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Merge branch 'master' into production
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commit
bc08d98e4a
2 changed files with 4 additions and 1 deletions
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@ -123,6 +123,9 @@ module.exports = class Level extends CocoModel
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else if placeholderConfig.extraHUDProperties
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else if placeholderConfig.extraHUDProperties
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levelThangComponent.config ?= {}
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levelThangComponent.config ?= {}
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levelThangComponent.config.extraHUDProperties = _.union(levelThangComponent.config.extraHUDProperties ? [], placeholderConfig.extraHUDProperties)
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levelThangComponent.config.extraHUDProperties = _.union(levelThangComponent.config.extraHUDProperties ? [], placeholderConfig.extraHUDProperties)
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else if placeholderConfig.voiceRange # Pull in voiceRange
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levelThangComponent.config ?= {}
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levelThangComponent.config.voiceRange = placeholderConfig.voiceRange
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if isHero
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if isHero
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if equips = _.find levelThang.components, {original: LevelComponent.EquipsID}
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if equips = _.find levelThang.components, {original: LevelComponent.EquipsID}
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@ -201,7 +201,7 @@ module.exports = class CampaignEditorView extends RootView
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onCampaignLevelClicked: (levelOriginal) ->
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onCampaignLevelClicked: (levelOriginal) ->
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return unless levelTreema = @treema.childrenTreemas?.levels?.childrenTreemas?[levelOriginal]
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return unless levelTreema = @treema.childrenTreemas?.levels?.childrenTreemas?[levelOriginal]
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if key.ctrl
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if key.ctrl or key.command
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url = "/editor/level/#{levelTreema.data.slug}"
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url = "/editor/level/#{levelTreema.data.slug}"
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window.open url, '_blank'
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window.open url, '_blank'
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levelTreema.select()
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levelTreema.select()
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