mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
commit
d6e1902278
1 changed files with 52 additions and 52 deletions
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@ -4,7 +4,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older
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no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices
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play: "Speel" # The big play button that just starts playing a level
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# try_it: "Try It" # Alternate wording for Play button
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try_it: "Probeer nu" # Alternate wording for Play button
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old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
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old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
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ipad_browser: "Slecht nieuws: CodeCombat draait niet in je browser op iPad. Goed nieuws: onze iPad-app wordt op het moment beoordeeld door Apple."
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@ -22,7 +22,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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forum: "Forum"
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account: "Lidmaatschap"
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profile: "Profiel"
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# stats: "Stats"
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stats: "Statistieken"
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# code: "Code"
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admin: "Administrator" # Only shows up when you are an admin
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home: "Home"
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@ -31,7 +31,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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about: "Over Ons"
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contact: "Contact"
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twitter_follow: "Volgen"
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# teachers: "Teachers"
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teachers: "Docenten"
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modal:
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close: "Sluiten"
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@ -52,36 +52,36 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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play_as: "Speel als " # Ladder page
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spectate: "Toeschouwen" # Ladder page
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players: "Spelers" # Hover over a level on /play
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# hours_played: "hours played" # Hover over a level on /play
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hours_played: "Speeltijd" # Hover over a level on /play
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# items: "Items" # Tooltip on item shop button from /play
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unlock: "Ontgrendel" # For purchasing items and heroes
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unlock: "Koop" # For purchasing items and heroes
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confirm: "Bevestigen"
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# owned: "Owned" # For items you own
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owned: "In bezit" # For items you own
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locked: "Vergrendeld"
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# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
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# available: "Available"
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purchasable: "Te koop" # For a hero you unlocked but haven't purchased
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available: "Beschikbaar"
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# skills_granted: "Skills Granted" # Property documentation details
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# heroes: "Heroes" # Tooltip on hero shop button from /play
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# achievements: "Achievements" # Tooltip on achievement list button from /play
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heroes: "Helden" # Tooltip on hero shop button from /play
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achievements: "Prestaties" # Tooltip on achievement list button from /play
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# account: "Account" # Tooltip on account button from /play
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settings: "Instellingen" # Tooltip on settings button from /play
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# next: "Next" # Go from choose hero to choose inventory before playing a level
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# change_hero: "Change Hero" # Go back from choose inventory to choose hero
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next: "Volgende" # Go from choose hero to choose inventory before playing a level
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change_hero: "Verander held" # Go back from choose inventory to choose hero
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# choose_inventory: "Equip Items"
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buy_gems: "Edelstenen kopen"
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# campaign_desert: "Desert Campaign"
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# campaign_forest: "Forest Campaign"
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# campaign_dungeon: "Dungeon Campaign"
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# subscription_required: "Subscription Required"
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campaign_desert: "Woestijncampagne"
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campaign_forest: "Boscampagne"
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campaign_dungeon: "Kerkercampagne"
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subscription_required: "Abonnement nodig"
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free: "Gratis"
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subscribed: "Geabbonneerd"
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# older_campaigns: "Older Campaigns"
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anonymous: "Anonieme Speler"
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level_difficulty: "Moeilijkheidsgraad: "
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campaign_beginner: "Beginnercampagne"
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# awaiting_levels_adventurer_prefix: "We release five levels per week."
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# awaiting_levels_adventurer: "Sign up as an Adventurer"
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# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
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awaiting_levels_adventurer_prefix: "We brengen 5 nieuwe levels per week uit."
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awaiting_levels_adventurer: "Schrijf je in als Avonturier"
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awaiting_levels_adventurer_suffix: "om de eerste te zijn die nieuwe levels speelt."
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choose_your_level: "Kies Je Level" # The rest of this section is the old play view at /play-old and isn't very important.
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adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
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adventurer_forum: "het Avonturiersforum"
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@ -106,7 +106,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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authenticate_gplus: "G+ verifiëren"
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load_profile: "G+ profiel laden"
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load_email: "G+ e-mail laden"
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# finishing: "Finishing"
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finishing: "Aan het afmaken"
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sign_in_with_facebook: "Inloggen met Facebook"
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sign_in_with_gplus: "Inloggen met G+"
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signup_switch: "Wil je een account maken?"
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@ -117,7 +117,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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sign_up: "Aanmelden"
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log_in: "inloggen met wachtwoord"
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social_signup: "Of je kunt je registreren met Facebook of G+:"
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# required: "You need to log in before you can go that way."
