mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-04-30 07:53:45 -04:00
Merge branch 'master' of https://github.com/codecombat/codecombat
This commit is contained in:
commit
cd8f5800a6
119 changed files with 1202 additions and 1019 deletions
app
assets
initialize.coffeelib
locale
ar.coffeebg.coffeeca.coffeecs.coffeeda.coffeede-AT.coffeede-CH.coffeede-DE.coffeeel.coffeeen-AU.coffeeen-GB.coffeeen-US.coffeeen.coffeees-419.coffeees-ES.coffeefa.coffeefi.coffeefr.coffeehe.coffeehi.coffeehu.coffeeid.coffeeit.coffeeja.coffeeko.coffeelt.coffeems.coffeenb.coffeenl-BE.coffeenl-NL.coffeenn.coffeeno.coffeepl.coffeept-BR.coffeept-PT.coffeero.coffeeru.coffeesk.coffeesl.coffeesr.coffeesv.coffeeth.coffeetr.coffeeuk.coffeeur.coffeevi.coffeezh-HANS.coffeezh-HANT.coffeezh-WUU-HANS.coffeezh-WUU-HANT.coffee
models
schemas
styles
mixins.sass
play
templates
views
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|
@ -290,6 +290,8 @@ self.setupDebugWorldToRunUntilFrame = function (args) {
|
||||||
try {
|
try {
|
||||||
self.debugWorld = new World(args.userCodeMap);
|
self.debugWorld = new World(args.userCodeMap);
|
||||||
self.debugWorld.levelSessionIDs = args.levelSessionIDs;
|
self.debugWorld.levelSessionIDs = args.levelSessionIDs;
|
||||||
|
self.debugWorld.submissionCount = args.submissionCount;
|
||||||
|
self.debugWorld.flagHistory = args.flagHistory;
|
||||||
if (args.level)
|
if (args.level)
|
||||||
self.debugWorld.loadFromLevel(args.level, true);
|
self.debugWorld.loadFromLevel(args.level, true);
|
||||||
self.debugWorld.debugging = true;
|
self.debugWorld.debugging = true;
|
||||||
|
@ -347,6 +349,8 @@ self.runWorld = function runWorld(args) {
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||||||
try {
|
try {
|
||||||
self.world = new World(args.userCodeMap);
|
self.world = new World(args.userCodeMap);
|
||||||
self.world.levelSessionIDs = args.levelSessionIDs;
|
self.world.levelSessionIDs = args.levelSessionIDs;
|
||||||
|
self.world.submissionCount = args.submissionCount;
|
||||||
|
self.world.flagHistory = args.flagHistory || [];
|
||||||
if(args.level)
|
if(args.level)
|
||||||
self.world.loadFromLevel(args.level, true);
|
self.world.loadFromLevel(args.level, true);
|
||||||
self.world.preloading = args.preload;
|
self.world.preloading = args.preload;
|
||||||
|
|
|
@ -37,18 +37,14 @@
|
||||||
<script src="/javascripts/aether.js"></script>
|
<script src="/javascripts/aether.js"></script>
|
||||||
<script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
|
<script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
|
||||||
|
|
||||||
<script>
|
<!-- Can move to lib/services/linkedin.coffee instead somehow? Or just get rid of LinkedIn...
|
||||||
window.linkedInAsyncInit = function() {
|
|
||||||
console.log("Linkedin Async Init!");
|
|
||||||
Backbone.Mediator.publish('linkedin-loaded');
|
|
||||||
};
|
|
||||||
|
|
||||||
</script>
|
</script>
|
||||||
<script type="text/javascript" async src="http://platform.linkedin.com/in.js">
|
<script type="text/javascript" async src="http://platform.linkedin.com/in.js">
|
||||||
api_key: 75v8mv4ictvmx6
|
api_key: 75v8mv4ictvmx6
|
||||||
onLoad: linkedInAsyncInit
|
onLoad: linkedInAsyncInit
|
||||||
authorize: true
|
authorize: true
|
||||||
</script>
|
</script>
|
||||||
|
-->
|
||||||
|
|
||||||
<script>
|
<script>
|
||||||
window.userObject = "userObjectTag";
|
window.userObject = "userObjectTag";
|
||||||
|
|
|
@ -78,7 +78,6 @@ initializeUtilityServices = ->
|
||||||
services = [
|
services = [
|
||||||
'./lib/services/filepicker'
|
'./lib/services/filepicker'
|
||||||
'./lib/services/segmentio'
|
'./lib/services/segmentio'
|
||||||
'./lib/services/olark'
|
|
||||||
]
|
]
|
||||||
|
|
||||||
for service in services
|
for service in services
|
||||||
|
|
|
@ -54,9 +54,11 @@ module.exports = class God extends CocoClass
|
||||||
setWorldClassMap: (worldClassMap) -> @angelsShare.worldClassMap = worldClassMap
|
setWorldClassMap: (worldClassMap) -> @angelsShare.worldClassMap = worldClassMap
|
||||||
|
|
||||||
onTomeCast: (e) ->
|
onTomeCast: (e) ->
|
||||||
|
@lastSubmissionCount = e.submissionCount
|
||||||
|
@lastFlagHistory = e.flagHistory
|
||||||
@createWorld e.spells, e.preload, e.realTime
|
@createWorld e.spells, e.preload, e.realTime
|
||||||
|
|
||||||
createWorld: (spells, preload=false, realTime=false) ->
|
createWorld: (spells, preload, realTime) ->
|
||||||
console.log "#{@nick}: Let there be light upon #{@level.name}! (preload: #{preload})"
|
console.log "#{@nick}: Let there be light upon #{@level.name}! (preload: #{preload})"
|
||||||
userCodeMap = @getUserCodeMap spells
|
userCodeMap = @getUserCodeMap spells
|
||||||
|
|
||||||
|
@ -81,6 +83,8 @@ module.exports = class God extends CocoClass
|
||||||
userCodeMap: userCodeMap
|
userCodeMap: userCodeMap
|
||||||
level: @level
|
level: @level
|
||||||
levelSessionIDs: @levelSessionIDs
|
levelSessionIDs: @levelSessionIDs
|
||||||
|
submissionCount: @lastSubmissionCount
|
||||||
|
flagHistory: @lastFlagHistory
|
||||||
goals: @angelsShare.goalManager?.getGoals()
|
goals: @angelsShare.goalManager?.getGoals()
|
||||||
headless: @angelsShare.headless
|
headless: @angelsShare.headless
|
||||||
preload: preload
|
preload: preload
|
||||||
|
@ -110,6 +114,8 @@ module.exports = class God extends CocoClass
|
||||||
userCodeMap: @currentUserCodeMap
|
userCodeMap: @currentUserCodeMap
|
||||||
level: @level
|
level: @level
|
||||||
levelSessionIDs: @levelSessionIDs
|
levelSessionIDs: @levelSessionIDs
|
||||||
|
submissionCount: @lastSubmissionCount
|
||||||
|
flagHistory: @lastFlagHistory
|
||||||
goals: @goalManager?.getGoals()
|
goals: @goalManager?.getGoals()
|
||||||
frame: args.frame
|
frame: args.frame
|
||||||
currentThangID: args.thangID
|
currentThangID: args.thangID
|
||||||
|
|
|
@ -23,8 +23,10 @@ module.exports = class LevelBus extends Bus
|
||||||
'level:show-victory': 'onVictory'
|
'level:show-victory': 'onVictory'
|
||||||
'tome:spell-changed': 'onSpellChanged'
|
'tome:spell-changed': 'onSpellChanged'
|
||||||
'tome:spell-created': 'onSpellCreated'
|
'tome:spell-created': 'onSpellCreated'
|
||||||
|
'tome:cast-spells': 'onCastSpells'
|
||||||
'application:idle-changed': 'onIdleChanged'
|
'application:idle-changed': 'onIdleChanged'
|
||||||
'goal-manager:new-goal-states': 'onNewGoalStates'
|
'goal-manager:new-goal-states': 'onNewGoalStates'
|
||||||
|
'god:new-world-created': 'onNewWorldCreated'
|
||||||
|
|
||||||
constructor: ->
|
constructor: ->
|
||||||
super(arguments...)
|
super(arguments...)
|
||||||
|
@ -126,6 +128,22 @@ module.exports = class LevelBus extends Bus
|
||||||
# https://github.com/codecombat/codecombat/issues/81
|
# https://github.com/codecombat/codecombat/issues/81
|
||||||
@onSpellChanged e # Save the new spell to the session, too.
|
@onSpellChanged e # Save the new spell to the session, too.
|
||||||
|
|
||||||
|
onCastSpells: (e) ->
|
||||||
|
return unless @onPoint() and e.realTime
|
||||||
|
# We have incremented state.submissionCount and reset state.flagHistory.
|
||||||
|
@changedSessionProperties.state = true
|
||||||
|
@saveSession()
|
||||||
|
|
||||||
|
onNewWorldCreated: (e) ->
|
||||||
|
return unless @onPoint()
|
||||||
|
# Record the flag history.
|
||||||
|
state = @session.get('state')
|
||||||
|
return if _.isEqual state.flagHistory, e.world.flagHistory
|
||||||
|
state.flagHistory = e.world.flagHistory
|
||||||
|
@changedSessionProperties.state = true
|
||||||
|
@session.set('state', state)
|
||||||
|
@saveSession()
|
||||||
|
|
||||||
onScriptStateChanged: (e) ->
|
onScriptStateChanged: (e) ->
|
||||||
return unless @onPoint()
|
return unless @onPoint()
|
||||||
@fireScriptsRef?.update(e)
|
@fireScriptsRef?.update(e)
|
||||||
|
|
|
@ -61,7 +61,6 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
# Session Loading
|
# Session Loading
|
||||||
|
|
||||||
loadSession: ->
|
loadSession: ->
|
||||||
return if @headless
|
|
||||||
if @sessionID
|
if @sessionID
|
||||||
url = "/db/level.session/#{@sessionID}"
|
url = "/db/level.session/#{@sessionID}"
|
||||||
else
|
else
|
||||||
|
@ -71,6 +70,11 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
session = new LevelSession().setURL url
|
session = new LevelSession().setURL url
|
||||||
@sessionResource = @supermodel.loadModel(session, 'level_session', {cache: false})
|
@sessionResource = @supermodel.loadModel(session, 'level_session', {cache: false})
|
||||||
@session = @sessionResource.model
|
@session = @sessionResource.model
|
||||||
|
if @opponentSessionID
|
||||||
|
opponentSession = new LevelSession().setURL "/db/level.session/#{@opponentSessionID}"
|
||||||
|
@opponentSessionResource = @supermodel.loadModel(opponentSession, 'opponent_session')
|
||||||
|
@opponentSession = @opponentSessionResource.model
|
||||||
|
|
||||||
if @session.loaded
|
if @session.loaded
|
||||||
@session.setURL '/db/level.session/' + @session.id
|
@session.setURL '/db/level.session/' + @session.id
|
||||||
@loadDependenciesForSession @session
|
@loadDependenciesForSession @session
|
||||||
|
@ -78,11 +82,7 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
@listenToOnce @session, 'sync', ->
|
@listenToOnce @session, 'sync', ->
|
||||||
@session.setURL '/db/level.session/' + @session.id
|
@session.setURL '/db/level.session/' + @session.id
|
||||||
@loadDependenciesForSession @session
|
@loadDependenciesForSession @session
|
||||||
|
if @opponentSession
|
||||||
if @opponentSessionID
|
|
||||||
opponentSession = new LevelSession().setURL "/db/level.session/#{@opponentSessionID}"
|
|
||||||
@opponentSessionResource = @supermodel.loadModel(opponentSession, 'opponent_session')
|
|
||||||
@opponentSession = @opponentSessionResource.model
|
|
||||||
if @opponentSession.loaded
|
if @opponentSession.loaded
|
||||||
@loadDependenciesForSession @opponentSession
|
@loadDependenciesForSession @opponentSession
|
||||||
else
|
else
|
||||||
|
@ -91,9 +91,13 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
loadDependenciesForSession: (session) ->
|
loadDependenciesForSession: (session) ->
|
||||||
if session is @session
|
if session is @session
|
||||||
Backbone.Mediator.publish 'level:session-loaded', level: @level, session: @session
|
Backbone.Mediator.publish 'level:session-loaded', level: @level, session: @session
|
||||||
return unless @level.get('type', true) is 'hero'
|
@consolidateFlagHistory() if @opponentSession?.loaded
|
||||||
|
else if session is @opponentSession
|
||||||
|
@consolidateFlagHistory() if @session.loaded
|
||||||
|
return unless @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
|
||||||
|
@sessionDependenciesRegistered ?= {}
|
||||||
heroConfig = session.get('heroConfig')
|
heroConfig = session.get('heroConfig')
|
||||||
heroConfig ?= me.get('heroConfig')
|
heroConfig ?= me.get('heroConfig') if session is @session and not @headless
|
||||||
heroConfig ?= {inventory: {}, thangType: '529ffbf1cf1818f2be000001'} # If all else fails, assign Tharin as the hero.
|
heroConfig ?= {inventory: {}, thangType: '529ffbf1cf1818f2be000001'} # If all else fails, assign Tharin as the hero.
|
||||||
session.set 'heroConfig', heroConfig unless _.isEqual heroConfig, session.get('heroConfig')
|
session.set 'heroConfig', heroConfig unless _.isEqual heroConfig, session.get('heroConfig')
|
||||||
url = "/db/thang.type/#{heroConfig.thangType}/version"
|
url = "/db/thang.type/#{heroConfig.thangType}/version"
|
||||||
|
@ -105,13 +109,23 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
@loadThangsRequiredByThangType heroThangType
|
@loadThangsRequiredByThangType heroThangType
|
||||||
|
|
||||||
for itemThangType in _.values(heroConfig.inventory)
|
for itemThangType in _.values(heroConfig.inventory)
|
||||||
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original,rasterIcon"
|
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original,rasterIcon,kind"
|
||||||
if itemResource = @maybeLoadURL(url, ThangType, 'thang')
|
if itemResource = @maybeLoadURL(url, ThangType, 'thang')
|
||||||
@worldNecessities.push itemResource
|
@worldNecessities.push itemResource
|
||||||
else
|
else
|
||||||
itemThangType = @supermodel.getModel url
|
itemThangType = @supermodel.getModel url
|
||||||
@loadDefaultComponentsForThangType itemThangType
|
@loadDefaultComponentsForThangType itemThangType
|
||||||
@loadThangsRequiredByThangType itemThangType
|
@loadThangsRequiredByThangType itemThangType
|
||||||
|
@sessionDependenciesRegistered[session.id] = true
|
||||||
|
if _.size(@sessionDependenciesRegistered) is 2 and not (r for r in @worldNecessities when r?).length
|
||||||
|
@onWorldNecessitiesLoaded()
|
||||||
|
|
||||||
|
consolidateFlagHistory: ->
|
||||||
|
state = @session.get('state') ? {}
|
||||||
|
myFlagHistory = _.filter state.flagHistory ? [], team: @session.get('team')
|
||||||
|
opponentFlagHistory = _.filter @opponentSession.get('state')?.flagHistory ? [], team: @opponentSession.get('team')
|
||||||
|
state.flagHistory = myFlagHistory.concat opponentFlagHistory
|
||||||
|
@session.set 'state', state
|
||||||
|
|
||||||
# Grabbing the rest of the required data for the level
|
# Grabbing the rest of the required data for the level
|
||||||
|
|
||||||
|
@ -162,7 +176,7 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
url = "/db/level/#{obj.original}/version/#{obj.majorVersion}"
|
url = "/db/level/#{obj.original}/version/#{obj.majorVersion}"
|
||||||
@maybeLoadURL url, Level, 'level'
|
@maybeLoadURL url, Level, 'level'
|
||||||
|
|
||||||
unless @headless
|
unless @headless or @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
|
||||||
wizard = ThangType.loadUniversalWizard()
|
wizard = ThangType.loadUniversalWizard()
|
||||||
@supermodel.loadModel wizard, 'thang'
|
@supermodel.loadModel wizard, 'thang'
|
||||||
|
|
||||||
|
@ -183,7 +197,7 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
else if component.config.requiredThangTypes
|
else if component.config.requiredThangTypes
|
||||||
requiredThangTypes = requiredThangTypes.concat component.config.requiredThangTypes
|
requiredThangTypes = requiredThangTypes.concat component.config.requiredThangTypes
|
||||||
for thangType in requiredThangTypes
|
for thangType in requiredThangTypes
|
||||||
url = "/db/thang.type/#{thangType}/version?project=name,components,original,rasterIcon"
|
url = "/db/thang.type/#{thangType}/version?project=name,components,original,rasterIcon,kind"
|
||||||
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
|
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
|
||||||
|
|
||||||
onThangNamesLoaded: (thangNames) ->
|
onThangNamesLoaded: (thangNames) ->
|
||||||
|
@ -206,9 +220,10 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
return unless index >= 0
|
return unless index >= 0
|
||||||
@worldNecessities.splice(index, 1)
|
@worldNecessities.splice(index, 1)
|
||||||
@worldNecessities = (r for r in @worldNecessities when r?)
|
@worldNecessities = (r for r in @worldNecessities when r?)
|
||||||
@onWorldNecessitiesLoaded() if @worldNecessities.length is 0
|
if @worldNecessities.length is 0 and (not @sessionDependenciesRegistered or @sessionDependenciesRegistered[@session.id] and (not @opponentSession or @sessionDependenciesRegistered[@opponentSession.id]))
|
||||||
|
@onWorldNecessitiesLoaded()
|
||||||
|
|
||||||
onWorldNecessitiesLoaded: =>
|
onWorldNecessitiesLoaded: ->
|
||||||
@initWorld()
|
@initWorld()
|
||||||
@supermodel.clearMaxProgress()
|
@supermodel.clearMaxProgress()
|
||||||
@trigger 'world-necessities-loaded'
|
@trigger 'world-necessities-loaded'
|
||||||
|
@ -240,7 +255,6 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
console.log 'SuperModel for Level loaded in', new Date().getTime() - @t0, 'ms'
|
console.log 'SuperModel for Level loaded in', new Date().getTime() - @t0, 'ms'
|
||||||
@loadLevelSounds()
|
@loadLevelSounds()
|
||||||
@denormalizeSession()
|
@denormalizeSession()
|
||||||
app.tracker.updatePlayState(@level, @session) unless @headless
|
|
||||||
|
|
||||||
buildLoop: =>
|
buildLoop: =>
|
||||||
someLeft = false
|
someLeft = false
|
||||||
|
@ -334,7 +348,9 @@ module.exports = class LevelLoader extends CocoClass
|
||||||
@initialized = true
|
@initialized = true
|
||||||
@world = new World()
|
@world = new World()
|
||||||
@world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID]
|
@world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID]
|
||||||
serializedLevel = @level.serialize(@supermodel, @session)
|
@world.submissionCount = @session?.get('state')?.submissionCount ? 0
|
||||||
|
@world.flagHistory = @session?.get('state')?.flagHistory ? []
|
||||||
|
serializedLevel = @level.serialize(@supermodel, @session, @opponentSession)
|
||||||
@world.loadFromLevel serializedLevel, false
|
@world.loadFromLevel serializedLevel, false
|
||||||
console.log 'World has been initialized from level loader.'
|
console.log 'World has been initialized from level loader.'
|
||||||
|
|
||||||
|
|
|
@ -9,7 +9,6 @@ module.exports = class Tracker
|
||||||
window.tracker = @
|
window.tracker = @
|
||||||
@isProduction = document.location.href.search('codecombat.com') isnt -1
|
@isProduction = document.location.href.search('codecombat.com') isnt -1
|
||||||
@identify()
|
@identify()
|
||||||
@updateOlark()
|
|
||||||
|
|
||||||
identify: (traits) ->
|
identify: (traits) ->
|
||||||
console.log 'Would identify', traits if debugAnalytics
|
console.log 'Would identify', traits if debugAnalytics
|
||||||
|
@ -20,24 +19,6 @@ module.exports = class Tracker
|
||||||
traits[userTrait] ?= me.get(userTrait)
|
traits[userTrait] ?= me.get(userTrait)
|
||||||
analytics.identify me.id, traits
|
analytics.identify me.id, traits
|
||||||
|
|
||||||
updateOlark: ->
|
|
||||||
return unless me and olark?
|
|
||||||
olark 'api.chat.updateVisitorStatus', snippet: ["User ID: #{me.id}"]
|
|
||||||
return if me.get('anonymous')
|
|
||||||
olark 'api.visitor.updateEmailAddress', emailAddress: me.get('email') if me.get('email')
|
|
||||||
olark 'api.chat.updateVisitorNickname', snippet: me.displayName()
|
|
||||||
|
|
||||||
updatePlayState: (level, session) ->
|
|
||||||
return unless olark?
|
|
||||||
link = "codecombat.com/play/level/#{level.get('slug') or level.id}?session=#{session.id}"
|
|
||||||
snippet = [
|
|
||||||
"#{link}"
|
|
||||||
"User ID: #{me.id}"
|
|
||||||
"Session ID: #{session.id}"
|
|
||||||
"Level: #{level.get('name')}"
|
|
||||||
]
|
|
||||||
olark 'api.chat.updateVisitorStatus', snippet: snippet
|
|
||||||
|
|
||||||
trackPageView: ->
|
trackPageView: ->
|
||||||
return unless @isProduction and analytics?
|
return unless @isProduction and analytics?
|
||||||
url = Backbone.history.getFragment()
|
url = Backbone.history.getFragment()
|
||||||
|
|
|
@ -1,115 +0,0 @@
|
||||||
module.exports = initializeOlark = ->
|
|
||||||
window.olark or ((c) -> #<![CDATA[
|
|
||||||
f = window
|
|
||||||
d = document
|
|
||||||
l = (if f.location.protocol is 'https:' then 'https:' else 'http:')
|
|
||||||
z = c.name
|
|
||||||
r = 'load'
|
|
||||||
nt = ->
|
|
||||||
s = ->
|
|
||||||
a.P r
|
|
||||||
f[z] r
|
|
||||||
return
|
|
||||||
f[z] = ->
|
|
||||||
(a.s = a.s or []).push arguments
|
|
||||||
return
|
|
||||||
|
|
||||||
a = f[z]._ = {}
|
|
||||||
q = c.methods.length
|
|
||||||
while q--
|
|
||||||
((n) ->
|
|
||||||
f[z][n] = ->
|
|
||||||
f[z] 'call', n, arguments
|
|
||||||
return
|
|
||||||
|
|
||||||
return
|
|
||||||
) c.methods[q]
|
|
||||||
a.l = c.loader
|
|
||||||
a.i = nt
|
|
||||||
a.p = 0: +new Date
|
|
||||||
a.P = (u) ->
|
|
||||||
a.p[u] = new Date - a.p[0]
|
|
||||||
return
|
|
||||||
|
|
||||||
(if f.addEventListener then f.addEventListener(r, s, false) else f.attachEvent('on' + r, s))
|
|
||||||
ld = ->
|
|
||||||
p = (hd) ->
|
|
||||||
hd = 'head'
|
|
||||||
[
|
|
||||||
'<'
|
|
||||||
hd
|
|
||||||
'></'
|
|
||||||
hd
|
|
||||||
'><'
|
|
||||||
i
|
|
||||||
' onl' + 'oad=\"var d='
|
|
||||||
g
|
|
||||||
";d.getElementsByTagName('head')[0]."
|
|
||||||
j
|
|
||||||
'(d.'
|
|
||||||
h
|
|
||||||
"('script'))."
|
|
||||||
k
|
|
||||||
"='"
|
|
||||||
l
|
|
||||||
'//'
|
|
||||||
a.l
|
|
||||||
"'"
|
|
||||||
'\"'
|
|
||||||
'></'
|
|
||||||
i
|
|
||||||
'>'
|
|
||||||
].join ''
|
|
||||||
i = 'body'
|
|
||||||
m = d[i]
|
|
||||||
return setTimeout(ld, 100) unless m
|
|
||||||
a.P 1
|
|
||||||
j = 'appendChild'
|
|
||||||
h = 'createElement'
|
|
||||||
k = 'src'
|
|
||||||
n = d[h]('div')
|
|
||||||
v = n[j](d[h](z))
|
|
||||||
b = d[h]('iframe')
|
|
||||||
g = 'document'
|
|
||||||
e = 'domain'
|
|
||||||
o = undefined
|
|
||||||
n.style.display = 'none'
|
|
||||||
m.insertBefore(n, m.firstChild).id = z
|
|
||||||
b.frameBorder = '0'
|
|
||||||
b.id = z + '-loader'
|
|
||||||
b.src = 'javascript:false' if /MSIE[ ]+6/.test(navigator.userAgent)
|
|
||||||
b.allowTransparency = 'true'
|
|
||||||
v[j] b
|
|
||||||
try
|
|
||||||
b.contentWindow[g].open()
|
|
||||||
catch w
|
|
||||||
c[e] = d[e]
|
|
||||||
o = 'javascript:var d=' + g + ".open();d.domain='" + d.domain + "';"
|
|
||||||
b[k] = o + 'void(0);'
|
|
||||||
try
|
|
||||||
t = b.contentWindow[g]
|
|
||||||
t.write p()
|
|
||||||
t.close()
|
|
||||||
catch x
|
|
||||||
b[k] = o + 'd.write(\"' + p().replace(/"/g, String.fromCharCode(92) + '\"') + '\");d.close();'
|
|
||||||
a.P 2
|
|
||||||
return
|
|
||||||
|
|
||||||
ld()
|
|
||||||
return
|
|
||||||
|
|
||||||
nt()
|
|
||||||
return
|
|
||||||
)(
|
|
||||||
loader: 'static.olark.com/jsclient/loader0.js'
|
|
||||||
name: 'olark'
|
|
||||||
methods: [
|
|
||||||
'configure'
|
|
||||||
'extend'
|
|
||||||
'declare'
|
|
||||||
'identify'
|
|
||||||
]
|
|
||||||
)
|
|
||||||
|
|
||||||
# custom configuration goes here (www.olark.com/documentation)
|
|
||||||
olark.identify '1451-787-10-5544' #]]>
|
|
|
@ -45,7 +45,7 @@ module.exports = class Simulator extends CocoClass
|
||||||
@supermodel ?= new SuperModel()
|
@supermodel ?= new SuperModel()
|
||||||
@supermodel.resetProgress()
|
@supermodel.resetProgress()
|
||||||
@stopListening @supermodel, 'loaded-all'
|
@stopListening @supermodel, 'loaded-all'
|
||||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
|
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), opponentSessionID: @task.getSecondSessionID(), headless: true
|
||||||
|
|
||||||
if @supermodel.finished()
|
if @supermodel.finished()
|
||||||
@simulateSingleGame()
|
@simulateSingleGame()
|
||||||
|
@ -165,7 +165,7 @@ module.exports = class Simulator extends CocoClass
|
||||||
@supermodel ?= new SuperModel()
|
@supermodel ?= new SuperModel()
|
||||||
@supermodel.resetProgress()
|
@supermodel.resetProgress()
|
||||||
@stopListening @supermodel, 'loaded-all'
|
@stopListening @supermodel, 'loaded-all'
|
||||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), headless: true
|
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: levelID, sessionID: @task.getFirstSessionID(), opponentSessionID: @task.getSecondSessionID(), headless: true
|
||||||
if @supermodel.finished()
|
if @supermodel.finished()
|
||||||
@simulateGame()
|
@simulateGame()
|
||||||
else
|
else
|
||||||
|
@ -189,11 +189,13 @@ module.exports = class Simulator extends CocoClass
|
||||||
@world = @levelLoader.world
|
@world = @levelLoader.world
|
||||||
@task.setWorld(@world)
|
@task.setWorld(@world)
|
||||||
@level = @levelLoader.level
|
@level = @levelLoader.level
|
||||||
|
@session = @levelLoader.session
|
||||||
|
@otherSession = @levelLoader.opponentSession
|
||||||
@levelLoader.destroy()
|
@levelLoader.destroy()
|
||||||
@levelLoader = null
|
@levelLoader = null
|
||||||
|
|
||||||
setupGod: ->
|
setupGod: ->
|
||||||
@god.setLevel @level.serialize @supermodel
|
@god.setLevel @level.serialize(@supermodel, @session, @otherSession)
|
||||||
@god.setLevelSessionIDs (session.sessionID for session in @task.getSessions())
|
@god.setLevelSessionIDs (session.sessionID for session in @task.getSessions())
|
||||||
@god.setWorldClassMap @world.classMap
|
@god.setWorldClassMap @world.classMap
|
||||||
@god.setGoalManager new GoalManager(@world, @level.get 'goals')
|
@god.setGoalManager new GoalManager(@world, @level.get 'goals')
|
||||||
|
@ -424,6 +426,8 @@ class SimulationTask
|
||||||
|
|
||||||
getFirstSessionID: -> @rawData.sessions[0].sessionID
|
getFirstSessionID: -> @rawData.sessions[0].sessionID
|
||||||
|
|
||||||
|
getSecondSessionID: -> @rawData.sessions[1].sessionID
|
||||||
|
|
||||||
getTaskID: -> @rawData.taskID
|
getTaskID: -> @rawData.taskID
|
||||||
|
|
||||||
getReceiptHandle: -> @rawData.receiptHandle
|
getReceiptHandle: -> @rawData.receiptHandle
|
||||||
|
|
|
@ -500,8 +500,8 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
|
||||||
|
|
||||||
renderGroupingKey: (thangType, grouping, colorConfig) ->
|
renderGroupingKey: (thangType, grouping, colorConfig) ->
|
||||||
key = thangType.get('slug')
|
key = thangType.get('slug')
|
||||||
if colorConfig?.team
|
for colorKey, colorValue of colorConfig ? {}
|
||||||
key += "(#{colorConfig.team.hue},#{colorConfig.team.saturation},#{colorConfig.team.lightness})"
|
key += "(#{colorKey}:#{colorValue.hue},#{colorValue.saturation},#{colorValue.lightness})"
|
||||||
key += '.'+grouping if grouping
|
key += '.'+grouping if grouping
|
||||||
key
|
key
|
||||||
|
|
||||||
|
|
|
@ -522,7 +522,7 @@ module.exports = Surface = class Surface extends CocoClass
|
||||||
newWidth = 0.55 * pageWidth
|
newWidth = 0.55 * pageWidth
|
||||||
newHeight = newWidth / aspectRatio
|
newHeight = newWidth / aspectRatio
|
||||||
return unless newWidth > 0 and newHeight > 0
|
return unless newWidth > 0 and newHeight > 0
|
||||||
return if newWidth is oldWidth and newHeight is oldHeight
|
return if newWidth is oldWidth and newHeight is oldHeight and not @options.spectateGame
|
||||||
#scaleFactor = if application.isIPadApp then 2 else 1 # Retina
|
#scaleFactor = if application.isIPadApp then 2 else 1 # Retina
|
||||||
scaleFactor = 1
|
scaleFactor = 1
|
||||||
@normalCanvas.add(@webGLCanvas).attr width: newWidth * scaleFactor, height: newHeight * scaleFactor
|
@normalCanvas.add(@webGLCanvas).attr width: newWidth * scaleFactor, height: newHeight * scaleFactor
|
||||||
|
@ -533,12 +533,16 @@ module.exports = Surface = class Surface extends CocoClass
|
||||||
@normalStage.scaleX *= newWidth / oldWidth
|
@normalStage.scaleX *= newWidth / oldWidth
|
||||||
@normalStage.scaleY *= newHeight / oldHeight
|
@normalStage.scaleY *= newHeight / oldHeight
|
||||||
@camera.onResize newWidth, newHeight
|
@camera.onResize newWidth, newHeight
|
||||||
|
if @options.spectateGame
|
||||||
|
# Since normalCanvas is absolutely positioned, it needs help aligning with webGLCanvas. But not further than +149px (1920px screen).
