Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Darredevil 2014-04-05 01:37:15 +03:00
commit c3a3e1d0d4
125 changed files with 2011 additions and 755 deletions

View file

@ -5,10 +5,12 @@ locale = require 'locale/locale'
Tracker = require 'lib/Tracker' Tracker = require 'lib/Tracker'
CocoView = require 'views/kinds/CocoView' CocoView = require 'views/kinds/CocoView'
# Prevent Ctrl/Cmd + [ / ], P, S
ctrlDefaultPrevented = [219, 221, 80, 83]
preventBackspace = (event) -> preventBackspace = (event) ->
if event.keyCode is 8 and not elementAcceptsKeystrokes(event.srcElement or event.target) if event.keyCode is 8 and not elementAcceptsKeystrokes(event.srcElement or event.target)
event.preventDefault() event.preventDefault()
else if (key.ctrl or key.command) and not key.alt and event.keyCode in [219, 221] # prevent Ctrl/Cmd + [ / ] else if (key.ctrl or key.command) and not key.alt and event.keyCode in ctrlDefaultPrevented
event.preventDefault() event.preventDefault()
elementAcceptsKeystrokes = (el) -> elementAcceptsKeystrokes = (el) ->

View file

@ -35,6 +35,11 @@
<!--[if IE 9]> <script src="/javascripts/vendor_with_box2d.js"></script> <![endif]--> <!--[if IE 9]> <script src="/javascripts/vendor_with_box2d.js"></script> <![endif]-->
<!--[if !IE]><!--> <script src="/javascripts/vendor.js"></script> <!--<![endif]--> <!--[if !IE]><!--> <script src="/javascripts/vendor.js"></script> <!--<![endif]-->
<script src="/javascripts/app.js"></script> <!-- it's all Backbone! --> <script src="/javascripts/app.js"></script> <!-- it's all Backbone! -->
<script>
window.userObject = "userObjectTag";
</script>
<script>require('initialize');</script> <script>require('initialize');</script>

View file

@ -1,5 +1,4 @@
app = require 'application' app = require 'application'
auth = require 'lib/auth'
init = -> init = ->
app.initialize() app.initialize()
@ -10,15 +9,8 @@ init = ->
treemaExt.setup() treemaExt.setup()
filepicker.setKey('AvlkNoldcTOU4PvKi2Xm7z') filepicker.setKey('AvlkNoldcTOU4PvKi2Xm7z')
$ -> $ -> init()
# Make sure we're "logged in" first.
if auth.me.id
init()
else
Backbone.Mediator.subscribeOnce 'me:synced', init
window.init = init
handleNormalUrls = -> handleNormalUrls = ->
# http://artsy.github.com/blog/2012/06/25/replacing-hashbang-routes-with-pushstate/ # http://artsy.github.com/blog/2012/06/25/replacing-hashbang-routes-with-pushstate/
$(document).on "click", "a[href^='/']", (event) -> $(document).on "click", "a[href^='/']", (event) ->

View file

@ -1,5 +1,5 @@
CocoClass = require 'lib/CocoClass' CocoClass = require 'lib/CocoClass'
{me, CURRENT_USER_KEY} = require 'lib/auth' {me} = require 'lib/auth'
{backboneFailure} = require 'lib/errors' {backboneFailure} = require 'lib/errors'
storage = require 'lib/storage' storage = require 'lib/storage'
@ -59,7 +59,6 @@ module.exports = FacebookHandler = class FacebookHandler extends CocoClass
error: backboneFailure, error: backboneFailure,
url: "/db/user?facebookID=#{r.id}&facebookAccessToken=#{@authResponse.accessToken}" url: "/db/user?facebookID=#{r.id}&facebookAccessToken=#{@authResponse.accessToken}"
success: (model) -> success: (model) ->
storage.save(CURRENT_USER_KEY, model.attributes)
window.location.reload() if model.get('email') isnt oldEmail window.location.reload() if model.get('email') isnt oldEmail
}) })

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@ -1,5 +1,5 @@
CocoClass = require 'lib/CocoClass' CocoClass = require 'lib/CocoClass'
{me, CURRENT_USER_KEY} = require 'lib/auth' {me} = require 'lib/auth'
{backboneFailure} = require 'lib/errors' {backboneFailure} = require 'lib/errors'
storage = require 'lib/storage' storage = require 'lib/storage'
GPLUS_TOKEN_KEY = 'gplusToken' GPLUS_TOKEN_KEY = 'gplusToken'
@ -102,7 +102,6 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
error: backboneFailure, error: backboneFailure,
url: "/db/user?gplusID=#{gplusID}&gplusAccessToken=#{@accessToken.access_token}" url: "/db/user?gplusID=#{gplusID}&gplusAccessToken=#{@accessToken.access_token}"
success: (model) -> success: (model) ->
storage.save(CURRENT_USER_KEY, model.attributes)
window.location.reload() if wasAnonymous and not model.get('anonymous') window.location.reload() if wasAnonymous and not model.get('anonymous')
}) })

View file

@ -1,5 +1,3 @@
{me} = require 'lib/auth'
gplusClientID = "800329290710-j9sivplv2gpcdgkrsis9rff3o417mlfa.apps.googleusercontent.com" gplusClientID = "800329290710-j9sivplv2gpcdgkrsis9rff3o417mlfa.apps.googleusercontent.com"
go = (path) -> -> @routeDirectly path, arguments go = (path) -> -> @routeDirectly path, arguments

View file

@ -1,20 +1,24 @@
{backboneFailure, genericFailure} = require 'lib/errors' {backboneFailure, genericFailure} = require 'lib/errors'
User = require 'models/User' User = require 'models/User'
storage = require 'lib/storage' storage = require 'lib/storage'
module.exports.CURRENT_USER_KEY = CURRENT_USER_KEY = 'whoami'
BEEN_HERE_BEFORE_KEY = 'beenHereBefore' BEEN_HERE_BEFORE_KEY = 'beenHereBefore'
init = ->
module.exports.me = window.me = new User(window.userObject) # inserted into main.html
trackFirstArrival()
if me and not me.get('testGroupNumber')?
# Assign testGroupNumber to returning visitors; new ones in server/routes/auth
me.set 'testGroupNumber', Math.floor(Math.random() * 256)
me.save()
me.loadGravatarProfile() if me.get('email')
Backbone.listenTo(me, 'sync', Backbone.Mediator.publish('me:synced', {me:me}))
module.exports.createUser = (userObject, failure=backboneFailure, nextURL=null) -> module.exports.createUser = (userObject, failure=backboneFailure, nextURL=null) ->
user = new User(userObject) user = new User(userObject)
user.save({}, { user.save({}, {
error: failure, error: failure,
success: (model) -> success: -> if nextURL then window.location.href = nextURL else window.location.reload()
storage.save(CURRENT_USER_KEY, model)
if nextURL
window.location.href = nextURL
else
window.location.reload()
}) })
module.exports.loginUser = (userObject, failure=genericFailure) -> module.exports.loginUser = (userObject, failure=genericFailure) ->
@ -23,52 +27,15 @@ module.exports.loginUser = (userObject, failure=genericFailure) ->
username:userObject.email, username:userObject.email,
password:userObject.password password:userObject.password
}, },
(model) -> (model) -> window.location.reload()
storage.save(CURRENT_USER_KEY, model)
window.location.reload()
) )
jqxhr.fail(failure) jqxhr.fail(failure)
module.exports.logoutUser = -> module.exports.logoutUser = ->
FB?.logout?() FB?.logout?()
res = $.post('/auth/logout', {}, -> res = $.post('/auth/logout', {}, -> window.location.reload())
storage.save(CURRENT_USER_KEY, null)
window.location.reload()
)
res.fail(genericFailure) res.fail(genericFailure)
init = ->
# Load the user from local storage, and refresh it from the server.
# Also refresh and cache the gravatar info.
storedUser = storage.load(CURRENT_USER_KEY)
firstTime = not storedUser
module.exports.me = window.me = new User(storedUser)
me.url = -> '/auth/whoami'
me.fetch()
retry = -> me.fetch() # blindly try again
error = -> setTimeout(retry, 1000) # blindly try again
me.on 'error', error, @
me.on 'sync', ->
me.off 'error', error, @ if firstTime
me.url = -> "/db/user/#{me.id}"
trackFirstArrival() if firstTime
if me and not me.get('testGroupNumber')?
# Assign testGroupNumber to returning visitors; new ones in server/handlers/user
me.set 'testGroupNumber', Math.floor(Math.random() * 256)
me.save()
storage.save(CURRENT_USER_KEY, me.attributes)
me.loadGravatarProfile() if me.get('email')
Backbone.listenTo(me, 'sync', userSynced)
userSynced = (user) ->
Backbone.Mediator.publish('me:synced', {me:user})
storage.save(CURRENT_USER_KEY, user)
init()
onSetVolume = (e) -> onSetVolume = (e) ->
return if e.volume is me.get('volume') return if e.volume is me.get('volume')
me.set('volume', e.volume) me.set('volume', e.volume)
@ -83,3 +50,6 @@ trackFirstArrival = ->
return if beenHereBefore return if beenHereBefore
window.tracker?.trackEvent 'First Arrived' window.tracker?.trackEvent 'First Arrived'
storage.save(BEEN_HERE_BEFORE_KEY, true) storage.save(BEEN_HERE_BEFORE_KEY, true)
init()

View file

@ -38,7 +38,7 @@ module.exports = class Thang
publishNote: (channel, event) -> publishNote: (channel, event) ->
event.thang = @ event.thang = @
@world.publishNote channel, event @world.publishNote channel, event
setGoalState: (goalID, status) -> setGoalState: (goalID, status) ->
@world.setGoalState goalID, status @world.setGoalState goalID, status

View file

@ -98,10 +98,14 @@ module.exports = class ThangState
storage = @trackedPropertyValues[propIndex] storage = @trackedPropertyValues[propIndex]
value = @getStoredProp propIndex, type, storage value = @getStoredProp propIndex, type, storage
if prop is "pos" if prop is "pos"
@thang.pos = @thang.pos.copy() if @thang.pos.distanceSquared(value) > 900
@thang.pos.x = inverse * @thang.pos.x + ratio * value.x # Don't interpolate; it was probably a teleport. https://github.com/codecombat/codecombat/issues/738
@thang.pos.y = inverse * @thang.pos.y + ratio * value.y @thang.pos = value
@thang.pos.z = inverse * @thang.pos.z + ratio * value.z else
@thang.pos = @thang.pos.copy()
@thang.pos.x = inverse * @thang.pos.x + ratio * value.x
@thang.pos.y = inverse * @thang.pos.y + ratio * value.y
@thang.pos.z = inverse * @thang.pos.z + ratio * value.z
else if prop is "rotation" else if prop is "rotation"
@thang.rotation = inverse * @thang.rotation + ratio * value @thang.rotation = inverse * @thang.rotation + ratio * value
@thang.partialState = true @thang.partialState = true

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "български език", englishDescri
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
tip_patience: "Geduld du musst haben, junger Padawan. - Yoda" tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal." tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela" tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Aktuell" time_current: "Aktuell"
time_total: "Total" time_total: "Total"
time_goto: "Gehe zu" time_goto: "Gehe zu"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -12,6 +12,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
manual: "Manual" manual: "Manual"
fork: "Fork" fork: "Fork"
play: "Play" play: "Play"
retry: "Retry"
units: units:
second: "second" second: "second"
@ -264,6 +265,8 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
tip_patience: "Patience you must have, young Padawan. - Yoda" tip_patience: "Patience you must have, young Padawan. - Yoda"
tip_documented_bug: "A documented bug is not a bug; it is a feature." tip_documented_bug: "A documented bug is not a bug; it is a feature."
tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Now:" time_current: "Now:"
time_total: "Max:" time_total: "Max:"
time_goto: "Go to:" time_goto: "Go to:"
@ -600,3 +603,27 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
tutorial: "tutorial" tutorial: "tutorial"
new_to_programming: ". New to programming? Hit our beginner campaign to skill up." new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
so_ready: "I Am So Ready for This" so_ready: "I Am So Ready for This"
loading_error:
could_not_load: "Error loading from server"
connection_failure: "Connection failed."
unauthorized: "You need to be signed in. Do you have cookies disabled?"
forbidden: "You do not have the permissions."
not_found: "Not found."
not_allowed: "Method not allowed."
timeout: "Server timeout."
conflict: "Resource conflict."
bad_input: "Bad input."
server_error: "Server error."
unknown: "Unknown error."
resources:
your_sessions: "Your Sessions"
level: "Level"
social_network_apis: "Social Network APIs"
facebook_status: "Facebook Status"
facebook_friends: "Facebook Friends"
facebook_friend_sessions: "Facebook Friend Sessions"
gplus_friends: "G+ Friends"
gplus_friend_sessions: "G+ Friend Sessions"
leaderboard: 'leaderboard'

