* Update zh-HANT.coffee

* Update zh-HANT.coffee

* Update zh-HANT.coffee

* Update zh-HANT.coffee

* Update zh-HANT.coffee

* Update zh-HANT.coffee
This commit is contained in:
Dong殺布沙 2016-05-20 02:58:45 +08:00 committed by Imperadeiro98
parent c461a0055d
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@ -25,7 +25,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
im_a_student: "我是學生"#"I'm a Student"
learn_more: "了解更多"#"Learn more"
classroom_in_a_box: "在一個盒子中的電腦科學教室。"#"A classroom in-a-box for teaching computer science."
codecombat_is: "CodeCombat是一個<strong>學生</strong>透過進行遊戲來學習電腦科學的平台。" #"CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
codecombat_is: "CodeCombat是一個<strong>學生</strong>透過進行遊戲來學習電腦科學的平台。" #"CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
our_courses: "我們的課程經過特別的遊戲測試來<strong>超越教室教學</strong>,甚至是超越一些先前沒有編程經驗的老師。" #"Our courses have been specifically playtested to <strong>excel in the classroom</strong>, even by teachers with little to no prior programming experience."
top_screenshots_hint: "學生們寫程式碼並且隨時觀看他們的更新。" #"Students write code and see their changes update in real-time"
designed_with: "在心中與老師們一起設計"#"Designed with teachers in mind"
@ -37,31 +37,31 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
teaching_computer_science: "教電腦科學不需要一個昂貴的學位,因為我們提供了工具來支援各種背景的教學者。" #"Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
accessible_to: "提供給"
everyone: "每一個人"
democratizing: "使學習寫程式碼的過程民主化是我們的核心理念,每個人都應該有機會學習寫程式。" #"Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
democratizing: "使學習寫程式碼的過程普及化是我們的核心理念,每個人都應該有機會學習寫程式。" #"Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
forgot_learning: "我認為他們甚至忘記了他們正在學東西。" #"I think they actually forgot that they were actually learning something."
wanted_to_do: "寫程式一直是我想要做的事情,而我從不認為我會在學校裡學到它們。" #" Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
why_games: "為何從遊戲中學習是很重要的呢?" #"Why is learning through games important?"
games_reward: "遊戲鼓勵我們良性競爭。"#"Games reward the productive struggle."
encourage: "遊戲是一個促進互動、發現及嘗試錯誤的媒介,一款好的遊戲可以試煉玩家並隨著時間精進技巧,這個過程與學生在學習中的經歷是同等重要的" #"Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
encourage: "遊戲是一個促進互動、發現及嘗試錯誤的媒介,一款好的遊戲可以試煉玩家並隨著時間精進技巧,這個過程與學生在學校學習中所經歷到的一樣重要" #"Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
excel: "遊戲在獎勵方面勝出" #"Games excel at rewarding"
struggle: "良性競爭"#"productive struggle"
kind_of_struggle: "那種競爭使學習引人入勝,並且"#"the kind of struggle that results in learning thats engaging and"
kind_of_struggle: "那種競爭使學習引人入勝,並且"#"the kind of struggle that results in learning thats engaging and"
motivating: "有動力"#"motivating"
not_tedious: "不乏味"#"not tedious."
not_tedious: "不乏味"#"not tedious."
gaming_is_good: "研究指出玩遊戲對小孩的大腦是有幫助的。(這是真的!)"#"Studies suggest gaming is good for childrens brains. (its true!)"
game_based: "在基於遊戲的學習系統中這是"#"When game-based learning systems are"
compared: "相符的"
conventional: "相較於傳統評定方式的差異很明顯,「遊戲在保存知識和保持專注上是有幫助的」。" #"against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
perform_at_higher_level: "現更高的成就水平"#"perform at a higher level of achievement"
compared: "相符的"
conventional: "與傳統評定方式比較有很明顯的不同,「遊戲在保存知識和保持專注上是有幫助的」。" #"against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
perform_at_higher_level: "現更高的成就水平"#"perform at a higher level of achievement"
feedback: "遊戲中也提供了及時回饋,讓學生去調整他們的解決途徑,並且更完整的了解學習內容,而不是被解答的正確或是不正確限制住。" #"Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
real_game: "這是一個真正的遊戲,利用真正寫入程式碼來遊玩。"#"A real game, played with real coding."
