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Fix #3701: load data properly for simulation again.
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2 changed files with 2 additions and 2 deletions
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@ -123,7 +123,7 @@ module.exports = class LevelLoader extends CocoClass
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url += "?course=#{@courseID}" if @courseID
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url += "?course=#{@courseID}" if @courseID
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session = new LevelSession().setURL url
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session = new LevelSession().setURL url
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session.project = ['creator', 'team', 'heroConfig', 'codeLanguage', 'submittedCodeLanguage', 'state'] if @headless
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session.project = ['creator', 'team', 'heroConfig', 'codeLanguage', 'submittedCodeLanguage', 'state', 'submittedCode'] if @headless
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@sessionResource = @supermodel.loadModel(session, 'level_session', {cache: false})
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@sessionResource = @supermodel.loadModel(session, 'level_session', {cache: false})
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@session = @sessionResource.model
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@session = @sessionResource.model
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if @opponentSessionID
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if @opponentSessionID
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@ -146,7 +146,7 @@ module.exports = class Level extends CocoModel
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levelThang.components.push placeholderComponent
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levelThang.components.push placeholderComponent
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# Load the user's chosen hero AFTER getting stats from default char
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# Load the user's chosen hero AFTER getting stats from default char
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if /Hero Placeholder/.test(levelThang.id) and @get('type', true) in ['course', 'course-ladder']
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if /Hero Placeholder/.test(levelThang.id) and @get('type', true) in ['course']
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heroThangType = me.get('heroConfig')?.thangType
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heroThangType = me.get('heroConfig')?.thangType
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levelThang.thangType = heroThangType if heroThangType
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levelThang.thangType = heroThangType if heroThangType
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