Merge pull request #2779 from Atomk/patch-6

Update it.coffee
This commit is contained in:
Imperadeiro98 2015-05-21 14:47:27 +01:00
commit c8ee721473

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@ -59,19 +59,19 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
locked: "Bloccato" locked: "Bloccato"
purchasable: "Acquistabile" # For a hero you unlocked but haven't purchased purchasable: "Acquistabile" # For a hero you unlocked but haven't purchased
available: "Disponibile" available: "Disponibile"
skills_granted: "Abilità Fornite" # Property documentation details skills_granted: "Abilità fornite" # Property documentation details
heroes: "Eroi" # Tooltip on hero shop button from /play heroes: "Eroi" # Tooltip on hero shop button from /play
achievements: "Imprese" # Tooltip on achievement list button from /play achievements: "Imprese" # Tooltip on achievement list button from /play
account: "Account" # Tooltip on account button from /play account: "Account" # Tooltip on account button from /play
settings: "Impostazioni" # Tooltip on settings button from /play settings: "Impostazioni" # Tooltip on settings button from /play
# poll: "Poll" # Tooltip on poll button from /play poll: "Sondaggio" # Tooltip on poll button from /play
next: "Procedi" # Go from choose hero to choose inventory before playing a level next: "Procedi" # Go from choose hero to choose inventory before playing a level
change_hero: "Cambia eroe" # Go back from choose inventory to choose hero change_hero: "Cambia eroe" # Go back from choose inventory to choose hero
choose_inventory: "Dotazioni" choose_inventory: "Dotazioni"
buy_gems: "Compra gemme" buy_gems: "Compra gemme"
subscription_required: "E' richiesta l'iscrizione" subscription_required: "E' richiesta l'iscrizione"
older_campaigns: "Campagne precedenti" older_campaigns: "Campagne precedenti"
anonymous: "Giocatore Anonimo" anonymous: "Giocatore anonimo"
level_difficulty: "Difficoltà: " level_difficulty: "Difficoltà: "
campaign_beginner: "Campagne per principianti" campaign_beginner: "Campagne per principianti"
awaiting_levels_adventurer_prefix: "Pubblichiamo 5 livelli alla settimana." # {change} awaiting_levels_adventurer_prefix: "Pubblichiamo 5 livelli alla settimana." # {change}
@ -79,11 +79,11 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
awaiting_levels_adventurer_suffix: "per essere tra i primi a provare i nuovi livelli." awaiting_levels_adventurer_suffix: "per essere tra i primi a provare i nuovi livelli."
adjust_volume: "Regola il volume" adjust_volume: "Regola il volume"
choose_your_level: "Scegli il tuo livello" # The rest of this section is the old play view at /play-old and isn't very important. choose_your_level: "Scegli il tuo livello" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "Puoi entrare in qualunque livello qui sotto, o scambiare opinioni su questi livelli sul" adventurer_prefix: "Puoi entrare in qualunque livello qui sotto, o scambiare opinioni su questi livelli sul "
adventurer_forum: "forum degli Avventurieri" adventurer_forum: "forum degli Avventurieri"
adventurer_suffix: "." adventurer_suffix: "."
campaign_old_beginner: "Vecchia campagna principianti" campaign_old_beginner: "Vecchia campagna principianti"
campaign_old_beginner_description: "... nelle quali imparerai i trucchi della programmazione." campaign_old_beginner_description: "... nella quale imparerai i trucchi della programmazione."
campaign_dev: "Livelli difficili casuali" campaign_dev: "Livelli difficili casuali"
campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile." campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
campaign_multiplayer: "Arene multigiocatore" campaign_multiplayer: "Arene multigiocatore"
@ -94,11 +94,11 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
campaign_classic_algorithms_description: "... in cui impari i più comuni algoritmi dell'informatica." campaign_classic_algorithms_description: "... in cui impari i più comuni algoritmi dell'informatica."
share_progress_modal: share_progress_modal:
# blurb: "Youre making great progress! Tell your parent how much you've learned with CodeCombat." blurb: "Stai facendo grandi progressi! Dì ai tuoi genitori quanto hai imparato con CodeCombat."
