Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-09-22 14:05:23 -07:00
commit bf0013ea0a
12 changed files with 103 additions and 135 deletions

View file

@ -4,22 +4,4 @@ module.exports = [
noteChain: []
id: "Introduction"
}
{
channel: "world:won"
noteChain: []
id: "Victory Playback"
scriptPrereqs: ["Introduction"]
}
{
channel: "level:set-playing"
noteChain: []
scriptPrereqs: ["Victory Playback"]
id: "Victory Playback Started"
}
{
channel: "surface:frame-changed"
noteChain: []
scriptPrereqs: ["Victory Playback Started"]
id: "Show Victory"
}
]

View file

@ -256,7 +256,7 @@ module.exports = ScriptManager = class ScriptManager extends CocoClass
@publishNote(note)
publishNote: (note) ->
Backbone.Mediator.publish 'playback:real-time-playback-ended', {}
Backbone.Mediator.publish 'playback:real-time-playback-ended', {} unless @session.get('heroConfig') # Only old levels need this, to stop interfering with old victory coolcams.
Backbone.Mediator.publish note.channel, note.event ? {}
# ENDING NOTES

View file

@ -408,9 +408,10 @@
tome_minion_spells: "Your Minions' Spells"
tome_read_only_spells: "Read-Only Spells"
tome_other_units: "Other Units"
tome_cast_button_castable: "Cast Spell"
tome_cast_button_casting: "Casting"
tome_cast_button_cast: "Spell Cast"
tome_cast_button_run: "Run"
tome_cast_button_running: "Running"
tome_cast_button_ran: "Ran"
tome_submit_button: "Submit"
tome_select_spell: "Select a Spell"
tome_select_a_thang: "Select Someone for "
tome_available_spells: "Available Spells"

View file

@ -4,86 +4,55 @@
+keyframes(castablePulse)
from
@include box-shadow(0px 0px 8px #333)
50%
@include box-shadow(0px 0px 35px skyblue)
to
@include box-shadow(0px 0px 8px #333)
+keyframes(castablePulseButton)
from
color: white
50%
@include box-shadow(0px 0px 35px skyblue)
color: skyblue
to
@include box-shadow(0px 0px 8px #333)
color: white
+keyframes(winnablePulse)
from
@include box-shadow(0px 0px 8px #333)
color: white
50%
@include box-shadow(0px 0px 35px #87FFCE)
color: #87FFFF
to
@include box-shadow(0px 0px 8px #333)
color: white
#cast-button-view
display: none
position: absolute
width: 35%
.cast-button-group
z-index: 2
@include opacity(0.77)
width: 100%
border-radius: 6px
.button-progress-overlay
position: absolute
left: -1px
top: -1px
bottom: -1px
border-radius: 6px
z-index: 10
pointer-events: none
// This transition time should roughly match the world progress update interval
@include transition(width .2s linear)
@include transition(box-shadow .2s linear)
&.casting .button-progress-overlay
background-color: green
@include opacity(0.5)
@include box-shadow(0px 0px 15px green)
&:hover, &.castable
@include opacity(1)
&.castable
-webkit-animation-name: castablePulse
-webkit-animation-duration: 3s
-webkit-animation-iteration-count: infinite
.cast-button
font-weight: bold
-webkit-animation-name: castablePulseButton
-webkit-animation-duration: 3s
-webkit-animation-iteration-count: infinite
&:not(.castable):not(:hover)
.cast-options-button
// Mimic the disabled visuals
@include opacity(0.65)
background-image: none
@include box-shadow(none)
.btn
padding: 3px 10px
height: 40px
.submit-button
margin-left: 20px
.cast-button
width: 80%
width: -webkit-calc(100% - 40px)
width: calc(100% - 40px)
border-top-left-radius: 6px
border-bottom-left-radius: 6px
margin-left: 10px
@include opacity(0.77)
@media screen and (max-width: 1440px)
font-size: 16px
@media screen and (max-width: 1280px)
font-size: 14px
@media screen and (max-width: 1024px)
font-size: 12px
&:hover, &.castable
@include opacity(1)
.cast-real-time-button
width: 20%
width: -webkit-calc(40px)
width: calc(40px)
&:not(.winnable) .cast-button.castable
font-weight: bold
-webkit-animation-name: castablePulse
-webkit-animation-duration: 3s
-webkit-animation-iteration-count: infinite
&.winnable .submit-button
font-weight: bold
-webkit-animation-name: winnablePulse
-webkit-animation-duration: 3s
-webkit-animation-iteration-count: infinite

