Uncommented some headers...

...  and fixed errors from last merge.
This commit is contained in:
Imperadeiro98 2015-03-05 16:32:46 +00:00
parent 40318158c1
commit cbbdd4f3ab

View file

@ -92,14 +92,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
campaign_classic_algorithms: "Klassiche Algorithmen"
campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
# share_progress_modal:
share_progress_modal:
blurb: "Du machst dich gut! Sag jemanden wie viel du mit CodeCombat gelernt hast."
email_invalid: "Diese Email Adresse ist ungültig."
form_blurb: "Schreibe hier ihre Emailadresse rein und wir werden es ihnen zeigen."
form_label: "Email Adresse"
placeholder: "Email Adresse"
title: "Gute Arbeit, Lehrling"
tell_friend: "Erzähle es einem Freund"
form_label: "Email Adresse"
placeholder: "Email Adresse"
title: "Gute Arbeit, Lehrling"
tell_friend: "Erzähle es einem Freund"
tell_parent: "Erzähle es deinen Eltern"
login:
@ -138,8 +138,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
books: "Bücher"
common:
# back: "zurrückgehen" # "Back" # When used as an action verb, like "Navigate backward"
# continue: "weiter" "Continue" # When used as an action verb, like "Continue forward"
back: "zurrückgehen" # When used as an action verb, like "Navigate backward"
continue: "weiter" # When used as an action verb, like "Continue forward"
loading: "Lade..."
saving: "Speichere..."
sending: "Übertrage..."
@ -325,17 +325,18 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
tip_superpower: "Programmieren ist das näheste zu einer Superkraft was wir haben."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code."
tip_code_never_lies: "Der Code lügt nie, Kommentare manchmal schon - Ron Jeffries" # "Code never lies, comments sometimes do. — Ron Jeffries"
tip_reusable_software: "Bevor ein Programm wiederverwendbar is muss es erstmal verwendbar sein." "Before software can be reusable it first has to be usable."
tip_code_never_lies: "Der Code lügt nie, Kommentare manchmal schon - Ron Jeffries"
tip_reusable_software: "Bevor ein Programm wiederverwendbar is muss es erstmal verwendbar sein."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
tip_source_code: "Ich will die Welt verändern, aber sie werden mir den Quellcode nicht geben" # "I want to change the world but they would not give me the source code."
tip_source_code: "Ich will die Welt verändern, aber sie werden mir den Quellcode nicht geben"
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!" # "Have a problem you can't solve? Google it!"
tip_google: "Hast du ein Problem, das du nicht lösen kannst? Google es!"
# tip_adding_evil: "Adding a pinch of evil."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern"
tip_open_source_contribute: "Du kannst Dabei helfen CodeCombat zu verbessern"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
game_menu:
inventory_tab: "Inventar"
@ -363,7 +364,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
week: "Diese Woche"
all: "insgesamt"
time: "Zeit"
damage_taken: "Erhaltener Schaden"
damage_taken: "Erhaltener Schaden"
damage_dealt: "Ausgeteilter Schaden"
difficulty: "Schwierigkeit"
gold_collected: "Gold gesammelt"
@ -548,7 +549,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games"
Lehrer:
teachers:
title: "CodeCombat für Lehrer"
preparation_title: "Vorbereitung"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
@ -561,7 +562,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
for_girls_title: "Ist es etwas für Mädchen ?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
age_recommended_title: "Welches Mindestalter wird empfohlen ?"
age_recommended_1: "Das empfohlene Mindestalter liegt bei 9 Jahren, jedoch kann auch ein 7 jähriges Kind die ersten Level mit der Hilfe eines Erwachsenen spielen." # "The recommended minimum age is 9, however children as young as 7 can play the first stages with the assistance of an adult."
age_recommended_1: "Das empfohlene Mindestalter liegt bei 9 Jahren, jedoch kann auch ein 7 jähriges Kind die ersten Level mit der Hilfe eines Erwachsenen spielen."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 27 levels in the first stage of CodeCombat that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
@ -635,7 +636,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
admin: "Admin"
new_password: "Neues Passwort"
new_password_verify: "Passwort verifizieren"
# type_in_email: "Type in your email to confirm the deletion"
# type_in_email: "Type in your email to confirm the deletion"
email_subscriptions: "Email Abonnements"
email_subscriptions_none: "Keine Email Abonnements."
email_announcements: "Ankündigungen"
@ -731,7 +732,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
revert_models: "Modelle zurücksetzen."
pick_a_terrain: "Wähle ein Terrain"
dungeon: "Dungeon"
# indoor: "indoor"
indoor: "Indoor"
desert: "Wüste"
grassy: "Grasig"
small: "Klein"