Propagated i18n.

This commit is contained in:
Nick Winter 2015-02-02 11:51:15 -08:00
parent 3f78071e5e
commit b3db9962bd
51 changed files with 2858 additions and 107 deletions

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@ -322,6 +322,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "إحفض نسخة جديدة" save_version_title: "إحفض نسخة جديدة"
new_major_version: "نسخة مهمّة جديدة" new_major_version: "نسخة مهمّة جديدة"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "български език", englishDescri
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "български език", englishDescri
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "български език", englishDescri
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "български език", englishDescri
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

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@ -322,6 +322,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventari" inventory_tab: "Inventari"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
multiplayer_caption: "Juga amb amics!" multiplayer_caption: "Juga amb amics!"
auth_caption: "Desa el progrés." auth_caption: "Desa el progrés."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Equipar objectes" choose_inventory: "Equipar objectes"
equipped_item: "Equipat" equipped_item: "Equipat"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Escull el teu heroi" choose_hero: "Escull el teu heroi"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
matt_title: "Programador" matt_title: "Programador"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Guarda una nova versió" save_version_title: "Guarda una nova versió"
new_major_version: "Nova versió principal" new_major_version: "Nova versió principal"

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@ -322,6 +322,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventář" inventory_tab: "Inventář"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
multiplayer_caption: "Hrajte s přáteli!" multiplayer_caption: "Hrajte s přáteli!"
auth_caption: "Uložte váš postup." auth_caption: "Uložte váš postup."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Nasadit předměty" choose_inventory: "Nasadit předměty"
equipped_item: "Nasazeno" equipped_item: "Nasazeno"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
subscribe_button: "Předplatit" subscribe_button: "Předplatit"
stripe_description: "Měsíční předplatné" stripe_description: "Měsíční předplatné"
subscription_required_to_play: "Pro hraní této úrovně potřebujete předplatné." subscription_required_to_play: "Pro hraní této úrovně potřebujete předplatné."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Vyberte vašeho hrdinu" choose_hero: "Vyberte vašeho hrdinu"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
matt_title: "Programátor" matt_title: "Programátor"
matt_blurb: "Cyklista" matt_blurb: "Cyklista"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Uložit novou verzi" save_version_title: "Uložit novou verzi"
new_major_version: "Nová hlavní verze" new_major_version: "Nová hlavní verze"

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@ -322,6 +322,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Gem ny version" save_version_title: "Gem ny version"
new_major_version: "Ny hoved Version" new_major_version: "Ny hoved Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventar" inventory_tab: "Inventar"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
multiplayer_caption: "Spiele mit Freunden!" multiplayer_caption: "Spiele mit Freunden!"
auth_caption: "Fortschritt speichern." auth_caption: "Fortschritt speichern."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Gegenstände ausrüsten" choose_inventory: "Gegenstände ausrüsten"
equipped_item: "Ausgerüstet" equipped_item: "Ausgerüstet"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Wähle deinen Helden" choose_hero: "Wähle deinen Helden"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
matt_title: "Programmierer" matt_title: "Programmierer"
matt_blurb: "Radfahrer" matt_blurb: "Radfahrer"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Neue Version speichern" save_version_title: "Neue Version speichern"
new_major_version: "Neue Hauptversion" new_major_version: "Neue Hauptversion"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Neui Version speichere" save_version_title: "Neui Version speichere"
new_major_version: "Neui Hauptversion" new_major_version: "Neui Hauptversion"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventar" inventory_tab: "Inventar"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
multiplayer_caption: "Spiele mit Freunden!" multiplayer_caption: "Spiele mit Freunden!"
auth_caption: "Fortschritt speichern." auth_caption: "Fortschritt speichern."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Gegenstände ausrüsten" choose_inventory: "Gegenstände ausrüsten"
equipped_item: "Hinzugefügt" equipped_item: "Hinzugefügt"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
subscribe_button: "Abonniere jetzt" subscribe_button: "Abonniere jetzt"
stripe_description: "Monatsabo" stripe_description: "Monatsabo"
subscription_required_to_play: "Leider musst du ein Abo haben um dieses Level spielen zu können." subscription_required_to_play: "Leider musst du ein Abo haben um dieses Level spielen zu können."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Wähle deinen Helden" choose_hero: "Wähle deinen Helden"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
matt_title: "Programmierer" matt_title: "Programmierer"
matt_blurb: "Radfahrer" matt_blurb: "Radfahrer"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Neue Version speichern" save_version_title: "Neue Version speichern"
new_major_version: "Neue Hauptversion" new_major_version: "Neue Hauptversion"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
tip_lines_of_code: "Medir el progreso en la programación en líneas de código es como medir el progreso de construcción de una aeronave por su peso. — Bill Gates" tip_lines_of_code: "Medir el progreso en la programación en líneas de código es como medir el progreso de construcción de una aeronave por su peso. — Bill Gates"
tip_source_code: "Quisiera cambiar el mundo, pero no me dan el código fuente." tip_source_code: "Quisiera cambiar el mundo, pero no me dan el código fuente."
tip_javascript_java: "Java es a Javascript lo mismo que Comer es a Comercial. - Chris Heilmann" tip_javascript_java: "Java es a Javascript lo mismo que Comer es a Comercial. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
multiplayer_caption: "¡Jugar con amigos!" multiplayer_caption: "¡Jugar con amigos!"
auth_caption: "Guarda tu progreso." auth_caption: "Guarda tu progreso."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Equipar objetos" choose_inventory: "Equipar objetos"
equipped_item: "Equipado" equipped_item: "Equipado"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
subscribe_button: "Suscríbete Ahora" subscribe_button: "Suscríbete Ahora"
stripe_description: "Suscripción Mensual" stripe_description: "Suscripción Mensual"
subscription_required_to_play: "Necesitas una suscripción para jugar este nivel." subscription_required_to_play: "Necesitas una suscripción para jugar este nivel."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Elige tu héroe" choose_hero: "Elige tu héroe"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
matt_title: "Programador" matt_title: "Programador"
matt_blurb: "Bicicletero" matt_blurb: "Bicicletero"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Guardar nueva versión" save_version_title: "Guardar nueva versión"
new_major_version: "Nueva Gran Versión" new_major_version: "Nueva Gran Versión"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
multiplayer_caption: "Juega con amigos!" multiplayer_caption: "Juega con amigos!"
auth_caption: "Salvar tu progreso." auth_caption: "Salvar tu progreso."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Equipar Objetos" choose_inventory: "Equipar Objetos"
equipped_item: "Equipado" equipped_item: "Equipado"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
subscribe_button: "Suscríbete Ahora" subscribe_button: "Suscríbete Ahora"
stripe_description: "Suscripción mensual" stripe_description: "Suscripción mensual"
subscription_required_to_play: "Necesitas una suscripción para jugar este nivel." subscription_required_to_play: "Necesitas una suscripción para jugar este nivel."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Selecciona tu Heroe" choose_hero: "Selecciona tu Heroe"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
matt_title: "Programador" matt_title: "Programador"
matt_blurb: "Ciclista" matt_blurb: "Ciclista"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Guardar nueva versión" save_version_title: "Guardar nueva versión"
new_major_version: "Nueva versión principal" new_major_version: "Nueva versión principal"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "ذخیره کردن نسخه جدید" save_version_title: "ذخیره کردن نسخه جدید"
new_major_version: "New Major Version" new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventaire" inventory_tab: "Inventaire"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
multiplayer_caption: "Jouer avec des amis!" multiplayer_caption: "Jouer avec des amis!"