email_invalid: "Indirizzo email non valido." email_invalid: "Indirizzo email non valido."
form_blurb: "Inserisci l'indirizzo email di un genitore qui sotto e glielo mostreremo!" form_blurb: "Inserisci l'indirizzo email di un genitore qui sotto e glielo mostreremo!"
form_label: "Indirizzo email" form_label: "Indirizzo email"
# placeholder: "email address" placeholder: "indirizzo email"
title: "Ottimo lavoro, apprendista" title: "Ottimo lavoro, apprendista"
login: login:
@ -137,8 +137,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
books: "Libri" books: "Libri"
common: common:
back: "Ritorna" # When used as an action verb, like "Navigate backward" back: "Indietro" # When used as an action verb, like "Navigate backward"
continue: "Continuare" # When used as an action verb, like "Continue forward" continue: "Continua" # When used as an action verb, like "Continue forward"
loading: "Caricamento in corso..." loading: "Caricamento in corso..."
saving: "Salvataggio in corso..." saving: "Salvataggio in corso..."
sending: "Invio in corso..." sending: "Invio in corso..."
@ -158,7 +158,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
unwatch: "Non seguire" unwatch: "Non seguire"
submit_patch: "Invia patch" submit_patch: "Invia patch"
submit_changes: "Invia modifiche" submit_changes: "Invia modifiche"
# save_changes: "Save Changes" save_changes: "Salva modifiche"
general: general:
and: "e" and: "e"
@ -253,7 +253,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
victory_sign_up: "Registrati per gli aggiornamenti" victory_sign_up: "Registrati per gli aggiornamenti"
victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!" victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
victory_rate_the_level: "Vota il livello: " # Only in old-style levels. victory_rate_the_level: "Vota il livello: " # Only in old-style levels.
# victory_return_to_ladder: "Ritorna to Ladder" victory_return_to_ladder: "Ritorna alla classifica"
victory_play_continue: "Continua" victory_play_continue: "Continua"
victory_saving_progress: "Salvataggio progressi" victory_saving_progress: "Salvataggio progressi"
victory_go_home: "Torna alla pagina iniziale" # Only in old-style levels. victory_go_home: "Torna alla pagina iniziale" # Only in old-style levels.
@ -262,9 +262,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
victory_hour_of_code_done_yes: "Si, ho finito la mia ora di programmazione!" victory_hour_of_code_done_yes: "Si, ho finito la mia ora di programmazione!"
victory_experience_gained: "Punti XP guadagnati" victory_experience_gained: "Punti XP guadagnati"
victory_gems_gained: "Gemme guadagnate" victory_gems_gained: "Gemme guadagnate"
# victory_new_item: "New Item" victory_new_item: "Nuovo oggetto"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
# victory_become_a_viking: "Become a Viking" victory_become_a_viking: "Diventa un Vichingo"
guide_title: "Guida" guide_title: "Guida"
tome_minion_spells: "Incantesimi dei tuoi seguaci" # Only in old-style levels. tome_minion_spells: "Incantesimi dei tuoi seguaci" # Only in old-style levels.
tome_read_only_spells: "Incantesimi in sola lettura" # Only in old-style levels. tome_read_only_spells: "Incantesimi in sola lettura" # Only in old-style levels.
@ -272,19 +272,19 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
tome_cast_button_run: "Vai" tome_cast_button_run: "Vai"
tome_cast_button_running: "In esecuzione" tome_cast_button_running: "In esecuzione"
tome_cast_button_ran: "Esegui" tome_cast_button_ran: "Esegui"
tome_submit_button: "Entra" tome_submit_button: "Invia codice"
tome_reload_method: "Ricarica codice originale per questo metodo" # Title text for individual method reload button. tome_reload_method: "Ricarica codice originale per questo metodo" # Title text for individual method reload button.
tome_select_method: "Scegli un metodo" tome_select_method: "Scegli un metodo"
tome_see_all_methods: "Vedi tutti i metodi che puoi modificare" # Title text for method list selector (shown when there are multiple programmable methods). tome_see_all_methods: "Vedi tutti i metodi che puoi modificare" # Title text for method list selector (shown when there are multiple programmable methods).
