This commit is contained in:
George Saines 2014-02-18 10:28:04 -08:00
commit c8679c37de
128 changed files with 2567 additions and 1574 deletions

View file

@ -0,0 +1,2 @@
self._noTransferable = true;
self.onmessage = function(e) { eval(e.data); };

View file

@ -1,140 +0,0 @@
throw "Attempt to load worker_world into main window instead of web worker." if not self.importScripts or not window?
self.window = self
self.workerID = "Worker"
self.logLimit = 200
self.logsLogged = 0
console =
log: ->
self.logsLogged += 1
if self.logsLogged is self.logLimit
self.postMessage
type: 'console-log'
args: ["Log limit " + self.logLimit + " reached; shutting up."]
id: self.workerID
else if self.logsLogged < self.logLimit
args = [].slice.call arguments
for arg in args
if arg and arg.constructor and (arg.constructor.className is "Thang" or arg.isComponent)
arg = arg.toString()
try
self.postMessage
type: 'console-log'
args: args
id: self.workerID
catch error
self.postMessage
type: 'console-log'
args: ["Could not post log: " + args, error.toString(), error.stack, error.stackTrace]
id: self.workerID
console.error = console.info = console.log
self.console = console
importScripts '/javascripts/world.js'
self.transferableSupported = transferableSupported = ->
try
ab = new ArrayBuffer 1
worker.postMessage ab, [ab]
return ab.byteLength is 0
catch error
return false
return false
World = self.require 'lib/world/world'
GoalManager = self.require 'lib/world/GoalManager'
self.runWorld = runWorld = (args) ->
self.postedErrors = {}
self.t0 = new Date()
self.firstWorld = args.firstWorld
self.postedErrors = false
self.logsLogged = 0
try
self.world = new World args.worldName, args.userCodeMap
if args.level
self.world.loadFromLevel args.level, true
self.goalManager = new GoalManager self.world
self.goalManager.setGoals args.level?.goals or args.goals
self.goalManager.setCode args.userCodeMap
self.goalManager.worldGenerationWillBegin()
self.world.setGoalManager self.goalManager
catch error
self.onWorldError error
return
Math.random = self.world.rand.randf
self.world.loadFrames self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress
self.onWorldLoaded = onWorldLoaded = () ->
self.goalManager.worldGenerationEnded()
t1 = new Date()
diff = t1 - self.t0
transferableSupported = self.transferableSupported()
try
serialized = self.world.serialize()
catch error
console.log "World serialization error:", error.toString() + "\n" + error.stack or error.stackTrace
t2 = new Date()
try
if transferableSupported
self.postMessage(
type: 'new-world'
serialized: serialized.serializedWorld
goalStates: self.goalManager.getGoalStates()
, serialized.transferableObjects)
else
self.postMessage
type: 'new-world'
serialized: serialized.serializedWorld
goalStates: self.goalManager.getGoalStates()
catch error
console.log "World delivery error:", error.toString + "\n" + error.stack or error.stackTrace
t3 = new Date()
console.log "And it was so: (" + (diff / self.world.totalFrames).toFixed(3) + "ms per frame,", self.world.totalFrames, "frames)\nSimulation :"
self.world = null
self.onWorldError = onWorldError = (error) ->
if error instanceof Aether.problems.UserCodeProblem
unless self.postedErrors[error.key]
problem = error.serialize()
self.postMessage
type: 'user-code-problem'
problem: problem
self.postedErrors[error.key] = problem
else
console.log "Non-UserCodeError:", error.toString() + "\n" + error.stack or error.stackTrace
return true
self.onWorldLoadProgress = onWorldLoadProgress = (progress) ->
self.postMessage
type: 'world-load-progress-changed'
progress: progress
self.abort = abort = ->
if self.world and self.world.name
console.log "About to abort:", self.world.name, typeof self.world.abort
self.world?.abort()
self.world = null
self.postMessage
type: 'abort'
self.reportIn = reportIn = ->
self.postMessage
type: 'reportIn'
self.addEventListener 'message', (event) ->
self[event.data.func](event.data.args)

View file

@ -6,7 +6,7 @@ makeScopeName = -> "class-scope-#{classCount++}"
module.exports = class CocoClass
subscriptions: {}
shortcuts: {}
# setup/teardown
constructor: ->
@ -19,13 +19,15 @@ module.exports = class CocoClass
destroy: ->
# teardown subscriptions, prevent new ones
@destroyed = true
@stopListening?()
@unsubscribeAll()
@stopListeningToShortcuts()
@[key] = undefined for key of @
@destroyed = true
@destroy = ->
# subscriptions
listenToSubscriptions: ->
# for initting subscriptions
return unless Backbone?.Mediator?
@ -46,7 +48,7 @@ module.exports = class CocoClass
for channel, func of @subscriptions
func = utils.normalizeFunc(func, @)
Backbone.Mediator.unsubscribe(channel, func, @)
# keymaster shortcuts
listenToShortcuts: ->
@ -54,7 +56,7 @@ module.exports = class CocoClass
for shortcut, func of @shortcuts
func = utils.normalizeFunc(func, @)
key(shortcut, @scope, _.bind(func, @))
stopListeningToShortcuts: ->
return unless key?
key.deleteScope(@scope)
key.deleteScope(@scope)

View file

@ -76,6 +76,3 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
storage.save(CURRENT_USER_KEY, model.attributes)
window.location.reload()
})
destroy: ->
super()

View file

@ -12,11 +12,12 @@ module.exports = class God
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
@ids[@lastID]
maxAngels: 2 # how many concurrent web workers to use; if set past 8, make up more names
maxWorkerPoolSize: 2 # ~20MB per idle worker
worldWaiting: false # whether we're waiting for a worker to free up and run the world
constructor: ->
constructor: (options) ->
@id = God.nextID()
options ?= {}
@maxAngels = options.maxAngels ? 2 # How many concurrent web workers to use; if set past 8, make up more names
@maxWorkerPoolSize = options.maxWorkerPoolSize ? 2 # ~20MB per idle worker
@angels = []
@firstWorld = true
Backbone.Mediator.subscribe 'tome:cast-spells', @onTomeCast, @
@ -38,7 +39,7 @@ module.exports = class God
getWorker: ->
@fillWorkerPool()
worker = @workerPool.shift()
worker = @workerPool?.shift()
return worker if worker
@createWorker()
@ -110,7 +111,7 @@ module.exports = class God
newWorld.findFirstChangedFrame @world
@world = newWorld
errorCount = (t for t in @world.thangs when t.errorsOut).length
Backbone.Mediator.publish('god:new-world-created', world: @world, firstWorld: @firstWorld, errorCount: errorCount, goalStates: @latestGoalStates)
Backbone.Mediator.publish('god:new-world-created', world: @world, firstWorld: @firstWorld, errorCount: errorCount, goalStates: @latestGoalStates, team: me.team)
for scriptNote in @world.scriptNotes
Backbone.Mediator.publish scriptNote.channel, scriptNote.event
@goalManager?.world = newWorld
@ -130,6 +131,7 @@ module.exports = class God
angel.destroy() for angel in @angels
@dead = true
Backbone.Mediator.unsubscribe('tome:cast-spells', @onTomeCast, @)
@goalManager.destroy()
@goalManager = null
@fillWorkerPool = null
@simulateWorld = null
@ -208,8 +210,11 @@ class Angel
@purgatoryTimer = null
if @worker
worker = @worker
_.defer -> worker.terminate
@worker.removeEventListener 'message', @onWorkerMessage
onWorkerMessage = @onWorkerMessage
_.delay ->
worker.terminate()
worker.removeEventListener 'message', onWorkerMessage
, 1000
@worker = null
@

View file

@ -234,8 +234,8 @@ module.exports = class LevelBus extends Bus
tempSession.save(patch, {patch: true})
destroy: ->
super()
@session.off 'change:multiplayer', @onMultiplayerChanged, @
super()
setTeamSpellMap: (spellMap) ->
@teamSpellMap = spellMap

View file

@ -22,8 +22,15 @@ module.exports = class LevelLoader extends CocoClass
subscriptions:
'god:new-world-created': 'loadSoundsForWorld'
constructor: (@levelID, @supermodel, @sessionID, @team) ->
constructor: (options) ->
super()
@supermodel = options.supermodel
@levelID = options.levelID
@sessionID = options.sessionID
@opponentSessionID = options.opponentSessionID
@team = options.team
@headless = options.headless
@loadSession()
@loadLevelModels()
@loadAudio()
@ -31,6 +38,7 @@ module.exports = class LevelLoader extends CocoClass
_.defer @update # Lets everything else resolve first
playJingle: ->
return if @headless
jingles = ["ident_1", "ident_2"]
AudioPlayer.playInterfaceSound jingles[Math.floor Math.random() * jingles.length]
@ -42,25 +50,38 @@ module.exports = class LevelLoader extends CocoClass
else
url = "/db/level/#{@levelID}/session"
url += "?team=#{@team}" if @team
@session = new LevelSession()
@session.url = -> url
@session.fetch()
# Unless you specify cache:false, sometimes the browser will use a cached session
# and players will 'lose' code
@session.fetch({cache:false})
@session.once 'sync', @onSessionLoaded, @
if @opponentSessionID
@opponentSession = new LevelSession()
@opponentSession.url = "/db/level_session/#{@opponentSessionID}"
@opponentSession.fetch()
@opponentSession.once 'sync', @onSessionLoaded, @
sessionsLoaded: ->
@session.loaded and ((not @opponentSession) or @opponentSession.loaded)
onSessionLoaded: ->
# TODO: maybe have all non versioned models do this? Or make it work to PUT/PATCH to relative urls
@session.url = -> '/db/level.session/' + @id
@update()
if @session.loaded
@session.url = -> '/db/level.session/' + @id
@update() if @sessionsLoaded()
# Supermodel (Level) Loading
loadLevelModels: ->
@supermodel.once 'loaded-all', @onSupermodelLoadedAll, @
@supermodel.on 'loaded-one', @onSupermodelLoadedOne, @
@supermodel.once 'error', @onSupermodelError, @
@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
levelID = @levelID
headless = @headless
@supermodel.shouldPopulate = (model) ->
# if left unchecked, the supermodel would load this level
@ -68,30 +89,18 @@ module.exports = class LevelLoader extends CocoClass
handles = [model.id, model.get 'slug']
return model.constructor.className isnt "Level" or levelID in handles
@supermodel.shouldLoadProjection = (model) ->
return true if headless and model.constructor.className is 'ThangType'
false
@supermodel.populateModel @level
onSupermodelError: ->
msg = $.i18n.t('play_level.level_load_error',
defaultValue: "Level could not be loaded.")
@$el.html('<div class="alert">' + msg + '</div>')
$('body').append('<div class="alert">' + msg + '</div>')
onSupermodelLoadedOne: (e) ->
@notifyProgress()
# if e.model.type() is 'ThangType'
# thangType = e.model
# options = {async: true}
# if thangType.get('name') is 'Wizard'
# options.colorConfig = me.get('wizard')?.colorConfig or {}
# building = thangType.buildSpriteSheet options
# if building
# @spriteSheetsToBuild += 1
# thangType.once 'build-complete', =>
# @spriteSheetsBuilt += 1
# @notifyProgress()
onSupermodelLoadedAll: ->
@trigger 'loaded-supermodel'
@stopListening(@supermodel)
@update()
# Things to do when either the Session or Supermodel load
@ -100,7 +109,7 @@ module.exports = class LevelLoader extends CocoClass
@notifyProgress()
return if @updateCompleted
return unless @supermodel.finished() and @session.loaded
return unless @supermodel?.finished() and @sessionsLoaded()
@denormalizeSession()
@loadLevelSounds()
app.tracker.updatePlayState(@level, @session)
@ -130,25 +139,29 @@ module.exports = class LevelLoader extends CocoClass
@buildSpriteSheets()
buildSpriteSheets: ->
return if @headless
thangTypes = {}
thangTypes[tt.get('name')] = tt for tt in @supermodel.getModels(ThangType)
colorConfigs = @world.getTeamColors()
thangsProduced = {}
baseOptions = {resolutionFactor: 4, async: true}
for thang in @world.thangs
continue unless thang.spriteName
thangType = thangTypes[thang.spriteName]
options = thang.getSpriteOptions(colorConfigs)
options.async = true
if thangType.get('kind') is 'Floor'
options.resolutionFactor = 2
thangsProduced[thang.spriteName] = true
@buildSpriteSheet(thangType, options)
for thangName, thangType of thangTypes
continue if thangsProduced[thangName]
thangType.spriteOptions = {resolutionFactor: 4, async: true}
if thangType.get('kind') is 'Floor'
thangType.spriteOptions.resolutionFactor = 2
@buildSpriteSheet(thangType, thangType.spriteOptions)
buildSpriteSheet: (thangType, options) ->
@ -165,9 +178,11 @@ module.exports = class LevelLoader extends CocoClass
# Initial Sound Loading
loadAudio: ->
return if @headless
AudioPlayer.preloadInterfaceSounds ["victory"]
loadLevelSounds: ->
return if @headless
scripts = @level.get 'scripts'
return unless scripts
@ -184,6 +199,7 @@ module.exports = class LevelLoader extends CocoClass
# Dynamic sound loading
loadSoundsForWorld: (e) ->
return if @headless
world = e.world
thangTypes = @supermodel.getModels(ThangType)
for [spriteName, message] in world.thangDialogueSounds()
@ -194,16 +210,19 @@ module.exports = class LevelLoader extends CocoClass
# everything else sound wise is loaded as needed as worlds are generated
allDone: ->
@supermodel.finished() and @session.loaded and @spriteSheetsBuilt is @spriteSheetsToBuild
@supermodel.finished() and @sessionsLoaded() and @spriteSheetsBuilt is @spriteSheetsToBuild
progress: ->
return 0 unless @level.loaded
overallProgress = 0
supermodelProgress = @supermodel.progress()
overallProgress += supermodelProgress * 0.7
overallProgress += 0.1 if @session.loaded
spriteMapProgress = if supermodelProgress is 1 then 0.2 else 0
spriteMapProgress *= @spriteSheetsBuilt / @spriteSheetsToBuild if @spriteSheetsToBuild
overallProgress += 0.1 if @sessionsLoaded()
if @headless
spriteMapProgress = 0.2
else
spriteMapProgress = if supermodelProgress is 1 then 0.2 else 0
spriteMapProgress *= @spriteSheetsBuilt / @spriteSheetsToBuild if @spriteSheetsToBuild
overallProgress += spriteMapProgress
return overallProgress
@ -213,8 +232,7 @@ module.exports = class LevelLoader extends CocoClass
@trigger 'loaded-all' if @progress() is 1
destroy: ->
super()
@world = null # don't hold onto garbage
@supermodel.off 'loaded-one', @onSupermodelLoadedOne
@onSupermodelLoadedOne = null
@notifyProgress = null
@world = null # don't hold onto garbage
@update = null
super()

View file

@ -129,7 +129,7 @@ module.exports = class CocoRouter extends Backbone.Router
view.render()
closeCurrentView: ->
window.currentModal?.hide()
window.currentModal?.hide?()
return unless window.currentView?
if window.currentView.cache
window.currentView.scrollY = window.scrollY

View file

@ -16,18 +16,18 @@ module.exports.genericFailure = (jqxhr) ->
error = module.exports.parseServerError(jqxhr.responseText)
message = error.message
message = error.property + ' ' + message if error.property
res = errorModalTemplate(
status:jqxhr.status
statusText:jqxhr.statusText
message: message
)
console.warn(jqxhr.status, jqxhr.statusText, error)
existingForm = $('.form-inline:visible:first')
existingForm = $('.form:visible:first')
if existingForm[0]
missingErrors = applyErrorsToForm(existingForm, [error])
for error in missingErrors
existingForm.append($('<div class="alert"></div>').text(error.message))
else
res = errorModalTemplate(
status:jqxhr.status
statusText:jqxhr.statusText
message: message
)
showErrorModal(res)
module.exports.backboneFailure = (model, jqxhr, options) ->

View file

@ -120,8 +120,8 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
@run() unless @worldLoading
destroy: ->
super()
@onEndAll()
super()
# TRIGGERERING NOTES

View file

@ -0,0 +1,241 @@
SuperModel = require 'models/SuperModel'
LevelLoader = require 'lib/LevelLoader'
GoalManager = require 'lib/world/GoalManager'
God = require 'lib/God'
module.exports = class Simulator
constructor: ->
@retryDelayInSeconds = 10
@taskURL = '/queue/scoring'
fetchAndSimulateTask: =>
$.ajax
url: @taskURL
type: "GET"
error: @handleFetchTaskError
success: @setupSimulationAndLoadLevel
handleFetchTaskError: (errorData) =>
console.log "There were no games to score. Error: #{JSON.stringify errorData}"
console.log "Retrying in #{@retryDelayInSeconds}"
@simulateAnotherTaskAfterDelay()
simulateAnotherTaskAfterDelay: =>
retryDelayInMilliseconds = @retryDelayInSeconds * 1000
_.delay @fetchAndSimulateTask, retryDelayInMilliseconds
setupSimulationAndLoadLevel: (taskData) =>
@task = new SimulationTask(taskData)
@supermodel = new SuperModel()
@god = new God maxWorkerPoolSize: 1, maxAngels: 1 # Start loading worker.
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
@levelLoader.once 'loaded-all', @simulateGame
simulateGame: =>
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
@setupGod()
try
@commenceSimulationAndSetupCallback()
catch err
console.log "There was an error in simulation(#{err}). Trying again in #{@retryDelayInSeconds} seconds"
@simulateAnotherTaskAfterDelay()
assignWorldAndLevelFromLevelLoaderAndDestroyIt: ->
@world = @levelLoader.world
@level = @levelLoader.level
@levelLoader.destroy()
@levelLoader = null
setupGod: ->
@god.level = @level.serialize @supermodel
@god.worldClassMap = @world.classMap
@setupGoalManager()
@setupGodSpells()
setupGoalManager: ->
@god.goalManager = new GoalManager @world
@god.goalManager.goals = @fetchGoalsFromWorldNoteChain()
@god.goalManager.goalStates = @manuallyGenerateGoalStates()
commenceSimulationAndSetupCallback: ->
@god.createWorld()
Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @
processResults: (simulationResults) ->
taskResults = @formTaskResultsObject simulationResults
@sendResultsBackToServer taskResults
sendResultsBackToServer: (results) =>
$.ajax
url: @taskURL
data: results
type: "PUT"
success: @handleTaskResultsTransferSuccess
error: @handleTaskResultsTransferError
complete: @cleanupAndSimulateAnotherTask
handleTaskResultsTransferSuccess: (result) ->
console.log "Task registration result: #{JSON.stringify result}"
handleTaskResultsTransferError: (error) ->
console.log "Task registration error: #{JSON.stringify error}"
cleanupAndSimulateAnotherTask: =>
@cleanupSimulation()
@fetchAndSimulateTask()
cleanupSimulation: ->
@god.destroy()
@god = null
@world = null
@level = null
formTaskResultsObject: (simulationResults) ->
taskResults =
taskID: @task.getTaskID()
receiptHandle: @task.getReceiptHandle()
calculationTime: 500
sessions: []
for session in @task.getSessions()
sessionResult =
sessionID: session.sessionID
sessionChangedTime: session.sessionChangedTime
metrics:
rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap()
taskResults.sessions.push sessionResult
return taskResults
calculateSessionRank: (sessionID, goalStates, teamSessionMap) ->
humansDestroyed = goalStates["destroy-humans"].status is "success"
ogresDestroyed = goalStates["destroy-ogres"].status is "success"
if humansDestroyed is ogresDestroyed
return 0
else if humansDestroyed and teamSessionMap["ogres"] is sessionID
return 0
else if humansDestroyed and teamSessionMap["ogres"] isnt sessionID
return 1
else if ogresDestroyed and teamSessionMap["humans"] is sessionID
return 0
else
return 1
fetchGoalsFromWorldNoteChain: -> return @god.goalManager.world.scripts[0].noteChain[0].goals.add
manuallyGenerateGoalStates: ->
goalStates =
"destroy-humans":
keyFrame: 0
killed:
"Human Base": false
status: "incomplete"
"destroy-ogres":
keyFrame:0
killed:
"Ogre Base": false
status: "incomplete"
setupGodSpells: ->
@generateSpellsObject()
@god.spells = @spells
generateSpellsObject: ->
@currentUserCodeMap = @task.generateSpellKeyToSourceMap()
@spells = {}
for thang in @level.attributes.thangs
continue if @thangIsATemplate thang
@generateSpellKeyToSourceMapPropertiesFromThang thang
thangIsATemplate: (thang) ->
for component in thang.components
continue unless @componentHasProgrammableMethods component
for methodName, method of component.config.programmableMethods
return true if @methodBelongsToTemplateThang method
return false
componentHasProgrammableMethods: (component) -> component.config? and _.has component.config, 'programmableMethods'
methodBelongsToTemplateThang: (method) -> typeof method is 'string'
generateSpellKeyToSourceMapPropertiesFromThang: (thang) =>
for component in thang.components
continue unless @componentHasProgrammableMethods component
for methodName, method of component.config.programmableMethods
spellKey = @generateSpellKeyFromThangIDAndMethodName thang.id, methodName
@createSpellAndAssignName spellKey, methodName
@createSpellThang thang, method, spellKey
@transpileSpell thang, spellKey, methodName
generateSpellKeyFromThangIDAndMethodName: (thang, methodName) ->
spellKeyComponents = [thang.id, methodName]
spellKeyComponents[0] = _.string.slugify spellKeyComponents[0]
spellKeyComponents.join '/'
createSpellAndAssignName: (spellKey, spellName) ->
@spells[spellKey] ?= {}
@spells[spellKey].name = spellName
createSpellThang: (thang, method, spellKey) ->
@spells[spellKey].thangs ?= {}
@spells[spellKey].thangs[thang.id] ?= {}
@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method
transpileSpell: (thang, spellKey, methodName) ->
slugifiedThangID = _.string.slugify thang.id
source = @currentUserCodeMap[slugifiedThangID]?[methodName] ? ""
@spells[spellKey].thangs[thang.id].aether.transpile source
createAether: (methodName, method) ->
aetherOptions =
functionName: methodName
protectAPI: false
includeFlow: false
return new Aether aetherOptions
class SimulationTask
constructor: (@rawData) ->
getLevelName: ->
levelName = @rawData.sessions?[0]?.levelID
return levelName if levelName?
@throwMalformedTaskError "The level name couldn't be deduced from the task."
generateTeamToSessionMap: ->
teamSessionMap = {}
for session in @rawData.sessions
@throwMalformedTaskError "Two players share the same team" if teamSessionMap[session.team]?
teamSessionMap[session.team] = session.sessionID
teamSessionMap
throwMalformedTaskError: (errorString) ->
throw new Error "The task was malformed, reason: #{errorString}"
getFirstSessionID: -> @rawData.sessions[0].sessionID
getTaskID: -> @rawData.taskID
getReceiptHandle: -> @rawData.receiptHandle
getSessions: -> @rawData.sessions
generateSpellKeyToSourceMap: ->
spellKeyToSourceMap = {}
for session in @rawData.sessions
teamSpells = session.teamSpells[session.team]
_.merge spellKeyToSourceMap, _.pick(session.code, teamSpells)
commonSpells = session.teamSpells["common"]
_.merge spellKeyToSourceMap, _.pick(session.code, commonSpells) if commonSpells?
spellKeyToSourceMap