auth_caption: "Sauvegarder votre progression." auth_caption: "Sauvegarder votre progression."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Équiper des Objets" choose_inventory: "Équiper des Objets"
equipped_item: "Equipé" equipped_item: "Equipé"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
subscribe_button: "Inscrivez-vous maintenant" subscribe_button: "Inscrivez-vous maintenant"
stripe_description: "Inscription mensuelle" stripe_description: "Inscription mensuelle"
subscription_required_to_play: "Vous avez besoin d'une inscription pour jouer à ce niveau." subscription_required_to_play: "Vous avez besoin d'une inscription pour jouer à ce niveau."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Choisissez votre Héro" choose_hero: "Choisissez votre Héro"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
matt_title: "Programmeur" matt_title: "Programmeur"
matt_blurb: "Bicycliste" matt_blurb: "Bicycliste"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Enregistrer une nouvelle version" save_version_title: "Enregistrer une nouvelle version"
new_major_version: "Nouvelle version majeure" new_major_version: "Nouvelle version majeure"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
multiplayer_caption: "Xoga cos teus amigos!" multiplayer_caption: "Xoga cos teus amigos!"
auth_caption: "Gardar o teu progreso." auth_caption: "Gardar o teu progreso."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Equipar Obxectos" choose_inventory: "Equipar Obxectos"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Selecciona ó teu Heroe" choose_hero: "Selecciona ó teu Heroe"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
matt_title: "Programador" matt_title: "Programador"
matt_blurb: "Ciclista" matt_blurb: "Ciclista"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Gardar nova versión" save_version_title: "Gardar nova versión"
new_major_version: "Nova versión principal" new_major_version: "Nova versión principal"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "שמור גרסה חדשה" save_version_title: "שמור גרסה חדשה"
new_major_version: "גרסה חשובה חדשה" new_major_version: "גרסה חשובה חדשה"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Raktár" inventory_tab: "Raktár"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
multiplayer_caption: "Játssz a barátaiddal!" multiplayer_caption: "Játssz a barátaiddal!"
auth_caption: "Mentsd el a fejlődésed." auth_caption: "Mentsd el a fejlődésed."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "felszerelési tárgyak" choose_inventory: "felszerelési tárgyak"
equipped_item: "Választott" equipped_item: "Választott"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
subscribe_button: "Iratkozzon fel most" subscribe_button: "Iratkozzon fel most"
stripe_description: "Havi feliratkozás" stripe_description: "Havi feliratkozás"
subscription_required_to_play: "Ehhez a szinthez fel kell iratkoznod." subscription_required_to_play: "Ehhez a szinthez fel kell iratkoznod."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Válassz hőst." choose_hero: "Válassz hőst."
@ -489,6 +504,46 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
matt_title: "Programozó" matt_title: "Programozó"
matt_blurb: "Bringás" matt_blurb: "Bringás"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Új verzió mentése" save_version_title: "Új verzió mentése"
new_major_version: "Új főverzió" new_major_version: "Új főverzió"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventario" inventory_tab: "Inventario"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
multiplayer_caption: "Gioca con i tuoi amici!" multiplayer_caption: "Gioca con i tuoi amici!"
auth_caption: "Salva i tuoi progressi." auth_caption: "Salva i tuoi progressi."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Equipaggiamento" choose_inventory: "Equipaggiamento"
equipped_item: "In dotazione" equipped_item: "In dotazione"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Scegli il tuo eroe" choose_hero: "Scegli il tuo eroe"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
matt_title: "Programmatore" matt_title: "Programmatore"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Salva nuova versione" save_version_title: "Salva nuova versione"
new_major_version: "Nuova versione" new_major_version: "Nuova versione"

View file

@ -3,7 +3,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
slogan: "ゲームをプレイしてコードを学びましょう" slogan: "ゲームをプレイしてコードを学びましょう"
no_ie: "大変申し訳ありませんが、ご利用のブラウザIE8以下はサポートされていません。(ChromeやFirefoxをご利用ください)" # Warning that only shows up in IE8 and older no_ie: "大変申し訳ありませんが、ご利用のブラウザIE8以下はサポートされていません。(ChromeやFirefoxをご利用ください)" # Warning that only shows up in IE8 and older
no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。" # Warning that shows up on mobile devices no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。" # Warning that shows up on mobile devices
play: "ゲーム スタート" # The big play button that opens up the campaign view. spaces are for better text read. play: "ゲーム スタート" # The big play button that opens up the campaign view.
old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです" # Warning that shows up on really old Firefox/Chrome/Safari old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです" # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません" old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません"
# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval." # ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
@ -14,7 +14,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# or_ipad: "Or download for iPad" # or_ipad: "Or download for iPad"
nav: nav:
play: "ゲームマップへ" # The top nav bar entry where players choose which levels to play - Translated this as "to game map" for better translation. play: "ゲームマップへ" # The top nav bar entry where players choose which levels to play
community: "コミュニティー" community: "コミュニティー"
editor: "レベルエディター" editor: "レベルエディター"
blog: "ブログ" blog: "ブログ"
@ -51,15 +51,15 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# play_as: "Play As" # Ladder page # play_as: "Play As" # Ladder page
# spectate: "Spectate" # Ladder page # spectate: "Spectate" # Ladder page
# players: "players" # Hover over a level on /play # players: "players" # Hover over a level on /play
hours_played: "プレイ時間" # Hover over a level on /play hours_played: "プレイ時間" # Hover over a level on /play
items: "アイテム" # Tooltip on item shop button from /play items: "アイテム" # Tooltip on item shop button from /play
unlock: "アンロック" # For purchasing items and heroes unlock: "アンロック" # For purchasing items and heroes
confirm: "ロックを解除?" confirm: "ロックを解除?"
owned: "所有品" # For items you own owned: "所有品" # For items you own
locked: "ロック" locked: "ロック"
purchasable: "購入可能" # For a hero you unlocked but haven't purchased purchasable: "購入可能" # For a hero you unlocked but haven't purchased
available: "使用可能" #translated as "use is possible - as in available" available: "使用可能"
skills_granted: "追加されるスキル" # Property documentation details #translated as "skill added" skills_granted: "追加されるスキル" # Property documentation details
heroes: "ヒーロー" # Tooltip on hero shop button from /play heroes: "ヒーロー" # Tooltip on hero shop button from /play
achievements: "実績" # Tooltip on achievement list button from /play achievements: "実績" # Tooltip on achievement list button from /play
account: "アカウント" # Tooltip on account button from /play account: "アカウント" # Tooltip on account button from /play
@ -72,17 +72,17 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
free: "無料" free: "無料"
subscribed: "サブスクライブ" subscribed: "サブスクライブ"
# older_campaigns: "Older Campaigns" # older_campaigns: "Older Campaigns"
anonymous: "無名プレイヤー" # Translates to "no name player" anonymous: "無名プレイヤー"
level_difficulty: "難易度: " level_difficulty: "難易度: "
campaign_beginner: "初心者のキャンペーン" campaign_beginner: "初心者のキャンペーン"
awaiting_levels_adventurer_prefix: "私たちは週に5つのレベルをリリースします" # "We release five levels per week." awaiting_levels_adventurer_prefix: "私たちは週に5つのレベルをリリースします"
awaiting_levels_adventurer: "冒険者として登録" #"Sign up as an Adventurer" awaiting_levels_adventurer: "冒険者として登録"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels." # awaiting_levels_adventurer_suffix: "to be the first to play new levels."
