mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 01:55:38 -05:00
Merge branch 'master' of https://github.com/codecombat/codecombat
This commit is contained in:
commit
c8679c37de
128 changed files with 2567 additions and 1574 deletions
2
app/assets/javascripts/workers/catiline_worker_shim.js
Normal file
2
app/assets/javascripts/workers/catiline_worker_shim.js
Normal file
|
@ -0,0 +1,2 @@
|
|||
self._noTransferable = true;
|
||||
self.onmessage = function(e) { eval(e.data); };
|
|
@ -1,140 +0,0 @@
|
|||
|
||||
throw "Attempt to load worker_world into main window instead of web worker." if not self.importScripts or not window?
|
||||
|
||||
self.window = self
|
||||
self.workerID = "Worker"
|
||||
|
||||
self.logLimit = 200
|
||||
self.logsLogged = 0
|
||||
console =
|
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log: ->
|
||||
self.logsLogged += 1
|
||||
if self.logsLogged is self.logLimit
|
||||
self.postMessage
|
||||
type: 'console-log'
|
||||
args: ["Log limit " + self.logLimit + " reached; shutting up."]
|
||||
id: self.workerID
|
||||
else if self.logsLogged < self.logLimit
|
||||
args = [].slice.call arguments
|
||||
for arg in args
|
||||
if arg and arg.constructor and (arg.constructor.className is "Thang" or arg.isComponent)
|
||||
arg = arg.toString()
|
||||
|
||||
try
|
||||
self.postMessage
|
||||
type: 'console-log'
|
||||
args: args
|
||||
id: self.workerID
|
||||
|
||||
catch error
|
||||
self.postMessage
|
||||
type: 'console-log'
|
||||
args: ["Could not post log: " + args, error.toString(), error.stack, error.stackTrace]
|
||||
id: self.workerID
|
||||
|
||||
|
||||
console.error = console.info = console.log
|
||||
self.console = console
|
||||
|
||||
importScripts '/javascripts/world.js'
|
||||
|
||||
|
||||
self.transferableSupported = transferableSupported = ->
|
||||
try
|
||||
ab = new ArrayBuffer 1
|
||||
worker.postMessage ab, [ab]
|
||||
return ab.byteLength is 0
|
||||
catch error
|
||||
return false
|
||||
return false
|
||||
|
||||
|
||||
World = self.require 'lib/world/world'
|
||||
GoalManager = self.require 'lib/world/GoalManager'
|
||||
|
||||
self.runWorld = runWorld = (args) ->
|
||||
self.postedErrors = {}
|
||||
self.t0 = new Date()
|
||||
self.firstWorld = args.firstWorld
|
||||
self.postedErrors = false
|
||||
self.logsLogged = 0
|
||||
|
||||
try
|
||||
self.world = new World args.worldName, args.userCodeMap
|
||||
if args.level
|
||||
self.world.loadFromLevel args.level, true
|
||||
self.goalManager = new GoalManager self.world
|
||||
self.goalManager.setGoals args.level?.goals or args.goals
|
||||
self.goalManager.setCode args.userCodeMap
|
||||
self.goalManager.worldGenerationWillBegin()
|
||||
self.world.setGoalManager self.goalManager
|
||||
catch error
|
||||
self.onWorldError error
|
||||
return
|
||||
Math.random = self.world.rand.randf
|
||||
self.world.loadFrames self.onWorldLoaded, self.onWorldError, self.onWorldLoadProgress
|
||||
|
||||
self.onWorldLoaded = onWorldLoaded = () ->
|
||||
self.goalManager.worldGenerationEnded()
|
||||
t1 = new Date()
|
||||
diff = t1 - self.t0
|
||||
transferableSupported = self.transferableSupported()
|
||||
try
|
||||
serialized = self.world.serialize()
|
||||
catch error
|
||||
console.log "World serialization error:", error.toString() + "\n" + error.stack or error.stackTrace
|
||||
|
||||
|
||||
t2 = new Date()
|
||||
|
||||
try
|
||||
if transferableSupported
|
||||
self.postMessage(
|
||||
type: 'new-world'
|
||||
serialized: serialized.serializedWorld
|
||||
goalStates: self.goalManager.getGoalStates()
|
||||
, serialized.transferableObjects)
|
||||
else
|
||||
self.postMessage
|
||||
type: 'new-world'
|
||||
serialized: serialized.serializedWorld
|
||||
goalStates: self.goalManager.getGoalStates()
|
||||
catch error
|
||||
console.log "World delivery error:", error.toString + "\n" + error.stack or error.stackTrace
|
||||
t3 = new Date()
|
||||
console.log "And it was so: (" + (diff / self.world.totalFrames).toFixed(3) + "ms per frame,", self.world.totalFrames, "frames)\nSimulation :"
|
||||
self.world = null
|
||||
|
||||
self.onWorldError = onWorldError = (error) ->
|
||||
if error instanceof Aether.problems.UserCodeProblem
|
||||
unless self.postedErrors[error.key]
|
||||
problem = error.serialize()
|
||||
self.postMessage
|
||||
type: 'user-code-problem'
|
||||
problem: problem
|
||||
self.postedErrors[error.key] = problem
|
||||
|
||||
else
|
||||
console.log "Non-UserCodeError:", error.toString() + "\n" + error.stack or error.stackTrace
|
||||
return true
|
||||
|
||||
self.onWorldLoadProgress = onWorldLoadProgress = (progress) ->
|
||||
self.postMessage
|
||||
type: 'world-load-progress-changed'
|
||||
progress: progress
|
||||
|
||||
self.abort = abort = ->
|
||||
if self.world and self.world.name
|
||||
console.log "About to abort:", self.world.name, typeof self.world.abort
|
||||
self.world?.abort()
|
||||
self.world = null
|
||||
|
||||
self.postMessage
|
||||
type: 'abort'
|
||||
|
||||
self.reportIn = reportIn = ->
|
||||
self.postMessage
|
||||
type: 'reportIn'
|
||||
|
||||
self.addEventListener 'message', (event) ->
|
||||
self[event.data.func](event.data.args)
|
|
@ -6,7 +6,7 @@ makeScopeName = -> "class-scope-#{classCount++}"
|
|||
module.exports = class CocoClass
|
||||
subscriptions: {}
|
||||
shortcuts: {}
|
||||
|
||||
|
||||
# setup/teardown
|
||||
|
||||
constructor: ->
|
||||
|
@ -19,13 +19,15 @@ module.exports = class CocoClass
|
|||
|
||||
destroy: ->
|
||||
# teardown subscriptions, prevent new ones
|
||||
@destroyed = true
|
||||
@stopListening?()
|
||||
@unsubscribeAll()
|
||||
@stopListeningToShortcuts()
|
||||
@[key] = undefined for key of @
|
||||
@destroyed = true
|
||||
@destroy = ->
|
||||
|
||||
# subscriptions
|
||||
|
||||
|
||||
listenToSubscriptions: ->
|
||||
# for initting subscriptions
|
||||
return unless Backbone?.Mediator?
|
||||
|
@ -46,7 +48,7 @@ module.exports = class CocoClass
|
|||
for channel, func of @subscriptions
|
||||
func = utils.normalizeFunc(func, @)
|
||||
Backbone.Mediator.unsubscribe(channel, func, @)
|
||||
|
||||
|
||||
# keymaster shortcuts
|
||||
|
||||
listenToShortcuts: ->
|
||||
|
@ -54,7 +56,7 @@ module.exports = class CocoClass
|
|||
for shortcut, func of @shortcuts
|
||||
func = utils.normalizeFunc(func, @)
|
||||
key(shortcut, @scope, _.bind(func, @))
|
||||
|
||||
|
||||
stopListeningToShortcuts: ->
|
||||
return unless key?
|
||||
key.deleteScope(@scope)
|
||||
key.deleteScope(@scope)
|
||||
|
|
|
@ -76,6 +76,3 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
|
|||
storage.save(CURRENT_USER_KEY, model.attributes)
|
||||
window.location.reload()
|
||||
})
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
|
|
|
@ -12,11 +12,12 @@ module.exports = class God
|
|||
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
|
||||
@ids[@lastID]
|
||||
|
||||
maxAngels: 2 # how many concurrent web workers to use; if set past 8, make up more names
|
||||
maxWorkerPoolSize: 2 # ~20MB per idle worker
|
||||
worldWaiting: false # whether we're waiting for a worker to free up and run the world
|
||||
constructor: ->
|
||||
constructor: (options) ->
|
||||
@id = God.nextID()
|
||||
options ?= {}
|
||||
@maxAngels = options.maxAngels ? 2 # How many concurrent web workers to use; if set past 8, make up more names
|
||||
@maxWorkerPoolSize = options.maxWorkerPoolSize ? 2 # ~20MB per idle worker
|
||||
@angels = []
|
||||
@firstWorld = true
|
||||
Backbone.Mediator.subscribe 'tome:cast-spells', @onTomeCast, @
|
||||
|
@ -38,7 +39,7 @@ module.exports = class God
|
|||
|
||||
getWorker: ->
|
||||
@fillWorkerPool()
|
||||
worker = @workerPool.shift()
|
||||
worker = @workerPool?.shift()
|
||||
return worker if worker
|
||||
@createWorker()
|
||||
|
||||
|
@ -110,7 +111,7 @@ module.exports = class God
|
|||
newWorld.findFirstChangedFrame @world
|
||||
@world = newWorld
|
||||
errorCount = (t for t in @world.thangs when t.errorsOut).length
|
||||
Backbone.Mediator.publish('god:new-world-created', world: @world, firstWorld: @firstWorld, errorCount: errorCount, goalStates: @latestGoalStates)
|
||||
Backbone.Mediator.publish('god:new-world-created', world: @world, firstWorld: @firstWorld, errorCount: errorCount, goalStates: @latestGoalStates, team: me.team)
|
||||
for scriptNote in @world.scriptNotes
|
||||
Backbone.Mediator.publish scriptNote.channel, scriptNote.event
|
||||
@goalManager?.world = newWorld
|
||||
|
@ -130,6 +131,7 @@ module.exports = class God
|
|||
angel.destroy() for angel in @angels
|
||||
@dead = true
|
||||
Backbone.Mediator.unsubscribe('tome:cast-spells', @onTomeCast, @)
|
||||
@goalManager.destroy()
|
||||
@goalManager = null
|
||||
@fillWorkerPool = null
|
||||
@simulateWorld = null
|
||||
|
@ -208,8 +210,11 @@ class Angel
|
|||
@purgatoryTimer = null
|
||||
if @worker
|
||||
worker = @worker
|
||||
_.defer -> worker.terminate
|
||||
@worker.removeEventListener 'message', @onWorkerMessage
|
||||
onWorkerMessage = @onWorkerMessage
|
||||
_.delay ->
|
||||
worker.terminate()
|
||||
worker.removeEventListener 'message', onWorkerMessage
|
||||
, 1000
|
||||
@worker = null
|
||||
@
|
||||
|
||||
|
|
|
@ -234,8 +234,8 @@ module.exports = class LevelBus extends Bus
|
|||
tempSession.save(patch, {patch: true})
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@session.off 'change:multiplayer', @onMultiplayerChanged, @
|
||||
super()
|
||||
|
||||
setTeamSpellMap: (spellMap) ->
|
||||
@teamSpellMap = spellMap
|
||||
|
|
|
@ -22,8 +22,15 @@ module.exports = class LevelLoader extends CocoClass
|
|||
subscriptions:
|
||||
'god:new-world-created': 'loadSoundsForWorld'
|
||||
|
||||
constructor: (@levelID, @supermodel, @sessionID, @team) ->
|
||||
constructor: (options) ->
|
||||
super()
|
||||
@supermodel = options.supermodel
|
||||
@levelID = options.levelID
|
||||
@sessionID = options.sessionID
|
||||
@opponentSessionID = options.opponentSessionID
|
||||
@team = options.team
|
||||
@headless = options.headless
|
||||
|
||||
@loadSession()
|
||||
@loadLevelModels()
|
||||
@loadAudio()
|
||||
|
@ -31,6 +38,7 @@ module.exports = class LevelLoader extends CocoClass
|
|||
_.defer @update # Lets everything else resolve first
|
||||
|
||||
playJingle: ->
|
||||
return if @headless
|
||||
jingles = ["ident_1", "ident_2"]
|
||||
AudioPlayer.playInterfaceSound jingles[Math.floor Math.random() * jingles.length]
|
||||
|
||||
|
@ -42,25 +50,38 @@ module.exports = class LevelLoader extends CocoClass
|
|||
else
|
||||
url = "/db/level/#{@levelID}/session"
|
||||
url += "?team=#{@team}" if @team
|
||||
|
||||
|
||||
@session = new LevelSession()
|
||||
@session.url = -> url
|
||||
@session.fetch()
|
||||
|
||||
# Unless you specify cache:false, sometimes the browser will use a cached session
|
||||
# and players will 'lose' code
|
||||
@session.fetch({cache:false})
|
||||
@session.once 'sync', @onSessionLoaded, @
|
||||
|
||||
if @opponentSessionID
|
||||
@opponentSession = new LevelSession()
|
||||
@opponentSession.url = "/db/level_session/#{@opponentSessionID}"
|
||||
@opponentSession.fetch()
|
||||
@opponentSession.once 'sync', @onSessionLoaded, @
|
||||
|
||||
sessionsLoaded: ->
|
||||
@session.loaded and ((not @opponentSession) or @opponentSession.loaded)
|
||||
|
||||
onSessionLoaded: ->
|
||||
# TODO: maybe have all non versioned models do this? Or make it work to PUT/PATCH to relative urls
|
||||
@session.url = -> '/db/level.session/' + @id
|
||||
@update()
|
||||
if @session.loaded
|
||||
@session.url = -> '/db/level.session/' + @id
|
||||
@update() if @sessionsLoaded()
|
||||
|
||||
# Supermodel (Level) Loading
|
||||
|
||||
loadLevelModels: ->
|
||||
@supermodel.once 'loaded-all', @onSupermodelLoadedAll, @
|
||||
@supermodel.on 'loaded-one', @onSupermodelLoadedOne, @
|
||||
@supermodel.once 'error', @onSupermodelError, @
|
||||
@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
|
||||
levelID = @levelID
|
||||
headless = @headless
|
||||
|
||||
@supermodel.shouldPopulate = (model) ->
|
||||
# if left unchecked, the supermodel would load this level
|
||||
|
@ -68,30 +89,18 @@ module.exports = class LevelLoader extends CocoClass
|
|||
handles = [model.id, model.get 'slug']
|
||||
return model.constructor.className isnt "Level" or levelID in handles
|
||||
|
||||
@supermodel.shouldLoadProjection = (model) ->
|
||||
return true if headless and model.constructor.className is 'ThangType'
|
||||
false
|
||||
|
||||
@supermodel.populateModel @level
|
||||
|
||||
onSupermodelError: ->
|
||||
msg = $.i18n.t('play_level.level_load_error',
|
||||
defaultValue: "Level could not be loaded.")
|
||||
@$el.html('<div class="alert">' + msg + '</div>')
|
||||
$('body').append('<div class="alert">' + msg + '</div>')
|
||||
|
||||
onSupermodelLoadedOne: (e) ->
|
||||
@notifyProgress()
|
||||
# if e.model.type() is 'ThangType'
|
||||
# thangType = e.model
|
||||
# options = {async: true}
|
||||
# if thangType.get('name') is 'Wizard'
|
||||
# options.colorConfig = me.get('wizard')?.colorConfig or {}
|
||||
# building = thangType.buildSpriteSheet options
|
||||
# if building
|
||||
# @spriteSheetsToBuild += 1
|
||||
# thangType.once 'build-complete', =>
|
||||
# @spriteSheetsBuilt += 1
|
||||
# @notifyProgress()
|
||||
|
||||
onSupermodelLoadedAll: ->
|
||||
@trigger 'loaded-supermodel'
|
||||
@stopListening(@supermodel)
|
||||
@update()
|
||||
|
||||
# Things to do when either the Session or Supermodel load
|
||||
|
@ -100,7 +109,7 @@ module.exports = class LevelLoader extends CocoClass
|
|||
@notifyProgress()
|
||||
|
||||
return if @updateCompleted
|
||||
return unless @supermodel.finished() and @session.loaded
|
||||
return unless @supermodel?.finished() and @sessionsLoaded()
|
||||
@denormalizeSession()
|
||||
@loadLevelSounds()
|
||||
app.tracker.updatePlayState(@level, @session)
|
||||
|
@ -130,25 +139,29 @@ module.exports = class LevelLoader extends CocoClass
|
|||
@buildSpriteSheets()
|
||||
|
||||
buildSpriteSheets: ->
|
||||
return if @headless
|
||||
thangTypes = {}
|
||||
thangTypes[tt.get('name')] = tt for tt in @supermodel.getModels(ThangType)
|
||||
|
||||
colorConfigs = @world.getTeamColors()
|
||||
|
||||
thangsProduced = {}
|
||||
baseOptions = {resolutionFactor: 4, async: true}
|
||||
|
||||
for thang in @world.thangs
|
||||
continue unless thang.spriteName
|
||||
thangType = thangTypes[thang.spriteName]
|
||||
options = thang.getSpriteOptions(colorConfigs)
|
||||
options.async = true
|
||||
if thangType.get('kind') is 'Floor'
|
||||
options.resolutionFactor = 2
|
||||
thangsProduced[thang.spriteName] = true
|
||||
@buildSpriteSheet(thangType, options)
|
||||
|
||||
for thangName, thangType of thangTypes
|
||||
continue if thangsProduced[thangName]
|
||||
thangType.spriteOptions = {resolutionFactor: 4, async: true}
|
||||
if thangType.get('kind') is 'Floor'
|
||||
thangType.spriteOptions.resolutionFactor = 2
|
||||
@buildSpriteSheet(thangType, thangType.spriteOptions)
|
||||
|
||||
buildSpriteSheet: (thangType, options) ->
|
||||
|
@ -165,9 +178,11 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Initial Sound Loading
|
||||
|
||||
loadAudio: ->
|
||||
return if @headless
|
||||
AudioPlayer.preloadInterfaceSounds ["victory"]
|
||||
|
||||
loadLevelSounds: ->
|
||||
return if @headless
|
||||
scripts = @level.get 'scripts'
|
||||
return unless scripts
|
||||
|
||||
|
@ -184,6 +199,7 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# Dynamic sound loading
|
||||
|
||||
loadSoundsForWorld: (e) ->
|
||||
return if @headless
|
||||
world = e.world
|
||||
thangTypes = @supermodel.getModels(ThangType)
|
||||
for [spriteName, message] in world.thangDialogueSounds()
|
||||
|
@ -194,16 +210,19 @@ module.exports = class LevelLoader extends CocoClass
|
|||
# everything else sound wise is loaded as needed as worlds are generated
|
||||
|
||||
allDone: ->
|
||||
@supermodel.finished() and @session.loaded and @spriteSheetsBuilt is @spriteSheetsToBuild
|
||||
@supermodel.finished() and @sessionsLoaded() and @spriteSheetsBuilt is @spriteSheetsToBuild
|
||||
|
||||
progress: ->
|
||||
return 0 unless @level.loaded
|
||||
overallProgress = 0
|
||||
supermodelProgress = @supermodel.progress()
|
||||
overallProgress += supermodelProgress * 0.7
|
||||
overallProgress += 0.1 if @session.loaded
|
||||
spriteMapProgress = if supermodelProgress is 1 then 0.2 else 0
|
||||
spriteMapProgress *= @spriteSheetsBuilt / @spriteSheetsToBuild if @spriteSheetsToBuild
|
||||
overallProgress += 0.1 if @sessionsLoaded()
|
||||
if @headless
|
||||
spriteMapProgress = 0.2
|
||||
else
|
||||
spriteMapProgress = if supermodelProgress is 1 then 0.2 else 0
|
||||
spriteMapProgress *= @spriteSheetsBuilt / @spriteSheetsToBuild if @spriteSheetsToBuild
|
||||
overallProgress += spriteMapProgress
|
||||
return overallProgress
|
||||
|
||||
|
@ -213,8 +232,7 @@ module.exports = class LevelLoader extends CocoClass
|
|||
@trigger 'loaded-all' if @progress() is 1
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@world = null # don't hold onto garbage
|
||||
@supermodel.off 'loaded-one', @onSupermodelLoadedOne
|
||||
@onSupermodelLoadedOne = null
|
||||
@notifyProgress = null
|
||||
@world = null # don't hold onto garbage
|
||||
@update = null
|
||||
super()
|
||||
|
|
|
@ -129,7 +129,7 @@ module.exports = class CocoRouter extends Backbone.Router
|
|||
view.render()
|
||||
|
||||
closeCurrentView: ->
|
||||
window.currentModal?.hide()
|
||||
window.currentModal?.hide?()
|
||||
return unless window.currentView?
|
||||
if window.currentView.cache
|
||||
window.currentView.scrollY = window.scrollY
|
||||
|
|
|
@ -16,18 +16,18 @@ module.exports.genericFailure = (jqxhr) ->
|
|||
error = module.exports.parseServerError(jqxhr.responseText)
|
||||
message = error.message
|
||||
message = error.property + ' ' + message if error.property
|
||||
res = errorModalTemplate(
|
||||
status:jqxhr.status
|
||||
statusText:jqxhr.statusText
|
||||
message: message
|
||||
)
|
||||
console.warn(jqxhr.status, jqxhr.statusText, error)
|
||||
existingForm = $('.form-inline:visible:first')
|
||||
existingForm = $('.form:visible:first')
|
||||
if existingForm[0]
|
||||
missingErrors = applyErrorsToForm(existingForm, [error])
|
||||
for error in missingErrors
|
||||
existingForm.append($('<div class="alert"></div>').text(error.message))
|
||||
else
|
||||
res = errorModalTemplate(
|
||||
status:jqxhr.status
|
||||
statusText:jqxhr.statusText
|
||||
message: message
|
||||
)
|
||||
showErrorModal(res)
|
||||
|
||||
module.exports.backboneFailure = (model, jqxhr, options) ->
|
||||
|
|
|
@ -120,8 +120,8 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
|
|||
@run() unless @worldLoading
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@onEndAll()
|
||||
super()
|
||||
|
||||
# TRIGGERERING NOTES
|
||||
|
||||
|
|
241
app/lib/simulator/Simulator.coffee
Normal file
241
app/lib/simulator/Simulator.coffee
Normal file
|
@ -0,0 +1,241 @@
|
|||
SuperModel = require 'models/SuperModel'
|
||||
LevelLoader = require 'lib/LevelLoader'
|
||||
GoalManager = require 'lib/world/GoalManager'
|
||||
God = require 'lib/God'
|
||||
|
||||
module.exports = class Simulator
|
||||
|
||||
constructor: ->
|
||||
@retryDelayInSeconds = 10
|
||||
@taskURL = '/queue/scoring'
|
||||
|
||||
fetchAndSimulateTask: =>
|
||||
$.ajax
|
||||
url: @taskURL
|
||||
type: "GET"
|
||||
error: @handleFetchTaskError
|
||||
success: @setupSimulationAndLoadLevel
|
||||
|
||||
handleFetchTaskError: (errorData) =>
|
||||
console.log "There were no games to score. Error: #{JSON.stringify errorData}"
|
||||
console.log "Retrying in #{@retryDelayInSeconds}"
|
||||
|
||||
@simulateAnotherTaskAfterDelay()
|
||||
|
||||
simulateAnotherTaskAfterDelay: =>
|
||||
retryDelayInMilliseconds = @retryDelayInSeconds * 1000
|
||||
_.delay @fetchAndSimulateTask, retryDelayInMilliseconds
|
||||
|
||||
setupSimulationAndLoadLevel: (taskData) =>
|
||||
@task = new SimulationTask(taskData)
|
||||
@supermodel = new SuperModel()
|
||||
@god = new God maxWorkerPoolSize: 1, maxAngels: 1 # Start loading worker.