|
||||||
|
@normalCanvas.css 'left', Math.min 149, @webGLCanvas.offset().left
|
||||||
|
|
||||||
#- Camera focus on hero
|
#- Camera focus on hero
|
||||||
focusOnHero: ->
|
focusOnHero: ->
|
||||||
@heroLank = @lankBoss.lankFor 'Hero Placeholder'
|
@heroLank = @lankBoss.lankFor 'Hero Placeholder'
|
||||||
|
if me.team is 'ogres'
|
||||||
|
# TODO: do this for real
|
||||||
|
@heroLank = @lankBoss.lankFor 'Hero Placeholder 1'
|
||||||
|
|
||||||
#- Real-time playback
|
#- Real-time playback
|
||||||
|
|
||||||
|
|
|
@ -44,7 +44,8 @@ module.exports = class GoalManager extends CocoClass
|
||||||
'world:thang-touched-goal': 'onThangTouchedGoal'
|
'world:thang-touched-goal': 'onThangTouchedGoal'
|
||||||
'world:thang-left-map': 'onThangLeftMap'
|
'world:thang-left-map': 'onThangLeftMap'
|
||||||
'world:thang-collected-item': 'onThangCollectedItem'
|
'world:thang-collected-item': 'onThangCollectedItem'
|
||||||
'world:ended': 'onWorldEnded'
|
'world:user-code-problem': 'onUserCodeProblem'
|
||||||
|
'world:lines-of-code-counted': 'onLinesOfCodeCounted'
|
||||||
|
|
||||||
onLevelRestarted: ->
|
onLevelRestarted: ->
|
||||||
@goals = []
|
@goals = []
|
||||||
|
@ -62,7 +63,9 @@ module.exports = class GoalManager extends CocoClass
|
||||||
# gets these goals and code, and is told to be all ears during world gen
|
# gets these goals and code, and is told to be all ears during world gen
|
||||||
setGoals: (@goals) ->
|
setGoals: (@goals) ->
|
||||||
setCode: (@userCodeMap) -> @updateCodeGoalStates()
|
setCode: (@userCodeMap) -> @updateCodeGoalStates()
|
||||||
worldGenerationWillBegin: -> @initGoalStates()
|
worldGenerationWillBegin: ->
|
||||||
|
@initGoalStates()
|
||||||
|
@checkForInitialUserCodeProblems()
|
||||||
|
|
||||||
# World generator feeds world events to the goal manager to keep track
|
# World generator feeds world events to the goal manager to keep track
|
||||||
submitWorldGenerationEvent: (channel, event, frameNumber) ->
|
submitWorldGenerationEvent: (channel, event, frameNumber) ->
|
||||||
|
@ -115,10 +118,12 @@ module.exports = class GoalManager extends CocoClass
|
||||||
checkOverallStatus: (ignoreIncomplete=false) ->
|
checkOverallStatus: (ignoreIncomplete=false) ->
|
||||||
overallStatus = null
|
overallStatus = null
|
||||||
goals = if @goalStates then _.values @goalStates else []
|
goals = if @goalStates then _.values @goalStates else []
|
||||||
|
goals = (g for g in goals when not g.optional)
|
||||||
goals = (g for g in goals when g.team in [undefined, @team]) if @team
|
goals = (g for g in goals when g.team in [undefined, @team]) if @team
|
||||||
statuses = if @goalStates then (goal.status for goal in goals) else []
|
statuses = if @goalStates then (goal.status for goal in goals) else []
|
||||||
overallStatus = 'success' if statuses.length > 0 and _.every(statuses, (s) -> s is 'success' or (ignoreIncomplete and s is null))
|
overallStatus = 'success' if statuses.length > 0 and _.every(statuses, (s) -> s is 'success' or (ignoreIncomplete and s is null))
|
||||||
overallStatus = 'failure' if statuses.length > 0 and 'failure' in statuses
|
overallStatus = 'failure' if statuses.length > 0 and 'failure' in statuses
|
||||||
|
#console.log 'got overallStatus', overallStatus, 'from goals', goals, 'goalStates', @goalStates, 'statuses', statuses
|
||||||
overallStatus
|
overallStatus
|
||||||
|
|
||||||
# WORLD GOAL TRACKING
|
# WORLD GOAL TRACKING
|
||||||
|
@ -131,6 +136,7 @@ module.exports = class GoalManager extends CocoClass
|
||||||
status: null # should eventually be either 'success', 'failure', or 'incomplete'
|
status: null # should eventually be either 'success', 'failure', or 'incomplete'
|
||||||
keyFrame: 0 # when it became a 'success' or 'failure'
|
keyFrame: 0 # when it became a 'success' or 'failure'
|
||||||
team: goal.team
|
team: goal.team
|
||||||
|
optional: goal.optional
|
||||||
}
|
}
|
||||||
@initGoalState(state, [goal.killThangs, goal.saveThangs], 'killed')
|
@initGoalState(state, [goal.killThangs, goal.saveThangs], 'killed')
|
||||||
for getTo in goal.getAllToLocations ? []
|
for getTo in goal.getAllToLocations ? []
|
||||||
|
@ -140,8 +146,16 @@ module.exports = class GoalManager extends CocoClass
|
||||||
@initGoalState(state, [goal.getToLocations?.who, goal.keepFromLocations?.who], 'arrived')
|
@initGoalState(state, [goal.getToLocations?.who, goal.keepFromLocations?.who], 'arrived')
|
||||||
@initGoalState(state, [goal.leaveOffSides?.who, goal.keepFromLeavingOffSides?.who], 'left')
|
@initGoalState(state, [goal.leaveOffSides?.who, goal.keepFromLeavingOffSides?.who], 'left')
|
||||||
@initGoalState(state, [goal.collectThangs?.targets, goal.keepFromCollectingThangs?.targets], 'collected')
|
@initGoalState(state, [goal.collectThangs?.targets, goal.keepFromCollectingThangs?.targets], 'collected')
|
||||||
|
@initGoalState(state, [goal.codeProblems], 'problems')
|
||||||
|
@initGoalState(state, [_.keys(goal.linesOfCode ? {})], 'lines')
|
||||||
@goalStates[goal.id] = state
|
@goalStates[goal.id] = state
|
||||||
|
|
||||||
|
checkForInitialUserCodeProblems: ->
|
||||||
|
# There might have been some user code problems reported before the goal manager started listening.
|
||||||
|
for thang in @world.thangs when thang.isProgrammable
|
||||||
|
for message, problem of thang.publishedUserCodeProblems
|
||||||
|
@onUserCodeProblem {thang: thang, problem: problem}, 0
|
||||||
|
|
||||||
onThangDied: (e, frameNumber) ->
|
onThangDied: (e, frameNumber) ->
|
||||||
for goal in @goals ? []
|
for goal in @goals ? []
|
||||||
@checkKillThangs(goal.id, goal.killThangs, e.thang, frameNumber) if goal.killThangs?
|
@checkKillThangs(goal.id, goal.killThangs, e.thang, frameNumber) if goal.killThangs?
|
||||||
|
@ -187,6 +201,22 @@ module.exports = class GoalManager extends CocoClass
|
||||||
return unless thang.id in who or thang.team in who
|
return unless thang.id in who or thang.team in who
|
||||||
@updateGoalState(goalID, itemID, 'collected', frameNumber)
|
@updateGoalState(goalID, itemID, 'collected', frameNumber)
|
||||||
|
|
||||||
|
onUserCodeProblem: (e, frameNumber) ->
|
||||||
|
for goal in @goals ? [] when goal.codeProblems
|
||||||
|
@checkCodeProblem goal.id, goal.codeProblems, e.thang, frameNumber
|
||||||
|
|
||||||
|
checkCodeProblem: (goalID, who, thang, frameNumber) ->
|
||||||
|
return unless thang.id in who or thang.team in who
|
||||||
|
@updateGoalState goalID, thang.id, 'problems', frameNumber
|
||||||
|
|
||||||
|
onLinesOfCodeCounted: (e, frameNumber) ->
|
||||||
|
for goal in @goals ? [] when goal.linesOfCode
|
||||||
|
@checkLinesOfCode goal.id, goal.linesOfCode, e.thang, e.linesUsed, frameNumber
|
||||||
|
|
||||||
|
checkLinesOfCode: (goalID, who, thang, linesUsed, frameNumber) ->
|
||||||
|
return unless linesAllowed = who[thang.id] ? who[thang.team]
|
||||||
|
@updateGoalState goalID, thang.id, 'lines', frameNumber if linesUsed > linesAllowed
|
||||||
|
|
||||||
wrapUpGoalStates: (finalFrame) ->
|
wrapUpGoalStates: (finalFrame) ->
|
||||||
for goalID, state of @goalStates
|
for goalID, state of @goalStates
|
||||||
if state.status is null
|
if state.status is null
|
||||||
|
@ -247,7 +277,7 @@ module.exports = class GoalManager extends CocoClass
|
||||||
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be 'done'
|
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be 'done'
|
||||||
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
|
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
|
||||||
numDone = _.filter(stateThangs).length
|
numDone = _.filter(stateThangs).length
|
||||||
#console.log 'needed', numNeeded, 'done', numDone, 'of total', _.size(stateThangs), 'with how many', goal.howMany, 'and stateThangs', stateThangs
|
#console.log 'needed', numNeeded, 'done', numDone, 'of total', _.size(stateThangs), 'with how many', goal.howMany, 'and stateThangs', stateThangs, 'for', goalID, thangID, 'on frame', frameNumber
|
||||||
return unless numDone >= numNeeded
|
return unless numDone >= numNeeded
|
||||||
return if state.status and not success # already failed it; don't wipe keyframe
|
return if state.status and not success # already failed it; don't wipe keyframe
|
||||||
state.status = if success then 'success' else 'failure'
|
state.status = if success then 'success' else 'failure'
|
||||||
|
@ -278,6 +308,8 @@ module.exports = class GoalManager extends CocoClass
|
||||||
keepFromLeavingOffSides: 0
|
keepFromLeavingOffSides: 0
|
||||||
collectThangs: 1
|
collectThangs: 1
|
||||||
keepFromCollectingThangs: 0
|
keepFromCollectingThangs: 0
|
||||||
|
linesOfCode: 0
|
||||||
|
codeProblems: 0
|
||||||
|
|
||||||
updateCodeGoalStates: ->
|
updateCodeGoalStates: ->
|
||||||
# TODO
|
# TODO
|
||||||
|
|
|
@ -39,7 +39,6 @@ module.exports = class World
|
||||||
@systems = []
|
@systems = []
|
||||||
@systemMap = {}
|
@systemMap = {}
|
||||||
@scriptNotes = []
|
@scriptNotes = []
|
||||||
@flagHistory = []
|
|
||||||
@rand = new Rand 0 # Existence System may change this seed
|
@rand = new Rand 0 # Existence System may change this seed
|
||||||
@frames = [new WorldFrame(@, 0)]
|
@frames = [new WorldFrame(@, 0)]
|
||||||
|
|
||||||
|
@ -202,9 +201,9 @@ module.exports = class World
|
||||||
@levelID = level.slug
|
@levelID = level.slug
|
||||||
@levelComponents = level.levelComponents
|
@levelComponents = level.levelComponents
|
||||||
@thangTypes = level.thangTypes
|
@thangTypes = level.thangTypes
|
||||||
|
@loadScriptsFromLevel level
|
||||||
@loadSystemsFromLevel level
|
@loadSystemsFromLevel level
|
||||||
@loadThangsFromLevel level, willSimulate
|
@loadThangsFromLevel level, willSimulate
|
||||||
@loadScriptsFromLevel level
|
|
||||||
system.start @thangs for system in @systems
|
system.start @thangs for system in @systems
|
||||||
|
|
||||||
loadSystemsFromLevel: (level) ->
|
loadSystemsFromLevel: (level) ->
|
||||||
|
@ -308,7 +307,7 @@ module.exports = class World
|
||||||
publishNote: (channel, event) ->
|
publishNote: (channel, event) ->
|
||||||
event ?= {}
|
event ?= {}
|
||||||
channel = 'world:' + channel
|
channel = 'world:' + channel
|
||||||
for script in @scripts
|
for script in @scripts ? []
|
||||||
continue if script.channel isnt channel
|
continue if script.channel isnt channel
|
||||||
scriptNote = new WorldScriptNote script, event
|
scriptNote = new WorldScriptNote script, event
|
||||||
continue if scriptNote.invalid
|
continue if scriptNote.invalid
|
||||||
|
@ -349,7 +348,8 @@ module.exports = class World
|
||||||
endFrame = @frames.length
|
endFrame = @frames.length
|
||||||
#console.log "... world serializing frames from", startFrame, "to", endFrame, "of", @totalFrames
|
#console.log "... world serializing frames from", startFrame, "to", endFrame, "of", @totalFrames
|
||||||
[transferableObjects, nontransferableObjects] = [0, 0]
|
[transferableObjects, nontransferableObjects] = [0, 0]
|
||||||
o = {totalFrames: @totalFrames, maxTotalFrames: @maxTotalFrames, frameRate: @frameRate, dt: @dt, victory: @victory, userCodeMap: {}, trackedProperties: {}}
|
delete flag.processed for flag in @flagHistory
|
||||||
|
o = {totalFrames: @totalFrames, maxTotalFrames: @maxTotalFrames, frameRate: @frameRate, dt: @dt, victory: @victory, userCodeMap: {}, trackedProperties: {}, flagHistory: @flagHistory}
|
||||||
o.trackedProperties[prop] = @[prop] for prop in @trackedProperties or []
|
o.trackedProperties[prop] = @[prop] for prop in @trackedProperties or []
|
||||||
|
|
||||||
for thangID, methods of @userCodeMap
|
for thangID, methods of @userCodeMap
|
||||||
|
@ -455,7 +455,7 @@ module.exports = class World
|
||||||
w.userCodeMap[thangID][methodName][aetherStateKey] = serializedAether[aetherStateKey]
|
w.userCodeMap[thangID][methodName][aetherStateKey] = serializedAether[aetherStateKey]
|
||||||
else
|
else
|
||||||
w = new World o.userCodeMap, classMap
|
w = new World o.userCodeMap, classMap
|
||||||
[w.totalFrames, w.maxTotalFrames, w.frameRate, w.dt, w.scriptNotes, w.victory] = [o.totalFrames, o.maxTotalFrames, o.frameRate, o.dt, o.scriptNotes ? [], o.victory]
|
[w.totalFrames, w.maxTotalFrames, w.frameRate, w.dt, w.scriptNotes, w.victory, w.flagHistory] = [o.totalFrames, o.maxTotalFrames, o.frameRate, o.dt, o.scriptNotes ? [], o.victory, o.flagHistory]
|
||||||
w[prop] = val for prop, val of o.trackedProperties
|
w[prop] = val for prop, val of o.trackedProperties
|
||||||
|
|
||||||
perf.t1 = now()
|
perf.t1 = now()
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
||||||
adventurer_forum: "منتدى المغامر"
|
adventurer_forum: "منتدى المغامر"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... فيها تتعلم سحر البرمجة."
|
campaign_old_beginner_description: "... فيها تتعلم سحر البرمجة."
|
||||||
campaign_dev: "مستويات أصعب عشوائية"
|
campaign_dev: "مستويات أصعب عشوائية"
|
||||||
campaign_dev_description: "... فيها تتعلم واجهة بينما تفعل شيئا أصعب قليلا."
|
campaign_dev_description: "... فيها تتعلم واجهة بينما تفعل شيئا أصعب قليلا."
|
||||||
campaign_multiplayer: "ساحات متعددة اللاّعبين"
|
campaign_multiplayer: "ساحات متعددة اللاّعبين"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
||||||
adventurer_forum: "El fòrum de l'aventurer"
|
adventurer_forum: "El fòrum de l'aventurer"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
campaign_old_beginner: "Antiga campanya del principiant"
|
campaign_old_beginner: "Antiga campanya del principiant"
|
||||||
campaign_beginner_description: "... on aprens la bruixeria de la programació."
|
campaign_old_beginner_description: "... on aprens la bruixeria de la programació."
|
||||||
campaign_dev: "Nivells difícils aleatoris"
|
campaign_dev: "Nivells difícils aleatoris"
|
||||||
campaign_dev_description: "... on aprens a interactuar amb la interfície tot fent coses un pèl més difícils."
|
campaign_dev_description: "... on aprens a interactuar amb la interfície tot fent coses un pèl més difícils."
|
||||||
campaign_multiplayer: "Arenes Multijugador"
|
campaign_multiplayer: "Arenes Multijugador"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
||||||
armor: "Armadura"
|
armor: "Armadura"
|
||||||
hands: "Mans"
|
hands: "Mans"
|
||||||
accessories: "Accessoris"
|
accessories: "Accessoris"
|
||||||
books: "Llibres"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Jugar el següent nivell" # Only in old-style levels.
|
victory_play_next_level: "Jugar el següent nivell" # Only in old-style levels.
|
||||||
victory_play_continue: "Continuar"
|
victory_play_continue: "Continuar"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Tornar a l'inici" # Only in old-style levels.
|
victory_go_home: "Tornar a l'inici" # Only in old-style levels.
|
||||||
victory_review: "Diguens més!" # Only in old-style levels.
|
victory_review: "Diguens més!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
||||||
adventurer_forum: "fóru Dobrodruhů"
|
adventurer_forum: "fóru Dobrodruhů"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "...ve které se naučíte kouzla programování."
|
campaign_old_beginner_description: "...ve které se naučíte kouzla programování."
|
||||||
campaign_dev: "Náhodné težší úrovně"
|
campaign_dev: "Náhodné težší úrovně"
|
||||||
campaign_dev_description: "...ve kterých se dozvíte více o prostředí při plnění těžších úkolů."
|
campaign_dev_description: "...ve kterých se dozvíte více o prostředí při plnění těžších úkolů."
|
||||||
campaign_multiplayer: "Multiplayer Aréna"
|
campaign_multiplayer: "Multiplayer Aréna"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Hrát další úroveň" # Only in old-style levels.
|
victory_play_next_level: "Hrát další úroveň" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Přejít domů" # Only in old-style levels.
|
victory_go_home: "Přejít domů" # Only in old-style levels.
|
||||||
victory_review: "Připomínky!" # Only in old-style levels.
|
victory_review: "Připomínky!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Skončili jste?"
|
victory_hour_of_code_done: "Skončili jste?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
||||||
adventurer_forum: "Eventyrer-forummet"
|
adventurer_forum: "Eventyrer-forummet"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... hvor du lærer programmeringens kunst."
|
campaign_old_beginner_description: "... hvor du lærer programmeringens kunst."
|
||||||
campaign_dev: "Tilfældige Sværere Niveauer"
|
campaign_dev: "Tilfældige Sværere Niveauer"
|
||||||
campaign_dev_description: "... hvor du lærer grænsefladen imens du udfører lidt sværere opgaver."
|
campaign_dev_description: "... hvor du lærer grænsefladen imens du udfører lidt sværere opgaver."
|
||||||
campaign_multiplayer: "Multiplayer Arenaer"
|
campaign_multiplayer: "Multiplayer Arenaer"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Spil næste bane" # Only in old-style levels.
|
victory_play_next_level: "Spil næste bane" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Gå hjem" # Only in old-style levels.
|
victory_go_home: "Gå hjem" # Only in old-style levels.
|
||||||
victory_review: "Fortæl os mere!" # Only in old-style levels.
|
victory_review: "Fortæl os mere!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Er du færdig?"
|
victory_hour_of_code_done: "Er du færdig?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
||||||
adventurer_forum: "im Abenteurerforum"
|
adventurer_forum: "im Abenteurerforum"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
|
campaign_old_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
|
||||||
campaign_dev: "Beliebiges schwierigeres Level"
|
campaign_dev: "Beliebiges schwierigeres Level"
|
||||||
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
|
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
|
||||||
campaign_multiplayer: "Multiplayerarena"
|
campaign_multiplayer: "Multiplayerarena"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
||||||
armor: "Rüstung"
|
armor: "Rüstung"
|
||||||
hands: "Hände"
|
hands: "Hände"
|
||||||
accessories: "Zubehör"
|
accessories: "Zubehör"
|
||||||
books: "Bücher"
|
|
||||||
minions: "Minions"
|
minions: "Minions"
|
||||||
misc: "Sonstiges"
|
misc: "Sonstiges"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
|
||||||
victory_return_to_ladder: "Zurück zur Rangliste"
|
victory_return_to_ladder: "Zurück zur Rangliste"
|
||||||
victory_play_next_level: "Spiel das nächste Level" # Only in old-style levels.
|
victory_play_next_level: "Spiel das nächste Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
|
victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
|
||||||
victory_review: "Erzähl uns davon!" # Only in old-style levels.
|
victory_review: "Erzähl uns davon!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Bist Du fertig?"
|
victory_hour_of_code_done: "Bist Du fertig?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
||||||
adventurer_forum: "Abentürer-Forum"
|
adventurer_forum: "Abentürer-Forum"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... i dere du d Zauberkunst vom Programmiere lernsch."
|
campaign_old_beginner_description: "... i dere du d Zauberkunst vom Programmiere lernsch."
|
||||||
campaign_dev: "Zuefälligi schwierigeri Level"
|
campaign_dev: "Zuefälligi schwierigeri Level"
|
||||||
campaign_dev_description: "... i dene du s Interface kenne lernsch, während du öppis chli Schwierigers machsch."
|
campaign_dev_description: "... i dene du s Interface kenne lernsch, während du öppis chli Schwierigers machsch."
|
||||||
campaign_multiplayer: "Multiplayer Arenas"
|
campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
|
||||||
victory_return_to_ladder: "Zrugg zum letzte Level"
|
victory_return_to_ladder: "Zrugg zum letzte Level"
|
||||||
victory_play_next_level: "Spiel s nögste Level" # Only in old-style levels.
|
victory_play_next_level: "Spiel s nögste Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
victory_review: "Verzell üs meh!" # Only in old-style levels.
|
victory_review: "Verzell üs meh!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Bisch fertig?"
|
victory_hour_of_code_done: "Bisch fertig?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
adventurer_forum: "im Abenteurerforum"
|
adventurer_forum: "im Abenteurerforum"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
|
campaign_old_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
|
||||||
campaign_dev: "Beliebiges schwierigeres Level"
|
campaign_dev: "Beliebiges schwierigeres Level"
|
||||||
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
|
campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
|
||||||
campaign_multiplayer: "Multiplayerarena"
|
campaign_multiplayer: "Multiplayerarena"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
armor: "Rüstung"
|
armor: "Rüstung"
|
||||||
hands: "Hände"
|
hands: "Hände"
|
||||||
accessories: "Zubehör"
|
accessories: "Zubehör"
|
||||||
books: "Bücher"
|
|
||||||
minions: "Minions"
|
minions: "Minions"
|
||||||
misc: "Sonstiges"
|
misc: "Sonstiges"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
|
||||||
victory_return_to_ladder: "Zurück zur Rangliste"
|
victory_return_to_ladder: "Zurück zur Rangliste"
|
||||||
victory_play_next_level: "Spiel das nächste Level" # Only in old-style levels.
|
victory_play_next_level: "Spiel das nächste Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
|
victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
|
||||||
victory_review: "Erzähl uns davon!" # Only in old-style levels.
|
victory_review: "Erzähl uns davon!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Bist Du fertig?"
|
victory_hour_of_code_done: "Bist Du fertig?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
||||||
adventurer_forum: "Φόρουμ του Adventurer"
|
adventurer_forum: "Φόρουμ του Adventurer"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
campaign_old_beginner: "Παλαιότερη Εκστρατεία Αρχαρίων"
|
campaign_old_beginner: "Παλαιότερη Εκστρατεία Αρχαρίων"
|
||||||
campaign_beginner_description: "... στην οποία μαθαίνετε τη μαγεία του προγραμματισμού."
|
campaign_old_beginner_description: "... στην οποία μαθαίνετε τη μαγεία του προγραμματισμού."
|
||||||
campaign_dev: "Τυχαία Δυσκολότερα Επίπεδα"
|
campaign_dev: "Τυχαία Δυσκολότερα Επίπεδα"
|
||||||
campaign_dev_description: "... στα οποία μπορείτε να μάθετε το περιβάλλον, ενώ κάνετε κάτι λίγο δυσκολότερο."
|
campaign_dev_description: "... στα οποία μπορείτε να μάθετε το περιβάλλον, ενώ κάνετε κάτι λίγο δυσκολότερο."
|
||||||
campaign_multiplayer: "Αρένες Πολλαπλών Παικτών"
|
campaign_multiplayer: "Αρένες Πολλαπλών Παικτών"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
||||||
armor: "Πανοπλία"
|
armor: "Πανοπλία"
|
||||||
hands: "Χέρια"
|
hands: "Χέρια"
|
||||||
accessories: "Εξαρτήματα"
|
accessories: "Εξαρτήματα"
|
||||||
books: "Βιβλία"
|
|
||||||
minions: "Minions"
|
minions: "Minions"
|
||||||
misc: "Διάφορα"
|
misc: "Διάφορα"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Παίξε το επόμενο επίπεδο" # Only in old-style levels.
|
victory_play_next_level: "Παίξε το επόμενο επίπεδο" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Πηγαίνετε στην Αρχική" # Only in old-style levels.
|
victory_go_home: "Πηγαίνετε στην Αρχική" # Only in old-style levels.
|
||||||
victory_review: "Πείτε μας περισσότερα!" # Only in old-style levels.
|
victory_review: "Πείτε μας περισσότερα!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Τελείωσες;"
|
victory_hour_of_code_done: "Τελείωσες;"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@
|
||||||
adventurer_forum: "the Adventurer forum"
|
adventurer_forum: "the Adventurer forum"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
campaign_old_beginner: "Old Beginner Campaign"
|
campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... in which you learn the wizardry of programming."
|
campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
campaign_dev: "Random Harder Levels"
|
campaign_dev: "Random Harder Levels"
|
||||||
campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
campaign_multiplayer: "Multiplayer Arenas"
|
campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
||||||
adventurer_forum: "el foro del aventurero"
|
adventurer_forum: "el foro del aventurero"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
campaign_old_beginner: "Campaña anterior de principiante"
|
campaign_old_beginner: "Campaña anterior de principiante"
|
||||||
campaign_beginner_description: "... en la que aprendes la hechicería de la programación."
|
campaign_old_beginner_description: "... en la que aprendes la hechicería de la programación."
|
||||||
campaign_dev: "Niveles aleatorios más difíciles"
|
campaign_dev: "Niveles aleatorios más difíciles"
|
||||||
campaign_dev_description: "... en los que aprendes sobre la interfaz mientras haces algo un poco más difícil."
|
campaign_dev_description: "... en los que aprendes sobre la interfaz mientras haces algo un poco más difícil."
|
||||||
campaign_multiplayer: "Arenas Multijugador"
|
campaign_multiplayer: "Arenas Multijugador"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
||||||
armor: "Armadura"
|
armor: "Armadura"
|
||||||
hands: "Manos"
|
hands: "Manos"
|
||||||
accessories: "Accesorios"
|
accessories: "Accesorios"
|
||||||
books: "Libros"
|
|
||||||
minions: "Seguidores"
|
minions: "Seguidores"
|
||||||
misc: "Misc"
|
misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
||||||
victory_return_to_ladder: "Volver a la escalera"
|
victory_return_to_ladder: "Volver a la escalera"
|
||||||
victory_play_next_level: "Jugar Próximo Nivel" # Only in old-style levels.
|
victory_play_next_level: "Jugar Próximo Nivel" # Only in old-style levels.
|
||||||
victory_play_continue: "Continuar"
|
victory_play_continue: "Continuar"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Ir al Inicio" # Only in old-style levels.
|
victory_go_home: "Ir al Inicio" # Only in old-style levels.
|
||||||
victory_review: "¡Cuéntanos más!" # Only in old-style levels.
|
victory_review: "¡Cuéntanos más!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "¿Has acabado?"
|
victory_hour_of_code_done: "¿Has acabado?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
||||||
adventurer_forum: "el foro del aventurero "
|
adventurer_forum: "el foro del aventurero "
|
||||||
adventurer_suffix: "sobre ello."
|
adventurer_suffix: "sobre ello."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... en la que aprenderás la magia de la programación."
|
campaign_old_beginner_description: "... en la que aprenderás la magia de la programación."
|
||||||
campaign_dev: "Niveles aleatorios más dificiles"
|
campaign_dev: "Niveles aleatorios más dificiles"
|
||||||
campaign_dev_description: "... en los que aprenderás sobre la interfaz mientras haces algo más difícil."
|
campaign_dev_description: "... en los que aprenderás sobre la interfaz mientras haces algo más difícil."
|
||||||
campaign_multiplayer: "Arenas Multijugador"
|
campaign_multiplayer: "Arenas Multijugador"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
||||||
victory_return_to_ladder: "Volver a Clasificación"
|
victory_return_to_ladder: "Volver a Clasificación"
|
||||||
victory_play_next_level: "Jugar el siguiente nivel" # Only in old-style levels.
|
victory_play_next_level: "Jugar el siguiente nivel" # Only in old-style levels.
|
||||||
victory_play_continue: "Continuar"
|
victory_play_continue: "Continuar"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Ir a Inicio" # Only in old-style levels.
|
victory_go_home: "Ir a Inicio" # Only in old-style levels.
|
||||||
victory_review: "¡Cuéntanos más!" # Only in old-style levels.
|
victory_review: "¡Cuéntanos más!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "¿Ya terminaste?"
|
victory_hour_of_code_done: "¿Ya terminaste?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
||||||
adventurer_forum: "انجمن ماجراجو ها"
|
adventurer_forum: "انجمن ماجراجو ها"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: ".که شما در آن می توانید جادوگری به وسیله برنامه نویسی را یادبگیرید..."
|
campaign_old_beginner_description: ".که شما در آن می توانید جادوگری به وسیله برنامه نویسی را یادبگیرید..."
|
||||||
campaign_dev: "مراحل سخت تصادفی"
|
campaign_dev: "مراحل سخت تصادفی"
|
||||||
campaign_dev_description: "... جایی که میتونید طراحی ظاهر رو یاد بگیرید درحالی که فعالیت سخت تری انجام میدید"
|
campaign_dev_description: "... جایی که میتونید طراحی ظاهر رو یاد بگیرید درحالی که فعالیت سخت تری انجام میدید"
|
||||||
campaign_multiplayer: "مسابقات چند نفره"
|
campaign_multiplayer: "مسابقات چند نفره"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
||||||
adventurer_forum: "le forum de l'Aventurier"
|
adventurer_forum: "le forum de l'Aventurier"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... dans laquelle vous apprendrez la magie de la programmation."
|
campaign_old_beginner_description: "... dans laquelle vous apprendrez la magie de la programmation."
|
||||||
campaign_dev: "Niveaux aléatoires plus difficiles"
|
campaign_dev: "Niveaux aléatoires plus difficiles"
|
||||||
campaign_dev_description: "... dans lesquels vous apprendrez à utiliser l'interface en faisant quelque chose d'un petit peu plus dur."
|
campaign_dev_description: "... dans lesquels vous apprendrez à utiliser l'interface en faisant quelque chose d'un petit peu plus dur."
|
||||||
campaign_multiplayer: "Campagne multi-joueurs"
|
campaign_multiplayer: "Campagne multi-joueurs"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Jouer au prochain niveau" # Only in old-style levels.
|
victory_play_next_level: "Jouer au prochain niveau" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Retourner à l'accueil" # Only in old-style levels.
|
victory_go_home: "Retourner à l'accueil" # Only in old-style levels.
|
||||||
victory_review: "Dites-nous en plus!" # Only in old-style levels.
|
victory_review: "Dites-nous en plus!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Déjà fini ?"
|
victory_hour_of_code_done: "Déjà fini ?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
||||||
adventurer_forum: "פורום ההרפתקנים"
|
adventurer_forum: "פורום ההרפתקנים"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "...שבו תלמד את קסם התכנות."
|
campaign_old_beginner_description: "...שבו תלמד את קסם התכנות."
|
||||||
campaign_dev: "שלבים אקראים קשים יותר"
|
campaign_dev: "שלבים אקראים קשים יותר"
|
||||||
campaign_dev_description: "...שבהם תלמד על הממשק בזמן שתעשה משהו קצת קשה יותר."
|
campaign_dev_description: "...שבהם תלמד על הממשק בזמן שתעשה משהו קצת קשה יותר."
|
||||||
campaign_multiplayer: "זירות רב-המשתתפים"
|
campaign_multiplayer: "זירות רב-המשתתפים"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
||||||
adventurer_forum: "a Kalandozók Fórumán"
|
adventurer_forum: "a Kalandozók Fórumán"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... amelyben megtanulhatod a programozás varázslatait."
|
campaign_old_beginner_description: "... amelyben megtanulhatod a programozás varázslatait."
|
||||||
campaign_dev: "Véletlenszerű Nehezebb Pályák"
|
campaign_dev: "Véletlenszerű Nehezebb Pályák"
|
||||||
campaign_dev_description: "... amelyekben kicsit nehezebb dolgokkal nézhetsz szembe."
|
campaign_dev_description: "... amelyekben kicsit nehezebb dolgokkal nézhetsz szembe."
|
||||||
campaign_multiplayer: "Multiplayer Arénák"
|
campaign_multiplayer: "Multiplayer Arénák"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Következő pálya" # Only in old-style levels.
|
victory_play_next_level: "Következő pálya" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Vissza a kezdőoldalra" # Only in old-style levels.
|
victory_go_home: "Vissza a kezdőoldalra" # Only in old-style levels.
|
||||||
victory_review: "Mondd el a véleményedet!" # Only in old-style levels.
|
victory_review: "Mondd el a véleményedet!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Készen vagy?"
|
victory_hour_of_code_done: "Készen vagy?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
||||||
adventurer_forum: "forum degli Avventurieri"
|
adventurer_forum: "forum degli Avventurieri"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... nelle quali imparerai i trucchi della programmazione."
|
campaign_old_beginner_description: "... nelle quali imparerai i trucchi della programmazione."
|
||||||
campaign_dev: "Livelli difficili casuali"
|
campaign_dev: "Livelli difficili casuali"
|
||||||
campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
|
campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
|
||||||
campaign_multiplayer: "Arene multigiocatore"
|
campaign_multiplayer: "Arene multigiocatore"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Gioca il prossimo livello" # Only in old-style levels.
|
victory_play_next_level: "Gioca il prossimo livello" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Torna alla pagina iniziale" # Only in old-style levels.
|
victory_go_home: "Torna alla pagina iniziale" # Only in old-style levels.
|
||||||
victory_review: "Dicci di più!" # Only in old-style levels.
|
victory_review: "Dicci di più!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Finito?"
|
victory_hour_of_code_done: "Finito?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
||||||
adventurer_forum: "冒険者の掲示板"
|
adventurer_forum: "冒険者の掲示板"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "プログラミングの魔法を学びましょう"
|
campaign_old_beginner_description: "プログラミングの魔法を学びましょう"
|
||||||
campaign_dev: "いろんな難しいレベル"
|
campaign_dev: "いろんな難しいレベル"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
campaign_multiplayer: "マルチプレイ・アリーナ"
|
campaign_multiplayer: "マルチプレイ・アリーナ"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "次のレベル" # Only in old-style levels.
|
victory_play_next_level: "次のレベル" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "ホームに戻る" # Only in old-style levels.
|
victory_go_home: "ホームに戻る" # Only in old-style levels.
|
||||||
victory_review: "フィードバック" # Only in old-style levels.
|
victory_review: "フィードバック" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "完了してよろしいですか?"
|
victory_hour_of_code_done: "完了してよろしいですか?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
adventurer_forum: "모험가들의 포럼"
|
adventurer_forum: "모험가들의 포럼"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... 이곳에서 당신은 프로그래밍의 마법을 배우게 될 것입니다."
|
campaign_old_beginner_description: "... 이곳에서 당신은 프로그래밍의 마법을 배우게 될 것입니다."
|
||||||
campaign_dev: "상급 레벨 랜덤 선택"
|
campaign_dev: "상급 레벨 랜덤 선택"
|
||||||
campaign_dev_description: "... 이곳에서 당신은 조금 더 어려운 레벨에 도전할때 필요한 조작 방법을 배울 것입니다."
|
campaign_dev_description: "... 이곳에서 당신은 조금 더 어려운 레벨에 도전할때 필요한 조작 방법을 배울 것입니다."
|
||||||
campaign_multiplayer: "멀티 플레이어 전투장"
|
campaign_multiplayer: "멀티 플레이어 전투장"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
||||||
victory_return_to_ladder: "레더로 돌아가기"
|
victory_return_to_ladder: "레더로 돌아가기"
|
||||||
victory_play_next_level: "다음 레벨 플레이 하기" # Only in old-style levels.
|
victory_play_next_level: "다음 레벨 플레이 하기" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "홈으로" # Only in old-style levels.
|
victory_go_home: "홈으로" # Only in old-style levels.
|
||||||
victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
|
victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "정말 종료합니까?"
|
victory_hour_of_code_done: "정말 종료합니까?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
||||||
adventurer_forum: "Adventurer forumet"
|
adventurer_forum: "Adventurer forumet"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... hvor du lærer trolldommen bak programmering."
|
campaign_old_beginner_description: "... hvor du lærer trolldommen bak programmering."
|
||||||
campaign_dev: "Tilfeldig Vanskeligere Nivåer"
|
campaign_dev: "Tilfeldig Vanskeligere Nivåer"
|
||||||
campaign_dev_description: "... hvor du lærer grensesnittet mens du stadig gjør mer vanskeligere utfordringer."