adjust_volume: "音量を調整する" #"Adjust volume" adjust_volume: "音量を調整する"
choose_your_level: "レベル選択" # The rest of this section is the old play view at /play-old and isn't very important. choose_your_level: "レベル選択" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: " adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: "
adventurer_forum: "冒険者の掲示板" adventurer_forum: "冒険者の掲示板"
# adventurer_suffix: "." #is this a period? as in "" # adventurer_suffix: "."
# campaign_old_beginner: "Old Beginner Campaign" # campaign_old_beginner: "Old Beginner Campaign"
campaign_old_beginner_description: "プログラミングの魔法を学びましょう" campaign_old_beginner_description: "プログラミングの魔法を学びましょう"
campaign_dev: "いろんな難しいレベル" campaign_dev: "いろんな難しいレベル"
@ -101,12 +101,12 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
log_out: "ログアウト" log_out: "ログアウト"
forgot_password: "パスワードをお忘れですか?" forgot_password: "パスワードをお忘れですか?"
authenticate_gplus: "Google+を認証する" authenticate_gplus: "Google+を認証する"
load_profile: "Google+プロフィールをロード" #"Load G+ Profile" load_profile: "Google+プロフィールをロード"
load_email: "Google+メールをロード" #"Load G+ Email" load_email: "Google+メールをロード"
# finishing: "Finishing" #finishing what? finish loading? # finishing: "Finishing"
sign_in_with_facebook: "Facebookでログイン" sign_in_with_facebook: "Facebookでログイン"
sign_in_with_gplus: "Google+でログイン" sign_in_with_gplus: "Google+でログイン"
signup_switch: "アカウントを作成しますか?" # translates as "Would you like to create accout?" if _switch, need to change 'create' to 'switch'. signup_switch: "アカウントを作成しますか?"
signup: signup:
email_announcements: "メールでお知らせを受け取る" email_announcements: "メールでお知らせを受け取る"
@ -123,8 +123,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
recovery_sent: "復旧メールが送信されました" recovery_sent: "復旧メールが送信されました"
items: items:
primary: "武器" #translated as 'weapon' to match with icon and better translation. primary: "武器"
secondary: "防具" #translated as 'protective gear' to match with icon and better translation. secondary: "防具"
armor: "" armor: ""
accessories: "アクセサリー" accessories: "アクセサリー"
misc: "その他" misc: "その他"
@ -152,27 +152,27 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# submit_changes: "Submit Changes" # submit_changes: "Submit Changes"
general: general:
and: "" #need to revisit if it is correct in context. and: ""
name: "名前" name: "名前"
date: "日付" date: "日付"
body: "Body" body: "Body"
version: "バージョン" version: "バージョン"
pending: "ペンディング" pending: "ペンディング"
accepted: "容認された" # "Accepted" translated as approved accepted: "容認された"
rejected: "拒否された" #"Rejected" translated as denied rejected: "拒否された"
withdrawn: "取り下げられました" #"Withdrawn" translated as has been withdrawn. withdrawn: "取り下げられました"
submitter: "提出者" submitter: "提出者"
submitted: "提出されました" submitted: "提出されました"
commit_msg: "コミットメッセージ" commit_msg: "コミットメッセージ"
review: "レビュー" review: "レビュー"
version_history: "バージョン履歴" #"Version History" version_history: "バージョン履歴"
version_history_for: "バージョン履歴:" #may need to revisit if context is not correct. "Version History for: " version_history_for: "バージョン履歴:"
select_changes: "違いを見るには以下の二つの変更を選んで下さい" #"Select two changes below to see the difference." select_changes: "違いを見るには以下の二つの変更を選んで下さい"
undo_prefix: "取り消す" #"Undo" undo_prefix: "取り消す"
undo_shortcut: "(Ctrl+Z)" undo_shortcut: "(Ctrl+Z)"
redo_prefix: "やり直す" #"Redo" redo_prefix: "やり直す"
redo_shortcut: "(Ctrl+Shift+Z)" redo_shortcut: "(Ctrl+Shift+Z)"
play_preview: "現在のレベルのプレビューを再生" #"Play preview of current level" play_preview: "現在のレベルのプレビューを再生"
result: "結果" result: "結果"
results: "結果" results: "結果"
description: "説明" description: "説明"
@ -194,7 +194,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
medium: "ミディアム" medium: "ミディアム"
hard: "ハード" hard: "ハード"
player: "プレイヤー" player: "プレイヤー"
player_level: "プレーヤレベル" # Like player level 5, not like level: Dungeons of Kithgard - translated as 'player level' player_level: "プレーヤレベル" # Like player level 5, not like level: Dungeons of Kithgard
warrior: "戦士" warrior: "戦士"
ranger: "レンジャー" ranger: "レンジャー"
wizard: "ウィザード" wizard: "ウィザード"
@ -218,17 +218,17 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
play_level: play_level:
done: "完了" done: "完了"
home: "ホーム" # Not used any more, will be removed soon. home: "ホーム" # Not used any more, will be removed soon.
level: "ゲームレベル" # Like "Level: Dungeons of Kithgard" # "translates as game level level: "ゲームレベル" # Like "Level: Dungeons of Kithgard"
skip: "スキップ" skip: "スキップ"
game_menu: "ゲームメニュー" game_menu: "ゲームメニュー"
guide: "ガイド" guide: "ガイド"
restart: "再始動" restart: "再始動"
goals: "目標" goals: "目標"
goal: "目標" goal: "目標"
running: "コンパイル中..." #"Running... " translated as compiling running: "コンパイル中..."
success: "成功!" #"Success!" success: "成功!"
incomplete: "不完全" #"Incomplete" incomplete: "不完全"
timed_out: "時間切れ" #"Ran out of time" timed_out: "時間切れ"
# failing: "Failing" # failing: "Failing"
action_timeline: "アクション・タイムライン" action_timeline: "アクション・タイムライン"
click_to_select: "ユニットを左クリックで選択してください" click_to_select: "ユニットを左クリックで選択してください"
@ -251,8 +251,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
victory_review: "フィードバック" # Only in old-style levels. victory_review: "フィードバック" # Only in old-style levels.
victory_hour_of_code_done: "完了してよろしいですか?" victory_hour_of_code_done: "完了してよろしいですか?"
victory_hour_of_code_done_yes: "はい、構いません" victory_hour_of_code_done_yes: "はい、構いません"
victory_experience_gained: "XP獲得" #"XP Gained" victory_experience_gained: "XP獲得"
victory_gems_gained: "ジェム獲得" #"Gems Gained" victory_gems_gained: "ジェム獲得"
guide_title: "ガイド" guide_title: "ガイド"
tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels. tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels.
tome_read_only_spells: "読込専用の呪文" # Only in old-style levels. tome_read_only_spells: "読込専用の呪文" # Only in old-style levels.