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -5,7 +5,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
sending: "Enviando..." sending: "Enviando..."
cancel: "Cancelar" cancel: "Cancelar"
save: "Guardar" save: "Guardar"
# create: "Create" create: "Crear"
delay_1_sec: "1 segundo" delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos" delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos" delay_5_sec: "5 segundos"
@ -13,13 +13,13 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
fork: "Bifurcar" fork: "Bifurcar"
play: "Jugar" play: "Jugar"
# units: units:
# second: "second" second: "segundo"
# seconds: "seconds" seconds: "segundos"
# minute: "minute" minute: "minuto"
# minutes: "minutes" minutes: "minutos"
# hour: "hour" hour: "hora"
# hours: "hours" hours: "horas"
modal: modal:
close: "Cerrar" close: "Cerrar"
@ -53,7 +53,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
login: login:
sign_up: "Crear una cuenta" sign_up: "Crear una cuenta"
log_in: "Entrar" log_in: "Entrar"
# logging_in: "Logging In" logging_in: "Entrando..."
log_out: "Salir" log_out: "Salir"
recover: "recuperar cuenta" recover: "recuperar cuenta"
@ -76,12 +76,12 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
no_ie: "CodeCombat no funciona en Internet Explorer 9 o anteriores. ¡Lo sentimos!" no_ie: "CodeCombat no funciona en Internet Explorer 9 o anteriores. ¡Lo sentimos!"
no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y puede que no funcione!" no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y puede que no funcione!"
play: "Jugar" play: "Jugar"
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" old_browser: "Ay, su navegador es demasiado viejo para ejecutar CodeCombat. ¡Lo sentimos!"
# old_browser_suffix: "You can try anyway, but it probably won't work." old_browser_suffix: "Puede tentar de todos modos, pero probablemente no va a funcionar."
# campaign: "Campaign" campaign: "Campaña"
# for_beginners: "For Beginners" for_beginners: "Para principiantes"
# multiplayer: "Multiplayer" multiplayer: "Multijugador"
# for_developers: "For Developers" for_developers: "Para programadores"
play: play:
choose_your_level: "Elige tu nivel" choose_your_level: "Elige tu nivel"
@ -264,6 +264,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -9,7 +9,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# delay_1_sec: "1 second" # delay_1_sec: "1 second"
# delay_3_sec: "3 seconds" # delay_3_sec: "3 seconds"
# delay_5_sec: "5 seconds" # delay_5_sec: "5 seconds"
# manual: "Manual" manual: "Panduan"
# fork: "Fork" # fork: "Fork"
play: "Mula" play: "Mula"
@ -59,7 +59,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
recover: recover:
recover_account_title: "Dapatkan Kembali Akaun" recover_account_title: "Dapatkan Kembali Akaun"
send_password: "Hantar kembali kata laluan" send_password: "Hantar kembali kata-laluan"
signup: signup:
# create_account_title: "Create Account to Save Progress" # create_account_title: "Create Account to Save Progress"
@ -102,7 +102,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
contact: contact:
contact_us: "Hubungi CodeCombat" contact_us: "Hubungi CodeCombat"
welcome: "Kami suka mendengar dari anda! Gunakan form ini dan hantar kami emel. " welcome: "Kami gemar mendengar dari anda! Gunakan borang ini dan hantar emel kepada kami. "
contribute_prefix: "Jikalau anda berasa besar hati untuk menyumbang, sila lihat " contribute_prefix: "Jikalau anda berasa besar hati untuk menyumbang, sila lihat "
contribute_page: "laman kami untuk menyumbang" contribute_page: "laman kami untuk menyumbang"
# contribute_suffix: "!" # contribute_suffix: "!"
@ -114,8 +114,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
diplomat_suggestion: diplomat_suggestion:
title: "Kami perlu menterjemahkan CodeCombat!" title: "Kami perlu menterjemahkan CodeCombat!"
sub_heading: "Kami memerlukan kemahiran bahasa anda." sub_heading: "Kami memerlukan kemahiran bahasa anda."
pitch_body: "Kami membina CodeCombat dalam Bahasa Inggeris, tetapi kami sudah ada pemain dari seluruh dunia. Kebanyakan mereka mahu bermain dalam Bahasa Melayu dan tidak memahami bahasa Inggeris, jikalau anda boleh tertutur dalam kedua-dua bahasa, harap anda boleh daftar untuk menjadi Diplomat dan menolong menterjemahkan laman CodeCombat dan kesemua level kepada Bahasa Melayu." pitch_body: "Kami membina CodeCombat dalam Bahasa Inggeris, tetapi kami sudah ada pemain dari seluruh dunia. Kebanyakan mereka mahu bermain dalam Bahasa Melayu dan tidak memahami Bahasa Inggeris, jikalau anda boleh tertutur dalam kedua-dua bahasa, harap anda boleh daftar untuk menjadi Diplomat dan menolong menterjemahkan laman CodeCombat dan kesemua level kepada Bahasa Melayu."
missing_translations: "Sehingga kami dalam menterjemahkan kesemua kepada Bahasa Melayu, anda akan melihat Inggeris apabila Bahasa Melayu tiada dalam penterjemahan." missing_translations: "Sehingga kami dapat menterjemahkan kesemua kepada Bahasa Melayu, anda akan melihat Bahasa Inggeris apabila Bahasa Melayu tiada dalam penterjemahan."
learn_more: "Ketahui lebih lanjut untuk menjadi ahli Diplomat" learn_more: "Ketahui lebih lanjut untuk menjadi ahli Diplomat"
# subscribe_as_diplomat: "Subscribe as a Diplomat" # subscribe_as_diplomat: "Subscribe as a Diplomat"
@ -131,35 +131,35 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# saturation: "Saturation" # saturation: "Saturation"
# lightness: "Lightness" # lightness: "Lightness"
# account_settings: account_settings:
# title: "Account Settings" # title: "Account Settings"
# not_logged_in: "Log in or create an account to change your settings." not_logged_in: "Daftar masuk atau buat account untuk menukar \"setting\" anda."
# autosave: "Changes Save Automatically" autosave: "Pengubahsuaian disimpan secara automatik"
# me_tab: "Me" me_tab: "Saya"
# picture_tab: "Picture" picture_tab: "Gambar"
# wizard_tab: "Wizard" # wizard_tab: "Wizard"
# password_tab: "Password" password_tab: "Kata-laluan"
# emails_tab: "Emails" emails_tab: "Kesemua E-mel"
# admin: "Admin" # admin: "Admin"
# gravatar_select: "Select which Gravatar photo to use" gravatar_select: "Pilih mana gambar Gravatar photo digunakan"
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image." gravatar_add_photos: "Tambah thumbnail and gambar-gambar kepada akaun Gravatar untuk emel anda untuk pilih imej."
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here." gravatar_add_more_photos: "Tambah lebih gambar kepada akaun Gravatar dan aksess dari sana."
# wizard_color: "Wizard Clothes Color" # wizard_color: "Wizard Clothes Color"
# new_password: "New Password" new_password: "Kata-laluan baru"
# new_password_verify: "Verify" new_password_verify: "Verifikasi"
# email_subscriptions: "Email Subscriptions" # email_subscriptions: "Email Subscriptions"
# email_announcements: "Announcements" email_announcements: "Pengumuman"
# email_notifications: "Notifications" email_notifications: "Notifikasi"
# email_notifications_description: "Get periodic notifications for your account." # email_notifications_description: "Get periodic notifications for your account."
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat." # email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# contributor_emails: "Contributor Class Emails" # contributor_emails: "Contributor Class Emails"
# contribute_prefix: "We're looking for people to join our party! Check out the " contribute_prefix: "Kami sedang mencari orang untuk masuk 'parti' kami! Sila semak kepada "
# contribute_page: "contribute page" contribute_page: "Laman untuk sumbangan"
# contribute_suffix: " to find out more." contribute_suffix: " untuk mengetahui lebih lanjut."
# email_toggle: "Toggle All" # email_toggle: "Toggle All"
# error_saving: "Error Saving" error_saving: "Masalah menyimpan"
# saved: "Changes Saved" saved: "Pengubahsuian disimpan"
# password_mismatch: "Password does not match." password_mismatch: "Kata-laluan tidak sama."
account_profile: account_profile:
# edit_settings: "Edit Settings" # edit_settings: "Edit Settings"
@ -264,6 +264,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -336,7 +338,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
version: "Versi" version: "Versi"
commit_msg: "Mesej Commit" commit_msg: "Mesej Commit"
# history: "History" # history: "History"
# version_history_for: "Version History for: " version_history_for: "Versi History untuk: "
result: "Keputusan" result: "Keputusan"
results: "Keputusan-keputusan" results: "Keputusan-keputusan"
description: "Deskripsi" description: "Deskripsi"
@ -360,16 +362,16 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
about: about:
who_is_codecombat: "Siapa adalah CodeCombat?" who_is_codecombat: "Siapa adalah CodeCombat?"
why_codecombat: "Kenapa CodeCombat?" why_codecombat: "Kenapa CodeCombat?"
who_description_prefix: "bersama memulai CodeCombat in 2013. Kami juga membuat (mengaturcara) " who_description_prefix: "bersama memulai CodeCombat dalam 2013. Kami juga membuat (mengaturcara) "
who_description_suffix: "dalam 2008, mengembangkan ia kepada applikasi iOS dan applikasi web #1 untuk belajar menaip dalam karakter Cina dan Jepun." who_description_suffix: "dalam 2008, mengembangkan ia kepada applikasi iOS dan applikasi web #1 untuk belajar menaip dalam karakter Cina dan Jepun."
who_description_ending: "Sekarang, sudah tiba masanya untuk mengajar orang untuk menaip kod." who_description_ending: "Sekarang, sudah tiba masanya untuk mengajar orang untuk menaip kod."
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that." # why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
why_paragraph_2: "Mahu belajar untuk membina kod? Anda tidak perlu membaca dan belajar. Anda perlu menaip kod yang banyak dan bersuka-suka dengan masa yang terluang." why_paragraph_2: "Mahu belajar untuk membina kod? Anda tidak perlu membaca dan belajar. Anda perlu menaip kod yang banyak dan bersuka-suka dengan masa yang terluang."
why_paragraph_3_prefix: "Itulah semua tentang pengaturcaraan. Ia harus membuat anda gembira dan rasa berpuas hati. Tidak seperti" why_paragraph_3_prefix: "Itulah semua mengenai pengaturcaraan. Ia harus membuat anda gembira dan rasa berpuas hati. Tidak seperti"
why_paragraph_3_italic: "yay satu badge" why_paragraph_3_italic: "yay satu badge"
why_paragraph_3_center: "tapi bersukaria seperti" why_paragraph_3_center: "tapi bersukaria seperti"
why_paragraph_3_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!" why_paragraph_3_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!"
why_paragraph_3_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga kamu tidak akan--tetapi buat masa kini, itulah perkara yang baik." why_paragraph_3_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga anda tidak--tetapi buat masa kini, itulah perkara yang terbaik."
why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini." why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
why_ending: "Dan ia adalah percuma! " why_ending: "Dan ia adalah percuma! "
why_ending_url: "Mulalah bermain sekarang!" why_ending_url: "Mulalah bermain sekarang!"
@ -380,14 +382,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online." # michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!" # glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# legal: legal:
# page_title: "Legal" page_title: "Undang-Undang"
# opensource_intro: "CodeCombat is free to play and completely open source." opensource_intro: "CodeCombat adalah percuma untuk bermain dan adalah open source."
# opensource_description_prefix: "Check out " opensource_description_prefix: "Sila lihat "
# github_url: "our GitHub" github_url: "GitHub kami"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See " opensource_description_center: "dan sumbang seberapa mampu! CodeCombat dibina atas beberapa projek open source, dan kami menyukainya. Sila lihat "
# archmage_wiki_url: "our Archmage wiki" # archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible." opensource_description_suffix: "senarai sofwe yang membolehkan permainan ini berfungsi."
# practices_title: "Respectful Best Practices" # practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese." # practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy" # privacy_title: "Privacy"
@ -399,26 +401,27 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# email_settings_url: "your email settings" # email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time." # email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost" # cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:" cost_description: "Buat masa ini, CodeCombat adalah 100% percuma! salah satu daripada tujuan kami adalah untuk membiarkan ia sebegitu, supaya ramai boleh bermain, di mana sahaja mereka berada. Jikalau langit menjadi gelap untuk kami, kami akan mengecaj untuk langganan atau untuk beberapa muatan, tapi kami lebih suka untuk tidak berbuat demikian. Jika kami bernasib baik, kami dapat menanggung syarikat kami dengan:"
# recruitment_title: "Recruitment" # recruitment_title: "Recruitment"
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizardnot just in the game, but also in real life." # recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizardnot just in the game, but also in real life."
# url_hire_programmers: "No one can hire programmers fast enough" # url_hire_programmers: "No one can hire programmers fast enough"
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you" # recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
# recruitment_description_italic: "a lot" # recruitment_description_italic: "a lot"
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan." # recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
# copyrights_title: "Copyrights and Licenses" copyrights_title: "Hakcipta dan Pemelesenan"
# contributor_title: "Contributor License Agreement" contributor_title: "Persetujuan Lesen Penyumbang"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our" contributor_description_prefix: "Kesemua sumbangan, termasuk di dalam laman dan di dalam repositiri GitHub, tertakluk kepada"
# cla_url: "CLA" # cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing." contributor_description_suffix: "di mana harus dipersetujui sebelum menyumbang."
# code_title: "Code - MIT" # code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the" code_description_prefix: "Kesemua kod yang dimiliki CodeCombat atau dihos di codecombat.com, termasuk di dalam repositori GitHub dan database codecombat.com, dilesenkan di bawah"
# mit_license_url: "MIT license" # mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels." code_description_suffix: "Ini termasuk kesemua kod Sistem dan Komponen yang sudah sedia ada untuk CodeCombat untuk membina level."
# art_title: "Art/Music - Creative Commons " # art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the" art_description_prefix: "Kesemua muatan umum boleh didapat di bawah"
# cc_license_url: "Creative Commons Attribution 4.0 International License" # cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music" # art_music: "Music"
# art_sound: "Sound" # art_sound: "Sound"
# art_artwork: "Artwork" # art_artwork: "Artwork"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda" tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma." tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela" tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Nu:" time_current: "Nu:"
time_total: "Maximum:" time_total: "Maximum:"
time_goto: "Ga naar:" time_goto: "Ga naar:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda" tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma." tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela" tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Nu:" time_current: "Nu:"
time_total: "Maximum:" time_total: "Maximum:"
time_goto: "Ga naar:" time_goto: "Ga naar:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda" tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma." tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela" tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
time_current: "Nu:" time_current: "Nu:"
time_total: "Maximum:" time_total: "Maximum:"
time_goto: "Ga naar:" time_goto: "Ga naar:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -5,7 +5,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
sending: "Enviando..." sending: "Enviando..."
cancel: "Cancelar" cancel: "Cancelar"
save: "Salvar" save: "Salvar"
# create: "Create" create: "Criar"
delay_1_sec: "1 segundo" delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos" delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos" delay_5_sec: "5 segundos"
@ -13,13 +13,13 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
fork: "Fork" fork: "Fork"
play: "Jogar" play: "Jogar"
# units: unidades:
# second: "second" second: "segundo"
# seconds: "seconds" seconds: "segundos"
# minute: "minute" minute: "minuto"
# minutes: "minutes" minutes: "minutos"
# hour: "hour" hour: "hora"
# hours: "hours" hours: "horas"
modal: modal:
close: "Fechar" close: "Fechar"
@ -53,7 +53,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
login: login:
sign_up: "Criar conta" sign_up: "Criar conta"
log_in: "Entrar" log_in: "Entrar"
# logging_in: "Logging In" logging_in: "Entrando"
log_out: "Sair" log_out: "Sair"
recover: "Recuperar sua conta" recover: "Recuperar sua conta"
@ -264,6 +264,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -264,6 +264,8 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

