Merged big .executing arrow.

This commit is contained in:
Nick Winter 2014-11-07 16:06:14 -08:00
commit cfff09b01e
44 changed files with 398 additions and 240 deletions

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@ -193,6 +193,8 @@ module.exports = class CocoRouter extends Backbone.Router
onNavigate: (e) ->
manualView = e.view or e.viewClass
if (e.route is document.location.pathname) and not manualView
return document.location.reload()
@navigate e.route, {trigger: not manualView}
return unless manualView
if e.viewClass

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@ -1,8 +1,6 @@
CocoClass = require 'lib/CocoClass'
PlayHeroesModal = require 'views/play/modal/PlayHeroesModal'
InventoryModal = require 'views/game-menu/InventoryModal'
PlayLevelView = require 'views/play/level/PlayLevelView'
LadderView = require 'views/play/ladder/LadderView'
LevelSession = require 'models/LevelSession'
SuperModel = require 'models/SuperModel'
@ -10,7 +8,6 @@ module.exports = class LevelSetupManager extends CocoClass
constructor: (@options) ->
super()
@options.showDevBits = true #?
@supermodel = new SuperModel()
@session = @options.session
if @session
@ -71,6 +68,8 @@ module.exports = class LevelSetupManager extends CocoClass
onInventoryModalPlayClicked: ->
@navigatingToPlay = true
PlayLevelView = require 'views/play/level/PlayLevelView'
LadderView = require 'views/play/ladder/LadderView'
viewClass = if @options.levelPath is 'ladder' then LadderView else PlayLevelView
Backbone.Mediator.publish 'router:navigate', {
route: "/play/#{@options.levelPath || 'level'}/#{@options.levelID}"

View file

@ -28,7 +28,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
about: "О нас"
contact: "Контакты"
twitter_follow: "Подписаться"
# teachers: "Teachers"
teachers: "Учителям"
modal:
close: "Закрыть"
@ -51,11 +51,11 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
players: "игроки" # Hover over a level on /play
hours_played: "часов сыграно" # Hover over a level on /play
items: "Предметы" # Tooltip on item shop button from /play
# unlock: "Unlock" # For purchasing items and heroes
# confirm: "Confirm"
unlock: "Разблокировать" # For purchasing items and heroes
confirm: "Подтвердить"
# owned: "Owned" # For items you own
# locked: "Locked"
# skills_granted: "Skills Granted" # Property documentation details
skills_granted: "Умение получено" # Property documentation details
heroes: "Герои" # Tooltip on hero shop button from /play
achievements: "Достижения" # Tooltip on achievement list button from /play
account: "Аккаунт" # Tooltip on account button from /play
@ -81,8 +81,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
campaign_player_created_description: "... в которых вы сражаетесь с креативностью ваших друзей <a href=\"/contribute#artisan\">Ремесленников</a>."
campaign_classic_algorithms: "Классические принципы"
campaign_classic_algorithms_description: "... которые чаще всего встречаются в копьютерных науках."
# campaign_forest: "Forest Campaign"
# campaign_dungeon: "Dungeon Campaign"
campaign_forest: "Лесная кампания"
campaign_dungeon: "Кампания в подземелье"
login:
sign_up: "Создать аккаунт"
@ -109,12 +109,12 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
# recovery_sent: "Recovery email sent."
items:
# primary: "Primary"
# secondary: "Secondary"
primary: "Основное"
secondary: "Второстепенное"
armor: "Броня"
accessories: "Аксессуары"
misc: "Разное"
# books: "Books"
books: "Книги"
common:
loading: "Загрузка..."
@ -183,7 +183,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
play_level:
done: "Готово"
home: "На главную" # Not used any more, will be removed soon.
# level: "Level" # Like "Level: Dungeons of Kithgard"
level: "Уровень" # Like "Level: Dungeons of Kithgard"
skip: "Пропустить"
game_menu: "Меню игры"
guide: "Руководство"
@ -206,13 +206,13 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
victory_rate_the_level: "Оцените уровень:" # Only in old-style levels.
victory_return_to_ladder: "Вернуться к ладдеру"
victory_play_continue: "Продолжить"
# victory_play_skip: "Skip Ahead"
victory_play_skip: "Пропустить"
victory_play_next_level: "Следующий уровень"
# victory_play_more_practice: "More Practice"
# victory_play_too_easy: "Too Easy"
# victory_play_just_right: "Just Right"
# victory_play_too_hard: "Too Hard"
# victory_saving_progress: "Saving Progress"
victory_play_more_practice: "Попрактиковаться еще"
victory_play_too_easy: "Очень легко"
victory_play_just_right: "То, что надо"
victory_play_too_hard: "Очень сложно"
victory_saving_progress: "Процесс сохранения"
victory_go_home: "На главную" # Only in old-style levels.
victory_review: "Расскажите нам больше!" # Only in old-style levels.
victory_hour_of_code_done: "Вы закончили?"
@ -224,18 +224,18 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tome_cast_button_castable: "Читать заклинание" # Temporary, if tome_cast_button_run isn't translated.
tome_cast_button_casting: "Заклинание читается" # Temporary, if tome_cast_button_running isn't translated.
tome_cast_button_cast: "Заклинание прочитано" # Temporary, if tome_cast_button_ran isn't translated.
# tome_cast_button_run: "Run"
# tome_cast_button_running: "Running"
# tome_cast_button_ran: "Ran"
# tome_submit_button: "Submit"
# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
# tome_select_method: "Select a Method"
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_cast_button_run: "Запустить"
tome_cast_button_running: "В процессе"
tome_cast_button_ran: "Запущен"
tome_submit_button: "Отправить"
tome_reload_method: "Загрузить оригинальный код для этого метода" # Title text for individual method reload button.
tome_select_method: "Выбрать метод"
tome_see_all_methods: "Показать все методы, доступные для редактирования" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Выбрать кого-нибудь для "
tome_available_spells: "Доступные заклинания"
tome_your_skills: "Ваши навыки"
hud_continue: "Продолжить (Shift+Пробел)"
# hud_continue_short: "Continue"
hud_continue_short: "Продолжить"
code_saved: "Код сохранен"
skip_tutorial: "Пропуск (Esc)"
keyboard_shortcuts: "Горячие клавиши"
@ -285,22 +285,22 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
options_tab: "Настройки"
guide_tab: "Руководство"
multiplayer_tab: "Мультиплеер"
# auth_tab: "Sign Up"
auth_tab: "Зарегистрироваться"
inventory_caption: "Оденьте своего героя"
choose_hero_caption: "Выбор героя, языка"
# save_load_caption: "... and view history"
save_load_caption: "... и посмотреть историю"
options_caption: "Выбор настроек"
# guide_caption: "Docs and tips"
multiplayer_caption: "Играй с друзьями!"
# auth_caption: "Save your progress."
auth_caption: "Сохранить прогресс."
inventory:
choose_inventory: "Выбрать предметы"
# equipped_item: "Equipped"
# available_item: "Available"
# should_equip: "(double-click to equip)"
# equipped: "(equipped)"
# locked: "(locked)"
equipped_item: "Выбранный"
available_item: "Доступный"
should_equip: "(двойной клик чтобы одеть)"
equipped: "(выбранный)"
locked: "(заблокированный)"
choose_hero:
choose_hero: "Выберите героя"
@ -314,13 +314,13 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
io_blurb: "Простой, но непонятный."
status: "Статус"
weapons: "Оружие"
# attack: "Damage" # Can also translate as "Attack"
attack: "Урон" # Can also translate as "Attack"
health: "Жизнь"
speed: "Скорость"
# regeneration: "Regeneration"
# range: "Range" # As in "attack or visual range"
# blocks: "Blocks" # As in "this shield blocks this much damage"
# skills: "Skills"
regeneration: "Регенерация"
range: "Зона" # As in "attack or visual range"
blocks: "Блокирует" # As in "this shield blocks this much damage"
skills: "Умения"
save_load:
granularity_saved_games: "Сохранено"

