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https://github.com/codeninjasllc/codecombat.git
synced 2024-11-29 02:25:37 -05:00
Merge branch 'master' into production
This commit is contained in:
commit
d6b9551aca
4 changed files with 41 additions and 14 deletions
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@ -128,13 +128,22 @@ module.exports = class SystemsTabView extends CocoView
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onTerrainChanged: (e) ->
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onTerrainChanged: (e) ->
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defaultPathfinding = e.terrain in ['Dungeon', 'Indoor']
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defaultPathfinding = e.terrain in ['Dungeon', 'Indoor']
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return unless AI = @systemsTreema.get 'original=528110f30268d018e3000001'
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changed = false
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return if AI.config?.findsPaths is defaultPathfinding
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if AI = @systemsTreema.get 'original=528110f30268d018e3000001'
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unless AI.config?.findsPaths is defaultPathfinding
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AI.config ?= {}
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AI.config ?= {}
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AI.config.findsPaths = defaultPathfinding
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AI.config.findsPaths = defaultPathfinding
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@systemsTreema.set 'original=528110f30268d018e3000001', AI
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@systemsTreema.set 'original=528110f30268d018e3000001', AI
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changed = true
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if Vision = @systemsTreema.get 'original=528115040268d018e300001b'
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unless Vision.config?.checksLineOfSight is defaultPathfinding
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Vision.config ?= {}
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Vision.config.checksLineOfSight = defaultPathfinding
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@systemsTreema.set 'original=528115040268d018e300001b', Vision
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changed = true
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if changed
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noty {
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noty {
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text: "AI System defaulted pathfinding to #{defaultPathfinding} for terrain #{e.terrain}."
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text: "AI/Vision System defaulted pathfinding/line-of-sight to #{defaultPathfinding} for terrain #{e.terrain}."
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layout: 'topCenter'
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layout: 'topCenter'
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timeout: 5000
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timeout: 5000
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type: 'information'
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type: 'information'
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@ -72,7 +72,7 @@ module.exports = class InventoryModal extends ModalView
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@itemGroups.availableItems = new Backbone.Collection()
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@itemGroups.availableItems = new Backbone.Collection()
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@itemGroups.restrictedItems = new Backbone.Collection()
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@itemGroups.restrictedItems = new Backbone.Collection()
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@itemGroups.lockedItems = new Backbone.Collection()
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@itemGroups.lockedItems = new Backbone.Collection()
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itemGroup.comparator = ((m) -> m.get('gems') ? m.get('tier')) for itemGroup in _.values @itemGroups
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itemGroup.comparator = ((m) -> m.get('tier') ? m.get('gems')) for itemGroup in _.values @itemGroups
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equipped = _.values(@equipment)
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equipped = _.values(@equipment)
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@sortItem(item, equipped) for item in @items.models
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@sortItem(item, equipped) for item in @items.models
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@ -621,7 +621,7 @@ forest = [
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name: 'Endangered Burl'
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name: 'Endangered Burl'
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type: 'hero'
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type: 'hero'
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id: 'endangered-burl'
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id: 'endangered-burl'
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original: ''
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original: '546e97033f1c1c1be898402b'
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description: 'Hunt ogres in the woods, but watch out for lumbering beasts.'
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description: 'Hunt ogres in the woods, but watch out for lumbering beasts.'
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nextLevels:
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nextLevels:
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continue: 'village-guard'
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continue: 'village-guard'
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@ -665,6 +665,7 @@ forest = [
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name: 'Ogre Encampment'
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name: 'Ogre Encampment'
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type: 'hero'
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type: 'hero'
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id: 'ogre-encampment'
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id: 'ogre-encampment'
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original: '5456b3c8d5ada30000525605'
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description: 'Recover stolen treasure from an ogre encampment.'
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description: 'Recover stolen treasure from an ogre encampment.'
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nextLevels:
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nextLevels:
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continue: 'woodland-cleaver'
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continue: 'woodland-cleaver'
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@ -675,6 +676,7 @@ forest = [
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name: 'Woodland Cleaver'
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name: 'Woodland Cleaver'
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type: 'hero'
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type: 'hero'
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id: 'woodland-cleaver'
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id: 'woodland-cleaver'
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original: '5456bb8dd5ada30000525613'
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description: 'Use your new cleave ability to fend off munchkins.'
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description: 'Use your new cleave ability to fend off munchkins.'
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nextLevels:
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nextLevels:
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continue: 'shield-rush'
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continue: 'shield-rush'
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@ -685,6 +687,7 @@ forest = [
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name: 'Shield Rush'
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name: 'Shield Rush'
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type: 'hero'
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type: 'hero'
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id: 'shield-rush'
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id: 'shield-rush'
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original: '5459570bb4461871053292f5'
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description: 'Combine cleave and shield to endure an ogre onslaught.'