great_game: "一個很棒的遊戲不只有徽章和成就--它更是玩家的旅程、設計優良的關卡,以及藉由幫助和信心完成挑戰的能力。" # "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
great_game: "一個很棒的遊戲不只有徽章和成就--它更是玩家的旅程、設計優良的關卡,以及藉由信心和幫助完成挑戰的能力。" # "A great game is more than just badges and achievements - its about a players journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
agency: "CodeCombat是一個能給予玩家協助以及信心的遊戲藉由我們強大的程式碼鍵入引擎可以幫助新手或是進階的學生寫出正確的、有效的程式碼。" #"CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
request_demo_title: "讓您的學生從今天開始遊玩吧!"#"Get your students started today!"
request_demo_subtitle: "要求一個demo示範版本並且讓您的學生在一個小時之內就能上手。"#"Request a demo and get your students started in less than an hour."
request_demo_subtitle: "申請一個demo示範版本並且讓您的學生在一個小時之內就能上手。"#"Request a demo and get your students started in less than an hour."
get_started_title: "現在就設立您的班級。"#"Set up your class today"
get_started_subtitle: "設立一個班級、加入您的學生,並在他們學習電腦科學的過程中掌握他們的進度。"#"Set up a class, add your students, and monitor their progress as they learn computer science."
request_demo: "要求一個demo示範版本"#"Request a Demo"
request_demo: "申請一個demo示範版本"#"Request a Demo"
setup_a_class: "設立一個班級"#"Set Up a Class"
have_an_account: "您是否擁有一個帳號?"#"Have an account?"
logged_in_as: "您現在登入的身分為"#"You are currently logged in as"
@ -69,7 +69,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
computer_science: "全年齡向的電腦科學課程"#"Computer science courses for all ages"
show_me_lesson_time: "顯示課程預估時間:"#"Show me lesson time estimates for:"
curriculum: "課程總共時數:"#"Total curriculum hours:"
ffa: "對所有學生都是免費的"#"Free for all students"
ffa: "學生免費"#"Free for all students"
lesson_time: "課程時間:"#"Lesson time:"
coming_soon: "敬請期待!"#"Coming soon!"
courses_available_in: "包含JavaScript, Python,和Java的課程(敬請期待!)"#"Courses are available in JavaScript, Python, and Java (coming soon!)"
@ -107,7 +107,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
stats: "記錄"
code: "程式碼"
home: "首頁"
contribute: "貢獻"
contribute: "幫助我們"
legal: "版權聲明"
about: "關於"
contact: "聯繫我們"
@ -124,9 +124,9 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
jobs: "工作"
schools: "學校"
educator_wiki: "教育者 Wiki"
get_involved: "參與其中"
get_involved: "親身參與"
open_source: "開源 (GitHub)"
support: "支援"
support: "取得幫助"
faqs: "FAQs常見問題"
help_pref: "需要協助嗎? 寫封Email給我們"
help_suff: "然後我們會與您接觸!"