|
campaign_dev_description: "... hvor du lærer grensesnittet mens du stadig gjør mer vanskeligere utfordringer."
|
||||||
campaign_multiplayer: "Multispiller Arenaer"
|
campaign_multiplayer: "Multispiller Arenaer"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Spill Neste Nivå" # Only in old-style levels.
|
victory_play_next_level: "Spill Neste Nivå" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Gå Hjem" # Only in old-style levels.
|
victory_go_home: "Gå Hjem" # Only in old-style levels.
|
||||||
victory_review: "Fortell oss mer!" # Only in old-style levels.
|
victory_review: "Fortell oss mer!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Er du ferdig?"
|
victory_hour_of_code_done: "Er du ferdig?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
||||||
adventurer_forum: "het Avonturiersforum"
|
adventurer_forum: "het Avonturiersforum"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
|
campaign_old_beginner_description: "... waarin je de toverkunst van het programmeren leert."
|
||||||
campaign_dev: "Willekeurige moeilijkere levels"
|
campaign_dev: "Willekeurige moeilijkere levels"
|
||||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||||
campaign_multiplayer: "Multiplayer Arena's"
|
campaign_multiplayer: "Multiplayer Arena's"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
|
||||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||||
victory_play_next_level: "Speel Volgend Level" # Only in old-style levels.
|
victory_play_next_level: "Speel Volgend Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Ga naar Home" # Only in old-style levels.
|
victory_go_home: "Ga naar Home" # Only in old-style levels.
|
||||||
victory_review: "Vertel ons meer!" # Only in old-style levels.
|
victory_review: "Vertel ons meer!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
||||||
adventurer_forum: "het Avonturiersforum"
|
adventurer_forum: "het Avonturiersforum"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
|
campaign_old_beginner_description: "... waarin je de toverkunst van het programmeren leert."
|
||||||
campaign_dev: "Willekeurige moeilijkere levels"
|
campaign_dev: "Willekeurige moeilijkere levels"
|
||||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||||
campaign_multiplayer: "Multiplayer Arena's"
|
campaign_multiplayer: "Multiplayer Arena's"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
|
||||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||||
victory_play_next_level: "Speel Volgend Level" # Only in old-style levels.
|
victory_play_next_level: "Speel Volgend Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Ga naar Home" # Only in old-style levels.
|
victory_go_home: "Ga naar Home" # Only in old-style levels.
|
||||||
victory_review: "Vertel ons meer!" # Only in old-style levels.
|
victory_review: "Vertel ons meer!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
||||||
adventurer_forum: "Eventyrerforumet"
|
adventurer_forum: "Eventyrerforumet"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... hvor du lærer trolldommen bak programmering."
|
campaign_old_beginner_description: "... hvor du lærer trolldommen bak programmering."
|
||||||
campaign_dev: "Vanskeligere brett (tilfeldige)"
|
campaign_dev: "Vanskeligere brett (tilfeldige)"
|
||||||
campaign_dev_description: "... hvor du lærer hvordan du bruker skjermbildene mens du stadig løser mer vanskelige utfordringer."
|
campaign_dev_description: "... hvor du lærer hvordan du bruker skjermbildene mens du stadig løser mer vanskelige utfordringer."
|
||||||
campaign_multiplayer: "Flerspiller brett (arenaer)"
|
campaign_multiplayer: "Flerspiller brett (arenaer)"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Spill neste nivå" # Only in old-style levels.
|
victory_play_next_level: "Spill neste nivå" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Gå til Hovedsiden" # Only in old-style levels.
|
victory_go_home: "Gå til Hovedsiden" # Only in old-style levels.
|
||||||
victory_review: "Fortell oss mer!" # Only in old-style levels.
|
victory_review: "Fortell oss mer!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Er du ferdig?"
|
victory_hour_of_code_done: "Er du ferdig?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
adventurer_forum: "forum Podróżników"
|
adventurer_forum: "forum Podróżników"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... w której nauczysz się magii programowania"
|
campaign_old_beginner_description: "... w której nauczysz się magii programowania"
|
||||||
campaign_dev: "Losowe trudniejsze poziomy"
|
campaign_dev: "Losowe trudniejsze poziomy"
|
||||||
campaign_dev_description: "... w których nauczysz się interfejsu robiąc coś trudniejszego."
|
campaign_dev_description: "... w których nauczysz się interfejsu robiąc coś trudniejszego."
|
||||||
campaign_multiplayer: "Pola walki dla wielu graczy"
|
campaign_multiplayer: "Pola walki dla wielu graczy"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
||||||
victory_return_to_ladder: "Powrót do drabinki"
|
victory_return_to_ladder: "Powrót do drabinki"
|
||||||
victory_play_next_level: "Przejdź na następny poziom" # Only in old-style levels.
|
victory_play_next_level: "Przejdź na następny poziom" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Powrót do strony głównej" # Only in old-style levels.
|
victory_go_home: "Powrót do strony głównej" # Only in old-style levels.
|
||||||
victory_review: "Powiedz nam coś więcej!" # Only in old-style levels.
|
victory_review: "Powiedz nam coś więcej!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Skończyłeś już?"
|
victory_hour_of_code_done: "Skończyłeś już?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
adventurer_forum: "Fórum do Aventureiro"
|
adventurer_forum: "Fórum do Aventureiro"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
campaign_old_beginner: "Campanha antiga para Iniciantes"
|
campaign_old_beginner: "Campanha antiga para Iniciantes"
|
||||||
campaign_beginner_description: "... na qual você aprenderá a magia da programação."
|
campaign_old_beginner_description: "... na qual você aprenderá a magia da programação."
|
||||||
campaign_dev: "Fases Difíceis Aleatórias"
|
campaign_dev: "Fases Difíceis Aleatórias"
|
||||||
campaign_dev_description: "... nas quais você aprenderá a interface enquanto faz algo um pouco mais difícil."
|
campaign_dev_description: "... nas quais você aprenderá a interface enquanto faz algo um pouco mais difícil."
|
||||||
campaign_multiplayer: "Arenas Multijogador"
|
campaign_multiplayer: "Arenas Multijogador"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
armor: "Armadura"
|
armor: "Armadura"
|
||||||
hands: "Mãos"
|
hands: "Mãos"
|
||||||
accessories: "Accessórios"
|
accessories: "Accessórios"
|
||||||
books: "Livross"
|
|
||||||
minions: "Minions"
|
minions: "Minions"
|
||||||
misc: "Diversos"
|
misc: "Diversos"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
victory_return_to_ladder: "Retornar para a Ladder"
|
victory_return_to_ladder: "Retornar para a Ladder"
|
||||||
victory_play_next_level: "Jogar o próximo estágio" # Only in old-style levels.
|
victory_play_next_level: "Jogar o próximo estágio" # Only in old-style levels.
|
||||||
victory_play_continue: "Continue"
|
victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Ir à página inicial" # Only in old-style levels.
|
victory_go_home: "Ir à página inicial" # Only in old-style levels.
|
||||||
victory_review: "Diga-nos mais!" # Only in old-style levels.
|
victory_review: "Diga-nos mais!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Terminou?"
|
victory_hour_of_code_done: "Terminou?"
|
||||||
|
@ -216,13 +216,13 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
tome_cast_button_castable: "Lançar" # Temporary, if tome_cast_button_run isn't translated.
|
tome_cast_button_castable: "Lançar" # Temporary, if tome_cast_button_run isn't translated.
|
||||||
tome_cast_button_casting: "Conjurando" # Temporary, if tome_cast_button_running isn't translated.
|
tome_cast_button_casting: "Conjurando" # Temporary, if tome_cast_button_running isn't translated.
|
||||||
tome_cast_button_cast: "Feitiço" # Temporary, if tome_cast_button_ran isn't translated.
|
tome_cast_button_cast: "Feitiço" # Temporary, if tome_cast_button_ran isn't translated.
|
||||||
# tome_cast_button_run: "Run"
|
tome_cast_button_run: "Rodar"
|
||||||
# tome_cast_button_running: "Running"
|
tome_cast_button_running: "Rodando"
|
||||||
# tome_cast_button_ran: "Ran"
|
tome_cast_button_ran: "Encerrado"
|
||||||
tome_submit_button: "Enviar"
|
tome_submit_button: "Enviar"
|
||||||
# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
|
tome_reload_method: "Recarregar o código original para este método" # Title text for individual method reload button.
|
||||||
tome_select_method: "Selecione um Método"
|
tome_select_method: "Selecione um Método"
|
||||||
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
|
tome_see_all_methods: "Visualizar todos os métodos que você pode editar" # Title text for method list selector (shown when there are multiple programmable methdos).
|
||||||
tome_select_a_thang: "Selecione alguém para "
|
tome_select_a_thang: "Selecione alguém para "
|
||||||
tome_available_spells: "Feitiços Disponíveis"
|
tome_available_spells: "Feitiços Disponíveis"
|
||||||
tome_your_skills: "Suas habilidades"
|
tome_your_skills: "Suas habilidades"
|
||||||
|
@ -236,37 +236,37 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
time_total: "Máximo:"
|
time_total: "Máximo:"
|
||||||
time_goto: "Ir para:"
|
time_goto: "Ir para:"
|
||||||
infinite_loop_try_again: "Tentar novamente"
|
infinite_loop_try_again: "Tentar novamente"
|
||||||
# infinite_loop_reset_level: "Reset Level"
|
infinite_loop_reset_level: "Resetar nível"
|
||||||
# infinite_loop_comment_out: "Comment Out My Code"
|
infinite_loop_comment_out: "Comentar Meu Código"
|
||||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
tip_toggle_play: "Alterne entre rodando/pausado com Ctrl+P."
|
||||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
tip_scrub_shortcut: "Ctrl+[ e Ctrl+] rebobina e avança."
|
||||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
tip_guide_exists: "Clique no guia no topo da página para informações úteis."
|
||||||
# tip_open_source: "CodeCombat is 100% open source!"
|
tip_open_source: "CodeCombat é 100% código aberto!"
|
||||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
tip_beta_launch: "CodeCombat lançou sua versão beta em outubro de 2013."
|
||||||
# tip_think_solution: "Think of the solution, not the problem."
|
tip_think_solution: "Pense na solução, não no problema."
|
||||||
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
|
tip_theory_practice: "Na teoria, não existe diferença entre teoria e prática. Mas, na prática, há. - Yogi Berra"
|
||||||
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
|
tip_error_free: "Existem duas formas de escrever programas sem erros; apenas a terceira funciona. - Alan Perlis"
|
||||||
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
|
tip_debugging_program: "Se depurar é o processo de remover erros, então programar deve ser o processo de adicioná-los. - Edsger W. Dijkstra"
|
||||||
# tip_forums: "Head over to the forums and tell us what you think!"
|
tip_forums: "Vá aos fóruns e diga-nos o que você pensa!"
|
||||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
tip_baby_coders: "No futuro, até bebês serão Arquimagos."
|
||||||
# tip_morale_improves: "Loading will continue until morale improves."
|
tip_morale_improves: "O carregamento continuará até que a ânimo melhore."
|
||||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
tip_all_species: "Nós acreditamos em oportunidades iguais para todas as espécies aprenderem a programar."
|
||||||
# tip_reticulating: "Reticulating spines."
|
tip_reticulating: "Reticulando espinhas."
|
||||||
# tip_harry: "Yer a Wizard, "
|
tip_harry: "Você é um Feiticeiro, "
|
||||||
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
|
tip_great_responsibility: "Com grandes poderes de programacão vêm grandes responsabilidades de debug."
|
||||||
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
|
tip_munchkin: "Se você não comer legumes e verduras, um ogro virá te buscar equanto você estiver dormindo."
|
||||||
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
|
tip_binary: "Existem apenas 10 tipos de pessoas no mundo: as que entendem binário e as que não entendem."
|
||||||
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
|
tip_commitment_yoda: "Um programador deve possuir um compromisso profundo, uma mente séria. ~ Yoda"
|
||||||
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
|
tip_no_try: "Faça. Ou não faça. Não existe tentar. - Yoda"
|
||||||
# tip_patience: "Patience you must have, young Padawan. - Yoda"
|
tip_patience: "Paciência você deve ter, jovem Padawan. - Yoda"
|
||||||
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
|
tip_documented_bug: "Um bug documentado não é um bug; é uma funcionalidade."
|
||||||
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
|
tip_impossible: "Sempre parece impossível, até ser feito. - Nelson Mandela"
|
||||||
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
|
tip_talk_is_cheap: "Falar é fácil. Mostre-me o código. - Linus Torvalds"
|
||||||
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
|
tip_first_language: "A coisa mais desastrosa que você pode aprender é a sua primeira linguagem de programação. - Alan Kay"
|
||||||
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
|
tip_hardware_problem: "P: Quantos programadores são necessários para se trocar uma lâmpada? R: Nenhum, é um problema de hardware."
|
||||||
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
|
tip_hofstadters_law: "Lei de Hofstadter: Sempre demora mais do que você espera, mesmo quando você leva em consideração a Lei de Hofstadter."
|
||||||
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
|
tip_premature_optimization: "Uma otimização permatura é a raíz de todos os males. - Donald Knuth"
|
||||||
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
|
tip_brute_force: "Na dúvida, utilize força bruta. - Ken Thompson"
|
||||||
customize_wizard: "Personalize o feiticeiro"
|
customize_wizard: "Personalize o feiticeiro"
|
||||||
|
|
||||||
game_menu:
|
game_menu:
|
||||||
|
@ -277,14 +277,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
guide_tab: "Guia"
|
guide_tab: "Guia"
|
||||||
multiplayer_tab: "Multijogador"
|
multiplayer_tab: "Multijogador"
|
||||||
inventory_caption: "Equipar seu herói"
|
inventory_caption: "Equipar seu herói"
|
||||||
# choose_hero_caption: "Choose hero, language"
|
choose_hero_caption: "Escolha seu herói, linguagem"
|
||||||
# save_load_caption: "... and view history"
|
save_load_caption: "... e visualizar o histórico"
|
||||||
# options_caption: "Configure settings"
|
options_caption: "Configurar preferências"
|
||||||
guide_caption: "Documentos e dicas"
|
guide_caption: "Documentos e dicas"
|
||||||
# multiplayer_caption: "Play with friends!"
|
multiplayer_caption: "Jogue com seus amigos!"
|
||||||
|
|
||||||
# inventory:
|
inventory:
|
||||||
# choose_inventory: "Equip Items"
|
choose_inventory: "Equipar itens"
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "Escolha seu Herói"
|
choose_hero: "Escolha seu Herói"
|
||||||
|
@ -300,23 +300,23 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
granularity_change_history: "Histórico"
|
granularity_change_history: "Histórico"
|
||||||
|
|
||||||
options:
|
options:
|
||||||
# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
|
general_options: "Opções Gerais" # Check out the Options tab in the Game Menu while playing a level
|
||||||
volume_label: "Volume"
|
volume_label: "Volume"
|
||||||
music_label: "Música"
|
music_label: "Música"
|
||||||
# music_description: "Turn background music on/off."
|
music_description: "Ligar/desligar música de fundo."
|
||||||
# autorun_label: "Autorun"
|
autorun_label: "Rodar automaticamente"
|
||||||
# autorun_description: "Control automatic code execution."
|
autorun_description: "Controlar execução automática do código."
|
||||||
editor_config: "Editor de Configurações"
|
editor_config: "Editor de Configurações"
|
||||||
editor_config_title: "Editor de Configurações"
|
editor_config_title: "Editor de Configurações"
|
||||||
# editor_config_level_language_label: "Language for This Level"
|
editor_config_level_language_label: "Linguagem para este nível"
|
||||||
# editor_config_level_language_description: "Define the programming language for this particular level."
|
editor_config_level_language_description: "Definir linguagem para esse nível específico."
|
||||||
# editor_config_default_language_label: "Default Programming Language"
|
editor_config_default_language_label: "Linguagem de programação padrão"
|
||||||
# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
|
editor_config_default_language_description: "Define a linguagem de programação que você quer utilizar quando iniciar novos níveis."
|
||||||
editor_config_keybindings_label: "Teclas de Atalho"
|
editor_config_keybindings_label: "Teclas de Atalho"
|
||||||
editor_config_keybindings_default: "Padrão (Ace)"
|
editor_config_keybindings_default: "Padrão (Ace)"
|
||||||
editor_config_keybindings_description: "Adicionar atalhos conhecidos de editores comuns."
|
editor_config_keybindings_description: "Adicionar atalhos conhecidos de editores comuns."
|
||||||
# editor_config_livecompletion_label: "Live Autocompletion"
|
editor_config_livecompletion_label: "Autocompletar durante a escrita"
|
||||||
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
|
editor_config_livecompletion_description: "Mostra opções de autocompletar enquanto estiver escrevendo."
|
||||||
editor_config_invisibles_label: "Mostrar Invisíveis"
|
editor_config_invisibles_label: "Mostrar Invisíveis"
|
||||||
editor_config_invisibles_description: "Mostrar invisíveis como espaços e tabs."
|
editor_config_invisibles_description: "Mostrar invisíveis como espaços e tabs."
|
||||||
editor_config_indentguides_label: "Mostrar Linhas de Identação"
|
editor_config_indentguides_label: "Mostrar Linhas de Identação"
|
||||||
|
@ -339,14 +339,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
press_paragraph_1_suffix: ". Todas as logomarcas e imagens podem ser usadas sem nos contactar previamente."
|
press_paragraph_1_suffix: ". Todas as logomarcas e imagens podem ser usadas sem nos contactar previamente."
|
||||||
team: "Time"
|
team: "Time"
|
||||||
george_title: "CEO"
|
george_title: "CEO"
|
||||||
george_blurb: "Administrador" # Businesser
|
george_blurb: "Administrador"
|
||||||
scott_title: "Programador"
|
scott_title: "Programador"
|
||||||
scott_blurb: "O Sensato"
|
scott_blurb: "O Sensato"
|
||||||
nick_title: "Programador"
|
nick_title: "Programador"
|
||||||
nick_blurb: "Guru Motivacional"
|
nick_blurb: "Guru Motivacional"
|
||||||
michael_title: "Programador"
|
michael_title: "Programador"
|
||||||
michael_blurb: "Administrador de Sistemas"
|
michael_blurb: "Administrador de Sistemas"
|
||||||
matt_title: "PProgramador"
|
matt_title: "Programador"
|
||||||
matt_blurb: "O Ciclista"
|
matt_blurb: "O Ciclista"
|
||||||
|
|
||||||
versions:
|
versions:
|
||||||
|
@ -367,8 +367,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
forum_page: "nosso fórum"
|
forum_page: "nosso fórum"
|
||||||
forum_suffix: " ao invés disso."
|
forum_suffix: " ao invés disso."
|
||||||
send: "Enviar opinião"
|
send: "Enviar opinião"
|
||||||
# contact_candidate: "Contact Candidate" # Deprecated
|
contact_candidate: "Contactar Candidato" # Deprecated
|
||||||
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
|
recruitment_reminder: "Utilize esse formulário para entrar em contato com candidatos que você esteja interessado em entrevistar. Lembre-se que o CodeCombat cobra 15% do salário do primeiro ano. A taxa de contratação é cobrada quando da contratação do empregado e é reembolsável por 90 dias, se o empregado não permanece no emprego. Empregados de meio-turno, remotos ou com contrato serão gratuitos como estagiários." # Deprecated
|
||||||
|
|
||||||
account_settings:
|
account_settings:
|
||||||
title: "Configurações da Conta"
|
title: "Configurações da Conta"
|
||||||
|
@ -387,8 +387,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
email_announcements: "Notícias"
|
email_announcements: "Notícias"
|
||||||
email_announcements_description: "Receba emails com as últimas notícias e desenvolvimentos do CodeCombat."
|
email_announcements_description: "Receba emails com as últimas notícias e desenvolvimentos do CodeCombat."
|
||||||
email_notifications: "Notificações"
|
email_notifications: "Notificações"
|
||||||
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
|
email_notifications_summary: "Controles para notificações por email, automáticas e personalizadas, relacionadas a sua atividade no CodeCombat."
|
||||||
# email_any_notes: "Any Notifications"
|
email_any_notes: "Quaisquer Notificações"
|
||||||
email_any_notes_description: "Desabilitar todas as atividades de notificação por email."
|
email_any_notes_description: "Desabilitar todas as atividades de notificação por email."
|
||||||
email_news: "Notícias"
|
email_news: "Notícias"
|
||||||
email_recruit_notes: "Oportunidades de emprego"
|
email_recruit_notes: "Oportunidades de emprego"
|
||||||
|
@ -403,8 +403,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
password_mismatch: "As senhas não estão iguais"
|
password_mismatch: "As senhas não estão iguais"
|
||||||
password_repeat: "Por favor repita sua senha."
|
password_repeat: "Por favor repita sua senha."
|
||||||
job_profile: "Perfil de trabalho" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
|
job_profile: "Perfil de trabalho" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
|
||||||
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
|
job_profile_approved: "Seu perfil de trabalho foi aprovado pelo CodeCombat. Empregadores poderão vê-lo até que você o marque como inativo ou caso não seja alterado por quatro semanas."
|
||||||
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
|
job_profile_explanation: "Olá! Preencha tudo e iremos entrar em contato sobre encontrar um trabalho como desenvolvedor de software."
|
||||||
sample_profile: "Veja um perfil de exemplo"
|
sample_profile: "Veja um perfil de exemplo"
|
||||||
view_profile: "Visualizar seu perfil"
|
view_profile: "Visualizar seu perfil"
|
||||||
wizard_tab: "Feiticeiro"
|
wizard_tab: "Feiticeiro"
|
||||||
|
@ -416,37 +416,37 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
enter: "Enter"
|
enter: "Enter"
|
||||||
escape: "Esc"
|
escape: "Esc"
|
||||||
shift: "Shift"
|
shift: "Shift"
|
||||||
# cast_spell: "Cast current spell."
|
cast_spell: "Lançar feitiço atual."
|
||||||
# run_real_time: "Run in real time."
|
run_real_time: "Rodar em tempo real."
|
||||||
# continue_script: "Continue past current script."
|
continue_script: "Pular script atual."
|
||||||
# skip_scripts: "Skip past all skippable scripts."
|
skip_scripts: "Pular todos os scripts puláveis."
|
||||||
# toggle_playback: "Toggle play/pause."
|
toggle_playback: "Alternar play/pause."
|
||||||
# scrub_playback: "Scrub back and forward through time."
|
scrub_playback: "Rolar para frente e para trás no tempo."
|
||||||
# single_scrub_playback: "Scrub back and forward through time by a single frame."
|
single_scrub_playback: "Rolar para frente e para trás no tempo, quadro a quadro."
|
||||||
# scrub_execution: "Scrub through current spell execution."
|
scrub_execution: "Rolar através da execução do feitiço atual."
|
||||||
# toggle_debug: "Toggle debug display."
|
toggle_debug: "Ligar/desligar informações de debug."
|
||||||
# toggle_grid: "Toggle grid overlay."
|
toggle_grid: "Ligar/desligar exibição da grade."
|
||||||
# toggle_pathfinding: "Toggle pathfinding overlay."
|
toggle_pathfinding: "Ligar/desligar exibição do pathfinding (caminho)."
|
||||||
# beautify: "Beautify your code by standardizing its formatting."
|
beautify: "Embeleze seu código a partir da padronização de formatação."
|
||||||
# maximize_editor: "Maximize/minimize code editor."
|
maximize_editor: "Maximizar/minimizar editor de código."
|
||||||
# move_wizard: "Move your Wizard around the level."
|
move_wizard: "Mova o Wizard pelo nível."
|
||||||
|
|
||||||
community:
|
community:
|
||||||
main_title: "Comunidade CodeCombat"
|
main_title: "Comunidade CodeCombat"
|
||||||
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
|
introduction: "Verifique abaixo de que maneires você pode se envolver e decida qual lhe parece mais divertida. Esperamos trabalhar com você em breve!"
|
||||||
level_editor_prefix: "Use o CodeCombat"
|
level_editor_prefix: "Use o CodeCombat"
|
||||||
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
|
level_editor_suffix: "para criar e editar níveis. Usuários criaram níveis para suas classes, amigos, hackathons, estudantes e parentes. Se criar um novo nível soa intimidador, você pode iniciar fazendo um fork de um dos nossos."
|
||||||
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
|
thang_editor_prefix: "Nós chamamos as unidades do jogo de 'thangs'. Utilize o"
|
||||||
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
|
thang_editor_suffix: "para modificar o fonte das artes. Permita que lancem projéteis, modifique a direção das animações, modifique os pontos de vida da unidade ou envie seu próprio vetor de sprites."
|
||||||
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
|
article_editor_prefix: "Encontrou algo errado na nossa documentação? Gostaria de criar algumas instruções para suas próprias criações? Dê uma olhada em"
|
||||||
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
|
article_editor_suffix: "e ajude os jogadores do CodeCombat a aproveitar o máximo de seu jogo."
|
||||||
# find_us: "Find us on these sites"
|
find_us: "Encontre-nos nestes sites"
|
||||||
# social_blog: "Read the CodeCombat blog on Sett"
|
social_blog: "Leia o blog do CodeCombat no Sett"
|
||||||
# social_discource: "Join the discussion on our Discourse forum"
|
social_discource: "Entre na discussão no nosso Fórum"
|
||||||
social_facebook: "Curta o CodeCombat no Facebook"
|
social_facebook: "Curta o CodeCombat no Facebook"
|
||||||
social_twitter: "Siga o CodeCombat no Twitter"
|
social_twitter: "Siga o CodeCombat no Twitter"
|
||||||
# social_gplus: "Join CodeCombat on Google+"
|
social_gplus: "Ingresse no CodeCombat no Google+"
|
||||||
# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
|
social_hipchat: "Converse conosco na sala pública do CodeCombat no HipChat"
|
||||||
contribute_to_the_project: "Contribuir para o projeto"
|
contribute_to_the_project: "Contribuir para o projeto"
|
||||||
|
|
||||||
classes:
|
classes:
|
||||||
|
@ -468,19 +468,19 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
article_title: "Editor de Artigo"
|
article_title: "Editor de Artigo"
|
||||||
thang_title: "Editor de Thang"
|
thang_title: "Editor de Thang"
|
||||||
level_title: "Editor de Nível"
|
level_title: "Editor de Nível"
|
||||||
# achievement_title: "Achievement Editor"
|
achievement_title: "Editor de Conquistas"
|
||||||
back: "Voltar"
|
back: "Voltar"
|
||||||
revert: "Reverter"
|
revert: "Reverter"
|
||||||
revert_models: "Reverter Modelos"
|
revert_models: "Reverter Modelos"
|
||||||
pick_a_terrain: "Escolha um Terreno"
|
pick_a_terrain: "Escolha um Terreno"
|
||||||
small: "Pequeno"
|
small: "Pequeno"
|
||||||
# grassy: "Grassy"
|
grassy: "Gramado"
|
||||||
# fork_title: "Fork New Version"
|
fork_title: "Realizar um Novo Fork"
|
||||||
# fork_creating: "Creating Fork..."
|
fork_creating: "Criando Fork..."
|
||||||
# generate_terrain: "Generate Terrain"
|
generate_terrain: "Gerando Terreno"
|
||||||
more: "Mais"
|
more: "Mais"
|
||||||
wiki: "Wiki"
|
wiki: "Wiki"
|
||||||
# live_chat: "Live Chat"
|
live_chat: "Chat Ao Vivo"
|
||||||
level_some_options: "Algumas Opções?"
|
level_some_options: "Algumas Opções?"
|
||||||
level_tab_thangs: "Thangs"
|
level_tab_thangs: "Thangs"
|
||||||
level_tab_scripts: "Scripts"
|
level_tab_scripts: "Scripts"
|
||||||
|
@ -489,7 +489,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
level_tab_systems: "Sistemas"
|
level_tab_systems: "Sistemas"
|
||||||
level_tab_docs: "Documentação"
|
level_tab_docs: "Documentação"
|
||||||
level_tab_thangs_title: "Thangs Atuais"
|
level_tab_thangs_title: "Thangs Atuais"
|
||||||
# level_tab_thangs_all: "All"
|
level_tab_thangs_all: "Tudo"
|
||||||
level_tab_thangs_conditions: "Condições de Início"
|
level_tab_thangs_conditions: "Condições de Início"
|
||||||
level_tab_thangs_add: "Adicionar Thangs"
|
level_tab_thangs_add: "Adicionar Thangs"
|
||||||
delete: "Excluir"
|
delete: "Excluir"
|
||||||
|
@ -512,20 +512,20 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
new_article_title: "Criar um Novo Artigo"
|
new_article_title: "Criar um Novo Artigo"
|
||||||
new_thang_title: "Criar um Novo Tipo de Thang"
|
new_thang_title: "Criar um Novo Tipo de Thang"
|
||||||
new_level_title: "Criar um Novo Nível"
|
new_level_title: "Criar um Novo Nível"
|
||||||
# new_article_title_login: "Log In to Create a New Article"
|
new_article_title_login: "Faça login para Criar um Novo Artigo"
|
||||||
# new_thang_title_login: "Log In to Create a New Thang Type"
|
# new_thang_title_login: "Log In to Create a New Thang Type"
|
||||||
# new_level_title_login: "Log In to Create a New Level"
|
new_level_title_login: "Faça login para Criar um Novo Nível"
|
||||||
# new_achievement_title: "Create a New Achievement"
|
new_achievement_title: "Criar Nova Conquista"
|
||||||
# new_achievement_title_login: "Log In to Create a New Achievement"
|
new_achievement_title_login: "Faça login para Criar uma Nova Conquista"
|
||||||
article_search_title: "Procurar Artigos Aqui"
|
article_search_title: "Procurar Artigos Aqui"
|
||||||
thang_search_title: "Procurar Tipos de Thang Aqui"
|
thang_search_title: "Procurar Tipos de Thang Aqui"
|
||||||
level_search_title: "Procurar Níveis Aqui"
|
level_search_title: "Procurar Níveis Aqui"
|
||||||
# achievement_search_title: "Search Achievements"
|
achievement_search_title: "Buscar Conquistas"
|
||||||
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
|
read_only_warning2: "Nota: você não pode salvar suas edições aqui pois não está logado."
|
||||||
# no_achievements: "No achievements have been added for this level yet."
|
no_achievements: "Nenhuma conquista foi adicionada para esse nível ainda."
|
||||||
# achievement_query_misc: "Key achievement off of miscellanea"
|
# achievement_query_misc: "Key achievement off of miscellanea"
|
||||||
# achievement_query_goals: "Key achievement off of level goals"
|
# achievement_query_goals: "Key achievement off of level goals"
|
||||||
# level_completion: "Level Completion"
|
level_completion: "Conclusão do Nível"
|
||||||
|
|
||||||
article:
|
article:
|
||||||
edit_btn_preview: "Prever"
|
edit_btn_preview: "Prever"
|
||||||
|
@ -541,7 +541,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
introduction_desc_ending: "Nós esperamos que você se junte a nossa festa!"
|
introduction_desc_ending: "Nós esperamos que você se junte a nossa festa!"
|
||||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
|
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
|
||||||
alert_account_message_intro: "Ei!"
|
alert_account_message_intro: "Ei!"
|
||||||
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
|
alert_account_message: "Para assinar os emails de classe, você precisa estar logado."
|
||||||
archmage_summary: "Interessado em trabalhar em gráficos do jogo, design de interface de usuário, banco de dados e organização de servidores, networking multijogador, física, som ou desempenho do motor de jogo? Quer ajudar a construir um jogo para ajudar outras pessoas a aprender o que você é bom? Temos muito a fazer e se você é um programador experiente e quer desenvolver para o CodeCombat, esta classe é para você. Gostaríamos muito de sua ajuda a construir o melhor jogo de programação da história."
|
archmage_summary: "Interessado em trabalhar em gráficos do jogo, design de interface de usuário, banco de dados e organização de servidores, networking multijogador, física, som ou desempenho do motor de jogo? Quer ajudar a construir um jogo para ajudar outras pessoas a aprender o que você é bom? Temos muito a fazer e se você é um programador experiente e quer desenvolver para o CodeCombat, esta classe é para você. Gostaríamos muito de sua ajuda a construir o melhor jogo de programação da história."
|
||||||
archmage_introduction: "Uma das melhores partes sobre a construção de jogos é que eles sintetizam diversas coisas diferentes. Gráficos, som, interação em tempo real, redes sociais, e, claro, muitos dos aspectos mais comuns da programação, desde a gestão em baixo nível de banco de dados, e administração do servidor até interação com o usuário e desenvolvimento da interface. Há muito a fazer, e se você é um programador experiente com um desejo ardente de realmente mergulhar no âmago da questão do CodeCombat, esta classe pode ser para você. Nós gostaríamos de ter sua ajuda para construir o melhor jogo de programação de todos os tempos."
|
archmage_introduction: "Uma das melhores partes sobre a construção de jogos é que eles sintetizam diversas coisas diferentes. Gráficos, som, interação em tempo real, redes sociais, e, claro, muitos dos aspectos mais comuns da programação, desde a gestão em baixo nível de banco de dados, e administração do servidor até interação com o usuário e desenvolvimento da interface. Há muito a fazer, e se você é um programador experiente com um desejo ardente de realmente mergulhar no âmago da questão do CodeCombat, esta classe pode ser para você. Nós gostaríamos de ter sua ajuda para construir o melhor jogo de programação de todos os tempos."
|
||||||
class_attributes: "Atributos da Classe"
|
class_attributes: "Atributos da Classe"
|
||||||
|
@ -623,11 +623,11 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
simulation_explanation: "Por simular partidas você pode classificar seu jogo mais rápido!"
|
simulation_explanation: "Por simular partidas você pode classificar seu jogo mais rápido!"
|
||||||
simulate_games: "Simular Partidas!"
|
simulate_games: "Simular Partidas!"
|
||||||
simulate_all: "RESETAR E SIMULAR PARTIDAS"
|
simulate_all: "RESETAR E SIMULAR PARTIDAS"
|
||||||
# games_simulated_by: "Games simulated by you:"
|
games_simulated_by: "Partidas simuladas por você:"
|
||||||
# games_simulated_for: "Games simulated for you:"
|
games_simulated_for: "Partidas simuladas para você:"
|
||||||
# games_simulated: "Games simulated"
|
games_simulated: "Partidas simuladas"
|
||||||
# games_played: "Games played"
|
games_played: "Partidas jogadas"
|
||||||
# ratio: "Ratio"
|
ratio: "Taxa"
|
||||||
leaderboard: "Tabela de Classificação"
|
leaderboard: "Tabela de Classificação"
|
||||||
battle_as: "Lutar como "
|
battle_as: "Lutar como "
|
||||||
summary_your: "Seus "
|
summary_your: "Seus "
|
||||||
|
@ -640,13 +640,13 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
rank_submitted: "Submetendo para a Classificação"
|
rank_submitted: "Submetendo para a Classificação"
|
||||||
rank_failed: "Falha ao Classificar"
|
rank_failed: "Falha ao Classificar"
|
||||||
rank_being_ranked: "Jogo sendo Classificado"
|
rank_being_ranked: "Jogo sendo Classificado"
|
||||||
# rank_last_submitted: "submitted "
|
rank_last_submitted: "enviado "
|
||||||
# help_simulate: "Help simulate games?"
|
help_simulate: "Ajuda simulando partidas?"