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description: 'Combine cleave and shield to endure an ogre onslaught.'
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nextLevels:
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nextLevels:
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continue: 'peasant-protection'
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continue: 'peasant-protection'
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@ -697,6 +700,7 @@ forest = [
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name: 'Peasant Protection'
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name: 'Peasant Protection'
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type: 'hero'
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type: 'hero'
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id: 'peasant-protection'
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id: 'peasant-protection'
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original: '545ec477e7f60fd6c55760e9'
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description: 'Stay close to Victor.'
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description: 'Stay close to Victor.'
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nextLevels:
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nextLevels:
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continue: 'munchkin-swarm'
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continue: 'munchkin-swarm'
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@ -707,6 +711,7 @@ forest = [
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name: 'Munchkin Swarm'
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name: 'Munchkin Swarm'
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type: 'hero'
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type: 'hero'
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id: 'munchkin-swarm'
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id: 'munchkin-swarm'
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original: '545edba9e7f60fd6c5576133'
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description: 'Loot a gigantic chest while surrounded by a swarm of ogre munchkins.'
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description: 'Loot a gigantic chest while surrounded by a swarm of ogre munchkins.'
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nextLevels:
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nextLevels:
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continue: 'coinucopia'
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continue: 'coinucopia'
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@ -719,6 +724,7 @@ forest = [
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name: 'Munchkin Harvest'
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name: 'Munchkin Harvest'
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type: 'hero'
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type: 'hero'
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id: 'munchkin-harvest'
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id: 'munchkin-harvest'
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original: '5470001860f6cc376131525d'
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description: 'Join forces with a new hero: Amara Arrowhead.'
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description: 'Join forces with a new hero: Amara Arrowhead.'
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nextLevels:
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nextLevels:
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continue: 'swift-dagger'
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continue: 'swift-dagger'
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@ -730,6 +736,7 @@ forest = [
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name: 'Swift Dagger'
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name: 'Swift Dagger'
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type: 'hero'
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type: 'hero'
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id: 'swift-dagger'
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id: 'swift-dagger'
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original: '54701f7860f6cc37613152a1'
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description: 'Deal damage from a distance with your new hero.'
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description: 'Deal damage from a distance with your new hero.'
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nextLevels:
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nextLevels:
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continue: 'shrapnel'
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continue: 'shrapnel'
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@ -741,6 +748,7 @@ forest = [
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name: 'Shrapnel'
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name: 'Shrapnel'
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type: 'hero'
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type: 'hero'
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id: 'shrapnel'
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id: 'shrapnel'
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original: '5470291c60f6cc37613152d1'
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description: 'Explore the explosive arts.'
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description: 'Explore the explosive arts.'
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nextLevels:
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nextLevels:
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continue: 'coinucopia'
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continue: 'coinucopia'
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@ -754,6 +762,7 @@ forest = [
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name: 'Arcane Ally'
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name: 'Arcane Ally'
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type: 'hero'
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type: 'hero'
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id: 'arcane-ally'
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id: 'arcane-ally'
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original: '5470b98ceb739dbc9d2402c7'
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description: 'Stand your ground against large ogres with a new hero: Ms. Hushbaum.'
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description: 'Stand your ground against large ogres with a new hero: Ms. Hushbaum.'
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nextLevels:
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nextLevels:
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continue: 'touch-of-death'
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continue: 'touch-of-death'
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@ -765,6 +774,7 @@ forest = [
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name: 'Touch of Death'
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name: 'Touch of Death'
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type: 'hero'
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type: 'hero'
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id: 'touch-of-death'
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id: 'touch-of-death'
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original: '5470ca33eb739dbc9d2402ee'
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description: 'Learn your first spell to siphon life from your foes.'
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description: 'Learn your first spell to siphon life from your foes.'
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nextLevels:
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nextLevels:
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continue: 'bonemender'
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continue: 'bonemender'
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@ -776,6 +786,7 @@ forest = [
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name: 'Bonemender'
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name: 'Bonemender'
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type: 'hero'
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type: 'hero'
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id: 'bonemender'
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id: 'bonemender'
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original: '5470d013eb739dbc9d240323'
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description: 'Cast regeneration on allied soldiers to withstand a siege.'
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description: 'Cast regeneration on allied soldiers to withstand a siege.'
