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Adds the start of the batchAddAchievements node script.
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72
scripts/batchAddAchievements.js
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72
scripts/batchAddAchievements.js
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fs = require('fs');
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path = require('path');
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GLOBAL._ = require('lodash')
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_.string = require('underscore.string')
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var tierNames = {
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"Wood":1,
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"Stone":2,
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"Silver":3,
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"Gold":4,
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"Diamond":5
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}
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file = fs.readFileSync('Code Combat New Achievements - Sheet1.csv', 'utf-8');
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csvSplit = file.split(",");
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var tLine = [];
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var lines = [];
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for(var cell in csvSplit) {
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tLine.push(csvSplit[cell]);
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if(csvSplit[cell].indexOf('\n') != -1) {
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lines.push(tLine);
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tLine = [];
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}
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}
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var achievements = [];
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for(var i = 0; i < lines.length; i++) {
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//0 is Category
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//5 is Title
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if(lines[i][0] == "Concept Mastery") {
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var a_name = "Completed " + lines[i][4] + " " + lines[i][1] + " Levels";
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var a_slug = _.string.slugify(a_name);
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console.log(a_slug);
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var a_description = lines[i - ((i - 3) % 5)][7].replace(/""/g, '"').replace(/\|/g, ",");
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var a_difficulty = parseInt(tierNames[lines[i][2]]);
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var a_worth = parseInt(lines[i][10]);
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var a_gems = parseInt(lines[i][11]);
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var a_queryName = "stats.concepts." + lines[i][1].toLowerCase().replace(/ /g, "_");
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var a_queryCount = parseInt(lines[i][4]);
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var achievement = {};
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//ID will be auto-assigned
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//achievement._id = "5659ca1b091b7a447bf095fe";
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achievement.slug = a_slug;
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achievement.i18nCoverage = [];
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achievement.i18n = {
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"-": {
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"-":"-"
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}
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};
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achievement.name = a_name;
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achievement.watchers = ["512ef4805a67a8c507000001"];
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//__v will be auto-assigned
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//achievement.__v = 0;
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achievement.collection = "users";
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achievement.description = a_description;
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achievement.difficulty = a_difficulty;
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achievement.query = {};
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achievement.query[a_queryName] = {
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"$gte":a_queryCount
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};
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achievement.rewards = {
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"gems":a_gems
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};
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achievement.userField = "_id";
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achievement.worth = a_worth;
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achievements.push(achievement);
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}
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}
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//Now you have access to an array (achievements) of Achievement objects
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