|
||||
|
||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
|
||||
@levelLoader.once 'loaded-all', @simulateGame
|
||||
|
||||
simulateGame: =>
|
||||
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
|
||||
@setupGod()
|
||||
|
||||
try
|
||||
@commenceSimulationAndSetupCallback()
|
||||
catch err
|
||||
console.log "There was an error in simulation(#{err}). Trying again in #{@retryDelayInSeconds} seconds"
|
||||
@simulateAnotherTaskAfterDelay()
|
||||
|
||||
assignWorldAndLevelFromLevelLoaderAndDestroyIt: ->
|
||||
@world = @levelLoader.world
|
||||
@level = @levelLoader.level
|
||||
@levelLoader.destroy()
|
||||
@levelLoader = null
|
||||
|
||||
setupGod: ->
|
||||
@god.level = @level.serialize @supermodel
|
||||
@god.worldClassMap = @world.classMap
|
||||
@setupGoalManager()
|
||||
@setupGodSpells()
|
||||
|
||||
setupGoalManager: ->
|
||||
@god.goalManager = new GoalManager @world
|
||||
@god.goalManager.goals = @fetchGoalsFromWorldNoteChain()
|
||||
@god.goalManager.goalStates = @manuallyGenerateGoalStates()
|
||||
|
||||
commenceSimulationAndSetupCallback: ->
|
||||
@god.createWorld()
|
||||
Backbone.Mediator.subscribeOnce 'god:new-world-created', @processResults, @
|
||||
|
||||
processResults: (simulationResults) ->
|
||||
taskResults = @formTaskResultsObject simulationResults
|
||||
@sendResultsBackToServer taskResults
|
||||
|
||||
sendResultsBackToServer: (results) =>
|
||||
$.ajax
|
||||
url: @taskURL
|
||||
data: results
|
||||
type: "PUT"
|
||||
success: @handleTaskResultsTransferSuccess
|
||||
error: @handleTaskResultsTransferError
|
||||
complete: @cleanupAndSimulateAnotherTask
|
||||
|
||||
handleTaskResultsTransferSuccess: (result) ->
|
||||
console.log "Task registration result: #{JSON.stringify result}"
|
||||
|
||||
handleTaskResultsTransferError: (error) ->
|
||||
console.log "Task registration error: #{JSON.stringify error}"
|
||||
|
||||
cleanupAndSimulateAnotherTask: =>
|
||||
@cleanupSimulation()
|
||||
@fetchAndSimulateTask()
|
||||
|
||||
cleanupSimulation: ->
|
||||
@god.destroy()
|
||||
@god = null
|
||||
@world = null
|
||||
@level = null
|
||||
|
||||
formTaskResultsObject: (simulationResults) ->
|
||||
taskResults =
|
||||
taskID: @task.getTaskID()
|
||||
receiptHandle: @task.getReceiptHandle()
|
||||
calculationTime: 500
|
||||
sessions: []
|
||||
|
||||
for session in @task.getSessions()
|
||||
sessionResult =
|
||||
sessionID: session.sessionID
|
||||
sessionChangedTime: session.sessionChangedTime
|
||||
metrics:
|
||||
rank: @calculateSessionRank session.sessionID, simulationResults.goalStates, @task.generateTeamToSessionMap()
|
||||
|
||||
taskResults.sessions.push sessionResult
|
||||
|
||||
return taskResults
|
||||
|
||||
calculateSessionRank: (sessionID, goalStates, teamSessionMap) ->
|
||||
humansDestroyed = goalStates["destroy-humans"].status is "success"
|
||||
ogresDestroyed = goalStates["destroy-ogres"].status is "success"
|
||||
if humansDestroyed is ogresDestroyed
|
||||
return 0
|
||||
else if humansDestroyed and teamSessionMap["ogres"] is sessionID
|
||||
return 0
|
||||
else if humansDestroyed and teamSessionMap["ogres"] isnt sessionID
|
||||
return 1
|
||||
else if ogresDestroyed and teamSessionMap["humans"] is sessionID
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
fetchGoalsFromWorldNoteChain: -> return @god.goalManager.world.scripts[0].noteChain[0].goals.add
|
||||
|
||||
manuallyGenerateGoalStates: ->
|
||||
goalStates =
|
||||
"destroy-humans":
|
||||
keyFrame: 0
|
||||
killed:
|
||||
"Human Base": false
|
||||
status: "incomplete"
|
||||
"destroy-ogres":
|
||||
keyFrame:0
|
||||
killed:
|
||||
"Ogre Base": false
|
||||
status: "incomplete"
|
||||
|
||||
setupGodSpells: ->
|
||||
@generateSpellsObject()
|
||||
@god.spells = @spells
|
||||
|
||||
generateSpellsObject: ->
|
||||
@currentUserCodeMap = @task.generateSpellKeyToSourceMap()
|
||||
@spells = {}
|
||||
for thang in @level.attributes.thangs
|
||||
continue if @thangIsATemplate thang
|
||||
@generateSpellKeyToSourceMapPropertiesFromThang thang
|
||||
|
||||
thangIsATemplate: (thang) ->
|
||||
for component in thang.components
|
||||
continue unless @componentHasProgrammableMethods component
|
||||
for methodName, method of component.config.programmableMethods
|
||||
return true if @methodBelongsToTemplateThang method
|
||||
|
||||
return false
|
||||
|
||||
componentHasProgrammableMethods: (component) -> component.config? and _.has component.config, 'programmableMethods'
|
||||
|
||||
methodBelongsToTemplateThang: (method) -> typeof method is 'string'
|
||||
|
||||
generateSpellKeyToSourceMapPropertiesFromThang: (thang) =>
|
||||
for component in thang.components
|
||||
continue unless @componentHasProgrammableMethods component
|
||||
|
||||
for methodName, method of component.config.programmableMethods
|
||||
spellKey = @generateSpellKeyFromThangIDAndMethodName thang.id, methodName
|
||||
|
||||
@createSpellAndAssignName spellKey, methodName
|
||||
@createSpellThang thang, method, spellKey
|
||||
@transpileSpell thang, spellKey, methodName
|
||||
|
||||
generateSpellKeyFromThangIDAndMethodName: (thang, methodName) ->
|
||||
spellKeyComponents = [thang.id, methodName]
|
||||
spellKeyComponents[0] = _.string.slugify spellKeyComponents[0]
|
||||
spellKeyComponents.join '/'
|
||||
|
||||
createSpellAndAssignName: (spellKey, spellName) ->
|
||||
@spells[spellKey] ?= {}
|
||||
@spells[spellKey].name = spellName
|
||||
|
||||
createSpellThang: (thang, method, spellKey) ->
|
||||
@spells[spellKey].thangs ?= {}
|
||||
@spells[spellKey].thangs[thang.id] ?= {}
|
||||
@spells[spellKey].thangs[thang.id].aether = @createAether @spells[spellKey].name, method
|
||||
|
||||
transpileSpell: (thang, spellKey, methodName) ->
|
||||
slugifiedThangID = _.string.slugify thang.id
|
||||
source = @currentUserCodeMap[slugifiedThangID]?[methodName] ? ""
|
||||
@spells[spellKey].thangs[thang.id].aether.transpile source
|
||||
|
||||
createAether: (methodName, method) ->
|
||||
aetherOptions =
|
||||
functionName: methodName
|
||||
protectAPI: false
|
||||
includeFlow: false
|
||||
return new Aether aetherOptions
|
||||
|
||||
class SimulationTask
|
||||
constructor: (@rawData) ->
|
||||
|
||||
getLevelName: ->
|
||||
levelName = @rawData.sessions?[0]?.levelID
|
||||
return levelName if levelName?
|
||||
@throwMalformedTaskError "The level name couldn't be deduced from the task."
|
||||
|
||||
generateTeamToSessionMap: ->
|
||||
teamSessionMap = {}
|
||||
for session in @rawData.sessions
|
||||
@throwMalformedTaskError "Two players share the same team" if teamSessionMap[session.team]?
|
||||
teamSessionMap[session.team] = session.sessionID
|
||||
|
||||
teamSessionMap
|
||||
|
||||
throwMalformedTaskError: (errorString) ->
|
||||
throw new Error "The task was malformed, reason: #{errorString}"
|
||||
|
||||
getFirstSessionID: -> @rawData.sessions[0].sessionID
|
||||
|
||||
getTaskID: -> @rawData.taskID
|
||||
|
||||
getReceiptHandle: -> @rawData.receiptHandle
|
||||
|
||||
getSessions: -> @rawData.sessions
|
||||
|
||||
generateSpellKeyToSourceMap: ->
|
||||
spellKeyToSourceMap = {}
|
||||
|
||||
for session in @rawData.sessions
|
||||
teamSpells = session.teamSpells[session.team]
|
||||
_.merge spellKeyToSourceMap, _.pick(session.code, teamSpells)
|
||||
|
||||
commonSpells = session.teamSpells["common"]
|
||||
_.merge spellKeyToSourceMap, _.pick(session.code, commonSpells) if commonSpells?
|
||||
|
||||
spellKeyToSourceMap
|
|
@ -11,5 +11,5 @@ module.exports.load = (key) ->
|
|||
module.exports.save = (key, value) ->
|
||||
s = JSON.stringify(value)
|
||||
localStorage.setItem(key, s)
|
||||
|
||||
module.exports.remove = (key) -> localStorage.removeItem key
|
||||
|
||||
module.exports.remove = (key) -> localStorage.removeItem key
|
||||
|
|
|
@ -148,7 +148,21 @@ module.exports = class Camera extends CocoClass
|
|||
onMouseScrolled: (e) ->
|
||||
ratio = 1 + 0.05 * Math.sqrt(Math.abs(e.deltaY))
|
||||
ratio = 1 / ratio if e.deltaY > 0
|
||||
@zoomTo @target, @zoom * ratio, 0
|
||||
newZoom = @zoom * ratio
|
||||
if e.surfacePos
|
||||
# zoom based on mouse position, adjusting the target so the point under the mouse stays the same
|
||||
mousePoint = @canvasToSurface(e.surfacePos)
|
||||
ratioPosX = (mousePoint.x - @surfaceViewport.x) / @surfaceViewport.width
|
||||
ratioPosY = (mousePoint.y - @surfaceViewport.y) / @surfaceViewport.height
|
||||
newWidth = @canvasWidth / newZoom
|
||||
newHeight = @canvasHeight / newZoom
|
||||
newTargetX = mousePoint.x - (newWidth * ratioPosX) + (newWidth / 2)
|
||||
newTargetY = mousePoint.y - (newHeight * ratioPosY) + (newHeight / 2)
|
||||
target = {x: newTargetX, y:newTargetY}
|
||||
else
|
||||
target = @target
|
||||
@zoomTo target, newZoom, 0
|
||||
|
||||
onLevelRestarted: ->
|
||||
@setBounds(@firstBounds)
|
||||
|
||||
|
@ -260,6 +274,6 @@ module.exports = class Camera extends CocoClass
|
|||
@locked = false
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
createjs.Tween.removeTweens @
|
||||
@finishTween = null
|
||||
super()
|
||||
|
|
|
@ -77,17 +77,17 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@buildFromSpriteSheet @buildSpriteSheet()
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
mark.destroy() for name, mark of @marks
|
||||
label.destroy() for name, label of @labels
|
||||
@imageObject?.off 'animationend', @playNextAction
|
||||
@playNextAction = null
|
||||
@displayObject?.off()
|
||||
super()
|
||||
|
||||
toString: -> "<CocoSprite: #{@thang?.id}>"
|
||||
|
||||
buildSpriteSheet: ->
|
||||
options = @thang?.getSpriteOptions?() or @options
|
||||
options = _.extend @options, @thang?.getSpriteOptions?() ? {}
|
||||
options.colorConfig = @options.colorConfig if @options.colorConfig
|
||||
options.async = false
|
||||
@thangType.getSpriteSheet options
|
||||
|
@ -140,8 +140,8 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@show()
|
||||
return @updateActionDirection() unless action.animation or action.container
|
||||
m = if action.container then "gotoAndStop" else "gotoAndPlay"
|
||||
@imageObject[m] action.name
|
||||
@imageObject.framerate = action.framerate or 20
|
||||
@imageObject[m] action.name
|
||||
reg = @getOffset 'registration'
|
||||
@imageObject.regX = -reg.x
|
||||
@imageObject.regY = -reg.y
|
||||
|
|
|
@ -21,9 +21,6 @@ module.exports = class Dimmer extends CocoClass
|
|||
@highlightedThangIDs = []
|
||||
@sprites = {}
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
|
||||
toString: -> "<Dimmer>"
|
||||
|
||||
build: ->
|
||||
|
|
|
@ -19,9 +19,9 @@ module.exports = class Mark extends CocoClass
|
|||
|
||||
destroy: ->
|
||||
@mark?.parent?.removeChild @mark
|
||||
super()
|
||||
@markSprite?.destroy()
|
||||
@sprite = null
|
||||
super()
|
||||
|
||||
toString: -> "<Mark #{@name}: Sprite #{@sprite?.thang?.id ? 'None'}>"
|
||||
|
||||
|
|
|
@ -50,5 +50,6 @@ module.exports = class MusicPlayer extends CocoClass
|
|||
@currentMusic.volume = if me.get('music') then 1.0 else 0.0
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
me.off 'change:music', @onMusicSettingChanged, @
|
||||
super()
|
||||
|
|
@ -7,8 +7,8 @@ module.exports = class PointChooser extends CocoClass
|
|||
@options.stage.addEventListener 'stagemousedown', @onMouseDown
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@options.stage.removeEventListener 'stagemousedown', @onMouseDown
|
||||
super()
|
||||
|
||||
# Called also from WorldSelectModal
|
||||
setPoint: (@point) ->
|
||||
|
|
|
@ -9,10 +9,10 @@ module.exports = class RegionChooser extends CocoClass
|
|||
@options.stage.addEventListener 'stagemouseup', @onMouseUp
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@options.stage.removeEventListener 'stagemousedown', @onMouseDown
|
||||
@options.stage.removeEventListener 'stagemousemove', @onMouseMove
|
||||
@options.stage.removeEventListener 'stagemouseup', @onMouseUp
|
||||
super()
|
||||
|
||||
onMouseDown: (e) =>
|
||||
return unless key.shift
|
||||
|
|
|
@ -35,10 +35,10 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
@spriteSheetCache = {}
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@removeSprite sprite for thangID, sprite of @sprites
|
||||
@targetMark?.destroy()
|
||||
@selectionMark?.destroy()
|
||||
super()
|
||||
|
||||
toString: -> "<SpriteBoss: #{@sprites.length} sprites>"
|
||||
|
||||
|
@ -137,15 +137,17 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
addThangToSprites: (thang, layer=null) ->
|
||||
return console.warn 'Tried to add Thang to the surface it already has:', thang.id if @sprites[thang.id]
|
||||
thangType = _.find @options.thangTypes, (m) -> m.get('name') is thang.spriteName
|
||||
sprite = new CocoSprite thangType, @createSpriteOptions thang: thang
|
||||
options = @createSpriteOptions thang: thang
|
||||
options.resolutionFactor = if thangType.get('kind') is 'Floor' then 2 else 4
|
||||
sprite = new CocoSprite thangType, options
|
||||
@addSprite sprite, null, layer
|
||||
sprite.setDebug @debug
|
||||
sprite
|
||||
|
||||
removeSprite: (sprite) ->
|
||||
sprite.displayObject.parent.removeChild sprite.displayObject
|
||||
sprite.destroy()
|
||||
delete @sprites[sprite.thang.id]
|
||||
sprite.destroy()
|
||||
|
||||
updateSounds: ->
|
||||
sprite.playSounds() for thangID, sprite of @sprites # hmm; doesn't work for sprites which we didn't add yet in adjustSpriteExistence
|
||||
|
@ -252,10 +254,12 @@ module.exports = class SpriteBoss extends CocoClass
|
|||
# Marks
|
||||
|
||||
updateSelection: ->
|
||||
if @selectedSprite and (not @selectedSprite.thang.exists or not @world.getThangByID @selectedSprite.thang.id)
|
||||
if @selectedSprite?.thang and (not @selectedSprite.thang.exists or not @world.getThangByID @selectedSprite.thang.id)
|
||||
@selectSprite null, null, null
|
||||
@selectionMark?.toggle false
|
||||
@updateTarget()
|
||||
return unless @selectionMark
|
||||
@selectedSprite = null unless @selectedSprite?.thang
|
||||
@selectionMark.toggle @selectedSprite?
|
||||
@selectionMark.setSprite @selectedSprite
|
||||
@selectionMark.update()
|
||||
|
|
|
@ -36,6 +36,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
worldLoaded: false
|
||||
scrubbing: false
|
||||
debug: false
|
||||
frameRate: 60
|
||||
|
||||
defaults:
|
||||
wizards: true
|
||||
|
@ -79,7 +80,6 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@initAudio()
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@dead = true
|
||||
@camera?.destroy()
|
||||
createjs.Ticker.removeEventListener("tick", @tick)
|
||||
|
@ -102,6 +102,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@tick = null
|
||||
@canvas.off 'mousewheel', @onMouseWheel
|
||||
@onMouseWheel = null
|
||||
super()
|
||||
|
||||
setWorld: (@world) ->
|
||||
@worldLoaded = true
|
||||
|
@ -190,7 +191,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
createjs.Tween.removeTweens(@)
|
||||
@currentFrame = @scrubbingTo
|
||||
|
||||
@scrubbingTo = parseInt(progress * @world.totalFrames)
|
||||
@scrubbingTo = Math.floor(progress * @world.totalFrames)
|
||||
@scrubbingPlaybackSpeed = Math.sqrt(Math.abs(@scrubbingTo - @currentFrame) * @world.dt / (scrubDuration or 0.5))
|
||||
if scrubDuration
|
||||
t = createjs.Tween
|
||||
|
@ -227,7 +228,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@onFrameChanged()
|
||||
|
||||
getCurrentFrame: ->
|
||||
return Math.max(0, Math.min(parseInt(@currentFrame), @world.totalFrames - 1))
|
||||
return Math.max(0, Math.min(Math.floor(@currentFrame), @world.totalFrames - 1))
|
||||
|
||||
getProgress: -> @currentFrame / @world.totalFrames
|
||||
|
||||
|
@ -344,8 +345,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@stage.addEventListener 'stagemousedown', @onMouseDown
|
||||
@canvas.on 'mousewheel', @onMouseWheel
|
||||
@hookUpChooseControls() if @options.choosing
|
||||
console.log "Setting fps", @world.frameRate unless @world.frameRate is 30
|
||||
createjs.Ticker.setFPS @world.frameRate
|
||||
createjs.Ticker.setFPS @frameRate
|
||||
|
||||
showLevel: ->
|
||||
return if @dead
|
||||
|
@ -433,6 +433,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
# uh
|
||||
|
||||
onMouseMove: (e) =>
|
||||
@mouseSurfacePos = {x:e.stageX, y:e.stageY}
|
||||
return if @disabled
|
||||
Backbone.Mediator.publish 'surface:mouse-moved', x: e.stageX, y: e.stageY
|
||||
|
||||
|
@ -445,7 +446,11 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
# https://github.com/brandonaaron/jquery-mousewheel
|
||||
e.preventDefault()
|
||||
return if @disabled
|
||||
Backbone.Mediator.publish 'surface:mouse-scrolled', deltaX: e.deltaX, deltaY: e.deltaY unless @disabled
|
||||
event =
|
||||
deltaX: e.deltaX
|
||||
deltaY: e.deltaY
|
||||
surfacePos: @mouseSurfacePos
|
||||
Backbone.Mediator.publish 'surface:mouse-scrolled', event unless @disabled
|
||||
|
||||
hookUpChooseControls: ->
|
||||
chooserOptions = stage: @stage, surfaceLayer: @surfaceLayer, camera: @camera, restrictRatio: @options.choosing is 'ratio-region'
|
||||
|
@ -462,16 +467,16 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@trailmaster.tick() if @trailmaster
|
||||
# Skip some frame updates unless we're playing and not at end (or we haven't drawn much yet)
|
||||
frameAdvanced = (@playing and @currentFrame < @world.totalFrames) or @totalFramesDrawn < 2
|
||||
++@currentFrame if frameAdvanced
|
||||
@currentFrame += @world.frameRate / @frameRate if frameAdvanced
|
||||
@updateSpriteSounds() if frameAdvanced
|
||||
break unless Dropper.drop()
|
||||
|
||||
# these are skipped for dropped frames
|
||||
@updateState @currentFrame isnt oldFrame
|
||||
@drawCurrentFrame()
|
||||
@drawCurrentFrame e
|
||||
@onFrameChanged()
|
||||
@updatePaths() if (@totalFramesDrawn % 2) is 0 or createjs.Ticker.getMeasuredFPS() > createjs.Ticker.getFPS() - 5
|
||||
Backbone.Mediator.publish('surface:ticked', {dt: @world.dt})
|
||||
@updatePaths() if (@totalFramesDrawn % 4) is 0 or createjs.Ticker.getMeasuredFPS() > createjs.Ticker.getFPS() - 5
|
||||
Backbone.Mediator.publish('surface:ticked', {dt: 1 / @frameRate})
|
||||
mib = @stage.mouseInBounds
|
||||
if @mouseInBounds isnt mib
|
||||
Backbone.Mediator.publish('surface:mouse-' + (if mib then "over" else "out"), {})
|
||||
|
@ -479,6 +484,11 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
|
||||
updateSpriteSounds: ->
|
||||
@world.getFrame(@getCurrentFrame()).restoreState()
|
||||
current = Math.max(0, Math.min(@currentFrame, @world.totalFrames - 1))
|
||||
if current - Math.floor(current) > 0.01
|
||||
next = Math.ceil current
|
||||
ratio = current % 1
|
||||
@world.frames[next].restorePartialState ratio if next > 1
|
||||
@spriteBoss.updateSounds()
|
||||
|
||||
updateState: (frameChanged) ->
|
||||
|
@ -487,9 +497,9 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@spriteBoss.update frameChanged
|
||||
@dimmer?.setSprites @spriteBoss.sprites
|
||||
|
||||
drawCurrentFrame: ->
|
||||
drawCurrentFrame: (e) ->
|
||||
++@totalFramesDrawn
|
||||
@stage.update()
|
||||
@stage.update e
|
||||
|
||||
# paths - TODO: move to SpriteBoss? but only update on frame drawing instead of on every frame update?
|
||||
|
||||
|
|
|
@ -183,7 +183,7 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
Takes into account whether the wizard is in transit or not, and the bobbing up and down.
|
||||
Eventually will also adjust based on where other wizards are.
|
||||
"""
|
||||
@targetPos = @targetSprite.thang.pos if @targetSprite
|
||||
@targetPos = @targetSprite.thang.pos if @targetSprite?.thang
|
||||
pos = _.clone(@targetPos)
|
||||
pos.z = @defaultPos().z + @getBobOffset()
|
||||
@adjustPositionToSideOfTarget(pos) if @targetSprite # be off to the side depending on placement in world
|
||||
|
@ -213,7 +213,7 @@ module.exports = class WizardSprite extends IndieSprite
|
|||
targetPos.y += @spriteYOffset
|
||||
|
||||
faceTarget: ->
|
||||
if @targetSprite
|
||||
if @targetSprite?.thang
|
||||
@pointToward(@targetSprite.thang.pos)
|
||||
|
||||
updateMarks: ->
|
||||
|
|
|
@ -67,7 +67,7 @@ module.exports = class ThangState
|
|||
|
||||
restore: ->
|
||||
# Restore trackedProperties' values to @thang, retrieving them from @trackedPropertyValues if needed. Optimize it.
|
||||
return @ if @thang._state is @
|
||||
return @ if @thang._state is @ and not @thang.partialState
|
||||
unless @hasRestored # Restoring in a deserialized World for first time
|
||||
props = []
|
||||
for prop, propIndex in @trackedPropertyKeys
|
||||
|
@ -81,6 +81,26 @@ module.exports = class ThangState
|
|||
else # Restoring later times
|
||||
for prop, propIndex in @trackedPropertyKeys
|
||||
@thang[prop] = @props[propIndex]
|
||||
@thang.partialState = false
|
||||
@
|
||||
|
||||
restorePartial: (ratio) ->
|
||||
inverse = 1 - ratio
|
||||
for prop, propIndex in @trackedPropertyKeys when prop is "pos" or prop is "rotation"
|
||||
if @hasRestored
|
||||
value = @props[propIndex]
|
||||
else
|
||||
type = @trackedPropertyTypes[propIndex]
|
||||
storage = @trackedPropertyValues[propIndex]
|
||||
value = @getStoredProp propIndex, type, storage
|
||||
if prop is "pos"
|
||||
@thang.pos = @thang.pos.copy()
|
||||
@thang.pos.x = inverse * @thang.pos.x + ratio * value.x
|
||||
@thang.pos.y = inverse * @thang.pos.y + ratio * value.y
|
||||
@thang.pos.z = inverse * @thang.pos.z + ratio * value.z
|
||||
else if prop is "rotation"
|
||||
@thang.rotation = inverse * @thang.rotation + ratio * value
|
||||
@thang.partialState = true
|
||||
@
|
||||
|
||||
serialize: (frameIndex, trackedPropertyIndices, trackedPropertyTypes, trackedPropertyValues, specialValuesToKeys, specialKeysToValues) ->
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
class Vector
|
||||
@className: "Vector"
|
||||
# Class methods for nondestructively operating
|
||||
for name in ['add', 'subtract', 'multiply', 'divide']
|
||||
for name in ['add', 'subtract', 'multiply', 'divide', 'limit', 'normalize']
|
||||
do (name) ->
|
||||
Vector[name] = (a, b, useZ) ->
|
||||
a.copy()[name](b, useZ)
|
||||
|
|
|
@ -25,6 +25,9 @@ module.exports = class WorldFrame
|
|||
#console.log "Frame", @time, "restoring state for", thang.id, "and saying it don't exist"
|
||||
thang.exists = false
|
||||
|
||||
restorePartialState: (ratio) ->
|
||||
thangState.restorePartial ratio for thangID, thangState of @thangStateMap
|
||||
|
||||
restoreStateForThang: (thang) ->
|
||||
thangState = @thangStateMap[thang.id]
|
||||
if not thangState
|
||||
|
|
|
@ -42,9 +42,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# cla_agree: "I AGREE"
|
||||
|
||||
# login:
|
||||
# sign_up: "Create Account"
|
||||
# log_in: "Log In"
|
||||
# log_out: "Log Out"
|
||||
# sign_up: "Create An Account"
|
||||
# recover: "recover account"
|
||||
|
||||
# recover:
|
||||
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -5,12 +5,12 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# sending: "Sending..."
|
||||
# cancel: "Cancel"
|
||||
# save: "Save"
|
||||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
wizard_settings:
|
||||
title: "Nastavení Kouzelníka"
|
||||
customize_avatar: "Upravte vás Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Nastavení účtu"
|
||||
|
@ -136,7 +144,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
account_profile:
|
||||
edit_settings: "Editovat Nastavení"
|
||||
profile_for_prefix: "Profil pro "
|
||||
profile_for_suffix: ""
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profil"
|
||||
user_not_found: "Uživatel nenalezen. Zkontrolujte adresu URL?"
|
||||
gravatar_not_found_mine: "Nenalezli jsme profil asociovaný s:"
|
||||
|
@ -164,7 +172,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
reload_title: "Znovunačíst veškerý kód?"
|
||||
reload_really: "Opravdu chcete resetovat tuto úroveň do počátečního stavu?"
|
||||
reload_confirm: "Znovu načíst vše"
|
||||
victory_title_prefix: ""
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Hotovo"
|
||||
victory_sign_up: "Přihlásit se pro uložení postupu"
|
||||
victory_sign_up_poke: "Chcete uložit váš kód? Vytvořte si účet zdarma!"
|
||||
|
@ -238,6 +246,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
create_system_title: "Vytvořit nový systém"
|
||||
new_component_title: "Vytvořit novou komponentu"
|
||||
new_component_field_system: "Systém"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Náhled"
|
||||
edit_article_title: "Editovat článek"
|
||||
|
@ -351,6 +360,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
alert_account_message_pref: "K přihlášení odebírání emailů si nejprve musíte "
|
||||
alert_account_message_suf: "vytvořit účet"
|
||||
alert_account_message_create_url: "."