View file

@ -123,3 +123,7 @@ module.exports =
'tome:winnability-updated': c.object {title: 'Winnability Updated', description: 'When we think we can now win (or can no longer win), we may want to emphasize the submit button versus the run button (or vice versa), so this fires when we get new goal states (even preloaded goal states) suggesting success or failure change.', required: ['winnable']},
winnable: {type: 'boolean'}
'tome:show-problem-alert': c.object {title: 'Show Problem Alert', description: 'A problem alert needs to be shown.', required: ['problem']},
problem: {type: 'object'}
lineOffsetPx: {type: ['number', 'undefined']}

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@ -2,87 +2,65 @@
#game-menu-modal
.close
// We have to style this indendently because it's not in the header (we don't have a header).
position: absolute
top: -5px
right: 0
padding: 15px
font-size: 28px
background-color: transparent
z-index: 1
@include opacity(0.60)
&:hover
@include opacity(1)
// Make room for an overlaid close button in the lower right (we don't have a footer).
.overlaid-close-button
position: absolute
right: 35px
bottom: 20px
#inventory-modal #available-equipment
bottom: 60px
//- Clear modal defaults
.modal-dialog
margin-top: 0
width: 963px
width: 820px
height: 570px
padding: 0
background: none
position: relative
top: 40px
.nav-tabs
h2
margin: 0
.auth-tab
//- Background
#game-menu-background
position: absolute
top: -146px
left: -3px
//- Nav bar
#game-menu-nav
position: absolute
top: 53px
left: 42px
width: 178px
li
background: url(/images/pages/play/modal/menu-tab.png)
padding: 5px
margin: -5px 0
height: 80px
padding: 0
&.active
background: url(/images/pages/play/modal/menu-tab-selected.png)
width: 197px
a
h2, em
pointer-events: none
font-size: 18px
line-height: 50px
background: none
color: rgb(195,153,124)
font-weight: bold
padding: 14px 20px
font-family: Open Sans Condensed
text-transform: uppercase
.tab-pane
h3:first-child
margin-top: 0
.glyphicon
margin-right: 6px
// http://stackoverflow.com/questions/18432577/stacked-tabs-in-bootstrap-3
.tabs-left
> .nav-tabs
float: left
width: 185px
border-bottom: 0
> .tab-content
padding: 0px 15px
margin-left: 185px
.tab-content > .tab-pane, .pill-content > .pill-pane
display: none
.tab-content > .active, .pill-content > .active
display: block
.tabs-left
> .nav-tabs > li
float: none
> a
min-width: 74px
margin-right: 0
margin-bottom: 0
.tabs-left > .nav-tabs
border-right: 1px solid #ddd
> li > a
margin-right: -1px
-webkit-border-radius: 4px 0 0 4px
-moz-border-radius: 4px 0 0 4px
border-radius: 4px 0 0 4px
&:hover, &:focus
border-color: #eee #ddd #eee #eee
> .active a
&, &:hover, &:focus
border-color: #ddd transparent #ddd #ddd
*border-right-color: #fff
//- Tab panels
.game-menu-tab-content
position: absolute
left: 219px
top: 21px
width: 571px
height: 518px
padding: 50px
overflow: scroll