@ -322,6 +322,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "インベントリー" inventory_tab: "インベントリー"
@ -332,38 +333,51 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
guide_tips: "ヒント" guide_tips: "ヒント"
multiplayer_tab: "マルチプレイ" multiplayer_tab: "マルチプレイ"
auth_tab: "登録する" auth_tab: "登録する"
inventory_caption: "ヒーローの装備を選ぶ" #"Equip your hero" inventory_caption: "ヒーローの装備を選ぶ"
choose_hero_caption: "ヒーロー、言語と" #"Choose hero, language" choose_hero_caption: "ヒーロー、言語と"
save_load_caption: "...視聴履歴を選択する" #"... and view history" save_load_caption: "...視聴履歴を選択する"
options_caption: "設定を行う" #"Configure settings" options_caption: "設定を行う"
guide_caption: "ガイドとヒント" #"Docs and tips" guide_caption: "ガイドとヒント"
multiplayer_caption: "友達とプレイ!" #"Play with friends!" multiplayer_caption: "友達とプレイ!"
auth_caption: "進行状況をセーブする" auth_caption: "進行状況をセーブする"
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "アイテムを装備" #"Equip Items" choose_inventory: "アイテムを装備"
equipped_item: "装備済み" #"Equiped" equipped_item: "装備済み"
required_purchase_title: "必須品" #"Required" -translated as required item. required_purchase_title: "必須品"
available_item: "使用可能" #"Available" available_item: "使用可能"
restricted_title: "制限品" #"Restricted" -translated as restricted item. restricted_title: "制限品"
should_equip: "(ダブルクリックで装備)" #"(double-click to equip)" should_equip: "(ダブルクリックで装備)"
equipped: "(装備済み)" #"(equipped)" equipped: "(装備済み)"
locked: "(ロック)" #"(locked)" locked: "(ロック)"
restricted: "(このレベルでは制限品)" #"(restricted in this level)" restricted: "(このレベルでは制限品)"
equip: "装備する" #"Equip" equip: "装備する"
unequip: "装備を外す" #"Unequip" unequip: "装備を外す"
buy_gems: buy_gems:
few_gems: "少し購入" #"A few gems" few_gems: "少し購入"
pile_gems: "多く購入" #"Pile of gems" pile_gems: "多く購入"
chest_gems: "宝箱を購入" #"Chest of gems" chest_gems: "宝箱を購入"
purchasing: "購入中..." #"Purchasing..." purchasing: "購入中..."
declined: "カードが拒否されました。" #"Your card was declined" declined: "カードが拒否されました。"
retrying: "サーバーエラー、再試行中。" #"Server error, retrying." retrying: "サーバーエラー、再試行中。"
prompt_title: "ジェムが足りません。" #"Not Enough Gems" prompt_title: "ジェムが足りません。"
prompt_body: "もっと購入しますか?" #"Do you want to get more?" prompt_body: "もっと購入しますか?"
prompt_button: "ショップに入る" #"Enter Shop" prompt_button: "ショップに入る"
recovered: "前のジェム購入をリカバリーしました。ページを更新してください。" #"Previous gems purchase recovered. Please refresh the page." recovered: "前のジェム購入をリカバリーしました。ページを更新してください。"
# subscribe: # subscribe:
# subscribe_title: "Subscribe" # subscribe_title: "Subscribe"
@ -387,35 +401,36 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "ヒーローの選択" #"Choose Your Hero" choose_hero: "ヒーローの選択"
programming_language: "プログラミング言語" #"Programming Language" programming_language: "プログラミング言語"
programming_language_description: "どのプログラミング言語を使いますか?" #"Which programming language do you want to use?" programming_language_description: "どのプログラミング言語を使いますか?"
default: "デフォルト" #"Default" when uncommented, seems to cause compile error 'Default' is compiler specific key word? if so not sure how to correctly read this line of code. default: "デフォルト"
experimental: "実験的" #"Experimental" experimental: "実験的"
python_blurb: "シンプルで強力、初心者や専門家でも使える。" #"Simple yet powerful, great for beginners and experts." python_blurb: "シンプルで強力、初心者や専門家でも使える。"
javascript_blurb: "ウェブの言語。(Javaと同じではありません。)" #"The language of the web. (Not the same as Java.)" javascript_blurb: "ウェブの言語。(Javaと同じではありません。)"
coffeescript_blurb: "より良いJavaScriptのシンタックス。" #"Nicer JavaScript syntax." coffeescript_blurb: "より良いJavaScriptのシンタックス。"
clojure_blurb: "現代のリスプ。" #"A modern Lisp." clojure_blurb: "現代のリスプ。"
lua_blurb: "ゲーム専用のスクリプト言語。" #"Game scripting language." lua_blurb: "ゲーム専用のスクリプト言語。"
io_blurb: "シンプルだがあいまい。" #"Simple but obscure." io_blurb: "シンプルだがあいまい。"
status: "ステータス" #"Status" status: "ステータス"
weapons: "武器" #"Weapons" weapons: "武器"
weapons_warrior: "剣 - 攻撃範囲:短い- 魔法使用不可" #"Swords - Short Range, No Magic" weapons_warrior: "剣 - 攻撃範囲:短い- 魔法使用不可"
weapons_ranger: "クロスボウ, 銃 - 攻撃範囲:長い- 魔法使用不可" #"Crossbows, Guns - Long Range, No Magic" weapons_ranger: "クロスボウ, 銃 - 攻撃範囲:長い- 魔法使用不可"
weapons_wizard: "ワンド、杖- 攻撃範囲:長い- 魔法使用可能" #"Wands, Staffs - Long Range, Magic" weapons_wizard: "ワンド、杖- 攻撃範囲:長い- 魔法使用可能"
attack: "攻撃力" #"Damage" Can also translate as "Attack" attack: "攻撃力" # Can also translate as "Attack"
health: "体力" #"Health" health: "体力"
speed: "移動速度" #"Speed" - translated as movement speed. speed: "移動速度"
regeneration: "自動回復度" #"Regeneration" translated as automatic heal speed regeneration: "自動回復度"
range: "攻撃範囲" #"Range" # As in "attack or visual range" translated as attack range range: "攻撃範囲" # As in "attack or visual range"
blocks: "ブロックパワー" #"Blocks" As in "this shield blocks this much damage" translated as block power blocks: "ブロックパワー" # As in "this shield blocks this much damage"
backstab: "バックスタブ" #"Backstab" As in "this dagger does this much backstab damage" backstab: "バックスタブ" # As in "this dagger does this much backstab damage"
skills: "スキル" skills: "スキル"
available_for_purchase: "購入可能" #"Available for Purchase" - Shows up when you have unlocked, but not purchased, a hero in the hero store available_for_purchase: "購入可能" # Shows up when you have unlocked, but not purchased, a hero in the hero store
level_to_unlock: "アンロックレベル:" #"Level to unlock:" Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see) level_to_unlock: "アンロックレベル:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
restricted_to_certain_heroes: "特定のヒーローのみ、このレベルをプレイする事が出来ます。" #"Only certain heroes can play this level." restricted_to_certain_heroes: "特定のヒーローのみ、このレベルをプレイする事が出来ます。"
# skill_docs: # skill_docs:
# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this # writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
@ -489,6 +504,46 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "新しいバージョンをセーブ" save_version_title: "新しいバージョンをセーブ"
new_major_version: "メジャーバージョンを新しくする" new_major_version: "メジャーバージョンを新しくする"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "새로운 버전을 저장합니다" save_version_title: "새로운 버전을 저장합니다"
new_major_version: "신규 버전" new_major_version: "신규 버전"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
tip_lines_of_code: "Да се мери напредок во програмирање со број на напишани линии код е исто као да се мери напредок при изградба на авион по неговата тежина. — Bill Gates" tip_lines_of_code: "Да се мери напредок во програмирање со број на напишани линии код е исто као да се мери напредок при изградба на авион по неговата тежина. — Bill Gates"
tip_source_code: "Сакам да го сменам светот ама не ми го даваат кодот." tip_source_code: "Сакам да го сменам светот ама не ми го даваат кодот."