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@ -5,7 +5,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
sending: "Se trimite..." sending: "Se trimite..."
cancel: "Anulează" cancel: "Anulează"
save: "Salvează" save: "Salvează"
# create: "Create" create: "Crează"
delay_1_sec: "1 secundă" delay_1_sec: "1 secundă"
delay_3_sec: "3 secunde" delay_3_sec: "3 secunde"
delay_5_sec: "5 secunde" delay_5_sec: "5 secunde"
@ -13,13 +13,13 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
fork: "Fork" fork: "Fork"
play: "Joacă" play: "Joacă"
# units: units:
# second: "second" second: "secundă"
# seconds: "seconds" seconds: "secunde"
# minute: "minute" minute: "minut"
# minutes: "minutes" minutes: "minute"
# hour: "hour" hour: "oră"
# hours: "hours" hours: "ore"
modal: modal:
close: "Inchide" close: "Inchide"
@ -53,7 +53,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
login: login:
sign_up: "Crează cont" sign_up: "Crează cont"
log_in: "Log In" log_in: "Log In"
# logging_in: "Logging In" logging_in: "Se conectează"
log_out: "Log Out" log_out: "Log Out"
recover: "recuperează cont" recover: "recuperează cont"
@ -226,8 +226,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
skip_tutorial: "Sari peste (esc)" skip_tutorial: "Sari peste (esc)"
editor_config: "Editor Config" editor_config: "Editor Config"
editor_config_title: "Configurare Editor" editor_config_title: "Configurare Editor"
# editor_config_language_label: "Programming Language" editor_config_language_label: "Limbaj de Programare"
# editor_config_language_description: "Define the programming language you want to code in." editor_config_language_description: "Definește limbajul de programare în care vrei să codezi."
editor_config_keybindings_label: "Mapare taste" editor_config_keybindings_label: "Mapare taste"
editor_config_keybindings_default: "Default (Ace)" editor_config_keybindings_default: "Default (Ace)"
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite." editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite."
@ -246,17 +246,17 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013." tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
tip_js_beginning: "JavaScript este doar începutul." tip_js_beginning: "JavaScript este doar începutul."
tip_autocast_setting: "Ajutează setările de autocast apăsând pe rotița de pe buton." tip_autocast_setting: "Ajutează setările de autocast apăsând pe rotița de pe buton."
# think_solution: "Think of the solution, not the problem." think_solution: "Gândește-te la soluție, nu la problemă."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra" tip_theory_practice: "Teoretic nu este nici o diferență înte teorie și practică. Dar practic este. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis" tip_error_free: "Există doar două metode de a scrie un program fără erori; numai a treia funcționează. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra" tip_debugging_program: "Dacă a face debuggin este procesul de a scoate bug-uri, atunci a programa este procesul de a introduce bug-uri. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!" tip_forums: "Intră pe forum și spune-ți părerea!"
tip_baby_coders: "În vitor până și bebelușii vor fi Archmage." tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
tip_morale_improves: "Se va încărca până până când va crește moralul." tip_morale_improves: "Se va încărca până până când va crește moralul."
tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile." tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
# tip_reticulating: "Reticulating spines." tip_reticulating: "Reticulating spines."
tip_harry: "Ha un Wizard, " tip_harry: "Ha un Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility." tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep." # tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't." # tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda" # tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
@ -264,6 +264,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"
@ -585,16 +587,16 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
warmup: "Încălzire" warmup: "Încălzire"
vs: "VS" vs: "VS"
# multiplayer_launch: multiplayer_launch:
# introducing_dungeon_arena: "Introducing Dungeon Arena" introducing_dungeon_arena: "Prezentăm Dungeon Arena"
# new_way: "The new way to compete with code." new_way: "Noul mod de a concura prin linii de cod."
# to_battle: "To Battle, Developers!" to_battle: "La luptă, Developers!"
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here." modern_day_sorcerer: "Știi să programezie? Tare. Ești un vrăjitor al noii ere! Nu crezi ca este timpul să îți folosești puterile de programare pentru a conduce în lupte epice minionii tăi? Și nu vorbim despre roboți aici."
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here." arenas_are_here: "Arenele CodeCombat multiplayer 1v1 sunt aici."
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the laddersthen challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even" ladder_explanation: "Alegeți eroii,vrăjește armatele de orci sau oameni, și croiește-ți drumul luptând și învingând alți Vrăjitori pentru a ajunge în topul clasamentului. Dacă te simți creativ poți chiar să"
# fork_our_arenas: "fork our arenas" fork_our_arenas: "să dai fork la arenele noastre"
# create_worlds: "and create your own worlds." create_worlds: "și să îți creezi propriile lumi."
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a" javascript_rusty: "N-ai mai pus mâna pe JavaScript? Nicio problemă; există un"
# tutorial: "tutorial" tutorial: "tutorial"
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up." new_to_programming: ". Nou in tainele programării? Încearcă campania de începători pentru ați dezolvata abilitățile."
# so_ready: "I Am So Ready for This" so_ready: "Sunt atât de pregătit pentru asta!"

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@ -226,8 +226,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
skip_tutorial: "Пропуск (Esc)" skip_tutorial: "Пропуск (Esc)"
editor_config: "Настройки редактора" editor_config: "Настройки редактора"
editor_config_title: "Настройки редактора" editor_config_title: "Настройки редактора"
# editor_config_language_label: "Programming Language" editor_config_language_label: "Язык программирования"
# editor_config_language_description: "Define the programming language you want to code in." editor_config_language_description: "Определяет язык, на котором вы хотите программировать."
editor_config_keybindings_label: "Сочетания клавиш" editor_config_keybindings_label: "Сочетания клавиш"
editor_config_keybindings_default: "По умолчанию (Ace)" editor_config_keybindings_default: "По умолчанию (Ace)"
editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов." editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов."
@ -264,6 +264,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda" tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda"
tip_documented_bug: "Документированный баг не является багом; это фича." tip_documented_bug: "Документированный баг не является багом; это фича."
tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela" tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela"
tip_talk_is_cheap: "Слова ничего не стоят. Покажи мне код. - Linus Torvalds"
tip_first_language: "Наиболее катастрофическая вещь, которую вы можете выучить - ваш первый язык программирования. - Alan Kay"
time_current: "Текущее:" time_current: "Текущее:"
time_total: "Максимальное:" time_total: "Максимальное:"
time_goto: "Перейти на:" time_goto: "Перейти на:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -264,6 +264,8 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# tip_patience: "Patience you must have, young Padawan. - Yoda" # tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature." # tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela" # tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# time_current: "Now:" # time_current: "Now:"
# time_total: "Max:" # time_total: "Max:"
# time_goto: "Go to:" # time_goto: "Go to:"

View file

@ -167,7 +167,15 @@ a[data-toggle="modal"]
width: 50% width: 50%
margin: 0 25% margin: 0 25%
.progress-bar .progress-bar
width: 100% width: 0%
transition: width 0.1s ease
.errors .alert
padding: 5px
display: block
margin: 10px auto
.btn
margin-left: 10px
.modal .modal
.wait .wait
@ -210,3 +218,18 @@ body[lang='ru'], body[lang|='zh'], body[lang='ja'], body[lang='pl'], body[lang='
text-transform: uppercase text-transform: uppercase
letter-spacing: -1px !important letter-spacing: -1px !important
@media only screen and (max-width: 800px)
.main-content-area
width: 100%
.content
width: 100%
.footer-link-text a
font-size: 17px
margin-left: 3px
margin-right: 3px
.share-buttons
margin-bottom: 20px
.partner-badges
display: none

View file

@ -95,3 +95,33 @@
li li
color: #ebebeb color: #ebebeb
padding: 8px 20px padding: 8px 20px
#mobile-nav
display: none
@media only screen and (max-width: 800px)
#top-nav
display: none
#mobile-nav
display: inline
a.navbar-brand
padding: 4px 20px 0px 20px
button.navbar-toggle
background: #483a2d
border: 2px solid #2f261d
span.icon-bar
background: #F9E612
ul li
font-family: 'Bangers', cursive
font-weight: normal
color: #fff
font-size: 25px
margin-top: 5px
margin-bottom: 5px
.header-font
color: #fff
.footer-link-text
width: 100%
display: ineline

View file

@ -92,3 +92,38 @@
width: 660px width: 660px
height: 382px height: 382px
pointer-events: none pointer-events: none
#mobile-trailer-wrapper
display: none
@media only screen and (max-width: 800px)
#home-view
#site-slogan
font-size: 30px
#trailer-wrapper
display: none
#mobile-trailer-wrapper
display: inline-block
width: 100%
iframe
display: block
margin: 0 auto
.game-mode-wrapper
width: 100%
img
width: 100%
.play-text
position: absolute
right: 45px
bottom: 0px
color: $yellow
font-size: 50px
font-family: Bangers
@include transition(color .10s linear)
h1
text-align: center
margin-top: 0

View file

@ -70,3 +70,8 @@
#must-log-in button #must-log-in button
margin-right: 10px margin-right: 10px
@media only screen and (max-width: 800px)
#ladder-view
#level-column img
width: 100%

View file

@ -0,0 +1,42 @@
#ladder-tab-view
.name-col-cell
max-width: 150px
white-space: nowrap
overflow: hidden
text-overflow: ellipsis
.bar rect
fill: steelblue
shape-rendering: crispEdges
.bar text
fill: #fff
.specialbar rect
fill: #555555
.axis path, .axis line
fill: none
stroke: #555555
shape-rendering: crispEdges
.humans-bar
fill: #bf3f3f
shape-rendering: crispEdges
.ogres-bar
fill: #3f44bf
shape-rendering: crispEdges
text
fill: #555555
.rank-text
font-size: 15px
fill: #555555
.humans-rank-text
fill: #bf3f3f
.ogres-rank-text
fill: #3f44bf

View file

@ -0,0 +1,29 @@
#my-matches-tab-view
.axis path, .axis line
fill: none
stroke: #555
shape-rendering: crispEdges
.x.axis.path
display: none
.line
fill: none
stroke: steelblue
stroke-width: 1.5px
.humans-line
fill: none
stroke: #bf3f3f
stroke-width: 1.5px
.ogres-line
fill: none
stroke: #3f44bf
stroke-width: 1.5px
.axis text
stroke: none
fill: #555555
shape-rendering: crispEdges

View file

@ -16,7 +16,7 @@ block content
else else
span(data-i18n="account_profile.profile") Profile span(data-i18n="account_profile.profile") Profile
if loading if loadingProfile
p(data-i18n="common.loading") Loading... p(data-i18n="common.loading") Loading...
else if !user.get('emailHash') else if !user.get('emailHash')

View file

@ -1,6 +1,28 @@
body body
#fb-root #fb-root
block header block header
.nav.navbar.navbar-fixed-top#mobile-nav
.content.clearfix
.navbar-header
button.navbar-toggle(type="button" data-toggle="collapse" data-target="#collapsible-navbar")
span.sr-only Toggle navigation
span.icon-bar
span.icon-bar
span.icon-bar
a.navbar-brand(href='/')
img(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
.collapse.navbar-collapse#collapsible-navbar
ul.nav.navbar-nav
li.play
a.header-font(href='/play', data-i18n="nav.play") Levels
li.editor
a.header-font(href='/editor', data-i18n="nav.editor") Editor
li.blog
a.header-font(href='http://blog.codecombat.com/', data-i18n="nav.blog") Blog
li.forum
a.header-font(href='http://discourse.codecombat.com/', data-i18n="nav.forum") Forum
.nav.navbar.navbar-fixed-top#top-nav .nav.navbar.navbar-fixed-top#top-nav
.content.clearfix .content.clearfix
.navbar-header .navbar-header
@ -32,6 +54,10 @@ body
if me.isAdmin() if me.isAdmin()
li.admin li.admin
a.header-font(href='/admin', data-i18n="nav.admin") Admin a.header-font(href='/admin', data-i18n="nav.admin") Admin
block outer_content block outer_content
#outer-content-wrapper #outer-content-wrapper

View file

@ -7,7 +7,8 @@ block content
#trailer-wrapper #trailer-wrapper
<iframe width="920" height="518" src="//www.youtube.com/embed/1zjaA13k-dA?rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3&vq=hd720&wmode=transparent" frameborder="0" wmode="opaque" allowfullscreen></iframe> <iframe width="920" height="518" src="//www.youtube.com/embed/1zjaA13k-dA?rel=0&controls=0&modestbranding=1&showinfo=0&iv_load_policy=3&vq=hd720&wmode=transparent" frameborder="0" wmode="opaque" allowfullscreen></iframe>
img(src="/images/pages/home/video_border.png") img(src="/images/pages/home/video_border.png")
#mobile-trailer-wrapper
<iframe src="//www.youtube.com/embed/1zjaA13k-dA" frameborder="0" width="280" height="158"></iframe>
hr hr
.alert.alert-danger.lt-ie10 .alert.alert-danger.lt-ie10
@ -21,7 +22,7 @@ block content
strong(data-i18n="home.old_browser") Uh oh, your browser is too old to run CodeCombat. Sorry! strong(data-i18n="home.old_browser") Uh oh, your browser is too old to run CodeCombat. Sorry!
br br
span(data-i18n="home.old_browser_suffix") You can try anyway, but it probably won't work. span(data-i18n="home.old_browser_suffix") You can try anyway, but it probably won't work.
a#beginner-campaign(href="/play/level/rescue-mission") a#beginner-campaign(href="/play/level/rescue-mission")
div.game-mode-wrapper div.game-mode-wrapper
if isEnglish if isEnglish

View file

@ -1,4 +1,6 @@
.loading-screen .loading-screen
h1(data-i18n="common.loading") Loading... h1(data-i18n="common.loading") Loading...
.progress.progress-striped.active .progress
.progress-bar .progress-bar
.errors

