This commit is contained in:
Nick Winter 2014-01-30 16:36:40 -08:00
commit d79d66c175
15 changed files with 54 additions and 118 deletions

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@ -4,7 +4,7 @@ CodeCombat
![](https://dl.dropboxusercontent.com/u/138899/GitHub%20Wikis/readme_00.png)
[![Build Status](https://travis-ci.org/codecombat/codecombat.png?branch=master)](https://travis-ci.org/codecombat/codecombat)
CodeCombat is a multiplayer programming game for learning how to code. **See the [Archmage developer wiki](https://github.com/codecombat/codecombat/wiki) for a dev setup guide, extensive documentation, and much more.**
CodeCombat is a multiplayer programming game for learning how to code. **See the [Archmage developer wiki](https://github.com/codecombat/codecombat/wiki/Archmage-Home) for a dev setup guide, extensive documentation, and much more.**
It's both a startup and a community project, completely open source under the [MIT and Creative Commons licenses](http://codecombat.com/legal). It's the largest open source [CoffeeScript](http://coffeescript.org/) project by lines of code, and since it's a game (with [really cool tech](https://github.com/codecombat/codecombat/wiki/Third-party-software-and-services)), it's really fun to hack on. Join us in teaching the world to code! Your contribution will go on to show millions of players how cool programming can be.

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@ -13,7 +13,9 @@ module.exports = class SpriteBuilder
buildMovieClip: (animationName, movieClipArgs...) ->
animData = @animationStore[animationName]
console.log "couldn't find animData from", @animationStore, "for", animationName unless animData
unless animData
console.error "couldn't find animData from", @animationStore, "for", animationName
return null
locals = {}
_.extend locals, @buildMovieClipShapes(animData.shapes)
_.extend locals, @buildMovieClipContainers(animData.containers)

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@ -91,6 +91,7 @@ module.exports = class ThangType extends CocoModel
for animation in @requiredRawAnimations()
name = animation.animation
mc = @vectorParser.buildMovieClip name
continue unless mc
@builder.addMovieClip mc, null, animation.scale * @options.resolutionFactor
framesMap[animation.scale + "_" + name] = @builder._animations[name].frames
@ -98,6 +99,7 @@ module.exports = class ThangType extends CocoModel
continue if name is 'portrait'
scale = action.scale ? @get('scale') ? 1
frames = framesMap[scale + "_" + action.animation]
continue unless frames
frames = @mapFrames(action.frames, frames[0]) if action.frames?
next = true
next = action.goesTo if action.goesTo
@ -108,6 +110,7 @@ module.exports = class ThangType extends CocoModel
continue if name is 'portrait'
scale = @options.resolutionFactor * (action.scale or @get('scale') or 1)
s = @vectorParser.buildContainerFromStore(action.container)
continue unless s
frame = @builder.addFrame(s, s.bounds, scale)
@builder.addAnimation name, [frame], false

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@ -9,4 +9,7 @@
bottom: 0
top: 50px
border: 2px solid black
border-top: none
border-top: none
.active > a, .active > a:hover, .active > a:focus
background-color: white !important

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@ -16,10 +16,13 @@
li.navbar-btn
margin-right: 5px
.nav-tabs
border-bottom: 0 !important
.active > a, .active > a:hover, .active > a:focus
background-color: #eee !important
#level-editor-top-nav
.nav-tabs
border-bottom: 0 !important
.active > a, .active > a:hover, .active > a:focus
background-color: $BG !important
border-color: darken($BG, 50%)
border-bottom: 0
.outer-content
background-color: $BG

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@ -9,4 +9,7 @@
bottom: 0
top: 50px
border: 2px solid black
border-top: none
border-top: none
.active > a, .active > a:hover, .active > a:focus
background-color: white !important