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
archmage_introduction: "Jedna z nejlepších věcí na vytváření her je to, že se jedná o spojení různých procesů. Grafika, zvuk, síťování v reálném čase, mezilidské vztahy a samozřejmě také spousta běžných aspektů programování, od nízkoúrovňového managementu databáze přes administraci serverů až po tvorbu uživatelská rozhraní. Je zde spousta práce a pokud jste zkušený programátor a všeuměl připravený k ponoření se do hloubek CodeCombatu, tato skupina je pro vás. Budeme moc rádi za vaši pomoc při tvorbě té nejlepší programovací hry."
|
||||
class_attributes: "Vlastnosti"
|
||||
archmage_attribute_1_pref: "Znáte "
|
||||
|
@ -365,6 +375,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
join_url_hipchat: "veřejné HipChat chatovací místnosti"
|
||||
more_about_archmage: "Dozvědět se více o tom, jak se stát mocným Arcimágem"
|
||||
archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech"
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá "
|
||||
artisan_introduction_suf: "pak neváhejte, toto je vaše destinace."
|
||||
artisan_attribute_1: "Předchozí zkušenosti s vytvářením podobného obsahu by byly vítány, například z editorů úrovní Blizzardu, ale nejsou vyžadovány!"
|
||||
|
@ -377,6 +389,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
artisan_join_step4: "Zveřejněte vaši úroveň na fóru pro připomínkování."
|
||||
more_about_artisan: "Dozvědět se více o tom, jak se stát kreativním Řemeslníkem"
|
||||
artisan_subscribe_desc: "Dostávat emailem oznámení a informace o aktualizacích editoru úrovní."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
adventurer_introduction: "Ujasněme si dopředu jednu věc o vaší roli: budete jako tank. Projdete ohněm. Potřebujeme někoho, kdo odzkouší zbrusu nové úrovně a pomůže identifikovat kde je možno je zlepšit. Ten boj bude ohromný - tvorba her je dlouhý proces, který nikdo nezvládne na první pokus. Máte-li na to a vydržíte-li to, pak toto je vaše skupina."
|
||||
adventurer_attribute_1: "Touha po učení se. Vy se chcete naučit programovat a my vás to chceme naučit. Jenom, v tomto případě to budete vy, kdo bude vyučovat."
|
||||
adventurer_attribute_2: "Charismatický. Buďte mírný a pečlivě artikulujte co a jak je potřeba zlepšit."
|
||||
|
@ -384,7 +397,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
adventurer_forum_url: " našem fóru"
|
||||
adventurer_join_suf: "takže pokud chcete být v obraze, připojte se k nám!"
|
||||
more_about_adventurer: "Dozvědět se více o tom, jak se stát statečným Dobrodruhem"
|
||||
adventurer_subscribe_desc: "Dostávat emailem oznámení a informace nových úrovních k testování."
|
||||
adventurer_subscribe_desc: "Dostávat emailem oznámení a informace nových úrovních k testování."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
scribe_introduction_pref: "CodeCombat nebude pouze kupa úrovní. Bude také zahrnovat informační zdroje a wiki programovacích konceptů na které se úrovně mohou navázat. Takto, namísto toho aby každý Řemeslník musel sám do detailu popsatco který operátor dělá, mohou jednoduše nalinkovat svoji úroveň na článek existující k edukaci hráčů. Něco ve stylu "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: ". Jestliže vás baví popisovat a předávat koncept programování v Markdown editoru, pak tato role může být právě pro vás."
|
||||
|
@ -393,6 +408,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
scribe_join_description: "dejte nám o vás vědět, o vašich zkušenostech s programováním a o čm byste rádi psali. Od toho začneme!"
|
||||
more_about_scribe: "Dozvědět se více o tom, jak se stát pilným Pisálkem"
|
||||
scribe_subscribe_desc: "Dostávat emailem oznámení a informace o článcích."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
diplomat_introduction_pref: "Jedna z věcí, kterou jsme zjistili během "
|
||||
diplomat_launch_url: "zahájení v Říjnu"
|
||||
diplomat_introduction_suf: "bylo, že o CodeCombat je velký zájem i v jiných zemích, obzvláště v Brazílii! Chystáme regiment překladatelů ke zpřístupnění CodeCombatu světu. Pokud chcete nakouknout pod pokličku, dozvědět se o připravovaných novinkách a zpřístupnit úrovně vašim národním kolegům, toto je role pro vás."
|
||||
|
@ -402,6 +418,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
diplomat_join_suf: ", tak si jej přečtěte a případně doplňte informace o vašem překladu. Přihlaste se také k odběru informací o vývoji v internacionalizaci!"
|
||||
more_about_diplomat: "Dozvědět se více o tom, jak se stát Diplomatem"
|
||||
diplomat_subscribe_desc: "Dostávat emailem oznámení a informace o internacionalizaci a o úrovních k překladu."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
ambassador_introduction: "Zde se tvoří komunita a vy jste její spojení. Využíváme chat, emaily a sociální sítě se spoustou lidí k informování a diskuzím a seznámení s naší hrou. Chcete-li pomoci lidem se přidat a pobavit se a získat dobrý náhled na CodeCombat a kam směřujeme, pak toto je vaše role."
|
||||
ambassador_attribute_1: "Komunikační schopnosti. Schopnost identifikovat problémy hráčů a pomoci jim je řešit. Naslouchat co hráči říkají, co mají rádi a co rádi nemají a komunikovat to zpět ostatním!"
|
||||
ambassador_join_desc: "dejte nám o sobě vědět, o tom co děláte a co byste rádi dělali. Od toho začneme!"
|
||||
|
@ -409,6 +426,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
ambassador_join_note_desc: "Jedna z našich priorit je vytvoření vícehráčové hry, kde hráč, který má problém s řešením úrovní může oslovit a požádat o pomoc zkušenější kouzelníky. To je přesně ten případ a místo pro pomoc Velvyslance . Dáme vám vědět více!"
|
||||
more_about_ambassador: "Dozvědět se více o tom, jak se stát nápomocným Velvyslancem"
|
||||
ambassador_subscribe_desc: "Dostávat emailem oznámení a informace o vývoji v podpoře a vícehráčové hře."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
counselor_introduction_1: "Máte životní zkušenosti? Máte odlišný náhled na věci a jste schopni nám tímto pomoci v dalším vývoji CodeCombatu? Jedna z důležitých rolí i když asi nejméně časově náročná, nicméně každá individualita je schopná udělat velký rozdíl. Hledáme zkušené odborníky, zvláště pak v oblastech vzdělávání, vývoji her managementu open source, source project management, náboru lidských zdrojů, podnikání nebo designu."
|
||||
counselor_introduction_2: "Nebo cokoliv, co je relevantní ve vývoji CodeCombatu. Máte-li znalosti a jste-li ochotni se o ně podělit pro další růst tohoto projektu , pak toto je role pro vás."
|
||||
counselor_attribute_1: "Zkušenosti ve výše zmíněných oblastech, nebo něco, čím byste mohli být nápomocni."
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
wizard_settings:
|
||||
title: "Troldmandsinstillinger"
|
||||
customize_avatar: "Tilpas din avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Kontoindstillinger"
|
||||
|
@ -136,7 +144,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
account_profile:
|
||||
edit_settings: "Redigér Indstillinger"
|
||||
profile_for_prefix: "Profil for "
|
||||
profile_for_suffix: ""
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profil"
|
||||
user_not_found: "Ingen bruger fundet. Tjek URL'en?"
|
||||
gravatar_not_found_mine: "Vi kunne ikke finde din profil associeret med:"
|
||||
|
@ -252,9 +260,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
version_history_for: "versionhistorie for: "
|
||||
results: "resultater"
|
||||
description: "beskrivelse"
|
||||
or: "eller"
|
||||
email: "e-mail"
|
||||
message: "Besked"
|
||||
or: "eller"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Hvem er CodeCombat?"
|
||||
|
@ -282,7 +290,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# page_title: "Legal"
|
||||
# opensource_intro: "CodeCombat is free to play and completely open source."
|
||||
# opensource_description_prefix: "Check out "
|
||||
github_url: "vores GitHub"
|
||||
# github_url: "our GitHub"
|
||||
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
|
||||
# archmage_wiki_url: "our Archmage wiki"
|
||||
# opensource_description_suffix: "for a list of the software that makes this game possible."
|
||||
|
@ -290,11 +298,11 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# practices_description: "These are our promises to you, the player, in slightly less legalese."
|
||||
# privacy_title: "Privacy"
|
||||
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
|
||||
security_title: "Sikkerhed"
|
||||
# security_title: "Security"
|
||||
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
|
||||
email_title: "E-mail"
|
||||
# email_title: "Email"
|
||||
# email_description_prefix: "We will not inundate you with spam. Through"
|
||||
email_settings_url: "dine e-mail instillinger"
|
||||
# email_settings_url: "your email settings"
|
||||
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
|
||||
# cost_title: "Cost"
|
||||
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
|
||||
|
@ -317,8 +325,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# art_description_prefix: "All common content is available under the"
|
||||
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||||
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
|
||||
art_music: "Musik"
|
||||
art_sound: "Lyd"
|
||||
# art_music: "Music"
|
||||
# art_sound: "Sound"
|
||||
# art_artwork: "Artwork"
|
||||
# art_sprites: "Sprites"
|
||||
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
|
||||
|
@ -335,7 +343,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# rights_writings: "Writings"
|
||||
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
|
||||
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
|
||||
nutshell_title: "I en nødeskal"
|
||||
# nutshell_title: "In a Nutshell"
|
||||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
join_url_email: "Skriv til os"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
artisan_join_step2: "Lav en ny bane og udforsk eksisterende baner."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -2,7 +2,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
common:
|
||||
loading: "Lade..."
|
||||
saving: "Speichere..."
|
||||
sending: "Übertrage..." # or Sende... ?
|
||||
sending: "Übertrage..."
|
||||
cancel: "Abbrechen"
|
||||
save: "Speichern"
|
||||
delay_1_sec: "1 Sekunde"
|
||||
|
@ -36,10 +36,10 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
versions:
|
||||
save_version_title: "Neue Version speichern"
|
||||
new_major_version: "Neue Hauptversion"
|
||||
cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen (" # To save changes, first you must agree to our ...
|
||||
cla_url: "CLA" # ? CLA: What is this? -> CodeCombat Individual Contributor License Agreement
|
||||
cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen ("
|
||||
cla_url: "CLA"
|
||||
cla_suffix: ") akzeptieren."
|
||||
cla_agree: "Ich stimme zu" # die Bestimmungen / I agree the rules
|
||||
cla_agree: "Ich stimme zu"
|
||||
|
||||
login:
|
||||
sign_up: "Registrieren"
|
||||
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
wizard_settings:
|
||||
title: "Zauberer Einstellungen"
|
||||
customize_avatar: "Individualisiere deinen Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Accounteinstellungen"
|
||||
|
@ -122,6 +130,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
new_password_verify: "Passwort verifizieren"
|
||||
email_subscriptions: "Email Abonnements"
|
||||
email_announcements: "Ankündigungen"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
email_announcements_description: "Erhalte regelmäßig Mitteilungen für deinen Account."
|
||||
contributor_emails: "Unterstützer Email"
|
||||
contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
|
||||
|
@ -139,7 +148,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
profile: "Profil"
|
||||
user_not_found: "Kein Nutzer gefunden. URL überprüft?"
|
||||
gravatar_not_found_mine: "Wir konnten dein Profil nicht finden, das mit folgender Email Adresse verbunden ist:"
|
||||
# gravatar_not_found_email_suffix: "."
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Melde dich an unter "
|
||||
gravatar_signup_suffix: " um los zu legen!"
|
||||
gravatar_not_found_other: "Leider ist kein Profil mit der Email Adresse verknüpft."
|
||||
|
@ -212,12 +221,11 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
level_title: "Level Editor"
|
||||
level_description: "Beinhaltet die Werkzeuge zum Scripten, Hochladen von Tönen und zur Konstruktion eigener Logik, damit jedes erdenkliches Level erstellt werden kann. Genau die Sachen, die wir selber benutzen!"
|
||||
security_notice: "Viele Hauptfunktionen der Editoren sind standardmäßig noch nicht aktiviert. Sobald die Sicherheit dieser Systeme gewährleistet ist, werden sie generell freigeschaltet. Falls Du diese Funktionen früher nutzen möchtest, "
|
||||
contact_us: "setze dich mit uns in Verbindung!" # kontaktiere uns!
|
||||
contact_us: "setze dich mit uns in Verbindung!"
|
||||
hipchat_prefix: "Besuche uns auch in unserem"
|
||||
hipchat_url: "HipChat room."
|
||||
level_some_options: "Einige Einstellungsmöglichkeiten?"
|
||||
# level_tab_thangs: "Thangs" # Things? # <= no Thangs are the components of the level. Check the editor if you're not sure what it is.
|
||||
# rather dont't translate it
|
||||
level_tab_thangs: "Thangs"
|
||||
level_tab_scripts: "Skripte"
|
||||
level_tab_settings: "Einstellungen"
|
||||
level_tab_components: "Komponenten"
|
||||
|
@ -252,15 +260,15 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
version_history_for: "Versionsgeschichte für: "
|
||||
results: "Ergebnisse"
|
||||
description: "Beschreibung"
|
||||
or: "oder"
|
||||
email: "Email"
|
||||
message: "Nachricht"
|
||||
or: "oder"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wer ist CodeCombat?" # Wer steckt hinter CodeCombat # behind
|
||||
who_is_codecombat: "Wer ist CodeCombat?"
|
||||
why_codecombat: "Warum CodeCombat?"
|
||||
who_description_prefix: "gründeten CodeCombat im Jahre 2013 zusammen. Wir entwickelten außerdem "
|
||||
who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen." # need improvements
|
||||
who_description_suffix: ", die meist benutzte (#1) Web and iOS Applikation 2008 zum Lernen des Schreibens von chinesischen und japanischen Schriftzeichen."
|
||||
who_description_ending: "Nun ist es an der Zeit, den Leuten das Programmieren beizubringen."
|
||||
why_paragraph_1: "Als er Skritter machte, wusste George nicht wie man programmiert und war permanent darüber frustriert, dass er seine Ideen nicht umsetzen konnte. Danach versuchte er es zu lernen, aber das ging ihm zu langsam. Sein Mitbewohner versuchte Codecademy, als er sich umorientierte und aufhörte zu lehren, aber \"langweilte sich\". Jede Woche begann ein neuer Freund mit Codecademy und ließ es dann wieder bleiben. Wir erkannten, dass es das gleiche Problem war, welches wir mit Skritter gelöst hatten: Leute lernen eine Fähigkeit mittels langsamer, intersiver Lerneinheiten, wobei sie schnelle, umfassende Übung bräuchten. Wir kennen Abhilfe."
|
||||
why_paragraph_2: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -71,7 +71,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
choose_your_level: "Διάλεξε την πίστα σου"
|
||||
adventurer_prefix: "Μπορείτε να μεταβείτε σε οποιοδήποτε επίπεδο κάτω, ή να συζητήσετε για τις πίστες στο "
|
||||
adventurer_forum: "Φόρουμ του \"Τυχοδιώκτη\""
|
||||
# adventurer_suffix: ""
|
||||
# adventurer_suffix: "."
|
||||
campaign_beginner: "Εκστρατεία για Αρχάριους"
|
||||
campaign_beginner_description: "... στο οποίο μπορείτε να μάθετε τη μαγεία του προγραμματισμού"
|
||||
campaign_dev: "Τυχαία δυσκολότερα επίπεδα"
|
||||
|
@ -90,7 +90,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
contribute_suffix: "!"
|
||||
forum_prefix: "Για οτιδήποτε δημόσιο, δοκίμασε "
|
||||
forum_page: "το φόρουμ μας"
|
||||
# forum_suffix: " instead."
|
||||
# forum_suffix: " instead."
|
||||
send: "Αποστολή σχολίων"
|
||||
|
||||
diplomat_suggestion:
|
||||
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Ρυθμίσεις λογαριασμού"
|
||||
|
@ -123,7 +131,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
email_subscriptions: "Συνδρομές Email"
|
||||
email_announcements: "Ανακοινώσεις"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
# email_announcements_description: "Λάβετε emails για τα τελευταία νέα και τις εξελίξεις του CodeCombat."
|
||||
email_announcements_description: "Λάβετε emails για τα τελευταία νέα και τις εξελίξεις του CodeCombat."
|
||||
contributor_emails: "Contributor Class Emails"
|
||||
contribute_prefix: "Αναζητούμε για ανθρώπους που θέλουν να "
|
||||
contribute_page: "Σελίδα συνεισφοράς"
|
||||
|
@ -245,16 +253,16 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
|
||||
# general:
|
||||
# and: "and"
|
||||
name: "Όνομα"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
# commit_msg: "Commit Message"
|
||||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "ή"
|
||||
email: "Email "
|
||||
message: "Μήνυμα"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# message: "Message"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
wizard_settings:
|
||||
title: "Wizard Settings"
|
||||
customize_avatar: "Customize Your Avatar"
|
||||
clothes: "Clothes"
|
||||
trim: "Trim"
|
||||
cloud: "Cloud"
|
||||
spell: "Spell"
|
||||
boots: "Boots"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
alert_account_message_suf: "first."
|
||||
alert_account_message_create_url: "create an account"
|
||||
archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
class_attributes: "Class Attributes"
|
||||
archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
join_desc_4: "and we'll go from there!"
|
||||
join_url_email: "Email us"
|
||||
join_url_hipchat: "public HipChat room"
|
||||
more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
artisan_summary_suf: "then this class is for you."
|
||||
artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
artisan_introduction_suf: "to then this class might be for you."
|
||||
artisan_introduction_suf: "then this class might be for you."
|
||||
artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
artisan_join_step2: "Create a new level and explore existing levels."
|
||||
artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
adventurer_forum_url: "our forum"
|
||||
adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
contact_us_url: "Contact us"
|
||||
scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
diplomat_launch_url: "launch in October"
|
||||
diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
diplomat_doc_url: "this forum post"
|
||||
diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
ambassador_join_note_strong: "Note"
|
||||
ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
counselor_attribute_2: "A little bit of free time!"
|
||||
counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
diligent_scribes: "Our Diligent Scribes:"
|
||||
powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Configuración de la Cuenta"
|
||||
|
@ -245,16 +253,16 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
|
||||
# general:
|
||||
# and: "and"
|
||||
or: "o"
|
||||
name: "Nombre"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
# commit_msg: "Commit Message"
|
||||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
email: "Email"
|
||||
message: "Mensaje"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# message: "Message"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
wizard_settings:
|
||||
title: "Ajustes del mago"
|
||||
customize_avatar: "Personaliza tu Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Ajustes de la cuenta"
|
||||
|
@ -194,14 +202,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
spell_saved: "Hechizo guardado"
|
||||
|
||||
# admin:
|
||||
av_title: "Vista de Administrador"
|
||||
av_entities_sub_title: "Entidades"
|
||||
av_entities_users_url: "Usuarios"
|
||||
av_entities_active_instances_url: "Instancias Activas"
|
||||
av_other_sub_title: "Otras"
|
||||
av_other_debug_base_url: "Base (para depurar base.jade)"
|
||||
u_title: "Lista de Usuario"
|
||||
lg_title: "Últimos juegos"
|
||||
# av_title: "Admin Views"
|
||||
# av_entities_sub_title: "Entities"
|
||||
# av_entities_users_url: "Users"
|
||||
# av_entities_active_instances_url: "Active Instances"
|
||||
# av_other_sub_title: "Other"
|
||||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
|
||||
editor:
|
||||
main_title: "Editores de CodeCombat"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
|
||||
general:
|
||||
and: "y"
|
||||
or: "o"
|
||||
name: "Nombre"
|
||||
body: "Cuerpo"
|
||||
version: "Versión"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
version_history_for: "Historial de las versiones de: "
|
||||
results: "Resultados"
|
||||
description: "Descripción"
|
||||
or: "o"
|
||||
email: "Correo electrónico"
|
||||
message: "Mensaje"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
alert_account_message_pref: "Para suscribirte a los correos electrónicos de las distintas Clases, necesitarás "
|
||||
alert_account_message_suf: "primero."
|
||||
alert_account_message_create_url: "crear una cuenta"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
archmage_introduction: "Una de las mejores partes de desarrollar juegos es que combinan cosas muy diferentes. Gráficos, sonido, uso de redes en tiempo real, redes sociales y por supuesto mucho de los aspectos comunes de la programación, desde gestión de bases de datos a bajo nivel y administración de servidores hasta diseño de experiencia del usuario y creación de interfaces. Hay un montón de cosas por hacer y si eres un programador experimentado con interés en conocer lo que se cuece en la trastienda de CodeCombat, esta Clase puede ser la ideal para ti. Nos encantaría recibir tu ayuda para crear el mejor juego de programación de la historia."
|
||||
class_attributes: "Atributos de las Clases"
|
||||
archmage_attribute_1_pref: "Conocimiento en "
|
||||
|
@ -366,6 +375,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
join_url_hipchat: "sala pública en HipChat"
|
||||
more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago"
|
||||
archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
|
||||
artisan_introduction_suf: "entonces esta Clase es ideal para ti."
|
||||
artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!"
|
||||
|
@ -378,6 +389,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
|
||||
more_about_artisan: "Aprende más sobre convertirte en un Artesano creativo"
|
||||
artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en Resistencia, entonces esta Clase es para ti."
|
||||
adventurer_attribute_1: "Estar sediento de conocimientos. Quieres aprender a programar y nosotros queremos enseñarte cómo hacerlo. Aunque en este caso es más probable que seas tú el que esté haciendo la mayor parte de la enseñanza."
|
||||
adventurer_attribute_2: "Carismático. Se amable pero claro a la hora de desglosar qué necesita ser mejorado y sugiere de qué formas podría hacerse."
|
||||
|
@ -386,6 +398,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
adventurer_join_suf: "así que si prefieres estar informado en esa forma, ¡crea una cuenta allí!"
|
||||
more_about_adventurer: "Aprende más sobre cómo convertirte en un bravo Aventurero"
|
||||
adventurer_subscribe_desc: "Recibe correos cuando haya nuevos niveles para testar."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
scribe_introduction_pref: "CodeCombat no será solo un montón de niveles. También será una fuente de conocimientos, una wiki de conceptos de programación a la que los niveles se engancharan. De esa forma, en lugar de que cada Artesano tenga que describir en detalle qué es un operador de comparación, podrá simplemente enlazar el nivel al Artículo que los describe y que ya ha sido escrito para edificación del jugador. Algo en la línea de lo que la "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " ha construido. Si tu idea de diversión es articular los conceptos de la programación de una forma sencilla, entonces esta clase es para ti."
|
||||
|
@ -394,6 +408,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
scribe_join_description: "cuéntanos más sobre ti, tu experiencia en el mundo de la programación y sobre qué cosas te gustaría escribir. ¡Y continuaremos a partir de ahí!"
|
||||
more_about_scribe: "Aprende más sobre convertirte en un Escriba diligente"
|
||||
scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artículos."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
diplomat_introduction_pref: "Así, si hemos aprendido algo desde el "
|
||||
diplomat_launch_url: "lanzamiento en octubre"
|
||||
diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
|
||||
|
@ -403,6 +418,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
diplomat_join_suf: "así que échale un vistazo y añade cosas para tu idioma. También, marca la casilla de abajo para mantenerte al día en nuevos desarrollos de internacionalización!"
|
||||
more_about_diplomat: "Aprende más sobre cómo convertirte en un gran Diplomático"
|
||||
diplomat_subscribe_desc: "Recibe correos sobre nuevos niveles y desarrollos para traducir."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
ambassador_introduction: "Esta es una comunidad en construcción y tú eres parte de las conexiones. Tenemos chat Olark, correos electrónicos y las redes sociales con una gran cantidad de personas con quienes hablar, ayudar a familiarizarse con el juego y aprender. Si quieres ayudar a la gente a que se involucre, se divierta, y tenga buenas sensaciones sobre CodeCombat y hacia dónde vamos, entonces esta clase es para ti."
|
||||
ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar los problemas que los jugadores están teniendo y ayudarles a resolverlos. Además, mantener al resto de nosotros informados sobre lo que los jugadores están diciendo, lo que les gusta, lo que no ¡y de lo que quieren más!"
|
||||
ambassador_join_desc: "cuéntanos más sobre ti, que has hecho y qué estarías interesado en hacer. ¡Y continuaremos a partir de ahí!"
|
||||
|
@ -410,6 +426,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
ambassador_join_note_desc: "Una de nuestras principales prioridades es construir un modo multijugador donde los jugadores con mayores dificultades a la hora de resolver un nivel, puedan invocar a los magos más avanzados para que les ayuden. Será una buena manera de que los Embajadores puedan hacer su trabajo. ¡Te mantendremos informado!"
|
||||
more_about_ambassador: "Aprende más sobre cómo convertirte en un amable Embajador"
|
||||
ambassador_subscribe_desc: "Recibe correos sobre actualizaciones de soporte y desarrollo del multijugador."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
counselor_introduction_1: "¿Tienes mucha experiencia vital? ¿Una perspectiva diferente de las cosas que nos puede ayudar a decidir cómo moldear CodeCombat? De todos estos papeles, este es el que te llevará menos tiempo pero en el que marcarás más la diferencia. Estamos buscando eruditos particularmente en áreas como: enseñanza, desarrollo de juegos, gestión de proyectos de código abierto, contratación de técnicos, iniciativa empresarial o diseño."
|
||||
counselor_introduction_2: "O realmente cualquier cosa que sea relevante para el desarrollo de CodeCombat. Si tienes el conocimiento y quieres compartirlo para ayudar a que este proyecto crezca, entonces esta Clase es ideal para ti."
|
||||
counselor_attribute_1: "Experiencia en cualquiera de las áreas mencionadas, o en lo que creas que puede ser de utilidad."
