diff --git a/app/locale/de-AT.coffee b/app/locale/de-AT.coffee index bb9d74e87..5d6ece832 100644 --- a/app/locale/de-AT.coffee +++ b/app/locale/de-AT.coffee @@ -1,315 +1,315 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: "German (Austria)", translation: common: loading: "Lade..." -# saving: "Saving..." -# sending: "Sending..." -# send: "Send" -# cancel: "Cancel" -# save: "Save" -# publish: "Publish" -# create: "Create" -# delay_1_sec: "1 second" -# delay_3_sec: "3 seconds" -# delay_5_sec: "5 seconds" -# manual: "Manual" -# fork: "Fork" -# play: "Play" -# retry: "Retry" + saving: "Speichere..." + sending: "Übertrage..." + send: "Senden" + cancel: "Abbrechen" + save: "Speichern" + publish: "Publiziere" + create: "Erstelle" + delay_1_sec: "1 Sekunde" + delay_3_sec: "3 Sekunden" + delay_5_sec: "5 Sekunden" + manual: "Manuell" + fork: "Fork" + play: "Abspielen" + retry: "Erneut versuchen" # watch: "Watch" # unwatch: "Unwatch" # submit_patch: "Submit Patch" -# units: -# second: "second" -# seconds: "seconds" -# minute: "minute" -# minutes: "minutes" -# hour: "hour" -# hours: "hours" -# day: "day" -# days: "days" -# week: "week" -# weeks: "weeks" -# month: "month" -# months: "months" -# year: "year" -# years: "years" + units: + second: "Sekunde" + seconds: "Sekunden" + minute: "Minute" + minutes: "Minuten" + hour: "Stunde" + hours: "Stunden" + day: "Tag" + days: "Tage" + week: "Woche" + weeks: "Wochen" + month: "Monat" + months: "Monate" + year: "Jahr" + years: "Jahre" -# modal: -# close: "Close" -# okay: "Okay" + modal: + close: "Schließen" + okay: "Okay" -# not_found: -# page_not_found: "Page not found" + not_found: + page_not_found: "Seite nicht gefunden" -# nav: -# play: "Levels" + nav: + play: "Spielen" # community: "Community" -# editor: "Editor" -# blog: "Blog" -# forum: "Forum" + editor: "Editor" + blog: "Blog" + forum: "Forum" # account: "Account" # profile: "Profile" # stats: "Stats" # code: "Code" -# admin: "Admin" -# home: "Home" -# contribute: "Contribute" -# legal: "Legal" -# about: "About" -# contact: "Contact" -# twitter_follow: "Follow" -# employers: "Employers" + admin: "Administration" + home: "Home" + contribute: "Helfen" + legal: "Rechtliches" + about: "Über" + contact: "Kontakt" + twitter_follow: "Twitter" + employers: "Mitarbeiter" -# versions: -# save_version_title: "Save New Version" -# new_major_version: "New Major Version" -# cla_prefix: "To save changes, first you must agree to our" -# cla_url: "CLA" -# cla_suffix: "." -# cla_agree: "I AGREE" + versions: + save_version_title: "Neue Version speichern" + new_major_version: "Neue Hauptversion" + cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen (" + cla_url: "CLA" + cla_suffix: ") akzeptieren." + cla_agree: "Ich stimme zu" -# login: -# sign_up: "Create Account" -# log_in: "Log In" -# logging_in: "Logging In" -# log_out: "Log Out" -# recover: "recover account" + login: + sign_up: "Registrieren" + log_in: "Einloggen" + logging_in: "Logge ein" + log_out: "Ausloggen" + recover: "Account wiederherstellen" -# recover: -# recover_account_title: "Recover Account" -# send_password: "Send Recovery Password" + recover: + recover_account_title: "Account Wiederherstellung" + send_password: "Wiederherstellungskennwort senden" -# signup: -# create_account_title: "Create Account to Save Progress" -# description: "It's free. Just need a couple things and you'll be good to go:" -# email_announcements: "Receive announcements by email" -# coppa: "13+ or non-USA " -# coppa_why: "(Why?)" -# creating: "Creating Account..." -# sign_up: "Sign Up" -# log_in: "log in with password" -# social_signup: "Or, you can sign up through Facebook or G+:" + signup: + create_account_title: "Account anlegen, um Fortschritt zu speichern" + description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen." + email_announcements: "Erhalte Benachrichtigungen per Email" + coppa: "Älter als 13 oder nicht aus den USA" + coppa_why: "(Warum?)" + creating: "Erzeuge Account..." + sign_up: "Neuen Account anlegen" + log_in: "mit Passwort einloggen" + social_signup: "oder, du registriest dich über Facebook oder G+:" # required: "You need to log in before you can go that way." -# home: -# slogan: "Learn to Code by Playing a Game" -# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!" -# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" -# play: "Play" -# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" -# old_browser_suffix: "You can try anyway, but it probably won't work." -# campaign: "Campaign" -# for_beginners: "For Beginners" -# multiplayer: "Multiplayer" -# for_developers: "For Developers" -# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." + home: + slogan: "Lerne spielend Programmieren" + no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!" + no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht." + play: "Spielen" + old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!" + old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren." + campaign: "Kampagne" + for_beginners: "Für Anfänger" + multiplayer: "Mehrspieler" + for_developers: "Für Entwickler" + javascript_blurb: "Die Sprache des Web. Geeignet für die Erstellung von Webseiten, WebApps, HTML5 Spielen und Servern.." # python_blurb: "Simple yet powerful, Python is a great general purpose programming language." -# coffeescript_blurb: "Nicer JavaScript syntax." -# clojure_blurb: "A modern Lisp." -# lua_blurb: "Game scripting language." + coffeescript_blurb: "Schönere JavaScript Syntax." + clojure_blurb: "Ein modernes Lisp." + lua_blurb: "Skriptsprache für Spiele." # io_blurb: "Simple but obscure." -# play: -# choose_your_level: "Choose Your Level" -# adventurer_prefix: "You can jump to any level below, or discuss the levels on " -# adventurer_forum: "the Adventurer forum" -# adventurer_suffix: "." -# campaign_beginner: "Beginner Campaign" -# campaign_beginner_description: "... in which you learn the wizardry of programming." -# campaign_dev: "Random Harder Levels" -# campaign_dev_description: "... in which you learn the interface while doing something a little harder." -# campaign_multiplayer: "Multiplayer Arenas" -# campaign_multiplayer_description: "... in which you code head-to-head against other players." -# campaign_player_created: "Player-Created" -# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards." -# level_difficulty: "Difficulty: " -# play_as: "Play As" -# spectate: "Spectate" + play: + choose_your_level: "Wähle dein Level" + adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level " + adventurer_forum: "im Abenteurerforum" + adventurer_suffix: "." + campaign_beginner: "Anfängerkampagne" + campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst." + campaign_dev: "Beliebiges schwierigeres Level" + campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst." + campaign_multiplayer: "Multiplayerarena" + campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst." + campaign_player_created: "Von Spielern erstellt" + campaign_player_created_description: "... in welchem Du gegen die Kreativität eines Artisan Zauberers kämpfst." + level_difficulty: "Schwierigkeit: " + play_as: "Spiele als " + spectate: "Zuschauen" -# contact: -# contact_us: "Contact CodeCombat" -# welcome: "Good to hear from you! Use this form to send us email. " -# contribute_prefix: "If you're interested in contributing, check out our " -# contribute_page: "contribute page" -# contribute_suffix: "!" -# forum_prefix: "For anything public, please try " -# forum_page: "our forum" -# forum_suffix: " instead." -# send: "Send Feedback" -# contact_candidate: "Contact Candidate" -# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." + contact: + contact_us: "Kontaktiere CodeCombat" + welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken." + contribute_prefix: "Wenn Du Interesse hast, uns zu unterstützen dann sieh dir die " + contribute_page: "Unterstützer Seite" + contribute_suffix: " an!" + forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen " + forum_page: "unser Forum" + forum_suffix: "." + send: "Sende Feedback" + contact_candidate: "Kontaktiere Kandidaten" + recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten." diplomat_suggestion: -# title: "Help translate CodeCombat!" -# sub_heading: "We need your language skills." + title: "Hilf CodeCombat zu übersetzen!" + sub_heading: "Wir brauchen Deine Sprachfähigkeiten." pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch (Österreich) spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch (Österreich) zu übersetzen." missing_translations: "Solange wir nicht alles ins Deutsche (Österreich) übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch (Österreich) leider noch nicht zur Verfügung steht." -# learn_more: "Learn more about being a Diplomat" -# subscribe_as_diplomat: "Subscribe as a Diplomat" + learn_more: "Finde heraus, wie Du ein Diplomat werden kannst" + subscribe_as_diplomat: "Schreibe dich als Diplomat ein" -# wizard_settings: -# title: "Wizard Settings" -# customize_avatar: "Customize Your Avatar" -# active: "Active" -# color: "Color" -# group: "Group" -# clothes: "Clothes" -# trim: "Trim" -# cloud: "Cloud" -# team: "Team" -# spell: "Spell" -# boots: "Boots" -# hue: "Hue" -# saturation: "Saturation" -# lightness: "Lightness" + wizard_settings: + title: "Zauberer Einstellungen" + customize_avatar: "Individualisiere deinen Avatar" + active: "Aktiv" + color: "Farbe" + group: "Gruppe" + clothes: "Kleidung" + trim: "Applikationen" + cloud: "Wolke" + team: "Team" + spell: "Zauber" + boots: "Stiefel" + hue: "Farbton" + saturation: "Sättigung" + lightness: "Helligkeit" -# account_settings: -# title: "Account