View file

@ -11,5 +11,5 @@ module.exports.load = (key) ->
module.exports.save = (key, value) ->
s = JSON.stringify(value)
localStorage.setItem(key, s)
module.exports.remove = (key) -> localStorage.removeItem key
module.exports.remove = (key) -> localStorage.removeItem key

View file

@ -148,7 +148,21 @@ module.exports = class Camera extends CocoClass
onMouseScrolled: (e) ->
ratio = 1 + 0.05 * Math.sqrt(Math.abs(e.deltaY))
ratio = 1 / ratio if e.deltaY > 0
@zoomTo @target, @zoom * ratio, 0
newZoom = @zoom * ratio
if e.surfacePos
# zoom based on mouse position, adjusting the target so the point under the mouse stays the same
mousePoint = @canvasToSurface(e.surfacePos)
ratioPosX = (mousePoint.x - @surfaceViewport.x) / @surfaceViewport.width
ratioPosY = (mousePoint.y - @surfaceViewport.y) / @surfaceViewport.height
newWidth = @canvasWidth / newZoom
newHeight = @canvasHeight / newZoom
newTargetX = mousePoint.x - (newWidth * ratioPosX) + (newWidth / 2)
newTargetY = mousePoint.y - (newHeight * ratioPosY) + (newHeight / 2)
target = {x: newTargetX, y:newTargetY}
else
target = @target
@zoomTo target, newZoom, 0
onLevelRestarted: ->
@setBounds(@firstBounds)
@ -260,6 +274,6 @@ module.exports = class Camera extends CocoClass
@locked = false
destroy: ->
super()
createjs.Tween.removeTweens @
@finishTween = null
super()

View file

@ -77,17 +77,17 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@buildFromSpriteSheet @buildSpriteSheet()
destroy: ->
super()
mark.destroy() for name, mark of @marks
label.destroy() for name, label of @labels
@imageObject?.off 'animationend', @playNextAction
@playNextAction = null
@displayObject?.off()
super()
toString: -> "<CocoSprite: #{@thang?.id}>"
buildSpriteSheet: ->
options = @thang?.getSpriteOptions?() or @options
options = _.extend @options, @thang?.getSpriteOptions?() ? {}
options.colorConfig = @options.colorConfig if @options.colorConfig
options.async = false
@thangType.getSpriteSheet options
@ -140,8 +140,8 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
@show()
return @updateActionDirection() unless action.animation or action.container
m = if action.container then "gotoAndStop" else "gotoAndPlay"
@imageObject[m] action.name
@imageObject.framerate = action.framerate or 20
@imageObject[m] action.name
reg = @getOffset 'registration'
@imageObject.regX = -reg.x
@imageObject.regY = -reg.y

View file

@ -21,9 +21,6 @@ module.exports = class Dimmer extends CocoClass
@highlightedThangIDs = []
@sprites = {}
destroy: ->
super()
toString: -> "<Dimmer>"
build: ->

View file

@ -19,9 +19,9 @@ module.exports = class Mark extends CocoClass
destroy: ->
@mark?.parent?.removeChild @mark
super()
@markSprite?.destroy()
@sprite = null
super()
toString: -> "<Mark #{@name}: Sprite #{@sprite?.thang?.id ? 'None'}>"

View file

@ -50,5 +50,6 @@ module.exports = class MusicPlayer extends CocoClass
@currentMusic.volume = if me.get('music') then 1.0 else 0.0
destroy: ->
super()
me.off 'change:music', @onMusicSettingChanged, @
super()

View file

@ -7,8 +7,8 @@ module.exports = class PointChooser extends CocoClass
@options.stage.addEventListener 'stagemousedown', @onMouseDown
destroy: ->
super()
@options.stage.removeEventListener 'stagemousedown', @onMouseDown
super()
# Called also from WorldSelectModal
setPoint: (@point) ->

View file

@ -9,10 +9,10 @@ module.exports = class RegionChooser extends CocoClass
@options.stage.addEventListener 'stagemouseup', @onMouseUp
destroy: ->
super()
@options.stage.removeEventListener 'stagemousedown', @onMouseDown
@options.stage.removeEventListener 'stagemousemove', @onMouseMove
@options.stage.removeEventListener 'stagemouseup', @onMouseUp
super()
onMouseDown: (e) =>
return unless key.shift

View file

@ -35,10 +35,10 @@ module.exports = class SpriteBoss extends CocoClass
@spriteSheetCache = {}
destroy: ->
super()
@removeSprite sprite for thangID, sprite of @sprites
@targetMark?.destroy()
@selectionMark?.destroy()
super()
toString: -> "<SpriteBoss: #{@sprites.length} sprites>"
@ -137,15 +137,17 @@ module.exports = class SpriteBoss extends CocoClass
addThangToSprites: (thang, layer=null) ->
return console.warn 'Tried to add Thang to the surface it already has:', thang.id if @sprites[thang.id]
thangType = _.find @options.thangTypes, (m) -> m.get('name') is thang.spriteName
sprite = new CocoSprite thangType, @createSpriteOptions thang: thang
options = @createSpriteOptions thang: thang
options.resolutionFactor = if thangType.get('kind') is 'Floor' then 2 else 4
sprite = new CocoSprite thangType, options
@addSprite sprite, null, layer
sprite.setDebug @debug
sprite
removeSprite: (sprite) ->
sprite.displayObject.parent.removeChild sprite.displayObject
sprite.destroy()
delete @sprites[sprite.thang.id]
sprite.destroy()
updateSounds: ->
sprite.playSounds() for thangID, sprite of @sprites # hmm; doesn't work for sprites which we didn't add yet in adjustSpriteExistence
@ -252,10 +254,12 @@ module.exports = class SpriteBoss extends CocoClass
# Marks
updateSelection: ->
if @selectedSprite and (not @selectedSprite.thang.exists or not @world.getThangByID @selectedSprite.thang.id)
if @selectedSprite?.thang and (not @selectedSprite.thang.exists or not @world.getThangByID @selectedSprite.thang.id)
@selectSprite null, null, null
@selectionMark?.toggle false
@updateTarget()
return unless @selectionMark
@selectedSprite = null unless @selectedSprite?.thang
@selectionMark.toggle @selectedSprite?
@selectionMark.setSprite @selectedSprite
@selectionMark.update()

View file

@ -36,6 +36,7 @@ module.exports = Surface = class Surface extends CocoClass
worldLoaded: false
scrubbing: false
debug: false
frameRate: 60
defaults:
wizards: true
@ -79,7 +80,6 @@ module.exports = Surface = class Surface extends CocoClass
@initAudio()
destroy: ->
super()
@dead = true
@camera?.destroy()
createjs.Ticker.removeEventListener("tick", @tick)
@ -102,6 +102,7 @@ module.exports = Surface = class Surface extends CocoClass
@tick = null
@canvas.off 'mousewheel', @onMouseWheel
@onMouseWheel = null
super()
setWorld: (@world) ->
@worldLoaded = true
@ -190,7 +191,7 @@ module.exports = Surface = class Surface extends CocoClass
createjs.Tween.removeTweens(@)
@currentFrame = @scrubbingTo
@scrubbingTo = parseInt(progress * @world.totalFrames)
@scrubbingTo = Math.floor(progress * @world.totalFrames)
@scrubbingPlaybackSpeed = Math.sqrt(Math.abs(@scrubbingTo - @currentFrame) * @world.dt / (scrubDuration or 0.5))
if scrubDuration
t = createjs.Tween
@ -227,7 +228,7 @@ module.exports = Surface = class Surface extends CocoClass
@onFrameChanged()
getCurrentFrame: ->
return Math.max(0, Math.min(parseInt(@currentFrame), @world.totalFrames - 1))
return Math.max(0, Math.min(Math.floor(@currentFrame), @world.totalFrames - 1))
getProgress: -> @currentFrame / @world.totalFrames
@ -344,8 +345,7 @@ module.exports = Surface = class Surface extends CocoClass
@stage.addEventListener 'stagemousedown', @onMouseDown
@canvas.on 'mousewheel', @onMouseWheel
@hookUpChooseControls() if @options.choosing
console.log "Setting fps", @world.frameRate unless @world.frameRate is 30
createjs.Ticker.setFPS @world.frameRate
createjs.Ticker.setFPS @frameRate
showLevel: ->
return if @dead
@ -433,6 +433,7 @@ module.exports = Surface = class Surface extends CocoClass
# uh
onMouseMove: (e) =>
@mouseSurfacePos = {x:e.stageX, y:e.stageY}
return if @disabled
Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY
@ -445,7 +446,11 @@ module.exports = Surface = class Surface extends CocoClass
# https://github.com/brandonaaron/jquery-mousewheel
e.preventDefault()
return if @disabled
Backbone.Mediator.publish 'surface:mouse-scrolled', deltaX: e.deltaX, deltaY: e.deltaY unless @disabled
event =
deltaX: e.deltaX
deltaY: e.deltaY
surfacePos: @mouseSurfacePos
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
hookUpChooseControls: ->
chooserOptions = stage: @stage, surfaceLayer: @surfaceLayer, camera: @camera, restrictRatio: @options.choosing is 'ratio-region'
@ -462,16 +467,16 @@ module.exports = Surface = class Surface extends CocoClass
@trailmaster.tick() if @trailmaster
# Skip some frame updates unless we're playing and not at end (or we haven't drawn much yet)
frameAdvanced = (@playing and @currentFrame < @world.totalFrames) or @totalFramesDrawn < 2
++@currentFrame if frameAdvanced
@currentFrame += @world.frameRate / @frameRate if frameAdvanced
@updateSpriteSounds() if frameAdvanced
break unless Dropper.drop()
# these are skipped for dropped frames
@updateState @currentFrame isnt oldFrame
@drawCurrentFrame()
@drawCurrentFrame e
@onFrameChanged()
@updatePaths() if (@totalFramesDrawn % 2) is 0 or createjs.Ticker.getMeasuredFPS() > createjs.Ticker.getFPS() - 5
Backbone.Mediator.publish('surface:ticked', {dt: @world.dt})
@updatePaths() if (@totalFramesDrawn % 4) is 0 or createjs.Ticker.getMeasuredFPS() > createjs.Ticker.getFPS() - 5
Backbone.Mediator.publish('surface:ticked', {dt: 1 / @frameRate})
mib = @stage.mouseInBounds
if @mouseInBounds isnt mib
Backbone.Mediator.publish('surface:mouse-' + (if mib then "over" else "out"), {})
@ -479,6 +484,11 @@ module.exports = Surface = class Surface extends CocoClass
updateSpriteSounds: ->
@world.getFrame(@getCurrentFrame()).restoreState()
current = Math.max(0, Math.min(@currentFrame, @world.totalFrames - 1))
if current - Math.floor(current) > 0.01
next = Math.ceil current
ratio = current % 1
@world.frames[next].restorePartialState ratio if next > 1
@spriteBoss.updateSounds()
updateState: (frameChanged) ->
@ -487,9 +497,9 @@ module.exports = Surface = class Surface extends CocoClass
@spriteBoss.update frameChanged
@dimmer?.setSprites @spriteBoss.sprites
drawCurrentFrame: ->
drawCurrentFrame: (e) ->
++@totalFramesDrawn
@stage.update()
@stage.update e
# paths - TODO: move to SpriteBoss? but only update on frame drawing instead of on every frame update?

View file

@ -183,7 +183,7 @@ module.exports = class WizardSprite extends IndieSprite
Takes into account whether the wizard is in transit or not, and the bobbing up and down.
Eventually will also adjust based on where other wizards are.
"""
@targetPos = @targetSprite.thang.pos if @targetSprite
@targetPos = @targetSprite.thang.pos if @targetSprite?.thang
pos = _.clone(@targetPos)
pos.z = @defaultPos().z + @getBobOffset()
@adjustPositionToSideOfTarget(pos) if @targetSprite # be off to the side depending on placement in world
@ -213,7 +213,7 @@ module.exports = class WizardSprite extends IndieSprite
targetPos.y += @spriteYOffset
faceTarget: ->
if @targetSprite
if @targetSprite?.thang
@pointToward(@targetSprite.thang.pos)
updateMarks: ->

View file

@ -67,7 +67,7 @@ module.exports = class ThangState
restore: ->
# Restore trackedProperties' values to @thang, retrieving them from @trackedPropertyValues if needed. Optimize it.
return @ if @thang._state is @
return @ if @thang._state is @ and not @thang.partialState
unless @hasRestored # Restoring in a deserialized World for first time
props = []
for prop, propIndex in @trackedPropertyKeys
@ -81,6 +81,26 @@ module.exports = class ThangState
else # Restoring later times
for prop, propIndex in @trackedPropertyKeys
@thang[prop] = @props[propIndex]
@thang.partialState = false
@
restorePartial: (ratio) ->
inverse = 1 - ratio
for prop, propIndex in @trackedPropertyKeys when prop is "pos" or prop is "rotation"
if @hasRestored
value = @props[propIndex]
else
type = @trackedPropertyTypes[propIndex]
storage = @trackedPropertyValues[propIndex]
value = @getStoredProp propIndex, type, storage
if prop is "pos"
@thang.pos = @thang.pos.copy()
@thang.pos.x = inverse * @thang.pos.x + ratio * value.x
@thang.pos.y = inverse * @thang.pos.y + ratio * value.y
@thang.pos.z = inverse * @thang.pos.z + ratio * value.z
else if prop is "rotation"
@thang.rotation = inverse * @thang.rotation + ratio * value
@thang.partialState = true
@
serialize: (frameIndex, trackedPropertyIndices, trackedPropertyTypes, trackedPropertyValues, specialValuesToKeys, specialKeysToValues) ->

View file

@ -2,7 +2,7 @@
class Vector
@className: "Vector"
# Class methods for nondestructively operating
for name in ['add', 'subtract', 'multiply', 'divide']
for name in ['add', 'subtract', 'multiply', 'divide', 'limit', 'normalize']
do (name) ->
Vector[name] = (a, b, useZ) ->
a.copy()[name](b, useZ)

View file

@ -25,6 +25,9 @@ module.exports = class WorldFrame
#console.log "Frame", @time, "restoring state for", thang.id, "and saying it don't exist"
thang.exists = false
restorePartialState: (ratio) ->
thangState.restorePartial ratio for thangID, thangState of @thangStateMap
restoreStateForThang: (thang) ->
thangState = @thangStateMap[thang.id]
if not thangState