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Configuración de la Cuenta"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "o"
|
||||
name: "Nombre"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "o"
|
||||
email: "Email"
|
||||
message: "Mensaje"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -5,10 +5,10 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
sending: "...در حال ارسال"
|
||||
cancel: "لغو"
|
||||
save: "ذخیره "
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
delay_1_sec: "1 ثانیه"
|
||||
delay_3_sec: "3 ثانیه"
|
||||
delay_5_sec: "5 ثانیه"
|
||||
manual: "دستی"
|
||||
# fork: "Fork"
|
||||
play: "سطوح"
|
||||
|
||||
|
@ -75,47 +75,55 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
campaign_beginner: "کمپین تازه کارها"
|
||||
campaign_beginner_description: ".که شما در آن می توانید جادوگری به وسیله برنامه نویسی را یادبگیرید..."
|
||||
campaign_dev: "مراحل سخت تصادفی"
|
||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||
campaign_dev_description: "... جایی که میتونید طراحی ظاهر رو یاد بگیرید درحالی که فعالیت سخت تری انجام میدید"
|
||||
campaign_multiplayer: "مسابقات چند نفره"
|
||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
||||
campaign_multiplayer_description: "... جایی که کد رو به رو شدن با بقیه بازیکنان رو مینویسید."
|
||||
campaign_player_created: "ایجاد بازیکن"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
campaign_player_created_description: "... جایی که در مقابل خلاقیت نیرو هاتون قرار میگیرید <a href=\"/contribute#artisan\">جادوگران آرتیزان</a>."
|
||||
level_difficulty: "سختی: "
|
||||
|
||||
contact:
|
||||
contact_us: "CodeCombatتماس با "
|
||||
welcome: "خوب است از شما بشنویم, از طریق این فرم برای ما ایمیل ارسال کنید"
|
||||
# contribute_prefix: "If you're interested in contributing, check out our "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: "!"
|
||||
# forum_prefix: "For anything public, please try "
|
||||
# forum_page: "our forum"
|
||||
# forum_suffix: " instead."
|
||||
# send: "Send Feedback"
|
||||
contribute_prefix: "اگر علاقه مند به همکاری با ما هستید ، این صفحه را مطالعه کنید"
|
||||
contribute_page: "صفحه همکاری"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "باری هر چیز عمومی، اینجا را مشاهده کنید "
|
||||
forum_page: "فاروم ما"
|
||||
forum_suffix: " به جای"
|
||||
send: "ارسال بازخورد"
|
||||
|
||||
diplomat_suggestion:
|
||||
# title: "Help translate CodeCombat!"
|
||||
# sub_heading: "We need your language skills."
|
||||
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Persian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Persian."
|
||||
missing_translations: "Until we can translate everything into Persian, you'll see English when Persian isn't available."
|
||||
# learn_more: "Learn more about being a Diplomat"
|
||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
||||
title: "کمک به ترجمه کمبت کد!"
|
||||
sub_heading: "ما توانایی زبان شما را نیاز داریم"
|
||||
pitch_body: "ما کمبت کد را به زبان انگلیسی توسعه داده ایم اما بازیکنانی از سراسر دنیا داریم. خیلی از آنها دوست داند به فارسی بازیکنند اما انگلیسی صحبت نکنند, پس اگر به هر دو زبان میتوانید صحبت کنید, پس لطفاً به عنوان دیپلمات ثبت نامکنید و مارا در ترجمه بازی و تمام مراحل به فارسی یاری نمایید."
|
||||
missing_translations: "تا زمانی که به مشغول ترجمه به فارسی هستیم , شما انگلیسی مشاهده میکنید بدون ترجمه فارسی."
|
||||
learn_more: "بیشتر درباره دیپلمات بودن بیاموزید"
|
||||
subscribe_as_diplomat: "به عنوان یک دیپلمات تعقیبمان کنید"
|
||||
|
||||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
wizard_settings:
|
||||
title: "تنظیمات جادویی"
|
||||
customize_avatar: "آواتار خود را شکل دهید"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
# not_logged_in: "Log in or create an account to change your settings."
|
||||
# autosave: "Changes Save Automatically"
|
||||
# me_tab: "Me"
|
||||
# picture_tab: "Picture"
|
||||
# wizard_tab: "Wizard"
|
||||
# password_tab: "Password"
|
||||
# emails_tab: "Emails"
|
||||
# gravatar_select: "Select which Gravatar photo to use"
|
||||
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
||||
account_settings:
|
||||
title: "تنظیمات حساب کاربری"
|
||||
not_logged_in: "برای ایجاد تغییر وارد شوید یا ثبت نام نمایید"
|
||||
autosave: "تغییرات به طور خودکار ثبت شد"
|
||||
me_tab: "من"
|
||||
picture_tab: "تصاویر"
|
||||
wizard_tab: "جادو"
|
||||
password_tab: "کلمه عبور"
|
||||
emails_tab: "ایمیل ها"
|
||||
gravatar_select: " استفاده شود Gravatar انتخاب کنید کدام تصویر"
|
||||
gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
||||
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
|
||||
# wizard_color: "Wizard Clothes Color"
|
||||
# new_password: "New Password"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "یا"
|
||||
name: "نام"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "یا"
|
||||
email: "ایمیل"
|
||||
message: "پیام"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
wizard_settings:
|
||||
title: "Paramètres du Magicien"
|
||||
customize_avatar: "Personnaliser votre avatar"
|
||||
clothes: "Vêtements"
|
||||
trim: "Tailleur"
|
||||
cloud: "Nuage"
|
||||
spell: "Sort"
|
||||
boots: "Bottes"
|
||||
hue: "Teinte"
|
||||
saturation: "Saturation"
|
||||
lightness: "Luminosité"
|
||||
|
||||
account_settings:
|
||||
title: "Préférences du compte"
|
||||
|
@ -129,14 +137,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
contribute_page: "page de contributions"
|
||||
contribute_suffix: " pour en savoir plus."
|
||||
email_toggle: "Tout basculer"
|
||||
error_saving: "Probleme d'enregistrement"
|
||||
error_saving: "Problème d'enregistrement"
|
||||
saved: "Changements sauvegardés"
|
||||
password_mismatch: "Le mot de passe ne correspond pas."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Éditer les préférences"
|
||||
profile_for_prefix: "Profil pour "
|
||||
profile_for_suffix: ""
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profil"
|
||||
user_not_found: "Aucun utilisateur trouvé. Vérifier l'URL?"
|
||||
gravatar_not_found_mine: "Nous n'avons pas pu trouver votre profil associé à: "
|
||||
|
@ -164,7 +172,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
reload_title: "Recharger tout le code?"
|
||||
reload_really: "Êtes-vous sûr de vouloir recharger ce niveau et retourner au début?"
|
||||
reload_confirm: "Tout recharger"
|
||||
victory_title_prefix: ""
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Terminé"
|
||||
victory_sign_up: "Inscrivez-vous pour recevoir les mises à jour"
|
||||
victory_sign_up_poke: "Vous voulez recevoir les dernières actualités par mail? Créez un compte gratuitement et nous vous tiendrons informés!"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
|
||||
general:
|
||||
and: "et"
|
||||
or: "ou"
|
||||
name: "Nom"
|
||||
body: "Corps"
|
||||
version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
# version_history_for: "Version History for: "
|
||||
results: "Résultats"
|
||||
description: "Description"
|
||||
or: "ou"
|
||||
email: "Email"
|
||||
message: "Message"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
alert_account_message_pref: "Pour s'inscrire à la newsletter, vous devez d'abord "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "créer un compte"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
archmage_introduction: "L'une des meilleures parties de la création d'un jeu est qu'il regroupe tant de choses différentes. Graphismes, sons, réseau en temps réel, réseaux sociaux, et bien sur bien d'autres aspects de la programmation, de la gestion bas niveau de base de données, et de l'administration de serveur à l'élaboration d'interfaces utilisateur. Il y a tant à faire, et si vous êtes un programmeur expérimenté avec une aspiration à vraiment plonger dans le fond de CodeCombat, cette classe est faite pour vous. Nous aimerions avoir votre aide pour le meilleur jeu de développement de tous les temps."
|
||||
class_attributes: "Attributs de classe"
|
||||
archmage_attribute_1_pref: "Connaissance en "
|
||||
|
@ -366,6 +375,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
join_url_hipchat: "conversation publique HipChat"
|
||||
more_about_archmage: "En apprendre plus sur devenir un puissant archimage"
|
||||
archmage_subscribe_desc: "Recevoir un email sur les nouvelles possibilités de développement et des annonces."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
artisan_introduction_pref: "Nous devons créer des niveaux additionnels! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-mêmes. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de"
|
||||
artisan_introduction_suf: "cette classe est faite pour vous."
|
||||
artisan_attribute_1: "Une expérience dans la création de contenu comme celui-ci serait un plus, comme utiliser l'éditeur de niveaux de Blizzard. Mais ce n'est pas nécessaire!"
|
||||
|
@ -378,6 +389,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
artisan_join_step4: "Postez vos niveaux dans le forum pour avoir des retours."
|
||||
more_about_artisan: "En apprendre plus sur comment devenir un Artisan créatif"
|
||||
artisan_subscribe_desc: "Recevoir un email sur les annonces et mises à jour de l'éditeur de niveaux."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
adventurer_introduction: "Soyons clair à propos de votre rôle : vous êtes le tank. Vous allez subir beaucoup de dommages. Nous avons besoin de gens pour essayer les nouveaux niveaux et aider à identifier comment améliorer les choses. La douleur sera énorme; faire de bons jeux est une longue tâche et personne n'y arrive du premier coup. Si vous pouvez résister et avez un gros score de constitution, alors cette classe est faite pour vous."
|
||||
adventurer_attribute_1: "Une soif d'apprendre. Vous voulez apprendre à développer et nous voulons vous apprendre. Vous allez toutefois faire la plupart de l'apprentissage."
|
||||
adventurer_attribute_2: "Charismatique. Soyez doux mais exprimez-vous sur ce qui a besoin d'être amélioré, et faites des propositions sur comment l'améliorer."
|
||||
|
@ -386,6 +398,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
adventurer_join_suf: "si vous préférez être avertis ainsi, inscrivez-vous ici!"
|
||||
more_about_adventurer: "En apprendre plus sur devenir un brave Aventurier"
|
||||
adventurer_subscribe_desc: "Recevoir un email lorsqu'il y a de nouveaux niveaux à tester."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
scribe_introduction_pref: "CodeCombat n'est pas seulement un ensemble de niveaux. Il contiendra aussi des ressources pour la connaissance, un wiki des concepts de programmation que les niveaux pourront illustrer. Dans ce but, chaque Artisan pourra, au lieu d'avoir à décrire en détail ce qu'est un opérateur de comparaison, seulement lier son niveau à l'article qui le décrit et qui a été écrit pour aider les joueurs. Quelque chose dans le sens de ce que le "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " a développé. Si votre définition de l'amusement passe par le format Markdown, alors cette classe est pour vous."
|
||||
|
@ -394,6 +408,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
scribe_join_description: "parlez nous un peu de vous, de votre expérience en programmation et de quels sujets vous souhaitez traiter. Nous partirons de là!"
|
||||
more_about_scribe: "En apprendre plus sur comment devenir un Scribe assidu"
|
||||
scribe_subscribe_desc: "Recevoir un email sur les annonces d'écriture d'article."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
diplomat_introduction_pref: "Si nous avons appris quelque chose du "
|
||||
diplomat_launch_url: "lancement en octobre"
|
||||
diplomat_introduction_suf: "c'est qu'il y a un intérêt considérable pour CodeCombat dans d'autres pays, particulièrement au Brésil! Nous créons une équipe de traducteurs pour changer une liste de mots en une autre pour que CodeCombat soit le plus accessible possible à travers le monde. Si vous souhaitez avoir un aperçu des prochains contenus et avoir les niveaux dans votre langue le plus tôt possible, alors cette classe est faite pour vous."
|
||||
|
@ -403,6 +418,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
diplomat_join_suf: "regardez les et ajoutez des choses à votre langue. Aussi, cochez la case ci-dessous pour rester à jour sur les nouveaux développement d'i18n!"
|
||||
more_about_diplomat: "En apprendre plus sur comment devenir un bon diplomate"
|
||||
diplomat_subscribe_desc: "Recevoir un email sur le développement i18n et les niveaux à traduire."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
ambassador_introduction: "C'est la communauté que nous construisons, et vous en êtes les connexions. Nous avons des discussions via le chat Olark, emails et les réseaux sociaux avec plusieurs personnes, et l'aide vient à la fois du jeu lui-même et grâce à lui. Si vous voulez aider les gens, prendre part à l'aventure et vous amuser, avec un bon feeling de CodeCombat et ce vers quoi nous allons, alors cette classe est faite pour vous."
|
||||
ambassador_attribute_1: "Compétences en communication. Être capable d'identifier les problèmes que les joueurs ont et les aider à les résoudre. Mais aussi nous tenir informés de ce que les joueurs disent, ce qu'ils aiment et n'aiment pas et d'autres choses de ce genre!"
|
||||
ambassador_join_desc: "parlez-nous un peu de vous, de ce que vous avez fait et ce qui vous aimeriez faire. Nous partirons de ça!"
|
||||
|
@ -410,6 +426,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
ambassador_join_note_desc: "Une de nos priorités est de développer un jeu multijoueur où les joueurs qui ont du mal à réussir un niveau peuvent demander de l'aide à un joueur de plus haut niveau. Ce sera un bon moyen pour que les ambassadeurs fassent leur travail. Nous vous garderons en ligne!"
|
||||
more_about_ambassador: "En apprendre plus sur comment devenir un serviable Ambassadeur"
|
||||
ambassador_subscribe_desc: "Recevoir un email sur les mises à jour de l'aide et les développements multijoueur."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
counselor_introduction_1: "Avez-vous de l'expérience dans la vie? Ou toute autre expérience qui peut nous aider à décider comment diriger CodeCombat? De tous ces rôles, ce sera probablement celui qui prend le moins de temps, mais vous ferez la différence. Nous recherchons des sages, particulièrement dans les domaines de : l'apprentissage, le développement de jeux, la gestion de projets open source, le recrutement technique, l'entreprenariat, ou la conception."
|
||||
counselor_introduction_2: "Ou vraiment toutes choses en rapport avec le développement de CodeCombat. Si vous avez des connaissances et que vous voulez les partager pour aider le projet à avancer, alors cette classe est faite pour vous."
|
||||
counselor_attribute_1: "De l'expérience, dans un des domaines ci-dessus ou quelque chose que vous pensez être utile."
|
||||
|
@ -439,4 +456,3 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
ambassador_title_description: "(Aide)"
|
||||
counselor_title: "Conseiller"
|
||||
counselor_title_description: "(Expert/Professeur)"
|
||||
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -49,6 +49,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
|
||||
recover:
|
||||
recover_account_title: "Meglévő fiók visszaállítása"
|
||||
# send_password: "Send Recovery Password"
|
||||
|
||||
signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
|
@ -69,7 +70,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
play:
|
||||
choose_your_level: "Válaszd ki a pályát!"
|
||||
adventurer_prefix: "Továbbugorhatsz bármelyik pályára, amit lent látsz. Vagy megbeszélheted a pályát a többiekkel "
|
||||
# fixed separation
|
||||
adventurer_forum: "a Kalandozók Fórumán"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Kezdő Kampány"
|
||||
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
wizard_settings:
|
||||
title: "Varázsló beállításai"
|
||||
customize_avatar: "Állítsd be az Avatarod!"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Fiók beállítások"
|
||||
|
@ -143,7 +151,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Regisztrálj az "
|
||||
gravatar_signup_suffix: " oldalon!"
|
||||
# gravatar_not_found_other: "Nem találtunk profilt ezzel a címmel:"
|
||||
# gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
|
||||
gravatar_contact: "Kapcsolat"
|
||||
gravatar_websites: "Weboldalak"
|
||||
# gravatar_accounts: "As Seen On"
|
||||
|
@ -159,7 +167,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
multiplayer: "Többjátékos"
|
||||
restart: "Előről"
|
||||
goals: "Célok"
|
||||
action_timeline: "Akció - Idővonal" # or "Tettvonal" # "Tettvonal" sounds like "line of a crime" or something. "Akció idővonal" a little better but even not the best. I'll think about it later (csuvasregal - Sárosi Gergely)
|
||||
action_timeline: "Akció - Idővonal"
|
||||
click_to_select: "Kattints egy egységre, hogy kijelöld!"
|
||||
reload_title: "Újra kezded mindet?"
|
||||
reload_really: "Biztos vagy benne, hogy előről szeretnéd kezdeni az egész pályát?"
|
||||
|
@ -178,7 +186,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
multiplayer_link_description: "Add oda ezt a linket bárkinek, és csatlakozhatnak hozzád."
|
||||
multiplayer_hint_label: "Tipp:"
|
||||
multiplayer_hint: " Kattints a linkre, és Ctrl+C-vel (vagy ⌘+C-vel) másold a vágólapra!"
|
||||
mltiplayer_coming_soon: "További beállítások,hamarosan!"
|
||||
# multiplayer_coming_soon: "More multiplayer features to come!"
|
||||
guide_title: "Útmutató"
|
||||
tome_minion_spells: "Egységeid varázslatai"
|
||||
tome_read_only_spells: "Csak olvasható varázslatok"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
|
||||
general:
|
||||
and: "és"
|
||||
or: "vagy "
|
||||
name: "Név"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "vagy "
|
||||
email: "Email cím"
|
||||
message: "Üzenet"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Impostazioni account"
|
||||
|
@ -202,6 +210,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Lista utenti"
|
||||
lg_title: "Ultime partite"
|
||||
|
||||
editor:
|
||||
main_title: "Editor di CodeCombat"
|
||||
main_description: "Costruisci i tuoi livelli, le tue campagne, unità e contenuti educativi. Ti forniamo tutti gli attrezzi necessari!"
|
||||
|
@ -244,7 +253,6 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
|
||||
general:
|
||||
and: "e"
|
||||
or: "o"
|
||||
name: "Nome"
|
||||
body: "Testo"
|
||||
version: "Versione"
|
||||
|
@ -252,6 +260,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
# version_history_for: "Version History for: "
|
||||
results: "Risultati"
|
||||
description: "Descrizione"
|
||||
or: "o"
|
||||
email: "Email"
|
||||
message: "Messaggio"
|
||||
|
||||
|
@ -313,7 +322,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
mit_license_url: "licenza MIT"
|
||||
code_description_suffix: "Ciò comprende tutto il codice in Sistemi e Componenti che è reso disponibile da CodeCombat allo scopo di creare nuovi livelli."
|
||||
art_title: "Grafica/musica - Creative Commons"
|
||||
art_description_prefix: "Tutti i contenuti comuni sono resi disponibili con la"
|
||||
art_description_prefix: "Tutti i contenuti comuni sono resi disponibili con la"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||||
art_description_suffix: "I contenuti comuni sono quelli resi disponibili da CodeCombat allo scopo di creare livelli. Ciò include:"
|
||||
art_music: "Musica"
|
||||
|
@ -325,7 +334,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
art_paragraph_1: "Per l'attribuzione dei diritti, cita codecombat.com e metti un link nelle vicinanze della risorsa usata o dove è appropriato per l'oggetto in questione."
|
||||
use_list_1: "Se usato in un video o in un altro gioco, inserire codecombat.com nei crediti."
|
||||
use_list_2: "Se usato in un sito, inserire un link vicino alla risorsa; ad esempio sotto un'immagine, oppure in una apposita pagina di crediti dove potresti anche menzionare altri lavori CC e programmi OS usati nel sito. Se qualcosa fa già chiaro riferimento a CodeCombat, ad esempio un testo di blog che cita CodeCombat, non è necessario attribuire i crediti separatamente."
|
||||
# art_paragraph_2: "Se il contenuto utilizzato non è stato creato da CodeCombat ma da un utente di codecombat.com, attribuiscilo a lui e segui le indicazioni dei crediti contenute nella descrizione di quella risorsa (se ci sono)."
|
||||
art_paragraph_2: "Se il contenuto utilizzato non è stato creato da CodeCombat ma da un utente di codecombat.com, attribuiscilo a lui e segui le indicazioni dei crediti contenute nella descrizione di quella risorsa (se ci sono)."
|
||||
rights_title: "Diritti riservati"
|
||||
rights_desc: "Per i livelli stessi, tutti i diritti sono riservati. Ciò comprende"
|
||||
rights_scripts: "Script"
|
||||
|
@ -338,7 +347,6 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
nutshell_description: "Qualsiasi risorsa che inseriamo nell'Editor livelli è di libero uso per la creazione dei livelli. Ci riserviamo però il diritto di limitare la distribuzione dei livelli stessi (creati su codecombat.com) che quindi potranno essere a pagamento in futuro, se questo è ciò che finirà per succedere."
|
||||
canonical: "La versione inglese di questo documento è quella che fa fede. Se ci sono discrepanze tra le traduzioni, la versione inglese ha la precedenza."
|
||||
|
||||
|
||||
contribute:
|
||||
page_title: "Contribuire"
|
||||
# character_classes_title: "Character Classes"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -366,8 +375,10 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
# join_url_hipchat: "public HipChat room"
|
||||
more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -378,6 +389,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
more_about_artisan: "Leggi di più su cosa vuol dire diventare un creativo Artigiano"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
|
@ -386,6 +398,8 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
more_about_adventurer: "Leggi di più su cosa vuol dire diventare un coraggioso Avventuriero"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
scribe_introduction_url_mozilla: "Rete di sviluppo di Mozilla"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
|
@ -394,6 +408,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
more_about_scribe: "Leggi di più su cosa vuol dire diventare un diligente Scrivano"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
diplomat_introduction_pref: "Se c'è una cosa che abbiamo imparato dal "
|
||||
diplomat_launch_url: "lancio di ottobre"
|
||||
diplomat_introduction_suf: "è che c'è un notevole interesse per CodeCombat negli altri paesi, in particolare in Brasile! Stiamo costruendo un corpo di traduttori per trasformare liste di parole in altre parole, per rendere CodeCombat accessibile il più possibile in tutto il mondo. Se ti piace l'idea di sbirciare nei contenuti futuri e di portare questi livelli ai tuoi connazionali il più presto possibile, questa categoria potrebbe essere la tua."
|
||||
|
@ -403,6 +418,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
diplomat_join_suf: "leggilo e aggiungi dettagli per la tua lingua. Segna anche la casella qui sotto per seguire gli aggiornamenti sullo sviluppo i18n!"
|
||||
more_about_diplomat: "Leggi di più su cosa vuol dire diventare un grande Diplomatico"
|
||||
diplomat_subscribe_desc: "Ricevi messaggi email sullo sviluppo i18n e i livelli da tradurre."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
ambassador_introduction: "Stiamo costruendo questa comunità, e voi siete i collegamenti. Abbiamo chat Olark, email e reti sociali con tanta gente con cui parlare ed aiutare a familiarizzare con il gioco, e da cui imparare. Se vuoi aiutare le persone a farsi coinvolgere e a divertirsi; se sei entrato nello spirito di CodeCombat e di dove stiamo andando, questa categoria può essere per te."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
|
@ -410,6 +426,7 @@ module.exports = nativeDescription: "italiano", englishDescription: "Italian", t
|
|||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
more_about_ambassador: "Leggi di più su cosa vuol dire diventare un servizievole Ambasciatore"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
|
|
|
@ -71,7 +71,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
choose_your_level: "レベル選択"
|
||||
adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: "
|
||||
adventurer_forum: "冒険者の掲示板"
|
||||
adventurer_suffix: ""
|
||||
# adventurer_suffix: "."
|
||||
campaign_beginner: "初心者のキャンペーン"
|
||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
||||
campaign_dev: "いろんな難しいレベル"
|
||||
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
wizard_settings:
|
||||
title: "ウィザードの設定"
|
||||
customize_avatar: "アバターのカスタマイズ"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "アカウント設定"
|
||||
|
@ -135,13 +143,13 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
|
||||
account_profile:
|
||||
edit_settings: "設定"
|
||||
profile_for_prefix: ""
|
||||
# profile_for_prefix: "Profile for "
|
||||
profile_for_suffix: "のプロフィール"
|
||||
profile: "プロフィール"
|
||||
user_not_found: "ユーザーが見つかりません。URLを間違って入力していないか確認してください。"
|
||||
gravatar_not_found_mine: ""
|
||||
# gravatar_not_found_mine: "We couldn't find your profile associated with:"
|
||||
gravatar_not_found_email_suffix: " のメールアドレスは Gravatar で見つけることができませんでした。"
|
||||
gravatar_signup_prefix: ""
|
||||
# gravatar_signup_prefix: "Sign up at "
|
||||
gravatar_signup_suffix: " を登録"
|
||||
gravatar_not_found_other: "このメールアドレスには プロフィールが関連付けられていません。"
|
||||
# gravatar_contact: "Contact"
|
||||
|
@ -245,16 +253,16 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
|
||||
# general:
|
||||
# and: "and"
|
||||
or: "または"
|
||||
name: "名前"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
commit_msg: "コミットメッセージ"
|
||||
# commit_msg: "Commit Message"
|
||||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
email: "メールアドレス"
|
||||
message: "メッセージ"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# message: "Message"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "atau"
|
||||
name: "Nama"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "atau"
|
||||
email: "Emel"
|
||||
message: "Mesej"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Kontoinnstillinger"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "eller"
|
||||
name: "Navn"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "eller"
|
||||
email: "Epost"
|
||||
message: "Melding"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -5,12 +5,12 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
sending: "Verzenden..."
