diff --git a/app/core/services/stripe.coffee b/app/core/services/stripe.coffee index 173196bb7..7bdab0231 100644 --- a/app/core/services/stripe.coffee +++ b/app/core/services/stripe.coffee @@ -1,15 +1,18 @@ publishableKey = if application.isProduction() then 'pk_live_27jQZozjDGN1HSUTnSuM578g' else 'pk_test_zG5UwVu6Ww8YhtE9ZYh0JO6a' -module.exports = handler = StripeCheckout.configure({ - key: publishableKey - name: 'CodeCombat' - email: me.get('email') - image: "https://codecombat.com/images/pages/base/logo_square_250.png" - token: (token) -> - console.log 'trigger?', handler.trigger - handler.trigger 'received-token', { token: token } - Backbone.Mediator.publish 'stripe:received-token', { token: token } - locale: 'auto' -}) - +if StripeCheckout? + module.exports = handler = StripeCheckout.configure({ + key: publishableKey + name: 'CodeCombat' + email: me.get('email') + image: "https://codecombat.com/images/pages/base/logo_square_250.png" + token: (token) -> + console.log 'trigger?', handler.trigger + handler.trigger 'received-token', { token: token } + Backbone.Mediator.publish 'stripe:received-token', { token: token } + locale: 'auto' + }) +else + module.exports = {} + console.error "Failure loading StripeCheckout API, returning empty object." _.extend(handler, Backbone.Events) \ No newline at end of file diff --git a/app/lib/LevelBus.coffee b/app/lib/LevelBus.coffee index a3bbb577a..20e053527 100644 --- a/app/lib/LevelBus.coffee +++ b/app/lib/LevelBus.coffee @@ -20,6 +20,7 @@ module.exports = class LevelBus extends Bus 'tome:spell-changed': 'onSpellChanged' 'tome:spell-created': 'onSpellCreated' 'tome:cast-spells': 'onCastSpells' + 'tome:winnability-updated': 'onWinnabilityUpdated' 'application:idle-changed': 'onIdleChanged' 'goal-manager:new-goal-states': 'onNewGoalStates' 'god:new-world-created': 'onNewWorldCreated' @@ -119,6 +120,11 @@ module.exports = class LevelBus extends Bus @changedSessionProperties.state = true @saveSession() + onWinnabilityUpdated: (e) -> + return unless @onPoint() and e.winnable + return unless e.level.get('slug') in ['ace-of-coders'] # Mirror matches don't otherwise show victory, so we win here. + @onVictory() + onNewWorldCreated: (e) -> return unless @onPoint() # Record the flag history. diff --git a/app/lib/LevelLoader.coffee b/app/lib/LevelLoader.coffee index ccbb8c31f..d3b78f1f4 100644 --- a/app/lib/LevelLoader.coffee +++ b/app/lib/LevelLoader.coffee @@ -10,6 +10,7 @@ CocoClass = require 'core/CocoClass' AudioPlayer = require 'lib/AudioPlayer' app = require 'core/application' World = require 'lib/world/world' +utils = require 'core/utils' # This is an initial stab at unifying loading and setup into a single place which can # monitor everything and keep a LoadingScreen visible overall progress. @@ -105,6 +106,8 @@ module.exports = class LevelLoader extends CocoClass loadDependenciesForSession: (session) -> if me.id isnt session.get 'creator' session.patch = session.save = -> console.error "Not saving session, since we didn't create it." + else if codeLanguage = utils.getQueryVariable 'codeLanguage' + session.set 'codeLanguage', codeLanguage @loadCodeLanguagesForSession session if session is @session @addSessionBrowserInfo session diff --git a/app/lib/LevelSetupManager.coffee b/app/lib/LevelSetupManager.coffee index 1b1f92228..c70c6aca4 100644 --- a/app/lib/LevelSetupManager.coffee +++ b/app/lib/LevelSetupManager.coffee @@ -100,7 +100,6 @@ module.exports = class LevelSetupManager extends CocoClass @options.parent.openModalView(firstModal) # @inventoryModal.onShown() # replace? - @playSound 'game-menu-open' #- Modal events diff --git a/app/locale/de-DE.coffee b/app/locale/de-DE.coffee index 0361f0e6b..0c56a7734 100644 --- a/app/locale/de-DE.coffee +++ b/app/locale/de-DE.coffee @@ -38,7 +38,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: okay: "Okay" not_found: - page_not_found: "Tut uns leid ! Wir haben die Seite nicht gefunden" + page_not_found: "Tut uns leid! Wir haben die Seite nicht gefunden" diplomat_suggestion: title: "Hilf CodeCombat zu übersetzen!" # This shows up when a player switches to a non-English language using the language selector. @@ -62,11 +62,11 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: available: "Verfügbar" skills_granted: "Verfügbare Fähigkeiten" # Property documentation details heroes: "Helden" # Tooltip on hero shop button from /play - achievements: "Medaillen" # Tooltip on achievement list button from /play + achievements: "Errungenschaften" # Tooltip on achievement list button from /play account: "Account" # Tooltip on account button from /play settings: "Einstellungen" # Tooltip on settings button from /play poll: "Umfrage" # Tooltip on poll button from /play - next: "Nächster" # Go from choose hero to choose inventory before playing a level + next: "Weiter" # Go from choose hero to choose inventory before playing a level change_hero: "Held wechseln" # Go back from choose inventory to choose hero choose_inventory: "Inventar" buy_gems: "Edelsteine kaufen" @@ -138,7 +138,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: publish: "Veröffentlichen" create: "Erstellen" fork: "Kopieren" - play: "Nächstes Level starten" # When used as an action verb, like "Play next level" + play: "Spielen" # When used as an action verb, like "Play next level" retry: "Erneut versuchen" actions: "Aktionen" info: "Informationen" @@ -263,10 +263,10 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels. tome_read_only_spells: "Nur-lesen Zaubersprüche" # Only in old-style levels. tome_other_units: "Andere Einheiten" # Only in old-style levels. - tome_cast_button_run: "Zaubern" - tome_cast_button_running: "Wird gezaubert" - tome_cast_button_ran: "Wurde gezaubert" - tome_submit_button: "Senden" + tome_cast_button_run: "Ausführen" + tome_cast_button_running: "Wird ausgeführt" + tome_cast_button_ran: "Wurde ausgeführt" + tome_submit_button: "Absenden" tome_reload_method: "Original Code für diese Methode neu laden" # Title text for individual method reload button. tome_select_method: "Methode auswählen" tome_see_all_methods: "Alle bearbeitbaren Methoden anzeigen" # Title text for method list selector (shown when there are multiple programmable methods). @@ -281,11 +281,11 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: loading_ready: "Bereit!" loading_start: "Starte Level" problem_alert_title: "Repariere deinen Code" - time_current: "Aktuell" - time_total: "Total" - time_goto: "Gehe zu" -# non_user_code_problem_title: "Unable to Load Level" -# infinite_loop_title: "Infinite Loop Detected" + time_current: "Aktuell:" + time_total: "Gesamt:" + time_goto: "Gehe zu:" + non_user_code_problem_title: "Level konnte nicht geladen werden" + infinite_loop_title: "Unendliche Schleife entdeckt" # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # check_dev_console: "You can also open the developer console to see what might be going wrong." # check_dev_console_link: "(instructions)" @@ -361,16 +361,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: auth_caption: "Fortschritt speichern." leaderboard: - view_other_solutions: "Andere Lösungen" # {change} - scores: "Punktzahl" - top_players: "Die besten Spieler von" + view_other_solutions: "Zur Bestenliste" + scores: "Bestenliste" + top_players: "Die besten Spieler nach" day: "Heute" - week: "dieser Woche" + week: "diese Woche" all: "insgesamt" time: "Zeit" - damage_taken: "Erhaltener Schaden" - damage_dealt: "Ausgeteilter Schaden" - difficulty: "Schwierigkeit" + damage_taken: "Schaden (ausgeteilt)" + damage_dealt: "Schaden (erhalten)" + difficulty: "Schwierigkeitsgrad" gold_collected: "Gold gesammelt" inventory: @@ -379,10 +379,10 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: required_purchase_title: "Benötigt" available_item: "Verfügbar" restricted_title: "Eingeschränkt" - should_equip: "(Doppelklick zum Hinzufügen)" - equipped: "(hinzugefügt)" + should_equip: "(Doppelklicken zum Ausrüsten)" + equipped: "(ausgerüstet)" locked: "(gesperrt)" - restricted: "(benötigt für dieses Level)" + restricted: "(In diesem Level nicht verfügbar)" equip: "Ausrüsten" unequip: "Ablegen" @@ -429,33 +429,33 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: parent_email_sent: "Email gesendet!" parent_email_title: "Wie lautet die Emailadresse deiner Eltern?" parents: "Für Eltern" - parents_title: "Dein Kind lernt zu programmieren." # {change} - parents_blurb1: "Mit CodeCombat, lernt dein Kind richtige Programme zu schreiben. Es fängt mit einfachen Befehlen an, und schreitet ganz unmerklich zu schwierigeren Themen fort." -# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" - parents_blurb2: "Für 9.99 im Monat, bekommt es jede Woche neue Herausforderungen sowie persönlichen Email Support von professionellen Programmierern." # {change} + parents_title: "Liebe Eltern: Ihr kind erlernt das Programmieren. Wollen Sie es nicht dabei unterstützen?" + parents_blurb1: "Ihr Kind hat __nLevels__ Level gemeistert und dabei Grundkenntnisse des Programmierens erlangt. Fördern Sie ihr Kind weiterhin, indem sie mit einem Abonnement weitere Herausforderungen freischalten." + parents_blurb1a: "Das Programmieren entwickelt sich zunehmend zu einem Grundwerkzeug, dass in immer mehr Berufen benötigt wird und ohne Zweifel sich im Leben als eine sehr nützliche Fähigkeit erweisen wird." + parents_blurb2: "Für 9.99 im Monat, bekommt Ihr Kind jede Woche neue Herausforderungen sowie persönlichen Email Support von erfahrenen Programmierern." parents_blurb3: "Kein Risiko: 100% Geld zurück Garantie, und 1-Klick Abokündigung." -# payment_methods: "Payment Methods" -# payment_methods_title: "Accepted Payment Methods" -# payment_methods_blurb1: "We currently accept credit cards and Alipay." -# payment_methods_blurb2: "If you require an alternate form of payment, please contact" -# sale_already_subscribed: "You're already subscribed!" -# sale_blurb1: "Save 35%" -# sale_blurb2: "off regular subscription price of $120 for a whole year!" -# sale_button: "Sale!" -# sale_button_title: "Save 35% when you purchase a 1 year subscription" -# sale_click_here: "Click Here" + payment_methods: "Zahlungsarten" + payment_methods_title: "Akzeptierte Zahlungsarten" + payment_methods_blurb1: "Momentan akzeptieren wir nur Kreditkarten und Alipay." + payment_methods_blurb2: "Wenn Sie auf eine andere Art zahlen wollen, bitte kontaktieren Sie" + sale_already_subscribed: "Sie haben bereits ein Abonnement!" + sale_blurb1: "Spare 35%" + sale_blurb2: "vom regelmäßigen Abonnementpreis von $120 für ein ganzes Jahr!" + sale_button: "Angebot!" + sale_button_title: "Spare 35% beim Kauf eines Jahresabonnements" + sale_click_here: "Hier klicken" # sale_ends: "Ends" -# sale_extended: "*Existing subscriptions will be extended by 1 year." -# sale_feature_here: "Here's what you'll get:" + sale_extended: "*Bestehende Abonnements werden um 1 Jahr verlängert." + sale_feature_here: "Dies ist im Abonnement enthalten:" # sale_feature2: "Access to 9 powerful new heroes with unique skills!" # sale_feature4: "42,000 bonus gems awarded immediately!" -# sale_continue: "Ready to continue adventuring?" -# sale_limited_time: "Limited time offer!" -# sale_new_heroes: "New heroes!" -# sale_title: "Back to School Sale" -# sale_view_button: "Buy 1 year subscription for" + sale_continue: "Bereit das Abenteuer fortzusetzen?" + sale_limited_time: "Nur für beschränkte Zeit!" + sale_new_heroes: "Neue Helden!" + sale_title: "Angebot zum neuen Schuljahr" + sale_view_button: "Kaufe ein Jahresabonnement für" stripe_description: "Monatsabo" -# stripe_description_year_sale: "1 Year Subscription (35% discount)" + stripe_description_year_sale: "Jahresabonnement (35% Angebot)" subscription_required_to_play: "Leider musst du ein Abo haben, um dieses Level spielen zu können." unlock_help_videos: "Abonniere, um alle Videoanleitungen freizuschalten." personal_sub: "Persönliches Abonnement" # Accounts Subscription View below @@ -482,7 +482,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: users_subscribed: "Abonnement für Spieler übernommen:" no_users_subscribed: "Abonnement für keine Spieler übernommen, bitte prüfe deine E-Mail-Adressen." current_recipients: "Aktuelle Empfänger" - unsubscribing: "Abmelden..." # {change} + unsubscribing: "Abonnement wird gekündigt..." # subscribe_prepaid: "Click Subscribe to use prepaid code" # using_prepaid: "Using prepaid code for monthly subscription" @@ -501,9 +501,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: status: "Status" hero_type: "Typ" weapons: "Waffen" - weapons_warrior: "Schwert - Kurze Reichweite, Keine Zauber" - weapons_ranger: "Armbrust, Geschütz - Hohe Reichweite, Keine Zauber" - weapons_wizard: "Stäbe, Stäbe - Lange Reichweite, Zauber" + weapons_warrior: "Schwerter - Kurze Reichweite, Keine Zauber" + weapons_ranger: "Schusswaffen - Hohe Reichweite, Keine Zauber" + weapons_wizard: "Stäbe - Lange Reichweite, Zauber" attack: "Schaden" # Can also translate as "Attack" health: "Gesundheit" speed: "Geschwindigkeit" @@ -518,7 +518,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: health_1: "Erhält" health_2: "der genannten" health_3: "Rüstungspunkte." - speed_1: "Gehe zu" + speed_1: "Bewegt sich mit" speed_2: "Meter pro Sekunde." available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store level_to_unlock: "Level zum Freischalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) @@ -607,26 +607,26 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: teachers: more_info: "Info für Lehrer" -# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." -# intro_2: "No experience required!" -# free_title: "How much does it cost?" + intro_1: "CodeCombat ist ein Onlinespiel, dass Programmieren lehrt, indem es Schüler Code in gängigen Programmiersprachen schreiben