|
||||||
code_being_simulated: "Seu novo código está sendo simulado por outros jogadores para ser classificado. Isto atualizará automaticamente assim que novas partidas entrarem."
|
code_being_simulated: "Seu novo código está sendo simulado por outros jogadores para ser classificado. Isto atualizará automaticamente assim que novas partidas entrarem."
|
||||||
no_ranked_matches_pre: "Sem partidas classificadas para o "
|
no_ranked_matches_pre: "Sem partidas classificadas para o "
|
||||||
no_ranked_matches_post: " time! Jogue contra alguns competidores e então volte aqui para ter seu jogo classificado."
|
no_ranked_matches_post: " time! Jogue contra alguns competidores e então volte aqui para ter seu jogo classificado."
|
||||||
choose_opponent: "Escolha um Oponente"
|
choose_opponent: "Escolha um Oponente"
|
||||||
# select_your_language: "Select your language!"
|
select_your_language: "Selecione sua linguagem!"
|
||||||
tutorial_play: "Jogue o Tutorial"
|
tutorial_play: "Jogue o Tutorial"
|
||||||
tutorial_recommended: "Recomendado se você nunca jogou antes"
|
tutorial_recommended: "Recomendado se você nunca jogou antes"
|
||||||
tutorial_skip: "Pular Tutorial"
|
tutorial_skip: "Pular Tutorial"
|
||||||
|
@ -654,21 +654,21 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
tutorial_play_first: "Jogue o Tutorial primeiro."
|
tutorial_play_first: "Jogue o Tutorial primeiro."
|
||||||
simple_ai: "IA Simples"
|
simple_ai: "IA Simples"
|
||||||
warmup: "Aquecimento"
|
warmup: "Aquecimento"
|
||||||
# friends_playing: "Friends Playing"
|
friends_playing: "Amigos Jogando"
|
||||||
# log_in_for_friends: "Log in to play with your friends!"
|
log_in_for_friends: "Faça loginp ara jogar com seus amigos!"
|
||||||
# social_connect_blurb: "Connect and play against your friends!"
|
social_connect_blurb: "Conecte-se e jogue contra seus amigos!"
|
||||||
# invite_friends_to_battle: "Invite your friends to join you in battle!"
|
invite_friends_to_battle: "Convide seus amigos para juntarem-se à sua batalha!"
|
||||||
# fight: "Fight!"
|
fight: "Lutem!"
|
||||||
# watch_victory: "Watch your victory"
|
watch_victory: "Assista sua vitória"
|
||||||
# defeat_the: "Defeat the"
|
defeat_the: "Derrote"
|
||||||
# tournament_ends: "Tournament ends"
|
tournament_ends: "Fim do torneio"
|
||||||
# tournament_ended: "Tournament ended"
|
tournament_ended: "Torneio encerrado"
|
||||||
# tournament_rules: "Tournament Rules"
|
tournament_rules: "Regras do Torneio"
|
||||||
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
|
tournament_blurb: "Escreva códigos, colete ouro, construa exércitos, esmague inimigos, ganhe prêmios e aprimore sua carreira no nosso Torneio da Cobiça de $40,000! Veja os detalhes"
|
||||||
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
|
tournament_blurb_criss_cross: "Ganhe leilões, construa caminhos, despiste oponentes, agarre joias e aprimore sua carreira no nosso Torneio de Cruzadas! Veja os detalhes"
|
||||||
# tournament_blurb_blog: "on our blog"
|
tournament_blurb_blog: "no nosso blog"
|
||||||
# rules: "Rules"
|
rules: "Regras"
|
||||||
# winners: "Winners"
|
winners: "Vencedores"
|
||||||
|
|
||||||
user:
|
user:
|
||||||
stats: "Estatísticas"
|
stats: "Estatísticas"
|
||||||
|
@ -687,8 +687,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
|
|
||||||
achievements:
|
achievements:
|
||||||
last_earned: "Últimos Ganhos"
|
last_earned: "Últimos Ganhos"
|
||||||
# amount_achieved: "Amount"
|
amount_achieved: "Montante"
|
||||||
# achievement: "Achievement"
|
achievement: "Conquista"
|
||||||
category_contributor: "Cotribuidor"
|
category_contributor: "Cotribuidor"
|
||||||
category_miscellaneous: "Diversos"
|
category_miscellaneous: "Diversos"
|
||||||
category_levels: "Níveis"
|
category_levels: "Níveis"
|
||||||
|
@ -696,95 +696,95 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
current_xp_prefix: ""
|
current_xp_prefix: ""
|
||||||
current_xp_postfix: " no total"
|
current_xp_postfix: " no total"
|
||||||
new_xp_prefix: ""
|
new_xp_prefix: ""
|
||||||
# new_xp_postfix: " earned"
|
new_xp_postfix: " adquirido"
|
||||||
left_xp_prefix: ""
|
left_xp_prefix: ""
|
||||||
# left_xp_infix: " until level "
|
left_xp_infix: " até o nível "
|
||||||
left_xp_postfix: ""
|
left_xp_postfix: ""
|
||||||
|
|
||||||
account:
|
account:
|
||||||
recently_played: "Jogos Recentes"
|
recently_played: "Jogos Recentes"
|
||||||
no_recent_games: "Não foram feitos jogos durante duas semanas."
|
no_recent_games: "Não foram feitos jogos durante duas semanas."
|
||||||
|
|
||||||
# loading_error:
|
loading_error:
|
||||||
# could_not_load: "Error loading from server"
|
could_not_load: "Erro ao carregar do servidor"
|
||||||
# connection_failure: "Connection failed."
|
connection_failure: "Conexão falhou."
|
||||||
# unauthorized: "You need to be signed in. Do you have cookies disabled?"
|
unauthorized: "Você precisa estar autenticado. Você desativou os cookies?"
|
||||||
# forbidden: "You do not have the permissions."
|
forbidden: "Você não possui permissão."
|
||||||
# not_found: "Not found."
|
not_found: "Não encontrado."
|
||||||
# not_allowed: "Method not allowed."
|
not_allowed: "Método não permitodo."
|
||||||
# timeout: "Server timeout."
|
timeout: "Tempo de requisição esgotado."
|
||||||
# conflict: "Resource conflict."
|
conflict: "Conflito de recurso."
|
||||||
# bad_input: "Bad input."
|
bad_input: "Problema de entrada (bad input)."
|
||||||
# server_error: "Server error."
|
server_error: "Erro do servidor."
|
||||||
# unknown: "Unknown error."
|
unknown: "Erro desconhecido."
|
||||||
|
|
||||||
# resources:
|
resources:
|
||||||
# sessions: "Sessions"
|
sessions: "Sessão"
|
||||||
# your_sessions: "Your Sessions"
|
your_sessions: "Sua sessão"
|
||||||
# level: "Level"
|
level: "Nível"
|
||||||
# social_network_apis: "Social Network APIs"
|
social_network_apis: "APIs das Redes Sociais"
|
||||||
# facebook_status: "Facebook Status"
|
facebook_status: "Status do Facebook"
|
||||||
# facebook_friends: "Facebook Friends"
|
facebook_friends: "Amigos do Facebook"
|
||||||
# facebook_friend_sessions: "Facebook Friend Sessions"
|
facebook_friend_sessions: "Sessões de Amigos do Facebook"
|
||||||
# gplus_friends: "G+ Friends"
|
gplus_friends: "Amigos do G+"
|
||||||
# gplus_friend_sessions: "G+ Friend Sessions"
|
gplus_friend_sessions: "Sessões de Amigos do G+"
|
||||||
# leaderboard: "Leaderboard"
|
leaderboard: "Tabela de Classificação"
|
||||||
# user_schema: "User Schema"
|
user_schema: "Esquema do Usuário"
|
||||||
# user_profile: "User Profile"
|
user_profile: "Perfil do Usuário"
|
||||||
# patches: "Patches"
|
patches: "Patches"
|
||||||
# patched_model: "Source Document"
|
patched_model: "Documento da Fonte"
|
||||||
# model: "Model"
|
model: "Modelo"
|
||||||
# system: "System"
|
system: "Sistema"
|
||||||
# systems: "Systems"
|
systems: "Sistemas"
|
||||||
# component: "Component"
|
component: "Componente"
|
||||||
# components: "Components"
|
components: "Componentes"
|
||||||
# thang: "Thang"
|
thang: "Thang"
|
||||||
# thangs: "Thangs"
|
thangs: "Thangs"
|
||||||
# level_session: "Your Session"
|
level_session: "Sua Sessão"
|
||||||
# opponent_session: "Opponent Session"
|
opponent_session: "Sessão do Oponente"
|
||||||
# article: "Article"
|
article: "Artigo"
|
||||||
# user_names: "User Names"
|
user_names: "Nomes de Usuários"
|
||||||
# thang_names: "Thang Names"
|
thang_names: "Nome do Thang"
|
||||||
# files: "Files"
|
files: "Arquivos"
|
||||||
# top_simulators: "Top Simulators"
|
top_simulators: "Top Simuladores"
|
||||||
# source_document: "Source Document"
|
source_document: "Documento da Fonte"
|
||||||
# document: "Document"
|
document: "Documento"
|
||||||
# sprite_sheet: "Sprite Sheet"
|
sprite_sheet: "Folha de Sprites"
|
||||||
# employers: "Employers"
|
employers: "Empregadores"
|
||||||
# candidates: "Candidates"
|
candidates: "Candidatos"
|
||||||
# candidate_sessions: "Candidate Sessions"
|
candidate_sessions: "Sessão do Candidato"
|
||||||
# user_remark: "User Remark"
|
user_remark: "Observação do Usuário"
|
||||||
# user_remarks: "User Remarks"
|
user_remarks: "Observações do Usuário"
|
||||||
# versions: "Versions"
|
versions: "Versões"
|
||||||
# items: "Items"
|
items: "Itens"
|
||||||
# heroes: "Heroes"
|
heroes: "Heróis"
|
||||||
# wizard: "Wizard"
|
wizard: "Assistente"
|
||||||
# achievement: "Achievement"
|
achievement: "Conquista"
|
||||||
# clas: "CLAs"
|
clas: "CLAs"
|
||||||
# play_counts: "Play Counts"
|
play_counts: "Contagem de Jogos"
|
||||||
# feedback: "Feedback"
|
feedback: "Comentários"
|
||||||
|
|
||||||
delta:
|
delta:
|
||||||
# added: "Added"
|
added: "Adicionado"
|
||||||
# modified: "Modified"
|
modified: "Modificado"
|
||||||
# deleted: "Deleted"
|
deleted: "Removido"
|
||||||
# moved_index: "Moved Index"
|
moved_index: "Índice Movido"
|
||||||
# text_diff: "Text Diff"
|
text_diff: "Diff do Texto"
|
||||||
# merge_conflict_with: "MERGE CONFLICT WITH"
|
merge_conflict_with: "MERGE DO CONFLITO COM"
|
||||||
no_changes: "Sem Alterações"
|
no_changes: "Sem Alterações"
|
||||||
|
|
||||||
# guide:
|
# guide:
|
||||||
# temp: "Temp"
|
# temp: "Temp"
|
||||||
|
|
||||||
multiplayer:
|
multiplayer:
|
||||||
multiplayer_title: "Configurações do Multijogador" # We'll be changing this around significantly soon. Until then, it's not important to translate.
|
multiplayer_title: "Configurações de Multijogador" # We'll be changing this around significantly soon. Until then, it's not important to translate.
|
||||||
# multiplayer_toggle: "Enable multiplayer"
|
multiplayer_toggle: "Habilitar multijogador"
|
||||||
# multiplayer_toggle_description: "Allow others to join your game."
|
multiplayer_toggle_description: "Permitir que outros entrem no seu jogo."
|
||||||
multiplayer_link_description: "Passe este link para quem você quiser que se una à partida."
|
multiplayer_link_description: "Passe este link para quem você quiser que se una à partida."
|
||||||
multiplayer_hint_label: "Dica:"
|
multiplayer_hint_label: "Dica:"
|
||||||
multiplayer_hint: " Clique no link para selecionar tudo, então dê Ctrl+C ou ⌘+C para copiar o link. "
|
multiplayer_hint: " Clique no link para selecionar tudo, então dê Ctrl+C ou ⌘+C para copiar o link. "
|
||||||
multiplayer_coming_soon: "Mais novidades no multijogador estão chegando!"
|
multiplayer_coming_soon: "Mais novidades no multijogador estão chegando!"
|
||||||
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
|
multiplayer_sign_in_leaderboard: "Autentique-se ou crie uma conta para enviar sua solução para a tabela de classificação."
|
||||||
|
|
||||||
legal:
|
legal:
|
||||||
page_title: "Jurídico"
|
page_title: "Jurídico"
|
||||||
|
@ -847,25 +847,25 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
nutshell_description: "Todos os recursos que oferecemos no Editor de Níveis é livre para usar como quiser para a criação de níveis. Mas nós nos reservamos o direito de restringir a distribuição dos próprios níveis (que são criados em codecombat.com) para que possam ser cobrados no futuro, se é que isso precise acontecer."
|
nutshell_description: "Todos os recursos que oferecemos no Editor de Níveis é livre para usar como quiser para a criação de níveis. Mas nós nos reservamos o direito de restringir a distribuição dos próprios níveis (que são criados em codecombat.com) para que possam ser cobrados no futuro, se é que isso precise acontecer."
|
||||||
canonical: "A versão em inglês deste documento é a versão canônica definitiva. Se houver discrepâncias entre traduções, o documento em inglês tem precedência."
|
canonical: "A versão em inglês deste documento é a versão canônica definitiva. Se houver discrepâncias entre traduções, o documento em inglês tem precedência."
|
||||||
|
|
||||||
# ladder_prizes:
|
ladder_prizes:
|
||||||
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
|
title: "Prêmios do Torneio" # This section was for an old tournament and doesn't need new translations now.
|
||||||
# blurb_1: "These prizes will be awarded according to"
|
blurb_1: "Esses prêmios serão entregues de acordo com"
|
||||||
# blurb_2: "the tournament rules"
|
blurb_2: "as regras do torneio"
|
||||||
# blurb_3: "to the top human and ogre players."
|
blurb_3: "para os melhores jogadores humano e ogro."
|
||||||
# blurb_4: "Two teams means double the prizes!"
|
blurb_4: "Dois times significa o dobro de prêmios!"
|
||||||
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
|
blurb_5: "(Haverá dois vencedores em primeiro lugar, dois vencedores em segundo lugar etc.)"
|
||||||
# rank: "Rank"
|
rank: "Classificação"
|
||||||
# prizes: "Prizes"
|
prizes: "Prêmios"
|
||||||
# total_value: "Total Value"
|
total_value: "Valor Total"
|
||||||
# in_cash: "in cash"
|
# in_cash: "in cash"
|
||||||
# custom_wizard: "Custom CodeCombat Wizard"
|
custom_wizard: "Assistente Personalizado do CodeCombat"
|
||||||
# custom_avatar: "Custom CodeCombat avatar"
|
custom_avatar: "Avatar Personalizado do CodeCombat"
|
||||||
# heap: "for six months of \"Startup\" access"
|
heap: "para seis meses de acesso \"Startup\""
|
||||||
# credits: "credits"
|
credits: "créditos"
|
||||||
# one_month_coupon: "coupon: choose either Rails or HTML"
|
one_month_coupon: "cupom: escolha Rails ou HTML"
|
||||||
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
|
one_month_discount: "desconto de 30%: escolha Rails ou HTML"
|
||||||
# license: "license"
|
license: "licença"
|
||||||
# oreilly: "ebook of your choice"
|
oreilly: "ebook de sua escolha"
|
||||||
|
|
||||||
wizard_settings:
|
wizard_settings:
|
||||||
title: "Configurações do Feiticeiro"
|
title: "Configurações do Feiticeiro"
|
||||||
|
@ -889,110 +889,110 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
done_editing: "Edição Feita"
|
done_editing: "Edição Feita"
|
||||||
profile_for_prefix: "Perfil de "
|
profile_for_prefix: "Perfil de "
|
||||||
profile_for_suffix: ""
|
profile_for_suffix: ""
|
||||||
# featured: "Featured"
|
featured: "Disponível"
|
||||||
# not_featured: "Not Featured"
|
not_featured: "Não disponível"
|
||||||
# looking_for: "Looking for:"
|
looking_for: "Procurando por:"
|
||||||
last_updated: "Última atualização:"
|
last_updated: "Última atualização:"
|
||||||
contact: "Contato"
|
contact: "Contato"
|
||||||
# active: "Looking for interview offers now"
|
active: "Procurando por entrevistas de emprego no momento"
|
||||||
# inactive: "Not looking for offers right now"
|
inactive: "Não está procurando por oportunidades no momento"
|
||||||
complete: "Completo"
|
complete: "Completo"
|
||||||
next: "Próximo"
|
next: "Próximo"
|
||||||
next_city: "Cidade?"
|
next_city: "Cidade?"
|
||||||
# next_country: "pick your country."
|
next_country: "escolha seu país."
|
||||||
next_name: "Nome?"
|
next_name: "Nome?"
|
||||||
# next_short_description: "write a short description."
|
next_short_description: "escreva uma breve descrição."
|
||||||
# next_long_description: "describe your desired position."
|
next_long_description: "descreva o tipo de vaga ou cargo desejados."
|
||||||
# next_skills: "list at least five skills."
|
next_skills: "relacione pelo menos cinco habilidades."
|
||||||
# next_work: "chronicle your work history."
|
next_work: "descreva seu histórico de trabalho."
|
||||||
# next_education: "recount your educational ordeals."
|
next_education: "descreva seu percurso acadêmico."
|
||||||
# next_projects: "show off up to three projects you've worked on."
|
next_projects: "mostre até três projetos nos quais você trabalhou."
|
||||||
# next_links: "add any personal or social links."
|
next_links: "adicione links pessoais ou sociais."
|
||||||
# next_photo: "add an optional professional photo."
|
next_photo: "adicione uma foto profissional (opcional)."
|
||||||
# next_active: "mark yourself open to offers to show up in searches."
|
next_active: "marque-se como \"aberto a oportunidades\"."
|
||||||
example_blog: "Blog"
|
example_blog: "Blog"
|
||||||
example_personal_site: "Site Pessoal"
|
example_personal_site: "Site Pessoal"
|
||||||
# links_header: "Personal Links"
|
links_header: "Links Pessoais"
|
||||||
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
|
links_blurb: "Adicione links para sites ou perfis que você gostaria de destacar, como seu GitHub, LinkedIn ou seu blog."
|
||||||
# links_name: "Link Name"
|
links_name: "Nome do Link"
|
||||||
# links_name_help: "What are you linking to?"
|
links_name_help: "Para onde você está linkando?"
|
||||||
# links_link_blurb: "Link URL"
|
links_link_blurb: "URL do Link"
|
||||||
# basics_header: "Update basic info"
|
basics_header: "Atualizar informações básicas"
|
||||||
basics_active: "Aberto para Ofertas"
|
basics_active: "Aberto para Oportunidades"
|
||||||
# basics_active_help: "Want interview offers right now?"
|
basics_active_help: "Está procurando oportunidades de entrevista agora?"
|
||||||
# basics_job_title: "Desired Job Title"
|
basics_job_title: "Título do Trabalho Desejado"
|
||||||
# basics_job_title_help: "What role are you looking for?"
|
basics_job_title_help: "Qual cargo você está procurando?"
|
||||||
basics_city: "Cidade"
|
basics_city: "Cidade"
|
||||||
# basics_city_help: "City you want to work in (or live in now)."
|
basics_city_help: "Cidade que você quer trabalhar (ou morar)."
|
||||||
basics_country: "País"
|
basics_country: "País"
|
||||||
# basics_country_help: "Country you want to work in (or live in now)."
|
basics_country_help: "País que você quer trabalhar (ou morar)."
|
||||||
# basics_visa: "US Work Status"
|
basics_visa: "Status de Trabalho nos EUA"
|
||||||
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
|
basics_visa_help: "Você está autorizado a trabalhar nos EUA ou você precisa de patrocínio para o VISA? (Se você mora no Canadá ou na Austrália, marque como autorizado.)"
|
||||||
# basics_looking_for: "Looking For"
|
basics_looking_for: "Procurando por"
|
||||||
# basics_looking_for_full_time: "Full-time"
|
basics_looking_for_full_time: "Tempo integral"
|
||||||
# basics_looking_for_part_time: "Part-time"
|
basics_looking_for_part_time: "Meio-turno"
|
||||||
# basics_looking_for_remote: "Remote"
|
basics_looking_for_remote: "Remoto"
|
||||||
# basics_looking_for_contracting: "Contracting"
|
basics_looking_for_contracting: "Contratando"
|
||||||
# basics_looking_for_internship: "Internship"
|
basics_looking_for_internship: "Estágio"
|
||||||
# basics_looking_for_help: "What kind of developer position do you want?"
|
basics_looking_for_help: "Que tipo de cargo de desenvolvendor você procura?"
|
||||||
# name_header: "Fill in your name"
|
name_header: "Preencha seu nome"
|
||||||
# name_anonymous: "Anonymous Developer"
|
name_anonymous: "Desenvolvedor Anônimo"
|
||||||
# name_help: "Name you want employers to see, like 'Nick Winter'."
|
name_help: "Nome que você quer que os empregadores vejam, por exemplo 'Nick Winter'."
|
||||||
# short_description_header: "Write a short description of yourself"
|
short_description_header: "Escreva uma breve descrição de si mesmo"
|
||||||
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
|
short_description_blurb: "Adicione um slogan (frase) que ajudará o empregador a lhe conhecer rapidamente."
|
||||||
# short_description: "Tagline"
|
short_description: "Slogan"
|
||||||
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
|
short_description_help: "Quem é você e o que você está procurando? Máximo de 140 caracteres."
|
||||||
# skills_header: "Skills"
|
skills_header: "Habilidades"
|
||||||
# skills_help: "Tag relevant developer skills in order of proficiency."
|
skills_help: "Marque habilidades de desenvolvimento relevantes em ordem de proficiência."
|
||||||
# long_description_header: "Describe your desired position"
|
long_description_header: "Descreva o cargo desejado"
|
||||||
# long_description_blurb: "Tell employers how awesome you are and what role you want."
|
long_description_blurb: "Diga aos empregadores o quão incrível você é e qual cargo você deseja."
|
||||||
# long_description: "Self Description"
|
long_description: "Autodescrição"
|
||||||
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
|
long_description_help: "Descreva a si mesmo para seu potencial empregador. Mantenha curto e direto. Recomendamos esboçar o cargo que mais lhe interessa. Máximo de 600 caracteres."
|
||||||
# work_experience: "Work Experience"
|
work_experience: "Experiência de Trabalho"
|
||||||
# work_header: "Chronicle your work history"
|
work_header: "Descreva seu histórico de trabalho"
|
||||||
# work_years: "Years of Experience"
|
work_years: "Anos de Experiência"
|
||||||
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
|
work_years_help: "Quantos anos de experiência profissional (sendo pago) de desenvolvimento de software você tem?"
|
||||||
# work_blurb: "List your relevant work experience, most recent first."
|
work_blurb: "Liste experiências relevantes de trabalho. As mais recentes primeiro."
|
||||||
# work_employer: "Employer"
|
work_employer: "Empregador"
|
||||||
# work_employer_help: "Name of your employer."
|
work_employer_help: "Nome do empregador."
|
||||||
# work_role: "Job Title"
|
work_role: "Título do Emprego"
|
||||||
# work_role_help: "What was your job title or role?"
|
work_role_help: "Qual era a sua função ou cargo no emprego?"
|
||||||
work_duration: "Duração"
|
work_duration: "Duração"
|
||||||
# work_duration_help: "When did you hold this gig?"
|
work_duration_help: "Por quanto tempo?"
|
||||||
work_description: "Descrição"
|
work_description: "Descrição"
|
||||||
# work_description_help: "What did you do there? (140 chars; optional)"
|
work_description_help: "O que você fez lá? (140 carac.; opcional)"
|
||||||
education: "Educação"
|
education: "Educação"
|
||||||
# education_header: "Recount your academic ordeals"
|
education_header: "Descreva seu percurso acadêmico"
|
||||||
# education_blurb: "List your academic ordeals."
|
education_blurb: "Liste seu percurso acadêmico."
|
||||||
education_school: "Escola"
|
education_school: "Escola"
|
||||||
education_school_help: "Nome da sua escola."
|
education_school_help: "Nome da sua escola."
|
||||||
education_degree: "Grau"
|
education_degree: "Grau"
|
||||||
# education_degree_help: "What was your degree and field of study?"
|
education_degree_help: "Qual é o seu grau e área de estudo?"
|
||||||
education_duration: "Datas"
|
education_duration: "Datas"
|
||||||
education_duration_help: "Quando?"
|
education_duration_help: "Quando?"
|
||||||
education_description: "Descrição"
|
education_description: "Descrição"
|
||||||
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
|
education_description_help: "Destaque qualquer coisa sobre essa experiência acadêmica. (140 carac.; opcional)"
|
||||||
our_notes: "Nossas notas"
|
our_notes: "Nossas notas"
|
||||||
# remarks: "Remarks"
|
remarks: "Observações"
|
||||||
projects: "Projetos"
|
projects: "Projetos"
|
||||||
projects_header: "Adicione 3 projetos"
|
projects_header: "Adicione 3 projetos"
|
||||||
projects_header_2: "Projetos (Top 3)"
|
projects_header_2: "Projetos (Top 3)"
|
||||||
projects_blurb: "Destaque seus projetos para impressionar os empregadores."
|
projects_blurb: "Destaque seus projetos para impressionar os empregadores."
|
||||||
project_name: "Nome do Projeto"
|
project_name: "Nome do Projeto"
|
||||||
# project_name_help: "What was the project called?"
|
project_name_help: "Como o projeto se chama?"
|
||||||
project_description: "Descrição"
|
project_description: "Descrição"
|
||||||
# project_description_help: "Briefly describe the project."
|
project_description_help: "Descreva o projeto brevemente."
|
||||||
project_picture: "Imagem"
|
project_picture: "Imagem"
|
||||||
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
|
project_picture_help: "Envie uma imagem com 230x115px ou maior mostrando o projeto."
|
||||||
project_link: "Link"
|
project_link: "Link"
|
||||||
project_link_help: "Link para o projeto."
|
project_link_help: "Link para o projeto."
|
||||||
# player_code: "Player Code"
|
player_code: "Código do Jogador"
|
||||||
|
|
||||||
# employers:
|
employers:
|
||||||
# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
|
deprecation_warning_title: "Desculpe, o CodeCombat não está recrutando no momento."
|
||||||
# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
|
deprecation_warning: "Estamos nos concentrando em níveis iniciante, em vez de encontrar desenvolvedores especializados no momento."
|
||||||
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
|
hire_developers_not_credentials: "Contrate desenvolvedores, não referências." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
|
||||||
# get_started: "Get Started"
|
get_started: "Comece"
|
||||||
# already_screened: "We've already technically screened all our candidates"
|
# already_screened: "We've already technically screened all our candidates"
|
||||||
# filter_further: ", but you can also filter further:"
|
# filter_further: ", but you can also filter further:"
|
||||||
# filter_visa: "Visa"
|
# filter_visa: "Visa"
|
||||||
|
@ -1035,19 +1035,19 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
||||||
# inactive_developers: "Inactive Developers"
|
# inactive_developers: "Inactive Developers"
|
||||||
|
|
||||||
admin:
|
admin:
|
||||||
# av_espionage: "Espionage" # Really not important to translate /admin controls.
|
av_espionage: "Espionagem" # Really not important to translate /admin controls.
|
||||||
# av_espionage_placeholder: "Email or username"
|
av_espionage_placeholder: "Email ou username"
|
||||||
# av_usersearch: "User Search"
|
av_usersearch: "Busca de Usuário"
|
||||||
# av_usersearch_placeholder: "Email, username, name, whatever"
|
av_usersearch_placeholder: "Email, username, nome, qualquer coisa"
|
||||||
# av_usersearch_search: "Search"
|
av_usersearch_search: "Buscar"
|
||||||
av_title: "Visualização de Administrador"
|
av_title: "Visualização de Administrador"
|
||||||
av_entities_sub_title: "Entidades"
|
av_entities_sub_title: "Entidades"
|
||||||
av_entities_users_url: "Usuários"
|
av_entities_users_url: "Usuários"
|
||||||
av_entities_active_instances_url: "Instâncias Ativas"
|
av_entities_active_instances_url: "Instâncias Ativas"
|
||||||
# av_entities_employer_list_url: "Employer List"
|
av_entities_employer_list_url: "Lista de Empregadores"
|
||||||
# av_entities_candidates_list_url: "Candidate List"
|
av_entities_candidates_list_url: "Lista de Candidatos"
|
||||||
av_other_sub_title: "Outro"
|
av_other_sub_title: "Outro"
|
||||||
av_other_debug_base_url: "Base (para debugar base.jade)"
|
av_other_debug_base_url: "Base (para debugar base.jade)"
|
||||||
u_title: "Lista de Usuários"
|
u_title: "Lista de Usuários"
|
||||||
lg_title: "Últimos Jogos"
|
lg_title: "Últimos Jogos"
|
||||||
# clas: "CLAs"
|
clas: "CLAs"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
||||||
adventurer_forum: "fórum do Aventureiro"
|
adventurer_forum: "fórum do Aventureiro"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
campaign_old_beginner: "Campanha para Iniciantes Antiga"
|
campaign_old_beginner: "Campanha para Iniciantes Antiga"
|
||||||
campaign_beginner_description: "... onde aprendes a magia da programação."
|
campaign_old_beginner_description: "... onde aprendes a magia da programação."
|
||||||
campaign_dev: "Níveis mais Difíceis Aleatórios"
|
campaign_dev: "Níveis mais Difíceis Aleatórios"
|
||||||
campaign_dev_description: "... onde aprendes a interface enquanto fazes coisas um bocadinho mais difíceis."
|
campaign_dev_description: "... onde aprendes a interface enquanto fazes coisas um bocadinho mais difíceis."
|
||||||
campaign_multiplayer: "Arenas Multijogador"
|
campaign_multiplayer: "Arenas Multijogador"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
||||||
armor: "Armadura"
|
armor: "Armadura"
|
||||||
hands: "Mãos"
|
hands: "Mãos"
|
||||||
accessories: "Acessórios"
|
accessories: "Acessórios"
|
||||||
books: "Livros"
|
|
||||||
minions: "Minions"
|
minions: "Minions"
|
||||||
misc: "Vários"
|
misc: "Vários"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
||||||
victory_return_to_ladder: "Voltar à Classificação"
|
victory_return_to_ladder: "Voltar à Classificação"
|
||||||
victory_play_next_level: "Jogar Próximo Nível" # Only in old-style levels.
|
victory_play_next_level: "Jogar Próximo Nível" # Only in old-style levels.
|
||||||
victory_play_continue: "Continuar"
|
victory_play_continue: "Continuar"
|
||||||
|
victory_saving_progress: "A Guardar o Progresso"
|
||||||
victory_go_home: "Ir para o Início" # Only in old-style levels.
|
victory_go_home: "Ir para o Início" # Only in old-style levels.
|
||||||
victory_review: "Conta-nos mais!" # Only in old-style levels.
|
victory_review: "Conta-nos mais!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Terminaste?"
|
victory_hour_of_code_done: "Terminaste?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
||||||
adventurer_forum: "forumul Aventurierului"
|
adventurer_forum: "forumul Aventurierului"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... în care se învață tainele programării."
|
campaign_old_beginner_description: "... în care se învață tainele programării."
|
||||||
campaign_dev: "Nivele aleatoare mai grele"
|
campaign_dev: "Nivele aleatoare mai grele"
|
||||||
campaign_dev_description: "... în care se învață interfața, cu o dificultate puțin mai mare."
|
campaign_dev_description: "... în care se învață interfața, cu o dificultate puțin mai mare."
|
||||||
campaign_multiplayer: "Arene Multiplayer"
|
campaign_multiplayer: "Arene Multiplayer"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
||||||
victory_return_to_ladder: "Înapoi la jocurile de clasament"
|
victory_return_to_ladder: "Înapoi la jocurile de clasament"
|
||||||
victory_play_next_level: "Joacă nivelul următor" # Only in old-style levels.
|
victory_play_next_level: "Joacă nivelul următor" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Acasă" # Only in old-style levels.
|
victory_go_home: "Acasă" # Only in old-style levels.
|
||||||
victory_review: "Spune-ne mai multe!" # Only in old-style levels.
|
victory_review: "Spune-ne mai multe!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Ai terminat?"
|
victory_hour_of_code_done: "Ai terminat?"
|
||||||
|
|
|
@ -56,14 +56,14 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
spectate: "Наблюдать" # Ladder page
|
spectate: "Наблюдать" # Ladder page
|
||||||
players: "игроки" # Hover over a level on /play
|
players: "игроки" # Hover over a level on /play
|
||||||
hours_played: "часов сыграно" # Hover over a level on /play
|
hours_played: "часов сыграно" # Hover over a level on /play
|
||||||
# items: "Items" # Tooltip on item shop button from /play
|
items: "Предметы" # Tooltip on item shop button from /play
|
||||||
heroes: "Герои" # Tooltip on hero shop button from /play
|
heroes: "Герои" # Tooltip on hero shop button from /play
|
||||||
achievements: "Достижения" # Tooltip on achievement list button from /play
|
achievements: "Достижения" # Tooltip on achievement list button from /play
|
||||||
account: "Аккаунт" # Tooltip on account button from /play
|
account: "Аккаунт" # Tooltip on account button from /play
|
||||||
settings: "Настройки" # Tooltip on settings button from /play
|
settings: "Настройки" # Tooltip on settings button from /play
|
||||||
next: "Следующий" # Go from choose hero to choose inventory before playing a level
|
next: "Следующий" # Go from choose hero to choose inventory before playing a level
|
||||||
change_hero: "Выбрать героя" # Go back from choose inventory to choose hero
|
change_hero: "Выбрать героя" # Go back from choose inventory to choose hero
|
||||||
# choose_inventory: "Equip Items"
|
choose_inventory: "Выбрать предметы"
|
||||||
older_campaigns: "Старые компании"
|
older_campaigns: "Старые компании"
|
||||||
anonymous: "Неизвестный игрок"
|
anonymous: "Неизвестный игрок"
|
||||||
level_difficulty: "Сложность: "
|
level_difficulty: "Сложность: "
|
||||||
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
adventurer_forum: "форуме Искателей приключений"
|
adventurer_forum: "форуме Искателей приключений"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
campaign_old_beginner: "Старые компании для новичков"
|
campaign_old_beginner: "Старые компании для новичков"
|
||||||
campaign_beginner_description: "... в которой вы познакомитесь с магией программирования."