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required: "Je moet inloggen om daarheen te gaan."
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login_switch: "Heb je al een account?"
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recover:
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@ -126,12 +126,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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recovery_sent: "Herstel e-mail verzonden."
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# items:
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# primary: "Primary"
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# secondary: "Secondary"
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# armor: "Armor"
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# accessories: "Accessories"
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primary: "Primair"
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secondary: "Secundair"
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armor: "Harnas"
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accessories: "Accessoires"
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# misc: "Misc"
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# books: "Books"
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books: "Boeken"
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common:
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loading: "Bezig met laden..."
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@ -146,18 +146,18 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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fork: "Fork"
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play: "Spelen" # When used as an action verb, like "Play next level"
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retry: "Probeer opnieuw"
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# actions: "Actions"
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actions: "Acties"
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# info: "Info"
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# help: "Help"
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watch: "Volgen"
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unwatch: "Ontvolgen"
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submit_patch: "Correctie Opsturen"
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# submit_changes: "Submit Changes"
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submit_changes: "Veranderingen indienen"
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general:
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and: "en"
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name: "Naam"
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# date: "Date"
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# date: "Datum"
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body: "Inhoud"
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version: "Versie"
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# submitter: "Submitter"
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@ -166,10 +166,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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# review: "Review"
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version_history: "Versie geschiedenis"
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version_history_for: "Versie geschiedenis voor: "
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# select_changes: "Select two changes below to see the difference."
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select_changes: "Selecteer hieronder twee veranderingen om het verschil te zien."
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# undo: "Undo (Ctrl+Z)"
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# redo: "Redo (Ctrl+Shift+Z)"
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# play_preview: "Play preview of current level"
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play_preview: "Speel voorproefje van dit level"
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result: "Resultaat"
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results: "Resultaten"
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description: "Beschrijving"
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@ -191,7 +191,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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medium: "Medium"
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hard: "Moeilijk"
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player: "Speler"
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# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
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player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
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units:
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second: "seconde"
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@ -200,53 +200,53 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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minutes: "minuten"
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hour: "uur"
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hours: "uren"
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# day: "day"
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# days: "days"
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# week: "week"
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# weeks: "weeks"
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# month: "month"
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# months: "months"
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# year: "year"
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# years: "years"
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day: "dag"
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days: "dagen"
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week: "week"
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weeks: "weken"
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month: "maand"
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months: "maanden"
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year: "jaar"
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years: "jaren"
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play_level:
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done: "Klaar"
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home: "Home" # Not used any more, will be removed soon.
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# level: "Level" # Like "Level: Dungeons of Kithgard"
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# skip: "Skip"
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skip: "Overslaan"
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# game_menu: "Game Menu"
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guide: "Handleiding"
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restart: "Herstarten"
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goals: "Doelen"
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# goal: "Goal"
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goal: "Doel"
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# running: "Running..."
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# success: "Success!"
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# incomplete: "Incomplete"
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# timed_out: "Ran out of time"
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success: "Gelukt!"
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incomplete: "Incompleet"
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timed_out: "De tijd is op"
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# failing: "Failing"
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action_timeline: "Actie tijdlijn"
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click_to_select: "Klik op een eenheid om deze te selecteren."
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# control_bar_multiplayer: "Multiplayer"
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# control_bar_join_game: "Join Game"
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# reload: "Reload"
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control_bar_join_game: "Meespelen"
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reload: "Herlaad"
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reload_title: "Alle Code Herladen?"
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reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
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reload_confirm: "Herlaad Alles"
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# victory: "Victory"
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victory: "Gewonnen"
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victory_title_prefix: ""
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victory_title_suffix: " Compleet"
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victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
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victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
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victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels.
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victory_return_to_ladder: "Keer terug naar de ladder"
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# victory_play_continue: "Continue"
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# victory_saving_progress: "Saving Progress"
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victory_play_continue: "Ga door"
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victory_saving_progress: "Voortgang opslaan"
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victory_go_home: "Ga naar Home" # Only in old-style levels.
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victory_review: "Vertel ons meer!" # Only in old-style levels.
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victory_hour_of_code_done: "Ben Je Klaar?"
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victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
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# victory_experience_gained: "XP Gained"
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# victory_gems_gained: "Gems Gained"
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victory_experience_gained: "XP verdient"
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victory_gems_gained: "Edelstenen verdient"
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guide_title: "Handleiding"
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tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
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tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
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