View file

@ -16,9 +16,8 @@ block modal-footer-content
else if level.get('type') === 'ladder'
a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_go_ladder") Return to Ladder
else if hasNextLevel
button.btn.btn-primary.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
else
a.btn.btn-primary(href="/", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
button.btn.btn-success.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
a.btn.btn-primary(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
if me.get('anonymous')
p.sign-up-poke
button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="modal/SignupModal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress

View file

@ -1,5 +1,3 @@
div.btn-group.btn-group-lg.cast-button-group
.button-progress-overlay
button.btn.btn-inverse.banner.cast-button(title=castVerbose, data-i18n="play_level.tome_cast_button_cast") Spell Cast
button.btn.btn-inverse.banner.cast-real-time-button(title=castRealTimeVerbose)
i.glyphicon.glyphicon-play
button.btn.btn-lg.btn-inverse.banner.cast-button(title=castVerbose, data-i18n="play_level.tome_run_button_ran") Ran
button.btn.btn-lg.btn-success.banner.submit-button(title=castRealTimeVerbose) Submit

View file

@ -101,6 +101,7 @@ module.exports = class DeltaView extends CocoView
TreemaNode.make(rightEl, options).build()
if deltaData.action is 'text-diff'
return console.error "Couldn't show diff for left: #{deltaData.left}, right: #{deltaData.right} of delta:", deltaData unless deltaData.left? and deltaData.right?
left = difflib.stringAsLines deltaData.left
right = difflib.stringAsLines deltaData.right
sm = new difflib.SequenceMatcher(left, right)

View file

@ -587,7 +587,7 @@ hero = [
difficulty: 1
id: 'kithgard-gates'
image: '/file/db/level/526fd3043c637ece50001bb2/the_herd_icon.png'
description: 'Board up Kithguard and escape into the forest.'
description: 'Escape the Kithgard dungeons and don\'t let the guardians get you.'
x: 47.38
y: 70.55
}

View file

@ -53,8 +53,10 @@ module.exports = class ControlBarView extends CocoView
c.multiplayerEnabled = @session.get('multiplayer')
c.ladderGame = @level.get('type') is 'ladder'
c.spectateGame = @spectateGame
if @level.get('type') in ['ladder', 'ladder-tutorial']
if @level.get('type', true) in ['ladder', 'ladder-tutorial']
c.homeLink = '/play/ladder/' + @level.get('slug').replace /\-tutorial$/, ''
else if @level.get('type', true) is 'hero'
c.homeLink = '/play-hero'
else
c.homeLink = '/'
c.editorLink = "/editor/level/#{@level.get('slug')}"

View file

@ -146,7 +146,11 @@ module.exports = class LevelHUDView extends CocoView
createProperties: ->
props = @$el.find('.thang-props')
props.find(':not(.thang-name)').remove()
props.find('.thang-name').text(if @thang.type then "#{@thang.id} - #{@thang.type}" else @thang.id)
if @thang.id is 'Hero Placeholder'
name = {knight: 'Tharin', captain: 'Anya'}[@thang.type] ? 'Hero'
else
name = if @thang.type then "#{@thang.id} - #{@thang.type}" else @thang.id
props.find('.thang-name').text name
propNames = _.without @thang.hudProperties ? [], 'action'
nColumns = Math.ceil propNames.length / 5
columns = ($('<div class="thang-props-column"></div>').appendTo(props) for i in [0 ... nColumns])