View file

@ -0,0 +1,31 @@
.alert.alert-danger.loading-error-alert
span(data-i18n="loading_error.could_not_load") Error loading from server
span (
span(data-i18n="resources.#{name}")
span )
if !responseText
strong(data-i18n="loading_error.connection_failure") Connection failed.
else if status === 401
strong(data-i18n="loading_error.unauthorized") You need to be signed in. Do you have cookies disabled?
else if status === 403
strong(data-i18n="loading_error.forbidden") You do not have the permissions.
else if status === 404
strong(data-i18n="loading_error.not_found") Not found.
else if status === 405
strong(data-i18n="loading_error.not_allowed") Method not allowed.
else if status === 408
strong(data-i18n="loading_error.timeout") Server timeout.
else if status === 409
strong(data-i18n="loading_error.conflict") Resource conflict.
else if status === 422
strong(data-i18n="loading_error.bad_input") Bad input.
else if status >= 500
strong(data-i18n="loading_error.server_error") Server error.
else
strong(data-i18n="loading_error.unknown") Unknown error.
if resourceIndex !== undefined
button.btn.btn-sm.retry-loading-resource(data-i18n="common.retry", data-resource-index=resourceIndex) Retry
if requestIndex !== undefined
button.btn.btn-sm.retry-loading-request(data-i18n="common.retry", data-request-index=requestIndex) Retry

View file

@ -1,6 +1,7 @@
div#columns.row div#columns.row
for team in teams for team in teams
div.column.col-md-4 div.column.col-md-4
div(id="histogram-display-#{team.name}", class="histogram-display",data-team-name=team.name)
table.table.table-bordered.table-condensed.table-hover table.table.table-bordered.table-condensed.table-hover
tr tr
th th

View file

@ -11,14 +11,14 @@ div#columns.row
tr tr
th(colspan=4, style="color: #{team.primaryColor}") th(colspan=4, style="color: #{team.primaryColor}")
span(data-i18n="ladder.summary_your") Your span(data-i18n="ladder.summary_your") Your
|#{team.name} |#{team.name}
| |
span(data-i18n="ladder.summary_matches") Matches - span(data-i18n="ladder.summary_matches") Matches -
|#{team.wins} |#{team.wins}
span(data-i18n="ladder.summary_wins") Wins, span(data-i18n="ladder.summary_wins") Wins,
|#{team.losses} |#{team.losses}
span(data-i18n="ladder.summary_losses") Losses span(data-i18n="ladder.summary_losses") Losses
if team.session if team.session
tr tr
@ -34,7 +34,9 @@ div#columns.row
if team.chartData if team.chartData
tr tr
th(colspan=4, style="color: #{team.primaryColor}") th(colspan=4, style="color: #{team.primaryColor}")
img(src="https://chart.googleapis.com/chart?chs=450x125&cht=lxy&chco=#{team.chartColor}&chtt=Score%3A+#{team.currentScore}&chts=#{team.chartColor},16,r&chf=a,s,000000FF&chls=2&chm=o,#{team.chartColor},0,4&chd=t:#{team.chartData}&chxt=y&chxr=0,#{team.minScore},#{team.maxScore}") div(class="score-chart-wrapper", data-team-name=team.name, id="score-chart-#{team.name}")
tr tr
th(data-i18n="general.result") Result th(data-i18n="general.result") Result

View file

@ -35,6 +35,8 @@
strong.tip.rare(data-i18n='play_level.tip_no_try') Do. Or do not. There is no try. - Yoda strong.tip.rare(data-i18n='play_level.tip_no_try') Do. Or do not. There is no try. - Yoda
strong.tip.rare(data-i18n='play_level.tip_patience') Patience you must have, young Padawan. - Yoda strong.tip.rare(data-i18n='play_level.tip_patience') Patience you must have, young Padawan. - Yoda
strong.tip.rare(data-i18n='play_level.tip_documented_bug') A documented bug is not a bug; it is a feature. strong.tip.rare(data-i18n='play_level.tip_documented_bug') A documented bug is not a bug; it is a feature.
strong.tip.rare(data-i18n='play_level.tip_talk_is_cheap') Talk is cheap. Show me the code. - Linus Torvalds
strong.tip.rare(data-i18n='play_level.tip_first_language') The most disastrous thing that you can ever learn is your first programming language. - Alan Kay
strong.tip.rare strong.tip.rare
span(data-i18n='play_level.tip_harry') Yer a Wizard, span(data-i18n='play_level.tip_harry') Yer a Wizard,
span= me.get('name') || 'Anoner' span= me.get('name') || 'Anoner'

View file

@ -5,21 +5,21 @@ User = require 'models/User'
module.exports = class ProfileView extends View module.exports = class ProfileView extends View
id: "profile-view" id: "profile-view"
template: template template: template
loading: true loadingProfile: true
constructor: (options, @userID) -> constructor: (options, @userID) ->
super options super options
@user = User.getByID(@userID) @user = User.getByID(@userID)
@loading = false if 'gravatarProfile' of @user @loadingProfile = false if 'gravatarProfile' of @user
@listenTo(@user, 'change', @userChanged) @listenTo(@user, 'change', @userChanged)
@listenTo(@user, 'error', @userError) @listenTo(@user, 'error', @userError)
userChanged: (user) -> userChanged: (user) ->
@loading = false if 'gravatarProfile' of user @loadingProfile = false if 'gravatarProfile' of user
@render() @render()
userError: (user) -> userError: (user) ->
@loading = false @loadingProfile = false
@render() @render()
getRenderData: -> getRenderData: ->
@ -28,7 +28,7 @@ module.exports = class ProfileView extends View
grav = grav.entry[0] if grav grav = grav.entry[0] if grav
addedContext = addedContext =
user: @user user: @user
loading: @loading loadingProfile: @loadingProfile
myProfile: @user.id is context.me.id myProfile: @user.id is context.me.id
grav: grav grav: grav
photoURL: @user.getPhotoURL() photoURL: @user.getPhotoURL()

View file

@ -21,6 +21,10 @@ module.exports = class ColorsTabView extends CocoView
@interval = setInterval f, 1000 @interval = setInterval f, 1000
super options super options
destroy: ->
clearInterval @interval
super()
afterRender: -> afterRender: ->
super() super()
@createShapeButtons() @createShapeButtons()

View file

@ -2,6 +2,7 @@ SuperModel = require 'models/SuperModel'
utils = require 'lib/utils' utils = require 'lib/utils'
CocoClass = require 'lib/CocoClass' CocoClass = require 'lib/CocoClass'
loadingScreenTemplate = require 'templates/loading' loadingScreenTemplate = require 'templates/loading'
loadingErrorTemplate = require 'templates/loading_error'
visibleModal = null visibleModal = null
waitingModal = null waitingModal = null
@ -18,13 +19,26 @@ module.exports = class CocoView extends Backbone.View
'click a': 'toggleModal' 'click a': 'toggleModal'
'click button': 'toggleModal' 'click button': 'toggleModal'
'click li': 'toggleModal' 'click li': 'toggleModal'
'click .retry-loading-resource': 'onRetryResource'
'click .retry-loading-request': 'onRetryRequest'
subscriptions: {} subscriptions: {}
shortcuts: {} shortcuts: {}
# load progress properties
loadProgress:
num: 0
denom: 0
showing: false
resources: [] # models and collections
requests: [] # jqxhr's
somethings: [] # everything else
progress: 0
# Setup, Teardown # Setup, Teardown
constructor: (options) -> constructor: (options) ->
@loadProgress = _.cloneDeep @loadProgress
@supermodel ?= options?.supermodel or new SuperModel() @supermodel ?= options?.supermodel or new SuperModel()
@options = options @options = options
@subscriptions = utils.combineAncestralObject(@, 'subscriptions') @subscriptions = utils.combineAncestralObject(@, 'subscriptions')
@ -33,6 +47,7 @@ module.exports = class CocoView extends Backbone.View
@shortcuts = utils.combineAncestralObject(@, 'shortcuts') @shortcuts = utils.combineAncestralObject(@, 'shortcuts')
@subviews = {} @subviews = {}
@listenToShortcuts() @listenToShortcuts()
@updateProgressBar = _.debounce @updateProgressBar, 100
# Backbone.Mediator handles subscription setup/teardown automatically # Backbone.Mediator handles subscription setup/teardown automatically
super options super options
@ -74,7 +89,7 @@ module.exports = class CocoView extends Backbone.View
return @template if _.isString(@template) return @template if _.isString(@template)
@$el.html @template(@getRenderData()) @$el.html @template(@getRenderData())
@afterRender() @afterRender()
@showLoading() if @startsLoading @showLoading() if @startsLoading or @loading() # TODO: Remove startsLoading entirely
@$el.i18n() @$el.i18n()
@ @
@ -89,6 +104,101 @@ module.exports = class CocoView extends Backbone.View
context context
afterRender: -> afterRender: ->
# Resource and request loading management for any given view
addResourceToLoad: (modelOrCollection, name, value=1) ->
@loadProgress.resources.push {resource:modelOrCollection, value:value, name:name}
@listenToOnce modelOrCollection, 'sync', @updateProgress
@listenTo modelOrCollection, 'error', @onResourceLoadFailed
@updateProgress()
addRequestToLoad: (jqxhr, name, retryFunc, value=1) ->
@loadProgress.requests.push {request:jqxhr, value:value, name: name, retryFunc: retryFunc}
jqxhr.done @updateProgress
jqxhr.fail @onRequestLoadFailed
addSomethingToLoad: (name, value=1) ->
@loadProgress.somethings.push {loaded: false, name: name, value: value}
@updateProgress()
somethingLoaded: (name) ->
r = _.find @loadProgress.somethings, {name: name}
return console.error 'Could not find something called', name if not r
r.loaded = true
@updateProgress(name)
loading: ->
return false if @loaded
for r in @loadProgress.resources
return true if not r.resource.loaded
for r in @loadProgress.requests
return true if not r.request.status
for r in @loadProgress.somethings
return true if not r.loaded
return false
updateProgress: =>
console.debug 'Loaded', r.name if arguments[0] and r = _.find @loadProgress.resources, {resource:arguments[0]}
console.debug 'Loaded', r.name if arguments[2] and r = _.find @loadProgress.requests, {request:arguments[2]}
console.debug 'Loaded', r.name if arguments[0] and r = _.find @loadProgress.somethings, {name:arguments[0]}
denom = 0
denom += r.value for r in @loadProgress.resources
denom += r.value for r in @loadProgress.requests
denom += r.value for r in @loadProgress.somethings
num = @loadProgress.num
num += r.value for r in @loadProgress.resources when r.resource.loaded
num += r.value for r in @loadProgress.requests when r.request.status
num += r.value for r in @loadProgress.somethings when r.loaded
#console.log 'update progress', @, num, denom, arguments
progress = if denom then num / denom else 0
# sometimes the denominator isn't known from the outset, so make sure the overall progress only goes up
@loadProgress.progress = progress if progress > @loadProgress.progress
@updateProgressBar()
if num is denom and not @loaded
@loaded = true
@onLoaded()
updateProgressBar: =>
prog = "#{parseInt(@loadProgress.progress*100)}%"
@$el.find('.loading-screen .progress-bar').css('width', prog)
onLoaded: ->
@render()
# Error handling for loading
onResourceLoadFailed: (resource, jqxhr) ->
for r, index in @loadProgress.resources
break if r.resource is resource
@$el.find('.loading-screen .errors').append(loadingErrorTemplate({
status:jqxhr.status,
name: r.name
resourceIndex: index,
responseText: jqxhr.responseText
})).i18n()
onRetryResource: (e) ->
r = @loadProgress.resources[$(e.target).data('resource-index')]
r.resource.fetch()
$(e.target).closest('.loading-error-alert').remove()
onRequestLoadFailed: (jqxhr) =>
for r, index in @loadProgress.requests
break if r.request is jqxhr
@$el.find('.loading-screen .errors').append(loadingErrorTemplate({
status:jqxhr.status,
name: r.name
requestIndex: index,
responseText: jqxhr.responseText
}))
onRetryRequest: (e) ->
r = @loadProgress.requests[$(e.target).data('request-index')]
@[r.retryFunc]?()
$(e.target).closest('.loading-error-alert').remove()
# Modals # Modals