View file

@ -3,8 +3,6 @@
.well
text-align: center
input
height: 14px
padding: 10px
#thang-props
@ -15,51 +13,3 @@
#all-thangs-link
float: left
cursor: pointer
//#editor-level-thang-edit-modal
// h3
// display: inline-block
//
// .modal-body
// height: 400px
//
// #choose-component-sidebar
// width: 40%
// box-sizing: border-box
// padding: 10px
// position: absolute
// right: 0
// height: 100%
// top: 0
//
// h4
// margin-top: 0
//
// ul.available-components-list
// position: absolute
// top: 40px
// bottom: 0
// right: 0
// overflow: scroll
// width: 100%
//
// margin: 0
// list-style-type: none
//
// li
// cursor: pointer
//
// #edit-thang-treema
// box-sizing: border-box
// float: left
// width: 55%
// position: absolute
// top: 0
// bottom: 0
// overflow: scroll
//
// .treema-ace.treema-edit
// max-width: 100%
// & > div
// width: inherit
//

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@ -47,7 +47,7 @@ block content
| Use the Level Editor in these steps, give or take:
ul
li
a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing", data-i18n="contribute.artisan_join_step1") Read the documentation.
a(href="https://github.com/codecombat/codecombat/wiki/Artisan-Home", data-i18n="contribute.artisan_join_step1") Read the documentation.
li
a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
li

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@ -154,7 +154,7 @@ block content
| Use the Level Editor in these steps, give or take:
ul
li
a(href="https://docs.google.com/document/d/117tMcL95T1KY8BDisr0iGi5Frb2ZvBJTC0us5hyQkJY/edit?usp=sharing", data-i18n="contribute.artisan_join_step1") Read the documentation.
a(href="https://github.com/codecombat/codecombat/wiki/Artisan-Home", data-i18n="contribute.artisan_join_step1") Read the documentation.
li
a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
li

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@ -9,18 +9,18 @@ nav.navbar.navbar-default(role='navigation')
.collapse.navbar-collapse
ul.nav.navbar-nav.nav-tabs
li.active
a(href="#code" data-toggle="tab") Code
a(href="#component-code" data-toggle="tab") Code
li
a(href="#config-schema" data-toggle="tab") Config Schema
a(href="#component-config-schema" data-toggle="tab") Config Schema
li
a(href="#settings" data-toggle="tab") Settings
a(href="#component-settings" data-toggle="tab") Settings
ul.nav.navbar-nav.navbar-right
li(data-i18n="editor.level_component_btn_new").btn.btn-primary.navbar-btn#create-new-component-button Create New Component
.tab-content
.tab-pane.active#code
.tab-pane.active#component-code
#component-code-editor
.tab-pane#config-schema
.tab-pane#component-config-schema
#config-schema-treema
.tab-pane#settings
.tab-pane#component-settings
#edit-component-treema

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@ -62,46 +62,6 @@ block outer_content
a(data-delay="3000", href="#", data-i18n="common.delay_3_sec") 3 seconds
a(data-delay="5000", href="#", data-i18n="common.delay_5_sec") 5 seconds
a(data-delay="90019001", href="#", data-i18n="common.manual") Manual
//.top-controls-area
// h2.level-title-header
// span(data-i18n="editor.level_title") Level Editor
// span :
// span.level-title #{level.attributes.name}
//
// .level-control-buttons
// button(data-toggle="coco-modal", data-target="modal/revert", data-i18n="revert.revert").btn.btn-primary#revert-button Revert
// button(data-i18n="common.save").btn.btn-primary#commit-level-start-button Save
// button(data-i18n="common.fork").btn.btn-primary#fork-level-start-button Fork
// .btn-group.play-button-group
// button(title="⌃↩ or ⌘↩: Play preview of current level", data-i18n="common.play")#play-button.btn.btn-inverse.banner Play!
// button.btn.btn-inverse.banner.dropdown-toggle(data-toggle="dropdown")
// i.icon-cog.icon-white
//
//
// ul.dropdown-menu
// li
// span(data-i18n="editor.level_some_options").dropdown-menu-header Some Options?
// li.divider
// li
// a(data-delay="1000", href="#", data-i18n="common.delay_1_sec") 1 second
// a(data-delay="3000", href="#", data-i18n="common.delay_3_sec") 3 seconds
// a(data-delay="5000", href="#", data-i18n="common.delay_5_sec") 5 seconds
// a(data-delay="90019001", href="#", data-i18n="common.manual") Manual
//
// ul.nav.nav-tabs
// li.active
// a(href="#editor-level-thangs-tab-view", data-toggle="tab", data-i18n="editor.level_tab_thangs") Thangs
// li
// a(href="#editor-level-scripts-tab-view", data-toggle="tab", data-i18n="editor.level_tab_scripts") Scripts
// li
// a(href="#editor-level-settings-tab-view", data-toggle="tab", data-i18n="editor.level_tab_settings") Settings
// li
// a(href="#editor-level-components-tab-view", data-toggle="tab", data-i18n="editor.level_tab_components") Components
// li
// a(href="#editor-level-systems-tab-view", data-toggle="tab", data-i18n="editor.level_tab_systems") Systems
div.tab-content#level-editor-tabs
div.tab-pane.active#editor-level-thangs-tab-view