lässt." + intro_2: "Keine Vorkenntnisse nötig!" + free_title: "Wie viel kostet es?" # cost_premium_server: "CodeCombat is free for the first five levels, after which it costs $9.99 USD per month for access to our other 190+ levels on our exclusive country-specific servers." -# free_1: "There are 110+ FREE levels which cover every concept." -# free_2: "A monthly subscription provides access to video tutorials and extra practice levels." -# teacher_subs_title: "Teachers get free subscriptions!" -# teacher_subs_0: "We offer free subscriptions to teachers for evaluation purposes." + free_1: "Es gibt 110+ kostenlose Level, die alle Konzepte abedecken." + free_2: "Ein monatliches Abonnement verschafft Zugang zu Video-Tutorien and zusätzlichen Übungsleveln." + teacher_subs_title: "Für Lehrer ist das Abonnement kostenlos!" + teacher_subs_0: "Wir bieten Lehrern ein kostenloses Abonnement zu evaluirungszwecken." # teacher_subs_1: "Please fill out our" # teacher_subs_2: "Teacher Survey" # teacher_subs_3: "to set up your subscription." -# sub_includes_title: "What is included in the subscription?" + sub_includes_title: "Was beinhaltet ein Abonnement?" # sub_includes_1: "In addition to the 110+ basic levels, students with a monthly subscription get access to these additional features:" -# sub_includes_2: "80+ practice levels" -# sub_includes_3: "Video tutorials" -# sub_includes_4: "Premium email support" -# sub_includes_5: "10 new heroes with unique skills to master" -# sub_includes_6: "3500 bonus gems every month" -# sub_includes_7: "Private Clans" -# monitor_progress_title: "How do I monitor student progress?" + sub_includes_2: "80+ Übungslevel" + sub_includes_3: "Video-Tutorien" + sub_includes_4: "Email-Support" + sub_includes_5: "10 neue Helden zum Meistern" + sub_includes_6: "3500 Juwelen jeden Monat" + sub_includes_7: "Private Clans" + monitor_progress_title: "Wie verfolge ich die Fortschritte der Schüler?" # monitor_progress_1: "Student progress can be monitored by creating a" # monitor_progress_2: "for your class." # monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" @@ -635,32 +635,32 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" # private_clans_3: "." -# who_for_title: "Who is CodeCombat for?" -# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." -# who_for_2: "We've designed CodeCombat to appeal to both boys and girls." -# material_title: "How much material is there?" -# material_premium_server: "Approximately 50 hours of gameplay spread over 190+ subscriber-only levels so far." -# material_1: "Approximately 25 hours of free content and an additional 15 hours of subscriber content." -# concepts_title: "What concepts are covered?" -# how_much_title: "How much does a monthly subscription cost?" + who_for_title: "An wen richtet sich CodeCombat?" + who_for_1: "Wir empfehlen CodeCombat Schülern im Alter von 9 Jahren und älter. Es werden keine Vorkenntnisse vorausgesetzt." + who_for_2: "Wir haben CodeCombat so gestalltet, dass es sowohl Jungen als auch Mädchen ansprechend finden." + material_title: "Wie viel Lernstoff gibt es?" + material_premium_server: "Bislang gibt es ungefähr 50 Spielstunden verteilt über 190+ Level (mit Abonnement)." + material_1: "Ungefähr 25 Spielstunden kostenlosen Inhalts und zusätzliche 15 Spielstunden die mit einem Abonnement freigeschaltet werden." + concepts_title: "Welche Konzepte werde abgedeckt?" + how_much_title: "Wie viel kostet ein monatliches Abonnement?" # how_much_1: "A" # how_much_2: "monthly subscription" # how_much_3: "costs $9.99, and can be cancelled anytime." # how_much_4: "Additionally, we provide discounts for larger groups:" # how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" # how_much_6: "for more details." -# more_info_title: "Where can I find more information?" + more_info_title: "Wo kann ich mehr Information finden?" # more_info_1: "Our" # more_info_2: "teachers forum" # more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." sys_requirements_title: "System Voraussetzungen" -# sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later." - sys_requirements_2: "Nutzen Sie die neuesten Versionen von Google Chrome oder Firefox." # {change} + sys_requirements_1: "Ein aktueller Webbrowser. Neuere Versionen von Chrome, Firefox, oder Safari. Internet Explorer 9 oder aktueller." + sys_requirements_2: "CodeCombat wird auf dem iPad noch nicht unterstützt." # {change} -# teachers_survey: -# title: "Teacher Survey" -# must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." -# retrieving: "Retrieving information..." + teachers_survey: + title: "Lehrerumfrage" + must_be_logged: "Sie müssen sich zunächst einloggen. Bitte erstellen Sie ein Account oder loggen Sie sich im oberen Menü ein." + retrieving: "Information abrufen..." # being_reviewed_1: "Your application for a free trial subscription is being" # being_reviewed_2: "reviewed." # approved_1: "Your application for a free trial subscription was" @@ -720,21 +720,21 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: me_tab: "Ich" picture_tab: "Bild" delete_account_tab: "Account löschen" - wrong_email: "Falsche Email Adresse" -# wrong_password: "Wrong Password" + wrong_email: "Die Emailadresse ist falsch" + wrong_password: "Das Passwort ist falsch" upload_picture: "Ein Bild hochladen" - delete_this_account: "Das Löschen deines Accounts kann nicht rückgängig gemacht werden!" -# reset_progress_tab: "Reset All Progress" -# reset_your_progress: "Clear all your progress and start over" + delete_this_account: "Den Account unwiderruflich löschen!" + reset_progress_tab: "Spielfortschritt zurücksetzen" + reset_your_progress: "Gesamten Fortschritt zurücksetzen und Spiel von vorn beginnen" god_mode: "Gottmodus" password_tab: "Passwort" emails_tab: "Emails" admin: "Admin" new_password: "Neues Passwort" new_password_verify: "Passwort verifizieren" - type_in_email: "Email eingeben, um Löschung zu bestätigen" # {change} -# type_in_email_progress: "Type in your email to confirm deleting your progress." -# type_in_password: "Also, type in your password." + type_in_email: "Email eingeben um das Löschen des Accounts zu bestätigen" + type_in_email_progress: "Gib zum Bestätigen Deine Email ein." + type_in_password: "Gib Dein Passwort ebenfalls ein." email_subscriptions: "Email Abonnements" email_subscriptions_none: "Keine Email Abonnements." email_announcements: "Ankündigungen" @@ -979,8 +979,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: indoor: "Indoor" desert: "Wüste" grassy: "Gräsern" -# mountain: "Mountain" -# glacier: "Glacier" + mountain: "Berg" + glacier: "Gletscher" small: "Klein" large: "Groß" fork_title: "Forke neue Version" diff --git a/app/locale/en.coffee b/app/locale/en.coffee index c1268b7ed..858d4d811 100644 --- a/app/locale/en.coffee +++ b/app/locale/en.coffee @@ -51,6 +51,7 @@ play: play_as: "Play As" # Ladder page + compete: "Compete!" # Course details page spectate: "Spectate" # Ladder page players: "players" # Hover over a level on /play hours_played: "hours played" # Hover over a level on /play @@ -246,7 +247,7 @@ victory_title_suffix: " Complete" victory_sign_up: "Sign Up to Save Progress" victory_sign_up_poke: "Want to save your code? Create a free account!" - victory_rate_the_level: "Rate the level: " # Only in old-style levels. + victory_rate_the_level: "How fun was this level?" # {change} victory_return_to_ladder: "Return to Ladder" victory_play_continue: "Continue" victory_saving_progress: "Saving Progress" @@ -663,16 +664,20 @@ title: "Teacher Survey" must_be_logged: "You must be logged in first. Please create an account or log in from the menu above." retrieving: "Retrieving information..." - being_reviewed_1: "Your application for a free trial subscription is being" + being_reviewed_1: "Your application for a free trial is being" # {change} being_reviewed_2: "reviewed." - approved_1: "Your application for a free trial subscription was" + approved_1: "Your application for a free trial was" # {change} approved_2: "approved." approved_3: "Further instructions have been sent to" - denied_1: "Your application for a free trial subscription has been" + approved_4: "Enroll your students on the" + approved_5: "courses" + approved_6: "page." + denied_1: "Your application for a free trial has been" # {change} denied_2: "denied." contact_1: "Please contact" contact_2: "if you have further questions." - description_1: "We offer free subscriptions to teachers for evaluation purposes. You can find more information on our" + description_1: "We offer free trials to teachers. You will be given 2 free enrollments which can be used to enroll students in paid courses." # {change} + description_1b: "You can find more information on our" description_2: "teachers" description_3: "page." description_4: "Please fill out this quick survey and we’ll email you setup instructions." diff --git a/app/locale/it.coffee b/app/locale/it.coffee index 8899d95c3..0517d954b 100644 --- a/app/locale/it.coffee +++ b/app/locale/it.coffee @@ -80,7 +80,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t adjust_volume: "Regola il volume" campaign_multiplayer: "Arene multigiocatore" campaign_multiplayer_description: "... nelle quali programmi faccia a faccia contro altri giocatori." -# campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas" + campaign_old_multiplayer: "(Deprecato) Vecchia Arena multiplayer" campaign_old_multiplayer_description: "Reliquie di un'epoca più civilizzata. Nessuna simulazione viene eseguita per queste arene multi-giocatore più vecchie e senza eroi" #"Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas." share_progress_modal: @@ -218,7 +218,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t play_level: done: "Fatto" next_game: "Prossimo gioco" #"Next game" -# show_menu: "Show game menu" + show_menu: "Visualizza menu gioco" home: "Pagina iniziale" # Not used any more, will be removed soon. level: "Livello" # Like "Level: Dungeons of Kithgard" skip: "Salta" @@ -306,8 +306,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t tip_baby_coders: "Nel futuro, persino i neonati saranno Arcimaghi." tip_morale_improves: "Il caricamento continuerà fino a che il morale migliora." #"Loading will continue until morale improves." tip_all_species: "Crediamo che chiunque debba avere le stesse opportunità di imparare a programmare." -# tip_reticulating: "Reticulating spines." -# tip_harry: "Yer a Wizard, " + tip_reticulating: "Reticolazione spine" + tip_harry: "Yer il mago, " tip_great_responsibility: "Da grandi abilità di programmazione derivano grandi responsabilità." tip_munchkin: "Se non mangi la tua verdura, un munchkin verrà a cercarti mentre dormi." tip_binary: "Ci sono solo 10 tipi di persone al mondo: quelli che capiscono il binario, e quelli che non lo capiscono." #"There are only 10 types of people in the world: those who understand binary, and those who don't." @@ -335,7 +335,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t tip_move_forward: "Qualsiasi cosa tu faccia, vai sempre avanti. - Martin Luther King Jr." tip_google: "Hai un problema che non riesci a risolvere? Cerca su Google!" tip_adding_evil: "Aggiungendo un pizzico di malvagità." -# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" + tip_hate_computers: "A proposito delle persone che pensano di odiare i computer. Cio' che odiano realmente sono i programmatori scarsi - Larry Niven" tip_open_source_contribute: "Puoi aiutare CodeCombat a migliorare!" tip_recurse: "Iterare e umano, usare la ricorsione è divino. - L. Peter Deutsch" tip_free_your_mind: "Devi liberarti di tutto questo, Neo. Paura, dubbio, sfiducia. Libera la tua mente. - Morpheus" @@ -431,60 +431,60 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t parents: "Per i genitori" parents_title: "Caro Genitore: Tuo figlio/a sta imparando a programmare. Vuoi continuare ad aiutarlo/a ? " parents_blurb1: "Tuo figlio/a ha giocato a _nLevels__ livelli ed ha imparato le basi della programmazione. Aiutalo/a a coltivare i suoi interessi ed acquistagli un’abbonamento così potrà continuare a giocare." -# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" -# parents_blurb2: "For $9.99 USD/mo, your child will get new challenges every week and personal email support from professional programmers." -# parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe." + parents_blurb1a: "La programmazione e' una capacita' che indubbiamente sara' utile a tuo figlio da adulto. Nel 2020 una capacita' basilare di programmazione sara' richiesta dal 77% dei lavori e la richiesta a livello mondiale di ingegneri del software e' in continua crescita. Lo sai che la laurea in Informatica e' la piu' pagata sul mercato?" + parents_blurb2: "Per $9.99 dollari/mese, tuo figlio ricevera' settimanalmente nuove avventure e un supporto personale via email fornito d aprogrammatori professionisti." + parents_blurb3: "Nessun rischio: 100% restituzione dei soldi con un semplice processo di deregistrazione" payment_methods: "Metodi di Pagamento" payment_methods_title: "Metodi di Pagamento Accetati" payment_methods_blurb1: "Attualmente accettiamo come metodi di pagamento la carta di credito e Alipay." payment_methods_blurb2: "Se necessiti di un forma di pagamento diverso.Per favore contattaci" sale_already_subscribed: "Sei già abbonato!" #"You're already subscribed!" sale_blurb1: "Risparmia il 35%" -# sale_blurb2: "off regular subscription price of $120 for a whole year!" + sale_blurb2: "rispetto all'abbinamento ordinario di 120$ per l'intero anno!" sale_button: "Saldi!" #"Sale!" sale_button_title: "Risparmi il 35% quando compri l'abbonamento per 1 anno" sale_click_here: "Clicca qui" -# sale_ends: "Ends" -# sale_extended: "*Existing subscriptions will be extended by 1 year." -# sale_feature_here: "Here's what you'll get:" -# sale_feature2: "Access to 9 powerful new heroes with unique skills!" -# sale_feature4: "42,000 bonus gems awarded immediately!" -# sale_continue: "Ready to continue adventuring?" -# sale_limited_time: "Limited time offer!" -# sale_new_heroes: "New heroes!" -# sale_title: "Back to School Sale" -# sale_view_button: "Buy 1 year subscription for" + sale_ends: "Fine" + sale_extended: "*Gli abbonamenti in corso verranno estesi per 1 anno." + sale_feature_here: "Qui cio' che otterrai:" + sale_feature2: "Accesso a 9 nuovi potenti eroi con abilita' uniche!" + sale_feature4: "42,000 gemme premio riconosciute immediatamente!" + sale_continue: "Pronto per continuare l'avventura?" + sale_limited_time: "Offerta limitata!" + sale_new_heroes: "Nuovi eroi!" + sale_title: "Saldi di inizio scuola" + sale_view_button: "Compra un abbonamento annuale per " stripe_description: "Sottoscrizione mensile" -# stripe_description_year_sale: "1 Year Subscription (35% discount)" -# subscription_required_to_play: "You'll need a subscription to play this level." -# unlock_help_videos: "Subscribe to unlock all video tutorials." + stripe_description_year_sale: "Abbonamneto annuale (sconto 35%)" + subscription_required_to_play: "Devi essere abbonato per giocare su questo livello." + unlock_help_videos: "Abbonati per accedere a tutti i tutorial video." personal_sub: "Sottoscrizione Personale" # Accounts Subscription View below -# loading_info: "Loading subscription information..." -# managed_by: "Managed by" -# will_be_cancelled: "Will be cancelled on" -# currently_free: "You currently have a free subscription" -# currently_free_until: "You currently have a subscription until" -# was_free_until: "You had a free subscription until" -# managed_subs: "Managed Subscriptions" -# managed_subs_desc: "Add subscriptions for other players (students, children, etc.)" -# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." -# group_discounts: "Group discounts" -# group_discounts_1: "We also offer group discounts for bulk subscriptions." + loading_info: "Caricamento informazioni abbonamento..." + managed_by: "Gestito da" + will_be_cancelled: "Sara' rimosso il" + currently_free: "Al momento hai un abbonamento gratuito" + currently_free_until: "Hai un abbonamento valido fino al" + was_free_until: "Hai avuto un abbonamento gratuito fino al " + managed_subs: "Gestione Abbonamenti" + managed_subs_desc: "Aggiungi un abbonamento per altri giocatori (studenti, bambini, etc.)" + managed_subs_desc_2: "I beneficiari devono avere un abbonamento CodeCombat associato con l'email fornito." + group_discounts: "Sconto comitiva" + group_discounts_1: "Offriamo sconto comitiva anche per abbonamenti in grandi volumi." group_discounts_1st: "Prima sottoscrizione" group_discounts_full: "Prezzo completo" group_discounts_2nd: "Sottoscrizione 2-11" #"Subscriptions 2-11" group_discounts_20: "20% disconto" group_discounts_12th: "Sottoscrizione 12+" #"Subscriptions 12+" group_discounts_40: "40% di sconto" -# subscribing: "Subscribing..." -# recipient_emails_placeholder: "Enter email address to subscribe, one per line." + subscribing: "Abbonamento..." + recipient_emails_placeholder: "Inserisci l'indirizzo email per abbonarti, uno per linea." subscribe_users: "Iscrivere Utenti" users_subscribed: "Utenti iscritti:" -# no_users_subscribed: "No users subscribed, please double check your email addresses." -# current_recipients: "Current Recipients" -# unsubscribing: "Unsubscribing" -# subscribe_prepaid: "Click Subscribe to use prepaid code" -# using_prepaid: "Using prepaid code for monthly subscription" + no_users_subscribed: "Utente non abbonato, per favore verifica il tuo indirizzo di email." + current_recipients: "Destinatari attuali" + unsubscribing: "Deregistrazione" + subscribe_prepaid: "Clicca su Registrazione per usare un codice pre pagato" + using_prepaid: "Usa un codice pre pagato per un abbonamento mensile" choose_hero: choose_hero: "Scegli il tuo eroe" @@ -1612,7 +1612,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t # inactive_developers: "Inactive Developers" admin: -# av_espionage: "Espionage" # Really not important to translate /admin controls. + av_espionage: "Spionaggio" # Really not important to translate /admin controls. av_espionage_placeholder: "Email o nome utente" av_usersearch: "Cerca utenti" av_usersearch_placeholder: "Email, username, nome, qualsiasi cosa" @@ -1621,8 +1621,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t av_entities_sub_title: "Entità" av_entities_users_url: "Utenti" av_entities_active_instances_url: "Istanze attive" -# av_entities_employer_list_url: "Employer List" -# av_entities_candidates_list_url: "Candidate List" + av_entities_employer_list_url: "Lista datore di lavoro" + av_entities_candidates_list_url: "Lista Candidati" av_entities_user_code_problems_list_url: "Lista problemi codice utenti" av_other_sub_title: "Altro" av_other_debug_base_url: "Base (per il debug di base.jade)" diff --git a/app/locale/ja.coffee b/app/locale/ja.coffee index bf178af96..aa0fdea62 100644 --- a/app/locale/ja.coffee +++ b/app/locale/ja.coffee @@ -724,16 +724,16 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", wrong_password: "間違ったパスワード" upload_picture: "画像をアップロード" delete_this_account: "アカウントを完全削除する" -# reset_progress_tab: "Reset All Progress" -# reset_your_progress: "Clear all your progress and start over" + reset_progress_tab: "すべての進捗をリセットする" + reset_your_progress: "すべての進捗をリセットしやり直す" god_mode: "ゴッドモード" password_tab: "パスワード" emails_tab: "メール" admin: "管理者" new_password: "新パスワード" new_password_verify: "新パスワードを再入力" - type_in_email: "アカウントの削除を確認するために、メールアドレスを入力して下さい" -# type_in_email_progress: "Type in your email to confirm deleting your progress." + type_in_email: "アカウントの削除を確認するために、メールアドレスを入力して下さい。" + type_in_email_progress: "進捗を消すために、メールアドレスを入力してください。" type_in_password: "そして、パスワードを入力してください。" email_subscriptions: "ニュースレターの購読" email_subscriptions_none: "No Email Subscriptions." @@ -1147,22 +1147,22 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese", summary_wins: " 勝利数, " summary_losses: " 敗北数" rank_no_code: "新しいコードがランクにありません" -# rank_my_game: "Rank My Game!" + rank_my_game: "試合をランキングに送信!" rank_submitting: "送信中..." rank_submitted: "ランキングに送信されました。" -# rank_failed: "Failed to Rank" -# rank_being_ranked: "Game Being Ranked" + rank_failed: "ランキングに送信できませんでした。" + rank_being_ranked: "ランキングにのっています" # rank_last_submitted: "submitted " # help_simulate: "Help simulate games?" # code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in." # no_ranked_matches_pre: "No ranked matches for the " # no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked." -# choose_opponent: "Choose an Opponent" + choose_opponent: "相手を選んでください" select_your_language: "使う言語を選んでください!" tutorial_play: "チュートリアルで遊ぶ" tutorial_recommended: "はじめて遊ぶ人におすすめ" tutorial_skip: "チュートリアルをスキップする" -# tutorial_not_sure: "Not sure what's going on?" + tutorial_not_sure: "なにが起きているのかわかりませんか?" tutorial_play_first: "はじめからチュートリアルを遊ぶ" simple_ai: "単純なAI" warmup: "ウォームアップ" diff --git a/app/locale/vi.coffee b/app/locale/vi.coffee index 91dc07e0e..e943ce589 100644 --- a/app/locale/vi.coffee +++ b/app/locale/vi.coffee @@ -147,7 +147,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn unwatch: "Ngừng Quan Sát" submit_patch: "Gửi Bản Cập Nhật" submit_changes: "Gửi Những Thay Đổi" -# save_changes: "Save Changes" + save_changes: "Lưu Những Thay Đổi" general: and: "và" @@ -251,7 +251,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn victory_saving_progress: "Đang lưu tiến trình" victory_go_home: "Quay về màn hình chính" victory_review: "Hãy cho chúng tôi biết thêm" -# victory_review_placeholder: "How was the level?" + victory_review_placeholder: "Bàn vừa rồi như thế nào ?" victory_hour_of_code_done: "Bạn xong chưa?" victory_hour_of_code_done_yes: "Đúng vậy, tôi đã hoàn tất thời gian lập trình!" victory_experience_gained: "XP nhận được" @@ -336,7 +336,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn tip_google: "Có vấn đề mà bạn không thể giải quyết ? Hãy sử dụng Google để tìm ra phương án!" # tip_adding_evil: "Adding a pinch of evil." # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" -# tip_open_source_contribute: "You can help CodeCombat improve!" + tip_open_source_contribute: "Bạn có thể giúp CodeCombat trở nên tốt hơn!" # tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" # tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" # tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" @@ -434,7 +434,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" parents_blurb2: "Chỉ với $9.99 USD một tháng, con của bạn sẽ nhận được những thử thách mới mỗi tháng và sẽ nhận được sự hỗ trợ từ các lập trình viên chuyên nghiệp qua email." # {change} parents_blurb3: "Không hề có rủi ro: Nếu bạn không hài lòng bạn có thể nhận lại 100% số tiền mình bỏ ra chỉ với 1 cú nhấp chuốt." -# payment_methods: "Payment Methods" + payment_methods: "Những phương thức thanh toán" # payment_methods_title: "Accepted Payment Methods" # payment_methods_blurb1: "We currently accept credit cards and Alipay." # payment_methods_blurb2: "If you require an alternate form of payment, please contact" @@ -497,7 +497,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn coffeescript_blurb: "Thực ra là JavaScript nhưng với cú pháp tốt hơn." clojure_blurb: "Lisp thời đại mới." lua_blurb: "Ngôn ngữ hay dùng trong làm game." -# io_blurb: "Simple but obscure." + io_blurb: "Đơn giản nhưng ít người biết đến." status: "Tình trạng" hero_type: "Loại" weapons: "Vũ khí" @@ -635,7 +635,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" # private_clans_3: "." -# who_for_title: "Who is CodeCombat for?" + who_for_title: "CodeCombat dành cho ai ?" # who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." # who_for_2: "We've designed CodeCombat to appeal to both boys and girls." # material_title: "How much material is there?" @@ -719,11 +719,11 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn autosave: "Tự động lưu thay đổi" me_tab: "Tôi" picture_tab: "Bức tranh" -# delete_account_tab: "Delete Your Account" -# wrong_email: "Wrong Email" -# wrong_password: "Wrong Password" + delete_account_tab: "Xóa tài khoản của bạn" + wrong_email: "Email không đúng" + wrong_password: "Mật khẩu không đúng" upload_picture: "Tải ảnh lên" -# delete_this_account: "Delete this account permanently" + delete_this_account: "Xóa tài khoản này vĩnh viễn" # reset_progress_tab: "Reset All Progress" # reset_your_progress: "Clear all your progress and start over" # god_mode: "God Mode" @@ -745,7 +745,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # email_any_notes_description: "Disable to stop all activity notification emails." # email_news: "News" email_recruit_notes: "Cơ hội việc làm" -# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job." + email_recruit_notes_description: "Nếu bạn chơi trò này rất giỏi, chúng tôi có thể sẽ liên lạc với bạn về cơ hội nghề nghiệp." # contributor_emails: "Contributor Class Emails" contribute_prefix: "Chúng tôi đang tìm thêm người vào nhóm của chúng tôi! Hãy kiểm " contribute_page: "trang đóng góp" @@ -765,7 +765,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn keyboard_shortcuts: "Các phím tắt" space: "Phím Space" enter: "Phím Enter" -# press_enter: "press enter" + press_enter: "Ấn Enter" escape: "Phím Escape" shift: "Phím Shift" # run_code: "Run current code." @@ -801,19 +801,19 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # social_hipchat: "Chat with us in the public CodeCombat Slack channel" # contribute_to_the_project: "Contribute to the project" -# clans: -# clan: "Clan" + clans: + clan: "Clan" # clans: "Clans" # new_name: "New clan name" # new_description: "New clan description" # make_private: "Make clan private" # subs_only: "subscribers only" -# create_clan: "Create New Clan" + create_clan: "Tạo một clan mới" # private_preview: "Preview" # public_clans: "Public Clans" # my_clans: "My Clans" # clan_name: "Clan Name" -# name: "Name" + name: "Tên" # chieftain: "Chieftain" # type: "Type" # edit_clan_name: "Edit Clan Name" @@ -829,7 +829,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # join_clan: "Join Clan" # invite_1: "Invite:" # invite_2: "*Invite players to this Clan by sending them this link." -# members: "Members" + members: "Những thành viên" # progress: "Progress" # not_started_1: "not started" # started_1: "started" @@ -859,9 +859,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # track_concepts8: "to join" # private_require_sub: "Private clans require a subscription to create or join." -# courses: -# course: "Course" -# courses: "courses" + courses: + course: "Khóa học" + courses: "Những khóa học" # not_enrolled: "You are not enrolled in this course." # visit_pref: "Please visit the" # visit_suf: "page to enroll." @@ -872,11 +872,11 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # edit_settings: "edit class settings" # edit_settings1: "Edit Class Settings" # progress: "Class Progress" -# add_students: "Add Students" -# stats: "Statistics" -# total_students: "Total students:" + add_students: "Thêm học sinh" + stats: "Thống kê" + total_students: "Tổng số học sinh:" # average_time: "Average level play time:" -# total_time: "Total play time:" + total_time: "Tổng thời gian chơi:" # average_levels: "Average levels completed:" # total_levels: "Total levels completed:" # furthest_level: "Furthest level completed:" @@ -896,20 +896,20 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # capacity_used: "Course slots used:" # enter_emails: "Enter student emails to invite, one per line" # send_invites: "Send Invites" -# title: "Title" + title: "Tiêu đề" # description: "Description" # creating_class: "Creating class..." # purchasing_course: "Purchasing