@ -139,7 +139,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
page_not_found: "找不到網頁"
diplomat_suggestion:
title: "我們翻譯CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
title: "我們翻譯CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
sub_heading: "我們需要您的語言技能"
pitch_body: "我們開發了CodeCombat的英文版但是現在我們的玩家遍佈全球。很多人想玩中文版的卻不會說英文所以如果您中英文都會請考慮一下參加我們的翻譯工作幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文(繁體)。"
missing_translations: "直至所有正體中文的翻譯完畢,當無法提供正體中文時還會以英文顯示。"
@ -168,7 +168,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
next: "下一步" # Go from choose hero to choose inventory before playing a level
change_hero: "更換英雄" # Go back from choose inventory to choose hero
buy_gems: "購買寶石"
subscription_required: "需要訂購"
subscription_required: "訂閱限定"
anonymous: "匿名玩家"
level_difficulty: "難度"
play_classroom_version: "遊玩教室版本" # Choose a level in campaign version that you also can play in one of your courses
@ -179,7 +179,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
adjust_volume: "調整音量"
campaign_multiplayer: "多人競技場"
campaign_multiplayer_description: "…在這裡您可以和其他玩家進行對戰。"
campaign_old_multiplayer: "(過時的)舊多人競技場"
campaign_old_multiplayer: "(過時的)舊多人競技場"
campaign_old_multiplayer_description: "多個文明時代的遺跡。已沒有模擬運行這些陳舊、英雄蕪絕的多人競技場。"
code:
@ -387,7 +387,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
done: "完成"
next_level: "下一個關卡:"
next_game: "下一個遊戲"
show_menu: "顯示遊戲"
show_menu: "顯示遊戲"
home: "首頁" # Not used any more, will be removed soon.
level: "關卡" # Like "Level: Dungeons of Kithgard"
skip: "跳過"
@ -425,11 +425,11 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
victory_new_item: "新的物品"
victory_viking_code_school: "太厲害了您剛完成了非常困難的關卡如果您想成為一個軟體開發人員您就應該去試一下Viking Code School。在這裡您可以把您的知識增長到另一個台階。只需要14個星期您就能成為一個專業的網頁開發人員。"
victory_become_a_viking: "成為一個維京人。"
victory_no_progress_for_teachers: "老師不能保存進度,但是您可以將自己的帳號加入班級作為學生來保存進度。" #"Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
victory_no_progress_for_teachers: "老師不能保存進度,但是您可以將自己的帳號加入班級作為學生來保存進度。" #"Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
guide_title: "指南"
tome_cast_button_run: ""
tome_cast_button_running: ""
tome_cast_button_ran: "已運"
tome_cast_button_run: ""
tome_cast_button_running: ""
tome_cast_button_ran: "已運"
tome_submit_button: "送出"
tome_reload_method: "重新載入該方法的原程式碼" # Title text for individual method reload button.
tome_select_method: "選擇一個方法"
@ -522,7 +522,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
tip_mulan: "相信你可以做到,然後你就會做到。 - Mulan"#"Believe you can, then you will. - Mulan"
game_menu:
inventory_tab: "倉庫"
inventory_tab: "道具欄"
save_load_tab: "保存/載入"
options_tab: "選項"
guide_tab: "導引"
@ -546,16 +546,16 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
week: "這週"
all: "長期以來"
time: "時間"
damage_taken: "遭受的攻擊"
damage_dealt: "造成的攻擊"
damage_taken: "遭受的傷害"
damage_dealt: "造成的傷害"
difficulty: "困難度"
gold_collected: "收集的黃金"
inventory:
equipped_item: "已裝備"
required_purchase_title: "需要"
available_item: "可使用"
restricted_title: "被限制"
required_purchase_title: "必要的"
available_item: "可使用"
restricted_title: "被限制"
should_equip: "連點物品兩下可裝備"
equipped: "(已裝備)"
locked: "(需解鎖)"
@ -578,12 +578,12 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
subscribe:
comparison_blurb: "訂閱 CodeCombat 來磨練您的技巧!"
feature1: "__levelsCount__ 個以上的基本關卡分在__worldsCount__張地圖中" # {change}
feature1: "__levelsCount__ 個以上的基本關卡分在__worldsCount__張地圖中" # {change}
feature2: "__heroesCount__ 個強力的<strong>新英雄</strong>並且每位都有不同技能!" # {change}
feature3: "__bonusLevelsCount__ 個以上的額外關卡" # {change}
feature4: "每個月<strong>{{gems}}顆額外寶石</strong>"
feature5: "影片教學"
feature6: "頂級信箱支援"
feature6: "高級郵件幫助"
feature7: "私密<strong>部落</strong>"
feature8: "<strong>沒有廣告!</strong>"
free: "免費"
@ -744,7 +744,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
scott_title: "共同創辦人" # {change}
scott_blurb: "理性至上"
# maka_title: "Customer Advocate"
# maka_blurb: "Storyteller"
maka_blurb: "說書人"
rob_title: "編譯工程師" # {change}
rob_blurb: "編寫一些的程式碼"
josh_c_title: "遊戲設計師"