View file

@ -1,4 +1,5 @@
CocoView = require 'views/kinds/CocoView' CocoView = require 'views/kinds/CocoView'
CocoClass = require 'lib/CocoClass'
Level = require 'models/Level' Level = require 'models/Level'
LevelSession = require 'models/LevelSession' LevelSession = require 'models/LevelSession'
CocoCollection = require 'models/CocoCollection' CocoCollection = require 'models/CocoCollection'
@ -18,7 +19,6 @@ class LevelSessionsCollection extends CocoCollection
module.exports = class LadderTabView extends CocoView module.exports = class LadderTabView extends CocoView
id: 'ladder-tab-view' id: 'ladder-tab-view'
template: require 'templates/play/ladder/ladder_tab' template: require 'templates/play/ladder/ladder_tab'
startsLoading: true
events: events:
'click .connect-facebook': 'onConnectFacebook' 'click .connect-facebook': 'onConnectFacebook'
@ -32,6 +32,7 @@ module.exports = class LadderTabView extends CocoView
constructor: (options, @level, @sessions) -> constructor: (options, @level, @sessions) ->
super(options) super(options)
@addSomethingToLoad("social_network_apis")
@teams = teamDataFromLevel @level @teams = teamDataFromLevel @level
@leaderboards = {} @leaderboards = {}
@refreshLadder() @refreshLadder()
@ -40,17 +41,18 @@ module.exports = class LadderTabView extends CocoView
checkFriends: -> checkFriends: ->
return if @checked or (not window.FB) or (not window.gapi) return if @checked or (not window.FB) or (not window.gapi)
@checked = true @checked = true
@loadingFacebookFriends = true @addSomethingToLoad("facebook_status")
FB.getLoginStatus (response) => FB.getLoginStatus (response) =>
@facebookStatus = response.status @facebookStatus = response.status
if @facebookStatus is 'connected' then @loadFacebookFriendSessions() else @loadingFacebookFriends = false @loadFacebookFriends() if @facebookStatus is 'connected'
@somethingLoaded("facebook_status")
if application.gplusHandler.loggedIn is undefined if application.gplusHandler.loggedIn is undefined
@loadingGPlusFriends = true
@listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded) @listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded)
else else
@gplusSessionStateLoaded() @gplusSessionStateLoaded()
@somethingLoaded("social_network_apis")
# FACEBOOK # FACEBOOK
@ -60,16 +62,24 @@ module.exports = class LadderTabView extends CocoView
onConnectedWithFacebook: -> location.reload() if @connecting onConnectedWithFacebook: -> location.reload() if @connecting
loadFacebookFriends: ->
@addSomethingToLoad("facebook_friends")
FB.api '/me/friends', @onFacebookFriendsLoaded
onFacebookFriendsLoaded: (response) =>
@facebookData = response.data
@loadFacebookFriendSessions()
@somethingLoaded("facebook_friends")
loadFacebookFriendSessions: -> loadFacebookFriendSessions: ->
FB.api '/me/friends', (response) => levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
@facebookData = response.data url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}" jqxhr = $.ajax url, {
url = "/db/level/#{levelFrag}/leaderboard_facebook_friends" data: { friendIDs: (f.id for f in @facebookData) }
$.ajax url, { method: 'POST'
data: { friendIDs: (f.id for f in @facebookData) } success: @onFacebookFriendSessionsLoaded
method: 'POST' }
success: @onFacebookFriendSessionsLoaded @addRequestToLoad(jqxhr, 'facebook_friend_sessions', 'loadFacebookFriendSessions')
}
onFacebookFriendSessionsLoaded: (result) => onFacebookFriendSessionsLoaded: (result) =>
friendsMap = {} friendsMap = {}
@ -79,9 +89,7 @@ module.exports = class LadderTabView extends CocoView
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans' friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture" friend.imageSource = "http://graph.facebook.com/#{friend.facebookID}/picture"
@facebookFriendSessions = result @facebookFriendSessions = result
@loadingFacebookFriends = false
@renderMaybe()
# GOOGLE PLUS # GOOGLE PLUS
onConnectGPlus: -> onConnectGPlus: ->
@ -93,21 +101,23 @@ module.exports = class LadderTabView extends CocoView
gplusSessionStateLoaded: -> gplusSessionStateLoaded: ->
if application.gplusHandler.loggedIn if application.gplusHandler.loggedIn
@loadingGPlusFriends = true @addSomethingToLoad("gplus_friends")
application.gplusHandler.loadFriends @gplusFriendsLoaded application.gplusHandler.loadFriends @gplusFriendsLoaded
else
@loadingGPlusFriends = false
@renderMaybe()
gplusFriendsLoaded: (friends) => gplusFriendsLoaded: (friends) =>
@gplusData = friends.items @gplusData = friends.items
@loadGPlusFriendSessions()
@somethingLoaded("gplus_friends")
loadGPlusFriendSessions: ->
levelFrag = "#{@level.get('original')}.#{@level.get('version').major}" levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
url = "/db/level/#{levelFrag}/leaderboard_gplus_friends" url = "/db/level/#{levelFrag}/leaderboard_gplus_friends"
$.ajax url, { jqxhr = $.ajax url, {
data: { friendIDs: (f.id for f in @gplusData) } data: { friendIDs: (f.id for f in @gplusData) }
method: 'POST' method: 'POST'
success: @onGPlusFriendSessionsLoaded success: @onGPlusFriendSessionsLoaded
} }
@addRequestToLoad(jqxhr, 'gplus_friend_sessions', 'loadGPlusFriendSessions')
onGPlusFriendSessionsLoaded: (result) => onGPlusFriendSessionsLoaded: (result) =>
friendsMap = {} friendsMap = {}
@ -117,30 +127,29 @@ module.exports = class LadderTabView extends CocoView
friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans' friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
friend.imageSource = friendsMap[friend.gplusID].image.url friend.imageSource = friendsMap[friend.gplusID].image.url
@gplusFriendSessions = result @gplusFriendSessions = result
@loadingGPlusFriends = false
@renderMaybe()
# LADDER LOADING # LADDER LOADING
refreshLadder: -> refreshLadder: ->
promises = []
for team in @teams for team in @teams
@leaderboards[team.id]?.off 'sync' @leaderboards[team.id]?.destroy()
teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession) @leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession)
promises.push @leaderboards[team.id].promise
@loadingLeaderboards = true
$.when(promises...).then(@leaderboardsLoaded)
leaderboardsLoaded: => @addResourceToLoad @leaderboards[team.id], 'leaderboard', 3
@loadingLeaderboards = false
@renderMaybe()
renderMaybe: ->
return if @loadingFacebookFriends or @loadingLeaderboards or @loadingGPlusFriends
@startsLoading = false
@render()
render: ->
super()
@$el.find('.histogram-display').each (i, el) =>
histogramWrapper = $(el)
team = _.find @teams, name: histogramWrapper.data('team-name')
histogramData = null
$.when(
$.get("/db/level/#{@level.get('slug')}/histogram_data?team=#{team.name.toLowerCase()}", (data) -> histogramData = data)
).then =>
@generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase())
getRenderData: -> getRenderData: ->
ctx = super() ctx = super()
ctx.level = @level ctx.level = @level
@ -153,6 +162,82 @@ module.exports = class LadderTabView extends CocoView
ctx.onGPlus = application.gplusHandler.loggedIn ctx.onGPlus = application.gplusHandler.loggedIn
ctx ctx
generateHistogram: (histogramElement, histogramData, teamName) ->
#renders twice, hack fix
if $("#"+histogramElement.attr("id")).has("svg").length then return
histogramData = histogramData.map (d) -> d*100
margin =
top: 20
right: 20
bottom: 30
left: 0
width = 300 - margin.left - margin.right
height = 125 - margin.top - margin.bottom
formatCount = d3.format(",.0")
x = d3.scale.linear().domain([-3000,6000]).range([0,width])
data = d3.layout.histogram().bins(x.ticks(20))(histogramData)
y = d3.scale.linear().domain([0,d3.max(data, (d) -> d.y)]).range([height,0])
#create the x axis
xAxis = d3.svg.axis().scale(x).orient("bottom").ticks(5).outerTickSize(0)
svg = d3.select("#"+histogramElement.attr("id")).append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform","translate(#{margin.left},#{margin.top})")
barClass = "bar"
if teamName.toLowerCase() is "ogres" then barClass = "ogres-bar"
if teamName.toLowerCase() is "humans" then barClass = "humans-bar"
bar = svg.selectAll(".bar")
.data(data)
.enter().append("g")
.attr("class",barClass)
.attr("transform", (d) -> "translate(#{x(d.x)},#{y(d.y)})")
bar.append("rect")
.attr("x",1)
.attr("width",width/20)
.attr("height", (d) -> height - y(d.y))
if @leaderboards[teamName].session?
playerScore = @leaderboards[teamName].session.get('totalScore') * 100
scorebar = svg.selectAll(".specialbar")
.data([playerScore])
.enter().append("g")
.attr("class","specialbar")
.attr("transform", "translate(#{x(playerScore)},#{y(9001)})")
scorebar.append("rect")
.attr("x",1)
.attr("width",3)
.attr("height",height - y(9001))
rankClass = "rank-text"
if teamName.toLowerCase() is "ogres" then rankClass = "rank-text ogres-rank-text"
if teamName.toLowerCase() is "humans" then rankClass = "rank-text humans-rank-text"
message = "#{histogramData.length} players"
if @leaderboards[teamName].session? then message="#{@leaderboards[teamName].myRank}/#{histogramData.length}"
svg.append("g")
.append("text")
.attr("class",rankClass)
.attr("y",0)
.attr("text-anchor","end")
.attr("x",width)
.text(message)
#Translate the x-axis up
svg.append("g")
.attr("class", "x axis")
.attr("transform","translate(0," + height + ")")
.call(xAxis)
consolidateFriends: -> consolidateFriends: ->
allFriendSessions = (@facebookFriendSessions or []).concat(@gplusFriendSessions or []) allFriendSessions = (@facebookFriendSessions or []).concat(@gplusFriendSessions or [])
sessions = _.uniq allFriendSessions, false, (session) -> session._id sessions = _.uniq allFriendSessions, false, (session) -> session._id
@ -160,9 +245,16 @@ module.exports = class LadderTabView extends CocoView
sessions.reverse() sessions.reverse()
sessions sessions
class LeaderboardData class LeaderboardData extends CocoClass
###
Consolidates what you need to load for a leaderboard into a single Backbone Model-like object.
###
constructor: (@level, @team, @session) -> constructor: (@level, @team, @session) ->
_.extend @, Backbone.Events super()
@fetch()
fetch: ->
@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: 20}) @topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: 20})
promises = [] promises = []
promises.push @topPlayers.fetch() promises.push @topPlayers.fetch()
@ -173,18 +265,24 @@ class LeaderboardData
promises.push @playersAbove.fetch() promises.push @playersAbove.fetch()
@playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team}) @playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
promises.push @playersBelow.fetch() promises.push @playersBelow.fetch()
level = "#{level.get('original')}.#{level.get('version').major}" level = "#{@level.get('original')}.#{@level.get('version').major}"
success = (@myRank) => success = (@myRank) =>
promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success} promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success}
@promise = $.when(promises...) @promise = $.when(promises...)
@promise.then @onLoad @promise.then @onLoad
@promise.fail @onFail
@promise @promise
onLoad: => onLoad: =>
return if @destroyed
@loaded = true @loaded = true
@trigger 'sync' @trigger 'sync', @
# TODO: cache user ids -> names mapping, and load them here as needed, # TODO: cache user ids -> names mapping, and load them here as needed,
# and apply them to sessions. Fetching each and every time is too costly. # and apply them to sessions. Fetching each and every time is too costly.
onFail: (resource, jqxhr) =>
return if @destroyed
@trigger 'error', @, jqxhr
inTopSessions: -> inTopSessions: ->
return me.id in (session.attributes.creator for session in @topPlayers.models) return me.id in (session.attributes.creator for session in @topPlayers.models)
@ -201,3 +299,7 @@ class LeaderboardData
startRank = @myRank - 4 startRank = @myRank - 4
session.rank = startRank + i for session, i in l session.rank = startRank + i for session, i in l
l l
allResources: ->
resources = [@topPlayers, @playersAbove, @playersBelow]
return (r for r in resources when r)

View file

@ -48,6 +48,8 @@ module.exports = class MyMatchesTabView extends CocoView
@startsLoading = false @startsLoading = false
@render() @render()
getRenderData: -> getRenderData: ->
ctx = super() ctx = super()
ctx.level = @level ctx.level = @level
@ -80,7 +82,9 @@ module.exports = class MyMatchesTabView extends CocoView
team.losses = _.filter(team.matches, {state: 'loss'}).length team.losses = _.filter(team.matches, {state: 'loss'}).length
scoreHistory = team.session?.get('scoreHistory') scoreHistory = team.session?.get('scoreHistory')
if scoreHistory?.length > 1 if scoreHistory?.length > 1
team.scoreHistory = scoreHistory
scoreHistory = _.last scoreHistory, 100 # Chart URL needs to be under 2048 characters for GET scoreHistory = _.last scoreHistory, 100 # Chart URL needs to be under 2048 characters for GET
team.currentScore = Math.round scoreHistory[scoreHistory.length - 1][1] * 100 team.currentScore = Math.round scoreHistory[scoreHistory.length - 1][1] * 100
team.chartColor = team.primaryColor.replace '#', '' team.chartColor = team.primaryColor.replace '#', ''
#times = (s[0] for s in scoreHistory) #times = (s[0] for s in scoreHistory)
@ -109,7 +113,69 @@ module.exports = class MyMatchesTabView extends CocoView
else if session.get 'isRanking' else if session.get 'isRanking'
rankingState = 'ranking' rankingState = 'ranking'
@setRankingButtonText button, rankingState @setRankingButtonText button, rankingState
@$el.find('.score-chart-wrapper').each (i, el) =>
scoreWrapper = $(el)
team = _.find @teams, name: scoreWrapper.data('team-name')
@generateScoreLineChart(scoreWrapper.attr('id'), team.scoreHistory, team.name)
generateScoreLineChart: (wrapperID, scoreHistory,teamName) =>
margin =
top: 20
right: 20
bottom: 30
left: 50
width = 450 - margin.left - margin.right
height = 125
x = d3.time.scale().range([0,width])
y = d3.scale.linear().range([height,0])
xAxis = d3.svg.axis().scale(x).orient("bottom").ticks(4).outerTickSize(0)
yAxis = d3.svg.axis().scale(y).orient("left").ticks(4).outerTickSize(0)
line = d3.svg.line().x(((d) -> x(d.date))).y((d) -> y(d.close))
selector = "#" + wrapperID
svg = d3.select(selector).append("svg")
.attr("width", width + margin.left + margin.right)
.attr("height", height + margin.top + margin.bottom)
.append("g")
.attr("transform","translate(#{margin.left},#{margin.top})")
time = 0
data = scoreHistory.map (d) ->
time +=1
return {
date: time
close: d[1] * 100
}
x.domain(d3.extent(data, (d) -> d.date))
y.domain(d3.extent(data, (d) -> d.close))
svg.append("g")
.attr("class", "y axis")
.call(yAxis)
.append("text")
.attr("transform", "rotate(-90)")
.attr("y",4)
.attr("dy", ".75em")
.style("text-anchor","end")
.text("Score")
lineClass = "line"
if teamName.toLowerCase() is "ogres" then lineClass = "ogres-line"
if teamName.toLowerCase() is "humans" then lineClass = "humans-line"
svg.append("path")
.datum(data)
.attr("class",lineClass)
.attr("d",line)
readyToRank: (session) -> readyToRank: (session) ->
return false unless session?.get('levelID') # If it hasn't been denormalized, then it's not ready. return false unless session?.get('levelID') # If it hasn't been denormalized, then it's not ready.
return false unless c1 = session.get('code') return false unless c1 = session.get('code')