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nextLevels:
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nextLevels:
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continue: 'coinucopia'
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continue: 'coinucopia'
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@ -788,6 +799,7 @@ forest = [
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name: 'Coinucopia'
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name: 'Coinucopia'
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type: 'hero'
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type: 'hero'
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id: 'coinucopia'
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id: 'coinucopia'
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original: '545bb1181e649a4495f887df'
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description: 'Start playing in real-time with input flags as you collect gold coins!'
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description: 'Start playing in real-time with input flags as you collect gold coins!'
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nextLevels:
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nextLevels:
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continue: 'copper-meadows'
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continue: 'copper-meadows'
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@ -798,6 +810,7 @@ forest = [
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name: 'Copper Meadows'
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name: 'Copper Meadows'
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type: 'hero'
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type: 'hero'
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id: 'copper-meadows'
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id: 'copper-meadows'
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original: '5462491c688f333d05d8af38'
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description: 'This level exercises: if/else, object members, variables, flag placement, and collection.'
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description: 'This level exercises: if/else, object members, variables, flag placement, and collection.'
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nextLevels:
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nextLevels:
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continue: 'drop-the-flag'
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continue: 'drop-the-flag'
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@ -808,6 +821,7 @@ forest = [
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name: 'Drop the Flag'
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name: 'Drop the Flag'
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type: 'hero'
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type: 'hero'
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id: 'drop-the-flag'
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id: 'drop-the-flag'
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original: '54626472f3c64b7b0598590c'
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description: 'This level exercises: flag position, object members.'
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description: 'This level exercises: flag position, object members.'
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nextLevels:
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nextLevels:
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continue: 'deadly-pursuit'
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continue: 'deadly-pursuit'
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@ -818,6 +832,7 @@ forest = [
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name: 'Deadly Pursuit'
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name: 'Deadly Pursuit'
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type: 'hero'
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type: 'hero'
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id: 'deadly-pursuit'
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id: 'deadly-pursuit'
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original: '54626f270cacde3f055434ac'
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description: 'This level exercises: if/else, flag placement and timing, item collection.'
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description: 'This level exercises: if/else, flag placement and timing, item collection.'
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nextLevels:
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nextLevels:
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continue: 'rich-forager'
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continue: 'rich-forager'
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@ -828,6 +843,7 @@ forest = [
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name: 'Rich Forager'
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name: 'Rich Forager'
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type: 'hero'
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type: 'hero'
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id: 'rich-forager'
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id: 'rich-forager'
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original: '546283ddfdd66af405fa8209'
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description: 'This level exercises: if/else if, collection, combat.'
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description: 'This level exercises: if/else if, collection, combat.'
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nextLevels:
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nextLevels:
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continue: 'multiplayer-treasure-grove'
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continue: 'multiplayer-treasure-grove'
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@ -838,6 +854,7 @@ forest = [
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name: 'Siege of Stonehold'
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name: 'Siege of Stonehold'
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type: 'hero'
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type: 'hero'
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id: 'siege-of-stonehold'
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id: 'siege-of-stonehold'
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original: '54712072eb739dbc9d24034b'
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description: 'Unlock the desert world, if you are strong enough to win this epic battle!'
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description: 'Unlock the desert world, if you are strong enough to win this epic battle!'
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#nextLevels:
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#nextLevels:
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# continue: ''
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# continue: ''
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@ -849,6 +866,7 @@ forest = [
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name: 'Multiplayer Treasure Grove'
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name: 'Multiplayer Treasure Grove'
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type: 'hero-ladder'
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type: 'hero-ladder'
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id: 'multiplayer-treasure-grove'
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id: 'multiplayer-treasure-grove'
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original: '5469643c37600b40e0e09c5b'
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description: 'Mix collection, flags, and combat in this multiplayer coin-gathering arena.'
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description: 'Mix collection, flags, and combat in this multiplayer coin-gathering arena.'
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x: 67.54
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x: 67.54
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y: 25.94
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y: 25.94
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@ -87,7 +87,7 @@ module.exports = class PlayItemsModal extends ModalView
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category = slotToCategory[model.getAllowedSlots()[0]] or 'misc'
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category = slotToCategory[model.getAllowedSlots()[0]] or 'misc'
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@itemCategoryCollections[category] ?= new Backbone.Collection()
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@itemCategoryCollections[category] ?= new Backbone.Collection()
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collection = @itemCategoryCollections[category]
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collection = @itemCategoryCollections[category]
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collection.comparator = (m) -> m.get('gems') ? m.get('tier')
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collection.comparator = (m) -> m.get('tier') ? m.get('gems')
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collection.add(model)
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collection.add(model)
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model.name = utils.i18n model.attributes, 'name'
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model.name = utils.i18n model.attributes, 'name'
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model.affordable = cost <= gemsOwned
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model.affordable = cost <= gemsOwned
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