course..." -# buy_course: "Buy Course" -# buy_course1: "Buy this course" + buy_course: "Mua khóa học" + buy_course1: "Mua khóa học này" # create_class: "Create Class" # select_all_courses: "Select 'All Courses' for a 50% discount!" -# all_courses: "All Courses" -# number_students: "Number of students" -# enter_number_students: "Enter the number of students you need for this class." + all_courses: "Tất cả những khóa học" + number_students: "Số lượng học sinh" + enter_number_students: "Hãy nhập vào số lượng học sinh bạn cần cho lớp học này." # name_class: "Name your class" # displayed_course_page: "This will be displayed on the course page for you and your students. It can be changed later." -# buy: "Buy" + buy: "Mua" # purchasing_for: "You are purchasing a license for" # creating_for: "You are creating a class for" # for: "for" # Like in 'for 30 students' @@ -925,7 +925,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # answer2: "The single player game has items, gems, hero selection, leveling up, and in-app purchases. Courses have classroom management features and streamlined student-focused level pacing." # teachers_click: "Teachers Click Here" # students_click: "Students Click Here" -# courses_on_coco: "Courses on CodeCombat" + courses_on_coco: "Những khóa học trên CodeCombat" # designed_to: "Courses are designed to introduce computer science concepts using CodeCombat's fun and engaging environment. CodeCombat levels are organized around key topics to encourage progressive learning, over the course of 5 hours." # more_in_less: "Learn more in less time" # no_experience: "No coding experience necesssary" @@ -938,7 +938,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # enter_code1: "Enter unlock code" # enroll: "Enroll" # pick_from_classes: "Pick from your current classes" -# enter: "Enter" + enter: "Enter" # or: "Or" # topics: "Topics" # hours_content: "Hours of content:" @@ -979,7 +979,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn indoor: "Trong nhà" desert: "Sa mạc" # grassy: "Grassy" -# mountain: "Mountain" + mountain: "Đồi núi" # glacier: "Glacier" small: "Bé" large: "Lớn" @@ -1110,7 +1110,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # diplomat_i18n_page: "translations page" # diplomat_i18n_page_suffix: ", or our interface and website on GitHub." # diplomat_join_pref_github: "Find your language locale file " -# diplomat_github_url: "on GitHub" + diplomat_github_url: "ở trên GitHub" # diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!" # diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate." # ambassador_introduction: "This is a community we're building, and you are the connections. We've got forums, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you." @@ -1206,7 +1206,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # no_achievements: "No Achievements earned yet." favorite_prefix: "Ngôn ngữ lập trình ưu thích là " favorite_postfix: "." -# not_member_of_clans: "Not a member of any clans yet." + not_member_of_clans: "Không phải là thành viên của bất kì clan nào." # achievements: # last_earned: "Last Earned" @@ -1476,7 +1476,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn complete: "Hoàn tất" next: "Tiếp" next_city: "Thành phố?" -# next_country: "pick your country." + next_country: "Chọn đất nước của bạn." # next_name: "name?" # next_short_description: "write a short description." # next_long_description: "describe your desired position." @@ -1487,7 +1487,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # next_links: "add any personal or social links." # next_photo: "add an optional professional photo." # next_active: "mark yourself open to offers to show up in searches." -# example_blog: "Blog" + example_blog: "Blog" example_personal_site: "Trang cá nhân" links_header: "Đường truyền cá nhân" # links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog." @@ -1510,12 +1510,12 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # basics_looking_for_part_time: "Part-time" # basics_looking_for_remote: "Remote" # basics_looking_for_contracting: "Contracting" -# basics_looking_for_internship: "Internship" + basics_looking_for_internship: "Thực tập" # basics_looking_for_help: "What kind of developer position do you want?" name_header: "Điền tên của bạn" # name_anonymous: "Anonymous Developer" # name_help: "Name you want employers to see, like 'Nick Winter'." -# short_description_header: "Write a short description of yourself" + short_description_header: "Hãy viết một bản giới thiệu ngắn gọn về bạn" # short_description_blurb: "Add a tagline to help an employer quickly learn more about you." # short_description: "Tagline" # short_description_help: "Who are you, and what are you looking for? 140 characters max." @@ -1577,9 +1577,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn # filter_visa_no: "Not Authorized" # filter_education_top: "Top School" filter_education_other: "Khác" -# filter_role_web_developer: "Web Developer" -# filter_role_software_developer: "Software Developer" -# filter_role_mobile_developer: "Mobile Developer" + filter_role_web_developer: "Nhà phát triển web" + filter_role_software_developer: "Nhà phát triển phần mềm" + filter_role_mobile_developer: "Nhà phát triển phần ứng dụng di động" filter_experience: "Kinh Nghiệm" # filter_experience_senior: "Senior" # filter_experience_junior: "Junior" diff --git a/app/models/Prepaid.coffee b/app/models/Prepaid.coffee index eca632371..55c6bd936 100644 --- a/app/models/Prepaid.coffee +++ b/app/models/Prepaid.coffee @@ -6,13 +6,14 @@ module.exports = class Prepaid extends CocoModel urlRoot: '/db/prepaid' openSpots: -> - @get('maxRedeemers') - @get('redeemers')?.length + return @get('maxRedeemers') - @get('redeemers')?.length if @get('redeemers')? + @get('maxRedeemers') userHasRedeemed: (userID) -> for redeemer in @get('redeemers') return redeemer.date if redeemer.userID is userID return null - + initialize: -> @listenTo @, 'add', -> maxRedeemers = @get('maxRedeemers') diff --git a/app/models/User.coffee b/app/models/User.coffee index b0034f283..7392d0c56 100644 --- a/app/models/User.coffee +++ b/app/models/User.coffee @@ -131,17 +131,6 @@ module.exports = class User extends CocoModel application.tracker.identify fourthLevelGroup: @fourthLevelGroup unless me.isAdmin() @fourthLevelGroup - getSubscriptionPromptGroup: -> - return @subscriptionPromptGroup if @subscriptionPromptGroup - group = me.get('testGroupNumber') % 3 - @subscriptionPromptGroup = switch group - when 0 then 'favorable-odds' - when 1 then 'tactical-strike' - when 2 then 'boom-and-bust' - @subscriptionPromptGroup = 'favorable-odds' if me.isAdmin() - application.tracker.identify subscriptionPromptGroup: @subscriptionPromptGroup unless me.isAdmin() - @subscriptionPromptGroup - getVideoTutorialStylesIndex: (numVideos=0)-> # A/B Testing video tutorial styles # Not a constant number of videos available (e.g. could be 0, 1, 3, or 4 currently) diff --git a/app/schemas/models/achievement.coffee b/app/schemas/models/achievement.coffee index fdf783754..c0cd52bc0 100644 --- a/app/schemas/models/achievement.coffee +++ b/app/schemas/models/achievement.coffee @@ -26,6 +26,7 @@ MongoFindQuerySchema = {type: 'object'} {type: 'boolean'} ] + properties: {} additionalProperties: false definitions: {} diff --git a/app/schemas/models/campaign.schema.coffee b/app/schemas/models/campaign.schema.coffee index 48b98075b..cbef4a7c4 100644 --- a/app/schemas/models/campaign.schema.coffee +++ b/app/schemas/models/campaign.schema.coffee @@ -116,6 +116,7 @@ _.extend CampaignSchema.properties, { }} campaign: c.shortString title: 'Campaign', description: 'Which campaign this level is part of (like "desert").', format: 'hidden' # Automatically set by campaign editor. + campaignIndex: c.int title: 'Campaign Index', description: 'The 0-based index of this level in its campaign.', format: 'hidden' # Automatically set by campaign editor. tasks: c.array {title: 'Tasks', description: 'Tasks to be completed for this level.'}, c.task concepts: c.array {title: 'Programming Concepts', description: 'Which programming concepts this level covers.'}, c.concept diff --git a/app/schemas/models/classroom.schema.coffee b/app/schemas/models/classroom.schema.coffee index 49d655076..add236071 100644 --- a/app/schemas/models/classroom.schema.coffee +++ b/app/schemas/models/classroom.schema.coffee @@ -8,6 +8,9 @@ _.extend ClassroomSchema.properties, ownerID: c.objectId() description: {type: 'string'} code: c.shortString(title: "Unique code to redeem") + codeCamel: c.shortString(title: "UpperCamelCase version of code for display purposes") + aceConfig: + language: {type: 'string', 'enum': ['python', 'javascript']} c.extendBasicProperties ClassroomSchema, 'Classroom' diff --git a/app/schemas/models/level.coffee b/app/schemas/models/level.coffee index c13b35df4..f0cfd1cfe 100644 --- a/app/schemas/models/level.coffee +++ b/app/schemas/models/level.coffee @@ -344,6 +344,7 @@ _.extend LevelSchema.properties, type: 'string', links: [{rel: 'db', href: '/db/thang.type/{($)}/version'}], format: 'latest-version-original-reference' }} campaign: c.shortString title: 'Campaign', description: 'Which campaign this level is part of (like "desert").', format: 'hidden' # Automatically set by campaign editor. + campaignIndex: c.int title: 'Campaign Index', description: 'The 0-based index of this level in its campaign.', format: 'hidden' # Automatically set by campaign editor. scoreTypes: c.array {title: 'Score Types', description: 'What metric to show leaderboards for.', uniqueItems: true}, c.shortString(title: 'Score Type', 'enum': ['time', 'damage-taken', 'damage-dealt', 'gold-collected', 'difficulty']) # TODO: good version of LoC; total gear value. concepts: c.array {title: 'Programming Concepts', description: 'Which programming concepts this level covers.', uniqueItems: true}, c.concept diff --git a/app/schemas/models/level_session.coffee b/app/schemas/models/level_session.coffee index e2caf8b87..1343aff15 100644 --- a/app/schemas/models/level_session.coffee +++ b/app/schemas/models/level_session.coffee @@ -169,6 +169,11 @@ _.extend LevelSessionSchema.properties, chat: type: 'array' + ladderAchievementDifficulty: + type: 'integer' + minimum: 0 + description: 'What ogre AI difficulty, 0-4, this human session has beaten in a multiplayer arena.' + meanStrength: type: 'number' diff --git a/app/schemas/models/trial_request.schema.coffee b/app/schemas/models/trial_request.schema.coffee index 68e4a3a48..ba094be3a 100644 --- a/app/schemas/models/trial_request.schema.coffee +++ b/app/schemas/models/trial_request.schema.coffee @@ -7,6 +7,7 @@ TrialRequestSchema = c.object { _.extend TrialRequestSchema.properties, applicant: c.objectId(links: [{rel: 'extra', href: '/db/user/{($)}'}]) + created: c.date() prepaidCode: c.objectId() reviewDate: c.date({readOnly: true}) reviewer: c.objectId(links: [{rel: 'extra', href: '/db/user/{($)}'}]) diff --git a/app/schemas/models/user.coffee b/app/schemas/models/user.coffee index fa9ab8fb5..0bce4751c 100644 --- a/app/schemas/models/user.coffee +++ b/app/schemas/models/user.coffee @@ -316,6 +316,7 @@ _.extend UserSchema.properties, country: { type: 'string', enum: ['brazil', 'china'] } # New, supports multiple countries for different versions--only set for specific countries where we have premium servers right now clans: c.array {}, c.objectId() + courseInstances: c.array {}, c.objectId() currentCourse: c.object {}, { # Old, can be removed after we deploy and delete it from all users courseID: c.objectId({}) courseInstanceID: c.objectId({}) diff --git a/app/schemas/subscriptions/tome.coffee b/app/schemas/subscriptions/tome.coffee index 6dd258cf4..7840b6e95 100644 --- a/app/schemas/subscriptions/tome.coffee +++ b/app/schemas/subscriptions/tome.coffee @@ -136,6 +136,7 @@ module.exports = 'tome:winnability-updated': c.object {title: 'Winnability Updated', description: 'When we think we can now win (or can no longer win), we may want to emphasize the submit button versus the run button (or vice versa), so this fires when we get new goal states (even preloaded goal states) suggesting success or failure change.', required: ['winnable']}, winnable: {type: 'boolean'} + level: {type: 'object'} # Problem Alert 'tome:show-problem-alert': c.object {title: 'Show Problem Alert', description: 'A problem alert needs to be shown.', required: ['problem']}, diff --git a/app/styles/contribute/contribute.sass b/app/styles/contribute/contribute.sass index e662cdcd1..ce02aef77 100644 --- a/app/styles/contribute/contribute.sass +++ b/app/styles/contribute/contribute.sass @@ -4,6 +4,7 @@ width: 330px padding: 5px float: left + z-index: 0 &:hover img outline: 3px solid #161a9e diff --git a/app/styles/courses/teacher-courses-view.sass b/app/styles/courses/teacher-courses-view.sass index f0bcbabf9..c1ce34b6f 100644 --- a/app/styles/courses/teacher-courses-view.sass +++ b/app/styles/courses/teacher-courses-view.sass @@ -3,6 +3,11 @@ img.media-object width: 300px + + .edit-classroom-small + cursor: pointer + &:hover + color: grey #fixed-area position: fixed diff --git a/app/styles/play/ladder/ladder-tab-view.sass b/app/styles/play/ladder/ladder-tab-view.sass index c296a9770..aa68deb63 100644 --- a/app/styles/play/ladder/ladder-tab-view.sass +++ b/app/styles/play/ladder/ladder-tab-view.sass @@ -3,6 +3,9 @@ .name-col-cell max-width: 170px + &.ai + color: #3f44bf + .histogram-display height: 130px diff --git a/app/styles/play/ladder/ladder.sass b/app/styles/play/ladder/ladder.sass index b134ec5c1..f6aefedd7 100644 --- a/app/styles/play/ladder/ladder.sass +++ b/app/styles/play/ladder/ladder.sass @@ -5,6 +5,22 @@ margin: -14px -12px 20px -12px padding-bottom: 30px border-bottom: 1px solid #888 + + #course-header + background-color: black + font-size: 24px + padding: 6px 4px 8px + font-weight: bold + + #course-details-link + position: absolute + background-color: white + padding: 2px 5px + a + color: black + + #course-name + color: white #level-column padding-top: 14px @@ -13,6 +29,12 @@ img margin-top: -14px width: 100% + + #course-h1 + color: black + font-size: 72px + text-transform: capitalize + margin-top: 0 h1 text-align: center diff --git a/app/styles/play/level/tome/spell.sass b/app/styles/play/level/tome/spell.sass index 5a609e766..df05d8dab 100644 --- a/app/styles/play/level/tome/spell.sass +++ b/app/styles/play/level/tome/spell.sass @@ -190,7 +190,7 @@ // border-bottom: 1px dotted rgba(0, 51, 255, 0.25) .ace_text-layer .ace_comment - color: rgb(78, 38, 226) + color: #1900AD .ace_text-layer .ace_variable // https://github.com/codecombat/codecombat/issues/6 diff --git a/app/styles/play/menu/game-menu-modal.sass b/app/styles/play/menu/game-menu-modal.sass index a9390ea01..2a8f08777 100644 --- a/app/styles/play/menu/game-menu-modal.sass +++ b/app/styles/play/menu/game-menu-modal.sass @@ -82,7 +82,8 @@ left: 219px top: 21px width: 571px - height: 514px + height: 495px + margin-top: 15px padding: 50px overflow-y: scroll diff --git a/app/styles/teachers-free-trial.sass b/app/styles/teachers-free-trial.sass index f49610976..f0a7de775 100644 --- a/app/styles/teachers-free-trial.sass +++ b/app/styles/teachers-free-trial.sass @@ -1,8 +1,5 @@ #teachers-free-trial-view - .input-email-address - width: 40% - .input-school width: 40% @@ -18,6 +15,9 @@ .thanks-submit display: none + .email-address + margin-right: 12px + .error-message display: none color: red diff --git a/app/templates/account/prepaid-view.jade b/app/templates/account/prepaid-view.jade index 789dd3c0a..fc6069300 100644 --- a/app/templates/account/prepaid-view.jade +++ b/app/templates/account/prepaid-view.jade @@ -80,28 +80,26 @@ block content span.spr(data-i18n="[title]account_prepaid.copy_link;general.code", title="You can copy the code's link and send it to someone.") span.glyphicon.glyphicon-question-sign(aria-hidden="true") th(data-i18n="account_prepaid.months") - th(data-i18n="account_prepaid.quantity") + th Remaining Users + th Total Users th(data-i18n="user.status") for code in codes.models if code.get('type') === 'terminal_subscription' - var owner = (code.get('creator') == me.id ? true : false) - var properties = code.get('properties') - var redeemers = code.get('redeemers') - if redeemers - - var redeemed = redeemers.length - else - - var redeemed = '0' + - var redeemed = redeemers ? redeemers.length : 0 tr td a(href="/account/prepaid?_ppc=#{code.get('code')}")= code.get('code') td= properties.months || '-' if owner td= code.get('maxRedeemers') - redeemed - else - td - - if owner + td= code.get('maxRedeemers') td(data-i18n="account.purchased") else + td - + td - td(data-i18n="account_prepaid.redeemed") else p(data-i18n="account_prepaid.no_codes") diff --git a/app/templates/admin/trial-requests.jade b/app/templates/admin/trial-requests.jade index eb8ef989e..1f4d845b6 100644 --- a/app/templates/admin/trial-requests.jade +++ b/app/templates/admin/trial-requests.jade @@ -31,7 +31,7 @@ block content if numReviewed > maxReviewedShown - break tr - td.created= new Date(parseInt(trialRequest.get('_id').substring(0, 8), 16) * 1000).toISOString().substring(0, 10) + td.created= trialRequest.get('created').substring(0, 10) td.reviewed if trialRequest.get('reviewDate') span= trialRequest.get('reviewDate').substring(0, 10) diff --git a/app/templates/courses/classroom-settings-modal.jade b/app/templates/courses/classroom-settings-modal.jade new file mode 100644 index 000000000..88064bcd1 --- /dev/null +++ b/app/templates/courses/classroom-settings-modal.jade @@ -0,0 +1,24 @@ +extends /templates/core/modal-base + +block modal-header-content + button.close(data-dismiss='modal') + span × + h3.modal-title(data-i18n="courses.edit_settings1") + +block modal-body-content + .form + .form-group + label(data-i18n="courses.title") + input.form-control.settings-name-input(type='text', value="#{view.classroom.get('name') || ''}") + .form-group + label(data-i18n="courses.description") + textarea.form-control.settings-description-input(rows=2)= view.classroom.get('description') + .form-group + label(data-i18n="choose_hero.programming_language") + select.form-control#programming-language-select + - var aceConfig = view.classroom.get('aceConfig') || {}; + option(value="python", selected=aceConfig.language==='python') Python + option(value="javascript", selected=aceConfig.language==='javascript') JavaScript + +block modal-footer-content + button#save-settings-btn.btn(data-i18n="common.save_changes") \ No newline at end of file diff --git a/app/templates/courses/course-details.jade b/app/templates/courses/course-details.jade index dcd5ea98d..6a15383ba 100644 --- a/app/templates/courses/course-details.jade +++ b/app/templates/courses/course-details.jade @@ -53,12 +53,7 @@ block content if courseInstance.get('description') each line in courseInstance.get('description').split('\n') div= line - // TODO: migrate these settings to classrooms - //if adminMode && courseInstance - // +settings-dialog - // p - // button.btn.btn-xs(data-toggle='modal', data-target='#settingsModal', data-i18n="courses.edit_settings") - + div.well.well-sm(role='tabpanel') ul.nav.nav-pills(role='tablist') if adminMode @@ -213,10 +208,10 @@ mixin progress-members-levels-expanded(memberID) if userLevelStateMap[memberID][levelID] === 'complete' span.progress-level-cell.progress-level-cell-complete(data-level-id=levelID, data-level-slug=level.slug, data-user-id=memberID) #{i + 1} span.spl= level.name.replace('Course: ', '') - +progress-members-popup-completed(i, level) + +progress-members-popup-completed(i, level, (view.userLevelSessionMap[memberID] || {})[levelID]) else if userLevelStateMap[memberID][levelID] === 'started' span.progress-level-cell.progress-level-cell-started(data-level-id=levelID, data-level-slug=level.slug, data-user-id=memberID) #{i + 1} #{level.name.replace('Course: ', '')} - +progress-members-popup-started(i, level) + +progress-members-popup-started(i, level, (view.userLevelSessionMap[memberID] || {})[levelID]) else span.progress-level-cell #{i + 1} #{level.name.replace('Course: ', '')} - i++ @@ -231,35 +226,35 @@ mixin progress-members-levels-condensed(memberID) each level, levelID in campaign.get('levels') if userLevelStateMap[memberID][levelID] === 'complete' span.progress-level-cell.progress-level-cell-complete(style="width:#{levelCellWidth}%;", data-level-id=levelID, data-level-slug=level.slug, data-user-id=memberID) #{i + 1} - +progress-members-popup-completed(i, level) + +progress-members-popup-completed(i, level, (view.userLevelSessionMap[memberID] || {})[levelID]) else if userLevelStateMap[memberID][levelID] === 'started' span.progress-level-cell.progress-level-cell-started(style="width:#{levelCellWidth}%;", data-level-id=levelID, data-level-slug=level.slug, data-user-id=memberID) #{i + 1} - +progress-members-popup-started(i, level) + +progress-members-popup-started(i, level, (view.userLevelSessionMap[memberID] || {})[levelID]) else break - i++ -mixin progress-members-popup-completed(i, level) +mixin progress-members-popup-completed(i, level, session) .progress-popup-container h3 #{i + 1}. #{level.name.replace('Course: ', '')} p span.spr(data-i18n="courses.play_time") - span #{moment.duration(level.playtime, "seconds").humanize()} + span #{moment.duration(session.get('playtime'), "seconds").humanize()} p span.spr(data-i18n="courses.completed") - span #{moment(level.changed).format('MMMM Do YYYY, h:mm:ss a')} + span #{moment(session.get('changed')).format('MMMM Do YYYY, h:mm:ss a')} if adminMode strong(data-i18n="clans.view_solution") -mixin progress-members-popup-started(i, level) +mixin progress-members-popup-started(i, level, session) .progress-popup-container h3 #{i + 1}. #{level.name.replace('Course: ', '')} p span.spr(data-i18n="courses.play_time") - span #{moment.duration(level.playtime, "seconds").humanize()} + span #{moment.duration(session.get('playtime'), "seconds").humanize()} p span.spr(data-i18n="clans.last_played") - span #{moment(level.changed).format('MMMM Do YYYY, h:mm:ss a')} + span #{moment(session.get('changed')).format('MMMM Do YYYY, h:mm:ss a')} if adminMode strong(data-i18n="clans.view_solution") @@ -274,45 +269,23 @@ mixin levels-tab tbody if campaign - var lastLevelCompleted = true; + - var levelCount = 0; each level, levelID in campaign.get('levels') tr td if lastLevelCompleted || adminMode - button.btn.btn-success.btn-play-level(data-level-slug=level.slug, data-i18n="home.play") + - var i18n = level.type === 'course-ladder' ? 'play.compete' : 'home.play'; + button.btn.btn-success.btn-play-level(data-level-slug=level.slug, data-i18n=i18n, data-level-id=levelID) td if userLevelStateMap[me.id] div= userLevelStateMap[me.id][levelID] - lastLevelCompleted = userLevelStateMap[me.id][levelID] === 'complete' else - lastLevelCompleted = false - td= level.name.replace('Course: ', '') + td= ++levelCount + '. ' + level.name.replace('Course: ', '') td if levelConceptMap[levelID] each concept in course.get('concepts') if levelConceptMap[levelID][concept] span.spr.progress-level-cell.progress-level-cell-not-started(data-i18n="concepts." + concept) -mixin settings-dialog - .modal#settingsModal - .modal-dialog - .modal-header - button.close(data-dismiss='modal') - span × - h3.modal-title(data-i18n="courses.edit_settings1") - .modal-body - .form - .form-group - label(data-i18n="courses.title") - input.form-control.settings-name-input(type='text', value="#{courseInstance.get('name') || ''}") - .form-group - label(data-i18n="courses.description") - textarea.form-control.settings-description-input(rows=2)= courseInstance.get('description') - .form-group - label(data-i18n="choose_hero.programming_language") - select.form-control#programming-language-select - - var aceConfig = view.courseInstance.get('aceConfig') || {}; - option(value="python", selected=aceConfig.language==='python') Python - option(value="javascript", selected=aceConfig.language==='javascript') JavaScript - - .modal-footer - button.btn.btn-save-settings(data-i18n="common.save_changes") diff --git a/app/templates/courses/invite-to-classroom-modal.jade b/app/templates/courses/invite-to-classroom-modal.jade index e98d34b85..ac84b15ed 100644 --- a/app/templates/courses/invite-to-classroom-modal.jade +++ b/app/templates/courses/invite-to-classroom-modal.jade @@ -10,7 +10,7 @@ block modal-body-content p(data-i18n="courses.invite_link_p_1") .alert.alert-info - strong= document.location.origin + "/courses/students?_cc=" + view.classroom.get('code') + strong= document.location.origin + "/courses/students?_cc=" + (view.classroom.get('codeCamel') || view.classroom.get('code')) p(data-i18n="courses.invite_link_p_2") .form .form-group diff --git a/app/templates/courses/teacher-courses-view.jade b/app/templates/courses/teacher-courses-view.jade index 4724fb692..196515000 100644 --- a/app/templates/courses/teacher-courses-view.jade +++ b/app/templates/courses/teacher-courses-view.jade @@ -102,7 +102,15 @@ block content a.btn.btn-default.btn-xs(href="/courses/purchase") Add for classroom in view.classrooms.models - h2= classroom.get('name') + h2 + span.spr= classroom.get('name') + - var language = (classroom.get('aceConfig') || {}).language || 'python'; + if language === 'python' + img(src="/images/common/code_languages/python_icon.png") + if language === 'javascript' + img(src="/images/common/code_languages/javascript_icon.png") + small.spl.edit-classroom-small(data-classroom-id=classroom.id) + span.glyphicon.glyphicon-pencil - var courseInstances = view.courseInstances.where({classroomID: classroom.id}) @@ -111,6 +119,9 @@ block content .progress-bar(style="width: 100%") else + - var description = classroom.get('description'); + if description + p= description table.table tr th Student diff --git a/app/templates/play/ladder/ladder-tab-view.jade b/app/templates/play/ladder/ladder-tab-view.jade index 77cb556de..a5ee56927 100644 --- a/app/templates/play/ladder/ladder-tab-view.jade +++ b/app/templates/play/ladder/ladder-tab-view.jade @@ -31,7 +31,7 @@ td.hero-portrait-cell(style="background-image: url(/file/db/thang.type/#{(session.get('heroConfig') || {}).thangType || '529ffbf1cf1818f2be000001'}/portrait.png)") td.rank-cell= rank + 1 td.score-cell= Math.round(sessionStats.totalScore * 100) - td.name-col-cell= session.get('creatorName') || "Anonymous" + td(class='name-col-cell' + ((new RegExp('(Simple|Shaman|Brawler|Chieftain|Thoktar) AI')).test(session.get('creatorName')) ? ' ai' : ''))= session.get('creatorName') || "Anonymous" td.age-cell= moment(session.get('submitDate')).fromNow().replace('a few ', '') td.fight-cell a(href="/play/level/#{level.get('slug') || level.id}?team=#{team.otherTeam}&opponent=#{session.id}" + (league ? "&league=" + league.id : "")) @@ -51,7 +51,7 @@ td.hero-portrait-cell(style="background-image: url(/file/db/thang.type/#{(session.get('heroConfig') || {}).thangType || '529ffbf1cf1818f2be000001'}/portrait.png)") td.rank-cell= session.rank td.score-cell= Math.round(sessionStats.totalScore * 100) - td.name-col-cell= session.get('creatorName') || "Anonymous" + td(class='name-col-cell' + ((new RegExp('(Simple|Shaman|Brawler|Chieftain|Thoktar) AI')).test(session.get('creatorName')) ? ' ai' : ''))= session.get('creatorName') || "Anonymous" td.age-cell= moment(session.get('submitDate')).fromNow().replace('a few ', '') td.fight-cell a(href="/play/level/#{level.get('slug') || level.id}?team=#{team.otherTeam}&opponent=#{session.id}" + (league ? "&league=" + league.id : "")) diff --git a/app/templates/play/ladder/ladder.jade b/app/templates/play/ladder/ladder.jade index 928604fa8..f09d6882c 100644 --- a/app/templates/play/ladder/ladder.jade +++ b/app/templates/play/ladder/ladder.jade @@ -3,16 +3,30 @@ block content - var base = "/images/pages/play/ladder/prize_"; div#ladder-top + + if leagueType == 'course' + #course-header + #course-details-link + a(href="/courses/"+view.course.id+"/"+view.league.id) + span.glyphicon.glyphicon-arrow-left + span.spl Levels + + .text-center + span#course-name + span= view.course.get('name') + span.spl - Arena + div#level-column + if leagueType === 'course' + h1#course-h1= (level.get('name') || '').toUpperCase() + if levelDescription div!