Increased number of matches played.

This commit is contained in:
Nick Winter 2014-03-23 15:34:38 -07:00
parent 9fbd008f59
commit b922b9dd20

View file

@ -250,7 +250,7 @@ determineIfSessionShouldContinueAndUpdateLog = (sessionID, sessionRank, cb) ->
cb null, true cb null, true
else else
ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed) ratio = (updatedSession.numberOfLosses) / (totalNumberOfGamesPlayed)
if ratio > 0.2 if ratio > 0.33
cb null, false cb null, false
console.log "Ratio(#{ratio}) is bad, ending simulation" console.log "Ratio(#{ratio}) is bad, ending simulation"
else else
@ -264,7 +264,7 @@ findNearestBetterSessionID = (levelOriginalID, levelMajorVersion, sessionID, ses
queryParameters = queryParameters =
totalScore: totalScore:
$gt:opponentSessionTotalScore $gt: opponentSessionTotalScore
_id: _id:
$nin: opponentSessionIDs $nin: opponentSessionIDs
"level.original": levelOriginalID "level.original": levelOriginalID
@ -275,7 +275,9 @@ findNearestBetterSessionID = (levelOriginalID, levelMajorVersion, sessionID, ses
team: opposingTeam team: opposingTeam
if opponentSessionTotalScore < 30 if opponentSessionTotalScore < 30
queryParameters["totalScore"]["$gt"] = opponentSessionTotalScore + 2 # Don't play a ton of matches at low scores--skip some in proportion to how close to 30 we are.
# TODO: this could be made a lot more flexible.
queryParameters["totalScore"]["$gt"] = opponentSessionTotalScore + 2 * (30 - opponentSessionTotalScore) / 20
limitNumber = 1 limitNumber = 1