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@ -1,34 +1,126 @@
@import "app/styles/bootstrap/variables"
#options-view
.select-group, .slider-group
display: block
min-height: 20px
margin-top: 10px
margin-bottom: 10px
padding-left: 20px
vertical-align: middle
//- Volume slider
#volume-group
position: relative
width: 100%
height: 25px
margin: 15px 0
& > *
position: absolute
.ui-slider
left: 40px
right: 40px
top: 4px
background-color: rgb(248,169,67)
border: 4px solid rgb(26,21,18)
height: 18px
border-radius: 18px
.ui-slider-handle
background-color: rgb(26,21,18)
width: 28px
height: 28px
border-radius: 28px
top: -9px
outline: 0
.glyphicon
font-size: 30px
top: -2px
color: rgb(26,21,18)
.glyphicon-volume-down
position: absolute
left: 0
.glyphicon-volume-up
position: absolute
right: 0
//- header, horizontal rule
.hr
width: 100%
height: 10px
h3
margin-top: 5px
color: rgb(26,21,18)
//- All form groups
.form-group
font-size: 16px
color: rgb(51,51,51)
padding-top: 4px
padding-left: 40px
label
font-weight: normal
margin-right: 20px
margin-bottom: 0
.slider
width: 200px
//- Check boxes
.form-group.checkbox
label
position: relative
.form-group.radio-inline
input
margin-left: 0px
margin-right: 5px
display: none
.radio-inline-parent-label
padding-left: 0
& + .custom-checkbox
.glyphicon
display: none
&:checked + .custom-checkbox .glyphicon
display: inline
color: rgb(248,169,67)
text-align: center
text-shadow: 0 0 3px black, 0 0 3px black, 0 0 3px black
font-size: 14px
position: relative
top: -1px
.custom-checkbox
border-radius: 2px
height: 27px
width: 27px
border: 4px solid rgb(26,21,18)
position: absolute
background: rgb(228,217,196)
text-align: center
// this undoes the padding of the form groups
left: -40px
top: -4px
//- Select boxes
select
border: 3px solid black
text-transform: uppercase
//.form-group.radio-inline
// input
// margin-left: 0px
// margin-right: 5px
//
// .radio-inline-parent-label
// padding-left: 0
//
//
#player-avatar-container
position: relative
margin: 0px 0px 15px 15px
margin: 0 auto 40px
width: 230px
max-height: 230px
border-radius: 6px

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@ -1,16 +1,17 @@
@import "app/styles/mixins"
@import "app/styles/bootstrap/variables"
.problem-alert
#problem-alert-view.problem-alert
z-index: 10
position: absolute
// Position these at the end of the spell editor, right above the spell toolbar.
bottom: -20px
left: 10px
right: 10px
top: 45px
right: 500px
background: transparent
border: 1px solid transparent
padding: 0
font-size: 18px
text-shadow: none
color: white
word-wrap: break-word