@ -1184,9 +1184,9 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
# last_level: "Last Level"
# welcome_to_hoc: "Adventurers, welcome to our Hour of Code!"
# logged_in_as: "Logged in as:"
# not_you: "Not you?"
not_you: "不是您嗎?"#"Not you?"
# welcome_back: "Hi adventurer, welcome back!"
# continue_playing: "Continue Playing"
continue_playing: "繼續進行遊戲"#"Continue Playing"
# more_options: "More options:"
# option1_header: "Option 1: Invite students via email"
# option1_body: "Students will automatically be sent an invitation to join this class, and will need to create an account with a username and password."
@ -1223,7 +1223,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
# class_code: "Class Code"
# optional_ask: "optional - ask your teacher to give you one!"
# optional_school: "optional - what school do you go to?"
# start_playing: "Start Playing"
start_playing: "開始遊戲"#"Start Playing"
# skip_this: "Skip this, I'll create an account later!"
# welcome: "Welcome"
# getting_started: "Getting Started with Courses"
@ -1398,7 +1398,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
ambassador_title: "使節"
ambassador_title_description: "(Support)"
ambassador_summary: "安撫我們論壇的用戶並且提供發問者適當的方向。我們的使節代表CodeCombat面對全世界。"
# teacher_title: "Teacher"
teacher_title: "教師"#"Teacher"
editor:
main_title: "CodeCombat編輯器"
@ -1407,7 +1407,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
level_title: "關卡編輯器"
achievement_title: "目標編輯器"
poll_title: "投票編輯器"
back: "後退"
back: "返回"
revert: "還原"
revert_models: "還原模式"
pick_a_terrain: "選擇地形"
@ -1511,7 +1511,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
join_desc_3: ",或者找到我們在"
join_desc_4: "讓我們從這開始!"
join_url_email: "發信給我們"
# join_url_slack: "public Slack channel"
join_url_slack: "公共休閒頻道"#"public Slack channel"
archmage_subscribe_desc: "取得郵件關於新的編程機會和公告。"
artisan_introduction_pref: "我們必須建造更多的關卡!大家為了更多的內容在高聲吶喊,但只靠我們只能建造這麼多。現在您的工作場所就是一關;我們的關卡編輯器是勉強可用的,所以請小心。只要您有新的靈感,不論從簡單的 for-loops 到"
artisan_introduction_suf: ",那個這職業會適合您。"
@ -1555,7 +1555,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
ambassador_join_note_strong: "注意"
ambassador_join_note_desc: "其中一件我們優先要做的事情是建立多人連線,玩家將面臨難以獨自解決的關卡而且可以招喚更高等級的法師來幫助。這將對於使節是一個很棒的方式來完成自己的責任。我們會及時地向大家公佈!"
ambassador_subscribe_desc: "取得更新和多人連線開發的郵件。"
# teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
teacher_subscribe_desc: "取得給教師的更新以及消息。"#"Get emails on updates and announcements for teachers."
changes_auto_save: "當您勾選後,改變將自動儲存。"
diligent_scribes: "我們勤奮的文書:"
powerful_archmages: "我們強勁的大法師:"
@ -1565,11 +1565,11 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
helpful_ambassadors: "我們善於幫助的使節:"
ladder:
please_login: "在參與對前請先登入。"
please_login: "在參與對前請先登入。"
my_matches: "我的對手"
simulate: "模擬"
simulation_explanation: "通過模擬遊戲,您可以使您的遊戲更快得到評分!"
simulation_explanation_leagues: "會主要給在你的部落或者課程的同伴幫忙模擬遊戲。"
simulation_explanation_leagues: "主要會為你的部落或者課程的同伴幫忙模擬遊戲。"
simulate_games: "模擬遊戲!"