|
campaign_old_beginner_description: "... в которой вы познакомитесь с магией программирования."
|
||||||
campaign_dev: "Случайные уровни потруднее"
|
campaign_dev: "Случайные уровни потруднее"
|
||||||
campaign_dev_description: "... в которых вы изучите интерфейс и научитесь делать кое-что посложнее."
|
campaign_dev_description: "... в которых вы изучите интерфейс и научитесь делать кое-что посложнее."
|
||||||
campaign_multiplayer: "Арены для мультиплеера"
|
campaign_multiplayer: "Арены для мультиплеера"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
armor: "Броня"
|
armor: "Броня"
|
||||||
hands: "Руки"
|
hands: "Руки"
|
||||||
accessories: "Аксессуары"
|
accessories: "Аксессуары"
|
||||||
books: "Книги"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
misc: "Разное"
|
misc: "Разное"
|
||||||
|
|
||||||
|
@ -135,7 +134,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
general:
|
general:
|
||||||
and: "и"
|
and: "и"
|
||||||
name: "Имя"
|
name: "Имя"
|
||||||
# date: "Date"
|
date: "Дата"
|
||||||
body: "Содержание"
|
body: "Содержание"
|
||||||
version: "Версия"
|
version: "Версия"
|
||||||
commit_msg: "Сопроводительное сообщение"
|
commit_msg: "Сопроводительное сообщение"
|
||||||
|
@ -204,7 +203,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
victory_rate_the_level: "Оцените уровень:" # Only in old-style levels.
|
victory_rate_the_level: "Оцените уровень:" # Only in old-style levels.
|
||||||
victory_return_to_ladder: "Вернуться к ладдеру"
|
victory_return_to_ladder: "Вернуться к ладдеру"
|
||||||
victory_play_next_level: "Следующий уровень" # Only in old-style levels.
|
victory_play_next_level: "Следующий уровень" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
victory_play_continue: "Продолжить"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "На главную" # Only in old-style levels.
|
victory_go_home: "На главную" # Only in old-style levels.
|
||||||
victory_review: "Расскажите нам больше!" # Only in old-style levels.
|
victory_review: "Расскажите нам больше!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Вы закончили?"
|
victory_hour_of_code_done: "Вы закончили?"
|
||||||
|
@ -225,13 +225,13 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
|
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
|
||||||
tome_select_a_thang: "Выбрать кого-нибудь для "
|
tome_select_a_thang: "Выбрать кого-нибудь для "
|
||||||
tome_available_spells: "Доступные заклинания"
|
tome_available_spells: "Доступные заклинания"
|
||||||
# tome_your_skills: "Your Skills"
|
tome_your_skills: "Ваши навыки"
|
||||||
hud_continue: "Продолжить (Shift+Пробел)"
|
hud_continue: "Продолжить (Shift+Пробел)"
|
||||||
spell_saved: "Заклинание сохранено"
|
spell_saved: "Заклинание сохранено"
|
||||||
skip_tutorial: "Пропуск (Esc)"
|
skip_tutorial: "Пропуск (Esc)"
|
||||||
keyboard_shortcuts: "Горячие клавиши"
|
keyboard_shortcuts: "Горячие клавиши"
|
||||||
loading_ready: "Готово!"
|
loading_ready: "Готово!"
|
||||||
# loading_start: "Start Level"
|
loading_start: "Начать уровень"
|
||||||
time_current: "Текущее:"
|
time_current: "Текущее:"
|
||||||
time_total: "Максимальное:"
|
time_total: "Максимальное:"
|
||||||
time_goto: "Перейти на:"
|
time_goto: "Перейти на:"
|
||||||
|
@ -265,7 +265,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
tip_first_language: "Наиболее катастрофическая вещь, которую вы можете выучить - ваш первый язык программирования. - Alan Kay"
|
tip_first_language: "Наиболее катастрофическая вещь, которую вы можете выучить - ваш первый язык программирования. - Alan Kay"
|
||||||
tip_hardware_problem: "В: Сколько программистов нужно, чтобы вкрутить лампочку? О: Нисколько, это проблемы с железом."
|
tip_hardware_problem: "В: Сколько программистов нужно, чтобы вкрутить лампочку? О: Нисколько, это проблемы с железом."
|
||||||
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
|
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
|
||||||
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
|
tip_premature_optimization: "Поспешная оптимизация - корень всех зол. - Donald Knuth"
|
||||||
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
|
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
|
||||||
customize_wizard: "Настройки волшебника"
|
customize_wizard: "Настройки волшебника"
|
||||||
|
|
||||||
|
@ -274,9 +274,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
choose_hero_tab: "Перезапустить уровень"
|
choose_hero_tab: "Перезапустить уровень"
|
||||||
save_load_tab: "Сохранить/Загрузить"
|
save_load_tab: "Сохранить/Загрузить"
|
||||||
options_tab: "Настройки"
|
options_tab: "Настройки"
|
||||||
# guide_tab: "Guide"
|
guide_tab: "Руководство"
|
||||||
multiplayer_tab: "Мультиплеер"
|
multiplayer_tab: "Мультиплеер"
|
||||||
# inventory_caption: "Equip your hero"
|
inventory_caption: "Оденьте своего героя"
|
||||||
choose_hero_caption: "Выбор героя, языка"
|
choose_hero_caption: "Выбор героя, языка"
|
||||||
# save_load_caption: "... and view history"
|
# save_load_caption: "... and view history"
|
||||||
# options_caption: "Configure settings"
|
# options_caption: "Configure settings"
|
||||||
|
@ -305,7 +305,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
music_label: "Музыка"
|
music_label: "Музыка"
|
||||||
music_description: "Фоновая музыка вкл/выкл"
|
music_description: "Фоновая музыка вкл/выкл"
|
||||||
autorun_label: "Автозапуск"
|
autorun_label: "Автозапуск"
|
||||||
# autorun_description: "Control automatic code execution."
|
autorun_description: "Настройка автоматического выполнения кода."
|
||||||
editor_config: "Настройки редактора"
|
editor_config: "Настройки редактора"
|
||||||
editor_config_title: "Настройки редактора"
|
editor_config_title: "Настройки редактора"
|
||||||
editor_config_level_language_label: "Язык для этого уровня"
|
editor_config_level_language_label: "Язык для этого уровня"
|
||||||
|
@ -417,7 +417,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
escape: "Escape"
|
escape: "Escape"
|
||||||
# shift: "Shift"
|
# shift: "Shift"
|
||||||
cast_spell: "Произнести текущее заклинание."
|
cast_spell: "Произнести текущее заклинание."
|
||||||
# run_real_time: "Run in real time."
|
run_real_time: "Запустить в реальном времени."
|
||||||
continue_script: "Продолжить текущий скрипт."
|
continue_script: "Продолжить текущий скрипт."
|
||||||
skip_scripts: "Пропустить все возможные скрипты."
|
skip_scripts: "Пропустить все возможные скрипты."
|
||||||
toggle_playback: "Переключить проигрывание/паузу."
|
toggle_playback: "Переключить проигрывание/паузу."
|
||||||
|
@ -428,7 +428,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
toggle_grid: "Включить наложение сетки."
|
toggle_grid: "Включить наложение сетки."
|
||||||
toggle_pathfinding: "Включить путевой оверлей.."
|
toggle_pathfinding: "Включить путевой оверлей.."
|
||||||
beautify: "Приукрасьте свой код стандартизацией его форматирования."
|
beautify: "Приукрасьте свой код стандартизацией его форматирования."
|
||||||
# maximize_editor: "Maximize/minimize code editor."
|
maximize_editor: "Развернуть/свернуть редактор кода."
|
||||||
move_wizard: "Перемещайте своего Волшебника по уровню."
|
move_wizard: "Перемещайте своего Волшебника по уровню."
|
||||||
|
|
||||||
community:
|
community:
|
||||||
|
@ -477,7 +477,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
grassy: "Травянистый"
|
grassy: "Травянистый"
|
||||||
fork_title: "Форк новой версии"
|
fork_title: "Форк новой версии"
|
||||||
fork_creating: "Создание форка..."
|
fork_creating: "Создание форка..."
|
||||||
# generate_terrain: "Generate Terrain"
|
generate_terrain: "Создать ландшафт"
|
||||||
more: "Ещё"
|
more: "Ещё"
|
||||||
wiki: "Вики"
|
wiki: "Вики"
|
||||||
live_chat: "Онлайн-чат"
|
live_chat: "Онлайн-чат"
|
||||||
|
@ -487,7 +487,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
level_tab_settings: "Настройки"
|
level_tab_settings: "Настройки"
|
||||||
level_tab_components: "Компоненты"
|
level_tab_components: "Компоненты"
|
||||||
level_tab_systems: "Системы"
|
level_tab_systems: "Системы"
|
||||||
# level_tab_docs: "Documentation"
|
level_tab_docs: "Документация"
|
||||||
level_tab_thangs_title: "Текущие объекты"
|
level_tab_thangs_title: "Текущие объекты"
|
||||||
level_tab_thangs_all: "Все"
|
level_tab_thangs_all: "Все"
|
||||||
level_tab_thangs_conditions: "Начальные условия"
|
level_tab_thangs_conditions: "Начальные условия"
|
||||||
|
@ -522,7 +522,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
level_search_title: "Искать уровни"
|
level_search_title: "Искать уровни"
|
||||||
achievement_search_title: "Искать достижения"
|
achievement_search_title: "Искать достижения"
|
||||||
read_only_warning2: "Примечание: вы не можете сохранять любые правки здесь, потому что вы не авторизованы."
|
read_only_warning2: "Примечание: вы не можете сохранять любые правки здесь, потому что вы не авторизованы."
|
||||||
# no_achievements: "No achievements have been added for this level yet."
|
no_achievements: "Для этого уровня еще не были добавлены достижения."
|
||||||
# achievement_query_misc: "Key achievement off of miscellanea"
|
# achievement_query_misc: "Key achievement off of miscellanea"
|
||||||
# achievement_query_goals: "Key achievement off of level goals"
|
# achievement_query_goals: "Key achievement off of level goals"
|
||||||
# level_completion: "Level Completion"
|
# level_completion: "Level Completion"
|
||||||
|
@ -719,7 +719,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
unknown: "Неизвестная ошибка."
|
unknown: "Неизвестная ошибка."
|
||||||
|
|
||||||
resources:
|
resources:
|
||||||
# sessions: "Sessions"
|
sessions: "Сессии"
|
||||||
your_sessions: "Ваши сессии"
|
your_sessions: "Ваши сессии"
|
||||||
level: "Уровень"
|
level: "Уровень"
|
||||||
social_network_apis: "API социальных сетей"
|
social_network_apis: "API социальных сетей"
|
||||||
|
@ -735,7 +735,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
patched_model: "Исходный документ"
|
patched_model: "Исходный документ"
|
||||||
model: "Модель"
|
model: "Модель"
|
||||||
system: "Система"
|
system: "Система"
|
||||||
# systems: "Systems"
|
systems: "Системы"
|
||||||
component: "Компонент"
|
component: "Компонент"
|
||||||
components: "Компоненты"
|
components: "Компоненты"
|
||||||
# thang: "Thang"
|
# thang: "Thang"
|
||||||
|
@ -756,13 +756,13 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
||||||
user_remark: "Пользовательские поправки"
|
user_remark: "Пользовательские поправки"
|
||||||
# user_remarks: "User Remarks"
|
# user_remarks: "User Remarks"
|
||||||
versions: "Версии"
|
versions: "Версии"
|
||||||
# items: "Items"
|
items: "Предметы"
|
||||||
# heroes: "Heroes"
|
heroes: "Герои"
|
||||||
# wizard: "Wizard"
|
wizard: "Волшебник"
|
||||||
# achievement: "Achievement"
|
achievement: "Достижение"
|
||||||
# clas: "CLAs"
|
# clas: "CLAs"
|
||||||
# play_counts: "Play Counts"
|
# play_counts: "Play Counts"
|
||||||
# feedback: "Feedback"
|
feedback: "Отзыв"
|
||||||
|
|
||||||
delta:
|
delta:
|
||||||
added: "Добавлено"
|
added: "Добавлено"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
||||||
adventurer_forum: "fóre pre dobrodruhov"
|
adventurer_forum: "fóre pre dobrodruhov"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... v ktorom sa naučíš mágiu programovania."
|
campaign_old_beginner_description: "... v ktorom sa naučíš mágiu programovania."
|
||||||
campaign_dev: "Náhodné ťažšie úrovne"
|
campaign_dev: "Náhodné ťažšie úrovne"
|
||||||
campaign_dev_description: "... v ktorych sa naučíš používať rozhranie a čeliť väčším výzvam."
|
campaign_dev_description: "... v ktorych sa naučíš používať rozhranie a čeliť väčším výzvam."
|
||||||
campaign_multiplayer: "Aréna pre viacerých hráčov"
|
campaign_multiplayer: "Aréna pre viacerých hráčov"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
||||||
adventurer_forum: "форуму Авантуриста"
|
adventurer_forum: "форуму Авантуриста"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... у којој учиш магију програмирања."
|
campaign_old_beginner_description: "... у којој учиш магију програмирања."
|
||||||
campaign_dev: "Насумични тежи нивои"
|
campaign_dev: "Насумични тежи нивои"
|
||||||
campaign_dev_description: "... у којима учиш о интерфејсу док радиш нешто теже."
|
campaign_dev_description: "... у којима учиш о интерфејсу док радиш нешто теже."
|
||||||
campaign_multiplayer: "Арене за више играча"
|
campaign_multiplayer: "Арене за више играча"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "Играј следећи ниво" # Only in old-style levels.
|
victory_play_next_level: "Играј следећи ниво" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Иди на почетну" # Only in old-style levels.
|
victory_go_home: "Иди на почетну" # Only in old-style levels.
|
||||||
victory_review: "Реци нам више!" # Only in old-style levels.
|
victory_review: "Реци нам више!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Јеси ли завршио?"
|
victory_hour_of_code_done: "Јеси ли завршио?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
||||||
adventurer_forum: "Äventyrarforumet"
|
adventurer_forum: "Äventyrarforumet"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... i vilken du lär dig programmerandets magi."
|
campaign_old_beginner_description: "... i vilken du lär dig programmerandets magi."
|
||||||
campaign_dev: "Slumpad svårare nivå"
|
campaign_dev: "Slumpad svårare nivå"
|
||||||
campaign_dev_description: "... där du lär dig att hantera gränssnittet medan du gör något lite svårare."
|
campaign_dev_description: "... där du lär dig att hantera gränssnittet medan du gör något lite svårare."
|
||||||
campaign_multiplayer: "Flerspelararenor"
|
campaign_multiplayer: "Flerspelararenor"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
||||||
victory_return_to_ladder: "Gå tillbaka till stegen"
|
victory_return_to_ladder: "Gå tillbaka till stegen"
|
||||||
victory_play_next_level: "Spela nästa nivå" # Only in old-style levels.
|
victory_play_next_level: "Spela nästa nivå" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "Gå hem" # Only in old-style levels.
|
victory_go_home: "Gå hem" # Only in old-style levels.
|
||||||
victory_review: "Berätta mer!" # Only in old-style levels.
|
victory_review: "Berätta mer!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Är du klar?"
|
victory_hour_of_code_done: "Är du klar?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "เล่นด่านถัดไป" # Only in old-style levels.
|
victory_play_next_level: "เล่นด่านถัดไป" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "ไปหน้าแรก" # Only in old-style levels.
|
victory_go_home: "ไปหน้าแรก" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "เสร็จหรือยัง?"
|
victory_hour_of_code_done: "เสร็จหรือยัง?"
|
||||||
|
|
|
@ -6,27 +6,27 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
play: "Oyna" # The big play button that just starts playing a level
|
play: "Oyna" # The big play button that just starts playing a level
|
||||||
old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!" # Warning that shows up on really old Firefox/Chrome/Safari
|
old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!" # Warning that shows up on really old Firefox/Chrome/Safari
|
||||||
old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır."
|
old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır."
|
||||||
campaign: "Senaryo Modu"
|
campaign: "Senaryo Kipi"
|
||||||
for_beginners: "Yeni Başlayanlar için"
|
for_beginners: "Yeni Başlayanlar için"
|
||||||
multiplayer: "Çoklu-oyuncu Modu" # Not currently shown on home page
|
multiplayer: "Çoklu-oyuncu Kipi" # Not currently shown on home page
|
||||||
for_developers: "Geliştiriciler için" # Not currently shown on home page.
|
for_developers: "Geliştiriciler için" # Not currently shown on home page.
|
||||||
# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
|
javascript_blurb: "Web'in dili. web siteleri, web uygulamaları, HTML5 oyunları ve sunucular yazmak için mükemmeldir." # Not currently shown on home page
|
||||||
# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
|
python_blurb: "Basit ancak güçlü. Python mükemmel bir genel amaçlı dildir." # Not currently shown on home page
|
||||||
# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
|
coffeescript_blurb: "Daha iyi JavaScript sözdizimi." # Not currently shown on home page
|
||||||
# clojure_blurb: "A modern Lisp." # Not currently shown on home page
|
clojure_blurb: "Modern bir Lisp." # Not currently shown on home page
|
||||||
# lua_blurb: "Game scripting language." # Not currently shown on home page
|
lua_blurb: "Oyun betik dili." # Not currently shown on home page
|
||||||
# io_blurb: "Simple but obscure." # Not currently shown on home page
|
io_blurb: "Basit fakat anlaşılması güç." # Not currently shown on home page
|
||||||
|
|
||||||
nav:
|
nav:
|
||||||
play: "Oyna" # The top nav bar entry where players choose which levels to play
|
play: "Oyna" # The top nav bar entry where players choose which levels to play
|
||||||
# community: "Community"
|
community: "Topluluk"
|
||||||
editor: "Düzenleyici"
|
editor: "Düzenleyici"
|
||||||
blog: "Blog"
|
blog: "Blog"
|
||||||
forum: "Forum"
|
forum: "Forum"
|
||||||
# account: "Account"
|
account: "Hesap"
|
||||||
# profile: "Profile"
|
profile: "Profil"
|
||||||
# stats: "Stats"
|
stats: "İstatistikler"
|
||||||
# code: "Code"
|
code: "Kod"
|
||||||
admin: "Yönetici" # Only shows up when you are an admin
|
admin: "Yönetici" # Only shows up when you are an admin
|
||||||
home: "Anasayfa"
|
home: "Anasayfa"
|
||||||
contribute: "Katkıda bulun"
|
contribute: "Katkıda bulun"
|
||||||
|
@ -34,7 +34,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
about: "Hakkında"
|
about: "Hakkında"
|
||||||
contact: "İletişim"
|
contact: "İletişim"
|
||||||
twitter_follow: "Takip et"
|
twitter_follow: "Takip et"
|
||||||
# teachers: "Teachers"
|
teachers: "Öğretmenler"
|
||||||
|
|
||||||
modal:
|
modal:
|
||||||
close: "Kapat"
|
close: "Kapat"
|
||||||
|
@ -54,41 +54,41 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
play:
|
play:
|
||||||
play_as: "Olarak Oyna" # Ladder page
|
play_as: "Olarak Oyna" # Ladder page
|
||||||
spectate: "İzleyici olarak katıl" # Ladder page
|
spectate: "İzleyici olarak katıl" # Ladder page
|
||||||
# players: "players" # Hover over a level on /play
|
players: "oyuncu" # Hover over a level on /play
|
||||||
# hours_played: "hours played" # Hover over a level on /play
|
hours_played: "saat oynandı" # Hover over a level on /play
|
||||||
# items: "Items" # Tooltip on item shop button from /play
|
items: "Ögeler" # Tooltip on item shop button from /play
|
||||||
# heroes: "Heroes" # Tooltip on hero shop button from /play
|
heroes: "Kahramanlar" # Tooltip on hero shop button from /play
|
||||||
# achievements: "Achievements" # Tooltip on achievement list button from /play
|
achievements: "Başarımlar" # Tooltip on achievement list button from /play
|
||||||
# account: "Account" # Tooltip on account button from /play
|
account: "Hesap" # Tooltip on account button from /play
|
||||||
# settings: "Settings" # Tooltip on settings button from /play
|
settings: "Ayarlar" # Tooltip on settings button from /play
|
||||||
# next: "Next" # Go from choose hero to choose inventory before playing a level
|
next: "İleri" # Go from choose hero to choose inventory before playing a level
|
||||||
# change_hero: "Change Hero" # Go back from choose inventory to choose hero
|
change_hero: "Kahramanı Değiştir" # Go back from choose inventory to choose hero
|
||||||
# choose_inventory: "Equip Items"
|
choose_inventory: "Ögeleri Giy"
|
||||||
# older_campaigns: "Older Campaigns"
|
older_campaigns: "Daha Eski Görevler"
|
||||||
# anonymous: "Anonymous Player"
|
anonymous: "Anonim Oyuncu"
|
||||||
level_difficulty: "Zorluk: "
|
level_difficulty: "Zorluk: "
|
||||||
campaign_beginner: "Acemi Seferi"
|
campaign_beginner: "Acemi Seferi"
|
||||||
choose_your_level: "Seviye Seçimi" # The rest of this section is the old play view at /play-old and isn't very important.
|
choose_your_level: "Seviye Seçimi" # The rest of this section is the old play view at /play-old and isn't very important.
|
||||||
adventurer_prefix: "Aşağıdaki seviyelerden birini doğrudan oynayabilirsiniz, veya seviye ile ilgili "
|
adventurer_prefix: "Aşağıdaki seviyelerden birini doğrudan oynayabilirsiniz, veya seviye ile ilgili "
|
||||||
adventurer_forum: "Maceracı forumunda"
|
adventurer_forum: "Maceracı forumunda"
|
||||||
adventurer_suffix: " tartışabilirsiniz."
|
adventurer_suffix: " tartışabilirsiniz."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
campaign_old_beginner: "Eski Yeni Başlayan Görevi"
|
||||||
campaign_beginner_description: "Programlama büyüsünü öğrenmek için..."
|
campaign_old_beginner_description: "Programlama büyüsünü öğrenmek için..."
|
||||||
campaign_dev: "Rastgele Daha Zor Seviyeler"
|
campaign_dev: "Rastgele Daha Zor Seviyeler"
|
||||||
campaign_dev_description: "Biraz daha zor işlerle uğraşırken arayüzü öğrenmek için..."
|
campaign_dev_description: "Biraz daha zor işlerle uğraşırken arayüzü öğrenmek için..."
|
||||||
campaign_multiplayer: "Çok Oyunculu Meydanlar"
|
campaign_multiplayer: "Çok Oyunculu Meydanlar"
|
||||||
campaign_multiplayer_description: "Diğer oyuncularla kafa kafaya verip kodlamak için..."
|
campaign_multiplayer_description: "Diğer oyuncularla kafa kafaya verip kodlamak için..."
|
||||||
campaign_player_created: "Oyuncuların Oluşturdukları"
|
campaign_player_created: "Oyuncuların Oluşturdukları"
|
||||||
campaign_player_created_description: "<a href=\"/contribute#artisan\">Zanaatkâr Büyücüler</a>in yaratıcılıklarına karşı mücadele etmek için..."
|
campaign_player_created_description: "<a href=\"/contribute#artisan\">Zanaatkâr Büyücüler</a>in yaratıcılıklarına karşı mücadele etmek için..."
|
||||||
# campaign_classic_algorithms: "Classic Algorithms"
|
campaign_classic_algorithms: "Klasik Algoritmalar"
|
||||||
# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
|
campaign_classic_algorithms_description: "... Bilgisayar Bilimleri'nde öğrendiğiniz en yaygın algoritmalar."
|
||||||
|
|
||||||
login:
|
login:
|
||||||
sign_up: "Kaydol"
|
sign_up: "Hesap Oluştur"
|
||||||
log_in: "Giriş Yap"
|
log_in: "Giriş Yap"
|
||||||
logging_in: "Giriş Yapılıyor"
|
logging_in: "Giriş Yapılıyor"
|
||||||
log_out: "Çıkış Yap"
|
log_out: "Çıkış Yap"
|
||||||
recover: "şifrenizi sıfırlayabilirsiniz."
|
recover: "hesabı kurtar."
|
||||||
|
|
||||||
signup:
|
signup:
|
||||||
create_account_title: "İlerlemenizi Kaydetmek için Hesap Oluşturun"
|
create_account_title: "İlerlemenizi Kaydetmek için Hesap Oluşturun"
|
||||||
|
@ -99,43 +99,42 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
creating: "Hesap oluşturuluyor..."
|
creating: "Hesap oluşturuluyor..."
|
||||||
sign_up: "Kaydol"
|
sign_up: "Kaydol"
|
||||||
log_in: "buradan giriş yapabilirsiniz."
|
log_in: "buradan giriş yapabilirsiniz."
|
||||||
# social_signup: "Or, you can sign up through Facebook or G+:"
|
social_signup: "veya Facebook ya da G+ ile oturum açabilirsiniz:"
|
||||||
# required: "You need to log in before you can go that way."
|
required: "Buraya gidebilmeniz için oturum açmanız gerekli."
|
||||||
|
|
||||||
recover:
|
recover:
|
||||||
recover_account_title: "Hesabı Kurtar"
|
recover_account_title: "Hesabı Kurtar"
|
||||||
send_password: "Kurtarma Parolası Gönder"
|
send_password: "Kurtarma Parolası Gönder"
|
||||||
# recovery_sent: "Recovery email sent."
|
recovery_sent: "Kurtarma e-postası gönderildi."
|
||||||
|
|
||||||
# items:
|
items:
|
||||||
# armor: "Armor"
|
armor: "Zırh"
|
||||||
# hands: "Hands"
|
hands: "Eller"
|
||||||
# accessories: "Accessories"
|
accessories: "Aksesuarlar"
|
||||||
# books: "Books"
|
minions: "Köleler"
|
||||||
# minions: "Minions"
|
misc: "Çeşitli"
|
||||||
# misc: "Misc"
|
|
||||||
|
|
||||||
common:
|
common:
|
||||||
loading: "Yükleniyor..."
|
loading: "Yükleniyor..."
|
||||||
saving: "Kaydediliyor..."
|
saving: "Kaydediliyor..."
|
||||||
sending: "Gönderiliyor..."
|
sending: "Gönderiliyor..."
|
||||||
# send: "Send"
|
send: "Gönder"
|
||||||
cancel: "İptal"
|
cancel: "İptal"
|
||||||
save: "Kaydet"
|
save: "Kaydet"
|
||||||
# publish: "Publish"
|
publish: "Yayınla"
|
||||||
create: "Oluştur"
|
create: "Oluştur"
|
||||||
manual: "El ile"
|
manual: "El ile"
|
||||||
fork: "Çatalla"
|
fork: "Çatalla"
|
||||||
play: "Oyna" # When used as an action verb, like "Play next level"
|
play: "Oyna" # When used as an action verb, like "Play next level"
|
||||||
retry: "Yeniden Dene"
|
retry: "Yeniden Dene"
|
||||||
# watch: "Watch"
|
watch: "İzle"
|
||||||
# unwatch: "Unwatch"
|
unwatch: "İzlemeyi Bırak"
|
||||||
# submit_patch: "Submit Patch"
|
submit_patch: "Yama Gönder"
|
||||||
|
|
||||||
general:
|
general:
|
||||||
and: "ve"
|
and: "ve"
|
||||||
name: "İsim"
|
name: "İsim"
|
||||||
# date: "Date"
|
date: "Tarih"
|
||||||
body: "Gövde"
|
body: "Gövde"
|
||||||
version: "Sürüm"
|
version: "Sürüm"
|
||||||
commit_msg: "Gönderme İletisi"
|
commit_msg: "Gönderme İletisi"
|
||||||
|
@ -145,12 +144,12 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
results: "Sonuçlar"
|
results: "Sonuçlar"
|
||||||
description: "Açıklama"
|
description: "Açıklama"
|
||||||
or: "veya"
|
or: "veya"
|
||||||
# subject: "Subject"
|
subject: "Konu"
|
||||||
email: "E-posta"
|
email: "E-posta"
|
||||||
password: "Şifre"
|
password: "Şifre"
|
||||||
message: "İleti"
|
message: "İleti"
|
||||||
code: "Kod"
|
code: "Kod"
|
||||||
# ladder: "Ladder"
|
ladder: "Merdiven"
|
||||||
when: "iken"
|
when: "iken"
|
||||||
opponent: "Rakip"
|
opponent: "Rakip"
|
||||||
rank: "Sıra"
|
rank: "Sıra"
|
||||||
|
@ -161,7 +160,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
easy: "Kolay"
|
easy: "Kolay"
|
||||||
medium: "Normal"
|
medium: "Normal"
|
||||||
hard: "Zor"
|
hard: "Zor"
|
||||||
# player: "Player"
|
player: "Oyuncu"
|
||||||
|
|
||||||
units:
|
units:
|
||||||
second: "saniye"
|
second: "saniye"
|
||||||
|
@ -170,28 +169,28 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
minutes: "dakika"
|
minutes: "dakika"
|
||||||
hour: "saat"
|
hour: "saat"
|
||||||
hours: "saat"
|
hours: "saat"
|
||||||
# day: "day"
|
day: "gün"
|
||||||
# days: "days"
|
days: "gün"
|
||||||
# week: "week"
|
week: "hafta"
|
||||||
# weeks: "weeks"
|
weeks: "hafta"
|
||||||
# month: "month"
|
month: "ay"
|
||||||
# months: "months"
|
months: "ay"
|
||||||
# year: "year"
|
year: "yıl"
|
||||||
# years: "years"
|
years: "yıl"
|
||||||
|
|
||||||
play_level:
|
play_level:
|
||||||
done: "Tamamdır"
|
done: "Tamamdır"
|
||||||
home: "Anasayfa"
|
home: "Anasayfa"
|
||||||
# skip: "Skip"
|
skip: "Atla"
|
||||||
# game_menu: "Game Menu"
|
game_menu: "Oyun Menüsü"
|
||||||
guide: "Rehber"
|
guide: "Rehber"
|
||||||
restart: "Yeniden başlat"
|
restart: "Yeniden başlat"
|
||||||
goals: "Hedefler"
|
goals: "Hedefler"
|
||||||
# goal: "Goal"
|
goal: "Amaç"
|
||||||
# success: "Success!"
|
success: "Başarılı!"
|
||||||
# incomplete: "Incomplete"
|
incomplete: "Tamamlanmamış"
|
||||||
# timed_out: "Ran out of time"
|
timed_out: "Süre bitti"
|
||||||
# failing: "Failing"
|
failing: "Başarısız"
|
||||||
action_timeline: "Eylem Çizelgesi"
|
action_timeline: "Eylem Çizelgesi"
|
||||||
click_to_select: "Birimi seçmek için üzerine tıklayın."
|
click_to_select: "Birimi seçmek için üzerine tıklayın."
|
||||||
reload_title: "Tüm kod yeniden yüklensin mi?"
|
reload_title: "Tüm kod yeniden yüklensin mi?"
|
||||||
|
@ -199,39 +198,40 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
reload_confirm: "Tümünü Yeniden Yükle"
|
reload_confirm: "Tümünü Yeniden Yükle"
|
||||||
victory_title_prefix: ""
|
victory_title_prefix: ""
|
||||||
victory_title_suffix: "Tamamlandı "
|
victory_title_suffix: "Tamamlandı "
|
||||||
victory_sign_up: " Güncellemelere Abone Ol"
|
victory_sign_up: "İlerlemeyi Kaydetmek için Kaydolun"
|
||||||
victory_sign_up_poke: "Son haberleri e-postanızda görmek ister misiniz? Ücretsiz bir hesap oluşturmanız durumunda sizi bilgilendirebiliriz."
|
victory_sign_up_poke: "Kodu kaydetmek ister misiniz? Ücretsiz bir hesap oluşturun!"
|
||||||
victory_rate_the_level: "Seviyeyi oyla:" # Only in old-style levels.
|
victory_rate_the_level: "Seviyeyi oyla:" # Only in old-style levels.
