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Merge pull request #524 from Darredevil/master
Added GetALLToLocations and KeepALLFromLocations
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commit
ce895ffd75
2 changed files with 24 additions and 1 deletions
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@ -105,7 +105,6 @@ module.exports = class GoalManager extends CocoClass
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notifyGoalChanges: ->
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overallStatus = @checkOverallStatus()
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event = {goalStates: @goalStates, goals: @goals, overallStatus: overallStatus}
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#console.log JSON.stringify(event), "new goal states"
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Backbone.Mediator.publish('goal-manager:new-goal-states', event)
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checkOverallStatus: (ignoreIncomplete=false) ->
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@ -126,6 +125,10 @@ module.exports = class GoalManager extends CocoClass
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keyFrame: 0 # when it became a 'success' or 'failure'
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}
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@initGoalState(state, [goal.killThangs, goal.saveThangs], 'killed')
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for getTo in goal.getAllToLocations ? []
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@initGoalState(state,[ getTo.getToLocation?.who , [] ], 'arrived')
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for keepFrom in goal.keepAllFromLocations ? []
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@initGoalState(state,[ [] , keepFrom.keepFromLocation?.who], 'arrived')
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@initGoalState(state, [goal.getToLocations?.who, goal.keepFromLocations?.who], 'arrived')
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@initGoalState(state, [goal.leaveOffSides?.who, goal.keepFromLeavingOffSides?.who], 'left')
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@initGoalState(state, [goal.collectThangs?.who, goal.keepFromCollectingThangs?.who], 'collected')
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@ -143,7 +146,13 @@ module.exports = class GoalManager extends CocoClass
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onThangTouchedGoal: (e, frameNumber) ->
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for goal in @goals ? []
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@checkArrived(goal.id, goal.getToLocations.who, goal.getToLocations.targets, e.actor, e.touched.id, frameNumber) if goal.getToLocations?
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if goal.getAllToLocations?
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for getTo in goal.getAllToLocations
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@checkArrived(goal.id, getTo.getToLocation.who, getTo.getToLocation.targets, e.actor, e.touched.id, frameNumber)
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@checkArrived(goal.id, goal.keepFromLocations.who, goal.keepFromLocations.targets, e.actor, e.touched.id, frameNumber) if goal.keepFromLocations?
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if goal.keepAllFromLocations?
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for keepFrom in goal.keepAllFromLocations
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@checkArrived(goal.id, keepFrom.keepFromLocation.who , keepFrom.keepFromLocation.targets, e.actor, e.touched.id, frameNumber )
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checkArrived: (goalID, who, targets, thang, touchedID, frameNumber) ->
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return unless touchedID in targets
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@ -191,6 +200,7 @@ module.exports = class GoalManager extends CocoClass
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initGoalState: (state, whos, progressObjectName) ->
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# 'whos' is an array of goal 'who' values.
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# This inits the progress object for the goal tracking.
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arrays = (prop for prop in whos when prop?.length)
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return unless arrays.length
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state[progressObjectName] = {}
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@ -240,7 +250,9 @@ module.exports = class GoalManager extends CocoClass
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killThangs: 1
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saveThangs: 0
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getToLocations: 1
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getAllToLocations: 1
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keepFromLocations: 0
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keepAllFromLocations: 0
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leaveOffSides: 1
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keepFromLeavingOffSides: 0
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collectThangs: 1
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@ -36,9 +36,19 @@ GoalSchema = c.object {title: "Goal", description: "A goal that the player can a
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getToLocations: c.object {title: "Get To Locations", description: "Will be set off when any of the \"who\" touch any of the \"targets\" ", required: ["who", "targets"]},
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who: c.array {title: "Who", description: "The Thangs who must get to the target locations.", minItems: 1}, thang
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targets: c.array {title: "Targets", description: "The target locations to which the Thangs must get.", minItems: 1}, thang
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getAllToLocations: c.array {title: "Get all to locations", description: "Similar to getToLocations but now a specific \"who\" can have a specific \"target\", also must be used with the HowMany property for desired effect",required: ["getToLocation"]},
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c.object {title: "", description: ""},
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getToLocation: c.object {title: "Get To Locations", description: "TODO: explain", required: ["who", "targets"]},
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who: c.array {title: "Who", description: "The Thangs who must get to the target locations.", minItems: 1}, thang
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targets: c.array {title: "Targets", description: "The target locations to which the Thangs must get.", minItems: 1}, thang
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keepFromLocations: c.object {title: "Keep From Locations", description: "TODO: explain", required: ["who", "targets"]},
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who: c.array {title: "Who", description: "The Thangs who must not get to the target locations.", minItems: 1}, thang
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targets: c.array {title: "Targets", description: "The target locations to which the Thangs must not get.", minItems: 1}, thang
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keepAllFromLocations: c.array {title: "Keep ALL From Locations", description: "Similar to keepFromLocations but now a specific \"who\" can have a specific \"target\", also must be used with the HowMany property for desired effect", required: ["keepFromLocation"]},
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c.object {title: "", description: ""},
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keepFromLocation: c.object {title: "Keep From Locations", description: "TODO: explain", required: ["who", "targets"]},
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who: c.array {title: "Who", description: "The Thangs who must not get to the target locations.", minItems: 1}, thang
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targets: c.array {title: "Targets", description: "The target locations to which the Thangs must not get.", minItems: 1}, thang
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leaveOffSides: c.object {title: "Leave Off Sides", description: "Sides of the level to get some Thangs to leave across.", required: ["who", "sides"]},
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who: c.array {title: "Who", description: "The Thangs which must leave off the sides of the level.", minItems: 1}, thang
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sides: c.array {title: "Sides", description: "The sides off which the Thangs must leave.", minItems: 1}, side
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@ -242,3 +252,4 @@ module.exports = LevelSchema
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# 3. tv4.addSchema(metaschema.id, metaschema)
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# 4. S = <paste big schema here>
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# 5. tv4.validateMultiple(S, metaschema) and look for errors
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