tome_select_a_thang: "Seleziona qualcuno per " tome_select_a_thang: "Seleziona qualcuno per "
tome_available_spells: "Incantesimi disponibili" tome_available_spells: "Incantesimi disponibili"
tome_your_skills: "Le tue Abilità" tome_your_skills: "Le tue abilità"
tome_help: "Aiuto" tome_help: "Aiuto"
tome_current_method: "Metodo Attuale" tome_current_method: "Metodo attuale"
hud_continue_short: "Continua" hud_continue_short: "Continua"
code_saved: "Codice salvato" code_saved: "Codice salvato"
skip_tutorial: "Salta (esc)" skip_tutorial: "Salta (esc)"
# keyboard_shortcuts: "Key Shortcuts" keyboard_shortcuts: "Scorciatoie da tastiera"
loading_ready: "Pronto!" loading_ready: "Pronto!"
loading_start: "Inizia livello" loading_start: "Inizia livello"
problem_alert_title: "Sistema il codice" problem_alert_title: "Sistema il codice"
@ -295,58 +295,58 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
non_user_code_problem_title: "Impossibile caricare livello" non_user_code_problem_title: "Impossibile caricare livello"
infinite_loop_title: "Ciclo infinito rilevato" infinite_loop_title: "Ciclo infinito rilevato"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong." check_dev_console: "Puoi anche aprire la console sviluppatore per vedere cosa potrebbe non funzionare."
# check_dev_console_link: "(instructions)" check_dev_console_link: "(istruzioni)"
infinite_loop_try_again: "Riprova" infinite_loop_try_again: "Riprova"
infinite_loop_reset_level: "Riavvia livello" infinite_loop_reset_level: "Riavvia livello"
infinite_loop_comment_out: "Commenta il codice" infinite_loop_comment_out: "Commenta il codice"
tip_toggle_play: "Scambia play/paused con Ctrl+P." tip_toggle_play: "Scambia play/pausa con Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
tip_guide_exists: "Clicca sulla Guida, nel menu di gioco (in alto nella pagina), per informazioni utili." tip_guide_exists: "Clicca sulla Guida, nel menù di gioco (in alto nella pagina), per informazioni utili."
tip_open_source: "CodeCombat è 100% open source!" tip_open_source: "CodeCombat è 100% open source!"
tip_beta_launch: "CodeCombat è stato lanciato in beta nell'ottobre 2013." tip_beta_launch: "CodeCombat è stato lanciato in beta nell'ottobre 2013."
tip_think_solution: "Pensa alla soluzione, non al problema." tip_think_solution: "Pensa alla soluzione, non al problema."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra" tip_theory_practice: "In teoria, non c'è alcuna differenza tra teoria e pratica. Ma in pratica, c'è. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis" tip_error_free: "Ci sono due modi di scrivere programmi senza errori; solo il terzo funziona. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra" # tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!" tip_forums: "Visita i nostri forum e facci sapere cosa pensi!"
# tip_baby_coders: "In the future, even babies will be Archmages." tip_baby_coders: "Nel futuro, persino i neonati saranno Arcimaghi."
# tip_morale_improves: "Loading will continue until morale improves." # tip_morale_improves: "Loading will continue until morale improves."
tip_all_species: "Crediamo che chiunque debba avere le stesse opportunità di imparare a programmare." tip_all_species: "Crediamo che chiunque debba avere le stesse opportunità di imparare a programmare."
# tip_reticulating: "Reticulating spines." # tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, " # tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility." # tip_great_responsibility: "With great coding skill comes great debug responsibility."
tip_munchkin: "Se non mangi la tua verdura, un munchkin verrà a cercarti quando dormirai." tip_munchkin: "Se non mangi la tua verdura, un munchkin verrà a cercarti mentre dormi."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." # tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" # tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda" # tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda" tip_patience: "Pazienza devi avere, giovane Padawan. - Yoda"
tip_documented_bug: "Un bug documentato non è bug; è una feature." tip_documented_bug: "Un bug documentato non è bug; è una feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" tip_impossible: "Sembra sempre impossibile fino a quando non ci si riesce. - Nelson Mandela"
tip_talk_is_cheap: "Parlare è cheap. Mostrami il codice. - Linus Torvalds" tip_talk_is_cheap: "A parlare sono bravi tutti. Mostrami il codice. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay" # tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
tip_hardware_problem: "D: Quanti programmatori servono per cambiare una lampadina? A: Nessuno, è un problema di hardware." tip_hardware_problem: "Quanti programmatori servono per cambiare una lampadina? Nessuno, è un problema di hardware."
# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law." tip_hofstadters_law: "Legge di Hofstadter: Ci vuole sempre più del previsto, anche quando tieni conto della legge di Hofstadter."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth" tip_premature_optimization: "L'ottimizzazione prematura è l'origine di tutti i mali. - Donald Knuth"
tip_brute_force: "Quando sei in dubbio, usa la forza bruta. - Ken Thompson" tip_brute_force: "Quando sei in dubbio, usa la forza bruta. - Ken Thompson"
tip_extrapolation: "Ci sono soltanto due tipi di persone: quelli che possono estrapolare da dati incompleti..." tip_extrapolation: "Ci sono soltanto due tipi di persone: quelli che possono estrapolare da dati incompleti..."
# tip_superpower: "Coding is the closest thing we have to a superpower." tip_superpower: "La programmazione è la cosa che più si avvicina a un superpotere."
# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds" # tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
# tip_no_code: "No code is faster than no code." tip_no_code: "Nessun codice è più veloce di nessun codice."
# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries" tip_code_never_lies: "Il codice non mente mai, ma i commenti a volte lo fanno. — Ron Jeffries"
# tip_reusable_software: "Before software can be reusable it first has to be usable." # tip_reusable_software: "Before software can be reusable it first has to be usable."
# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is //" tip_optimization_operator: "Ogni linguaggio ha un operatore di ottimizzazione. Nella maggior parte dei casi questo operatore è //"
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." tip_source_code: "Vorrei cambiare il mondo, ma non mi danno il codice sorgente."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" tip_javascript_java: "Java sta a JavaScript come Cane sta a Canestro. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr." # tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# tip_google: "Have a problem you can't solve? Google it!" tip_google: "Hai un problema che non riesci a risolvere? Cerca su Google!"
# tip_adding_evil: "Adding a pinch of evil." tip_adding_evil: "Aggiungendo un pizzico di malvagità."
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" # tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
tip_open_source_contribute: "Puoi aiutare CodeCombat a migliorare!" tip_open_source_contribute: "Puoi aiutare CodeCombat a migliorare!"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" tip_recurse: "Iterare e umano, usare la ricorsione è divino. - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" tip_free_your_mind: "Devi liberarti di tutto questo, Neo. Paura, dubbio, sfiducia. Libera la tua mente. - Morpheus"
# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" tip_strong_opponents: "Anche il più tenace degli avversari ha sempre una debolezza. - Itachi Uchiha"
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"
@ -538,7 +538,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
general_options: "Opzioni generali" # Check out the Options tab in the Game Menu while playing a level general_options: "Opzioni generali" # Check out the Options tab in the Game Menu while playing a level
volume_label: "Volume" volume_label: "Volume"
music_label: "Musica" music_label: "Musica"
music_description: "Accendi/spegni musica di sottofondo." music_description: "Attiva/disattiva musica di sottofondo."
editor_config: "Editor config" editor_config: "Editor config"
editor_config_title: "Editor di configurazione" editor_config_title: "Editor di configurazione"
editor_config_level_language_label: "Linguaggio per questo livello" editor_config_level_language_label: "Linguaggio per questo livello"
@ -655,14 +655,14 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
forum_prefix: "Per discussioni pubbliche, puoi provare " forum_prefix: "Per discussioni pubbliche, puoi provare "
forum_page: "il nostro forum" forum_page: "il nostro forum"
forum_suffix: " invece." forum_suffix: " invece."
