Cleaned up a couple things in LayerAdapter.
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1 changed files with 1 additions and 4 deletions
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@ -42,7 +42,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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buildAutomatically: true
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buildAutomatically: true
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buildAsync: true
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buildAsync: true
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resolutionFactor: SPRITE_RESOLUTION_FACTOR
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resolutionFactor: SPRITE_RESOLUTION_FACTOR
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defaultActions: ['idle', 'die', 'move', 'move', 'attack']
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defaultActions: ['idle', 'die', 'move', 'attack']
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numThingsLoading: 0
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numThingsLoading: 0
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lanks: null
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lanks: null
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spriteSheet: null
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spriteSheet: null
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@ -147,9 +147,6 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
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#- Adding, removing children for WebGL layers.
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#- Adding, removing children for WebGL layers.
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addLank: (lank) ->
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addLank: (lank) ->
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# TODO: Move this into the production DB rather than setting it dynamically.
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if lank.thangType?.get('name') is 'Highlight'
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lank.thangType.set('spriteType', 'segmented')
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lank.options.resolutionFactor = @resolutionFactor
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lank.options.resolutionFactor = @resolutionFactor
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lank.layer = @
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lank.layer = @
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