View file

@ -430,7 +430,7 @@ module.exports = class PlayLevelView extends RootView
onDonePressed: -> @showVictory()
onShowVictory: (e) ->
$('#level-done-button').show()
$('#level-done-button').show() unless @level.get('type', true) is 'hero'
@showVictory() if e.showModal
setTimeout(@preloadNextLevel, 3000)
return if @victorySeen
@ -584,8 +584,12 @@ module.exports = class PlayLevelView extends RootView
@world.scripts = scripts
thangTypes = @supermodel.getModels(ThangType)
startFrame = @lastWorldFramesLoaded ? 0
if @world.frames.length is @world.totalFrames # Finished loading
finishedLoading = @world.frames.length is @world.totalFrames
if finishedLoading
@lastWorldFramesLoaded = 0
if @waitingForSubmissionComplete
@onSubmissionComplete()
@waitingForSubmissionComplete = false
else
@lastWorldFramesLoaded = @world.frames.length
for [spriteName, message] in @world.thangDialogueSounds startFrame
@ -605,15 +609,23 @@ module.exports = class PlayLevelView extends RootView
onRealTimePlaybackEnded: (e) ->
@$el.removeClass 'real-time'
@onWindowResize()
if @world.frames.length is @world.totalFrames
_.delay @onSubmissionComplete, 750 # Wait for transition to end.
else
@waitingForSubmissionComplete = true
@onRealTimeMultiplayerPlaybackEnded()
onSubmissionComplete: =>
return if @destroyed
@showVictory() if @goalManager.checkOverallStatus() is 'success'
destroy: ->
@levelLoader?.destroy()
@surface?.destroy()
@god?.destroy()
@goalManager?.destroy()
@scriptManager?.destroy()
@ambientSound.stop()
@ambientSound?.stop()
$(window).off 'resize', @onWindowResize
delete window.world # not sure where this is set, but this is one way to clean it up
clearInterval(@pointerInterval)

View file

@ -8,15 +8,15 @@ module.exports = class CastButtonView extends CocoView
events:
'click .cast-button': 'onCastButtonClick'
'click .cast-real-time-button': 'onCastRealTimeButtonClick'
'click .submit-button': 'onCastRealTimeButtonClick'
subscriptions:
'tome:spell-changed': 'onSpellChanged'
'tome:cast-spells': 'onCastSpells'
'god:world-load-progress-changed': 'onWorldLoadProgressChanged'
'god:new-world-created': 'onNewWorld'
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
'goal-manager:new-goal-states': 'onNewGoalStates'
constructor: (options) ->
super options
@ -37,11 +37,11 @@ module.exports = class CastButtonView extends CocoView
afterRender: ->
super()
@castButton = $('.cast-button', @$el)
@castButtonGroup = $('.cast-button-group', @$el)
@castOptions = $('.autocast-delays', @$el)
#delay = me.get('autocastDelay') # No more autocast
delay = 90019001
@setAutocastDelay delay
@$el.find('.submit-button').hide() if @options.levelID is 'dungeons-of-kithgard'
attachTo: (spellView) ->
@$el.detach().prependTo(spellView.toolbarView.$el).show()
@ -71,12 +71,6 @@ module.exports = class CastButtonView extends CocoView
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'cast', volume: 0.5
@hasStartedCastingOnce = true
@updateCastButton()
@onWorldLoadProgressChanged progress: 0
onWorldLoadProgressChanged: (e) ->
return # trying out showing progress on the canvas instead
overlay = @castButtonGroup.find '.button-progress-overlay'
overlay.css 'width', e.progress * @castButton.outerWidth() + 1
onNewWorld: (e) ->
@casting = false
@ -85,6 +79,12 @@ module.exports = class CastButtonView extends CocoView
@hasCastOnce = true
@updateCastButton()
onNewGoalStates: (e) ->
@winnable = e.overallStatus is 'success'
@$el.toggleClass 'winnable', @winnable
if @winnable
@$el.find('.submit-button').show() # In case we hid it, like on the first level.
updateCastButton: ->
return if _.some @spells, (spell) => not spell.loaded
@ -92,13 +92,13 @@ module.exports = class CastButtonView extends CocoView
spell.hasChangedSignificantly spell.getSource(), null, callback
, (castable) =>
Backbone.Mediator.publish 'tome:spell-has-changed-significantly-calculation', hasChangedSignificantly: castable
@castButtonGroup.toggleClass('castable', castable).toggleClass('casting', @casting)
@castButton.toggleClass('castable', castable).toggleClass('casting', @casting)
if @casting
s = $.i18n.t('play_level.tome_cast_button_casting', defaultValue: 'Casting')
s = $.i18n.t('play_level.tome_cast_button_running')
else if castable
s = $.i18n.t('play_level.tome_cast_button_castable', defaultValue: 'Cast Spell') + ' ' + @castShortcut
s = $.i18n.t('play_level.tome_cast_button_run') + ' ' + @castShortcut
else
s = $.i18n.t('play_level.tome_cast_button_cast', defaultValue: 'Spell Cast')
s = $.i18n.t('play_level.tome_cast_button_ran')
@castButton.text s
@castButton.prop 'disabled', not castable