tip_javascript_java: "Java е поврзана со JavaScript колку што и тапа е поврзана со тапанар. - Chris Heilmann" tip_javascript_java: "Java е поврзана со JavaScript колку што и тапа е поврзана со тапанар. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Македонски", englishDescription:
multiplayer_caption: "Играј со пријатели!" multiplayer_caption: "Играј со пријатели!"
auth_caption: "Зачувај го твојот напредок." auth_caption: "Зачувај го твојот напредок."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
subscribe_button: "Зачлени се сега" subscribe_button: "Зачлени се сега"
stripe_description: "Месечна членарина" stripe_description: "Месечна членарина"
subscription_required_to_play: "Треба да бидеш зачленет за да го играш ова ниво." subscription_required_to_play: "Треба да бидеш зачленет за да го играш ова ниво."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Избери го твојот херој" choose_hero: "Избери го твојот херој"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Македонски", englishDescription:
matt_title: "Програмер" matt_title: "Програмер"
matt_blurb: "Бициклист" matt_blurb: "Бициклист"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Зачувај нова верзија" save_version_title: "Зачувај нова верзија"
new_major_version: "Нова поголема(major) верзија" new_major_version: "Нова поголема(major) верзија"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Simpan versi baru" save_version_title: "Simpan versi baru"
new_major_version: "Versi utama yang baru" new_major_version: "Versi utama yang baru"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Utstyr" inventory_tab: "Utstyr"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
multiplayer_caption: "Spill med venner" multiplayer_caption: "Spill med venner"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Velg utstyr" choose_inventory: "Velg utstyr"
equipped_item: "I Bruk" equipped_item: "I Bruk"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Velg Din Helt" choose_hero: "Velg Din Helt"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
matt_title: "Programmerer" matt_title: "Programmerer"
matt_blurb: "Syklist" matt_blurb: "Syklist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Lagre ny version" save_version_title: "Lagre ny version"
new_major_version: "Ny hovedversjon" new_major_version: "Ny hovedversjon"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventaris" inventory_tab: "Inventaris"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
multiplayer_caption: "Speel met vrienden!" multiplayer_caption: "Speel met vrienden!"
auth_caption: "Bewaar je vooruitgang." auth_caption: "Bewaar je vooruitgang."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Nieuwe versie opslaan" save_version_title: "Nieuwe versie opslaan"
new_major_version: "Nieuwe hoofd versie" new_major_version: "Nieuwe hoofd versie"

View file

@ -127,7 +127,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
secondary: "Secundair" secondary: "Secundair"
armor: "Harnas" armor: "Harnas"
accessories: "Accessoires" accessories: "Accessoires"
misc: "Anders" #geen letterlijke vertaling. Ook wel: Diversen of Divers misc: "Anders"
books: "Boeken" books: "Boeken"
common: common:
@ -161,16 +161,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
accepted: "Geaccepteerd" accepted: "Geaccepteerd"
rejected: "Afgewezen" rejected: "Afgewezen"
withdrawn: "Teruggetrokken" withdrawn: "Teruggetrokken"
submitter: "Toevoeger" #inzender submitter: "Toevoeger"
submitted: "Toegevoegd" #ingezonden submitted: "Toegevoegd"
commit_msg: "Commit Bericht" commit_msg: "Commit Bericht"
review: "Herzien" review: "Herzien"
version_history: "Versie geschiedenis" version_history: "Versie geschiedenis"
version_history_for: "Versie geschiedenis voor: " version_history_for: "Versie geschiedenis voor: "
select_changes: "Selecteer hieronder twee veranderingen om het verschil te zien." select_changes: "Selecteer hieronder twee veranderingen om het verschil te zien."
# undo_prefix: "Undo" #Ongedaan maken # undo_prefix: "Undo"
undo_shortcut: "(Ctrl+Z)" undo_shortcut: "(Ctrl+Z)"
# redo_prefix: "Redo" #Opnieuw (doen). O.i.d # redo_prefix: "Redo"
redo_shortcut: "(Ctrl+Shift+Z)" redo_shortcut: "(Ctrl+Shift+Z)"
play_preview: "Speel voorproefje van dit level" play_preview: "Speel voorproefje van dit level"
result: "Resultaat" result: "Resultaat"
@ -196,7 +196,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
player: "Speler" player: "Speler"
player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard player_level: "Niveau" # Like player level 5, not like level: Dungeons of Kithgard
warrior: "Krijger" warrior: "Krijger"
# ranger: "Ranger" #misschien doler # ranger: "Ranger"
wizard: "Tovenaar" wizard: "Tovenaar"
units: units:
@ -225,11 +225,11 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
restart: "Herstarten" restart: "Herstarten"
goals: "Doelen" goals: "Doelen"
goal: "Doel" goal: "Doel"
# running: "Running..." #misschien "draaiende", "is aan het draaien" of "draaien..." # running: "Running..."
success: "Gelukt!" success: "Gelukt!"
incomplete: "Incompleet" incomplete: "Incompleet"
timed_out: "De tijd is op" timed_out: "De tijd is op"
# failing: "Failing" #is aan het falen, of falende, alletwee niet mooi, misschien meer context nodig. # failing: "Failing"
action_timeline: "Actie tijdlijn" action_timeline: "Actie tijdlijn"
click_to_select: "Klik op een eenheid om deze te selecteren." click_to_select: "Klik op een eenheid om deze te selecteren."
