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Uncommented some headers...
... and fixed errors from last merge.
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1 changed files with 18 additions and 17 deletions
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@ -92,14 +92,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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campaign_classic_algorithms: "Klassiche Algorithmen"
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campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
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# share_progress_modal:
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share_progress_modal:
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blurb: "Du machst dich gut! Sag jemanden wie viel du mit CodeCombat gelernt hast."
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email_invalid: "Diese Email Adresse ist ungültig."
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form_blurb: "Schreibe hier ihre Emailadresse rein und wir werden es ihnen zeigen."
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form_label: "Email Adresse"
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placeholder: "Email Adresse"
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title: "Gute Arbeit, Lehrling"
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tell_friend: "Erzähle es einem Freund"
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form_label: "Email Adresse"
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placeholder: "Email Adresse"
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title: "Gute Arbeit, Lehrling"
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tell_friend: "Erzähle es einem Freund"
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tell_parent: "Erzähle es deinen Eltern"
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login:
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@ -138,8 +138,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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books: "Bücher"
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common:
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# back: "zurrückgehen" # "Back" # When used as an action verb, like "Navigate backward"
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# continue: "weiter" "Continue" # When used as an action verb, like "Continue forward"
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back: "zurrückgehen" # When used as an action verb, like "Navigate backward"
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continue: "weiter" # When used as an action verb, like "Continue forward"
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loading: "Lade..."
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saving: "Speichere..."
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sending: "Übertrage..."
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@ -325,17 +325,18 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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tip_superpower: "Programmieren ist das näheste zu einer Superkraft was wir haben."
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
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# tip_no_code: "No code is faster than no code."
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tip_code_never_lies: "Der Code lügt nie, Kommentare manchmal schon - Ron Jeffries" # "Code never lies, comments sometimes do. — Ron Jeffries"
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tip_reusable_software: "Bevor ein Programm wiederverwendbar is muss es erstmal verwendbar sein." "Before software can be reusable it first has to be usable."
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tip_code_never_lies: "Der Code lügt nie, Kommentare manchmal schon - Ron Jeffries"
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tip_reusable_software: "Bevor ein Programm wiederverwendbar is muss es erstmal verwendbar sein."
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# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
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# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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tip_source_code: "Ich will die Welt verändern, aber sie werden mir den Quellcode nicht geben" # "I want to change the world but they would not give me the source code."
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tip_source_code: "Ich will die Welt verändern, aber sie werden mir den Quellcode nicht geben"
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# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!" # "Have a problem you can't solve? Google it!"
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tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!"
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# tip_adding_evil: "Adding a pinch of evil."
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern"
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tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern"
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# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
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game_menu:
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inventory_tab: "Inventar"
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@ -363,7 +364,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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week: "Diese Woche"
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all: "insgesamt"
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time: "Zeit"
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damage_taken: "Erhaltener Schaden"
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damage_taken: "Erhaltener Schaden"
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damage_dealt: "Ausgeteilter Schaden"
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difficulty: "Schwierigkeit"
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gold_collected: "Gold gesammelt"
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@ -548,7 +549,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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# retrostyle_title: "Illustration"
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# retrostyle_blurb: "RetroStyle Games"
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Lehrer:
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teachers:
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title: "CodeCombat für Lehrer"
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preparation_title: "Vorbereitung"
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# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
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@ -561,7 +562,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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for_girls_title: "Ist es etwas für Mädchen ?"
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# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
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age_recommended_title: "Welches Mindestalter wird empfohlen ?"
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age_recommended_1: "Das empfohlene Mindestalter liegt bei 9 Jahren, jedoch kann auch ein 7 jähriges Kind die ersten Level mit der Hilfe eines Erwachsenen spielen." # "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult."
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age_recommended_1: "Das empfohlene Mindestalter liegt bei 9 Jahren, jedoch kann auch ein 7 jähriges Kind die ersten Level mit der Hilfe eines Erwachsenen spielen."
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# what_cover_title: "What do we cover?"
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# what_cover_1: "There are 27 levels in the first stage of CodeCombat that teach and reinforce 6 specific computer science concepts:"
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# what_cover_notation_1: "Formal notation"
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@ -635,7 +636,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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admin: "Admin"
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new_password: "Neues Passwort"
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new_password_verify: "Passwort verifizieren"
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# type_in_email: "Type in your email to confirm the deletion"
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# type_in_email: "Type in your email to confirm the deletion"
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email_subscriptions: "Email Abonnements"
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email_subscriptions_none: "Keine Email Abonnements."
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email_announcements: "Ankündigungen"
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@ -731,7 +732,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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revert_models: "Modelle zurücksetzen."
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pick_a_terrain: "Wähle ein Terrain"
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dungeon: "Dungeon"
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# indoor: "indoor"
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indoor: "Indoor"
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desert: "Wüste"
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grassy: "Grasig"
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small: "Klein"
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