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@ -9,18 +9,18 @@ nav.navbar.navbar-default(role='navigation')
.collapse.navbar-collapse
ul.nav.navbar-nav.nav-tabs
li.active
a(href="#code" data-toggle="tab") Code
a(href="#system-code" data-toggle="tab") Code
li
a(href="#config-schema" data-toggle="tab") Config Schema
a(href="#system-config-schema" data-toggle="tab") Config Schema
li
a(href="#settings" data-toggle="tab") Settings
a(href="#system-settings" data-toggle="tab") Settings
ul.nav.navbar-nav.navbar-right
li(data-i18n="editor.level_system_btn_new").btn.btn-primary.navbar-btn#create-new-system-button Create New System
.tab-content
.tab-pane.active#code
.tab-pane.active#system-code
#system-code-editor
.tab-pane#config-schema
.tab-pane#system-config-schema
#config-schema-treema
.tab-pane#settings
.tab-pane#system-settings
#edit-system-treema

View file

@ -41,10 +41,12 @@ module.exports = class ThangTypeEditView extends View
@thangType = new ThangType(_id: @thangTypeID)
@thangType.saveBackups = true
@thangType.fetch()
@thangType.once('sync', @onThangTypeSync)
@thangType.schema().once 'sync', @onThangTypeSync, @
@thangType.once 'sync', @onThangTypeSync, @
@refreshAnimation = _.debounce @refreshAnimation, 500
onThangTypeSync: =>
onThangTypeSync: ->
return unless @thangType.loaded and ThangType.hasSchema()
@startsLoading = false
@files = new DocumentFiles(@thangType)
@files.fetch()
@ -210,6 +212,7 @@ module.exports = class ThangTypeEditView extends View
showMovieClip: (animationName) ->
vectorParser = new SpriteBuilder(@thangType)
movieClip = vectorParser.buildMovieClip(animationName)
return unless movieClip
reg = @thangType.get('positions')?.registration
if reg
movieClip.regX = -reg.x
@ -303,13 +306,18 @@ module.exports = class ThangTypeEditView extends View
clearRawData: ->
@thangType.resetRawData()
@thangType.set 'actions', undefined
@clearDisplayObject()
@treema.set('/', @getThangData())
getThangData: ->
data = _.cloneDeep(@thangType.attributes)
data = _.pick data, (value, key) => not (key in ['components'])
buildTreema: ->
data = _.cloneDeep(@thangType.attributes)
data = @getThangData()
schema = _.cloneDeep ThangType.schema.attributes
schema.properties = _.pick schema.properties, (value, key) => not (key in ['components'])
data = _.pick data, (value, key) => not (key in ['components'])
options =
data: data
schema: schema

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@ -13,6 +13,7 @@ module.exports = class RevertModal extends ModalView
id = $(e.target).val()
CocoModel.backedUp[id].revert()
$(e.target).closest('tr').remove()
@reloadOnClose = true
getRenderData: ->
c = super()
@ -20,4 +21,7 @@ module.exports = class RevertModal extends ModalView
models = (m for m in models when m.hasLocalChanges())
c.models = models
c
onHidden: ->
console.log 'reload?', @reloadOnClose
location.reload() if @reloadOnClose

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@ -499,4 +499,4 @@ module.exports = class SpellView extends View
super()
@firepad?.dispose()
@ace.destroy()
@debugView.destroy()
@debugView?.destroy()