# control_bar_multiplayer: "Multiplayer" # control_bar_multiplayer: "Multiplayer"
@ -258,12 +258,12 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels. tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
tome_other_units: "Andere Eenheden" # Only in old-style levels. tome_other_units: "Andere Eenheden" # Only in old-style levels.
tome_cast_button_run: "Uitvoeren" tome_cast_button_run: "Uitvoeren"
# tome_cast_button_running: "Running" #aan het draaien # tome_cast_button_running: "Running"
tome_cast_button_ran: "Uitgevoerd" tome_cast_button_ran: "Uitgevoerd"
tome_submit_button: "Indienen" #alternatieven: Toevoegen, verzenden/versturen/insturen misschien zelfs afronden tome_submit_button: "Indienen"
tome_reload_method: "Oorspronkelijke code voor deze methode herladen" # Title text for individual method reload button. tome_reload_method: "Oorspronkelijke code voor deze methode herladen" # Title text for individual method reload button.
tome_select_method: "Kies een methode" tome_select_method: "Kies een methode"
tome_see_all_methods: "Bekijk alle methoden die je kan aanpassen" # Title text for method list selector (shown when there are multiple programmable methods). tome_see_all_methods: "Bekijk alle methoden die je kan aanpassen" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Selecteer Iemand voor " tome_select_a_thang: "Selecteer Iemand voor "
tome_available_spells: "Beschikbare spreuken" tome_available_spells: "Beschikbare spreuken"
tome_your_skills: "Jouw Vaardigheden" tome_your_skills: "Jouw Vaardigheden"
@ -322,6 +322,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventaris" inventory_tab: "Inventaris"
@ -340,12 +341,25 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
multiplayer_caption: "Speel met vrienden!" multiplayer_caption: "Speel met vrienden!"
auth_caption: "Bewaar je voortgang." auth_caption: "Bewaar je voortgang."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Kies Uitrusting" choose_inventory: "Kies Uitrusting"
equipped_item: "Gekozen" equipped_item: "Gekozen"
required_purchase_title: "Verplicht" required_purchase_title: "Verplicht"
available_item: "Beschikbaar" available_item: "Beschikbaar"
restricted_title: "Onbeschikbaar" #letterlijker: beperkt restricted_title: "Onbeschikbaar"
should_equip: "(double-click om te kiezen)" should_equip: "(double-click om te kiezen)"
equipped: "(gekozen)" equipped: "(gekozen)"
locked: "(versleuteld)" locked: "(versleuteld)"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Kies je held" choose_hero: "Kies je held"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
matt_title: "Programmeur" matt_title: "Programmeur"
matt_blurb: "Fietser" matt_blurb: "Fietser"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Nieuwe versie opslaan" save_version_title: "Nieuwe versie opslaan"
new_major_version: "Nieuwe hoofd versie" new_major_version: "Nieuwe hoofd versie"
@ -507,7 +562,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
faq_prefix: "Er is ook een" faq_prefix: "Er is ook een"
faq: "veelgestelde vragen sectie" faq: "veelgestelde vragen sectie"
subscribe_prefix: "Als je hulp nodig hebt om een level te halen, overweeg dan alsjeblieft" subscribe_prefix: "Als je hulp nodig hebt om een level te halen, overweeg dan alsjeblieft"
subscribe:"abonnee te worden van CodeCombat" subscribe: "abonnee te worden van CodeCombat"
subscribe_suffix: ", dan helpen we je graag om je code te verbeteren." subscribe_suffix: ", dan helpen we je graag om je code te verbeteren."
subscriber_support: "Omdat je geabonneerd bent op CodeCombat, krijgt je email prioriteit bij het beantwoorden." subscriber_support: "Omdat je geabonneerd bent op CodeCombat, krijgt je email prioriteit bij het beantwoorden."
screenshot_included: "Screenshot inbegrepen." screenshot_included: "Screenshot inbegrepen."
@ -528,7 +583,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
admin: "Administrator" admin: "Administrator"
new_password: "Nieuw Wachtwoord" new_password: "Nieuw Wachtwoord"
new_password_verify: "Verifieer" new_password_verify: "Verifieer"
email_subscriptions: "Email Abonnementen" #gewijzigd door Jacob. Ik vind e-mail misschien ook mooier, maar voor consistentie gewijzigd email_subscriptions: "Email Abonnementen"
email_subscriptions_none: "Geen Email Abonnementen." email_subscriptions_none: "Geen Email Abonnementen."
email_announcements: "Aankondigingen" email_announcements: "Aankondigingen"
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat." email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
@ -610,7 +665,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
diplomat_summary: "CodeCombat ondersteunt meer dan 45 talen. Word Diplomaat en help met vertalen." diplomat_summary: "CodeCombat ondersteunt meer dan 45 talen. Word Diplomaat en help met vertalen."
ambassador_title: "Ambassadeur" ambassador_title: "Ambassadeur"
ambassador_title_description: "(Ondersteuning)" ambassador_title_description: "(Ondersteuning)"
ambassador_summary: "Bewaar de vrede op onze forums en help mensen met vragen. Onze ambassadeurs helpen CodeCombat te presenteren aan de buitenwereld." #niet letterlijk maar misschien maar Engels origineel was misschien niet net ambassador_summary: "Bewaar de vrede op onze forums en help mensen met vragen. Onze ambassadeurs helpen CodeCombat te presenteren aan de buitenwereld."
editor: editor:
main_title: "CodeCombat Editors" main_title: "CodeCombat Editors"
@ -678,7 +733,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
new_level_title_login: "Log In om een New Level te maken" new_level_title_login: "Log In om een New Level te maken"
new_achievement_title: "Maak een Nieuwe Prestatie" new_achievement_title: "Maak een Nieuwe Prestatie"
new_achievement_title_login: "Log In om een Nieuwe Prestatie te maken" new_achievement_title_login: "Log In om een Nieuwe Prestatie te maken"
article_search_title: "Zoek Artikelen Hier" #Jacob edited an existing translation article_search_title: "Zoek Artikelen Hier"
thang_search_title: "Zoek Thang Types Hier" thang_search_title: "Zoek Thang Types Hier"
level_search_title: "Zoek Levels Hier" level_search_title: "Zoek Levels Hier"
achievement_search_title: "Zoek Prestaties" achievement_search_title: "Zoek Prestaties"
@ -686,7 +741,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
no_achievements: "Er zijn nog geen achievements toegevoegd voor dit level" no_achievements: "Er zijn nog geen achievements toegevoegd voor dit level"
# achievement_query_misc: "Key achievement off of miscellanea" # achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals" # achievement_query_goals: "Key achievement off of level goals"
level_completion: "Level Voltooiing" #mogelijk:Het afmaken van een level. Context? #Suboptimaal level_completion: "Level Voltooiing"
# pop_i18n: "Populate I18N" # pop_i18n: "Populate I18N"
tasks: "Taken" tasks: "Taken"
@ -742,7 +797,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou." diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!" diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
# diplomat_i18n_page_prefix: "You can start translating our levels by going to our" # diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
diplomat_i18n_page: "vertalingen pagina" #deel van Engelse zin. Nederlands werkt zo niet. diplomat_i18n_page: "vertalingen pagina"
# diplomat_i18n_page_suffix: ", or our interface and website on GitHub." # diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
diplomat_join_pref_github: "Vind van jouw taal het locale bestand " diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
diplomat_github_url: "op GitHub" diplomat_github_url: "op GitHub"
@ -810,14 +865,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
tournament_ends: "Toernooi eindigt" tournament_ends: "Toernooi eindigt"
tournament_ended: "Toernooi geeindigd" tournament_ended: "Toernooi geeindigd"
tournament_rules: "Toernooi regels" tournament_rules: "Toernooi regels"
tournament_blurb: "Schrijf code, verzamel goud, bouw legers, verpletter je tegenstanders, win prijzen en verbeter je carrière in ons $40,000 Greed toernooi! Zie de details" #Suboptimaal tournament_blurb: "Schrijf code, verzamel goud, bouw legers, verpletter je tegenstanders, win prijzen en verbeter je carrière in ons $40,000 Greed toernooi! Zie de details"
tournament_blurb_criss_cross: "Win biedingen, bouw paden, wees je tegenstander te slim af, pak edelstenen en verbeter je carrière in ons Criss-Cross toernooi! Zie de details" tournament_blurb_criss_cross: "Win biedingen, bouw paden, wees je tegenstander te slim af, pak edelstenen en verbeter je carrière in ons Criss-Cross toernooi! Zie de details"
tournament_blurb_blog: "op ons blog" tournament_blurb_blog: "op ons blog"
rules: "Regels" rules: "Regels"
winners: "Winnaars" winners: "Winnaars"
user: user:
stats: "Statistieken" #Misschien gegevens stats: "Statistieken"
# singleplayer_title: "Singleplayer Levels" # singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels" # multiplayer_title: "Multiplayer Levels"
achievements_title: "Prestaties" achievements_title: "Prestaties"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Ekwipunek" inventory_tab: "Ekwipunek"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
multiplayer_caption: "Graj ze znajomymi!" multiplayer_caption: "Graj ze znajomymi!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Zapisz nową wersję" save_version_title: "Zapisz nową wersję"
new_major_version: "Nowa wersja główna" new_major_version: "Nowa wersja główna"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventário" inventory_tab: "Inventário"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
multiplayer_caption: "Jogue com seus amigos!" multiplayer_caption: "Jogue com seus amigos!"
