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Update nl-NL.coffee
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@ -25,51 +25,51 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
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im_a_student: "Ik ben een leerling"
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learn_more: "Lees verder"
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classroom_in_a_box: "Een kant-en-klare digitale klas voor programmeerlessen."
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# codecombat_is: "CodeCombat is a platform for students to learn computer science while playing through a real game."
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# our_courses: "Our courses have been specifically playtested to excel in a classroom setting, even by teachers with little to no prior programming experience."
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# designed_with: "Designed with teachers in mind"
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# real_code: "Real, typed code"
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# from_the_first_level: "from the first level"
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# getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
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# educator_resources: "Educator resources"
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# course_guides: "and course guides"
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# teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
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# accessible_to: "Accessible to"
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# everyone: "everyone"
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# democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
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# forgot_learning: "I think they actually forgot that they were actually learning something."
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# wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
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# why_games: "Why is learning through games important?"
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# games_reward: "Games reward the productive struggle."
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# encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
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# excel: "Games excel at rewarding"
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# struggle: "productive struggle"
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# kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
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# motivating: "motivating"
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# not_tedious: "not tedious."
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# gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
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# game_based: "When game-based learning systems are"
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# compared: "compared"
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# conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
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# perform_at_higher_level: "perform at a higher level of achievement"
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codecombat_is: "CodeCombat is een platform waarmee leerlingen leren programmeren door het spelen van een spel."
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our_courses: "Onze lessen zijn specifiek ontwikkeld om uit te springen in een klas-opzet, zelfs voor leraren met geen ervaring met programmeren.
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designed_with: "Gemaakt voor leraren"
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real_code: "Echte, getypde code"
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from_the_first_level: "vanaf het eerste level"
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getting_students: "Leerlingen zo snel mogelijk echte code laten schrijven is noodzakelijk voor het leren van programmeer syntax en correcte structuur."
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educator_resources: "Hulpmiddelen voor docenten"
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course_guides: "en lesbrieven"
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teaching_computer_science: "Je hebt geen diploma infomatica nodig om te kunnen programmeren, wij verschaffen de materialen waarmee elke docent programmeerles kan geven."
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accessible_to: "Bereikbaar voor"
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everyone: "iedereen"
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democratizing: "Programmeerles toegankelijk maken is onze filosofie. Iedereen moet de kans krijgen om te leren programmeren."
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forgot_learning: "Volgens mij hadden ze niet meer door dat ze eigenlijk bezig waren met leren."
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wanted_to_do: " Ik wilde altijd al leren programmeren, maar op school was hier nooit aandacht voor."
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why_games: "Waarom is spelenderwijs leren belangrijk?"
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games_reward: "Games vergroten de productiviteit."
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encourage: "Gaming is een middel dat interactie, nieuwschierigheid, en trial-and-error aanmoedigt. Een goed spel daagt de speler uit zijn vaardigheden te perfectioneren, wat hetzelfde noodzakelijke proces is waar leerlingen doorheen gaan wanneer zij iets leren."
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excel: "Games zijn erg belonend"
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struggle: "productiviteit strijd"
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kind_of_struggle: "het soort worsteling die uitmondt in een leerproces dat uitdagend en, "
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motivating: "motiverend is"
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not_tedious: "niet vervelend."
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gaming_is_good: "Studies geven aan dat speels leren goed is for de hersenen van kinderen. (En dat klopt!)"
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game_based: "Wanneer spel-gebaseerde leersystemen worden"
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compared: "vergeleken"
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conventional: "met conventionele assessment methodes, is het verschil duidelijk: games zijn beter bij het helpen van leerlingen met het onthouden van kennis, concentratie en"
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perform_at_higher_level: "het niveau van hun prestaties."
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# feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
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# real_game: "A real game, played with real coding."
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real_game: "Een echt spel, wat je speelt met echte programmeertaal."
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# great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
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# agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
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# curious: "Curious? Request a demo and we'll show you the ropes"
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# create_class: "Or create a class and see it for yourself!"
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# request_demo: "Request a Demo"
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# create_a_class: "Create a Class"
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# have_an_account: "Already have an account?"
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# logged_in_as: "You are currently logged in as"
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# view_my_classes: "View my classes"
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# computer_science: "Computer science courses for all ages"
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# show_me_lesson_time: "Show me lesson time estimates for:"
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# curriculum: "Total curriculum hours:"
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# ffa: "Free for all students"
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# lesson_time: "Lesson time:"
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# coming_soon: "Coming soon!"
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# courses_available_in: "Courses are available in JavaScript, Python, and Java (coming soon!)"
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curious: "Nieuwschierig? Vraag een demo aan en we laten je zien hoe het werkt."
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create_class: "Of maak een klas aan en ervaar het zelf!"
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request_demo: "Vraag een demo aan"
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create_a_class: "Maak een klas aan"
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have_an_account: "Heb je al een account?"
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logged_in_as: "Je bent ingelogd als"
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view_my_classes: "Bekijk mijn klassen"
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computer_science: "Informatica lessen voor alle leeftijden"
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show_me_lesson_time: "Geef geschatte lesduur weer:"
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curriculum: "Totaal aantal lesuren:"
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ffa: "Gratis voor alle leerlingen"
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lesson_time: "Lesduur:"
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coming_soon: "Binnenkort beschikbaar!"
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courses_available_in: "Lessen zijn beschikbaar in JavaScript, Python, en Java (binnenkort beschikbaar!)"
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# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
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# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
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# run_class: "Everything you need to run a computer science class in your school today, no CS background required."
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