= levelDescription - else - h1= level.get('name') - if league + if leagueType === 'clan' h1.league-header - a(href="/#{leagueType == 'clan' ? 'clans' : leagueType}/#{league.id}")= league.get('name') + a(href="/clans/#{league.id}")= league.get('name') span.spl(data-i18n="ladder.league") League if level.get('name') == 'Greed' @@ -132,9 +146,10 @@ block content span= team.displayName div.column.col-md-2 - .spectate-button-container - a(href="/play/spectate/#{level.get('slug')}" + (league ? "?league=" + league.id : "")).spectate-button.btn.btn-illustrated.btn-info.center - span(data-i18n="play.spectate") Spectate + if leagueType !== 'course' + .spectate-button-container + a(href="/play/spectate/#{level.get('slug')}" + (league ? "?league=" + league.id : "")).spectate-button.btn.btn-illustrated.btn-info.center + span(data-i18n="play.spectate") Spectate ul.nav.nav-pills li.active @@ -142,8 +157,9 @@ block content if !me.get('anonymous') li a(href="#my-matches", data-toggle="tab", data-i18n="ladder.my_matches") My Matches - li - a(href="#simulate", data-toggle="tab", data-i18n="ladder.simulate") Simulate + if leagueType !== 'course' + li + a(href="#simulate", data-toggle="tab", data-i18n="ladder.simulate") Simulate if level.get('name') == 'Greed' li a(href="#prizes", data-toggle="tab", data-i18n="ladder_prizes.prizes") Prizes diff --git a/app/templates/play/level/control_bar.jade b/app/templates/play/level/control_bar.jade index 6d1fc6fec..bf919707a 100644 --- a/app/templates/play/level/control_bar.jade +++ b/app/templates/play/level/control_bar.jade @@ -22,7 +22,7 @@ else .level-name-area .level-label(data-i18n="play_level.level") .level-name(title=difficultyTitle || "") - span= worldName.replace('Course: ', '') + span= (campaignIndex ? (campaignIndex + 1) + '. ' : '') + worldName.replace('Course: ', '') if levelDifficulty sup.level-difficulty= levelDifficulty diff --git a/app/templates/play/level/modal/hero-victory-modal.jade b/app/templates/play/level/modal/hero-victory-modal.jade index 2412c10e2..f46ea0d9d 100644 --- a/app/templates/play/level/modal/hero-victory-modal.jade +++ b/app/templates/play/level/modal/hero-victory-modal.jade @@ -26,48 +26,49 @@ block modal-body-content textarea(data-i18n="[placeholder]play_level.victory_review_placeholder") .clearfix - for achievement in achievements - - var animate = achievement.completed && !achievement.completedAWhileAgo - .achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate) - - var rewards = achievement.get('rewards') || {}; - - div.achievement-description= achievement.description - - div.achievement-rewards - - var worth = achievement.worth; - - var previousWorth = achievement.previousWorth; - - var gems = achievement.gems; - - var previousGems = achievement.previousGems; - if worth - .reward-panel.numerical.xp(data-number=worth, data-number-unit='xp', data-previous-number=previousWorth || 0) - .reward-image-container(class=animate ? 'pending-reward-image' : 'show') - img(src="/images/pages/play/level/modal/reward_icon_xp.png") - .reward-text= animate ? '+0' : '+'+worth + if level.get('type', true) === 'hero' || level.get('type') == 'hero-ladder' + for achievement in achievements + - var animate = achievement.completed && !achievement.completedAWhileAgo + .achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate) + - var rewards = achievement.get('rewards') || {}; - if gems - .reward-panel.numerical.gems(data-number=gems, data-number-unit='gem', data-previous-number=previousGems || 0) - .reward-image-container(class=animate ? 'pending-reward-image' : 'show') - img(src="/images/pages/play/level/modal/reward_icon_gems.png") - .reward-text= animate ? '+0' : '+'+gems - - if rewards.heroes - for hero in rewards.heroes - - var hero = thangTypes[hero]; - .reward-panel.hero(data-hero-thang-type=hero.get('original')) - .reward-image-container(class=animate ? 'pending-reward-image' : 'show') - img(src=hero.getPortraitURL()) - .reward-text= animate ? 'New Hero' : hero.get('name') + div.achievement-description= achievement.description - if rewards.items - for item in rewards.items - - var item = thangTypes[item]; - .reward-panel.item(data-item-thang-type=item.get('original')) + div.achievement-rewards + - var worth = achievement.worth; + - var previousWorth = achievement.previousWorth; + - var gems = achievement.gems; + - var previousGems = achievement.previousGems; + if worth + .reward-panel.numerical.xp(data-number=worth, data-number-unit='xp', data-previous-number=previousWorth || 0) .reward-image-container(class=animate ? 'pending-reward-image' : 'show') - img(src=item.getPortraitURL()) - if animate - .reward-text(data-i18n="play_level.victory_new_item") New Item - else - .reward-text= i18n(item.attributes, 'name') + img(src="/images/pages/play/level/modal/reward_icon_xp.png") + .reward-text= animate ? '+0' : '+'+worth + + if gems + .reward-panel.numerical.gems(data-number=gems, data-number-unit='gem', data-previous-number=previousGems || 0) + .reward-image-container(class=animate ? 'pending-reward-image' : 'show') + img(src="/images/pages/play/level/modal/reward_icon_gems.png") + .reward-text= animate ? '+0' : '+'+gems + + if rewards.heroes + for hero in rewards.heroes + - var hero = thangTypes[hero]; + .reward-panel.hero(data-hero-thang-type=hero.get('original')) + .reward-image-container(class=animate ? 'pending-reward-image' : 'show') + img(src=hero.getPortraitURL()) + .reward-text= animate ? 'New Hero' : hero.get('name') + + if rewards.items + for item in rewards.items + - var item = thangTypes[item]; + .reward-panel.item(data-item-thang-type=item.get('original')) + .reward-image-container(class=animate ? 'pending-reward-image' : 'show') + img(src=item.getPortraitURL()) + if animate + .reward-text(data-i18n="play_level.victory_new_item") New Item + else + .reward-text= i18n(item.attributes, 'name') block modal-footer-content #totals diff --git a/app/templates/teachers-free-trial.jade b/app/templates/teachers-free-trial.jade index a6e9605ba..95879997e 100644 --- a/app/templates/teachers-free-trial.jade +++ b/app/templates/teachers-free-trial.jade @@ -16,10 +16,14 @@ block content strong(data-i18n="teachers_survey.being_reviewed_2") else if existingRequest.get('status') === 'approved' p - span.spr(data-i18n="teachers_survey.approved_1") - strong.spr(data-i18n="teachers_survey.approved_2") - span.spr(data-i18n="teachers_survey.approved_3") - strong= existingRequest.get('properties').email + span.spr(data-i18n="teachers_survey.approved_1") + strong.spr(data-i18n="teachers_survey.approved_2") + span.spr(data-i18n="teachers_survey.approved_3") + strong= existingRequest.get('properties').email + p + span.spr(data-i18n="teachers_survey.approved_4") + a(href='/courses', data-i18n="teachers_survey.approved_5") + span.spl(data-i18n="teachers_survey.approved_6") else p span.spr(data-i18n="teachers_survey.denied_1") @@ -29,15 +33,20 @@ block content a(href='mailto:team@codecombat.com') team@codecombat.com span.spl(data-i18n="teachers_survey.contact_2") else + p(data-i18n="teachers_survey.description_1") + p + strong.spr Hour of Code Special! + span Complete the survey by December 31st and enroll all your students in the paid courses for 2 months. p - span.spr(data-i18n="teachers_survey.description_1") + span.spr(data-i18n="teachers_survey.description_1b") a(href='/teachers', data-i18n="teachers_survey.description_2") span.spl(data-i18n="teachers_survey.description_3") p(data-i18n="teachers_survey.description_4") p.container-email-address label.control-label(data-i18n="teachers_survey.email") br - input.control-label.input-email-address(type='text', value=view.email) + span.email-address= view.email + a(href='/account/settings') Change p.container-school label.control-label(data-i18n="teachers_survey.school") br diff --git a/app/views/TeachersFreeTrialView.coffee b/app/views/TeachersFreeTrialView.coffee index 233938694..b0f8c5a66 100644 --- a/app/views/TeachersFreeTrialView.coffee +++ b/app/views/TeachersFreeTrialView.coffee @@ -30,7 +30,6 @@ module.exports = class TeachersFreeTrialView extends RootView $('.radio-other').prop("checked", true) onClickSubmit: (e) -> - email = $('.input-email-address').val() school = $('.input-school').val() location = $('.input-location').val() age = $('input[name=age]:checked').val() @@ -46,10 +45,6 @@ module.exports = class TeachersFreeTrialView extends RootView $('.container-num-students').removeClass('has-error') $('.container-heard-about').removeClass('has-error') $('.error-message').hide() - unless email - $('.container-email-address').addClass('has-error') - $('.error-message').show() - return unless school $('.container-school').addClass('has-error') $('.error-message').show() @@ -75,7 +70,7 @@ module.exports = class TeachersFreeTrialView extends RootView trialRequest = new TrialRequest type: 'subscription' properties: - email: email + email: @email school: school location: location age: age diff --git a/app/views/TeachersView.coffee b/app/views/TeachersView.coffee index 8d3cb2ee1..f6445d9d7 100644 --- a/app/views/TeachersView.coffee +++ b/app/views/TeachersView.coffee @@ -7,6 +7,6 @@ module.exports = class TeachersView extends RootView constructor: -> super() - - # Redirect to HoC version of /courses/teachers until we update the /teachers landing page - application.router.navigate "/courses/teachers?hoc=true", trigger: true + _.defer -> + # Redirect to HoC version of /courses/teachers until we update the /teachers landing page + application.router.navigate "/courses/teachers?hoc=true", trigger: true diff --git a/app/views/account/AccountSettingsView.coffee b/app/views/account/AccountSettingsView.coffee index f2a4807d7..c6d32dc3f 100644 --- a/app/views/account/AccountSettingsView.coffee +++ b/app/views/account/AccountSettingsView.coffee @@ -37,11 +37,9 @@ module.exports = class AccountSettingsView extends CocoView #- Form input callbacks onChangePanelInput: (e) -> + return if $(e.target).closest('.form').attr('id') in ['reset-progress-form', 'delete-account-form'] $(e.target).addClass 'changed' - if (JSON.stringify(document.getElementById('email1').className)).indexOf("changed") > -1 or (JSON.stringify(document.getElementById('password1').className)).indexOf("changed") > -1 - $(e.target).removeClass 'changed' - else - @trigger 'input-changed' + @trigger 'input-changed' onClickToggleAllButton: -> subs = @getSubscriptions() diff --git a/app/views/admin/AnalyticsSubscriptionsView.coffee b/app/views/admin/AnalyticsSubscriptionsView.coffee index ab731b121..d581ecf3f 100644 --- a/app/views/admin/AnalyticsSubscriptionsView.coffee +++ b/app/views/admin/AnalyticsSubscriptionsView.coffee @@ -311,7 +311,7 @@ module.exports = class AnalyticsSubscriptionsView extends RootView getAnalyticsInvoices = (done) => @updateFetchDataState "Fetching invoices #{Object.keys(invoices).length}..." options = - url: '/db/analytics_stripe_invoice/-/all' + url: '/db/analytics.stripe.invoice/-/all' method: 'GET' options.error = (model, response, options) => return if @destroyed diff --git a/app/views/admin/PendingPatchesView.coffee b/app/views/admin/PendingPatchesView.coffee index 99a4b2b50..f6234db00 100644 --- a/app/views/admin/PendingPatchesView.coffee +++ b/app/views/admin/PendingPatchesView.coffee @@ -102,7 +102,7 @@ module.exports = class PatchesView extends RootView @render() modelNamesRequest = @supermodel.addRequestResource 'patches', { - url: "/db/#{collection}/names" + url: "/db/#{collection.replace('_', '.')}/names" data: {ids: ids} method: 'POST' success: success diff --git a/app/views/admin/TrialRequestsView.coffee b/app/views/admin/TrialRequestsView.coffee index 106702c02..7866e7cbb 100644 --- a/app/views/admin/TrialRequestsView.coffee +++ b/app/views/admin/TrialRequestsView.coffee @@ -18,7 +18,7 @@ module.exports = class TrialRequestsView extends RootView statusA = a.get('status') statusB = b.get('status') if statusA is 'submitted' and statusB is 'submitted' - if a.get('_id') < b.get('_id') + if a.get('created') < b.get('created') -1 else 1 @@ -30,7 +30,7 @@ module.exports = class TrialRequestsView extends RootView -1 else 1 - @trialRequests = new CocoCollection([], { url: '/db/trial.request?conditions[sort]=-_id&conditions[limit]=500', model: TrialRequest, comparator: sortRequests }) + @trialRequests = new CocoCollection([], { url: '/db/trial.request?conditions[sort]=-created&conditions[limit]=500', model: TrialRequest, comparator: sortRequests }) @supermodel.loadCollection(@trialRequests, 'trial-requests', {cache: false}) getRenderData: -> diff --git a/app/views/clans/ClanDetailsView.coffee b/app/views/clans/ClanDetailsView.coffee index f6be50d7d..b653c6547 100644 --- a/app/views/clans/ClanDetailsView.coffee +++ b/app/views/clans/ClanDetailsView.coffee @@ -196,7 +196,7 @@ module.exports = class ClanDetailsView extends RootView if level.concepts? for concept in level.concepts @conceptsProgression.push concept unless concept in @conceptsProgression - if level.type is 'hero-ladder' + if level.type is 'hero-ladder' and level.slug not in ['capture-their-flag'] @arenas.push level @campaignLevelProgressions.push campaignLevelProgression @render?