View file

@ -42,9 +42,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# cla_agree: "I AGREE"
# login:
# sign_up: "Create Account"
# log_in: "Log In"
# log_out: "Log Out"
# sign_up: "Create An Account"
# recover: "recover account"
# recover:
@ -104,6 +104,14 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -5,12 +5,12 @@ module.exports = nativeDescription: "български език", englishDescri
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# fork: "Fork"
# play: "Play"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
# modal:
# close: "Close"
@ -104,6 +104,14 @@ module.exports = nativeDescription: "български език", englishDescri
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "български език", englishDescri
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "български език", englishDescri
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "български език", englishDescri
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "български език", englishDescri
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
wizard_settings:
title: "Nastavení Kouzelníka"
customize_avatar: "Upravte vás Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Nastavení účtu"
@ -136,7 +144,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
account_profile:
edit_settings: "Editovat Nastavení"
profile_for_prefix: "Profil pro "
profile_for_suffix: ""
# profile_for_suffix: ""
profile: "Profil"
user_not_found: "Uživatel nenalezen. Zkontrolujte adresu URL?"
gravatar_not_found_mine: "Nenalezli jsme profil asociovaný s:"
@ -164,7 +172,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
reload_title: "Znovunačíst veškerý kód?"
reload_really: "Opravdu chcete resetovat tuto úroveň do počátečního stavu?"
reload_confirm: "Znovu načíst vše"
victory_title_prefix: ""
# victory_title_prefix: ""
victory_title_suffix: " Hotovo"
victory_sign_up: "Přihlásit se pro uložení postupu"
victory_sign_up_poke: "Chcete uložit váš kód? Vytvořte si účet zdarma!"
@ -238,6 +246,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
create_system_title: "Vytvořit nový systém"
new_component_title: "Vytvořit novou komponentu"
new_component_field_system: "Systém"
article:
edit_btn_preview: "Náhled"
edit_article_title: "Editovat článek"
@ -351,6 +360,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
alert_account_message_pref: "K přihlášení odebírání emailů si nejprve musíte "
alert_account_message_suf: "vytvořit účet"
alert_account_message_create_url: "."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
archmage_introduction: "Jedna z nejlepších věcí na vytváření her je to, že se jedná o spojení různých procesů. Grafika, zvuk, síťování v reálném čase, mezilidské vztahy a samozřejmě také spousta běžných aspektů programování, od nízkoúrovňového managementu databáze přes administraci serverů až po tvorbu uživatelská rozhraní. Je zde spousta práce a pokud jste zkušený programátor a všeuměl připravený k ponoření se do hloubek CodeCombatu, tato skupina je pro vás. Budeme moc rádi za vaši pomoc při tvorbě té nejlepší programovací hry."
class_attributes: "Vlastnosti"
archmage_attribute_1_pref: "Znáte "
@ -365,6 +375,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
join_url_hipchat: "veřejné HipChat chatovací místnosti"
more_about_archmage: "Dozvědět se více o tom, jak se stát mocným Arcimágem"
archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech"
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá "
artisan_introduction_suf: "pak neváhejte, toto je vaše destinace."
artisan_attribute_1: "Předchozí zkušenosti s vytvářením podobného obsahu by byly vítány, například z editorů úrovní Blizzardu, ale nejsou vyžadovány!"
@ -377,6 +389,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
artisan_join_step4: "Zveřejněte vaši úroveň na fóru pro připomínkování."
more_about_artisan: "Dozvědět se více o tom, jak se stát kreativním Řemeslníkem"
artisan_subscribe_desc: "Dostávat emailem oznámení a informace o aktualizacích editoru úrovní."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Ujasněme si dopředu jednu věc o vaší roli: budete jako tank. Projdete ohněm. Potřebujeme někoho, kdo odzkouší zbrusu nové úrovně a pomůže identifikovat kde je možno je zlepšit. Ten boj bude ohromný - tvorba her je dlouhý proces, který nikdo nezvládne na první pokus. Máte-li na to a vydržíte-li to, pak toto je vaše skupina."
adventurer_attribute_1: "Touha po učení se. Vy se chcete naučit programovat a my vás to chceme naučit. Jenom, v tomto případě to budete vy, kdo bude vyučovat."
adventurer_attribute_2: "Charismatický. Buďte mírný a pečlivě artikulujte co a jak je potřeba zlepšit."
@ -384,7 +397,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
adventurer_forum_url: " našem fóru"
adventurer_join_suf: "takže pokud chcete být v obraze, připojte se k nám!"
more_about_adventurer: "Dozvědět se více o tom, jak se stát statečným Dobrodruhem"
adventurer_subscribe_desc: "Dostávat emailem oznámení a informace nových úrovních k testování."
adventurer_subscribe_desc: "Dostávat emailem oznámení a informace nových úrovních k testování."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
scribe_introduction_pref: "CodeCombat nebude pouze kupa úrovní. Bude také zahrnovat informační zdroje a wiki programovacích konceptů na které se úrovně mohou navázat. Takto, namísto toho aby každý Řemeslník musel sám do detailu popsatco který operátor dělá, mohou jednoduše nalinkovat svoji úroveň na článek existující k edukaci hráčů. Něco ve stylu "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: ". Jestliže vás baví popisovat a předávat koncept programování v Markdown editoru, pak tato role může být právě pro vás."
@ -393,6 +408,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
scribe_join_description: "dejte nám o vás vědět, o vašich zkušenostech s programováním a o čm byste rádi psali. Od toho začneme!"
more_about_scribe: "Dozvědět se více o tom, jak se stát pilným Pisálkem"
scribe_subscribe_desc: "Dostávat emailem oznámení a informace o článcích."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "Jedna z věcí, kterou jsme zjistili během "
diplomat_launch_url: "zahájení v Říjnu"
diplomat_introduction_suf: "bylo, že o CodeCombat je velký zájem i v jiných zemích, obzvláště v Brazílii! Chystáme regiment překladatelů ke zpřístupnění CodeCombatu světu. Pokud chcete nakouknout pod pokličku, dozvědět se o připravovaných novinkách a zpřístupnit úrovně vašim národním kolegům, toto je role pro vás."
@ -402,6 +418,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
diplomat_join_suf: ", tak si jej přečtěte a případně doplňte informace o vašem překladu. Přihlaste se také k odběru informací o vývoji v internacionalizaci!"
more_about_diplomat: "Dozvědět se více o tom, jak se stát Diplomatem"
diplomat_subscribe_desc: "Dostávat emailem oznámení a informace o internacionalizaci a o úrovních k překladu."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "Zde se tvoří komunita a vy jste její spojení. Využíváme chat, emaily a sociální sítě se spoustou lidí k informování a diskuzím a seznámení s naší hrou. Chcete-li pomoci lidem se přidat a pobavit se a získat dobrý náhled na CodeCombat a kam směřujeme, pak toto je vaše role."
ambassador_attribute_1: "Komunikační schopnosti. Schopnost identifikovat problémy hráčů a pomoci jim je řešit. Naslouchat co hráči říkají, co mají rádi a co rádi nemají a komunikovat to zpět ostatním!"
ambassador_join_desc: "dejte nám o sobě vědět, o tom co děláte a co byste rádi dělali. Od toho začneme!"
@ -409,6 +426,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
ambassador_join_note_desc: "Jedna z našich priorit je vytvoření vícehráčové hry, kde hráč, který má problém s řešením úrovní může oslovit a požádat o pomoc zkušenější kouzelníky. To je přesně ten případ a místo pro pomoc Velvyslance . Dáme vám vědět více!"
more_about_ambassador: "Dozvědět se více o tom, jak se stát nápomocným Velvyslancem"
ambassador_subscribe_desc: "Dostávat emailem oznámení a informace o vývoji v podpoře a vícehráčové hře."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
counselor_introduction_1: "Máte životní zkušenosti? Máte odlišný náhled na věci a jste schopni nám tímto pomoci v dalším vývoji CodeCombatu? Jedna z důležitých rolí i když asi nejméně časově náročná, nicméně každá individualita je schopná udělat velký rozdíl. Hledáme zkušené odborníky, zvláště pak v oblastech vzdělávání, vývoji her managementu open source, source project management, náboru lidských zdrojů, podnikání nebo designu."
counselor_introduction_2: "Nebo cokoliv, co je relevantní ve vývoji CodeCombatu. Máte-li znalosti a jste-li ochotni se o ně podělit pro další růst tohoto projektu , pak toto je role pro vás."
counselor_attribute_1: "Zkušenosti ve výše zmíněných oblastech, nebo něco, čím byste mohli být nápomocni."

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
wizard_settings:
title: "Troldmandsinstillinger"
customize_avatar: "Tilpas din avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Kontoindstillinger"
@ -136,7 +144,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
account_profile:
edit_settings: "Redigér Indstillinger"
profile_for_prefix: "Profil for "
profile_for_suffix: ""
# profile_for_suffix: ""
profile: "Profil"
user_not_found: "Ingen bruger fundet. Tjek URL'en?"
gravatar_not_found_mine: "Vi kunne ikke finde din profil associeret med:"
@ -252,9 +260,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
version_history_for: "versionhistorie for: "
results: "resultater"
description: "beskrivelse"
or: "eller"
email: "e-mail"
message: "Besked"
or: "eller"
about:
who_is_codecombat: "Hvem er CodeCombat?"
@ -282,7 +290,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# page_title: "Legal"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
github_url: "vores GitHub"
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
@ -290,11 +298,11 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
security_title: "Sikkerhed"
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
email_title: "E-mail"
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
email_settings_url: "dine e-mail instillinger"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
@ -317,8 +325,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
art_music: "Musik"
art_sound: "Lyd"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
@ -335,7 +343,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
nutshell_title: "I en nødeskal"
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
@ -352,6 +360,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# join_desc_4: "and we'll go from there!"
join_url_email: "Skriv til os"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
artisan_join_step2: "Lav en ny bane og udforsk eksisterende baner."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -2,7 +2,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
common:
loading: "Lade..."
saving: "Speichere..."
sending: "Übertrage..." # or Sende... ?
sending: "Übertrage..."
cancel: "Abbrechen"
save: "Speichern"
delay_1_sec: "1 Sekunde"
@ -36,10 +36,10 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
versions:
save_version_title: "Neue Version speichern"
new_major_version: "Neue Hauptversion"
cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen (" # To save changes, first you must agree to our ...
cla_url: "CLA" # ? CLA: What is this? -> CodeCombat Individual Contributor License Agreement
cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen ("
cla_url: "CLA"
cla_suffix: ") akzeptieren."
cla_agree: "Ich stimme zu" # die Bestimmungen / I agree the rules
cla_agree: "Ich stimme zu"
login:
sign_up: "Registrieren"
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
wizard_settings:
title: "Zauberer Einstellungen"
customize_avatar: "Individualisiere deinen Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Accounteinstellungen"
@ -122,6 +130,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
new_password_verify: "Passwort verifizieren"
email_subscriptions: "Email Abonnements"
email_announcements: "Ankündigungen"
# email_notifications_description: "Get periodic notifications for your account."
email_announcements_description: "Erhalte regelmäßig Mitteilungen für deinen Account."
contributor_emails: "Unterstützer Email"
contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
@ -139,7 +148,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
profile: "Profil"
user_not_found: "Kein Nutzer gefunden. URL überprüft?"
gravatar_not_found_mine: "Wir konnten dein Profil nicht finden, das mit folgender Email Adresse verbunden ist:"
# gravatar_not_found_email_suffix: "."
gravatar_not_found_email_suffix: "."
gravatar_signup_prefix: "Melde dich an unter "
gravatar_signup_suffix: " um los zu legen!"
gravatar_not_found_other: "Leider ist kein Profil mit der Email Adresse verknüpft."
@ -212,12 +221,11 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
level_title: "Level Editor"
level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
security_notice: "Viele Hauptfunktionen der Editoren sind standardmäßig noch nicht aktiviert. Sobald die Sicherheit dieser Systeme gewährleistet ist, werden sie generell freigeschaltet. Falls Du diese Funktionen früher nutzen möchtest, "
contact_us: "setze dich mit uns in Verbindung!" # kontaktiere uns!
contact_us: "setze dich mit uns in Verbindung!"
hipchat_prefix: "Besuche uns auch in unserem"
hipchat_url: "HipChat room."
level_some_options: "Einige Einstellungsmöglichkeiten?"
# level_tab_thangs: "Thangs" # Things? # <= no Thangs are the components of the level. Check the editor if you're not sure what it is.
# rather dont't translate it
level_tab_thangs: "Thangs"
level_tab_scripts: "Skripte"
level_tab_settings: "Einstellungen"
level_tab_components: "Komponenten"
@ -252,15 +260,15 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
version_history_for: "Versionsgeschichte für: "
results: "Ergebnisse"
description: "Beschreibung"
or: "oder"
email: "Email"
message: "Nachricht"
or: "oder"
about:
who_is_codecombat: "Wer ist CodeCombat?" # Wer steckt hinter CodeCombat # behind
who_is_codecombat: "Wer ist CodeCombat?"
why_codecombat: "Warum CodeCombat?"
who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem "
who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen." # need improvements
who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen."
who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen."
why_paragraph_1: "Als er Skritter machte, wusste George nicht wie man programmiert und war permanent darüber frustriert, dass er seine Ideen nicht umsetzen konnte. Danach versuchte er es zu lernen, aber das ging ihm zu langsam. Sein Mitbewohner versuchte Codecademy, als er sich umorientierte und aufhörte zu lehren, aber \"langweilte sich\". Jede Woche begann ein neuer Freund mit Codecademy und ließ es dann wieder bleiben. Wir erkannten, dass es das gleiche Problem war, welches wir mit Skritter gelöst hatten: Leute lernen eine Fähigkeit mittels langsamer, intersiver Lerneinheiten, wobei sie schnelle, umfassende Übung bräuchten. Wir kennen Abhilfe."
why_paragraph_2: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -71,7 +71,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
choose_your_level: "Διάλεξε την πίστα σου"
adventurer_prefix: "Μπορείτε να μεταβείτε σε οποιοδήποτε επίπεδο κάτω, ή να συζητήσετε για τις πίστες στο "
adventurer_forum: "Φόρουμ του \"Τυχοδιώκτη\""
# adventurer_suffix: ""
# adventurer_suffix: "."
campaign_beginner: "Εκστρατεία για Αρχάριους"
campaign_beginner_description: "... στο οποίο μπορείτε να μάθετε τη μαγεία του προγραμματισμού"
campaign_dev: "Τυχαία δυσκολότερα επίπεδα"
@ -90,7 +90,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
contribute_suffix: "!"
forum_prefix: "Για οτιδήποτε δημόσιο, δοκίμασε "
forum_page: "το φόρουμ μας"
# forum_suffix: " instead."
# forum_suffix: " instead."
send: "Αποστολή σχολίων"
diplomat_suggestion:
@ -104,6 +104,14 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Ρυθμίσεις λογαριασμού"
@ -123,7 +131,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
email_subscriptions: "Συνδρομές Email"
email_announcements: "Ανακοινώσεις"
# email_notifications_description: "Get periodic notifications for your account."
# email_announcements_description: "Λάβετε emails για τα τελευταία νέα και τις εξελίξεις του CodeCombat."
email_announcements_description: "Λάβετε emails για τα τελευταία νέα και τις εξελίξεις του CodeCombat."
contributor_emails: "Contributor Class Emails"
contribute_prefix: "Αναζητούμε για ανθρώπους που θέλουν να "
contribute_page: "Σελίδα συνεισφοράς"
@ -245,16 +253,16 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# general:
# and: "and"
name: "Όνομα"
# name: "Name"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "ή"
email: "Email "
message: "Μήνυμα"
# or: "or"
# email: "Email"
# message: "Message"
# about:
# who_is_codecombat: "Who is CodeCombat?"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
wizard_settings:
title: "Wizard Settings"
customize_avatar: "Customize Your Avatar"
clothes: "Clothes"
trim: "Trim"
cloud: "Cloud"
spell: "Spell"
boots: "Boots"
hue: "Hue"
saturation: "Saturation"
lightness: "Lightness"
account_settings:
title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
alert_account_message_pref: "To subscribe for class emails, you'll need to "
alert_account_message_suf: "first."
alert_account_message_create_url: "create an account"
archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
class_attributes: "Class Attributes"
archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
join_desc_4: "and we'll go from there!"
join_url_email: "Email us"
join_url_hipchat: "public HipChat room"
more_about_archmage: "Learn More About Becoming A Powerful Archmage"
more_about_archmage: "Learn More About Becoming an Archmage"
archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
artisan_summary_suf: "then this class is for you."
artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
artisan_introduction_suf: "to then this class might be for you."
artisan_introduction_suf: "then this class might be for you."
artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
artisan_join_step2: "Create a new level and explore existing levels."
artisan_join_step3: "Find us in our public HipChat room for help."
artisan_join_step4: "Post your levels on the forum for feedback."
more_about_artisan: "Learn More About Becoming A Creative Artisan"
more_about_artisan: "Learn More About Becoming an Artisan"
artisan_subscribe_desc: "Get emails on level editor updates and announcements."
adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
adventurer_forum_url: "our forum"
adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
more_about_adventurer: "Learn More About Becoming an Adventurer"
adventurer_subscribe_desc: "Get emails when there are new levels to test."
scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
contact_us_url: "Contact us"
scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
more_about_scribe: "Learn More About Becoming A Diligent Scribe"
more_about_scribe: "Learn More About Becoming a Scribe"
scribe_subscribe_desc: "Get emails about article writing announcements."
diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "So, if there's one thing we learned from the "
diplomat_launch_url: "launch in October"
diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
diplomat_join_pref: "We've started a lot of initial translations at "
diplomat_doc_url: "this forum post"
diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
more_about_diplomat: "Learn More About Becoming A Great Diplomat"
more_about_diplomat: "Learn More About Becoming a Diplomat"
diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
ambassador_join_note_strong: "Note"
ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
more_about_ambassador: "Learn More About Becoming an Ambassador"
ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
counselor_attribute_2: "A little bit of free time!"
counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
more_about_counselor: "Learn More About Becoming A Valuable Counselor"
more_about_counselor: "Learn More About Becoming a Counselor"
changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
diligent_scribes: "Our Diligent Scribes:"
powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Configuración de la Cuenta"
@ -245,16 +253,16 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# general:
# and: "and"
or: "o"
name: "Nombre"
# name: "Name"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
email: "Email"
message: "Mensaje"
# or: "or"
# email: "Email"
# message: "Message"
# about:
# who_is_codecombat: "Who is CodeCombat?"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
wizard_settings:
title: "Ajustes del mago"
customize_avatar: "Personaliza tu Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Ajustes de la cuenta"
@ -194,14 +202,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
spell_saved: "Hechizo guardado"
# admin:
av_title: "Vista de Administrador"
av_entities_sub_title: "Entidades"
av_entities_users_url: "Usuarios"
av_entities_active_instances_url: "Instancias Activas"
av_other_sub_title: "Otras"
av_other_debug_base_url: "Base (para depurar base.jade)"
u_title: "Lista de Usuario"
lg_title: "Últimos juegos"
# av_title: "Admin Views"
# av_entities_sub_title: "Entities"
# av_entities_users_url: "Users"
# av_entities_active_instances_url: "Active Instances"
# av_other_sub_title: "Other"
# av_other_debug_base_url: "Base (for debugging base.jade)"
# u_title: "User List"
# lg_title: "Latest Games"
editor:
main_title: "Editores de CodeCombat"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
general:
and: "y"
or: "o"
name: "Nombre"
body: "Cuerpo"
version: "Versión"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
version_history_for: "Historial de las versiones de: "
results: "Resultados"
description: "Descripción"
or: "o"
email: "Correo electrónico"
message: "Mensaje"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
alert_account_message_pref: "Para suscribirte a los correos electrónicos de las distintas Clases, necesitarás "
alert_account_message_suf: "primero."
alert_account_message_create_url: "crear una cuenta"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
archmage_introduction: "Una de las mejores partes de desarrollar juegos es que combinan cosas muy diferentes. Gráficos, sonido, uso de redes en tiempo real, redes sociales y por supuesto mucho de los aspectos comunes de la programación, desde gestión de bases de datos a bajo nivel y administración de servidores hasta diseño de experiencia del usuario y creación de interfaces. Hay un montón de cosas por hacer y si eres un programador experimentado con interés en conocer lo que se cuece en la trastienda de CodeCombat, esta Clase puede ser la ideal para ti. Nos encantaría recibir tu ayuda para crear el mejor juego de programación de la historia."
class_attributes: "Atributos de las Clases"
archmage_attribute_1_pref: "Conocimiento en "
@ -366,6 +375,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
join_url_hipchat: "sala pública en HipChat"
more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago"
archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
artisan_introduction_suf: "entonces esta Clase es ideal para ti."
artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!"
@ -378,6 +389,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
more_about_artisan: "Aprende más sobre convertirte en un Artesano creativo"
artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en Resistencia, entonces esta Clase es para ti."
adventurer_attribute_1: "Estar sediento de conocimientos. Quieres aprender a programar y nosotros queremos enseñarte cómo hacerlo. Aunque en este caso es más probable que seas tú el que esté haciendo la mayor parte de la enseñanza."
adventurer_attribute_2: "Carismático. Se amable pero claro a la hora de desglosar qué necesita ser mejorado y sugiere de qué formas podría hacerse."
@ -386,6 +398,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
adventurer_join_suf: "así que si prefieres estar informado en esa forma, ¡crea una cuenta allí!"
more_about_adventurer: "Aprende más sobre cómo convertirte en un bravo Aventurero"
adventurer_subscribe_desc: "Recibe correos cuando haya nuevos niveles para testar."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
scribe_introduction_pref: "CodeCombat no será solo un montón de niveles. También será una fuente de conocimientos, una wiki de conceptos de programación a la que los niveles se engancharan. De esa forma, en lugar de que cada Artesano tenga que describir en detalle qué es un operador de comparación, podrá simplemente enlazar el nivel al Artículo que los describe y que ya ha sido escrito para edificación del jugador. Algo en la línea de lo que la "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " ha construido. Si tu idea de diversión es articular los conceptos de la programación de una forma sencilla, entonces esta clase es para ti."
@ -394,6 +408,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
scribe_join_description: "cuéntanos más sobre ti, tu experiencia en el mundo de la programación y sobre qué cosas te gustaría escribir. ¡Y continuaremos a partir de ahí!"
more_about_scribe: "Aprende más sobre convertirte en un Escriba diligente"
scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artículos."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "Así, si hemos aprendido algo desde el "
diplomat_launch_url: "lanzamiento en octubre"
diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
@ -403,6 +418,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
diplomat_join_suf: "así que échale un vistazo y añade cosas para tu idioma. También, marca la casilla de abajo para mantenerte al día en nuevos desarrollos de internacionalización!"
more_about_diplomat: "Aprende más sobre cómo convertirte en un gran Diplomático"
diplomat_subscribe_desc: "Recibe correos sobre nuevos niveles y desarrollos para traducir."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "Esta es una comunidad en construcción y tú eres parte de las conexiones. Tenemos chat Olark, correos electrónicos y las redes sociales con una gran cantidad de personas con quienes hablar, ayudar a familiarizarse con el juego y aprender. Si quieres ayudar a la gente a que se involucre, se divierta, y tenga buenas sensaciones sobre CodeCombat y hacia dónde vamos, entonces esta clase es para ti."
ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar los problemas que los jugadores están teniendo y ayudarles a resolverlos. Además, mantener al resto de nosotros informados sobre lo que los jugadores están diciendo, lo que les gusta, lo que no ¡y de lo que quieren más!"
ambassador_join_desc: "cuéntanos más sobre ti, que has hecho y qué estarías interesado en hacer. ¡Y continuaremos a partir de ahí!"
@ -410,6 +426,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
ambassador_join_note_desc: "Una de nuestras principales prioridades es construir un modo multijugador donde los jugadores con mayores dificultades a la hora de resolver un nivel, puedan invocar a los magos más avanzados para que les ayuden. Será una buena manera de que los Embajadores puedan hacer su trabajo. ¡Te mantendremos informado!"
more_about_ambassador: "Aprende más sobre cómo convertirte en un amable Embajador"
ambassador_subscribe_desc: "Recibe correos sobre actualizaciones de soporte y desarrollo del multijugador."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
counselor_introduction_1: "¿Tienes mucha experiencia vital? ¿Una perspectiva diferente de las cosas que nos puede ayudar a decidir cómo moldear CodeCombat? De todos estos papeles, este es el que te llevará menos tiempo pero en el que marcarás más la diferencia. Estamos buscando eruditos particularmente en áreas como: enseñanza, desarrollo de juegos, gestión de proyectos de código abierto, contratación de técnicos, iniciativa empresarial o diseño."
counselor_introduction_2: "O realmente cualquier cosa que sea relevante para el desarrollo de CodeCombat. Si tienes el conocimiento y quieres compartirlo para ayudar a que este proyecto crezca, entonces esta Clase es ideal para ti."
counselor_attribute_1: "Experiencia en cualquiera de las áreas mencionadas, o en lo que creas que puede ser de utilidad."