View file

@ -24,7 +24,6 @@ class LevelSessionsCollection extends CocoCollection
module.exports = class LadderView extends RootView module.exports = class LadderView extends RootView
id: 'ladder-view' id: 'ladder-view'
template: require 'templates/play/ladder' template: require 'templates/play/ladder'
startsLoading: true
subscriptions: subscriptions:
'application:idle-changed': 'onIdleChanged' 'application:idle-changed': 'onIdleChanged'
@ -38,18 +37,18 @@ module.exports = class LadderView extends RootView
constructor: (options, @levelID) -> constructor: (options, @levelID) ->
super(options) super(options)
@level = new Level(_id:@levelID) @level = new Level(_id:@levelID)
p1 = @level.fetch() @level.fetch()
@sessions = new LevelSessionsCollection(levelID) @sessions = new LevelSessionsCollection(levelID)
p2 = @sessions.fetch({}) @sessions.fetch({})
@addResourceToLoad(@sessions, 'your_sessions')
@addResourceToLoad(@level, 'level')
@simulator = new Simulator() @simulator = new Simulator()
@listenTo(@simulator, 'statusUpdate', @updateSimulationStatus) @listenTo(@simulator, 'statusUpdate', @updateSimulationStatus)
@teams = [] @teams = []
$.when(p1, p2).then @onLoaded
onLoaded: => onLoaded: ->
@teams = teamDataFromLevel @level @teams = teamDataFromLevel @level
@startsLoading = false super()
@render()
getRenderData: -> getRenderData: ->
ctx = super() ctx = super()
@ -63,7 +62,7 @@ module.exports = class LadderView extends RootView
afterRender: -> afterRender: ->
super() super()
return if @startsLoading return if @loading()
@insertSubView(@ladderTab = new LadderTabView({}, @level, @sessions)) @insertSubView(@ladderTab = new LadderTabView({}, @level, @sessions))
@insertSubView(@myMatchesTab = new MyMatchesTabView({}, @level, @sessions)) @insertSubView(@myMatchesTab = new MyMatchesTabView({}, @level, @sessions))
@refreshInterval = setInterval(@fetchSessionsAndRefreshViews.bind(@), 10 * 1000) @refreshInterval = setInterval(@fetchSessionsAndRefreshViews.bind(@), 10 * 1000)
@ -72,7 +71,7 @@ module.exports = class LadderView extends RootView
@showPlayModal(hash) if @sessions.loaded @showPlayModal(hash) if @sessions.loaded
fetchSessionsAndRefreshViews: -> fetchSessionsAndRefreshViews: ->
return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or @startsLoading return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or @loading()
@sessions.fetch({"success": @refreshViews}) @sessions.fetch({"success": @refreshViews})
refreshViews: => refreshViews: =>

View file

@ -78,7 +78,7 @@ module.exports = class VictoryModal extends View
c = super() c = super()
c.body = @body c.body = @body
c.me = me c.me = me
c.hasNextLevel = _.isObject(@level.get('nextLevel')) and (@level.get('name') isnt "Mobile Artillery") c.hasNextLevel = _.isObject(@level.get('nextLevel'))
c.levelName = utils.i18n @level.attributes, 'name' c.levelName = utils.i18n @level.attributes, 'name'
c.level = @level c.level = @level
if c.level.get('type') is 'ladder' if c.level.get('type') is 'ladder'

View file

@ -44,7 +44,6 @@ module.exports = class PlaybackView extends View
'⌘+[, ctrl+[': 'onScrubBack' '⌘+[, ctrl+[': 'onScrubBack'
'⌘+], ctrl+]': 'onScrubForward' '⌘+], ctrl+]': 'onScrubForward'
# popover that shows at the current mouse position on the progressbar, using the bootstrap popover. # popover that shows at the current mouse position on the progressbar, using the bootstrap popover.
# Could make this into a jQuery plugins itself theoretically. # Could make this into a jQuery plugins itself theoretically.
class HoverPopup extends $.fn.popover.Constructor class HoverPopup extends $.fn.popover.Constructor

View file

@ -63,7 +63,7 @@ module.exports = class SpellView extends View
@createFirepad() @createFirepad()
else else
# needs to happen after the code generating this view is complete # needs to happen after the code generating this view is complete
setTimeout @onLoaded, 1 setTimeout @onAllLoaded, 1
createACE: -> createACE: ->
# Test themes and settings here: http://ace.ajax.org/build/kitchen-sink.html # Test themes and settings here: http://ace.ajax.org/build/kitchen-sink.html
@ -178,9 +178,9 @@ module.exports = class SpellView extends View
else else
@ace.setValue @previousSource @ace.setValue @previousSource
@ace.clearSelection() @ace.clearSelection()
@onLoaded() @onAllLoaded()
onLoaded: => onAllLoaded: =>
@spell.transpile @spell.source @spell.transpile @spell.source
@spell.loaded = true @spell.loaded = true
Backbone.Mediator.publish 'tome:spell-loaded', spell: @spell Backbone.Mediator.publish 'tome:spell-loaded', spell: @spell

View file

@ -35,7 +35,8 @@
"aether": "~0.1.18", "aether": "~0.1.18",
"underscore.string": "~2.3.3", "underscore.string": "~2.3.3",
"firebase": "~1.0.2", "firebase": "~1.0.2",
"catiline": "~2.9.3" "catiline": "~2.9.3",
"d3": "~3.4.4"
}, },
"overrides": { "overrides": {
"backbone": { "backbone": {

View file

@ -65,6 +65,7 @@ exports.config =
# Aether before box2d for some strange Object.defineProperty thing # Aether before box2d for some strange Object.defineProperty thing
'bower_components/aether/build/aether.js' 'bower_components/aether/build/aether.js'
'bower_components/d3/d3.min.js'
] ]
stylesheets: stylesheets:
defaultExtension: 'sass' defaultExtension: 'sass'

View file

@ -1,6 +1,8 @@
version=1.0 <?xml version="1.0" encoding="ISO-8859-1" ?>
author=GlenDC <variables>
copyright=CodeCombat.com © 2013-2014 <version>1.2</version>
github_url=https://github.com/codecombat/codecombat.git <author>GlenDC</author>
github_ssh=git@github.com:codecombat/codecombat.git <copyright>CodeCombat.com © 2013-2014</copyright>
database_backup=http://23.21.59.137/dump.tar.gz <github_url>https://github.com/codecombat/codecombat.git</github_url>
<github_ssh>git@github.com:codecombat/codecombat.git</github_ssh>
</variables>

View file

@ -1,23 +1,38 @@
[general] <?xml version="1.0" encoding="ISO-8859-1" ?>
[32] <variables>
nodejs=http://nodejs.org/dist/v0.10.25/node-v0.10.25-x86.msi <general>
ruby=http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353.exe?direct <b32>
python=https://www.python.org/ftp/python/2.7.6/python-2.7.6.msi <nodejs>http://nodejs.org/dist/v0.10.25/node-v0.10.25-x86.msi</nodejs>
[64] <ruby>http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353.exe?direct</ruby>
nodejs=http://nodejs.org/dist/v0.10.25/x64/node-v0.10.25-x64.msi <python>http://s3.amazonaws.com/CodeCombatLargeFiles/python-32.msi</python>
ruby=http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353-x64.exe?direct <vs12redist>http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU_4/vcredist_x86.exe</vs12redist>
python=https://www.python.org/ftp/python/2.7.6/python-2.7.6.amd64.msi </b32>
winsdk=http://download.microsoft.com/download/A/6/A/A6AC035D-DA3F-4F0C-ADA4-37C8E5D34E3D/winsdk_web.exe <b64>
[general] <nodejs>http://nodejs.org/dist/v0.10.25/x64/node-v0.10.25-x64.msi</nodejs>
gitbash=https://msysgit.googlecode.com/files/Git-1.8.5.2-preview20131230.exe <ruby>http://dl.bintray.com/oneclick/rubyinstaller/rubyinstaller-2.0.0-p353-x64.exe?direct</ruby>
visualstudio2010=http://download.microsoft.com/download/1/D/9/1D9A6C0E-FC89-43EE-9658-B9F0E3A76983/vc_web.exe <python>http://s3.amazonaws.com/CodeCombatLargeFiles/python-64.msi</python>
[Win7] <winsdk>http://download.microsoft.com/download/A/6/A/A6AC035D-DA3F-4F0C-ADA4-37C8E5D34E3D/winsdk_web.exe</winsdk>
[32] <vs12redist>http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU_4/vcredist_x64.exe</vs12redist>
mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip </b64>
[64] <general>
mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2008plus-2.5.4.zip <gitbash>https://msysgit.googlecode.com/files/Git-1.8.5.2-preview20131230.exe</gitbash>
[Vista] <vs10redist>http://download.microsoft.com/download/C/6/D/C6D0FD4E-9E53-4897-9B91-836EBA2AACD3/vcredist_x86.exe</vs10redist>
[64] </general>
mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2.5.4.zip </general>
[32] <Win7>
mongodb=http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip <b32>
<mongodb>http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip</mongodb>
</b32>
<b64>
<mongodb>http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2008plus-2.5.4.zip</mongodb>
</b64>
</Win7>
<Vista>
<b32>
<mongodb>http://fastdl.mongodb.org/win32/mongodb-win32-i386-2.5.4.zip</mongodb>
</b32>
<b64>
<mongodb>http://fastdl.mongodb.org/win32/mongodb-win32-x86_64-2.5.4.zip</mongodb>
</b64>
</Vista>
</variables>

View file

@ -4,4 +4,4 @@
4) Having questions/suggestions? Talk with us on HipChat via CodeCombat.com 4) Having questions/suggestions? Talk with us on HipChat via CodeCombat.com
You can find a step-by-step guide for this installation on our wiki. You can find a step-by-step guide for this installation on our wiki.
https://github.com/codecombat/codecombat/wiki/<guide_path> github.com/codecombat/codecombat/wiki/Setup-on-Windows:-a-step-by-step-guide

View file

@ -1,66 +1,82 @@
[global] <?xml version="1.0" encoding="ISO-8859-1" ?>
native=Deutsch <variables>
intro=Ab jetzt senden wir unser Feedback in Englisch! <global>
[install] <native>Deutsch</native>
[system] <intro>Ab jetzt senden wir unser Feedback in Englisch!</intro>
bit=-Bit System erkannt. </global>
prefix=Es wurde das Betriebssystem <install>
sufix=erkannt. <system>
xp=Windows XP wird nicht unterstützt. Installation abgebrochen. <bit>-Bit System erkannt.</bit>
[process] <prefix>Es wurde das Betriebssystem</prefix>
sks=Sind die für CodeCombat benötigten Programme bereits installiert? <sufix>erkannt.</sufix>
skq=Wir empfehlen Ihnen, mit „Nein“ zu antorten, falls Sie unsicher sind. <xp>Windows XP wird nicht unterstützt. Installation abgebrochen.</xp>
skc=Überspringe Installation der Programme... </system>
1=Ohne Software von Drittanbietern könnte CodeCombat nicht entwickelt werden. <process>
2=Aus diesem Grund müssen Sie diese Software installieren, <sks>Sind die für CodeCombat benötigten Programme bereits installiert?</sks>
3=um sich in der Community zu engagieren. <skq>Wir empfehlen Ihnen, mit „Nein“ zu antorten, falls Sie unsicher sind.</skq>
4=Wenn Sie ein Programm bereits installiert haben, brechen Sie die Installation bitte ab. <skc>Überspringe Installation der Programme...</skc>
prefix=Haben Sie bereits die aktuellste Version von <s1>Ohne Software von Drittanbietern könnte CodeCombat nicht entwickelt werden.</s1>
sufix=installiert? <s2>Aus diesem Grund müssen Sie diese Software installieren,</s2>
downloading=wird heruntergeladen... <s3>um sich in der Community zu engagieren.</s3>
installing=wird installiert... <s4>Wenn Sie ein Programm bereits installiert haben, brechen Sie die Installation bitte ab.</s4>
unzipping=wird entpackt... <winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
cleaning=wird aufgeräumt... <prefix>Haben Sie bereits die aktuellste Version von</prefix>
mongodbpath=Bitte geben Sie den kompletten Pfad an, an dem MongoDB installiert werden soll <sufix>installiert?</sufix>
[github] <downloading>wird heruntergeladen...</downloading>
[intro] <installing>wird installiert...</installing>
opensource=Wie Du bereits weißt, ist CodeCombat Open Source. <unzipping>wird entpackt...</unzipping>
online=Unser Quellcode ist komplett auf Github. <cleaning>wird aufgeräumt...</cleaning>
manual=Wenn Du möchtest, kannst du das komplette Git Repository selbst herunterladen und nach deinen wünschen einrichten. <mongodbpath>Bitte geben Sie den kompletten Pfad an, an dem MongoDB installiert werden soll</mongodbpath>
norec=Allerdings empfehlen wir, dass du den Prozess statt dessen uns überlässt. </process>
[skip] </install>
question=Willst du das lokale Git Setup selbst vornehmen? <github>
consequence=Bit vergewissere dich, dass das Repository korrekt heruntergeladen wurde, bevor du fortfährst. <intro>
donotclose=Bitte schließe dieses Fenster nicht. <opensource>Wie Du bereits weißt, ist CodeCombat Open Source.</opensource>
wait=Wenn du fertig bist, drücke eine beliebige Taste zum Fortfahren... <online>Unser Quellcode ist komplett auf Github.</online>
[process] <manual>Wenn Du möchtest, kannst du das komplette Git Repository selbst herunterladen und nach deinen wünschen einrichten.</manual>
path=Gebe bitte den kompletten Pfad zu deinem CodeCombat Git Repository ein: <norec>Allerdings empfehlen wir, dass du den Prozess statt dessen uns überlässt.</norec>
checkout=Bitte gib den kompletten Pfad ein, an dem du die CodeCombat Umgebung einrichten willst </intro>
bashi=Diese Installation benötigt die Git Bash. <skip>
bashp64=Die Git Bash ist standardmäßig in 'C:\Program Files (x86)\Git' installiert. <question>Willst du das lokale Git Setup selbst vornehmen?</question>
bashp32=Die Git Bash ist standardmäßig in 'C:\Program Files\Git' installiert. <consequence>Bit vergewissere dich, dass das Repository korrekt heruntergeladen wurde, bevor du fortfährst.</consequence>
bashq=Bitte gebe den kompletten Pfad zur Git Bash ein, oder drücke Enter, um den Standardpfad zu verwenden <donotclose>Bitte schließe dieses Fenster nicht.</donotclose>
ssh=Willst du das Repository via SSH auschecken? <wait>Wenn du fertig bist, drücke eine beliebige Taste zum Fortfahren...</wait>
[npm] </skip>
install=Installing bower, brunch, nodemon and sendwithus... <process>
binstall=Installing bower packages... <path>Gebe bitte den kompletten Pfad zu deinem CodeCombat Git Repository ein: </path>
sass=Installing sass... <checkout>Bitte gib den kompletten Pfad ein, an dem du die CodeCombat Umgebung einrichten willst</checkout>
npm=Installing npm... <bashi>Diese Installation benötigt die Git Bash.</bashi>
brnch=Starting brunch.... <bashp64>Die Git Bash ist standardmäßig in 'C:\Program Files (x86)\Git' installiert.</bashp64>
mongodb=Setting up a MongoDB database for you... <bashp32>Die Git Bash ist standardmäßig in 'C:\Program Files\Git' installiert.</bashp32>
database=Downloading the last version of the CodeCombat database... <bashq>Bitte gebe den kompletten Pfad zur Git Bash ein, oder drücke Enter, um den Standardpfad zu verwenden</bashq>
script=Preparing the automatic startup script for you... <ssh>Willst du das Repository via SSH auschecken?</ssh>
[error] </process>
path=Dieser Pfad existiert bereits. Willst du ihn wirklich überschreiben? </github>
exist=Dieser Pfad exisitert nicht. Bitte versuche es erneut... <npm>
[end] <install>Installing bower, brunch, nodemon and sendwithus...</install>
succesfull=Die CodeCombat Entwicklungsumgebung wurde erfoglreich installiert. <binstall>Installing bower packages...</binstall>
thankyou=Vielen Dank für die Unterstützung und bis bald. <sass>Installing sass...</sass>
readme=Willst du das README lesen, um weitere Informationen zu erhalten? <npm>Installing npm...</npm>
[start] <brnch>Starting brunch....</brnch>
1=Von nun an kannst du die Entwicklungsumgebung starten unter <mongodb>Setting up a MongoDB database for you...</mongodb>
2=einmal mit der Maus klicken. <database>Downloading the last version of the CodeCombat database...</database>
3= 1) Einfach Doppelklicken <script>Preparing the automatic startup script for you...</script>
4=und warten bis die Entwicklungsumgebung fertig geladen hat. </npm>
5= 2) Jetzt 'localhost:3000' in deinem bevorzugten Browser aufrufen. <error>
6=Fertig. Du bist nun bereit, bei CodeCombat mitzuarbeiten! <path>Dieser Pfad existiert bereits. Willst du ihn wirklich überschreiben?</path>
<exist>Dieser Pfad exisitert nicht. Bitte versuche es erneut...</exist>
</error>
<end>
<succesfull>Die CodeCombat Entwicklungsumgebung wurde erfoglreich installiert.</succesfull>
<thankyou>Vielen Dank für die Unterstützung und bis bald.</thankyou>
<readme>Willst du das README lesen, um weitere Informationen zu erhalten?</readme>
</end>
<start>
<s1>Von nun an kannst du die Entwicklungsumgebung starten unter</s1>
<s2>einmal mit der Maus klicken.</s2>
<s3> 1) Einfach Doppelklicken</s3>
<s4>und warten bis die Entwicklungsumgebung fertig geladen hat.</s4>
<s5> 2) Jetzt 'localhost:3000' in deinem bevorzugten Browser aufrufen.</s5>
<s6>Fertig. Du bist nun bereit, bei CodeCombat mitzuarbeiten!</s6>
</start>
</variables>