auth_caption: "Salve seu progresso." auth_caption: "Salve seu progresso."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Equipar itens" choose_inventory: "Equipar itens"
equipped_item: "Equipado" equipped_item: "Equipado"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
subscribe_button: "Inscreva-se Agora" subscribe_button: "Inscreva-se Agora"
stripe_description: "Inscrição Mensal" stripe_description: "Inscrição Mensal"
subscription_required_to_play: "Você precisará se inscrever para jogar este nível." subscription_required_to_play: "Você precisará se inscrever para jogar este nível."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Escolha seu Herói" choose_hero: "Escolha seu Herói"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
matt_title: "Programador" matt_title: "Programador"
matt_blurb: "O Ciclista" matt_blurb: "O Ciclista"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Salvar nova versão" save_version_title: "Salvar nova versão"
new_major_version: "Nova versão principal" new_major_version: "Nova versão principal"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
tip_lines_of_code: "Medir o progresso em programação pelo número de linhas de código é como medir o progresso da construção de um avião pelo peso. — Bill Gates" tip_lines_of_code: "Medir o progresso em programação pelo número de linhas de código é como medir o progresso da construção de um avião pelo peso. — Bill Gates"
tip_source_code: "Quero mudar o mundo, mas não há maneira de me darem o código-fonte." tip_source_code: "Quero mudar o mundo, mas não há maneira de me darem o código-fonte."
tip_javascript_java: "Java é para JavaScript o mesmo que Carro (Car) para Tapete (Carpet). - Chris Heilmann" tip_javascript_java: "Java é para JavaScript o mesmo que Carro (Car) para Tapete (Carpet). - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Inventário" inventory_tab: "Inventário"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
multiplayer_caption: "Joga com amigos!" multiplayer_caption: "Joga com amigos!"
auth_caption: "Guarda o teu progresso." auth_caption: "Guarda o teu progresso."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Equipar Itens" choose_inventory: "Equipar Itens"
equipped_item: "Equipado" equipped_item: "Equipado"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
subscribe_button: "Subscrever Agora" subscribe_button: "Subscrever Agora"
stripe_description: "Subscrição Mensal" stripe_description: "Subscrição Mensal"
subscription_required_to_play: "Precisas de uma subscrição para jogares este nível." subscription_required_to_play: "Precisas de uma subscrição para jogares este nível."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Escolhe o Teu Herói" choose_hero: "Escolhe o Teu Herói"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
matt_title: "Programador" matt_title: "Programador"
matt_blurb: "Ciclista" matt_blurb: "Ciclista"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Guardar Nova Versão" save_version_title: "Guardar Nova Versão"
new_major_version: "Nova Versão Principal" new_major_version: "Nova Versão Principal"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
multiplayer_caption: "Joaca cu prieteni!" multiplayer_caption: "Joaca cu prieteni!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Salvează noua versiune" save_version_title: "Salvează noua versiune"
new_major_version: "Versiune nouă majoră" new_major_version: "Versiune nouă majoră"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
tip_lines_of_code: "Измерение прогресса программирования в строках кода - это как измерять прогресс построения самолета по его весу. — Bill Gates" tip_lines_of_code: "Измерение прогресса программирования в строках кода - это как измерять прогресс построения самолета по его весу. — Bill Gates"
tip_source_code: "Я хочу изменить мир, но они вряд ли дадут мне исходники." tip_source_code: "Я хочу изменить мир, но они вряд ли дадут мне исходники."
tip_javascript_java: "Java к JavaScript относится так же, как кол относится к колготкам. - Chris Heilmann (перефраз.)" tip_javascript_java: "Java к JavaScript относится так же, как кол относится к колготкам. - Chris Heilmann (перефраз.)"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Инвентарь" inventory_tab: "Инвентарь"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Ulož novú verziu" save_version_title: "Ulož novú verziu"
new_major_version: "Nová primárna verzia" new_major_version: "Nová primárna verzia"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Utrustning" inventory_tab: "Utrustning"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Spara ny version" save_version_title: "Spara ny version"
new_major_version: "Ny betydande version" new_major_version: "Ny betydande version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Envanter" inventory_tab: "Envanter"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
multiplayer_caption: "Arkadaşlarla oyna!" multiplayer_caption: "Arkadaşlarla oyna!"
auth_caption: "İlerlemenizi kaydedin." auth_caption: "İlerlemenizi kaydedin."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Ögeleri Donan" choose_inventory: "Ögeleri Donan"
equipped_item: "Giyilmiş" equipped_item: "Giyilmiş"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Kahramanınızı Seçin" choose_hero: "Kahramanınızı Seçin"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
matt_title: "Programcı" matt_title: "Programcı"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Yeni Sürümü Kaydet" save_version_title: "Yeni Sürümü Kaydet"
new_major_version: "Yeni Önemli Sürüm" new_major_version: "Yeni Önemli Sürüm"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "Інвентар" inventory_tab: "Інвентар"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Українська", englishDescription:
multiplayer_caption: "Гра з друзями!" multiplayer_caption: "Гра з друзями!"