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@ -75,6 +75,14 @@
width: 47px
margin-left: 4px
// override ace visible to get the experimental large current line executing arrow visible
.ace_gutter
overflow: visible
.ace_layer
overflow: visible
// End experiment....
.ace_scroller
background-color: transparent
//padding-left: 10px // Interrupts gutter and line highlighting
@ -109,10 +117,29 @@
background-size: 40px 40px
@include animation(progress-bar-stripes 0.5s linear infinite)
.ace_gutter-cell.executing:not(.ace_error):not(.ace_warning):not(.ace_info)
margin-left: 1px
background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAA2hpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuMC1jMDYxIDY0LjE0MDk0OSwgMjAxMC8xMi8wNy0xMDo1NzowMSAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wTU09Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9tbS8iIHhtbG5zOnN0UmVmPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvc1R5cGUvUmVzb3VyY2VSZWYjIiB4bWxuczp4bXA9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC8iIHhtcE1NOk9yaWdpbmFsRG9jdW1lbnRJRD0ieG1wLmRpZDowMjgwMTE3NDA3MjA2ODExOEE2REU4Q0M1MTM1MkIxRiIgeG1wTU06RG9jdW1lbnRJRD0ieG1wLmRpZDpBQjVEQUNDMzQ4RUIxMUUxOEVGRUUyNzFENDM3RDVFMCIgeG1wTU06SW5zdGFuY2VJRD0ieG1wLmlpZDpBQjVEQUNDMjQ4RUIxMUUxOEVGRUUyNzFENDM3RDVFMCIgeG1wOkNyZWF0b3JUb29sPSJBZG9iZSBQaG90b3Nob3AgQ1M1LjEgTWFjaW50b3NoIj4gPHhtcE1NOkRlcml2ZWRGcm9tIHN0UmVmOmluc3RhbmNlSUQ9InhtcC5paWQ6QTU1MjE3RDIzMTIwNjgxMThEQkI4NTlBMjQ1QTEwOTUiIHN0UmVmOmRvY3VtZW50SUQ9InhtcC5kaWQ6MDI4MDExNzQwNzIwNjgxMThBNkRFOENDNTEzNTJCMUYiLz4gPC9yZGY6RGVzY3JpcHRpb24+IDwvcmRmOlJERj4gPC94OnhtcG1ldGE+IDw/eHBhY2tldCBlbmQ9InIiPz7SazaGAAAAiElEQVR42mL8//8/AzUBEwOVweA3kAWboI2jCyhgDwBx4ZH9ey5Qy4UOQHweaHg/EAtQ08sFUIMDqBmGCkC8HmgoCCtQM1ICoK5toGYsg8KzHmjo+UGbDj8AcSMwORkSnQ7xgA3QtPmApISNBTyAGrSBGl6eAMSGxBhGyIVkZT3G0fKQYgAQYACL+C2ZM6PC7AAAAABJRU5ErkJggg==)
background-position: 0px center
.ace_gutter-cell.executing:not(.ace_error):not(.ace_warning):not(.ace_info):after
// Experimenting with a larger executing-line-pointer
content: "\e072"
position: relative
top: -31px
left: -39px
display: inline-block
font-family: 'Glyphicons Halflings'
font-style: normal
font-weight: normal
line-height: 1
color: white
text-shadow: 0 0 5px black, 0 0 5px black, 0 0 5px black
font-size: 39px
-webkit-font-smoothing: antialiased
-moz-osx-font-smoothing: grayscale
//display: block
//margin-left: 1px
//background-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABQAAAAUCAYAAACNiR0NAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAA2hpVFh0WE1MOmNvbS5hZG9iZS54bXAAAAAAADw/eHBhY2tldCBiZWdpbj0i77u/IiBpZD0iVzVNME1wQ2VoaUh6cmVTek5UY3prYzlkIj8+IDx4OnhtcG1ldGEgeG1sbnM6eD0iYWRvYmU6bnM6bWV0YS8iIHg6eG1wdGs9IkFkb2JlIFhNUCBDb3JlIDUuMC1jMDYxIDY0LjE0MDk0OSwgMjAxMC8xMi8wNy0xMDo1NzowMSAgICAgICAgIj4gPHJkZjpSREYgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIj4gPHJkZjpEZXNjcmlwdGlvbiByZGY6YWJvdXQ9IiIgeG1sbnM6eG1wTU09Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9tbS8iIHhtbG5zOnN0UmVmPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvc1R5cGUvUmVzb3VyY2VSZWYjIiB4bWxuczp4bXA9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC8iIHhtcE1NOk9yaWdpbmFsRG9jdW1lbnRJRD0ieG1wLmRpZDowMjgwMTE3NDA3MjA2ODExOEE2REU4Q0M1MTM1MkIxRiIgeG1wTU06RG9jdW1lbnRJRD0ieG1wLmRpZDpBQjVEQUNDMzQ4RUIxMUUxOEVGRUUyNzFENDM3RDVFMCIgeG1wTU06SW5zdGFuY2VJRD0ieG1wLmlpZDpBQjVEQUNDMjQ4RUIxMUUxOEVGRUUyNzFENDM3RDVFMCIgeG1wOkNyZWF0b3JUb29sPSJBZG9iZSBQaG90b3Nob3AgQ1M1LjEgTWFjaW50b3NoIj4gPHhtcE1NOkRlcml2ZWRGcm9tIHN0UmVmOmluc3RhbmNlSUQ9InhtcC5paWQ6QTU1MjE3RDIzMTIwNjgxMThEQkI4NTlBMjQ1QTEwOTUiIHN0UmVmOmRvY3VtZW50SUQ9InhtcC5kaWQ6MDI4MDExNzQwNzIwNjgxMThBNkRFOENDNTEzNTJCMUYiLz4gPC9yZGY6RGVzY3JpcHRpb24+IDwvcmRmOlJERj4gPC94OnhtcG1ldGE+IDw/eHBhY2tldCBlbmQ9InIiPz7SazaGAAAAiElEQVR42mL8//8/AzUBEwOVweA3kAWboI2jCyhgDwBx4ZH9ey5Qy4UOQHweaHg/EAtQ08sFUIMDqBmGCkC8HmgoCCtQM1ICoK5toGYsg8KzHmjo+UGbDj8AcSMwORkSnQ7xgA3QtPmApISNBTyAGrSBGl6eAMSGxBhGyIVkZT3G0fKQYgAQYACL+C2ZM6PC7AAAAABJRU5ErkJggg==)
//background-position: 0px center
.ace_gutter-cell.executed:not(.ace_error):not(.ace_warning):not(.ace_info)
margin-left: 1px