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
victory_return_to_ladder: "Merdivene Dön"
|
||||||
victory_play_next_level: "Sonraki Seviyeyi Oyna: " # Only in old-style levels.
|
victory_play_next_level: "Sonraki Seviyeyi Oyna: " # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
victory_play_continue: "Devam Et"
|
||||||
|
victory_saving_progress: "İlerlemeyi Kaydediliyor"
|
||||||
victory_go_home: "Anasayfaya Git" # Only in old-style levels.
|
victory_go_home: "Anasayfaya Git" # Only in old-style levels.
|
||||||
victory_review: "Daha detaylı bilgi verebilirsiniz!" # Only in old-style levels.
|
victory_review: "Daha fazla söyleyin!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Bitirdiniz mi?"
|
victory_hour_of_code_done: "Bitirdiniz mi?"
|
||||||
victory_hour_of_code_done_yes: "Evet, Kod Saatimi (Hour of Code) bitirdim!"
|
victory_hour_of_code_done_yes: "Evet, Kod Saatimi (Hour of Code) bitirdim!"
|
||||||
guide_title: "Rehber"
|
guide_title: "Rehber"
|
||||||
tome_minion_spells: "Minyonlarınızın Büyüleri" # Only in old-style levels.
|
tome_minion_spells: "Minyonlarınızın Büyüleri" # Only in old-style levels.
|
||||||
tome_read_only_spells: "Salt Okunur Büyüler" # Only in old-style levels.
|
tome_read_only_spells: "Salt Okunur Büyüler" # Only in old-style levels.
|
||||||
tome_other_units: "Diğer Birimler" # Only in old-style levels.
|
tome_other_units: "Diğer Birimler" # Only in old-style levels.
|
||||||
tome_cast_button_castable: "Fırlatılabilir" # Temporary, if tome_cast_button_run isn't translated.
|
tome_cast_button_castable: "Başlatılabilir" # Temporary, if tome_cast_button_run isn't translated.
|
||||||
tome_cast_button_casting: "Fırlatılıyor" # Temporary, if tome_cast_button_running isn't translated.
|
tome_cast_button_casting: "Başlatılıyor" # Temporary, if tome_cast_button_running isn't translated.
|
||||||
tome_cast_button_cast: "Fırlat" # Temporary, if tome_cast_button_ran isn't translated.
|
tome_cast_button_cast: "Başlat" # Temporary, if tome_cast_button_ran isn't translated.
|
||||||
# tome_cast_button_run: "Run"
|
tome_cast_button_run: "Çalıştır"
|
||||||
# tome_cast_button_running: "Running"
|
tome_cast_button_running: "Çalıştırılıyor"
|
||||||
# tome_cast_button_ran: "Ran"
|
tome_cast_button_ran: "Çalıştırıldı"
|
||||||
# tome_submit_button: "Submit"
|
tome_submit_button: "Gönder"
|
||||||
# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
|
tome_reload_method: "Bu yöntem için özgün kodu yeniden yükle" # Title text for individual method reload button.
|
||||||
# tome_select_method: "Select a Method"
|
tome_select_method: "Bir Yöntem Seçin"
|
||||||
# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
|
tome_see_all_methods: "Düzenleyebileceğiniz tüm yöntemleri görün" # Title text for method list selector (shown when there are multiple programmable methdos).
|
||||||
tome_select_a_thang: "Birini seç..."
|
tome_select_a_thang: "Birini seç..."
|
||||||
tome_available_spells: "Kullanılabilir Büyüler"
|
tome_available_spells: "Kullanılabilir Büyüler"
|
||||||
# tome_your_skills: "Your Skills"
|
tome_your_skills: "Yetenekleriniz"
|
||||||
hud_continue: "Devam (ÜstKarakter+Boşluk)"
|
hud_continue: "Devam (ÜstKarakter+Boşluk)"
|
||||||
spell_saved: "Büyü Kaydedildi"
|
spell_saved: "Büyü Kaydedildi"
|
||||||
skip_tutorial: "Atla (esc)"
|
skip_tutorial: "Atla (esc)"
|
||||||
# keyboard_shortcuts: "Key Shortcuts"
|
keyboard_shortcuts: "Klavye Kısayolları"
|
||||||
loading_ready: "Hazır!"
|
loading_ready: "Hazır!"
|
||||||
# loading_start: "Start Level"
|
loading_start: "Seviyeyi Başlat"
|
||||||
time_current: "Şimdi:"
|
time_current: "Şimdi:"
|
||||||
time_total: "Max:"
|
time_total: "Max:"
|
||||||
time_goto: "Git:"
|
time_goto: "Git:"
|
||||||
|
@ -270,30 +270,30 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
customize_wizard: "Sihirbazı Düzenle"
|
customize_wizard: "Sihirbazı Düzenle"
|
||||||
|
|
||||||
game_menu:
|
game_menu:
|
||||||
# inventory_tab: "Inventory"
|
inventory_tab: "Envanter"
|
||||||
# choose_hero_tab: "Restart Level"
|
choose_hero_tab: "Seviyeyi Yeniden Başlat"
|
||||||
# save_load_tab: "Save/Load"
|
save_load_tab: "Kaydet/Yükle"
|
||||||
# options_tab: "Options"
|
options_tab: "Seçenekler"
|
||||||
# guide_tab: "Guide"
|
guide_tab: "Rehber"
|
||||||
multiplayer_tab: "Çoklu-oyuncu"
|
multiplayer_tab: "Çoklu-oyuncu"
|
||||||
# inventory_caption: "Equip your hero"
|
inventory_caption: "Kahramanınızı donatın"
|
||||||
# choose_hero_caption: "Choose hero, language"
|
choose_hero_caption: "Kahraman, dil seçin"
|
||||||
# save_load_caption: "... and view history"
|
save_load_caption: "... ve geçmişe bak"
|
||||||
# options_caption: "Configure settings"
|
options_caption: "Ayarları yapılandır"
|
||||||
# guide_caption: "Docs and tips"
|
guide_caption: "Belgeler ve ipuçları"
|
||||||
# multiplayer_caption: "Play with friends!"
|
multiplayer_caption: "Arkadaşlarla oyna!"
|
||||||
|
|
||||||
# inventory:
|
inventory:
|
||||||
# choose_inventory: "Equip Items"
|
choose_inventory: "Ögeleri Donan"
|
||||||
|
|
||||||
# choose_hero:
|
choose_hero:
|
||||||
# choose_hero: "Choose Your Hero"
|
choose_hero: "Kahramanınızı Seçin"
|
||||||
# programming_language: "Programming Language"
|
programming_language: "Programlama Dili"
|
||||||
# programming_language_description: "Which programming language do you want to use?"
|
programming_language_description: "Hangi programlama dilini kullanmak istiyorsunuz?"
|
||||||
# status: "Status"
|
status: "Durum"
|
||||||
# weapons: "Weapons"
|
weapons: "Silahlar"
|
||||||
# health: "Health"
|
health: "Sağlık"
|
||||||
# speed: "Speed"
|
speed: "Hız"
|
||||||
|
|
||||||
# save_load:
|
# save_load:
|
||||||
# granularity_saved_games: "Saved"
|
# granularity_saved_games: "Saved"
|
||||||
|
@ -376,14 +376,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
autosave: "Değişiklikler Kendiliğinden Kaydedilir"
|
autosave: "Değişiklikler Kendiliğinden Kaydedilir"
|
||||||
me_tab: "Ben"
|
me_tab: "Ben"
|
||||||
picture_tab: "Resim"
|
picture_tab: "Resim"
|
||||||
# upload_picture: "Upload a picture"
|
upload_picture: "Bir Resim Yükle"
|
||||||
password_tab: "Şifre"
|
password_tab: "Şifre"
|
||||||
emails_tab: "E-postalar"
|
emails_tab: "E-postalar"
|
||||||
admin: "Yönetici"
|
admin: "Yönetici"
|
||||||
new_password: "Yeni Şifre"
|
new_password: "Yeni Şifre"
|
||||||
new_password_verify: "Teyit Et"
|
new_password_verify: "Teyit Et"
|
||||||
email_subscriptions: "E-posta Abonelikleri"
|
email_subscriptions: "E-posta Abonelikleri"
|
||||||
# email_subscriptions_none: "No Email Subscriptions."
|
email_subscriptions_none: "E-posta aboneliği yok."
|
||||||
email_announcements: "Duyurular"
|
email_announcements: "Duyurular"
|
||||||
email_announcements_description: "CodeCombat ile ilgili son haberlere ve gelişmelere ulaşın."
|
email_announcements_description: "CodeCombat ile ilgili son haberlere ve gelişmelere ulaşın."
|
||||||
email_notifications: "Bilgilendirme"
|
email_notifications: "Bilgilendirme"
|
||||||
|
@ -401,7 +401,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
error_saving: "Kayıt Esnasında Hata"
|
error_saving: "Kayıt Esnasında Hata"
|
||||||
saved: "Değişiklikler Kaydedildi"
|
saved: "Değişiklikler Kaydedildi"
|
||||||
password_mismatch: "Şifreler Uyuşmuyor"
|
password_mismatch: "Şifreler Uyuşmuyor"
|
||||||
# password_repeat: "Please repeat your password."
|
password_repeat: "Lütfen şifrenizi yenileyin."
|
||||||
# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
|
# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
|
||||||
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
|
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
|
||||||
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
|
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
|
||||||
|
@ -410,14 +410,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
wizard_tab: "Sihirbaz"
|
wizard_tab: "Sihirbaz"
|
||||||
wizard_color: "Sihirbaz Kıyafeti Rengi"
|
wizard_color: "Sihirbaz Kıyafeti Rengi"
|
||||||
|
|
||||||
# keyboard_shortcuts:
|
keyboard_shortcuts:
|
||||||
# keyboard_shortcuts: "Keyboard Shortcuts"
|
keyboard_shortcuts: "Klavye Kısayolları"
|
||||||
# space: "Space"
|
space: "Boşluk"
|
||||||
# enter: "Enter"
|
enter: "Enter"
|
||||||
# escape: "Escape"
|
escape: "Escape"
|
||||||
# shift: "Shift"
|
shift: "ÜstKarakter"
|
||||||
# cast_spell: "Cast current spell."
|
cast_spell: "Geçerli büyüyü çalıştır."
|
||||||
# run_real_time: "Run in real time."
|
run_real_time: "Eşzamanlı çalış."
|
||||||
# continue_script: "Continue past current script."
|
# continue_script: "Continue past current script."
|
||||||
# skip_scripts: "Skip past all skippable scripts."
|
# skip_scripts: "Skip past all skippable scripts."
|
||||||
# toggle_playback: "Toggle play/pause."
|
# toggle_playback: "Toggle play/pause."
|
||||||
|
@ -468,32 +468,32 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
||||||
article_title: "Makale Düzenleyici"
|
article_title: "Makale Düzenleyici"
|
||||||
thang_title: "Nesne Düzenleyici"
|
thang_title: "Nesne Düzenleyici"
|
||||||
level_title: "Bölüm Düzenleyici"
|
level_title: "Bölüm Düzenleyici"
|
||||||
# achievement_title: "Achievement Editor"
|
achievement_title: "Başarı Düzenleyici"
|
||||||
# back: "Back"
|
back: "Geri"
|
||||||
revert: "Geri al"
|
revert: "Geri al"
|
||||||
revert_models: "Önceki Modeller"
|
revert_models: "Önceki Modeller"
|
||||||
# pick_a_terrain: "Pick A Terrain"
|
pick_a_terrain: "Bir Arazi Seçin"
|
||||||
# small: "Small"
|
small: "Küçük"
|
||||||
# grassy: "Grassy"
|
grassy: "Çimli"
|
||||||
# fork_title: "Fork New Version"
|
fork_title: "Yeni Sürüm Çatalla"
|
||||||
# fork_creating: "Creating Fork..."
|
fork_creating: "Çatal Oluşturuluyor..."
|
||||||
# generate_terrain: "Generate Terrain"
|
generate_terrain: "Arazi Oluştur"
|
||||||
# more: "More"
|
more: "Daha Fazla"
|
||||||
# wiki: "Wiki"
|
wiki: "Viki"
|
||||||
# live_chat: "Live Chat"
|
live_chat: "Canlı Sohbet"
|
||||||
level_some_options: "Bazı Seçenekler?"
|
level_some_options: "Bazı Seçenekler?"
|
||||||
level_tab_thangs: "Nesneler"
|
level_tab_thangs: "Nesneler"
|
||||||
level_tab_scripts: "Betikler"
|
level_tab_scripts: "Betikler"
|
||||||
level_tab_settings: "Ayarlar"
|
level_tab_settings: "Ayarlar"
|
||||||
level_tab_components: "Bileşenler"
|
level_tab_components: "Bileşenler"
|
||||||
level_tab_systems: "Sistemler"
|
level_tab_systems: "Sistemler"
|
||||||
# level_tab_docs: "Documentation"
|
level_tab_docs: "Belgelendirme"
|
||||||
level_tab_thangs_title: "Geçerli Şartlar"
|
level_tab_thangs_title: "Geçerli Şartlar"
|
||||||
# level_tab_thangs_all: "All"
|
level_tab_thangs_all: "Tüm"
|
||||||
level_tab_thangs_conditions: "Başlama Şartları"
|
level_tab_thangs_conditions: "Başlama Şartları"
|
||||||
level_tab_thangs_add: "Nesne Ekle"
|
level_tab_thangs_add: "Nesne Ekle"
|
||||||
# delete: "Delete"
|
delete: "Sil"
|
||||||
# duplicate: "Duplicate"
|
duplicate: "Kopyala"
|
||||||
level_settings_title: "Ayarlar"
|
level_settings_title: "Ayarlar"
|
||||||
level_component_tab_title: "Geçerli Bileşenler"
|
level_component_tab_title: "Geçerli Bileşenler"
|
||||||
level_component_btn_new: "Yeni Bileşen Oluştur"
|
level_component_btn_new: "Yeni Bileşen Oluştur"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
||||||
adventurer_forum: "форумі Шукачів пригод"
|
adventurer_forum: "форумі Шукачів пригод"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "... у якій ви навчитеся магії програмування."
|
campaign_old_beginner_description: "... у якій ви навчитеся магії програмування."
|
||||||
campaign_dev: "Випадкові складніші рівні"
|
campaign_dev: "Випадкові складніші рівні"
|
||||||
campaign_dev_description: "... в яких ви вивчите інтерфейс, одночасно роблячи щось складніше."
|
campaign_dev_description: "... в яких ви вивчите інтерфейс, одночасно роблячи щось складніше."
|
||||||
campaign_multiplayer: "Арени для мультиплеєра"
|
campaign_multiplayer: "Арени для мультиплеєра"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
||||||
victory_return_to_ladder: "Повернутись до таблиці рівнів"
|
victory_return_to_ladder: "Повернутись до таблиці рівнів"
|
||||||
victory_play_next_level: "Наступний рівень" # Only in old-style levels.
|
victory_play_next_level: "Наступний рівень" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "На головну" # Only in old-style levels.
|
victory_go_home: "На головну" # Only in old-style levels.
|
||||||
victory_review: "Розкажіть нам більше!" # Only in old-style levels.
|
victory_review: "Розкажіть нам більше!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "Ви закінчили?"
|
victory_hour_of_code_done: "Ви закінчили?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
||||||
adventurer_forum: "diễn đàn Adventurer"
|
adventurer_forum: "diễn đàn Adventurer"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
campaign_dev: "Các cấp độ khó hơn ngẫu nhiên"
|
campaign_dev: "Các cấp độ khó hơn ngẫu nhiên"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
campaign_multiplayer: "Khu vực đa người chơi"
|
campaign_multiplayer: "Khu vực đa người chơi"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -34,7 +34,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
about: "关于"
|
about: "关于"
|
||||||
contact: "联系我们"
|
contact: "联系我们"
|
||||||
twitter_follow: "关注"
|
twitter_follow: "关注"
|
||||||
# teachers: "Teachers"
|
teachers: "教师"
|
||||||
|
|
||||||
modal:
|
modal:
|
||||||
close: "关闭"
|
close: "关闭"
|
||||||
|
@ -52,16 +52,16 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
subscribe_as_diplomat: "提交翻译人员申请"
|
subscribe_as_diplomat: "提交翻译人员申请"
|
||||||
|
|
||||||
play:
|
play:
|
||||||
play_as: "Play As" # Ladder page
|
# play_as: "Play As" # Ladder page
|
||||||
spectate: "旁观他人的游戏" # Ladder page
|
spectate: "旁观他人的游戏" # Ladder page
|
||||||
# players: "players" # Hover over a level on /play
|
# players: "players" # Hover over a level on /play
|
||||||
# hours_played: "hours played" # Hover over a level on /play
|
# hours_played: "hours played" # Hover over a level on /play
|
||||||
# items: "Items" # Tooltip on item shop button from /play
|
items: "道具" # Tooltip on item shop button from /play
|
||||||
# heroes: "Heroes" # Tooltip on hero shop button from /play
|
heroes: "英雄" # Tooltip on hero shop button from /play
|
||||||
achievements: "成就" # Tooltip on achievement list button from /play
|
achievements: "成就" # Tooltip on achievement list button from /play
|
||||||
account: "账户" # Tooltip on account button from /play
|
account: "账户" # Tooltip on account button from /play
|
||||||
settings: "设置" # Tooltip on settings button from /play
|
settings: "设置" # Tooltip on settings button from /play
|
||||||
# next: "Next" # Go from choose hero to choose inventory before playing a level
|
next: "下一步" # Go from choose hero to choose inventory before playing a level
|
||||||
change_hero: "重新选择英雄" # Go back from choose inventory to choose hero
|
change_hero: "重新选择英雄" # Go back from choose inventory to choose hero
|
||||||
choose_inventory: "装备道具"
|
choose_inventory: "装备道具"
|
||||||
older_campaigns: "旧的战役"
|
older_campaigns: "旧的战役"
|
||||||
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
adventurer_forum: "冒险者论坛"
|
adventurer_forum: "冒险者论坛"
|
||||||
adventurer_suffix: "。"
|
adventurer_suffix: "。"
|
||||||
campaign_old_beginner: "旧的新手战役"
|
campaign_old_beginner: "旧的新手战役"
|
||||||
campaign_beginner_description: "……在这里你可以学习到编程技巧。"
|
campaign_old_beginner_description: "……在这里你可以学习到编程技巧。"
|
||||||
campaign_dev: "随机困难关卡"
|
campaign_dev: "随机困难关卡"
|
||||||
campaign_dev_description: "……在这里你可以学到做一些复杂功能的接口。"
|
campaign_dev_description: "……在这里你可以学到做一些复杂功能的接口。"
|
||||||
campaign_multiplayer: "多人竞技场"
|
campaign_multiplayer: "多人竞技场"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
armor: "盔甲"
|
armor: "盔甲"
|
||||||
hands: "手持"
|
hands: "手持"
|
||||||
accessories: "配饰"
|
accessories: "配饰"
|
||||||
books: "图书"
|
|
||||||
minions: "部下"
|
minions: "部下"
|
||||||
misc: "辅助道具"
|
misc: "辅助道具"
|
||||||
|
|
||||||
|
@ -204,7 +203,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
victory_rate_the_level: "评估关卡:" # Only in old-style levels.
|
victory_rate_the_level: "评估关卡:" # Only in old-style levels.
|
||||||
victory_return_to_ladder: "返回"
|
victory_return_to_ladder: "返回"
|
||||||
victory_play_next_level: "下一关" # Only in old-style levels.
|
victory_play_next_level: "下一关" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
victory_play_continue: "继续"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "返回主页" # Only in old-style levels.
|
victory_go_home: "返回主页" # Only in old-style levels.
|
||||||
victory_review: "给我们反馈!" # Only in old-style levels.
|
victory_review: "给我们反馈!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "你完成了吗?"
|
victory_hour_of_code_done: "你完成了吗?"
|
||||||
|
@ -283,8 +283,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
# guide_caption: "Docs and tips"
|
# guide_caption: "Docs and tips"
|
||||||
# multiplayer_caption: "Play with friends!"
|
# multiplayer_caption: "Play with friends!"
|
||||||
|
|
||||||
# inventory:
|
inventory:
|
||||||
# choose_inventory: "Equip Items"
|
choose_inventory: "装备道具"
|
||||||
|
|
||||||
choose_hero:
|
choose_hero:
|
||||||
choose_hero: "请选择您的英雄"
|
choose_hero: "请选择您的英雄"
|
||||||
|
@ -334,9 +334,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
why_paragraph_2_suffix: "这就是为什么 CodeCombat 是个多人游戏,而不是一个游戏化的编程课。你不停,我们就不停——但这次这是件好事。"
|
why_paragraph_2_suffix: "这就是为什么 CodeCombat 是个多人游戏,而不是一个游戏化的编程课。你不停,我们就不停——但这次这是件好事。"
|
||||||
why_paragraph_3: "如果你一定要对游戏上瘾,那就对这个游戏上瘾,然后成为科技时代的法师吧。"
|
why_paragraph_3: "如果你一定要对游戏上瘾,那就对这个游戏上瘾,然后成为科技时代的法师吧。"
|
||||||
press_title: "博客/媒体"
|
press_title: "博客/媒体"
|
||||||
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
|
press_paragraph_1_prefix: "想要报道我们? 您可以自由下载和使用"
|
||||||
# press_paragraph_1_link: "press packet"
|
press_paragraph_1_link: "成套宣传包"
|
||||||
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
|
press_paragraph_1_suffix: "里的所有材料. 所有商标和图像的使用都不必事先联系我们。"
|
||||||
team: "团队"
|
team: "团队"
|
||||||
# george_title: "CEO"
|
# george_title: "CEO"
|
||||||
# george_blurb: "Businesser"
|
# george_blurb: "Businesser"
|
||||||
|
@ -541,7 +541,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
introduction_desc_ending: "我们希望你也能一起加入进来!"
|
introduction_desc_ending: "我们希望你也能一起加入进来!"
|
||||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 以及 Matt"
|
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 以及 Matt"
|
||||||
alert_account_message_intro: "你好!"
|
alert_account_message_intro: "你好!"
|
||||||
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
|
alert_account_message: "想要订阅邮件? 您必须先登录"
|
||||||
archmage_summary: "你对游戏图像、界面设计、数据库和服务器运营、多人在线、物理、声音、游戏引擎性能感兴趣吗?想做一个教别人编程的游戏吗?如果你有编程经验,想要开发 CodeCombat ,那就选择这个职业吧。我们会非常高兴在制作史上最棒编程游戏的过程中得到你的帮助。"
|
archmage_summary: "你对游戏图像、界面设计、数据库和服务器运营、多人在线、物理、声音、游戏引擎性能感兴趣吗?想做一个教别人编程的游戏吗?如果你有编程经验,想要开发 CodeCombat ,那就选择这个职业吧。我们会非常高兴在制作史上最棒编程游戏的过程中得到你的帮助。"
|
||||||
archmage_introduction: "制作游戏时,最令人激动的事莫过于整合诸多东西。图像、音响、实时网络交流、社交网络,从底层数据库管理到服务器运维,再到用户界面的设计和实现。制作游戏有很多事情要做,所以如果你有编程经验, 那么你应该选择这个职业。我们会很高兴在制作史上最好编程游戏的路上有你的陪伴."
|
archmage_introduction: "制作游戏时,最令人激动的事莫过于整合诸多东西。图像、音响、实时网络交流、社交网络,从底层数据库管理到服务器运维,再到用户界面的设计和实现。制作游戏有很多事情要做,所以如果你有编程经验, 那么你应该选择这个职业。我们会很高兴在制作史上最好编程游戏的路上有你的陪伴."
|
||||||
class_attributes: "职业说明"
|
class_attributes: "职业说明"
|
||||||
|
@ -670,25 +670,25 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
# rules: "Rules"
|
# rules: "Rules"
|
||||||
# winners: "Winners"
|
# winners: "Winners"
|
||||||
|
|
||||||
# user:
|
user:
|
||||||
# stats: "Stats"
|
stats: "成就"
|
||||||
# singleplayer_title: "Singleplayer Levels"
|
singleplayer_title: "单人关卡"
|
||||||
# multiplayer_title: "Multiplayer Levels"
|
multiplayer_title: "多人关卡"
|
||||||
# achievements_title: "Achievements"
|
achievements_title: "成就"
|
||||||
# last_played: "Last Played"
|
last_played: "最近玩的时间"
|
||||||
# status: "Status"
|
status: "状态"
|
||||||
# status_completed: "Completed"
|
status_completed: "完成"
|
||||||
# status_unfinished: "Unfinished"
|
status_unfinished: "未完成"
|
||||||
# no_singleplayer: "No Singleplayer games played yet."
|
no_singleplayer: "还未玩过任何单人关卡。"
|
||||||
# no_multiplayer: "No Multiplayer games played yet."
|
no_multiplayer: "还未玩过任何多人关卡。"
|
||||||
# no_achievements: "No Achievements earned yet."
|
no_achievements: "还未得到任何成就"
|
||||||
# favorite_prefix: "Favorite language is "
|
favorite_prefix: "最喜爱的语言是 "
|
||||||
# favorite_postfix: "."
|
favorite_postfix: "."
|
||||||
|
|
||||||
# achievements:
|
achievements:
|
||||||
# last_earned: "Last Earned"
|
last_earned: "最近取得的时间"
|
||||||
# amount_achieved: "Amount"
|
amount_achieved: "数量"
|
||||||
# achievement: "Achievement"
|
achievement: "成就"
|
||||||
# category_contributor: "Contributor"
|
# category_contributor: "Contributor"
|
||||||
# category_miscellaneous: "Miscellaneous"
|
# category_miscellaneous: "Miscellaneous"
|
||||||
# category_levels: "Levels"
|
# category_levels: "Levels"
|
||||||
|
@ -701,9 +701,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
# left_xp_infix: " until level "
|
# left_xp_infix: " until level "
|
||||||
# left_xp_postfix: ""
|
# left_xp_postfix: ""
|
||||||
|
|
||||||
# account:
|
account:
|
||||||
# recently_played: "Recently Played"
|
recently_played: "最近玩过的关卡"
|
||||||
# no_recent_games: "No games played during the past two weeks."
|
no_recent_games: "最近两个星期没有玩过游戏。"
|
||||||
|
|
||||||
loading_error:
|
loading_error:
|
||||||
could_not_load: "载入失败"
|
could_not_load: "载入失败"
|
||||||
|
@ -730,7 +730,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
||||||
# gplus_friend_sessions: "G+ Friend Sessions"
|
# gplus_friend_sessions: "G+ Friend Sessions"
|
||||||
leaderboard: "排行榜"
|
leaderboard: "排行榜"
|
||||||
user_schema: "用户模式"
|
user_schema: "用户模式"
|
||||||
user_profile: "User Profile"
|
user_profile: "用户信息"
|
||||||
patches: "补丁"
|
patches: "补丁"
|
||||||
# patched_model: "Source Document"
|
# patched_model: "Source Document"
|
||||||
# model: "Model"
|
# model: "Model"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
||||||
adventurer_forum: "冒險家論壇"
|
adventurer_forum: "冒險家論壇"
|
||||||
adventurer_suffix: "."
|
adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "...在這裡可以學到編程技巧。"
|
campaign_old_beginner_description: "...在這裡可以學到編程技巧。"
|
||||||
campaign_dev: "隨機關卡"
|
campaign_dev: "隨機關卡"
|
||||||
campaign_dev_description: "...在這裡你可以學到做一些較複雜的程式技巧。"
|
campaign_dev_description: "...在這裡你可以學到做一些較複雜的程式技巧。"
|
||||||
campaign_multiplayer: "多人競技場"
|
campaign_multiplayer: "多人競技場"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
victory_play_next_level: "下一關" # Only in old-style levels.
|
victory_play_next_level: "下一關" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "返回首頁" # Only in old-style levels.
|
victory_go_home: "返回首頁" # Only in old-style levels.
|
||||||
victory_review: "給我們回饋!" # Only in old-style levels.
|
victory_review: "給我們回饋!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "你完成了嗎?"
|
victory_hour_of_code_done: "你完成了嗎?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
||||||
# adventurer_forum: "the Adventurer forum"
|
# adventurer_forum: "the Adventurer forum"
|
||||||
# adventurer_suffix: "."
|
# adventurer_suffix: "."
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
# campaign_old_beginner_description: "... in which you learn the wizardry of programming."
|
||||||
# campaign_dev: "Random Harder Levels"
|
# campaign_dev: "Random Harder Levels"
|
||||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||||
# campaign_multiplayer: "Multiplayer Arenas"
|
# campaign_multiplayer: "Multiplayer Arenas"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
|
||||||
# victory_return_to_ladder: "Return to Ladder"
|
# victory_return_to_ladder: "Return to Ladder"
|
||||||
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
# victory_play_next_level: "Play Next Level" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
# victory_go_home: "Go Home" # Only in old-style levels.
|
# victory_go_home: "Go Home" # Only in old-style levels.
|
||||||
# victory_review: "Tell us more!" # Only in old-style levels.
|
# victory_review: "Tell us more!" # Only in old-style levels.
|
||||||
# victory_hour_of_code_done: "Are You Done?"
|
# victory_hour_of_code_done: "Are You Done?"
|
||||||
|
|
|
@ -73,7 +73,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
||||||
adventurer_forum: "冒險者論壇"
|
adventurer_forum: "冒險者論壇"
|
||||||
adventurer_suffix: "。"
|
adventurer_suffix: "。"
|
||||||
# campaign_old_beginner: "Old Beginner Campaign"
|
# campaign_old_beginner: "Old Beginner Campaign"
|
||||||
campaign_beginner_description: "……徠箇裏爾學得到編程手法。"
|
campaign_old_beginner_description: "……徠箇裏爾學得到編程手法。"
|
||||||
campaign_dev: "照摸難關"
|
campaign_dev: "照摸難關"
|
||||||
campaign_dev_description: "……徠箇搭爾學得到做一許囉唆功能個接口。"
|
campaign_dev_description: "……徠箇搭爾學得到做一許囉唆功能個接口。"
|
||||||
campaign_multiplayer: "多人競賽場"
|
campaign_multiplayer: "多人競賽場"
|
||||||
|
@ -111,7 +111,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
||||||
# armor: "Armor"
|
# armor: "Armor"
|
||||||
# hands: "Hands"
|
# hands: "Hands"
|
||||||
# accessories: "Accessories"
|
# accessories: "Accessories"
|
||||||
# books: "Books"
|
|
||||||
# minions: "Minions"
|
# minions: "Minions"
|
||||||
# misc: "Misc"
|
# misc: "Misc"
|
||||||
|
|
||||||
|
@ -205,6 +204,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
|
||||||
victory_return_to_ladder: "走轉"
|
victory_return_to_ladder: "走轉"
|
||||||
victory_play_next_level: "下關" # Only in old-style levels.
|
victory_play_next_level: "下關" # Only in old-style levels.
|
||||||
# victory_play_continue: "Continue"
|
# victory_play_continue: "Continue"
|
||||||
|
# victory_saving_progress: "Saving Progress"
|
||||||
victory_go_home: "轉到主頁" # Only in old-style levels.
|
victory_go_home: "轉到主頁" # Only in old-style levels.
|
||||||
victory_review: "搭我裏反應!" # Only in old-style levels.
|
victory_review: "搭我裏反應!" # Only in old-style levels.
|
||||||
victory_hour_of_code_done: "爾妝下落爻噃?"
|
victory_hour_of_code_done: "爾妝下落爻噃?"
|
||||||
|
|
|
@ -78,7 +78,8 @@ class CocoModel extends Backbone.Model
|
||||||
thisTV4.addSchema('metaschema', require('schemas/metaschema'))
|
thisTV4.addSchema('metaschema', require('schemas/metaschema'))
|
||||||
TreemaNode.utils.populateDefaults(clone, @schema(), thisTV4)
|
TreemaNode.utils.populateDefaults(clone, @schema(), thisTV4)
|
||||||
@attributesWithDefaults = clone
|
@attributesWithDefaults = clone
|
||||||
console.debug "Populated defaults for #{@attributes.name or @type()} in #{new Date() - t0}ms"
|
duration = new Date() - t0
|
||||||
|
console.debug "Populated defaults for #{@attributes.name or @type()} in #{duration}ms" if duration > 10
|
||||||
|
|
||||||
loadFromBackup: ->
|
loadFromBackup: ->
|
||||||
return unless @saveBackups
|
return unless @saveBackups
|
||||||
|
|
|
@ -8,8 +8,8 @@ module.exports = class Level extends CocoModel
|
||||||
@schema: require 'schemas/models/level'
|
@schema: require 'schemas/models/level'
|
||||||
urlRoot: '/db/level'
|
urlRoot: '/db/level'
|
||||||
|
|
||||||
serialize: (supermodel, session, cached=false) ->
|
serialize: (supermodel, session, otherSession, cached=false) ->
|
||||||
o = @denormalize supermodel, session # hot spot to optimize
|
o = @denormalize supermodel, session, otherSession # hot spot to optimize
|
||||||
|
|
||||||
# Figure out Components
|
# Figure out Components
|
||||||
o.levelComponents = if cached then @getCachedLevelComponents(supermodel) else $.extend true, [], (lc.attributes for lc in supermodel.getModels LevelComponent)
|
o.levelComponents = if cached then @getCachedLevelComponents(supermodel) else $.extend true, [], (lc.attributes for lc in supermodel.getModels LevelComponent)
|
||||||
|
@ -44,17 +44,24 @@ module.exports = class Level extends CocoModel
|
||||||
newLevelComponents.push(@cachedLevelComponents[levelComponent.id])
|
newLevelComponents.push(@cachedLevelComponents[levelComponent.id])
|
||||||
newLevelComponents
|
newLevelComponents
|
||||||
|
|
||||||
denormalize: (supermodel, session) ->
|
denormalize: (supermodel, session, otherSession) ->
|
||||||
o = $.extend true, {}, @attributes
|
o = $.extend true, {}, @attributes
|
||||||
if o.thangs and @get('type', true) is 'hero'
|
if o.thangs and @get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
|
||||||
# TOOD: figure out if/when/how we are doing this for non-Hero levels that aren't expecting denormalization.
|
|
||||||
for levelThang in o.thangs
|
for levelThang in o.thangs
|
||||||
@denormalizeThang(levelThang, supermodel, session)
|
@denormalizeThang(levelThang, supermodel, session, otherSession)
|
||||||
o
|
o
|
||||||
|
|
||||||
denormalizeThang: (levelThang, supermodel, session) ->
|
denormalizeThang: (levelThang, supermodel, session, otherSession) ->
|
||||||
levelThang.components ?= []
|
levelThang.components ?= []
|
||||||
isHero = levelThang.id is 'Hero Placeholder'
|
isHero = /Hero Placeholder/.test levelThang.id
|
||||||
|
if isHero and otherSession
|
||||||
|
# If it's a hero and there's another session, find the right session for it.
|
||||||
|
# If there is no other session (playing against default code, or on single player), clone all placeholders.
|
||||||
|
# TODO: actually look at the teams on these Thangs to determine which session should go with which placeholder.
|
||||||
|
if levelThang.id is 'Hero Placeholder 1' and session.get('team') is 'humans'
|
||||||
|
session = otherSession
|
||||||
|
else if levelThang.id is 'Hero Placeholder' and session.get('team') is 'ogres'
|
||||||
|
session = otherSession
|
||||||
|
|
||||||
# Empty out placeholder Components and store their values if we're the hero placeholder.
|
# Empty out placeholder Components and store their values if we're the hero placeholder.
|
||||||
if isHero
|
if isHero
|
||||||
|
@ -129,6 +136,7 @@ module.exports = class Level extends CocoModel
|
||||||
# Example: Programmable must come last, since it has to override any Component-provided methods that any other Component might have created. Can't enumerate all soft dependencies.
|
# Example: Programmable must come last, since it has to override any Component-provided methods that any other Component might have created. Can't enumerate all soft dependencies.
|
||||||
# Example: Plans needs to come after everything except Programmable, since other Components that add plannable methods need to have done so by the time Plans is attached.
|
# Example: Plans needs to come after everything except Programmable, since other Components that add plannable methods need to have done so by the time Plans is attached.
|
||||||
# Example: Collides doesn't depend on Allied, but if both exist, Collides must come after Allied. Soft dependency example. Can't just figure out a proper priority to take care of it.
|
# Example: Collides doesn't depend on Allied, but if both exist, Collides must come after Allied. Soft dependency example. Can't just figure out a proper priority to take care of it.
|
||||||
|
# Example: Moves doesn't depend on Acts, but if both exist, Moves must come after Acts. Another soft dependency example.
|
||||||
# Decision? Just special case the sort logic in here until we have more examples than these two and decide how best to handle most of the cases then, since we don't really know the whole of the problem yet.