auth_caption: "Збережіть свій поступ." auth_caption: "Збережіть свій поступ."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "Екіпіруйте предмети" choose_inventory: "Екіпіруйте предмети"
equipped_item: "Екіпіровано" equipped_item: "Екіпіровано"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
subscribe_button: "Взяти абонемент" subscribe_button: "Взяти абонемент"
stripe_description: "Щомісячний абонемент" stripe_description: "Щомісячний абонемент"
subscription_required_to_play: "Аби грати в цьому рівні потрібен абонемент." subscription_required_to_play: "Аби грати в цьому рівні потрібен абонемент."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "Оберіть героя" choose_hero: "Оберіть героя"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Українська", englishDescription:
matt_title: "Програміст" matt_title: "Програміст"
matt_blurb: "Велосипедист" matt_blurb: "Велосипедист"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Зберегти нову версію" save_version_title: "Зберегти нову версію"
new_major_version: "Зберегти основну версію" new_major_version: "Зберегти основну версію"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "Lưu Phiên bản Mới" save_version_title: "Lưu Phiên bản Mới"
new_major_version: "Phiên bản chính mới" new_major_version: "Phiên bản chính mới"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
tip_lines_of_code: "以代码行数为标准管理程序开发的进度跟用重量为标准管理飞船建造的进度一样愚蠢. — Bill Gates" tip_lines_of_code: "以代码行数为标准管理程序开发的进度跟用重量为标准管理飞船建造的进度一样愚蠢. — Bill Gates"
tip_source_code: "我想改变世界,但是他们不给我源代码。" tip_source_code: "我想改变世界,但是他们不给我源代码。"
tip_javascript_java: "Java和JavaScript的关系就好比是马和马云. - Chris Heilmann" tip_javascript_java: "Java和JavaScript的关系就好比是马和马云. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "道具箱" inventory_tab: "道具箱"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
multiplayer_caption: "与你的朋友一起玩!" multiplayer_caption: "与你的朋友一起玩!"
auth_caption: "保存进度" auth_caption: "保存进度"
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "装备道具" choose_inventory: "装备道具"
equipped_item: "已装备" equipped_item: "已装备"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
subscribe_button: "现在订阅" subscribe_button: "现在订阅"
stripe_description: "每月订阅" stripe_description: "每月订阅"
subscription_required_to_play: "订阅后可开始本关" subscription_required_to_play: "订阅后可开始本关"
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "请选择您的英雄" choose_hero: "请选择您的英雄"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
matt_title: "程序员" matt_title: "程序员"
matt_blurb: "自行车爱好者" matt_blurb: "自行车爱好者"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "保存新版本" save_version_title: "保存新版本"
new_major_version: "新的重要版本" new_major_version: "新的重要版本"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
inventory_tab: "倉庫" inventory_tab: "倉庫"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
multiplayer_caption: "跟朋友一起玩!" multiplayer_caption: "跟朋友一起玩!"
auth_caption: "儲存進度." auth_caption: "儲存進度."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
inventory: inventory:
choose_inventory: "裝備物品" choose_inventory: "裝備物品"
equipped_item: "已裝備" equipped_item: "已裝備"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
choose_hero: choose_hero:
choose_hero: "選擇你的英雄" choose_hero: "選擇你的英雄"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
matt_title: "程式人猿" matt_title: "程式人猿"
matt_blurb: "競速單車玩家" matt_blurb: "競速單車玩家"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
# game_menu: # game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
# versions: # versions:
# save_version_title: "Save New Version" # save_version_title: "Save New Version"
# new_major_version: "New Major Version" # new_major_version: "New Major Version"

View file

@ -322,6 +322,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates" # tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
# tip_source_code: "I want to change the world but they would not give me the source code." # tip_source_code: "I want to change the world but they would not give me the source code."
# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann" # tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
game_menu: game_menu:
# inventory_tab: "Inventory" # inventory_tab: "Inventory"
@ -340,6 +341,19 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# multiplayer_caption: "Play with friends!" # multiplayer_caption: "Play with friends!"
# auth_caption: "Save your progress." # auth_caption: "Save your progress."
# leaderboard:
# leaderboard: "Leaderboard"
# view_other_solutions: "View Other Solutions"
# top_solutions: "Top Solutions"
# day: "Today"
# week: "This Week"
# all: "All-Time"
# time: "Time"
# damage_taken: "Damage Taken"
# damage_dealt: "Damage Dealt"
# difficulty: "Difficulty"
# gold_collected: "Gold Collected"
# inventory: # inventory:
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
# equipped_item: "Equipped" # equipped_item: "Equipped"
@ -387,6 +401,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# subscribe_button: "Subscribe Now" # subscribe_button: "Subscribe Now"
# stripe_description: "Monthly Subscription" # stripe_description: "Monthly Subscription"
# subscription_required_to_play: "You'll need a subscription to play this level." # subscription_required_to_play: "You'll need a subscription to play this level."
# unlock_help_videos: "Subscribe to unlock all video tutorials."
# choose_hero: # choose_hero:
# choose_hero: "Choose Your Hero" # choose_hero: "Choose Your Hero"
@ -489,6 +504,46 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# matt_title: "Programmer" # matt_title: "Programmer"
# matt_blurb: "Bicyclist" # matt_blurb: "Bicyclist"
# teachers:
# title: "CodeCombat for Teachers"
# preparation_title: "Preparation"
# preparation_1: "CodeCombat is free to play for the core level progression and does not require students to sign up. We encourage teachers to"
# preparation_play_campaign: "play through the campaign"
# preparation_2: "to try it out, but the only thing you absolutely need to do to be ready is ensure students have access to a computer."
# preparation_3: "It is not necessary for teachers to be comfortable with computer science concepts for students to have fun learning with CodeCombat."
# violent_title: "Is it violent?"
# violent_1: "We get this from teachers a lot due to our name. Although CodeCombat does contain cartoon violence, there is nothing graphic in either the visuals or language."
# violent_2: "If you are comfortable having your students play Angry Birds, you will be comfortable with CodeCombat."
# for_girls_title: "Is it for girls?"
# for_girls_1: "There are three game modes in CodeCombat: building, puzzles, and combat. We have intentionally designed each to appeal to both boys and girls and think that the building and puzzle levels especially differentiate the game from violent triple A titles that repel female players."
# what_cover_title: "What do we cover?"
# what_cover_1: "There are 20 levels in the Hour of Code tutorial that teach and reinforce 6 specific computer science concepts:"
# what_cover_notation_1: "Formal notation"
# what_cover_notation_2: "- builds an understanding of the importance of syntax in programming."
# what_cover_methods_1: "Calling methods"
# what_cover_methods_2: "- familiarizes students with the syntax of object-oriented method calls."
# what_cover_parameters_1: "Parameters"
# what_cover_parameters_2: "- trains how to pass parameters to functions."
# what_cover_strings_1: "Strings"
# what_cover_strings_2: "- teaches students about string notation and passing strings as parameters."
# what_cover_loops_1: "Loops"
# what_cover_loops_2: "- develops the abstraction of designing short programs with loops."
# what_cover_variables_1: "Variables"
# what_cover_variables_2: "- adds the skill of referencing values that change over time."
# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
# what_cover_logic_1: "Conditional logic"
# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
# what_cover_input_1: "Handling player input"
# what_cover_input_2: "- responding to input events to create a user interface."
# sys_requirements_title: "System Requirements"
# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
# sys_requirements_2: "Use newer versions of Chrome or Firefox."
# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
# sys_requirements_4: "Use newer computers."
# sys_requirements_5: "Older computers, Chromebooks, and netbooks tend to have very few system resources, which makes for a less enjoyable experience. At least 2GB of RAM is required."
# sys_requirements_6: "Allow players to wear headphones/earbuds to hear the audio."
# sys_requirements_7: "We help players learn through voiceover and sound effects, which will make classrooms noisy and distracting."
versions: versions:
save_version_title: "存新版本" save_version_title: "存新版本"
new_major_version: "新個重要版本" new_major_version: "新個重要版本"