View file

@ -77,10 +77,10 @@ $heroCanvasHeight: 265px
height: 98px
margin: 0 -11px
position: relative
background: url(/images/pages/play/modal/hero_portrait_picker_inactive.png)
background: url(/images/pages/play/modal/hero-portrait.png)
border: none
&.active
background: url(/images/pages/play/modal/hero_portrait_picker_active.png)
background: url(/images/pages/play/modal/hero-portrait-selected.png)
z-index: 5
.hero-avatar

View file

@ -12,6 +12,7 @@
overflow: hidden
text-overflow: ellipsis
//- Clear modal defaults
.modal-dialog
padding: 0
@ -86,7 +87,7 @@
width: 178px
li
background: url(/images/pages/play/modal/play-items-modal-tab.png)
background: url(/images/pages/play/modal/menu-tab.png)
padding: 5px
margin: -5px 0
height: 80px
@ -100,11 +101,9 @@
font-weight: bold
padding: 10px 7px
//img
li.active
background: url(/images/pages/play/modal/play-items-modal-selected-tab.png)
background: url(/images/pages/play/modal/menu-tab-selected.png)
width: 197px
a
@ -136,7 +135,7 @@
padding: 10px
height: 195px
float: left
background: url(/images/pages/play/modal/play-items-modal-item-background.png)
background: url(/images/pages/play/modal/item-box-background.png)
margin: 4px
text-align: center
position: relative
@ -220,7 +219,7 @@
font-size: 16px
&.selected
background: url(/images/pages/play/modal/play-items-modal-selected-item-background.png)
background: url(/images/pages/play/modal/item-box-background-selected.png)
//- Item list scrollbar

View file

@ -111,7 +111,7 @@ block content
li.row
img(src="/images/pages/about/placeholder.png").img-thumbnail
img(src="/images/pages/about/matt_small.png").img-thumbnail
.team_bio

View file

@ -1,32 +1,28 @@
extends /templates/modal/modal_base
.modal-dialog
.modal-content
img(src="/images/pages/play/modal/game-menu-background.png")#game-menu-background
block modal-header
ul#game-menu-nav.nav.nav-pills.nav-stacked
li
a#change-hero-tab
span.glyphicon.glyphicon-user
span(data-i18n='play.change_hero')
block modal-body-content
.button.close(type="button", data-dismiss="modal", aria-hidden="true") &times;
.tabbable.tabs-left
- var submenus = ["save-load", "options", "guide", "multiplayer"]
- if (!showsGuide) {
- submenus.splice(2, 1);
- }
- if (!showDevBits) { // Not done yet.
- submenus.splice(0, 1);
- }
ul.nav.nav-tabs#game-menu-nav
for submenu, index in submenus
li(class=submenu === showTab || index === 0 && !showTab ? "active" : "")
li(class=submenu === showTab ? "active" : "")
a(href='#' + submenu + '-view', data-toggle='tab')
h2(data-i18n='game_menu.' + submenu.replace('-', '_') + '_tab')
em(data-i18n='game_menu.' + submenu.replace('-', '_') + '_caption')
span.glyphicon(class="glyphicon-"+iconMap[submenu])
span(data-i18n='game_menu.' + submenu.replace('-', '_') + '_tab')
if me.get('anonymous')
li.auth-tab(data-toggle='coco-modal', data-target="modal/AuthModal")
a(data-toggle='coco-modal', data-target="modal/AuthModal")
h2(data-i18n='game_menu.auth_tab')
em(data-i18n='game_menu.auth_caption')
.tab-content
span.glyphicon.glyphicon-pencil
span(data-i18n='game_menu.auth_tab')
.tab-content.game-menu-tab-content
for submenu, index in submenus
.tab-pane(id=submenu + '-view')
.clearfix
block modal-footer
button.btn.btn-primary.btn-lg.overlaid-close-button(type="button", data-dismiss="modal", aria-hidden="true", data-i18n="modal.close") Close
// .clearfix
//
//block modal-footer
// button.btn.btn-primary.btn-lg.overlaid-close-button(type="button", data-dismiss="modal", aria-hidden="true", data-i18n="modal.close") Close