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Configuración de la Cuenta"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
general:
# and: "and"
or: "o"
name: "Nombre"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "o"
email: "Email"
message: "Mensaje"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -5,10 +5,10 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
sending: "...در حال ارسال"
cancel: "لغو"
save: "ذخیره "
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
# manual: "Manual"
delay_1_sec: "1 ثانیه"
delay_3_sec: "3 ثانیه"
delay_5_sec: "5 ثانیه"
manual: "دستی"
# fork: "Fork"
play: "سطوح"
@ -75,47 +75,55 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
campaign_beginner: "کمپین تازه کارها"
campaign_beginner_description: ".که شما در آن می توانید جادوگری به وسیله برنامه نویسی را یادبگیرید..."
campaign_dev: "مراحل سخت تصادفی"
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
campaign_dev_description: "... جایی که میتونید طراحی ظاهر رو یاد بگیرید درحالی که فعالیت سخت تری انجام میدید"
campaign_multiplayer: "مسابقات چند نفره"
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
campaign_multiplayer_description: "... جایی که کد رو به رو شدن با بقیه بازیکنان رو مینویسید."
campaign_player_created: "ایجاد بازیکن"
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
# level_difficulty: "Difficulty: "
campaign_player_created_description: "... جایی که در مقابل خلاقیت نیرو هاتون قرار میگیرید <a href=\"/contribute#artisan\">جادوگران آرتیزان</a>."
level_difficulty: "سختی: "
contact:
contact_us: "CodeCombatتماس با "
welcome: "خوب است از شما بشنویم, از طریق این فرم برای ما ایمیل ارسال کنید"
# contribute_prefix: "If you're interested in contributing, check out our "
# contribute_page: "contribute page"
# contribute_suffix: "!"
# forum_prefix: "For anything public, please try "
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
contribute_prefix: "اگر علاقه مند به همکاری با ما هستید ، این صفحه را مطالعه کنید"
contribute_page: "صفحه همکاری"
contribute_suffix: "!"
forum_prefix: "باری هر چیز عمومی، اینجا را مشاهده کنید "
forum_page: "فاروم ما"
forum_suffix: " به جای"
send: "ارسال بازخورد"
diplomat_suggestion:
# title: "Help translate CodeCombat!"
# sub_heading: "We need your language skills."
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Persian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Persian."
missing_translations: "Until we can translate everything into Persian, you'll see English when Persian isn't available."
# learn_more: "Learn more about being a Diplomat"
# subscribe_as_diplomat: "Subscribe as a Diplomat"
title: "کمک به ترجمه کمبت کد!"
sub_heading: "ما توانایی زبان شما را نیاز داریم"
pitch_body: "ما کمبت کد را به زبان انگلیسی توسعه داده ایم اما بازیکنانی از سراسر دنیا داریم. خیلی از آنها دوست داند به فارسی بازیکنند اما انگلیسی صحبت نکنند, پس اگر به هر دو زبان میتوانید صحبت کنید, پس لطفاً به عنوان دیپلمات ثبت نامکنید و مارا در ترجمه بازی و تمام مراحل به فارسی یاری نمایید."
missing_translations: "تا زمانی که به مشغول ترجمه به فارسی هستیم , شما انگلیسی مشاهده میکنید بدون ترجمه فارسی."
learn_more: "بیشتر درباره دیپلمات بودن بیاموزید"
subscribe_as_diplomat: "به عنوان یک دیپلمات تعقیبمان کنید"
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
wizard_settings:
title: "تنظیمات جادویی"
customize_avatar: "آواتار خود را شکل دهید"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
# not_logged_in: "Log in or create an account to change your settings."
# autosave: "Changes Save Automatically"
# me_tab: "Me"
# picture_tab: "Picture"
# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# gravatar_select: "Select which Gravatar photo to use"
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
account_settings:
title: "تنظیمات حساب کاربری"
not_logged_in: "برای ایجاد تغییر وارد شوید یا ثبت نام نمایید"
autosave: "تغییرات به طور خودکار ثبت شد"
me_tab: "من"
picture_tab: "تصاویر"
wizard_tab: "جادو"
password_tab: "کلمه عبور"
emails_tab: "ایمیل ها"
gravatar_select: " استفاده شود Gravatar انتخاب کنید کدام تصویر"
gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
general:
# and: "and"
or: "یا"
name: "نام"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "یا"
email: "ایمیل"
message: "پیام"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
wizard_settings:
title: "Paramètres du Magicien"
customize_avatar: "Personnaliser votre avatar"
clothes: "Vêtements"
trim: "Tailleur"
cloud: "Nuage"
spell: "Sort"
boots: "Bottes"
hue: "Teinte"
saturation: "Saturation"
lightness: "Luminosité"
account_settings:
title: "Préférences du compte"
@ -129,14 +137,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
contribute_page: "page de contributions"
contribute_suffix: " pour en savoir plus."
email_toggle: "Tout basculer"
error_saving: "Probleme d'enregistrement"
error_saving: "Problème d'enregistrement"
saved: "Changements sauvegardés"
password_mismatch: "Le mot de passe ne correspond pas."
account_profile:
edit_settings: "Éditer les préférences"
profile_for_prefix: "Profil pour "
profile_for_suffix: ""
# profile_for_suffix: ""
profile: "Profil"
user_not_found: "Aucun utilisateur trouvé. Vérifier l'URL?"
gravatar_not_found_mine: "Nous n'avons pas pu trouver votre profil associé à: "
@ -164,7 +172,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
reload_title: "Recharger tout le code?"
reload_really: "Êtes-vous sûr de vouloir recharger ce niveau et retourner au début?"
reload_confirm: "Tout recharger"
victory_title_prefix: ""
# victory_title_prefix: ""
victory_title_suffix: " Terminé"
victory_sign_up: "Inscrivez-vous pour recevoir les mises à jour"
victory_sign_up_poke: "Vous voulez recevoir les dernières actualités par mail? Créez un compte gratuitement et nous vous tiendrons informés!"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
general:
and: "et"
or: "ou"
name: "Nom"
body: "Corps"
version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# version_history_for: "Version History for: "
results: "Résultats"
description: "Description"
or: "ou"
email: "Email"
message: "Message"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
alert_account_message_pref: "Pour s'inscrire à la newsletter, vous devez d'abord "
alert_account_message_suf: "."
alert_account_message_create_url: "créer un compte"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
archmage_introduction: "L'une des meilleures parties de la création d'un jeu est qu'il regroupe tant de choses différentes. Graphismes, sons, réseau en temps réel, réseaux sociaux, et bien sur bien d'autres aspects de la programmation, de la gestion bas niveau de base de données, et de l'administration de serveur à l'élaboration d'interfaces utilisateur. Il y a tant à faire, et si vous êtes un programmeur expérimenté avec une aspiration à vraiment plonger dans le fond de CodeCombat, cette classe est faite pour vous. Nous aimerions avoir votre aide pour le meilleur jeu de développement de tous les temps."
class_attributes: "Attributs de classe"
archmage_attribute_1_pref: "Connaissance en "
@ -366,6 +375,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
join_url_hipchat: "conversation publique HipChat"
more_about_archmage: "En apprendre plus sur devenir un puissant archimage"
archmage_subscribe_desc: "Recevoir un email sur les nouvelles possibilités de développement et des annonces."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
artisan_introduction_pref: "Nous devons créer des niveaux additionnels! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-mêmes. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de"
artisan_introduction_suf: "cette classe est faite pour vous."
artisan_attribute_1: "Une expérience dans la création de contenu comme celui-ci serait un plus, comme utiliser l'éditeur de niveaux de Blizzard. Mais ce n'est pas nécessaire!"
@ -378,6 +389,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
artisan_join_step4: "Postez vos niveaux dans le forum pour avoir des retours."
more_about_artisan: "En apprendre plus sur comment devenir un Artisan créatif"
artisan_subscribe_desc: "Recevoir un email sur les annonces et mises à jour de l'éditeur de niveaux."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Soyons clair à propos de votre rôle : vous êtes le tank. Vous allez subir beaucoup de dommages. Nous avons besoin de gens pour essayer les nouveaux niveaux et aider à identifier comment améliorer les choses. La douleur sera énorme; faire de bons jeux est une longue tâche et personne n'y arrive du premier coup. Si vous pouvez résister et avez un gros score de constitution, alors cette classe est faite pour vous."
adventurer_attribute_1: "Une soif d'apprendre. Vous voulez apprendre à développer et nous voulons vous apprendre. Vous allez toutefois faire la plupart de l'apprentissage."
adventurer_attribute_2: "Charismatique. Soyez doux mais exprimez-vous sur ce qui a besoin d'être amélioré, et faites des propositions sur comment l'améliorer."
@ -386,6 +398,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
adventurer_join_suf: "si vous préférez être avertis ainsi, inscrivez-vous ici!"
more_about_adventurer: "En apprendre plus sur devenir un brave Aventurier"
adventurer_subscribe_desc: "Recevoir un email lorsqu'il y a de nouveaux niveaux à tester."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
scribe_introduction_pref: "CodeCombat n'est pas seulement un ensemble de niveaux. Il contiendra aussi des ressources pour la connaissance, un wiki des concepts de programmation que les niveaux pourront illustrer. Dans ce but, chaque Artisan pourra, au lieu d'avoir à décrire en détail ce qu'est un opérateur de comparaison, seulement lier son niveau à l'article qui le décrit et qui a été écrit pour aider les joueurs. Quelque chose dans le sens de ce que le "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " a développé. Si votre définition de l'amusement passe par le format Markdown, alors cette classe est pour vous."
@ -394,6 +408,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
scribe_join_description: "parlez nous un peu de vous, de votre expérience en programmation et de quels sujets vous souhaitez traiter. Nous partirons de là!"
more_about_scribe: "En apprendre plus sur comment devenir un Scribe assidu"
scribe_subscribe_desc: "Recevoir un email sur les annonces d'écriture d'article."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "Si nous avons appris quelque chose du "
diplomat_launch_url: "lancement en octobre"
diplomat_introduction_suf: "c'est qu'il y a un intérêt considérable pour CodeCombat dans d'autres pays, particulièrement au Brésil! Nous créons une équipe de traducteurs pour changer une liste de mots en une autre pour que CodeCombat soit le plus accessible possible à travers le monde. Si vous souhaitez avoir un aperçu des prochains contenus et avoir les niveaux dans votre langue le plus tôt possible, alors cette classe est faite pour vous."
@ -403,6 +418,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
diplomat_join_suf: "regardez les et ajoutez des choses à votre langue. Aussi, cochez la case ci-dessous pour rester à jour sur les nouveaux développement d'i18n!"
more_about_diplomat: "En apprendre plus sur comment devenir un bon diplomate"
diplomat_subscribe_desc: "Recevoir un email sur le développement i18n et les niveaux à traduire."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "C'est la communauté que nous construisons, et vous en êtes les connexions. Nous avons des discussions via le chat Olark, emails et les réseaux sociaux avec plusieurs personnes, et l'aide vient à la fois du jeu lui-même et grâce à lui. Si vous voulez aider les gens, prendre part à l'aventure et vous amuser, avec un bon feeling de CodeCombat et ce vers quoi nous allons, alors cette classe est faite pour vous."
ambassador_attribute_1: "Compétences en communication. Être capable d'identifier les problèmes que les joueurs ont et les aider à les résoudre. Mais aussi nous tenir informés de ce que les joueurs disent, ce qu'ils aiment et n'aiment pas et d'autres choses de ce genre!"
ambassador_join_desc: "parlez-nous un peu de vous, de ce que vous avez fait et ce qui vous aimeriez faire. Nous partirons de ça!"
@ -410,6 +426,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
ambassador_join_note_desc: "Une de nos priorités est de développer un jeu multijoueur où les joueurs qui ont du mal à réussir un niveau peuvent demander de l'aide à un joueur de plus haut niveau. Ce sera un bon moyen pour que les ambassadeurs fassent leur travail. Nous vous garderons en ligne!"
more_about_ambassador: "En apprendre plus sur comment devenir un serviable Ambassadeur"
ambassador_subscribe_desc: "Recevoir un email sur les mises à jour de l'aide et les développements multijoueur."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
counselor_introduction_1: "Avez-vous de l'expérience dans la vie? Ou toute autre expérience qui peut nous aider à décider comment diriger CodeCombat? De tous ces rôles, ce sera probablement celui qui prend le moins de temps, mais vous ferez la différence. Nous recherchons des sages, particulièrement dans les domaines de : l'apprentissage, le développement de jeux, la gestion de projets open source, le recrutement technique, l'entreprenariat, ou la conception."
counselor_introduction_2: "Ou vraiment toutes choses en rapport avec le développement de CodeCombat. Si vous avez des connaissances et que vous voulez les partager pour aider le projet à avancer, alors cette classe est faite pour vous."
counselor_attribute_1: "De l'expérience, dans un des domaines ci-dessus ou quelque chose que vous pensez être utile."
@ -439,4 +456,3 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
ambassador_title_description: "(Aide)"
counselor_title: "Conseiller"
counselor_title_description: "(Expert/Professeur)"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -49,6 +49,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
recover:
recover_account_title: "Meglévő fiók visszaállítása"
# send_password: "Send Recovery Password"
signup:
# create_account_title: "Create Account to Save Progress"
@ -69,7 +70,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
play:
choose_your_level: "Válaszd ki a pályát!"
adventurer_prefix: "Továbbugorhatsz bármelyik pályára, amit lent látsz. Vagy megbeszélheted a pályát a többiekkel "
# fixed separation
adventurer_forum: "a Kalandozók Fórumán"
adventurer_suffix: "."
campaign_beginner: "Kezdő Kampány"
@ -104,6 +104,14 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
wizard_settings:
title: "Varázsló beállításai"
customize_avatar: "Állítsd be az Avatarod!"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Fiók beállítások"
@ -143,7 +151,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# gravatar_not_found_email_suffix: "."
gravatar_signup_prefix: "Regisztrálj az "
gravatar_signup_suffix: " oldalon!"
# gravatar_not_found_other: "Nem találtunk profilt ezzel a címmel:"
# gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
gravatar_contact: "Kapcsolat"
gravatar_websites: "Weboldalak"
# gravatar_accounts: "As Seen On"
@ -159,7 +167,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
multiplayer: "Többjátékos"
restart: "Előről"
goals: "Célok"
action_timeline: "Akció - Idővonal" # or "Tettvonal" # "Tettvonal" sounds like "line of a crime" or something. "Akció idővonal" a little better but even not the best. I'll think about it later (csuvasregal - Sárosi Gergely)
action_timeline: "Akció - Idővonal"
click_to_select: "Kattints egy egységre, hogy kijelöld!"
reload_title: "Újra kezded mindet?"
reload_really: "Biztos vagy benne, hogy előről szeretnéd kezdeni az egész pályát?"
@ -178,7 +186,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
multiplayer_link_description: "Add oda ezt a linket bárkinek, és csatlakozhatnak hozzád."
multiplayer_hint_label: "Tipp:"
multiplayer_hint: " Kattints a linkre, és Ctrl+C-vel (vagy ⌘+C-vel) másold a vágólapra!"
mltiplayer_coming_soon: "További beállítások,hamarosan!"
# multiplayer_coming_soon: "More multiplayer features to come!"
guide_title: "Útmutató"
tome_minion_spells: "Egységeid varázslatai"
tome_read_only_spells: "Csak olvasható varázslatok"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
general:
and: "és"
or: "vagy "
name: "Név"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "vagy "
email: "Email cím"
message: "Üzenet"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Impostazioni account"
@ -202,6 +210,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
av_other_debug_base_url: "Base (for debugging base.jade)"
u_title: "Lista utenti"
lg_title: "Ultime partite"
editor:
main_title: "Editor di CodeCombat"
main_description: "Costruisci i tuoi livelli, le tue campagne, unità e contenuti educativi. Ti forniamo tutti gli attrezzi necessari!"
@ -244,7 +253,6 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
general:
and: "e"
or: "o"
name: "Nome"
body: "Testo"
version: "Versione"
@ -252,6 +260,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
# version_history_for: "Version History for: "
results: "Risultati"
description: "Descrizione"
or: "o"
email: "Email"
message: "Messaggio"
@ -313,7 +322,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
mit_license_url: "licenza MIT"
code_description_suffix: "Ciò comprende tutto il codice in Sistemi e Componenti che è reso disponibile da CodeCombat allo scopo di creare nuovi livelli."
art_title: "Grafica/musica - Creative Commons"
art_description_prefix: "Tutti i contenuti comuni sono resi disponibili con la"
art_description_prefix: "Tutti i contenuti comuni sono resi disponibili con la"
cc_license_url: "Creative Commons Attribution 4.0 International License"
art_description_suffix: "I contenuti comuni sono quelli resi disponibili da CodeCombat allo scopo di creare livelli. Ciò include:"
art_music: "Musica"
@ -325,7 +334,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
art_paragraph_1: "Per l'attribuzione dei diritti, cita codecombat.com e metti un link nelle vicinanze della risorsa usata o dove è appropriato per l'oggetto in questione."
use_list_1: "Se usato in un video o in un altro gioco, inserire codecombat.com nei crediti."
use_list_2: "Se usato in un sito, inserire un link vicino alla risorsa; ad esempio sotto un'immagine, oppure in una apposita pagina di crediti dove potresti anche menzionare altri lavori CC e programmi OS usati nel sito. Se qualcosa fa già chiaro riferimento a CodeCombat, ad esempio un testo di blog che cita CodeCombat, non è necessario attribuire i crediti separatamente."
# art_paragraph_2: "Se il contenuto utilizzato non è stato creato da CodeCombat ma da un utente di codecombat.com, attribuiscilo a lui e segui le indicazioni dei crediti contenute nella descrizione di quella risorsa (se ci sono)."
art_paragraph_2: "Se il contenuto utilizzato non è stato creato da CodeCombat ma da un utente di codecombat.com, attribuiscilo a lui e segui le indicazioni dei crediti contenute nella descrizione di quella risorsa (se ci sono)."
rights_title: "Diritti riservati"
rights_desc: "Per i livelli stessi, tutti i diritti sono riservati. Ciò comprende"
rights_scripts: "Script"
@ -338,7 +347,6 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
nutshell_description: "Qualsiasi risorsa che inseriamo nell'Editor livelli è di libero uso per la creazione dei livelli. Ci riserviamo però il diritto di limitare la distribuzione dei livelli stessi (creati su codecombat.com) che quindi potranno essere a pagamento in futuro, se questo è ciò che finirà per succedere."
canonical: "La versione inglese di questo documento è quella che fa fede. Se ci sono discrepanze tra le traduzioni, la versione inglese ha la precedenza."
contribute:
page_title: "Contribuire"
# character_classes_title: "Character Classes"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -366,8 +375,10 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
# join_url_hipchat: "public HipChat room"
more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -378,6 +389,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
# artisan_join_step4: "Post your levels on the forum for feedback."
more_about_artisan: "Leggi di più su cosa vuol dire diventare un creativo Artigiano"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -386,6 +398,8 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
more_about_adventurer: "Leggi di più su cosa vuol dire diventare un coraggioso Avventuriero"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
scribe_introduction_url_mozilla: "Rete di sviluppo di Mozilla"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -394,6 +408,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
more_about_scribe: "Leggi di più su cosa vuol dire diventare un diligente Scrivano"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "Se c'è una cosa che abbiamo imparato dal "
diplomat_launch_url: "lancio di ottobre"
diplomat_introduction_suf: "è che c'è un notevole interesse per CodeCombat negli altri paesi, in particolare in Brasile! Stiamo costruendo un corpo di traduttori per trasformare liste di parole in altre parole, per rendere CodeCombat accessibile il più possibile in tutto il mondo. Se ti piace l'idea di sbirciare nei contenuti futuri e di portare questi livelli ai tuoi connazionali il più presto possibile, questa categoria potrebbe essere la tua."
@ -403,6 +418,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
diplomat_join_suf: "leggilo e aggiungi dettagli per la tua lingua. Segna anche la casella qui sotto per seguire gli aggiornamenti sullo sviluppo i18n!"
more_about_diplomat: "Leggi di più su cosa vuol dire diventare un grande Diplomatico"
diplomat_subscribe_desc: "Ricevi messaggi email sullo sviluppo i18n e i livelli da tradurre."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "Stiamo costruendo questa comunità, e voi siete i collegamenti. Abbiamo chat Olark, email e reti sociali con tanta gente con cui parlare ed aiutare a familiarizzare con il gioco, e da cui imparare. Se vuoi aiutare le persone a farsi coinvolgere e a divertirsi; se sei entrato nello spirito di CodeCombat e di dove stiamo andando, questa categoria può essere per te."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
@ -410,6 +426,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
more_about_ambassador: "Leggi di più su cosa vuol dire diventare un servizievole Ambasciatore"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."