View file

@ -1,66 +1,82 @@
[global] <?xml version="1.0" encoding="ISO-8859-1" ?>
native=English <variables>
intro=From now on we'll send our feedback in English! <global>
[install] <native>English</native>
[system] <intro>From now on we'll send our feedback in English!</intro>
bit=-bit computer detected. </global>
prefix=The operating system <install>
sufix=was detected. <system>
xp=We don't support Windows XP, installation cancelled. <bit>-bit computer detected.</bit>
[process] <prefix>The operating system</prefix>
sks=Have you already installed all the software needed for CodeCombat? <sufix>was detected.</sufix>
skq=We recommand that you reply negative in case you're not sure. <xp>We don't support Windows XP, installation cancelled.</xp>
skc=Skipping the installation of the software... </system>
1=CodeCombat couldn't be developed without third-party software. <process>
2=That's why you'll need to install this software, <sks>Have you already installed all the software needed for CodeCombat?</sks>
3=in order to start contributing to our community. <skq>We recommand that you reply negative in case you're not sure.</skq>
4=Cancel the installation if you already have the application. <skc>Skipping the installation of the software...</skc>
prefix=Do you already have the latest version of <s1>CodeCombat couldn't be developed without third-party software.</s1>
sufix=installed? <s2>That's why you'll need to install this software,</s2>
downloading=is downloading... <s3>in order to start contributing to our community.</s3>
installing=is installing... <s4>Cancel the installation if you already have the application.</s4>
unzipping=is unzipping... <winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
cleaning=is cleaning... <prefix>Do you already have the latest version of</prefix>
mongodbpath=Please define the full path where mongodb should be installed <sufix>installed?</sufix>
[github] <downloading>is downloading...</downloading>
[intro] <installing>is installing...</installing>
opensource=CodeCombat is opensource, like you already know. <unzipping>is unzipping...</unzipping>
online=All our sourcecode can be found online at Github. <cleaning>is cleaning...</cleaning>
manual=You can choose to do the entire Git setup yourself. <mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
norec=However we recommend that you instead let us handle it instead. </process>
[skip] </install>
question=Do you want to do the Local Git setup manually yourself? <github>
consequence=Make sure you have correctly setup your repository before processing. <intro>
donotclose=Do not close this window please. <opensource>CodeCombat is opensource, like you already know.</opensource>
wait=When you're ready, press any key to continue... <online>All our sourcecode can be found online at Github.</online>
[process] <manual>You can choose to do the entire Git setup yourself.</manual>
path=Please give the full path of your CodeCombat git repository: <norec>However we recommend that you instead let us handle it instead.</norec>
checkout=Please enter the full path where you want to install your CodeCombat environment </intro>
bashi=This installation requires Git Bash. <skip>
bashp64=Git bash is by default installed at 'C:\Program Files (x86)\Git'. <question>Do you want to do the Local Git setup manually yourself?</question>
bashp32=Git bash is by default installed at 'C:\Program Files\Git'. <consequence>Make sure you have correctly setup your repository before processing.</consequence>
bashq=Please enter the full path where git bash is installed or just press enter if it's in the default location <donotclose>Do not close this window please.</donotclose>
ssh=Do you want to checkout the repository via ssh? <wait>When you're ready, press any key to continue...</wait>
[npm] </skip>
install=Installing bower, brunch, nodemon and sendwithus... <process>
binstall=Installing bower packages... <path>Please give the full path of your CodeCombat git repository: </path>
sass=Installing sass... <checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
npm=Installing npm... <bashi>This installation requires Git Bash.</bashi>
brnch=Starting brunch.... <bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
mongodb=Setting up a MongoDB database for you... <bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
db=Downloading the last version of the CodeCombat database... <bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
script=Preparing the automatic startup script for you... <ssh>Do you want to checkout the repository via ssh?</ssh>
[error] </process>
path=That path already exists, are you sure you want to overwrite it? </github>
exist=That path doesn't exist. Please try again... <npm>
[end] <install>Installing bower, brunch, nodemon and sendwithus...</install>
succesfull=The setup of the CodeCombat Dev. Environment was succesfull. <binstall>Installing bower packages...</binstall>
thankyou=Thank you already for your contribution and see you soon. <sass>Installing sass...</sass>
readme=Do you want to read the README for more information? <npm>Installing npm...</npm>
[start] <brnch>Starting brunch....</brnch>
1=From now on you can start the dev. environment at <mongodb>Setting up a MongoDB database for you...</mongodb>
2=the touch of a single mouse click. <db>Downloading the last version of the CodeCombat database...</db>
3= 1) Just double click <script>Preparing the automatic startup script for you...</script>
4= and let the environment start up. </npm>
5= 2) Now just open 'localhost:3000' in your prefered browser. <error>
6=That's it, you're now ready to start working on CodeCombat! <path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<global>
<native>français</native>
<intro>From now on we'll send our feedback in English!</intro>
</global>
<install>
<system>
<bit>-bit computer detected.</bit>
<prefix>The operating system</prefix>
<sufix>was detected.</sufix>
<xp>We don't support Windows XP, installation cancelled.</xp>
</system>
<process>
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
<installing>is installing...</installing>
<unzipping>is unzipping...</unzipping>
<cleaning>is cleaning...</cleaning>
<mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
</process>
</install>
<github>
<intro>
<opensource>CodeCombat is opensource, like you already know.</opensource>
<online>All our sourcecode can be found online at Github.</online>
<manual>You can choose to do the entire Git setup yourself.</manual>
<norec>However we recommend that you instead let us handle it instead.</norec>
</intro>
<skip>
<question>Do you want to do the Local Git setup manually yourself?</question>
<consequence>Make sure you have correctly setup your repository before processing.</consequence>
<donotclose>Do not close this window please.</donotclose>
<wait>When you're ready, press any key to continue...</wait>
</skip>
<process>
<path>Please give the full path of your CodeCombat git repository: </path>
<checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
<bashi>This installation requires Git Bash.</bashi>
<bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
<bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
<bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
<ssh>Do you want to checkout the repository via ssh?</ssh>
</process>
</github>
<npm>
<install>Installing bower, brunch, nodemon and sendwithus...</install>
<binstall>Installing bower packages...</binstall>
<sass>Installing sass...</sass>
<npm>Installing npm...</npm>
<brnch>Starting brunch....</brnch>
<mongodb>Setting up a MongoDB database for you...</mongodb>
<db>Downloading the last version of the CodeCombat database...</db>
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

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@ -1,3 +1,7 @@
en en
nl nl
de de
fr
zh
zh-HANT
zh-HANS

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@ -1,66 +1,82 @@
[global] <?xml version="1.0" encoding="ISO-8859-1" ?>
native=Nederlands <variables>
intro=Vanaf nu geven we onze feedback in het Nederlands! <global>
[install] <native>Nederlands</native>
[system] <intro>Vanaf nu geven we onze feedback in het Nederlands!</intro>
bit=-bit computer gedetecteerd. </global>
prefix=Het besturingsysteem <install>
sufix=is gedetecteerd. <system>
xp=Wij ondersteunen Windows XP niet, installatie geanulleerd. <bit>-bit computer gedetecteerd.</bit>
[process] <prefix>Het besturingsysteem</prefix>
sks=Heb je alle benodige software al geinstalleerd? <sufix>is gedetecteerd.</sufix>
skq=We raden aan dat je negatief antwoord indien je niet zeker bent. <xp>Wij ondersteunen Windows XP niet, installatie geanulleerd.</xp>
skc=De installatie van software wordt geanulleerd... </system>
1=CodeCombat kon niet worden ontwikkeld zonder third-party software. <process>
2=Dat is waarom je deze software moet installeren, <sks>Heb je alle benodige software al geinstalleerd?</sks>
3=zodat je je kan beginnen met het bijdragen tot onze gemeenschap. <skq>We raden aan dat je negatief antwoord indien je niet zeker bent.</skq>
4=Annuleer de installatie als je de applicatie al hebt. <skc>De installatie van software wordt geanulleerd...</skc>
prefix=Heb je al de laatste versie van <s1>CodeCombat kon niet worden ontwikkeld zonder third-party software.</s1>
sufix=geinstalleerd? <s2>Dat is waarom je deze software moet installeren,</s2>
downloading=is aan het downloaden... <s3>zodat je je kan beginnen met het bijdragen tot onze gemeenschap.</s3>
installing=is aan het installeren... <s4>Annuleer de installatie als je de applicatie al hebt.</s4>
unzipping=is aan het uitpakken... <winpath>Zorg er zeker voor dat je de optie selecteert dat de applicatie aan je Windows Path toevoegt, als de optie beschikbaar is.</winpath>
cleaning=is aan het opkuisen... <prefix>Heb je al de laatste versie van</prefix>
mongodbpath=Geef het volledige pad op, waar mongodb mag worden geinstalleerd <sufix>geinstalleerd?</sufix>
[github] <downloading>is aan het downloaden...</downloading>
[intro] <installing>is aan het installeren...</installing>
opensource=CodeCombat is opensource, zoals je waarschijnlijk wel al weet. <unzipping>is aan het uitpakken...</unzipping>
online=Je kan al onze sourcecode vinden op Github. <cleaning>is aan het opkuisen...</cleaning>
manual=Indien je wil, kan je de Git setup manueel doen. <mongodbpath>Geef het volledige pad op, waar mongodb mag worden geinstalleerd</mongodbpath>
norec=Maar wij raden aan dat je ons dit automatisch laat afhandellen. </process>
[skip] </install>
question=Wil je de lokale Git setup manueel doen? <github>
consequence=Zorg er zeker voor dat jouw git repository correct is. <intro>
donotclose=Sluit dit venster niet alsjeblieft. <opensource>CodeCombat is opensource, zoals je waarschijnlijk wel al weet.</opensource>
wait=Wanneer je klaar bent, druk dan eender welke toets om verder te gaan... <online>Je kan al onze sourcecode vinden op Github.</online>
[process] <manual>Indien je wil, kan je de Git setup manueel doen.</manual>
path=Geef alsjeblieft het volledige pad van je CodeCombat git repository: <norec>Maar wij raden aan dat je ons dit automatisch laat afhandellen.</norec>
checkout=Geef alsjeblieft het volledige pad waar je de CodeCombat Ontwikkelings omgeving will installeren </intro>
bashi=Deze installatie maakt gebruik van Git Bash. <skip>
bashp64=Git bash is normaal geinstalleerd in 'C:\Program Files (x86)\Git'. <question>Wil je de lokale Git setup manueel doen?</question>
bashp32=Git bash is normaal geinstalleerd in 'C:\Program Files\Git'. <consequence>Zorg er zeker voor dat jouw git repository correct is.</consequence>
bashq=Geef alsjeblieft het volledige pad op van Git Bash of druk gewoon op enter indien je het pad niet gewijzigd heeft <donotclose>Sluit dit venster niet alsjeblieft.</donotclose>
ssh=Wil je het git project downloaden via ssh? <wait>Wanneer je klaar bent, druk dan eender welke toets om verder te gaan...</wait>
[npm] </skip>
install=Installing bower, brunch, nodemon and sendwithus... <process>
binstall=Installing bower packages... <path>Geef alsjeblieft het volledige pad van je CodeCombat git repository: </path>
sass=Installing sass... <checkout>Geef alsjeblieft het volledige pad waar je de CodeCombat Ontwikkelings omgeving will installeren</checkout>
npm=Installing npm... <bashi>Deze installatie maakt gebruik van Git Bash.</bashi>
brnch=Starting brunch.... <bashp64>Git bash is normaal geinstalleerd in 'C:\Program Files (x86)\Git'.</bashp64>
mongodb=Setting up a MongoDB database for you... <bashp32>Git bash is normaal geinstalleerd in 'C:\Program Files\Git'.</bashp32>
database=Downloading the last version of the CodeCombat database... <bashq>Geef alsjeblieft het volledige pad op van Git Bash of druk gewoon op enter indien je het pad niet gewijzigd heeft</bashq>
script=Preparing the automatic startup script for you... <ssh>Wil je het git project downloaden via ssh?</ssh>
[error] </process>
path=Dat pad bestaat al, ben je zeker dat je het wil overschrijven? </github>
exist=Dat pad bestaat niet, probeer alsjeblieft opnieuw... <npm>
[end] <install>Installing bower, brunch, nodemon and sendwithus...</install>
succesfull=De installatie van de CodeCombat-Ontwikkelings omgeving was succesvol. <binstall>Installing bower packages...</binstall>
thankyou=Alvast bedankt voor al je werk en tot binnenkort. <sass>Installing sass...</sass>
readme=Wil je de LEESMIJ lezen voor meer informatie? <npm>Installing npm...</npm>
[start] <brnch>Starting brunch....</brnch>
1=Vanaf nu kan je de ontwikkelings omgeving opstarten <mongodb>Setting up a MongoDB database for you...</mongodb>
2=met het gemak van een enkele muisklik. <database>Downloading the last version of the CodeCombat database...</database>
3= 1) Dubbelklik op <script>Preparing the automatic startup script for you...</script>
4=en laat de omgeving opstarten. </npm>
5= 2) Nu kan je 'localhost:3000' openen in je browser naar voorkeur. <error>
6=Dat is het, je bent nu klaar om te starten met je werk aan CodeCombat. <path>Dat pad bestaat al, ben je zeker dat je het wil overschrijven?</path>
<exist>Dat pad bestaat niet, probeer alsjeblieft opnieuw...</exist>
</error>
<end>
<succesfull>De installatie van de CodeCombat-Ontwikkelings omgeving was succesvol.</succesfull>
<thankyou>Alvast bedankt voor al je werk en tot binnenkort.</thankyou>
<readme>Wil je de LEESMIJ lezen voor meer informatie?</readme>
</end>
<start>
<s1>Vanaf nu kan je de ontwikkelings omgeving opstarten</s1>
<s2>met het gemak van een enkele muisklik.</s2>
<s3> 1) Dubbelklik op</s3>
<s4>en laat de omgeving opstarten.</s4>
<s5> 2) Nu kan je 'localhost:3000' openen in je browser naar voorkeur.</s5>
<s6>Dat is het, je bent nu klaar om te starten met je werk aan CodeCombat.</s6>
</start>
</variables>