Settings" -# not_logged_in: "Log in or create an account to change your settings." -# autosave: "Changes Save Automatically" -# me_tab: "Me" -# picture_tab: "Picture" -# upload_picture: "Upload a picture" -# wizard_tab: "Wizard" -# password_tab: "Password" -# emails_tab: "Emails" -# admin: "Admin" -# wizard_color: "Wizard Clothes Color" -# new_password: "New Password" -# new_password_verify: "Verify" -# email_subscriptions: "Email Subscriptions" -# email_subscriptions_none: "No Email Subscriptions." -# email_announcements: "Announcements" -# email_announcements_description: "Get emails on the latest news and developments at CodeCombat." -# email_notifications: "Notifications" + account_settings: + title: "Accounteinstellungen" + not_logged_in: "Logge Dich ein oder lege einen Account an, um deine Einstellungen ändern zu können." + autosave: "Sichere Änderungen automatisch" + me_tab: "Ich" + picture_tab: "Bild" + upload_picture: "Ein Bild hochladen" + wizard_tab: "Zauberer" + password_tab: "Passwort" + emails_tab: "Emails" + admin: "Admin" + wizard_color: "Die Farbe der Kleidung des Zauberers" + new_password: "Neues Passwort" + new_password_verify: "Passwort verifizieren" + email_subscriptions: "Email Abonnements" + email_subscriptions_none: "Keine Email Abonnements." + email_announcements: "Ankündigungen" + email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account." + email_notifications: "Benachrichtigungen" # email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity." # email_any_notes: "Any Notifications" # email_any_notes_description: "Disable to stop all activity notification emails." # email_news: "News" -# email_recruit_notes: "Job Opportunities" + email_recruit_notes: "Job-Angebote" # email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job." -# contributor_emails: "Contributor Class Emails" -# contribute_prefix: "We're looking for people to join our party! Check out the " -# contribute_page: "contribute page" -# contribute_suffix: " to find out more." -# email_toggle: "Toggle All" -# error_saving: "Error Saving" -# saved: "Changes Saved" -# password_mismatch: "Password does not match." -# password_repeat: "Please repeat your password." -# job_profile: "Job Profile" -# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks." -# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job." -# sample_profile: "See a sample profile" -# view_profile: "View Your Profile" + contributor_emails: "Unterstützer Email" + contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die" + contribute_page: "Unterstützer Seite" + contribute_suffix: " an um mehr zu erfahren." + email_toggle: "Alles wählen" + error_saving: "Fehler beim Speichern" + saved: "Änderungen gespeichert" + password_mismatch: "Passwörter stimmen nicht überein." + password_repeat: "Bitte wiederhole dein Passwort." + job_profile: "Jobprofil" + job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde." + job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer" + sample_profile: "Ein Beispielprofil ansehen" + view_profile: "Dein Profil ansehen" -# account_profile: -# settings: "Settings" -# edit_profile: "Edit Profile" + account_profile: + settings: "Einstellungen" + edit_profile: "Profil editieren" # done_editing: "Done Editing" -# profile_for_prefix: "Profile for " -# profile_for_suffix: "" + profile_for_prefix: "Profil von " + profile_for_suffix: "" # featured: "Featured" # not_featured: "Not Featured" -# looking_for: "Looking for:" -# last_updated: "Last updated:" -# contact: "Contact" + looking_for: "Suche nach:" + last_updated: "zuletzt geändert:" + contact: "Kontakt" # active: "Looking for interview offers now" # inactive: "Not looking for offers right now" # complete: "complete" # next: "Next" -# next_city: "city?" -# next_country: "pick your country." -# next_name: "name?" -# next_short_description: "write a short description." -# next_long_description: "describe your desired position." -# next_skills: "list at least five skills." + next_city: "Stadt?" + next_country: "Wähle dein Land." + next_name: "Name?" + next_short_description: "Schreibe eine kurze Beschreibung." + next_long_description: "Beschreibe deine gewünschte Position" + next_skills: "Liste mindestens fünf Fähigkeiten." # next_work: "chronicle your work history." # next_education: "recount your educational ordeals." -# next_projects: "show off up to three projects you've worked on." + next_projects: "Zeige bis zu 3 Projekte an denen du gearbeitet hast." # next_links: "add any personal or social links." -# next_photo: "add an optional professional photo." + next_photo: "Füge ein optionales professionelles Foto hinzu." # next_active: "mark yourself open to offers to show up in searches." -# example_blog: "Blog" -# example_personal_site: "Personal Site" -# links_header: "Personal Links" -# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog." -# links_name: "Link Name" + example_blog: "Blog" + example_personal_site: "Persönliche Seite" + links_header: "Persönliche Links" + links_blurb: "Verlinke zu anderen Seiten oder Profilen die du hervorheben möchtest, wie z.B. dein GitHub, dein LinkedIn oder deinen Blog." + links_name: "Link-Name" # links_name_help: "What are you linking to?" -# links_link_blurb: "Link URL" + links_link_blurb: "Link URL" # basics_header: "Update basic info" # basics_active: "Open to Offers" # basics_active_help: "Want interview offers right now?" # basics_job_title: "Desired Job Title" # basics_job_title_help: "What role are you looking for?" -# basics_city: "City" -# basics_city_help: "City you want to work in (or live in now)." -# basics_country: "Country" -# basics_country_help: "Country you want to work in (or live in now)." + basics_city: "Stadt" + basics_city_help: "Stadt in der du arbeiten möchtest (oder jetzt lebst)." + basics_country: "Land" + basics_country_help: "Land in dem du arbeiten möchtest (oder jetzt lebst)." # basics_visa: "US Work Status" # basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)" # basics_looking_for: "Looking For" -# basics_looking_for_full_time: "Full-time" -# basics_looking_for_part_time: "Part-time" -# basics_looking_for_remote: "Remote" + basics_looking_for_full_time: "Vollzeit" + basics_looking_for_part_time: "Teilzeit" + basics_looking_for_remote: "Remote" # basics_looking_for_contracting: "Contracting" -# basics_looking_for_internship: "Internship" + basics_looking_for_internship: "Praktikum" # basics_looking_for_help: "What kind of developer position do you want?" -# name_header: "Fill in your name" -# name_anonymous: "Anonymous Developer" + name_header: "Trage deinen Namen ein" + name_anonymous: "Anonymer Entwickler" # name_help: "Name you want employers to see, like 'Nick Winter'." # short_description_header: "Write a short description of yourself" # short_description_blurb: "Add a tagline to help an employer quickly learn more about you." # short_description: "Tagline" # short_description_help: "Who are you, and what are you looking for? 140 characters max." -# skills_header: "Skills" + skills_header: "Fähigkeiten" # skills_help: "Tag relevant developer skills in order of proficiency." -# long_description_header: "Describe your desired position" + long_description_header: "Beschreibe deine gewünschte Position" # long_description_blurb: "Tell employers how awesome you are and what role you want." # long_description: "Self Description" # long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max." -# work_experience: "Work Experience" + work_experience: "Berufserfahrung" # work_header: "Chronicle your work history" # work_years: "Years of Experience" # work_years_help: "How many years of professional experience (getting paid) developing software do you have?" # work_blurb: "List your relevant work experience, most recent first." -# work_employer: "Employer" -# work_employer_help: "Name of your employer." + work_employer: "Arbeitgeber" + work_employer_help: "Name deines Arbeitgebers." # work_role: "Job Title" # work_role_help: "What was your job title or role?" # work_duration: "Duration" # work_duration_help: "When did you hold this gig?" -# work_description: "Description" -# work_description_help: "What did you do there? (140 chars; optional)" + work_description: "Beschreibung" + work_description_help: "Was hast du dort gemacht (140 Zeichen; optional)" # education: "Education" # education_header: "Recount your academic ordeals" # education_blurb: "List your academic ordeals." -# education_school: "School" -# education_school_help: "Name of your school." -# education_degree: "Degree" + education_school: "Schule" + education_school_help: "Name deiner Schule." + education_degree: "Abschluss" # education_degree_help: "What was your degree and field of study?" # education_duration: "Dates" -# education_duration_help: "When?" -# education_description: "Description" + education_duration_help: "Wann?" + education_description: "Beschreibung" # education_description_help: "Highlight anything about this educational experience. (140 chars; optional)" # our_notes: "CodeCombat's Notes" # remarks: "Remarks" -# projects: "Projects" -# projects_header: "Add 3 projects" -# projects_header_2: "Projects (Top 3)" + projects: "Projekte" + projects_header: "Füge 3 Projekte hinzu" + projects_header_2: "Projekte (Top 3)" # projects_blurb: "Highlight your projects to amaze employers." -# project_name: "Project Name" -# project_name_help: "What was the project called?" -# project_description: "Description" -# project_description_help: "Briefly describe the project." -# project_picture: "Picture" -# project_picture_help: "Upload a 230x115px or larger image showing off the project." -# project_link: "Link" -# project_link_help: "Link to the project." -# player_code: "Player Code" + project_name: "Projekt Name" + project_name_help: "Wie wurde das Projekt genannt?" + project_description: "Beschreibung" + project_description_help: "Beschreibe kurz das Projekt." + project_picture: "Bild" + project_picture_help: "Lade ein 230x115px oder größeres Bild hoch, welches das Projekt darstellt." + project_link: "Link" + project_link_help: "Verlinke zu dem Projekt." + player_code: "Spieler Code" -# employers: + employers: # hire_developers_not_credentials: "Hire developers, not credentials." # get_started: "Get Started" # already_screened: "We've already technically screened all our candidates" @@ -337,14 +337,14 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # pass_screen: "They will pass your technical screen." # pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News." # make_hiring_easier: "Make my hiring easier, please." -# what: "What is CodeCombat?" + what: "Was ist CodeCombat?" # what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks." # cost: "How much do we charge?" # cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company." -# candidate_name: "Name" + candidate_name: "Name" # candidate_location: "Location" # candidate_looking_for: "Looking For" -# candidate_role: "Role" + candidate_role: "Rolle" # candidate_top_skills: "Top Skills" # candidate_years_experience: "Yrs Exp" # candidate_last_updated: "Last Updated" @@ -353,99 +353,99 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # other_developers: "Other Developers" # inactive_developers: "Inactive Developers" -# play_level: -# done: "Done" -# grid: "Grid" -# customize_wizard: "Customize Wizard" -# home: "Home" + play_level: + done: "Fertig" + grid: "Raster" + customize_wizard: "Bearbeite den Zauberer" + home: "Startseite" # stop: "Stop" -# game_menu: "Game Menu" -# guide: "Guide" -# restart: "Restart" -# goals: "Goals" -# success: "Success!" -# incomplete: "Incomplete" -# timed_out: "Ran out of time" + game_menu: "Spielmenü" + guide: "Hilfe" + restart: "Neustart" + goals: "Ziele" + success: "Erfolgreich!" + incomplete: "Unvollständig" + timed_out: "Zeit abgelaufen" # failing: "Failing" -# action_timeline: "Action Timeline" -# click_to_select: "Click on a unit to select it." -# reload_title: "Reload All Code?" -# reload_really: "Are you sure you want to reload this level back to the beginning?" -# reload_confirm: "Reload All" -# victory_title_prefix: "" -# victory_title_suffix: " Complete" -# victory_sign_up: "Sign Up to Save Progress" -# victory_sign_up_poke: "Want to save your code? Create a free account!" -# victory_rate_the_level: "Rate the level: " -# victory_return_to_ladder: "Return to Ladder" -# victory_play_next_level: "Play Next Level" -# victory_go_home: "Go Home" -# victory_review: "Tell us more!" -# victory_hour_of_code_done: "Are You Done?" -# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!" -# guide_title: "Guide" -# tome_minion_spells: "Your Minions' Spells" -# tome_read_only_spells: "Read-Only Spells" -# tome_other_units: "Other Units" -# tome_cast_button_castable: "Cast Spell" -# tome_cast_button_casting: "Casting" -# tome_cast_button_cast: "Spell Cast" -# tome_select_spell: "Select a Spell" -# tome_select_a_thang: "Select Someone for " -# tome_available_spells: "Available Spells" -# hud_continue: "Continue (shift+space)" -# spell_saved: "Spell Saved" -# skip_tutorial: "Skip (esc)" -# keyboard_shortcuts: "Key Shortcuts" -# loading_ready: "Ready!" -# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor." -# tip_toggle_play: "Toggle play/paused with Ctrl+P." -# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." -# tip_guide_exists: "Click the guide at the top of the page for useful info." -# tip_open_source: "CodeCombat is 100% open source!" -# tip_beta_launch: "CodeCombat launched its beta in October, 2013." -# tip_js_beginning: "JavaScript is just the beginning." -# tip_think_solution: "Think of the solution, not the problem." -# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra" -# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis" -# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra" -# tip_forums: "Head over to the forums and tell us what you think!" -# tip_baby_coders: "In the future, even babies will be Archmages." -# tip_morale_improves: "Loading will continue until morale improves." -# tip_all_species: "We believe in equal opportunities to learn programming for all species." + action_timeline: "Aktionszeitstrahl" + click_to_select: "Klicke auf eine Einheit, um sie auszuwählen." + reload_title: "Gesamten Code neu laden?" + reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?" + reload_confirm: "Alles neu laden" + victory_title_prefix: "" + victory_title_suffix: " Abgeschlossen" + victory_sign_up: "Melde Dich an, um Fortschritte zu speichern" + victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden." + victory_rate_the_level: "Bewerte das Level: " + victory_return_to_ladder: "Zurück zur Rangliste" + victory_play_next_level: "Spiel das nächste Level" + victory_go_home: "Geh auf die Startseite" + victory_review: "Erzähl uns davon!" + victory_hour_of_code_done: "Bist Du fertig?" + victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!" + guide_title: "Anleitung" + tome_minion_spells: "Die Zaubersprüche Deiner Knechte" + tome_read_only_spells: "Nur-lesen Zauberspüche" + tome_other_units: "Andere Einheiten" + tome_cast_button_castable: "Führe aus" + tome_cast_button_casting: "Ausführen" + tome_cast_button_cast: "Zauberspuch ausführen" + tome_select_spell: "Wähle einen Zauber" + tome_select_a_thang: "Wähle jemanden aus, um " + tome_available_spells: "Verfügbare Zauber" + hud_continue: "Weiter (drücke Shift + Leertaste)" + spell_saved: "Zauber gespeichert" + skip_tutorial: "Überspringen (Esc)" + keyboard_shortcuts: "Tastenkürzel" + loading_ready: "Bereit!" + tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen." + tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P." + tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]" + tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen" + tip_open_source: "CodeCombat ist 100% quelloffen!" + tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013." + tip_js_beginning: "JavaScript ist nur der Anfang." + tip_think_solution: "Denke über die Lösung nach, nicht über das Problem." + tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra" + tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis" + tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra" + tip_forums: "Gehe zum Forum und sage uns was du denkst!" + tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein." + tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert." + tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen." # tip_reticulating: "Reticulating spines." -# tip_harry: "Yer a Wizard, " -# tip_great_responsibility: "With great coding skill comes great debug responsibility." -# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." -# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." -# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" -# tip_no_try: "Do. Or do not. There is no try. - Yoda" -# tip_patience: "Patience you must have, young Padawan. - Yoda" -# tip_documented_bug: "A documented bug is not a bug; it is a feature." -# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" -# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds" -# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay" -# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem." -# time_current: "Now:" -# time_total: "Max:" -# time_goto: "Go to:" -# infinite_loop_try_again: "Try Again" + tip_harry: "Du bist ein Zauberer, " + tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung." + tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst." + tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht." + tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda" + tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda" + tip_patience: "Geduld du musst haben, junger Padawan. - Yoda" + tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal." + tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela" + tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds" + tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay" + tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem." + time_current: "Aktuell" + time_total: "Total" + time_goto: "Gehe zu" + infinite_loop_try_again: "Erneut versuchen" # infinite_loop_reset_level: "Reset Level" -# infinite_loop_comment_out: "Comment Out My Code" + infinite_loop_comment_out: "Meinen Code auskommentieren" # game_menu: # inventory_tab: "Inventory" -# choose_hero_tab: "Restart Level" -# save_load_tab: "Save/Load" -# options_tab: "Options" + choose_hero_tab: "Level neustarten" + save_load_tab: "Speichere/Lade" + options_tab: "Optionen" # guide_tab: "Guide" -# multiplayer_tab: "Multiplayer" + multiplayer_tab: "Mehrspieler" # inventory_caption: "Equip your hero" # choose_hero_caption: "Choose hero, language" # save_load_caption: "... and view history" -# options_caption: "Configure settings" + options_caption: "Konfiguriere Einstellungen" # guide_caption: "Docs and tips" -# multiplayer_caption: "Play with friends!" + multiplayer_caption: "Spiele mit Freunden!" # inventory: # temp: "Temp" @@ -457,47 +457,47 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # granularity_saved_games: "Saved" # granularity_change_history: "History" -# options: -# general_options: "General Options" -# music_label: "Music" -# music_description: "Turn background music on/off." + options: + general_options: "Allgemeine Einstellungen" + music_label: "Musik" + music_description: "Schalte Hintergrundmusik an/aus." # autorun_label: "Autorun" # autorun_description: "Control automatic code execution." -# editor_config: "Editor Config" -# editor_config_title: "Editor Configuration" -# editor_config_level_language_label: "Language for This Level" -# editor_config_level_language_description: "Define the programming language for this particular level." -# editor_config_default_language_label: "Default Programming Language" -# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels." -# editor_config_keybindings_label: "Key Bindings" -# editor_config_keybindings_default: "Default (Ace)" -# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors." -# editor_config_livecompletion_label: "Live Autocompletion" -# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing." -# editor_config_invisibles_label: "Show Invisibles" -# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs." -# editor_config_indentguides_label: "Show Indent Guides" -# editor_config_indentguides_description: "Displays vertical lines to see indentation better." -# editor_config_behaviors_label: "Smart Behaviors" -# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes." + editor_config: "Editor Einstellungen" + editor_config_title: "Editor Einstellungen" + editor_config_level_language_label: "Sprache für dieses Level" + editor_config_level_language_description: "Lege die Programmiersprache für dieses bestimmte Level fest." + editor_config_default_language_label: "Voreinstellung Programmiersprache" + editor_config_default_language_description: "Definiere die Programmiersprache in der du programmieren möchtest wenn du ein neues Level beginnst." + editor_config_keybindings_label: "Tastenbelegung" + editor_config_keybindings_default: "Standard (Ace)" + editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu" + editor_config_livecompletion_label: "Live Auto-Vervollständigung" + editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst." + editor_config_invisibles_label: "Zeige unsichtbare Zeichen" + editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an." + editor_config_indentguides_label: "Zeige Einrückungshilfe" + editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen." + editor_config_behaviors_label: "Intelligentes Verhalten" + editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen." # guide: # temp: "Temp" -# multiplayer: -# multiplayer_title: "Multiplayer Settings" + multiplayer: + multiplayer_title: "Mehrspieler Einstellungen" # multiplayer_toggle: "Enable multiplayer" -# multiplayer_toggle_description: "Allow others to join your game." -# multiplayer_link_description: "Give this link to anyone to have them join you." -# multiplayer_hint_label: "Hint:" -# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link." -# multiplayer_coming_soon: "More multiplayer features to come!" + multiplayer_toggle_description: "Erlaube anderen an deinem Spiel teilzunehmen." + multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will." + multiplayer_hint_label: "Hinweis:" + multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren." + multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!" # multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard." -# keyboard_shortcuts: -# keyboard_shortcuts: "Keyboard Shortcuts" -# space: "Space" -# enter: "Enter" + keyboard_shortcuts: + keyboard_shortcuts: "Tastaturkürzel" + space: "Leertaste" + enter: "Eingabetaste" # escape: "Escape" # shift: "Shift" # cast_spell: "Cast current spell." @@ -514,20 +514,20 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # beautify: "Beautify your code by standardizing its formatting." # move_wizard: "Move your Wizard around the level." -# admin: -# av_title: "Admin Views" -# av_entities_sub_title: "Entities" -# av_entities_users_url: "Users" -# av_entities_active_instances_url: "Active Instances" -# av_entities_employer_list_url: "Employer List" -# av_other_sub_title: "Other" -# av_other_debug_base_url: "Base (for debugging base.jade)" -# u_title: "User List" -# lg_title: "Latest Games" + admin: + av_title: "Administrator Übersicht" + av_entities_sub_title: "Entitäten" + av_entities_users_url: "Benutzer" + av_entities_active_instances_url: "Aktive Instanzen" + av_entities_employer_list_url: "Arbeitgeberliste" + av_other_sub_title: "Sonstige" + av_other_debug_base_url: "Base (um base.jade zu debuggen)" + u_title: "Benutzerliste" + lg_title: "Letzte Spiele" # clas: "CLAs" -# community: -# main_title: "CodeCombat Community" + community: + main_title: "CodeCombat Community" # introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!" # level_editor_prefix: "Use the CodeCombat" # level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!" @@ -535,65 +535,65 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." # article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the" # article_editor_suffix: "and help CodeCombat players get the most out of their playtime." -# find_us: "Find us on these sites" + find_us: "Finde uns auf diesen Seiten" # contribute_to_the_project: "Contribute to the project" -# editor: -# main_title: "CodeCombat Editors" -# article_title: "Article Editor" -# thang_title: "Thang Editor" -# level_title: "Level Editor" + editor: + main_title: "CodeCombat Editoren" + article_title: "Artikel Editor" + thang_title: "Thang Editor" + level_title: "Level Editor" # achievement_title: "Achievement Editor" -# back: "Back" -# revert: "Revert" -# revert_models: "Revert Models" -# pick_a_terrain: "Pick A Terrain" -# small: "Small" + back: "Zurück" + revert: "Zurücksetzen" + revert_models: "Models zurücksetzen." + pick_a_terrain: "Wähle ein Terrain" + small: "Klein" # grassy: "Grassy" -# fork_title: "Fork New Version" -# fork_creating: "Creating Fork..." + fork_title: "Forke neue Version" + fork_creating: "Erzeuge Fork..." # randomize: "Randomize" -# more: "More" -# wiki: "Wiki" -# live_chat: "Live Chat" -# level_some_options: "Some Options?" -# level_tab_thangs: "Thangs" -# level_tab_scripts: "Scripts" -# level_tab_settings: "Settings" -# level_tab_components: "Components" -# level_tab_systems: "Systems" -# level_tab_thangs_title: "Current Thangs" -# level_tab_thangs_all: "All" -# level_tab_thangs_conditions: "Starting Conditions" -# level_tab_thangs_add: "Add Thangs" -# delete: "Delete" -# duplicate: "Duplicate" -# level_settings_title: "Settings" -# level_component_tab_title: "Current Components" -# level_component_btn_new: "Create New Component" -# level_systems_tab_title: "Current Systems" -# level_systems_btn_new: "Create New System" -# level_systems_btn_add: "Add System" -# level_components_title: "Back to All Thangs" -# level_components_type: "Type" -# level_component_edit_title: "Edit Component" -# level_component_config_schema: "Config Schema" -# level_component_settings: "Settings" -# level_system_edit_title: "Edit System" -# create_system_title: "Create New System" -# new_component_title: "Create New Component" -# new_component_field_system: "System" -# new_article_title: "Create a New Article" -# new_thang_title: "Create a New Thang Type" -# new_level_title: "Create a New Level" -# new_article_title_login: "Log In to Create a New Article" -# new_thang_title_login: "Log In to Create a New Thang Type" -# new_level_title_login: "Log In to Create a New Level" + more: "Mehr" + wiki: "Wiki" + live_chat: "Live Chat" + level_some_options: "Einige Einstellungsmöglichkeiten?" + level_tab_thangs: "Thangs" + level_tab_scripts: "Skripte" + level_tab_settings: "Einstellungen" + level_tab_components: "Komponenten" + level_tab_systems: "Systeme" + level_tab_thangs_title: "Aktuelle Thangs" + level_tab_thangs_all: "Alle" + level_tab_thangs_conditions: "Startbedingungen" + level_tab_thangs_add: "Thangs hinzufügen" + delete: "Löschen" + duplicate: "Duplizieren" + level_settings_title: "Einstellungen" + level_component_tab_title: "Aktuelle Komponenten" + level_component_btn_new: "neue Komponente erstellen" + level_systems_tab_title: "Aktuelle Systeme" + level_systems_btn_new: "neues System erstellen" + level_systems_btn_add: "System hinzufügen" + level_components_title: "Zurück zu allen Thangs" + level_components_type: "Typ" + level_component_edit_title: "Komponente bearbeiten" + level_component_config_schema: "Konfigurationsschema" + level_component_settings: "Einstellungen" + level_system_edit_title: "System bearbeiten" + create_system_title: "neues System erstellen" + new_component_title: "Neue Komponente erstellen" + new_component_field_system: "System" + new_article_title: "Erstelle einen neuen Artikel" + new_thang_title: "Erstelle einen neuen Thang-Typen" + new_level_title: "Erstelle ein neues Level" + new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen" + new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen" + new_level_title_login: "Melde dich an um ein neues Level zu erstellen" # new_achievement_title: "Create a New Achievement" # new_achievement_title_login: "Log In to Create a New Achievement" -# article_search_title: "Search Articles Here" -# thang_search_title: "Search Thang Types Here" -# level_search_title: "Search Levels Here" + article_search_title: "Durchsuche Artikel hier" + thang_search_title: "Durchsuche Thang-Typen hier" + level_search_title: "Durchsuche Levels hier" # achievement_search_title: "Search Achievements" # read_only_warning2: "Note: you can't save any edits here, because you're not logged in." # no_achievements: "No achievements have been added for this level yet." @@ -601,104 +601,104 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # achievement_query_goals: "Key achievement off of level goals" # level_completion: "Level Completion" -# article: -# edit_btn_preview: "Preview" -# edit_article_title: "Edit Article" + article: + edit_btn_preview: "Vorschau" + edit_article_title: "Artikel bearbeiten" -# general: -# and: "and" -# name: "Name" -# date: "Date" -# body: "Body" -# version: "Version" -# commit_msg: "Commit Message" -# version_history: "Version History" -# version_history_for: "Version History for: " -# result: "Result" -# results: "Results" -# description: "Description" -# or: "or" -# subject: "Subject" -# email: "Email" -# password: "Password" -# message: "Message" -# code: "Code" -# ladder: "Ladder" -# when: "When" -# opponent: "Opponent" -# rank: "Rank" -# score: "Score" -# win: "Win" -# loss: "Loss" -# tie: "Tie" -# easy: "Easy" -# medium: "Medium" -# hard: "Hard" -# player: "Player" + general: + and: "und" + name: "Name" + date: "Datum" + body: "Inhalt" + version: "Version" + commit_msg: "Commit Nachricht" + version_history: "Versionshistorie" + version_history_for: "Versionsgeschichte für: " + result: "Ergebnis" + results: "Ergebnisse" + description: "Beschreibung" + or: "oder" + subject: "Betreff" + email: "Email" + password: "Passwort" + message: "Nachricht" + code: "Code" + ladder: "Rangliste" + when: "Wann" + opponent: "Gegner" + rank: "Rang" + score: "Punktzahl" + win: "Sieg" + loss: "Niederlage" + tie: "Unentschieden" + easy: "Einfach" + medium: "Mittel" + hard: "Schwer" + player: "Spieler" -# about: -# who_is_codecombat: "Who is CodeCombat?" -# why_codecombat: "Why CodeCombat?" -# who_description_prefix: "together started CodeCombat in 2013. We also created " -# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters." -# who_description_ending: "Now it's time to teach people to write code." -# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that." -# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it." -# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like" -# why_paragraph_3_italic: "yay a badge" -# why_paragraph_3_center: "but fun like" -# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!" -# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing." -# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age." -# why_ending: "And hey, it's free. " -# why_ending_url: "Start wizarding now!" -# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere." -# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one." -# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat." -# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy." -# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online." + about: + who_is_codecombat: "Wer ist CodeCombat?" + why_codecombat: "Warum CodeCombat?" + who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem " + who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen." + who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen." + why_paragraph_1: "Als er Skritter machte, wusste George nicht wie man programmiert und war permanent darüber frustriert, dass er seine Ideen nicht umsetzen konnte. Danach versuchte er es zu lernen, aber das ging ihm zu langsam. Sein Mitbewohner versuchte Codecademy, als er sich umorientierte und aufhörte zu lehren, aber \"langweilte sich\". Jede Woche begann ein neuer Freund mit Codecademy und ließ es dann wieder bleiben. Wir erkannten, dass es das gleiche Problem war, welches wir mit Skritter gelöst hatten: Leute lernen eine Fähigkeit mittels langsamer, intersiver Lerneinheiten, wobei sie schnelle, umfassende Übung bräuchten. Wir kennen Abhilfe." + why_paragraph_2: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben." + why_paragraph_3_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie" + why_paragraph_3_italic: "jau, 'ne Plakette" + why_paragraph_3_center: "sondern Spaß wie" + why_paragraph_3_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !" + why_paragraph_3_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache." + why_paragraph_4: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters." + why_ending: "Und hey, es kostet nichts. " + why_ending_url: "Beginne jetzt zu zaubern!" + george_description: "CEO, Businesstyp, Web Designer, Game Designer und Champion der Programmieranfänger überall." + scott_description: "Außergewöhnlicher Programmierer, Softwarearchitekt, Küchenzauberer und Finanzmeister. Scott ist der Vernünftige." + nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen." + jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen." + michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen." # matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee." -# legal: -# page_title: "Legal" -# opensource_intro: "CodeCombat is free to play and completely open source." -# opensource_description_prefix: "Check out " -# github_url: "our GitHub" -# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See " -# archmage_wiki_url: "our Archmage wiki" -# opensource_description_suffix: "for a list of the software that makes this game possible." -# practices_title: "Respectful Best Practices" -# practices_description: "These are our promises to you, the player, in slightly less legalese." -# privacy_title: "Privacy" -# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent." -# security_title: "Security" -# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems." -# email_title: "Email" -# email_description_prefix: "We will not inundate you with spam. Through" -# email_settings_url: "your email settings" -# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time." -# cost_title: "Cost" -# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:" -# recruitment_title: "Recruitment" -# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life." -# url_hire_programmers: "No one can hire programmers fast enough" -# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you" -# recruitment_description_italic: "a lot" -# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan." -# copyrights_title: "Copyrights and Licenses" + legal: + page_title: "Rechtliches" + opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source." + opensource_description_prefix: "Schau dir " + github_url: "unsere GitHub-Seite" + opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in " + archmage_wiki_url: "unserem Erzmagier-Wiki" + opensource_description_suffix: " an, welche Software dieses Spiel möglich macht." + practices_title: "Best Practices" + practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch." + privacy_title: "Datenschutz" + privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden." + security_title: "Datensicherheit" + security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern." + email_title: "Email" + email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels" + email_settings_url: "deiner Emaileinstellungen" + email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen." + cost_title: "Kosten" + cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:" + recruitment_title: "Recruiting" + recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität." + url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen." + recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir " + recruitment_description_italic: "jede Menge" + recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan." + copyrights_title: "Copyrights und Lizenzen" # contributor_title: "Contributor License Agreement" # contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our" # cla_url: "CLA" # contributor_description_suffix: "to which you should agree before contributing." # code_title: "Code - MIT" # code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the" -# mit_license_url: "MIT license" + mit_license_url: "MIT Lizenz" # code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels." # art_title: "Art/Music - Creative Commons " # art_description_prefix: "All common content is available under the" # cc_license_url: "Creative Commons Attribution 4.0 International License" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" -# art_music: "Music" + art_music: "Musik" # art_sound: "Sound" # art_artwork: "Artwork" # art_sprites: "Sprites" @@ -716,13 +716,13 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # rights_writings: "Writings" # rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels." # rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not." -# nutshell_title: "In a Nutshell" + nutshell_title: "Zusammenfassung" # nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening." -# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence." + canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang." -# contribute: + contribute: # page_title: "Contributing" -# character_classes_title: "Character Classes" + character_classes_title: "Charakter Klassen" # introduction_desc_intro: "We have high hopes for CodeCombat." # introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, " # introduction_desc_github_url: "CodeCombat is totally open source" @@ -733,7 +733,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # alert_account_message: "To subscribe for class emails, you'll need to be logged in first." # archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." -# class_attributes: "Class Attributes" + class_attributes: "Klassenattribute" # archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." @@ -742,7 +742,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? " # join_desc_3: ", or find us in our " # join_desc_4: "and we'll go from there!" -# join_url_email: "Email us" + join_url_email: "Emaile uns" # join_url_hipchat: "public HipChat room" # more_about_archmage: "Learn More About Becoming an Archmage" # archmage_subscribe_desc: "Get emails on new coding opportunities and announcements." @@ -775,7 +775,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # scribe_introduction_url_mozilla: "Mozilla Developer Network" # scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you." # scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others." -# contact_us_url: "Contact us" + contact_us_url: "Kontaktiere uns" # scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!" # more_about_scribe: "Learn More About Becoming a Scribe" # scribe_subscribe_desc: "Get emails about article writing announcements." @@ -798,44 +798,44 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # more_about_ambassador: "Learn More About Becoming an Ambassador" # ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments." # changes_auto_save: "Changes are saved automatically when you toggle checkboxes." -# diligent_scribes: "Our Diligent Scribes:" -# powerful_archmages: "Our Powerful Archmages:" -# creative_artisans: "Our Creative Artisans:" -# brave_adventurers: "Our Brave Adventurers:" -# translating_diplomats: "Our Translating Diplomats:" -# helpful_ambassadors: "Our Helpful Ambassadors:" + diligent_scribes: "Unsere fleißgen Schreiber:" + powerful_archmages: "Unsere mächtigen Erzmagier:" + creative_artisans: "Unsere kreativen Handwerker:" + brave_adventurers: "Unsere mutigen Abenteurer:" + translating_diplomats: "Unsere übersetzenden Diplomaten:" + helpful_ambassadors: "Unsere hilfreichen Botschafter:" -# classes: -# archmage_title: "Archmage" -# archmage_title_description: "(Coder)" -# artisan_title: "Artisan" -# artisan_title_description: "(Level Builder)" -# adventurer_title: "Adventurer" -# adventurer_title_description: "(Level Playtester)" -# scribe_title: "Scribe" -# scribe_title_description: "(Article Editor)" -# diplomat_title: "Diplomat" -# diplomat_title_description: "(Translator)" -# ambassador_title: "Ambassador" -# ambassador_title_description: "(Support)" + classes: + archmage_title: "Erzmagier" + archmage_title_description: "(Programmierer)" + artisan_title: "Handwerker" + artisan_title_description: "(Level Entwickler)" + adventurer_title: "Abenteurer" + adventurer_title_description: "(Level Spieltester)" + scribe_title: "Schreiber" + scribe_title_description: "(Artikel Editor)" + diplomat_title: "Diplomat" + diplomat_title_description: "(Übersetzer)" + ambassador_title: "Botschafter" + ambassador_title_description: "(Support)" -# ladder: -# please_login: "Please log in first before playing a ladder game." -# my_matches: "My Matches" -# simulate: "Simulate" + ladder: + please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst." + my_matches: "Meine Matches" + simulate: "Simuliere" # simulation_explanation: "By simulating games you can get your game ranked faster!" -# simulate_games: "Simulate Games!" + simulate_games: "Simuliere Spiele!" # simulate_all: "RESET AND SIMULATE GAMES" -# games_simulated_by: "Games simulated by you:" -# games_simulated_for: "Games simulated for you:" -# games_simulated: "Games simulated" -# games_played: "Games played" -# ratio: "Ratio" + games_simulated_by: "Spiele die durch dich simuliert worden:" + games_simulated_for: "Spiele die für dich simuliert worden:" + games_simulated: "simulierte Spiele" + games_played: "gespielte Spiele" + ratio: "Ratio" # leaderboard: "Leaderboard" # battle_as: "Battle as " -# summary_your: "Your " -# summary_matches: "Matches - " -# summary_wins: " Wins, " + summary_your: "Deine " + summary_matches: "Matches - " + summary_wins: " Siege, " # summary_losses: " Losses" # rank_no_code: "No New Code to Rank" # rank_my_game: "Rank My Game!" @@ -848,41 +848,41 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in." # no_ranked_matches_pre: "No ranked matches for the " # no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked." -# choose_opponent: "Choose an Opponent" + choose_opponent: "Wähle einen Gegner" # select_your_language: "Select your language!" -# tutorial_play: "Play Tutorial" -# tutorial_recommended: "Recommended if you've never played before" -# tutorial_skip: "Skip Tutorial" + tutorial_play: "Spiele Tutorial" + tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast." + tutorial_skip: "Überspringe Tutorial" # tutorial_not_sure: "Not sure what's going on?" -# tutorial_play_first: "Play the Tutorial first." -# simple_ai: "Simple AI" -# warmup: "Warmup" -# vs: "VS" -# friends_playing: "Friends Playing" -# log_in_for_friends: "Log in to play with your friends!" -# social_connect_blurb: "Connect and play against your friends!" + tutorial_play_first: "Spiele zuerst das Tutorial." + simple_ai: "Einfache KI" + warmup: "Aufwärmen" + vs: "VS" + friends_playing: "spielende Freunde" + log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!" + social_connect_blurb: "Verbinde und spiele gegen deine Freunde!" # invite_friends_to_battle: "Invite your friends to join you in battle!" # fight: "Fight!" # watch_victory: "Watch your victory" # defeat_the: "Defeat the" -# tournament_ends: "Tournament ends" -# tournament_ended: "Tournament ended" -# tournament_rules: "Tournament Rules" + tournament_ends: "Turnier endet" + tournament_ended: "Turnier beendet" + tournament_rules: "Turnier-Regeln" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details" # tournament_blurb_blog: "on our blog" -# rules: "Rules" -# winners: "Winners" + rules: "Regeln" + winners: "Gewinner" -# ladder_prizes: -# title: "Tournament Prizes" + ladder_prizes: + title: "Turnierpreise" # blurb_1: "These prizes will be awarded according to" # blurb_2: "the tournament rules" # blurb_3: "to the top human and ogre players." -# blurb_4: "Two teams means double the prizes!" + blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!" # blurb_5: "(There will be two first place winners, two second-place winners, etc.)" -# rank: "Rank" -# prizes: "Prizes" + rank: "Rang" + prizes: "Gewinne" # total_value: "Total Value" # in_cash: "in cash" # custom_wizard: "Custom CodeCombat Wizard" @@ -891,72 +891,72 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: # credits: "credits" # one_month_coupon: "coupon: choose either Rails or HTML" # one_month_discount: "discount, 30% off: choose either Rails or HTML" -# license: "license" -# oreilly: "ebook of your choice" + license: "Lizenz" + oreilly: "Ebook deiner Wahl" -# loading_error: -# could_not_load: "Error loading from server" -# connection_failure: "Connection failed." -# unauthorized: "You need to be signed in. Do you have cookies disabled?" -# forbidden: "You do not have the permissions." -# not_found: "Not found." -# not_allowed: "Method not allowed." -# timeout: "Server timeout." -# conflict: "Resource conflict." -# bad_input: "Bad input." -# server_error: "Server error." -# unknown: "Unknown error." + loading_error: + could_not_load: "Fehler beim Laden vom Server" + connection_failure: "Verbindung fehlgeschlagen." + unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?" + forbidden: "Sie haben nicht die nötigen Berechtigungen." + not_found: "Nicht gefunden." + not_allowed: "Methode nicht erlaubt." + timeout: "Server timeout." + conflict: "Resourcen Konflikt." + bad_input: "Falsche Eingabe." + server_error: "Server Fehler." + unknown: "Unbekannter Fehler." -# resources: -# your_sessions: "Your Sessions" -# level: "Level" -# social_network_apis: "Social Network APIs" -# facebook_status: "Facebook Status" -# facebook_friends: "Facebook Friends" -# facebook_friend_sessions: "Facebook Friend Sessions" -# gplus_friends: "G+ Friends" -# gplus_friend_sessions: "G+ Friend Sessions" + resources: + your_sessions: "Meine Sessions" + level: "Level" + social_network_apis: "Social Network APIs" + facebook_status: "Facebook Status" + facebook_friends: "Facebook Freunde" + facebook_friend_sessions: "Facebook Freunde Sessions" + gplus_friends: "G+ Freunde" + gplus_friend_sessions: "G+ Freunde Sessions" # leaderboard: "Leaderboard" -# user_schema: "User Schema" -# user_profile: "User Profile" + user_schema: "Benutzerschema" + user_profile: "Benutzerprofil" # patches: "Patches" # patched_model: "Source Document" -# model: "Model" -# system: "System" -# component: "Component" -# components: "Components" -# thang: "Thang" -# thangs: "Thangs" -# level_session: "Your Session" -# opponent_session: "Opponent Session" -# article: "Article" -# user_names: "User Names" -# thang_names: "Thang Names" -# files: "Files" -# top_simulators: "Top Simulators" + model: "Model" + system: "System" + component: "Komponente" + components: "Komponenten" + thang: "Thang" + thangs: "Thangs" + level_session: "Deine Session" + opponent_session: "Gegner-Session" + article: "Artikel" + user_names: "Benutzernamen" + thang_names: "Thang Namen" + files: "Dateien" + top_simulators: "Top Simulatoren" # source_document: "Source Document" -# document: "Document" -# sprite_sheet: "Sprite Sheet" -# candidate_sessions: "Candidate Sessions" -# user_remark: "User Remark" -# versions: "Versions" -# items: "Items" + document: "Dokument" + sprite_sheet: "Sprite Sheet" + candidate_sessions: "Kandidat-Sessions" + user_remark: "Benutzerkommentar" + versions: "Versionen" + items: "Gegenstände" -# delta: -# added: "Added" -# modified: "Modified" -# deleted: "Deleted" + delta: + added: "hinzugefügt" + modified: "modifiziert" + deleted: "gelöscht" # moved_index: "Moved Index" # text_diff: "Text Diff" -# merge_conflict_with: "MERGE CONFLICT WITH" -# no_changes: "No Changes" + merge_conflict_with: "MERGE KONFLIKT MIT" + no_changes: "Keine Änderungen" # user: # stats: "Stats" -# singleplayer_title: "Singleplayer Levels" -# multiplayer_title: "Multiplayer Levels" + singleplayer_title: "Einzelspieler Levels" + multiplayer_title: "Mehrspieler Levels" # achievements_title: "Achievements" -# last_played: "Last Played" + last_played: "Zuletzt gespielt" # status: "Status" # status_completed: "Completed" # status_unfinished: "Unfinished" diff --git a/app/locale/de-DE.coffee b/app/locale/de-DE.coffee index 7726401ad..ed5bed64e 100644 --- a/app/locale/de-DE.coffee +++ b/app/locale/de-DE.coffee @@ -103,11 +103,11 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: for_beginners: "Für Anfänger" multiplayer: "Mehrspieler" for_developers: "Für Entwickler" -# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." + javascript_blurb: "Die Sprache des Web. Geeignet für die Erstellung von Webseiten, WebApps, HTML5 Spielen und Servern.." # python_blurb: "Simple yet powerful, Python is a great general purpose programming language." -# coffeescript_blurb: "Nicer JavaScript syntax." -# clojure_blurb: "A modern Lisp." -# lua_blurb: "Game scripting language." + coffeescript_blurb: "Schönere JavaScript Syntax." + clojure_blurb: "Ein modernes Lisp." + lua_blurb: "Skriptsprache für Spiele." # io_blurb: "Simple but obscure." play: @@ -179,7 +179,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: new_password: "Neues Passwort" new_password_verify: "Passwort verifizieren" email_subscriptions: "Email Abonnements" -# email_subscriptions_none: "No Email Subscriptions." + email_subscriptions_none: "Keine Email Abonnements." email_announcements: "Ankündigungen" email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account." email_notifications: "Benachrichtigungen" @@ -197,7 +197,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: error_saving: "Fehler beim Speichern" saved: "Änderungen gespeichert" password_mismatch: "Passwörter stimmen nicht überein." -# password_repeat: "Please repeat your password." + password_repeat: "Bitte wiederhole dein Passwort." job_profile: "Jobprofil" job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde." job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer" @@ -212,7 +212,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: profile_for_suffix: "" # featured: "Featured" # not_featured: "Not Featured" -# looking_for: "Looking for:" + looking_for: "Suche nach:" last_updated: "zuletzt geändert:" contact: "Kontakt" # active: "Looking for interview offers now" @@ -359,13 +359,13 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: customize_wizard: "Bearbeite den Zauberer" home: "Startseite" # stop: "Stop" -# game_menu: "Game Menu" + game_menu: "Spielmenü" guide: "Hilfe" restart: "Neustart" goals: "Ziele" -# success: "Success!" -# incomplete: "Incomplete" -# timed_out: "Ran out of time" + success: "Erfolgreich!" + incomplete: "Unvollständig" + timed_out: "Zeit abgelaufen" # failing: "Failing" action_timeline: "Aktionszeitstrahl" click_to_select: "Klicke auf eine Einheit, um sie auszuwählen." @@ -425,7 +425,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela" tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds" tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay" -# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem." + tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem." time_current: "Aktuell" time_total: "Total" time_goto: "Gehe zu" @@ -433,19 +433,19 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: # infinite_loop_reset_level: "Reset Level" infinite_loop_comment_out: "Meinen Code auskommentieren" - game_menu: +# game_menu: # inventory_tab: "Inventory" -# choose_hero_tab: "Restart Level" -# save_load_tab: "Save/Load" -# options_tab: "Options" + choose_hero_tab: "Level neustarten" + save_load_tab: "Speichere/Lade" + options_tab: "Optionen" # guide_tab: "Guide" - multiplayer_tab: "Multiplayer" + multiplayer_tab: "Mehrspieler" # inventory_caption: "Equip your hero" # choose_hero_caption: "Choose hero, language" # save_load_caption: "... and view history" -# options_caption: "Configure settings" + options_caption: "Konfiguriere Einstellungen" # guide_caption: "Docs and tips" -# multiplayer_caption: "Play with friends!" + multiplayer_caption: "Spiele mit Freunden!" # inventory: # temp: "Temp" @@ -458,9 +458,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: # granularity_change_history: "History" options: -# general_options: "General Options" -# music_label: "Music" -# music_description: "Turn background music on/off." + general_options: "Allgemeine Einstellungen" + music_label: "Musik" + music_description: "Schalte Hintergrundmusik an/aus." # autorun_label: "Autorun" # autorun_description: "Control automatic code execution." editor_config: "Editor Einstellungen" @@ -472,8 +472,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: editor_config_keybindings_label: "Tastenbelegung" editor_config_keybindings_default: "Standard (Ace)" editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu" -# editor_config_livecompletion_label: "Live Autocompletion" -# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing." + editor_config_livecompletion_label: "Live Auto-Vervollständigung" + editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst." editor_config_invisibles_label: "Zeige unsichtbare Zeichen" editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an." editor_config_indentguides_label: "Zeige Einrückungshilfe" @@ -485,9 +485,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: # temp: "Temp" multiplayer: - multiplayer_title: "Multiplayer Einstellungen" + multiplayer_title: "Mehrspieler Einstellungen" # multiplayer_toggle: "Enable multiplayer" -# multiplayer_toggle_description: "Allow others to join your game." + multiplayer_toggle_description: "Erlaube anderen an deinem Spiel teilzunehmen." multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will." multiplayer_hint_label: "Hinweis:" multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren." @@ -521,7 +521,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: av_entities_active_instances_url: "Aktive Instanzen" av_entities_employer_list_url: "Arbeitgeberliste" av_other_sub_title: "Sonstige" -# av_other_debug_base_url: "Base (for debugging base.jade)" + av_other_debug_base_url: "Base (um base.jade zu debuggen)" u_title: "Benutzerliste" lg_title: "Letzte Spiele" # clas: "CLAs" @@ -535,7 +535,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." # article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the" # article_editor_suffix: "and help CodeCombat players get the most out of their playtime." -# find_us: "Find us on these sites" + find_us: "Finde uns auf diesen Seiten" # contribute_to_the_project: "Contribute to the project" editor: @@ -547,8 +547,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: back: "Zurück" revert: "Zurücksetzen" revert_models: "Models zurücksetzen." -# pick_a_terrain: "Pick A Terrain" -# small: "Small" + pick_a_terrain: "Wähle ein Terrain" + small: "Klein" # grassy: "Grassy" fork_title: "Forke neue Version" fork_creating: "Erzeuge Fork..." @@ -608,7 +608,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: general: and: "und" name: "Name" -# date: "Date" + date: "Datum" body: "Inhalt" version: "Version" commit_msg: "Commit Nachricht" @@ -685,20 +685,20 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir " recruitment_description_italic: "jede Menge" recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan." -# copyrights_title: "Copyrights and Licenses" + copyrights_title: "Copyrights und Lizenzen" # contributor_title: "Contributor License Agreement" # contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our" # cla_url: "CLA" # contributor_description_suffix: "to which you should agree before contributing." # code_title: "Code - MIT" # code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the" -# mit_license_url: "MIT license" + mit_license_url: "MIT Lizenz" # code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels." # art_title: "Art/Music - Creative Commons " # art_description_prefix: "All common content is available under the" # cc_license_url: "Creative Commons Attribution 4.0 International License" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" -# art_music: "Music" + art_music: "Musik" # art_sound: "Sound" # art_artwork: "Artwork" # art_sprites: "Sprites" @@ -733,7 +733,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: # alert_account_message: "To subscribe for class emails, you'll need to be logged in first." # archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." -# class_attributes: "Class Attributes" + class_attributes: "Klassenattribute" # archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." @@ -865,8 +865,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: # fight: "Fight!" # watch_victory: "Watch your victory" # defeat_the: "Defeat the" -# tournament_ends: "Tournament ends" -# tournament_ended: "Tournament ended" + tournament_ends: "Turnier endet" + tournament_ended: "Turnier beendet" tournament_rules: "Turnier-Regeln" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details" @@ -875,7 +875,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: winners: "Gewinner" ladder_prizes: - title: "Turnier Preise" + title: "Turnierpreise" # blurb_1: "These prizes will be awarded according to" # blurb_2: "the tournament rules" # blurb_3: "to the top human and ogre players." @@ -938,9 +938,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: document: "Dokument" sprite_sheet: "Sprite Sheet" candidate_sessions: "Kandidat-Sessions" -# user_remark: "User Remark" -# versions: "Versions" -# items: "Items" + user_remark: "Benutzerkommentar" + versions: "Versionen" + items: "Gegenstände" delta: added: "hinzugefügt" @@ -948,15 +948,15 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: deleted: "gelöscht" # moved_index: "Moved Index" # text_diff: "Text Diff" -# merge_conflict_with: "MERGE CONFLICT WITH" -# no_changes: "No Changes" + merge_conflict_with: "MERGE KONFLIKT MIT" + no_changes: "Keine Änderungen" # user: # stats: "Stats" -# singleplayer_title: "Singleplayer Levels" -# multiplayer_title: "Multiplayer Levels" + singleplayer_title: "Einzelspieler Levels" + multiplayer_title: "Mehrspieler Levels" # achievements_title: "Achievements" -# last_played: "Last Played" + last_played: "Zuletzt gespielt" # status: "Status" # status_completed: "Completed" # status_unfinished: "Unfinished" diff --git a/app/locale/de.coffee b/app/locale/de.coffee index 91a105ded..ec1df6b59 100644 --- a/app/locale/de.coffee +++ b/app/locale/de.coffee @@ -103,11 +103,11 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra for_beginners: "Für Anfänger" multiplayer: "Mehrspieler" for_developers: "Für Entwickler" -# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." + javascript_blurb: "Die Sprache des Web. Geeignet für die Erstellung von Webseiten, WebApps, HTML5 Spielen und Servern.." # python_blurb: "Simple yet powerful, Python is a great general purpose programming language." -# coffeescript_blurb: "Nicer JavaScript syntax." -# clojure_blurb: "A modern Lisp." -# lua_blurb: "Game scripting language." + coffeescript_blurb: "Schönere JavaScript Syntax." + clojure_blurb: "Ein modernes Lisp." + lua_blurb: "Skriptsprache für Spiele." # io_blurb: "Simple but obscure." play: @@ -179,7 +179,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra new_password: "Neues Passwort" new_password_verify: "Passwort verifizieren" email_subscriptions: "Email Abonnements" -# email_subscriptions_none: "No Email Subscriptions." + email_subscriptions_none: "Keine Email Abonnements." email_announcements: "Ankündigungen" email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account." email_notifications: "Benachrichtigungen" @@ -197,7 +197,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra error_saving: "Fehler beim Speichern" saved: "Änderungen gespeichert" password_mismatch: "Passwörter stimmen nicht überein." -# password_repeat: "Please repeat your password." + password_repeat: "Bitte wiederhole dein Passwort." job_profile: "Jobprofil" job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde." job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer" @@ -212,7 +212,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra profile_for_suffix: "" # featured: "Featured" # not_featured: "Not Featured" -# looking_for: "Looking for:" + looking_for: "Suche nach:" last_updated: "zuletzt geändert:" contact: "Kontakt" # active: "Looking for interview offers now" @@ -359,13 +359,13 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra customize_wizard: "Bearbeite den Zauberer" home: "Startseite" # stop: "Stop" -# game_menu: "Game Menu" + game_menu: "Spielmenü" guide: "Hilfe" restart: "Neustart" goals: "Ziele" -# success: "Success!" -# incomplete: "Incomplete" -# timed_out: "Ran out of time" + success: "Erfolgreich!" + incomplete: "Unvollständig" + timed_out: "Zeit abgelaufen" # failing: "Failing" action_timeline: "Aktionszeitstrahl" click_to_select: "Klicke auf eine Einheit, um sie auszuwählen." @@ -425,7 +425,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela" tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds" tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay" -# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem." + tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem." time_current: "Aktuell" time_total: "Total" time_goto: "Gehe zu" @@ -435,17 +435,17 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra # game_menu: # inventory_tab: "Inventory" -# choose_hero_tab: "Restart Level" -# save_load_tab: "Save/Load" -# options_tab: "Options" + choose_hero_tab: "Level neustarten" + save_load_tab: "Speichere/Lade" + options_tab: "Optionen" # guide_tab: "Guide" -# multiplayer_tab: "Multiplayer" + multiplayer_tab: "Mehrspieler" # inventory_caption: "Equip your hero" # choose_hero_caption: "Choose hero, language" # save_load_caption: "... and view history" -# options_caption: "Configure settings" + options_caption: "Konfiguriere Einstellungen" # guide_caption: "Docs and tips" -# multiplayer_caption: "Play with friends!" + multiplayer_caption: "Spiele mit Freunden!" # inventory: # temp: "Temp" @@ -458,9 +458,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra # granularity_change_history: "History" options: -# general_options: "General Options" -# music_label: "Music" -# music_description: "Turn background music on/off." + general_options: "Allgemeine Einstellungen" + music_label: "Musik" + music_description: "Schalte Hintergrundmusik an/aus." # autorun_label: "Autorun" # autorun_description: "Control automatic code execution." editor_config: "Editor Einstellungen" @@ -472,8 +472,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra editor_config_keybindings_label: "Tastenbelegung" editor_config_keybindings_default: "Standard (Ace)" editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu" -# editor_config_livecompletion_label: "Live Autocompletion" -# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing." + editor_config_livecompletion_label: "Live Auto-Vervollständigung" + editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst." editor_config_invisibles_label: "Zeige unsichtbare Zeichen" editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an." editor_config_indentguides_label: "Zeige Einrückungshilfe" @@ -485,9 +485,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra # temp: "Temp" multiplayer: - multiplayer_title: "Multiplayer Einstellungen" + multiplayer_title: "Mehrspieler Einstellungen" # multiplayer_toggle: "Enable multiplayer" -# multiplayer_toggle_description: "Allow others to join your game." + multiplayer_toggle_description: "Erlaube anderen an deinem Spiel teilzunehmen." multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will." multiplayer_hint_label: "Hinweis:" multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren." @@ -521,7 +521,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra av_entities_active_instances_url: "Aktive Instanzen" av_entities_employer_list_url: "Arbeitgeberliste" av_other_sub_title: "Sonstige" -# av_other_debug_base_url: "Base (for debugging base.jade)" + av_other_debug_base_url: "Base (um base.jade zu debuggen)" u_title: "Benutzerliste" lg_title: "Letzte Spiele" # clas: "CLAs" @@ -535,7 +535,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." # article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the" # article_editor_suffix: "and help CodeCombat players get the most out of their playtime." -# find_us: "Find us on these sites" + find_us: "Finde uns auf diesen Seiten" # contribute_to_the_project: "Contribute to the project" editor: @@ -547,8 +547,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra back: "Zurück" revert: "Zurücksetzen" revert_models: "Models zurücksetzen." -# pick_a_terrain: "Pick A Terrain" -# small: "Small" + pick_a_terrain: "Wähle ein Terrain" + small: "Klein" # grassy: "Grassy" fork_title: "Forke neue Version" fork_creating: "Erzeuge Fork..." @@ -608,7 +608,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra general: and: "und" name: "Name" -# date: "Date" + date: "Datum" body: "Inhalt" version: "Version" commit_msg: "Commit Nachricht" @@ -685,20 +685,20 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir " recruitment_description_italic: "jede Menge" recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan." -# copyrights_title: "Copyrights and Licenses" + copyrights_title: "Copyrights und Lizenzen" # contributor_title: "Contributor License Agreement" # contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our" # cla_url: "CLA" # contributor_description_suffix: "to which you should agree before contributing." # code_title: "Code - MIT" # code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the" -# mit_license_url: "MIT license" + mit_license_url: "MIT Lizenz" # code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels." # art_title: "Art/Music - Creative Commons " # art_description_prefix: "All common content is available under the" # cc_license_url: "Creative Commons Attribution 4.0 International License" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" -# art_music: "Music" + art_music: "Musik" # art_sound: "Sound" # art_artwork: "Artwork" # art_sprites: "Sprites" @@ -733,7 +733,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra # alert_account_message: "To subscribe for class emails, you'll need to be logged in first." # archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." -# class_attributes: "Class Attributes" + class_attributes: "Klassenattribute" # archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." @@ -938,9 +938,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra document: "Dokument" sprite_sheet: "Sprite Sheet" candidate_sessions: "Kandidat-Sessions" -# user_remark: "User Remark" -# versions: "Versions" -# items: "Items" + user_remark: "Benutzerkommentar" + versions: "Versionen" + items: "Gegenstände" delta: added: "hinzugefügt" @@ -948,15 +948,15 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra deleted: "gelöscht" # moved_index: "Moved Index" # text_diff: "Text Diff" -# merge_conflict_with: "MERGE CONFLICT WITH" -# no_changes: "No Changes" + merge_conflict_with: "MERGE KONFLIKT MIT" + no_changes: "Keine Änderungen" # user: # stats: "Stats" -# singleplayer_title: "Singleplayer Levels" -# multiplayer_title: "Multiplayer Levels" + singleplayer_title: "Einzelspieler Levels" + multiplayer_title: "Mehrspieler Levels" # achievements_title: "Achievements" -# last_played: "Last Played" + last_played: "Zuletzt gespielt" # status: "Status" # status_completed: "Completed" # status_unfinished: "Unfinished"