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
delay_5_sec: "5 secondes"
|
||||
manual: "Handboek"
|
||||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
|
@ -42,9 +42,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
sign_up: "Account Maken"
|
||||
recover: "account herstellen"
|
||||
|
||||
recover:
|
||||
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
wizard_settings:
|
||||
title: "Tovenaar instellingen"
|
||||
customize_avatar: "Bewerk jouw avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
|
@ -136,13 +144,13 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
profile_for_suffix: ""
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Registreer op "
|
||||
gravatar_signup_suffix: ""
|
||||
# gravatar_signup_suffix: " to get set up!"
|
||||
gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
|
||||
gravatar_contact: "Contact"
|
||||
gravatar_websites: "Websites"
|
||||
|
@ -164,7 +172,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
victory_title_prefix: ""
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up_poke: "Wil jje jouw code opslaan? Maak een gratis account aan!"
|
||||
|
@ -245,13 +253,13 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
|
||||
general:
|
||||
and: "en"
|
||||
results: "Resultaten"
|
||||
name: "Naam"
|
||||
description: "Beschrijving"
|
||||
body: "Inhoud"
|
||||
version: "Versie"
|
||||
commit_msg: "Commit Bericht"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
body: "Inhoud"
|
||||
results: "Resultaten"
|
||||
description: "Beschrijving"
|
||||
or: "of"
|
||||
email: "Email"
|
||||
message: "Bericht"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
|
@ -366,6 +375,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
|
@ -378,6 +389,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
artisan_join_step4: "Maak een bericht over jou level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
|
@ -386,6 +398,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
|
@ -394,6 +408,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
diplomat_launch_url: "launch in October"
|
||||
diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -403,6 +418,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
|
@ -410,6 +426,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Kontoinnstillinger"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "eller"
|
||||
name: "Navn"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "eller"
|
||||
email: "Epost"
|
||||
message: "Melding"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Ustawienia Konta"
|
||||
|
@ -136,7 +144,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
account_profile:
|
||||
edit_settings: "Edytuj Ustawienia"
|
||||
profile_for_prefix: "Profil"
|
||||
profile_for_suffix: ""
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profil"
|
||||
user_not_found: "Nieznaleziono użytkownika. Sprawdź odnośnik URL?"
|
||||
gravatar_not_found_mine: "Nie udało nam się znaleźć profilu powiązanego z:"
|
||||
|
@ -164,7 +172,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
reload_title: "Przywrócić cały kod?"
|
||||
reload_really: "Czy jesteś pewien, że chcesz przywrócić kod startowy tego poziomu?"
|
||||
reload_confirm: "Przywróć cały kod"
|
||||
victory_title_prefix: ""
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Zakończony"
|
||||
victory_sign_up: "Zapisz się by otrzymywać akutalności"
|
||||
victory_sign_up_poke: "Chcesz otrzymywać najnowsze wiadomości na email? Załóź darmowe konto i będziemy w kontakcie."
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "lub"
|
||||
name: "Imie"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "lub"
|
||||
email: "Email"
|
||||
message: "Wiadomość"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
wizard_settings:
|
||||
title: "Configurações do Feiticeiro"
|
||||
customize_avatar: "Personalize o seu Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Configurações da Conta"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
|
||||
general:
|
||||
and: "e"
|
||||
or: "ou"
|
||||
name: "Nome"
|
||||
body: "Principal"
|
||||
version: "Versão"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
version_history_for: "Histórico de Versão para: "
|
||||
results: "Resultados"
|
||||
description: "Descrição"
|
||||
or: "ou"
|
||||
email: "Email"
|
||||
message: "Mensagem"
|
||||
|
||||
|
@ -278,7 +286,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
jeremy_description: "Mago em suporte ao consumidor, testador de usabilidade, e organizador da comunidade; você provavelmente já falou com o Jeremy."
|
||||
michael_description: "Programador, administrador de sistemas, e um técnico prodígio não graduado, Michael é a pessoa que mantém os servidores funcionando."
|
||||
|
||||
|
||||
legal:
|
||||
page_title: "Jurídico"
|
||||
opensource_intro: "CodeCombat é grátis para jogar e de código completamente aberto."
|
||||
|
@ -353,6 +360,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
alert_account_message_pref: "Para se inscrever para os emails de classe, você vai precisar, "
|
||||
alert_account_message_suf: "primeiro."
|
||||
alert_account_message_create_url: "criar uma conta"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
archmage_introduction: "Uma das melhores partes sobre a construção de jogos é que eles sintetizam diversas coisas diferentes. Gráficos, som, interação em tempo real, redes sociais, e, claro, muitos dos aspectos mais comuns da programação, desde a gestão em baixo nível de banco de dados, e administração do servidor até interação com o usuário e desenvolvimento da interface. Há muito a fazer, e se você é um programador experiente com um desejo ardente de realmente mergulhar no âmago da questão do CodeCombat, esta classe pode ser para você. Nós gostaríamos de ter sua ajuda para construir o melhor jogo de programação de todos os tempos."
|
||||
class_attributes: "Atributos da Classe"
|
||||
archmage_attribute_1_pref: "Conhecimento em "
|
||||
|
@ -367,6 +375,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
join_url_hipchat: "Sala de bate-papo pública no HipChat"
|
||||
more_about_archmage: "Saiba Mais Sobre Como Se Tornar Um Poderoso Arquimago"
|
||||
archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para"
|
||||
artisan_introduction_suf: "para, em seguida, esta classe pode ser para você."
|
||||
artisan_attribute_1: "Qualquer experiência em construir conteúdo como esse seria legal, como usando os editores de nível da Blizzard. Mas não é obrigatório!"
|
||||
|
@ -379,6 +389,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
artisan_join_step4: "Publique seus níveis no fórum para avaliação."
|
||||
more_about_artisan: "Saiba Mais Sobre Como Se Tornar Um Artesão Criativo"
|
||||
artisan_subscribe_desc: "Receba emails com novidades sobre o editor de níveis e anúncios."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
adventurer_introduction: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar dano pesado. Precisamos de pessoas para experimentar níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar e ter uma alta pontuação de constituição, então esta classe pode ser para você."
|
||||
adventurer_attribute_1: "Sede de aprendizado. Você quer aprender a codificar e nós queremos ensiná-lo a codificar. Você provavelmente vai fazer a maior parte do ensino neste caso."
|
||||
adventurer_attribute_2: "Carismático. Seja gentil, mas articulado sobre o que precisa melhorar, e ofereça sugestões sobre como melhorar."
|
||||
|
@ -387,6 +398,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
adventurer_join_suf: "então se você prefere ser notificado dessas formas, inscreva-se lá!"
|
||||
more_about_adventurer: "Saiba Mais Sobre Como Se Tornar Um Valente Aventureiro"
|
||||
adventurer_subscribe_desc: "Receba emails quando houver novos níveis para testar."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
scribe_introduction_pref: "O CodeCombat não será apenas um monte de níveis. Ele também irá incluir uma fonte de conhecimento, um wiki de conceitos de programação que os níveis podem se basear. Dessa forma, em vez de cada Artesão ter que descrever em detalhes o que é um operador de comparação, eles podem simplesmente criar um link para o artigo que o descreve. Algo na linha do que a "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " construiu. Se a sua idéia de diversão é articular os conceitos de programação em Markdown, então esta classe pode ser para você."
|
||||
|
@ -395,6 +408,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
scribe_join_description: "conte-nos um pouco sobre você, sua experiência com programação e que tipo de coisas você gostaria de escrever sobre. Nós começaremos a partir disso!"
|
||||
more_about_scribe: "Saiba Mais Sobre Como Se Tornar Um Escriba Aplicado"
|
||||
scribe_subscribe_desc: "Receba email sobre anúncios de escrita de artigos."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
diplomat_introduction_pref: "Então, se há uma coisa que aprendemos com o "
|
||||
diplomat_launch_url: "lançamento em Outubro"
|
||||
diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat em outros países, especialmente no Brasil! Estamos construindo um corpo de tradutores ansiosos para transformar um conjunto de palavras em outro conjunto de palavras para tornar o CodeCombat tão acessível em todo o mundo quanto for possível. Se você gosta de obter cenas inéditas do próximo conteúdo e obter esses níveis para os seus compatriotas o mais rápido possível, então esta classe pode ser para você."
|
||||
|
@ -404,6 +418,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
diplomat_join_suf: "então confira a publicação e comece a adicionar coisas para o seu idioma. Além disso, marque a caixa abaixo para se manter atualizado sobre os novos desenvolvimentos da internacionalização!"
|
||||
more_about_diplomat: "Saiba Mais Sobre Como Se Tornar Um Ótimo Diplomata"
|
||||
diplomat_subscribe_desc: "Receba emails sobre o desenvolvimento da i18n e níveis para traduzir."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
ambassador_introduction: "Esta é uma comunidade que estamos construindo, e vocês são as conexões. Temos chats Olark, emails e redes sociais com muitas pessoas para conversar e ajudar a se familiarizar com o jogo e aprender. Se você quer ajudar as pessoas a se envolver e se divertir, e ter uma boa noção da pulsação do CodeCombat e para onde estamos indo em seguida, esta classe pode ser para você."
|
||||
ambassador_attribute_1: "Habilidades de comunicação. Ser capaz de identificar os problemas que os jogadores estão tendo e ajudar a resolvê-los, Além disso, manter o resto de nós informados sobre o que os jogadores estão dizendo, o que gostam e não gostam e do que querem mais!"
|
||||
ambassador_join_desc: "conte-nos um pouco sobre você, o que você fez e o que você estaria interessado em fazer. Nós começaremos a partir disso!"
|
||||
|
@ -411,6 +426,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
ambassador_join_note_desc: "Uma das nossas principais prioridades é a construção de um multiplayer onde os jogadores que estão com dificuldade para resolver um nível podem invocar feitiçeiros com nível mais alto para ajudá-los. Esta será uma ótima maneira para os embaixadores fazerem suas tarefas. Vamos mantê-lo informado!"
|
||||
more_about_ambassador: "Saiba Mais Sobre Como Se Tornar Um Embaixador Prestativo"
|
||||
ambassador_subscribe_desc: "Receba emails sobre atualização do suporte e desenvolvimento do multiplayer."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
counselor_introduction_1: "Você tem experiência de vida? Uma perspectiva diferente sobre as coisas podem nos ajudar a decidir como moldar o CodeCombat? De todos os papéis, este provavelmente vai demorar menos tempo, mas individualmente você pode fazer mais diferença. Estamos à procura de sábios, particularmente em áreas como: ensino, desenvolvimento de jogos, gerenciamente de projetos de código aberto, recrutamento técnico, empreendedorismo ou design."
|
||||
counselor_introduction_2: "Ou realmente tudo o que é relevante para o desenvolvimento do CodeCombat. Se você tem conhecimento e quer compartilhá-lo para ajudar este projeto a crescer, esta classe pode ser para você."
|
||||
counselor_attribute_1: "Experiência, em qualquer uma das áreas acima ou alguma coisa que você pense ser útil."
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
wizard_settings:
|
||||
title: "Definições do Wizard"
|
||||
customize_avatar: "Altera o teu Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Definições da Conta"
|
||||
|
@ -136,7 +144,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
account_profile:
|
||||
edit_settings: "Editar Definições"
|
||||
profile_for_prefix: "Perfil de "
|
||||
profile_for_suffix: ""
|
||||
# profile_for_suffix: ""
|
||||
profile: "Perfil"
|
||||
user_not_found: "Nenhum utilizador encontrado. Verifica o URL?"
|
||||
gravatar_not_found_mine: "Não conseguimos encontrar o teu perfil associado com:"
|
||||
|
@ -164,7 +172,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
reload_title: "Recarregar todo o código?"
|
||||
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
|
||||
reload_confirm: "Recarregar tudo"
|
||||
victory_title_prefix: ""
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Concluído"
|
||||
victory_sign_up: "Cria uma conta para guardar o teu progresso"
|
||||
victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
|
||||
general:
|
||||
and: "e"
|
||||
or: "ou"
|
||||
name: "Nome"
|
||||
body: "Corpo"
|
||||
version: "Versão"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
version_history_for: "Histórico de versões por: "
|
||||
results: "Resultados"
|
||||
description: "Descrição"
|
||||
or: "ou"
|
||||
email: "E-mail"
|
||||
message: "Mensagem"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Configurações da Conta"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "ou"
|
||||
name: "Nome"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "ou"
|
||||
email: "Email"
|
||||
message: "Mensagem"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -33,13 +33,13 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
twitter_follow: "Подписаться"
|
||||
employers: "Работодателям"
|
||||
|
||||
# versions:
|
||||
versions:
|
||||
save_version_title: "Сохранить новую версию"
|
||||
# new_major_version: "New Major Version"
|
||||
# cla_prefix: "To save changes, first you must agree to our"
|
||||
cla_prefix: "Чтобы сохранить изменения, первым делом вы должны согласиться с нашим"
|
||||
# cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
# cla_agree: "I AGREE"
|
||||
cla_agree: "Я СОГЛАСЕН"
|
||||
|
||||
login:
|
||||
sign_up: "Создать Профиль"
|
||||
|
@ -103,7 +103,15 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
|
||||
wizard_settings:
|
||||
title: "Мастер настройки"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
customize_avatar: "Изменить свой аватар"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Настройки аккаунта"
|
||||
|
@ -122,7 +130,7 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
new_password_verify: "Подтверждение пароля"
|
||||
email_subscriptions: "Email-подписки"
|
||||
email_announcements: "Оповещения"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
email_notifications_description: "Получать периодические уведомления для вашего аккаунта."
|
||||
email_announcements_description: "Получать email-оповещения о последних новостях CodeCombat."
|
||||
contributor_emails: "Рассылки по классам участников"
|
||||
contribute_prefix: "Нам нужны люди, которые присоединятся к нашей команде! Зайдите на "
|
||||
|
@ -191,7 +199,7 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
tome_select_a_thang: "Выбрать кого-нибудь для "
|
||||
tome_available_spells: "Доступные заклинания"
|
||||
hud_continue: "Продолжить (нажмите Shift+Space)"
|
||||
# spell_saved: "Spell Saved"
|
||||
spell_saved: "Заклинание сохранено"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -244,15 +252,15 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
# edit_article_title: "Edit Article"
|
||||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "или"
|
||||
and: "и"
|
||||
name: "Имя"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
version: "Версия"
|
||||
# commit_msg: "Commit Message"
|
||||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
results: "Результаты"
|
||||
description: "Описание"
|
||||
or: "или"
|
||||
email: "Email"
|
||||
message: "Сообщение"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "русский язык", englishDescriptio
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -122,13 +130,13 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# new_password_verify: "Verify"
|
||||
# email_subscriptions: "Email Subscriptions"
|
||||
# email_announcements: "Announcements"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
||||
# contributor_emails: "Contributor Class Emails"
|
||||
# contribute_prefix: "We're looking for people to join our party! Check out the "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: " to find out more."
|
||||
# email_toggle: "Toggle All"
|
||||
# saving: "Saving..."
|
||||
# error_saving: "Error Saving"
|
||||
# saved: "Changes Saved"
|
||||
# password_mismatch: "Password does not match."
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "alebo"
|
||||
name: "Meno"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "alebo"
|
||||
email: "Email"
|
||||
message: "Správa"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Подешавања налога"
|
||||
|
@ -136,7 +144,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
account_profile:
|
||||
edit_settings: "Измени подешавања"
|
||||
profile_for_prefix: "Налог за "
|
||||
profile_for_suffix: ""
|
||||
# profile_for_suffix: ""
|
||||
profile: "Налог"
|
||||
user_not_found: "Корисник није пронађен. Проверите УРЛ?"
|
||||
gravatar_not_found_mine: "Нисмо могли да пронађемо твој налог који је повезан са:"
|
||||
|
@ -164,7 +172,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
reload_title: "Поновно учитавање целог кода?"
|
||||
reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?"
|
||||
reload_confirm: "Поновно учитавање свега"
|
||||
victory_title_prefix: ""
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Завршено"
|
||||
victory_sign_up: "Пријави се за новости"
|
||||
victory_sign_up_poke: "Желиш ли да примаш најновије вести на мејл? Направи бесплатан налог и ми ћемо те обавештавати!"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "или"
|
||||
name: "Име"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "или"
|
||||
email: "Мејл"
|
||||
message: "Порука"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -91,7 +91,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# forum_prefix: "For anything public, please try "
|
||||
forum_page: "vårt forum"
|
||||
forum_suffix: " istället."
|
||||
sending: "Skickar..."
|
||||
send: "Skicka Feedback"
|
||||
|
||||
diplomat_suggestion:
|
||||
|
@ -105,6 +104,14 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Kontoinställningar"
|
||||
|
@ -123,6 +130,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
new_password_verify: "Verifiera"
|
||||
email_subscriptions: "E-post Prenumerationer"
|
||||
email_announcements: "Meddelanden"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
email_announcements_description: "Få e-post med de senaste nyheterna och utvecklingen på CodeCombat."
|
||||
# contributor_emails: "Contributor Class Emails"
|
||||
contribute_prefix: "Vi söker mer folk som vill var med och hjälpa till! Kolla in "
|
||||
|
@ -245,16 +253,16 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
|
||||
# general:
|
||||
# and: "and"
|
||||
or: "eller"
|
||||
name: "Namn"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
# commit_msg: "Commit Message"
|
||||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
email: "E-post"
|
||||
message: "Meddelande"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# message: "Message"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -122,13 +130,13 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# new_password_verify: "Verify"
|
||||
# email_subscriptions: "Email Subscriptions"
|
||||
email_announcements: "ประกาศ"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
||||
# contributor_emails: "Contributor Class Emails"
|
||||
# contribute_prefix: "We're looking for people to join our party! Check out the "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: " to find out more."
|
||||
# email_toggle: "Toggle All"
|
||||
saving: "กำลังบันทึก..."
|
||||
error_saving: "บันทึกผิดพลาด"
|
||||
saved: "เปลี่ยนรหัสผ่าน"
|
||||
password_mismatch: "รหัสผ่านไม่ถูกต้อง"
|
||||
|
@ -245,16 +253,16 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
|
||||
# general:
|
||||
# and: "and"
|
||||
or: "หรือ"
|
||||
name: "ชื่อ"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
# commit_msg: "Commit Message"
|
||||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
email: "อีเมลล์"
|
||||
message: "ข้อความ"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# message: "Message"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
wizard_settings:
|
||||
title: "Sihirbaz Ayarları"
|
||||
customize_avatar: "Avatar'ınızı Özelleştirin"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Hesap Ayarları"
|
||||
|
@ -135,7 +143,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
|
||||
account_profile:
|
||||
edit_settings: "Ayarları Düzenle"
|
||||
profile_for_prefix: ""
|
||||
# profile_for_prefix: "Profile for "
|
||||
profile_for_suffix: " Kullanıcısının Profili"
|
||||
profile: "Profil"
|
||||
user_not_found: "Kullanıcı bulunamadı. URL'den emin misiniz?"
|
||||
|
@ -164,7 +172,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
reload_title: "Tüm kod yeniden yüklensin mi?"
|
||||
reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
|
||||
reload_confirm: "Tümünü Yeniden Yükle"
|
||||
victory_title_prefix: ""
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: "Tamamlandı "
|
||||
victory_sign_up: " Güncellemelere Abone Ol"
|
||||
victory_sign_up_poke: "Son haberleri e-postanızda görmek ister misiniz? Ücretsiz bir hesap oluşturmanız durumunda sizi bilgilendirebiliriz."