View file

@ -71,7 +71,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
choose_your_level: "レベル選択"
adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: "
adventurer_forum: "冒険者の掲示板"
adventurer_suffix: ""
# adventurer_suffix: "."
campaign_beginner: "初心者のキャンペーン"
# campaign_beginner_description: "... in which you learn the wizardry of programming."
campaign_dev: "いろんな難しいレベル"
@ -104,6 +104,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
wizard_settings:
title: "ウィザードの設定"
customize_avatar: "アバターのカスタマイズ"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "アカウント設定"
@ -135,13 +143,13 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
account_profile:
edit_settings: "設定"
profile_for_prefix: ""
# profile_for_prefix: "Profile for "
profile_for_suffix: "のプロフィール"
profile: "プロフィール"
user_not_found: "ユーザーが見つかりません。URLを間違って入力していないか確認してください。"
gravatar_not_found_mine: ""
# gravatar_not_found_mine: "We couldn't find your profile associated with:"
gravatar_not_found_email_suffix: " のメールアドレスは Gravatar で見つけることができませんでした。"
gravatar_signup_prefix: ""
# gravatar_signup_prefix: "Sign up at "
gravatar_signup_suffix: " を登録"
gravatar_not_found_other: "このメールアドレスには プロフィールが関連付けられていません。"
# gravatar_contact: "Contact"
@ -245,16 +253,16 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# general:
# and: "and"
or: "または"
name: "名前"
# name: "Name"
# body: "Body"
# version: "Version"
commit_msg: "コミットメッセージ"
# commit_msg: "Commit Message"
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
email: "メールアドレス"
message: "メッセージ"
# or: "or"
# email: "Email"
# message: "Message"
# about:
# who_is_codecombat: "Who is CodeCombat?"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
general:
# and: "and"
or: "atau"
name: "Nama"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "atau"
email: "Emel"
message: "Mesej"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Kontoinnstillinger"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
general:
# and: "and"
or: "eller"
name: "Navn"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "eller"
email: "Epost"
message: "Melding"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -5,12 +5,12 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
sending: "Verzenden..."
cancel: "Annuleren"
save: "Opslagen"
fork: "Fork"
play: "Spelen"
delay_1_sec: "1 seconde"
delay_3_sec: "3 secondes"
delay_5_sec: "5 secondes"
manual: "Handboek"
fork: "Fork"
play: "Spelen"
modal:
close: "Sluiten"
@ -42,9 +42,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
cla_agree: "IK GA AKKOORD"
login:
sign_up: "Account Maken"
log_in: "Inloggen"
log_out: "Uitloggen"
sign_up: "Account Maken"
recover: "account herstellen"
recover:
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
wizard_settings:
title: "Tovenaar instellingen"
customize_avatar: "Bewerk jouw avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Account Instellingen"
@ -136,13 +144,13 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
account_profile:
edit_settings: "Instellingen Aanpassen"
profile_for_prefix: "Profiel voor "
profile_for_suffix: ""
# profile_for_suffix: ""
profile: "Profiel"
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
gravatar_not_found_email_suffix: "."
gravatar_signup_prefix: "Registreer op "
gravatar_signup_suffix: ""
# gravatar_signup_suffix: " to get set up!"
gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
gravatar_contact: "Contact"
gravatar_websites: "Websites"
@ -164,7 +172,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
reload_title: "Alle Code Herladen?"
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
reload_confirm: "Herlaad Alles"
victory_title_prefix: ""
# victory_title_prefix: ""
victory_title_suffix: " Compleet"
victory_sign_up: "Schrijf je in om je progressie op te slaan"
victory_sign_up_poke: "Wil jje jouw code opslaan? Maak een gratis account aan!"
@ -245,13 +253,13 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
general:
and: "en"
results: "Resultaten"
name: "Naam"
description: "Beschrijving"
body: "Inhoud"
version: "Versie"
commit_msg: "Commit Bericht"
version_history_for: "Versie geschiedenis voor: "
body: "Inhoud"
results: "Resultaten"
description: "Beschrijving"
or: "of"
email: "Email"
message: "Bericht"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
alert_account_message_suf: "."
alert_account_message_create_url: "een account aanmaken"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
class_attributes: "Klasse kenmerken"
archmage_attribute_1_pref: "Ervaring met "
@ -366,6 +375,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
@ -378,6 +389,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
artisan_join_step4: "Maak een bericht over jou level op ons forum voor feedback."
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
@ -386,6 +398,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
@ -394,6 +408,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
more_about_scribe: "Learn More About Becoming A Diligent Scribe"
scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "So, if there's one thing we learned from the "
diplomat_launch_url: "launch in October"
diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -403,6 +418,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
more_about_diplomat: "Learn More About Becoming A Great Diplomat"
diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
@ -410,6 +426,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Kontoinnstillinger"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
general:
# and: "and"
or: "eller"
name: "Navn"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "eller"
email: "Epost"
message: "Melding"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Ustawienia Konta"
@ -136,7 +144,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
account_profile:
edit_settings: "Edytuj Ustawienia"
profile_for_prefix: "Profil"
profile_for_suffix: ""
# profile_for_suffix: ""
profile: "Profil"
user_not_found: "Nieznaleziono użytkownika. Sprawdź odnośnik URL?"
gravatar_not_found_mine: "Nie udało nam się znaleźć profilu powiązanego z:"
@ -164,7 +172,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
reload_title: "Przywrócić cały kod?"
reload_really: "Czy jesteś pewien, że chcesz przywrócić kod startowy tego poziomu?"
reload_confirm: "Przywróć cały kod"
victory_title_prefix: ""
# victory_title_prefix: ""
victory_title_suffix: " Zakończony"
victory_sign_up: "Zapisz się by otrzymywać akutalności"
victory_sign_up_poke: "Chcesz otrzymywać najnowsze wiadomości na email? Załóź darmowe konto i będziemy w kontakcie."
@ -245,7 +253,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
general:
# and: "and"
or: "lub"
name: "Imie"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "lub"
email: "Email"
message: "Wiadomość"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
wizard_settings:
title: "Configurações do Feiticeiro"
customize_avatar: "Personalize o seu Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Configurações da Conta"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
general:
and: "e"
or: "ou"
name: "Nome"
body: "Principal"
version: "Versão"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
version_history_for: "Histórico de Versão para: "
results: "Resultados"
description: "Descrição"
or: "ou"
email: "Email"
message: "Mensagem"
@ -278,7 +286,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
jeremy_description: "Mago em suporte ao consumidor, testador de usabilidade, e organizador da comunidade; você provavelmente já falou com o Jeremy."
michael_description: "Programador, administrador de sistemas, e um técnico prodígio não graduado, Michael é a pessoa que mantém os servidores funcionando."
legal:
page_title: "Jurídico"
opensource_intro: "CodeCombat é grátis para jogar e de código completamente aberto."
@ -353,6 +360,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
alert_account_message_pref: "Para se inscrever para os emails de classe, você vai precisar, "
alert_account_message_suf: "primeiro."
alert_account_message_create_url: "criar uma conta"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
archmage_introduction: "Uma das melhores partes sobre a construção de jogos é que eles sintetizam diversas coisas diferentes. Gráficos, som, interação em tempo real, redes sociais, e, claro, muitos dos aspectos mais comuns da programação, desde a gestão em baixo nível de banco de dados, e administração do servidor até interação com o usuário e desenvolvimento da interface. Há muito a fazer, e se você é um programador experiente com um desejo ardente de realmente mergulhar no âmago da questão do CodeCombat, esta classe pode ser para você. Nós gostaríamos de ter sua ajuda para construir o melhor jogo de programação de todos os tempos."
class_attributes: "Atributos da Classe"
archmage_attribute_1_pref: "Conhecimento em "
@ -367,6 +375,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
join_url_hipchat: "Sala de bate-papo pública no HipChat"
more_about_archmage: "Saiba Mais Sobre Como Se Tornar Um Poderoso Arquimago"
archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para"
artisan_introduction_suf: "para, em seguida, esta classe pode ser para você."
artisan_attribute_1: "Qualquer experiência em construir conteúdo como esse seria legal, como usando os editores de nível da Blizzard. Mas não é obrigatório!"
@ -379,6 +389,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
artisan_join_step4: "Publique seus níveis no fórum para avaliação."
more_about_artisan: "Saiba Mais Sobre Como Se Tornar Um Artesão Criativo"
artisan_subscribe_desc: "Receba emails com novidades sobre o editor de níveis e anúncios."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
adventurer_introduction: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar dano pesado. Precisamos de pessoas para experimentar níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar e ter uma alta pontuação de constituição, então esta classe pode ser para você."
adventurer_attribute_1: "Sede de aprendizado. Você quer aprender a codificar e nós queremos ensiná-lo a codificar. Você provavelmente vai fazer a maior parte do ensino neste caso."
adventurer_attribute_2: "Carismático. Seja gentil, mas articulado sobre o que precisa melhorar, e ofereça sugestões sobre como melhorar."
@ -387,6 +398,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
adventurer_join_suf: "então se você prefere ser notificado dessas formas, inscreva-se lá!"
more_about_adventurer: "Saiba Mais Sobre Como Se Tornar Um Valente Aventureiro"
adventurer_subscribe_desc: "Receba emails quando houver novos níveis para testar."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
scribe_introduction_pref: "O CodeCombat não será apenas um monte de níveis. Ele também irá incluir uma fonte de conhecimento, um wiki de conceitos de programação que os níveis podem se basear. Dessa forma, em vez de cada Artesão ter que descrever em detalhes o que é um operador de comparação, eles podem simplesmente criar um link para o artigo que o descreve. Algo na linha do que a "
scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " construiu. Se a sua idéia de diversão é articular os conceitos de programação em Markdown, então esta classe pode ser para você."
@ -395,6 +408,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
scribe_join_description: "conte-nos um pouco sobre você, sua experiência com programação e que tipo de coisas você gostaria de escrever sobre. Nós começaremos a partir disso!"
more_about_scribe: "Saiba Mais Sobre Como Se Tornar Um Escriba Aplicado"
scribe_subscribe_desc: "Receba email sobre anúncios de escrita de artigos."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
diplomat_introduction_pref: "Então, se há uma coisa que aprendemos com o "
diplomat_launch_url: "lançamento em Outubro"
diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat em outros países, especialmente no Brasil! Estamos construindo um corpo de tradutores ansiosos para transformar um conjunto de palavras em outro conjunto de palavras para tornar o CodeCombat tão acessível em todo o mundo quanto for possível. Se você gosta de obter cenas inéditas do próximo conteúdo e obter esses níveis para os seus compatriotas o mais rápido possível, então esta classe pode ser para você."
@ -404,6 +418,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
diplomat_join_suf: "então confira a publicação e comece a adicionar coisas para o seu idioma. Além disso, marque a caixa abaixo para se manter atualizado sobre os novos desenvolvimentos da internacionalização!"
more_about_diplomat: "Saiba Mais Sobre Como Se Tornar Um Ótimo Diplomata"
diplomat_subscribe_desc: "Receba emails sobre o desenvolvimento da i18n e níveis para traduzir."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
ambassador_introduction: "Esta é uma comunidade que estamos construindo, e vocês são as conexões. Temos chats Olark, emails e redes sociais com muitas pessoas para conversar e ajudar a se familiarizar com o jogo e aprender. Se você quer ajudar as pessoas a se envolver e se divertir, e ter uma boa noção da pulsação do CodeCombat e para onde estamos indo em seguida, esta classe pode ser para você."
ambassador_attribute_1: "Habilidades de comunicação. Ser capaz de identificar os problemas que os jogadores estão tendo e ajudar a resolvê-los, Além disso, manter o resto de nós informados sobre o que os jogadores estão dizendo, o que gostam e não gostam e do que querem mais!"
ambassador_join_desc: "conte-nos um pouco sobre você, o que você fez e o que você estaria interessado em fazer. Nós começaremos a partir disso!"
@ -411,6 +426,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
ambassador_join_note_desc: "Uma das nossas principais prioridades é a construção de um multiplayer onde os jogadores que estão com dificuldade para resolver um nível podem invocar feitiçeiros com nível mais alto para ajudá-los. Esta será uma ótima maneira para os embaixadores fazerem suas tarefas. Vamos mantê-lo informado!"
more_about_ambassador: "Saiba Mais Sobre Como Se Tornar Um Embaixador Prestativo"
ambassador_subscribe_desc: "Receba emails sobre atualização do suporte e desenvolvimento do multiplayer."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
counselor_introduction_1: "Você tem experiência de vida? Uma perspectiva diferente sobre as coisas podem nos ajudar a decidir como moldar o CodeCombat? De todos os papéis, este provavelmente vai demorar menos tempo, mas individualmente você pode fazer mais diferença. Estamos à procura de sábios, particularmente em áreas como: ensino, desenvolvimento de jogos, gerenciamente de projetos de código aberto, recrutamento técnico, empreendedorismo ou design."
counselor_introduction_2: "Ou realmente tudo o que é relevante para o desenvolvimento do CodeCombat. Se você tem conhecimento e quer compartilhá-lo para ajudar este projeto a crescer, esta classe pode ser para você."
counselor_attribute_1: "Experiência, em qualquer uma das áreas acima ou alguma coisa que você pense ser útil."