games_simulated_by: "您模擬過的次數:"
games_simulated_for: "替您模擬的次數:"
@ -1590,14 +1590,14 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
rank_failed: "評分失敗"
rank_being_ranked: "已評分"
rank_last_submitted: "已上傳 "
help_simulate: "模擬遊戲需要幫助"
help_simulate: "幫我們模擬遊戲?"
code_being_simulated: "您的新程式碼正在被其他人模擬評分中。分數將隨每次新的配對而更新。"
no_ranked_matches_pre: "對這個隊伍尚未有評分過的配對!"
no_ranked_matches_post: " 在別人的戰場上扮演競爭者並且回到這使您的程式碼接受評分。"
no_ranked_matches_post: " 在別人的戰場上扮演對手並且回到這使您的程式碼接受評分。"
choose_opponent: "選擇對手"
select_your_language: "選擇您的語言!"
tutorial_play: "教學"
tutorial_recommended: "如果您尚未玩過,推薦先嘗試教學"
tutorial_recommended: "如果您尚未玩過,建議先嘗試教學"
tutorial_skip: "略過教學"
tutorial_not_sure: "不確定發生啥事?"
tutorial_play_first: "先嘗試教學"
@ -1650,11 +1650,11 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
amount_achieved: "數量"
achievement: "成就"
current_xp_prefix: "當前總共"
current_xp_postfix: "經驗"
current_xp_postfix: "經驗"
new_xp_prefix: "獲得"
new_xp_postfix: "經驗"
new_xp_postfix: "經驗"
left_xp_prefix: "還需要"
left_xp_infix: "經驗"
left_xp_infix: "經驗"
left_xp_postfix: "到下一個等級"
account:
@ -1694,13 +1694,13 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
# purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more CodeCombat accounts."
# purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
# purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
# users: "Users"
# months: "Months"
users: "使用者"#"Users"
months: "月數"#"Months"
purchase_total: "總共"
purchase_button: "提交購買"
your_codes: "你的訂閱碼:" # {change}
redeem_codes: "兌換訂閱碼"
# prepaid_code: "Prepaid Code"
prepaid_code: "預付代碼"#"Prepaid Code"
# lookup_code: "Lookup prepaid code"
# apply_account: "Apply to your account"
# copy_link: "You can copy the code's link and send it to someone."
@ -1847,7 +1847,7 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
nutshell_description: "我們在關卡編輯器裡公開的任何資源,您都可以在製作關卡時隨意使用,但我們保留在 codecombat.com 之上創建的關卡本身傳播的權利,因為我們往後可能決定以它們收費。"
canonical: "我們宣告這篇說明的英文版本是權威版本。如果各個翻譯版本之間有任何衝突,以英文版為準。"
third_party_title: "第三方服務"
# third_party_description: "CodeCombat uses the following third party services (among others):"
third_party_description: "CodeCombat使用下列的第三方服務"#"CodeCombat uses the following third party services (among others):"
ladder_prizes:
title: "錦標賽獎項" # This section was for an old tournament and doesn't need new translations now.
@ -1869,19 +1869,19 @@ module.exports = nativeDescription: "繁體中文", englishDescription: "Chinese
license: "許可證"
oreilly: "您選擇的電子書"
# calendar:
# year: "Year"
# day: "Day"
# month: "Month"
# january: "January"
# february: "February"
# march: "March"
# april: "April"
# may: "May"
# june: "June"
# july: "July"
# august: "August"
# september: "September"
# october: "October"
# november: "November"
# december: "December"
calendar:
year: ""#"Year"
day: ""#"Day"
month: ""#"Month"
january: "一月"#"January"
february: "二月"#"February"
march: "三月"#"March"
april: "四月"#"April"
may: "五月"#"May"
june: "六月"#"June"
july: "七月"#"July"
august: "八月"#"August"
september: "九月"#"September"
october: "十月"#"October"
november: "十一月"#"November"
december: "十二月"#"December"