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Update zh-HANS.coffee
由于前面有人把stats翻成"成就",为保持一致性,也翻译成"成就"
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1 changed files with 45 additions and 45 deletions
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@ -34,7 +34,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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about: "关于"
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contact: "联系我们"
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twitter_follow: "关注"
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# teachers: "Teachers"
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teachers: "教师"
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modal:
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close: "关闭"
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@ -54,14 +54,14 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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play:
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play_as: "Play As" # Ladder page
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spectate: "旁观他人的游戏" # Ladder page
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# players: "players" # Hover over a level on /play
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players: "players" # Hover over a level on /play
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# hours_played: "hours played" # Hover over a level on /play
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# items: "Items" # Tooltip on item shop button from /play
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# heroes: "Heroes" # Tooltip on hero shop button from /play
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items: "道具" # Tooltip on item shop button from /play
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heroes: "英雄" # Tooltip on hero shop button from /play
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achievements: "成就" # Tooltip on achievement list button from /play
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account: "账户" # Tooltip on account button from /play
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settings: "设置" # Tooltip on settings button from /play
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# next: "Next" # Go from choose hero to choose inventory before playing a level
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next: "下一步" # Go from choose hero to choose inventory before playing a level
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change_hero: "重新选择英雄" # Go back from choose inventory to choose hero
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choose_inventory: "装备道具"
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older_campaigns: "旧的战役"
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@ -204,7 +204,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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victory_rate_the_level: "评估关卡:" # Only in old-style levels.
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victory_return_to_ladder: "返回"
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victory_play_next_level: "下一关" # Only in old-style levels.
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# victory_play_continue: "Continue"
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victory_play_continue: "继续"
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victory_go_home: "返回主页" # Only in old-style levels.
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victory_review: "给我们反馈!" # Only in old-style levels.
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victory_hour_of_code_done: "你完成了吗?"
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@ -283,8 +283,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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# guide_caption: "Docs and tips"
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# multiplayer_caption: "Play with friends!"
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# inventory:
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# choose_inventory: "Equip Items"
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inventory:
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choose_inventory: "装备道具"
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choose_hero:
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choose_hero: "请选择您的英雄"
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@ -334,9 +334,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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why_paragraph_2_suffix: "这就是为什么 CodeCombat 是个多人游戏,而不是一个游戏化的编程课。你不停,我们就不停——但这次这是件好事。"
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why_paragraph_3: "如果你一定要对游戏上瘾,那就对这个游戏上瘾,然后成为科技时代的法师吧。"
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press_title: "博客/媒体"
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# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
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# press_paragraph_1_link: "press packet"
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# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
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press_paragraph_1_prefix: "想要报道我们? 您可以自由下载和使用"
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press_paragraph_1_link: "成套宣传包"
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press_paragraph_1_suffix: "里的所有材料. 所有商标和图像的使用都不必事先联系我们。"
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team: "团队"
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# george_title: "CEO"
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# george_blurb: "Businesser"
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@ -541,7 +541,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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introduction_desc_ending: "我们希望你也能一起加入进来!"
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introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 以及 Matt"
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alert_account_message_intro: "你好!"
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# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
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alert_account_message: "想要订阅邮件? 您必须先登录"
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archmage_summary: "你对游戏图像、界面设计、数据库和服务器运营、多人在线、物理、声音、游戏引擎性能感兴趣吗?想做一个教别人编程的游戏吗?如果你有编程经验,想要开发 CodeCombat ,那就选择这个职业吧。我们会非常高兴在制作史上最棒编程游戏的过程中得到你的帮助。"
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archmage_introduction: "制作游戏时,最令人激动的事莫过于整合诸多东西。图像、音响、实时网络交流、社交网络,从底层数据库管理到服务器运维,再到用户界面的设计和实现。制作游戏有很多事情要做,所以如果你有编程经验, 那么你应该选择这个职业。我们会很高兴在制作史上最好编程游戏的路上有你的陪伴."
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class_attributes: "职业说明"
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@ -670,40 +670,40 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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# rules: "Rules"
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# winners: "Winners"
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# user:
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# stats: "Stats"
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# singleplayer_title: "Singleplayer Levels"
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# multiplayer_title: "Multiplayer Levels"
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# achievements_title: "Achievements"
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# last_played: "Last Played"
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# status: "Status"
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# status_completed: "Completed"
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# status_unfinished: "Unfinished"
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# no_singleplayer: "No Singleplayer games played yet."
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# no_multiplayer: "No Multiplayer games played yet."
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# no_achievements: "No Achievements earned yet."
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# favorite_prefix: "Favorite language is "
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# favorite_postfix: "."
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user:
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stats: "成就"
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singleplayer_title: "单人关卡"
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multiplayer_title: "多人关卡"
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achievements_title: "成就"
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last_played: "最近玩的时间"
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status: "状态"
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status_completed: "完成"
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status_unfinished: "未完成"
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no_singleplayer: "还未玩过任何单人关卡。"
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no_multiplayer: "还未玩过任何多人关卡。"
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no_achievements: "还未得到任何成就"
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favorite_prefix: "最喜爱的语言是 "
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favorite_postfix: "."
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# achievements:
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# last_earned: "Last Earned"
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# amount_achieved: "Amount"
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# achievement: "Achievement"
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# category_contributor: "Contributor"
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# category_miscellaneous: "Miscellaneous"
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# category_levels: "Levels"
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# category_undefined: "Uncategorized"
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# current_xp_prefix: ""
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# current_xp_postfix: " in total"
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# new_xp_prefix: ""
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# new_xp_postfix: " earned"
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# left_xp_prefix: ""
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# left_xp_infix: " until level "
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# left_xp_postfix: ""
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achievements:
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last_earned: "最近取得的时间"
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amount_achieved: "数量"
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achievement: "成就"
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category_contributor: "Contributor"
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category_miscellaneous: "Miscellaneous"
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category_levels: "Levels"
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category_undefined: "Uncategorized"
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current_xp_prefix: ""
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current_xp_postfix: " in total"
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new_xp_prefix: ""
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new_xp_postfix: " earned"
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left_xp_prefix: ""
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left_xp_infix: " until level "
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left_xp_postfix: ""
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# account:
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# recently_played: "Recently Played"
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# no_recent_games: "No games played during the past two weeks."
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account:
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recent0ly_played: "最近玩过的关卡"
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no_recent_games: "最近两个星期没有玩过游戏。"
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loading_error:
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could_not_load: "载入失败"
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@ -730,7 +730,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
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# gplus_friend_sessions: "G+ Friend Sessions"
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leaderboard: "排行榜"
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user_schema: "用户模式"
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user_profile: "User Profile"
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user_profile: "用户信息"
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patches: "补丁"
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# patched_model: "Source Document"
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# model: "Model"
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