Add gd1 and wd1 to campaign world Ux

Add 1st game-dev and web-dev campaigns to world selector
Take player back out to world selector after completing campaigns up through forest

Closes #3828
This commit is contained in:
Matt Lott 2016-08-09 05:43:45 -07:00
parent 2e5f9abd97
commit c87f505759
5 changed files with 138 additions and 25 deletions

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@ -592,6 +592,79 @@ $gameControlMargin: 30px
margin: 15px 0 margin: 15px 0
min-width: 100px min-width: 100px
.beta-container
$betaImagesWidth: 1902px
width: $campaignWidth
height: $campaignHeight
display: inline-block
flex-shrink: 0
position: relative
.beta-campaign
width: $campaignWidth
height: $campaignHeight / 2
display: inline-block
flex-shrink: 0
position: relative
cursor: pointer
// http://easings.net/#easeOutBack plus tweaked a bit: http://cubic-bezier.com/#.11,.67,.08,1.42
@include transition(0.25s cubic-bezier(0.11, 0.67, 0.8, 1.42))
&:hover
@include scale($campaignHoverScale)
&.silhouette
@include filter(contrast(50%) brightness(65%))
pointer-events: none
&.locked
@include filter(contrast(80%) brightness(80%))
pointer-events: none
.campaign-label
position: absolute
top: 40%
width: 100%
text-align: center
.campaign-name, .levels-completed, .campaign-locked
margin: 0
color: white
text-shadow: black 2px 2px 0, black -2px -2px 0, black 2px -2px 0, black -2px 2px 0, black 2px 0px 0, black 0px -2px 0, black -2px 0px 0, black 0px 2px 0
.campaign-locked
margin: 32px 0
.campaign-description
margin: 0px 40px
background: transparent url(/images/level/popover_border_background.png) no-repeat
background-size: 100% 100%
padding: 12px
color: black
font-size: 12px
.levels-completed
font-size: 22px
.play-button
margin: 10px 0
min-width: 100px
color: white
.background-container
position: absolute
left: $campaignWidth / 4
width: $campaignWidth / 2
height: $campaignHeight / 2
background: transparent url(/images/pages/play/portal-beta-campaigns.png) no-repeat 0 0
background-size: $betaImagesWidth / 2
&.campaign-web-dev-1
background-position: -151px 0px
&.campaign-game-dev-1
background-position: -454px 0px
.small-nav-logo, .picoctf-powered-by .small-nav-logo, .picoctf-powered-by
position: absolute position: absolute
top: 1% top: 1%

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@ -100,8 +100,37 @@ if view.showAds()
else else
.portal .portal
.portals .portals
for campaignSlug in ['dungeon', 'forest', 'desert', 'mountain', 'glacier', 'volcano'] for campaignSlug in ['dungeon', 'beta-campaigns', 'forest', 'desert', 'mountain', 'glacier', 'volcano']
if campaignSlug === 'beta-campaigns'
- var betaSlugs = _.shuffle(['campaign-game-dev-1', 'campaign-web-dev-1']);
.beta-container
each campaignSlug in betaSlugs
- var campaign = campaigns[campaignSlug]; - var campaign = campaigns[campaignSlug];
if !campaign
- continue;
div(class="beta-campaign" + (campaign ? "" : " silhouette") + (campaign && campaign.locked && !godmode ? " locked" : ""), data-campaign-slug=campaignSlug)
.background-container(class="#{campaignSlug}")
.campaign-label
h3.campaign-name
if campaign
span= i18n(campaign.attributes, 'fullName')
if campaign.levelsTotal
span.spl= campaign.levelsCompleted
| /
span= campaign.levelsTotal
else
span ???
if campaign && campaign.locked && !godmode
h4.campaign-locked(data-i18n="play.locked") Locked
else if campaign
btn.btn.btn-illustrated.btn-lg.btn-primary.play-button(data-i18n="common.play")
if campaign && campaign.get('description')
p.campaign-description
span= i18n(campaign.attributes, 'description')
else
- var campaign = campaigns[campaignSlug];
if !campaign
- continue;
- var godmode = me.get('permissions', true).indexOf('godmode') != -1; - var godmode = me.get('permissions', true).indexOf('godmode') != -1;
div(class="campaign #{campaignSlug}" + (campaign ? "" : " silhouette") + (campaign && campaign.locked && !godmode ? " locked" : ""), data-campaign-slug=campaignSlug) div(class="campaign #{campaignSlug}" + (campaign ? "" : " silhouette") + (campaign && campaign.locked && !godmode ? " locked" : ""), data-campaign-slug=campaignSlug)
.campaign-label .campaign-label

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@ -55,6 +55,7 @@ module.exports = class CampaignView extends RootView
'click #back-button': 'onClickBack' 'click #back-button': 'onClickBack'
'click #clear-storage-button': 'onClickClearStorage' 'click #clear-storage-button': 'onClickClearStorage'
'click .portal .campaign': 'onClickPortalCampaign' 'click .portal .campaign': 'onClickPortalCampaign'
'click .portal .beta-campaign': 'onClickPortalCampaign'
'mouseenter .portals': 'onMouseEnterPortals' 'mouseenter .portals': 'onMouseEnterPortals'
'mouseleave .portals': 'onMouseLeavePortals' 'mouseleave .portals': 'onMouseLeavePortals'
'mousemove .portals': 'onMouseMovePortals' 'mousemove .portals': 'onMouseMovePortals'
@ -668,7 +669,7 @@ module.exports = class CampaignView extends RootView
console.error "CampaignView hero update couldn't find hero slug for original:", hero console.error "CampaignView hero update couldn't find hero slug for original:", hero
onClickPortalCampaign: (e) -> onClickPortalCampaign: (e) ->
campaign = $(e.target).closest('.campaign') campaign = $(e.target).closest('.campaign, .beta-campaign')
return if campaign.is('.locked') or campaign.is('.silhouette') return if campaign.is('.locked') or campaign.is('.silhouette')
campaignSlug = campaign.data('campaign-slug') campaignSlug = campaign.data('campaign-slug')
Backbone.Mediator.publish 'router:navigate', Backbone.Mediator.publish 'router:navigate',

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@ -413,7 +413,17 @@ module.exports = class HeroVictoryModal extends ModalView
AudioPlayer.playSound name, 1 AudioPlayer.playSound name, 1
getNextLevelCampaign: -> getNextLevelCampaign: ->
{'kithgard-gates': 'forest', 'kithgard-mastery': 'forest', 'siege-of-stonehold': 'desert', 'clash-of-clones': 'mountain', 'summits-gate': 'glacier'}[@level.get('slug')] or @level.get 'campaign' # Much easier to just keep this updated than to dynamically figure it out. # Much easier to just keep this updated than to dynamically figure it out.
# TODO: only go back to world selector if any beta campaigns are incomplete
{
'kithgard-gates': '',
'kithgard-mastery': '',
'tabula-rasa': '',
'wanted-poster': '',
'siege-of-stonehold': '',
'clash-of-clones': 'mountain',
'summits-gate': 'glacier'
}[@level.get('slug')] ? @level.get 'campaign'
getNextLevelLink: (returnToCourse=false) -> getNextLevelLink: (returnToCourse=false) ->
if @level.isType('course', 'game-dev', 'web-dev') and nextLevel = @level.get('nextLevel') and not returnToCourse if @level.isType('course', 'game-dev', 'web-dev') and nextLevel = @level.get('nextLevel') and not returnToCourse