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
wizard_settings:
title: "Definições do Wizard"
customize_avatar: "Altera o teu Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Definições da Conta"
@ -136,7 +144,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
account_profile:
edit_settings: "Editar Definições"
profile_for_prefix: "Perfil de "
profile_for_suffix: ""
# profile_for_suffix: ""
profile: "Perfil"
user_not_found: "Nenhum utilizador encontrado. Verifica o URL?"
gravatar_not_found_mine: "Não conseguimos encontrar o teu perfil associado com:"
@ -164,7 +172,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
reload_title: "Recarregar todo o código?"
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
reload_confirm: "Recarregar tudo"
victory_title_prefix: ""
# victory_title_prefix: ""
victory_title_suffix: " Concluído"
victory_sign_up: "Cria uma conta para guardar o teu progresso"
victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
general:
and: "e"
or: "ou"
name: "Nome"
body: "Corpo"
version: "Versão"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
version_history_for: "Histórico de versões por: "
results: "Resultados"
description: "Descrição"
or: "ou"
email: "E-mail"
message: "Mensagem"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Configurações da Conta"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
general:
# and: "and"
or: "ou"
name: "Nome"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "ou"
email: "Email"
message: "Mensagem"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -33,13 +33,13 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
twitter_follow: "Подписаться"
employers: "Работодателям"
# versions:
versions:
save_version_title: "Сохранить новую версию"
# new_major_version: "New Major Version"
# cla_prefix: "To save changes, first you must agree to our"
cla_prefix: "Чтобы сохранить изменения, первым делом вы должны согласиться с нашим"
# cla_url: "CLA"
# cla_suffix: "."
# cla_agree: "I AGREE"
cla_agree: "Я СОГЛАСЕН"
login:
sign_up: "Создать Профиль"
@ -103,7 +103,15 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
wizard_settings:
title: "Мастер настройки"
# customize_avatar: "Customize Your Avatar"
customize_avatar: "Изменить свой аватар"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Настройки аккаунта"
@ -122,7 +130,7 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
new_password_verify: "Подтверждение пароля"
email_subscriptions: "Email-подписки"
email_announcements: "Оповещения"
# email_notifications_description: "Get periodic notifications for your account."
email_notifications_description: "Получать периодические уведомления для вашего аккаунта."
email_announcements_description: "Получать email-оповещения о последних новостях CodeCombat."
contributor_emails: "Рассылки по классам участников"
contribute_prefix: "Нам нужны люди, которые присоединятся к нашей команде! Зайдите на "
@ -191,7 +199,7 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
tome_select_a_thang: "Выбрать кого-нибудь для "
tome_available_spells: "Доступные заклинания"
hud_continue: "Продолжить (нажмите Shift+Space)"
# spell_saved: "Spell Saved"
spell_saved: "Заклинание сохранено"
# admin:
# av_title: "Admin Views"
@ -244,15 +252,15 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
# edit_article_title: "Edit Article"
general:
# and: "and"
or: "или"
and: "и"
name: "Имя"
# body: "Body"
# version: "Version"
version: "Версия"
# commit_msg: "Commit Message"
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
results: "Результаты"
description: "Описание"
or: "или"
email: "Email"
message: "Сообщение"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -122,13 +130,13 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_announcements: "Announcements"
# email_notifications_description: "Get periodic notifications for your account."
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# contributor_emails: "Contributor Class Emails"
# contribute_prefix: "We're looking for people to join our party! Check out the "
# contribute_page: "contribute page"
# contribute_suffix: " to find out more."
# email_toggle: "Toggle All"
# saving: "Saving..."
# error_saving: "Error Saving"
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
@ -245,7 +253,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
general:
# and: "and"
or: "alebo"
name: "Meno"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "alebo"
email: "Email"
message: "Správa"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Подешавања налога"
@ -136,7 +144,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
account_profile:
edit_settings: "Измени подешавања"
profile_for_prefix: "Налог за "
profile_for_suffix: ""
# profile_for_suffix: ""
profile: "Налог"
user_not_found: "Корисник није пронађен. Проверите УРЛ?"
gravatar_not_found_mine: "Нисмо могли да пронађемо твој налог који је повезан са:"
@ -164,7 +172,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
reload_title: "Поновно учитавање целог кода?"
reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?"
reload_confirm: "Поновно учитавање свега"
victory_title_prefix: ""
# victory_title_prefix: ""
victory_title_suffix: " Завршено"
victory_sign_up: "Пријави се за новости"
victory_sign_up_poke: "Желиш ли да примаш најновије вести на мејл? Направи бесплатан налог и ми ћемо те обавештавати!"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
general:
# and: "and"
or: "или"
name: "Име"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: "или"
email: "Мејл"
message: "Порука"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -91,7 +91,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# forum_prefix: "For anything public, please try "
forum_page: "vårt forum"
forum_suffix: " istället."
sending: "Skickar..."
send: "Skicka Feedback"
diplomat_suggestion:
@ -105,6 +104,14 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Kontoinställningar"
@ -123,6 +130,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
new_password_verify: "Verifiera"
email_subscriptions: "E-post Prenumerationer"
email_announcements: "Meddelanden"
# email_notifications_description: "Get periodic notifications for your account."
email_announcements_description: "Få e-post med de senaste nyheterna och utvecklingen på CodeCombat."
# contributor_emails: "Contributor Class Emails"
contribute_prefix: "Vi söker mer folk som vill var med och hjälpa till! Kolla in "
@ -245,16 +253,16 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# general:
# and: "and"
or: "eller"
name: "Namn"
# name: "Name"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
email: "E-post"
message: "Meddelande"
# or: "or"
# email: "Email"
# message: "Message"
# about:
# who_is_codecombat: "Who is CodeCombat?"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
# title: "Account Settings"
@ -122,13 +130,13 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
email_announcements: "ประกาศ"
# email_notifications_description: "Get periodic notifications for your account."
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# contributor_emails: "Contributor Class Emails"
# contribute_prefix: "We're looking for people to join our party! Check out the "
# contribute_page: "contribute page"
# contribute_suffix: " to find out more."
# email_toggle: "Toggle All"
saving: "กำลังบันทึก..."
error_saving: "บันทึกผิดพลาด"
saved: "เปลี่ยนรหัสผ่าน"
password_mismatch: "รหัสผ่านไม่ถูกต้อง"
@ -245,16 +253,16 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# general:
# and: "and"
or: "หรือ"
name: "ชื่อ"
# name: "Name"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
email: "อีเมลล์"
message: "ข้อความ"
# or: "or"
# email: "Email"
# message: "Message"
# about:
# who_is_codecombat: "Who is CodeCombat?"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
wizard_settings:
title: "Sihirbaz Ayarları"
customize_avatar: "Avatar'ınızı Özelleştirin"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Hesap Ayarları"
@ -135,7 +143,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
account_profile:
edit_settings: "Ayarları Düzenle"
profile_for_prefix: ""
# profile_for_prefix: "Profile for "
profile_for_suffix: " Kullanıcısının Profili"
profile: "Profil"
user_not_found: "Kullanıcı bulunamadı. URL'den emin misiniz?"
@ -164,7 +172,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
reload_title: "Tüm kod yeniden yüklensin mi?"
reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
reload_confirm: "Tümünü Yeniden Yükle"
victory_title_prefix: ""
# victory_title_prefix: ""
victory_title_suffix: "Tamamlandı "
victory_sign_up: " Güncellemelere Abone Ol"
victory_sign_up_poke: "Son haberleri e-postanızda görmek ister misiniz? Ücretsiz bir hesap oluşturmanız durumunda sizi bilgilendirebiliriz."
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
general:
and: "ve"
or: "veya"
name: "İsim"
body: "Gövde"
version: "Sürüm"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# version_history_for: "Version History for: "
results: "Sonuçlar"
description: "ıklama"
or: "veya"
email: "E-posta"
message: "İleti"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -3,6 +3,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
loading: "Завантаження..."
# saving: "Saving..."
# sending: "Sending..."
# cancel: "Cancel"
# save: "Save"
# delay_1_sec: "1 second"
# delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play"
modal:
close: "Закрити"
@ -12,9 +20,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
page_not_found: "Сторінку не знайдено"
nav:
sign_up: "Створити акаунт"
log_in: "Увійти"
log_out: "Вийти"
play: "Грати"
editor: "Редактор"
blog: "Блог"
@ -28,16 +33,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
twitter_follow: "Фоловити"
# employers: "Employers"
forms:
name: "Ім'я"
email: "Email"
message: "Повідомлення"
cancel: "Скасувати"
# save: "Save"
# versions:
# save_version_title: "Save New Version"
# commit_message: "Commit Message"
# new_major_version: "New Major Version"
# cla_prefix: "To save changes, first you must agree to our"
# cla_url: "CLA"
@ -45,10 +42,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
# cla_agree: "I AGREE"
login:
# login_modal_title: "Log In"
log_in: "Увійти"
sign_up: "створити акаунт"
or: ", або "
log_in: "Увійти"
# log_out: "Log Out"
recover: "відновити акаунт"
# recover:
@ -63,7 +59,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
coppa_why: "(Чому?)"
creating: "Створення акаунта..."
sign_up: "Реєстрація"
or: "або "
log_in: "вхід з паролем"
home:
@ -96,7 +91,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
forum_prefix: "Для будь-яких публичних обговорень, будь ласка, використовуйте "
forum_page: "наш форум"
forum_suffix: "."
sending: "Відправка..."
send: "Відправити фідбек"
diplomat_suggestion:
@ -110,6 +104,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Налаштування акаунта"
@ -128,13 +130,13 @@ module.exports = nativeDescription: "українська мова", englishDesc
new_password_verify: "Підтвердження паролю"
email_subscriptions: "Email-підписки"
email_announcements: "Оголошення"
# email_notifications_description: "Get periodic notifications for your account."
email_announcements_description: "Отримувати електронні листи про останні новини CodeCombat."
contributor_emails: "Підписки за класами учасників"
contribute_prefix: "Нам потрібні люди, які приєднаються до нашої команди! Зайдіть на "
contribute_page: "сторінку учасників,"
contribute_suffix: " щоб дізнатися більше."
email_toggle: "Обрати все"
saving: "Збереження..."
error_saving: "Помилка при збереженні"
saved: "Зміни збережено"
password_mismatch: "Паролі не співпадають."
@ -193,14 +195,11 @@ module.exports = nativeDescription: "українська мова", englishDesc
tome_cast_button_casting: "Закляття читається"
tome_cast_button_cast: "Закляття прочитане"
tome_autocast_delay: "Затримка автоматичного читання"
tome_autocast_1: "1 секунда"
tome_autocast_3: "3 секунди"
tome_autocast_5: "5 секунд"
tome_autocast_manual: "Вручну"
tome_select_spell: "Оберіть закляття"
tome_select_a_thang: "Оберіть когось для "
tome_available_spells: "Доступні закляття"
hud_continue: "Продовжити (натисніть shift-space)"
# spell_saved: "Spell Saved"
# admin:
# av_title: "Admin Views"
@ -225,14 +224,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
# contact_us: "contact us!"
# hipchat_prefix: "You can also find us in our"
# hipchat_url: "HipChat room."
# level_btn_save: "Save"
# level_btn_fork: "Fork"
# level_btn_play: "Play"
# level_some_options: "Some Options?"
# level_options_1_second: "1 second"
# level_options_3_seconds: "3 seconds"
# level_options_5_seconds: "5 seconds"
# level_options_manual: "Manual"
# level_tab_thangs: "Thangs"
# level_tab_scripts: "Scripts"
# level_tab_settings: "Settings"
@ -252,18 +244,11 @@ module.exports = nativeDescription: "українська мова", englishDesc
# level_component_edit_title: "Edit Component"
# level_system_edit_title: "Edit System"
# create_system_title: "Create New System"
# create_system_field_name: "Name"
# create_system_btn_cancel: "Cancel"
# create_system_btn_create: "Create"
# new_component_title: "Create New Component"
# new_component_field_system: "System"
# new_component_field_name: "Name"
# new_component_btn_cancel: "Cancel"
# new_component_btn_create: "Create"
# article:
# edit_btn_preview: "Preview"
# edit_btn_save: "Save"
# edit_article_title: "Edit Article"
# general:
@ -275,6 +260,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
# or: "or"
# email: "Email"
# message: "Message"
# about:
# who_is_codecombat: "Who is CodeCombat?"
@ -372,6 +360,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -384,10 +373,12 @@ module.exports = nativeDescription: "українська мова", englishDesc
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -396,24 +387,28 @@ module.exports = nativeDescription: "українська мова", englishDesc
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -421,21 +416,23 @@ module.exports = nativeDescription: "українська мова", englishDesc
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -104,6 +104,14 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "账户设置"
@ -245,16 +253,16 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# general:
# and: "and"
or: ""
name: "名字"
# name: "Name"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
email: "邮箱"
message: "留言"
# or: "or"
# email: "Email"
# message: "Message"
# about:
# who_is_codecombat: "Who is CodeCombat?"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -3,14 +3,14 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
loading: "Loading..."
saving: "儲存中..."
sending: "發送中...."
cancel: "退出"
# save: "Save"
cancel: "取消"
save: "存檔"
delay_1_sec: "1 秒"
delay_3_sec: "3 秒"
delay_5_sec: "5 秒"
manual: "手動手动"
# fork: "Fork"
play: ""
manual: "手動發動"
fork: "Fork"
play: "播放"
modal:
close: "關閉"
@ -20,18 +20,18 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
page_not_found: "找不到網頁"
nav:
play: ""
play: "開始遊戲"
editor: "編輯"
blog: "博客"
blog: "官方部落格"
forum: "論壇"
admin: "超級管理員"
admin: "系統管理員"
home: "首頁"
contribute: "貢獻"
legal: "法律"
legal: "版權聲明"
about: "關於"
contact: "聯繫我們"
twitter_follow: "關注"
# employers: "Employers"
twitter_follow: "在Twitter關注"
employers: "招募訊息"
# versions:
# save_version_title: "Save New Version"
@ -43,61 +43,60 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
login:
sign_up: "註冊"
log_in: ""
log_out: "退"
recover: "找回帳"
log_in: ""
log_out: ""
recover: "找回帳"
recover:
recover_account_title: "復原帳"
# send_password: "Send Recovery Password"
recover_account_title: "復原帳"
send_password: "送出新密碼"
signup:
# create_account_title: "Create Account to Save Progress"
description: "這是免費的。超簡單的喲"
create_account_title: "建立帳號儲存進度"
description: "登入以儲存遊戲進度"
email_announcements: "通過郵件接收通知"
coppa: "13歲以上或非美國公民"
coppa_why: "爲什麽?"
creating: "戶創建中..."
creating: "號建立中..."
sign_up: "註冊"
log_in: ""
log_in: ""
home:
slogan: "通過玩遊戲學習Javascript 腳本語言"
no_ie: "抱歉Internet Explorer 9 等舊的瀏覽器打不開此網站"
no_mobile: "CodeCombat 不是針對手機設備設計的,所以可能會出問題!"
play: ""
play: "開始遊戲"
play:
choose_your_level: "選取難度"
choose_your_level: "選取關卡"
adventurer_prefix: "你可以選擇以下任意關卡,或者討論以上的關卡 "
adventurer_forum: "冒險家論壇"
adventurer_suffix: "."
campaign_beginner: "新手作戰"
campaign_beginner: "新手指南"
campaign_beginner_description: "...在這裡可以學到編程技巧。"
campaign_dev: "隨機關卡"
campaign_dev_description: "...在這裡你可以學到做一些複雜功能的接口"
campaign_dev_description: "...在這裡你可以學到做一些較複雜的程式技巧"
campaign_multiplayer: "多人競技場"
campaign_multiplayer_description: "...在這裡你可以和其他玩家們進行代碼近戰。"
campaign_player_created: "已創建的玩家"
campaign_player_created_description: "...在這裡你可以與你的小夥伴的創造力戰鬥 <a href=\"/contribute#artisan\">技術指導</a>."
campaign_multiplayer_description: "...在這裡你可以和其他玩家進行對戰。"
campaign_player_created: "玩家建立的關卡"
campaign_player_created_description: "...挑戰同伴的創意 <a href=\"/contribute#artisan\">技術指導</a>."
level_difficulty: "難度"
contact:
contact_us: "聯繫我們"
welcome: "很高興收到你的信!用這個表格給我們發電郵。 "
contribute_prefix: "如果你想貢獻代碼,請看 "
contribute_page: "貢獻代碼頁面"
contribute_prefix: "如果你想貢獻程式,請看 "
contribute_page: "程式貢獻頁面"
contribute_suffix: ""
forum_prefix: "對於任何公共部份,放手去做吧 "
forum_page: "我們的論壇"
forum_suffix: "代替。"
sending: "發送中。。。"
forum_prefix: "如果有任何問題, 請至"
forum_page: "論壇"
forum_suffix: "討論。"
send: "意見反饋"
diplomat_suggestion:
title: "幫我們翻譯CodeCombat"
sub_heading: "我們需要您的語言技能"
pitch_body: "我們開發了CodeCombat的英文版但是現在我們的玩家遍佈全球。很多人想玩中文(繁体)版的,卻不會說英文,所以如果你中英文都會,請考慮一下參加我們的翻譯工作,幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文(繁体)。"
pitch_body: "我們開發了CodeCombat的英文版但是現在我們的玩家遍佈全球。很多人想玩中文版的,卻不會說英文,所以如果你中英文都會,請考慮一下參加我們的翻譯工作,幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文(繁体)。"
missing_translations: "直至所有正體中文的翻譯完畢,當無法提供正體中文時還會以英文顯示。"
learn_more: "關於成為外交官"
subscribe_as_diplomat: "註冊成為外交官"
@ -105,93 +104,102 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "帳戶設置"
not_logged_in: "登錄或創建一個帳戶來修改設置。"
title: "號設定"
not_logged_in: "登錄或建立一個帳號來修改設置。"
autosave: "自動保存修改"
me_tab: ""
picture_tab: "圖片"
picture_tab: "頭像"
wizard_tab: "巫師"
password_tab: "密碼"
emails_tab: "郵件"
gravatar_select: "選擇使用 Gravatar 照片"
gravatar_add_photos: "添加小圖和照片到一个 Gravatar 帳戶供你選擇。"
gravatar_add_more_photos: "添加更多照片到你的 Gravatar 帳戶并查看。"
gravatar_select: "選擇一個Gravatar"
gravatar_add_photos: "上傳頭像到Gravatar"
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
wizard_color: "巫師 衣服 顏色"
new_password: "新密碼"
new_password_verify: "核實"
email_subscriptions: "郵箱驗證"
new_password_verify: "確認密碼"
email_subscriptions: "訂閱"
email_announcements: "通知"
email_announcements_description: "接收關於 CodeCombat 最近的新聞和發展的郵件。"
email_notifications_description: "接收帳號通知"
email_announcements_description: "接收關於 CodeCombat 的新聞和開發消息。"
contributor_emails: "貢獻者電郵"
contribute_prefix: "我們在尋找志同道合的人!請到 "
contribute_page: "貢獻頁面"
contribute_suffix: " 查看更多信息。"
email_toggle: "切換所有"
error_saving: "保存時出錯"
saved: "保存修改"
password_mismatch: "密碼不匹配"
email_toggle: "全選"
error_saving: "保存時發生錯誤"
saved: "修改已儲存"
password_mismatch: "密碼不正確"
account_profile:
edit_settings: "編輯設置"
profile_for_prefix: "關於TA的基本資料"
# profile_for_suffix: ""
edit_settings: "帳號設定"
profile_for_prefix: "關於"
profile_for_suffix: "的基本資料"
profile: "基本資料"
user_not_found: "沒有找到用戶。檢查URL"
gravatar_not_found_mine: "我們找不到TA的基本資料"
gravatar_not_found_email_suffix: "."
gravatar_signup_prefix: "去註冊 "
gravatar_signup_suffix: " 去設置!"
gravatar_not_found_other: "哎呦,沒有與這個人的郵箱相關的資料。"
gravatar_contact: "聯繫"
gravatar_not_found_mine: "我們找不到有關"
gravatar_not_found_email_suffix: "的資料"
gravatar_signup_prefix: "請至"
gravatar_signup_suffix: " 註冊帳號"
gravatar_not_found_other: "哎呦,找不到這個地址的資料。"
gravatar_contact: "聯繫我們"
gravatar_websites: "網站"
gravatar_accounts: "顯示為"
gravatar_profile_link: "完善 Gravatar 資料"
play_level:
level_load_error: "關卡不能載入。"
level_load_error: "載入關卡時發生錯誤"
done: "完成"
grid: "格子"
customize_wizard: "自定義巫師"
home: ""
home: ""
guide: "指南"
multiplayer: "多人遊戲"
restart: "重新開始"
goals: "目標"
action_timeline: "行動時間軸"
click_to_select: "點擊選擇一個單元。"
reload_title: "載所有代碼?"
reload_really: "確定重載這一關,返回開始處"
reload_confirm: "載所有"
reload_title: "新載入程式碼?"
reload_really: "確定重設所有的程式碼"
reload_confirm: "設所有程式碼"
# victory_title_prefix: ""
victory_title_suffix: " 完成"
victory_sign_up: "保存進度"
victory_sign_up_poke: "想保存你的代碼?創建一個免費帳戶吧!"
victory_sign_up_poke: "想保存你的程式碼?建立一個免費帳號吧!"
victory_rate_the_level: "評估關卡: "
victory_play_next_level: "下一關"
victory_go_home: "返回"
victory_review: "給我們饋!"
victory_go_home: "返回"
victory_review: "給我們饋!"
victory_hour_of_code_done: "你完成了嗎?"
victory_hour_of_code_done_yes: "是的,我完成了我的碼!"
multiplayer_title: "多人遊戲設"
multiplayer_link_description: "把這個鏈接告訴小夥伴們,一起玩吧。"
victory_hour_of_code_done_yes: "是的,我完成了我的程式碼!"
multiplayer_title: "多人遊戲設"
multiplayer_link_description: "把這個連結告訴同伴們,一起玩吧。"
multiplayer_hint_label: "提示:"
multiplayer_hint: " 點擊全選,然後按 Apple-C苹果電腦或 Ctrl-C 複製鏈接"
multiplayer_coming_soon: "多人遊戲的更多特性!"
multiplayer_hint: " 點擊全選,然後按 ⌘-C 或 Ctrl-C 複製連結"
multiplayer_coming_soon: "請期待更多的多人關卡!"
guide_title: "指南"
tome_minion_spells: "助手的咒語"
tome_read_only_spells: "讀的咒語"
tome_other_units: "其他單"
tome_read_only_spells: "讀的咒語"
tome_other_units: "其他單"
tome_cast_button_castable: "發動"
tome_cast_button_casting: "發動中"
tome_cast_button_cast: "咒語"
tome_autocast_delay: "自動施法延遲"
tome_select_spell: "選擇一個法術"
tome_select_a_thang: "選擇人物來 "
tome_select_a_thang: "選擇一個人物來施放"
tome_available_spells: "可用的法術"
hud_continue: "繼續 (按 shift-空格)"
# spell_saved: "Spell Saved"
spell_saved: "咒語已儲存"
# admin:
# av_title: "Admin Views"
@ -243,9 +251,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# edit_btn_preview: "Preview"
# edit_article_title: "Edit Article"
# general:
general:
# and: "and"
or: ""
name: "名字"
# body: "Body"
# version: "Version"
@ -253,25 +260,26 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
email: "郵箱"
message: "留言"
or: ""
# email: "Email"
message: "訊息"
# about:
# who_is_codecombat: "Who is CodeCombat?"
# why_codecombat: "Why CodeCombat?"
# who_description_prefix: "together started CodeCombat in 2013. We also created "
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
# who_description_ending: "Now it's time to teach people to write code."
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
# why_paragraph_3_italic: "yay a badge"
# why_paragraph_3_center: "but fun like"
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# why_ending: "And hey, it's free. "
# why_ending_url: "Start wizarding now!"
about:
who_is_codecombat: "什麼是CodeCombat?"
why_codecombat: "為什麼使用CodeCombat?"
who_description_prefix: "在2013年共同創立了CodeCombat. 在2008年, 我們創立了"
who_description_suffix: "排名第一的中、日文字的學習網頁及iOS系統應用程式。"
who_description_ending: "這次,我們將教大家如何寫程式。"
why_paragraph_1: "當我們在研發Skritter時George不會寫程式所以常常無法展現他的想法。他嘗試去學然而課程成果緩慢。他的室友曾想學習新技能試過Codecademy但厭倦了。每周也都有其他朋友投入Codecademy卻都以失敗告終。我們發現這與我們藉由Skritter所想解決的問題是一致的─人們需要的不是繁瑣又密集的課程, 而是快速而大量的練習。我們知道該如何改善這個情況。"
why_paragraph_2: "想學程式嗎? 你不需要課程。你需要的只是大量的時間去\"\"程式。"
why_paragraph_3_prefix: "寫程式應該是有趣的。當然不是"
why_paragraph_3_italic: "「耶!拿到獎章了。」"
why_paragraph_3_center: "的有趣, 而是"
why_paragraph_3_italic_caps: "「媽我不要出去玩,我要寫完這段!」"
why_paragraph_3_suffix: "般引人入勝。這是為甚麼CodeCombat被設計成多人對戰「遊戲」而不是遊戲化「課程」。在你對這遊戲無法自拔之前我們是不會放棄的─幫然這個遊戲將是有益於你的。"
why_paragraph_4: "如果你要沉迷遊戲的話就來沉迷CodeCombat成為科技時代的魔法師吧"
why_ending: "啊還有,他是免費的。"
why_ending_url: "那還等什麼? 馬上開始!"
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
@ -352,6 +360,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -26,7 +26,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
forum: "论坛"
admin: "超级管理员"
home: "首页"
# contribute: ""
# contribute: "Contribute"
legal: "法律"
about: "关于"
contact: "联系我们"
@ -104,6 +104,14 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# wizard_settings:
# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
# account_settings:
# title: "Account Settings"
@ -245,7 +253,6 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
general:
# and: "and"
or: ""
name: "名字"
# body: "Body"
# version: "Version"
@ -253,6 +260,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# version_history_for: "Version History for: "
# results: "Results"
# description: "Description"
or: ""
email: "邮箱"
message: "留言"
@ -352,6 +360,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
@ -364,10 +373,12 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "to then this class might be for you."
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
@ -376,24 +387,28 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
@ -401,21 +416,23 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# diplomat_join_pref: "We've started a lot of initial translations at "
# diplomat_doc_url: "this forum post"
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"