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
|
||||
general:
|
||||
and: "ve"
|
||||
or: "veya"
|
||||
name: "İsim"
|
||||
body: "Gövde"
|
||||
version: "Sürüm"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# version_history_for: "Version History for: "
|
||||
results: "Sonuçlar"
|
||||
description: "Açıklama"
|
||||
or: "veya"
|
||||
email: "E-posta"
|
||||
message: "İleti"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -3,6 +3,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
loading: "Завантаження..."
|
||||
# saving: "Saving..."
|
||||
# sending: "Sending..."
|
||||
# cancel: "Cancel"
|
||||
# save: "Save"
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
modal:
|
||||
close: "Закрити"
|
||||
|
@ -12,9 +20,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
page_not_found: "Сторінку не знайдено"
|
||||
|
||||
nav:
|
||||
sign_up: "Створити акаунт"
|
||||
log_in: "Увійти"
|
||||
log_out: "Вийти"
|
||||
play: "Грати"
|
||||
editor: "Редактор"
|
||||
blog: "Блог"
|
||||
|
@ -28,16 +33,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
twitter_follow: "Фоловити"
|
||||
# employers: "Employers"
|
||||
|
||||
forms:
|
||||
name: "Ім'я"
|
||||
email: "Email"
|
||||
message: "Повідомлення"
|
||||
cancel: "Скасувати"
|
||||
# save: "Save"
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# commit_message: "Commit Message"
|
||||
# new_major_version: "New Major Version"
|
||||
# cla_prefix: "To save changes, first you must agree to our"
|
||||
# cla_url: "CLA"
|
||||
|
@ -45,10 +42,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# cla_agree: "I AGREE"
|
||||
|
||||
login:
|
||||
# login_modal_title: "Log In"
|
||||
log_in: "Увійти"
|
||||
sign_up: "створити акаунт"
|
||||
or: ", або "
|
||||
log_in: "Увійти"
|
||||
# log_out: "Log Out"
|
||||
recover: "відновити акаунт"
|
||||
|
||||
# recover:
|
||||
|
@ -63,7 +59,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
coppa_why: "(Чому?)"
|
||||
creating: "Створення акаунта..."
|
||||
sign_up: "Реєстрація"
|
||||
or: "або "
|
||||
log_in: "вхід з паролем"
|
||||
|
||||
home:
|
||||
|
@ -96,7 +91,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
forum_prefix: "Для будь-яких публичних обговорень, будь ласка, використовуйте "
|
||||
forum_page: "наш форум"
|
||||
forum_suffix: "."
|
||||
sending: "Відправка..."
|
||||
send: "Відправити фідбек"
|
||||
|
||||
diplomat_suggestion:
|
||||
|
@ -110,6 +104,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Налаштування акаунта"
|
||||
|
@ -128,13 +130,13 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
new_password_verify: "Підтвердження паролю"
|
||||
email_subscriptions: "Email-підписки"
|
||||
email_announcements: "Оголошення"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
email_announcements_description: "Отримувати електронні листи про останні новини CodeCombat."
|
||||
contributor_emails: "Підписки за класами учасників"
|
||||
contribute_prefix: "Нам потрібні люди, які приєднаються до нашої команди! Зайдіть на "
|
||||
contribute_page: "сторінку учасників,"
|
||||
contribute_suffix: " щоб дізнатися більше."
|
||||
email_toggle: "Обрати все"
|
||||
saving: "Збереження..."
|
||||
error_saving: "Помилка при збереженні"
|
||||
saved: "Зміни збережено"
|
||||
password_mismatch: "Паролі не співпадають."
|
||||
|
@ -193,14 +195,11 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
tome_cast_button_casting: "Закляття читається"
|
||||
tome_cast_button_cast: "Закляття прочитане"
|
||||
tome_autocast_delay: "Затримка автоматичного читання"
|
||||
tome_autocast_1: "1 секунда"
|
||||
tome_autocast_3: "3 секунди"
|
||||
tome_autocast_5: "5 секунд"
|
||||
tome_autocast_manual: "Вручну"
|
||||
tome_select_spell: "Оберіть закляття"
|
||||
tome_select_a_thang: "Оберіть когось для "
|
||||
tome_available_spells: "Доступні закляття"
|
||||
hud_continue: "Продовжити (натисніть shift-space)"
|
||||
# spell_saved: "Spell Saved"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -225,14 +224,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# contact_us: "contact us!"
|
||||
# hipchat_prefix: "You can also find us in our"
|
||||
# hipchat_url: "HipChat room."
|
||||
# level_btn_save: "Save"
|
||||
# level_btn_fork: "Fork"
|
||||
# level_btn_play: "Play"
|
||||
# level_some_options: "Some Options?"
|
||||
# level_options_1_second: "1 second"
|
||||
# level_options_3_seconds: "3 seconds"
|
||||
# level_options_5_seconds: "5 seconds"
|
||||
# level_options_manual: "Manual"
|
||||
# level_tab_thangs: "Thangs"
|
||||
# level_tab_scripts: "Scripts"
|
||||
# level_tab_settings: "Settings"
|
||||
|
@ -252,18 +244,11 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# level_component_edit_title: "Edit Component"
|
||||
# level_system_edit_title: "Edit System"
|
||||
# create_system_title: "Create New System"
|
||||
# create_system_field_name: "Name"
|
||||
# create_system_btn_cancel: "Cancel"
|
||||
# create_system_btn_create: "Create"
|
||||
# new_component_title: "Create New Component"
|
||||
# new_component_field_system: "System"
|
||||
# new_component_field_name: "Name"
|
||||
# new_component_btn_cancel: "Cancel"
|
||||
# new_component_btn_create: "Create"
|
||||
|
||||
# article:
|
||||
# edit_btn_preview: "Preview"
|
||||
# edit_btn_save: "Save"
|
||||
# edit_article_title: "Edit Article"
|
||||
|
||||
# general:
|
||||
|
@ -275,6 +260,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# message: "Message"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
|
@ -372,6 +360,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -384,10 +373,12 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -396,24 +387,28 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -421,21 +416,23 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "账户设置"
|
||||
|
@ -245,16 +253,16 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
|
||||
# general:
|
||||
# and: "and"
|
||||
or: "或"
|
||||
name: "名字"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
# commit_msg: "Commit Message"
|
||||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
email: "邮箱"
|
||||
message: "留言"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# message: "Message"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -3,14 +3,14 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
loading: "Loading..."
|
||||
saving: "儲存中..."
|
||||
sending: "發送中...."
|
||||
cancel: "退出"
|
||||
# save: "Save"
|
||||
cancel: "取消"
|
||||
save: "存檔"
|
||||
delay_1_sec: "1 秒"
|
||||
delay_3_sec: "3 秒"
|
||||
delay_5_sec: "5 秒"
|
||||
manual: "手動手动"
|
||||
# fork: "Fork"
|
||||
play: "玩"
|
||||
manual: "手動發動"
|
||||
fork: "Fork"
|
||||
play: "播放"
|
||||
|
||||
modal:
|
||||
close: "關閉"
|
||||
|
@ -20,18 +20,18 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
page_not_found: "找不到網頁"
|
||||
|
||||
nav:
|
||||
play: "玩"
|
||||
play: "開始遊戲"
|
||||
editor: "編輯"
|
||||
blog: "博客"
|
||||
blog: "官方部落格"
|
||||
forum: "論壇"
|
||||
admin: "超級管理員"
|
||||
admin: "系統管理員"
|
||||
home: "首頁"
|
||||
contribute: "貢獻"
|
||||
legal: "法律"
|
||||
legal: "版權聲明"
|
||||
about: "關於"
|
||||
contact: "聯繫我們"
|
||||
twitter_follow: "關注"
|
||||
# employers: "Employers"
|
||||
twitter_follow: "在Twitter關注"
|
||||
employers: "招募訊息"
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
|
@ -43,61 +43,60 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
|
||||
login:
|
||||
sign_up: "註冊"
|
||||
log_in: "登錄"
|
||||
log_out: "退出"
|
||||
recover: "找回帳戶"
|
||||
log_in: "登入"
|
||||
log_out: "登出"
|
||||
recover: "找回帳號"
|
||||
|
||||
recover:
|
||||
recover_account_title: "復原帳戶"
|
||||
# send_password: "Send Recovery Password"
|
||||
recover_account_title: "復原帳號"
|
||||
send_password: "送出新密碼"
|
||||
|
||||
signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
description: "這是免費的。超簡單的喲:"
|
||||
create_account_title: "建立帳號儲存進度"
|
||||
description: "登入以儲存遊戲進度:"
|
||||
email_announcements: "通過郵件接收通知"
|
||||
coppa: "13歲以上或非美國公民"
|
||||
coppa_why: "爲什麽?"
|
||||
creating: "帳戶創建中..."
|
||||
creating: "帳號建立中..."
|
||||
sign_up: "註冊"
|
||||
log_in: "登錄"
|
||||
log_in: "登入"
|
||||
|
||||
home:
|
||||
slogan: "通過玩遊戲學習Javascript 腳本語言"
|
||||
no_ie: "抱歉!Internet Explorer 9 等舊的瀏覽器打不開此網站"
|
||||
no_mobile: "CodeCombat 不是針對手機設備設計的,所以可能會出問題!"
|
||||
play: "玩"
|
||||
play: "開始遊戲"
|
||||
|
||||
play:
|
||||
choose_your_level: "選取難度"
|
||||
choose_your_level: "選取關卡"
|
||||
adventurer_prefix: "你可以選擇以下任意關卡,或者討論以上的關卡 "
|
||||
adventurer_forum: "冒險家論壇"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "新手作戰"
|
||||
campaign_beginner: "新手指南"
|
||||
campaign_beginner_description: "...在這裡可以學到編程技巧。"
|
||||
campaign_dev: "隨機關卡"
|
||||
campaign_dev_description: "...在這裡你可以學到做一些複雜功能的接口。"
|
||||
campaign_dev_description: "...在這裡你可以學到做一些較複雜的程式技巧。"
|
||||
campaign_multiplayer: "多人競技場"
|
||||
campaign_multiplayer_description: "...在這裡你可以和其他玩家們進行代碼近戰。"
|
||||
campaign_player_created: "已創建的玩家"
|
||||
campaign_player_created_description: "...在這裡你可以與你的小夥伴的創造力戰鬥 <a href=\"/contribute#artisan\">技術指導</a>."
|
||||
campaign_multiplayer_description: "...在這裡你可以和其他玩家進行對戰。"
|
||||
campaign_player_created: "玩家建立的關卡"
|
||||
campaign_player_created_description: "...挑戰同伴的創意 <a href=\"/contribute#artisan\">技術指導</a>."
|
||||
level_difficulty: "難度"
|
||||
|
||||
contact:
|
||||
contact_us: "聯繫我們"
|
||||
welcome: "很高興收到你的信!用這個表格給我們發電郵。 "
|
||||
contribute_prefix: "如果你想貢獻代碼,請看 "
|
||||
contribute_page: "貢獻代碼頁面"
|
||||
contribute_prefix: "如果你想貢獻程式,請看 "
|
||||
contribute_page: "程式貢獻頁面"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "對於任何公共部份,放手去做吧 "
|
||||
forum_page: "我們的論壇"
|
||||
forum_suffix: "代替。"
|
||||
sending: "發送中。。。"
|
||||
forum_prefix: "如果有任何問題, 請至"
|
||||
forum_page: "論壇"
|
||||
forum_suffix: "討論。"
|
||||
send: "意見反饋"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "幫我們翻譯CodeCombat"
|
||||
sub_heading: "我們需要您的語言技能"
|
||||
pitch_body: "我們開發了CodeCombat的英文版,但是現在我們的玩家遍佈全球。很多人想玩中文(繁体)版的,卻不會說英文,所以如果你中英文都會,請考慮一下參加我們的翻譯工作,幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文(繁体)。"
|
||||
pitch_body: "我們開發了CodeCombat的英文版,但是現在我們的玩家遍佈全球。很多人想玩中文版的,卻不會說英文,所以如果你中英文都會,請考慮一下參加我們的翻譯工作,幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文(繁体)。"
|
||||
missing_translations: "直至所有正體中文的翻譯完畢,當無法提供正體中文時還會以英文顯示。"
|
||||
learn_more: "關於成為外交官"
|
||||
subscribe_as_diplomat: "註冊成為外交官"
|
||||
|
@ -105,93 +104,102 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "帳戶設置"
|
||||
not_logged_in: "登錄或創建一個帳戶來修改設置。"
|
||||
title: "帳號設定"
|
||||
not_logged_in: "登錄或建立一個帳號來修改設置。"
|
||||
autosave: "自動保存修改"
|
||||
me_tab: "我"
|
||||
picture_tab: "圖片"
|
||||
picture_tab: "頭像"
|
||||
wizard_tab: "巫師"
|
||||
password_tab: "密碼"
|
||||
emails_tab: "郵件"
|
||||
gravatar_select: "選擇使用 Gravatar 照片"
|
||||
gravatar_add_photos: "添加小圖和照片到一个 Gravatar 帳戶供你選擇。"
|
||||
gravatar_add_more_photos: "添加更多照片到你的 Gravatar 帳戶并查看。"
|
||||
gravatar_select: "選擇一個Gravatar"
|
||||
gravatar_add_photos: "上傳頭像到Gravatar"
|
||||
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
|
||||
wizard_color: "巫師 衣服 顏色"
|
||||
new_password: "新密碼"
|
||||
new_password_verify: "核實"
|
||||
email_subscriptions: "郵箱驗證"
|
||||
new_password_verify: "確認密碼"
|
||||
email_subscriptions: "訂閱"
|
||||
email_announcements: "通知"
|
||||
email_announcements_description: "接收關於 CodeCombat 最近的新聞和發展的郵件。"
|
||||
email_notifications_description: "接收帳號通知"
|
||||
email_announcements_description: "接收關於 CodeCombat 的新聞和開發消息。"
|
||||
contributor_emails: "貢獻者電郵"
|
||||
contribute_prefix: "我們在尋找志同道合的人!請到 "
|
||||
contribute_page: "貢獻頁面"
|
||||
contribute_suffix: " 查看更多信息。"
|
||||
email_toggle: "切換所有"
|
||||
error_saving: "保存時出錯"
|
||||
saved: "保存修改"
|
||||
password_mismatch: "密碼不匹配。"
|
||||
email_toggle: "全選"
|
||||
error_saving: "保存時發生錯誤"
|
||||
saved: "修改已儲存"
|
||||
password_mismatch: "密碼不正確。"
|
||||
|
||||
account_profile:
|
||||
edit_settings: "編輯設置"
|
||||
profile_for_prefix: "關於TA的基本資料:"
|
||||
# profile_for_suffix: ""
|
||||
edit_settings: "帳號設定"
|
||||
profile_for_prefix: "關於"
|
||||
profile_for_suffix: "的基本資料"
|
||||
profile: "基本資料"
|
||||
user_not_found: "沒有找到用戶。檢查URL?"
|
||||
gravatar_not_found_mine: "我們找不到TA的基本資料:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "去註冊 "
|
||||
gravatar_signup_suffix: " 去設置!"
|
||||
gravatar_not_found_other: "哎呦,沒有與這個人的郵箱相關的資料。"
|
||||
gravatar_contact: "聯繫"
|
||||
gravatar_not_found_mine: "我們找不到有關"
|
||||
gravatar_not_found_email_suffix: "的資料"
|
||||
gravatar_signup_prefix: "請至"
|
||||
gravatar_signup_suffix: " 註冊帳號"
|
||||
gravatar_not_found_other: "哎呦,找不到這個地址的資料。"
|
||||
gravatar_contact: "聯繫我們"
|
||||
gravatar_websites: "網站"
|
||||
gravatar_accounts: "顯示為"
|
||||
gravatar_profile_link: "完善 Gravatar 資料"
|
||||
|
||||
play_level:
|
||||
level_load_error: "關卡不能載入。"
|
||||
level_load_error: "載入關卡時發生錯誤。"
|
||||
done: "完成"
|
||||
grid: "格子"
|
||||
customize_wizard: "自定義巫師"
|
||||
home: "主頁"
|
||||
home: "首頁"
|
||||
guide: "指南"
|
||||
multiplayer: "多人遊戲"
|
||||
restart: "重新開始"
|
||||
goals: "目標"
|
||||
action_timeline: "行動時間軸"
|
||||
click_to_select: "點擊選擇一個單元。"
|
||||
reload_title: "重載所有代碼?"
|
||||
reload_really: "確定重載這一關,返回開始處?"
|
||||
reload_confirm: "重載所有"
|
||||
reload_title: "重新載入程式碼?"
|
||||
reload_really: "確定重設所有的程式碼?"
|
||||
reload_confirm: "重設所有程式碼"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " 完成"
|
||||
victory_sign_up: "保存進度"
|
||||
victory_sign_up_poke: "想保存你的代碼?創建一個免費帳戶吧!"
|
||||
victory_sign_up_poke: "想保存你的程式碼?建立一個免費帳號吧!"
|
||||
victory_rate_the_level: "評估關卡: "
|
||||
victory_play_next_level: "下一關"
|
||||
victory_go_home: "返回主頁"
|
||||
victory_review: "給我們反饋!"
|
||||
victory_go_home: "返回首頁"
|
||||
victory_review: "給我們回饋!"
|
||||
victory_hour_of_code_done: "你完成了嗎?"
|
||||
victory_hour_of_code_done_yes: "是的,我完成了我的代碼!"
|
||||
multiplayer_title: "多人遊戲設置"
|
||||
multiplayer_link_description: "把這個鏈接告訴小夥伴們,一起玩吧。"
|
||||
victory_hour_of_code_done_yes: "是的,我完成了我的程式碼!"
|
||||
multiplayer_title: "多人遊戲設定"
|
||||
multiplayer_link_description: "把這個連結告訴同伴們,一起玩吧。"
|
||||
multiplayer_hint_label: "提示:"
|
||||
multiplayer_hint: " 點擊全選,然後按 Apple-C(苹果電腦)或 Ctrl-C 複製鏈接。"
|
||||
multiplayer_coming_soon: "多人遊戲的更多特性!"
|
||||
multiplayer_hint: " 點擊全選,然後按 ⌘-C 或 Ctrl-C 複製連結。"
|
||||
multiplayer_coming_soon: "請期待更多的多人關卡!"
|
||||
guide_title: "指南"
|
||||
tome_minion_spells: "助手的咒語"
|
||||
tome_read_only_spells: "只讀的咒語"
|
||||
tome_other_units: "其他單元"
|
||||
tome_read_only_spells: "唯讀的咒語"
|
||||
tome_other_units: "其他單位"
|
||||
tome_cast_button_castable: "發動"
|
||||
tome_cast_button_casting: "發動中"
|
||||
tome_cast_button_cast: "咒語"
|
||||
tome_autocast_delay: "自動施法延遲"
|
||||
tome_select_spell: "選擇一個法術"
|
||||
tome_select_a_thang: "選擇人物來 "
|
||||
tome_select_a_thang: "選擇一個人物來施放"
|
||||
tome_available_spells: "可用的法術"
|
||||
hud_continue: "繼續 (按 shift-空格)"
|
||||
# spell_saved: "Spell Saved"
|
||||
spell_saved: "咒語已儲存"
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -243,9 +251,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# edit_btn_preview: "Preview"
|
||||
# edit_article_title: "Edit Article"
|
||||
|
||||
# general:
|
||||
general:
|
||||
# and: "and"
|
||||
or: "或"
|
||||
name: "名字"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,25 +260,26 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
email: "郵箱"
|
||||
message: "留言"
|
||||
or: "或"
|
||||
# email: "Email"
|
||||
message: "訊息"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
# why_codecombat: "Why CodeCombat?"
|
||||
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
||||
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
|
||||
# who_description_ending: "Now it's time to teach people to write code."
|
||||
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
|
||||
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
|
||||
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
|
||||
# why_paragraph_3_italic: "yay a badge"
|
||||
# why_paragraph_3_center: "but fun like"
|
||||
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
|
||||
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
|
||||
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
|
||||
# why_ending: "And hey, it's free. "
|
||||
# why_ending_url: "Start wizarding now!"
|
||||
about:
|
||||
who_is_codecombat: "什麼是CodeCombat?"
|
||||
why_codecombat: "為什麼使用CodeCombat?"
|
||||
who_description_prefix: "在2013年共同創立了CodeCombat. 在2008年, 我們創立了"
|
||||
who_description_suffix: ",排名第一的中、日文字的學習網頁及iOS系統應用程式。"
|
||||
who_description_ending: "這次,我們將教大家如何寫程式。"
|
||||
why_paragraph_1: "當我們在研發Skritter時,George不會寫程式,所以常常無法展現他的想法。他嘗試去學,然而課程成果緩慢。他的室友曾想學習新技能,試過Codecademy,但厭倦了。每周也都有其他朋友投入Codecademy,卻都以失敗告終。我們發現,這與我們藉由Skritter所想解決的問題是一致的─人們需要的不是繁瑣又密集的課程, 而是快速而大量的練習。我們知道該如何改善這個情況。"
|
||||
why_paragraph_2: "想學程式嗎? 你不需要課程。你需要的只是大量的時間去\"玩\"程式。"
|
||||
why_paragraph_3_prefix: "寫程式應該是有趣的。當然不是"
|
||||
why_paragraph_3_italic: "「耶!拿到獎章了。」"
|
||||
why_paragraph_3_center: "的有趣, 而是"
|
||||
why_paragraph_3_italic_caps: "「媽我不要出去玩,我要寫完這段!」"
|
||||
why_paragraph_3_suffix: "般引人入勝。這是為甚麼CodeCombat被設計成多人對戰「遊戲」,而不是遊戲化「課程」。在你對這遊戲無法自拔之前,我們是不會放棄的─幫然,這個遊戲,將是有益於你的。"
|
||||
why_paragraph_4: "如果你要沉迷遊戲的話,就來沉迷CodeCombat,成為科技時代的魔法師吧!"
|
||||
why_ending: "啊還有,他是免費的。"
|
||||
why_ending_url: "那還等什麼? 馬上開始!"
|
||||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
|
||||
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
|
||||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -26,7 +26,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
forum: "论坛"
|
||||
admin: "超级管理员"
|
||||
home: "首页"
|
||||
# contribute: ""
|
||||
# contribute: "Contribute"
|
||||
legal: "法律"
|
||||
about: "关于"
|
||||
contact: "联系我们"
|
||||
|
@ -104,6 +104,14 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
|
@ -245,7 +253,6 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
|
||||
general:
|
||||
# and: "and"
|
||||
or: "或"
|
||||
name: "名字"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
|
@ -253,6 +260,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# version_history_for: "Version History for: "
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
or: "或"
|
||||
email: "邮箱"
|
||||
message: "留言"
|
||||
|
||||
|
@ -352,6 +360,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
|
@ -364,10 +373,12 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming A Powerful Archmage"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "to then this class might be for you."
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
|
@ -376,24 +387,28 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming A Creative Artisan"
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming A Brave Adventurer"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming A Diligent Scribe"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries, particularly Brazil! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
|
@ -401,21 +416,23 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# diplomat_join_pref: "We've started a lot of initial translations at "
|
||||
# diplomat_doc_url: "this forum post"
|
||||
# diplomat_join_suf: "so check it out and add things for your language. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming A Great Diplomat"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming A Helpful Ambassador"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming A Valuable Counselor"
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
|
|
|
@ -81,7 +81,7 @@ class CocoModel extends Backbone.Model
|
|||
return super attrs, options
|
||||
|
||||
fetch: ->
|
||||
super()
|
||||
super(arguments...)
|
||||
@loading = true
|
||||
|
||||
markToRevert: ->
|
||||
|
@ -127,7 +127,7 @@ class CocoModel extends Backbone.Model
|
|||
#console.log "setting", prop, "to", sch.default, "from sch.default" if sch.default?
|
||||
@set prop, sch.default if sch.default?
|
||||
|
||||
getReferencedModels: (data, schema, path='/') ->
|
||||
getReferencedModels: (data, schema, path='/', shouldLoadProjection=null) ->
|
||||
# returns unfetched model shells for every referenced doc in this model
|
||||
# OPTIMIZE so that when loading models, it doesn't cause the site to stutter
|
||||
data ?= @attributes
|
||||
|
@ -136,18 +136,18 @@ class CocoModel extends Backbone.Model
|
|||
|
||||
if $.isArray(data) and schema.items?
|
||||
for subData, i in data
|
||||
models = models.concat(@getReferencedModels(subData, schema.items, path+i+'/'))
|
||||
models = models.concat(@getReferencedModels(subData, schema.items, path+i+'/', shouldLoadProjection))
|
||||
|
||||
if $.isPlainObject(data) and schema.properties?
|
||||
for key, subData of data
|
||||
continue unless schema.properties[key]
|
||||
models = models.concat(@getReferencedModels(subData, schema.properties[key], path+key+'/'))
|
||||
models = models.concat(@getReferencedModels(subData, schema.properties[key], path+key+'/', shouldLoadProjection))
|
||||
|
||||
model = CocoModel.getReferencedModel data, schema
|
||||
model = CocoModel.getReferencedModel data, schema, shouldLoadProjection
|
||||
models.push model if model
|
||||
return models
|
||||
|
||||
@getReferencedModel: (data, schema) ->
|
||||
@getReferencedModel: (data, schema, shouldLoadProjection=null) ->
|
||||
return null unless schema.links?