View file

@ -1,4 +1,4 @@
#player-avatar-container(title="Click to change your avatar").pull-right
#player-avatar-container(title="Click to change your avatar")
if !me.get('photoURL')
.editable-icon.glyphicon.glyphicon-pencil
img.profile-photo(src=me.getPhotoURL(230))
@ -6,35 +6,39 @@
input#player-name.profile-caption(name="playerName", type="text", value=me.get('name', true))
.form
h3(data-i18n="options.general_options") General Options
.form-group.slider-group
label(for="option-volume")
span(data-i18n="options.volume_label") Volume
span.spr :
span#option-volume-value= (me.get('volume') * 100).toFixed(0) + '%'
#option-volume.slider
.form-group.slider-group#volume-group
span.glyphicon.glyphicon-volume-down
#option-volume.slider.spr.spl
span.glyphicon.glyphicon-volume-up
.form-group.checkbox
label(for="option-music")
label(for="option-music").control-label
input#option-music(name="option-music", type="checkbox", checked=music)
span.custom-checkbox
.glyphicon.glyphicon-ok
span(data-i18n="options.music_label") Music
span.help-block(data-i18n="options.music_description") Turn background music on/off.
.form-group.select-group
label.control-label(for="option-autorun-delay", data-i18n="options.autorun_label") Autorun
select#option-autorun-delay(name="autorunDelay")
select#option-autorun-delay.form-control(name="autorunDelay")
option(value=1000, selected=(autorunDelay === 1000), data-i18n="common.delay_1_sec") 1 second
option(value=3000, selected=(autorunDelay === 3000), data-i18n="common.delay_3_sec") 3 seconds
option(value=5000, selected=(autorunDelay === 5000), data-i18n="common.delay_5_sec") 5 seconds
option(value=90019001, selected=(autorunDelay === 90019001), data-i18n="common.manual") Manual
span.help-block(data-i18n="options.autorun_description") Control automatic code execution.
img.hr(src="/images/pages/play/modal/hr.png")
h3(data-i18n="options.editor_config_title") Editor Configuration
.form-group.select-group
label.control-label(for="option-key-bindings", data-i18n="options.editor_config_keybindings_label") Key Bindings
select#option-key-bindings(name="keyBindings")
select#option-key-bindings.form-control(name="keyBindings")
option(value="default", selected=(aceConfig.keyBindings === "default"), data-i18n="options.editor_config_keybindings_default") Default (Ace)
option(value="vim", selected=(aceConfig.keyBindings === "vim")) Vim
option(value="emacs", selected=(aceConfig.keyBindings === "emacs")) Emacs
@ -43,23 +47,31 @@
.form-group.checkbox
label(for="option-live-completion")
input#option-live-completion(name="liveCompletion", type="checkbox", checked=aceConfig.liveCompletion)
span.custom-checkbox
.glyphicon.glyphicon-ok
span(data-i18n="options.editor_config_livecompletion_label") Live Autocompletion
span.help-block(data-i18n="options.editor_config_livecompletion_description") Displays autocomplete suggestions while typing.
.form-group.checkbox
label(for="option-invisibles")
input#option-invisibles(name="invisibles", type="checkbox", checked=aceConfig.invisibles)
span.custom-checkbox
.glyphicon.glyphicon-ok
span(data-i18n="options.editor_config_invisibles_label") Show Invisibles
span.help-block(data-i18n="options.editor_config_invisibles_description") Displays invisibles such as spaces or tabs.
.form-group.checkbox
label(for="option-indent-guides")
input#option-indent-guides(name="indentGuides", type="checkbox", checked=aceConfig.indentGuides)
span.custom-checkbox
.glyphicon.glyphicon-ok
span(data-i18n="options.editor_config_indentguides_label") Show Indent Guides
span.help-block(data-i18n="options.editor_config_indentguides_description") Displays vertical lines to see indentation better.
.form-group.checkbox
label(for="option-behaviors")
input#option-behaviors(name="behaviors", type="checkbox", checked=aceConfig.behaviors)
span.custom-checkbox
.glyphicon.glyphicon-ok
span(data-i18n="options.editor_config_behaviors_label") Smart Behaviors
span.help-block(data-i18n="options.editor_config_behaviors_description") Autocompletes brackets, braces, and quotes.

View file

@ -20,6 +20,8 @@
#gold-view
#problem-alert-view
#level-chat-view
#multiplayer-status-view

View file

@ -1,4 +1,4 @@
button.close(type="button", data-dismiss="alert") &times;
button.close(type="button") &times;
if hint
span.problem-title!= hint
br

View file

@ -8,13 +8,13 @@
img.item-img(src=item.getPortraitURL())
img.item-shadow(src=item.getPortraitURL())
img.hr(src="/images/pages/play/modal/play-items-modal-hr.png")
img.hr(src="/images/pages/play/modal/hr.png")
for stat in stats
div.stat-row.big-font
div.stat-label= stat.name
div.stat= stat.display
img.hr(src="/images/pages/play/modal/play-items-modal-hr.png" class=stat.isLast ? "" : "faded")
img.hr(src="/images/pages/play/modal/hr.png" class=stat.isLast ? "" : "faded")
if props.length
#skills

View file

@ -1,7 +1,7 @@
.modal-dialog
.modal-content
img(src="/images/pages/play/modal/play-heroes-background.png")#play-heroes-background
img(src="/images/pages/play/modal/heroes-background.png")#play-heroes-background
h1(data-i18n="choose_hero.choose_hero")