View file

@ -81,7 +81,7 @@ class CocoModel extends Backbone.Model
return super attrs, options
fetch: ->
super()
super(arguments...)
@loading = true
markToRevert: ->
@ -127,7 +127,7 @@ class CocoModel extends Backbone.Model
#console.log "setting", prop, "to", sch.default, "from sch.default" if sch.default?
@set prop, sch.default if sch.default?
getReferencedModels: (data, schema, path='/') ->
getReferencedModels: (data, schema, path='/', shouldLoadProjection=null) ->
# returns unfetched model shells for every referenced doc in this model
# OPTIMIZE so that when loading models, it doesn't cause the site to stutter
data ?= @attributes
@ -136,18 +136,18 @@ class CocoModel extends Backbone.Model
if $.isArray(data) and schema.items?
for subData, i in data
models = models.concat(@getReferencedModels(subData, schema.items, path+i+'/'))
models = models.concat(@getReferencedModels(subData, schema.items, path+i+'/', shouldLoadProjection))
if $.isPlainObject(data) and schema.properties?
for key, subData of data
continue unless schema.properties[key]
models = models.concat(@getReferencedModels(subData, schema.properties[key], path+key+'/'))
models = models.concat(@getReferencedModels(subData, schema.properties[key], path+key+'/', shouldLoadProjection))
model = CocoModel.getReferencedModel data, schema
model = CocoModel.getReferencedModel data, schema, shouldLoadProjection
models.push model if model
return models
@getReferencedModel: (data, schema) ->
@getReferencedModel: (data, schema, shouldLoadProjection=null) ->
return null unless schema.links?
linkObject = _.find schema.links, rel: "db"
return null unless linkObject
@ -158,9 +158,9 @@ class CocoModel extends Backbone.Model
link = link.replace('{(original)}', data.original)
link = link.replace('{(majorVersion)}', '' + (data.majorVersion ? 0))
link = link.replace('{($)}', data)
@getOrMakeModelFromLink(link)
@getOrMakeModelFromLink(link, shouldLoadProjection)
@getOrMakeModelFromLink: (link) ->
@getOrMakeModelFromLink: (link, shouldLoadProjection=null) ->
makeUrlFunc = (url) -> -> url
modelUrl = link.split('/')[2]
modelModule = _.string.classify(modelUrl)
@ -175,6 +175,9 @@ class CocoModel extends Backbone.Model
return
model = new Model()
if shouldLoadProjection? model
sep = if link.search(/\?/) is -1 then "?" else "&"
link += sep + "project=true"
model.url = makeUrlFunc(link)
return model

View file

@ -106,13 +106,13 @@ module.exports = class Level extends CocoModel
height = c.height if c.height? and c.height > height
return {width:width, height:height}
getReferencedModels: (data, schema, path='/') ->
models = super data, schema, path
getReferencedModels: (data, schema, path='/', shouldLoadProjection=null) ->
models = super data, schema, path, shouldLoadProjection
if path.match(/\/systems\/\d+\/config\//) and data?.indieSprites?.length
# Ugh, we need to make sure we grab the IndieSprite ThangTypes
for indieSprite in data.indieSprites
link = "/db/thang_type/#{indieSprite.thangType}/version"
model = CocoModel.getOrMakeModelFromLink link
model = CocoModel.getOrMakeModelFromLink link, shouldLoadProjection
models.push model if model
else if path is '/'
# We also we need to make sure we grab the Wizard ThangType and the Marks. Hackitrooooid!
@ -124,6 +124,6 @@ module.exports = class Level extends CocoModel
["Repair", "52bcc4591f766a891c000003"]
]
link = "/db/thang_type/#{original}/version"
model = CocoModel.getOrMakeModelFromLink link
model = CocoModel.getOrMakeModelFromLink link, shouldLoadProjection
models.push model if model
models

View file

@ -15,8 +15,10 @@ class SuperModel
@modelLoaded(model) if model.loaded
# replace or overwrite
shouldPopulate: (url) -> return true
shouldSaveBackups: (model) -> return false
shouldLoadReference: (model) -> true
shouldLoadProjection: (model) -> false
shouldPopulate: (url) -> true
shouldSaveBackups: (model) -> false
modelErrored: (model) ->
@trigger 'error'
@ -25,10 +27,10 @@ class SuperModel
modelLoaded: (model) ->
schema = model.schema()
return schema.once('sync', => @modelLoaded(model)) unless schema.loaded
refs = model.getReferencedModels(model.attributes, schema.attributes)
refs = model.getReferencedModels(model.attributes, schema.attributes, '/', @shouldLoadProjection)
refs = [] unless @mustPopulate is model or @shouldPopulate(model)
# console.log 'Loaded', model.get('name')
for ref, i in refs
for ref, i in refs when @shouldLoadReference ref
ref.saveBackups = @shouldSaveBackups(ref)
refURL = ref.url()
continue if @models[refURL]

View file

@ -180,13 +180,14 @@ module.exports = class ThangType extends CocoModel
pt = @actions.portrait?.positions?.registration
sprite.regX = pt?.x or 0
sprite.regY = pt?.y or 0
sprite.framerate = @actions.portrait?.framerate ? 20
sprite.gotoAndStop 'portrait'
stage.addChild(sprite)
stage.update()
stage.startTalking = ->
sprite.gotoAndPlay 'portrait'
return if @tick
@tick = => @update()
@tick = (e) => @update(e)
createjs.Ticker.addEventListener 'tick', @tick
stage.stopTalking = ->
sprite.gotoAndStop 'portrait'

View file

@ -31,7 +31,10 @@
box-sizing: border-box
.header-scrolling-fix
padding-top: 65px !important
// Padding: so that the anchors get scrolled properly below the top bar.
padding-top: 65px
// Margin: so that there isn't a huge space between classes
margin-top: -50px
.well
padding: 5px 5px 5px 30px

View file

@ -89,6 +89,7 @@
margin: 8px 8px 0 0
overflow-y: scroll
float: left
@include user-select(text)
.prop
img

View file

@ -6,12 +6,10 @@
left: 10px
right: 10px
height: 140px
padding-top: 50px
// Height and padding-top relate to .tab-content height
padding-left: 35px
padding-right: 60px
// Docs' popovers flicker when too far right, so we have big padding-right
// twilight: color: #E2E2E2
// Height relates to .tab-content height
padding-top: 35px
padding-left: 12px
padding-right: 4px
color: #333
// Get crazy with the backgrounds so that we can lower the opacity on the editor background above it, making a gradient of the disabled background color on the top around where it's usually covered
background-color: transparent
@ -36,3 +34,23 @@
line-height: 16px
margin: 0 4px
font-weight: normal
.nav > li > a
padding: 2px 20px 0px 20px
margin-bottom: 3px
ul.nav.nav-pills
li.active a
background-color: transparent
&.multiple-tabs li.active a
background-color: lighten(rgb(230, 212, 146), 10%)
&.multiple-tabs li:not(.active) a
cursor: pointer
//.nav-pills > li.active > a, .nav-pills > li.active > a:hover, .nav-pills > li.active > a:focus
// background-color: lighten(rgb(230, 212, 146), 10%)
.property-entry-column
display: inline-block
margin-right: 3px
vertical-align: top

View file

@ -1,28 +1,32 @@
@import "../../../bootstrap/mixins"
@import "app/styles/bootstrap/mixins"
@import "app/styles/mixins"
.spell-palette-entry-view
display: inline-block
margin: 0px 4px
display: block
padding: 0px 4px
font-family: Menlo, Monaco, Consolas, "Courier New", monospace
font-size: 12px
border: 1px solid transparent
cursor: pointer
@include user-select(all)
&:hover
border: 1px solid #BFF
&.pinned
background-color: darken(#BFF, 20%)
// Pulling these colors from the most relevant textmate-theme classes
&.function
// twilight: color: #7587A6
color: #0000A2
&.object
// twilight: color: #AC885B
color: rgb(6, 150, 14)
&.string
// twilight: color: #CDA869
color: rgb(3, 106, 7)
&.number
// twilight: color: #F9EE98
color: rgb(0, 0, 205)
&.boolean
// twilight: color: #C9CEA8
color: rgb(88, 92, 246)
&.undefined
// twilight: color: #CF6A4C
color: rgb(197, 6, 11)

View file

@ -1,11 +1,26 @@
@import "../../../bootstrap/mixins"
@import "app/styles/bootstrap/mixins"
@import "app/styles/mixins"
#tome-view
height: 100%
> .popover
// Only those popovers which are our direct children (spell documentation)
left: auto !important
top: auto !important
right: 100%
bottom: 151px
@include user-select(text)
// Wish I could set max-width and max-height (and override Bootstrap's stuff)
// but without explicitly setting height, child overflow-y: scroll doesn't work
min-width: 100%
height: 60%
&.pinned
@include box-shadow(0 0 500px white)
.popover
padding: 10px
max-width: 400px
padding: 10px 10px 30px 10px
background: transparent url(/images/level/popover_background.png)
background-size: 100% 100%
border: 0
@ -21,6 +36,8 @@
border-bottom-color: #ccc
.popover-content
max-height: 100%
overflow-y: scroll
img
float: right

View file

@ -5,16 +5,16 @@ canvas#tinting-display(width=200, height=200).img-rounded
.color-group(data-name=group.name)
div.name-cell
input(type='checkbox', checked=group.exists).color-group-checkbox
span(data-i18n=group.dasherized)= group.humanized
span(data-i18n='wizard_settings.' + group.dasherized)= group.humanized
div.sliders
div.slider-cell
label(for=group.humanized+"_hue", data-i18n="hue") Hue
label(for=group.humanized+"_hue", data-i18n="wizard_settigs.hue") Hue
.selector(id=group.humanized+"_hue", name=group.name+'.hue', data-key='hue')
div.slider-cell
label(for=group.humanized+"_saturation", data-i18n="saturation") Saturation
label(for=group.humanized+"_saturation", data-i18n="wizard_settings.saturation") Saturation
.selector(id=group.humanized+"_saturation", name=group.name+'.saturation', data-key='saturation')
div.slider-cell
label(for=group.humanized+"_lightness", data-i18n="lightness") Lightness
label(for=group.humanized+"_lightness", data-i18n="wizard_settings.lightness") Lightness
.selector(id=group.humanized+"_lightness", name=group.name+'.lightness', data-key='lightness')
div.clearfix
div.clearfix

View file

@ -50,59 +50,24 @@ block content
span(data-i18n="contribute.alert_account_message_suf")
| first.
#archmage
.class_image.header-scrolling-fix
#archmage.header-scrolling-fix
.class_image
img.img-responsive(src="/images/pages/contribute/archmage.png", alt="")
h3.header-scrolling-fix
span(data-i18n="classes.archmage_title") Archmage
span
span(data-i18n="classes.archmage_title_description") (Coder)
p(data-i18n="contribute.archmage_introduction")
| One of the best parts about building games is they synthesize so many different things.
| Graphics, sound, real-time networking, social networking, and of course many of the
| more common aspects of programming, from low-level database management,
| and server administration to user facing design and interface building.
| There's a lot to do, and if you're an experienced programmer with a hankering
| to really dive into the nitty-gritty of CodeCombat, this class might be for you.
| We would love to have your help building the best programming game ever.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li
span(data-i18n="contribute.archmage_attribute_1_pref") Knowledge in
a(href="http://coffeescript.org/") CoffeeScript
span(data-i18n="contribute.archmage_attribute_1_suf")
| , or a desire to learn. Most of our code is in this language.
| If you're a fan of Ruby or Python, you'll feel right at home.
| It's just JavaScript, but with a nicer syntax.
li(data-i18n="contribute.archmage_attribute_2")
| Some experience in programming and personal initiative.
| We'll help you get oriented, but we can't spend much time training you.
h4(data-i18n="contribute.how_to_join") How To Join
p
span(data-i18n="contribute.join_desc_1")
| Anyone can help out! Just check out our
a(title='GitHub', href="https://github.com/codecombat/codecombat", tabindex=-1)
| GitHub
span
span(data-i18n="contribute.join_desc_2")
| to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email.
| Want to chat about what to do or how to get more deeply involved?
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.join_url_email")
| Email us
span(data-i18n="contribute.join_desc_3")
| , or find us in our
a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.join_url_hipchat") public HipChat room
span
span(data-i18n="contribute.join_desc_4")
| and we'll go from there!
p(data-i18n="contribute.archmage_summary")
| Interested in working on game graphics, user interface design, database and server organization,
| multiplayer networking, physics, sound, or game engine performance? Want to help build a game to
| help other people learn what you are good at? We have a lot to do and if you are an experienced
| programmer and want to develop for CodeCombat, this class is for you. We would love your help
| building the best programming game ever.
a(href="/contribute/archmage")
h3(data-i18n="contribute.more_about_archmage")
| Learn More About Becoming A Powerful Archmage
p.lead(data-i18n="contribute.more_about_archmage")
| Learn More About Becoming an Archmage
label.checkbox(for="developer").well
input(type='checkbox', name="developer", id="developer")
@ -112,9 +77,9 @@ block content
| ✓
span(data-i18n="contribute.saved") Saved
#artisan
#artisan.header-scrolling-fix
.class_image.header-scrolling-fix
.class_image
img.img-responsive(src="/images/pages/contribute/artisan.png", alt="")
h3.header-scrolling-fix
@ -122,49 +87,21 @@ block content
span
span(data-i18n="classes.artisan_title_description") (Level Builder)
p
span(data-i18n="contribute.artisan_introduction_pref")
| We must construct additional levels!
| People be clamoring for more content, and we can only build so many ourselves.
| Right now your workstation is level one; our level editor is barely
| usable even by its creators, so be wary.
| If you have visions of campaigns spanning for-loops to
span(data-i18n="contribute.artisan_summary_pref")
| Want to design levels and expand CodeCombat's arsenal? People are playing through our
| content at a pace faster than we can build! Right now, our level editor is barebone,
| so be wary. Making levels will be a little challenging and buggy. If you have visions
| of campaigns spanning for-loops to
span
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
| Mondo Bizzaro
span
span(data-i18n="contribute.artisan_introduction_suf")
| to then this class might be for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li(data-i18n="contribute.artisan_attribute_1")
| Any experience in building content like this would be nice, such as using
| Blizzard's level editors. But not required!
li(data-i18n="contribute.artisan_attribute_2")
| A hankering to do a whole lot of testing and iteration.
| To make good levels, you need to take it to others and watch them play it,
| and be prepared to find a lot of things to fix.
li(data-i18n="contribute.artisan_attribute_3")
| For the time being, endurance en par with an Adventurer.
| Our Level Editor is super preliminary and frustrating to use. You have been warned!
h4(data-i18n="contribute.how_to_join") How To Join
p
span(data-i18n="contribute.artisan_join_desc")
| Use the Level Editor in these steps, give or take:
ul
li
a(href="https://github.com/codecombat/codecombat/wiki/Artisan-Home", data-i18n="contribute.artisan_join_step1") Read the documentation.
li
a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
li
a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.artisan_join_step3") Find us in our public HipChat room for help.
li
a(href="http://discourse.codecombat.com", data-i18n="contribute.artisan_join_step4") Post your levels on the forum for feedback.
span(data-i18n="contribute.artisan_summary_suf")
| then this class is for you.
a(href="/contribute/artisan")
h3(data-i18n="contribute.more_about_artisan")
| Learn More About Becoming A Creative Artisan
p.lead(data-i18n="contribute.more_about_artisan")
| Learn More About Becoming An Artisan
label.checkbox(for="level_creator").well
input(type='checkbox', name="level_creator", id="level_creator")
@ -174,58 +111,25 @@ block content
| ✓
span(data-i18n="contribute.saved") Saved
#adventurer
#adventurer.header-scrolling-fix
.class_image.header-scrolling-fix
.class_image
img.img-responsive(src="/images/pages/contribute/adventurer.png", alt="")
h3.header-scrolling-fix
span(data-i18n="classes.adventurer_title") Adventurer
span
span(data-i18n="classes.adventurer_title_description") (Level Playtester)
p(data-i18n="contribute.adventurer_introduction")
| Let's be clear about your role: you are the tank. You're going to take heavy damage.
p(data-i18n="contribute.adventurer_summary")
| Let us be clear about your role: you are the tank. You are going to take heavy damage.
| We need people to try out brand-new levels and help identify how to make things better.
| The pain will be enormous; making good games is a long process and no one gets
| it right the first time.
| If you can endure and have a high constitution score, then this class might be for you.
| If you can endure and have a high constitution score, then this class is for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li(data-i18n="contribute.adventurer_attribute_1")
| A thirst for learning. You want to learn how to code and we want to teach you how to code.
| You'll probably be doing most of the teaching in this case, though.
li(data-i18n="contribute.adventurer_attribute_2")
| Charismatic. Be gentle but articulate about what needs improving, and offer suggestions
| on how to improve.
h4(data-i18n="contribute.how_to_join") How To Join
p
span(data-i18n="contribute.adventurer_join_pref")
| Either get together with (or recruit!) an Artisan and work with them, or
| check the box below to receive emails when there are new levels to test.
| We'll also be posting about levels to review on our networks like
span
a(href="http://discourse.codecombat.com/category/adventurer", data-i18n="contribute.adventurer_forum_url")
| our forum
span ,
a(href="https://www.facebook.com/codecombat")
| Facebook
span ,
a(href="https://twitter.com/CodeCombat")
| Twitter
span ,
span(data=i18n="general.and") and
span
a(href="https://plus.google.com/115285980638641924488/posts")
| Google+
span ,
span(data-i18n="contribute.adventurer_join_suf")
| so if you prefer to be notified those ways, sign up there!
a(href="/contribute/adventurer")
h3(data-i18n="contribute.more_about_adventurer")
| Learn More About Becoming A Brave Adventurer
p.lead(data-i18n="contribute.more_about_adventurer")
| Learn More About Becoming an Adventurer
label.checkbox(for="tester").well
input(type='checkbox', name="tester", id="tester")
@ -235,9 +139,9 @@ block content
| ✓
span(data-i18n="contribute.saved") Saved
#scribe
#scribe.header-scrolling-fix
.class_image.header-scrolling-fix
.class_image
img.img-responsive(src="/images/pages/contribute/scribe.png", alt="")
h3.header-scrolling-fix
@ -245,36 +149,19 @@ block content
span
span(data-i18n="classes.scribe_title_description") (Article Editor)
p
span(data-i18n="contribute.scribe_introduction_pref")
| CodeCombat isn't just going to be a bunch of levels.
| It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into.
| That way rather than each Artisan having to describe in detail what a comparison operator is, they
| can simply link their level to the Article describing them that is already written for the player's edification.
| Something along the lines of what the
span(data-i18n="contribute.scribe_summary_pref")
| CodeCombat is not just going to be a bunch of levels. It will also be a resource of
| programming knowledge that players can hook into. That way, each Artisan can link
| to a detailed article that for the player's edification:
| documentation akin to what the
a(href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide", data-i18n="contribute.scribe_introduction_url_mozilla")
| Mozilla Developer Network
span(data-i18n="contribute.scribe_introduction_suf")
| has built. If your idea of fun is articulating the concepts of programming in Markdown form,
| then this class might be for you.
span(data-i18n="contribute.scribe_summary_suf")
| has built. If you enjoy explaining programming concepts, then this class is for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li(data-i18n="contribute.scribe_attribute_1")
| Skill in words is pretty much all you need.
| Not only grammar and spelling, but able to convey complicated ideas to others.
h4(data-i18n="contribute.how_to_join") How To Join
p
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.contact_us_url")
| Contact us
span ,
span(data-i18n="contribute.scribe_join_description")
| tell us a little about yourself, your experience with programming and
| what sort of things you'd like to write about. We'll go from there!
a(href="/contribute/scribe")
h3(data-i18n="contribute.more_about_scribe")
| Learn More About Becoming A Diligent Scribe
p.lead(data-i18n="contribute.more_about_scribe")
| Learn More About Becoming a Scribe
label.checkbox(for="article_editor").well
input(type='checkbox', name="article_editor", id="article_editor")
@ -284,9 +171,9 @@ block content
| ✓
span(data-i18n="contribute.saved") Saved
#diplomat
#diplomat.header-scrolling-fix
.class_image.header-scrolling-fix
.class_image
img.img-responsive(src="/images/pages/contribute/diplomat.png", alt="")
h3.header-scrolling-fix
@ -294,39 +181,16 @@ block content
span
span(data-i18n="classes.diplomat_title_description") (Translator)
p
span(data-i18n="contribute.diplomat_introduction_pref")
| So, if there's one thing we learned from the
a(href="blog.codecombat.com/post/64658141307/codecombat-in-y-combinator", data-i18n="contribute.diplomat_launch_url")
| launch in October
span ,
span(data-i18n="contribute.diplomat_introduction_suf")
| it's that there
| is sizeable interest in CodeCombat in other countries, particularly Brazil!
| We're building a corps of translators eager to turn one set of words into
| another set of words to get CodeCombat as accessible across the world as possible.
| If you like getting sneak peeks at upcoming content and getting these levels to
| your fellow nationals ASAP, then this class might be for you.
span(data-i18n="contribute.diplomat_summary")
| There is a large interest in CodeCombat in other countries that do not speak English!
| We are looking for translators who are willing to spend their time translating the
| site's corpus of words so that CodeCombat is accessible across the world as soon as
| possible. If you'd like to help getting CodeCombat international, then this class is
| for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li(data-i18n="contribute.diplomat_attribute_1")
| Fluency in English and the language you would like to translate to.
| When conveying complicated ideas, it's important to have a strong grasp in both!
h4(data-i18n="contribute.how_to_join") How to Join
p
span(data-i18n="contribute.diplomat_join_pref")
| We're keeping the up-to-date contribution instructions at
a(href="http://discourse.codecombat.com/t/category-definition-for-diplomat/60/14", data-i18n="contribute.diplomat_doc_url")
| this forum post
span ,
span(data-i18n="contribute.diplomat_join_suf")
| so check it out and add things for your language. Also, check this box below to
| keep up-to-date on new internationalization developments!
a(href="/contribute/diplomat")
h3(data-i18n="contribute.more_about_diplomat")
| Learn More About Becoming A Great Diplomat
p.lead(data-i18n="contribute.more_about_diplomat")
| Learn More About Becoming a Diplomat
label.checkbox(for="translator").well
input(type='checkbox', name="translator", id="translator")
@ -336,50 +200,24 @@ block content
| ✓
span(data-i18n="contribute.saved") Saved
#ambassador
#ambassador.header-scrolling-fix
.class_image.header-scrolling-fix
.class_image
img.img-responsive(src="/images/pages/contribute/ambassador.png", alt="")
h3.header-scrolling-fix
span(data-i18n="classes.ambassador_title") Ambassador
span
span(data-i18n="classes.ambassador_title_description") (Support)
p(data-i18n="contribute.ambassador_introduction")
| This is a community we're building, and you are the connections.
| We've got Olark chats, emails, and social networks with lots of people to talk with
| and help get acquainted with the game and learn from.
| If you want to help people get involved and have fun, and get a good feel of the pulse of
| CodeCombat and where we're going, then this class might be for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li(data-i18n="contribute.ambassador_attribute_1")
| Communication skills. Be able to identify the problems players are having
| and help them solve them. Also, keep the rest of us informed about what
| players are saying, what they like and don't like and want more of!
h4(data-i18n="contribute.how_to_join") How to Join
p
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.contact_us_url")
| Contact us
span ,
span(data-i18n="contribute.ambassador_join_desc")
| tell us a little about yourself, what you've done and what you'd
| be interested in doing. We'll go from there!
p
strong(data-i18n="contribute.ambassador_join_note_strong")
| Note
span :
span(data-i18n="contribute.ambassador_join_note_desc")
| One of our top priorities is to build multiplayer where players having difficulty
| solving levels can summon higher level wizards to help them.
| This will be a great way for ambassadors to do their thing. We'll keep you posted!
p(data-i18n="contribute.ambassador_summary")
| We are trying to build a community, and every community needs a support team when
| there are troubles. We have got chats, emails, and social networks so that our users
| can get acquainted with the game. If you want to help people get involved, have fun,
| and learn some programming, then this class is for you.
a(href="/contribute/ambassador")
h3(data-i18n="contribute.more_about_ambassador")
| Learn More About Becoming A Helpful Ambassador
p.lead(data-i18n="contribute.more_about_ambassador")
| Learn More About Becoming an Ambassador
label.checkbox(for="support").well
input(type='checkbox', name="support", id="support")
@ -388,49 +226,24 @@ block content
.saved-notification
| ✓
span(data-i18n="contribute.saved") Saved
#counselor
.class_image.header-scrolling-fix
#counselor.header-scrolling-fix
.class_image
img.img-responsive(src="/images/pages/contribute/counselor.png", alt="")
h3.header-scrolling-fix
span(data-i18n="classes.counselor_title") Counselor
span
span(data-i18n="classes.counselor_title_description") (Expert/Teacher)
p(data-i18n="contribute.counselor_introduction_1")
| Do you have life experience?
| A different perspective on things that can help us decide how to shape CodeCombat?
| Of all these roles, this will probably take the least time, but
| individually you may make the most difference.
| We're on the lookout for wisened sages, particularly in areas like: teaching,
| game development, open source project management, technical recruiting, entrepreneurship,
| or design.
p(data-i18n="contribute.counselor_introduction_2")
| Or really anything that is relevant to the development of CodeCombat.
| If you have knowledge and want to share it to help grow this project, then
| this class might be for you.
p(data-i18n="contribute.counselor_summary")
| None of the above roles fit what you are interested in? Do not worry, we are on the
| lookout for anybody who wants a hand in the development of CodeCombat! If you are
| interested in teaching, game development, open source management, or anything else
| that you think will be relevant to us, then this class is for you.
h4(data-i18n="contribute.class_attributes") Class Attributes
ul
li(data-i18n="contribute.counselor_attribute_1")
| Experience, in any of the areas above or something you think might be helpful.
li(data-i18n="contribute.counselor_attribute_2")
| A little bit of free time!
h4(data-i18n="contribute.how_to_join") How to Join
p
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.contact_us_url")
| Contact us
span ,
span(data-i18n="contribute.counselor_join_desc")
| tell us a little about yourself, what you've done and what you'd
| be interested in doing. We'll put you in our contact list and be in touch
| when we could use advice (not too often).
a(href="/contribute/counselor")
h3(data-i18n="contribute.more_about_counselor")
| Learn More About Becoming A Valuable Counselor
p.lead(data-i18n="contribute.more_about_counselor")
| Learn More About Becoming a Counselor
div.clearfix