# faq_prefix: "There's also a" faq_prefix: "C'è anche una"
faq: "FAQ" faq: "FAQ"
# subscribe_prefix: "If you need help figuring out a level, please" subscribe_prefix: "Se hai bisogno di aiuto nel completare un livello, per favore"
# subscribe: "buy a CodeCombat subscription" subscribe: "acquista un abbonamento a CodeCombat"
# subscribe_suffix: "and we'll be happy to help you with your code." subscribe_suffix: "e saremo felici di aiutarti con il tuo codice."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support." subscriber_support: "Dato che hai un abbonamento a CodeCombat, la tua email avrà supporto prioritario."
# screenshot_included: "Screenshot included." screenshot_included: "Screenshot incluso."
# where_reply: "Where should we reply?" where_reply: "Dove dovremmo risponderti?"
send: "Invia feedback" send: "Invia feedback"
# contact_candidate: "Contact Candidate" # Deprecated # contact_candidate: "Contact Candidate" # Deprecated
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated # recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
@ -876,16 +876,16 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
new_article_title_login: "Accedi per creare un nuovo articolo" new_article_title_login: "Accedi per creare un nuovo articolo"
# new_thang_title_login: "Log In to Create a New Thang Type" # new_thang_title_login: "Log In to Create a New Thang Type"
new_level_title_login: "Accedi per creare un nuovo livello" new_level_title_login: "Accedi per creare un nuovo livello"
# new_achievement_title: "Create a New Achievement" new_achievement_title: "Crea una nuova Impresa"
# new_achievement_title_login: "Log In to Create a New Achievement" new_achievement_title_login: "Accedi per creare una nuova Impresa"
# new_poll_title: "Create a New Poll" new_poll_title: "Crea un nuovo sondaggio"
# new_poll_title_login: "Log In to Create a New Poll" new_poll_title_login: "Accedi per creare un nuovo sondaggio"
# article_search_title: "Search Articles Here" article_search_title: "Cerca articoli qui"
# thang_search_title: "Search Thang Types Here" # thang_search_title: "Search Thang Types Here"
# level_search_title: "Search Levels Here" level_search_title: "Cerca livelli qui"
# achievement_search_title: "Search Achievements" achievement_search_title: "Cerca Imprese"
# poll_search_title: "Search Polls" poll_search_title: "Cerca sondaggi"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in." read_only_warning2: "Nota: non puoi salvare nessuna modifica qui, perchè non hai effettuato l'accesso al sito."
# no_achievements: "No achievements have been added for this level yet." # no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea" # achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals" # achievement_query_goals: "Key achievement off of level goals"
@ -898,8 +898,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
edit_btn_preview: "Anteprima" edit_btn_preview: "Anteprima"
edit_article_title: "Modifica articolo" edit_article_title: "Modifica articolo"
# polls: polls:
# priority: "Priority" priority: "Priorità"
contribute: contribute:
page_title: "Contribuire" page_title: "Contribuire"
@ -907,11 +907,11 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# alert_account_message_intro: "Hey there!" # alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first." # alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes" class_attributes: "Attributi di classe"
# archmage_attribute_1_pref: "Knowledge in " # archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax." # archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you." # archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join" how_to_join: "Come unirsi"
# join_desc_1: "Anyone can help out! Just check out our " # join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? " # join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our " # join_desc_3: ", or find us in our "
@ -925,10 +925,10 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix." # artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!" # artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:" # artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation." artisan_join_step1: "Leggi la documentazione."
artisan_join_step2: "Crea un nuovo livello ed esplora quelli già esistenti." artisan_join_step2: "Crea un nuovo livello ed esplora quelli già esistenti."
# artisan_join_step3: "Find us in our public HipChat room for help." # artisan_join_step3: "Find us in our public HipChat room for help."
artisan_join_step4: "Posta il tuo livello sul forum per ricevere del feedback." artisan_join_step4: "Pubblica il tuo livello sul forum per sapere cosa ne pensano altre persone."