View file

@ -1,7 +1,7 @@
.modal-dialog
.modal-content
img(src="/images/pages/play/modal/play-items-modal-background.png")#play-items-modal-bg
img(src="/images/pages/play/modal/play-items-modal-background-narrow.png")#play-items-modal-narrow-bg
img(src="/images/pages/play/modal/items-background.png")#play-items-modal-bg
img(src="/images/pages/play/modal/items-background-narrow.png")#play-items-modal-narrow-bg
h1.big-font(data-i18n="play.items")
@ -15,7 +15,7 @@
for category, index in itemCategories
li(class=index ? "" : "active")
a.one-line(href="#item-category-" + category, data-toggle="tab")
img.tab-icon(src="/images/pages/play/modal/play-items-modal-tab-icon-"+category+".png")
img.tab-icon(src="/images/pages/play/modal/item-icon-"+category+".png")
span.big-font= itemCategoryNames[index]

View file

@ -8,6 +8,7 @@ submenuViews = [
]
module.exports = class GameMenuModal extends ModalView
className: 'modal fade play-modal'
template: template
id: 'game-menu-modal'
instant: true
@ -15,10 +16,10 @@ module.exports = class GameMenuModal extends ModalView
events:
'change input.select': 'onSelectionChanged'
'shown.bs.tab #game-menu-nav a': 'onTabShown'
'click #change-hero-tab': -> @trigger 'change-hero'
constructor: (options) ->
super options
@options.showDevBits = me.isAdmin() or /https?:\/\/localhost/.test(window.location.href)
@options.showTab = options.showTab
@options.levelID = @options.level.get('slug')
@options.startingSessionHeroConfig = $.extend {}, true, (@options.session.get('heroConfig') ? {})
@ -26,10 +27,17 @@ module.exports = class GameMenuModal extends ModalView
getRenderData: (context={}) ->
context = super(context)
context.showDevBits = @options.showDevBits
context.showTab = @options.showTab
docs = @options.level.get('documentation') ? {}
context.showsGuide = docs.specificArticles?.length or docs.generalArticles?.length
submenus = ["options", "save-load", "guide", "multiplayer"]
submenus = _.without submenus, 'guide' unless docs.specificArticles?.length or docs.generalArticles?.length
submenus = _.without submenus, 'save-load' unless me.isAdmin() or /https?:\/\/localhost/.test(window.location.href)
context.showTab = @options.showTab ? submenus[0]
context.submenus = submenus
context.iconMap =
'options': 'cog'
'guide': 'list'
'save-load': 'floppy-disk'
'multiplayer': 'globe'
context
afterRender: ->

View file

@ -72,6 +72,7 @@ module.exports = class OptionsView extends CocoView
@aceConfig.behaviors = @$el.find('#option-behaviors').prop('checked')
@aceConfig.liveCompletion = @$el.find('#option-live-completion').prop('checked')
me.set 'aceConfig', @aceConfig
me.patch()
Backbone.Mediator.publish 'tome:change-config', {}
updateMusic: ->

View file

@ -4,6 +4,7 @@ template = require 'templates/play/level/control_bar'
GameMenuModal = require 'views/game-menu/GameMenuModal'
RealTimeCollection = require 'collections/RealTimeCollection'
LevelSetupManager = require 'lib/LevelSetupManager'
module.exports = class ControlBarView extends CocoView
id: 'control-bar-view'
@ -63,7 +64,11 @@ module.exports = class ControlBarView extends CocoView
c
showGameMenuModal: ->
@openModalView new GameMenuModal level: @level, session: @session, supermodel: @supermodel
gameMenuModal = new GameMenuModal level: @level, session: @session, supermodel: @supermodel
@openModalView gameMenuModal
@listenToOnce gameMenuModal, 'change-hero', ->
setupManager = new LevelSetupManager({supermodel: @supermodel, levelID: @level.get('slug'), parent: @})
setupManager.open()
onClickHome: (e) ->
e.preventDefault()

View file

@ -23,6 +23,7 @@ RealTimeCollection = require 'collections/RealTimeCollection'
# subviews
LevelLoadingView = require './LevelLoadingView'
ProblemAlertView = require './tome/ProblemAlertView'
TomeView = require './tome/TomeView'
ChatView = require './LevelChatView'
HUDView = require './LevelHUDView'
@ -34,7 +35,6 @@ GoldView = require './LevelGoldView'
VictoryModal = require './modal/VictoryModal'
HeroVictoryModal = require './modal/HeroVictoryModal'
InfiniteLoopModal = require './modal/InfiniteLoopModal'
GameMenuModal = require 'views/game-menu/GameMenuModal'
MultiplayerStatusView = require './MultiplayerStatusView'
LevelSetupManager = require 'lib/LevelSetupManager'
@ -249,6 +249,7 @@ module.exports = class PlayLevelView extends RootView
@insertSubView new ChatView levelID: @levelID, sessionID: @session.id, session: @session
if @level.get('type') in ['ladder', 'hero-ladder']
@insertSubView new MultiplayerStatusView levelID: @levelID, session: @session, level: @level
@insertSubView new ProblemAlertView {}
worldName = utils.i18n @level.attributes, 'name'
@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel}
#_.delay (=> Backbone.Mediator.publish('level:set-debug', debug: true)), 5000 if @isIPadApp() # if me.displayName() is 'Nick'