|
# Decision? Just special case the sort logic in here until we have more examples than these two and decide how best to handle most of the cases then, since we don't really know the whole of the problem yet.
|
||||||
# TODO: anything that depends on Programmable will break right now.
|
# TODO: anything that depends on Programmable will break right now.
|
||||||
|
|
||||||
|
@ -158,10 +166,13 @@ module.exports = class Level extends CocoModel
|
||||||
console.error parentType, thang.id or thang.name, 'does not have dependent Component', dependent, 'from', lc.name
|
console.error parentType, thang.id or thang.name, 'does not have dependent Component', dependent, 'from', lc.name
|
||||||
visit c2 if c2
|
visit c2 if c2
|
||||||
if lc.name is 'Collides'
|
if lc.name is 'Collides'
|
||||||
allied = _.find levelComponents, {name: 'Allied'}
|
if allied = _.find levelComponents, {name: 'Allied'}
|
||||||
if allied
|
allied = _.find(thang.components, {original: allied.original})
|
||||||
collides = _.find(thang.components, {original: allied.original})
|
visit allied if allied
|
||||||
visit collides if collides
|
if lc.name is 'Moves'
|
||||||
|
if acts = _.find levelComponents, {name: 'Acts'}
|
||||||
|
acts = _.find(thang.components, {original: acts.original})
|
||||||
|
visit acts if acts
|
||||||
#console.log thang.id, 'sorted comps adding', lc.name
|
#console.log thang.id, 'sorted comps adding', lc.name
|
||||||
sorted.push c
|
sorted.push c
|
||||||
for comp in thang.components
|
for comp in thang.components
|
||||||
|
|
|
@ -121,7 +121,7 @@ module.exports = class SuperModel extends Backbone.Model
|
||||||
if cachedModel
|
if cachedModel
|
||||||
clone = $.extend true, {}, model.attributes
|
clone = $.extend true, {}, model.attributes
|
||||||
cachedModel.set(clone, {silent: true, fromMerge: true})
|
cachedModel.set(clone, {silent: true, fromMerge: true})
|
||||||
console.debug "Updated cached model <#{cachedModel.get('name') or cachedModel.getURL()}> with new data"
|
#console.debug "Updated cached model <#{cachedModel.get('name') or cachedModel.getURL()}> with new data"
|
||||||
else
|
else
|
||||||
@registerModel(model)
|
@registerModel(model)
|
||||||
collection
|
collection
|
||||||
|
|
|
@ -43,7 +43,7 @@ module.exports = class ThangType extends CocoModel
|
||||||
isFullyLoaded: ->
|
isFullyLoaded: ->
|
||||||
# TODO: Come up with a better way to identify when the model doesn't have everything needed to build the sprite. ie when it's a projection without all the required data.
|
# TODO: Come up with a better way to identify when the model doesn't have everything needed to build the sprite. ie when it's a projection without all the required data.
|
||||||
return @get('actions') or @get('raster') # needs one of these two things
|
return @get('actions') or @get('raster') # needs one of these two things
|
||||||
|
|
||||||
loadRasterImage: ->
|
loadRasterImage: ->
|
||||||
return if @loadingRaster or @loadedRaster
|
return if @loadingRaster or @loadedRaster
|
||||||
return unless raster = @get('raster')
|
return unless raster = @get('raster')
|
||||||
|
@ -57,7 +57,7 @@ module.exports = class ThangType extends CocoModel
|
||||||
@loadingRaster = false
|
@loadingRaster = false
|
||||||
@trigger('raster-image-load-errored', @)
|
@trigger('raster-image-load-errored', @)
|
||||||
)
|
)
|
||||||
|
|
||||||
getActions: ->
|
getActions: ->
|
||||||
return {} unless @isFullyLoaded()
|
return {} unless @isFullyLoaded()
|
||||||
return @actions or @buildActions()
|
return @actions or @buildActions()
|
||||||
|
@ -72,11 +72,6 @@ module.exports = class ThangType extends CocoModel
|
||||||
@actions[relatedAction.name] = relatedAction
|
@actions[relatedAction.name] = relatedAction
|
||||||
@actions
|
@actions
|
||||||
|
|
||||||
getSpriteSheet: (options) ->
|
|
||||||
options = @fillOptions options
|
|
||||||
key = @spriteSheetKey(options)
|
|
||||||
return @spriteSheets[key] or @buildSpriteSheet(options)
|
|
||||||
|
|
||||||
fillOptions: (options) ->
|
fillOptions: (options) ->
|
||||||
options ?= {}
|
options ?= {}
|
||||||
options = _.clone options
|
options = _.clone options
|
||||||
|
@ -240,6 +235,7 @@ module.exports = class ThangType extends CocoModel
|
||||||
return if _.isString spriteSheet
|
return if _.isString spriteSheet
|
||||||
return unless spriteSheet
|
return unless spriteSheet
|
||||||
canvas = $("<canvas width='#{size}' height='#{size}'></canvas>")
|
canvas = $("<canvas width='#{size}' height='#{size}'></canvas>")
|
||||||
|
console.log 'made canvas', canvas, 'with size', size unless canvas[0]
|
||||||
stage = new createjs.Stage(canvas[0])
|
stage = new createjs.Stage(canvas[0])
|
||||||
sprite = new createjs.Sprite(spriteSheet)
|
sprite = new createjs.Sprite(spriteSheet)
|
||||||
pt = @actions.portrait?.positions?.registration
|
pt = @actions.portrait?.positions?.registration
|
||||||
|
|
|
@ -31,6 +31,7 @@ GoalSchema = c.object {title: 'Goal', description: 'A goal that the player can a
|
||||||
worldEndsAfter: {title: 'World Ends After', description: 'When included, ends the world this many seconds after this goal succeeds or fails.', type: 'number', minimum: 0, exclusiveMinimum: true, maximum: 300, default: 3}
|
worldEndsAfter: {title: 'World Ends After', description: 'When included, ends the world this many seconds after this goal succeeds or fails.', type: 'number', minimum: 0, exclusiveMinimum: true, maximum: 300, default: 3}
|
||||||
howMany: {title: 'How Many', description: 'When included, require only this many of the listed goal targets instead of all of them.', type: 'integer', minimum: 1}
|
howMany: {title: 'How Many', description: 'When included, require only this many of the listed goal targets instead of all of them.', type: 'integer', minimum: 1}
|
||||||
hiddenGoal: {title: 'Hidden', description: 'Hidden goals don\'t show up in the goals area for the player until they\'re failed. (Usually they\'re obvious, like "don\'t die".)', 'type': 'boolean' }
|
hiddenGoal: {title: 'Hidden', description: 'Hidden goals don\'t show up in the goals area for the player until they\'re failed. (Usually they\'re obvious, like "don\'t die".)', 'type': 'boolean' }
|
||||||
|
optional: {title: 'Optional', description: 'Optional goals do not need to be completed for overallStatus to be success.', type: 'boolean'}
|
||||||
team: c.shortString(title: 'Team', description: 'Name of the team this goal is for, if it is not for all of the playable teams.')
|
team: c.shortString(title: 'Team', description: 'Name of the team this goal is for, if it is not for all of the playable teams.')
|
||||||
killThangs: c.array {title: 'Kill Thangs', description: 'A list of Thang IDs the player should kill, or team names.', uniqueItems: true, minItems: 1, 'default': ['ogres']}, thang
|
killThangs: c.array {title: 'Kill Thangs', description: 'A list of Thang IDs the player should kill, or team names.', uniqueItems: true, minItems: 1, 'default': ['ogres']}, thang
|
||||||
saveThangs: c.array {title: 'Save Thangs', description: 'A list of Thang IDs the player should save, or team names', uniqueItems: true, minItems: 1, 'default': ['humans']}, thang
|
saveThangs: c.array {title: 'Save Thangs', description: 'A list of Thang IDs the player should save, or team names', uniqueItems: true, minItems: 1, 'default': ['humans']}, thang
|
||||||
|
@ -62,6 +63,8 @@ GoalSchema = c.object {title: 'Goal', description: 'A goal that the player can a
|
||||||
keepFromCollectingThangs: c.object {title: 'Keep From Collecting', description: 'Thangs that the player must prevent other Thangs from collecting.', required: ['who', 'targets']},
|
keepFromCollectingThangs: c.object {title: 'Keep From Collecting', description: 'Thangs that the player must prevent other Thangs from collecting.', required: ['who', 'targets']},
|
||||||
who: c.array {title: 'Who', description: 'The Thangs which must not collect the target items.', minItems: 1}, thang
|
who: c.array {title: 'Who', description: 'The Thangs which must not collect the target items.', minItems: 1}, thang
|
||||||
targets: c.array {title: 'Targets', description: 'The target items which the Thangs must not collect.', minItems: 1}, thang
|
targets: c.array {title: 'Targets', description: 'The target items which the Thangs must not collect.', minItems: 1}, thang
|
||||||
|
codeProblems: c.array {title: 'Code Problems', description: 'A list of Thang IDs that should not have any code problems, or team names.', uniqueItems: true, minItems: 1, 'default': ['humans']}, thang
|
||||||
|
linesOfCode: {title: 'Lines of Code', description: 'A mapping of Thang IDs or teams to how many many lines of code should be allowed (well, statements).', type: 'object', default: {humans: 10}, additionalProperties: {type: 'integer', description: 'How many lines to allow for this Thang.'}}
|
||||||
|
|
||||||
ResponseSchema = c.object {title: 'Dialogue Button', description: 'A button to be shown to the user with the dialogue.', required: ['text']},
|
ResponseSchema = c.object {title: 'Dialogue Button', description: 'A button to be shown to the user with the dialogue.', required: ['text']},
|
||||||
text: {title: 'Title', description: 'The text that will be on the button', 'default': 'Okay', type: 'string', maxLength: 30}
|
text: {title: 'Title', description: 'The text that will be on the button', 'default': 'Okay', type: 'string', maxLength: 30}
|
||||||
|
@ -244,7 +247,7 @@ _.extend LevelSchema.properties,
|
||||||
icon: {type: 'string', format: 'image-file', title: 'Icon'}
|
icon: {type: 'string', format: 'image-file', title: 'Icon'}
|
||||||
banner: {type: 'string', format: 'image-file', title: 'Banner'}
|
banner: {type: 'string', format: 'image-file', title: 'Banner'}
|
||||||
goals: c.array {title: 'Goals', description: 'An array of goals which are visible to the player and can trigger scripts.'}, GoalSchema
|
goals: c.array {title: 'Goals', description: 'An array of goals which are visible to the player and can trigger scripts.'}, GoalSchema
|
||||||
type: c.shortString(title: 'Type', description: 'What kind of level this is.', 'enum': ['campaign', 'ladder', 'ladder-tutorial', 'hero'])
|
type: c.shortString(title: 'Type', description: 'What kind of level this is.', 'enum': ['campaign', 'ladder', 'ladder-tutorial', 'hero', 'hero-ladder', 'hero-coop'])
|
||||||
terrain: c.terrainString
|
terrain: c.terrainString
|
||||||
showsGuide: c.shortString(title: 'Shows Guide', description: 'If the guide is shown at the beginning of the level.', 'enum': ['first-time', 'always'])
|
showsGuide: c.shortString(title: 'Shows Guide', description: 'If the guide is shown at the beginning of the level.', 'enum': ['first-time', 'always'])
|
||||||
|
|
||||||
|
|
|
@ -110,6 +110,22 @@ _.extend LevelSessionSchema.properties,
|
||||||
type: 'object'
|
type: 'object'
|
||||||
properties:
|
properties:
|
||||||
status: enum: ['failure', 'incomplete', 'success']
|
status: enum: ['failure', 'incomplete', 'success']
|
||||||
|
submissionCount:
|
||||||
|
description: 'How many times the session has been submitted for real-time playback (can affect the random seed).'
|
||||||
|
type: 'integer'
|
||||||
|
minimum: 0
|
||||||
|
flagHistory:
|
||||||
|
description: 'The history of flag events during the last real-time playback submission.'
|
||||||
|
type: 'array'
|
||||||
|
items: c.object {required: ['player', 'color', 'time', 'active']},
|
||||||
|
player: {type: 'string'}
|
||||||
|
team: {type: 'string'}
|
||||||
|
color: {type: 'string', enum: ['green', 'black', 'violet']}
|
||||||
|
time: {type: 'number', minimum: 0}
|
||||||
|
active: {type: 'boolean'}
|
||||||
|
pos: c.object {required: ['x', 'y']},
|
||||||
|
x: {type: 'number'}
|
||||||
|
y: {type: 'number'}
|
||||||
|
|
||||||
code:
|
code:
|
||||||
type: 'object'
|
type: 'object'
|
||||||
|
|
|
@ -7,10 +7,12 @@ module.exports =
|
||||||
preload: {type: 'boolean'}
|
preload: {type: 'boolean'}
|
||||||
realTime: {type: 'boolean'}
|
realTime: {type: 'boolean'}
|
||||||
|
|
||||||
'tome:cast-spells': c.object {title: 'Cast Spells', description: 'Published when spells are cast', required: ['spells', 'preload', 'realTime']},
|
'tome:cast-spells': c.object {title: 'Cast Spells', description: 'Published when spells are cast', required: ['spells', 'preload', 'realTime', 'submissionCount', 'flagHistory']},
|
||||||
spells: [type: 'object']
|
spells: [type: 'object']
|
||||||
preload: [type: 'boolean']
|
preload: [type: 'boolean']
|
||||||
realTime: [type: 'boolean']
|
realTime: [type: 'boolean']
|
||||||
|
submissionCount: [type: 'integer']
|
||||||
|
flagHistory: [type: 'array']
|
||||||
|
|
||||||
'tome:manual-cast': c.object {title: 'Manually Cast Spells', description: 'Published when you wish to manually recast all spells', required: []},
|
'tome:manual-cast': c.object {title: 'Manually Cast Spells', description: 'Published when you wish to manually recast all spells', required: []},
|
||||||
realTime: {type: 'boolean'}
|
realTime: {type: 'boolean'}
|
||||||
|
|
|
@ -30,3 +30,16 @@ module.exports =
|
||||||
thang: {type: 'object'}
|
thang: {type: 'object'}
|
||||||
|
|
||||||
'world:custom-script-trigger': {type: 'object'}
|
'world:custom-script-trigger': {type: 'object'}
|
||||||
|
|
||||||
|
'world:user-code-problem': c.object {required: ['thang', 'problem']},
|
||||||
|
thang: {type: 'object'}
|
||||||
|
problem: c.object {required: ['message', 'level', 'type']}, #, 'userInfo', 'error']},
|
||||||
|
userInfo: {type: 'object'}
|
||||||
|
message: {type: 'string'}
|
||||||
|
level: {type: 'string', enum: ['info', 'warning', 'error']}
|
||||||
|
type: {type: 'string'}
|
||||||
|
error: {type: 'object'}
|
||||||
|
|
||||||
|
'world:lines-of-code-counted': c.object {required: ['thang', 'linesUsed']},
|
||||||
|
thang: {type: 'object'}
|
||||||
|
linesUsed: {type: 'integer'}
|
||||||
|
|
|
@ -86,6 +86,12 @@
|
||||||
-ms-flex-pack: justify
|
-ms-flex-pack: justify
|
||||||
justify-content: space-between
|
justify-content: space-between
|
||||||
|
|
||||||
|
@mixin flex-justify-center()
|
||||||
|
-webkit-box-pack: center
|
||||||
|
-webkit-justify-content: center
|
||||||
|
-ms-flex-pack: center
|
||||||
|
justify-content: center
|
||||||
|
|
||||||
@mixin flex-align-content-start()
|
@mixin flex-align-content-start()
|
||||||
-webkit-align-content: flex-start
|
-webkit-align-content: flex-start
|
||||||
-ms-flex-align-content: flex-start
|
-ms-flex-align-content: flex-start
|
||||||
|
|
|
@ -1,18 +1,32 @@
|
||||||
|
@import "app/styles/mixins"
|
||||||
|
@import "app/styles/bootstrap/variables"
|
||||||
|
|
||||||
#hero-victory-modal
|
#hero-victory-modal
|
||||||
|
//- Top-level modal container
|
||||||
|
.modal-dialog
|
||||||
|
margin-top: 15px
|
||||||
|
padding-top: 0
|
||||||
|
|
||||||
//- Header
|
//- Header
|
||||||
|
|
||||||
.background-wrapper
|
.background-wrapper
|
||||||
background: url("/images/pages/play/level/modal/victory_modal_background.png")
|
//background: url("/images/pages/play/level/modal/victory_modal_background.png")
|
||||||
height: 650px
|
|
||||||
width: 550px
|
width: 550px
|
||||||
|
border-width: 25px
|
||||||
|
border-image: url("/images/pages/play/level/modal/victory_modal_background.png") 25 fill round
|
||||||
|
border-radius: 10px
|
||||||
|
|
||||||
#victory-header
|
#victory-header
|
||||||
display: block
|
display: block
|
||||||
margin: 40px auto 0
|
margin: 15px auto 0
|
||||||
|
// http://easings.net/#easeOutBack plus tweaked a bit: http://cubic-bezier.com/#.18,.68,.75,2
|
||||||
|
@include transition(0.5s cubic-bezier(0.18, 0.68, 0.75, 2))
|
||||||
|
|
||||||
|
&.out
|
||||||
|
@include scale(0)
|
||||||
|
|
||||||
.modal-header
|
.modal-header
|
||||||
height: 110px
|
height: 85px
|
||||||
border: none
|
border: none
|
||||||
|
|
||||||
|
|
||||||
|
@ -20,6 +34,7 @@
|
||||||
|
|
||||||
.modal-body
|
.modal-body
|
||||||
padding: 0 20px
|
padding: 0 20px
|
||||||
|
min-height: 30px
|
||||||
|
|
||||||
.achievement-panel
|
.achievement-panel
|
||||||
background: url("/images/pages/play/level/modal/achievement_plate.png")
|
background: url("/images/pages/play/level/modal/achievement_plate.png")
|
||||||
|
@ -28,15 +43,12 @@
|
||||||
margin: 5px auto
|
margin: 5px auto
|
||||||
position: relative
|
position: relative
|
||||||
|
|
||||||
-webkit-transition-duration: 1s
|
@include transition-duration(1s)
|
||||||
-moz-transition-duration: 1s
|
|
||||||
-o-transition-duration: 1s
|
|
||||||
transition-duration: 1s
|
|
||||||
|
|
||||||
-webkit-filter: grayscale(100%)
|
-webkit-filter: grayscale(100%) brightness(75%)
|
||||||
-moz-filter: grayscale(100%)
|
-moz-filter: grayscale(100%) brightness(75%)
|
||||||
-o-filter: grayscale(100%)
|
-o-filter: grayscale(100%) brightness(75%)
|
||||||
filter: grayscale(100%)
|
filter: grayscale(100%) brightness(75%)
|
||||||
|
|
||||||
&.earned
|
&.earned
|
||||||
-webkit-filter: none
|
-webkit-filter: none
|
||||||
|
@ -44,7 +56,11 @@
|
||||||
-o-filter: none
|
-o-filter: none
|
||||||
filter: none
|
filter: none
|
||||||
|
|
||||||
|
.achievement-description
|
||||||
|
@include opacity(1)
|
||||||
|
|
||||||
.achievement-description
|
.achievement-description
|
||||||
|
@include opacity(0.75)
|
||||||
position: absolute
|
position: absolute
|
||||||
text-align: center
|
text-align: center
|
||||||
left: 95px
|
left: 95px
|
||||||
|
@ -54,25 +70,36 @@
|
||||||
white-space: nowrap
|
white-space: nowrap
|
||||||
overflow: hidden
|
overflow: hidden
|
||||||
text-overflow: ellipsis
|
text-overflow: ellipsis
|
||||||
|
|
||||||
.achievement-rewards
|
.achievement-rewards
|
||||||
position: absolute
|
position: absolute
|
||||||
left: 25px
|
left: 25px
|
||||||
right: 23px
|
right: 23px
|
||||||
top: 41px
|
top: 41px
|
||||||
bottom: 18px
|
bottom: 18px
|
||||||
|
@include flexbox()
|
||||||
|
@include flex-justify-center()
|
||||||
|
|
||||||
//- Reward panels
|
//- Reward panels
|
||||||
|
|
||||||
.reward-panel
|
.reward-panel
|
||||||
background: url("/images/pages/play/level/modal/reward_plate.png")
|
|
||||||
background: url("/images/pages/play/level/modal/reward_plate.png")
|
background: url("/images/pages/play/level/modal/reward_plate.png")
|
||||||
width: 77px
|
width: 77px
|
||||||
height: 85px
|
height: 85px
|
||||||
float: left
|
float: left
|
||||||
margin: 0 1.8px
|
margin: 0 1.8px
|
||||||
position: relative
|
position: relative
|
||||||
|
z-index: 1
|
||||||
|
@include transition(0.25s ease)
|
||||||
|
|
||||||
|
&.animating
|
||||||
|
@include scale(1.5)
|
||||||
|
z-index: 2
|
||||||
|
|
||||||
|
&.numerical &.animating .reward-text
|
||||||
|
font-size: 18px
|
||||||
|
overflow: visible
|
||||||
|
bottom: 9px
|
||||||
|
|
||||||
.reward-image-container
|
.reward-image-container
|
||||||
top: 8px
|
top: 8px
|
||||||
|
@ -81,39 +108,27 @@
|
||||||
width: 56px
|
width: 56px
|
||||||
position: relative
|
position: relative
|
||||||
|
|
||||||
-webkit-transform: scale(0, 0)
|
@include scale(0)
|
||||||
-moz-transform: scale(0, 0)
|
@include transition-duration(0.5s)
|
||||||
-o-transform: scale(0, 0)
|
|
||||||
transform: scale(0, 0)
|
|
||||||
|
|
||||||
-webkit-transition-duration: 0.5s
|
|
||||||
-moz-transition-duration: 0.5s
|
|
||||||
-o-transition-duration: 0.5s
|
|
||||||
transition-duration: 0.5s
|
|
||||||
|
|
||||||
&.show
|
&.show
|
||||||
-webkit-transform: scale(1, 1)
|
@include scale(1)
|
||||||
-moz-transform: scale(1, 1)
|
|
||||||
-o-transform: scale(1, 1)
|
|
||||||
transform: scale(1, 1)
|
|
||||||
|
|
||||||
|
&.pending-reward-image
|
||||||
|
img
|
||||||
|
-webkit-filter: brightness(2000%) contrast(25%)
|
||||||
|
-moz-filter: brightness(2000%) contrast(25%)
|
||||||
|
-o-filter: brightness(2000%) contrast(25%)
|
||||||
|
filter: brightness(2000%) contrast(25%)
|
||||||
|
|
||||||
img
|
img
|
||||||
margin: 0
|
margin: 0
|
||||||
position: absolute
|
position: absolute
|
||||||
top: 50%
|
top: 50%
|
||||||
left: 50%
|
left: 50%
|
||||||
margin-right: -50%
|
margin-right: -50%
|
||||||
|
@include transition-duration(0.5s)
|
||||||
-webkit-transition-duration: 0.5s
|
@include translate(-50%, -50%)
|
||||||
-moz-transition-duration: 0.5s
|
|
||||||
-o-transition-duration: 0.5s
|
|
||||||
transition-duration: 0.5s
|
|
||||||
|
|
||||||
-webkit-transform: translate(-50%, -50%)
|
|
||||||
-moz-transform: translate(-50%, -50%)
|
|
||||||
-o-transform: translate(-50%, -50%)
|
|
||||||
transform: translate(-50%, -50%)
|
|
||||||
|
|
||||||
max-width: 56px
|
max-width: 56px
|
||||||
max-height: 55px
|
max-height: 55px
|
||||||
|
|
||||||
|
@ -130,59 +145,79 @@
|
||||||
white-space: nowrap
|
white-space: nowrap
|
||||||
overflow: hidden
|
overflow: hidden
|
||||||
text-overflow: ellipsis
|
text-overflow: ellipsis
|
||||||
|
|
||||||
|
|
||||||
//- Pulse effect
|
//- Pulse effect
|
||||||
|
|
||||||
@-webkit-keyframes pulse
|
+keyframes(rewardPulse)
|
||||||
from
|
from
|
||||||
-webkit-transform: translate(-50%, -50%) scale(1.0)
|
max-width: 56px
|
||||||
|
max-height: 55px
|
||||||
50%
|
50%
|
||||||
-webkit-transform: translate(-50%, -50%) scale(1.3)
|
width: 66px
|
||||||
|
max-width: 66px
|
||||||
|
max-height: 66px
|
||||||
to
|
to
|
||||||
-webkit-transform: translate(-50%, -50%) scale(1.0)
|
max-width: 56px
|
||||||
|
max-height: 55px
|
||||||
|
|
||||||
@-moz-keyframes pulse
|
.xp .pulse
|
||||||
from
|
@include animation(rewardPulse 0.15s infinite)
|
||||||
-moz-transform: translate(-50%, -50%) scale(1.0)
|
|
||||||
50%
|
|
||||||
-moz-transform: translate(-50%, -50%) scale(1.3)
|
|
||||||
to
|
|
||||||
-moz-transform: translate(-50%, -50%) scale(1.0)
|
|
||||||
|
|
||||||
@-o-keyframes pulse
|
.gems .pulse
|
||||||
from
|
@include animation(rewardPulse 0.25s infinite)
|
||||||
-o-transform: translate(-50%, -50%) scale(1.0)
|
|
||||||
50%
|
|
||||||
-o-transform: translate(-50%, -50%) scale(1.3)
|
|
||||||
to
|
|
||||||
-o-transform: translate(-50%, -50%) scale(1.0)
|
|
||||||
|
|
||||||
@keyframes pulse
|
|
||||||
from
|
|
||||||
transform: translate(-50%, -50%) scale(1.0)
|
|
||||||
50%
|
|
||||||
transform: translate(-50%, -50%) scale(1.3)
|
|
||||||
to
|
|
||||||
transform: translate(-50%, -50%) scale(1.0)
|
|
||||||
|
|
||||||
.pulse
|
|
||||||
-webkit-animation: pulse 0.5s infinite
|
|
||||||
-moz-animation: pulse 0.5s infinite
|
|
||||||
-o-animation: pulse 0.5s infinite
|
|
||||||
animation: pulse 0.5s infinite
|
|
||||||
|
|
||||||
|
|
||||||
//- Footer
|
//- Footer
|
||||||
|
|
||||||
.modal-content
|
.modal-content
|
||||||
height: 650px // so the footer appears at the bottom
|
padding-bottom: 50px // so the footer appears at the bottom
|
||||||
|
|
||||||
|
&.with-sign-up .modal-content
|
||||||
|
padding-bottom: 100px // need more space for signup poke
|
||||||
|
|
||||||
.modal-footer
|
.modal-footer
|
||||||
position: absolute
|
position: absolute
|
||||||
bottom: 20px
|
bottom: -20px
|
||||||
left: 20px
|
left: 20px
|
||||||
right: 20px
|
right: 20px
|
||||||
|
|
||||||
#totals
|
#totals
|
||||||
color: white
|
color: white
|
||||||
|
|
||||||
|
p.sign-up-poke
|
||||||
|
position: absolute
|
||||||
|
bottom: 60px
|
||||||
|
right: 20px
|
||||||
|
color: white
|
||||||
|
|
||||||
|
.sign-up-button
|
||||||
|
float: right
|
||||||
|
margin-left: 10px
|
||||||
|
|
||||||
|
.ladder-submission-view
|
||||||
|
display: inline-block
|
||||||
|
color: white
|
||||||
|
|
||||||
|
.rank-button.btn-block
|
||||||
|
display: inline-block
|
||||||
|
width: initial
|
||||||
|
padding-left: 19px
|
||||||
|
padding-right: 19px
|
||||||
|
|
||||||
|
.last-submitted
|
||||||
|
float: none
|
||||||
|
|
||||||
|
|
||||||
|
html.no-borderimage
|
||||||
|
#hero-victory-modal
|
||||||
|
.background-wrapper
|
||||||
|
background: url("/images/pages/play/level/modal/victory_modal_background.png")
|
||||||
|
height: 650px
|
||||||
|
#victory-header
|
||||||
|
margin-top: 40px
|
||||||
|
.modal-header
|
||||||
|
height: 110px
|
||||||
|
.modal-content
|
||||||
|
height: 650px
|
||||||
|
padding-bottom: 0
|
||||||
|
.modal-footer
|
||||||
|
bottom: 20px
|
||||||
|
|
|
@ -9,7 +9,7 @@
|
||||||
left: 10px
|
left: 10px
|
||||||
right: 10px
|
right: 10px
|
||||||
background: transparent
|
background: transparent
|
||||||
border: 0
|
border: 1px solid transparent
|
||||||
padding: 0
|
padding: 0
|
||||||
text-shadow: none
|
text-shadow: none
|
||||||
color: white
|
color: white
|
||||||
|
@ -31,14 +31,14 @@
|
||||||
&:hover, &:focus
|
&:hover, &:focus
|
||||||
@include opacity(1)
|
@include opacity(1)
|
||||||
|
|
||||||
.problem-hint
|
.problem-subtitle
|
||||||
font-size: 80%
|
font-size: 80%
|
||||||
|
|
||||||
//&.alert-error
|
//&.alert-error
|
||||||
|
|
||||||
&.alert-warning
|
&.alert-warning
|
||||||
border-image-source: url(/images/level/code_editor_warning_background.png)
|
border-image-source: url(/images/level/code_editor_warning_background.png)
|
||||||
|
|
||||||
&.alert-info
|
&.alert-info
|
||||||
border-image-source: url(/images/level/code_editor_info_background.png)
|
border-image-source: url(/images/level/code_editor_info_background.png)
|
||||||
|
|
||||||
|
|
|
@ -42,12 +42,18 @@
|
||||||
position: relative
|
position: relative
|
||||||
margin: 0 auto
|
margin: 0 auto
|
||||||
|
|
||||||
canvas#surface
|
canvas#webgl-surface, canvas#normal-surface
|
||||||
background-color: #333
|
|
||||||
display: block
|
display: block
|
||||||
z-index: 1
|
z-index: 1
|
||||||
margin: 0 auto
|
margin: 0 auto
|
||||||
|
|
||||||
|
canvas#webgl-surface
|
||||||
|
background-color: #333
|
||||||
|
|
||||||
|
canvas#normal-surface
|
||||||
|
position: absolute
|
||||||
|
top: 0
|
||||||
|
pointer-events: none
|
||||||
|
|
||||||
min-width: 1024px
|
min-width: 1024px
|
||||||
position: relative
|
position: relative
|
||||||
|
|
|
@ -287,3 +287,7 @@ $gameControlMargin: 30px
|
||||||
|
|
||||||
&.vol-down .glyphicon.glyphicon-volume-down
|
&.vol-down .glyphicon.glyphicon-volume-down
|
||||||
display: inline-block
|
display: inline-block
|
||||||
|
|
||||||
|
body:not(.ipad) #world-map-view
|
||||||
|
.level-info-container
|
||||||
|
pointer-events: none
|
||||||
|
|
|
@ -43,11 +43,11 @@
|
||||||
|
|
||||||
.form
|
.form
|
||||||
.form-group.select-group
|
.form-group.select-group
|
||||||
|
span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use?
|
||||||
label.control-label(for="option-code-language", data-i18n="choose_hero.programming_language") Programming Language
|
label.control-label(for="option-code-language", data-i18n="choose_hero.programming_language") Programming Language
|
||||||
select#option-code-language(name="code-language")
|
select#option-code-language(name="code-language")
|
||||||
for option in codeLanguages
|
for option in codeLanguages
|
||||||
option(value=option.id, selected=codeLanguage === option.id)= option.name
|
option(value=option.id, selected=codeLanguage === option.id)= option.name
|
||||||
span.help-block(data-i18n="choose_hero.programming_language_description") Which programming language do you want to use?
|
|
||||||
|
|
||||||
if level
|
if level
|
||||||
.form-group.select-group
|
.form-group.select-group
|
||||||
|
|
|
@ -5,6 +5,11 @@ block modal-header-content
|
||||||
h3
|
h3
|
||||||
span(data-i18n="general.version_history_for") Version History for:
|
span(data-i18n="general.version_history_for") Version History for:
|
||||||
|"#{dataList[0].name}"
|
|"#{dataList[0].name}"
|
||||||
|
p
|
||||||
|
|Select two changes below to see the difference.
|
||||||
|
|
||||||
|
div.delta-container
|
||||||
|
div.delta-view
|
||||||
|
|
||||||
block modal-body-content
|
block modal-body-content
|
||||||
if dataList
|
if dataList
|
||||||
|
@ -25,7 +30,4 @@ block modal-body-content
|
||||||
td= data.creator
|
td= data.creator
|
||||||
td #{data.commitMessage}
|
td #{data.commitMessage}
|
||||||
|
|
||||||
div.delta-container
|
|
||||||
div.delta-view
|
|
||||||
|
|
||||||
block modal-footer-content
|
block modal-footer-content
|
|
@ -9,7 +9,6 @@
|
||||||
.progress-bar.progress-bar-success
|
.progress-bar.progress-bar-success
|
||||||
|
|
||||||
#tip-wrapper
|
#tip-wrapper
|
||||||
strong.tip(data-i18n='play_level.tip_insert_positions') Shift+Click a point on the map to insert it into the spell editor.
|
|
||||||
strong.tip(data-i18n='play_level.tip_toggle_play') Toggle play/paused with Ctrl+P.
|
strong.tip(data-i18n='play_level.tip_toggle_play') Toggle play/paused with Ctrl+P.
|
||||||
strong.tip(data-i18n='play_level.tip_scrub_shortcut') Ctrl+[ and Ctrl+] rewind and fast-forward.
|
strong.tip(data-i18n='play_level.tip_scrub_shortcut') Ctrl+[ and Ctrl+] rewind and fast-forward.
|
||||||
strong.tip(data-i18n='play_level.tip_guide_exists') Click the guide at the top of the page for useful info.
|
strong.tip(data-i18n='play_level.tip_guide_exists') Click the guide at the top of the page for useful info.