# artisan_subscribe_desc: "Get emails on level editor updates and announcements." # artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you." # adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though." # adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
@ -951,9 +951,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
diplomat_i18n_page_prefix: "Puoi iniziare a tradurre i livelli andando alla nostra" diplomat_i18n_page_prefix: "Puoi iniziare a tradurre i livelli andando alla nostra"
diplomat_i18n_page: "pagina traduzioni" diplomat_i18n_page: "pagina traduzioni"
diplomat_i18n_page_suffix: ", o sulla nostra interfaccia e sito su GitHub." diplomat_i18n_page_suffix: ", o sulla nostra interfaccia e sito su GitHub."
diplomat_join_pref_github: "Trova il file locale della tua lingua " diplomat_join_pref_github: "Trova il file della tua lingua "
diplomat_github_url: "su GitHub" diplomat_github_url: "su GitHub"
diplomat_join_suf_github: ", modificalo online e invia una richiesta di pull. Ricordati di segnare la casella qui sotto per essere aggiornato sugli sviluppi delle traduzioni!" diplomat_join_suf_github: ", modificalo online e invia una richiesta di pull. Ricordati di spuntare la casella qui sotto per essere aggiornato sugli sviluppi delle traduzioni!"
diplomat_subscribe_desc: "Ricevi messaggi email sullo sviluppo i18n e i livelli da tradurre." diplomat_subscribe_desc: "Ricevi messaggi email sullo sviluppo i18n e i livelli da tradurre."
ambassador_introduction: "Stiamo costruendo questa comunità, e voi siete i collegamenti. Abbiamo chat Olark, email e reti sociali con tanta gente con cui parlare ed aiutare a familiarizzare con il gioco, e da cui imparare. Se vuoi aiutare le persone a farsi coinvolgere e a divertirsi; se sei entrato nello spirito di CodeCombat e di dove stiamo andando, questa categoria può essere per te." ambassador_introduction: "Stiamo costruendo questa comunità, e voi siete i collegamenti. Abbiamo chat Olark, email e reti sociali con tanta gente con cui parlare ed aiutare a familiarizzare con il gioco, e da cui imparare. Se vuoi aiutare le persone a farsi coinvolgere e a divertirsi; se sei entrato nello spirito di CodeCombat e di dove stiamo andando, questa categoria può essere per te."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!" # ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
@ -970,7 +970,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
helpful_ambassadors: "I nostri servizievoli ambasciatori:" helpful_ambassadors: "I nostri servizievoli ambasciatori:"
ladder: ladder:
please_login: "Per favore accedi prima di giocare una partita classificata ." please_login: "Per favore accedi prima di giocare una partita classificata."
my_matches: "Le mie partite" my_matches: "Le mie partite"
simulate: "Simula" simulate: "Simula"
# simulation_explanation: "By simulating games you can get your game ranked faster!" # simulation_explanation: "By simulating games you can get your game ranked faster!"
@ -981,49 +981,49 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# games_simulated: "Games simulated" # games_simulated: "Games simulated"
# games_played: "Games played" # games_played: "Games played"
# ratio: "Ratio" # ratio: "Ratio"
# leaderboard: "Leaderboard" leaderboard: "Classifica"
# battle_as: "Battle as " # battle_as: "Battle as "
# summary_your: "Your " summary_your: "Le tue "
# summary_matches: "Matches - " summary_matches: "Partite - "
# summary_wins: " Wins, " summary_wins: " vittorie, "
# summary_losses: " Losses" summary_losses: " sconfitte"
# rank_no_code: "No New Code to Rank" rank_no_code: "Nessun nuovo codice da valutare"
rank_my_game: "Valuta il mio gioco!" rank_my_game: "Valuta la mia partita!"
rank_submitting: "Inviando..." rank_submitting: "Inviando..."
rank_submitted: "Inviato per essere valutato" rank_submitted: "Inviato per essere valutato"
rank_failed: "Impossibile valutare" rank_failed: "Impossibile valutare"
rank_being_ranked: "Il Gioco è stato valutato" rank_being_ranked: "La partita è in valutazione."
# rank_last_submitted: "submitted " rank_last_submitted: "inviata "
# help_simulate: "Help simulate games?" # help_simulate: "Help simulate games?"
code_being_simulated: "Il tuo nuovo codice sarà simulato da altri giocatori per essere valutato. Sarà aggiornato ad ogni nuova partita." code_being_simulated: "Il tuo nuovo codice sarà simulato da altri giocatori per essere valutato. Sarà aggiornato ad ogni nuova partita."
no_ranked_matches_pre: "Nessuna partita valutata per " no_ranked_matches_pre: "Nessuna partita valutata per "
no_ranked_matches_post: " squadra! Gioca contro altri avversari e poi torna qui affinchè la tua partita venga valutata." no_ranked_matches_post: " squadra! Gioca contro altri avversari e poi torna qui affinchè la tua partita venga valutata."
choose_opponent: "Scegli un avversario" choose_opponent: "Scegli un avversario"
select_your_language: "Scegli la lingua!" select_your_language: "Scegli il linguaggio!"
tutorial_play: "Gioca il Tutorial" tutorial_play: "Gioca il Tutorial"
tutorial_recommended: "Consigliato se questa è la tua primissima partita" tutorial_recommended: "Consigliato se questa è la tua primissima partita"
tutorial_skip: "Salta il Tutorial" tutorial_skip: "Salta il Tutorial"
tutorial_not_sure: "Non sei sicuro di quello che sta accadendo?" tutorial_not_sure: "Non sei sicuro di quello che sta accadendo?"
tutorial_play_first: "Prima di tutto gioca al Tutorial." tutorial_play_first: "Prima di tutto gioca al Tutorial."
# simple_ai: "Simple AI" simple_ai: "IA semplice"
warmup: "Allenamento" warmup: "Allenamento"
# friends_playing: "Friends Playing" # friends_playing: "Friends Playing"
log_in_for_friends: "Accedi per giocare con i tuoi amici!" log_in_for_friends: "Accedi per giocare con i tuoi amici!"
# social_connect_blurb: "Connect and play against your friends!" social_connect_blurb: "Connettiti e gioca contro i tuoi amici!"
invite_friends_to_battle: "Invita i tuoi amici a unirsi a te nella battaglia!" invite_friends_to_battle: "Invita i tuoi amici a unirsi a te nella battaglia!"
fight: "Combatti!" fight: "Combatti!"
# watch_victory: "Watch your victory" # watch_victory: "Watch your victory"
# defeat_the: "Defeat the" # defeat_the: "Defeat the"
# tournament_started: ", started" # tournament_started: ", started"
# tournament_ends: "Tournament ends" # tournament_ends: "Tournament ends"
# tournament_ended: "Tournament ended" tournament_ended: "Torneo concluso"
# tournament_rules: "Tournament Rules" tournament_rules: "Regole torneo"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details" # tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details" # tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
# tournament_blurb_blog: "on our blog" # tournament_blurb_blog: "on our blog"
# rules: "Rules" rules: "Regole"
# winners: "Winners" winners: "Vincitori"
user: user:
stats: "Statistiche" stats: "Statistiche"
@ -1033,22 +1033,22 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
last_played: "Ultimo giocato" last_played: "Ultimo giocato"
status: "Stato" status: "Stato"
status_completed: "Completati" status_completed: "Completati"
status_unfinished: "Non finiti" status_unfinished: "Incompleti"
no_singleplayer: "Nessun livello singolo giocato finora." no_singleplayer: "Nessun livello singolo giocato finora."
no_multiplayer: "Nessun multi-livello giocato finora." no_multiplayer: "Nessun livello multigiocatore giocato finora."
no_achievements: "Nessun guadagno finora." no_achievements: "Nessun guadagno finora."
favorite_prefix: "Lingua preferita " favorite_prefix: "Lingua preferita "
favorite_postfix: "." favorite_postfix: "."
# not_member_of_clans: "Not a member of any clans yet." # not_member_of_clans: "Not a member of any clans yet."
achievements: achievements:
last_earned: "Ultimo completato" last_earned: "Ultima compiuta"
amount_achieved: "Quantità" amount_achieved: "Quantità"
# achievement: "Achievement" achievement: "Impresa"
# category_contributor: "Contributor" # category_contributor: "Contributor"
# category_ladder: "Ladder" # category_ladder: "Ladder"
category_level: "Livello" category_level: "Livello"
# category_miscellaneous: "Miscellaneous" category_miscellaneous: "Varie"
category_levels: "Livelli" category_levels: "Livelli"
# category_undefined: "Uncategorized" # category_undefined: "Uncategorized"
current_xp_prefix: "" current_xp_prefix: ""