() diff --git a/app/views/core/RootView.coffee b/app/views/core/RootView.coffee index fa7977eef..34235d9de 100644 --- a/app/views/core/RootView.coffee +++ b/app/views/core/RootView.coffee @@ -38,7 +38,7 @@ module.exports = class RootView extends CocoView showNewAchievement: (achievement, earnedAchievement) -> earnedAchievement.set('notified', true) earnedAchievement.patch() - return if achievement.get('collection') is 'level.sessions' + return if achievement.get('collection') is 'level.sessions' and not achievement.get('query')?.team #return if @isIE() # Some bugs in IE right now, TODO fix soon! # Maybe working now with not caching achievement fetches in CocoModel? new AchievementPopup achievement: achievement, earnedAchievement: earnedAchievement diff --git a/app/views/courses/ClassroomSettingsModal.coffee b/app/views/courses/ClassroomSettingsModal.coffee new file mode 100644 index 000000000..bd4a5eb1b --- /dev/null +++ b/app/views/courses/ClassroomSettingsModal.coffee @@ -0,0 +1,26 @@ +ModalView = require 'views/core/ModalView' +template = require 'templates/courses/classroom-settings-modal' + +module.exports = class AddLevelSystemModal extends ModalView + id: 'classroom-settings-modal' + template: template + + events: + 'click #save-settings-btn': 'onClickSaveSettingsButton' + + initialize: (options) -> + @classroom = options.classroom + + onClickSaveSettingsButton: -> + return unless @classroom + if name = $('.settings-name-input').val() + @classroom.set('name', name) + description = $('.settings-description-input').val() + @classroom.set('description', description) + @classroom.set('aceConfig', { + language: @$('#programming-language-select').val() + }) + @classroom.patch() + @hide() + + \ No newline at end of file diff --git a/app/views/courses/CourseDetailsView.coffee b/app/views/courses/CourseDetailsView.coffee index 2c66af160..3f4451f01 100644 --- a/app/views/courses/CourseDetailsView.coffee +++ b/app/views/courses/CourseDetailsView.coffee @@ -19,7 +19,6 @@ module.exports = class CourseDetailsView extends RootView events: 'change .progress-expand-checkbox': 'onCheckExpandedProgress' 'click .btn-play-level': 'onClickPlayLevel' - 'click .btn-save-settings': 'onClickSaveSettings' 'click .btn-select-instance': 'onClickSelectInstance' 'click .progress-member-header': 'onClickMemberHeader' 'click .progress-header': 'onClickProgressHeader' @@ -219,28 +218,22 @@ module.exports = class CourseDetailsView extends RootView onClickPlayLevel: (e) -> levelSlug = $(e.target).data('level-slug') - Backbone.Mediator.publish 'router:navigate', { - route: @getLevelURL levelSlug - viewClass: 'views/play/level/PlayLevelView' - viewArgs: [{courseID: @courseID, courseInstanceID: @courseInstanceID}, levelSlug] - } + levelID = $(e.target).data('level-id') + level = @campaign.get('levels')[levelID] + if level.type is 'course-ladder' + route = '/play/ladder/' + levelSlug + route += '/course/' + @courseInstance.id if @courseInstance.get('members').length > 1 # No league for solo courses + Backbone.Mediator.publish 'router:navigate', route: route + else + Backbone.Mediator.publish 'router:navigate', { + route: @getLevelURL levelSlug + viewClass: 'views/play/level/PlayLevelView' + viewArgs: [{courseID: @courseID, courseInstanceID: @courseInstanceID}, levelSlug] + } getLevelURL: (levelSlug) -> "/play/level/#{levelSlug}?course=#{@courseID}&course-instance=#{@courseInstanceID}" - onClickSaveSettings: (e) -> - return unless @courseInstance - if name = $('.settings-name-input').val() - @courseInstance.set('name', name) - description = $('.settings-description-input').val() - console.log 'onClickSaveSettings', description - @courseInstance.set('description', description) - @courseInstance.set('aceConfig', { - language: @$('#programming-language-select').val() - }) - @courseInstance.patch() - $('#settingsModal').modal('hide') - onClickSelectInstance: (e) -> courseInstanceID = $('.select-instance').val() @noCourseInstanceSelected = false diff --git a/app/views/courses/StudentCoursesView.coffee b/app/views/courses/StudentCoursesView.coffee index bd9c1f928..d822efa6d 100644 --- a/app/views/courses/StudentCoursesView.coffee +++ b/app/views/courses/StudentCoursesView.coffee @@ -28,7 +28,7 @@ module.exports = class StudentCoursesView extends RootView @supermodel.loadCollection(@classrooms, 'classrooms', { data: {memberID: me.id} }) @courses = new CocoCollection([], { url: "/db/course", model: Course}) @supermodel.loadCollection(@courses, 'courses') - + onLoaded: -> if (@classCode = utils.getQueryVariable('_cc', false)) and not me.isAnonymous() @joinClass() @@ -63,17 +63,17 @@ module.exports = class StudentCoursesView extends RootView onJoinClassroomSuccess: (data, textStatus, jqxhr) -> classroom = new Classroom(data) application.tracker?.trackEvent 'Joined classroom', { - classroomID: classroom.id, + classroomID: classroom.id, classroomName: classroom.get('name') ownerID: classroom.get('ownerID') } @classrooms.add(classroom) @render() - + classroomCourseInstances = new CocoCollection([], { url: "/db/course_instance", model: CourseInstance }) classroomCourseInstances.fetch({ data: {classroomID: classroom.id} }) @listenToOnce classroomCourseInstances, 'sync', -> - + # join any course instances in the classroom which are free to join jqxhrs = [] for courseInstance in classroomCourseInstances.models diff --git a/app/views/courses/TeacherCoursesView.coffee b/app/views/courses/TeacherCoursesView.coffee index 26cf74ad4..516c0d170 100644 --- a/app/views/courses/TeacherCoursesView.coffee +++ b/app/views/courses/TeacherCoursesView.coffee @@ -10,18 +10,20 @@ CourseInstance = require 'models/CourseInstance' RootView = require 'views/core/RootView' template = require 'templates/courses/teacher-courses-view' utils = require 'core/utils' -InviteToClassroomModal = require 'views/courses/InviteToClassroomModal' +InviteToClassroomModal = require 'views/courses/InviteToClassroomModal' +ClassroomSettingsModal = require 'views/courses/ClassroomSettingsModal' module.exports = class TeacherCoursesView extends RootView id: 'teacher-courses-view' template: template - + events: 'click #create-new-class-btn': 'onClickCreateNewclassButton' 'click .add-students-btn': 'onClickAddStudentsButton' 'click .course-instance-membership-checkbox': 'onClickCourseInstanceMembershipCheckbox' 'click #save-changes-btn': 'onClickSaveChangesButton' 'click #manage-tab-link': 'onClickManageTabLink' + 'click .edit-classroom-small': 'onClickEditClassroomSmall' constructor: (options) -> super(options) @@ -65,18 +67,25 @@ module.exports = class TeacherCoursesView extends RootView @listenTo classroom, 'sync', -> classroom.saving = false @fillMissingCourseInstances() - + renderManageTab: -> isActive = @$('#manage-tab-pane').hasClass('active') @renderSelectors('#manage-tab-pane') @$('#manage-tab-pane').toggleClass('active', isActive) + onClickEditClassroomSmall: (e) -> + classroomID = $(e.target).closest('small').data('classroom-id') + classroom = @classrooms.get(classroomID) + modal = new ClassroomSettingsModal({classroom: classroom}) + @openModalView(modal) + @listenToOnce modal, 'hide', @renderManageTab + onClickAddStudentsButton: (e) -> classroomID = $(e.target).data('classroom-id') classroom = @classrooms.get(classroomID) modal = new InviteToClassroomModal({classroom: classroom}) @openModalView(modal) - + onLoaded: -> super() @linkCourseIntancesToCourses() @@ -85,7 +94,7 @@ module.exports = class TeacherCoursesView extends RootView linkCourseIntancesToCourses: -> for courseInstance in @courseInstances.models courseInstance.course = @courses.get(courseInstance.get('courseID')) - + fillMissingCourseInstances: -> # TODO: Give teachers control over which courses are enabled for a given class. # Add/remove course instances and columns in the view to match. @@ -126,7 +135,7 @@ module.exports = class TeacherCoursesView extends RootView @usersToRedeem = new CocoCollection(_.values(usersToRedeem), {model: User}) @numCourseInstancesToAddTo = checkedBoxes.length @renderSelectors '#fixed-area' - + onClickSaveChangesButton: -> @$('.course-instance-membership-checkbox').attr('disabled', true) checkedBoxes = @$('.course-instance-membership-checkbox:checked') @@ -145,14 +154,16 @@ module.exports = class TeacherCoursesView extends RootView @state = 'saving-changes' @renderSelectors '#fixed-area' @redeemUsers() - + redeemUsers: -> if not @usersToRedeem.size() @addMemberships() return - + user = @usersToRedeem.first() - prepaid = @prepaids.find (prepaid) -> prepaid.openSpots() + + prepaid = @prepaids.find((prepaid) -> prepaid.get('properties').endDate? and prepaid.openSpots()) + prepaid = @prepaids.find((prepaid) -> prepaid.openSpots()) unless prepaid $.ajax({ method: 'POST' url: _.result(prepaid, 'url') + '/redeemers' @@ -177,7 +188,7 @@ module.exports = class TeacherCoursesView extends RootView @renderSelectors '#fixed-area' document.location.reload() return - + membershipAddition = @membershipAdditions.first() courseInstance = membershipAddition.get('courseInstance') userID = membershipAddition.get('userID') @@ -201,4 +212,4 @@ module.exports = class TeacherCoursesView extends RootView }) onClickManageTabLink: -> - @$('.nav-tabs a[href="#manage-tab-pane"]').tab('show') \ No newline at end of file + @$('.nav-tabs a[href="#manage-tab-pane"]').tab('show') diff --git a/app/views/editor/campaign/CampaignEditorView.coffee b/app/views/editor/campaign/CampaignEditorView.coffee index 5eef637c9..9e1f15122 100644 --- a/app/views/editor/campaign/CampaignEditorView.coffee +++ b/app/views/editor/campaign/CampaignEditorView.coffee @@ -92,7 +92,7 @@ module.exports = class CampaignEditorView extends RootView onLoaded: -> @toSave.add @campaign if @campaign.hasLocalChanges() campaignLevels = $.extend({}, @campaign.get('levels')) - for level in @levels.models + for level, levelIndex in @levels.models levelOriginal = level.get('original') campaignLevel = campaignLevels[levelOriginal] continue if not campaignLevel @@ -129,6 +129,8 @@ module.exports = class CampaignEditorView extends RootView delete campaignLevel.unlocks # Save campaign to level, unless it's a course campaign, since we reuse hero levels for course levels. campaignLevel.campaign = @campaign.get 'slug' if @campaign.get('type', true) isnt 'course' + # Save campaign index to level if it's a course campaign, since we show linear level order numbers for course levels. + campaignLevel.campaignIndex = (@levels.models.length - levelIndex - 1) if @campaign.get('type', true) is 'course' campaignLevels[levelOriginal] = campaignLevel @campaign.set('levels', campaignLevels) diff --git a/app/views/ladder/LadderPlayModal.coffee b/app/views/ladder/LadderPlayModal.coffee index 473843792..44c88a6fd 100644 --- a/app/views/ladder/LadderPlayModal.coffee +++ b/app/views/ladder/LadderPlayModal.coffee @@ -81,6 +81,7 @@ module.exports = class LadderPlayModal extends ModalView # PART 4: Render finishRendering: -> + return if @destroyed @checkTutorialLevelExists (exists) => @tutorialLevelExists = exists @render() diff --git a/app/views/ladder/LadderTabView.coffee b/app/views/ladder/LadderTabView.coffee index 10047ff61..0ce004143 100644 --- a/app/views/ladder/LadderTabView.coffee +++ b/app/views/ladder/LadderTabView.coffee @@ -150,7 +150,7 @@ module.exports = class LadderTabView extends CocoView refreshLadder: -> @supermodel.resetProgress() - @ladderLimit ?= parseInt @getQueryVariable('top_players', 20) + @ladderLimit ?= parseInt @getQueryVariable('top_players', if @options.league then 100 else 20) for team in @teams if oldLeaderboard = @leaderboards[team.id] @supermodel.removeModelResource oldLeaderboard diff --git a/app/views/ladder/LadderView.coffee b/app/views/ladder/LadderView.coffee index 423d54d92..437fb9664 100644 --- a/app/views/ladder/LadderView.coffee +++ b/app/views/ladder/LadderView.coffee @@ -13,7 +13,8 @@ LadderPlayModal = require './LadderPlayModal' CocoClass = require 'core/CocoClass' Clan = require 'models/Clan' -#CourseInstance = require 'models/CourseInstance' +CourseInstance = require 'models/CourseInstance' +Course = require 'models/Course' HIGHEST_SCORE = 1000000 @@ -44,13 +45,20 @@ module.exports = class LadderView extends RootView @sessions = @supermodel.loadCollection(new LevelSessionsCollection(@levelID), 'your_sessions', {cache: false}).model @teams = [] @loadLeague() + @course = new Course() loadLeague: -> - @leagueID = @leagueType = null unless @leagueType in ['clan'] #, 'course'] + @leagueID = @leagueType = null unless @leagueType in ['clan', 'course'] return unless @leagueID - modelClass = if @leagueType is 'clan' then Clan else null# else CourseInstance - resourceString = if @leagueType is 'clan' then 'clans.clan' else null# else 'courses.course' + modelClass = if @leagueType is 'clan' then Clan else CourseInstance + resourceString = if @leagueType is 'clan' then 'clans.clan' else 'courses.course' @league = @supermodel.loadModel(new modelClass(_id: @leagueID), resourceString).model + if @leagueType is 'course' + @listenToOnce @league, 'sync', @onCourseInstanceLoaded + + onCourseInstanceLoaded: (courseInstance) -> + course = new Course({_id: courseInstance.get('courseID')}) + @course = @supermodel.loadModel(course, 'courses.course').model onLoaded: -> @teams = teamDataFromLevel @level diff --git a/app/views/ladder/utils.coffee b/app/views/ladder/utils.coffee index 019be9376..067133320 100644 --- a/app/views/ladder/utils.coffee +++ b/app/views/ladder/utils.coffee @@ -11,10 +11,14 @@ module.exports.teamDataFromLevel = (level) -> color = teamConfigs[team].color bgColor = hslToHex([color.hue, color.saturation, color.lightness + (1 - color.lightness) * 0.5]) primaryColor = hslToHex([color.hue, 0.5, 0.5]) + if level.get('slug') in ['wakka-maul'] + displayName = _.string.titleize(team) + else + displayName = $.i18n.t("ladder.