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<global>
<native>简体中文</native>
<intro>From now on we'll send our feedback in English!</intro>
</global>
<install>
<system>
<bit>-bit computer detected.</bit>
<prefix>The operating system</prefix>
<sufix>was detected.</sufix>
<xp>We don't support Windows XP, installation cancelled.</xp>
</system>
<process>
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
<installing>is installing...</installing>
<unzipping>is unzipping...</unzipping>
<cleaning>is cleaning...</cleaning>
<mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
</process>
</install>
<github>
<intro>
<opensource>CodeCombat is opensource, like you already know.</opensource>
<online>All our sourcecode can be found online at Github.</online>
<manual>You can choose to do the entire Git setup yourself.</manual>
<norec>However we recommend that you instead let us handle it instead.</norec>
</intro>
<skip>
<question>Do you want to do the Local Git setup manually yourself?</question>
<consequence>Make sure you have correctly setup your repository before processing.</consequence>
<donotclose>Do not close this window please.</donotclose>
<wait>When you're ready, press any key to continue...</wait>
</skip>
<process>
<path>Please give the full path of your CodeCombat git repository: </path>
<checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
<bashi>This installation requires Git Bash.</bashi>
<bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
<bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
<bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
<ssh>Do you want to checkout the repository via ssh?</ssh>
</process>
</github>
<npm>
<install>Installing bower, brunch, nodemon and sendwithus...</install>
<binstall>Installing bower packages...</binstall>
<sass>Installing sass...</sass>
<npm>Installing npm...</npm>
<brnch>Starting brunch....</brnch>
<mongodb>Setting up a MongoDB database for you...</mongodb>
<db>Downloading the last version of the CodeCombat database...</db>
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<global>
<native>繁体中文</native>
<intro>From now on we'll send our feedback in English!</intro>
</global>
<install>
<system>
<bit>-bit computer detected.</bit>
<prefix>The operating system</prefix>
<sufix>was detected.</sufix>
<xp>We don't support Windows XP, installation cancelled.</xp>
</system>
<process>
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
<installing>is installing...</installing>
<unzipping>is unzipping...</unzipping>
<cleaning>is cleaning...</cleaning>
<mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
</process>
</install>
<github>
<intro>
<opensource>CodeCombat is opensource, like you already know.</opensource>
<online>All our sourcecode can be found online at Github.</online>
<manual>You can choose to do the entire Git setup yourself.</manual>
<norec>However we recommend that you instead let us handle it instead.</norec>
</intro>
<skip>
<question>Do you want to do the Local Git setup manually yourself?</question>
<consequence>Make sure you have correctly setup your repository before processing.</consequence>
<donotclose>Do not close this window please.</donotclose>
<wait>When you're ready, press any key to continue...</wait>
</skip>
<process>
<path>Please give the full path of your CodeCombat git repository: </path>
<checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
<bashi>This installation requires Git Bash.</bashi>
<bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
<bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
<bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
<ssh>Do you want to checkout the repository via ssh?</ssh>
</process>
</github>
<npm>
<install>Installing bower, brunch, nodemon and sendwithus...</install>
<binstall>Installing bower packages...</binstall>
<sass>Installing sass...</sass>
<npm>Installing npm...</npm>
<brnch>Starting brunch....</brnch>
<mongodb>Setting up a MongoDB database for you...</mongodb>
<db>Downloading the last version of the CodeCombat database...</db>
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -0,0 +1,82 @@
<?xml version="1.0" encoding="ISO-8859-1" ?>
<variables>
<global>
<native>中文</native>
<intro>From now on we'll send our feedback in English!</intro>
</global>
<install>
<system>
<bit>-bit computer detected.</bit>
<prefix>The operating system</prefix>
<sufix>was detected.</sufix>
<xp>We don't support Windows XP, installation cancelled.</xp>
</system>
<process>
<sks>Have you already installed all the software needed for CodeCombat?</sks>
<skq>We recommand that you reply negative in case you're not sure.</skq>
<skc>Skipping the installation of the software...</skc>
<s1>CodeCombat couldn't be developed without third-party software.</s1>
<s2>That's why you'll need to install this software,</s2>
<s3>in order to start contributing to our community.</s3>
<s4>Cancel the installation if you already have the application.</s4>
<winpath>Make sure to select the option that adds the application to your Windows Path, if the option is available.</winpath>
<prefix>Do you already have the latest version of</prefix>
<sufix>installed?</sufix>
<downloading>is downloading...</downloading>
<installing>is installing...</installing>
<unzipping>is unzipping...</unzipping>
<cleaning>is cleaning...</cleaning>
<mongodbpath>Please define the full path where mongodb should be installed</mongodbpath>
</process>
</install>
<github>
<intro>
<opensource>CodeCombat is opensource, like you already know.</opensource>
<online>All our sourcecode can be found online at Github.</online>
<manual>You can choose to do the entire Git setup yourself.</manual>
<norec>However we recommend that you instead let us handle it instead.</norec>
</intro>
<skip>
<question>Do you want to do the Local Git setup manually yourself?</question>
<consequence>Make sure you have correctly setup your repository before processing.</consequence>
<donotclose>Do not close this window please.</donotclose>
<wait>When you're ready, press any key to continue...</wait>
</skip>
<process>
<path>Please give the full path of your CodeCombat git repository: </path>
<checkout>Please enter the full path where you want to install your CodeCombat environment</checkout>
<bashi>This installation requires Git Bash.</bashi>
<bashp64>Git bash is by default installed at 'C:\Program Files (x86)\Git'.</bashp64>
<bashp32>Git bash is by default installed at 'C:\Program Files\Git'.</bashp32>
<bashq>Please enter the full path where git bash is installed or just press enter if it's in the default location</bashq>
<ssh>Do you want to checkout the repository via ssh?</ssh>
</process>
</github>
<npm>
<install>Installing bower, brunch, nodemon and sendwithus...</install>
<binstall>Installing bower packages...</binstall>
<sass>Installing sass...</sass>
<npm>Installing npm...</npm>
<brnch>Starting brunch....</brnch>
<mongodb>Setting up a MongoDB database for you...</mongodb>
<db>Downloading the last version of the CodeCombat database...</db>
<script>Preparing the automatic startup script for you...</script>
</npm>
<error>
<path>That path already exists, are you sure you want to overwrite it?</path>
<exist>That path doesn't exist. Please try again...</exist>
</error>
<end>
<succesfull>The setup of the CodeCombat Dev. Environment was succesfull.</succesfull>
<thankyou>Thank you already for your contribution and see you soon.</thankyou>
<readme>Do you want to read the README for more information?</readme>
</end>
<start>
<s1>From now on you can start the dev. environment at</s1>
<s2>the touch of a single mouse click.</s2>
<s3> 1) Just double click</s3>
<s4> and let the environment start up.</s4>
<s5> 2) Now just open 'localhost:3000' in your prefered browser.</s5>
<s6>That's it, you're now ready to start working on CodeCombat!</s6>
</start>
</variables>

View file

@ -6,8 +6,8 @@ if NOT exist "%temp_directory%" (
md %temp_directory% md %temp_directory%
) )
call get_local_text install-process-prefix call get_local_text install_process_prefix install process prefix
call get_local_text install-process-sufix call get_local_text install_process_sufix install process sufix
call ask_question "!install_process_prefix! %1 !install_process_sufix!" call ask_question "!install_process_prefix! %1 !install_process_sufix!"
@ -18,7 +18,7 @@ if "%result%"=="true" (
call print_dashed_seperator call print_dashed_seperator
call get_extension %2 download_extension call get_extension %2 download_extension
call get_local_text install-process-downloading call get_local_text install_process_downloading install process downloading
echo %1 !install_process_downloading! echo %1 !install_process_downloading!
set "install_file=!temp_directory!%1.!download_extension!" set "install_file=!temp_directory!%1.!download_extension!"
%curl_app% -k %2 -o !install_file! %curl_app% -k %2 -o !install_file!
@ -34,10 +34,10 @@ if "%download_extension%"=="zip" (
goto:get_mongodb_path goto:get_mongodb_path
:get_mongodb_path :get_mongodb_path
call get_local_text install-process-mongodbpath call get_local_text install_process_mongodbpath install process mongodbpath
set /p "mongodb_path=!install_process_mongodbpath!: " set /p "mongodb_path=!install_process_mongodbpath!: "
if exist "%mongodb_path%" ( if exist "%mongodb_path%" (
call get_local_text error-path call get_local_text error_path error path
call ask_question "!error_path!" call ask_question "!error_path!"
if "!result!"=="false" ( if "!result!"=="false" (
call print_dashed_seperator call print_dashed_seperator
@ -52,14 +52,14 @@ if "%download_extension%"=="zip" (
goto:clean_up goto:clean_up
) )
call get_local_text install-process-installing call get_local_text install_process_installing install process installing
echo %1 !install_process_installing! echo %1 !install_process_installing!
echo. echo.
start /WAIT !install_file! start /WAIT !install_file!
goto:clean_up goto:clean_up
:clean_up :clean_up
call get_local_text install-process-cleaning call get_local_text install_process_cleaning install process cleaning
echo %1 !install_process_cleaning! echo %1 !install_process_cleaning!
rmdir /s /q "!temp_directory!" rmdir /s /q "!temp_directory!"
goto:exit_installation goto:exit_installation

View file

@ -1,16 +1,16 @@
call print_install_header call print_install_header
call print_dashed_seperator call print_dashed_seperator
call get_local_text install-process-sks call get_local_text install_process_sks install process sks
echo !install_process_sks! echo !install_process_sks!
call get_local_text install-process-skq call get_local_text install_process_skq install process skq
call ask_question "!install_process_skq!" call ask_question "!install_process_skq!"
call print_dashed_seperator call print_dashed_seperator
if "%result%"=="true" ( if "%result%"=="true" (
call get_local_text install-process-skc call get_local_text install_process_skc install process skc
echo !install_process_skc! echo !install_process_skc!
call print_dashed_seperator call print_dashed_seperator
goto:exit_setup goto:exit_setup
@ -20,22 +20,27 @@ call get_system_information
call print_dashed_seperator call print_dashed_seperator
if %system_info_os% == XP ( if %system_info_os% == XP (
call get_local_text install-system-xp call get_local_text install_system_xp install system xp
echo !install_system_xp! echo !install_system_xp!
call print_exit call print_exit
) )
call get_category ..\\config\\downloads.coco downloads download_names downloads_count general-general general-%system_info_bit% %system_info_os%-%system_info_bit% call get_variables ..\\config\\downloads.coco downloads download_names downloads_count 0 general general
call get_variables ..\\config\\downloads.coco downloads download_names downloads_count 2 %system_info_os% b%system_info_bit%
call get_variables ..\\config\\downloads.coco downloads download_names downloads_count 3 general b%system_info_bit%
call get_local_text install-process-1 call get_local_text install_process_s1 install process s1
call get_local_text install-process-2 call get_local_text install_process_s2 install process s2
call get_local_text install-process-3 call get_local_text install_process_s3 install process s3
call get_local_text install-process-4 call get_local_text install_process_s4 install process s4
call get_local_text install_process_winpath install process winpath
echo !install_process_1! echo !install_process_s1!
echo !install_process_2! echo !install_process_s2!
echo !install_process_3! echo !install_process_s3!
echo !install_process_4! echo !install_process_s4!
echo.
echo !install_process_winpath!
call print_dashed_seperator call print_dashed_seperator

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@ -1 +1,3 @@
for /f "delims=" %%a in ('..\\utilities\\get_var.exe ..\\config\\config.coco %1') do set "%%a" for /F "delims=" %%F in ('call run_script .\\get_var.ps1 ..\\config\\config.coco %1') do (
set "%1=%%F"
)

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@ -1 +1,3 @@
for /f "delims=" %%a in ('..\\utilities\\get_var.exe ..\\config\\downloads.coco %1') do set "%%a" for /F "delims=" %%F in ('call run_script .\\get_var.ps1 ..\\config\\downloads.coco %2 %3 %4 %5') do (
set "%1=%%F"
)

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@ -1,3 +1,3 @@
for /f "delims=" %%a in ('..\\utilities\\get_extension.exe %1 %2') do ( for /F "delims=" %%F in ('call run_script .\\get_extension.ps1 %1') do (
%%a set "%2=%%F"
) )

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