View file

@ -5,7 +5,9 @@ block content
h3= level.get('name')
div#level-description
!{description}
if me.isAdmin()
button.btn.btn-warning.btn-lg.highlight#simulate-button(style="margin-bottom:10px") Simulate all games
div#leaderboard-column
ul.nav.nav-pills
for team in teams
@ -20,8 +22,10 @@ block content
table.table
for session in team.leaderboard.topPlayers.models
tr
td.score-cell= parseInt(session.get('totalScore'))
td.score-cell= session.get('totalScore')
td= session.get('creatorName')
td
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}") COMPETE
//.challengers
// h4 Challengers

View file

@ -25,17 +25,11 @@
p(data-i18n="play_level.multiplayer_coming_soon") More multiplayer features to come!
if playableTeams.length > 1
#multiplayer-team-selection
for team in playableTeams
h4
if team == me.team
em= "Playing as " + team
else
a(href=joinLink + "&skip_protect_api=true&team=" + team)= "Play as " + team
if ladderGame
#submit-session-button.btn.btn-primary Update Ladder Score
if me.get('anonymous')
p Sign in or create an account and get your solution on the leaderboard!
else
#submit-session-button.btn.btn-primary Update Ladder Score
.modal-footer
a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="modal.close").btn.btn-primary Close

View file

@ -14,6 +14,7 @@
p.sign-up-poke
button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="modal/signup", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
span(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
p.clearfix
else
div.rating.secret
span(data-i18n="play_level.victory_rate_the_level") Rate the level:
@ -23,10 +24,7 @@
i.icon-star-empty
i.icon-star-empty
if hasNextLevel
if nextLevelText
button.btn.btn-primary.next-level-button(data-dismiss="modal")= nextLevelText
else
button.btn.btn-primary.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
button.btn.btn-primary.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
else
a.btn.btn-primary(href="/", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
if !me.get('anonymous')

View file

@ -1,5 +1,5 @@
button.close(type="button", data-dismiss="alert") &times;
span.problem-message= message
span.problem-message!= message
if hint
br
span.problem-hint= hint
span.problem-hint!= hint

View file

@ -1,3 +1,10 @@
img(src="/images/level/code_palette_background.png").code-palette-background
h4(data-i18n="play_level.tome_available_spells") Available Spells
.properties
ul(class="nav nav-pills" + (tabbed ? ' multiple-tabs' : ''))
each slug, group in entryGroupSlugs
li(class=group == "this" || slug == "available-spells" ? "active" : "")
a(data-toggle="pill", data-target='#palette-tab-' + slug)
h4= group
.tab-content
each slug, group in entryGroupSlugs
div(id="palette-tab-" + slug, class="tab-pane" + (group == "this" || slug == "available-spells" ? " active" : ""))
div(class="properties properties-" + slug)

View file

@ -17,7 +17,7 @@ else if doc.type == 'function'
div
code= doc.owner + '.' + doc.name + '(' + argumentExamples.join(', ') + ');'
if doc.type != 'function' && doc.type != 'snippet'
if (doc.type != 'function' && doc.type != 'snippet') || doc.name == 'now'
p.value
strong Current Value:
pre

View file

@ -89,5 +89,5 @@ module.exports = class LevelComponentEditView extends View
null
destroy: ->
super()
@editor?.destroy()
super()

View file

@ -16,7 +16,7 @@ module.exports = class LevelSaveView extends SaveVersionModal
constructor: (options) ->
super options
@level = options.level
getRenderData: (context={}) ->
context = super(context)
context.level = @level
@ -63,8 +63,8 @@ module.exports = class LevelSaveView extends SaveVersionModal
console.log "Got errors:", JSON.parse(res.responseText)
forms.applyErrorsToForm($(form), JSON.parse(res.responseText))
res.success =>
@hide()
modelsToSave = _.without modelsToSave, newModel
unless modelsToSave.length
url = "/editor/level/#{@level.get('slug') or @level.id}"
document.location.href = url
@hide() # This will destroy everything, so do it last

View file

@ -89,5 +89,5 @@ module.exports = class LevelSystemEditView extends View
null
destroy: ->
super()
@editor?.destroy()
super()

View file

@ -151,9 +151,9 @@ module.exports = class ThangsTabView extends View
@surface.camera.zoomTo({x:262, y:-164}, 1.66, 0)
destroy: ->
super()
@selectAddThangType null
@surface.destroy()
super()
onViewSwitched: (e) ->
@selectAddThang()

View file

@ -378,5 +378,5 @@ module.exports = class ThangTypeEditView extends View
@showingSelectedNode = false
destroy: ->
@camera?.destroy()
super()
@camera?.destroy()

View file

@ -2,10 +2,7 @@ View = require 'views/kinds/RootView'
template = require 'templates/home'
WizardSprite = require 'lib/surface/WizardSprite'
ThangType = require 'models/ThangType'
LevelLoader = require 'lib/LevelLoader'
God = require 'lib/God'
GoalManager = require 'lib/world/GoalManager'
Simulator = require 'lib/simulator/Simulator'
module.exports = class HomeView extends View
id: 'home-view'
@ -101,160 +98,9 @@ module.exports = class HomeView extends View
@turnOnStageUpdates()
destroy: ->
super()
@wizardSprite?.destroy()
super()
onSimulateButtonClick: (e) =>
@alreadyPostedResults = false
console.log "Simulating world!"
$.ajax
url: "/queue/scoring"
type: "GET"
error: (data) =>
console.log "There are no games to score. Error: #{JSON.stringify data}"
console.log "Retrying in ten seconds..."
_.delay @onSimulateButtonClick, 10000
success: (data) =>
console.log data
levelName = data.sessions[0].levelID
#TODO: Refactor. So much refactor.
@taskData = data
@teamSessionMap = @generateTeamSessionMap data
world = {}
god = new God()
levelLoader = new LevelLoader(levelName, @supermodel, data.sessions[0].sessionID)
levelLoader.once 'loaded-all', =>
world = levelLoader.world
level = levelLoader.level
levelLoader.destroy()
god.level = level.serialize @supermodel
god.worldClassMap = world.classMap
god.goalManager = new GoalManager(world)
#move goals in here
goalsToAdd = god.goalManager.world.scripts[0].noteChain[0].goals.add
god.goalManager.goals = goalsToAdd
god.goalManager.goalStates =
"destroy-humans":
keyFrame: 0
killed:
"Human Base": false
status: "incomplete"
"destroy-ogres":
keyFrame:0
killed:
"Ogre Base": false
status: "incomplete"
god.spells = @filterProgrammableComponents level.attributes.thangs, @generateSpellToSourceMap data.sessions
god.createWorld()
Backbone.Mediator.subscribe 'god:new-world-created', @onWorldCreated, @
onWorldCreated: (data) ->
return if @alreadyPostedResults
taskResults = @translateGoalStatesIntoTaskResults data.goalStates
console.log "Task Results"
console.log taskResults
$.ajax
url: "/queue/scoring"
data: taskResults
type: 'PUT'
success: (result) =>
console.log "TASK REGISTRATION RESULT:#{JSON.stringify result}"
error: (error) =>
console.log "TASK REGISTRATION ERROR:#{JSON.stringify error}"
complete: (result) =>
@alreadyPostedResults = true
@onSimulateButtonClick()
translateGoalStatesIntoTaskResults: (goalStates) =>
taskResults = {}
taskResults =
taskID: @taskData.taskID
receiptHandle: @taskData.receiptHandle
calculationTime: 500
sessions: []
for session in @taskData.sessions
sessionResult =
sessionID: session.sessionID
sessionChangedTime: session.sessionChangedTime
metrics:
rank: @calculateSessionRank session.sessionID, goalStates
taskResults.sessions.push sessionResult
taskResults
calculateSessionRank: (sessionID, goalStates) ->
humansDestroyed = goalStates["destroy-humans"].status is "success"
ogresDestroyed = goalStates["destroy-ogres"].status is "success"
console.log "Humans destroyed:#{humansDestroyed}"
console.log "Ogres destroyed:#{ogresDestroyed}"
console.log "Team Session Map: #{JSON.stringify @teamSessionMap}"
if humansDestroyed is ogresDestroyed
return 0
else if humansDestroyed and @teamSessionMap["ogres"] is sessionID
return 0
else if humansDestroyed and @teamSessionMap["ogres"] isnt sessionID
return 1
else if ogresDestroyed and @teamSessionMap["humans"] is sessionID
return 0
else
return 1
generateTeamSessionMap: (task) ->
teamSessionMap = {}
for session in @taskData.sessions
teamSessionMap[session.team] = session.sessionID
teamSessionMap
filterProgrammableComponents: (thangs, spellToSourceMap) =>
spells = {}
for thang in thangs
isTemplate = false
for component in thang.components
if component.config? and _.has component.config,'programmableMethods'
for methodName, method of component.config.programmableMethods
if typeof method is 'string'
isTemplate = true
break
pathComponents = [thang.id,methodName]
pathComponents[0] = _.string.slugify pathComponents[0]
spellKey = pathComponents.join '/'
spells[spellKey] ?= {}
spells[spellKey].thangs ?= {}
spells[spellKey].name = methodName
thangID = _.string.slugify thang.id
spells[spellKey].thangs[thang.id] ?= {}
spells[spellKey].thangs[thang.id].aether = @createAether methodName, method
if spellToSourceMap[thangID]? then source = spellToSourceMap[thangID][methodName] else source = ""
spells[spellKey].thangs[thang.id].aether.transpile source
if isTemplate
break
spells
createAether : (methodName, method) ->
aetherOptions =
functionName: methodName
protectAPI: false
includeFlow: false
return new Aether aetherOptions
generateSpellToSourceMap: (sessions) ->
spellKeyToSourceMap = {}
spellSources = {}
for session in sessions
teamSpells = session.teamSpells[session.team]
_.merge spellSources, _.pick(session.code, teamSpells)
#merge common ones, this overwrites until the last session
commonSpells = session.teamSpells["common"]
if commonSpells?
_.merge spellSources, _.pick(session.code, commonSpells)
spellSources
simulator = new Simulator()
simulator.fetchAndSimulateTask()

View file

@ -36,13 +36,15 @@ module.exports = class CocoView extends Backbone.View
super options
destroy: ->
@destroyed = true
@stopListening()
@stopListeningToShortcuts()
@undelegateEvents() # removes both events and subs
view.destroy() for id, view of @subviews
@modalClosed = null
$('#modal-wrapper .modal').off 'hidden.bs.modal', @modalClosed
@[key] = undefined for key, value of @
@destroyed = true
@destroy = ->
afterInsert: ->
@ -142,12 +144,14 @@ module.exports = class CocoView extends Backbone.View
# Loading ModalViews
enableModalInProgress: (modal) ->
$('> div', modal).hide()
$('.wait', modal).show()
el = modal.find('.modal-content')
el.find('> div', modal).hide()
el.find('.wait', modal).show()
disableModalInProgress: (modal) ->
$('> div', modal).show()
$('.wait', modal).hide()
el = modal.find('.modal-content')
el.find('> div', modal).show()
el.find('.wait', modal).hide()
# Subscriptions

View file

@ -5,7 +5,7 @@ module.exports = class ModalView extends CocoView
closeButton: true
closesOnClickOutside: true
modalWidthPercent: null
shortcuts:
'esc': 'hide'
@ -28,10 +28,10 @@ module.exports = class ModalView extends CocoView
super()
if @modalWidthPercent
@$el.find('.modal-dialog').css width: "#{@modalWidthPercent}%"
@$el.on 'hide.bs.modal', =>
@$el.on 'hide.bs.modal', =>
@onHidden() unless @hidden
@hidden = true
afterInsert: ->
super()
# This makes sure if you press enter right after opening the players guide,
@ -42,7 +42,12 @@ module.exports = class ModalView extends CocoView
$el = @$el.find('.modal-body') unless $el
super($el)
hide: ->
hide: ->
@$el.removeClass('fade').modal "hide"
onHidden: ->
onHidden: ->
destroy: ->
@hide() unless @hidden
@$el.off 'hide.bs.modal'
super()

View file

@ -36,7 +36,6 @@ module.exports = class LoginModalView extends View
loginAccount: (e) =>
forms.clearFormAlerts(@$el)
userObject = forms.formToObject @$el
# res = validateUser(userObject)
res = tv4.validateMultiple userObject, User.schema.attributes
return forms.applyErrorsToForm(@$el, res.errors) unless res.valid
@enableModalInProgress(@$el) # TODO: part of forms

View file

@ -76,5 +76,5 @@ module.exports = class WizardSettingsView extends View
me.save()
destroy: ->
super()
@wizardSprite?.destroy()
super()

View file

@ -28,6 +28,21 @@ module.exports = class LadderView extends RootView
id: 'ladder-view'
template: require 'templates/play/ladder'
startsLoading: true
events:
'click #simulate-button': 'onSimulateButtonClick'
onSimulateButtonClick: (e) ->
submitIDs = _.pluck @leaderboards[@teams[0]].topPlayers.models, "id"
for ID in submitIDs
$.ajax
url: '/queue/scoring'
method: 'POST'
data:
session: ID
alert "Simulating all games!"
alert "(do not push more than once pls)"
constructor: (options, levelID) ->
super(options)
@ -83,10 +98,12 @@ module.exports = class LadderView extends RootView
ctx.link = "/play/level/#{@level.get('name')}"
ctx.teams = []
for team in @teams or []
otherTeam = if team is 'ogres' then 'humans' else 'ogres'
ctx.teams.push({
id: team
name: _.string.titleize(team)
leaderboard: @leaderboards[team]
otherTeam: otherTeam
# easyChallenger: @challengers[team].easyPlayer.models[0]
# mediumChallenger: @challengers[team].mediumPlayer.models[0]
# hardChallenger: @challengers[team].hardPlayer.models[0]
@ -103,6 +120,10 @@ class LeaderboardData
_.extend @, Backbone.Events
@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: if @session then 10 else 20})
@topPlayers.fetch()
@topPlayers.comparator = (model) ->
return -model.get('totalScore')
@topPlayers.sort()
@topPlayers.once 'sync', @leaderboardPartLoaded, @
# if @session

Some files were not shown because too many files have changed in this diff Show more