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
extends /templates/modal/modal_base
|
extends /templates/modal/modal_base
|
||||||
block modal-header-content
|
block modal-header-content
|
||||||
img(src="/images/pages/play/level/modal/victory_word.png")#victory-header
|
img(src="/images/pages/play/level/modal/victory_word.png")#victory-header.out
|
||||||
|
|
||||||
block modal-body-content
|
block modal-body-content
|
||||||
|
|
||||||
|
@ -14,32 +14,32 @@ block modal-body-content
|
||||||
div.achievement-rewards
|
div.achievement-rewards
|
||||||
- var worth = achievement.get('worth', true);
|
- var worth = achievement.get('worth', true);
|
||||||
if worth
|
if worth
|
||||||
.reward-panel.numerical(data-number=worth, data-number-unit='xp')
|
.reward-panel.numerical.xp(data-number=worth, data-number-unit='xp')
|
||||||
.reward-image-container(class=animate?'':'show')
|
.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
|
||||||
img(src="/images/pages/play/level/modal/reward_icon_xp.png")
|
img(src="/images/pages/play/level/modal/reward_icon_xp.png")
|
||||||
.reward-text= animate ? 'x0' : '+'+worth
|
.reward-text= animate ? '+0' : '+'+worth
|
||||||
|
|
||||||
if rewards.gems
|
if rewards.gems
|
||||||
.reward-panel.numerical(data-number=rewards.gems, data-number-unit='gem')
|
.reward-panel.numerical.gems(data-number=rewards.gems, data-number-unit='gem')
|
||||||
.reward-image-container(class=animate?'':'show')
|
.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
|
||||||
img(src="/images/pages/play/level/modal/reward_icon_gems.png")
|
img(src="/images/pages/play/level/modal/reward_icon_gems.png")
|
||||||
.reward-text= animate ? 'x0' : '+'+rewards.gems
|
.reward-text= animate ? '+0' : '+'+rewards.gems
|
||||||
|
|
||||||
if rewards.heroes
|
if rewards.heroes
|
||||||
for hero in rewards.heroes
|
for hero in rewards.heroes
|
||||||
- var hero = thangTypes[hero];
|
- var hero = thangTypes[hero];
|
||||||
.reward-panel
|
.reward-panel.hero(data-hero-thang-type=hero.get('original'))
|
||||||
.reward-image-container(class=animate?'':'show')
|
.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
|
||||||
img(src=hero.getPortraitURL())
|
img(src=hero.getPortraitURL())
|
||||||
.reward-text= hero.get('name')
|
.reward-text= animate ? 'New Hero' : hero.get('name')
|
||||||
|
|
||||||
if rewards.items
|
if rewards.items
|
||||||
for item in rewards.items
|
for item in rewards.items
|
||||||
- var item = thangTypes[item];
|
- var item = thangTypes[item];
|
||||||
.reward-panel
|
.reward-panel.item(data-item-thang-type=item.get('original'))
|
||||||
.reward-image-container(class=animate?'':'show')
|
.reward-image-container(class=animate ? 'pending-reward-image' : 'show')
|
||||||
img(src=item.getPortraitURL())
|
img(src=item.getPortraitURL())
|
||||||
.reward-text= item.get('name')
|
.reward-text= animate ? 'New Item' : item.get('name')
|
||||||
|
|
||||||
|
|
||||||
block modal-footer-content
|
block modal-footer-content
|
||||||
|
@ -51,4 +51,16 @@ block modal-footer-content
|
||||||
span#gem-total +0
|
span#gem-total +0
|
||||||
|
|
||||||
button.btn.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress
|
button.btn.btn-warning.hide#saving-progress-label(disabled, data-i18n="play_level.victory_saving_progress") Saving Progress
|
||||||
a.btn.btn-success.world-map-button.hide#continue-button(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_play_continue") Continue
|
|
||||||
|
if readyToRank
|
||||||
|
.ladder-submission-view
|
||||||
|
else if level.get('type') === 'hero-ladder'
|
||||||
|
a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder
|
||||||
|
else
|
||||||
|
a.btn.btn-success.world-map-button.hide#continue-button(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_play_continue") Continue
|
||||||
|
|
||||||
|
if me.get('anonymous')
|
||||||
|
p.sign-up-poke.hide
|
||||||
|
button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="modal/SignupModal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
|
||||||
|
span(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
|
||||||
|
|
||||||
|
|
|
@ -1,3 +1,3 @@
|
||||||
button.btn.btn-lg.btn-inverse.banner.cast-button(title=castVerbose, data-i18n="play_level.tome_run_button_ran") Ran
|
button.btn.btn-lg.btn-inverse.banner.cast-button(title=castVerbose, data-i18n="play_level.tome_run_button_ran") Ran
|
||||||
|
|
||||||
button.btn.btn-lg.btn-success.banner.submit-button(title=castRealTimeVerbose) Submit
|
button.btn.btn-lg.btn-success.banner.submit-button(title=castRealTimeVerbose, data-i18n="play_level.tome_submit_button") Submit
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
button.close(type="button", data-dismiss="alert") ×
|
button.close(type="button", data-dismiss="alert") ×
|
||||||
span.problem-message!= message
|
|
||||||
if hint
|
if hint
|
||||||
|
span.problem-title!= hint
|
||||||
br
|
br
|
||||||
span.problem-hint!= hint
|
span.problem-subtitle!= message
|
||||||
|
else
|
||||||
|
span.problem-title!= message
|
||||||
|
|
|
@ -3,7 +3,8 @@
|
||||||
.level-content
|
.level-content
|
||||||
#control-bar-view
|
#control-bar-view
|
||||||
#canvas-wrapper
|
#canvas-wrapper
|
||||||
canvas(width=924, height=589)#surface
|
canvas(width=924, height=589)#webgl-surface
|
||||||
|
canvas(width=924, height=589)#normal-surface
|
||||||
#canvas-left-gradient.gradient
|
#canvas-left-gradient.gradient
|
||||||
#canvas-top-gradient.gradient
|
#canvas-top-gradient.gradient
|
||||||
#gold-view.secret.expanded
|
#gold-view.secret.expanded
|
||||||
|
|
|
@ -36,15 +36,17 @@ block append content
|
||||||
th XP
|
th XP
|
||||||
each earnedAchievement in earnedAchievements.models
|
each earnedAchievement in earnedAchievements.models
|
||||||
- var achievement = earnedAchievement.get('achievement');
|
- var achievement = earnedAchievement.get('achievement');
|
||||||
tr
|
if achievement.get('category')
|
||||||
td= achievement.i18nName()
|
// No level-specific achievements in here.
|
||||||
td= achievement.i18nDescription()
|
tr
|
||||||
td= moment().format("MMMM Do YYYY", earnedAchievement.get('changed'))
|
td= achievement.i18nName()
|
||||||
if achievement.isRepeatable()
|
td= achievement.i18nDescription()
|
||||||
td= earnedAchievement.get('achievedAmount')
|
td= moment().format("MMMM Do YYYY", earnedAchievement.get('changed'))
|
||||||
else
|
if achievement.isRepeatable()
|
||||||
td
|
td= earnedAchievement.get('achievedAmount')
|
||||||
td= earnedAchievement.get('earnedPoints')
|
else
|
||||||
|
td
|
||||||
|
td= earnedAchievement.get('earnedPoints')
|
||||||
else
|
else
|
||||||
.panel#no-achievements
|
.panel#no-achievements
|
||||||
.panel-body(data-i18n="user.no_achievements") No achievements earned yet.
|
.panel-body(data-i18n="user.no_achievements") No achievements earned yet.
|
||||||
|
|
|
@ -94,11 +94,17 @@ module.exports = class DeltaView extends CocoView
|
||||||
|
|
||||||
if _.isObject(deltaData.left) and leftEl = deltaEl.find('.old-value')
|
if _.isObject(deltaData.left) and leftEl = deltaEl.find('.old-value')
|
||||||
options = _.defaults {data: deltaData.left}, treemaOptions
|
options = _.defaults {data: deltaData.left}, treemaOptions
|
||||||
TreemaNode.make(leftEl, options).build()
|
try
|
||||||
|
TreemaNode.make(leftEl, options).build()
|
||||||
|
catch error
|
||||||
|
console.error "Couldn't show left details Treema for", deltaData.left, treemaOptions
|
||||||
|
|
||||||
if _.isObject(deltaData.right) and rightEl = deltaEl.find('.new-value')
|
if _.isObject(deltaData.right) and rightEl = deltaEl.find('.new-value')
|
||||||
options = _.defaults {data: deltaData.right}, treemaOptions
|
options = _.defaults {data: deltaData.right}, treemaOptions
|
||||||
TreemaNode.make(rightEl, options).build()
|
try
|
||||||
|
TreemaNode.make(rightEl, options).build()
|
||||||
|
catch error
|
||||||
|
console.error "Couldn't show right details Treema for", deltaData.right, treemaOptions
|
||||||
|
|
||||||
if deltaData.action is 'text-diff'
|
if deltaData.action is 'text-diff'
|
||||||
return console.error "Couldn't show diff for left: #{deltaData.left}, right: #{deltaData.right} of delta:", deltaData unless deltaData.left? and deltaData.right?
|
return console.error "Couldn't show diff for left: #{deltaData.left}, right: #{deltaData.right} of delta:", deltaData unless deltaData.left? and deltaData.right?
|
||||||
|
|
|
@ -52,7 +52,7 @@ module.exports = class ThangComponentConfigView extends CocoView
|
||||||
schema.default ?= {}
|
schema.default ?= {}
|
||||||
_.merge schema.default, @additionalDefaults if @additionalDefaults
|
_.merge schema.default, @additionalDefaults if @additionalDefaults
|
||||||
|
|
||||||
if @level?.get('type', true) is 'hero'
|
if @level?.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
|
||||||
schema.required = []
|
schema.required = []
|
||||||
treemaOptions =
|
treemaOptions =
|
||||||
supermodel: @supermodel
|
supermodel: @supermodel
|
||||||
|
|
|
@ -52,6 +52,7 @@ module.exports = class SaveLevelModal extends SaveVersionModal
|
||||||
console.log "Should we save", m.get('system'), m.get('name'), m, "? localChanges:", m.hasLocalChanges(), "version:", m.get('version'), 'isPublished:', m.isPublished(), 'collection:', m.collection
|
console.log "Should we save", m.get('system'), m.get('name'), m, "? localChanges:", m.hasLocalChanges(), "version:", m.get('version'), 'isPublished:', m.isPublished(), 'collection:', m.collection
|
||||||
return false
|
return false
|
||||||
return true if m.hasLocalChanges()
|
return true if m.hasLocalChanges()
|
||||||
|
console.error "Trying to check major version of #{m.type()} #{m.get('name')}, but it doesn't have a version:", m unless m.get('version')
|
||||||
return true if (m.get('version').major is 0 and m.get('version').minor is 0) or not m.isPublished() and not m.collection
|
return true if (m.get('version').major is 0 and m.get('version').minor is 0) or not m.isPublished() and not m.collection
|
||||||
# Sometimes we have two versions: one in a search collection and one with a URL. We only save changes to the latter.
|
# Sometimes we have two versions: one in a search collection and one with a URL. We only save changes to the latter.
|
||||||
false
|
false
|
||||||
|
|
|
@ -46,7 +46,7 @@ module.exports = class LevelThangEditView extends CocoView
|
||||||
level: @level
|
level: @level
|
||||||
world: @world
|
world: @world
|
||||||
|
|
||||||
if @level.get('type', true) is 'hero' then options.thangType = thangType
|
if @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop'] then options.thangType = thangType
|
||||||
|
|
||||||
@thangComponentEditView = new ThangComponentsEditView options
|
@thangComponentEditView = new ThangComponentsEditView options
|
||||||
@listenTo @thangComponentEditView, 'components-changed', @onComponentsChanged
|
@listenTo @thangComponentEditView, 'components-changed', @onComponentsChanged
|
||||||
|
|
|
@ -484,7 +484,8 @@ module.exports = class ThangsTabView extends CocoView
|
||||||
|
|
||||||
folderForThang: (thang) ->
|
folderForThang: (thang) ->
|
||||||
thangType = @supermodel.getModelByOriginal ThangType, thang.thangType
|
thangType = @supermodel.getModelByOriginal ThangType, thang.thangType
|
||||||
[thangType.get('kind'), thangType.get('name')]
|
console.error 'uhh, we had kind', thangType.get('kind', true), 'for', thangType unless thangType.get('kind', true)
|
||||||
|
[thangType.get('kind', true), thangType.get('name', true)]
|
||||||
|
|
||||||
pathForThang: (thang) ->
|
pathForThang: (thang) ->
|
||||||
folder = @folderForThang(thang)
|
folder = @folderForThang(thang)
|
||||||
|
@ -520,7 +521,7 @@ module.exports = class ThangsTabView extends CocoView
|
||||||
|
|
||||||
@level.set 'thangs', thangs
|
@level.set 'thangs', thangs
|
||||||
return if @editThangView
|
return if @editThangView
|
||||||
serializedLevel = @level.serialize @supermodel, null, true
|
serializedLevel = @level.serialize @supermodel, null, null, true
|
||||||
try
|
try
|
||||||
@world.loadFromLevel serializedLevel, false
|
@world.loadFromLevel serializedLevel, false
|
||||||
catch error
|
catch error
|
||||||
|
@ -552,14 +553,14 @@ module.exports = class ThangsTabView extends CocoView
|
||||||
if batchInsert
|
if batchInsert
|
||||||
if thangType.get('name') is 'Hero Placeholder'
|
if thangType.get('name') is 'Hero Placeholder'
|
||||||
thangID = 'Hero Placeholder'
|
thangID = 'Hero Placeholder'
|
||||||
return if @level.get('type', true) isnt 'hero' or @getThangByID(thangID)
|
return if not (@level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']) or @getThangByID(thangID)
|
||||||
else
|
else
|
||||||
thangID = "Random #{thangType.get('name')} #{@thangsBatch.length}"
|
thangID = "Random #{thangType.get('name')} #{@thangsBatch.length}"
|
||||||
else
|
else
|
||||||
thangID = Thang.nextID(thangType.get('name'), @world) until thangID and not @getThangByID(thangID)
|
thangID = Thang.nextID(thangType.get('name'), @world) until thangID and not @getThangByID(thangID)
|
||||||
if @cloneSourceThang
|
if @cloneSourceThang
|
||||||
components = _.cloneDeep @getThangByID(@cloneSourceThang.id).components
|
components = _.cloneDeep @getThangByID(@cloneSourceThang.id).components
|
||||||
else if @level.get('type', true) is 'hero'
|
else if @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
|
||||||
components = [] # Load them all from default ThangType Components
|
components = [] # Load them all from default ThangType Components
|
||||||
else
|
else
|
||||||
components = _.cloneDeep thangType.get('components') ? []
|
components = _.cloneDeep thangType.get('components') ? []
|
||||||
|
|
|
@ -77,7 +77,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
context
|
context
|
||||||
|
|
||||||
getAnimationNames: -> _.keys(@thangType.get('actions') or {})
|
getAnimationNames: -> _.keys(@thangType.get('actions') or {})
|
||||||
|
|
||||||
afterRender: ->
|
afterRender: ->
|
||||||
super()
|
super()
|
||||||
return unless @supermodel.finished()
|
return unless @supermodel.finished()
|
||||||
|
@ -119,7 +119,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
@stage = new createjs.Stage(canvas[0])
|
@stage = new createjs.Stage(canvas[0])
|
||||||
@layerAdapter = new LayerAdapter({name:'Default', webGL: true})
|
@layerAdapter = new LayerAdapter({name:'Default', webGL: true})
|
||||||
@topLayer = new createjs.Container()
|
@topLayer = new createjs.Container()
|
||||||
|
|
||||||
@layerAdapter.container.x = @topLayer.x = CENTER.x
|
@layerAdapter.container.x = @topLayer.x = CENTER.x
|
||||||
@layerAdapter.container.y = @topLayer.y = CENTER.y
|
@layerAdapter.container.y = @topLayer.y = CENTER.y
|
||||||
@stage.addChild(@layerAdapter.container, @topLayer)
|
@stage.addChild(@layerAdapter.container, @topLayer)
|
||||||
|
@ -135,7 +135,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
@updateGrid()
|
@updateGrid()
|
||||||
_.defer @refreshAnimation
|
_.defer @refreshAnimation
|
||||||
@toggleDots(false)
|
@toggleDots(false)
|
||||||
|
|
||||||
createjs.Ticker.setFPS(30)
|
createjs.Ticker.setFPS(30)
|
||||||
createjs.Ticker.addEventListener('tick', @stage)
|
createjs.Ticker.addEventListener('tick', @stage)
|
||||||
|
|
||||||
|
@ -244,7 +244,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
lank = new Lank(@thangType, @getLankOptions())
|
lank = new Lank(@thangType, @getLankOptions())
|
||||||
@showLank(lank)
|
@showLank(lank)
|
||||||
@updateScale()
|
@updateScale()
|
||||||
|
|
||||||
onNewSpriteSheet: ->
|
onNewSpriteSheet: ->
|
||||||
$('#spritesheets').empty()
|
$('#spritesheets').empty()
|
||||||
for image in @layerAdapter.spriteSheet._images
|
for image in @layerAdapter.spriteSheet._images
|
||||||
|
@ -260,7 +260,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
@showAction(animationName)
|
@showAction(animationName)
|
||||||
@updateRotation()
|
@updateRotation()
|
||||||
@updateScale() # must happen after update rotation, because updateRotation calls the sprite update() method.
|
@updateScale() # must happen after update rotation, because updateRotation calls the sprite update() method.
|
||||||
|
|
||||||
showMovieClip: (animationName) ->
|
showMovieClip: (animationName) ->
|
||||||
vectorParser = new SpriteBuilder(@thangType)
|
vectorParser = new SpriteBuilder(@thangType)
|
||||||
movieClip = vectorParser.buildMovieClip(animationName)
|
movieClip = vectorParser.buildMovieClip(animationName)
|
||||||
|
@ -289,7 +289,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
portrait?.attr('id', 'portrait').addClass('img-thumbnail')
|
portrait?.attr('id', 'portrait').addClass('img-thumbnail')
|
||||||
portrait.addClass 'img-thumbnail'
|
portrait.addClass 'img-thumbnail'
|
||||||
$('#portrait').replaceWith(portrait)
|
$('#portrait').replaceWith(portrait)
|
||||||
|
|
||||||
showLank: (lank) ->
|
showLank: (lank) ->
|
||||||
@clearDisplayObject()
|
@clearDisplayObject()
|
||||||
@clearLank()
|
@clearLank()
|
||||||
|
@ -306,7 +306,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
|
|
||||||
clearDisplayObject: ->
|
clearDisplayObject: ->
|
||||||
@topLayer.removeChild(@currentObject) if @currentObject?
|
@topLayer.removeChild(@currentObject) if @currentObject?
|
||||||
|
|
||||||
clearLank: ->
|
clearLank: ->
|
||||||
@layerAdapter.removeLank(@currentLank) if @currentLank
|
@layerAdapter.removeLank(@currentLank) if @currentLank
|
||||||
@currentLank?.destroy()
|
@currentLank?.destroy()
|
||||||
|
@ -365,7 +365,8 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
url = "/editor/thang/#{newThangType.get('slug') or newThangType.id}"
|
url = "/editor/thang/#{newThangType.get('slug') or newThangType.id}"
|
||||||
portraitSource = null
|
portraitSource = null
|
||||||
if @thangType.get('raster')
|
if @thangType.get('raster')
|
||||||
image = @currentLank.sprite.image
|
#image = @currentLank.sprite.image # Doesn't work?
|
||||||
|
image = @currentLank.sprite.spriteSheet._images[0]
|
||||||
portraitSource = imageToPortrait image
|
portraitSource = imageToPortrait image
|
||||||
# bit of a hacky way to get that portrait
|
# bit of a hacky way to get that portrait
|
||||||
success = =>
|
success = =>
|
||||||
|
@ -429,7 +430,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
obj = vectorParser.buildMovieClip(key) if type is 'animations'
|
obj = vectorParser.buildMovieClip(key) if type is 'animations'
|
||||||
obj = vectorParser.buildContainerFromStore(key) if type is 'containers'
|
obj = vectorParser.buildContainerFromStore(key) if type is 'containers'
|
||||||
obj = vectorParser.buildShapeFromStore(key) if type is 'shapes'
|
obj = vectorParser.buildShapeFromStore(key) if type is 'shapes'
|
||||||
|
|
||||||
bounds = obj?.bounds or obj?.nominalBounds
|
bounds = obj?.bounds or obj?.nominalBounds
|
||||||
if bounds
|
if bounds
|
||||||
@boundsBox = new createjs.Shape()
|
@boundsBox = new createjs.Shape()
|
||||||
|
@ -437,7 +438,7 @@ module.exports = class ThangTypeEditView extends RootView
|
||||||
@topLayer.addChild(@boundsBox)
|
@topLayer.addChild(@boundsBox)
|
||||||
obj.regX = @boundsBox.regX = bounds.x + bounds.width / 2
|
obj.regX = @boundsBox.regX = bounds.x + bounds.width / 2
|
||||||
obj.regY = @boundsBox.regY = bounds.y + bounds.height / 2
|
obj.regY = @boundsBox.regY = bounds.y + bounds.height / 2
|
||||||
|
|
||||||
@showSprite(obj) if obj
|
@showSprite(obj) if obj
|
||||||
@showingSelectedNode = true
|
@showingSelectedNode = true
|
||||||
@currentLank?.destroy()
|
@currentLank?.destroy()
|
||||||
|
|
|
@ -21,7 +21,7 @@ module.exports = class GameMenuModal extends ModalView
|
||||||
constructor: (options) ->
|
constructor: (options) ->
|
||||||
super options
|
super options
|
||||||
@options.showDevBits = me.isAdmin() or /https?:\/\/localhost/.test(window.location.href)
|
@options.showDevBits = me.isAdmin() or /https?:\/\/localhost/.test(window.location.href)
|
||||||
@options.showInventory = @options.level.get('type', true) is 'hero'
|
@options.showInventory = @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
|
||||||
@options.levelID = @options.level.get('slug')
|
@options.levelID = @options.level.get('slug')
|
||||||
@options.startingSessionHeroConfig = $.extend {}, true, (@options.session.get('heroConfig') ? {})
|
@options.startingSessionHeroConfig = $.extend {}, true, (@options.session.get('heroConfig') ? {})
|
||||||
|
|
||||||
|
|
|
@ -40,7 +40,7 @@ module.exports = class MultiplayerView extends CocoView
|
||||||
c.team = @session.get 'team'
|
c.team = @session.get 'team'
|
||||||
c.levelSlug = @level?.get 'slug'
|
c.levelSlug = @level?.get 'slug'
|
||||||
# For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet.
|
# For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet.
|
||||||
if @level?.get('type') is 'ladder'
|
if @level?.get('type') in ['ladder', 'hero-ladder']
|
||||||
c.ladderGame = true
|
c.ladderGame = true
|
||||||
c.readyToRank = @session?.readyToRank()
|
c.readyToRank = @session?.readyToRank()
|
||||||
|
|
||||||
|
@ -68,7 +68,7 @@ module.exports = class MultiplayerView extends CocoView
|
||||||
updateLinkSection: ->
|
updateLinkSection: ->
|
||||||
multiplayer = @$el.find('#multiplayer').prop('checked')
|
multiplayer = @$el.find('#multiplayer').prop('checked')
|
||||||
la = @$el.find('#link-area')
|
la = @$el.find('#link-area')
|
||||||
la.toggle if @level?.get('type') is 'ladder' then false else Boolean(multiplayer)
|
la.toggle if @level?.get('type') in ['ladder', 'hero-ladder'] then false else Boolean(multiplayer)
|
||||||
true
|
true
|
||||||
|
|
||||||
onHidden: ->
|
onHidden: ->
|
||||||
|
|
|
@ -325,6 +325,6 @@ campaigns = [
|
||||||
{id: 'old_beginner', name: 'Old Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials}
|
{id: 'old_beginner', name: 'Old Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials}
|
||||||
{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
|
{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas}
|
||||||
{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced}
|
{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced}
|
||||||
{id: 'classic' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms}
|
{id: 'classic_algorithms' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms}
|
||||||
{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated}
|
{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated}
|
||||||
]
|
]
|
||||||
|
|
|
@ -68,7 +68,7 @@ module.exports = class SpectateLevelView extends RootView
|
||||||
@load()
|
@load()
|
||||||
|
|
||||||
setLevel: (@level, @supermodel) ->
|
setLevel: (@level, @supermodel) ->
|
||||||
serializedLevel = @level.serialize @supermodel, @session
|
serializedLevel = @level.serialize @supermodel, @session, @otherSession
|
||||||
@god?.setLevel serializedLevel
|
@god?.setLevel serializedLevel
|
||||||
if @world
|
if @world
|
||||||
@world.loadFromLevel serializedLevel, false
|
@world.loadFromLevel serializedLevel, false
|
||||||
|
@ -105,7 +105,7 @@ module.exports = class SpectateLevelView extends RootView
|
||||||
#at this point, all requisite data is loaded, and sessions are not denormalized
|
#at this point, all requisite data is loaded, and sessions are not denormalized
|
||||||
team = @world.teamForPlayer(0)
|
team = @world.teamForPlayer(0)
|
||||||
@loadOpponentTeam(team)
|
@loadOpponentTeam(team)
|
||||||
@god.setLevel @level.serialize @supermodel, @session
|
@god.setLevel @level.serialize @supermodel, @session, @otherSession
|
||||||
@god.setLevelSessionIDs if @otherSession then [@session.id, @otherSession.id] else [@session.id]
|
@god.setLevelSessionIDs if @otherSession then [@session.id, @otherSession.id] else [@session.id]
|
||||||
@god.setWorldClassMap @world.classMap
|
@god.setWorldClassMap @world.classMap
|
||||||
@setTeam team
|
@setTeam team
|
||||||
|
@ -119,7 +119,7 @@ module.exports = class SpectateLevelView extends RootView
|
||||||
@register()
|
@register()
|
||||||
@controlBar.setBus(@bus)
|
@controlBar.setBus(@bus)
|
||||||
@surface.showLevel()
|
@surface.showLevel()
|
||||||
if @level.get('type', true) isnt 'hero'
|
if not (@level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop'])
|
||||||
if me.id isnt @session.get 'creator'
|
if me.id isnt @session.get 'creator'
|
||||||
@surface.createOpponentWizard
|
@surface.createOpponentWizard
|
||||||
id: @session.get('creator')
|
id: @session.get('creator')
|
||||||
|
@ -205,8 +205,9 @@ module.exports = class SpectateLevelView extends RootView
|
||||||
# initialization
|
# initialization
|
||||||
|
|
||||||
initSurface: ->
|
initSurface: ->
|
||||||
surfaceCanvas = $('canvas#surface', @$el)
|
webGLSurface = $('canvas#webgl-surface', @$el)
|
||||||
@surface = new Surface(@world, surfaceCanvas, thangTypes: @supermodel.getModels(ThangType), playJingle: not @isEditorPreview, spectateGame: true, wizards: @level.get('type', true) isnt 'hero')
|
normalSurface = $('canvas#normal-surface', @$el)
|
||||||
|
@surface = new Surface(@world, normalSurface, webGLSurface, thangTypes: @supermodel.getModels(ThangType), playJingle: not @isEditorPreview, spectateGame: true, wizards: @level.get('type', true) isnt 'hero')
|
||||||
worldBounds = @world.getBounds()
|
worldBounds = @world.getBounds()
|
||||||
bounds = [{x:worldBounds.left, y:worldBounds.top}, {x:worldBounds.right, y:worldBounds.bottom}]
|
bounds = [{x:worldBounds.left, y:worldBounds.top}, {x:worldBounds.right, y:worldBounds.bottom}]
|
||||||
@surface.camera.setBounds(bounds)
|
@surface.camera.setBounds(bounds)
|
||||||
|
|
|
@ -97,7 +97,7 @@ module.exports = class WorldMapView extends RootView
|
||||||
@$el.find('.level').tooltip()
|
@$el.find('.level').tooltip()
|
||||||
@$el.addClass _.string.slugify @terrain
|
@$el.addClass _.string.slugify @terrain
|
||||||
@updateVolume()
|
@updateVolume()
|
||||||
@highlightElement '.level.next', delay: 8000, duration: 20000, rotation: 0, sides: ['top']
|
@highlightElement '.level.next', delay: 2000, duration: 60000, rotation: 0, sides: ['top']
|
||||||
|
|
||||||
onSessionsLoaded: (e) ->
|
onSessionsLoaded: (e) ->
|
||||||
for session in @sessions.models
|
for session in @sessions.models
|
||||||
|
@ -718,6 +718,17 @@ hero = [
|
||||||
x: 95.31
|
x: 95.31
|
||||||
y: 88.26
|
y: 88.26
|
||||||
}
|
}
|
||||||
|
{
|
||||||
|
name: 'Dueling Grounds'
|
||||||
|
type: 'hero-ladder'
|
||||||
|
difficulty: 1
|
||||||
|
id: 'dueling-grounds'
|
||||||
|
original: '5442ba0e1e835500007eb1c7'
|
||||||
|
description: 'Battle head-to-head against another hero in this basic beginner combat arena.'
|
||||||
|
disabled: not me.isAdmin()
|
||||||
|
x: 17.54
|
||||||
|
y: 78.39
|
||||||
|
}
|
||||||
#{
|
#{
|
||||||
# name: ''
|
# name: ''
|
||||||
# type: 'hero'
|
# type: 'hero'
|
||||||
|
@ -770,7 +781,7 @@ campaigns = [
|
||||||
#{id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials, color: "rgb(255, 80, 60)"}
|
#{id: 'beginner', name: 'Beginner Campaign', description: '... in which you learn the wizardry of programming.', levels: tutorials, color: "rgb(255, 80, 60)"}
|
||||||
#{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas, color: "rgb(80, 5, 60)"}
|
#{id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: arenas, color: "rgb(80, 5, 60)"}
|
||||||
#{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced, color: "rgb(80, 60, 255)"}
|
#{id: 'dev', name: 'Random Harder Levels', description: '... in which you learn the interface while doing something a little harder.', levels: experienced, color: "rgb(80, 60, 255)"}
|
||||||
#{id: 'classic' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms, color: "rgb(110, 80, 120)"}
|
#{id: 'classic_algorithms' ,name: 'Classic Algorithms', description: '... in which you learn the most popular algorithms in Computer Science.', levels: classicAlgorithms, color: "rgb(110, 80, 120)"}
|
||||||
#{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated, color: "rgb(160, 160, 180)"}
|
#{id: 'player_created', name: 'Player-Created', description: '... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>.', levels: playerCreated, color: "rgb(160, 160, 180)"}
|
||||||
{id: 'beginner', name: 'Beginner Campaign', levels: hero, color: 'rgb(255, 80, 60)'}
|
{id: 'beginner', name: 'Beginner Campaign', levels: hero, color: 'rgb(255, 80, 60)'}
|
||||||
]
|
]
|
||||||
|
|
|
@ -49,6 +49,7 @@ module.exports = class SimulateTabView extends CocoView
|
||||||
fetchAndSimulateTaskOriginal = @simulator.fetchAndSimulateTask
|
fetchAndSimulateTaskOriginal = @simulator.fetchAndSimulateTask
|
||||||
@simulator.fetchAndSimulateTask = =>
|
@simulator.fetchAndSimulateTask = =>
|
||||||
if @simulator.simulatedByYou >= 5
|
if @simulator.simulatedByYou >= 5
|
||||||
|
console.log '------------------- Destroying Simulator and making a new one -----------------'
|
||||||
@simulator.destroy()
|
@simulator.destroy()
|
||||||
@simulator = null
|
@simulator = null
|
||||||
@simulateNextGame()
|
@simulateNextGame()
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
{hslToHex} = require 'lib/utils'
|
{hslToHex} = require 'lib/utils'
|
||||||
|
|
||||||
module.exports.teamDataFromLevel = (level) ->
|
module.exports.teamDataFromLevel = (level) ->
|
||||||
alliedSystem = _.find level.get('systems'), (value) -> value.config?.teams?
|
alliedSystem = _.find level.get('systems', true), (value) -> value.config?.teams?
|
||||||
teamNames = (teamName for teamName, teamConfig of alliedSystem.config.teams when teamConfig.playable)
|
teamNames = (teamName for teamName, teamConfig of alliedSystem.config.teams when teamConfig.playable)
|
||||||
teamConfigs = alliedSystem.config.teams
|
teamConfigs = alliedSystem.config.teams
|
||||||
|
|
||||||
|
|
|
@ -51,15 +51,15 @@ module.exports = class ControlBarView extends CocoView
|
||||||
super c
|
super c
|
||||||
c.worldName = @worldName
|
c.worldName = @worldName
|
||||||
c.multiplayerEnabled = @session.get('multiplayer')
|
c.multiplayerEnabled = @session.get('multiplayer')
|
||||||
c.ladderGame = @level.get('type') is 'ladder'
|
c.ladderGame = @level.get('type') in ['ladder', 'hero-ladder']
|
||||||
c.spectateGame = @spectateGame
|
c.spectateGame = @spectateGame
|
||||||
@homeViewArgs = [{supermodel: @supermodel}]
|
@homeViewArgs = [{supermodel: @supermodel}]
|
||||||
if @level.get('type', true) in ['ladder', 'ladder-tutorial']
|
if @level.get('type', true) in ['ladder', 'ladder-tutorial', 'hero-ladder']
|
||||||
levelID = @level.get('slug').replace /\-tutorial$/, ''
|
levelID = @level.get('slug').replace /\-tutorial$/, ''
|
||||||
@homeLink = c.homeLink = '/play/ladder/' + levelID
|
@homeLink = c.homeLink = '/play/ladder/' + levelID
|
||||||
@homeViewClass = require 'views/play/ladder/LadderView'
|
@homeViewClass = require 'views/play/ladder/LadderView'
|
||||||
@homeViewArgs.push levelID
|
@homeViewArgs.push levelID
|
||||||
else if @level.get('type', true) is 'hero'
|
else if @level.get('type', true) in ['hero', 'hero-coop']
|
||||||
@homeLink = c.homeLink = '/play'
|
@homeLink = c.homeLink = '/play'
|
||||||
@homeViewClass = require 'views/play/WorldMapView'
|
@homeViewClass = require 'views/play/WorldMapView'
|
||||||
else
|
else
|
||||||
|
|
|
@ -85,7 +85,7 @@ module.exports = class LevelHUDView extends CocoView
|
||||||
clearTimeout @hintNextSelectionTimeout
|
clearTimeout @hintNextSelectionTimeout
|
||||||
@$el.find('.no-selection-message').hide()
|
@$el.find('.no-selection-message').hide()
|
||||||
if not @thang
|
if not @thang
|
||||||
unless @options.level.get('type', true) is 'hero'
|
unless @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop']
|
||||||
@hintNextSelectionTimeout = _.delay((=> @$el.find('.no-selection-message').slideDown('slow')), 10000)
|
@hintNextSelectionTimeout = _.delay((=> @$el.find('.no-selection-message').slideDown('slow')), 10000)
|
||||||
return
|
return
|
||||||
@createAvatar thangType, @thang
|
@createAvatar thangType, @thang
|
||||||
|
|
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Loading…
Add table
Add a link
Reference in a new issue