View file

@ -1,20 +1,14 @@
ProblemAlertView = require './ProblemAlertView'
Range = ace.require('ace/range').Range
module.exports = class Problem
annotation: null
alertView: null
markerRange: null
constructor: (@aether, @aetherProblem, @ace, withAlert=false, isCast=false, @levelID) ->
constructor: (@aether, @aetherProblem, @ace, isCast=false, @levelID) ->
@buildAnnotation()
@buildAlertView() if withAlert
@buildMarkerRange() if isCast
Backbone.Mediator.publish("problem:problem-created", line:@annotation.row, text: @annotation.text) if application.isIPadApp
destroy: ->
unless @alertView?.destroyed
@alertView?.$el?.remove()
@alertView?.destroy()
@removeMarkerRange()
@userCodeProblem.off() if @userCodeProblem
@ -29,11 +23,6 @@ module.exports = class Problem
text: text,
type: @aetherProblem.level ? 'error'
buildAlertView: ->
@alertView = new ProblemAlertView problem: @
@alertView.render()
$(@ace.container).append @alertView.el
buildMarkerRange: ->
return unless @aetherProblem.range
[start, end] = @aetherProblem.range

View file

@ -3,20 +3,34 @@ template = require 'templates/play/level/tome/problem_alert'
{me} = require 'lib/auth'
module.exports = class ProblemAlertView extends CocoView
id: 'problem-alert-view'
className: 'problem-alert'
template: template
subscriptions: {}
subscriptions:
'tome:show-problem-alert': 'onShowProblemAlert'
'tome:manual-cast': 'onHideProblemAlert'
'real-time-multiplayer:manual-cast': 'onHideProblemAlert'
events:
'click .close': 'onRemoveClicked'
constructor: (options) ->
super options
if options.problem?
@problem = options.problem
@onWindowResize()
else
@$el.hide()
$(window).on 'resize', @onWindowResize
destroy: ->
$(window).off 'resize', @onWindowResize
super()
getRenderData: (context={}) ->
context = super context
if @problem?
format = (s) -> s?.replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/\n/g, '<br>')
context.message = format @problem.aetherProblem.message
context.hint = format @problem.aetherProblem.hint
@ -24,11 +38,33 @@ module.exports = class ProblemAlertView extends CocoView
afterRender: ->
super()
if @problem?
@$el.addClass('alert').addClass("alert-#{@problem.aetherProblem.level}").hide().fadeIn('slow')
@$el.addClass('no-hint') unless @problem.aetherProblem.hint
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'error_appear', volume: 1.0
onShowProblemAlert: (data) ->
return if @problem? and data.problem.aetherProblem.message is @problem.aetherProblem.message and data.problem.aetherProblem.hint is @problem.aetherProblem.hint
return unless $('#code-area').is(":visible")
@problem = data.problem
@lineOffsetPx = data.lineOffsetPx or 0
@$el.show()
@onWindowResize()
@render()
onHideProblemAlert: ->
@onRemoveClicked()
onRemoveClicked: ->
@$el.remove()
@destroy()
#@problem.destroy() # let's try leaving the annotations / marker ranges alone
@$el.hide()
@problem = null
onWindowResize: (e) =>
# TODO: This all seems a little hacky
if @problem?
@$el.css('left', $('#goals-view').outerWidth(true) + 'px')
@$el.css('right', $('#code-area').outerWidth(true) + 'px')
# 45px from top roughly aligns top of alert with top of first code line
# TODO: calculate this in a more dynamic, less sketchy way
@$el.css('top', (45 + @lineOffsetPx) + 'px')

View file

@ -515,7 +515,13 @@ module.exports = class SpellView extends CocoView
for aetherProblem, problemIndex in aether.getAllProblems()
continue if key = aetherProblem.userInfo?.key and key of seenProblemKeys
seenProblemKeys[key] = true if key
@problems.push problem = new Problem aether, aetherProblem, @ace, isCast and problemIndex is 0, isCast, @spell.levelID
@problems.push problem = new Problem aether, aetherProblem, @ace, isCast, @spell.levelID
if isCast and problemIndex is 0
if problem.aetherProblem.range?
# Line height is 20px
# TODO: Can we get line height dynamically from ace?
lineOffsetPx = problem.aetherProblem.range[0].row * 20 - @ace.session.getScrollTop()
Backbone.Mediator.publish 'tome:show-problem-alert', problem: problem, lineOffsetPx: lineOffsetPx
@saveUserCodeProblem(aether, aetherProblem) if isCast
annotations.push problem.annotation if problem.annotation
@aceSession.setAnnotations annotations

View file

@ -188,7 +188,7 @@ module.exports = class PlayHeroesModal extends ModalView
me.patch() if changed
@hide()
@trigger 'confirm-click', hero: @selectedHero
@trigger?('confirm-click', hero: @selectedHero)
updateHeroConfig: (model, hero) ->
heroConfig = _.clone(model.get('heroConfig')) or {}