|
||||
linkObject = _.find schema.links, rel: "db"
|
||||
return null unless linkObject
|
||||
|
@ -158,9 +158,9 @@ class CocoModel extends Backbone.Model
|
|||
link = link.replace('{(original)}', data.original)
|
||||
link = link.replace('{(majorVersion)}', '' + (data.majorVersion ? 0))
|
||||
link = link.replace('{($)}', data)
|
||||
@getOrMakeModelFromLink(link)
|
||||
@getOrMakeModelFromLink(link, shouldLoadProjection)
|
||||
|
||||
@getOrMakeModelFromLink: (link) ->
|
||||
@getOrMakeModelFromLink: (link, shouldLoadProjection=null) ->
|
||||
makeUrlFunc = (url) -> -> url
|
||||
modelUrl = link.split('/')[2]
|
||||
modelModule = _.string.classify(modelUrl)
|
||||
|
@ -175,6 +175,9 @@ class CocoModel extends Backbone.Model
|
|||
return
|
||||
|
||||
model = new Model()
|
||||
if shouldLoadProjection? model
|
||||
sep = if link.search(/\?/) is -1 then "?" else "&"
|
||||
link += sep + "project=true"
|
||||
model.url = makeUrlFunc(link)
|
||||
return model
|
||||
|
||||
|
|
|
@ -106,13 +106,13 @@ module.exports = class Level extends CocoModel
|
|||
height = c.height if c.height? and c.height > height
|
||||
return {width:width, height:height}
|
||||
|
||||
getReferencedModels: (data, schema, path='/') ->
|
||||
models = super data, schema, path
|
||||
getReferencedModels: (data, schema, path='/', shouldLoadProjection=null) ->
|
||||
models = super data, schema, path, shouldLoadProjection
|
||||
if path.match(/\/systems\/\d+\/config\//) and data?.indieSprites?.length
|
||||
# Ugh, we need to make sure we grab the IndieSprite ThangTypes
|
||||
for indieSprite in data.indieSprites
|
||||
link = "/db/thang_type/#{indieSprite.thangType}/version"
|
||||
model = CocoModel.getOrMakeModelFromLink link
|
||||
model = CocoModel.getOrMakeModelFromLink link, shouldLoadProjection
|
||||
models.push model if model
|
||||
else if path is '/'
|
||||
# We also we need to make sure we grab the Wizard ThangType and the Marks. Hackitrooooid!
|
||||
|
@ -124,6 +124,6 @@ module.exports = class Level extends CocoModel
|
|||
["Repair", "52bcc4591f766a891c000003"]
|
||||
]
|
||||
link = "/db/thang_type/#{original}/version"
|
||||
model = CocoModel.getOrMakeModelFromLink link
|
||||
model = CocoModel.getOrMakeModelFromLink link, shouldLoadProjection
|
||||
models.push model if model
|
||||
models
|
||||
|
|
|
@ -15,8 +15,10 @@ class SuperModel
|
|||
@modelLoaded(model) if model.loaded
|
||||
|
||||
# replace or overwrite
|
||||
shouldPopulate: (url) -> return true
|
||||
shouldSaveBackups: (model) -> return false
|
||||
shouldLoadReference: (model) -> true
|
||||
shouldLoadProjection: (model) -> false
|
||||
shouldPopulate: (url) -> true
|
||||
shouldSaveBackups: (model) -> false
|
||||
|
||||
modelErrored: (model) ->
|
||||
@trigger 'error'
|
||||
|
@ -25,10 +27,10 @@ class SuperModel
|
|||
modelLoaded: (model) ->
|
||||
schema = model.schema()
|
||||
return schema.once('sync', => @modelLoaded(model)) unless schema.loaded
|
||||
refs = model.getReferencedModels(model.attributes, schema.attributes)
|
||||
refs = model.getReferencedModels(model.attributes, schema.attributes, '/', @shouldLoadProjection)
|
||||
refs = [] unless @mustPopulate is model or @shouldPopulate(model)
|
||||
# console.log 'Loaded', model.get('name')
|
||||
for ref, i in refs
|
||||
for ref, i in refs when @shouldLoadReference ref
|
||||
ref.saveBackups = @shouldSaveBackups(ref)
|
||||
refURL = ref.url()
|
||||
continue if @models[refURL]
|
||||
|
|
|
@ -180,13 +180,14 @@ module.exports = class ThangType extends CocoModel
|
|||
pt = @actions.portrait?.positions?.registration
|
||||
sprite.regX = pt?.x or 0
|
||||
sprite.regY = pt?.y or 0
|
||||
sprite.framerate = @actions.portrait?.framerate ? 20
|
||||
sprite.gotoAndStop 'portrait'
|
||||
stage.addChild(sprite)
|
||||
stage.update()
|
||||
stage.startTalking = ->
|
||||
sprite.gotoAndPlay 'portrait'
|
||||
return if @tick
|
||||
@tick = => @update()
|
||||
@tick = (e) => @update(e)
|
||||
createjs.Ticker.addEventListener 'tick', @tick
|
||||
stage.stopTalking = ->
|
||||
sprite.gotoAndStop 'portrait'
|
||||
|
|
|
@ -31,7 +31,10 @@
|
|||
box-sizing: border-box
|
||||
|
||||
.header-scrolling-fix
|
||||
padding-top: 65px !important
|
||||
// Padding: so that the anchors get scrolled properly below the top bar.
|
||||
padding-top: 65px
|
||||
// Margin: so that there isn't a huge space between classes
|
||||
margin-top: -50px
|
||||
|
||||
.well
|
||||
padding: 5px 5px 5px 30px
|
||||
|
|
|
@ -89,6 +89,7 @@
|
|||
margin: 8px 8px 0 0
|
||||
overflow-y: scroll
|
||||
float: left
|
||||
@include user-select(text)
|
||||
|
||||
.prop
|
||||
img
|
||||
|
|
|
@ -6,12 +6,10 @@
|
|||
left: 10px
|
||||
right: 10px
|
||||
height: 140px
|
||||
padding-top: 50px
|
||||
// Height and padding-top relate to .tab-content height
|
||||
padding-left: 35px
|
||||
padding-right: 60px
|
||||
// Docs' popovers flicker when too far right, so we have big padding-right
|
||||
// twilight: color: #E2E2E2
|
||||
// Height relates to .tab-content height
|
||||
padding-top: 35px
|
||||
padding-left: 12px
|
||||
padding-right: 4px
|
||||
color: #333
|
||||
// Get crazy with the backgrounds so that we can lower the opacity on the editor background above it, making a gradient of the disabled background color on the top around where it's usually covered
|
||||
background-color: transparent
|
||||
|
@ -36,3 +34,23 @@
|
|||
line-height: 16px
|
||||
margin: 0 4px
|
||||
font-weight: normal
|
||||
|
||||
.nav > li > a
|
||||
padding: 2px 20px 0px 20px
|
||||
margin-bottom: 3px
|
||||
|
||||
ul.nav.nav-pills
|
||||
li.active a
|
||||
background-color: transparent
|
||||
&.multiple-tabs li.active a
|
||||
background-color: lighten(rgb(230, 212, 146), 10%)
|
||||
&.multiple-tabs li:not(.active) a
|
||||
cursor: pointer
|
||||
|
||||
//.nav-pills > li.active > a, .nav-pills > li.active > a:hover, .nav-pills > li.active > a:focus
|
||||
// background-color: lighten(rgb(230, 212, 146), 10%)
|
||||
|
||||
.property-entry-column
|
||||
display: inline-block
|
||||
margin-right: 3px
|
||||
vertical-align: top
|
||||
|
|
|
@ -1,28 +1,32 @@
|
|||
@import "../../../bootstrap/mixins"
|
||||
@import "app/styles/bootstrap/mixins"
|
||||
@import "app/styles/mixins"
|
||||
|
||||
.spell-palette-entry-view
|
||||
display: inline-block
|
||||
margin: 0px 4px
|
||||
display: block
|
||||
padding: 0px 4px
|
||||
font-family: Menlo, Monaco, Consolas, "Courier New", monospace
|
||||
font-size: 12px
|
||||
border: 1px solid transparent
|
||||
cursor: pointer
|
||||
@include user-select(all)
|
||||
|
||||
&:hover
|
||||
border: 1px solid #BFF
|
||||
|
||||
&.pinned
|
||||
background-color: darken(#BFF, 20%)
|
||||
|
||||
// Pulling these colors from the most relevant textmate-theme classes
|
||||
&.function
|
||||
// twilight: color: #7587A6
|
||||
color: #0000A2
|
||||
&.object
|
||||
// twilight: color: #AC885B
|
||||
color: rgb(6, 150, 14)
|
||||
&.string
|
||||
// twilight: color: #CDA869
|
||||
color: rgb(3, 106, 7)
|
||||
&.number
|
||||
// twilight: color: #F9EE98
|
||||
color: rgb(0, 0, 205)
|
||||
&.boolean
|
||||
// twilight: color: #C9CEA8
|
||||
color: rgb(88, 92, 246)
|
||||
&.undefined
|
||||
// twilight: color: #CF6A4C
|
||||
color: rgb(197, 6, 11)
|
||||
|
||||
|
|
|
@ -1,11 +1,26 @@
|
|||
@import "../../../bootstrap/mixins"
|
||||
@import "app/styles/bootstrap/mixins"
|
||||
@import "app/styles/mixins"
|
||||
|
||||
#tome-view
|
||||
height: 100%
|
||||
|
||||
> .popover
|
||||
// Only those popovers which are our direct children (spell documentation)
|
||||
left: auto !important
|
||||
top: auto !important
|
||||
right: 100%
|
||||
bottom: 151px
|
||||
@include user-select(text)
|
||||
// Wish I could set max-width and max-height (and override Bootstrap's stuff)
|
||||
// but without explicitly setting height, child overflow-y: scroll doesn't work
|
||||
min-width: 100%
|
||||
height: 60%
|
||||
|
||||
&.pinned
|
||||
@include box-shadow(0 0 500px white)
|
||||
|
||||
.popover
|
||||
padding: 10px
|
||||
max-width: 400px
|
||||
padding: 10px 10px 30px 10px
|
||||
background: transparent url(/images/level/popover_background.png)
|
||||
background-size: 100% 100%
|
||||
border: 0
|
||||
|
@ -21,6 +36,8 @@
|
|||
border-bottom-color: #ccc
|
||||
|
||||
.popover-content
|
||||
max-height: 100%
|
||||
overflow-y: scroll
|
||||
img
|
||||
float: right
|
||||
|
||||
|
|
|
@ -5,16 +5,16 @@ canvas#tinting-display(width=200, height=200).img-rounded
|
|||
.color-group(data-name=group.name)
|
||||
div.name-cell
|
||||
input(type='checkbox', checked=group.exists).color-group-checkbox
|
||||
span(data-i18n=group.dasherized)= group.humanized
|
||||
span(data-i18n='wizard_settings.' + group.dasherized)= group.humanized
|
||||
div.sliders
|
||||
div.slider-cell
|
||||
label(for=group.humanized+"_hue", data-i18n="hue") Hue
|
||||
label(for=group.humanized+"_hue", data-i18n="wizard_settigs.hue") Hue
|
||||
.selector(id=group.humanized+"_hue", name=group.name+'.hue', data-key='hue')
|
||||
div.slider-cell
|
||||
label(for=group.humanized+"_saturation", data-i18n="saturation") Saturation
|
||||
label(for=group.humanized+"_saturation", data-i18n="wizard_settings.saturation") Saturation
|
||||
.selector(id=group.humanized+"_saturation", name=group.name+'.saturation', data-key='saturation')
|
||||
div.slider-cell
|
||||
label(for=group.humanized+"_lightness", data-i18n="lightness") Lightness
|
||||
label(for=group.humanized+"_lightness", data-i18n="wizard_settings.lightness") Lightness
|
||||
.selector(id=group.humanized+"_lightness", name=group.name+'.lightness', data-key='lightness')
|
||||
div.clearfix
|
||||
div.clearfix
|
||||
|
|
|
@ -50,59 +50,24 @@ block content
|
|||
span(data-i18n="contribute.alert_account_message_suf")
|
||||
| first.
|
||||
|
||||
#archmage
|
||||
.class_image.header-scrolling-fix
|
||||
#archmage.header-scrolling-fix
|
||||
.class_image
|
||||
img.img-responsive(src="/images/pages/contribute/archmage.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.archmage_title") Archmage
|
||||
span
|
||||
span(data-i18n="classes.archmage_title_description") (Coder)
|
||||
p(data-i18n="contribute.archmage_introduction")
|
||||
| One of the best parts about building games is they synthesize so many different things.
|
||||
| Graphics, sound, real-time networking, social networking, and of course many of the
|
||||
| more common aspects of programming, from low-level database management,
|
||||
| and server administration to user facing design and interface building.
|
||||
| There's a lot to do, and if you're an experienced programmer with a hankering
|
||||
| to really dive into the nitty-gritty of CodeCombat, this class might be for you.
|
||||
| We would love to have your help building the best programming game ever.
|
||||
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li
|
||||
span(data-i18n="contribute.archmage_attribute_1_pref") Knowledge in
|
||||
a(href="http://coffeescript.org/") CoffeeScript
|
||||
span(data-i18n="contribute.archmage_attribute_1_suf")
|
||||
| , or a desire to learn. Most of our code is in this language.
|
||||
| If you're a fan of Ruby or Python, you'll feel right at home.
|
||||
| It's just JavaScript, but with a nicer syntax.
|
||||
li(data-i18n="contribute.archmage_attribute_2")
|
||||
| Some experience in programming and personal initiative.
|
||||
| We'll help you get oriented, but we can't spend much time training you.
|
||||
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
|
||||
p
|
||||
span(data-i18n="contribute.join_desc_1")
|
||||
| Anyone can help out! Just check out our
|
||||
a(title='GitHub', href="https://github.com/codecombat/codecombat", tabindex=-1)
|
||||
| GitHub
|
||||
span
|
||||
span(data-i18n="contribute.join_desc_2")
|
||||
| to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email.
|
||||
| Want to chat about what to do or how to get more deeply involved?
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.join_url_email")
|
||||
| Email us
|
||||
span(data-i18n="contribute.join_desc_3")
|
||||
| , or find us in our
|
||||
a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.join_url_hipchat") public HipChat room
|
||||
span
|
||||
span(data-i18n="contribute.join_desc_4")
|
||||
| and we'll go from there!
|
||||
p(data-i18n="contribute.archmage_summary")
|
||||
| Interested in working on game graphics, user interface design, database and server organization,
|
||||
| multiplayer networking, physics, sound, or game engine performance? Want to help build a game to
|
||||
| help other people learn what you are good at? We have a lot to do and if you are an experienced
|
||||
| programmer and want to develop for CodeCombat, this class is for you. We would love your help
|
||||
| building the best programming game ever.
|
||||
|
||||
a(href="/contribute/archmage")
|
||||
h3(data-i18n="contribute.more_about_archmage")
|
||||
| Learn More About Becoming A Powerful Archmage
|
||||
p.lead(data-i18n="contribute.more_about_archmage")
|
||||
| Learn More About Becoming an Archmage
|
||||
|
||||
label.checkbox(for="developer").well
|
||||
input(type='checkbox', name="developer", id="developer")
|
||||
|
@ -112,9 +77,9 @@ block content
|
|||
| ✓
|
||||
span(data-i18n="contribute.saved") Saved
|
||||
|
||||
#artisan
|
||||
#artisan.header-scrolling-fix
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
.class_image
|
||||
img.img-responsive(src="/images/pages/contribute/artisan.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix
|
||||
|
@ -122,49 +87,21 @@ block content
|
|||
span
|
||||
span(data-i18n="classes.artisan_title_description") (Level Builder)
|
||||
p
|
||||
span(data-i18n="contribute.artisan_introduction_pref")
|
||||
| We must construct additional levels!
|
||||
| People be clamoring for more content, and we can only build so many ourselves.
|
||||
| Right now your workstation is level one; our level editor is barely
|
||||
| usable even by its creators, so be wary.
|
||||
| If you have visions of campaigns spanning for-loops to
|
||||
span(data-i18n="contribute.artisan_summary_pref")
|
||||
| Want to design levels and expand CodeCombat's arsenal? People are playing through our
|
||||
| content at a pace faster than we can build! Right now, our level editor is barebone,
|
||||
| so be wary. Making levels will be a little challenging and buggy. If you have visions
|
||||
| of campaigns spanning for-loops to
|
||||
span
|
||||
a(href="http://stackoverflow.com/questions/758088/seeking-contrived-example-code-continuations/758105#758105")
|
||||
| Mondo Bizzaro
|
||||
span
|
||||
span(data-i18n="contribute.artisan_introduction_suf")
|
||||
| to then this class might be for you.
|
||||
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li(data-i18n="contribute.artisan_attribute_1")
|
||||
| Any experience in building content like this would be nice, such as using
|
||||
| Blizzard's level editors. But not required!
|
||||
li(data-i18n="contribute.artisan_attribute_2")
|
||||
| A hankering to do a whole lot of testing and iteration.
|
||||
| To make good levels, you need to take it to others and watch them play it,
|
||||
| and be prepared to find a lot of things to fix.
|
||||
li(data-i18n="contribute.artisan_attribute_3")
|
||||
| For the time being, endurance en par with an Adventurer.
|
||||
| Our Level Editor is super preliminary and frustrating to use. You have been warned!
|
||||
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
span(data-i18n="contribute.artisan_join_desc")
|
||||
| Use the Level Editor in these steps, give or take:
|
||||
ul
|
||||
li
|
||||
a(href="https://github.com/codecombat/codecombat/wiki/Artisan-Home", data-i18n="contribute.artisan_join_step1") Read the documentation.
|
||||
li
|
||||
a(href="/editor/level", data-i18n="contribute.artisan_join_step2") Create a new level and explore existing levels.
|
||||
li
|
||||
a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="contribute.artisan_join_step3") Find us in our public HipChat room for help.
|
||||
li
|
||||
a(href="http://discourse.codecombat.com", data-i18n="contribute.artisan_join_step4") Post your levels on the forum for feedback.
|
||||
span(data-i18n="contribute.artisan_summary_suf")
|
||||
| then this class is for you.
|
||||
|
||||
a(href="/contribute/artisan")
|
||||
h3(data-i18n="contribute.more_about_artisan")
|
||||
| Learn More About Becoming A Creative Artisan
|
||||
p.lead(data-i18n="contribute.more_about_artisan")
|
||||
| Learn More About Becoming An Artisan
|
||||
|
||||
label.checkbox(for="level_creator").well
|
||||
input(type='checkbox', name="level_creator", id="level_creator")
|
||||
|
@ -174,58 +111,25 @@ block content
|
|||
| ✓
|
||||
span(data-i18n="contribute.saved") Saved
|
||||
|
||||
#adventurer
|
||||
#adventurer.header-scrolling-fix
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
.class_image
|
||||
img.img-responsive(src="/images/pages/contribute/adventurer.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.adventurer_title") Adventurer
|
||||
span
|
||||
span(data-i18n="classes.adventurer_title_description") (Level Playtester)
|
||||
p(data-i18n="contribute.adventurer_introduction")
|
||||
| Let's be clear about your role: you are the tank. You're going to take heavy damage.
|
||||
p(data-i18n="contribute.adventurer_summary")
|
||||
| Let us be clear about your role: you are the tank. You are going to take heavy damage.
|
||||
| We need people to try out brand-new levels and help identify how to make things better.
|
||||
| The pain will be enormous; making good games is a long process and no one gets
|
||||
| it right the first time.
|
||||
| If you can endure and have a high constitution score, then this class might be for you.
|
||||
| If you can endure and have a high constitution score, then this class is for you.
|
||||
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li(data-i18n="contribute.adventurer_attribute_1")
|
||||
| A thirst for learning. You want to learn how to code and we want to teach you how to code.
|
||||
| You'll probably be doing most of the teaching in this case, though.
|
||||
li(data-i18n="contribute.adventurer_attribute_2")
|
||||
| Charismatic. Be gentle but articulate about what needs improving, and offer suggestions
|
||||
| on how to improve.
|
||||
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
span(data-i18n="contribute.adventurer_join_pref")
|
||||
| Either get together with (or recruit!) an Artisan and work with them, or
|
||||
| check the box below to receive emails when there are new levels to test.
|
||||
| We'll also be posting about levels to review on our networks like
|
||||
span
|
||||
a(href="http://discourse.codecombat.com/category/adventurer", data-i18n="contribute.adventurer_forum_url")
|
||||
| our forum
|
||||
span ,
|
||||
a(href="https://www.facebook.com/codecombat")
|
||||
| Facebook
|
||||
span ,
|
||||
a(href="https://twitter.com/CodeCombat")
|
||||
| Twitter
|
||||
span ,
|
||||
span(data=i18n="general.and") and
|
||||
span
|
||||
a(href="https://plus.google.com/115285980638641924488/posts")
|
||||
| Google+
|
||||
span ,
|
||||
span(data-i18n="contribute.adventurer_join_suf")
|
||||
| so if you prefer to be notified those ways, sign up there!
|
||||
|
||||
a(href="/contribute/adventurer")
|
||||
h3(data-i18n="contribute.more_about_adventurer")
|
||||
| Learn More About Becoming A Brave Adventurer
|
||||
p.lead(data-i18n="contribute.more_about_adventurer")
|
||||
| Learn More About Becoming an Adventurer
|
||||
|
||||
label.checkbox(for="tester").well
|
||||
input(type='checkbox', name="tester", id="tester")
|
||||
|
@ -235,9 +139,9 @@ block content
|
|||
| ✓
|
||||
span(data-i18n="contribute.saved") Saved
|
||||
|
||||
#scribe
|
||||
#scribe.header-scrolling-fix
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
.class_image
|
||||
img.img-responsive(src="/images/pages/contribute/scribe.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix
|
||||
|
@ -245,36 +149,19 @@ block content
|
|||
span
|
||||
span(data-i18n="classes.scribe_title_description") (Article Editor)
|
||||
p
|
||||
span(data-i18n="contribute.scribe_introduction_pref")
|
||||
| CodeCombat isn't just going to be a bunch of levels.
|
||||
| It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into.
|
||||
| That way rather than each Artisan having to describe in detail what a comparison operator is, they
|
||||
| can simply link their level to the Article describing them that is already written for the player's edification.
|
||||
| Something along the lines of what the
|
||||
span(data-i18n="contribute.scribe_summary_pref")
|
||||
| CodeCombat is not just going to be a bunch of levels. It will also be a resource of
|
||||
| programming knowledge that players can hook into. That way, each Artisan can link
|
||||
| to a detailed article that for the player's edification:
|
||||
| documentation akin to what the
|
||||
a(href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide", data-i18n="contribute.scribe_introduction_url_mozilla")
|
||||
| Mozilla Developer Network
|
||||
span(data-i18n="contribute.scribe_introduction_suf")
|
||||
| has built. If your idea of fun is articulating the concepts of programming in Markdown form,
|
||||
| then this class might be for you.
|
||||
span(data-i18n="contribute.scribe_summary_suf")
|
||||
| has built. If you enjoy explaining programming concepts, then this class is for you.
|
||||
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li(data-i18n="contribute.scribe_attribute_1")
|
||||
| Skill in words is pretty much all you need.
|
||||
| Not only grammar and spelling, but able to convey complicated ideas to others.
|
||||
|
||||
h4(data-i18n="contribute.how_to_join") How To Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.scribe_join_description")
|
||||
| tell us a little about yourself, your experience with programming and
|
||||
| what sort of things you'd like to write about. We'll go from there!
|
||||
|
||||
a(href="/contribute/scribe")
|
||||
h3(data-i18n="contribute.more_about_scribe")
|
||||
| Learn More About Becoming A Diligent Scribe
|
||||
p.lead(data-i18n="contribute.more_about_scribe")
|
||||
| Learn More About Becoming a Scribe
|
||||
|
||||
label.checkbox(for="article_editor").well
|
||||
input(type='checkbox', name="article_editor", id="article_editor")
|
||||
|
@ -284,9 +171,9 @@ block content
|
|||
| ✓
|
||||
span(data-i18n="contribute.saved") Saved
|
||||
|
||||
#diplomat
|
||||
#diplomat.header-scrolling-fix
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
.class_image
|
||||
img.img-responsive(src="/images/pages/contribute/diplomat.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix
|
||||
|
@ -294,39 +181,16 @@ block content
|
|||
span
|
||||
span(data-i18n="classes.diplomat_title_description") (Translator)
|
||||
p
|
||||
span(data-i18n="contribute.diplomat_introduction_pref")
|
||||
| So, if there's one thing we learned from the
|
||||
a(href="blog.codecombat.com/post/64658141307/codecombat-in-y-combinator", data-i18n="contribute.diplomat_launch_url")
|
||||
| launch in October
|
||||
span ,
|
||||
span(data-i18n="contribute.diplomat_introduction_suf")
|
||||
| it's that there
|
||||
| is sizeable interest in CodeCombat in other countries, particularly Brazil!
|
||||
| We're building a corps of translators eager to turn one set of words into
|
||||
| another set of words to get CodeCombat as accessible across the world as possible.
|
||||
| If you like getting sneak peeks at upcoming content and getting these levels to
|
||||
| your fellow nationals ASAP, then this class might be for you.
|
||||
span(data-i18n="contribute.diplomat_summary")
|
||||
| There is a large interest in CodeCombat in other countries that do not speak English!
|
||||
| We are looking for translators who are willing to spend their time translating the
|
||||
| site's corpus of words so that CodeCombat is accessible across the world as soon as
|
||||
| possible. If you'd like to help getting CodeCombat international, then this class is
|
||||
| for you.
|
||||
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li(data-i18n="contribute.diplomat_attribute_1")
|
||||
| Fluency in English and the language you would like to translate to.
|
||||
| When conveying complicated ideas, it's important to have a strong grasp in both!
|
||||
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
span(data-i18n="contribute.diplomat_join_pref")
|
||||
| We're keeping the up-to-date contribution instructions at
|
||||
a(href="http://discourse.codecombat.com/t/category-definition-for-diplomat/60/14", data-i18n="contribute.diplomat_doc_url")
|
||||
| this forum post
|
||||
span ,
|
||||
span(data-i18n="contribute.diplomat_join_suf")
|
||||
| so check it out and add things for your language. Also, check this box below to
|
||||
| keep up-to-date on new internationalization developments!