#{team}") # Use Red/Blue instead of Humans/Ogres teams.push({ id: team name: _.string.titleize(team) - displayName: $.i18n.t("ladder.#{team}") # Use Red/Blue instead of Humans/Ogres + displayName: displayName otherTeam: otherTeam otherTeamDisplayName: $.i18n.t("ladder.#{otherTeam}") bgColor: bgColor diff --git a/app/views/play/CampaignView.coffee b/app/views/play/CampaignView.coffee index 1ca3b4eb6..9fc857ea5 100644 --- a/app/views/play/CampaignView.coffee +++ b/app/views/play/CampaignView.coffee @@ -33,9 +33,9 @@ class LevelSessionsCollection extends CocoCollection @url = "/db/user/#{me.id}/level.sessions?project=state.complete,levelID,state.difficulty,playtime" class CampaignsCollection extends CocoCollection - url: '/db/campaign' + # We don't send all of levels, just the parts needed in countLevels + url: '/db/campaign/-/overworld?project=slug,adjacentCampaigns,name,fullName,description,i18n,color,levels' model: Campaign - project: ['name', 'fullName', 'description', 'i18n'] module.exports = class CampaignView extends RootView id: 'campaign-view' @@ -315,10 +315,6 @@ module.exports = class CampaignView extends RootView foundNext = false dontPointTo = ['lost-viking', 'kithgard-mastery'] # Challenge levels we don't want most players bashing heads against subscriptionPrompts = [{slug: 'boom-and-bust', unless: 'defense-of-plainswood'}] - if me.getSubscriptionPromptGroup() is 'favorable-odds' - subscriptionPrompts.push slug: 'favorable-odds', unless: 'the-raised-sword' - if me.getSubscriptionPromptGroup() is 'tactical-strike' - subscriptionPrompts.push slug: 'tactical-strike', unless: 'a-mayhem-of-munchkins' for level in levels # Iterate through all levels in order and look to find the first unlocked one that meets all our criteria for being pointed out as the next level. level.nextLevels = (reward.level for reward in level.rewards ? [] when reward.level) @@ -427,7 +423,8 @@ module.exports = class CampaignView extends RootView onSessionsLoaded: (e) -> return if @editorMode for session in @sessions.models - @levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started' + unless @levelStatusMap[session.get('levelID')] is 'complete' # Don't overwrite a complete session with an incomplete one + @levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started' @levelDifficultyMap[session.get('levelID')] = session.get('state').difficulty if session.get('state')?.difficulty @render() @loadUserPollsRecord() unless me.get 'anonymous' diff --git a/app/views/play/SpectateView.coffee b/app/views/play/SpectateView.coffee index cf298a72a..ec11d5e05 100644 --- a/app/views/play/SpectateView.coffee +++ b/app/views/play/SpectateView.coffee @@ -268,6 +268,7 @@ module.exports = class SpectateLevelView extends RootView onNextGamePressed: (e) -> @fetchRandomSessionPair (err, data) => + return if @destroyed if err? then return console.log "There was an error fetching the random session pair: #{data}" @sessionOne = data[0]._id @sessionTwo = data[1]._id diff --git a/app/views/play/level/ControlBarView.coffee b/app/views/play/level/ControlBarView.coffee index 10e9f2e41..9c8a14981 100644 --- a/app/views/play/level/ControlBarView.coffee +++ b/app/views/play/level/ControlBarView.coffee @@ -61,6 +61,7 @@ module.exports = class ControlBarView extends CocoView getRenderData: (c={}) -> super c c.worldName = @worldName + c.campaignIndex = @level.get('campaignIndex') if @level.get('type') is 'course' c.multiplayerEnabled = @session.get('multiplayer') c.ladderGame = @level.get('type') in ['ladder', 'hero-ladder', 'course-ladder'] if c.isMultiplayerLevel = @isMultiplayerLevel diff --git a/app/views/play/level/LevelGoalsView.coffee b/app/views/play/level/LevelGoalsView.coffee index f570ec481..8b054ba59 100644 --- a/app/views/play/level/LevelGoalsView.coffee +++ b/app/views/play/level/LevelGoalsView.coffee @@ -12,12 +12,12 @@ module.exports = class LevelGoalsView extends CocoView template: template className: 'secret expanded' playbackEnded: false - mouseEntered: false subscriptions: 'goal-manager:new-goal-states': 'onNewGoalStates' 'tome:cast-spells': 'onTomeCast' 'level:set-letterbox': 'onSetLetterbox' + 'level:set-playing': 'onSetPlaying' 'surface:playback-restarted': 'onSurfacePlaybackRestarted' 'surface:playback-ended': 'onSurfacePlaybackEnded' @@ -84,6 +84,13 @@ module.exports = class LevelGoalsView extends CocoView @$el.find('.goal-status').addClass('secret') @$el.find('.goal-status.running').removeClass('secret') + onSetPlaying: (e) -> + return unless e.playing + # Automatically hide it while we replay + @mouseEntered = false + @expanded = true + @updatePlacement() + onSurfacePlaybackRestarted: -> @playbackEnded = false @$el.removeClass 'brighter' @@ -105,11 +112,17 @@ module.exports = class LevelGoalsView extends CocoView @normalHeight = @$el.outerHeight() updatePlacement: -> - expand = @playbackEnded or @mouseEntered + # Expand it if it's at the end. Mousing over reverses this. + expand = @playbackEnded isnt @mouseEntered return if expand is @expanded @updateHeight() sound = if expand then 'goals-expand' else 'goals-collapse' - top = if expand then -5 else 41 - (@normalHeight ? @$el.outerHeight()) + if expand + top = -5 + else + height = @normalHeight + height = @$el.outerHeight() if not height or @playbackEnded + top = 41 - height @$el.css 'top', top if @soundTimeout # Don't play the sound we were going to play after all; the transition has reversed. diff --git a/app/views/play/level/modal/HeroVictoryModal.coffee b/app/views/play/level/modal/HeroVictoryModal.coffee index 3ec4181de..f4d18fa31 100644 --- a/app/views/play/level/modal/HeroVictoryModal.coffee +++ b/app/views/play/level/modal/HeroVictoryModal.coffee @@ -48,7 +48,7 @@ module.exports = class HeroVictoryModal extends ModalView @session = options.session @level = options.level @thangTypes = {} - if @level.get('type', true) is 'hero' + if @level.get('type', true) in ['hero', 'hero-ladder', 'course', 'course-ladder'] achievements = new CocoCollection([], { url: "/db/achievement?related=#{@session.get('level').original}" model: Achievement @@ -212,7 +212,7 @@ module.exports = class HeroVictoryModal extends ModalView afterRender: -> super() - @$el.toggleClass 'with-achievements', @level.get('type', true) is 'hero' + @$el.toggleClass 'with-achievements', @level.get('type', true) in ['hero', 'hero-ladder'] return unless @supermodel.finished() @playSelectionSound hero, true for original, hero of @thangTypes # Preload them @updateSavingProgressStatus() @@ -222,8 +222,8 @@ module.exports = class HeroVictoryModal extends ModalView @insertSubView @ladderSubmissionView, @$el.find('.ladder-submission-view') initializeAnimations: -> - if @level.get('type', true) is 'hero' - @updateXPBars 0 + return @endSequentialAnimations() unless @level.get('type', true) in ['hero', 'hero-ladder'] + @updateXPBars 0 #playVictorySound = => @playSound 'victory-title-appear' # TODO: actually add this @$el.find('#victory-header').delay(250).queue(-> $(@).removeClass('out').dequeue() @@ -253,7 +253,7 @@ module.exports = class HeroVictoryModal extends ModalView beginSequentialAnimations: -> return if @destroyed - return unless @level.get('type', true) is 'hero' + return unless @level.get('type', true) in ['hero', 'hero-ladder'] @sequentialAnimatedPanels = _.map(@animatedPanels.find('.reward-panel'), (panel) -> { number: $(panel).data('number') previousNumber: $(panel).data('previous-number') @@ -381,12 +381,13 @@ module.exports = class HeroVictoryModal extends ModalView returnToLadder: -> # Preserve the supermodel as we navigate back to the ladder. viewArgs = [{supermodel: if @options.hasReceivedMemoryWarning then null else @supermodel}, @level.get('slug')] - ladderURL = "/play/ladder/#{@level.get('slug') || @level.id}#my-matches" + ladderURL = "/play/ladder/#{@level.get('slug') || @level.id}" if leagueID = @getQueryVariable 'league' leagueType = if @level.get('type') is 'course-ladder' then 'course' else 'clan' viewArgs.push leagueType viewArgs.push leagueID ladderURL += "/#{leagueType}/#{leagueID}" + ladderURL += '#my-matches' Backbone.Mediator.publish 'router:navigate', route: ladderURL, viewClass: 'views/ladder/LadderView', viewArgs: viewArgs playSelectionSound: (hero, preload=false) -> @@ -441,6 +442,12 @@ module.exports = class HeroVictoryModal extends ModalView viewClass = require 'views/courses/CourseDetailsView' viewArgs.push @courseID viewArgs.push @courseInstanceID if @courseInstanceID + else if @level.get('type', true) is 'course-ladder' + leagueID = @getQueryVariable 'league' + link = "/play/ladder/#{@level.get('slug')}" + link += "/course/#{leagueID}" if leagueID + Backbone.Mediator.publish 'router:navigate', route: link + return else viewClass = require 'views/play/CampaignView' viewArgs = [options, @getNextLevelCampaign()] diff --git a/app/views/play/level/tome/CastButtonView.coffee b/app/views/play/level/tome/CastButtonView.coffee index b7b491e32..c4d6c5f3e 100644 --- a/app/views/play/level/tome/CastButtonView.coffee +++ b/app/views/play/level/tome/CastButtonView.coffee @@ -56,7 +56,7 @@ module.exports = class CastButtonView extends CocoView @$el.find('.submit-button').hide() # Hide Submit for the first few until they run it once. if @options.session.get('state')?.complete and @options.level.get 'hidesRealTimePlayback' @$el.find('.done-button').show() - if @options.level.get('slug') is 'thornbush-farm'# and not @options.session.get('state')?.complete + if @options.level.get('slug') in ['course-thornbush-farm', 'thornbush-farm'] @$el.find('.submit-button').hide() # Hide submit until first win so that script can explain it. @updateReplayability() @updateLadderSubmissionViews() @@ -114,17 +114,17 @@ module.exports = class CastButtonView extends CocoView return if @winnable is winnable @winnable = winnable @$el.toggleClass 'winnable', @winnable - Backbone.Mediator.publish 'tome:winnability-updated', winnable: @winnable + Backbone.Mediator.publish 'tome:winnability-updated', winnable: @winnable, level: @options.level if @options.level.get 'hidesRealTimePlayback' @$el.find('.done-button').toggle @winnable - else if @winnable and @options.level.get('slug') is 'thornbush-farm' + else if @winnable and @options.level.get('slug') in ['course-thornbush-farm', 'thornbush-farm'] @$el.find('.submit-button').show() # Hide submit until first win so that script can explain it. onGoalsCalculated: (e) -> # When preloading, with real-time playback enabled, we highlight the submit button when we think they'll win. return unless e.preload return if @options.level.get 'hidesRealTimePlayback' - return if @options.level.get('slug') is 'thornbush-farm' # Don't show it until they actually win for this first one. + return if @options.level.get('slug') in ['course-thornbush-farm', 'thornbush-farm'] # Don't show it until they actually win for this first one. @onNewGoalStates e updateCastButton: -> diff --git a/app/views/play/menu/MultiplayerView.coffee b/app/views/play/menu/MultiplayerView.coffee index 9e03757d1..13b28f149 100644 --- a/app/views/play/menu/MultiplayerView.coffee +++ b/app/views/play/menu/MultiplayerView.coffee @@ -74,12 +74,13 @@ module.exports = class MultiplayerView extends CocoView onGameSubmitted: (e) -> # Preserve the supermodel as we navigate back to the ladder. viewArgs = [{supermodel: if @options.hasReceivedMemoryWarning then null else @supermodel}, @levelID] - ladderURL = "/play/ladder/#{@levelID}#my-matches" + ladderURL = "/play/ladder/#{@levelID}" if leagueID = @getQueryVariable 'league' leagueType = if @level?.get('type') is 'course-ladder' then 'course' else 'clan' viewArgs.push leagueType viewArgs.push leagueID ladderURL += "/#{leagueType}/#{leagueID}" + ladderURL += '#my-matches' Backbone.Mediator.publish 'router:navigate', route: ladderURL, viewClass: 'views/ladder/LadderView', viewArgs: viewArgs updateLinkSection: -> diff --git a/app/views/play/modal/PlayAchievementsModal.coffee b/app/views/play/modal/PlayAchievementsModal.coffee index 8cba2f08e..c952237dd 100644 --- a/app/views/play/modal/PlayAchievementsModal.coffee +++ b/app/views/play/modal/PlayAchievementsModal.coffee @@ -31,6 +31,7 @@ module.exports = class PlayAchievementsModal extends ModalView 'rewards' 'collection' 'function' + 'query' ]) earnedAchievementsFetcher = new CocoCollection([], {url: '/db/earned_achievement', model: EarnedAchievement}) @@ -72,7 +73,7 @@ module.exports = class PlayAchievementsModal extends ModalView @onEverythingLoaded() onEverythingLoaded: => - @achievements.set(@achievements.filter((m) -> m.get('collection') isnt 'level.sessions')) + @achievements.set(@achievements.filter((m) -> m.get('collection') isnt 'level.sessions' or m.get('query')?.team)) for achievement in @achievements.models if earned = @earnedMap[achievement.id] achievement.earned = earned diff --git a/package.json b/package.json index 36a5dc034..0dfd4bc87 100644 --- a/package.json +++ b/package.json @@ -72,6 +72,7 @@ "mongoose-cache": "~0.1.4", "node-force-domain": "~0.1.0", "node-gyp": "~0.13.0", + "node-statsd": "^0.1.1", "passport": "0.1.x", "passport-local": "0.1.x", "redis": "", diff --git a/scripts/analytics/mongodb/queries/abSubscriptionPromptGroup.js b/scripts/analytics/mongodb/queries/abSubscriptionPromptGroup.js new file mode 100644 index 000000000..5305606d0 --- /dev/null +++ b/scripts/analytics/mongodb/queries/abSubscriptionPromptGroup.js @@ -0,0 +1,58 @@ +// subscriptionPromptGroup A/B Results +// Test started 2015-09-18, ended 2015-11-22 +// Final results: +// Subscribers by group: { +// "tactical-strike": 246, +// "boom-and-bust": 255, +// "favorable-odds": 303 +// } + +// Usage: +// mongo
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