|
||||
|
||||
a(href="/contribute/diplomat")
|
||||
h3(data-i18n="contribute.more_about_diplomat")
|
||||
| Learn More About Becoming A Great Diplomat
|
||||
p.lead(data-i18n="contribute.more_about_diplomat")
|
||||
| Learn More About Becoming a Diplomat
|
||||
|
||||
label.checkbox(for="translator").well
|
||||
input(type='checkbox', name="translator", id="translator")
|
||||
|
@ -336,50 +200,24 @@ block content
|
|||
| ✓
|
||||
span(data-i18n="contribute.saved") Saved
|
||||
|
||||
#ambassador
|
||||
#ambassador.header-scrolling-fix
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
.class_image
|
||||
img.img-responsive(src="/images/pages/contribute/ambassador.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.ambassador_title") Ambassador
|
||||
span
|
||||
span(data-i18n="classes.ambassador_title_description") (Support)
|
||||
p(data-i18n="contribute.ambassador_introduction")
|
||||
| This is a community we're building, and you are the connections.
|
||||
| We've got Olark chats, emails, and social networks with lots of people to talk with
|
||||
| and help get acquainted with the game and learn from.
|
||||
| If you want to help people get involved and have fun, and get a good feel of the pulse of
|
||||
| CodeCombat and where we're going, then this class might be for you.
|
||||
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li(data-i18n="contribute.ambassador_attribute_1")
|
||||
| Communication skills. Be able to identify the problems players are having
|
||||
| and help them solve them. Also, keep the rest of us informed about what
|
||||
| players are saying, what they like and don't like and want more of!
|
||||
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.ambassador_join_desc")
|
||||
| tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll go from there!
|
||||
|
||||
p
|
||||
strong(data-i18n="contribute.ambassador_join_note_strong")
|
||||
| Note
|
||||
span :
|
||||
span(data-i18n="contribute.ambassador_join_note_desc")
|
||||
| One of our top priorities is to build multiplayer where players having difficulty
|
||||
| solving levels can summon higher level wizards to help them.
|
||||
| This will be a great way for ambassadors to do their thing. We'll keep you posted!
|
||||
p(data-i18n="contribute.ambassador_summary")
|
||||
| We are trying to build a community, and every community needs a support team when
|
||||
| there are troubles. We have got chats, emails, and social networks so that our users
|
||||
| can get acquainted with the game. If you want to help people get involved, have fun,
|
||||
| and learn some programming, then this class is for you.
|
||||
|
||||
a(href="/contribute/ambassador")
|
||||
h3(data-i18n="contribute.more_about_ambassador")
|
||||
| Learn More About Becoming A Helpful Ambassador
|
||||
p.lead(data-i18n="contribute.more_about_ambassador")
|
||||
| Learn More About Becoming an Ambassador
|
||||
|
||||
label.checkbox(for="support").well
|
||||
input(type='checkbox', name="support", id="support")
|
||||
|
@ -388,49 +226,24 @@ block content
|
|||
.saved-notification
|
||||
| ✓
|
||||
span(data-i18n="contribute.saved") Saved
|
||||
|
||||
#counselor
|
||||
|
||||
.class_image.header-scrolling-fix
|
||||
#counselor.header-scrolling-fix
|
||||
|
||||
.class_image
|
||||
img.img-responsive(src="/images/pages/contribute/counselor.png", alt="")
|
||||
|
||||
h3.header-scrolling-fix
|
||||
span(data-i18n="classes.counselor_title") Counselor
|
||||
span
|
||||
span(data-i18n="classes.counselor_title_description") (Expert/Teacher)
|
||||
p(data-i18n="contribute.counselor_introduction_1")
|
||||
| Do you have life experience?
|
||||
| A different perspective on things that can help us decide how to shape CodeCombat?
|
||||
| Of all these roles, this will probably take the least time, but
|
||||
| individually you may make the most difference.
|
||||
| We're on the lookout for wisened sages, particularly in areas like: teaching,
|
||||
| game development, open source project management, technical recruiting, entrepreneurship,
|
||||
| or design.
|
||||
|
||||
p(data-i18n="contribute.counselor_introduction_2")
|
||||
| Or really anything that is relevant to the development of CodeCombat.
|
||||
| If you have knowledge and want to share it to help grow this project, then
|
||||
| this class might be for you.
|
||||
p(data-i18n="contribute.counselor_summary")
|
||||
| None of the above roles fit what you are interested in? Do not worry, we are on the
|
||||
| lookout for anybody who wants a hand in the development of CodeCombat! If you are
|
||||
| interested in teaching, game development, open source management, or anything else
|
||||
| that you think will be relevant to us, then this class is for you.
|
||||
|
||||
h4(data-i18n="contribute.class_attributes") Class Attributes
|
||||
ul
|
||||
li(data-i18n="contribute.counselor_attribute_1")
|
||||
| Experience, in any of the areas above or something you think might be helpful.
|
||||
li(data-i18n="contribute.counselor_attribute_2")
|
||||
| A little bit of free time!
|
||||
|
||||
h4(data-i18n="contribute.how_to_join") How to Join
|
||||
p
|
||||
a(title='Contact', tabindex=-1, data-toggle="coco-modal", data-target="modal/contact", data-i18n="contribute.contact_us_url")
|
||||
| Contact us
|
||||
span ,
|
||||
span(data-i18n="contribute.counselor_join_desc")
|
||||
| tell us a little about yourself, what you've done and what you'd
|
||||
| be interested in doing. We'll put you in our contact list and be in touch
|
||||
| when we could use advice (not too often).
|
||||
|
||||
a(href="/contribute/counselor")
|
||||
h3(data-i18n="contribute.more_about_counselor")
|
||||
| Learn More About Becoming A Valuable Counselor
|
||||
p.lead(data-i18n="contribute.more_about_counselor")
|
||||
| Learn More About Becoming a Counselor
|
||||
|
||||
div.clearfix
|
|
@ -5,7 +5,9 @@ block content
|
|||
h3= level.get('name')
|
||||
div#level-description
|
||||
!{description}
|
||||
|
||||
if me.isAdmin()
|
||||
button.btn.btn-warning.btn-lg.highlight#simulate-button(style="margin-bottom:10px") Simulate all games
|
||||
|
||||
div#leaderboard-column
|
||||
ul.nav.nav-pills
|
||||
for team in teams
|
||||
|
@ -20,8 +22,10 @@ block content
|
|||
table.table
|
||||
for session in team.leaderboard.topPlayers.models
|
||||
tr
|
||||
td.score-cell= parseInt(session.get('totalScore'))
|
||||
td.score-cell= session.get('totalScore')
|
||||
td= session.get('creatorName')
|
||||
td
|
||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}") COMPETE
|
||||
|
||||
//.challengers
|
||||
// h4 Challengers
|
||||
|
|
|
@ -25,17 +25,11 @@
|
|||
|
||||
p(data-i18n="play_level.multiplayer_coming_soon") More multiplayer features to come!
|
||||
|
||||
if playableTeams.length > 1
|
||||
#multiplayer-team-selection
|
||||
for team in playableTeams
|
||||
h4
|
||||
if team == me.team
|
||||
em= "Playing as " + team
|
||||
else
|
||||
a(href=joinLink + "&skip_protect_api=true&team=" + team)= "Play as " + team
|
||||
|
||||
if ladderGame
|
||||
#submit-session-button.btn.btn-primary Update Ladder Score
|
||||
if me.get('anonymous')
|
||||
p Sign in or create an account and get your solution on the leaderboard!
|
||||
else
|
||||
#submit-session-button.btn.btn-primary Update Ladder Score
|
||||
|
||||
.modal-footer
|
||||
a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="modal.close").btn.btn-primary Close
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
p.sign-up-poke
|
||||
button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="modal/signup", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
|
||||
span(data-i18n="play_level.victory_sign_up_poke") Want to save your code? Create a free account!
|
||||
p.clearfix
|
||||
else
|
||||
div.rating.secret
|
||||
span(data-i18n="play_level.victory_rate_the_level") Rate the level:
|
||||
|
@ -23,10 +24,7 @@
|
|||
i.icon-star-empty
|
||||
i.icon-star-empty
|
||||
if hasNextLevel
|
||||
if nextLevelText
|
||||
button.btn.btn-primary.next-level-button(data-dismiss="modal")= nextLevelText
|
||||
else
|
||||
button.btn.btn-primary.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
|
||||
button.btn.btn-primary.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
|
||||
else
|
||||
a.btn.btn-primary(href="/", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
|
||||
if !me.get('anonymous')
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
button.close(type="button", data-dismiss="alert") ×
|
||||
span.problem-message= message
|
||||
span.problem-message!= message
|
||||
if hint
|
||||
br
|
||||
span.problem-hint= hint
|
||||
span.problem-hint!= hint
|
|
@ -1,3 +1,10 @@
|
|||
img(src="/images/level/code_palette_background.png").code-palette-background
|
||||
h4(data-i18n="play_level.tome_available_spells") Available Spells
|
||||
.properties
|
||||
ul(class="nav nav-pills" + (tabbed ? ' multiple-tabs' : ''))
|
||||
each slug, group in entryGroupSlugs
|
||||
li(class=group == "this" || slug == "available-spells" ? "active" : "")
|
||||
a(data-toggle="pill", data-target='#palette-tab-' + slug)
|
||||
h4= group
|
||||
.tab-content
|
||||
each slug, group in entryGroupSlugs
|
||||
div(id="palette-tab-" + slug, class="tab-pane" + (group == "this" || slug == "available-spells" ? " active" : ""))
|
||||
div(class="properties properties-" + slug)
|
||||
|
|
|
@ -17,7 +17,7 @@ else if doc.type == 'function'
|
|||
div
|
||||
code= doc.owner + '.' + doc.name + '(' + argumentExamples.join(', ') + ');'
|
||||
|
||||
if doc.type != 'function' && doc.type != 'snippet'
|
||||
if (doc.type != 'function' && doc.type != 'snippet') || doc.name == 'now'
|
||||
p.value
|
||||
strong Current Value:
|
||||
pre
|
||||
|
|
|
@ -89,5 +89,5 @@ module.exports = class LevelComponentEditView extends View
|
|||
null
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@editor?.destroy()
|
||||
super()
|
||||
|
|
|
@ -16,7 +16,7 @@ module.exports = class LevelSaveView extends SaveVersionModal
|
|||
constructor: (options) ->
|
||||
super options
|
||||
@level = options.level
|
||||
|
||||
|
||||
getRenderData: (context={}) ->
|
||||
context = super(context)
|
||||
context.level = @level
|
||||
|
@ -63,8 +63,8 @@ module.exports = class LevelSaveView extends SaveVersionModal
|
|||
console.log "Got errors:", JSON.parse(res.responseText)
|
||||
forms.applyErrorsToForm($(form), JSON.parse(res.responseText))
|
||||
res.success =>
|
||||
@hide()
|
||||
modelsToSave = _.without modelsToSave, newModel
|
||||
unless modelsToSave.length
|
||||
url = "/editor/level/#{@level.get('slug') or @level.id}"
|
||||
document.location.href = url
|
||||
@hide() # This will destroy everything, so do it last
|
||||
|
|
|
@ -89,5 +89,5 @@ module.exports = class LevelSystemEditView extends View
|
|||
null
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@editor?.destroy()
|
||||
super()
|
||||
|
|
|
@ -151,9 +151,9 @@ module.exports = class ThangsTabView extends View
|
|||
@surface.camera.zoomTo({x:262, y:-164}, 1.66, 0)
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@selectAddThangType null
|
||||
@surface.destroy()
|
||||
super()
|
||||
|
||||
onViewSwitched: (e) ->
|
||||
@selectAddThang()
|
||||
|
|
|
@ -378,5 +378,5 @@ module.exports = class ThangTypeEditView extends View
|
|||
@showingSelectedNode = false
|
||||
|
||||
destroy: ->
|
||||
@camera?.destroy()
|
||||
super()
|
||||
@camera?.destroy()
|
|
@ -2,10 +2,7 @@ View = require 'views/kinds/RootView'
|
|||
template = require 'templates/home'
|
||||
WizardSprite = require 'lib/surface/WizardSprite'
|
||||
ThangType = require 'models/ThangType'
|
||||
LevelLoader = require 'lib/LevelLoader'
|
||||
God = require 'lib/God'
|
||||
|
||||
GoalManager = require 'lib/world/GoalManager'
|
||||
Simulator = require 'lib/simulator/Simulator'
|
||||
|
||||
module.exports = class HomeView extends View
|
||||
id: 'home-view'
|
||||
|
@ -101,160 +98,9 @@ module.exports = class HomeView extends View
|
|||
@turnOnStageUpdates()
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@wizardSprite?.destroy()
|
||||
super()
|
||||
|
||||
onSimulateButtonClick: (e) =>
|
||||
@alreadyPostedResults = false
|
||||
console.log "Simulating world!"
|
||||
$.ajax
|
||||
url: "/queue/scoring"
|
||||
type: "GET"
|
||||
error: (data) =>
|
||||
console.log "There are no games to score. Error: #{JSON.stringify data}"
|
||||
console.log "Retrying in ten seconds..."
|
||||
_.delay @onSimulateButtonClick, 10000
|
||||
success: (data) =>
|
||||
console.log data
|
||||
levelName = data.sessions[0].levelID
|
||||
#TODO: Refactor. So much refactor.
|
||||
@taskData = data
|
||||
@teamSessionMap = @generateTeamSessionMap data
|
||||
world = {}
|
||||
god = new God()
|
||||
levelLoader = new LevelLoader(levelName, @supermodel, data.sessions[0].sessionID)
|
||||
levelLoader.once 'loaded-all', =>
|
||||
world = levelLoader.world
|
||||
level = levelLoader.level
|
||||
levelLoader.destroy()
|
||||
god.level = level.serialize @supermodel
|
||||
god.worldClassMap = world.classMap
|
||||
god.goalManager = new GoalManager(world)
|
||||
#move goals in here
|
||||
goalsToAdd = god.goalManager.world.scripts[0].noteChain[0].goals.add
|
||||
god.goalManager.goals = goalsToAdd
|
||||
god.goalManager.goalStates =
|
||||
"destroy-humans":
|
||||
keyFrame: 0
|
||||
killed:
|
||||
"Human Base": false
|
||||
status: "incomplete"
|
||||
"destroy-ogres":
|
||||
keyFrame:0
|
||||
killed:
|
||||
"Ogre Base": false
|
||||
status: "incomplete"
|
||||
god.spells = @filterProgrammableComponents level.attributes.thangs, @generateSpellToSourceMap data.sessions
|
||||
god.createWorld()
|
||||
|
||||
Backbone.Mediator.subscribe 'god:new-world-created', @onWorldCreated, @
|
||||
|
||||
onWorldCreated: (data) ->
|
||||
return if @alreadyPostedResults
|
||||
taskResults = @translateGoalStatesIntoTaskResults data.goalStates
|
||||
console.log "Task Results"
|
||||
console.log taskResults
|
||||
$.ajax
|
||||
url: "/queue/scoring"
|
||||
data: taskResults
|
||||
type: 'PUT'
|
||||
success: (result) =>
|
||||
console.log "TASK REGISTRATION RESULT:#{JSON.stringify result}"
|
||||
error: (error) =>
|
||||
console.log "TASK REGISTRATION ERROR:#{JSON.stringify error}"
|
||||
complete: (result) =>
|
||||
@alreadyPostedResults = true
|
||||
@onSimulateButtonClick()
|
||||
|
||||
|
||||
translateGoalStatesIntoTaskResults: (goalStates) =>
|
||||
taskResults = {}
|
||||
taskResults =
|
||||
taskID: @taskData.taskID
|
||||
receiptHandle: @taskData.receiptHandle
|
||||
calculationTime: 500
|
||||
sessions: []
|
||||
|
||||
for session in @taskData.sessions
|
||||
sessionResult =
|
||||
sessionID: session.sessionID
|
||||
sessionChangedTime: session.sessionChangedTime
|
||||
metrics:
|
||||
rank: @calculateSessionRank session.sessionID, goalStates
|
||||
taskResults.sessions.push sessionResult
|
||||
taskResults
|
||||
|
||||
calculateSessionRank: (sessionID, goalStates) ->
|
||||
humansDestroyed = goalStates["destroy-humans"].status is "success"
|
||||
ogresDestroyed = goalStates["destroy-ogres"].status is "success"
|
||||
console.log "Humans destroyed:#{humansDestroyed}"
|
||||
console.log "Ogres destroyed:#{ogresDestroyed}"
|
||||
console.log "Team Session Map: #{JSON.stringify @teamSessionMap}"
|
||||
if humansDestroyed is ogresDestroyed
|
||||
return 0
|
||||
else if humansDestroyed and @teamSessionMap["ogres"] is sessionID
|
||||
return 0
|
||||
else if humansDestroyed and @teamSessionMap["ogres"] isnt sessionID
|
||||
return 1
|
||||
else if ogresDestroyed and @teamSessionMap["humans"] is sessionID
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
|
||||
|
||||
generateTeamSessionMap: (task) ->
|
||||
teamSessionMap = {}
|
||||
for session in @taskData.sessions
|
||||
teamSessionMap[session.team] = session.sessionID
|
||||
teamSessionMap
|
||||
|
||||
|
||||
|
||||
filterProgrammableComponents: (thangs, spellToSourceMap) =>
|
||||
spells = {}
|
||||
for thang in thangs
|
||||
isTemplate = false
|
||||
for component in thang.components
|
||||
if component.config? and _.has component.config,'programmableMethods'
|
||||
for methodName, method of component.config.programmableMethods
|
||||
if typeof method is 'string'
|
||||
isTemplate = true
|
||||
break
|
||||
|
||||
pathComponents = [thang.id,methodName]
|
||||
pathComponents[0] = _.string.slugify pathComponents[0]
|
||||
spellKey = pathComponents.join '/'
|
||||
spells[spellKey] ?= {}
|
||||
spells[spellKey].thangs ?= {}
|
||||
spells[spellKey].name = methodName
|
||||
thangID = _.string.slugify thang.id
|
||||
spells[spellKey].thangs[thang.id] ?= {}
|
||||
spells[spellKey].thangs[thang.id].aether = @createAether methodName, method
|
||||
if spellToSourceMap[thangID]? then source = spellToSourceMap[thangID][methodName] else source = ""
|
||||
spells[spellKey].thangs[thang.id].aether.transpile source
|
||||
if isTemplate
|
||||
break
|
||||
|
||||
spells
|
||||
|
||||
createAether : (methodName, method) ->
|
||||
aetherOptions =
|
||||
functionName: methodName
|
||||
protectAPI: false
|
||||
includeFlow: false
|
||||
return new Aether aetherOptions
|
||||
|
||||
generateSpellToSourceMap: (sessions) ->
|
||||
spellKeyToSourceMap = {}
|
||||
spellSources = {}
|
||||
for session in sessions
|
||||
teamSpells = session.teamSpells[session.team]
|
||||
_.merge spellSources, _.pick(session.code, teamSpells)
|
||||
|
||||
#merge common ones, this overwrites until the last session
|
||||
commonSpells = session.teamSpells["common"]
|
||||
if commonSpells?
|
||||
_.merge spellSources, _.pick(session.code, commonSpells)
|
||||
|
||||
spellSources
|
||||
|
||||
simulator = new Simulator()
|
||||
simulator.fetchAndSimulateTask()
|
||||
|
|
|
@ -36,13 +36,15 @@ module.exports = class CocoView extends Backbone.View
|
|||
super options
|
||||
|
||||
destroy: ->
|
||||
@destroyed = true
|
||||
@stopListening()
|
||||
@stopListeningToShortcuts()
|
||||
@undelegateEvents() # removes both events and subs
|
||||
view.destroy() for id, view of @subviews
|
||||
@modalClosed = null
|
||||
$('#modal-wrapper .modal').off 'hidden.bs.modal', @modalClosed
|
||||
@[key] = undefined for key, value of @
|
||||
@destroyed = true
|
||||
@destroy = ->
|
||||
|
||||
afterInsert: ->
|
||||
|
||||
|
@ -142,12 +144,14 @@ module.exports = class CocoView extends Backbone.View
|
|||
# Loading ModalViews
|
||||
|
||||
enableModalInProgress: (modal) ->
|
||||
$('> div', modal).hide()
|
||||
$('.wait', modal).show()
|
||||
el = modal.find('.modal-content')
|
||||
el.find('> div', modal).hide()
|
||||
el.find('.wait', modal).show()
|
||||
|
||||
disableModalInProgress: (modal) ->
|
||||
$('> div', modal).show()
|
||||
$('.wait', modal).hide()
|
||||
el = modal.find('.modal-content')
|
||||
el.find('> div', modal).show()
|
||||
el.find('.wait', modal).hide()
|
||||
|
||||
# Subscriptions
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ module.exports = class ModalView extends CocoView
|
|||
closeButton: true
|
||||
closesOnClickOutside: true
|
||||
modalWidthPercent: null
|
||||
|
||||
|
||||
shortcuts:
|
||||
'esc': 'hide'
|
||||
|
||||
|
@ -28,10 +28,10 @@ module.exports = class ModalView extends CocoView
|
|||
super()
|
||||
if @modalWidthPercent
|
||||
@$el.find('.modal-dialog').css width: "#{@modalWidthPercent}%"
|
||||
@$el.on 'hide.bs.modal', =>
|
||||
@$el.on 'hide.bs.modal', =>
|
||||
@onHidden() unless @hidden
|
||||
@hidden = true
|
||||
|
||||
|
||||
afterInsert: ->
|
||||
super()
|
||||
# This makes sure if you press enter right after opening the players guide,
|
||||
|
@ -42,7 +42,12 @@ module.exports = class ModalView extends CocoView
|
|||
$el = @$el.find('.modal-body') unless $el
|
||||
super($el)
|
||||
|
||||
hide: ->
|
||||
hide: ->
|
||||
@$el.removeClass('fade').modal "hide"
|
||||
|
||||
onHidden: ->
|
||||
onHidden: ->
|
||||
|
||||
destroy: ->
|
||||
@hide() unless @hidden
|
||||
@$el.off 'hide.bs.modal'
|
||||
super()
|
||||
|
|
|
@ -36,7 +36,6 @@ module.exports = class LoginModalView extends View
|
|||
loginAccount: (e) =>
|
||||
forms.clearFormAlerts(@$el)
|
||||
userObject = forms.formToObject @$el
|
||||
# res = validateUser(userObject)
|
||||
res = tv4.validateMultiple userObject, User.schema.attributes
|
||||
return forms.applyErrorsToForm(@$el, res.errors) unless res.valid
|
||||
@enableModalInProgress(@$el) # TODO: part of forms
|
||||
|
|
|
@ -76,5 +76,5 @@ module.exports = class WizardSettingsView extends View
|
|||
me.save()
|
||||
|
||||
destroy: ->
|
||||
super()
|
||||
@wizardSprite?.destroy()
|
||||
super()
|
||||
|
|
|
@ -28,6 +28,21 @@ module.exports = class LadderView extends RootView
|
|||
id: 'ladder-view'
|
||||
template: require 'templates/play/ladder'
|
||||
startsLoading: true
|
||||
|
||||
events:
|
||||
'click #simulate-button': 'onSimulateButtonClick'
|
||||
|
||||
onSimulateButtonClick: (e) ->
|
||||
submitIDs = _.pluck @leaderboards[@teams[0]].topPlayers.models, "id"
|
||||
for ID in submitIDs
|
||||
$.ajax
|
||||
url: '/queue/scoring'
|
||||
method: 'POST'
|
||||
data:
|
||||
session: ID
|
||||
alert "Simulating all games!"
|
||||
alert "(do not push more than once pls)"
|
||||
|
||||
|
||||
constructor: (options, levelID) ->
|
||||
super(options)
|
||||
|
@ -83,10 +98,12 @@ module.exports = class LadderView extends RootView
|
|||
ctx.link = "/play/level/#{@level.get('name')}"
|
||||
ctx.teams = []
|
||||
for team in @teams or []
|
||||
otherTeam = if team is 'ogres' then 'humans' else 'ogres'
|
||||
ctx.teams.push({
|
||||
id: team
|
||||
name: _.string.titleize(team)
|
||||
leaderboard: @leaderboards[team]
|
||||
otherTeam: otherTeam
|
||||
# easyChallenger: @challengers[team].easyPlayer.models[0]
|
||||
# mediumChallenger: @challengers[team].mediumPlayer.models[0]
|
||||
# hardChallenger: @challengers[team].hardPlayer.models[0]
|
||||
|
@ -103,6 +120,10 @@ class LeaderboardData
|
|||
_.extend @, Backbone.Events
|
||||
@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: if @session then 10 else 20})
|
||||
@topPlayers.fetch()
|
||||
@topPlayers.comparator = (model) ->
|
||||
return -model.get('totalScore')
|
||||
@topPlayers.sort()
|
||||
|
||||
@topPlayers.once 'sync', @leaderboardPartLoaded, @
|
||||
|
||||
# if @session
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue