diff --git a/app/lib/Angel.coffee b/app/lib/Angel.coffee
index 39059ea7b..c2286bd0b 100644
--- a/app/lib/Angel.coffee
+++ b/app/lib/Angel.coffee
@@ -119,13 +119,12 @@ module.exports = class Angel extends CocoClass
return if @aborting
# Toggle BOX2D_ENABLED during deserialization so that if we have box2d in the namespace, the Collides Components still don't try to create bodies for deserialized Thangs upon attachment.
window.BOX2D_ENABLED = false
- World.deserialize serialized, @shared.worldClassMap, @shared.lastSerializedWorldFrames, @finishBeholdingWorld(goalStates), startFrame, endFrame, streamingWorld
+ @streamingWorld = World.deserialize serialized, @shared.worldClassMap, @shared.lastSerializedWorldFrames, @finishBeholdingWorld(goalStates), startFrame, endFrame, streamingWorld
window.BOX2D_ENABLED = true
@shared.lastSerializedWorldFrames = serialized.frames
finishBeholdingWorld: (goalStates) -> (world) =>
return if @aborting
- @streamingWorld = world
finished = world.frames.length is world.totalFrames
firstChangedFrame = world.findFirstChangedFrame @shared.world
eventType = if finished then 'god:new-world-created' else 'god:streaming-world-updated'
@@ -208,6 +207,8 @@ module.exports = class Angel extends CocoClass
@say 'Fired worker.'
@initialized = false
@work = null
+ @streamingWorld = null
+ @deserializationQueue = null
@hireWorker() if rehire
hireWorker: ->
diff --git a/app/lib/sprites/SpriteParser.coffee b/app/lib/sprites/SpriteParser.coffee
index ad6d74cb5..b48c58bba 100644
--- a/app/lib/sprites/SpriteParser.coffee
+++ b/app/lib/sprites/SpriteParser.coffee
@@ -63,7 +63,13 @@ module.exports = class SpriteParser
instructions.push {t: c.t, gn: c.gn}
break
@addContainer {c: instructions, b: container.bounds}, container.name
- for movieClip in movieClips
+ for movieClip, index in movieClips
+ if index is 0
+ for bounds in movieClip.frameBounds
+ bounds[0] -= @width / 2
+ bounds[1] -= @height / 2
+ movieClip.bounds[0] -= @width / 2
+ movieClip.bounds[1] -= @height / 2
localGraphics = @getGraphicsFromBlock(movieClip, source)
[shapeKeys, localShapes] = @getShapesFromBlock movieClip, source
localContainers = @getContainersFromMovieClip movieClip, source, true
@@ -174,7 +180,7 @@ module.exports = class SpriteParser
frameBoundsSource = @subSourceFromRange frameBoundsRange, source
if frameBoundsSource.search(/\[rect/) is -1 # some other statement; we don't have multiframe bounds
console.log 'Didn\'t have multiframe bounds for this movie clip.'
- frameBounds = [nominalBounds]
+ frameBounds = [_.clone(nominalBounds)]
else
lastRect = nominalBounds
frameBounds = []
@@ -192,12 +198,7 @@ module.exports = class SpriteParser
bounds = [0, 0, 1, 1] # Let's try this.
frameBounds.push _.clone bounds
else
- frameBounds = [nominalBounds]
-
- # Subtract half of width/height parsed from lib.properties
- for bounds in frameBounds
- bounds[0] -= @width / 2
- bounds[1] -= @height / 2
+ frameBounds = [_.clone(nominalBounds)]
functionExpressions.push {name: name, bounds: nominalBounds, frameBounds: frameBounds, expression: node.parent.parent, kind: kind}
@walk ast, null, gatherFunctionExpressions
diff --git a/app/lib/surface/Lank.coffee b/app/lib/surface/Lank.coffee
index a3e8a468f..54e839539 100644
--- a/app/lib/surface/Lank.coffee
+++ b/app/lib/surface/Lank.coffee
@@ -141,9 +141,9 @@ module.exports = Lank = class Lank extends CocoClass
playAction: (action) ->
return if @isRaster
@currentAction = action
- return @hide() unless action.animation or action.container or action.relatedActions
+ return @hide() unless action.animation or action.container or action.relatedActions or action.goesTo
@show()
- return @updateActionDirection() unless action.animation or action.container
+ return @updateActionDirection() unless action.animation or action.container or action.goesTo
return if @sprite.placeholder
m = if action.container then 'gotoAndStop' else 'gotoAndPlay'
@sprite[m]?(action.name)
diff --git a/app/lib/surface/LayerAdapter.coffee b/app/lib/surface/LayerAdapter.coffee
index f7178d5cc..2fa766fbb 100644
--- a/app/lib/surface/LayerAdapter.coffee
+++ b/app/lib/surface/LayerAdapter.coffee
@@ -340,7 +340,7 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
if action.container
containersToRender[action.container] = true
else if action.animation
- animationContainers = @getContainersForAnimation(thangType, action.animation)
+ animationContainers = @getContainersForAnimation(thangType, action.animation, action)
containersToRender[container.gn] = true for container in animationContainers
spriteBuilder = new SpriteBuilder(thangType, {colorConfig: colorConfig})
@@ -355,10 +355,13 @@ module.exports = LayerAdapter = class LayerAdapter extends CocoClass
frame = spriteSheetBuilder.addFrame(container, null, @resolutionFactor * (thangType.get('scale') or 1))
spriteSheetBuilder.addAnimation(containerKey, [frame], false)
- getContainersForAnimation: (thangType, animation) ->
- containers = thangType.get('raw').animations[animation].containers
+ getContainersForAnimation: (thangType, animation, action) ->
+ rawAnimation = thangType.get('raw').animations[animation]
+ if not rawAnimation
+ console.error 'thang type', thangType.get('name'), 'is missing animation', animation, 'from action', action
+ containers = rawAnimation.containers
for animation in thangType.get('raw').animations[animation].animations
- containers = containers.concat(@getContainersForAnimation(thangType, animation.gn))
+ containers = containers.concat(@getContainersForAnimation(thangType, animation.gn, action))
return containers
#- Rendering sprite sheets for singular thang types
diff --git a/app/lib/surface/SegmentedSprite.coffee b/app/lib/surface/SegmentedSprite.coffee
index 3aaa612bc..a79bfa013 100644
--- a/app/lib/surface/SegmentedSprite.coffee
+++ b/app/lib/surface/SegmentedSprite.coffee
@@ -1,5 +1,13 @@
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
+# Put this on MovieClips
+specialGoToAndStop = (frame) ->
+ if frame is @currentFrame and @childrenCopy
+ @addChild(@childrenCopy...)
+ else
+ @gotoAndStop(frame)
+ @childrenCopy = @children.slice(0)
+
module.exports = class SegmentedSprite extends createjs.SpriteContainer
childMovieClips: null
@@ -59,9 +67,14 @@ module.exports = class SegmentedSprite extends createjs.SpriteContainer
else
@currentFrame = 0
- @baseMovieClip.gotoAndStop(@currentFrame)
- movieClip.gotoAndStop(@currentFrame) for movieClip in @childMovieClips
- @takeChildrenFromMovieClip()
+ @baseMovieClip.specialGoToAndStop(@currentFrame)
+ for movieClip in @childMovieClips
+ if movieClip.mode is 'single'
+ movieClip.specialGoToAndStop(movieClip.startPosition)
+ else
+ movieClip.specialGoToAndStop(@currentFrame)
+
+ @takeChildrenFromMovieClip(@baseMovieClip, @)
@loop = action.loops isnt false
@goesTo = action.goesTo
@notifyActionNeedsRender(action) if @actionNotSupported
@@ -93,7 +106,11 @@ module.exports = class SegmentedSprite extends createjs.SpriteContainer
sprite.scaleX = sprite.scaleY = 1 / @resolutionFactor
@children = []
@addChild(sprite)
-
+
+ else if action.goesTo
+ @goto(action.goesTo, @paused)
+ return
+
@scaleX *= -1 if action.flipX
@scaleY *= -1 if action.flipY
@baseScaleX = @scaleX
@@ -101,7 +118,7 @@ module.exports = class SegmentedSprite extends createjs.SpriteContainer
return
notifyActionNeedsRender: (action) ->
- @sprite?.trigger('action-needs-render', @sprite, action)
+ @lank?.trigger('action-needs-render', @lank, action)
buildMovieClip: (animationName, mode, startPosition, loops) ->
key = JSON.stringify([@spriteSheetPrefix].concat(arguments))
@@ -115,7 +132,6 @@ module.exports = class SegmentedSprite extends createjs.SpriteContainer
raw = @thangType.get('raw')
animData = raw.animations[animationName]
@lastAnimData = animData
- movieClip = new createjs.MovieClip()
locals = {}
_.extend locals, @buildMovieClipContainers(animData.containers)
@@ -127,6 +143,7 @@ module.exports = class SegmentedSprite extends createjs.SpriteContainer
anim = new createjs.MovieClip()
anim.initialize(mode ? createjs.MovieClip.INDEPENDENT, startPosition ? 0, loops ? true)
+ anim.specialGoToAndStop = specialGoToAndStop
for tweenData in animData.tweens
stopped = false
@@ -221,7 +238,7 @@ module.exports = class SegmentedSprite extends createjs.SpriteContainer
else if not @loop
@paused = true
newFrame = @animLength - 1
- @dispatchEvent('animationend')
+ _.defer => @dispatchEvent('animationend')
else
newFrame = newFrame % @animLength
@@ -243,30 +260,23 @@ module.exports = class SegmentedSprite extends createjs.SpriteContainer
@currentFrame = newFrame
return if translatedFrame is @baseMovieClip.currentFrame
- @baseMovieClip.gotoAndStop(translatedFrame)
- movieClip.gotoAndStop(newFrame) for movieClip in @childMovieClips
+ @baseMovieClip.specialGoToAndStop(translatedFrame)
+ for movieClip in @childMovieClips
+ movieClip.specialGoToAndStop(if movieClip.mode is 'single' then movieClip.startPosition else newFrame)
+
@children = []
- @takeChildrenFromMovieClip()
+ @takeChildrenFromMovieClip(@baseMovieClip, @)
- takeChildrenFromMovieClip: ->
- i = 0
- while i < @baseMovieClip.children.length
- child = @baseMovieClip.children[i]
+ takeChildrenFromMovieClip: (movieClip, recipientContainer) ->
+ for child in movieClip.childrenCopy
if child instanceof createjs.MovieClip
- newChild = new createjs.SpriteContainer(@spriteSheet)
- j = 0
- while j < child.children.length
- grandChild = child.children[j]
- if grandChild instanceof createjs.MovieClip
- console.error('MovieClip Segmentedsprites not currently working at this depth!')
- continue
- newChild.addChild(grandChild)
- for prop in ['regX', 'regY', 'rotation', 'scaleX', 'scaleY', 'skewX', 'skewY', 'x', 'y']
- newChild[prop] = child[prop]
- @addChild(newChild)
- i += 1
+ childRecipient = new createjs.SpriteContainer(@spriteSheet)
+ @takeChildrenFromMovieClip(child, childRecipient)
+ for prop in ['regX', 'regY', 'rotation', 'scaleX', 'scaleY', 'skewX', 'skewY', 'x', 'y']
+ childRecipient[prop] = child[prop]
+ recipientContainer.addChild(childRecipient)
else
- @addChild(child)
+ recipientContainer.addChild(child)
# _getBounds: createjs.SpriteContainer.prototype.getBounds
diff --git a/app/lib/surface/SingularSprite.coffee b/app/lib/surface/SingularSprite.coffee
index dabf471ce..46cd04bbe 100644
--- a/app/lib/surface/SingularSprite.coffee
+++ b/app/lib/surface/SingularSprite.coffee
@@ -75,4 +75,4 @@ module.exports = class SingularSprite extends createjs.Sprite
return
notifyActionNeedsRender: (action) ->
- @sprite?.trigger('action-needs-render', @sprite, action)
\ No newline at end of file
+ @lank?.trigger('action-needs-render', @lank, action)
\ No newline at end of file
diff --git a/app/lib/surface/Surface.coffee b/app/lib/surface/Surface.coffee
index 875638eeb..ca3bf5f57 100644
--- a/app/lib/surface/Surface.coffee
+++ b/app/lib/surface/Surface.coffee
@@ -98,6 +98,7 @@ module.exports = Surface = class Surface extends CocoClass
initEasel: ->
@normalStage = new createjs.Stage(@normalCanvas[0])
@webGLStage = new createjs.SpriteStage(@webGLCanvas[0])
+ @normalStage.nextStage = @webGLStage
@camera = AudioPlayer.camera = new Camera @webGLCanvas
@normalLayers.push @surfaceTextLayer = new Layer name: 'Surface Text', layerPriority: 1, transform: Layer.TRANSFORM_SURFACE_TEXT, camera: @camera
diff --git a/app/lib/world/world.coffee b/app/lib/world/world.coffee
index d95abc472..f0cad15a0 100644
--- a/app/lib/world/world.coffee
+++ b/app/lib/world/world.coffee
@@ -364,7 +364,6 @@ module.exports = class World
o.trackedPropertiesPerThangValuesOffsets = [] # Needed to reconstruct ArrayBufferViews on other end, since Firefox has bugs transfering those: https://bugzilla.mozilla.org/show_bug.cgi?id=841904 and https://bugzilla.mozilla.org/show_bug.cgi?id=861925 # Actually, as of January 2014, it should be fixed. So we could try to undo the workaround.
transferableStorageBytesNeeded = 0
nFrames = endFrame - startFrame
- streaming = nFrames < @totalFrames
for thang in @thangs
# Don't serialize empty trackedProperties for stateless Thangs which haven't changed (like obstacles).
# Check both, since sometimes people mark stateless Thangs but then change them, and those should still be tracked, and the inverse doesn't work on the other end (we'll just think it doesn't exist then).
@@ -477,6 +476,7 @@ module.exports = class World
w.frames = [] unless streamingWorld
clearTimeout @deserializationTimeout if @deserializationTimeout
@deserializationTimeout = _.delay @deserializeSomeFrames, 1, o, w, finishedWorldCallback, perf, startFrame, endFrame
+ w # Return in-progress deserializing world
# Spread deserialization out across multiple calls so the interface stays responsive
@deserializeSomeFrames: (o, w, finishedWorldCallback, perf, startFrame, endFrame) =>
diff --git a/app/locale/ar.coffee b/app/locale/ar.coffee
index de0851fd0..45f2b1605 100644
--- a/app/locale/ar.coffee
+++ b/app/locale/ar.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "العربية", englishDescription: "Arabic", translation:
+ home:
+ slogan: "تعلّم البرمجة من لعب لعبة"
+ no_ie: "CodeCombat لا يعمل في Internet Explorer 8 أو أقل. آسف!" # Warning that only shows up in IE8 and older
+ no_mobile: "لم يصمم CodeCombat للهواتف النقالة وقد لا يعمل!" # Warning that shows up on mobile devices
+ play: "إلعب" # The big play button that just starts playing a level
+ old_browser: "اه أوه، متصفحك قديم جدا لتشغيل CodeCombat. آسف!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "يمكنك محاولة على أي حال، لكنه ربما لن يعمل."
+ campaign: "حملة"
+ for_beginners: "للمبتدئين"
+ multiplayer: "متعدد اللاعبين" # Not currently shown on home page
+ for_developers: "للمطوّرين" # Not currently shown on home page.
+ javascript_blurb: "لغة الويب. عظيم للكتابة المواقع، تطبيقات الويب، ألعاب HTML5، والخوادم." # Not currently shown on home page
+ python_blurb: "بسيطة لكنها قوية، بيثون هي لغة برمجة عظيمة للأغراض العامة." # Not currently shown on home page
+ coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+ clojure_blurb: "لثغة حديثة." # Not currently shown on home page
+ lua_blurb: "لعبة لغة البرمجة." # Not currently shown on home page
+ io_blurb: "بسيطة ولكنها غامضة." # Not currently shown on home page
+
+ nav:
+ play: "إلعب" # The top nav bar entry where players choose which levels to play
+ community: "مجتمع"
+ editor: "محرّر"
+ blog: "مدوّنة"
+ forum: "منتدى"
+ account: "حساب"
+ profile: "ملف شخصي"
+ stats: "إحصاءات"
+ code: "رمز"
+ admin: "مشرف" # Only shows up when you are an admin
+ home: "رئيسيّة"
+ contribute: "مساهة"
+ legal: "قانون"
+ about: "حول"
+ contact: "اتّصال"
+ twitter_follow: "متابعة"
+# teachers: "Teachers"
+
+ modal:
+ close: "إغلاق"
+ okay: "حسنا"
+
+ not_found:
+ page_not_found: "الصفحة غير موجودة"
+
+ diplomat_suggestion:
+ title: "مساعدة في ترجمة CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "نحتاج مهاراتك اللّغويّة."
+ pitch_body: "نحن نطوّر CodeCombat باللّغة الإنجليزيّة، ولكن لدينا بالفعل لاعبين في جميع أنحاء العالم. كثير منهم يريدون اللّعب باللّغة العربيّة ولكن لا يتحدثون الإنجليزيّة، حتى إذا كنت أستطيع أن أتكلّم على حد سواء، يرجى النّظر في التوقيع على أن يكون دبلوماسيّا والمساعدة في ترجمة كل من موقع CodeCombat وجميع المستويات إلى العربيّة."
+ missing_translations: "حتى يمكننا ترجمة كلّ شيء إلى اللّغة العربيّة، سترى الإنجليزيّة عندما تكون العربيّة غير متوفر."
+ learn_more: "معرفة المزيد عن كونك دبلوماسي"
+ subscribe_as_diplomat: "الاشتراك كدبلوماسي"
+
+ play:
+ play_as: "إلعب كـ" # Ladder page
+ spectate: "مشاهد" # Ladder page
+ players: "لاعبين" # Hover over a level on /play
+ hours_played: "ساعات اللّعب" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "الصعوبة:"
+ campaign_beginner: "حملة المبتدئين"
+ choose_your_level: "اختر مستواك" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "يمكنك القفز إلى أي مستوى أدناه، أو مناقشة المستويات على "
+ adventurer_forum: "منتدى المغامر"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... فيها تتعلم سحر البرمجة."
+ campaign_dev: "مستويات أصعب عشوائية"
+ campaign_dev_description: "... فيها تتعلم واجهة بينما تفعل شيئا أصعب قليلا."
+ campaign_multiplayer: "ساحات متعددة اللاّعبين"
+ campaign_multiplayer_description: "... فيها تبرمج وجه لوجه ضد لاعبين آخرين."
+ campaign_player_created: "أنشئ اللاّعب"
+ campaign_player_created_description: "... فيها تقاتل ضد الإبداع الخاص بـزميلك الحرفيّ الساحر."
+ campaign_classic_algorithms: "الخوارزميات التقليديّة"
+ campaign_classic_algorithms_description: "... فيها تتعلّم خوارزميّات الأكثر شعبيّة في علوم الحاسب الآلي."
+
+ login:
+ sign_up: "إنشاء حساب"
+ log_in: "تسجيل الدخول"
+ logging_in: "جاري تسجيل الدخول"
+ log_out: "تسجيل الخروج"
+ recover: "إستعادة حساب"
+
+ signup:
+ create_account_title: "إنشاء حساب لحفظ التقدّم"
+ description: "إنه مجاني. فقط بحاجة بضعة أشياء وسوف تكون على ما يرام للبدء:"
+ email_announcements: "تلقي الإعلانات عن طريق البريد الإلكتروني"
+ coppa: "13+ أو لست من الولايات المتّحدة الأمريكيّة"
+ coppa_why: "(لماذا؟)"
+ creating: "جاري إنساء الحساب..."
+ sign_up: "التسجيل"
+ log_in: "تسجيل الدّخول بكلمة السرّ"
+ social_signup: "أو، يمكنك الاشتراك من خلال الفايسبوك أو جوجل+"
+ required: "تحتاج إلى تسجيل الدخول قبل أن تتمكن من السير في هذا الطريق."
+
+ recover:
+ recover_account_title: "إستعادة حساب"
+ send_password: "إرسال كلمة سرّ الإستعادة"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "تحميل"
saving: "جاري الحفض"
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
save: "إحفض"
publish: "أنشر"
create: "إنشاء"
- delay_1_sec: "ثانية"
- delay_3_sec: "3 ثواني"
- delay_5_sec: "5 ثواني"
manual: "يدوي"
fork: "إنسخ"
play: "إلعب" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
unwatch: "إنهاء المشاهدة"
submit_patch: "تقديم التصحيح"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
units:
second: "ثانيّة"
seconds: "ثواني"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
year: "سنة"
years: "سنوات"
- modal:
- close: "إغلاق"
- okay: "حسنا"
+# play_level:
+# done: "Done"
+# home: "Home"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
- not_found:
- page_not_found: "الصفحة غير موجودة"
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "إلعب" # The top nav bar entry where players choose which levels to play
- community: "مجتمع"
- editor: "محرّر"
- blog: "مدوّنة"
- forum: "منتدى"
- account: "حساب"
- profile: "ملف شخصي"
- stats: "إحصاءات"
- code: "رمز"
- admin: "مشرف"
- home: "رئيسيّة"
- contribute: "مساهة"
- legal: "قانون"
- about: "حول"
- contact: "اتّصال"
- twitter_follow: "متابعة"
- employers: "موظّفين"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "إحفض نسخة جديدة"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
cla_suffix: "."
cla_agree: "أوافق"
- login:
- sign_up: "إنشاء حساب"
- log_in: "تسجيل الدخول"
- logging_in: "جاري تسجيل الدخول"
- log_out: "تسجيل الخروج"
- recover: "إستعادة حساب"
-
- recover:
- recover_account_title: "إستعادة حساب"
- send_password: "إرسال كلمة سرّ الإستعادة"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "إنشاء حساب لحفظ التقدّم"
- description: "إنه مجاني. فقط بحاجة بضعة أشياء وسوف تكون على ما يرام للبدء:"
- email_announcements: "تلقي الإعلانات عن طريق البريد الإلكتروني"
- coppa: "13+ أو لست من الولايات المتّحدة الأمريكيّة"
- coppa_why: "(لماذا؟)"
- creating: "جاري إنساء الحساب..."
- sign_up: "التسجيل"
- log_in: "تسجيل الدّخول بكلمة السرّ"
- social_signup: "أو، يمكنك الاشتراك من خلال الفايسبوك أو جوجل+"
- required: "تحتاج إلى تسجيل الدخول قبل أن تتمكن من السير في هذا الطريق."
-
- home:
- slogan: "تعلّم البرمجة من لعب لعبة"
- no_ie: "CodeCombat لا يعمل في Internet Explorer 9 أو أقل. آسف!"
- no_mobile: "لم يصمم CodeCombat للهواتف النقالة وقد لا يعمل!"
- play: "إلعب" # The big play button that just starts playing a level
- old_browser: "اه أوه، متصفحك قديم جدا لتشغيل CodeCombat. آسف!"
- old_browser_suffix: "يمكنك محاولة على أي حال، لكنه ربما لن يعمل."
- campaign: "حملة"
- for_beginners: "للمبتدئين"
- multiplayer: "متعدد اللاعبين"
- for_developers: "للمطوّرين"
- javascript_blurb: "لغة الويب. عظيم للكتابة المواقع، تطبيقات الويب، ألعاب HTML5، والخوادم."
- python_blurb: "بسيطة لكنها قوية، بيثون هي لغة برمجة عظيمة للأغراض العامة."
- coffeescript_blurb: "Nicer JavaScript syntax."
- clojure_blurb: "لثغة حديثة."
- lua_blurb: "لعبة لغة البرمجة."
- io_blurb: "بسيطة ولكنها غامضة."
-
- play:
- choose_your_level: "اختر مستواك"
- adventurer_prefix: "يمكنك القفز إلى أي مستوى أدناه، أو مناقشة المستويات على "
- adventurer_forum: "منتدى المغامر"
- adventurer_suffix: "."
- campaign_beginner: "حملة المبتدئين"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... فيها تتعلم سحر البرمجة."
- campaign_dev: "مستويات أصعب عشوائية"
- campaign_dev_description: "... فيها تتعلم واجهة بينما تفعل شيئا أصعب قليلا."
- campaign_multiplayer: "ساحات متعددة اللاّعبين"
- campaign_multiplayer_description: "... فيها تبرمج وجه لوجه ضد لاعبين آخرين."
- campaign_player_created: "أنشئ اللاّعب"
- campaign_player_created_description: "... فيها تقاتل ضد الإبداع الخاص بـزميلك الحرفيّ الساحر."
- campaign_classic_algorithms: "الخوارزميات التقليديّة"
- campaign_classic_algorithms_description: "... فيها تتعلّم خوارزميّات الأكثر شعبيّة في علوم الحاسب الآلي."
- level_difficulty: "الصعوبة:"
- play_as: "إلعب كـ"
- spectate: "مشاهد"
- players: "لاعبين"
- hours_played: "ساعات اللّعب"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "الاتّصال بـ CodeCombat"
welcome: "جيد أن نسمع منك! استخدام هذا النموذج لترسل لنا البريد الإلكتروني."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
forum_page: "منتدانا"
forum_suffix: "بدلا من ذلك."
send: "إرسال تعليقات"
- contact_candidate: "الاتصال المرشح"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "مساعدة في ترجمة CodeCombat!"
- sub_heading: "نحتاج مهاراتك اللّغويّة."
- pitch_body: "نحن نطوّر CodeCombat باللّغة الإنجليزيّة، ولكن لدينا بالفعل لاعبين في جميع أنحاء العالم. كثير منهم يريدون اللّعب باللّغة العربيّة ولكن لا يتحدثون الإنجليزيّة، حتى إذا كنت أستطيع أن أتكلّم على حد سواء، يرجى النّظر في التوقيع على أن يكون دبلوماسيّا والمساعدة في ترجمة كل من موقع CodeCombat وجميع المستويات إلى العربيّة."
- missing_translations: "حتى يمكننا ترجمة كلّ شيء إلى اللّغة العربيّة، سترى الإنجليزيّة عندما تكون العربيّة غير متوفر."
- learn_more: "معرفة المزيد عن كونك دبلوماسي"
- subscribe_as_diplomat: "الاشتراك كدبلوماسي"
-
- wizard_settings:
- title: "إعدادات الساحر"
- customize_avatar: "الصورة الرمزية الخاصة بك"
- active: "نشيط"
- color: "لون"
- group: "فريق"
- clothes: "ملابس"
- trim: "الحالة"
- cloud: "سحابة"
- team: "فريق"
- spell: "سحر"
- boots: "أحذية"
- hue: "Hue"
- saturation: "صفاء اللون"
- lightness: "إضاءة"
+ contact_candidate: "الاتصال المرشح" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+ user:
+ stats: "احصائيّات"
+ singleplayer_title: "مستويات اللاّعب الواحد"
+ multiplayer_title: "مستويات متعدّدة اللاّعبين"
+ achievements_title: "الإنجازات"
+ last_played: "آخر ما لعب"
+ status: "الحالة"
+ status_completed: "تمّت"
+ status_unfinished: "غير منتهية"
+ no_singleplayer: "لا يوجد مباريات اللاّعب الواحد لعبت حتّى الآن."
+ no_multiplayer: "لا يوجد مباريات متعدّدة اللاّعبين لعبت حتّى الآن"
+ no_achievements: "لا توجد انجازات مكتسبة حتّى الآن."
+ favorite_prefix: "لغتك المفضّلة هي "
+ favorite_postfix: "."
+
+ achievements:
+ last_earned: "المكتسبات الأخيرة"
+ amount_achieved: "مبلغ"
+ achievement: "الإنجاز"
+ category_contributor: "مساهم"
+ category_miscellaneous: "متنوعة"
+ category_levels: "مستويات"
+ category_undefined: "غير مصنف"
+ current_xp_prefix: ""
+ current_xp_postfix: "في المجموع"
+ new_xp_prefix: ""
+ new_xp_postfix: "اكتسبت"
+ left_xp_prefix: ""
+ left_xp_infix: "حتّى مستوى "
+ left_xp_postfix: ""
+
+ account:
+ recently_played: "لعبت مؤخّرا"
+ no_recent_games: "لا يوجد لعب لعبت خلال الأسبوعين الماضيين."
+
+ loading_error:
+ could_not_load: "خطأ في تحميل من الخادم"
+ connection_failure: "فشل الاتصال."
+ unauthorized: "تحتاج إلى أن تكون مسجّل الدخول هل لديك الكوكيز معطّلة؟"
+ forbidden: "ليس لديك الأذونات."
+ not_found: "لم يتم العثور."
+ not_allowed: "طريقة غير مسموح بها."
+ timeout: "انتهت مهلة استجابة الخادم ."
+ conflict: "الصراع على الموارد."
+ bad_input: "إدخال سيئ."
+ server_error: "خطأ في الخادم."
+ unknown: "خطأ غير معروف."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+ delta:
+ added: "أضيفت"
+ modified: "معدّلة"
+ deleted: "حذفت"
+ moved_index: "فهرس انتقل"
+ text_diff: "Text Diff"
+ merge_conflict_with: "تدمج الصدام مع"
+ no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "إعدادات الساحر"
+ customize_avatar: "الصورة الرمزية الخاصة بك"
+ active: "نشيط"
+ color: "لون"
+ group: "فريق"
+ clothes: "ملابس"
+ trim: "الحالة"
+ cloud: "سحابة"
+ team: "فريق"
+ spell: "سحر"
+ boots: "أحذية"
+ hue: "Hue"
+ saturation: "صفاء اللون"
+ lightness: "إضاءة"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "خطأ في تحميل من الخادم"
- connection_failure: "فشل الاتصال."
- unauthorized: "تحتاج إلى أن تكون مسجّل الدخول هل لديك الكوكيز معطّلة؟"
- forbidden: "ليس لديك الأذونات."
- not_found: "لم يتم العثور."
- not_allowed: "طريقة غير مسموح بها."
- timeout: "انتهت مهلة استجابة الخادم ."
- conflict: "الصراع على الموارد."
- bad_input: "إدخال سيئ."
- server_error: "خطأ في الخادم."
- unknown: "خطأ غير معروف."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
- delta:
- added: "أضيفت"
- modified: "معدّلة"
- deleted: "حذفت"
- moved_index: "فهرس انتقل"
- text_diff: "Text Diff"
- merge_conflict_with: "تدمج الصدام مع"
- no_changes: "No Changes"
-
- user:
- stats: "احصائيّات"
- singleplayer_title: "مستويات اللاّعب الواحد"
- multiplayer_title: "مستويات متعدّدة اللاّعبين"
- achievements_title: "الإنجازات"
- last_played: "آخر ما لعب"
- status: "الحالة"
- status_completed: "تمّت"
- status_unfinished: "غير منتهية"
- no_singleplayer: "لا يوجد مباريات اللاّعب الواحد لعبت حتّى الآن."
- no_multiplayer: "لا يوجد مباريات متعدّدة اللاّعبين لعبت حتّى الآن"
- no_achievements: "لا توجد انجازات مكتسبة حتّى الآن."
- favorite_prefix: "لغتك المفضّلة هي "
- favorite_postfix: "."
-
- achievements:
- last_earned: "المكتسبات الأخيرة"
- amount_achieved: "مبلغ"
- achievement: "الإنجاز"
- category_contributor: "مساهم"
- category_miscellaneous: "متنوعة"
- category_levels: "مستويات"
- category_undefined: "غير مصنف"
- current_xp_prefix: ""
- current_xp_postfix: "في المجموع"
- new_xp_prefix: ""
- new_xp_postfix: "اكتسبت"
- left_xp_prefix: ""
- left_xp_infix: "حتّى مستوى "
- left_xp_postfix: ""
-
- account:
- recently_played: "لعبت مؤخّرا"
- no_recent_games: "لا يوجد لعب لعبت خلال الأسبوعين الماضيين."
diff --git a/app/locale/bg.coffee b/app/locale/bg.coffee
index 0e4c091fb..3824c4923 100644
--- a/app/locale/bg.coffee
+++ b/app/locale/bg.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "български език", englishDescription: "Bulgarian", translation:
+ home:
+ slogan: "Научи се да програмираш, докато играеш игра "
+ no_ie: "CodeCombat не работи под Internet Explorer 8 или по-стар. Съжалявам!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat не е направен за мобилни устройства и може да не работи!" # Warning that shows up on mobile devices
+ play: "Играй" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Нива" # The top nav bar entry where players choose which levels to play
+ community: "Обшност"
+ editor: "Редактор"
+ blog: "Блог"
+ forum: "Форум"
+ account: "Сметката"
+ profile: "Профил"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+ home: "Начало"
+# contribute: "Contribute"
+# legal: "Legal"
+ about: "За нас"
+ contact: "Контакти"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+ modal:
+ close: "Затвори"
+ okay: "Добре"
+
+ not_found:
+ page_not_found: "Страницата не е намерена"
+
+ diplomat_suggestion:
+ title: "Дай да помогни да преводи CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Bulgarian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Bulgarian."
+ missing_translations: "Until we can translate everything into Bulgarian, you'll see English when Bulgarian isn't available."
+ learn_more: "Научи повече за ставане Дипломат"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+ choose_your_level: "Избери своето ниво" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Създай Профил"
+ log_in: "Вход"
+ logging_in: "Влизане..."
+ log_out: "Изход"
+ recover: "Възстанови акаунт"
+
+ signup:
+ create_account_title: "Создавай нов сметката за да записва прогрес"
+ description: "Е безплатен. Само ще трабва неколко неща и ти ще си готов:"
+ email_announcements: "Получава анонци през имейл"
+# coppa: "13+ or non-USA "
+ coppa_why: "(Защо?)"
+ creating: "Създаване на профил..."
+ sign_up: "Регистриране"
+ log_in: "Вход с парола"
+ social_signup: "Или, можеш да зарегистрираваш през Facebook или G+:"
+ required: "Трабва да влезиш преди можеш да ходиш на там."
+
+ recover:
+ recover_account_title: "Възстанови Акаунт"
+ send_password: "Изпрати парола за възстановяване"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Зареждане..."
saving: "Записване..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "български език", englishDescri
save: "Запис"
publish: "Публикирай"
create: "Создавай"
- delay_1_sec: "1 секунда"
- delay_3_sec: "3 секунди"
- delay_5_sec: "5 секунди"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "български език", englishDescri
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "и"
+ name: "Име"
+# date: "Date"
+# body: "Body"
+ version: "Версия"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+ results: "Резултати"
+ description: "Описание"
+ or: "или"
+# subject: "Subject"
+ email: "Email"
+# password: "Password"
+ message: "Съобщение"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
units:
second: "секунда"
seconds: "секунди"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "български език", englishDescri
year: "година"
years: "години"
- modal:
- close: "Затвори"
- okay: "Добре"
+ play_level:
+ done: "Готово"
+# home: "Home"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
- not_found:
- page_not_found: "Страницата не е намерена"
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "Нива" # The top nav bar entry where players choose which levels to play
- community: "Обшност"
- editor: "Редактор"
- blog: "Блог"
- forum: "Форум"
- account: "Сметката"
- profile: "Профил"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
- home: "Начало"
-# contribute: "Contribute"
-# legal: "Legal"
- about: "За нас"
- contact: "Контакти"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "български език", englishDescri
# cla_suffix: "."
# cla_agree: "I AGREE"
- login:
- sign_up: "Създай Профил"
- log_in: "Вход"
- logging_in: "Влизане..."
- log_out: "Изход"
- recover: "Възстанови акаунт"
-
- recover:
- recover_account_title: "Възстанови Акаунт"
- send_password: "Изпрати парола за възстановяване"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Создавай нов сметката за да записва прогрес"
- description: "Е безплатен. Само ще трабва неколко неща и ти ще си готов:"
- email_announcements: "Получава анонци през имейл"
-# coppa: "13+ or non-USA "
- coppa_why: "(Защо?)"
- creating: "Създаване на профил..."
- sign_up: "Регистриране"
- log_in: "Вход с парола"
- social_signup: "Или, можеш да зарегистрираваш през Facebook или G+:"
- required: "Трабва да влезиш преди можеш да ходиш на там."
-
- home:
- slogan: "Научи се да програмираш, докато играеш игра "
- no_ie: "CodeCombat не работи под Internet Explorer 9 или по-стар. Съжалявам!"
- no_mobile: "CodeCombat не е направен за мобилни устройства и може да не работи!"
- play: "Играй" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Избери своето ниво"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "български език", englishDescri
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Дай да помогни да преводи CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Bulgarian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Bulgarian."
- missing_translations: "Until we can translate everything into Bulgarian, you'll see English when Bulgarian isn't available."
- learn_more: "Научи повече за ставане Дипломат"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "български език", englishDescri
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "български език", englishDescri
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Преглед"
+ edit_article_title: "Промени статията"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "български език", englishDescri
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "български език", englishDescri
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Готово"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "български език", englishDescri
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Преглед"
- edit_article_title: "Промени статията"
-
- general:
- and: "и"
- name: "Име"
-# date: "Date"
-# body: "Body"
- version: "Версия"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
- results: "Резултати"
- description: "Описание"
- or: "или"
-# subject: "Subject"
- email: "Email"
-# password: "Password"
- message: "Съобщение"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/ca.coffee b/app/locale/ca.coffee
index 8a572c97a..114622cdc 100644
--- a/app/locale/ca.coffee
+++ b/app/locale/ca.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Català", englishDescription: "Catalan", translation:
+ home:
+ slogan: "Aprén a programar tot Jugant"
+ no_ie: "CodeCombat no funciona en Internet Explorer 8 o versions anteriors. Perdó!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat no ha estat dissenyat per dispositius mòbils i per tant no funcionarà!" # Warning that shows up on mobile devices
+ play: "Jugar" # The big play button that just starts playing a level
+ old_browser: "Uh oh, el teu navegador és massa antic per fer funcionar CodeCombat. Perdó!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Pots probar-ho igualment, però el més segur és que no funcioni."
+ campaign: "Campanya"
+ for_beginners: "Per a principiants"
+ multiplayer: "Multijugador" # Not currently shown on home page
+ for_developers: "Per a Desenvolupadors" # Not currently shown on home page.
+ javascript_blurb: "El llenguatge de les webs. Útil per escriure pagines web, aplicacions web, jocs en HTML5 i servidors." # Not currently shown on home page
+ python_blurb: "Simple però poderós, Python és un bon llenguatge d'us general." # Not currently shown on home page
+ coffeescript_blurb: "Sintaxi JavaScript millorat." # Not currently shown on home page
+ clojure_blurb: "Un Lisp modern." # Not currently shown on home page
+ lua_blurb: "Llenguatge script per a jocs." # Not currently shown on home page
+ io_blurb: "Senzill però obscur." # Not currently shown on home page
+
+ nav:
+ play: "Nivells" # The top nav bar entry where players choose which levels to play
+ community: "Comunitat"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Fòrum"
+ account: "Compte"
+ profile: "Perfil"
+ stats: "Estats"
+ code: "Codi"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Inici"
+ contribute: "Col·laborar"
+ legal: "Legalitat"
+ about: "Sobre Nosaltres"
+ contact: "Contacta"
+ twitter_follow: "Segueix-nos"
+# teachers: "Teachers"
+
+ modal:
+ close: "Tancar"
+ okay: "Okey"
+
+ not_found:
+ page_not_found: "Pagina no trobada"
+
+ diplomat_suggestion:
+ title: "Ajuda a traduir CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Neccesitem les teves habilitats lingüístiques."
+ pitch_body: "Hem desembolupat CodeCombat en Anglès, peró tenim jugadors per tot el món. Molts d'ells volen jugar en Català, però no parlen anglès, per tant si pots parlar ambdós llengües, siusplau considereu iniciar sesió per a ser Diplomàtic i ajudar a traduir la web de CodeCombat i tots els seus nivell en Català."
+ missing_translations: "Fins que puguem traduir-ho tot en Català, veuràs en anglès quant sigui possible."
+ learn_more: "Apren més sobre seru un diplomàtic"
+ subscribe_as_diplomat: "Subscriute com a diplomàtic"
+
+ play:
+ play_as: "Jugar com" # Ladder page
+ spectate: "Spectate" # Ladder page
+ players: "jugadors" # Hover over a level on /play
+ hours_played: "hores de joc" # Hover over a level on /play
+ items: "Objectes" # Tooltip on item shop button from /play
+ heroes: "Herois" # Tooltip on hero shop button from /play
+ achievements: "Triomfs" # Tooltip on achievement list button from /play
+ account: "Conta" # Tooltip on account button from /play
+ settings: "Configuració" # Tooltip on settings button from /play
+ next: "Següent" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+ choose_inventory: "Equipar objectes"
+ older_campaigns: "Campanyes antigues"
+ anonymous: "Jugador anònim"
+ level_difficulty: "Dificultat: "
+ campaign_beginner: "Campanya del principiant"
+ choose_your_level: "Escull el teu nivell" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Pots saltar a qualsevols dels nivells de més abaix, o discutir els nivells de més amunt."
+ adventurer_forum: "El fòrum de l'aventurer"
+ adventurer_suffix: "."
+ campaign_old_beginner: "Antiga campanya del principiant"
+ campaign_beginner_description: "... on aprens la bruixeria de la programació."
+ campaign_dev: "Nivells difícils aleatoris"
+ campaign_dev_description: "... on aprens a interactuar amb la interfície tot fent coses un pèl més difícils."
+ campaign_multiplayer: "Arenes Multijugador"
+ campaign_multiplayer_description: "... on programes cara a cara contra altres jugadors."
+ campaign_player_created: "Creats pel Jugador"
+ campaign_player_created_description: "... on lluites contra la creativitat dels teus companys Artisan Wizards."
+ campaign_classic_algorithms: "Algoritmes classics"
+ campaign_classic_algorithms_description: "... on pots aprendre els algoritmes més populars de l'informàtica."
+
+ login:
+ sign_up: "Crear un compte"
+ log_in: "Iniciar Sessió"
+ logging_in: "Iniciant Sessió"
+ log_out: "Tancar Sessió"
+ recover: "Recuperar un compte"
+
+ signup:
+ create_account_title: "Crear un compte per tal de guardar els progressos"
+ description: "És gratuit. Només calen un parell de coses i ja podràs començar:"
+ email_announcements: "Rebre anuncis via email"
+ coppa: " més de 13 anys o fora dels Estats Units"
+ coppa_why: "(Per què?)"
+ creating: "Creant Compte..."
+ sign_up: "Registrar-se"
+ log_in: "Iniciar sessió amb la teva contrasenya"
+ social_signup: "O, pots iniciar sesió desde Facebook o G+:"
+ required: "Neccesites iniciar sesió abans ."
+
+ recover:
+ recover_account_title: "Recuperar Compte"
+ send_password: "Enviar contrasenya oblidada"
+ recovery_sent: "Correu de recuperació de contrasenya enviat."
+
+ items:
+ armor: "Armadura"
+ hands: "Mans"
+ accessories: "Accessoris"
+ books: "Llibres"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Carregant..."
saving: "Guardant..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
save: "Guardar"
publish: "Publica"
create: "Crear"
- delay_1_sec: "1 segon"
- delay_3_sec: "3 segons"
- delay_5_sec: "5 segons"
manual: "Manual"
fork: "Fork"
play: "Jugar" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
unwatch: "Amaga"
submit_patch: "Enviar pegat"
+ general:
+# and: "and"
+ name: "Nom"
+ date: "Data"
+ body: "Cos"
+ version: "Versió"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+ result: "Resultat"
+ results: "Resultats"
+ description: "Descripció"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+ password: "Contrasenya"
+ message: "Missatge"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+ score: "Puntuació"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+ easy: "Fàcil"
+ medium: "Intermedi"
+ hard: "Difícil"
+ player: "Jugador"
+
units:
second: "segon"
seconds: "segons"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
year: "any"
years: "anys"
- modal:
- close: "Tancar"
- okay: "Okey"
-
- not_found:
- page_not_found: "Pagina no trobada"
-
- nav:
- play: "Nivells" # The top nav bar entry where players choose which levels to play
- community: "Comunitat"
- editor: "Editor"
- blog: "Blog"
- forum: "Fòrum"
- account: "Compte"
- profile: "Perfil"
- stats: "Estats"
- code: "Codi"
- admin: "Admin"
+ play_level:
+ done: "Fet"
home: "Inici"
- contribute: "Col·laborar"
- legal: "Legalitat"
- about: "Sobre Nosaltres"
- contact: "Contacta"
- twitter_follow: "Segueix-nos"
- employers: "Treballadors"
+# skip: "Skip"
+ game_menu: "Menu de joc"
+ guide: "Guia"
+# restart: "Restart"
+ goals: "Objectius"
+ goal: "Objectiu"
+ success: "Exit!"
+ incomplete: "Incomplet"
+ timed_out: "S'ha acabat el temps"
+ failing: "Fallant"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+ victory_title_suffix: " Complet"
+ victory_sign_up: "Inicia sessió per a desar el progressos"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+ victory_rate_the_level: "Valora el nivell: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Jugar el següent nivell" # Only in old-style levels.
+ victory_play_continue: "Continuar"
+ victory_go_home: "Tornar a l'inici" # Only in old-style levels.
+ victory_review: "Diguens més!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+ guide_title: "Guia"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+ tome_other_units: "Altres unitats" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+ tome_select_method: "Selecciona un mètode"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Continuar (shift+espai)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+ keyboard_shortcuts: "Dreceres del teclat"
+# loading_ready: "Ready!"
+ loading_start: "Comença el nivell"
+ time_current: "Ara:"
+ time_total: "Maxim:"
+ time_goto: "Ves a:"
+ infinite_loop_try_again: "Tornar a intentar"
+ infinite_loop_reset_level: "Reiniciar nivell"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+ tip_think_solution: "Pensa en la solució,no en el problema."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Personalitza el teu bruixot"
+
+ game_menu:
+ inventory_tab: "Inventari"
+ choose_hero_tab: "Recomençar nivell"
+ save_load_tab: "Desa/Carrega"
+ options_tab: "Opcions"
+ guide_tab: "Gui"
+ multiplayer_tab: "Multijugador"
+ inventory_caption: "Equipa el teu heroi"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+ options_caption: "Edita la configuració"
+ guide_caption: "Documents i pistes"
+ multiplayer_caption: "Juga amb amics!"
+
+ inventory:
+ choose_inventory: "Equipar objectes"
+
+ choose_hero:
+ choose_hero: "Escull el teu heroi"
+ programming_language: "Llenguatge de programació"
+ programming_language_description: "Quin llenguatge de programació vols utilitzar?"
+ status: "Estat"
+ weapons: "Armes"
+ health: "Salut"
+ speed: "Velocitat"
+
+ save_load:
+ granularity_saved_games: "Desats"
+# granularity_change_history: "History"
+
+ options:
+ general_options: "Opcions generals" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Volum"
+ music_label: "Musica"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+ editor_config_default_language_label: "Llenguatge de programació per defecte"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+ about:
+ why_codecombat: "Perquè CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+ team: "Equip"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+ scott_title: "Programador"
+# scott_blurb: "Reasonable One"
+ nick_title: "Programador"
+# nick_blurb: "Motivation Guru"
+ michael_title: "Programador"
+# michael_blurb: "Sys Admin"
+ matt_title: "Programador"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Guarda una nova versió"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
cla_suffix: "."
cla_agree: "Estic d'acord"
- login:
- sign_up: "Crear un compte"
- log_in: "Iniciar Sessió"
- logging_in: "Iniciant Sessió"
- log_out: "Tancar Sessió"
- recover: "Recuperar un compte"
-
- recover:
- recover_account_title: "Recuperar Compte"
- send_password: "Enviar contrasenya oblidada"
- recovery_sent: "Correu de recuperació de contrasenya enviat."
-
- signup:
- create_account_title: "Crear un compte per tal de guardar els progressos"
- description: "És gratuit. Només calen un parell de coses i ja podràs començar:"
- email_announcements: "Rebre anuncis via email"
- coppa: " més de 13 anys o fora dels Estats Units"
- coppa_why: "(Per què?)"
- creating: "Creant Compte..."
- sign_up: "Registrar-se"
- log_in: "Iniciar sessió amb la teva contrasenya"
- social_signup: "O, pots iniciar sesió desde Facebook o G+:"
- required: "Neccesites iniciar sesió abans ."
-
- home:
- slogan: "Aprén a programar tot Jugant"
- no_ie: "CodeCombat no funciona en Internet Explorer 9 o versions anteriors. Perdó!"
- no_mobile: "CodeCombat no ha estat dissenyat per dispositius mòbils i per tant no funcionarà!"
- play: "Jugar" # The big play button that just starts playing a level
- old_browser: "Uh oh, el teu navegador és massa antic per fer funcionar CodeCombat. Perdó!"
- old_browser_suffix: "Pots probar-ho igualment, però el més segur és que no funcioni."
- campaign: "Campanya"
- for_beginners: "Per a principiants"
- multiplayer: "Multijugador"
- for_developers: "Per a Desenvolupadors"
- javascript_blurb: "El llenguatge de les webs. Útil per escriure pagines web, aplicacions web, jocs en HTML5 i servidors."
- python_blurb: "Simple però poderós, Python és un bon llenguatge d'us general."
- coffeescript_blurb: "Sintaxi JavaScript millorat."
- clojure_blurb: "Un Lisp modern."
- lua_blurb: "Llenguatge script per a jocs."
- io_blurb: "Senzill però obscur."
-
- play:
- choose_your_level: "Escull el teu nivell"
- adventurer_prefix: "Pots saltar a qualsevols dels nivells de més abaix, o discutir els nivells de més amunt."
- adventurer_forum: "El fòrum de l'aventurer"
- adventurer_suffix: "."
- campaign_beginner: "Campanya del principiant"
- campaign_old_beginner: "Antiga campanya del principiant"
- campaign_beginner_description: "... on aprens la bruixeria de la programació."
- campaign_dev: "Nivells difícils aleatoris"
- campaign_dev_description: "... on aprens a interactuar amb la interfície tot fent coses un pèl més difícils."
- campaign_multiplayer: "Arenes Multijugador"
- campaign_multiplayer_description: "... on programes cara a cara contra altres jugadors."
- campaign_player_created: "Creats pel Jugador"
- campaign_player_created_description: "... on lluites contra la creativitat dels teus companys Artisan Wizards."
- campaign_classic_algorithms: "Algoritmes classics"
- campaign_classic_algorithms_description: "... on pots aprendre els algoritmes més populars de l'informàtica."
- level_difficulty: "Dificultat: "
- play_as: "Jugar com"
- spectate: "Spectate"
- players: "jugadors"
- hours_played: "hores de joc"
- items: "Objectes"
- heroes: "Herois"
- achievements: "Triomfs"
- account: "Conta"
- settings: "Configuració"
- next: "Següent"
- previous: "Anterior"
- choose_inventory: "Equipar objectes"
- older_campaigns: "Campanyes antigues"
- anonymous: "Jugador anònim"
-
- items:
- armor: "Armadura"
- hands: "Mans"
- accessories: "Accessoris"
- books: "Llibres"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Contacta CodeCombat"
welcome: "Què bé poder escoltar-te! Fes servir aquest formulari per enviar-nos un email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
forum_page: "el nostre fòrum"
forum_suffix: " sinó"
send: "Enviar comentari"
- contact_candidate: "Contactar amb el candidat"
- recruitment_reminder: "Utilitza aquest formulari per a contactar amb els candidats que vols entrevistar. Recorda que CodeCombat cobrará el 15% del sou del primer any. El cost es per la contactacio del treballador i es reemborsable durant 90 dies si el treballdor no roman contractat . Temporals, a distancia i treballadors de contracte són gratuits, com els becaris."
-
- diplomat_suggestion:
- title: "Ajuda a traduir CodeCombat!"
- sub_heading: "Neccesitem les teves habilitats lingüístiques."
- pitch_body: "Hem desembolupat CodeCombat en Anglès, peró tenim jugadors per tot el món. Molts d'ells volen jugar en Català, però no parlen anglès, per tant si pots parlar ambdós llengües, siusplau considereu iniciar sesió per a ser Diplomàtic i ajudar a traduir la web de CodeCombat i tots els seus nivell en Català."
- missing_translations: "Fins que puguem traduir-ho tot en Català, veuràs en anglès quant sigui possible."
- learn_more: "Apren més sobre seru un diplomàtic"
- subscribe_as_diplomat: "Subscriute com a diplomàtic"
-
- wizard_settings:
- title: "Configuració del bruixot"
- customize_avatar: "Personalitza el teu avatar"
- active: "Actiu"
- color: "Color"
- group: "Grup"
- clothes: "Roba"
- trim: "Decoració"
- cloud: "Nuvol"
- team: "Equip"
- spell: "Encanteri"
- boots: "Botes"
- hue: "Matriu"
- saturation: "Saturació"
- lightness: "Brillantor"
+ contact_candidate: "Contactar amb el candidat" # Deprecated
+ recruitment_reminder: "Utilitza aquest formulari per a contactar amb els candidats que vols entrevistar. Recorda que CodeCombat cobrará el 15% del sou del primer any. El cost es per la contactacio del treballador i es reemborsable durant 90 dies si el treballdor no roman contractat . Temporals, a distancia i treballadors de contracte són gratuits, com els becaris." # Deprecated
account_settings:
title: "Configuració de la compta"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
me_tab: "Jo"
picture_tab: "Foto"
upload_picture: "Carrega una foto"
- wizard_tab: "Bruixot"
password_tab: "Contrasenya"
emails_tab: "Missatges"
admin: "Administrador"
- wizard_color: "Color de la roba"
new_password: "Contrasenya nova"
new_password_verify: "Verifica"
email_subscriptions: "Subscripcions via correu electrònic"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
saved: "Canvis desats"
password_mismatch: "Les contrasenyes no coincideixen."
password_repeat: "Siusplau, repetiu la contrasenya."
- job_profile: "Perfil professional"
+ job_profile: "Perfil professional" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
sample_profile: "Mira un perfil de mostra"
view_profile: "Mira el teu perfil"
+ wizard_tab: "Bruixot"
+ wizard_color: "Color de la roba"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Dreceres del teclat"
+ space: "Espai"
+ enter: "Enter"
+ escape: "Escape"
+ shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+ move_wizard: "Mou el teu bruixot pel nivell."
+
+ community:
+ main_title: "Comunitat CodeCombat"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+ social_twitter: "Segueix CodeCombat al Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+ contribute_to_the_project: "Contribueix al projecte"
+
+ classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+ artisan_title: "Artesà"
+ artisan_title_description: "(Creador de nivells)"
+ adventurer_title: "Aventurer"
+ adventurer_title_description: "(Provador de nivells)"
+ scribe_title: "Escriba"
+ scribe_title_description: "(Editor d'articles)"
+ diplomat_title: "Diplomàtic"
+ diplomat_title_description: "(Traductor)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+ editor:
+# main_title: "CodeCombat Editors"
+ article_title: "Editor d'articles "
+# thang_title: "Thang Editor"
+ level_title: "Editor de nivells"
+ achievement_title: "Editor de triomfs"
+ back: "Enrere"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+ more: "Més"
+ wiki: "Wiki"
+ live_chat: "Xat en directe"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+ level_tab_settings: "Configuració"
+ level_tab_components: "Components"
+ level_tab_systems: "Sistemes"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+ level_tab_thangs_all: "Tot"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+ delete: "Esborrar"
+ duplicate: "Duplicar"
+ level_settings_title: "Configuració"
+ level_component_tab_title: "Components actuals"
+# level_component_btn_new: "Create New Component"
+ level_systems_tab_title: "Sistemes actuals"
+# level_systems_btn_new: "Create New System"
+ level_systems_btn_add: "Afegir sistema"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+ create_system_title: "Crea un nou sistema"
+# new_component_title: "Create New Component"
+ new_component_field_system: "Sistema"
+ new_article_title: "Crea un article nou"
+# new_thang_title: "Create a New Thang Type"
+ new_level_title: "Crea un nou nivell"
+ new_article_title_login: "Inicia sessió per a crear un article nou"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+ new_level_title_login: "Inicia sessió per a crear un nou nivell"
+ new_achievement_title: "Crea un nou triomf"
+ new_achievement_title_login: "Inicia sessió per a crear un nou triomf"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+ contribute:
+# page_title: "Contributing"
+ character_classes_title: "Classes de personatges"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+ archmage_attribute_1_pref: "Coneixement en "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+ how_to_join: "Com unir-se"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+ ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+ simulate: "Simula"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+ games_simulated: "Partides simulades"
+ games_played: "Partides guanyades"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+ summary_your: "Les teves "
+ summary_matches: "Partides - "
+ summary_wins: " Victories, "
+ summary_losses: " Derrotes"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+ choose_opponent: "Escull adversari"
+ select_your_language: "Escull el teu idioma!"
+ tutorial_play: "Juga el tutorial"
+ tutorial_recommended: "Recomenat si no has jugat abans"
+ tutorial_skip: "Salta el tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+ tutorial_play_first: "Juga el tutorial primer."
+ simple_ai: "IA simple"
+# warmup: "Warmup"
+ friends_playing: "Amics jugant"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+ fight: "Lluita!"
+ watch_victory: "Mira la teva victòria"
+ defeat_the: "Derrota a"
+ tournament_ends: "El torneig acaba"
+ tournament_ended: "El torneig ha acabat"
+ tournament_rules: "Normes del torneig"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+ tournament_blurb_blog: "en el nostre blog"
+ rules: "Normes"
+ winners: "Guanyadors"
+
+ user:
+ stats: "Estadístiques"
+ singleplayer_title: "Nivell d'un sol jugador"
+ multiplayer_title: "Nivells multijugador"
+ achievements_title: "Triomfs"
+ last_played: "Ultim jugat"
+ status: "Estat"
+ status_completed: "Complet"
+ status_unfinished: "Inacabat"
+ no_singleplayer: "Encara no s'han jugat nivells individuals."
+ no_multiplayer: "Encara no s'han jugat nivells multijugador."
+ no_achievements: "No has aconseguit cap triomf encara."
+# favorite_prefix: "Favorite language is "
+ favorite_postfix: "."
+
+ achievements:
+ last_earned: "Últim aconseguit"
+ amount_achieved: "Cantitat"
+ achievement: "Triomf"
+ category_contributor: "Contribuidor"
+ category_miscellaneous: "Miscel·lània"
+ category_levels: "Nivells"
+ category_undefined: "Sense categoria"
+ current_xp_prefix: ""
+ current_xp_postfix: " en total"
+ new_xp_prefix: ""
+ new_xp_postfix: " guanyat"
+ left_xp_prefix: ""
+ left_xp_infix: " fins el nivell "
+ left_xp_postfix: ""
+
+ account:
+ recently_played: "Ultimanent jugat"
+ no_recent_games: "No s'ha jugat en les ultimes setmanes."
+
+ loading_error:
+ could_not_load: "Error de carrega del servidor"
+ connection_failure: "Connexió fallida."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+ forbidden: "No disposes dels permisos."
+ not_found: "No trobat."
+ not_allowed: "Metode no permès."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+ bad_input: "Entrada incorrecta."
+ server_error: "Error del servidor."
+ unknown: "Error desconegut."
+
+ resources:
+ sessions: "Sessions"
+ your_sessions: "Les teves sessions"
+ level: "Nivell"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+ facebook_friends: "Amics de Facebook"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+ leaderboard: "Classificació"
+ user_schema: "Esquema d'usuari"
+ user_profile: "Perfil d'usuari"
+ patches: "Pegats"
+ patched_model: "Document font"
+ model: "Model"
+ system: "Sistema"
+ systems: "Sistemes"
+ component: "Component"
+ components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+ level_session: "La teva sessió"
+ opponent_session: "Sessió de l'adversari"
+ article: "Article"
+ user_names: "Noms d'usuaris"
+# thang_names: "Thang Names"
+ files: "Arxius"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+ document: "Documents"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+ candidates: "Candidats"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+ versions: "Versions"
+ items: "Objectes"
+ heroes: "Herois"
+ wizard: "Bruixot"
+ achievement: "Triomf"
+ clas: "CLAs"
+# play_counts: "Play Counts"
+ feedback: "Feedback"
+
+ delta:
+ added: "Afegit"
+ modified: "Modificat"
+ deleted: "Eliminat"
+ moved_index: "Índex desplaçat"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+ no_changes: "Sense canvis"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Configuració multijugador" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Activar multijugador"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+ multiplayer_hint_label: "Pista:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Legalitat"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+ privacy_title: "Privacitat"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+ art_music: "Musica"
+ art_sound: "So"
+ art_artwork: "Art"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+ rights_title: "Drets reservats"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+ rights_scripts: "Scripts"
+ rights_unit: "Configuració de la unitat"
+ rights_description: "Descripció"
+ rights_writings: "Escrits"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+ ladder_prizes:
+ title: "Premis del torneig" # This section was for an old tournament and doesn't need new translations now.
+ blurb_1: "Aquests premis seran guanyats d'acord amb"
+ blurb_2: "Les normes del torneig"
+ blurb_3: "els millors jugadors humans i ogres."
+ blurb_4: "Dos equips signifiquen el doble de premis!"
+ blurb_5: "(Hi haura dos guanyadors pel primer lloc, dos pels del segon lloc, etc.)"
+ rank: "Rang"
+ prizes: "Premis"
+ total_value: "Valor total"
+ in_cash: "en diners"
+ custom_wizard: "Personalitza el teu bruixot de CodeCombat"
+ custom_avatar: "Personalitza el teu avatar de CodeCombat"
+ heap: "per sis mesosd'acces \"Startup\" "
+ credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+ license: "llicencia"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Configuració del bruixot"
+ customize_avatar: "Personalitza el teu avatar"
+ active: "Actiu"
+ color: "Color"
+ group: "Grup"
+ clothes: "Roba"
+ trim: "Decoració"
+ cloud: "Nuvol"
+ team: "Equip"
+ spell: "Encanteri"
+ boots: "Botes"
+ hue: "Matriu"
+ saturation: "Saturació"
+ lightness: "Brillantor"
account_profile:
- settings: "Configuració"
+ settings: "Configuració" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Modifica el perfil"
done_editing: "Acaba l'edició"
profile_for_prefix: "Perfil de "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
other_developers: "Altres desenvolupadors"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Fet"
- customize_wizard: "Personalitza el teu bruixot"
- home: "Inici"
-# skip: "Skip"
- game_menu: "Menu de joc"
- guide: "Guia"
-# restart: "Restart"
- goals: "Objectius"
- goal: "Objectiu"
- success: "Exit!"
- incomplete: "Incomplet"
- timed_out: "S'ha acabat el temps"
- failing: "Fallant"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
- victory_title_suffix: " Complet"
- victory_sign_up: "Inicia sessió per a desar el progressos"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
- victory_rate_the_level: "Valora el nivell: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Jugar el següent nivell"
- victory_play_continue: "Continuar"
- victory_go_home: "Tornar a l'inici"
- victory_review: "Diguens més!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
- guide_title: "Guia"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
- tome_other_units: "Altres unitats"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
- tome_select_method: "Selecciona un mètode"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
- hud_continue: "Continuar (shift+espai)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
- keyboard_shortcuts: "Dreceres del teclat"
-# loading_ready: "Ready!"
- loading_start: "Comença el nivell"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
- tip_js_beginning: "JavaScript és només."
- tip_think_solution: "Pensa en la solució,no en el problema."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Ara:"
- time_total: "Maxim:"
- time_goto: "Ves a:"
- infinite_loop_try_again: "Tornar a intentar"
- infinite_loop_reset_level: "Reiniciar nivell"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
- inventory_tab: "Inventari"
- choose_hero_tab: "Recomençar nivell"
- save_load_tab: "Desa/Carrega"
- options_tab: "Opcions"
- guide_tab: "Gui"
- multiplayer_tab: "Multijugador"
- inventory_caption: "Equipa el teu heroi"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
- options_caption: "Edita la configuració"
- guide_caption: "Documents i pistes"
- multiplayer_caption: "Juga amb amics!"
-
- inventory:
- choose_inventory: "Equipar objectes"
-
- choose_hero:
- choose_hero: "Escull el teu heroi"
- programming_language: "Llenguatge de programació"
- programming_language_description: "Quin llenguatge de programació vols utilitzar?"
- status: "Estat"
- weapons: "Armes"
- health: "Salut"
- speed: "Velocitat"
-
- save_load:
- granularity_saved_games: "Desats"
-# granularity_change_history: "History"
-
- options:
- general_options: "Opcions generals"
- volume_label: "Volum"
- music_label: "Musica"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
- editor_config_default_language_label: "Llenguatge de programació per defecte"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Configuració multijugador"
- multiplayer_toggle: "Activar multijugador"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
- multiplayer_hint_label: "Pista:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Dreceres del teclat"
- space: "Espai"
- enter: "Enter"
- escape: "Escape"
- shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
- move_wizard: "Mou el teu bruixot pel nivell."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
- community:
- main_title: "Comunitat CodeCombat"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
- social_twitter: "Segueix CodeCombat al Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
- contribute_to_the_project: "Contribueix al projecte"
-
- editor:
-# main_title: "CodeCombat Editors"
- article_title: "Editor d'articles "
-# thang_title: "Thang Editor"
- level_title: "Editor de nivells"
- achievement_title: "Editor de triomfs"
- back: "Enrere"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
- more: "Més"
- wiki: "Wiki"
- live_chat: "Xat en directe"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
- level_tab_settings: "Configuració"
- level_tab_components: "Components"
- level_tab_systems: "Sistemes"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
- level_tab_thangs_all: "Tot"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
- delete: "Esborrar"
- duplicate: "Duplicar"
- level_settings_title: "Configuració"
- level_component_tab_title: "Components actuals"
-# level_component_btn_new: "Create New Component"
- level_systems_tab_title: "Sistemes actuals"
-# level_systems_btn_new: "Create New System"
- level_systems_btn_add: "Afegir sistema"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
- create_system_title: "Crea un nou sistema"
-# new_component_title: "Create New Component"
- new_component_field_system: "Sistema"
- new_article_title: "Crea un article nou"
-# new_thang_title: "Create a New Thang Type"
- new_level_title: "Crea un nou nivell"
- new_article_title_login: "Inicia sessió per a crear un article nou"
-# new_thang_title_login: "Log In to Create a New Thang Type"
- new_level_title_login: "Inicia sessió per a crear un nou nivell"
- new_achievement_title: "Crea un nou triomf"
- new_achievement_title_login: "Inicia sessió per a crear un nou triomf"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
-# and: "and"
- name: "Nom"
- date: "Data"
- body: "Cos"
- version: "Versió"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
- result: "Resultat"
- results: "Resultats"
- description: "Descripció"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
- password: "Contrasenya"
- message: "Missatge"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
- score: "Puntuació"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
- easy: "Fàcil"
- medium: "Intermedi"
- hard: "Difícil"
- player: "Jugador"
-
- about:
- why_codecombat: "Perquè CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
- team: "Equip"
-# george_title: "CEO"
-# george_blurb: "Businesser"
- scott_title: "Programador"
-# scott_blurb: "Reasonable One"
- nick_title: "Programador"
-# nick_blurb: "Motivation Guru"
- michael_title: "Programador"
-# michael_blurb: "Sys Admin"
- matt_title: "Programador"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Legalitat"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
- privacy_title: "Privacitat"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
- art_music: "Musica"
- art_sound: "So"
- art_artwork: "Art"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
- rights_title: "Drets reservats"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
- rights_scripts: "Scripts"
- rights_unit: "Configuració de la unitat"
- rights_description: "Descripció"
- rights_writings: "Escrits"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
- character_classes_title: "Classes de personatges"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
- archmage_attribute_1_pref: "Coneixement en "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
- how_to_join: "Com unir-se"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
- artisan_title: "Artesà"
- artisan_title_description: "(Creador de nivells)"
- adventurer_title: "Aventurer"
- adventurer_title_description: "(Provador de nivells)"
- scribe_title: "Escriba"
- scribe_title_description: "(Editor d'articles)"
- diplomat_title: "Diplomàtic"
- diplomat_title_description: "(Traductor)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
- ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
- simulate: "Simula"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
- games_simulated: "Partides simulades"
- games_played: "Partides guanyades"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
- summary_your: "Les teves "
- summary_matches: "Partides - "
- summary_wins: " Victories, "
- summary_losses: " Derrotes"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
- choose_opponent: "Escull adversari"
- select_your_language: "Escull el teu idioma!"
- tutorial_play: "Juga el tutorial"
- tutorial_recommended: "Recomenat si no has jugat abans"
- tutorial_skip: "Salta el tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
- tutorial_play_first: "Juga el tutorial primer."
- simple_ai: "IA simple"
-# warmup: "Warmup"
- friends_playing: "Amics jugant"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
- fight: "Lluita!"
- watch_victory: "Mira la teva victòria"
- defeat_the: "Derrota a"
- tournament_ends: "El torneig acaba"
- tournament_ended: "El torneig ha acabat"
- tournament_rules: "Normes del torneig"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
- tournament_blurb_blog: "en el nostre blog"
- rules: "Normes"
- winners: "Guanyadors"
-
- ladder_prizes:
- title: "Premis del torneig"
- blurb_1: "Aquests premis seran guanyats d'acord amb"
- blurb_2: "Les normes del torneig"
- blurb_3: "els millors jugadors humans i ogres."
- blurb_4: "Dos equips signifiquen el doble de premis!"
- blurb_5: "(Hi haura dos guanyadors pel primer lloc, dos pels del segon lloc, etc.)"
- rank: "Rang"
- prizes: "Premis"
- total_value: "Valor total"
- in_cash: "en diners"
- custom_wizard: "Personalitza el teu bruixot de CodeCombat"
- custom_avatar: "Personalitza el teu avatar de CodeCombat"
- heap: "per sis mesosd'acces \"Startup\" "
- credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
- license: "llicencia"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "Error de carrega del servidor"
- connection_failure: "Connexió fallida."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
- forbidden: "No disposes dels permisos."
- not_found: "No trobat."
- not_allowed: "Metode no permès."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
- bad_input: "Entrada incorrecta."
- server_error: "Error del servidor."
- unknown: "Error desconegut."
-
- resources:
- sessions: "Sessions"
- your_sessions: "Les teves sessions"
- level: "Nivell"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
- facebook_friends: "Amics de Facebook"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
- leaderboard: "Classificació"
- user_schema: "Esquema d'usuari"
- user_profile: "Perfil d'usuari"
- patches: "Pegats"
- patched_model: "Document font"
- model: "Model"
- system: "Sistema"
- systems: "Sistemes"
- component: "Component"
- components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
- level_session: "La teva sessió"
- opponent_session: "Sessió de l'adversari"
- article: "Article"
- user_names: "Noms d'usuaris"
-# thang_names: "Thang Names"
- files: "Arxius"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
- document: "Documents"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
- candidates: "Candidats"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
- versions: "Versions"
- items: "Objectes"
- heroes: "Herois"
- wizard: "Bruixot"
- achievement: "Triomf"
- clas: "CLAs"
-# play_counts: "Play Counts"
- feedback: "Feedback"
-
- delta:
- added: "Afegit"
- modified: "Modificat"
- deleted: "Eliminat"
- moved_index: "Índex desplaçat"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
- no_changes: "Sense canvis"
-
- user:
- stats: "Estadístiques"
- singleplayer_title: "Nivell d'un sol jugador"
- multiplayer_title: "Nivells multijugador"
- achievements_title: "Triomfs"
- last_played: "Ultim jugat"
- status: "Estat"
- status_completed: "Complet"
- status_unfinished: "Inacabat"
- no_singleplayer: "Encara no s'han jugat nivells individuals."
- no_multiplayer: "Encara no s'han jugat nivells multijugador."
- no_achievements: "No has aconseguit cap triomf encara."
-# favorite_prefix: "Favorite language is "
- favorite_postfix: "."
-
- achievements:
- last_earned: "Últim aconseguit"
- amount_achieved: "Cantitat"
- achievement: "Triomf"
- category_contributor: "Contribuidor"
- category_miscellaneous: "Miscel·lània"
- category_levels: "Nivells"
- category_undefined: "Sense categoria"
- current_xp_prefix: ""
- current_xp_postfix: " en total"
- new_xp_prefix: ""
- new_xp_postfix: " guanyat"
- left_xp_prefix: ""
- left_xp_infix: " fins el nivell "
- left_xp_postfix: ""
-
- account:
- recently_played: "Ultimanent jugat"
- no_recent_games: "No s'ha jugat en les ultimes setmanes."
diff --git a/app/locale/cs.coffee b/app/locale/cs.coffee
index ea5dabbe3..696cfe40e 100644
--- a/app/locale/cs.coffee
+++ b/app/locale/cs.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "čeština", englishDescription: "Czech", translation:
+ home:
+ slogan: "Naučte se programování tu při hraní více-hráčové programovací hry."
+ no_ie: "Omlouváme se, ale CodeCombat boužel nefunguje v Internet Exploreru 8 nebo starším." # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat není navržen pro mobilní zařízení a nemusí fungovat správně!" # Warning that shows up on mobile devices
+ play: "Hrát" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Úrovně" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Fórum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Domů"
+ contribute: "Přispívat"
+ legal: "Licence"
+ about: "O programu"
+ contact: "Kontakt"
+ twitter_follow: "Sledovat na twitteru"
+# teachers: "Teachers"
+
+ modal:
+ close: "Zavřít"
+ okay: "Budiž"
+
+ not_found:
+ page_not_found: "Stránka nenalezena"
+
+ diplomat_suggestion:
+ title: "Pomozte přeložit CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Potřebujeme vaše dovednosti."
+ pitch_body: "Přestože vyvíjíme CodeCombat v angličtině, máme spoustu hráčů z celého světa a mnozí z nich by si rádi zahráli česky, neboť anglicky neumí. Pokud anglicky umíte, přihlaste se prosím jako Diplomat a pomozte nám v překladu webu i jednotlivých úrovní."
+ missing_translations: "Dokud nebude vše přeloženo, bude se vám na zatím nepřeložených místech zobrazovat text anglicky."
+ learn_more: "Dozvědět se více o Diplomatech"
+ subscribe_as_diplomat: "Přihlásit se jako Diplomat"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Obtížnost: "
+ campaign_beginner: "Začátečnická úroveň"
+ choose_your_level: "Zvolte si úroveň" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Můžete přejít do dalších úrovní, nebo debatovat o úrovních na "
+ adventurer_forum: "fóru Dobrodruhů"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "...ve které se naučíte kouzla programování."
+ campaign_dev: "Náhodné težší úrovně"
+ campaign_dev_description: "...ve kterých se dozvíte více o prostředí při plnění těžších úkolů."
+ campaign_multiplayer: "Multiplayer Aréna"
+ campaign_multiplayer_description: "...ve které programujete proti jiným hráčům."
+ campaign_player_created: "Uživatelsky vytvořené úrovně"
+ campaign_player_created_description: "...ve kterých bojujete proti kreativitě ostatních Zdatných Kouzelníků."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Vytvořit účet"
+ log_in: "Přihlásit"
+# logging_in: "Logging In"
+ log_out: "Odhlásit"
+ recover: "obnovit účet"
+
+ signup:
+ create_account_title: "Vytvořit účet k uložení úrovně"
+ description: "Registrace je zdarma. Vyplňte pouze několik údajů:"
+ email_announcements: "Dostávat novinky emailem"
+ coppa: "starší 13 let nebo nejste z USA "
+ coppa_why: "(Proč?)"
+ creating: "Vytvářím účet..."
+ sign_up: "Přihlášení"
+ log_in: "zadejte vaše heslo"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Obnovení účtu"
+ send_password: "Zaslat nové heslo"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Načítání..."
saving: "Ukládání..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
save: "Uložit"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 vteřina"
- delay_3_sec: "3 vteřiny"
- delay_5_sec: "5 vteřin"
manual: "Ručně"
fork: "Klonovat"
play: "Přehrát" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "a"
+ name: "Jméno"
+# date: "Date"
+ body: "Tělo"
+ version: "Verze"
+ commit_msg: "Popisek ukládání"
+# version_history: "Version History"
+ version_history_for: "Verze historie pro: "
+# result: "Result"
+ results: "Výsledky"
+ description: "Popis"
+ or: "nebo"
+# subject: "Subject"
+ email: "Email"
+# password: "Password"
+ message: "Zpráva"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# year: "year"
# years: "years"
- modal:
- close: "Zavřít"
- okay: "Budiž"
-
- not_found:
- page_not_found: "Stránka nenalezena"
-
- nav:
- play: "Úrovně" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Fórum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Admin"
+ play_level:
+ done: "Hotovo"
home: "Domů"
- contribute: "Přispívat"
- legal: "Licence"
- about: "O programu"
- contact: "Kontakt"
- twitter_follow: "Sledovat na twitteru"
- employers: "Pro zaměstnavatele"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Průvodce"
+ restart: "Restartovat"
+ goals: "Cíl"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Časová osa"
+ click_to_select: "Vyberte kliknutím."
+ reload_title: "Znovunačíst veškerý kód?"
+ reload_really: "Opravdu chcete resetovat tuto úroveň do počátečního stavu?"
+ reload_confirm: "Znovu načíst vše"
+# victory_title_prefix: ""
+ victory_title_suffix: " Hotovo"
+ victory_sign_up: "Přihlásit se pro uložení postupu"
+ victory_sign_up_poke: "Chcete uložit váš kód? Vytvořte si účet zdarma!"
+ victory_rate_the_level: "Ohodnoťte tuto úroveň: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Hrát další úroveň" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Přejít domů" # Only in old-style levels.
+ victory_review: "Připomínky!" # Only in old-style levels.
+ victory_hour_of_code_done: "Skončili jste?"
+ victory_hour_of_code_done_yes: "Ano, pro dnešek jsem skončil!"
+ guide_title: "Průvodce"
+ tome_minion_spells: "Vaše oblíbená kouzla" # Only in old-style levels.
+ tome_read_only_spells: "Kouzla jen pro čtení" # Only in old-style levels.
+ tome_other_units: "Ostatní jednotky" # Only in old-style levels.
+ tome_cast_button_castable: "Spustit" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Spouštění" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Spustit Kouzlo" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Zvolte někoho pro "
+ tome_available_spells: "Dostupná kouzla"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Pokračovat (stiskněte shift-mezera)"
+ spell_saved: "Kouzlo uloženo"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Upravit Kouzelníka"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+ about:
+ why_codecombat: "Proč CodeCombat?"
+ why_paragraph_1: "Potřebujete se naučit programovat? Pak nepotřebujete lekce, potřebuje příležitost psát spoustu kódu a při tom se u toho dobře bavit."
+ why_paragraph_2_prefix: "To je to o čem musí programování být. Ne rádoby zábava typu"
+ why_paragraph_2_italic: "hmm, další odznáček"
+ why_paragraph_2_center: "ale nadšení typu"
+ why_paragraph_2_italic_caps: "POČKEJ MAMI, MUSÍM DOKONČIT ÚROVEŇ!"
+ why_paragraph_2_suffix: "Proto je CodeCombat opravdová multiplayer hra, ne lekce kurzu s herními odznáčky. Neskončí, dokud sami nepřestanete, což je tentokrát dobrá věc."
+ why_paragraph_3: "A jestli se máte stát závislými na nějaké hře, pak ať je to hra tato, a staňte se díky tomu kouzelníky a odborníky v této technické době."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Uložit novou Verzi"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
cla_suffix: "."
cla_agree: "SOUHLASÍM"
- login:
- sign_up: "Vytvořit účet"
- log_in: "Přihlásit"
-# logging_in: "Logging In"
- log_out: "Odhlásit"
- recover: "obnovit účet"
-
- recover:
- recover_account_title: "Obnovení účtu"
- send_password: "Zaslat nové heslo"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Vytvořit účet k uložení úrovně"
- description: "Registrace je zdarma. Vyplňte pouze několik údajů:"
- email_announcements: "Dostávat novinky emailem"
- coppa: "starší 13 let nebo nejste z USA "
- coppa_why: "(Proč?)"
- creating: "Vytvářím účet..."
- sign_up: "Přihlášení"
- log_in: "zadejte vaše heslo"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Naučte se programování tu při hraní více-hráčové programovací hry."
- no_ie: "Omlouváme se, ale CodeCombat boužel nefunguje v Internet Exploreru 9 nebo starším."
- no_mobile: "CodeCombat není navržen pro mobilní zařízení a nemusí fungovat správně!"
- play: "Hrát" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Zvolte si úroveň"
- adventurer_prefix: "Můžete přejít do dalších úrovní, nebo debatovat o úrovních na "
- adventurer_forum: "fóru Dobrodruhů"
- adventurer_suffix: "."
- campaign_beginner: "Začátečnická úroveň"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "...ve které se naučíte kouzla programování."
- campaign_dev: "Náhodné težší úrovně"
- campaign_dev_description: "...ve kterých se dozvíte více o prostředí při plnění těžších úkolů."
- campaign_multiplayer: "Multiplayer Aréna"
- campaign_multiplayer_description: "...ve které programujete proti jiným hráčům."
- campaign_player_created: "Uživatelsky vytvořené úrovně"
- campaign_player_created_description: "...ve kterých bojujete proti kreativitě ostatních Zdatných Kouzelníků."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Obtížnost: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Konktujte CodeCombat"
welcome: "Rádi od vás uslyšíme. Použijte tento formulář pro odeslání emailu. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
forum_page: "naše fórum"
forum_suffix: "."
send: "Odeslat připomínku"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Pomozte přeložit CodeCombat!"
- sub_heading: "Potřebujeme vaše dovednosti."
- pitch_body: "Přestože vyvíjíme CodeCombat v angličtině, máme spoustu hráčů z celého světa a mnozí z nich by si rádi zahráli česky, neboť anglicky neumí. Pokud anglicky umíte, přihlaste se prosím jako Diplomat a pomozte nám v překladu webu i jednotlivých úrovní."
- missing_translations: "Dokud nebude vše přeloženo, bude se vám na zatím nepřeložených místech zobrazovat text anglicky."
- learn_more: "Dozvědět se více o Diplomatech"
- subscribe_as_diplomat: "Přihlásit se jako Diplomat"
-
- wizard_settings:
- title: "Nastavení Kouzelníka"
- customize_avatar: "Upravte vás Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Nastavení účtu"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
me_tab: "O mne"
picture_tab: "Obrázek"
# upload_picture: "Upload a picture"
- wizard_tab: "Kouzelník"
password_tab: "Heslo"
emails_tab: "Emaily"
# admin: "Admin"
- wizard_color: "Barva Kouzelníkova oblečení"
new_password: "Nové heslo"
new_password_verify: "Potvrdit"
email_subscriptions: "Doručovat emailem"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
saved: "Změny uloženy"
password_mismatch: "Hesla nesouhlasí."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Kouzelník"
+ wizard_color: "Barva Kouzelníkova oblečení"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Arcikouzelník"
+ archmage_title_description: "(Programátor)"
+ artisan_title: "Řemeslník"
+ artisan_title_description: "(Tvůrce úrovní)"
+ adventurer_title: "Dobrodruh"
+ adventurer_title_description: "(Tester úrovní)"
+ scribe_title: "Pisálek"
+ scribe_title_description: "(Editor článků)"
+ diplomat_title: "Diplomat"
+ diplomat_title_description: "(Překladatel)"
+ ambassador_title: "Velvyslanec"
+ ambassador_title_description: "(Podpora)"
+
+ editor:
+ main_title: "Editory CodeCombatu"
+ article_title: "Editor článků"
+ thang_title: "Editor Thangů - objektů"
+ level_title: "Editor úrovní"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+ level_some_options: "Volby?"
+ level_tab_thangs: "Thangy"
+ level_tab_scripts: "Skripty"
+ level_tab_settings: "Nastavení"
+ level_tab_components: "Komponenty"
+ level_tab_systems: "Systémy"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Současné Thangy"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Výchozí prostředí"
+ level_tab_thangs_add: "Přidat Thangy"
+# delete: "Delete"
+# duplicate: "Duplicate"
+ level_settings_title: "Nastavení"
+ level_component_tab_title: "Současné komponenty"
+ level_component_btn_new: "Vytvořit novou komponentu"
+ level_systems_tab_title: "Současné systémy"
+ level_systems_btn_new: "Vytvořit nový systém"
+ level_systems_btn_add: "Přidat systém"
+ level_components_title: "Zpět na všechny Thangy"
+ level_components_type: "Druh"
+ level_component_edit_title: "Editovat komponentu"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+ level_system_edit_title: "Editovat systém"
+ create_system_title: "Vytvořit nový systém"
+ new_component_title: "Vytvořit novou komponentu"
+ new_component_field_system: "Systém"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Náhled"
+ edit_article_title: "Editovat článek"
+
+ contribute:
+ page_title: "Přispívání"
+ character_classes_title: "Obsazení rolí"
+ introduction_desc_intro: "Vkládáme do CodeCombatu velké naděje."
+ introduction_desc_pref: "Chceme být to místo, ve kterém se všichni programátoři sejdou pro společnou hru a učení, uvedou další do úžasného světa programování a kde se předvede elita. Víme, že toto sami nezvládneme, jsou to lidé, kteří dělají projekty typu GitHub, Stack Overflow a Linux úspěšnými. Za tímto účelem, "
+ introduction_desc_github_url: "CodeCombat je kompletně open source"
+ introduction_desc_suf: "a snažíme se jak jen to jde, abychom vám umožnili se do tohoto projektu zapojit."
+ introduction_desc_ending: "Doufáme, že se k nám přidáte!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy a Matt"
+ alert_account_message_intro: "Vítejte!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+ archmage_introduction: "Jedna z nejlepších věcí na vytváření her je to, že se jedná o spojení různých procesů. Grafika, zvuk, síťování v reálném čase, mezilidské vztahy a samozřejmě také spousta běžných aspektů programování, od nízkoúrovňového managementu databáze přes administraci serverů až po tvorbu uživatelská rozhraní. Je zde spousta práce a pokud jste zkušený programátor a všeuměl připravený k ponoření se do hloubek CodeCombatu, tato skupina je pro vás. Budeme moc rádi za vaši pomoc při tvorbě té nejlepší programovací hry."
+ class_attributes: "Vlastnosti"
+ archmage_attribute_1_pref: "Znáte "
+ archmage_attribute_1_suf: "nebo se jej chcete naučit. Je v něm většina našeho kódu. Je-li vaším oblíbeným jazykem Ruby nebo Python, budete se cítit jako doma. Je to JavaScript, ale s lepší syntaxí."
+ archmage_attribute_2: "Zkušenosti s programováním a osobní iniciativa. Pomůžeme vám se zorientovat, ale nemůžeme vás učit."
+ how_to_join: "Jak se přidat"
+ join_desc_1: "Pomoct může kdokoliv! Pro začátek se podívejte na naši stránku na "
+ join_desc_2: " , zaškrtněte políčko níže - označíte se tím jako statečný Arcimág a začnete dostávat informace o novinkách emailem. Chcete popovídat o tom jak začít? "
+ join_desc_3: ", nebo se s námi spojte v naší "
+ join_desc_4: "!"
+ join_url_email: "Pošlete nám email"
+ join_url_hipchat: "veřejné HipChat chatovací místnosti"
+ more_about_archmage: "Dozvědět se více o tom, jak se stát mocným Arcimágem"
+ archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech"
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+ artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá "
+ artisan_introduction_suf: "pak neváhejte, toto je vaše destinace."
+ artisan_attribute_1: "Předchozí zkušenosti s vytvářením podobného obsahu by byly vítány, například z editorů úrovní Blizzardu, ale nejsou vyžadovány!"
+ artisan_attribute_2: "Připraveni ke spoustě testování a pokusů. K vytvoření dobré úrovně je potřeba je představit ostatním, nechat je hrát a pak je z velké části měnit a opravovat."
+ artisan_attribute_3: "Pro teď, stejné jako Dobrodruh - tester úrovní. Náš editor úrovní je ve velmi raném stádiu a frustrující při používání. Varovali jsme vás!"
+ artisan_join_desc: "Použijte editor úrovní v těchto postupných krocích:"
+ artisan_join_step1: "Přečtěte si dokumentaci."
+ artisan_join_step2: "Vytvořte novou úroveň a prozkoumejte existující úrovně."
+ artisan_join_step3: "Požádejte nás o pomoc ve veřejné HipChat místnosti."
+ artisan_join_step4: "Zveřejněte vaši úroveň na fóru pro připomínkování."
+ more_about_artisan: "Dozvědět se více o tom, jak se stát kreativním Řemeslníkem"
+ artisan_subscribe_desc: "Dostávat emailem oznámení a informace o aktualizacích editoru úrovní."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+ adventurer_introduction: "Ujasněme si dopředu jednu věc o vaší roli: budete jako tank. Projdete ohněm. Potřebujeme někoho, kdo odzkouší zbrusu nové úrovně a pomůže identifikovat kde je možno je zlepšit. Ten boj bude ohromný - tvorba her je dlouhý proces, který nikdo nezvládne na první pokus. Máte-li na to a vydržíte-li to, pak toto je vaše skupina."
+ adventurer_attribute_1: "Touha po učení se. Vy se chcete naučit programovat a my vás to chceme naučit. Jenom, v tomto případě to budete vy, kdo bude vyučovat."
+ adventurer_attribute_2: "Charismatický. Buďte mírný a pečlivě artikulujte co a jak je potřeba zlepšit."
+ adventurer_join_pref: "Buďto se spojte (nebo si najděte!) Dobrodruha a pracujte s ním, nebo zaškrtněte políčko níže a dostávejte emaily o dostupnosti nových úrovní k testování. Budeme také posílat informace o nových úrovních k recenzím na sociálních webech, "
+ adventurer_forum_url: " našem fóru"
+ adventurer_join_suf: "takže pokud chcete být v obraze, připojte se k nám!"
+ more_about_adventurer: "Dozvědět se více o tom, jak se stát statečným Dobrodruhem"
+ adventurer_subscribe_desc: "Dostávat emailem oznámení a informace nových úrovních k testování."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+ scribe_introduction_pref: "CodeCombat nebude pouze kupa úrovní. Bude také zahrnovat informační zdroje a wiki programovacích konceptů na které se úrovně mohou navázat. Takto, namísto toho aby každý Řemeslník musel sám do detailu popsatco který operátor dělá, mohou jednoduše nalinkovat svoji úroveň na článek existující k edukaci hráčů. Něco ve stylu "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: ". Jestliže vás baví popisovat a předávat koncept programování v Markdown editoru, pak tato role může být právě pro vás."
+ scribe_attribute_1: "Zkušenost s psaním je jediné co budete potřebovat. Nejen gramatika, ale také schopnost popsat složité koncepty a myšlenky ostatním."
+ contact_us_url: "Spojte se s námi"
+ scribe_join_description: "dejte nám o vás vědět, o vašich zkušenostech s programováním a o čm byste rádi psali. Od toho začneme!"
+ more_about_scribe: "Dozvědět se více o tom, jak se stát pilným Pisálkem"
+ scribe_subscribe_desc: "Dostávat emailem oznámení a informace o článcích."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+ diplomat_introduction_pref: "Jedna z věcí, kterou jsme zjistili během "
+ diplomat_launch_url: "zahájení v Říjnu"
+ diplomat_introduction_suf: "bylo, že o CodeCombat je velký zájem i v jiných zemích, obzvláště v Brazílii! Chystáme regiment překladatelů ke zpřístupnění CodeCombatu světu. Pokud chcete nakouknout pod pokličku, dozvědět se o připravovaných novinkách a zpřístupnit úrovně vašim národním kolegům, toto je role pro vás."
+ diplomat_attribute_1: "Plynulost v angličtině a v jazyce do kterého budete překládat. Při předávání komplexních myšlenek je důležité si být jistí v kramflecích v obou jazycích!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+ more_about_diplomat: "Dozvědět se více o tom, jak se stát Diplomatem"
+ diplomat_subscribe_desc: "Dostávat emailem oznámení a informace o internacionalizaci a o úrovních k překladu."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+ ambassador_introduction: "Zde se tvoří komunita a vy jste její spojení. Využíváme chat, emaily a sociální sítě se spoustou lidí k informování a diskuzím a seznámení s naší hrou. Chcete-li pomoci lidem se přidat a pobavit se a získat dobrý náhled na CodeCombat a kam směřujeme, pak toto je vaše role."
+ ambassador_attribute_1: "Komunikační schopnosti. Schopnost identifikovat problémy hráčů a pomoci jim je řešit. Naslouchat co hráči říkají, co mají rádi a co rádi nemají a komunikovat to zpět ostatním!"
+ ambassador_join_desc: "dejte nám o sobě vědět, o tom co děláte a co byste rádi dělali. Od toho začneme!"
+ ambassador_join_note_strong: "Poznámka"
+ ambassador_join_note_desc: "Jedna z našich priorit je vytvoření vícehráčové hry, kde hráč, který má problém s řešením úrovní může oslovit a požádat o pomoc zkušenější kouzelníky. To je přesně ten případ a místo pro pomoc Velvyslance . Dáme vám vědět více!"
+ more_about_ambassador: "Dozvědět se více o tom, jak se stát nápomocným Velvyslancem"
+ ambassador_subscribe_desc: "Dostávat emailem oznámení a informace o vývoji v podpoře a vícehráčové hře."
+ changes_auto_save: "Změny jsou automaticky uloženy při kliknutí na zaškrtávací políčka."
+ diligent_scribes: "Naši pilní Písaři:"
+ powerful_archmages: "Naši mocní Arcimágové:"
+ creative_artisans: "Naši kreativní Řemeslníci:"
+ brave_adventurers: "Naši stateční Dobrodruzi:"
+ translating_diplomats: "Naši překladatelští Diplomati:"
+ helpful_ambassadors: "Naši nápomocní Velvyslanci:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Nastavení Multiplayeru" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Sdílejte tento odkaz s lidmi, kteří se k vám mohou přidat ve hře."
+ multiplayer_hint_label: "Tip:"
+ multiplayer_hint: " Klikněte na odkaz pro jeho výběr, poté stiskněte ⌘-C nebo Ctrl-C pro kopírování odkazu."
+ multiplayer_coming_soon: "Další vlastnosti multiplayeru jsou na cestě!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Licence"
+ opensource_intro: "CodeCombat je zdarma a plně open source."
+ opensource_description_prefix: "Podívejte se na "
+ github_url: "naši stránku na GitHubu"
+ opensource_description_center: "a pokud se vám chce, můžete i pomoct! CodeCombat je vystavěn na několika oblíbených svobodných projektech. Podívejte se na"
+ archmage_wiki_url: "naši wiki Arcikouzelníků "
+ opensource_description_suffix: "pro seznam projektů, díky kterým může tato hra existovat."
+ practices_title: "Doporučené postupy"
+ practices_description: "Toto je příslib našeho přístupu v jednoduchém jazyce."
+ privacy_title: "Soukromí"
+ privacy_description: "Neprodáme vaše osobní informace. Náš plán na zhodnocení je založen na poskytování pracovních příležitostí, přesto si můžete být jisti, že vaše osobní informace nebudou distribuovány bez vašeho plného souhlasu."
+ security_title: "Zabezpečení"
+ security_description: "Usilujeme o to, abychom udrželi vaše osobní informace v bezpečí. Jako otevřený projekt jsme přístupni komukoliv k provedení kontroly kódu pro zlepšení našich bezpečnostních systémů."
+ email_title: "Email"
+ email_description_prefix: "Nebudeme vás zaplavovat nevyžádanou korespondencí. Pomocí "
+ email_settings_url: " nastavení emailu"
+ email_description_suffix: "nebo skrze odkazy v odeslaných emailech si můžete nastavit nebo se kdykoliv odhlásit z naší korespondence."
+ cost_title: "Cena"
+ cost_description: "Momentálně je CodeCombat 100% zdarma! Naší snahou je udržet přístup zdarma, abychom dali možnost hrát co největšímu množství lidí. V případě nutnosti budeme muset přejít na placený vstup nebo platbu za přístup k určitému obsahu, ale raději bychom se tomu vyhnuli. S trochou štěstí doufáme v následující plán monetizace:"
+ recruitment_title: "Nábor"
+ recruitment_description_prefix: "Zde na CodeCombatu se stanete mocným kouzelníkem a to nejen ve hře, ale i v reálném životě."
+ url_hire_programmers: "O dobré programátory je stále velký zájem "
+ recruitment_description_suffix: "takže až se vypracujete a pokud budete souhlasit, budeme demonstrovat vaše nejlepší programátorské úspěchy tisícovkám zaměstnavatelů, kteří by vás rádi zaměstnali. Ti nám zaplatí něco málo, ale vám pak zaplatí "
+ recruitment_description_italic: "daleko více,"
+ recruitment_description_ending: "tato hra zůstane zdarma a všichni budou spokojeni. Takový je plán."
+ copyrights_title: "Copyrights a Licence"
+ contributor_title: "Licenční ujednání přispívatelů (CLA)"
+ contributor_description_prefix: "Všichni přispívatelé jak na webu tak do projektu na GitHubu spadají pod naše "
+ cla_url: "CLA"
+ contributor_description_suffix: "se kterým je nutno souhlasit před tím, nežli přispějete."
+ code_title: "Kód - MIT"
+ code_description_prefix: "Veškerý kód vlastněný CodeCombatem nebo hostovaným na codecombat.com, kód v repozitáři na GitHub repository nebo v databázi codecombat.com, je licencován pod "
+ mit_license_url: "MIT licencí"
+ code_description_suffix: "Zahrnut je veškerý kód v systémech a komponentech, které jsou zpřístupněné CodeCombatem pro vytváření úrovní."
+ art_title: "Art/Hudba - Creative Commons "
+ art_description_prefix: "Veškerý obecný obsah je dostupný pod "
+ cc_license_url: "Mezinárodní Licencí Creative Commons Attribution 4.0"
+ art_description_suffix: "Obecným obsahem se rozumí vše dostupné na CodeCombatu, určené k vytváření úrovní. To zahrnuje:"
+ art_music: "Hudbu"
+ art_sound: "Zvuky"
+ art_artwork: "Umělecká díla"
+ art_sprites: "Doplňkový kód"
+ art_other: "A veškeré další kreativní práce použité při vytváření úrovní."
+ art_access: "Momentálně neexistuje jednoduchý systém pro stažení těchto součástí, částí úrovní a podobně. Lze je stáhnout z URL adres na tomto webu, můžete nás kontaktovat se žádostí o informace nebo nám i pomoci ve sdílení a vytváření systému pro jednoduché sdílení těchto doplňkových součástí."
+ art_paragraph_1: "Při uvádění zdroje, uvádějte prosím jméno a odkaz na codecombat.com v místech, která jsou vhodná a kde je to možné. Například:"
+ use_list_1: "Při použití ve filmu uveďte codecombat.com v titulcích."
+ use_list_2: "Při použití na webu, zahrňte odkaz například pod obrázkem/odkazem, nebo na stránce uvádějící zdroj, kde také zmíníte další Creative Commons díla a další použité open source projekty. Ostatní, na CodeCombat odkazující se práce (například článek na blogu zmiňující CodeCombat) není nutno separátně označovat a uvádět zdroj."
+ art_paragraph_2: "Využíváte-li obsah vytvořený některým uživatelem na codecombat.com, uvádějte odkaz na zdroj přímo na tohoto autora a následujte doporučení uvádění zdroje daného obsahu, je-li uvedeno."
+ rights_title: "Práva vyhrazena"
+ rights_desc: "Všechna práva jsou vyhrazena jednotlivým samostatným úrovním. To zahrnuje"
+ rights_scripts: "Skripty"
+ rights_unit: "Unit konfigurace"
+ rights_description: "Popisy"
+ rights_writings: "Zápisy"
+ rights_media: "Média (zvuky, hudba) a další tvořivý obsah vytvořený specificky pro tuto úroveň, který nebyl zpřístupněn při vytváření úrovně."
+ rights_clarification: "Pro ujasnění - vše, co je dostupné v editoru úrovní při vytváření úrovně spadá pod CC, ale obsah vytvořený v editoru úrovní nebo nahraný při vytváření spadá pod úroveň."
+ nutshell_title: "Ve zkratce"
+ nutshell_description: "Vše co je poskytnuto v editoru úrovní je zdarma a mžete toho využít při vytváření úrovní. Ale vyhrazujeme si právo omezit distribuci úrovní samotných (těch, které byly vytvořeny na codecombat.com), takže v budoucnu bude možno tyto zpoplatnit, bude-li to v nejhorším případě nutné"
+ canonical: "Anglická verze tohoto dokumentu je původní, rozhodující verzí. Nastane-li rozdíl v překladu, Anglická verze bude mít vždy přednost."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Nastavení Kouzelníka"
+ customize_avatar: "Upravte vás Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profil pro "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Hotovo"
- customize_wizard: "Upravit Kouzelníka"
- home: "Domů"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Průvodce"
- restart: "Restartovat"
- goals: "Cíl"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Časová osa"
- click_to_select: "Vyberte kliknutím."
- reload_title: "Znovunačíst veškerý kód?"
- reload_really: "Opravdu chcete resetovat tuto úroveň do počátečního stavu?"
- reload_confirm: "Znovu načíst vše"
-# victory_title_prefix: ""
- victory_title_suffix: " Hotovo"
- victory_sign_up: "Přihlásit se pro uložení postupu"
- victory_sign_up_poke: "Chcete uložit váš kód? Vytvořte si účet zdarma!"
- victory_rate_the_level: "Ohodnoťte tuto úroveň: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Hrát další úroveň"
-# victory_play_continue: "Continue"
- victory_go_home: "Přejít domů"
- victory_review: "Připomínky!"
- victory_hour_of_code_done: "Skončili jste?"
- victory_hour_of_code_done_yes: "Ano, pro dnešek jsem skončil!"
- guide_title: "Průvodce"
- tome_minion_spells: "Vaše oblíbená kouzla"
- tome_read_only_spells: "Kouzla jen pro čtení"
- tome_other_units: "Ostatní jednotky"
- tome_cast_button_castable: "Spustit" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Spouštění" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Spustit Kouzlo" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Zvolte někoho pro "
- tome_available_spells: "Dostupná kouzla"
-# tome_your_skills: "Your Skills"
- hud_continue: "Pokračovat (stiskněte shift-mezera)"
- spell_saved: "Kouzlo uloženo"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Nastavení Multiplayeru"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Sdílejte tento odkaz s lidmi, kteří se k vám mohou přidat ve hře."
- multiplayer_hint_label: "Tip:"
- multiplayer_hint: " Klikněte na odkaz pro jeho výběr, poté stiskněte ⌘-C nebo Ctrl-C pro kopírování odkazu."
- multiplayer_coming_soon: "Další vlastnosti multiplayeru jsou na cestě!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
u_title: "Seznam uživatelů"
lg_title: "Poslední hry"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "Editory CodeCombatu"
- article_title: "Editor článků"
- thang_title: "Editor Thangů - objektů"
- level_title: "Editor úrovní"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
- level_some_options: "Volby?"
- level_tab_thangs: "Thangy"
- level_tab_scripts: "Skripty"
- level_tab_settings: "Nastavení"
- level_tab_components: "Komponenty"
- level_tab_systems: "Systémy"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Současné Thangy"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Výchozí prostředí"
- level_tab_thangs_add: "Přidat Thangy"
-# delete: "Delete"
-# duplicate: "Duplicate"
- level_settings_title: "Nastavení"
- level_component_tab_title: "Současné komponenty"
- level_component_btn_new: "Vytvořit novou komponentu"
- level_systems_tab_title: "Současné systémy"
- level_systems_btn_new: "Vytvořit nový systém"
- level_systems_btn_add: "Přidat systém"
- level_components_title: "Zpět na všechny Thangy"
- level_components_type: "Druh"
- level_component_edit_title: "Editovat komponentu"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
- level_system_edit_title: "Editovat systém"
- create_system_title: "Vytvořit nový systém"
- new_component_title: "Vytvořit novou komponentu"
- new_component_field_system: "Systém"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Náhled"
- edit_article_title: "Editovat článek"
-
- general:
- and: "a"
- name: "Jméno"
-# date: "Date"
- body: "Tělo"
- version: "Verze"
- commit_msg: "Popisek ukládání"
-# version_history: "Version History"
- version_history_for: "Verze historie pro: "
-# result: "Result"
- results: "Výsledky"
- description: "Popis"
- or: "nebo"
-# subject: "Subject"
- email: "Email"
-# password: "Password"
- message: "Zpráva"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
- about:
- why_codecombat: "Proč CodeCombat?"
- why_paragraph_1: "Potřebujete se naučit programovat? Pak nepotřebujete lekce, potřebuje příležitost psát spoustu kódu a při tom se u toho dobře bavit."
- why_paragraph_2_prefix: "To je to o čem musí programování být. Ne rádoby zábava typu"
- why_paragraph_2_italic: "hmm, další odznáček"
- why_paragraph_2_center: "ale nadšení typu"
- why_paragraph_2_italic_caps: "POČKEJ MAMI, MUSÍM DOKONČIT ÚROVEŇ!"
- why_paragraph_2_suffix: "Proto je CodeCombat opravdová multiplayer hra, ne lekce kurzu s herními odznáčky. Neskončí, dokud sami nepřestanete, což je tentokrát dobrá věc."
- why_paragraph_3: "A jestli se máte stát závislými na nějaké hře, pak ať je to hra tato, a staňte se díky tomu kouzelníky a odborníky v této technické době."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Licence"
- opensource_intro: "CodeCombat je zdarma a plně open source."
- opensource_description_prefix: "Podívejte se na "
- github_url: "naši stránku na GitHubu"
- opensource_description_center: "a pokud se vám chce, můžete i pomoct! CodeCombat je vystavěn na několika oblíbených svobodných projektech. Podívejte se na"
- archmage_wiki_url: "naši wiki Arcikouzelníků "
- opensource_description_suffix: "pro seznam projektů, díky kterým může tato hra existovat."
- practices_title: "Doporučené postupy"
- practices_description: "Toto je příslib našeho přístupu v jednoduchém jazyce."
- privacy_title: "Soukromí"
- privacy_description: "Neprodáme vaše osobní informace. Náš plán na zhodnocení je založen na poskytování pracovních příležitostí, přesto si můžete být jisti, že vaše osobní informace nebudou distribuovány bez vašeho plného souhlasu."
- security_title: "Zabezpečení"
- security_description: "Usilujeme o to, abychom udrželi vaše osobní informace v bezpečí. Jako otevřený projekt jsme přístupni komukoliv k provedení kontroly kódu pro zlepšení našich bezpečnostních systémů."
- email_title: "Email"
- email_description_prefix: "Nebudeme vás zaplavovat nevyžádanou korespondencí. Pomocí "
- email_settings_url: " nastavení emailu"
- email_description_suffix: "nebo skrze odkazy v odeslaných emailech si můžete nastavit nebo se kdykoliv odhlásit z naší korespondence."
- cost_title: "Cena"
- cost_description: "Momentálně je CodeCombat 100% zdarma! Naší snahou je udržet přístup zdarma, abychom dali možnost hrát co největšímu množství lidí. V případě nutnosti budeme muset přejít na placený vstup nebo platbu za přístup k určitému obsahu, ale raději bychom se tomu vyhnuli. S trochou štěstí doufáme v následující plán monetizace:"
- recruitment_title: "Nábor"
- recruitment_description_prefix: "Zde na CodeCombatu se stanete mocným kouzelníkem a to nejen ve hře, ale i v reálném životě."
- url_hire_programmers: "O dobré programátory je stále velký zájem "
- recruitment_description_suffix: "takže až se vypracujete a pokud budete souhlasit, budeme demonstrovat vaše nejlepší programátorské úspěchy tisícovkám zaměstnavatelů, kteří by vás rádi zaměstnali. Ti nám zaplatí něco málo, ale vám pak zaplatí "
- recruitment_description_italic: "daleko více,"
- recruitment_description_ending: "tato hra zůstane zdarma a všichni budou spokojeni. Takový je plán."
- copyrights_title: "Copyrights a Licence"
- contributor_title: "Licenční ujednání přispívatelů (CLA)"
- contributor_description_prefix: "Všichni přispívatelé jak na webu tak do projektu na GitHubu spadají pod naše "
- cla_url: "CLA"
- contributor_description_suffix: "se kterým je nutno souhlasit před tím, nežli přispějete."
- code_title: "Kód - MIT"
- code_description_prefix: "Veškerý kód vlastněný CodeCombatem nebo hostovaným na codecombat.com, kód v repozitáři na GitHub repository nebo v databázi codecombat.com, je licencován pod "
- mit_license_url: "MIT licencí"
- code_description_suffix: "Zahrnut je veškerý kód v systémech a komponentech, které jsou zpřístupněné CodeCombatem pro vytváření úrovní."
- art_title: "Art/Hudba - Creative Commons "
- art_description_prefix: "Veškerý obecný obsah je dostupný pod "
- cc_license_url: "Mezinárodní Licencí Creative Commons Attribution 4.0"
- art_description_suffix: "Obecným obsahem se rozumí vše dostupné na CodeCombatu, určené k vytváření úrovní. To zahrnuje:"
- art_music: "Hudbu"
- art_sound: "Zvuky"
- art_artwork: "Umělecká díla"
- art_sprites: "Doplňkový kód"
- art_other: "A veškeré další kreativní práce použité při vytváření úrovní."
- art_access: "Momentálně neexistuje jednoduchý systém pro stažení těchto součástí, částí úrovní a podobně. Lze je stáhnout z URL adres na tomto webu, můžete nás kontaktovat se žádostí o informace nebo nám i pomoci ve sdílení a vytváření systému pro jednoduché sdílení těchto doplňkových součástí."
- art_paragraph_1: "Při uvádění zdroje, uvádějte prosím jméno a odkaz na codecombat.com v místech, která jsou vhodná a kde je to možné. Například:"
- use_list_1: "Při použití ve filmu uveďte codecombat.com v titulcích."
- use_list_2: "Při použití na webu, zahrňte odkaz například pod obrázkem/odkazem, nebo na stránce uvádějící zdroj, kde také zmíníte další Creative Commons díla a další použité open source projekty. Ostatní, na CodeCombat odkazující se práce (například článek na blogu zmiňující CodeCombat) není nutno separátně označovat a uvádět zdroj."
- art_paragraph_2: "Využíváte-li obsah vytvořený některým uživatelem na codecombat.com, uvádějte odkaz na zdroj přímo na tohoto autora a následujte doporučení uvádění zdroje daného obsahu, je-li uvedeno."
- rights_title: "Práva vyhrazena"
- rights_desc: "Všechna práva jsou vyhrazena jednotlivým samostatným úrovním. To zahrnuje"
- rights_scripts: "Skripty"
- rights_unit: "Unit konfigurace"
- rights_description: "Popisy"
- rights_writings: "Zápisy"
- rights_media: "Média (zvuky, hudba) a další tvořivý obsah vytvořený specificky pro tuto úroveň, který nebyl zpřístupněn při vytváření úrovně."
- rights_clarification: "Pro ujasnění - vše, co je dostupné v editoru úrovní při vytváření úrovně spadá pod CC, ale obsah vytvořený v editoru úrovní nebo nahraný při vytváření spadá pod úroveň."
- nutshell_title: "Ve zkratce"
- nutshell_description: "Vše co je poskytnuto v editoru úrovní je zdarma a mžete toho využít při vytváření úrovní. Ale vyhrazujeme si právo omezit distribuci úrovní samotných (těch, které byly vytvořeny na codecombat.com), takže v budoucnu bude možno tyto zpoplatnit, bude-li to v nejhorším případě nutné"
- canonical: "Anglická verze tohoto dokumentu je původní, rozhodující verzí. Nastane-li rozdíl v překladu, Anglická verze bude mít vždy přednost."
-
- contribute:
- page_title: "Přispívání"
- character_classes_title: "Obsazení rolí"
- introduction_desc_intro: "Vkládáme do CodeCombatu velké naděje."
- introduction_desc_pref: "Chceme být to místo, ve kterém se všichni programátoři sejdou pro společnou hru a učení, uvedou další do úžasného světa programování a kde se předvede elita. Víme, že toto sami nezvládneme, jsou to lidé, kteří dělají projekty typu GitHub, Stack Overflow a Linux úspěšnými. Za tímto účelem, "
- introduction_desc_github_url: "CodeCombat je kompletně open source"
- introduction_desc_suf: "a snažíme se jak jen to jde, abychom vám umožnili se do tohoto projektu zapojit."
- introduction_desc_ending: "Doufáme, že se k nám přidáte!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy a Matt"
- alert_account_message_intro: "Vítejte!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
- archmage_introduction: "Jedna z nejlepších věcí na vytváření her je to, že se jedná o spojení různých procesů. Grafika, zvuk, síťování v reálném čase, mezilidské vztahy a samozřejmě také spousta běžných aspektů programování, od nízkoúrovňového managementu databáze přes administraci serverů až po tvorbu uživatelská rozhraní. Je zde spousta práce a pokud jste zkušený programátor a všeuměl připravený k ponoření se do hloubek CodeCombatu, tato skupina je pro vás. Budeme moc rádi za vaši pomoc při tvorbě té nejlepší programovací hry."
- class_attributes: "Vlastnosti"
- archmage_attribute_1_pref: "Znáte "
- archmage_attribute_1_suf: "nebo se jej chcete naučit. Je v něm většina našeho kódu. Je-li vaším oblíbeným jazykem Ruby nebo Python, budete se cítit jako doma. Je to JavaScript, ale s lepší syntaxí."
- archmage_attribute_2: "Zkušenosti s programováním a osobní iniciativa. Pomůžeme vám se zorientovat, ale nemůžeme vás učit."
- how_to_join: "Jak se přidat"
- join_desc_1: "Pomoct může kdokoliv! Pro začátek se podívejte na naši stránku na "
- join_desc_2: " , zaškrtněte políčko níže - označíte se tím jako statečný Arcimág a začnete dostávat informace o novinkách emailem. Chcete popovídat o tom jak začít? "
- join_desc_3: ", nebo se s námi spojte v naší "
- join_desc_4: "!"
- join_url_email: "Pošlete nám email"
- join_url_hipchat: "veřejné HipChat chatovací místnosti"
- more_about_archmage: "Dozvědět se více o tom, jak se stát mocným Arcimágem"
- archmage_subscribe_desc: "Dostávat emailem oznámení a informacemi nových programovacích příležitostech"
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
- artisan_introduction_pref: "Musíme vytvářet další úrovně! Lidé nás prosí o další obsah, ale sami zvládáme vytvořit jen málo. Naším prvním pracovním zastavením je první úroveň. Editor úrovní je tak-tak použitelný i pro jeho vlastní tvůrce. Máte-li vizi pro vytvoření vnořených úrovní alá "
- artisan_introduction_suf: "pak neváhejte, toto je vaše destinace."
- artisan_attribute_1: "Předchozí zkušenosti s vytvářením podobného obsahu by byly vítány, například z editorů úrovní Blizzardu, ale nejsou vyžadovány!"
- artisan_attribute_2: "Připraveni ke spoustě testování a pokusů. K vytvoření dobré úrovně je potřeba je představit ostatním, nechat je hrát a pak je z velké části měnit a opravovat."
- artisan_attribute_3: "Pro teď, stejné jako Dobrodruh - tester úrovní. Náš editor úrovní je ve velmi raném stádiu a frustrující při používání. Varovali jsme vás!"
- artisan_join_desc: "Použijte editor úrovní v těchto postupných krocích:"
- artisan_join_step1: "Přečtěte si dokumentaci."
- artisan_join_step2: "Vytvořte novou úroveň a prozkoumejte existující úrovně."
- artisan_join_step3: "Požádejte nás o pomoc ve veřejné HipChat místnosti."
- artisan_join_step4: "Zveřejněte vaši úroveň na fóru pro připomínkování."
- more_about_artisan: "Dozvědět se více o tom, jak se stát kreativním Řemeslníkem"
- artisan_subscribe_desc: "Dostávat emailem oznámení a informace o aktualizacích editoru úrovní."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
- adventurer_introduction: "Ujasněme si dopředu jednu věc o vaší roli: budete jako tank. Projdete ohněm. Potřebujeme někoho, kdo odzkouší zbrusu nové úrovně a pomůže identifikovat kde je možno je zlepšit. Ten boj bude ohromný - tvorba her je dlouhý proces, který nikdo nezvládne na první pokus. Máte-li na to a vydržíte-li to, pak toto je vaše skupina."
- adventurer_attribute_1: "Touha po učení se. Vy se chcete naučit programovat a my vás to chceme naučit. Jenom, v tomto případě to budete vy, kdo bude vyučovat."
- adventurer_attribute_2: "Charismatický. Buďte mírný a pečlivě artikulujte co a jak je potřeba zlepšit."
- adventurer_join_pref: "Buďto se spojte (nebo si najděte!) Dobrodruha a pracujte s ním, nebo zaškrtněte políčko níže a dostávejte emaily o dostupnosti nových úrovní k testování. Budeme také posílat informace o nových úrovních k recenzím na sociálních webech, "
- adventurer_forum_url: " našem fóru"
- adventurer_join_suf: "takže pokud chcete být v obraze, připojte se k nám!"
- more_about_adventurer: "Dozvědět se více o tom, jak se stát statečným Dobrodruhem"
- adventurer_subscribe_desc: "Dostávat emailem oznámení a informace nových úrovních k testování."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
- scribe_introduction_pref: "CodeCombat nebude pouze kupa úrovní. Bude také zahrnovat informační zdroje a wiki programovacích konceptů na které se úrovně mohou navázat. Takto, namísto toho aby každý Řemeslník musel sám do detailu popsatco který operátor dělá, mohou jednoduše nalinkovat svoji úroveň na článek existující k edukaci hráčů. Něco ve stylu "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: ". Jestliže vás baví popisovat a předávat koncept programování v Markdown editoru, pak tato role může být právě pro vás."
- scribe_attribute_1: "Zkušenost s psaním je jediné co budete potřebovat. Nejen gramatika, ale také schopnost popsat složité koncepty a myšlenky ostatním."
- contact_us_url: "Spojte se s námi"
- scribe_join_description: "dejte nám o vás vědět, o vašich zkušenostech s programováním a o čm byste rádi psali. Od toho začneme!"
- more_about_scribe: "Dozvědět se více o tom, jak se stát pilným Pisálkem"
- scribe_subscribe_desc: "Dostávat emailem oznámení a informace o článcích."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
- diplomat_introduction_pref: "Jedna z věcí, kterou jsme zjistili během "
- diplomat_launch_url: "zahájení v Říjnu"
- diplomat_introduction_suf: "bylo, že o CodeCombat je velký zájem i v jiných zemích, obzvláště v Brazílii! Chystáme regiment překladatelů ke zpřístupnění CodeCombatu světu. Pokud chcete nakouknout pod pokličku, dozvědět se o připravovaných novinkách a zpřístupnit úrovně vašim národním kolegům, toto je role pro vás."
- diplomat_attribute_1: "Plynulost v angličtině a v jazyce do kterého budete překládat. Při předávání komplexních myšlenek je důležité si být jistí v kramflecích v obou jazycích!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
- more_about_diplomat: "Dozvědět se více o tom, jak se stát Diplomatem"
- diplomat_subscribe_desc: "Dostávat emailem oznámení a informace o internacionalizaci a o úrovních k překladu."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
- ambassador_introduction: "Zde se tvoří komunita a vy jste její spojení. Využíváme chat, emaily a sociální sítě se spoustou lidí k informování a diskuzím a seznámení s naší hrou. Chcete-li pomoci lidem se přidat a pobavit se a získat dobrý náhled na CodeCombat a kam směřujeme, pak toto je vaše role."
- ambassador_attribute_1: "Komunikační schopnosti. Schopnost identifikovat problémy hráčů a pomoci jim je řešit. Naslouchat co hráči říkají, co mají rádi a co rádi nemají a komunikovat to zpět ostatním!"
- ambassador_join_desc: "dejte nám o sobě vědět, o tom co děláte a co byste rádi dělali. Od toho začneme!"
- ambassador_join_note_strong: "Poznámka"
- ambassador_join_note_desc: "Jedna z našich priorit je vytvoření vícehráčové hry, kde hráč, který má problém s řešením úrovní může oslovit a požádat o pomoc zkušenější kouzelníky. To je přesně ten případ a místo pro pomoc Velvyslance . Dáme vám vědět více!"
- more_about_ambassador: "Dozvědět se více o tom, jak se stát nápomocným Velvyslancem"
- ambassador_subscribe_desc: "Dostávat emailem oznámení a informace o vývoji v podpoře a vícehráčové hře."
- changes_auto_save: "Změny jsou automaticky uloženy při kliknutí na zaškrtávací políčka."
- diligent_scribes: "Naši pilní Písaři:"
- powerful_archmages: "Naši mocní Arcimágové:"
- creative_artisans: "Naši kreativní Řemeslníci:"
- brave_adventurers: "Naši stateční Dobrodruzi:"
- translating_diplomats: "Naši překladatelští Diplomati:"
- helpful_ambassadors: "Naši nápomocní Velvyslanci:"
-
- classes:
- archmage_title: "Arcikouzelník"
- archmage_title_description: "(Programátor)"
- artisan_title: "Řemeslník"
- artisan_title_description: "(Tvůrce úrovní)"
- adventurer_title: "Dobrodruh"
- adventurer_title_description: "(Tester úrovní)"
- scribe_title: "Pisálek"
- scribe_title_description: "(Editor článků)"
- diplomat_title: "Diplomat"
- diplomat_title_description: "(Překladatel)"
- ambassador_title: "Velvyslanec"
- ambassador_title_description: "(Podpora)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/da.coffee b/app/locale/da.coffee
index 774c4b3a1..4f7cad262 100644
--- a/app/locale/da.coffee
+++ b/app/locale/da.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "dansk", englishDescription: "Danish", translation:
+ home:
+ slogan: "Lær at Kode ved at Spille et Spil"
+ no_ie: "CodeCombat kan desværre ikke køre i Internet Explorer 8 eller ældre. Beklager!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat er ikke designet til mobile enheder og vil måske ikke virke!" # Warning that shows up on mobile devices
+ play: "Spil" # The big play button that just starts playing a level
+ old_browser: "Åh åh, din browser er for gammel til at køre CodeCombat. Beklager!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Du kan godt prøve alligevel, men det vil nok ikke virke."
+ campaign: "Kampagne"
+ for_beginners: "For Begyndere"
+ multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "For Udviklere" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Spil" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Hjem"
+ contribute: "Bidrag"
+ legal: "Betingelser"
+ about: "Om"
+ contact: "Kontakt"
+ twitter_follow: "Følg"
+# teachers: "Teachers"
+
+ modal:
+ close: "Luk"
+ okay: "Okay"
+
+ not_found:
+ page_not_found: "Siden blev ikke fundet"
+
+ diplomat_suggestion:
+ title: "Hjælp med at oversætte CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Vi har brug for dine sprogfærdigheder."
+ pitch_body: "Vi udvikler CodeCombat på engelsk, men vi har allerede spillere over hele verden. Mange af dem vil gerne spille på dansk, men taler ikke engelsk, så hvis du kan begge, så overvej gerne at melde dig som Diplomat og hjælp med at oversætte både CodeCombat hjemmesiden og alle niveauer til dansk."
+ missing_translations: "Indtil vi har alting oversat til dansk, vil du se engelsk, når dansk ikke er tilgængeligt."
+ learn_more: "Lær mere om at være Diplomat"
+ subscribe_as_diplomat: "Meld dig som Diplomat"
+
+ play:
+ play_as: "Spil Som " # Ladder page
+ spectate: "Observér" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Sværhedsgrad: "
+ campaign_beginner: "Begynderkampagne"
+ choose_your_level: "Vælg Dit Level" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Du kan hoppe til et hvilket som helst level herunder, eller diskutere levels på "
+ adventurer_forum: "Eventyrer-forummet"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... hvor du lærer programmeringens kunst."
+ campaign_dev: "Tilfældige Sværere Niveauer"
+ campaign_dev_description: "... hvor du lærer grænsefladen imens du udfører lidt sværere opgaver."
+ campaign_multiplayer: "Multiplayer Arenaer"
+ campaign_multiplayer_description: "... hvor du koder ansigt-til-ansigt imod andre spillere."
+ campaign_player_created: "Spillerkreerede"
+ campaign_player_created_description: "... hvor du kæmper mod dine med-Kunsthåndværker-troldmænds kreativitet."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "opret ny konto"
+ log_in: "Log Ind"
+# logging_in: "Logging In"
+ log_out: "Log Ud"
+ recover: "genskab konto"
+
+ signup:
+ create_account_title: "Opret en konto for at gemme dit fremskridt"
+ description: "Det er gratis. Du skal bare indtaste et par ting, så er du klar til at komme igang:"
+ email_announcements: "Modtag nyheder på email"
+ coppa: "13+ eller ikke-USA"
+ coppa_why: "(Hvorfor?)"
+ creating: "Opretter Konto..."
+ sign_up: "Registrer"
+ log_in: "Log ind med password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "genskab konto"
+ send_password: "Send kodeord"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Henter..."
saving: "Gemmer..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
save: "Gem"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 sekund"
- delay_3_sec: "3 sekunder"
- delay_5_sec: "5 sekunder"
manual: "Manual"
fork: "Forgren"
play: "Spil" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "og"
+ name: "navn"
+# date: "Date"
+ body: "krop"
+ version: "version"
+ commit_msg: "ændringsnotat"
+# version_history: "Version History"
+ version_history_for: "versionhistorie for: "
+ result: "Resultat"
+ results: "resultater"
+ description: "beskrivelse"
+ or: "eller"
+# subject: "Subject"
+ email: "e-mail"
+# password: "Password"
+ message: "Besked"
+# code: "Code"
+# ladder: "Ladder"
+ when: "Når"
+# opponent: "Opponent"
+ rank: "Rang"
+# score: "Score"
+ win: "Sejr"
+ loss: "Tab"
+ tie: "Uafgjort"
+ easy: "Nem"
+# medium: "Medium"
+ hard: "Svær"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# year: "year"
# years: "years"
- modal:
- close: "Luk"
- okay: "Okay"
-
- not_found:
- page_not_found: "Siden blev ikke fundet"
-
- nav:
- play: "Spil" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Admin"
+ play_level:
+ done: "Færdig"
home: "Hjem"
- contribute: "Bidrag"
- legal: "Betingelser"
- about: "Om"
- contact: "Kontakt"
- twitter_follow: "Følg"
- employers: "Arbejdsgivere"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Guide"
+ restart: "Start forfra"
+ goals: "Mål"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Handlingstidslinje"
+ click_to_select: "Klik på en enhed for at vælge"
+ reload_title: "Genindlæs alt kode?"
+ reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?"
+ reload_confirm: "Genindlæs alt"
+# victory_title_prefix: ""
+ victory_title_suffix: " Færdig"
+ victory_sign_up: "Opret dig for at gemme dit fremskridt"
+ victory_sign_up_poke: "Ønsker du at gemme din kode? Opret en gratis konto!"
+ victory_rate_the_level: "Bedøm denne bane: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Spil næste bane" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Gå hjem" # Only in old-style levels.
+ victory_review: "Fortæl os mere!" # Only in old-style levels.
+ victory_hour_of_code_done: "Er du færdig?"
+ victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!"
+ guide_title: "Instruktioner"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+ tome_other_units: "Andre enheder" # Only in old-style levels.
+ tome_cast_button_castable: "Kast Trylleformular" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Vælg nogen til at "
+ tome_available_spells: "Tilgængelige trylleformularer"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Fortsæt (tryk skift-mellemrum)"
+ spell_saved: "Trylleformularen er gemt"
+ skip_tutorial: "Spring over (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Tilpas troldmand"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Flere spillere"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Tastaturgenveje"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+ about:
+ why_codecombat: "Hvorfor CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Gem ny version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
cla_suffix: "."
cla_agree: "Jeg er enig"
- login:
- sign_up: "opret ny konto"
- log_in: "Log Ind"
-# logging_in: "Logging In"
- log_out: "Log Ud"
- recover: "genskab konto"
-
- recover:
- recover_account_title: "genskab konto"
- send_password: "Send kodeord"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Opret en konto for at gemme dit fremskridt"
- description: "Det er gratis. Du skal bare indtaste et par ting, så er du klar til at komme igang:"
- email_announcements: "Modtag nyheder på email"
- coppa: "13+ eller ikke-USA"
- coppa_why: "(Hvorfor?)"
- creating: "Opretter Konto..."
- sign_up: "Registrer"
- log_in: "Log ind med password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Lær at Kode ved at Spille et Spil"
- no_ie: "CodeCombat kan desværre ikke køre i Internet Explorer 9 eller ældre. Beklager!"
- no_mobile: "CodeCombat er ikke designet til mobile enheder og vil måske ikke virke!"
- play: "Spil" # The big play button that just starts playing a level
- old_browser: "Åh åh, din browser er for gammel til at køre CodeCombat. Beklager!"
- old_browser_suffix: "Du kan godt prøve alligevel, men det vil nok ikke virke."
- campaign: "Kampagne"
- for_beginners: "For Begyndere"
- multiplayer: "Multiplayer"
- for_developers: "For Udviklere"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Vælg Dit Level"
- adventurer_prefix: "Du kan hoppe til et hvilket som helst level herunder, eller diskutere levels på "
- adventurer_forum: "Eventyrer-forummet"
- adventurer_suffix: "."
- campaign_beginner: "Begynderkampagne"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... hvor du lærer programmeringens kunst."
- campaign_dev: "Tilfældige Sværere Niveauer"
- campaign_dev_description: "... hvor du lærer grænsefladen imens du udfører lidt sværere opgaver."
- campaign_multiplayer: "Multiplayer Arenaer"
- campaign_multiplayer_description: "... hvor du koder ansigt-til-ansigt imod andre spillere."
- campaign_player_created: "Spillerkreerede"
- campaign_player_created_description: "... hvor du kæmper mod dine med-Kunsthåndværker-troldmænds kreativitet."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Sværhedsgrad: "
- play_as: "Spil Som "
- spectate: "Observér"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Kontakt CodeCombat"
welcome: "Godt at høre fra dig! Brug denne formular til at sende os en email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
forum_page: "vores forum"
forum_suffix: " istedet."
send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Hjælp med at oversætte CodeCombat!"
- sub_heading: "Vi har brug for dine sprogfærdigheder."
- pitch_body: "Vi udvikler CodeCombat på engelsk, men vi har allerede spillere over hele verden. Mange af dem vil gerne spille på dansk, men taler ikke engelsk, så hvis du kan begge, så overvej gerne at melde dig som Diplomat og hjælp med at oversætte både CodeCombat hjemmesiden og alle niveauer til dansk."
- missing_translations: "Indtil vi har alting oversat til dansk, vil du se engelsk, når dansk ikke er tilgængeligt."
- learn_more: "Lær mere om at være Diplomat"
- subscribe_as_diplomat: "Meld dig som Diplomat"
-
- wizard_settings:
- title: "Troldmandsinstillinger"
- customize_avatar: "Tilpas din avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
- clothes: "Påklædning"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Kontoindstillinger"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
me_tab: "Mig"
picture_tab: "Billede"
# upload_picture: "Upload a picture"
- wizard_tab: "Troldmand"
password_tab: "Password"
emails_tab: "Emails"
# admin: "Admin"
- wizard_color: "Farve på Troldmandstøj"
new_password: "Nyt Password"
new_password_verify: "Bekræft"
email_subscriptions: "Emailtilmeldinger"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
saved: "Ændringer Gemt"
password_mismatch: "Password matcher ikke."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Troldmand"
+ wizard_color: "Farve på Troldmandstøj"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Ærkemager"
+ archmage_title_description: "(Programmør)"
+ artisan_title: "Artisan"
+ artisan_title_description: "(Banedesigner)"
+ adventurer_title: "Eventyrer"
+ adventurer_title_description: "(Banetester)"
+ scribe_title: "Skriver"
+ scribe_title_description: "(Artikkel redaktør)"
+ diplomat_title: "Diplomat"
+ diplomat_title_description: "(Oversætter)"
+ ambassador_title: "Ambassadør"
+ ambassador_title_description: "(Brugerstøtte)"
+
+ editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+ level_title: "Bane Redigeringsværktøj"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+ level_tab_settings: "Instillinger"
+ level_tab_components: "Komponenter"
+ level_tab_systems: "Systemer"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Startbetingelser"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+ level_settings_title: "Instillinger"
+ level_component_tab_title: "Nuværende komponenter"
+ level_component_btn_new: "Opret ny komponent"
+ level_systems_tab_title: "Nuværende systemer"
+ level_systems_btn_new: "Opret nyt system"
+ level_systems_btn_add: "Tilføj system"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+ level_component_edit_title: "Redigér komponent"
+# level_component_config_schema: "Config Schema"
+ level_component_settings: "Indstillinger"
+ level_system_edit_title: "Redigér system"
+ create_system_title: "Opret nyt system"
+ new_component_title: "Opret ny komponent"
+ new_component_field_system: "System"
+ new_article_title: "Opret en Ny Artikel"
+# new_thang_title: "Create a New Thang Type"
+ new_level_title: "Opret en Ny Bane"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Søg Artikler Her"
+# thang_search_title: "Search Thang Types Here"
+ level_search_title: "Søg Baner Her"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Forhåndsvisning"
+ edit_article_title: "Ændr artikkel"
+
+ contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+ introduction_desc_ending: "Vi håber du vil deltage i vores fest!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy, ogMatt"
+ alert_account_message_intro: "Hej med dig!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+ join_url_email: "Skriv til os"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+ artisan_join_step1: "Læs dokumentationen."
+ artisan_join_step2: "Lav en ny bane og udforsk eksisterende baner."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Flerspillerinstillinger" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Del dette link med andre deltagere."
+ multiplayer_hint_label: "Tip:"
+ multiplayer_hint: " Klik på linket for markere alt; tryk derefter ⌘-C eller Ctrl-C tfr at kopiere linket."
+ multiplayer_coming_soon: "Yderligere flerspillermuligheder er på vej!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Troldmandsinstillinger"
+ customize_avatar: "Tilpas din avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+ clothes: "Påklædning"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profil for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Færdig"
- customize_wizard: "Tilpas troldmand"
- home: "Hjem"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Guide"
- restart: "Start forfra"
- goals: "Mål"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Handlingstidslinje"
- click_to_select: "Klik på en enhed for at vælge"
- reload_title: "Genindlæs alt kode?"
- reload_really: "Er du sikker på at du ønsker at genindlæse denne bane helt fra begyndelsen?"
- reload_confirm: "Genindlæs alt"
-# victory_title_prefix: ""
- victory_title_suffix: " Færdig"
- victory_sign_up: "Opret dig for at gemme dit fremskridt"
- victory_sign_up_poke: "Ønsker du at gemme din kode? Opret en gratis konto!"
- victory_rate_the_level: "Bedøm denne bane: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Spil næste bane"
-# victory_play_continue: "Continue"
- victory_go_home: "Gå hjem"
- victory_review: "Fortæl os mere!"
- victory_hour_of_code_done: "Er du færdig?"
- victory_hour_of_code_done_yes: "Ja, jeg er færdig med min Kodetime!"
- guide_title: "Instruktioner"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
- tome_other_units: "Andre enheder"
- tome_cast_button_castable: "Kast Trylleformular" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Vælg nogen til at "
- tome_available_spells: "Tilgængelige trylleformularer"
-# tome_your_skills: "Your Skills"
- hud_continue: "Fortsæt (tryk skift-mellemrum)"
- spell_saved: "Trylleformularen er gemt"
- skip_tutorial: "Spring over (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Flere spillere"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Tastaturgenveje"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Flerspillerinstillinger"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Del dette link med andre deltagere."
- multiplayer_hint_label: "Tip:"
- multiplayer_hint: " Klik på linket for markere alt; tryk derefter ⌘-C eller Ctrl-C tfr at kopiere linket."
- multiplayer_coming_soon: "Yderligere flerspillermuligheder er på vej!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
u_title: "Brugerliste"
lg_title: "Seneste spil"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
- level_title: "Bane Redigeringsværktøj"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
- level_tab_settings: "Instillinger"
- level_tab_components: "Komponenter"
- level_tab_systems: "Systemer"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Startbetingelser"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
- level_settings_title: "Instillinger"
- level_component_tab_title: "Nuværende komponenter"
- level_component_btn_new: "Opret ny komponent"
- level_systems_tab_title: "Nuværende systemer"
- level_systems_btn_new: "Opret nyt system"
- level_systems_btn_add: "Tilføj system"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
- level_component_edit_title: "Redigér komponent"
-# level_component_config_schema: "Config Schema"
- level_component_settings: "Indstillinger"
- level_system_edit_title: "Redigér system"
- create_system_title: "Opret nyt system"
- new_component_title: "Opret ny komponent"
- new_component_field_system: "System"
- new_article_title: "Opret en Ny Artikel"
-# new_thang_title: "Create a New Thang Type"
- new_level_title: "Opret en Ny Bane"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Søg Artikler Her"
-# thang_search_title: "Search Thang Types Here"
- level_search_title: "Søg Baner Her"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Forhåndsvisning"
- edit_article_title: "Ændr artikkel"
-
- general:
- and: "og"
- name: "navn"
-# date: "Date"
- body: "krop"
- version: "version"
- commit_msg: "ændringsnotat"
-# version_history: "Version History"
- version_history_for: "versionhistorie for: "
- result: "Resultat"
- results: "resultater"
- description: "beskrivelse"
- or: "eller"
-# subject: "Subject"
- email: "e-mail"
-# password: "Password"
- message: "Besked"
-# code: "Code"
-# ladder: "Ladder"
- when: "Når"
-# opponent: "Opponent"
- rank: "Rang"
-# score: "Score"
- win: "Sejr"
- loss: "Tab"
- tie: "Uafgjort"
- easy: "Nem"
-# medium: "Medium"
- hard: "Svær"
-# player: "Player"
-
- about:
- why_codecombat: "Hvorfor CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
- contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
- introduction_desc_ending: "Vi håber du vil deltage i vores fest!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy, ogMatt"
- alert_account_message_intro: "Hej med dig!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
- join_url_email: "Skriv til os"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
- artisan_join_step1: "Læs dokumentationen."
- artisan_join_step2: "Lav en ny bane og udforsk eksisterende baner."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
- archmage_title: "Ærkemager"
- archmage_title_description: "(Programmør)"
- artisan_title: "Artisan"
- artisan_title_description: "(Banedesigner)"
- adventurer_title: "Eventyrer"
- adventurer_title_description: "(Banetester)"
- scribe_title: "Skriver"
- scribe_title_description: "(Artikkel redaktør)"
- diplomat_title: "Diplomat"
- diplomat_title_description: "(Oversætter)"
- ambassador_title: "Ambassadør"
- ambassador_title_description: "(Brugerstøtte)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/de-AT.coffee b/app/locale/de-AT.coffee
index b22e5049c..22bad597b 100644
--- a/app/locale/de-AT.coffee
+++ b/app/locale/de-AT.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: "German (Austria)", translation:
+ home:
+ slogan: "Lerne spielend Programmieren"
+ no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht." # Warning that shows up on mobile devices
+ play: "Spielen" # The big play button that just starts playing a level
+ old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
+ campaign: "Kampagne"
+ for_beginners: "Für Anfänger"
+ multiplayer: "Mehrspieler" # Not currently shown on home page
+ for_developers: "Für Entwickler" # Not currently shown on home page.
+ javascript_blurb: "Die Sprache des Web. Geeignet für die Erstellung von Webseiten, WebApps, HTML5 Spielen und Servern.." # Not currently shown on home page
+ python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache." # Not currently shown on home page
+ coffeescript_blurb: "Schönere JavaScript Syntax." # Not currently shown on home page
+ clojure_blurb: "Ein modernes Lisp." # Not currently shown on home page
+ lua_blurb: "Skriptsprache für Spiele." # Not currently shown on home page
+ io_blurb: "Simpel aber obskur." # Not currently shown on home page
+
+ nav:
+ play: "Spielen" # The top nav bar entry where players choose which levels to play
+ community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Account"
+ profile: "Profil"
+ stats: "Statistiken"
+ code: "Code"
+ admin: "Administration" # Only shows up when you are an admin
+ home: "Home"
+ contribute: "Helfen"
+ legal: "Rechtliches"
+ about: "Über"
+ contact: "Kontakt"
+ twitter_follow: "Twitter"
+# teachers: "Teachers"
+
+ modal:
+ close: "Schließen"
+ okay: "Okay"
+
+ not_found:
+ page_not_found: "Seite nicht gefunden"
+
+ diplomat_suggestion:
+ title: "Hilf CodeCombat zu übersetzen!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
+ pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch (Österreich) spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch (Österreich) zu übersetzen."
+ missing_translations: "Solange wir nicht alles ins Deutsche (Österreich) übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch (Österreich) leider noch nicht zur Verfügung steht."
+ learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
+ subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
+
+ play:
+ play_as: "Spiele als " # Ladder page
+ spectate: "Zuschauen" # Ladder page
+ players: "Spieler" # Hover over a level on /play
+ hours_played: "Stunden gespielt" # Hover over a level on /play
+ items: "Gegenstände" # Tooltip on item shop button from /play
+ heroes: "Helden" # Tooltip on hero shop button from /play
+ achievements: "Achievements" # Tooltip on achievement list button from /play
+ account: "Account" # Tooltip on account button from /play
+ settings: "Einstellungen" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+ choose_inventory: "Gegenstände ausrüsten"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Schwierigkeit: "
+ campaign_beginner: "Anfängerkampagne"
+ choose_your_level: "Wähle dein Level" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
+ adventurer_forum: "im Abenteurerforum"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
+ campaign_dev: "Beliebiges schwierigeres Level"
+ campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
+ campaign_multiplayer: "Multiplayerarena"
+ campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
+ campaign_player_created: "Von Spielern erstellt"
+ campaign_player_created_description: "... in welchem Du gegen die Kreativität eines Artisan Zauberers kämpfst."
+ campaign_classic_algorithms: "Klassiche Algorithmen"
+ campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
+
+ login:
+ sign_up: "Registrieren"
+ log_in: "Einloggen"
+ logging_in: "Logge ein"
+ log_out: "Ausloggen"
+ recover: "Account wiederherstellen"
+
+ signup:
+ create_account_title: "Account anlegen, um Fortschritt zu speichern"
+ description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
+ email_announcements: "Erhalte Benachrichtigungen per Email"
+ coppa: "Älter als 13 oder nicht aus den USA"
+ coppa_why: "(Warum?)"
+ creating: "Erzeuge Account..."
+ sign_up: "Neuen Account anlegen"
+ log_in: "mit Passwort einloggen"
+ social_signup: "oder, du registriest dich über Facebook oder G+:"
+ required: "Du musst dich vorher einloggen um dort hin zu gehen."
+
+ recover:
+ recover_account_title: "Account Wiederherstellung"
+ send_password: "Wiederherstellungskennwort senden"
+ recovery_sent: "Wiederherstellungs-Email versandt."
+
+ items:
+ armor: "Rüstung"
+ hands: "Hände"
+ accessories: "Zubehör"
+ books: "Bücher"
+ minions: "Minions"
+ misc: "Sonstiges"
+
common:
loading: "Lade..."
saving: "Speichere..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
save: "Speichern"
publish: "Publiziere"
create: "Erstelle"
- delay_1_sec: "1 Sekunde"
- delay_3_sec: "3 Sekunden"
- delay_5_sec: "5 Sekunden"
manual: "Manuell"
fork: "Fork"
play: "Abspielen" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# unwatch: "Unwatch"
submit_patch: "Patch einreichen"
+ general:
+ and: "und"
+ name: "Name"
+ date: "Datum"
+ body: "Inhalt"
+ version: "Version"
+ commit_msg: "Commit Nachricht"
+ version_history: "Versionshistorie"
+ version_history_for: "Versionsgeschichte für: "
+ result: "Ergebnis"
+ results: "Ergebnisse"
+ description: "Beschreibung"
+ or: "oder"
+ subject: "Betreff"
+ email: "Email"
+ password: "Passwort"
+ message: "Nachricht"
+ code: "Code"
+ ladder: "Rangliste"
+ when: "Wann"
+ opponent: "Gegner"
+ rank: "Rang"
+ score: "Punktzahl"
+ win: "Sieg"
+ loss: "Niederlage"
+ tie: "Unentschieden"
+ easy: "Einfach"
+ medium: "Mittel"
+ hard: "Schwer"
+ player: "Spieler"
+
units:
second: "Sekunde"
seconds: "Sekunden"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
year: "Jahr"
years: "Jahre"
- modal:
- close: "Schließen"
- okay: "Okay"
+ play_level:
+ done: "Fertig"
+ home: "Startseite"
+# skip: "Skip"
+ game_menu: "Spielmenü"
+ guide: "Hilfe"
+ restart: "Neustart"
+ goals: "Ziele"
+# goal: "Goal"
+ success: "Erfolgreich!"
+ incomplete: "Unvollständig"
+ timed_out: "Zeit abgelaufen"
+# failing: "Failing"
+ action_timeline: "Aktionszeitstrahl"
+ click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
+ reload_title: "Gesamten Code neu laden?"
+ reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
+ reload_confirm: "Alles neu laden"
+ victory_title_prefix: ""
+ victory_title_suffix: " Abgeschlossen"
+ victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
+ victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
+ victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels.
+ victory_return_to_ladder: "Zurück zur Rangliste"
+ victory_play_next_level: "Spiel das nächste Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
+ victory_review: "Erzähl uns davon!" # Only in old-style levels.
+ victory_hour_of_code_done: "Bist Du fertig?"
+ victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
+ guide_title: "Anleitung"
+ tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels.
+ tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels.
+ tome_other_units: "Andere Einheiten" # Only in old-style levels.
+ tome_cast_button_castable: "Führe aus" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Ausführen" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Zauberspuch ausführen" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Wähle jemanden aus, um "
+ tome_available_spells: "Verfügbare Zauber"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Weiter (drücke Shift + Leertaste)"
+ spell_saved: "Zauber gespeichert"
+ skip_tutorial: "Überspringen (Esc)"
+ keyboard_shortcuts: "Tastenkürzel"
+ loading_ready: "Bereit!"
+# loading_start: "Start Level"
+ time_current: "Aktuell"
+ time_total: "Total"
+ time_goto: "Gehe zu"
+ infinite_loop_try_again: "Erneut versuchen"
+ infinite_loop_reset_level: "Level zurücksetzen"
+ infinite_loop_comment_out: "Meinen Code auskommentieren"
+ tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
+ tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
+ tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
+ tip_open_source: "CodeCombat ist 100% quelloffen!"
+ tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
+ tip_think_solution: "Denke über die Lösung nach, nicht über das Problem."
+ tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
+ tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
+ tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
+ tip_forums: "Gehe zum Forum und sage uns was du denkst!"
+ tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
+ tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
+ tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
+# tip_reticulating: "Reticulating spines."
+ tip_harry: "Du bist ein Zauberer, "
+ tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
+ tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
+ tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
+ tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
+ tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
+ tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
+ tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
+ tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
+ tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
+ tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
+ tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Bearbeite den Zauberer"
- not_found:
- page_not_found: "Seite nicht gefunden"
+ game_menu:
+ inventory_tab: "Inventar"
+ choose_hero_tab: "Level neustarten"
+ save_load_tab: "Speichere/Lade"
+ options_tab: "Einstellungen"
+ guide_tab: "Guide"
+ multiplayer_tab: "Mehrspieler"
+ inventory_caption: "Rüste deinen Helden aus"
+ choose_hero_caption: "Wähle Helden, Sprache"
+ save_load_caption: "... und schaue dir die Historie an"
+ options_caption: "konfiguriere Einstellungen"
+ guide_caption: "Doku und Tipps"
+ multiplayer_caption: "Spiele mit Freunden!"
- nav:
- play: "Spielen" # The top nav bar entry where players choose which levels to play
- community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
- account: "Account"
- profile: "Profil"
- stats: "Statistiken"
- code: "Code"
- admin: "Administration"
- home: "Home"
- contribute: "Helfen"
- legal: "Rechtliches"
- about: "Über"
- contact: "Kontakt"
- twitter_follow: "Twitter"
- employers: "Mitarbeiter"
+ inventory:
+ choose_inventory: "Gegenstände ausrüsten"
+
+ choose_hero:
+ choose_hero: "Wähle deinen Helden"
+ programming_language: "Programmiersprache"
+ programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
+ status: "Status"
+ weapons: "Waffen"
+ health: "Gesundheit"
+ speed: "Geschwindigkeit"
+
+ save_load:
+ granularity_saved_games: "Gespeichert"
+ granularity_change_history: "Historie"
+
+ options:
+ general_options: "Allgemeine Einstellungen" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Lautstärke"
+ music_label: "Musik"
+ music_description: "Schalte Hintergrundmusik an/aus."
+ autorun_label: "Autorun"
+ autorun_description: "Steuere automatische Programmausführung."
+ editor_config: "Editor Einstellungen"
+ editor_config_title: "Editor Einstellungen"
+ editor_config_level_language_label: "Sprache für dieses Level"
+ editor_config_level_language_description: "Lege die Programmiersprache für dieses bestimmte Level fest."
+ editor_config_default_language_label: "Voreinstellung Programmiersprache"
+ editor_config_default_language_description: "Definiere die Programmiersprache in der du programmieren möchtest wenn du ein neues Level beginnst."
+ editor_config_keybindings_label: "Tastenbelegung"
+ editor_config_keybindings_default: "Standard (Ace)"
+ editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
+ editor_config_livecompletion_label: "Live Auto-Vervollständigung"
+ editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst."
+ editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
+ editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
+ editor_config_indentguides_label: "Zeige Einrückungshilfe"
+ editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
+ editor_config_behaviors_label: "Intelligentes Verhalten"
+ editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
+
+ about:
+ why_codecombat: "Warum CodeCombat?"
+ why_paragraph_1: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
+ why_paragraph_2_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
+ why_paragraph_2_italic: "jau, 'ne Plakette"
+ why_paragraph_2_center: "sondern Spaß wie"
+ why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
+ why_paragraph_2_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
+ why_paragraph_3: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
+ press_title: "Blogger/Presse"
+ press_paragraph_1_prefix: "Sie möchten über uns schreiben? Laden und benutzen Sie ruhig alle Ressourcen in unserem"
+ press_paragraph_1_link: "Presse-Paket"
+ press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden."
+ team: "Team"
+ george_title: "CEO"
+ george_blurb: "Businesser"
+ scott_title: "Programmierer"
+ scott_blurb: "Der Vernünftige"
+ nick_title: "Programmierer"
+ nick_blurb: "Motivationsguru"
+ michael_title: "Programmierer"
+ michael_blurb: "Sys Admin"
+ matt_title: "Programmierer"
+ matt_blurb: "Radfahrer"
versions:
save_version_title: "Neue Version speichern"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
cla_suffix: ") akzeptieren."
cla_agree: "Ich stimme zu"
- login:
- sign_up: "Registrieren"
- log_in: "Einloggen"
- logging_in: "Logge ein"
- log_out: "Ausloggen"
- recover: "Account wiederherstellen"
-
- recover:
- recover_account_title: "Account Wiederherstellung"
- send_password: "Wiederherstellungskennwort senden"
- recovery_sent: "Wiederherstellungs-Email versandt."
-
- signup:
- create_account_title: "Account anlegen, um Fortschritt zu speichern"
- description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
- email_announcements: "Erhalte Benachrichtigungen per Email"
- coppa: "Älter als 13 oder nicht aus den USA"
- coppa_why: "(Warum?)"
- creating: "Erzeuge Account..."
- sign_up: "Neuen Account anlegen"
- log_in: "mit Passwort einloggen"
- social_signup: "oder, du registriest dich über Facebook oder G+:"
- required: "Du musst dich vorher einloggen um dort hin zu gehen."
-
- home:
- slogan: "Lerne spielend Programmieren"
- no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
- no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
- play: "Spielen" # The big play button that just starts playing a level
- old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
- old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
- campaign: "Kampagne"
- for_beginners: "Für Anfänger"
- multiplayer: "Mehrspieler"
- for_developers: "Für Entwickler"
- javascript_blurb: "Die Sprache des Web. Geeignet für die Erstellung von Webseiten, WebApps, HTML5 Spielen und Servern.."
- python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache."
- coffeescript_blurb: "Schönere JavaScript Syntax."
- clojure_blurb: "Ein modernes Lisp."
- lua_blurb: "Skriptsprache für Spiele."
- io_blurb: "Simpel aber obskur."
-
- play:
- choose_your_level: "Wähle dein Level"
- adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
- adventurer_forum: "im Abenteurerforum"
- adventurer_suffix: "."
- campaign_beginner: "Anfängerkampagne"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
- campaign_dev: "Beliebiges schwierigeres Level"
- campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
- campaign_multiplayer: "Multiplayerarena"
- campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
- campaign_player_created: "Von Spielern erstellt"
- campaign_player_created_description: "... in welchem Du gegen die Kreativität eines Artisan Zauberers kämpfst."
- campaign_classic_algorithms: "Klassiche Algorithmen"
- campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
- level_difficulty: "Schwierigkeit: "
- play_as: "Spiele als "
- spectate: "Zuschauen"
- players: "Spieler"
- hours_played: "Stunden gespielt"
- items: "Gegenstände"
- heroes: "Helden"
- achievements: "Achievements"
- account: "Account"
- settings: "Einstellungen"
-# next: "Next"
-# previous: "Previous"
- choose_inventory: "Gegenstände ausrüsten"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
- items:
- armor: "Rüstung"
- hands: "Hände"
- accessories: "Zubehör"
- books: "Bücher"
- minions: "Minions"
- misc: "Sonstiges"
-
contact:
contact_us: "Kontaktiere CodeCombat"
welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
forum_page: "unser Forum"
forum_suffix: "."
send: "Sende Feedback"
- contact_candidate: "Kontaktiere Kandidaten"
- recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten."
-
- diplomat_suggestion:
- title: "Hilf CodeCombat zu übersetzen!"
- sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
- pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch (Österreich) spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch (Österreich) zu übersetzen."
- missing_translations: "Solange wir nicht alles ins Deutsche (Österreich) übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch (Österreich) leider noch nicht zur Verfügung steht."
- learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
- subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
-
- wizard_settings:
- title: "Zauberer Einstellungen"
- customize_avatar: "Individualisiere deinen Avatar"
- active: "Aktiv"
- color: "Farbe"
- group: "Gruppe"
- clothes: "Kleidung"
- trim: "Applikationen"
- cloud: "Wolke"
- team: "Team"
- spell: "Zauber"
- boots: "Stiefel"
- hue: "Farbton"
- saturation: "Sättigung"
- lightness: "Helligkeit"
+ contact_candidate: "Kontaktiere Kandidaten" # Deprecated
+ recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten." # Deprecated
account_settings:
title: "Accounteinstellungen"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
me_tab: "Ich"
picture_tab: "Bild"
upload_picture: "Ein Bild hochladen"
- wizard_tab: "Zauberer"
password_tab: "Passwort"
emails_tab: "Emails"
admin: "Admin"
- wizard_color: "Die Farbe der Kleidung des Zauberers"
new_password: "Neues Passwort"
new_password_verify: "Passwort verifizieren"
email_subscriptions: "Email Abonnements"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
saved: "Änderungen gespeichert"
password_mismatch: "Passwörter stimmen nicht überein."
password_repeat: "Bitte wiederhole dein Passwort."
- job_profile: "Jobprofil"
+ job_profile: "Jobprofil" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde."
job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer"
sample_profile: "Ein Beispielprofil ansehen"
view_profile: "Dein Profil ansehen"
+ wizard_tab: "Zauberer"
+ wizard_color: "Die Farbe der Kleidung des Zauberers"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Tastaturkürzel"
+ space: "Leertaste"
+ enter: "Eingabetaste"
+ escape: "Escape"
+ shift: "Umschalttaste"
+ cast_spell: "Führe aktuellen Zauberspruch aus."
+ run_real_time: "Führe in Echtzeit aus."
+ continue_script: "Setze nach aktuellenm Skript fort."
+ skip_scripts: "Überspringe alle überspringbaren Skripte."
+ toggle_playback: "Umschalten Play/Pause."
+ scrub_playback: "Scrubbe vor und zurück durch die Zeit."
+ single_scrub_playback: "Scrubbe ein Frame vor und zurück durch die Zeit."
+ scrub_execution: "Scrubbe durch die aktuelle Zauberspruch-Ausführung."
+ toggle_debug: "Debug-Anzeige an/aus."
+ toggle_grid: "Grid-Overlay an/aus."
+ toggle_pathfinding: "Wegfindungs-Overlay an/aus."
+ beautify: "Verschönere deinen Code durch die Standardisierung der Formatierung."
+ maximize_editor: "Maximiere/Minimiere Code Editor."
+ move_wizard: "Bewege deinen Zauberer durch das Level."
+
+ community:
+ main_title: "CodeCombat Community"
+ introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!"
+ level_editor_prefix: "Benutze den CodeCombat"
+ level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!"
+ thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+ article_editor_prefix: "Hast du einen Fehler in unseren Dokus gefunden? Willst du Anleitungen für deine Kreationen erstellen? Schau dir den"
+ article_editor_suffix: "und hilf CodeCombat Spielern das meiste aus ihrer Spielzeit heraus zu bekommen."
+ find_us: "Finde uns auf diesen Seiten"
+ social_blog: "Lese den CodeCombat Blog auf Sett"
+ social_discource: "Schließe dich den Diskussionen in unserem Discourse Forum an"
+ social_facebook: "Like CodeCombat auf Facebook"
+ social_twitter: "Folge CodeCombat auf Twitter"
+ social_gplus: "Schließe dich CodeCombat bei Google+ an"
+ social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum"
+ contribute_to_the_project: "Trage zu diesem Projekt bei"
+
+ classes:
+ archmage_title: "Erzmagier"
+ archmage_title_description: "(Programmierer)"
+ artisan_title: "Handwerker"
+ artisan_title_description: "(Level Entwickler)"
+ adventurer_title: "Abenteurer"
+ adventurer_title_description: "(Level Spieltester)"
+ scribe_title: "Schreiber"
+ scribe_title_description: "(Artikel Editor)"
+ diplomat_title: "Diplomat"
+ diplomat_title_description: "(Übersetzer)"
+ ambassador_title: "Botschafter"
+ ambassador_title_description: "(Support)"
+
+ editor:
+ main_title: "CodeCombat Editoren"
+ article_title: "Artikel Editor"
+ thang_title: "Thang Editor"
+ level_title: "Level Editor"
+ achievement_title: "Achievement Editor"
+ back: "Zurück"
+ revert: "Zurücksetzen"
+ revert_models: "Models zurücksetzen."
+ pick_a_terrain: "Wähle ein Terrain"
+ small: "Klein"
+ grassy: "Grasig"
+ fork_title: "Forke neue Version"
+ fork_creating: "Erzeuge Fork..."
+ generate_terrain: "Generiere Terrain"
+ more: "Mehr"
+ wiki: "Wiki"
+ live_chat: "Live Chat"
+ level_some_options: "Einige Einstellungsmöglichkeiten?"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "Skripte"
+ level_tab_settings: "Einstellungen"
+ level_tab_components: "Komponenten"
+ level_tab_systems: "Systeme"
+ level_tab_docs: "Dokumentation"
+ level_tab_thangs_title: "Aktuelle Thangs"
+ level_tab_thangs_all: "Alle"
+ level_tab_thangs_conditions: "Startbedingungen"
+ level_tab_thangs_add: "Thangs hinzufügen"
+ delete: "Löschen"
+ duplicate: "Duplizieren"
+ level_settings_title: "Einstellungen"
+ level_component_tab_title: "Aktuelle Komponenten"
+ level_component_btn_new: "neue Komponente erstellen"
+ level_systems_tab_title: "Aktuelle Systeme"
+ level_systems_btn_new: "neues System erstellen"
+ level_systems_btn_add: "System hinzufügen"
+ level_components_title: "Zurück zu allen Thangs"
+ level_components_type: "Typ"
+ level_component_edit_title: "Komponente bearbeiten"
+ level_component_config_schema: "Konfigurationsschema"
+ level_component_settings: "Einstellungen"
+ level_system_edit_title: "System bearbeiten"
+ create_system_title: "neues System erstellen"
+ new_component_title: "Neue Komponente erstellen"
+ new_component_field_system: "System"
+ new_article_title: "Erstelle einen neuen Artikel"
+ new_thang_title: "Erstelle einen neuen Thang-Typen"
+ new_level_title: "Erstelle ein neues Level"
+ new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen"
+ new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen"
+ new_level_title_login: "Melde dich an um ein neues Level zu erstellen"
+ new_achievement_title: "Erstelle ein neues Achievement"
+ new_achievement_title_login: "Melde dich an um ein neues Achievement zu erstellen"
+ article_search_title: "Durchsuche Artikel hier"
+ thang_search_title: "Durchsuche Thang-Typen hier"
+ level_search_title: "Durchsuche Levels hier"
+ achievement_search_title: "Durchsuche Achievements"
+ read_only_warning2: "Warnung: Du kannst hier keine Änderungen speichern, weil du nicht angemeldet bist."
+ no_achievements: "Es wurden noch keine Achievements zu diesem Level hinzugefügt."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Vorschau"
+ edit_article_title: "Artikel bearbeiten"
+
+ contribute:
+# page_title: "Contributing"
+ character_classes_title: "Charakter Klassen"
+ introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+ introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+ introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+ alert_account_message_intro: "Hey du!"
+ alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+ class_attributes: "Klassenattribute"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+ join_desc_1: "Jeder kann mithelfen! Schau dir unseren "
+ join_desc_2: "um anzufangen, und hake die Checkbox unten an um dich als mutiger Erzmagier einzutragen und über die neuesten Nachrichten per Email zu erhalten. Möchtest du dich darüber unterhalten was zu tun ist oder wie du dich besser beteiligen kannst? "
+ join_desc_3: ", oder finde uns in unserem "
+ join_desc_4: "und wir schauen von dort mal!"
+ join_url_email: "Emaile uns"
+ join_url_hipchat: "öffentlicher HipChat Raum"
+ more_about_archmage: "Erfahre mehr darüber wie du ein Erzmagier werden kannst"
+ archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
+ artisan_summary_pref: "Du möchtest Levels erstellen und CodeCombats Arsenal erweitern? Unsere Nutzer spielen unseren Content schneller durch als wir ihn erstellen können! Momentan ist unser Level-Editor noch minimalistisch, also ist noch Vorsicht geboten. Die Levelerstellung wird noch etwas schwierig und buggy(fehlerbehaftet) sein. Wenn du Ideen für Kampagnen die for-loops umspannen"
+ artisan_summary_suf: ", dann ist diese Klasse für dich."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+ artisan_join_desc: "Verwende den Level-Editor mit diesen Schritten, mehr oder weniger:"
+ artisan_join_step1: "Lese die Dokumentation."
+ artisan_join_step2: "Erstelle ein neues Level und erkunde existierende Level."
+ artisan_join_step3: "Finde uns im öffentlichen HipChat Raum, falls du Hilfe brauchst."
+ artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
+ more_about_artisan: "Erfahre mehr darüber wie du ein Handwerker werden kannst"
+ artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+ more_about_adventurer: "Erfahre mehr darüber wie du ein Abenteurer werden kannst"
+ adventurer_subscribe_desc: "Erhalte Emails wenn es neue Levels zum Testen gibt."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+ contact_us_url: "Kontaktiere uns"
+ scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!"
+ more_about_scribe: "Erfahre mehr darüber wie du ein Schreiber werden kannst"
+ scribe_subscribe_desc: "Erhalte Emails über Ankündigungen zu schreibenden Artikeln."
+ diplomat_summary: "Es herrscht ein großes Interesse an CodeCombat in anderen Ländern die kein Englisch sprechen! Wir suchen nach Übersetzern die gewillt sind ihre Zeit mit der Übersetzung der Webseite zu verbringen, so dass CodeCombat so schnell wie möglich für alle weltweit zugänglich ist. Wenn du helfen möchtest CodeCombat International zugänglich zu machen, dann ist diese Klasse für dich."
+ diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom "
+ diplomat_launch_url: "Launch im Oktober"
+ diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+ diplomat_join_pref_github: "Finde deine Sprachdatei "
+ diplomat_github_url: "bei GitHub"
+ diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"
+ more_about_diplomat: "Erfahre mehr darüber wie du ein Diplomat werden kannst"
+ diplomat_subscribe_desc: "Erhalte Emails über i18n Entwicklungen und Level die übersetzt werden müssen."
+ ambassador_summary: "Wir versuchen eine Community aufzubauen und jede Community braucht ein Support-Team wenn es Probleme gibt. Wir haben Chats, Emails und soziale Netzwerke sodass unsere Benutzer mit dem Spiel vertraut werden können. Wenn du dabei helfen möchtest Leute zu animieren, Spass zu haben und programmieren zu lernen, dann ist diese Klasse für dich."
+ ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+ ambassador_join_note_strong: "Anmerkung"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+ more_about_ambassador: "Erfahre mehr darüber wie du ein Botschafter werden kannst"
+ ambassador_subscribe_desc: "Erhalte Emails über Support-Updates and Mehrspieler-Entwicklungen."
+ changes_auto_save: "Änderungen an Checkboxen werden automatisch gespeichert."
+ diligent_scribes: "Unsere fleißgen Schreiber:"
+ powerful_archmages: "Unsere mächtigen Erzmagier:"
+ creative_artisans: "Unsere kreativen Handwerker:"
+ brave_adventurers: "Unsere mutigen Abenteurer:"
+ translating_diplomats: "Unsere übersetzenden Diplomaten:"
+ helpful_ambassadors: "Unsere hilfreichen Botschafter:"
+
+ ladder:
+ please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
+ my_matches: "Meine Matches"
+ simulate: "Simuliere"
+ simulation_explanation: "Durch das Simulieren von Spielen kannst du deine Spiele schneller rangiert bekommen!"
+ simulate_games: "Simuliere Spiele!"
+ simulate_all: "RESET UND SIMULIERE SPIELE"
+ games_simulated_by: "Spiele die durch dich simuliert worden:"
+ games_simulated_for: "Spiele die für dich simuliert worden:"
+ games_simulated: "simulierte Spiele"
+ games_played: "gespielte Spiele"
+ ratio: "Ratio"
+ leaderboard: "Rangliste"
+ battle_as: "Kämpfe als "
+ summary_your: "Deine "
+ summary_matches: "Matches - "
+ summary_wins: " Siege, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+ help_simulate: "Hilf Spiele zu simulieren?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+ choose_opponent: "Wähle einen Gegner"
+ select_your_language: "Wähle deine Sprache!"
+ tutorial_play: "Spiele Tutorial"
+ tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
+ tutorial_skip: "Überspringe Tutorial"
+ tutorial_not_sure: "Nicht sicher was hier ab geht?"
+ tutorial_play_first: "Spiele zuerst das Tutorial."
+ simple_ai: "Einfache KI"
+ warmup: "Aufwärmen"
+ friends_playing: "spielende Freunde"
+ log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
+ social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
+ invite_friends_to_battle: "Lade deine Freunde zum Kampf ein!"
+ fight: "Kämpft!"
+ watch_victory: "Schau dir deinen Sieg an"
+ defeat_the: "Besiege den"
+ tournament_ends: "Turnier endet"
+ tournament_ended: "Turnier beendet"
+ tournament_rules: "Turnier-Regeln"
+ tournament_blurb: "Schreibe Code, sammle Gold, erstelle Armeen, zerquetsche Feinde, gewinne Preis und verbessere deine Karriere in unserem 40.000 $ Greed-Turnier! Schau dir die Details"
+ tournament_blurb_criss_cross: "Gewinne Gebote, konstruiere Pfade, trickse Feinde aus, greife Edelsteine ab und verbessere deine Karriere in unserem Criss-Cross-Turnier! Schau dir die Details"
+ tournament_blurb_blog: "auf unserem Blog an"
+ rules: "Regeln"
+ winners: "Gewinner"
+
+ user:
+ stats: "Statistiken"
+ singleplayer_title: "Einzelspieler Level"
+ multiplayer_title: "Mehrspieler Level"
+ achievements_title: "Achievements"
+ last_played: "Zuletzt gespielt"
+ status: "Status"
+ status_completed: "Vollendet"
+ status_unfinished: "Unvollendet"
+ no_singleplayer: "Noch keine Einzelspieler-Spiele gespielt."
+ no_multiplayer: "Noch keine Mehrspieler-Spiele gespielt."
+ no_achievements: "Noch keine Achievements verdient."
+ favorite_prefix: "Lieblingssprache ist "
+ favorite_postfix: "."
+
+ achievements:
+# last_earned: "Last Earned"
+ amount_achieved: "Anzahl"
+ achievement: "Achievement"
+# category_contributor: "Contributor"
+ category_miscellaneous: "Sonstiges"
+ category_levels: "Level"
+ category_undefined: "ohne Kategorie"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+ account:
+ recently_played: "Kürzlich gespielt"
+ no_recent_games: "Keine Spiele in den letzten zwei Wochen gespielt."
+
+ loading_error:
+ could_not_load: "Fehler beim Laden vom Server"
+ connection_failure: "Verbindung fehlgeschlagen."
+ unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?"
+ forbidden: "Sie haben nicht die nötigen Berechtigungen."
+ not_found: "Nicht gefunden."
+ not_allowed: "Methode nicht erlaubt."
+ timeout: "Server timeout."
+ conflict: "Ressourcen Konflikt."
+ bad_input: "Falsche Eingabe."
+ server_error: "Server Fehler."
+ unknown: "Unbekannter Fehler."
+
+ resources:
+ sessions: "Sessions"
+ your_sessions: "Meine Sessions"
+ level: "Level"
+ social_network_apis: "Social Network APIs"
+ facebook_status: "Facebook Status"
+ facebook_friends: "Facebook Freunde"
+ facebook_friend_sessions: "Facebook Freunde Sessions"
+ gplus_friends: "G+ Freunde"
+ gplus_friend_sessions: "G+ Freunde Sessions"
+ leaderboard: "Rangliste"
+ user_schema: "Benutzerschema"
+ user_profile: "Benutzerprofil"
+ patches: "Patche"
+# patched_model: "Source Document"
+ model: "Model"
+ system: "System"
+ systems: "Systeme"
+ component: "Komponente"
+ components: "Komponenten"
+ thang: "Thang"
+ thangs: "Thangs"
+ level_session: "Deine Session"
+ opponent_session: "Gegner-Session"
+ article: "Artikel"
+ user_names: "Benutzernamen"
+ thang_names: "Thang Namen"
+ files: "Dateien"
+ top_simulators: "Top Simulatoren"
+# source_document: "Source Document"
+ document: "Dokument"
+ sprite_sheet: "Sprite Sheet"
+ employers: "Arbeitgeber"
+ candidates: "Kandidaten"
+ candidate_sessions: "Kandidat-Sessions"
+ user_remark: "Benutzerkommentar"
+ user_remarks: "Benutzerkommentare"
+ versions: "Versionen"
+ items: "Gegenstände"
+ heroes: "Helden"
+ wizard: "Zauberer"
+ achievement: "Achievement"
+ clas: "CLAs"
+# play_counts: "Play Counts"
+ feedback: "Feedback"
+
+ delta:
+ added: "hinzugefügt"
+ modified: "modifiziert"
+ deleted: "gelöscht"
+# moved_index: "Moved Index"
+ text_diff: "Text Diff"
+ merge_conflict_with: "MERGE KONFLIKT MIT"
+ no_changes: "Keine Änderungen"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Mehrspieler Einstellungen" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Aktiviere Mehrspieler"
+ multiplayer_toggle_description: "Erlaube anderen an deinem Spiel teilzunehmen."
+ multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
+ multiplayer_hint_label: "Hinweis:"
+ multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
+ multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
+ multiplayer_sign_in_leaderboard: "Melde dich an oder erstelle einen Account und bringe deine Lösung auf die Rangliste."
+
+ legal:
+ page_title: "Rechtliches"
+ opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
+ opensource_description_prefix: "Schau dir "
+ github_url: "unsere GitHub-Seite"
+ opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
+ archmage_wiki_url: "unserem Erzmagier-Wiki"
+ opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
+ practices_title: "Best Practices"
+ practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
+ privacy_title: "Datenschutz"
+ privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
+ security_title: "Datensicherheit"
+ security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
+ email_title: "Email"
+ email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
+ email_settings_url: "deiner Emaileinstellungen"
+ email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
+ cost_title: "Kosten"
+ cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
+ recruitment_title: "Recruiting"
+ recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität."
+ url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
+ recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
+ recruitment_description_italic: "jede Menge"
+ recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
+ copyrights_title: "Copyrights und Lizenzen"
+ contributor_title: "Contributor License Agreement"
+ contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer"
+ cla_url: "CLA"
+ contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst."
+ code_title: "Code - MIT"
+ code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die"
+ mit_license_url: "MIT Lizenz"
+ code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird."
+ art_title: "Grafiken/Musik - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+ cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+ art_music: "Musik"
+ art_sound: "Sound"
+ art_artwork: "Grafiken"
+ art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+ use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann"
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+ rights_title: "Rechte vorbehalten"
+ rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet"
+ rights_scripts: "Skripte"
+ rights_unit: "Einheitenkonfiguration"
+ rights_description: "Beschreibung"
+ rights_writings: "Schriftliches"
+ rights_media: "Medien (Sounds, Musik) und jede andere Form von kreativem Inhalt der spezifisch für das Level ist nicht generell für die Levelerstellung bereitgestellt wird."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+ nutshell_title: "Zusammenfassung"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+ canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."
+
+ ladder_prizes:
+ title: "Turnierpreise" # This section was for an old tournament and doesn't need new translations now.
+ blurb_1: "Die Preise werden verliehen nach"
+ blurb_2: "den Turnierregeln"
+ blurb_3: "and den Top Mensch und Oger-Spieler."
+ blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
+ blurb_5: "(Es wird zwei Erstplazierte, zwei Zeitplatzierte, usw. geben)"
+ rank: "Rang"
+ prizes: "Gewinne"
+ total_value: "Gesamtwert"
+ in_cash: "in Bar"
+ custom_wizard: "Benutzerdefinierter CodeCombat Zauberer"
+ custom_avatar: "Benutzerdefinierter CodeCombat Avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+ one_month_coupon: "Gutschein: Wähle entweder Rails oder HTML"
+ one_month_discount: "30% Rabatt: Wähle entweder Rails oder HTML"
+ license: "Lizenz"
+ oreilly: "Ebook deiner Wahl"
+
+ wizard_settings:
+ title: "Zauberer Einstellungen"
+ customize_avatar: "Individualisiere deinen Avatar"
+ active: "Aktiv"
+ color: "Farbe"
+ group: "Gruppe"
+ clothes: "Kleidung"
+ trim: "Applikationen"
+ cloud: "Wolke"
+ team: "Team"
+ spell: "Zauber"
+ boots: "Stiefel"
+ hue: "Farbton"
+ saturation: "Sättigung"
+ lightness: "Helligkeit"
account_profile:
- settings: "Einstellungen"
+ settings: "Einstellungen" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Profil editieren"
done_editing: "Editierung beenden"
profile_for_prefix: "Profil von "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
player_code: "Spieler Code"
employers:
- hire_developers_not_credentials: "Stellen Sie Entwickler ein, nicht Qualifikationen."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+ hire_developers_not_credentials: "Stellen Sie Entwickler ein, nicht Qualifikationen." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
get_started: "Legen Sie los"
already_screened: "Wir haben alle Kandidaten bereits technisch geprüft"
filter_further: ", aber Sie können noch weiter filtern:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
other_developers: "Andere Entwickler"
inactive_developers: "Inaktive Etwickler"
- play_level:
- done: "Fertig"
- customize_wizard: "Bearbeite den Zauberer"
- home: "Startseite"
-# skip: "Skip"
- game_menu: "Spielmenü"
- guide: "Hilfe"
- restart: "Neustart"
- goals: "Ziele"
-# goal: "Goal"
- success: "Erfolgreich!"
- incomplete: "Unvollständig"
- timed_out: "Zeit abgelaufen"
-# failing: "Failing"
- action_timeline: "Aktionszeitstrahl"
- click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
- reload_title: "Gesamten Code neu laden?"
- reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
- reload_confirm: "Alles neu laden"
- victory_title_prefix: ""
- victory_title_suffix: " Abgeschlossen"
- victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
- victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
- victory_rate_the_level: "Bewerte das Level: "
- victory_return_to_ladder: "Zurück zur Rangliste"
- victory_play_next_level: "Spiel das nächste Level"
-# victory_play_continue: "Continue"
- victory_go_home: "Geh auf die Startseite"
- victory_review: "Erzähl uns davon!"
- victory_hour_of_code_done: "Bist Du fertig?"
- victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
- guide_title: "Anleitung"
- tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
- tome_read_only_spells: "Nur-lesen Zauberspüche"
- tome_other_units: "Andere Einheiten"
- tome_cast_button_castable: "Führe aus" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Ausführen" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Zauberspuch ausführen" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Wähle jemanden aus, um "
- tome_available_spells: "Verfügbare Zauber"
-# tome_your_skills: "Your Skills"
- hud_continue: "Weiter (drücke Shift + Leertaste)"
- spell_saved: "Zauber gespeichert"
- skip_tutorial: "Überspringen (Esc)"
- keyboard_shortcuts: "Tastenkürzel"
- loading_ready: "Bereit!"
-# loading_start: "Start Level"
- tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
- tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
- tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
- tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
- tip_open_source: "CodeCombat ist 100% quelloffen!"
- tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
- tip_js_beginning: "JavaScript ist nur der Anfang."
- tip_think_solution: "Denke über die Lösung nach, nicht über das Problem."
- tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
- tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
- tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
- tip_forums: "Gehe zum Forum und sage uns was du denkst!"
- tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
- tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
- tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
-# tip_reticulating: "Reticulating spines."
- tip_harry: "Du bist ein Zauberer, "
- tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
- tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
- tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
- tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
- tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
- tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
- tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
- tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
- tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
- tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
- tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Aktuell"
- time_total: "Total"
- time_goto: "Gehe zu"
- infinite_loop_try_again: "Erneut versuchen"
- infinite_loop_reset_level: "Level zurücksetzen"
- infinite_loop_comment_out: "Meinen Code auskommentieren"
-
- game_menu:
- inventory_tab: "Inventar"
- choose_hero_tab: "Level neustarten"
- save_load_tab: "Speichere/Lade"
- options_tab: "Einstellungen"
- guide_tab: "Guide"
- multiplayer_tab: "Mehrspieler"
- inventory_caption: "Rüste deinen Helden aus"
- choose_hero_caption: "Wähle Helden, Sprache"
- save_load_caption: "... und schaue dir die Historie an"
- options_caption: "konfiguriere Einstellungen"
- guide_caption: "Doku und Tipps"
- multiplayer_caption: "Spiele mit Freunden!"
-
- inventory:
- choose_inventory: "Gegenstände ausrüsten"
-
- choose_hero:
- choose_hero: "Wähle deinen Helden"
- programming_language: "Programmiersprache"
- programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
- status: "Status"
- weapons: "Waffen"
- health: "Gesundheit"
- speed: "Geschwindigkeit"
-
- save_load:
- granularity_saved_games: "Gespeichert"
- granularity_change_history: "Historie"
-
- options:
- general_options: "Allgemeine Einstellungen"
- volume_label: "Lautstärke"
- music_label: "Musik"
- music_description: "Schalte Hintergrundmusik an/aus."
- autorun_label: "Autorun"
- autorun_description: "Steuere automatische Programmausführung."
- editor_config: "Editor Einstellungen"
- editor_config_title: "Editor Einstellungen"
- editor_config_level_language_label: "Sprache für dieses Level"
- editor_config_level_language_description: "Lege die Programmiersprache für dieses bestimmte Level fest."
- editor_config_default_language_label: "Voreinstellung Programmiersprache"
- editor_config_default_language_description: "Definiere die Programmiersprache in der du programmieren möchtest wenn du ein neues Level beginnst."
- editor_config_keybindings_label: "Tastenbelegung"
- editor_config_keybindings_default: "Standard (Ace)"
- editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
- editor_config_livecompletion_label: "Live Auto-Vervollständigung"
- editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst."
- editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
- editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
- editor_config_indentguides_label: "Zeige Einrückungshilfe"
- editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
- editor_config_behaviors_label: "Intelligentes Verhalten"
- editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Mehrspieler Einstellungen"
- multiplayer_toggle: "Aktiviere Mehrspieler"
- multiplayer_toggle_description: "Erlaube anderen an deinem Spiel teilzunehmen."
- multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
- multiplayer_hint_label: "Hinweis:"
- multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
- multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
- multiplayer_sign_in_leaderboard: "Melde dich an oder erstelle einen Account und bringe deine Lösung auf die Rangliste."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Tastaturkürzel"
- space: "Leertaste"
- enter: "Eingabetaste"
- escape: "Escape"
- shift: "Umschalttaste"
- cast_spell: "Führe aktuellen Zauberspruch aus."
- run_real_time: "Führe in Echtzeit aus."
- continue_script: "Setze nach aktuellenm Skript fort."
- skip_scripts: "Überspringe alle überspringbaren Skripte."
- toggle_playback: "Umschalten Play/Pause."
- scrub_playback: "Scrubbe vor und zurück durch die Zeit."
- single_scrub_playback: "Scrubbe ein Frame vor und zurück durch die Zeit."
- scrub_execution: "Scrubbe durch die aktuelle Zauberspruch-Ausführung."
- toggle_debug: "Debug-Anzeige an/aus."
- toggle_grid: "Grid-Overlay an/aus."
- toggle_pathfinding: "Wegfindungs-Overlay an/aus."
- beautify: "Verschönere deinen Code durch die Standardisierung der Formatierung."
- maximize_editor: "Maximiere/Minimiere Code Editor."
- move_wizard: "Bewege deinen Zauberer durch das Level."
-
admin:
- av_espionage: "Spionage"
+ av_espionage: "Spionage" # Really not important to translate /admin controls.
av_espionage_placeholder: "Email oder Benutzername"
av_usersearch: "Benutzersuche"
av_usersearch_placeholder: "Email, Benutzename, Name, Was auch immer"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
u_title: "Benutzerliste"
lg_title: "Letzte Spiele"
clas: "CLAs"
-
- community:
- main_title: "CodeCombat Community"
- introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!"
- level_editor_prefix: "Benutze den CodeCombat"
- level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!"
- thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
- article_editor_prefix: "Hast du einen Fehler in unseren Dokus gefunden? Willst du Anleitungen für deine Kreationen erstellen? Schau dir den"
- article_editor_suffix: "und hilf CodeCombat Spielern das meiste aus ihrer Spielzeit heraus zu bekommen."
- find_us: "Finde uns auf diesen Seiten"
- social_blog: "Lese den CodeCombat Blog auf Sett"
- social_discource: "Schließe dich den Diskussionen in unserem Discourse Forum an"
- social_facebook: "Like CodeCombat auf Facebook"
- social_twitter: "Folge CodeCombat auf Twitter"
- social_gplus: "Schließe dich CodeCombat bei Google+ an"
- social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum"
- contribute_to_the_project: "Trage zu diesem Projekt bei"
-
- editor:
- main_title: "CodeCombat Editoren"
- article_title: "Artikel Editor"
- thang_title: "Thang Editor"
- level_title: "Level Editor"
- achievement_title: "Achievement Editor"
- back: "Zurück"
- revert: "Zurücksetzen"
- revert_models: "Models zurücksetzen."
- pick_a_terrain: "Wähle ein Terrain"
- small: "Klein"
- grassy: "Grasig"
- fork_title: "Forke neue Version"
- fork_creating: "Erzeuge Fork..."
- generate_terrain: "Generiere Terrain"
- more: "Mehr"
- wiki: "Wiki"
- live_chat: "Live Chat"
- level_some_options: "Einige Einstellungsmöglichkeiten?"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "Skripte"
- level_tab_settings: "Einstellungen"
- level_tab_components: "Komponenten"
- level_tab_systems: "Systeme"
- level_tab_docs: "Dokumentation"
- level_tab_thangs_title: "Aktuelle Thangs"
- level_tab_thangs_all: "Alle"
- level_tab_thangs_conditions: "Startbedingungen"
- level_tab_thangs_add: "Thangs hinzufügen"
- delete: "Löschen"
- duplicate: "Duplizieren"
- level_settings_title: "Einstellungen"
- level_component_tab_title: "Aktuelle Komponenten"
- level_component_btn_new: "neue Komponente erstellen"
- level_systems_tab_title: "Aktuelle Systeme"
- level_systems_btn_new: "neues System erstellen"
- level_systems_btn_add: "System hinzufügen"
- level_components_title: "Zurück zu allen Thangs"
- level_components_type: "Typ"
- level_component_edit_title: "Komponente bearbeiten"
- level_component_config_schema: "Konfigurationsschema"
- level_component_settings: "Einstellungen"
- level_system_edit_title: "System bearbeiten"
- create_system_title: "neues System erstellen"
- new_component_title: "Neue Komponente erstellen"
- new_component_field_system: "System"
- new_article_title: "Erstelle einen neuen Artikel"
- new_thang_title: "Erstelle einen neuen Thang-Typen"
- new_level_title: "Erstelle ein neues Level"
- new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen"
- new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen"
- new_level_title_login: "Melde dich an um ein neues Level zu erstellen"
- new_achievement_title: "Erstelle ein neues Achievement"
- new_achievement_title_login: "Melde dich an um ein neues Achievement zu erstellen"
- article_search_title: "Durchsuche Artikel hier"
- thang_search_title: "Durchsuche Thang-Typen hier"
- level_search_title: "Durchsuche Levels hier"
- achievement_search_title: "Durchsuche Achievements"
- read_only_warning2: "Warnung: Du kannst hier keine Änderungen speichern, weil du nicht angemeldet bist."
- no_achievements: "Es wurden noch keine Achievements zu diesem Level hinzugefügt."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Vorschau"
- edit_article_title: "Artikel bearbeiten"
-
- general:
- and: "und"
- name: "Name"
- date: "Datum"
- body: "Inhalt"
- version: "Version"
- commit_msg: "Commit Nachricht"
- version_history: "Versionshistorie"
- version_history_for: "Versionsgeschichte für: "
- result: "Ergebnis"
- results: "Ergebnisse"
- description: "Beschreibung"
- or: "oder"
- subject: "Betreff"
- email: "Email"
- password: "Passwort"
- message: "Nachricht"
- code: "Code"
- ladder: "Rangliste"
- when: "Wann"
- opponent: "Gegner"
- rank: "Rang"
- score: "Punktzahl"
- win: "Sieg"
- loss: "Niederlage"
- tie: "Unentschieden"
- easy: "Einfach"
- medium: "Mittel"
- hard: "Schwer"
- player: "Spieler"
-
- about:
- why_codecombat: "Warum CodeCombat?"
- why_paragraph_1: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
- why_paragraph_2_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
- why_paragraph_2_italic: "jau, 'ne Plakette"
- why_paragraph_2_center: "sondern Spaß wie"
- why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
- why_paragraph_2_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
- why_paragraph_3: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
- press_title: "Blogger/Presse"
- press_paragraph_1_prefix: "Sie möchten über uns schreiben? Laden und benutzen Sie ruhig alle Ressourcen in unserem"
- press_paragraph_1_link: "Presse-Paket"
- press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden."
- team: "Team"
- george_title: "CEO"
- george_blurb: "Businesser"
- scott_title: "Programmierer"
- scott_blurb: "Der Vernünftige"
- nick_title: "Programmierer"
- nick_blurb: "Motivationsguru"
- michael_title: "Programmierer"
- michael_blurb: "Sys Admin"
- matt_title: "Programmierer"
- matt_blurb: "Radfahrer"
-
- legal:
- page_title: "Rechtliches"
- opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
- opensource_description_prefix: "Schau dir "
- github_url: "unsere GitHub-Seite"
- opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
- archmage_wiki_url: "unserem Erzmagier-Wiki"
- opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
- practices_title: "Best Practices"
- practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
- privacy_title: "Datenschutz"
- privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
- security_title: "Datensicherheit"
- security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
- email_title: "Email"
- email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
- email_settings_url: "deiner Emaileinstellungen"
- email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
- cost_title: "Kosten"
- cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
- recruitment_title: "Recruiting"
- recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität."
- url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
- recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
- recruitment_description_italic: "jede Menge"
- recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
- copyrights_title: "Copyrights und Lizenzen"
- contributor_title: "Contributor License Agreement"
- contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer"
- cla_url: "CLA"
- contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst."
- code_title: "Code - MIT"
- code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die"
- mit_license_url: "MIT Lizenz"
- code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird."
- art_title: "Grafiken/Musik - Creative Commons "
-# art_description_prefix: "All common content is available under the"
- cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
- art_music: "Musik"
- art_sound: "Sound"
- art_artwork: "Grafiken"
- art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
- use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann"
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
- rights_title: "Rechte vorbehalten"
- rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet"
- rights_scripts: "Skripte"
- rights_unit: "Einheitenkonfiguration"
- rights_description: "Beschreibung"
- rights_writings: "Schriftliches"
- rights_media: "Medien (Sounds, Musik) und jede andere Form von kreativem Inhalt der spezifisch für das Level ist nicht generell für die Levelerstellung bereitgestellt wird."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
- nutshell_title: "Zusammenfassung"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
- canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."
-
- contribute:
-# page_title: "Contributing"
- character_classes_title: "Charakter Klassen"
- introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
- introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
- introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
- alert_account_message_intro: "Hey du!"
- alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
- class_attributes: "Klassenattribute"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
- join_desc_1: "Jeder kann mithelfen! Schau dir unseren "
- join_desc_2: "um anzufangen, und hake die Checkbox unten an um dich als mutiger Erzmagier einzutragen und über die neuesten Nachrichten per Email zu erhalten. Möchtest du dich darüber unterhalten was zu tun ist oder wie du dich besser beteiligen kannst? "
- join_desc_3: ", oder finde uns in unserem "
- join_desc_4: "und wir schauen von dort mal!"
- join_url_email: "Emaile uns"
- join_url_hipchat: "öffentlicher HipChat Raum"
- more_about_archmage: "Erfahre mehr darüber wie du ein Erzmagier werden kannst"
- archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
- artisan_summary_pref: "Du möchtest Levels erstellen und CodeCombats Arsenal erweitern? Unsere Nutzer spielen unseren Content schneller durch als wir ihn erstellen können! Momentan ist unser Level-Editor noch minimalistisch, also ist noch Vorsicht geboten. Die Levelerstellung wird noch etwas schwierig und buggy(fehlerbehaftet) sein. Wenn du Ideen für Kampagnen die for-loops umspannen"
- artisan_summary_suf: ", dann ist diese Klasse für dich."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
- artisan_join_desc: "Verwende den Level-Editor mit diesen Schritten, mehr oder weniger:"
- artisan_join_step1: "Lese die Dokumentation."
- artisan_join_step2: "Erstelle ein neues Level und erkunde existierende Level."
- artisan_join_step3: "Finde uns im öffentlichen HipChat Raum, falls du Hilfe brauchst."
- artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
- more_about_artisan: "Erfahre mehr darüber wie du ein Handwerker werden kannst"
- artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
- more_about_adventurer: "Erfahre mehr darüber wie du ein Abenteurer werden kannst"
- adventurer_subscribe_desc: "Erhalte Emails wenn es neue Levels zum Testen gibt."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
- contact_us_url: "Kontaktiere uns"
- scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!"
- more_about_scribe: "Erfahre mehr darüber wie du ein Schreiber werden kannst"
- scribe_subscribe_desc: "Erhalte Emails über Ankündigungen zu schreibenden Artikeln."
- diplomat_summary: "Es herrscht ein großes Interesse an CodeCombat in anderen Ländern die kein Englisch sprechen! Wir suchen nach Übersetzern die gewillt sind ihre Zeit mit der Übersetzung der Webseite zu verbringen, so dass CodeCombat so schnell wie möglich für alle weltweit zugänglich ist. Wenn du helfen möchtest CodeCombat International zugänglich zu machen, dann ist diese Klasse für dich."
- diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom "
- diplomat_launch_url: "Launch im Oktober"
- diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
- diplomat_join_pref_github: "Finde deine Sprachdatei "
- diplomat_github_url: "bei GitHub"
- diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"
- more_about_diplomat: "Erfahre mehr darüber wie du ein Diplomat werden kannst"
- diplomat_subscribe_desc: "Erhalte Emails über i18n Entwicklungen und Level die übersetzt werden müssen."
- ambassador_summary: "Wir versuchen eine Community aufzubauen und jede Community braucht ein Support-Team wenn es Probleme gibt. Wir haben Chats, Emails und soziale Netzwerke sodass unsere Benutzer mit dem Spiel vertraut werden können. Wenn du dabei helfen möchtest Leute zu animieren, Spass zu haben und programmieren zu lernen, dann ist diese Klasse für dich."
- ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
- ambassador_join_note_strong: "Anmerkung"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
- more_about_ambassador: "Erfahre mehr darüber wie du ein Botschafter werden kannst"
- ambassador_subscribe_desc: "Erhalte Emails über Support-Updates and Mehrspieler-Entwicklungen."
- changes_auto_save: "Änderungen an Checkboxen werden automatisch gespeichert."
- diligent_scribes: "Unsere fleißgen Schreiber:"
- powerful_archmages: "Unsere mächtigen Erzmagier:"
- creative_artisans: "Unsere kreativen Handwerker:"
- brave_adventurers: "Unsere mutigen Abenteurer:"
- translating_diplomats: "Unsere übersetzenden Diplomaten:"
- helpful_ambassadors: "Unsere hilfreichen Botschafter:"
-
- classes:
- archmage_title: "Erzmagier"
- archmage_title_description: "(Programmierer)"
- artisan_title: "Handwerker"
- artisan_title_description: "(Level Entwickler)"
- adventurer_title: "Abenteurer"
- adventurer_title_description: "(Level Spieltester)"
- scribe_title: "Schreiber"
- scribe_title_description: "(Artikel Editor)"
- diplomat_title: "Diplomat"
- diplomat_title_description: "(Übersetzer)"
- ambassador_title: "Botschafter"
- ambassador_title_description: "(Support)"
-
- ladder:
- please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
- my_matches: "Meine Matches"
- simulate: "Simuliere"
- simulation_explanation: "Durch das Simulieren von Spielen kannst du deine Spiele schneller rangiert bekommen!"
- simulate_games: "Simuliere Spiele!"
- simulate_all: "RESET UND SIMULIERE SPIELE"
- games_simulated_by: "Spiele die durch dich simuliert worden:"
- games_simulated_for: "Spiele die für dich simuliert worden:"
- games_simulated: "simulierte Spiele"
- games_played: "gespielte Spiele"
- ratio: "Ratio"
- leaderboard: "Rangliste"
- battle_as: "Kämpfe als "
- summary_your: "Deine "
- summary_matches: "Matches - "
- summary_wins: " Siege, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
- help_simulate: "Hilf Spiele zu simulieren?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
- choose_opponent: "Wähle einen Gegner"
- select_your_language: "Wähle deine Sprache!"
- tutorial_play: "Spiele Tutorial"
- tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
- tutorial_skip: "Überspringe Tutorial"
- tutorial_not_sure: "Nicht sicher was hier ab geht?"
- tutorial_play_first: "Spiele zuerst das Tutorial."
- simple_ai: "Einfache KI"
- warmup: "Aufwärmen"
- friends_playing: "spielende Freunde"
- log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
- social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
- invite_friends_to_battle: "Lade deine Freunde zum Kampf ein!"
- fight: "Kämpft!"
- watch_victory: "Schau dir deinen Sieg an"
- defeat_the: "Besiege den"
- tournament_ends: "Turnier endet"
- tournament_ended: "Turnier beendet"
- tournament_rules: "Turnier-Regeln"
- tournament_blurb: "Schreibe Code, sammle Gold, erstelle Armeen, zerquetsche Feinde, gewinne Preis und verbessere deine Karriere in unserem 40.000 $ Greed-Turnier! Schau dir die Details"
- tournament_blurb_criss_cross: "Gewinne Gebote, konstruiere Pfade, trickse Feinde aus, greife Edelsteine ab und verbessere deine Karriere in unserem Criss-Cross-Turnier! Schau dir die Details"
- tournament_blurb_blog: "auf unserem Blog an"
- rules: "Regeln"
- winners: "Gewinner"
-
- ladder_prizes:
- title: "Turnierpreise"
- blurb_1: "Die Preise werden verliehen nach"
- blurb_2: "den Turnierregeln"
- blurb_3: "and den Top Mensch und Oger-Spieler."
- blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
- blurb_5: "(Es wird zwei Erstplazierte, zwei Zeitplatzierte, usw. geben)"
- rank: "Rang"
- prizes: "Gewinne"
- total_value: "Gesamtwert"
- in_cash: "in Bar"
- custom_wizard: "Benutzerdefinierter CodeCombat Zauberer"
- custom_avatar: "Benutzerdefinierter CodeCombat Avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
- one_month_coupon: "Gutschein: Wähle entweder Rails oder HTML"
- one_month_discount: "30% Rabatt: Wähle entweder Rails oder HTML"
- license: "Lizenz"
- oreilly: "Ebook deiner Wahl"
-
- loading_error:
- could_not_load: "Fehler beim Laden vom Server"
- connection_failure: "Verbindung fehlgeschlagen."
- unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?"
- forbidden: "Sie haben nicht die nötigen Berechtigungen."
- not_found: "Nicht gefunden."
- not_allowed: "Methode nicht erlaubt."
- timeout: "Server timeout."
- conflict: "Ressourcen Konflikt."
- bad_input: "Falsche Eingabe."
- server_error: "Server Fehler."
- unknown: "Unbekannter Fehler."
-
- resources:
- sessions: "Sessions"
- your_sessions: "Meine Sessions"
- level: "Level"
- social_network_apis: "Social Network APIs"
- facebook_status: "Facebook Status"
- facebook_friends: "Facebook Freunde"
- facebook_friend_sessions: "Facebook Freunde Sessions"
- gplus_friends: "G+ Freunde"
- gplus_friend_sessions: "G+ Freunde Sessions"
- leaderboard: "Rangliste"
- user_schema: "Benutzerschema"
- user_profile: "Benutzerprofil"
- patches: "Patche"
-# patched_model: "Source Document"
- model: "Model"
- system: "System"
- systems: "Systeme"
- component: "Komponente"
- components: "Komponenten"
- thang: "Thang"
- thangs: "Thangs"
- level_session: "Deine Session"
- opponent_session: "Gegner-Session"
- article: "Artikel"
- user_names: "Benutzernamen"
- thang_names: "Thang Namen"
- files: "Dateien"
- top_simulators: "Top Simulatoren"
-# source_document: "Source Document"
- document: "Dokument"
- sprite_sheet: "Sprite Sheet"
- employers: "Arbeitgeber"
- candidates: "Kandidaten"
- candidate_sessions: "Kandidat-Sessions"
- user_remark: "Benutzerkommentar"
- user_remarks: "Benutzerkommentare"
- versions: "Versionen"
- items: "Gegenstände"
- heroes: "Helden"
- wizard: "Zauberer"
- achievement: "Achievement"
- clas: "CLAs"
-# play_counts: "Play Counts"
- feedback: "Feedback"
-
- delta:
- added: "hinzugefügt"
- modified: "modifiziert"
- deleted: "gelöscht"
-# moved_index: "Moved Index"
- text_diff: "Text Diff"
- merge_conflict_with: "MERGE KONFLIKT MIT"
- no_changes: "Keine Änderungen"
-
- user:
- stats: "Statistiken"
- singleplayer_title: "Einzelspieler Level"
- multiplayer_title: "Mehrspieler Level"
- achievements_title: "Achievements"
- last_played: "Zuletzt gespielt"
- status: "Status"
- status_completed: "Vollendet"
- status_unfinished: "Unvollendet"
- no_singleplayer: "Noch keine Einzelspieler-Spiele gespielt."
- no_multiplayer: "Noch keine Mehrspieler-Spiele gespielt."
- no_achievements: "Noch keine Achievements verdient."
- favorite_prefix: "Lieblingssprache ist "
- favorite_postfix: "."
-
- achievements:
-# last_earned: "Last Earned"
- amount_achieved: "Anzahl"
- achievement: "Achievement"
-# category_contributor: "Contributor"
- category_miscellaneous: "Sonstiges"
- category_levels: "Level"
- category_undefined: "ohne Kategorie"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
- account:
- recently_played: "Kürzlich gespielt"
- no_recent_games: "Keine Spiele in den letzten zwei Wochen gespielt."
diff --git a/app/locale/de-CH.coffee b/app/locale/de-CH.coffee
index e8fa32ac8..eb6af2dce 100644
--- a/app/locale/de-CH.coffee
+++ b/app/locale/de-CH.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "German (Switzerland)", translation:
+ home:
+ slogan: "Lern, wiemer JavaScript programmiert indem du es Spiel spielsch!"
+ no_ie: "CodeCombat funktioniert uf InternetExplorer 8 und älter nid. Sorry!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat isch nid für mobili Grät entwicklet worde und funktioniert vilicht nid!" # Warning that shows up on mobile devices
+ play: "Spiele" # The big play button that just starts playing a level
+ old_browser: "Uh oh, din Browser isch z alt zum CodeCombat spiele. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Du chasches gliich probiere, aber es funktioniert worschinli nid."
+ campaign: "Kampagne"
+ for_beginners: "Für Afänger"
+ multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Für Entwickler" # Not currently shown on home page.
+ javascript_blurb: "D Internetsproch. Super zum Websiite, Web Apps, HTML5 Games und Server schriibe." # Not currently shown on home page
+ python_blurb: "Eifach und doch mächtig. Python isch grossartigi, allgemein isetzbari Programmiersproch." # Not currently shown on home page
+ coffeescript_blurb: "Nettere JavaScript Syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+ lua_blurb: "D Sproch für Game Scripts." # Not currently shown on home page
+ io_blurb: "Eifach aber undurchsichtig." # Not currently shown on home page
+
+ nav:
+ play: "Levels" # The top nav bar entry where players choose which levels to play
+ community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Home"
+ contribute: "Mitmache"
+ legal: "Rechtlichs"
+ about: "Über"
+ contact: "Kontakt"
+ twitter_follow: "Folge"
+# teachers: "Teachers"
+
+ modal:
+ close: "Beende"
+ okay: "Okay"
+
+ not_found:
+ page_not_found: "Siite nid gfunde"
+
+ diplomat_suggestion:
+ title: "Hilf, CodeCombat z übersetze!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Mir bruuched dini Sprochfähigkeite."
+ pitch_body: "Mir entwickled CodeCombat in Englisch, aber mir hend scho Spieler uf de ganze Welt. Vieli devo würed gern uf Schwiizerdütsch spiele, aber chönd kei Englisch. Wenn du beides chasch, denk doch mol drüber noh, dich bi üs als Diplomat izträge und z helfe, d CodeCombat Websiite und alli Level uf Schwiizerdütsch z übersetze."
+ missing_translations: "Bis mir alles chönd uf Schwiizerdütsch übersetze wirsch du döt generisches Dütsch oder Englisch gseh, wo Schwiizerdütsch nid verfüegbar isch."
+ learn_more: "Lern meh drüber, en Diplomat zsii"
+ subscribe_as_diplomat: "Abonnier als en Diplomat"
+
+ play:
+ play_as: "Spiel als" # Ladder page
+ spectate: "Zueluege" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Schwierigkeit: "
+ campaign_beginner: "Afängerkampagne"
+ choose_your_level: "Wähl dis Level us" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Du chasch zu de untere Level zrugg goh oder die kommende Level diskutiere im "
+ adventurer_forum: "Abentürer-Forum"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... i dere du d Zauberkunst vom Programmiere lernsch."
+ campaign_dev: "Zuefälligi schwierigeri Level"
+ campaign_dev_description: "... i dene du s Interface kenne lernsch, während du öppis chli Schwierigers machsch."
+ campaign_multiplayer: "Multiplayer Arenas"
+ campaign_multiplayer_description: "... i dene du Chopf a Chopf geg anderi Spieler spielsch."
+ campaign_player_created: "Vo Spieler erstellti Level"
+ campaign_player_created_description: "... i dene du gege d Kreativität vome Handwerker Zauberer kämpfsch."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Account erstelle"
+ log_in: "Ilogge"
+ logging_in: "Am Ilogge"
+ log_out: "Uslogge"
+ recover: "Account wiederherstelle"
+
+ signup:
+ create_account_title: "Erstell en Account zum din Fortschritt speichere"
+ description: "Es isch gratis. Nur no es paar Sache und denn chas los goh:"
+ email_announcements: "Akündigunge per Mail erhalte"
+ coppa: "13+ or Nicht-Amerikaner "
+ coppa_why: "(Warum?)"
+ creating: "Account wird erstellt..."
+ sign_up: "Registriere"
+ log_in: "Mit Passwort ilogge"
+ social_signup: "Du chasch dich au mit Facebook oder G+ registriere:"
+ required: "Du muesch dich zersch ilogge befor du det dure chasch"
+
+ recover:
+ recover_account_title: "Account wiederherstelle"
+ send_password: "Recovery Password sende"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Lade..."
saving: "Speichere..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
save: "Speichere"
publish: "Veröffentliche"
create: "Erstelle"
- delay_1_sec: "1 sekunde"
- delay_3_sec: "3 sekunde"
- delay_5_sec: "5 sekunde"
manual: "Aleitig"
# fork: "Fork"
play: "Spiele" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# unwatch: "Unwatch"
submit_patch: "Patch ireiche"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
units:
second: "Sekunde"
seconds: "Sekunde"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
year: "Johr"
years: "Johr"
- modal:
- close: "Beende"
- okay: "Okay"
-
- not_found:
- page_not_found: "Siite nid gfunde"
-
- nav:
- play: "Levels" # The top nav bar entry where players choose which levels to play
- community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
- account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Admin"
+ play_level:
+ done: "Fertig"
home: "Home"
- contribute: "Mitmache"
- legal: "Rechtlichs"
- about: "Über"
- contact: "Kontakt"
- twitter_follow: "Folge"
- employers: "Mitarbeiter"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Aleitig"
+ restart: "Neu starte"
+ goals: "Ziel"
+# goal: "Goal"
+ success: "Erfolg!"
+ incomplete: "Unvollständig"
+ timed_out: "Ziit abglaufe"
+ failing: "Fehler"
+ action_timeline: "Aktionsziitleiste"
+ click_to_select: "Klick uf e Einheit zum sie uswähle."
+ reload_title: "De ganze Code neu lade?"
+ reload_really: "Bisch sicher du willsch level neu lade bis zrugg zum Afang?"
+ reload_confirm: "Alles neu lade"
+# victory_title_prefix: ""
+ victory_title_suffix: " Vollständig"
+ victory_sign_up: "Meld dich ah zum din Fortschritt speichere"
+ victory_sign_up_poke: "Wötsch din Code speichere? Erstell gratis en Account!"
+ victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels.
+ victory_return_to_ladder: "Zrugg zum letzte Level"
+ victory_play_next_level: "Spiel s nögste Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+ victory_review: "Verzell üs meh!" # Only in old-style levels.
+ victory_hour_of_code_done: "Bisch fertig?"
+ victory_hour_of_code_done_yes: "Jo, ich bin fertig mit mim Hour of Code™!"
+ guide_title: "Handbuech"
+ tome_minion_spells: "Zaubersprüch vo dine Minions" # Only in old-style levels.
+ tome_read_only_spells: "Read-Only Zaubersprüch" # Only in old-style levels.
+ tome_other_units: "Anderi Einheite" # Only in old-style levels.
+ tome_cast_button_castable: "Zauber beschwöre" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Wird beschwore" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Wähl öpper us für"
+ tome_available_spells: "Verfüegbari Zaubersprüch"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Wiiter (shift+space)"
+ spell_saved: "Zauberspruch gspeicheret"
+ skip_tutorial: "Überspringe (esc)"
+ keyboard_shortcuts: "Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+ time_current: "Jetzt:"
+ time_total: "Max:"
+ time_goto: "Goh zu:"
+ infinite_loop_try_again: "Versuechs nomol"
+ infinite_loop_reset_level: "Level zrugsetze"
+ infinite_loop_comment_out: "Min Code uskommentiere"
+ tip_toggle_play: "Play/Pausiert mit Ctrl+P ischalte."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+ tip_guide_exists: "Klick ufs Handbuech im obere Teil vo de Siite zum nützlichi Infos becho."
+ tip_open_source: "CodeCombat isch 100% Open Source!"
+ tip_beta_launch: "D CodeCombat Beta isch im Oktober 2013 online gange."
+ tip_think_solution: "Denk über d Lösig noh, nid über s Problem."
+ tip_theory_practice: "Theoretisch gits kein Unterschied zwüsche Theorie und Praxis. Praktisch aber scho. - Yogi Berra"
+ tip_error_free: "Es git zwei Arte zum fehlerfreii Programm schriibe; nur di dritt funktioniert. - Alan Perils"
+ tip_debugging_program: "Wenn Debugging de Prozess isch, mit dem mehr Bugs entfernt, denn mues Programmiere de sii, mit dem mer sie dri tuet. - Edsger W. Dijkstra"
+ tip_forums: "Chum übere is Forum und verzell üs, wa du denksch!"
+ tip_baby_coders: "I de Zuekunft werded sogar Babies Erzmagier sii."
+ tip_morale_improves: "Es ladet bis d Moral besser worde isch..."
+ tip_all_species: "Mir glaubed a gliichi Möglichkeite zum Programmiere lerne für alli Lebewese."
+ tip_reticulating: "Rückgrat isch am wachse..."
+ tip_harry: "Yer a Wizard, "
+ tip_great_responsibility: "Mit grosse Coding Skills chunt grossi Debug Verantwortig."
+ tip_munchkin: "Wenn du dis Gmües nid issisch, chunt dich en Zwerg go hole wenn du schlofsch."
+ tip_binary: "Es git 10 Arte vo Mensche uf de Welt: die wo s Binärsystem verstönd und die wos nid verstönd."
+ tip_commitment_yoda: "En Programmierer mues tüüfsti Higob ha, en konzentrierte Geist. - Yoda"
+ tip_no_try: "Machs. Oder machs nid. Probiere existiert nid. - Yoda"
+ tip_patience: "Geduld du bruuchsch, junge Padawan. - Yoda"
+ tip_documented_bug: "En dokumentierte Bug isch kein Bug; es isch es Feature."
+ tip_impossible: "Es schiint immer unmöglich bis es gschafft isch. - Nelson Mandela"
+ tip_talk_is_cheap: "Rede isch billig. Zeig mir de Code. - Linus Torvalds"
+ tip_first_language: "S Katastrophalste wo du chasch lerne, isch dini erst Programmiersproch. - Alan Kay"
+ tip_hardware_problem: "Q: Wie viel Programmierer bruuchts zum e Glüehbire uswechsle? A: Keine, da isch es Hardware Problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Zauberer apasse"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+ editor_config_title: "Editor Konfiguration"
+ editor_config_level_language_label: "Sproch für das Level"
+ editor_config_level_language_description: "Wähl d Programmiersproch us für das bestimmte Level."
+ editor_config_default_language_label: "Vorigstellti Programmiersproch"
+ editor_config_default_language_description: "Wähl us i welere Programmiersproch du willsch code wenn du es neus Level startisch."
+# editor_config_keybindings_label: "Key Bindings"
+ editor_config_keybindings_default: "Voristellig (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+ editor_config_livecompletion_label: "Live Auto-Vervollständigung"
+ editor_config_livecompletion_description: "Schlot dir möglichi Wortvervollständigunge vor während du tippsch."
+ editor_config_invisibles_label: "Unsichtbari Zeiche azeige"
+ editor_config_invisibles_description: "Zeigt unsichtbari Zeiche ah wie z.B. space und tab."
+ editor_config_indentguides_label: "Izüg azeige"
+ editor_config_indentguides_description: "Zeigt vertikali Linie zum de Zeileizug besser gseh."
+ editor_config_behaviors_label: "Intelligents Verhalte"
+ editor_config_behaviors_description: "Auto-vervollständigt Chlammere und Ahfüerigszeiche."
+
+ about:
+ why_codecombat: "Warum CodeCombat?"
+ why_paragraph_1: "Du muesch Programmiere lerne? Du bruchsch kei Lektione. Wa du bruuchsch, isch ganz viel Code schriibe und viel Spass ha, während du das machsch."
+ why_paragraph_2_prefix: "Um da gohts bim Programmiere. Es mues Spass mache. Nid Spass wie"
+ why_paragraph_2_italic: "wuhu en Badge"
+ why_paragraph_2_center: "eher Spass wie"
+ why_paragraph_2_italic_caps: "NEI MAMI, ICH MUES DAS LEVEL NO FERTIG MACHE!"
+ why_paragraph_2_suffix: "Darum isch CodeCombat es Multiplayer Spiel, nid en gamifizierte Kurs mit Lektione. Mir stopped nid, bis du nümm chasch stoppe--aber damol isch da öppis guets."
+ why_paragraph_3: "Wenn du süchtig wirsch nochme Spiel, wird süchtig noch dem Spiel und wird eine vo de Zauberer vom Tech-Ziitalter."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Neui Version speichere"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# cla_suffix: "."
# cla_agree: "I AGREE"
- login:
- sign_up: "Account erstelle"
- log_in: "Ilogge"
- logging_in: "Am Ilogge"
- log_out: "Uslogge"
- recover: "Account wiederherstelle"
-
- recover:
- recover_account_title: "Account wiederherstelle"
- send_password: "Recovery Password sende"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Erstell en Account zum din Fortschritt speichere"
- description: "Es isch gratis. Nur no es paar Sache und denn chas los goh:"
- email_announcements: "Akündigunge per Mail erhalte"
- coppa: "13+ or Nicht-Amerikaner "
- coppa_why: "(Warum?)"
- creating: "Account wird erstellt..."
- sign_up: "Registriere"
- log_in: "Mit Passwort ilogge"
- social_signup: "Du chasch dich au mit Facebook oder G+ registriere:"
- required: "Du muesch dich zersch ilogge befor du det dure chasch"
-
- home:
- slogan: "Lern, wiemer JavaScript programmiert indem du es Spiel spielsch!"
- no_ie: "CodeCombat funktioniert uf InternetExplorer 9 und älter nid. Sorry!"
- no_mobile: "CodeCombat isch nid für mobili Grät entwicklet worde und funktioniert vilicht nid!"
- play: "Spiele" # The big play button that just starts playing a level
- old_browser: "Uh oh, din Browser isch z alt zum CodeCombat spiele. Sorry!"
- old_browser_suffix: "Du chasches gliich probiere, aber es funktioniert worschinli nid."
- campaign: "Kampagne"
- for_beginners: "Für Afänger"
- multiplayer: "Multiplayer"
- for_developers: "Für Entwickler"
- javascript_blurb: "D Internetsproch. Super zum Websiite, Web Apps, HTML5 Games und Server schriibe."
- python_blurb: "Eifach und doch mächtig. Python isch grossartigi, allgemein isetzbari Programmiersproch."
- coffeescript_blurb: "Nettere JavaScript Syntax."
-# clojure_blurb: "A modern Lisp."
- lua_blurb: "D Sproch für Game Scripts."
- io_blurb: "Eifach aber undurchsichtig."
-
- play:
- choose_your_level: "Wähl dis Level us"
- adventurer_prefix: "Du chasch zu de untere Level zrugg goh oder die kommende Level diskutiere im "
- adventurer_forum: "Abentürer-Forum"
- adventurer_suffix: "."
- campaign_beginner: "Afängerkampagne"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... i dere du d Zauberkunst vom Programmiere lernsch."
- campaign_dev: "Zuefälligi schwierigeri Level"
- campaign_dev_description: "... i dene du s Interface kenne lernsch, während du öppis chli Schwierigers machsch."
- campaign_multiplayer: "Multiplayer Arenas"
- campaign_multiplayer_description: "... i dene du Chopf a Chopf geg anderi Spieler spielsch."
- campaign_player_created: "Vo Spieler erstellti Level"
- campaign_player_created_description: "... i dene du gege d Kreativität vome Handwerker Zauberer kämpfsch."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Schwierigkeit: "
- play_as: "Spiel als"
- spectate: "Zueluege"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "CodeCombat kontaktiere"
welcome: "Mir ghöred gern vo dir! Benutz das Formular zum üs e E-Mail schicke."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
forum_page: "üsem Forum"
forum_suffix: "."
send: "Feedback schicke"
- contact_candidate: "Kandidat kontaktiere"
- recruitment_reminder: "Benutz das Formular zum mit Kandidate Kontakt ufneh, i die du interessiert bisch. Bhalt in Erinnerig, dass CodeCombat 15% vom erstjöhrige Lohn verrechnet. De Betrag wird fällig, sobald de Programmierer agstellt wird und chan 90 Täg lang zruggverrechnet werde wenn de Agstellti nid agstellt bliibt. Teilziitarbeit, Fernarbeit und temporäri Agstellti sind chostelos, s gliiche gilt für Interni Mitarbeiter."
-
- diplomat_suggestion:
- title: "Hilf, CodeCombat z übersetze!"
- sub_heading: "Mir bruuched dini Sprochfähigkeite."
- pitch_body: "Mir entwickled CodeCombat in Englisch, aber mir hend scho Spieler uf de ganze Welt. Vieli devo würed gern uf Schwiizerdütsch spiele, aber chönd kei Englisch. Wenn du beides chasch, denk doch mol drüber noh, dich bi üs als Diplomat izträge und z helfe, d CodeCombat Websiite und alli Level uf Schwiizerdütsch z übersetze."
- missing_translations: "Bis mir alles chönd uf Schwiizerdütsch übersetze wirsch du döt generisches Dütsch oder Englisch gseh, wo Schwiizerdütsch nid verfüegbar isch."
- learn_more: "Lern meh drüber, en Diplomat zsii"
- subscribe_as_diplomat: "Abonnier als en Diplomat"
-
- wizard_settings:
- title: "Zaubereristellige"
- customize_avatar: "Pass din Avatar ah"
- active: "Aktiv"
- color: "Farb"
- group: "Gruppe"
- clothes: "Chleider"
- trim: "Deko"
- cloud: "Wolke"
- team: "Team"
- spell: "Zauberspruch"
- boots: "Stiefel"
- hue: "Färbig"
- saturation: "Sättigung"
- lightness: "Helligkeit"
+ contact_candidate: "Kandidat kontaktiere" # Deprecated
+ recruitment_reminder: "Benutz das Formular zum mit Kandidate Kontakt ufneh, i die du interessiert bisch. Bhalt in Erinnerig, dass CodeCombat 15% vom erstjöhrige Lohn verrechnet. De Betrag wird fällig, sobald de Programmierer agstellt wird und chan 90 Täg lang zruggverrechnet werde wenn de Agstellti nid agstellt bliibt. Teilziitarbeit, Fernarbeit und temporäri Agstellti sind chostelos, s gliiche gilt für Interni Mitarbeiter." # Deprecated
account_settings:
title: "Account Istellige"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
me_tab: "Ich"
picture_tab: "Bild"
upload_picture: "Es Bild ufelade"
- wizard_tab: "Zauberer"
password_tab: "Passwort"
emails_tab: "E-Mails"
admin: "Admin"
- wizard_color: "Zaubererchleid Farb"
new_password: "Neus Passwort"
new_password_verify: "Bestätige"
email_subscriptions: "E-Mail Abos"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Zauberer"
+ wizard_color: "Zaubererchleid Farb"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Shortcuts uf de Tastatur"
+ space: "Space"
+ enter: "Enter"
+ escape: "Escape"
+# shift: "Shift"
+ cast_spell: "Aktuelle Zauberspruch beschwöre."
+# run_real_time: "Run in real time."
+ continue_script: "Nochem aktuelle Script fortsetze."
+ skip_scripts: "Alli überspringbare Scripts überspringe."
+ toggle_playback: "Play/Pause istelle."
+ scrub_playback: "Reise vorwärts und zrugg i de Ziit."
+ single_scrub_playback: "Reise eis einzels Frame vorwärts und zrugg i de Ziit."
+ scrub_execution: "Gang dur d Zauberusfüehrig."
+ toggle_debug: "Debug Display ischalte/usschalte."
+ toggle_grid: "Gitter ischalte/usschalte."
+ toggle_pathfinding: "Wegfinder ischalte/usschalte."
+ beautify: "Mach din Code schöner, indem du sini Formatierig standartisiersch."
+# maximize_editor: "Maximize/minimize code editor."
+ move_wizard: "Beweg din Zauberer durs Level."
+
+ community:
+ main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Multiplayer Istellige" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Gib de Link jedem, wo mit dir will spiele."
+ multiplayer_hint_label: "Hiiwis:"
+ multiplayer_hint: " Klick uf de Link zum alles uswähle und druck ⌘-C or Ctrl-C zum de Link kopiere"
+ multiplayer_coming_soon: "Meh Multiplayer Features chömed no!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Rechtlichs"
+ opensource_intro: "CodeCombat isch free to play und komplett Open Source."
+ opensource_description_prefix: "Lueg dir "
+ github_url: "üsi GitHub Siite"
+ opensource_description_center: "ah und hilf mit, wennd magsch! CodeCombat isch uf dutzendi Open Source Projekt ufbaut und mir liebed sie. Lueg i "
+ archmage_wiki_url: "üses Erzmagier-Wiki"
+ opensource_description_suffix: "ine zum d Liste a de Software finde, wo das Game möglich mached."
+ practices_title: "Respektvolli bewährti Praxis"
+ practices_description: "Das sind üsi Verspreche a dich, de Spieler, in bitz weniger Fachchinesisch."
+ privacy_title: "Dateschutz"
+ privacy_description: "Mir verchaufed kei vo dine persönliche Informatione. Mir hend vor zum irgendwenn durch Rekrutierig Geld z verdiene, aber bis versicheret, dass mir nid dini persönliche Date a interessierti Firmene wiiter gebed ohni dis usdrücklich Iverständnis."
+ security_title: "Sicherheit"
+ security_description: "Mir bemühed üs, dini persönliche Informatione sicher ufzbewahre. Als es Open Source Projekt isch üsi Siite offe für jede, wo gern möcht üsi Security System besichtige und verbessere."
+ email_title: "E-Mail"
+ email_description_prefix: "Mir werded dich nid mit Spam überfluete. I dine"
+ email_settings_url: "E-Mail Istellige"
+ email_description_suffix: "oder dur d Links i de E-Mails wo mir schicked, chasch du jederziit dini Preferänze ändere und dich ganz eifach us de Mailing-Liste neh."
+ cost_title: "Chöste"
+ cost_description: "Im Moment isch CodeCombat 100% gratis! Eis vo üsne Hauptziel isch, dass das so bliibt, damit so viel Lüüt wie möglich chönd spiele, egal wo sie sich im Lebe befinded. Sötted dunkli Wolke am Horizont ufzieh chas sii, dass mir müed en Teil vom Inhalt chostepflichtig mache, aber es isch üs lieber, wenn da nid passiert. Mit chli Glück werded mir fähig sii, s Unternehme ufrecht z erhalte und zwor mit:"
+ recruitment_title: "Rekrutierig"
+ recruitment_description_prefix: "Do uf CodeCombat wirsch du en mächtige Zauberer - nid nur ingame, sonder au im echte Lebe."
+ url_hire_programmers: "Niemer cha Programmierer schnell gnueg astelle"
+ recruitment_description_suffix: "das heisst, sobald du dini Fähigkeite gschärft hesch, und wenn du zuestimmsch, werded mir dini beste Programmiererfolg de tuusige vo Arbeitgeber zeige, wo nur druf warted, dich chöne azstelle. Sie zahled üs es bitz öppis, sie zahled dir"
+ recruitment_description_italic: "ziemli viel"
+ recruitment_description_ending: "d Siite bliibt gratis und alli sind glücklich. Das isch de Plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Zaubereristellige"
+ customize_avatar: "Pass din Avatar ah"
+ active: "Aktiv"
+ color: "Farb"
+ group: "Gruppe"
+ clothes: "Chleider"
+ trim: "Deko"
+ cloud: "Wolke"
+ team: "Team"
+ spell: "Zauberspruch"
+ boots: "Stiefel"
+ hue: "Färbig"
+ saturation: "Sättigung"
+ lightness: "Helligkeit"
account_profile:
- settings: "Istellige"
+ settings: "Istellige" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Profil bearbeite"
done_editing: "Fertig mit bearbeite"
profile_for_prefix: "Profil für "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# player_code: "Player Code"
employers:
- hire_developers_not_credentials: "Stell Entwickler ah, nid Zügnis."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+ hire_developers_not_credentials: "Stell Entwickler ah, nid Zügnis." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Fertig"
- customize_wizard: "Zauberer apasse"
- home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Aleitig"
- restart: "Neu starte"
- goals: "Ziel"
-# goal: "Goal"
- success: "Erfolg!"
- incomplete: "Unvollständig"
- timed_out: "Ziit abglaufe"
- failing: "Fehler"
- action_timeline: "Aktionsziitleiste"
- click_to_select: "Klick uf e Einheit zum sie uswähle."
- reload_title: "De ganze Code neu lade?"
- reload_really: "Bisch sicher du willsch level neu lade bis zrugg zum Afang?"
- reload_confirm: "Alles neu lade"
-# victory_title_prefix: ""
- victory_title_suffix: " Vollständig"
- victory_sign_up: "Meld dich ah zum din Fortschritt speichere"
- victory_sign_up_poke: "Wötsch din Code speichere? Erstell gratis en Account!"
- victory_rate_the_level: "Bewerte das Level: "
- victory_return_to_ladder: "Zrugg zum letzte Level"
- victory_play_next_level: "Spiel s nögste Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
- victory_review: "Verzell üs meh!"
- victory_hour_of_code_done: "Bisch fertig?"
- victory_hour_of_code_done_yes: "Jo, ich bin fertig mit mim Hour of Code™!"
- guide_title: "Handbuech"
- tome_minion_spells: "Zaubersprüch vo dine Minions"
- tome_read_only_spells: "Read-Only Zaubersprüch"
- tome_other_units: "Anderi Einheite"
- tome_cast_button_castable: "Zauber beschwöre" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Wird beschwore" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Wähl öpper us für"
- tome_available_spells: "Verfüegbari Zaubersprüch"
-# tome_your_skills: "Your Skills"
- hud_continue: "Wiiter (shift+space)"
- spell_saved: "Zauberspruch gspeicheret"
- skip_tutorial: "Überspringe (esc)"
- keyboard_shortcuts: "Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Klick uf en Punkt uf de Charte zums in Zauberspruch-Editor ifüege."
- tip_toggle_play: "Play/Pausiert mit Ctrl+P ischalte."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
- tip_guide_exists: "Klick ufs Handbuech im obere Teil vo de Siite zum nützlichi Infos becho."
- tip_open_source: "CodeCombat isch 100% Open Source!"
- tip_beta_launch: "D CodeCombat Beta isch im Oktober 2013 online gange."
- tip_js_beginning: "JavaScript isch nur de Afang."
- tip_think_solution: "Denk über d Lösig noh, nid über s Problem."
- tip_theory_practice: "Theoretisch gits kein Unterschied zwüsche Theorie und Praxis. Praktisch aber scho. - Yogi Berra"
- tip_error_free: "Es git zwei Arte zum fehlerfreii Programm schriibe; nur di dritt funktioniert. - Alan Perils"
- tip_debugging_program: "Wenn Debugging de Prozess isch, mit dem mehr Bugs entfernt, denn mues Programmiere de sii, mit dem mer sie dri tuet. - Edsger W. Dijkstra"
- tip_forums: "Chum übere is Forum und verzell üs, wa du denksch!"
- tip_baby_coders: "I de Zuekunft werded sogar Babies Erzmagier sii."
- tip_morale_improves: "Es ladet bis d Moral besser worde isch..."
- tip_all_species: "Mir glaubed a gliichi Möglichkeite zum Programmiere lerne für alli Lebewese."
- tip_reticulating: "Rückgrat isch am wachse..."
- tip_harry: "Yer a Wizard, "
- tip_great_responsibility: "Mit grosse Coding Skills chunt grossi Debug Verantwortig."
- tip_munchkin: "Wenn du dis Gmües nid issisch, chunt dich en Zwerg go hole wenn du schlofsch."
- tip_binary: "Es git 10 Arte vo Mensche uf de Welt: die wo s Binärsystem verstönd und die wos nid verstönd."
- tip_commitment_yoda: "En Programmierer mues tüüfsti Higob ha, en konzentrierte Geist. - Yoda"
- tip_no_try: "Machs. Oder machs nid. Probiere existiert nid. - Yoda"
- tip_patience: "Geduld du bruuchsch, junge Padawan. - Yoda"
- tip_documented_bug: "En dokumentierte Bug isch kein Bug; es isch es Feature."
- tip_impossible: "Es schiint immer unmöglich bis es gschafft isch. - Nelson Mandela"
- tip_talk_is_cheap: "Rede isch billig. Zeig mir de Code. - Linus Torvalds"
- tip_first_language: "S Katastrophalste wo du chasch lerne, isch dini erst Programmiersproch. - Alan Kay"
- tip_hardware_problem: "Q: Wie viel Programmierer bruuchts zum e Glüehbire uswechsle? A: Keine, da isch es Hardware Problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Jetzt:"
- time_total: "Max:"
- time_goto: "Goh zu:"
- infinite_loop_try_again: "Versuechs nomol"
- infinite_loop_reset_level: "Level zrugsetze"
- infinite_loop_comment_out: "Min Code uskommentiere"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
- editor_config_title: "Editor Konfiguration"
- editor_config_level_language_label: "Sproch für das Level"
- editor_config_level_language_description: "Wähl d Programmiersproch us für das bestimmte Level."
- editor_config_default_language_label: "Vorigstellti Programmiersproch"
- editor_config_default_language_description: "Wähl us i welere Programmiersproch du willsch code wenn du es neus Level startisch."
-# editor_config_keybindings_label: "Key Bindings"
- editor_config_keybindings_default: "Voristellig (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
- editor_config_livecompletion_label: "Live Auto-Vervollständigung"
- editor_config_livecompletion_description: "Schlot dir möglichi Wortvervollständigunge vor während du tippsch."
- editor_config_invisibles_label: "Unsichtbari Zeiche azeige"
- editor_config_invisibles_description: "Zeigt unsichtbari Zeiche ah wie z.B. space und tab."
- editor_config_indentguides_label: "Izüg azeige"
- editor_config_indentguides_description: "Zeigt vertikali Linie zum de Zeileizug besser gseh."
- editor_config_behaviors_label: "Intelligents Verhalte"
- editor_config_behaviors_description: "Auto-vervollständigt Chlammere und Ahfüerigszeiche."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Multiplayer Istellige"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Gib de Link jedem, wo mit dir will spiele."
- multiplayer_hint_label: "Hiiwis:"
- multiplayer_hint: " Klick uf de Link zum alles uswähle und druck ⌘-C or Ctrl-C zum de Link kopiere"
- multiplayer_coming_soon: "Meh Multiplayer Features chömed no!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Shortcuts uf de Tastatur"
- space: "Space"
- enter: "Enter"
- escape: "Escape"
-# shift: "Shift"
- cast_spell: "Aktuelle Zauberspruch beschwöre."
-# run_real_time: "Run in real time."
- continue_script: "Nochem aktuelle Script fortsetze."
- skip_scripts: "Alli überspringbare Scripts überspringe."
- toggle_playback: "Play/Pause istelle."
- scrub_playback: "Reise vorwärts und zrugg i de Ziit."
- single_scrub_playback: "Reise eis einzels Frame vorwärts und zrugg i de Ziit."
- scrub_execution: "Gang dur d Zauberusfüehrig."
- toggle_debug: "Debug Display ischalte/usschalte."
- toggle_grid: "Gitter ischalte/usschalte."
- toggle_pathfinding: "Wegfinder ischalte/usschalte."
- beautify: "Mach din Code schöner, indem du sini Formatierig standartisiersch."
-# maximize_editor: "Maximize/minimize code editor."
- move_wizard: "Beweg din Zauberer durs Level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
- community:
- main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
- about:
- why_codecombat: "Warum CodeCombat?"
- why_paragraph_1: "Du muesch Programmiere lerne? Du bruchsch kei Lektione. Wa du bruuchsch, isch ganz viel Code schriibe und viel Spass ha, während du das machsch."
- why_paragraph_2_prefix: "Um da gohts bim Programmiere. Es mues Spass mache. Nid Spass wie"
- why_paragraph_2_italic: "wuhu en Badge"
- why_paragraph_2_center: "eher Spass wie"
- why_paragraph_2_italic_caps: "NEI MAMI, ICH MUES DAS LEVEL NO FERTIG MACHE!"
- why_paragraph_2_suffix: "Darum isch CodeCombat es Multiplayer Spiel, nid en gamifizierte Kurs mit Lektione. Mir stopped nid, bis du nümm chasch stoppe--aber damol isch da öppis guets."
- why_paragraph_3: "Wenn du süchtig wirsch nochme Spiel, wird süchtig noch dem Spiel und wird eine vo de Zauberer vom Tech-Ziitalter."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Rechtlichs"
- opensource_intro: "CodeCombat isch free to play und komplett Open Source."
- opensource_description_prefix: "Lueg dir "
- github_url: "üsi GitHub Siite"
- opensource_description_center: "ah und hilf mit, wennd magsch! CodeCombat isch uf dutzendi Open Source Projekt ufbaut und mir liebed sie. Lueg i "
- archmage_wiki_url: "üses Erzmagier-Wiki"
- opensource_description_suffix: "ine zum d Liste a de Software finde, wo das Game möglich mached."
- practices_title: "Respektvolli bewährti Praxis"
- practices_description: "Das sind üsi Verspreche a dich, de Spieler, in bitz weniger Fachchinesisch."
- privacy_title: "Dateschutz"
- privacy_description: "Mir verchaufed kei vo dine persönliche Informatione. Mir hend vor zum irgendwenn durch Rekrutierig Geld z verdiene, aber bis versicheret, dass mir nid dini persönliche Date a interessierti Firmene wiiter gebed ohni dis usdrücklich Iverständnis."
- security_title: "Sicherheit"
- security_description: "Mir bemühed üs, dini persönliche Informatione sicher ufzbewahre. Als es Open Source Projekt isch üsi Siite offe für jede, wo gern möcht üsi Security System besichtige und verbessere."
- email_title: "E-Mail"
- email_description_prefix: "Mir werded dich nid mit Spam überfluete. I dine"
- email_settings_url: "E-Mail Istellige"
- email_description_suffix: "oder dur d Links i de E-Mails wo mir schicked, chasch du jederziit dini Preferänze ändere und dich ganz eifach us de Mailing-Liste neh."
- cost_title: "Chöste"
- cost_description: "Im Moment isch CodeCombat 100% gratis! Eis vo üsne Hauptziel isch, dass das so bliibt, damit so viel Lüüt wie möglich chönd spiele, egal wo sie sich im Lebe befinded. Sötted dunkli Wolke am Horizont ufzieh chas sii, dass mir müed en Teil vom Inhalt chostepflichtig mache, aber es isch üs lieber, wenn da nid passiert. Mit chli Glück werded mir fähig sii, s Unternehme ufrecht z erhalte und zwor mit:"
- recruitment_title: "Rekrutierig"
- recruitment_description_prefix: "Do uf CodeCombat wirsch du en mächtige Zauberer - nid nur ingame, sonder au im echte Lebe."
- url_hire_programmers: "Niemer cha Programmierer schnell gnueg astelle"
- recruitment_description_suffix: "das heisst, sobald du dini Fähigkeite gschärft hesch, und wenn du zuestimmsch, werded mir dini beste Programmiererfolg de tuusige vo Arbeitgeber zeige, wo nur druf warted, dich chöne azstelle. Sie zahled üs es bitz öppis, sie zahled dir"
- recruitment_description_italic: "ziemli viel"
- recruitment_description_ending: "d Siite bliibt gratis und alli sind glücklich. Das isch de Plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/de-DE.coffee b/app/locale/de-DE.coffee
index bbfdf61dd..603b5439b 100644
--- a/app/locale/de-DE.coffee
+++ b/app/locale/de-DE.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription: "German (Germany)", translation:
+ home:
+ slogan: "Lerne spielend Programmieren"
+ no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht." # Warning that shows up on mobile devices
+ play: "Spielen" # The big play button that just starts playing a level
+ old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
+ campaign: "Kampagne"
+ for_beginners: "Für Anfänger"
+ multiplayer: "Mehrspieler" # Not currently shown on home page
+ for_developers: "Für Entwickler" # Not currently shown on home page.
+ javascript_blurb: "Die Sprache des Web. Geeignet für die Erstellung von Webseiten, WebApps, HTML5 Spielen und Servern.." # Not currently shown on home page
+ python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache." # Not currently shown on home page
+ coffeescript_blurb: "Schönere JavaScript Syntax." # Not currently shown on home page
+ clojure_blurb: "Ein modernes Lisp." # Not currently shown on home page
+ lua_blurb: "Skriptsprache für Spiele." # Not currently shown on home page
+ io_blurb: "Simpel aber obskur." # Not currently shown on home page
+
+ nav:
+ play: "Spielen" # The top nav bar entry where players choose which levels to play
+ community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Account"
+ profile: "Profil"
+ stats: "Statistiken"
+ code: "Code"
+ admin: "Administration" # Only shows up when you are an admin
+ home: "Home"
+ contribute: "Helfen"
+ legal: "Rechtliches"
+ about: "Über"
+ contact: "Kontakt"
+ twitter_follow: "Twitter"
+# teachers: "Teachers"
+
+ modal:
+ close: "Schließen"
+ okay: "Okay"
+
+ not_found:
+ page_not_found: "Seite nicht gefunden"
+
+ diplomat_suggestion:
+ title: "Hilf CodeCombat zu übersetzen!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
+ pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch zu übersetzen."
+ missing_translations: "Solange wir nicht alles ins Deutsche übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch leider noch nicht zur Verfügung steht."
+ learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
+ subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
+
+ play:
+ play_as: "Spiele als " # Ladder page
+ spectate: "Zuschauen" # Ladder page
+ players: "Spieler" # Hover over a level on /play
+ hours_played: "Stunden gespielt" # Hover over a level on /play
+ items: "Gegenstände" # Tooltip on item shop button from /play
+ heroes: "Helden" # Tooltip on hero shop button from /play
+ achievements: "Achievements" # Tooltip on achievement list button from /play
+ account: "Account" # Tooltip on account button from /play
+ settings: "Einstellungen" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+ choose_inventory: "Gegenstände ausrüsten"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Schwierigkeit: "
+ campaign_beginner: "Anfängerkampagne"
+ choose_your_level: "Wähle dein Level" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
+ adventurer_forum: "im Abenteurerforum"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
+ campaign_dev: "Beliebiges schwierigeres Level"
+ campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
+ campaign_multiplayer: "Multiplayerarena"
+ campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
+ campaign_player_created: "Von Spielern erstellt"
+ campaign_player_created_description: "... in welchem Du gegen die Kreativität eines Artisan Zauberers kämpfst."
+ campaign_classic_algorithms: "Klassiche Algorithmen"
+ campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
+
+ login:
+ sign_up: "Registrieren"
+ log_in: "Einloggen"
+ logging_in: "Logge ein"
+ log_out: "Ausloggen"
+ recover: "Account wiederherstellen"
+
+ signup:
+ create_account_title: "Account anlegen, um Fortschritt zu speichern"
+ description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
+ email_announcements: "Erhalte Benachrichtigungen per Email"
+ coppa: "Älter als 13 oder nicht aus den USA"
+ coppa_why: "(Warum?)"
+ creating: "Erzeuge Account..."
+ sign_up: "Neuen Account anlegen"
+ log_in: "mit Passwort einloggen"
+ social_signup: "oder, du registriest dich über Facebook oder G+:"
+ required: "Du musst dich vorher einloggen um dort hin zu gehen."
+
+ recover:
+ recover_account_title: "Account Wiederherstellung"
+ send_password: "Wiederherstellungskennwort senden"
+ recovery_sent: "Wiederherstellungs-Email versandt."
+
+ items:
+ armor: "Rüstung"
+ hands: "Hände"
+ accessories: "Zubehör"
+ books: "Bücher"
+ minions: "Minions"
+ misc: "Sonstiges"
+
common:
loading: "Lade..."
saving: "Speichere..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
save: "Speichern"
publish: "Publiziere"
create: "Erstelle"
- delay_1_sec: "1 Sekunde"
- delay_3_sec: "3 Sekunden"
- delay_5_sec: "5 Sekunden"
manual: "Manuell"
fork: "Fork"
play: "Abspielen" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# unwatch: "Unwatch"
submit_patch: "Patch einreichen"
+ general:
+ and: "und"
+ name: "Name"
+ date: "Datum"
+ body: "Inhalt"
+ version: "Version"
+ commit_msg: "Commit Nachricht"
+ version_history: "Versionshistorie"
+ version_history_for: "Versionsgeschichte für: "
+ result: "Ergebnis"
+ results: "Ergebnisse"
+ description: "Beschreibung"
+ or: "oder"
+ subject: "Betreff"
+ email: "Email"
+ password: "Passwort"
+ message: "Nachricht"
+ code: "Code"
+ ladder: "Rangliste"
+ when: "Wann"
+ opponent: "Gegner"
+ rank: "Rang"
+ score: "Punktzahl"
+ win: "Sieg"
+ loss: "Niederlage"
+ tie: "Unentschieden"
+ easy: "Einfach"
+ medium: "Mittel"
+ hard: "Schwer"
+ player: "Spieler"
+
units:
second: "Sekunde"
seconds: "Sekunden"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
year: "Jahr"
years: "Jahre"
- modal:
- close: "Schließen"
- okay: "Okay"
+ play_level:
+ done: "Fertig"
+ home: "Startseite"
+# skip: "Skip"
+ game_menu: "Spielmenü"
+ guide: "Hilfe"
+ restart: "Neustart"
+ goals: "Ziele"
+# goal: "Goal"
+ success: "Erfolgreich!"
+ incomplete: "Unvollständig"
+ timed_out: "Zeit abgelaufen"
+# failing: "Failing"
+ action_timeline: "Aktionszeitstrahl"
+ click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
+ reload_title: "Gesamten Code neu laden?"
+ reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
+ reload_confirm: "Alles neu laden"
+ victory_title_prefix: ""
+ victory_title_suffix: " Abgeschlossen"
+ victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
+ victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
+ victory_rate_the_level: "Bewerte das Level: " # Only in old-style levels.
+ victory_return_to_ladder: "Zurück zur Rangliste"
+ victory_play_next_level: "Spiel das nächste Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Geh auf die Startseite" # Only in old-style levels.
+ victory_review: "Erzähl uns davon!" # Only in old-style levels.
+ victory_hour_of_code_done: "Bist Du fertig?"
+ victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
+ guide_title: "Anleitung"
+ tome_minion_spells: "Die Zaubersprüche Deiner Knechte" # Only in old-style levels.
+ tome_read_only_spells: "Nur-lesen Zauberspüche" # Only in old-style levels.
+ tome_other_units: "Andere Einheiten" # Only in old-style levels.
+ tome_cast_button_castable: "Führe aus" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Ausführen" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Zauberspuch ausführen" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Wähle jemanden aus, um "
+ tome_available_spells: "Verfügbare Zauber"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Weiter (drücke Shift + Leertaste)"
+ spell_saved: "Zauber gespeichert"
+ skip_tutorial: "Überspringen (Esc)"
+ keyboard_shortcuts: "Tastenkürzel"
+ loading_ready: "Bereit!"
+# loading_start: "Start Level"
+ time_current: "Aktuell"
+ time_total: "Total"
+ time_goto: "Gehe zu"
+ infinite_loop_try_again: "Erneut versuchen"
+ infinite_loop_reset_level: "Level zurücksetzen"
+ infinite_loop_comment_out: "Meinen Code auskommentieren"
+ tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
+ tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
+ tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
+ tip_open_source: "CodeCombat ist 100% quelloffen!"
+ tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
+ tip_think_solution: "Denke über die Lösung nach, nicht über das Problem."
+ tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
+ tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
+ tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
+ tip_forums: "Gehe zum Forum und sage uns was du denkst!"
+ tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
+ tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
+ tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
+# tip_reticulating: "Reticulating spines."
+ tip_harry: "Du bist ein Zauberer, "
+ tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
+ tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
+ tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
+ tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
+ tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
+ tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
+ tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
+ tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
+ tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
+ tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
+ tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Bearbeite den Zauberer"
- not_found:
- page_not_found: "Seite nicht gefunden"
+ game_menu:
+ inventory_tab: "Inventar"
+ choose_hero_tab: "Level neustarten"
+ save_load_tab: "Speichere/Lade"
+ options_tab: "Einstellungen"
+ guide_tab: "Guide"
+ multiplayer_tab: "Mehrspieler"
+ inventory_caption: "Rüste deinen Helden aus"
+ choose_hero_caption: "Wähle Helden, Sprache"
+ save_load_caption: "... und schaue dir die Historie an"
+ options_caption: "konfiguriere Einstellungen"
+ guide_caption: "Doku und Tipps"
+ multiplayer_caption: "Spiele mit Freunden!"
- nav:
- play: "Spielen" # The top nav bar entry where players choose which levels to play
- community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
- account: "Account"
- profile: "Profil"
- stats: "Statistiken"
- code: "Code"
- admin: "Administration"
- home: "Home"
- contribute: "Helfen"
- legal: "Rechtliches"
- about: "Über"
- contact: "Kontakt"
- twitter_follow: "Twitter"
- employers: "Mitarbeiter"
+ inventory:
+ choose_inventory: "Gegenstände ausrüsten"
+
+ choose_hero:
+ choose_hero: "Wähle deinen Helden"
+ programming_language: "Programmiersprache"
+ programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
+ status: "Status"
+ weapons: "Waffen"
+ health: "Gesundheit"
+ speed: "Geschwindigkeit"
+
+ save_load:
+ granularity_saved_games: "Gespeichert"
+ granularity_change_history: "Historie"
+
+ options:
+ general_options: "Allgemeine Einstellungen" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Lautstärke"
+ music_label: "Musik"
+ music_description: "Schalte Hintergrundmusik an/aus."
+ autorun_label: "Autorun"
+ autorun_description: "Steuere automatische Programmausführung."
+ editor_config: "Editor Einstellungen"
+ editor_config_title: "Editor Einstellungen"
+ editor_config_level_language_label: "Sprache für dieses Level"
+ editor_config_level_language_description: "Lege die Programmiersprache für dieses bestimmte Level fest."
+ editor_config_default_language_label: "Voreinstellung Programmiersprache"
+ editor_config_default_language_description: "Definiere die Programmiersprache in der du programmieren möchtest wenn du ein neues Level beginnst."
+ editor_config_keybindings_label: "Tastenbelegung"
+ editor_config_keybindings_default: "Standard (Ace)"
+ editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
+ editor_config_livecompletion_label: "Live Auto-Vervollständigung"
+ editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst."
+ editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
+ editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
+ editor_config_indentguides_label: "Zeige Einrückungshilfe"
+ editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
+ editor_config_behaviors_label: "Intelligentes Verhalten"
+ editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
+
+ about:
+ why_codecombat: "Warum CodeCombat?"
+ why_paragraph_1: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
+ why_paragraph_2_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
+ why_paragraph_2_italic: "jau, 'ne Plakette"
+ why_paragraph_2_center: "sondern Spaß wie"
+ why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
+ why_paragraph_2_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
+ why_paragraph_3: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
+ press_title: "Blogger/Presse"
+ press_paragraph_1_prefix: "Sie möchten über uns schreiben? Laden und benutzen Sie ruhig alle Ressourcen in unserem"
+ press_paragraph_1_link: "Presse-Paket"
+ press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden."
+ team: "Team"
+ george_title: "CEO"
+ george_blurb: "Businesser"
+ scott_title: "Programmierer"
+ scott_blurb: "Der Vernünftige"
+ nick_title: "Programmierer"
+ nick_blurb: "Motivationsguru"
+ michael_title: "Programmierer"
+ michael_blurb: "Sys Admin"
+ matt_title: "Programmierer"
+ matt_blurb: "Radfahrer"
versions:
save_version_title: "Neue Version speichern"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
cla_suffix: ") akzeptieren."
cla_agree: "Ich stimme zu"
- login:
- sign_up: "Registrieren"
- log_in: "Einloggen"
- logging_in: "Logge ein"
- log_out: "Ausloggen"
- recover: "Account wiederherstellen"
-
- recover:
- recover_account_title: "Account Wiederherstellung"
- send_password: "Wiederherstellungskennwort senden"
- recovery_sent: "Wiederherstellungs-Email versandt."
-
- signup:
- create_account_title: "Account anlegen, um Fortschritt zu speichern"
- description: "Es ist kostenlos. Nur noch ein paar Dinge, dann kannst Du loslegen."
- email_announcements: "Erhalte Benachrichtigungen per Email"
- coppa: "Älter als 13 oder nicht aus den USA"
- coppa_why: "(Warum?)"
- creating: "Erzeuge Account..."
- sign_up: "Neuen Account anlegen"
- log_in: "mit Passwort einloggen"
- social_signup: "oder, du registriest dich über Facebook oder G+:"
- required: "Du musst dich vorher einloggen um dort hin zu gehen."
-
- home:
- slogan: "Lerne spielend Programmieren"
- no_ie: "CodeCombat läuft nicht im IE8 oder älteren Browsern. Tut uns Leid!"
- no_mobile: "CodeCombat ist nicht für Mobilgeräte optimiert und funktioniert möglicherweise nicht."
- play: "Spielen" # The big play button that just starts playing a level
- old_browser: "Oh! Dein Browser ist zu alt für CodeCombat. Sorry!"
- old_browser_suffix: "Du kannst es trotzdem versuchen, aber es wird wahrscheinlich nicht funktionieren."
- campaign: "Kampagne"
- for_beginners: "Für Anfänger"
- multiplayer: "Mehrspieler"
- for_developers: "Für Entwickler"
- javascript_blurb: "Die Sprache des Web. Geeignet für die Erstellung von Webseiten, WebApps, HTML5 Spielen und Servern.."
- python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache."
- coffeescript_blurb: "Schönere JavaScript Syntax."
- clojure_blurb: "Ein modernes Lisp."
- lua_blurb: "Skriptsprache für Spiele."
- io_blurb: "Simpel aber obskur."
-
- play:
- choose_your_level: "Wähle dein Level"
- adventurer_prefix: "Du kannst zu jedem Level springen oder diskutiere die Level "
- adventurer_forum: "im Abenteurerforum"
- adventurer_suffix: "."
- campaign_beginner: "Anfängerkampagne"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... in der Du die Zauberei der Programmierung lernst."
- campaign_dev: "Beliebiges schwierigeres Level"
- campaign_dev_description: "... in welchem Du die Bedienung erlernst, indem Du etwas schwierigeres machst."
- campaign_multiplayer: "Multiplayerarena"
- campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
- campaign_player_created: "Von Spielern erstellt"
- campaign_player_created_description: "... in welchem Du gegen die Kreativität eines Artisan Zauberers kämpfst."
- campaign_classic_algorithms: "Klassiche Algorithmen"
- campaign_classic_algorithms_description: "... in welchem du die populärsten Algorithmen der Informatik lernst."
- level_difficulty: "Schwierigkeit: "
- play_as: "Spiele als "
- spectate: "Zuschauen"
- players: "Spieler"
- hours_played: "Stunden gespielt"
- items: "Gegenstände"
- heroes: "Helden"
- achievements: "Achievements"
- account: "Account"
- settings: "Einstellungen"
-# next: "Next"
-# previous: "Previous"
- choose_inventory: "Gegenstände ausrüsten"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
- items:
- armor: "Rüstung"
- hands: "Hände"
- accessories: "Zubehör"
- books: "Bücher"
- minions: "Minions"
- misc: "Sonstiges"
-
contact:
contact_us: "Kontaktiere CodeCombat"
welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
forum_page: "unser Forum"
forum_suffix: "."
send: "Sende Feedback"
- contact_candidate: "Kontaktiere Kandidaten"
- recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten."
-
- diplomat_suggestion:
- title: "Hilf CodeCombat zu übersetzen!"
- sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
- pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch zu übersetzen."
- missing_translations: "Solange wir nicht alles ins Deutsche übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch leider noch nicht zur Verfügung steht."
- learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
- subscribe_as_diplomat: "Schreibe dich als Diplomat ein"
-
- wizard_settings:
- title: "Zauberer Einstellungen"
- customize_avatar: "Individualisiere deinen Avatar"
- active: "Aktiv"
- color: "Farbe"
- group: "Gruppe"
- clothes: "Kleidung"
- trim: "Applikationen"
- cloud: "Wolke"
- team: "Team"
- spell: "Zauber"
- boots: "Stiefel"
- hue: "Farbton"
- saturation: "Sättigung"
- lightness: "Helligkeit"
+ contact_candidate: "Kontaktiere Kandidaten" # Deprecated
+ recruitment_reminder: "Benutzen Sie dieses Formular um Kontakt zu Kandidaten aufzunehmen, an denen Sie interessiert sind. Bedenken Sie das CodeCombat 15% des ersten Jahresgehaltes berechnet. Diese Gebühr wird fällig wenn Sie den Kandidaten einstellen und ist für 90 Tage rückerstattungsfähig, sollte der Mitarbeiter nicht eingestellt bleiben. Mitarbeiter die für Teilzeit, Remote oder eine Auftragsarbeit eingestellt werden sind kostenlos, das gilt auch für Praktikanten." # Deprecated
account_settings:
title: "Accounteinstellungen"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
me_tab: "Ich"
picture_tab: "Bild"
upload_picture: "Ein Bild hochladen"
- wizard_tab: "Zauberer"
password_tab: "Passwort"
emails_tab: "Emails"
admin: "Admin"
- wizard_color: "Die Farbe der Kleidung des Zauberers"
new_password: "Neues Passwort"
new_password_verify: "Passwort verifizieren"
email_subscriptions: "Email Abonnements"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
saved: "Änderungen gespeichert"
password_mismatch: "Passwörter stimmen nicht überein."
password_repeat: "Bitte wiederhole dein Passwort."
- job_profile: "Jobprofil"
+ job_profile: "Jobprofil" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Dein Jobprofil wurde von CodeCombat freigegeben. Arbeitgeber können dieses solange einsehen, bis du es als inaktiv markiert oder wenn innerhalb von vier Wochen keine Änderung daran vorgenommen wurde."
job_profile_explanation: "Hi! Fülle dies aus und wir melden uns bei dir bezüglich des Auffindens eines Jobs als Programmierer"
sample_profile: "Ein Beispielprofil ansehen"
view_profile: "Dein Profil ansehen"
+ wizard_tab: "Zauberer"
+ wizard_color: "Die Farbe der Kleidung des Zauberers"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Tastaturkürzel"
+ space: "Leertaste"
+ enter: "Eingabetaste"
+ escape: "Escape"
+ shift: "Umschalttaste"
+ cast_spell: "Führe aktuellen Zauberspruch aus."
+ run_real_time: "Führe in Echtzeit aus."
+ continue_script: "Setze nach aktuellenm Skript fort."
+ skip_scripts: "Überspringe alle überspringbaren Skripte."
+ toggle_playback: "Umschalten Play/Pause."
+ scrub_playback: "Scrubbe vor und zurück durch die Zeit."
+ single_scrub_playback: "Scrubbe ein Frame vor und zurück durch die Zeit."
+ scrub_execution: "Scrubbe durch die aktuelle Zauberspruch-Ausführung."
+ toggle_debug: "Debug-Anzeige an/aus."
+ toggle_grid: "Grid-Overlay an/aus."
+ toggle_pathfinding: "Wegfindungs-Overlay an/aus."
+ beautify: "Verschönere deinen Code durch die Standardisierung der Formatierung."
+ maximize_editor: "Maximiere/Minimiere Code Editor."
+ move_wizard: "Bewege deinen Zauberer durch das Level."
+
+ community:
+ main_title: "CodeCombat Community"
+ introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!"
+ level_editor_prefix: "Benutze den CodeCombat"
+ level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!"
+ thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+ article_editor_prefix: "Hast du einen Fehler in unseren Dokus gefunden? Willst du Anleitungen für deine Kreationen erstellen? Schau dir den"
+ article_editor_suffix: "und hilf CodeCombat Spielern das meiste aus ihrer Spielzeit heraus zu bekommen."
+ find_us: "Finde uns auf diesen Seiten"
+ social_blog: "Lese den CodeCombat Blog auf Sett"
+ social_discource: "Schließe dich den Diskussionen in unserem Discourse Forum an"
+ social_facebook: "Like CodeCombat auf Facebook"
+ social_twitter: "Folge CodeCombat auf Twitter"
+ social_gplus: "Schließe dich CodeCombat bei Google+ an"
+ social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum"
+ contribute_to_the_project: "Trage zu diesem Projekt bei"
+
+ classes:
+ archmage_title: "Erzmagier"
+ archmage_title_description: "(Programmierer)"
+ artisan_title: "Handwerker"
+ artisan_title_description: "(Level Entwickler)"
+ adventurer_title: "Abenteurer"
+ adventurer_title_description: "(Level Spieltester)"
+ scribe_title: "Schreiber"
+ scribe_title_description: "(Artikel Editor)"
+ diplomat_title: "Diplomat"
+ diplomat_title_description: "(Übersetzer)"
+ ambassador_title: "Botschafter"
+ ambassador_title_description: "(Support)"
+
+ editor:
+ main_title: "CodeCombat Editoren"
+ article_title: "Artikel Editor"
+ thang_title: "Thang Editor"
+ level_title: "Level Editor"
+ achievement_title: "Achievement Editor"
+ back: "Zurück"
+ revert: "Zurücksetzen"
+ revert_models: "Models zurücksetzen."
+ pick_a_terrain: "Wähle ein Terrain"
+ small: "Klein"
+ grassy: "Grasig"
+ fork_title: "Forke neue Version"
+ fork_creating: "Erzeuge Fork..."
+ generate_terrain: "Generiere Terrain"
+ more: "Mehr"
+ wiki: "Wiki"
+ live_chat: "Live Chat"
+ level_some_options: "Einige Einstellungsmöglichkeiten?"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "Skripte"
+ level_tab_settings: "Einstellungen"
+ level_tab_components: "Komponenten"
+ level_tab_systems: "Systeme"
+ level_tab_docs: "Dokumentation"
+ level_tab_thangs_title: "Aktuelle Thangs"
+ level_tab_thangs_all: "Alle"
+ level_tab_thangs_conditions: "Startbedingungen"
+ level_tab_thangs_add: "Thangs hinzufügen"
+ delete: "Löschen"
+ duplicate: "Duplizieren"
+ level_settings_title: "Einstellungen"
+ level_component_tab_title: "Aktuelle Komponenten"
+ level_component_btn_new: "neue Komponente erstellen"
+ level_systems_tab_title: "Aktuelle Systeme"
+ level_systems_btn_new: "neues System erstellen"
+ level_systems_btn_add: "System hinzufügen"
+ level_components_title: "Zurück zu allen Thangs"
+ level_components_type: "Typ"
+ level_component_edit_title: "Komponente bearbeiten"
+ level_component_config_schema: "Konfigurationsschema"
+ level_component_settings: "Einstellungen"
+ level_system_edit_title: "System bearbeiten"
+ create_system_title: "neues System erstellen"
+ new_component_title: "Neue Komponente erstellen"
+ new_component_field_system: "System"
+ new_article_title: "Erstelle einen neuen Artikel"
+ new_thang_title: "Erstelle einen neuen Thang-Typen"
+ new_level_title: "Erstelle ein neues Level"
+ new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen"
+ new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen"
+ new_level_title_login: "Melde dich an um ein neues Level zu erstellen"
+ new_achievement_title: "Erstelle ein neues Achievement"
+ new_achievement_title_login: "Melde dich an um ein neues Achievement zu erstellen"
+ article_search_title: "Durchsuche Artikel hier"
+ thang_search_title: "Durchsuche Thang-Typen hier"
+ level_search_title: "Durchsuche Levels hier"
+ achievement_search_title: "Durchsuche Achievements"
+ read_only_warning2: "Warnung: Du kannst hier keine Änderungen speichern, weil du nicht angemeldet bist."
+ no_achievements: "Es wurden noch keine Achievements zu diesem Level hinzugefügt."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Vorschau"
+ edit_article_title: "Artikel bearbeiten"
+
+ contribute:
+# page_title: "Contributing"
+ character_classes_title: "Charakter Klassen"
+ introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+ introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+ introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+ alert_account_message_intro: "Hey du!"
+ alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+ class_attributes: "Klassenattribute"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+ join_desc_1: "Jeder kann mithelfen! Schau dir unseren "
+ join_desc_2: "um anzufangen, und hake die Checkbox unten an um dich als mutiger Erzmagier einzutragen und über die neuesten Nachrichten per Email zu erhalten. Möchtest du dich darüber unterhalten was zu tun ist oder wie du dich besser beteiligen kannst? "
+ join_desc_3: ", oder finde uns in unserem "
+ join_desc_4: "und wir schauen von dort mal!"
+ join_url_email: "Emaile uns"
+ join_url_hipchat: "öffentlicher HipChat Raum"
+ more_about_archmage: "Erfahre mehr darüber wie du ein Erzmagier werden kannst"
+ archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
+ artisan_summary_pref: "Du möchtest Levels erstellen und CodeCombats Arsenal erweitern? Unsere Nutzer spielen unseren Content schneller durch als wir ihn erstellen können! Momentan ist unser Level-Editor noch minimalistisch, also ist noch Vorsicht geboten. Die Levelerstellung wird noch etwas schwierig und buggy(fehlerbehaftet) sein. Wenn du Ideen für Kampagnen die for-loops umspannen"
+ artisan_summary_suf: ", dann ist diese Klasse für dich."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+ artisan_join_desc: "Verwende den Level-Editor mit diesen Schritten, mehr oder weniger:"
+ artisan_join_step1: "Lese die Dokumentation."
+ artisan_join_step2: "Erstelle ein neues Level und erkunde existierende Level."
+ artisan_join_step3: "Finde uns im öffentlichen HipChat Raum, falls du Hilfe brauchst."
+ artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
+ more_about_artisan: "Erfahre mehr darüber wie du ein Handwerker werden kannst"
+ artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+ more_about_adventurer: "Erfahre mehr darüber wie du ein Abenteurer werden kannst"
+ adventurer_subscribe_desc: "Erhalte Emails wenn es neue Levels zum Testen gibt."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+ contact_us_url: "Kontaktiere uns"
+ scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!"
+ more_about_scribe: "Erfahre mehr darüber wie du ein Schreiber werden kannst"
+ scribe_subscribe_desc: "Erhalte Emails über Ankündigungen zu schreibenden Artikeln."
+ diplomat_summary: "Es herrscht ein großes Interesse an CodeCombat in anderen Ländern die kein Englisch sprechen! Wir suchen nach Übersetzern die gewillt sind ihre Zeit mit der Übersetzung der Webseite zu verbringen, so dass CodeCombat so schnell wie möglich für alle weltweit zugänglich ist. Wenn du helfen möchtest CodeCombat International zugänglich zu machen, dann ist diese Klasse für dich."
+ diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom "
+ diplomat_launch_url: "Launch im Oktober"
+ diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+ diplomat_join_pref_github: "Finde deine Sprachdatei "
+ diplomat_github_url: "bei GitHub"
+ diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"
+ more_about_diplomat: "Erfahre mehr darüber wie du ein Diplomat werden kannst"
+ diplomat_subscribe_desc: "Erhalte Emails über i18n Entwicklungen und Level die übersetzt werden müssen."
+ ambassador_summary: "Wir versuchen eine Community aufzubauen und jede Community braucht ein Support-Team wenn es Probleme gibt. Wir haben Chats, Emails und soziale Netzwerke sodass unsere Benutzer mit dem Spiel vertraut werden können. Wenn du dabei helfen möchtest Leute zu animieren, Spass zu haben und programmieren zu lernen, dann ist diese Klasse für dich."
+ ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+ ambassador_join_note_strong: "Anmerkung"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+ more_about_ambassador: "Erfahre mehr darüber wie du ein Botschafter werden kannst"
+ ambassador_subscribe_desc: "Erhalte Emails über Support-Updates and Mehrspieler-Entwicklungen."
+ changes_auto_save: "Änderungen an Checkboxen werden automatisch gespeichert."
+ diligent_scribes: "Unsere fleißgen Schreiber:"
+ powerful_archmages: "Unsere mächtigen Erzmagier:"
+ creative_artisans: "Unsere kreativen Handwerker:"
+ brave_adventurers: "Unsere mutigen Abenteurer:"
+ translating_diplomats: "Unsere übersetzenden Diplomaten:"
+ helpful_ambassadors: "Unsere hilfreichen Botschafter:"
+
+ ladder:
+ please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
+ my_matches: "Meine Matches"
+ simulate: "Simuliere"
+ simulation_explanation: "Durch das Simulieren von Spielen kannst du deine Spiele schneller rangiert bekommen!"
+ simulate_games: "Simuliere Spiele!"
+ simulate_all: "RESET UND SIMULIERE SPIELE"
+ games_simulated_by: "Spiele die durch dich simuliert worden:"
+ games_simulated_for: "Spiele die für dich simuliert worden:"
+ games_simulated: "simulierte Spiele"
+ games_played: "gespielte Spiele"
+ ratio: "Ratio"
+ leaderboard: "Rangliste"
+ battle_as: "Kämpfe als "
+ summary_your: "Deine "
+ summary_matches: "Matches - "
+ summary_wins: " Siege, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+ help_simulate: "Hilf Spiele zu simulieren?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+ choose_opponent: "Wähle einen Gegner"
+ select_your_language: "Wähle deine Sprache!"
+ tutorial_play: "Spiele Tutorial"
+ tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
+ tutorial_skip: "Überspringe Tutorial"
+ tutorial_not_sure: "Nicht sicher was hier ab geht?"
+ tutorial_play_first: "Spiele zuerst das Tutorial."
+ simple_ai: "Einfache KI"
+ warmup: "Aufwärmen"
+ friends_playing: "spielende Freunde"
+ log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
+ social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
+ invite_friends_to_battle: "Lade deine Freunde zum Kampf ein!"
+ fight: "Kämpft!"
+ watch_victory: "Schau dir deinen Sieg an"
+ defeat_the: "Besiege den"
+ tournament_ends: "Turnier endet"
+ tournament_ended: "Turnier beendet"
+ tournament_rules: "Turnier-Regeln"
+ tournament_blurb: "Schreibe Code, sammle Gold, erstelle Armeen, zerquetsche Feinde, gewinne Preis und verbessere deine Karriere in unserem 40.000 $ Greed-Turnier! Schau dir die Details"
+ tournament_blurb_criss_cross: "Gewinne Gebote, konstruiere Pfade, trickse Feinde aus, greife Edelsteine ab und verbessere deine Karriere in unserem Criss-Cross-Turnier! Schau dir die Details"
+ tournament_blurb_blog: "auf unserem Blog an"
+ rules: "Regeln"
+ winners: "Gewinner"
+
+ user:
+ stats: "Statistiken"
+ singleplayer_title: "Einzelspieler Level"
+ multiplayer_title: "Mehrspieler Level"
+ achievements_title: "Achievements"
+ last_played: "Zuletzt gespielt"
+ status: "Status"
+ status_completed: "Vollendet"
+ status_unfinished: "Unvollendet"
+ no_singleplayer: "Noch keine Einzelspieler-Spiele gespielt."
+ no_multiplayer: "Noch keine Mehrspieler-Spiele gespielt."
+ no_achievements: "Noch keine Achievements verdient."
+ favorite_prefix: "Lieblingssprache ist "
+ favorite_postfix: "."
+
+ achievements:
+# last_earned: "Last Earned"
+ amount_achieved: "Anzahl"
+ achievement: "Achievement"
+# category_contributor: "Contributor"
+ category_miscellaneous: "Sonstiges"
+ category_levels: "Level"
+ category_undefined: "ohne Kategorie"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+ account:
+ recently_played: "Kürzlich gespielt"
+ no_recent_games: "Keine Spiele in den letzten zwei Wochen gespielt."
+
+ loading_error:
+ could_not_load: "Fehler beim Laden vom Server"
+ connection_failure: "Verbindung fehlgeschlagen."
+ unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?"
+ forbidden: "Sie haben nicht die nötigen Berechtigungen."
+ not_found: "Nicht gefunden."
+ not_allowed: "Methode nicht erlaubt."
+ timeout: "Server timeout."
+ conflict: "Ressourcen Konflikt."
+ bad_input: "Falsche Eingabe."
+ server_error: "Server Fehler."
+ unknown: "Unbekannter Fehler."
+
+ resources:
+ sessions: "Sessions"
+ your_sessions: "Meine Sessions"
+ level: "Level"
+ social_network_apis: "Social Network APIs"
+ facebook_status: "Facebook Status"
+ facebook_friends: "Facebook Freunde"
+ facebook_friend_sessions: "Facebook Freunde Sessions"
+ gplus_friends: "G+ Freunde"
+ gplus_friend_sessions: "G+ Freunde Sessions"
+ leaderboard: "Rangliste"
+ user_schema: "Benutzerschema"
+ user_profile: "Benutzerprofil"
+ patches: "Patche"
+# patched_model: "Source Document"
+ model: "Model"
+ system: "System"
+ systems: "Systeme"
+ component: "Komponente"
+ components: "Komponenten"
+ thang: "Thang"
+ thangs: "Thangs"
+ level_session: "Deine Session"
+ opponent_session: "Gegner-Session"
+ article: "Artikel"
+ user_names: "Benutzernamen"
+ thang_names: "Thang Namen"
+ files: "Dateien"
+ top_simulators: "Top Simulatoren"
+# source_document: "Source Document"
+ document: "Dokument"
+ sprite_sheet: "Sprite Sheet"
+ employers: "Arbeitgeber"
+ candidates: "Kandidaten"
+ candidate_sessions: "Kandidat-Sessions"
+ user_remark: "Benutzerkommentar"
+ user_remarks: "Benutzerkommentare"
+ versions: "Versionen"
+ items: "Gegenstände"
+ heroes: "Helden"
+ wizard: "Zauberer"
+ achievement: "Achievement"
+ clas: "CLAs"
+# play_counts: "Play Counts"
+ feedback: "Feedback"
+
+ delta:
+ added: "hinzugefügt"
+ modified: "modifiziert"
+ deleted: "gelöscht"
+# moved_index: "Moved Index"
+ text_diff: "Text Diff"
+ merge_conflict_with: "MERGE KONFLIKT MIT"
+ no_changes: "Keine Änderungen"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Mehrspieler Einstellungen" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Aktiviere Mehrspieler"
+ multiplayer_toggle_description: "Erlaube anderen an deinem Spiel teilzunehmen."
+ multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
+ multiplayer_hint_label: "Hinweis:"
+ multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
+ multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
+ multiplayer_sign_in_leaderboard: "Melde dich an oder erstelle einen Account und bringe deine Lösung auf die Rangliste."
+
+ legal:
+ page_title: "Rechtliches"
+ opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
+ opensource_description_prefix: "Schau dir "
+ github_url: "unsere GitHub-Seite"
+ opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
+ archmage_wiki_url: "unserem Erzmagier-Wiki"
+ opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
+ practices_title: "Best Practices"
+ practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
+ privacy_title: "Datenschutz"
+ privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
+ security_title: "Datensicherheit"
+ security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
+ email_title: "Email"
+ email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
+ email_settings_url: "deiner Emaileinstellungen"
+ email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
+ cost_title: "Kosten"
+ cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
+ recruitment_title: "Recruiting"
+ recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität."
+ url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
+ recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
+ recruitment_description_italic: "jede Menge"
+ recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
+ copyrights_title: "Copyrights und Lizenzen"
+ contributor_title: "Contributor License Agreement"
+ contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer"
+ cla_url: "CLA"
+ contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst."
+ code_title: "Code - MIT"
+ code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die"
+ mit_license_url: "MIT Lizenz"
+ code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird."
+ art_title: "Grafiken/Musik - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+ cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+ art_music: "Musik"
+ art_sound: "Sound"
+ art_artwork: "Grafiken"
+ art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+ use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann"
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+ rights_title: "Rechte vorbehalten"
+ rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet"
+ rights_scripts: "Skripte"
+ rights_unit: "Einheitenkonfiguration"
+ rights_description: "Beschreibung"
+ rights_writings: "Schriftliches"
+ rights_media: "Medien (Sounds, Musik) und jede andere Form von kreativem Inhalt der spezifisch für das Level ist nicht generell für die Levelerstellung bereitgestellt wird."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+ nutshell_title: "Zusammenfassung"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+ canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."
+
+ ladder_prizes:
+ title: "Turnierpreise" # This section was for an old tournament and doesn't need new translations now.
+ blurb_1: "Die Preise werden verliehen nach"
+ blurb_2: "den Turnierregeln"
+ blurb_3: "and den Top Mensch und Oger-Spieler."
+ blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
+ blurb_5: "(Es wird zwei Erstplazierte, zwei Zeitplatzierte, usw. geben)"
+ rank: "Rang"
+ prizes: "Gewinne"
+ total_value: "Gesamtwert"
+ in_cash: "in Bar"
+ custom_wizard: "Benutzerdefinierter CodeCombat Zauberer"
+ custom_avatar: "Benutzerdefinierter CodeCombat Avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+ one_month_coupon: "Gutschein: Wähle entweder Rails oder HTML"
+ one_month_discount: "30% Rabatt: Wähle entweder Rails oder HTML"
+ license: "Lizenz"
+ oreilly: "Ebook deiner Wahl"
+
+ wizard_settings:
+ title: "Zauberer Einstellungen"
+ customize_avatar: "Individualisiere deinen Avatar"
+ active: "Aktiv"
+ color: "Farbe"
+ group: "Gruppe"
+ clothes: "Kleidung"
+ trim: "Applikationen"
+ cloud: "Wolke"
+ team: "Team"
+ spell: "Zauber"
+ boots: "Stiefel"
+ hue: "Farbton"
+ saturation: "Sättigung"
+ lightness: "Helligkeit"
account_profile:
- settings: "Einstellungen"
+ settings: "Einstellungen" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Profil editieren"
done_editing: "Editierung beenden"
profile_for_prefix: "Profil von "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
player_code: "Spieler Code"
employers:
- hire_developers_not_credentials: "Stellen Sie Entwickler ein, nicht Qualifikationen."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+ hire_developers_not_credentials: "Stellen Sie Entwickler ein, nicht Qualifikationen." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
get_started: "Legen Sie los"
already_screened: "Wir haben alle Kandidaten bereits technisch geprüft"
filter_further: ", aber Sie können noch weiter filtern:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
other_developers: "Andere Entwickler"
inactive_developers: "Inaktive Etwickler"
- play_level:
- done: "Fertig"
- customize_wizard: "Bearbeite den Zauberer"
- home: "Startseite"
-# skip: "Skip"
- game_menu: "Spielmenü"
- guide: "Hilfe"
- restart: "Neustart"
- goals: "Ziele"
-# goal: "Goal"
- success: "Erfolgreich!"
- incomplete: "Unvollständig"
- timed_out: "Zeit abgelaufen"
-# failing: "Failing"
- action_timeline: "Aktionszeitstrahl"
- click_to_select: "Klicke auf eine Einheit, um sie auszuwählen."
- reload_title: "Gesamten Code neu laden?"
- reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
- reload_confirm: "Alles neu laden"
- victory_title_prefix: ""
- victory_title_suffix: " Abgeschlossen"
- victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
- victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
- victory_rate_the_level: "Bewerte das Level: "
- victory_return_to_ladder: "Zurück zur Rangliste"
- victory_play_next_level: "Spiel das nächste Level"
-# victory_play_continue: "Continue"
- victory_go_home: "Geh auf die Startseite"
- victory_review: "Erzähl uns davon!"
- victory_hour_of_code_done: "Bist Du fertig?"
- victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
- guide_title: "Anleitung"
- tome_minion_spells: "Die Zaubersprüche Deiner Knechte"
- tome_read_only_spells: "Nur-lesen Zauberspüche"
- tome_other_units: "Andere Einheiten"
- tome_cast_button_castable: "Führe aus" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Ausführen" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Zauberspuch ausführen" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Wähle jemanden aus, um "
- tome_available_spells: "Verfügbare Zauber"
-# tome_your_skills: "Your Skills"
- hud_continue: "Weiter (drücke Shift + Leertaste)"
- spell_saved: "Zauber gespeichert"
- skip_tutorial: "Überspringen (Esc)"
- keyboard_shortcuts: "Tastenkürzel"
- loading_ready: "Bereit!"
-# loading_start: "Start Level"
- tip_insert_positions: "Halte 'Umschalt' gedrückt und klicke auf die Karte um die Koordinaten einzufügen."
- tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
- tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]"
- tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
- tip_open_source: "CodeCombat ist 100% quelloffen!"
- tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
- tip_js_beginning: "JavaScript ist nur der Anfang."
- tip_think_solution: "Denke über die Lösung nach, nicht über das Problem."
- tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
- tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
- tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
- tip_forums: "Gehe zum Forum und sage uns was du denkst!"
- tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
- tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
- tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
-# tip_reticulating: "Reticulating spines."
- tip_harry: "Du bist ein Zauberer, "
- tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
- tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
- tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
- tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
- tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
- tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
- tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
- tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
- tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
- tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
- tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Aktuell"
- time_total: "Total"
- time_goto: "Gehe zu"
- infinite_loop_try_again: "Erneut versuchen"
- infinite_loop_reset_level: "Level zurücksetzen"
- infinite_loop_comment_out: "Meinen Code auskommentieren"
-
- game_menu:
- inventory_tab: "Inventar"
- choose_hero_tab: "Level neustarten"
- save_load_tab: "Speichere/Lade"
- options_tab: "Einstellungen"
- guide_tab: "Guide"
- multiplayer_tab: "Mehrspieler"
- inventory_caption: "Rüste deinen Helden aus"
- choose_hero_caption: "Wähle Helden, Sprache"
- save_load_caption: "... und schaue dir die Historie an"
- options_caption: "konfiguriere Einstellungen"
- guide_caption: "Doku und Tipps"
- multiplayer_caption: "Spiele mit Freunden!"
-
- inventory:
- choose_inventory: "Gegenstände ausrüsten"
-
- choose_hero:
- choose_hero: "Wähle deinen Helden"
- programming_language: "Programmiersprache"
- programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
- status: "Status"
- weapons: "Waffen"
- health: "Gesundheit"
- speed: "Geschwindigkeit"
-
- save_load:
- granularity_saved_games: "Gespeichert"
- granularity_change_history: "Historie"
-
- options:
- general_options: "Allgemeine Einstellungen"
- volume_label: "Lautstärke"
- music_label: "Musik"
- music_description: "Schalte Hintergrundmusik an/aus."
- autorun_label: "Autorun"
- autorun_description: "Steuere automatische Programmausführung."
- editor_config: "Editor Einstellungen"
- editor_config_title: "Editor Einstellungen"
- editor_config_level_language_label: "Sprache für dieses Level"
- editor_config_level_language_description: "Lege die Programmiersprache für dieses bestimmte Level fest."
- editor_config_default_language_label: "Voreinstellung Programmiersprache"
- editor_config_default_language_description: "Definiere die Programmiersprache in der du programmieren möchtest wenn du ein neues Level beginnst."
- editor_config_keybindings_label: "Tastenbelegung"
- editor_config_keybindings_default: "Standard (Ace)"
- editor_config_keybindings_description: "Fügt zusätzliche Tastenkombinationen, bekannt aus anderen Editoren, hinzu"
- editor_config_livecompletion_label: "Live Auto-Vervollständigung"
- editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst."
- editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
- editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
- editor_config_indentguides_label: "Zeige Einrückungshilfe"
- editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
- editor_config_behaviors_label: "Intelligentes Verhalten"
- editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Mehrspieler Einstellungen"
- multiplayer_toggle: "Aktiviere Mehrspieler"
- multiplayer_toggle_description: "Erlaube anderen an deinem Spiel teilzunehmen."
- multiplayer_link_description: "Gib diesen Link jedem, der mitmachen will."
- multiplayer_hint_label: "Hinweis:"
- multiplayer_hint: " Klick den Link, um alles auszuwählen, dann drück ⌘-C oder Strg-C um den Link zu kopieren."
- multiplayer_coming_soon: "Mehr Multiplayerfeatures werden kommen!"
- multiplayer_sign_in_leaderboard: "Melde dich an oder erstelle einen Account und bringe deine Lösung auf die Rangliste."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Tastaturkürzel"
- space: "Leertaste"
- enter: "Eingabetaste"
- escape: "Escape"
- shift: "Umschalttaste"
- cast_spell: "Führe aktuellen Zauberspruch aus."
- run_real_time: "Führe in Echtzeit aus."
- continue_script: "Setze nach aktuellenm Skript fort."
- skip_scripts: "Überspringe alle überspringbaren Skripte."
- toggle_playback: "Umschalten Play/Pause."
- scrub_playback: "Scrubbe vor und zurück durch die Zeit."
- single_scrub_playback: "Scrubbe ein Frame vor und zurück durch die Zeit."
- scrub_execution: "Scrubbe durch die aktuelle Zauberspruch-Ausführung."
- toggle_debug: "Debug-Anzeige an/aus."
- toggle_grid: "Grid-Overlay an/aus."
- toggle_pathfinding: "Wegfindungs-Overlay an/aus."
- beautify: "Verschönere deinen Code durch die Standardisierung der Formatierung."
- maximize_editor: "Maximiere/Minimiere Code Editor."
- move_wizard: "Bewege deinen Zauberer durch das Level."
-
admin:
- av_espionage: "Spionage"
+ av_espionage: "Spionage" # Really not important to translate /admin controls.
av_espionage_placeholder: "Email oder Benutzername"
av_usersearch: "Benutzersuche"
av_usersearch_placeholder: "Email, Benutzename, Name, Was auch immer"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
u_title: "Benutzerliste"
lg_title: "Letzte Spiele"
clas: "CLAs"
-
- community:
- main_title: "CodeCombat Community"
- introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!"
- level_editor_prefix: "Benutze den CodeCombat"
- level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!"
- thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
- article_editor_prefix: "Hast du einen Fehler in unseren Dokus gefunden? Willst du Anleitungen für deine Kreationen erstellen? Schau dir den"
- article_editor_suffix: "und hilf CodeCombat Spielern das meiste aus ihrer Spielzeit heraus zu bekommen."
- find_us: "Finde uns auf diesen Seiten"
- social_blog: "Lese den CodeCombat Blog auf Sett"
- social_discource: "Schließe dich den Diskussionen in unserem Discourse Forum an"
- social_facebook: "Like CodeCombat auf Facebook"
- social_twitter: "Folge CodeCombat auf Twitter"
- social_gplus: "Schließe dich CodeCombat bei Google+ an"
- social_hipchat: "Chatte mit uns in unserem öffentlichen CodeCombat HipChat Raum"
- contribute_to_the_project: "Trage zu diesem Projekt bei"
-
- editor:
- main_title: "CodeCombat Editoren"
- article_title: "Artikel Editor"
- thang_title: "Thang Editor"
- level_title: "Level Editor"
- achievement_title: "Achievement Editor"
- back: "Zurück"
- revert: "Zurücksetzen"
- revert_models: "Models zurücksetzen."
- pick_a_terrain: "Wähle ein Terrain"
- small: "Klein"
- grassy: "Grasig"
- fork_title: "Forke neue Version"
- fork_creating: "Erzeuge Fork..."
- generate_terrain: "Generiere Terrain"
- more: "Mehr"
- wiki: "Wiki"
- live_chat: "Live Chat"
- level_some_options: "Einige Einstellungsmöglichkeiten?"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "Skripte"
- level_tab_settings: "Einstellungen"
- level_tab_components: "Komponenten"
- level_tab_systems: "Systeme"
- level_tab_docs: "Dokumentation"
- level_tab_thangs_title: "Aktuelle Thangs"
- level_tab_thangs_all: "Alle"
- level_tab_thangs_conditions: "Startbedingungen"
- level_tab_thangs_add: "Thangs hinzufügen"
- delete: "Löschen"
- duplicate: "Duplizieren"
- level_settings_title: "Einstellungen"
- level_component_tab_title: "Aktuelle Komponenten"
- level_component_btn_new: "neue Komponente erstellen"
- level_systems_tab_title: "Aktuelle Systeme"
- level_systems_btn_new: "neues System erstellen"
- level_systems_btn_add: "System hinzufügen"
- level_components_title: "Zurück zu allen Thangs"
- level_components_type: "Typ"
- level_component_edit_title: "Komponente bearbeiten"
- level_component_config_schema: "Konfigurationsschema"
- level_component_settings: "Einstellungen"
- level_system_edit_title: "System bearbeiten"
- create_system_title: "neues System erstellen"
- new_component_title: "Neue Komponente erstellen"
- new_component_field_system: "System"
- new_article_title: "Erstelle einen neuen Artikel"
- new_thang_title: "Erstelle einen neuen Thang-Typen"
- new_level_title: "Erstelle ein neues Level"
- new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen"
- new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen"
- new_level_title_login: "Melde dich an um ein neues Level zu erstellen"
- new_achievement_title: "Erstelle ein neues Achievement"
- new_achievement_title_login: "Melde dich an um ein neues Achievement zu erstellen"
- article_search_title: "Durchsuche Artikel hier"
- thang_search_title: "Durchsuche Thang-Typen hier"
- level_search_title: "Durchsuche Levels hier"
- achievement_search_title: "Durchsuche Achievements"
- read_only_warning2: "Warnung: Du kannst hier keine Änderungen speichern, weil du nicht angemeldet bist."
- no_achievements: "Es wurden noch keine Achievements zu diesem Level hinzugefügt."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Vorschau"
- edit_article_title: "Artikel bearbeiten"
-
- general:
- and: "und"
- name: "Name"
- date: "Datum"
- body: "Inhalt"
- version: "Version"
- commit_msg: "Commit Nachricht"
- version_history: "Versionshistorie"
- version_history_for: "Versionsgeschichte für: "
- result: "Ergebnis"
- results: "Ergebnisse"
- description: "Beschreibung"
- or: "oder"
- subject: "Betreff"
- email: "Email"
- password: "Passwort"
- message: "Nachricht"
- code: "Code"
- ladder: "Rangliste"
- when: "Wann"
- opponent: "Gegner"
- rank: "Rang"
- score: "Punktzahl"
- win: "Sieg"
- loss: "Niederlage"
- tie: "Unentschieden"
- easy: "Einfach"
- medium: "Mittel"
- hard: "Schwer"
- player: "Spieler"
-
- about:
- why_codecombat: "Warum CodeCombat?"
- why_paragraph_1: "Programmieren lernen? Du brauchst keine Stunden. Du musst einen Haufen Code schreiben und dabei Spaß haben."
- why_paragraph_2_prefix: "Darum geht's beim Programmieren. Es soll Spaß machen. Nicht so einen Spaß wie"
- why_paragraph_2_italic: "jau, 'ne Plakette"
- why_paragraph_2_center: "sondern Spaß wie"
- why_paragraph_2_italic_caps: "NEIN MUTTI ICH MUSS NOCH DEN LEVEL BEENDEN !"
- why_paragraph_2_suffix: "Deshalb ist CodeCombat ein Multiplayerspiel und kein spielähnlicher Kurs. Wir werden nicht aufhören bis du nicht mehr aufhören kannst -- nur diesmal ist das eine gute Sache."
- why_paragraph_3: "Wenn dich Spiele süchtig machen, dass lass dich von diesem süchtig machen und werde ein Zauberer des Technologiezeitalters."
- press_title: "Blogger/Presse"
- press_paragraph_1_prefix: "Sie möchten über uns schreiben? Laden und benutzen Sie ruhig alle Ressourcen in unserem"
- press_paragraph_1_link: "Presse-Paket"
- press_paragraph_1_suffix: ". Alle Logos und Bilder können ohne unsere vorherige Zustimmung verwendet werden."
- team: "Team"
- george_title: "CEO"
- george_blurb: "Businesser"
- scott_title: "Programmierer"
- scott_blurb: "Der Vernünftige"
- nick_title: "Programmierer"
- nick_blurb: "Motivationsguru"
- michael_title: "Programmierer"
- michael_blurb: "Sys Admin"
- matt_title: "Programmierer"
- matt_blurb: "Radfahrer"
-
- legal:
- page_title: "Rechtliches"
- opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
- opensource_description_prefix: "Schau dir "
- github_url: "unsere GitHub-Seite"
- opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
- archmage_wiki_url: "unserem Erzmagier-Wiki"
- opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
- practices_title: "Best Practices"
- practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
- privacy_title: "Datenschutz"
- privacy_description: "Wir werden deine persönlichen Daten nicht verkaufen. Letztenendes beabsichtigen wir, durch Vermittlung von Jobs zu verdienen, aber sei versichert, dass wir nicht deine persönlichen Daten ohne deine ausdrückliche Einwilligung interessierten Firmen zur Verfügung stellen werden."
- security_title: "Datensicherheit"
- security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
- email_title: "Email"
- email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
- email_settings_url: "deiner Emaileinstellungen"
- email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
- cost_title: "Kosten"
- cost_description: "CodeCombat ist zur Zeit 100% kostenlos! Eines unserer Hauptziele ist, es dabei zu belassen, so dass es so viele Leute wie möglich spielen können, unabhängig davon in welcher Lebenssituation sie sich befinden. Falls dunkle Wolken aufziehen, könnten wir manche Inhalte im Rahmen eines Abonnements anbieten, aber lieber nicht. Mit etwas Glück können wir die Firma erhalten durch:"
- recruitment_title: "Recruiting"
- recruitment_description_prefix: "Hier bei CodeCombat kannst du ein mächtiger Zauberer werden, nicht nur im Spiel, sondern auch in der Realität."
- url_hire_programmers: "Niemand kann schnell genug Programmierer einstellen."
- recruitment_description_suffix: "So wenn du deine Fähigkeiten entwickelt hast und zustimmst, werden wir deine besten Leistungen den tausenden Arbeitgebern demonstrieren, welche nur auf die Gelegentheit warten, dich einzustellen. Sie bezahlen uns ein bisschen, und sie bezahlen dir "
- recruitment_description_italic: "jede Menge"
- recruitment_description_ending: ", die Seite bleibt kostenlos und jeder ist glücklich. So der Plan."
- copyrights_title: "Copyrights und Lizenzen"
- contributor_title: "Contributor License Agreement"
- contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer"
- cla_url: "CLA"
- contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst."
- code_title: "Code - MIT"
- code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die"
- mit_license_url: "MIT Lizenz"
- code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird."
- art_title: "Grafiken/Musik - Creative Commons "
-# art_description_prefix: "All common content is available under the"
- cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
- art_music: "Musik"
- art_sound: "Sound"
- art_artwork: "Grafiken"
- art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
- use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann"
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
- rights_title: "Rechte vorbehalten"
- rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet"
- rights_scripts: "Skripte"
- rights_unit: "Einheitenkonfiguration"
- rights_description: "Beschreibung"
- rights_writings: "Schriftliches"
- rights_media: "Medien (Sounds, Musik) und jede andere Form von kreativem Inhalt der spezifisch für das Level ist nicht generell für die Levelerstellung bereitgestellt wird."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
- nutshell_title: "Zusammenfassung"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
- canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."
-
- contribute:
-# page_title: "Contributing"
- character_classes_title: "Charakter Klassen"
- introduction_desc_intro: "Wir haben hohe Erwartungen für CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
- introduction_desc_github_url: "CodeCombat ist komplett OpenSource"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
- introduction_desc_ending: "Wir hoffen du nimmst an unserer Party teil!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
- alert_account_message_intro: "Hey du!"
- alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
- class_attributes: "Klassenattribute"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
- join_desc_1: "Jeder kann mithelfen! Schau dir unseren "
- join_desc_2: "um anzufangen, und hake die Checkbox unten an um dich als mutiger Erzmagier einzutragen und über die neuesten Nachrichten per Email zu erhalten. Möchtest du dich darüber unterhalten was zu tun ist oder wie du dich besser beteiligen kannst? "
- join_desc_3: ", oder finde uns in unserem "
- join_desc_4: "und wir schauen von dort mal!"
- join_url_email: "Emaile uns"
- join_url_hipchat: "öffentlicher HipChat Raum"
- more_about_archmage: "Erfahre mehr darüber wie du ein Erzmagier werden kannst"
- archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
- artisan_summary_pref: "Du möchtest Levels erstellen und CodeCombats Arsenal erweitern? Unsere Nutzer spielen unseren Content schneller durch als wir ihn erstellen können! Momentan ist unser Level-Editor noch minimalistisch, also ist noch Vorsicht geboten. Die Levelerstellung wird noch etwas schwierig und buggy(fehlerbehaftet) sein. Wenn du Ideen für Kampagnen die for-loops umspannen"
- artisan_summary_suf: ", dann ist diese Klasse für dich."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
- artisan_join_desc: "Verwende den Level-Editor mit diesen Schritten, mehr oder weniger:"
- artisan_join_step1: "Lese die Dokumentation."
- artisan_join_step2: "Erstelle ein neues Level und erkunde existierende Level."
- artisan_join_step3: "Finde uns im öffentlichen HipChat Raum, falls du Hilfe brauchst."
- artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
- more_about_artisan: "Erfahre mehr darüber wie du ein Handwerker werden kannst"
- artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
- more_about_adventurer: "Erfahre mehr darüber wie du ein Abenteurer werden kannst"
- adventurer_subscribe_desc: "Erhalte Emails wenn es neue Levels zum Testen gibt."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
- contact_us_url: "Kontaktiere uns"
- scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!"
- more_about_scribe: "Erfahre mehr darüber wie du ein Schreiber werden kannst"
- scribe_subscribe_desc: "Erhalte Emails über Ankündigungen zu schreibenden Artikeln."
- diplomat_summary: "Es herrscht ein großes Interesse an CodeCombat in anderen Ländern die kein Englisch sprechen! Wir suchen nach Übersetzern die gewillt sind ihre Zeit mit der Übersetzung der Webseite zu verbringen, so dass CodeCombat so schnell wie möglich für alle weltweit zugänglich ist. Wenn du helfen möchtest CodeCombat International zugänglich zu machen, dann ist diese Klasse für dich."
- diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom "
- diplomat_launch_url: "Launch im Oktober"
- diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
- diplomat_join_pref_github: "Finde deine Sprachdatei "
- diplomat_github_url: "bei GitHub"
- diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"
- more_about_diplomat: "Erfahre mehr darüber wie du ein Diplomat werden kannst"
- diplomat_subscribe_desc: "Erhalte Emails über i18n Entwicklungen und Level die übersetzt werden müssen."
- ambassador_summary: "Wir versuchen eine Community aufzubauen und jede Community braucht ein Support-Team wenn es Probleme gibt. Wir haben Chats, Emails und soziale Netzwerke sodass unsere Benutzer mit dem Spiel vertraut werden können. Wenn du dabei helfen möchtest Leute zu animieren, Spass zu haben und programmieren zu lernen, dann ist diese Klasse für dich."
- ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
- ambassador_join_note_strong: "Anmerkung"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
- more_about_ambassador: "Erfahre mehr darüber wie du ein Botschafter werden kannst"
- ambassador_subscribe_desc: "Erhalte Emails über Support-Updates and Mehrspieler-Entwicklungen."
- changes_auto_save: "Änderungen an Checkboxen werden automatisch gespeichert."
- diligent_scribes: "Unsere fleißgen Schreiber:"
- powerful_archmages: "Unsere mächtigen Erzmagier:"
- creative_artisans: "Unsere kreativen Handwerker:"
- brave_adventurers: "Unsere mutigen Abenteurer:"
- translating_diplomats: "Unsere übersetzenden Diplomaten:"
- helpful_ambassadors: "Unsere hilfreichen Botschafter:"
-
- classes:
- archmage_title: "Erzmagier"
- archmage_title_description: "(Programmierer)"
- artisan_title: "Handwerker"
- artisan_title_description: "(Level Entwickler)"
- adventurer_title: "Abenteurer"
- adventurer_title_description: "(Level Spieltester)"
- scribe_title: "Schreiber"
- scribe_title_description: "(Artikel Editor)"
- diplomat_title: "Diplomat"
- diplomat_title_description: "(Übersetzer)"
- ambassador_title: "Botschafter"
- ambassador_title_description: "(Support)"
-
- ladder:
- please_login: "Bitte logge dich zunächst ein, bevor du ein Ladder-Game spielst."
- my_matches: "Meine Matches"
- simulate: "Simuliere"
- simulation_explanation: "Durch das Simulieren von Spielen kannst du deine Spiele schneller rangiert bekommen!"
- simulate_games: "Simuliere Spiele!"
- simulate_all: "RESET UND SIMULIERE SPIELE"
- games_simulated_by: "Spiele die durch dich simuliert worden:"
- games_simulated_for: "Spiele die für dich simuliert worden:"
- games_simulated: "simulierte Spiele"
- games_played: "gespielte Spiele"
- ratio: "Ratio"
- leaderboard: "Rangliste"
- battle_as: "Kämpfe als "
- summary_your: "Deine "
- summary_matches: "Matches - "
- summary_wins: " Siege, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
- help_simulate: "Hilf Spiele zu simulieren?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
- choose_opponent: "Wähle einen Gegner"
- select_your_language: "Wähle deine Sprache!"
- tutorial_play: "Spiele Tutorial"
- tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
- tutorial_skip: "Überspringe Tutorial"
- tutorial_not_sure: "Nicht sicher was hier ab geht?"
- tutorial_play_first: "Spiele zuerst das Tutorial."
- simple_ai: "Einfache KI"
- warmup: "Aufwärmen"
- friends_playing: "spielende Freunde"
- log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
- social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
- invite_friends_to_battle: "Lade deine Freunde zum Kampf ein!"
- fight: "Kämpft!"
- watch_victory: "Schau dir deinen Sieg an"
- defeat_the: "Besiege den"
- tournament_ends: "Turnier endet"
- tournament_ended: "Turnier beendet"
- tournament_rules: "Turnier-Regeln"
- tournament_blurb: "Schreibe Code, sammle Gold, erstelle Armeen, zerquetsche Feinde, gewinne Preis und verbessere deine Karriere in unserem 40.000 $ Greed-Turnier! Schau dir die Details"
- tournament_blurb_criss_cross: "Gewinne Gebote, konstruiere Pfade, trickse Feinde aus, greife Edelsteine ab und verbessere deine Karriere in unserem Criss-Cross-Turnier! Schau dir die Details"
- tournament_blurb_blog: "auf unserem Blog an"
- rules: "Regeln"
- winners: "Gewinner"
-
- ladder_prizes:
- title: "Turnierpreise"
- blurb_1: "Die Preise werden verliehen nach"
- blurb_2: "den Turnierregeln"
- blurb_3: "and den Top Mensch und Oger-Spieler."
- blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
- blurb_5: "(Es wird zwei Erstplazierte, zwei Zeitplatzierte, usw. geben)"
- rank: "Rang"
- prizes: "Gewinne"
- total_value: "Gesamtwert"
- in_cash: "in Bar"
- custom_wizard: "Benutzerdefinierter CodeCombat Zauberer"
- custom_avatar: "Benutzerdefinierter CodeCombat Avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
- one_month_coupon: "Gutschein: Wähle entweder Rails oder HTML"
- one_month_discount: "30% Rabatt: Wähle entweder Rails oder HTML"
- license: "Lizenz"
- oreilly: "Ebook deiner Wahl"
-
- loading_error:
- could_not_load: "Fehler beim Laden vom Server"
- connection_failure: "Verbindung fehlgeschlagen."
- unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?"
- forbidden: "Sie haben nicht die nötigen Berechtigungen."
- not_found: "Nicht gefunden."
- not_allowed: "Methode nicht erlaubt."
- timeout: "Server timeout."
- conflict: "Ressourcen Konflikt."
- bad_input: "Falsche Eingabe."
- server_error: "Server Fehler."
- unknown: "Unbekannter Fehler."
-
- resources:
- sessions: "Sessions"
- your_sessions: "Meine Sessions"
- level: "Level"
- social_network_apis: "Social Network APIs"
- facebook_status: "Facebook Status"
- facebook_friends: "Facebook Freunde"
- facebook_friend_sessions: "Facebook Freunde Sessions"
- gplus_friends: "G+ Freunde"
- gplus_friend_sessions: "G+ Freunde Sessions"
- leaderboard: "Rangliste"
- user_schema: "Benutzerschema"
- user_profile: "Benutzerprofil"
- patches: "Patche"
-# patched_model: "Source Document"
- model: "Model"
- system: "System"
- systems: "Systeme"
- component: "Komponente"
- components: "Komponenten"
- thang: "Thang"
- thangs: "Thangs"
- level_session: "Deine Session"
- opponent_session: "Gegner-Session"
- article: "Artikel"
- user_names: "Benutzernamen"
- thang_names: "Thang Namen"
- files: "Dateien"
- top_simulators: "Top Simulatoren"
-# source_document: "Source Document"
- document: "Dokument"
- sprite_sheet: "Sprite Sheet"
- employers: "Arbeitgeber"
- candidates: "Kandidaten"
- candidate_sessions: "Kandidat-Sessions"
- user_remark: "Benutzerkommentar"
- user_remarks: "Benutzerkommentare"
- versions: "Versionen"
- items: "Gegenstände"
- heroes: "Helden"
- wizard: "Zauberer"
- achievement: "Achievement"
- clas: "CLAs"
-# play_counts: "Play Counts"
- feedback: "Feedback"
-
- delta:
- added: "hinzugefügt"
- modified: "modifiziert"
- deleted: "gelöscht"
-# moved_index: "Moved Index"
- text_diff: "Text Diff"
- merge_conflict_with: "MERGE KONFLIKT MIT"
- no_changes: "Keine Änderungen"
-
- user:
- stats: "Statistiken"
- singleplayer_title: "Einzelspieler Level"
- multiplayer_title: "Mehrspieler Level"
- achievements_title: "Achievements"
- last_played: "Zuletzt gespielt"
- status: "Status"
- status_completed: "Vollendet"
- status_unfinished: "Unvollendet"
- no_singleplayer: "Noch keine Einzelspieler-Spiele gespielt."
- no_multiplayer: "Noch keine Mehrspieler-Spiele gespielt."
- no_achievements: "Noch keine Achievements verdient."
- favorite_prefix: "Lieblingssprache ist "
- favorite_postfix: "."
-
- achievements:
-# last_earned: "Last Earned"
- amount_achieved: "Anzahl"
- achievement: "Achievement"
-# category_contributor: "Contributor"
- category_miscellaneous: "Sonstiges"
- category_levels: "Level"
- category_undefined: "ohne Kategorie"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
- account:
- recently_played: "Kürzlich gespielt"
- no_recent_games: "Keine Spiele in den letzten zwei Wochen gespielt."
diff --git a/app/locale/el.coffee b/app/locale/el.coffee
index bbe7c7ba9..9bebed39a 100644
--- a/app/locale/el.coffee
+++ b/app/locale/el.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Ελληνικά", englishDescription: "Greek", translation:
+ home:
+ slogan: "Μάθε να προγραμμάτιζεις με JavaScript μέσω ενός παιχνιδιού"
+ no_ie: "Το CodeCombat δεν παίζει με το Internet Explorer 8 ή κάποια παλαιότερη έκδοση. Συγνώμη!" # Warning that only shows up in IE8 and older
+ no_mobile: "Το CodeCombat δεν σχεδιάστηκε για κινητά και μπορεί να μην δουλεύει!" # Warning that shows up on mobile devices
+ play: "Παίξε" # The big play button that just starts playing a level
+ old_browser: "Ωχ, ο περιηγητής σας είναι πολύ παλιός για να τρέξετε το CodeCombat. Συγνώμη!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Μπορείτε να δοκιμάσετε, αλλά πιθανών να μην λειτουργήσει."
+ campaign: "Εκστρατεία"
+ for_beginners: "Για αρχάριους"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Για προγραμματιστές" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Επίπεδα" # The top nav bar entry where players choose which levels to play
+ community: "Κοινότητα"
+ editor: "Συγγραφέας"
+ blog: "Μπλόγκ"
+ forum: "Φόρουμ"
+ account: "Λογαριασμός"
+ profile: "Προφίλ"
+ stats: "Στατιστικά"
+ code: "Κώδικας"
+ admin: "Διαχειριστής" # Only shows up when you are an admin
+ home: "Αρχική"
+ contribute: "Συνεισφέρω"
+ legal: "Νόμικά"
+ about: "Σχετικά με"
+ contact: "Επικοινωνία"
+ twitter_follow: "Ακολούθησε"
+# teachers: "Teachers"
+
+ modal:
+ close: "Κλείσε"
+ okay: "Εντάξει"
+
+ not_found:
+ page_not_found: "Η σελίδα δεν βρέθηκε"
+
+ diplomat_suggestion:
+ title: "Βοηθήστε στην μετάφραση CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Χρειαζόμαστε τις γλωσσικές σας δεξιότητες."
+ pitch_body: "Αναπτύσσουμε το CodeCombat στα αγγλικά, αλλά ήδη έχουμε παίκτες από όλο τον κόσμο. Πολλοί από αυτούς θέλουν να παίξουν στα αγγλικά, αλλά δεν μιλούν αγγλικά, οπότε αν μπορείτε να μιλήσετε και τις δύο, παρακαλούμε να Αναπτύσσουμε CodeCombat στα αγγλικά, αλλά ήδη έχουμε παίκτες σε όλο τον κόσμο. Πολλοί από αυτούς θέλουν να παίξουν στα Ελληνικά, αλλά δεν μιλούν αγγλικά, οπότε αν μπορείτε να μιλήσετε και τις δύο γλώσσες, παρακαλούμε να σκεφτείτε την εγγραφή ως ένας Διπλωμάτης και βοηθήστε να μεταφραστεί τόσο η ιστοσελίδα CodeCombat και όλα τα επίπεδα στην Ελληνική γλώσσα."
+ missing_translations: "Μέχρι να μπορούν να μεταφράσουν τα πάντα σε Ελληνικά, θα δείτε την αγγλική γλώσσα όπου τα Ελληνικά δεν είναι διαθέσιμα."
+ learn_more: "Μάθετε περισσότερα σχετικά με το να είστε ένας Διπλωμάτης"
+ subscribe_as_diplomat: "Εγγραφή ως Διπλωμάτης"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Δυσκολία: "
+ campaign_beginner: "Εκστρατεία για Αρχάριους"
+ choose_your_level: "Διάλεξε την πίστα σου" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Μπορείτε να μεταβείτε σε οποιοδήποτε επίπεδο κάτω, ή να συζητήσετε για τις πίστες στο "
+ adventurer_forum: "Φόρουμ του \"Τυχοδιώκτη\""
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... στο οποίο μπορείτε να μάθετε τη μαγεία του προγραμματισμού"
+ campaign_dev: "Τυχαία δυσκολότερα επίπεδα"
+ campaign_dev_description: "... στο οποίο μπορείτε να μάθετε το περιβάλλον, ενώ κάνετε κάτι λίγο πιο δύσκολο."
+ campaign_multiplayer: "Αρένες Πολλαπλών Παικτών"
+ campaign_multiplayer_description: "... στο οποίο μπορείτε να προγραμματίσετε σώμα με σώμα έναντι άλλων παικτών."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Δημιούργησε Λογαριασμό"
+ log_in: "Σύνδεση"
+# logging_in: "Logging In"
+ log_out: "Αποσύνδεση"
+ recover: "Κάντε ανάκτηση του λογαριασμού σας"
+
+ signup:
+ create_account_title: "Δημιουργία λογαριασμού για αποθήκευση της προόδου"
+ description: "Είναι δωρεάν. Απλώς χρειάζεται να έχεις έναν λογαριασμό και θα είσαι έτοιμος να παίξεις:"
+ email_announcements: "Λαμβάνετε ανακοινώσεις μέσω e-mail"
+ coppa: "13+ ή Εκτός Αμερικής "
+ coppa_why: "(Γιατί;)"
+ creating: "Δημιουργία λογαριασμού"
+ sign_up: "Εγγραφή"
+ log_in: "Σύνδεση με κωδικό"
+ social_signup: "Ή, μπορείς να συνδεθείς μέσω του Facebook ή του G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Κάντε ανάκτηση του λογαριασμού σας"
+ send_password: "Αποστολή κωδικού ανάκτησης"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Φορτώνει..."
saving: "Αποθήκευση..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
save: "Αποθήκευση"
publish: "Δημοσίευση"
create: "Δημιουργία"
- delay_1_sec: "1 δευτερόλεπτο"
- delay_3_sec: "3 δευτερόλεπτα"
- delay_5_sec: "5 δευτερόλεπτα"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "και"
+ name: "Όνομα"
+# date: "Date"
+# body: "Body"
+ version: "Έκδοση"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+ result: "Αποτέλεσμα"
+ results: "Αποτελέσματα"
+ description: "Περιγραφή"
+ or: "ή"
+ subject: "Θέμα"
+ email: "Email"
+ password: "Κωδικός"
+ message: "Μήνυμα"
+# code: "Code"
+# ladder: "Ladder"
+ when: "Όταν"
+ opponent: "Αντίπαλος"
+ rank: "Κατηγορία"
+ score: "Αποτέλεσμα"
+ win: "Νίκη"
+ loss: "Ήττα"
+ tie: "Ισοπαλία"
+ easy: "Εύκολο"
+ medium: "Μέτριο"
+ hard: "Δύσκολο"
+ player: "Παίκτης"
+
units:
second: "δευτερόλεπτο"
seconds: "δευτερόλεπτα"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
year: "χρόνος"
years: "χρόνια"
- modal:
- close: "Κλείσε"
- okay: "Εντάξει"
-
- not_found:
- page_not_found: "Η σελίδα δεν βρέθηκε"
-
- nav:
- play: "Επίπεδα" # The top nav bar entry where players choose which levels to play
- community: "Κοινότητα"
- editor: "Συγγραφέας"
- blog: "Μπλόγκ"
- forum: "Φόρουμ"
- account: "Λογαριασμός"
- profile: "Προφίλ"
- stats: "Στατιστικά"
- code: "Κώδικας"
- admin: "Διαχειριστής"
+ play_level:
+ done: "Έτοιμο"
home: "Αρχική"
- contribute: "Συνεισφέρω"
- legal: "Νόμικά"
- about: "Σχετικά με"
- contact: "Επικοινωνία"
- twitter_follow: "Ακολούθησε"
- employers: "Εργοδότες"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Οδηγός"
+# restart: "Restart"
+ goals: "Στόχοι"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Χρονοδιάγραμμα δράσης"
+ click_to_select: "Κάντε κλικ σε μια μονάδα για να το επιλέξετε."
+ reload_title: "Ανανέωση όλου του κωδικά;"
+ reload_really: "Είστε σίγουροι ότι θέλετε να φορτώσετε αυτό το επίπεδο από την αρχή;"
+ reload_confirm: "Ανανέωση όλων"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+ victory_sign_up: "Εγγραφείτε για ενημερώσεις"
+ victory_sign_up_poke: "Θέλετε να λαμβάνετε τα τελευταία νέα μέσω e-mail; Δημιουργήστε έναν δωρεάν λογαριασμό και θα σας κρατάμε ενήμερους!"
+ victory_rate_the_level: "Βαθμολογήστε το επίπεδο: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Παίξε το επόμενο επίπεδο" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Πηγαίνετε στην Αρχική" # Only in old-style levels.
+ victory_review: "Πείτε μας περισσότερα!" # Only in old-style levels.
+ victory_hour_of_code_done: "Τελείωσες;"
+ victory_hour_of_code_done_yes: "Ναι, έχω τελειώσει με την Hour of Code!"
+ guide_title: "Οδηγός"
+ tome_minion_spells: "Ξόρκια για τα τσιράκια σας" # Only in old-style levels.
+ tome_read_only_spells: "Ξορκια μονο για αναγνωση" # Only in old-style levels.
+ tome_other_units: "Άλλες μονάδες" # Only in old-style levels.
+ tome_cast_button_castable: "Μαγεψε" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Προσαρμόστε τον Μάγο"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Πολλαπλοί παίχτες"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# cla_suffix: "."
# cla_agree: "I AGREE"
- login:
- sign_up: "Δημιούργησε Λογαριασμό"
- log_in: "Σύνδεση"
-# logging_in: "Logging In"
- log_out: "Αποσύνδεση"
- recover: "Κάντε ανάκτηση του λογαριασμού σας"
-
- recover:
- recover_account_title: "Κάντε ανάκτηση του λογαριασμού σας"
- send_password: "Αποστολή κωδικού ανάκτησης"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Δημιουργία λογαριασμού για αποθήκευση της προόδου"
- description: "Είναι δωρεάν. Απλώς χρειάζεται να έχεις έναν λογαριασμό και θα είσαι έτοιμος να παίξεις:"
- email_announcements: "Λαμβάνετε ανακοινώσεις μέσω e-mail"
- coppa: "13+ ή Εκτός Αμερικής "
- coppa_why: "(Γιατί;)"
- creating: "Δημιουργία λογαριασμού"
- sign_up: "Εγγραφή"
- log_in: "Σύνδεση με κωδικό"
- social_signup: "Ή, μπορείς να συνδεθείς μέσω του Facebook ή του G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Μάθε να προγραμμάτιζεις με JavaScript μέσω ενός παιχνιδιού"
- no_ie: "Το CodeCombat δεν παίζει με το Internet Explorer 9 ή κάποια παλαιότερη έκδοση. Συγνώμη!"
- no_mobile: "Το CodeCombat δεν σχεδιάστηκε για κινητά και μπορεί να μην δουλεύει!"
- play: "Παίξε" # The big play button that just starts playing a level
- old_browser: "Ωχ, ο περιηγητής σας είναι πολύ παλιός για να τρέξετε το CodeCombat. Συγνώμη!"
- old_browser_suffix: "Μπορείτε να δοκιμάσετε, αλλά πιθανών να μην λειτουργήσει."
- campaign: "Εκστρατεία"
- for_beginners: "Για αρχάριους"
-# multiplayer: "Multiplayer"
- for_developers: "Για προγραμματιστές"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Διάλεξε την πίστα σου"
- adventurer_prefix: "Μπορείτε να μεταβείτε σε οποιοδήποτε επίπεδο κάτω, ή να συζητήσετε για τις πίστες στο "
- adventurer_forum: "Φόρουμ του \"Τυχοδιώκτη\""
-# adventurer_suffix: "."
- campaign_beginner: "Εκστρατεία για Αρχάριους"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... στο οποίο μπορείτε να μάθετε τη μαγεία του προγραμματισμού"
- campaign_dev: "Τυχαία δυσκολότερα επίπεδα"
- campaign_dev_description: "... στο οποίο μπορείτε να μάθετε το περιβάλλον, ενώ κάνετε κάτι λίγο πιο δύσκολο."
- campaign_multiplayer: "Αρένες Πολλαπλών Παικτών"
- campaign_multiplayer_description: "... στο οποίο μπορείτε να προγραμματίσετε σώμα με σώμα έναντι άλλων παικτών."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Δυσκολία: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Επικοινωνήστε μαζί μας"
welcome: "Καλό να ακούσω από εσάς! Χρησιμοποιήστε αυτή τη φόρμα για να μας στείλετε email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
forum_page: "το φόρουμ μας"
# forum_suffix: " instead."
send: "Αποστολή σχολίων"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Βοηθήστε στην μετάφραση CodeCombat!"
- sub_heading: "Χρειαζόμαστε τις γλωσσικές σας δεξιότητες."
- pitch_body: "Αναπτύσσουμε το CodeCombat στα αγγλικά, αλλά ήδη έχουμε παίκτες από όλο τον κόσμο. Πολλοί από αυτούς θέλουν να παίξουν στα αγγλικά, αλλά δεν μιλούν αγγλικά, οπότε αν μπορείτε να μιλήσετε και τις δύο, παρακαλούμε να Αναπτύσσουμε CodeCombat στα αγγλικά, αλλά ήδη έχουμε παίκτες σε όλο τον κόσμο. Πολλοί από αυτούς θέλουν να παίξουν στα Ελληνικά, αλλά δεν μιλούν αγγλικά, οπότε αν μπορείτε να μιλήσετε και τις δύο γλώσσες, παρακαλούμε να σκεφτείτε την εγγραφή ως ένας Διπλωμάτης και βοηθήστε να μεταφραστεί τόσο η ιστοσελίδα CodeCombat και όλα τα επίπεδα στην Ελληνική γλώσσα."
- missing_translations: "Μέχρι να μπορούν να μεταφράσουν τα πάντα σε Ελληνικά, θα δείτε την αγγλική γλώσσα όπου τα Ελληνικά δεν είναι διαθέσιμα."
- learn_more: "Μάθετε περισσότερα σχετικά με το να είστε ένας Διπλωμάτης"
- subscribe_as_diplomat: "Εγγραφή ως Διπλωμάτης"
-
- wizard_settings:
- title: "Ρυθμίσεις Μάγου"
- customize_avatar: "Διαμόρφωσε το Avatar σου"
- active: "Ενεργό"
- color: "Χρώμα"
- group: "Ομάδα"
- clothes: "Ρούχα"
-# trim: "Trim"
- cloud: "Σύννεφο"
- team: "Ομάδα"
- spell: "Ξόρκι"
- boots: "Μπότες"
- hue: "Απόχρωση"
- saturation: "Κορεσμός"
- lightness: "Φωτεινότητα"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Ρυθμίσεις λογαριασμού"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
me_tab: "Εγώ"
picture_tab: "Φωτογραφία"
upload_picture: "Ανέβασμα φωτογραφίας"
- wizard_tab: "Μάγος"
password_tab: "Κωδικός"
emails_tab: "Emails"
# admin: "Admin"
- wizard_color: "Χρώμα ρούχων του Μάγου"
new_password: "Καινούργιος Κωδικός"
new_password_verify: " Επαλήθευση Κωδικού"
email_subscriptions: "Συνδρομές Email"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
saved: "Οι αλλαγές αποθηκεύτηκαν"
password_mismatch: "Οι κωδικοί δεν ταιριάζουν"
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Μάγος"
+ wizard_color: "Χρώμα ρούχων του Μάγου"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Αρχιμάγος"
+ archmage_title_description: "(Προγραμματιστής)"
+ artisan_title: "Τεχνίτης"
+ artisan_title_description: "(Δημιουργός επιπέδων)"
+ adventurer_title: "Εξερευνητής"
+ adventurer_title_description: "(Δοκιματής επιπέδων)"
+ scribe_title: "Γραφέας"
+ scribe_title_description: "(Συντάκτης άρθρων)"
+ diplomat_title: "Διπλωμάτης"
+ diplomat_title_description: "(Μεταφραστής)"
+ ambassador_title: "Πρεσβευτής"
+ ambassador_title_description: "(Υποστήριξη)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Ρυθμίσεις multiplayer" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Δώστε αυτό τον τον σύνδεσμο σε οποιονδήποτε για να ενταχθούν στο παιχνίδι σου."
+ multiplayer_hint_label: "Συμβουλή:"
+ multiplayer_hint: " Κάντε κλικ στο σύνδεσμο για να επιλέξετε όλα, στη συνέχεια, πατήστε την Apple-C ή Ctrl-C για να αντιγράψετε το σύνδεσμο."
+ multiplayer_coming_soon: "Περισσότερα multiplayer χαρακτιριστηκα προσεχως!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Ρυθμίσεις Μάγου"
+ customize_avatar: "Διαμόρφωσε το Avatar σου"
+ active: "Ενεργό"
+ color: "Χρώμα"
+ group: "Ομάδα"
+ clothes: "Ρούχα"
+# trim: "Trim"
+ cloud: "Σύννεφο"
+ team: "Ομάδα"
+ spell: "Ξόρκι"
+ boots: "Μπότες"
+ hue: "Απόχρωση"
+ saturation: "Κορεσμός"
+ lightness: "Φωτεινότητα"
account_profile:
- settings: "Ρυθμίσεις"
+ settings: "Ρυθμίσεις" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Επεξεργασία προφίλ"
done_editing: "Τέλος επεξεργασίας"
profile_for_prefix: "Προφίλ για "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Έτοιμο"
- customize_wizard: "Προσαρμόστε τον Μάγο"
- home: "Αρχική"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Οδηγός"
-# restart: "Restart"
- goals: "Στόχοι"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Χρονοδιάγραμμα δράσης"
- click_to_select: "Κάντε κλικ σε μια μονάδα για να το επιλέξετε."
- reload_title: "Ανανέωση όλου του κωδικά;"
- reload_really: "Είστε σίγουροι ότι θέλετε να φορτώσετε αυτό το επίπεδο από την αρχή;"
- reload_confirm: "Ανανέωση όλων"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
- victory_sign_up: "Εγγραφείτε για ενημερώσεις"
- victory_sign_up_poke: "Θέλετε να λαμβάνετε τα τελευταία νέα μέσω e-mail; Δημιουργήστε έναν δωρεάν λογαριασμό και θα σας κρατάμε ενήμερους!"
- victory_rate_the_level: "Βαθμολογήστε το επίπεδο: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Παίξε το επόμενο επίπεδο"
-# victory_play_continue: "Continue"
- victory_go_home: "Πηγαίνετε στην Αρχική"
- victory_review: "Πείτε μας περισσότερα!"
- victory_hour_of_code_done: "Τελείωσες;"
- victory_hour_of_code_done_yes: "Ναι, έχω τελειώσει με την Hour of Code!"
- guide_title: "Οδηγός"
- tome_minion_spells: "Ξόρκια για τα τσιράκια σας"
- tome_read_only_spells: "Ξορκια μονο για αναγνωση"
- tome_other_units: "Άλλες μονάδες"
- tome_cast_button_castable: "Μαγεψε" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Πολλαπλοί παίχτες"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Ρυθμίσεις multiplayer"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Δώστε αυτό τον τον σύνδεσμο σε οποιονδήποτε για να ενταχθούν στο παιχνίδι σου."
- multiplayer_hint_label: "Συμβουλή:"
- multiplayer_hint: " Κάντε κλικ στο σύνδεσμο για να επιλέξετε όλα, στη συνέχεια, πατήστε την Apple-C ή Ctrl-C για να αντιγράψετε το σύνδεσμο."
- multiplayer_coming_soon: "Περισσότερα multiplayer χαρακτιριστηκα προσεχως!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
- and: "και"
- name: "Όνομα"
-# date: "Date"
-# body: "Body"
- version: "Έκδοση"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
- result: "Αποτέλεσμα"
- results: "Αποτελέσματα"
- description: "Περιγραφή"
- or: "ή"
- subject: "Θέμα"
- email: "Email"
- password: "Κωδικός"
- message: "Μήνυμα"
-# code: "Code"
-# ladder: "Ladder"
- when: "Όταν"
- opponent: "Αντίπαλος"
- rank: "Κατηγορία"
- score: "Αποτέλεσμα"
- win: "Νίκη"
- loss: "Ήττα"
- tie: "Ισοπαλία"
- easy: "Εύκολο"
- medium: "Μέτριο"
- hard: "Δύσκολο"
- player: "Παίκτης"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
- archmage_title: "Αρχιμάγος"
- archmage_title_description: "(Προγραμματιστής)"
- artisan_title: "Τεχνίτης"
- artisan_title_description: "(Δημιουργός επιπέδων)"
- adventurer_title: "Εξερευνητής"
- adventurer_title_description: "(Δοκιματής επιπέδων)"
- scribe_title: "Γραφέας"
- scribe_title_description: "(Συντάκτης άρθρων)"
- diplomat_title: "Διπλωμάτης"
- diplomat_title_description: "(Μεταφραστής)"
- ambassador_title: "Πρεσβευτής"
- ambassador_title_description: "(Υποστήριξη)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/en-AU.coffee b/app/locale/en-AU.coffee
index 2d4624b1d..909a24e8d 100644
--- a/app/locale/en-AU.coffee
+++ b/app/locale/en-AU.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "English (AU)", englishDescription: "English (AU)", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+# diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+# pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in {English} but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into {English}."
+# missing_translations: "Until we can translate everything into {English}, you'll see English when {English} isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
-# diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
-# pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in {English} but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into {English}."
-# missing_translations: "Until we can translate everything into {English}, you'll see English when {English} isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/en-GB.coffee b/app/locale/en-GB.coffee
index 6124c73c7..023abda26 100644
--- a/app/locale/en-GB.coffee
+++ b/app/locale/en-GB.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "English (UK)", englishDescription: "English (UK)", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+# diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+# pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in {English} but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into {English}."
+# missing_translations: "Until we can translate everything into {English}, you'll see English when {English} isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+ play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Customise Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+ editor_config_behaviors_label: "Smart Behaviours"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
-# diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
-# pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in {English} but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into {English}."
-# missing_translations: "Until we can translate everything into {English}, you'll see English when {English} isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
- wizard_settings:
-# title: "Wizard Settings"
- customize_avatar: "Customise Your Avatar"
-# active: "Active"
- color: "Colour"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
- wizard_color: "Wizard Clothes Colour"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+ wizard_color: "Wizard Clothes Colour"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+ contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Interested in working on game graphics, user interface design, database and server organisation, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+ archmage_introduction: "One of the best parts about building games is they synthesise so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+ diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalisation developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+ copyrights_title: "Copyrights and Licences"
+ contributor_title: "Contributor Licence Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+ mit_license_url: "MIT licence"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+ cc_license_url: "Creative Commons Attribution 4.0 International Licence"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+# title: "Wizard Settings"
+ customize_avatar: "Customise Your Avatar"
+# active: "Active"
+ color: "Colour"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
-# done: "Done"
- customize_wizard: "Customise Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
- editor_config_behaviors_label: "Smart Behaviours"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
- copyrights_title: "Copyrights and Licences"
- contributor_title: "Contributor Licence Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
- mit_license_url: "MIT licence"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
- cc_license_url: "Creative Commons Attribution 4.0 International Licence"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
- contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Interested in working on game graphics, user interface design, database and server organisation, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
- archmage_introduction: "One of the best parts about building games is they synthesise so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
- diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalisation developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/en-US.coffee b/app/locale/en-US.coffee
index 81f0714d2..0f2920ee0 100644
--- a/app/locale/en-US.coffee
+++ b/app/locale/en-US.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "English (US)", englishDescription: "English (US)", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+# diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+# pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in {English} but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into {English}."
+# missing_translations: "Until we can translate everything into {English}, you'll see English when {English} isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
-# diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
-# pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in {English} but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into {English}."
-# missing_translations: "Until we can translate everything into {English}, you'll see English when {English} isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/en.coffee b/app/locale/en.coffee
index d549353e9..d6cc24460 100644
--- a/app/locale/en.coffee
+++ b/app/locale/en.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "English", englishDescription: "English", translation:
+ home:
+ slogan: "Learn to Code by Playing a Game"
+ no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+ play: "Play" # The big play button that just starts playing a level
+ old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "You can try anyway, but it probably won't work."
+ campaign: "Campaign"
+ for_beginners: "For Beginners"
+ multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "For Developers" # Not currently shown on home page.
+ javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+ python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+ coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+ clojure_blurb: "A modern Lisp." # Not currently shown on home page
+ lua_blurb: "Game scripting language." # Not currently shown on home page
+ io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Levels" # The top nav bar entry where players choose which levels to play
+ community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Account"
+ profile: "Profile"
+ stats: "Stats"
+ code: "Code"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Home"
+ contribute: "Contribute"
+ legal: "Legal"
+ about: "About"
+ contact: "Contact"
+ twitter_follow: "Follow"
+ teachers: "Teachers"
+
+ modal:
+ close: "Close"
+ okay: "Okay"
+
+ not_found:
+ page_not_found: "Page not found"
+
+ diplomat_suggestion:
+ title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in {English} but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into {English}."
+ missing_translations: "Until we can translate everything into {English}, you'll see English when {English} isn't available."
+ learn_more: "Learn more about being a Diplomat"
+ subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+ play:
+ play_as: "Play As" # Ladder page
+ spectate: "Spectate" # Ladder page
+ players: "players" # Hover over a level on /play
+ hours_played: "hours played" # Hover over a level on /play
+ items: "Items" # Tooltip on item shop button from /play
+ heroes: "Heroes" # Tooltip on hero shop button from /play
+ achievements: "Achievements" # Tooltip on achievement list button from /play
+ account: "Account" # Tooltip on account button from /play
+ settings: "Settings" # Tooltip on settings button from /play
+ next: "Next" # Go from choose hero to choose inventory before playing a level
+ change_hero: "Change Hero" # Go back from choose inventory to choose hero
+ choose_inventory: "Equip Items"
+ older_campaigns: "Older Campaigns"
+ anonymous: "Anonymous Player"
+ level_difficulty: "Difficulty: "
+ campaign_beginner: "Beginner Campaign"
+ choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+ adventurer_forum: "the Adventurer forum"
+ adventurer_suffix: "."
+ campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... in which you learn the wizardry of programming."
+ campaign_dev: "Random Harder Levels"
+ campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+ campaign_multiplayer: "Multiplayer Arenas"
+ campaign_multiplayer_description: "... in which you code head-to-head against other players."
+ campaign_player_created: "Player-Created"
+ campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+ campaign_classic_algorithms: "Classic Algorithms"
+ campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Create Account"
+ log_in: "Log In"
+ logging_in: "Logging In"
+ log_out: "Log Out"
+ recover: "recover account"
+
+ signup:
+ create_account_title: "Create Account to Save Progress"
+ description: "It's free. Just need a couple things and you'll be good to go:"
+ email_announcements: "Receive announcements by email"
+ coppa: "13+ or non-USA "
+ coppa_why: "(Why?)"
+ creating: "Creating Account..."
+ sign_up: "Sign Up"
+ log_in: "log in with password"
+ social_signup: "Or, you can sign up through Facebook or G+:"
+ required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Recover Account"
+ send_password: "Send Recovery Password"
+ recovery_sent: "Recovery email sent."
+
+ items:
+ armor: "Armor"
+ hands: "Hands"
+ accessories: "Accessories"
+ books: "Books"
+ minions: "Minions"
+ misc: "Misc"
+
common:
loading: "Loading..."
saving: "Saving..."
@@ -8,9 +124,6 @@
save: "Save"
publish: "Publish"
create: "Create"
- delay_1_sec: "1 second"
- delay_3_sec: "3 seconds"
- delay_5_sec: "5 seconds"
manual: "Manual"
fork: "Fork"
play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@
unwatch: "Unwatch"
submit_patch: "Submit Patch"
+ general:
+ and: "and"
+ name: "Name"
+ date: "Date"
+ body: "Body"
+ version: "Version"
+ commit_msg: "Commit Message"
+ version_history: "Version History"
+ version_history_for: "Version History for: "
+ result: "Result"
+ results: "Results"
+ description: "Description"
+ or: "or"
+ subject: "Subject"
+ email: "Email"
+ password: "Password"
+ message: "Message"
+ code: "Code"
+ ladder: "Ladder"
+ when: "When"
+ opponent: "Opponent"
+ rank: "Rank"
+ score: "Score"
+ win: "Win"
+ loss: "Loss"
+ tie: "Tie"
+ easy: "Easy"
+ medium: "Medium"
+ hard: "Hard"
+ player: "Player"
+
units:
second: "second"
seconds: "seconds"
@@ -35,32 +179,175 @@
year: "year"
years: "years"
- modal:
- close: "Close"
- okay: "Okay"
-
- not_found:
- page_not_found: "Page not found"
-
- nav:
- play: "Levels" # The top nav bar entry where players choose which levels to play
- community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
- account: "Account"
- profile: "Profile"
- stats: "Stats"
- code: "Code"
- admin: "Admin"
+ play_level:
+ done: "Done"
home: "Home"
- contribute: "Contribute"
- legal: "Legal"
- about: "About"
- contact: "Contact"
- twitter_follow: "Follow"
- teachers: "Teachers"
- employers: "Employers"
+ skip: "Skip"
+ game_menu: "Game Menu"
+ guide: "Guide"
+ restart: "Restart"
+ goals: "Goals"
+ goal: "Goal"
+ success: "Success!"
+ incomplete: "Incomplete"
+ timed_out: "Ran out of time"
+ failing: "Failing"
+ action_timeline: "Action Timeline"
+ click_to_select: "Click on a unit to select it."
+ reload_title: "Reload All Code?"
+ reload_really: "Are you sure you want to reload this level back to the beginning?"
+ reload_confirm: "Reload All"
+ victory_title_prefix: ""
+ victory_title_suffix: " Complete"
+ victory_sign_up: "Sign Up to Save Progress"
+ victory_sign_up_poke: "Want to save your code? Create a free account!"
+ victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+ victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Play Next Level" # Only in old-style levels.
+ victory_play_continue: "Continue"
+ victory_go_home: "Go Home" # Only in old-style levels.
+ victory_review: "Tell us more!" # Only in old-style levels.
+ victory_hour_of_code_done: "Are You Done?"
+ victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+ guide_title: "Guide"
+ tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+ tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+ tome_other_units: "Other Units" # Only in old-style levels.
+ tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+ tome_cast_button_run: "Run"
+ tome_cast_button_running: "Running"
+ tome_cast_button_ran: "Ran"
+ tome_submit_button: "Submit"
+ tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+ tome_select_method: "Select a Method"
+ tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Select Someone for "
+ tome_available_spells: "Available Spells"
+ tome_your_skills: "Your Skills"
+ hud_continue: "Continue (shift+space)"
+ spell_saved: "Spell Saved"
+ skip_tutorial: "Skip (esc)"
+ keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "Ready!"
+ loading_start: "Start Level"
+ time_current: "Now:"
+ time_total: "Max:"
+ time_goto: "Go to:"
+ infinite_loop_try_again: "Try Again"
+ infinite_loop_reset_level: "Reset Level"
+ infinite_loop_comment_out: "Comment Out My Code"
+ tip_toggle_play: "Toggle play/paused with Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+ tip_guide_exists: "Click the guide at the top of the page for useful info."
+ tip_open_source: "CodeCombat is 100% open source!"
+ tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+ tip_think_solution: "Think of the solution, not the problem."
+ tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+ tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+ tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+ tip_forums: "Head over to the forums and tell us what you think!"
+ tip_baby_coders: "In the future, even babies will be Archmages."
+ tip_morale_improves: "Loading will continue until morale improves."
+ tip_all_species: "We believe in equal opportunities to learn programming for all species."
+ tip_reticulating: "Reticulating spines."
+ tip_harry: "Yer a Wizard, "
+ tip_great_responsibility: "With great coding skill comes great debug responsibility."
+ tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+ tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+ tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+ tip_no_try: "Do. Or do not. There is no try. - Yoda"
+ tip_patience: "Patience you must have, young Padawan. - Yoda"
+ tip_documented_bug: "A documented bug is not a bug; it is a feature."
+ tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+ tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+ tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+ tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+ tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+ tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+ tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Customize Wizard"
+
+ game_menu:
+ inventory_tab: "Inventory"
+ choose_hero_tab: "Restart Level"
+ save_load_tab: "Save/Load"
+ options_tab: "Options"
+ guide_tab: "Guide"
+ multiplayer_tab: "Multiplayer"
+ inventory_caption: "Equip your hero"
+ choose_hero_caption: "Choose hero, language"
+ save_load_caption: "... and view history"
+ options_caption: "Configure settings"
+ guide_caption: "Docs and tips"
+ multiplayer_caption: "Play with friends!"
+
+ inventory:
+ choose_inventory: "Equip Items"
+
+ choose_hero:
+ choose_hero: "Choose Your Hero"
+ programming_language: "Programming Language"
+ programming_language_description: "Which programming language do you want to use?"
+ status: "Status"
+ weapons: "Weapons"
+ health: "Health"
+ speed: "Speed"
+
+ save_load:
+ granularity_saved_games: "Saved"
+ granularity_change_history: "History"
+
+ options:
+ general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Volume"
+ music_label: "Music"
+ music_description: "Turn background music on/off."
+ autorun_label: "Autorun"
+ autorun_description: "Control automatic code execution."
+ editor_config: "Editor Config"
+ editor_config_title: "Editor Configuration"
+ editor_config_level_language_label: "Language for This Level"
+ editor_config_level_language_description: "Define the programming language for this particular level."
+ editor_config_default_language_label: "Default Programming Language"
+ editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Key Bindings"
+ editor_config_keybindings_default: "Default (Ace)"
+ editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+ editor_config_livecompletion_label: "Live Autocompletion"
+ editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Show Invisibles"
+ editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+ editor_config_indentguides_label: "Show Indent Guides"
+ editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+ editor_config_behaviors_label: "Smart Behaviors"
+ editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+ about:
+ why_codecombat: "Why CodeCombat?"
+ why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+ why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+ why_paragraph_2_italic: "yay a badge"
+ why_paragraph_2_center: "but fun like"
+ why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+ why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+ why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+ press_title: "Bloggers/Press"
+ press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+ press_paragraph_1_link: "press packet"
+ press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+ team: "Team"
+ george_title: "CEO"
+ george_blurb: "Businesser"
+ scott_title: "Programmer"
+ scott_blurb: "Reasonable One"
+ nick_title: "Programmer"
+ nick_blurb: "Motivation Guru"
+ michael_title: "Programmer"
+ michael_blurb: "Sys Admin"
+ matt_title: "Programmer"
+ matt_blurb: "Bicyclist"
versions:
save_version_title: "Save New Version"
@@ -70,88 +357,6 @@
cla_suffix: "."
cla_agree: "I AGREE"
- login:
- sign_up: "Create Account"
- log_in: "Log In"
- logging_in: "Logging In"
- log_out: "Log Out"
- recover: "recover account"
-
- recover:
- recover_account_title: "Recover Account"
- send_password: "Send Recovery Password"
- recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Create Account to Save Progress"
- description: "It's free. Just need a couple things and you'll be good to go:"
- email_announcements: "Receive announcements by email"
- coppa: "13+ or non-USA "
- coppa_why: "(Why?)"
- creating: "Creating Account..."
- sign_up: "Sign Up"
- log_in: "log in with password"
- social_signup: "Or, you can sign up through Facebook or G+:"
- required: "You need to log in before you can go that way."
-
- home:
- slogan: "Learn to Code by Playing a Game"
- no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!"
- no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
- play: "Play" # The big play button that just starts playing a level
- old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
- old_browser_suffix: "You can try anyway, but it probably won't work."
- campaign: "Campaign"
- for_beginners: "For Beginners"
- multiplayer: "Multiplayer"
- for_developers: "For Developers"
- javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
- python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
- coffeescript_blurb: "Nicer JavaScript syntax."
- clojure_blurb: "A modern Lisp."
- lua_blurb: "Game scripting language."
- io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Choose Your Level"
- adventurer_prefix: "You can jump to any level below, or discuss the levels on "
- adventurer_forum: "the Adventurer forum"
- adventurer_suffix: "."
- campaign_beginner: "Beginner Campaign"
- campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... in which you learn the wizardry of programming."
- campaign_dev: "Random Harder Levels"
- campaign_dev_description: "... in which you learn the interface while doing something a little harder."
- campaign_multiplayer: "Multiplayer Arenas"
- campaign_multiplayer_description: "... in which you code head-to-head against other players."
- campaign_player_created: "Player-Created"
- campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
- campaign_classic_algorithms: "Classic Algorithms"
- campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Difficulty: "
- play_as: "Play As"
- spectate: "Spectate"
- players: "players"
- hours_played: "hours played"
- items: "Items"
- heroes: "Heroes"
- achievements: "Achievements"
- account: "Account"
- settings: "Settings"
- next: "Next"
- previous: "Previous"
- choose_inventory: "Equip Items"
- older_campaigns: "Older Campaigns"
- anonymous: "Anonymous Player"
-
- items:
- armor: "Armor"
- hands: "Hands"
- accessories: "Accessories"
- books: "Books"
- minions: "Minions"
- misc: "Misc"
-
contact:
contact_us: "Contact CodeCombat"
welcome: "Good to hear from you! Use this form to send us email. "
@@ -162,32 +367,8 @@
forum_page: "our forum"
forum_suffix: " instead."
send: "Send Feedback"
- contact_candidate: "Contact Candidate"
- recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Help translate CodeCombat!"
- sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in {English} but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into {English}."
- missing_translations: "Until we can translate everything into {English}, you'll see English when {English} isn't available."
- learn_more: "Learn more about being a Diplomat"
- subscribe_as_diplomat: "Subscribe as a Diplomat"
-
- wizard_settings:
- title: "Wizard Settings"
- customize_avatar: "Customize Your Avatar"
- active: "Active"
- color: "Color"
- group: "Group"
- clothes: "Clothes"
- trim: "Trim"
- cloud: "Cloud"
- team: "Team"
- spell: "Spell"
- boots: "Boots"
- hue: "Hue"
- saturation: "Saturation"
- lightness: "Lightness"
+ contact_candidate: "Contact Candidate" # Deprecated
+ recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Account Settings"
@@ -196,11 +377,9 @@
me_tab: "Me"
picture_tab: "Picture"
upload_picture: "Upload a picture"
- wizard_tab: "Wizard"
password_tab: "Password"
emails_tab: "Emails"
admin: "Admin"
- wizard_color: "Wizard Clothes Color"
new_password: "New Password"
new_password_verify: "Verify"
email_subscriptions: "Email Subscriptions"
@@ -223,14 +402,489 @@
saved: "Changes Saved"
password_mismatch: "Password does not match."
password_repeat: "Please repeat your password."
- job_profile: "Job Profile"
+ job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
sample_profile: "See a sample profile"
view_profile: "View Your Profile"
+ wizard_tab: "Wizard"
+ wizard_color: "Wizard Clothes Color"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Keyboard Shortcuts"
+ space: "Space"
+ enter: "Enter"
+ escape: "Escape"
+ shift: "Shift"
+ cast_spell: "Cast current spell."
+ run_real_time: "Run in real time."
+ continue_script: "Continue past current script."
+ skip_scripts: "Skip past all skippable scripts."
+ toggle_playback: "Toggle play/pause."
+ scrub_playback: "Scrub back and forward through time."
+ single_scrub_playback: "Scrub back and forward through time by a single frame."
+ scrub_execution: "Scrub through current spell execution."
+ toggle_debug: "Toggle debug display."
+ toggle_grid: "Toggle grid overlay."
+ toggle_pathfinding: "Toggle pathfinding overlay."
+ beautify: "Beautify your code by standardizing its formatting."
+ maximize_editor: "Maximize/minimize code editor."
+ move_wizard: "Move your Wizard around the level."
+
+ community:
+ main_title: "CodeCombat Community"
+ introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+ level_editor_prefix: "Use the CodeCombat"
+ level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+ thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+ thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+ article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+ article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+ find_us: "Find us on these sites"
+ social_blog: "Read the CodeCombat blog on Sett"
+ social_discource: "Join the discussion on our Discourse forum"
+ social_facebook: "Like CodeCombat on Facebook"
+ social_twitter: "Follow CodeCombat on Twitter"
+ social_gplus: "Join CodeCombat on Google+"
+ social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+ contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Archmage"
+ archmage_title_description: "(Coder)"
+ artisan_title: "Artisan"
+ artisan_title_description: "(Level Builder)"
+ adventurer_title: "Adventurer"
+ adventurer_title_description: "(Level Playtester)"
+ scribe_title: "Scribe"
+ scribe_title_description: "(Article Editor)"
+ diplomat_title: "Diplomat"
+ diplomat_title_description: "(Translator)"
+ ambassador_title: "Ambassador"
+ ambassador_title_description: "(Support)"
+
+ editor:
+ main_title: "CodeCombat Editors"
+ article_title: "Article Editor"
+ thang_title: "Thang Editor"
+ level_title: "Level Editor"
+ achievement_title: "Achievement Editor"
+ back: "Back"
+ revert: "Revert"
+ revert_models: "Revert Models"
+ pick_a_terrain: "Pick A Terrain"
+ small: "Small"
+ grassy: "Grassy"
+ fork_title: "Fork New Version"
+ fork_creating: "Creating Fork..."
+ generate_terrain: "Generate Terrain"
+ more: "More"
+ wiki: "Wiki"
+ live_chat: "Live Chat"
+ level_some_options: "Some Options?"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "Scripts"
+ level_tab_settings: "Settings"
+ level_tab_components: "Components"
+ level_tab_systems: "Systems"
+ level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Current Thangs"
+ level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Starting Conditions"
+ level_tab_thangs_add: "Add Thangs"
+ delete: "Delete"
+ duplicate: "Duplicate"
+ level_settings_title: "Settings"
+ level_component_tab_title: "Current Components"
+ level_component_btn_new: "Create New Component"
+ level_systems_tab_title: "Current Systems"
+ level_systems_btn_new: "Create New System"
+ level_systems_btn_add: "Add System"
+ level_components_title: "Back to All Thangs"
+ level_components_type: "Type"
+ level_component_edit_title: "Edit Component"
+ level_component_config_schema: "Config Schema"
+ level_component_settings: "Settings"
+ level_system_edit_title: "Edit System"
+ create_system_title: "Create New System"
+ new_component_title: "Create New Component"
+ new_component_field_system: "System"
+ new_article_title: "Create a New Article"
+ new_thang_title: "Create a New Thang Type"
+ new_level_title: "Create a New Level"
+ new_article_title_login: "Log In to Create a New Article"
+ new_thang_title_login: "Log In to Create a New Thang Type"
+ new_level_title_login: "Log In to Create a New Level"
+ new_achievement_title: "Create a New Achievement"
+ new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Search Articles Here"
+ thang_search_title: "Search Thang Types Here"
+ level_search_title: "Search Levels Here"
+ achievement_search_title: "Search Achievements"
+ read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+ no_achievements: "No achievements have been added for this level yet."
+ achievement_query_misc: "Key achievement off of miscellanea"
+ achievement_query_goals: "Key achievement off of level goals"
+ level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Preview"
+ edit_article_title: "Edit Article"
+
+ contribute:
+ page_title: "Contributing"
+ character_classes_title: "Character Classes"
+ introduction_desc_intro: "We have high hopes for CodeCombat."
+ introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+ introduction_desc_github_url: "CodeCombat is totally open source"
+ introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+ introduction_desc_ending: "We hope you'll join our party!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+ alert_account_message_intro: "Hey there!"
+ alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+ archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+ class_attributes: "Class Attributes"
+ archmage_attribute_1_pref: "Knowledge in "
+ archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+ archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+ how_to_join: "How To Join"
+ join_desc_1: "Anyone can help out! Just check out our "
+ join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+ join_desc_3: ", or find us in our "
+ join_desc_4: "and we'll go from there!"
+ join_url_email: "Email us"
+ join_url_hipchat: "public HipChat room"
+ more_about_archmage: "Learn More About Becoming an Archmage"
+ archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+ artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+ artisan_summary_suf: ", then this class is for you."
+ artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+ artisan_introduction_suf: ", then this class might be for you."
+ artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+ artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+ artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+ artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+ artisan_join_step1: "Read the documentation."
+ artisan_join_step2: "Create a new level and explore existing levels."
+ artisan_join_step3: "Find us in our public HipChat room for help."
+ artisan_join_step4: "Post your levels on the forum for feedback."
+ more_about_artisan: "Learn More About Becoming an Artisan"
+ artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+ adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+ adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+ adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+ adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+ adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+ adventurer_forum_url: "our forum"
+ adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+ more_about_adventurer: "Learn More About Becoming an Adventurer"
+ adventurer_subscribe_desc: "Get emails when there are new levels to test."
+ scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+ scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+ scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+ scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+ contact_us_url: "Contact us"
+ scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+ more_about_scribe: "Learn More About Becoming a Scribe"
+ scribe_subscribe_desc: "Get emails about article writing announcements."
+ diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+ diplomat_introduction_pref: "So, if there's one thing we learned from the "
+ diplomat_launch_url: "launch in October"
+ diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+ diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+ diplomat_join_pref_github: "Find your language locale file "
+ diplomat_github_url: "on GitHub"
+ diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+ more_about_diplomat: "Learn More About Becoming a Diplomat"
+ diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+ ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+ ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+ ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+ ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+ ambassador_join_note_strong: "Note"
+ ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+ more_about_ambassador: "Learn More About Becoming an Ambassador"
+ ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+ changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+ diligent_scribes: "Our Diligent Scribes:"
+ powerful_archmages: "Our Powerful Archmages:"
+ creative_artisans: "Our Creative Artisans:"
+ brave_adventurers: "Our Brave Adventurers:"
+ translating_diplomats: "Our Translating Diplomats:"
+ helpful_ambassadors: "Our Helpful Ambassadors:"
+
+ ladder:
+ please_login: "Please log in first before playing a ladder game."
+ my_matches: "My Matches"
+ simulate: "Simulate"
+ simulation_explanation: "By simulating games you can get your game ranked faster!"
+ simulate_games: "Simulate Games!"
+ simulate_all: "RESET AND SIMULATE GAMES"
+ games_simulated_by: "Games simulated by you:"
+ games_simulated_for: "Games simulated for you:"
+ games_simulated: "Games simulated"
+ games_played: "Games played"
+ ratio: "Ratio"
+ leaderboard: "Leaderboard"
+ battle_as: "Battle as "
+ summary_your: "Your "
+ summary_matches: "Matches - "
+ summary_wins: " Wins, "
+ summary_losses: " Losses"
+ rank_no_code: "No New Code to Rank"
+ rank_my_game: "Rank My Game!"
+ rank_submitting: "Submitting..."
+ rank_submitted: "Submitted for Ranking"
+ rank_failed: "Failed to Rank"
+ rank_being_ranked: "Game Being Ranked"
+ rank_last_submitted: "submitted "
+ help_simulate: "Help simulate games?"
+ code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+ no_ranked_matches_pre: "No ranked matches for the "
+ no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+ choose_opponent: "Choose an Opponent"
+ select_your_language: "Select your language!"
+ tutorial_play: "Play Tutorial"
+ tutorial_recommended: "Recommended if you've never played before"
+ tutorial_skip: "Skip Tutorial"
+ tutorial_not_sure: "Not sure what's going on?"
+ tutorial_play_first: "Play the Tutorial first."
+ simple_ai: "Simple AI"
+ warmup: "Warmup"
+ friends_playing: "Friends Playing"
+ log_in_for_friends: "Log in to play with your friends!"
+ social_connect_blurb: "Connect and play against your friends!"
+ invite_friends_to_battle: "Invite your friends to join you in battle!"
+ fight: "Fight!"
+ watch_victory: "Watch your victory"
+ defeat_the: "Defeat the"
+ tournament_ends: "Tournament ends"
+ tournament_ended: "Tournament ended"
+ tournament_rules: "Tournament Rules"
+ tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+ tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+ tournament_blurb_blog: "on our blog"
+ rules: "Rules"
+ winners: "Winners"
+
+ user:
+ stats: "Stats"
+ singleplayer_title: "Singleplayer Levels"
+ multiplayer_title: "Multiplayer Levels"
+ achievements_title: "Achievements"
+ last_played: "Last Played"
+ status: "Status"
+ status_completed: "Completed"
+ status_unfinished: "Unfinished"
+ no_singleplayer: "No Singleplayer games played yet."
+ no_multiplayer: "No Multiplayer games played yet."
+ no_achievements: "No Achievements earned yet."
+ favorite_prefix: "Favorite language is "
+ favorite_postfix: "."
+
+ achievements:
+ last_earned: "Last Earned"
+ amount_achieved: "Amount"
+ achievement: "Achievement"
+ category_contributor: "Contributor"
+ category_miscellaneous: "Miscellaneous"
+ category_levels: "Levels"
+ category_undefined: "Uncategorized"
+ current_xp_prefix: ""
+ current_xp_postfix: " in total"
+ new_xp_prefix: ""
+ new_xp_postfix: " earned"
+ left_xp_prefix: ""
+ left_xp_infix: " until level "
+ left_xp_postfix: ""
+
+ account:
+ recently_played: "Recently Played"
+ no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "Error loading from server"
+ connection_failure: "Connection failed."
+ unauthorized: "You need to be signed in. Do you have cookies disabled?"
+ forbidden: "You do not have the permissions."
+ not_found: "Not found."
+ not_allowed: "Method not allowed."
+ timeout: "Server timeout."
+ conflict: "Resource conflict."
+ bad_input: "Bad input."
+ server_error: "Server error."
+ unknown: "Unknown error."
+
+ resources:
+ sessions: "Sessions"
+ your_sessions: "Your Sessions"
+ level: "Level"
+ social_network_apis: "Social Network APIs"
+ facebook_status: "Facebook Status"
+ facebook_friends: "Facebook Friends"
+ facebook_friend_sessions: "Facebook Friend Sessions"
+ gplus_friends: "G+ Friends"
+ gplus_friend_sessions: "G+ Friend Sessions"
+ leaderboard: "Leaderboard"
+ user_schema: "User Schema"
+ user_profile: "User Profile"
+ patches: "Patches"
+ patched_model: "Source Document"
+ model: "Model"
+ system: "System"
+ systems: "Systems"
+ component: "Component"
+ components: "Components"
+ thang: "Thang"
+ thangs: "Thangs"
+ level_session: "Your Session"
+ opponent_session: "Opponent Session"
+ article: "Article"
+ user_names: "User Names"
+ thang_names: "Thang Names"
+ files: "Files"
+ top_simulators: "Top Simulators"
+ source_document: "Source Document"
+ document: "Document"
+ sprite_sheet: "Sprite Sheet"
+ employers: "Employers"
+ candidates: "Candidates"
+ candidate_sessions: "Candidate Sessions"
+ user_remark: "User Remark"
+ user_remarks: "User Remarks"
+ versions: "Versions"
+ items: "Items"
+ heroes: "Heroes"
+ wizard: "Wizard"
+ achievement: "Achievement"
+ clas: "CLAs"
+ play_counts: "Play Counts"
+ feedback: "Feedback"
+
+ delta:
+ added: "Added"
+ modified: "Modified"
+ deleted: "Deleted"
+ moved_index: "Moved Index"
+ text_diff: "Text Diff"
+ merge_conflict_with: "MERGE CONFLICT WITH"
+ no_changes: "No Changes"
+
+ guide:
+ temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Enable multiplayer"
+ multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Give this link to anyone to have them join you."
+ multiplayer_hint_label: "Hint:"
+ multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+ multiplayer_coming_soon: "More multiplayer features to come!"
+ multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Legal"
+ opensource_intro: "CodeCombat is free to play and completely open source."
+ opensource_description_prefix: "Check out "
+ github_url: "our GitHub"
+ opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+ archmage_wiki_url: "our Archmage wiki"
+ opensource_description_suffix: "for a list of the software that makes this game possible."
+ practices_title: "Respectful Best Practices"
+ practices_description: "These are our promises to you, the player, in slightly less legalese."
+ privacy_title: "Privacy"
+ privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+ security_title: "Security"
+ security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+ email_title: "Email"
+ email_description_prefix: "We will not inundate you with spam. Through"
+ email_settings_url: "your email settings"
+ email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+ cost_title: "Cost"
+ cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+ recruitment_title: "Recruitment"
+ recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+ url_hire_programmers: "No one can hire programmers fast enough"
+ recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+ recruitment_description_italic: "a lot"
+ recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+ copyrights_title: "Copyrights and Licenses"
+ contributor_title: "Contributor License Agreement"
+ contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+ cla_url: "CLA"
+ contributor_description_suffix: "to which you should agree before contributing."
+ code_title: "Code - MIT"
+ code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+ mit_license_url: "MIT license"
+ code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+ art_title: "Art/Music - Creative Commons "
+ art_description_prefix: "All common content is available under the"
+ cc_license_url: "Creative Commons Attribution 4.0 International License"
+ art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+ art_music: "Music"
+ art_sound: "Sound"
+ art_artwork: "Artwork"
+ art_sprites: "Sprites"
+ art_other: "Any and all other non-code creative works that are made available when creating Levels."
+ art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+ art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+ use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+ use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+ art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+ rights_title: "Rights Reserved"
+ rights_desc: "All rights are reserved for Levels themselves. This includes"
+ rights_scripts: "Scripts"
+ rights_unit: "Unit configuration"
+ rights_description: "Description"
+ rights_writings: "Writings"
+ rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+ rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+ nutshell_title: "In a Nutshell"
+ nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+ canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+ ladder_prizes:
+ title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+ blurb_1: "These prizes will be awarded according to"
+ blurb_2: "the tournament rules"
+ blurb_3: "to the top human and ogre players."
+ blurb_4: "Two teams means double the prizes!"
+ blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+ rank: "Rank"
+ prizes: "Prizes"
+ total_value: "Total Value"
+ in_cash: "in cash"
+ custom_wizard: "Custom CodeCombat Wizard"
+ custom_avatar: "Custom CodeCombat avatar"
+ heap: "for six months of \"Startup\" access"
+ credits: "credits"
+ one_month_coupon: "coupon: choose either Rails or HTML"
+ one_month_discount: "discount, 30% off: choose either Rails or HTML"
+ license: "license"
+ oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Wizard Settings"
+ customize_avatar: "Customize Your Avatar"
+ active: "Active"
+ color: "Color"
+ group: "Group"
+ clothes: "Clothes"
+ trim: "Trim"
+ cloud: "Cloud"
+ team: "Team"
+ spell: "Spell"
+ boots: "Boots"
+ hue: "Hue"
+ saturation: "Saturation"
+ lightness: "Lightness"
account_profile:
- settings: "Settings"
+ settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Edit Profile"
done_editing: "Done Editing"
profile_for_prefix: "Profile for "
@@ -335,7 +989,9 @@
player_code: "Player Code"
employers:
- hire_developers_not_credentials: "Hire developers, not credentials."
+ deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+ deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+ hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
get_started: "Get Started"
already_screened: "We've already technically screened all our candidates"
filter_further: ", but you can also filter further:"
@@ -378,189 +1034,8 @@
other_developers: "Other Developers"
inactive_developers: "Inactive Developers"
- play_level:
- done: "Done"
- customize_wizard: "Customize Wizard"
- home: "Home"
- skip: "Skip"
- game_menu: "Game Menu"
- guide: "Guide"
- restart: "Restart"
- goals: "Goals"
- goal: "Goal"
- success: "Success!"
- incomplete: "Incomplete"
- timed_out: "Ran out of time"
- failing: "Failing"
- action_timeline: "Action Timeline"
- click_to_select: "Click on a unit to select it."
- reload_title: "Reload All Code?"
- reload_really: "Are you sure you want to reload this level back to the beginning?"
- reload_confirm: "Reload All"
- victory_title_prefix: ""
- victory_title_suffix: " Complete"
- victory_sign_up: "Sign Up to Save Progress"
- victory_sign_up_poke: "Want to save your code? Create a free account!"
- victory_rate_the_level: "Rate the level: "
- victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Play Next Level"
- victory_play_continue: "Continue"
- victory_go_home: "Go Home"
- victory_review: "Tell us more!"
- victory_hour_of_code_done: "Are You Done?"
- victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
- guide_title: "Guide"
- tome_minion_spells: "Your Minions' Spells"
- tome_read_only_spells: "Read-Only Spells"
- tome_other_units: "Other Units"
- tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
- tome_cast_button_run: "Run"
- tome_cast_button_running: "Running"
- tome_cast_button_ran: "Ran"
- tome_submit_button: "Submit"
- tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
- tome_select_method: "Select a Method"
- tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Select Someone for "
- tome_available_spells: "Available Spells"
- tome_your_skills: "Your Skills"
- hud_continue: "Continue (shift+space)"
- spell_saved: "Spell Saved"
- skip_tutorial: "Skip (esc)"
- keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "Ready!"
- loading_start: "Start Level"
- tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
- tip_toggle_play: "Toggle play/paused with Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
- tip_guide_exists: "Click the guide at the top of the page for useful info."
- tip_open_source: "CodeCombat is 100% open source!"
- tip_beta_launch: "CodeCombat launched its beta in October, 2013."
- tip_js_beginning: "JavaScript is just the beginning."
- tip_think_solution: "Think of the solution, not the problem."
- tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
- tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
- tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
- tip_forums: "Head over to the forums and tell us what you think!"
- tip_baby_coders: "In the future, even babies will be Archmages."
- tip_morale_improves: "Loading will continue until morale improves."
- tip_all_species: "We believe in equal opportunities to learn programming for all species."
- tip_reticulating: "Reticulating spines."
- tip_harry: "Yer a Wizard, "
- tip_great_responsibility: "With great coding skill comes great debug responsibility."
- tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
- tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
- tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
- tip_no_try: "Do. Or do not. There is no try. - Yoda"
- tip_patience: "Patience you must have, young Padawan. - Yoda"
- tip_documented_bug: "A documented bug is not a bug; it is a feature."
- tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
- tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
- tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
- tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
- tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
- tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
- tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Now:"
- time_total: "Max:"
- time_goto: "Go to:"
- infinite_loop_try_again: "Try Again"
- infinite_loop_reset_level: "Reset Level"
- infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
- inventory_tab: "Inventory"
- choose_hero_tab: "Restart Level"
- save_load_tab: "Save/Load"
- options_tab: "Options"
- guide_tab: "Guide"
- multiplayer_tab: "Multiplayer"
- inventory_caption: "Equip your hero"
- choose_hero_caption: "Choose hero, language"
- save_load_caption: "... and view history"
- options_caption: "Configure settings"
- guide_caption: "Docs and tips"
- multiplayer_caption: "Play with friends!"
-
- inventory:
- choose_inventory: "Equip Items"
-
- choose_hero:
- choose_hero: "Choose Your Hero"
- programming_language: "Programming Language"
- programming_language_description: "Which programming language do you want to use?"
- status: "Status"
- weapons: "Weapons"
- health: "Health"
- speed: "Speed"
-
- save_load:
- granularity_saved_games: "Saved"
- granularity_change_history: "History"
-
- options:
- general_options: "General Options"
- volume_label: "Volume"
- music_label: "Music"
- music_description: "Turn background music on/off."
- autorun_label: "Autorun"
- autorun_description: "Control automatic code execution."
- editor_config: "Editor Config"
- editor_config_title: "Editor Configuration"
- editor_config_level_language_label: "Language for This Level"
- editor_config_level_language_description: "Define the programming language for this particular level."
- editor_config_default_language_label: "Default Programming Language"
- editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Key Bindings"
- editor_config_keybindings_default: "Default (Ace)"
- editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
- editor_config_livecompletion_label: "Live Autocompletion"
- editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Show Invisibles"
- editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
- editor_config_indentguides_label: "Show Indent Guides"
- editor_config_indentguides_description: "Displays vertical lines to see indentation better."
- editor_config_behaviors_label: "Smart Behaviors"
- editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
- guide:
- temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Multiplayer Settings"
- multiplayer_toggle: "Enable multiplayer"
- multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Give this link to anyone to have them join you."
- multiplayer_hint_label: "Hint:"
- multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
- multiplayer_coming_soon: "More multiplayer features to come!"
- multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Keyboard Shortcuts"
- space: "Space"
- enter: "Enter"
- escape: "Escape"
- shift: "Shift"
- cast_spell: "Cast current spell."
- run_real_time: "Run in real time."
- continue_script: "Continue past current script."
- skip_scripts: "Skip past all skippable scripts."
- toggle_playback: "Toggle play/pause."
- scrub_playback: "Scrub back and forward through time."
- single_scrub_playback: "Scrub back and forward through time by a single frame."
- scrub_execution: "Scrub through current spell execution."
- toggle_debug: "Toggle debug display."
- toggle_grid: "Toggle grid overlay."
- toggle_pathfinding: "Toggle pathfinding overlay."
- beautify: "Beautify your code by standardizing its formatting."
- maximize_editor: "Maximize/minimize code editor."
- move_wizard: "Move your Wizard around the level."
-
admin:
- av_espionage: "Espionage"
+ av_espionage: "Espionage" # Really not important to translate /admin controls.
av_espionage_placeholder: "Email or username"
av_usersearch: "User Search"
av_usersearch_placeholder: "Email, username, name, whatever"
@@ -576,482 +1051,3 @@
u_title: "User List"
lg_title: "Latest Games"
clas: "CLAs"
-
- community:
- main_title: "CodeCombat Community"
- introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
- level_editor_prefix: "Use the CodeCombat"
- level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
- thang_editor_prefix: "We call units within the game 'thangs'. Use the"
- thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
- article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
- article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
- find_us: "Find us on these sites"
- social_blog: "Read the CodeCombat blog on Sett"
- social_discource: "Join the discussion on our Discourse forum"
- social_facebook: "Like CodeCombat on Facebook"
- social_twitter: "Follow CodeCombat on Twitter"
- social_gplus: "Join CodeCombat on Google+"
- social_hipchat: "Chat with us in the public CodeCombat HipChat room"
- contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "CodeCombat Editors"
- article_title: "Article Editor"
- thang_title: "Thang Editor"
- level_title: "Level Editor"
- achievement_title: "Achievement Editor"
- back: "Back"
- revert: "Revert"
- revert_models: "Revert Models"
- pick_a_terrain: "Pick A Terrain"
- small: "Small"
- grassy: "Grassy"
- fork_title: "Fork New Version"
- fork_creating: "Creating Fork..."
- generate_terrain: "Generate Terrain"
- more: "More"
- wiki: "Wiki"
- live_chat: "Live Chat"
- level_some_options: "Some Options?"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "Scripts"
- level_tab_settings: "Settings"
- level_tab_components: "Components"
- level_tab_systems: "Systems"
- level_tab_docs: "Documentation"
- level_tab_thangs_title: "Current Thangs"
- level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Starting Conditions"
- level_tab_thangs_add: "Add Thangs"
- delete: "Delete"
- duplicate: "Duplicate"
- level_settings_title: "Settings"
- level_component_tab_title: "Current Components"
- level_component_btn_new: "Create New Component"
- level_systems_tab_title: "Current Systems"
- level_systems_btn_new: "Create New System"
- level_systems_btn_add: "Add System"
- level_components_title: "Back to All Thangs"
- level_components_type: "Type"
- level_component_edit_title: "Edit Component"
- level_component_config_schema: "Config Schema"
- level_component_settings: "Settings"
- level_system_edit_title: "Edit System"
- create_system_title: "Create New System"
- new_component_title: "Create New Component"
- new_component_field_system: "System"
- new_article_title: "Create a New Article"
- new_thang_title: "Create a New Thang Type"
- new_level_title: "Create a New Level"
- new_article_title_login: "Log In to Create a New Article"
- new_thang_title_login: "Log In to Create a New Thang Type"
- new_level_title_login: "Log In to Create a New Level"
- new_achievement_title: "Create a New Achievement"
- new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Search Articles Here"
- thang_search_title: "Search Thang Types Here"
- level_search_title: "Search Levels Here"
- achievement_search_title: "Search Achievements"
- read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
- no_achievements: "No achievements have been added for this level yet."
- achievement_query_misc: "Key achievement off of miscellanea"
- achievement_query_goals: "Key achievement off of level goals"
- level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Preview"
- edit_article_title: "Edit Article"
-
- general:
- and: "and"
- name: "Name"
- date: "Date"
- body: "Body"
- version: "Version"
- commit_msg: "Commit Message"
- version_history: "Version History"
- version_history_for: "Version History for: "
- result: "Result"
- results: "Results"
- description: "Description"
- or: "or"
- subject: "Subject"
- email: "Email"
- password: "Password"
- message: "Message"
- code: "Code"
- ladder: "Ladder"
- when: "When"
- opponent: "Opponent"
- rank: "Rank"
- score: "Score"
- win: "Win"
- loss: "Loss"
- tie: "Tie"
- easy: "Easy"
- medium: "Medium"
- hard: "Hard"
- player: "Player"
-
- about:
- why_codecombat: "Why CodeCombat?"
- why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
- why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
- why_paragraph_2_italic: "yay a badge"
- why_paragraph_2_center: "but fun like"
- why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
- why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
- why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
- press_title: "Bloggers/Press"
- press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
- press_paragraph_1_link: "press packet"
- press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
- team: "Team"
- george_title: "CEO"
- george_blurb: "Businesser"
- scott_title: "Programmer"
- scott_blurb: "Reasonable One"
- nick_title: "Programmer"
- nick_blurb: "Motivation Guru"
- michael_title: "Programmer"
- michael_blurb: "Sys Admin"
- matt_title: "Programmer"
- matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Legal"
- opensource_intro: "CodeCombat is free to play and completely open source."
- opensource_description_prefix: "Check out "
- github_url: "our GitHub"
- opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
- archmage_wiki_url: "our Archmage wiki"
- opensource_description_suffix: "for a list of the software that makes this game possible."
- practices_title: "Respectful Best Practices"
- practices_description: "These are our promises to you, the player, in slightly less legalese."
- privacy_title: "Privacy"
- privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
- security_title: "Security"
- security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
- email_title: "Email"
- email_description_prefix: "We will not inundate you with spam. Through"
- email_settings_url: "your email settings"
- email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
- cost_title: "Cost"
- cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
- recruitment_title: "Recruitment"
- recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
- url_hire_programmers: "No one can hire programmers fast enough"
- recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
- recruitment_description_italic: "a lot"
- recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
- copyrights_title: "Copyrights and Licenses"
- contributor_title: "Contributor License Agreement"
- contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
- cla_url: "CLA"
- contributor_description_suffix: "to which you should agree before contributing."
- code_title: "Code - MIT"
- code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
- mit_license_url: "MIT license"
- code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
- art_title: "Art/Music - Creative Commons "
- art_description_prefix: "All common content is available under the"
- cc_license_url: "Creative Commons Attribution 4.0 International License"
- art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
- art_music: "Music"
- art_sound: "Sound"
- art_artwork: "Artwork"
- art_sprites: "Sprites"
- art_other: "Any and all other non-code creative works that are made available when creating Levels."
- art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
- art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
- use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
- use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
- art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
- rights_title: "Rights Reserved"
- rights_desc: "All rights are reserved for Levels themselves. This includes"
- rights_scripts: "Scripts"
- rights_unit: "Unit configuration"
- rights_description: "Description"
- rights_writings: "Writings"
- rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
- rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
- nutshell_title: "In a Nutshell"
- nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
- canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
- contribute:
- page_title: "Contributing"
- character_classes_title: "Character Classes"
- introduction_desc_intro: "We have high hopes for CodeCombat."
- introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
- introduction_desc_github_url: "CodeCombat is totally open source"
- introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
- introduction_desc_ending: "We hope you'll join our party!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
- alert_account_message_intro: "Hey there!"
- alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
- archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
- class_attributes: "Class Attributes"
- archmage_attribute_1_pref: "Knowledge in "
- archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
- archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
- how_to_join: "How To Join"
- join_desc_1: "Anyone can help out! Just check out our "
- join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
- join_desc_3: ", or find us in our "
- join_desc_4: "and we'll go from there!"
- join_url_email: "Email us"
- join_url_hipchat: "public HipChat room"
- more_about_archmage: "Learn More About Becoming an Archmage"
- archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
- artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
- artisan_summary_suf: ", then this class is for you."
- artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
- artisan_introduction_suf: ", then this class might be for you."
- artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
- artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
- artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
- artisan_join_desc: "Use the Level Editor in these steps, give or take:"
- artisan_join_step1: "Read the documentation."
- artisan_join_step2: "Create a new level and explore existing levels."
- artisan_join_step3: "Find us in our public HipChat room for help."
- artisan_join_step4: "Post your levels on the forum for feedback."
- more_about_artisan: "Learn More About Becoming an Artisan"
- artisan_subscribe_desc: "Get emails on level editor updates and announcements."
- adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
- adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
- adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
- adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
- adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
- adventurer_forum_url: "our forum"
- adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
- more_about_adventurer: "Learn More About Becoming an Adventurer"
- adventurer_subscribe_desc: "Get emails when there are new levels to test."
- scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
- scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
- scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
- scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
- contact_us_url: "Contact us"
- scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
- more_about_scribe: "Learn More About Becoming a Scribe"
- scribe_subscribe_desc: "Get emails about article writing announcements."
- diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
- diplomat_introduction_pref: "So, if there's one thing we learned from the "
- diplomat_launch_url: "launch in October"
- diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
- diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
- diplomat_join_pref_github: "Find your language locale file "
- diplomat_github_url: "on GitHub"
- diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
- more_about_diplomat: "Learn More About Becoming a Diplomat"
- diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
- ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
- ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
- ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
- ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
- ambassador_join_note_strong: "Note"
- ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
- more_about_ambassador: "Learn More About Becoming an Ambassador"
- ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
- changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
- diligent_scribes: "Our Diligent Scribes:"
- powerful_archmages: "Our Powerful Archmages:"
- creative_artisans: "Our Creative Artisans:"
- brave_adventurers: "Our Brave Adventurers:"
- translating_diplomats: "Our Translating Diplomats:"
- helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
- archmage_title: "Archmage"
- archmage_title_description: "(Coder)"
- artisan_title: "Artisan"
- artisan_title_description: "(Level Builder)"
- adventurer_title: "Adventurer"
- adventurer_title_description: "(Level Playtester)"
- scribe_title: "Scribe"
- scribe_title_description: "(Article Editor)"
- diplomat_title: "Diplomat"
- diplomat_title_description: "(Translator)"
- ambassador_title: "Ambassador"
- ambassador_title_description: "(Support)"
-
- ladder:
- please_login: "Please log in first before playing a ladder game."
- my_matches: "My Matches"
- simulate: "Simulate"
- simulation_explanation: "By simulating games you can get your game ranked faster!"
- simulate_games: "Simulate Games!"
- simulate_all: "RESET AND SIMULATE GAMES"
- games_simulated_by: "Games simulated by you:"
- games_simulated_for: "Games simulated for you:"
- games_simulated: "Games simulated"
- games_played: "Games played"
- ratio: "Ratio"
- leaderboard: "Leaderboard"
- battle_as: "Battle as "
- summary_your: "Your "
- summary_matches: "Matches - "
- summary_wins: " Wins, "
- summary_losses: " Losses"
- rank_no_code: "No New Code to Rank"
- rank_my_game: "Rank My Game!"
- rank_submitting: "Submitting..."
- rank_submitted: "Submitted for Ranking"
- rank_failed: "Failed to Rank"
- rank_being_ranked: "Game Being Ranked"
- rank_last_submitted: "submitted "
- help_simulate: "Help simulate games?"
- code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
- no_ranked_matches_pre: "No ranked matches for the "
- no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
- choose_opponent: "Choose an Opponent"
- select_your_language: "Select your language!"
- tutorial_play: "Play Tutorial"
- tutorial_recommended: "Recommended if you've never played before"
- tutorial_skip: "Skip Tutorial"
- tutorial_not_sure: "Not sure what's going on?"
- tutorial_play_first: "Play the Tutorial first."
- simple_ai: "Simple AI"
- warmup: "Warmup"
- friends_playing: "Friends Playing"
- log_in_for_friends: "Log in to play with your friends!"
- social_connect_blurb: "Connect and play against your friends!"
- invite_friends_to_battle: "Invite your friends to join you in battle!"
- fight: "Fight!"
- watch_victory: "Watch your victory"
- defeat_the: "Defeat the"
- tournament_ends: "Tournament ends"
- tournament_ended: "Tournament ended"
- tournament_rules: "Tournament Rules"
- tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
- tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
- tournament_blurb_blog: "on our blog"
- rules: "Rules"
- winners: "Winners"
-
- ladder_prizes:
- title: "Tournament Prizes"
- blurb_1: "These prizes will be awarded according to"
- blurb_2: "the tournament rules"
- blurb_3: "to the top human and ogre players."
- blurb_4: "Two teams means double the prizes!"
- blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
- rank: "Rank"
- prizes: "Prizes"
- total_value: "Total Value"
- in_cash: "in cash"
- custom_wizard: "Custom CodeCombat Wizard"
- custom_avatar: "Custom CodeCombat avatar"
- heap: "for six months of \"Startup\" access"
- credits: "credits"
- one_month_coupon: "coupon: choose either Rails or HTML"
- one_month_discount: "discount, 30% off: choose either Rails or HTML"
- license: "license"
- oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "Error loading from server"
- connection_failure: "Connection failed."
- unauthorized: "You need to be signed in. Do you have cookies disabled?"
- forbidden: "You do not have the permissions."
- not_found: "Not found."
- not_allowed: "Method not allowed."
- timeout: "Server timeout."
- conflict: "Resource conflict."
- bad_input: "Bad input."
- server_error: "Server error."
- unknown: "Unknown error."
-
- resources:
- sessions: "Sessions"
- your_sessions: "Your Sessions"
- level: "Level"
- social_network_apis: "Social Network APIs"
- facebook_status: "Facebook Status"
- facebook_friends: "Facebook Friends"
- facebook_friend_sessions: "Facebook Friend Sessions"
- gplus_friends: "G+ Friends"
- gplus_friend_sessions: "G+ Friend Sessions"
- leaderboard: "Leaderboard"
- user_schema: "User Schema"
- user_profile: "User Profile"
- patches: "Patches"
- patched_model: "Source Document"
- model: "Model"
- system: "System"
- systems: "Systems"
- component: "Component"
- components: "Components"
- thang: "Thang"
- thangs: "Thangs"
- level_session: "Your Session"
- opponent_session: "Opponent Session"
- article: "Article"
- user_names: "User Names"
- thang_names: "Thang Names"
- files: "Files"
- top_simulators: "Top Simulators"
- source_document: "Source Document"
- document: "Document"
- sprite_sheet: "Sprite Sheet"
- employers: "Employers"
- candidates: "Candidates"
- candidate_sessions: "Candidate Sessions"
- user_remark: "User Remark"
- user_remarks: "User Remarks"
- versions: "Versions"
- items: "Items"
- heroes: "Heroes"
- wizard: "Wizard"
- achievement: "Achievement"
- clas: "CLAs"
- play_counts: "Play Counts"
- feedback: "Feedback"
-
- delta:
- added: "Added"
- modified: "Modified"
- deleted: "Deleted"
- moved_index: "Moved Index"
- text_diff: "Text Diff"
- merge_conflict_with: "MERGE CONFLICT WITH"
- no_changes: "No Changes"
-
- user:
- stats: "Stats"
- singleplayer_title: "Singleplayer Levels"
- multiplayer_title: "Multiplayer Levels"
- achievements_title: "Achievements"
- last_played: "Last Played"
- status: "Status"
- status_completed: "Completed"
- status_unfinished: "Unfinished"
- no_singleplayer: "No Singleplayer games played yet."
- no_multiplayer: "No Multiplayer games played yet."
- no_achievements: "No Achievements earned yet."
- favorite_prefix: "Favorite language is "
- favorite_postfix: "."
-
- achievements:
- last_earned: "Last Earned"
- amount_achieved: "Amount"
- achievement: "Achievement"
- category_contributor: "Contributor"
- category_miscellaneous: "Miscellaneous"
- category_levels: "Levels"
- category_undefined: "Uncategorized"
- current_xp_prefix: ""
- current_xp_postfix: " in total"
- new_xp_prefix: ""
- new_xp_postfix: " earned"
- left_xp_prefix: ""
- left_xp_infix: " until level "
- left_xp_postfix: ""
-
- account:
- recently_played: "Recently Played"
- no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/es-419.coffee b/app/locale/es-419.coffee
index 524ecb7e8..4a20b00f2 100644
--- a/app/locale/es-419.coffee
+++ b/app/locale/es-419.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "español (América Latina)", englishDescription: "Spanish (Latin America)", translation:
+ home:
+ slogan: "Aprende a programar jugando"
+ no_ie: "¡Lo sentimos! CodeCombat no funciona en Internet Explorer 8 o versiones anteriores." # Warning that only shows up in IE8 and older
+ no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y quizás no funcione!" # Warning that shows up on mobile devices
+ play: "Jugar" # The big play button that just starts playing a level
+ old_browser: "¡Oh! ¡Oh! Tu navegador es muy antiguo para correr CodeCombat. ¡Lo Sentimos!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Puedes probar de todas formas, pero probablemente no funcione."
+ campaign: "Campaña"
+ for_beginners: "Para Principiantes"
+ multiplayer: "Multijugador" # Not currently shown on home page
+ for_developers: "Para Desarrolladores" # Not currently shown on home page.
+ javascript_blurb: "El lenguaje de la web. Usado en sitios y aplicaciones web, juegos en HTML5, y servidores." # Not currently shown on home page
+ python_blurb: "Simple pero poderoso, Python es un grandioso lenguaje de programación de uso general." # Not currently shown on home page
+ coffeescript_blurb: "Mejor JavaScript." # Not currently shown on home page
+ clojure_blurb: "Un Lisp moderno." # Not currently shown on home page
+ lua_blurb: "Para Juegos." # Not currently shown on home page
+ io_blurb: "Simple pero oscuro." # Not currently shown on home page
+
+ nav:
+ play: "Jugar" # The top nav bar entry where players choose which levels to play
+ community: "Comunidad"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Foro"
+ account: "Cuenta"
+ profile: "Perfil"
+ stats: "Stadísticas"
+ code: "Cógigo"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Inicio"
+ contribute: "Contribuir"
+ legal: "Legal"
+ about: "Sobre"
+ contact: "Contacto"
+ twitter_follow: "Seguir"
+# teachers: "Teachers"
+
+ modal:
+ close: "Cerrar"
+ okay: "OK"
+
+ not_found:
+ page_not_found: "Página no encontrada"
+
+ diplomat_suggestion:
+ title: "¡Ayuda a traducir CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Necesitamos tus habilidades de idioma."
+ pitch_body: "Desarrollamos CodeCombat en inglés, pero ya tenemos jugadores por todo el mundo. Muchos de ellos quieren jugar en español pero no hablan inglés, así que si puedes hablar ambos, por favor considera registrarte pare ser un Diplomático y ayudar a traducir tanto el sitio de CodeCombat como todos los niveles al español."
+ missing_translations: "Hasta que podamos traducir todo al español, verás inglés cuando el español no esté disponible."
+ learn_more: "Aprende más sobre ser un Diplomático"
+ subscribe_as_diplomat: "Suscribete como un Diplomático"
+
+ play:
+ play_as: "Jugar Como " # Ladder page
+ spectate: "Observar" # Ladder page
+ players: "jugadores" # Hover over a level on /play
+ hours_played: "horas jugadas" # Hover over a level on /play
+ items: "Objetos" # Tooltip on item shop button from /play
+ heroes: "Héroes" # Tooltip on hero shop button from /play
+ achievements: "Logros" # Tooltip on achievement list button from /play
+ account: "Cuenta" # Tooltip on account button from /play
+ settings: "Configuración" # Tooltip on settings button from /play
+ next: "Próximo" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+ choose_inventory: "Equipar objetos"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Dificultad: "
+ campaign_beginner: "Campaña para principiantes"
+ choose_your_level: "Elige tu nivel" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Puedes saltar a cualquier nivel de abajo, o discutir los niveles en "
+ adventurer_forum: "el foro del aventurero"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... en la que aprendes la hechicería de la programación."
+ campaign_dev: "Niveles aleatorios más difíciles"
+ campaign_dev_description: "... en los que aprendes sobre la interfaz mientras haces algo un poco más difícil."
+ campaign_multiplayer: "Arenas Multijugador"
+ campaign_multiplayer_description: "... en las que programas cara-a-cara contra otros jugadores."
+ campaign_player_created: "Creados-Por-Jugadores"
+ campaign_player_created_description: "... en los que luchas contra la creatividad de tus compañeros Hechiceros Artesanales."
+ campaign_classic_algorithms: "Algorítmos Clásicos"
+ campaign_classic_algorithms_description: "... en la cual aprendes los algorítmos más populares en las Ciencias de la Computación."
+
+ login:
+ sign_up: "Crear Cuenta"
+ log_in: "Entrar"
+ logging_in: "Entrando"
+ log_out: "Salir"
+ recover: "recuperar cuenta"
+
+ signup:
+ create_account_title: "Crear Cuenta para Guardar el Progreso"
+ description: "Es gratis. Solo necesitas un par de cosas y estarás listo para comenzar:"
+ email_announcements: "Recibe noticias por email"
+ coppa: "más de 13 años o fuera de los Estados Unidos"
+ coppa_why: "(¿Por qué?)"
+ creating: "Creando Cuenta..."
+ sign_up: "Registrarse"
+ log_in: "Inicia sesión con tu contraseña"
+ social_signup: "O, puedes conectarte a través de Facebook o G+:"
+ required: "Necesitas entrar a tu cuenta antes de continuar."
+
+ recover:
+ recover_account_title: "recuperar cuenta"
+ send_password: "Enviar Contraseña de Recuperación"
+ recovery_sent: "Correo de recuperación enviado."
+
+ items:
+ armor: "Armadura"
+ hands: "Manos"
+ accessories: "Accesorios"
+ books: "Libros"
+ minions: "Seguidores"
+ misc: "Misc"
+
common:
loading: "Cargando..."
saving: "Guardando..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
save: "Guardar"
publish: "Publicar"
create: "Crear"
- delay_1_sec: "1 segundo"
- delay_3_sec: "3 segundos"
- delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Bifurcar"
play: "Jugar" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
unwatch: "No seguir"
submit_patch: "Enviar Parche"
+ general:
+ and: "y"
+ name: "Nombre"
+# date: "Date"
+ body: "Cuerpo"
+ version: "Versión"
+ commit_msg: "Enviar mensaje"
+ version_history: "Historial de Versiones"
+ version_history_for: "Historial de Versiones para: "
+ result: "Resultado"
+ results: "Resultados"
+ description: "Descripción"
+ or: "o"
+ subject: "Asunto"
+ email: "Email"
+ password: "Contraseña"
+ message: "Mensaje"
+ code: "Código"
+ ladder: "Escalera"
+ when: "Cuando"
+ opponent: "Oponente"
+ rank: "Posición"
+ score: "Puntuación"
+ win: "Ganada"
+ loss: "Perdida"
+ tie: "Empate"
+ easy: "Fácil"
+ medium: "Medio"
+ hard: "Difícil"
+ player: "Jugador"
+
units:
second: "segundo"
seconds: "segundos"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
year: "año"
years: "años"
- modal:
- close: "Cerrar"
- okay: "OK"
-
- not_found:
- page_not_found: "Página no encontrada"
-
- nav:
- play: "Jugar" # The top nav bar entry where players choose which levels to play
- community: "Comunidad"
- editor: "Editor"
- blog: "Blog"
- forum: "Foro"
- account: "Cuenta"
- profile: "Perfil"
- stats: "Stadísticas"
- code: "Cógigo"
- admin: "Admin"
+ play_level:
+ done: "Listo"
home: "Inicio"
- contribute: "Contribuir"
- legal: "Legal"
- about: "Sobre"
- contact: "Contacto"
- twitter_follow: "Seguir"
- employers: "Empleados"
+# skip: "Skip"
+ game_menu: "Menu del Juego"
+ guide: "Guia"
+ restart: "Reiniciar"
+ goals: "Objetivos"
+# goal: "Goal"
+ success: "¡Éxito!"
+ incomplete: "Incompleto"
+ timed_out: "Se te acabo el tiempo"
+ failing: "Fallando"
+ action_timeline: "Cronologia de Accion"
+ click_to_select: "Has click en una unidad para seleccionarla."
+ reload_title: "¿Recargar Todo el Codigo?"
+ reload_really: "¿Estas seguro de que quieres empezar este nivel desde el principio?"
+ reload_confirm: "Recargar Todo"
+ victory_title_prefix: "¡"
+ victory_title_suffix: " Completo!"
+ victory_sign_up: "Registrate para recibir actualizaciones"
+ victory_sign_up_poke: "¿Quieres recibir las ultimas noticias por correo? ¡Crea una cuenta gratuita y te mantendremos informado!"
+ victory_rate_the_level: "Valora el nivel: " # Only in old-style levels.
+ victory_return_to_ladder: "Volver a la escalera"
+ victory_play_next_level: "Jugar Próximo Nivel" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Ir al Inicio" # Only in old-style levels.
+ victory_review: "¡Cuéntanos más!" # Only in old-style levels.
+ victory_hour_of_code_done: "¿Has acabado?"
+ victory_hour_of_code_done_yes: "¡Si, he terminado con mi Hora de Código!"
+ guide_title: "Guía"
+ tome_minion_spells: "Hechizos de tus Secuaces" # Only in old-style levels.
+ tome_read_only_spells: "Hechizos de Sólo Lectura" # Only in old-style levels.
+ tome_other_units: "Otras Unidades" # Only in old-style levels.
+ tome_cast_button_castable: "Invocable" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Invocando" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Invocar" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Selecciona Alguien para "
+ tome_available_spells: "Hechizos Disponibles"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Continuar (presionar shift+space)"
+ spell_saved: "Hechizo Guardado"
+ skip_tutorial: "Saltar (esc)"
+ keyboard_shortcuts: "Atajos de teclado"
+ loading_ready: "¡Listo!"
+# loading_start: "Start Level"
+ time_current: "Ahora:"
+ time_total: "Max:"
+ time_goto: "Ir a:"
+ infinite_loop_try_again: "Intentar nuevamente"
+ infinite_loop_reset_level: "Reiniciar Nivel"
+ infinite_loop_comment_out: "Comente Mi Código"
+ tip_toggle_play: "Activa jugar/pausa con Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avance rápido."
+ tip_guide_exists: "Clique la guía en la parte superior de la página para obtener información útil"
+ tip_open_source: "¡CodeCombat es 100% código abierto!"
+ tip_beta_launch: "CodeCombat lanzó su beta en Octubre del 2013."
+ tip_think_solution: "Piensa en la solución, no en el problema."
+ tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, si la hay. - Yogi Berra"
+ tip_error_free: "Hay dos formas de escribir programas libres de errores; sólo la tercera funciona. - Alan Perlis"
+ tip_debugging_program: "Si depurar es el proceso de remover errores, entonces programar debe ser el proceso de colocarlos. - Edsger W. Dijkstra"
+ tip_forums: "¡Dirígite a los foros y dinos lo que piensas!"
+ tip_baby_coders: "En el futuro, incluso los bebés serán Archimagos."
+ tip_morale_improves: "La carga continuará hasta que la moral mejore."
+ tip_all_species: "Creemos en la igualdad de oportunidades para aprender a programar para todas las especies."
+ tip_reticulating: "Espinas reticulantes."
+ tip_harry: "Eres un Hechicero, "
+ tip_great_responsibility: "Con una gran habilidad de hacer código viene una gran responsabilidad de depuración."
+ tip_munchkin: "Si no comes tus verduras, un enano vendrá por ti mientras estés dormido."
+ tip_binary: "Sólo hay 10 tipos de personas en el mundo: aquellas que entienden binario y las que no."
+ tip_commitment_yoda: "Un programador debe tener el compromiso más profundo, la mente más seria. ~ Yoda"
+ tip_no_try: "Haz. O no hagas. No hay intento. - Yoda"
+ tip_patience: "Paciencia debes tener, joven Padawan. - Yoda"
+ tip_documented_bug: "Un error documentad no es un error; es una característica."
+ tip_impossible: "Siempre parece imposible hasta que se hace. - Nelson Mandela"
+ tip_talk_is_cheap: "Hablar es barato. Muestrame el código. - Linus Torvalds"
+ tip_first_language: "La cosa más desastroza que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
+ tip_hardware_problem: "P: ¿Cuántos programadores son necesarios para cambiar una bombilla eléctrica? R: Ninguno, es un problema de hardware."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Personalizar Hechicero"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Multijugador"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Config. de Editor"
+ editor_config_title: "Configuración del Editor"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Atajos de Teclado"
+ editor_config_keybindings_default: "Default (As)"
+ editor_config_keybindings_description: "Añade atajos adicionales conocidos de los editores comunes."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Mostrar Invisibles"
+ editor_config_invisibles_description: "Visualiza invisibles tales como espacios o tabulaciones."
+ editor_config_indentguides_label: "Mostrar guías de indentación"
+ editor_config_indentguides_description: "Visualiza líneas verticales para ver mejor la indentación."
+ editor_config_behaviors_label: "Comportamientos Inteligentes"
+ editor_config_behaviors_description: "Autocompleta corchetes, llaves y comillas."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Guardar nueva versión"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
cla_suffix: "."
cla_agree: "ACEPTO"
- login:
- sign_up: "Crear Cuenta"
- log_in: "Entrar"
- logging_in: "Entrando"
- log_out: "Salir"
- recover: "recuperar cuenta"
-
- recover:
- recover_account_title: "recuperar cuenta"
- send_password: "Enviar Contraseña de Recuperación"
- recovery_sent: "Correo de recuperación enviado."
-
- signup:
- create_account_title: "Crear Cuenta para Guardar el Progreso"
- description: "Es gratis. Solo necesitas un par de cosas y estarás listo para comenzar:"
- email_announcements: "Recibe noticias por email"
- coppa: "más de 13 años o fuera de los Estados Unidos"
- coppa_why: "(¿Por qué?)"
- creating: "Creando Cuenta..."
- sign_up: "Registrarse"
- log_in: "Inicia sesión con tu contraseña"
- social_signup: "O, puedes conectarte a través de Facebook o G+:"
- required: "Necesitas entrar a tu cuenta antes de continuar."
-
- home:
- slogan: "Aprende a programar jugando"
- no_ie: "¡Lo sentimos! CodeCombat no funciona en Internet Explorer 9 o versiones anteriores."
- no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y quizás no funcione!"
- play: "Jugar" # The big play button that just starts playing a level
- old_browser: "¡Oh! ¡Oh! Tu navegador es muy antiguo para correr CodeCombat. ¡Lo Sentimos!"
- old_browser_suffix: "Puedes probar de todas formas, pero probablemente no funcione."
- campaign: "Campaña"
- for_beginners: "Para Principiantes"
- multiplayer: "Multijugador"
- for_developers: "Para Desarrolladores"
- javascript_blurb: "El lenguaje de la web. Usado en sitios y aplicaciones web, juegos en HTML5, y servidores."
- python_blurb: "Simple pero poderoso, Python es un grandioso lenguaje de programación de uso general."
- coffeescript_blurb: "Mejor JavaScript."
- clojure_blurb: "Un Lisp moderno."
- lua_blurb: "Para Juegos."
- io_blurb: "Simple pero oscuro."
-
- play:
- choose_your_level: "Elige tu nivel"
- adventurer_prefix: "Puedes saltar a cualquier nivel de abajo, o discutir los niveles en "
- adventurer_forum: "el foro del aventurero"
- adventurer_suffix: "."
- campaign_beginner: "Campaña para principiantes"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... en la que aprendes la hechicería de la programación."
- campaign_dev: "Niveles aleatorios más difíciles"
- campaign_dev_description: "... en los que aprendes sobre la interfaz mientras haces algo un poco más difícil."
- campaign_multiplayer: "Arenas Multijugador"
- campaign_multiplayer_description: "... en las que programas cara-a-cara contra otros jugadores."
- campaign_player_created: "Creados-Por-Jugadores"
- campaign_player_created_description: "... en los que luchas contra la creatividad de tus compañeros Hechiceros Artesanales."
- campaign_classic_algorithms: "Algorítmos Clásicos"
- campaign_classic_algorithms_description: "... en la cual aprendes los algorítmos más populares en las Ciencias de la Computación."
- level_difficulty: "Dificultad: "
- play_as: "Jugar Como "
- spectate: "Observar"
- players: "jugadores"
- hours_played: "horas jugadas"
- items: "Objetos"
- heroes: "Héroes"
- achievements: "Logros"
- account: "Cuenta"
- settings: "Configuración"
- next: "Próximo"
- previous: "Previo"
- choose_inventory: "Equipar objetos"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
- items:
- armor: "Armadura"
- hands: "Manos"
- accessories: "Accesorios"
- books: "Libros"
- minions: "Seguidores"
- misc: "Misc"
-
contact:
contact_us: "Contacta a CodeCombat"
welcome: "¡Qué bueno es escucharte! Usa este formulario para enviarnos un mensaje"
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
forum_page: "nuestro foro "
forum_suffix: "en su lugar."
send: "Enviar Comentario"
- contact_candidate: "Contacta un Candidato"
- recruitment_reminder: "Usa este formulario para llegar a los candidadtos que estés interesado en entrevistar. Recuerda que CodeCombat cobra 18% del primer año de salario. Este honorario se debe a la contratación del empleado y reembolsable por 90 days si el empleado no permanece contratado. Tiempo partcial, remoto, y empleados por contrato son gratiso, como así también internos."
-
- diplomat_suggestion:
- title: "¡Ayuda a traducir CodeCombat!"
- sub_heading: "Necesitamos tus habilidades de idioma."
- pitch_body: "Desarrollamos CodeCombat en inglés, pero ya tenemos jugadores por todo el mundo. Muchos de ellos quieren jugar en español pero no hablan inglés, así que si puedes hablar ambos, por favor considera registrarte pare ser un Diplomático y ayudar a traducir tanto el sitio de CodeCombat como todos los niveles al español."
- missing_translations: "Hasta que podamos traducir todo al español, verás inglés cuando el español no esté disponible."
- learn_more: "Aprende más sobre ser un Diplomático"
- subscribe_as_diplomat: "Suscribete como un Diplomático"
-
- wizard_settings:
- title: "Configuración del mago"
- customize_avatar: "Personaliza tu avatar"
- active: "Activo"
- color: "Color"
- group: "Grupo"
- clothes: "Ropa"
- trim: "Recortar"
- cloud: "Nube"
- team: "Equipo"
- spell: "Hechizo"
- boots: "Botas"
- hue: "Matiz"
- saturation: "Saturación"
- lightness: "Brillo"
+ contact_candidate: "Contacta un Candidato" # Deprecated
+ recruitment_reminder: "Usa este formulario para llegar a los candidadtos que estés interesado en entrevistar. Recuerda que CodeCombat cobra 18% del primer año de salario. Este honorario se debe a la contratación del empleado y reembolsable por 90 days si el empleado no permanece contratado. Tiempo partcial, remoto, y empleados por contrato son gratiso, como así también internos." # Deprecated
account_settings:
title: "Configuración de la Cuenta"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
me_tab: "Yo"
picture_tab: "Imagen"
upload_picture: "Sube una imagen"
- wizard_tab: "Hechicero"
password_tab: "Contraseña"
emails_tab: "Correos"
admin: "Admin"
- wizard_color: "Color de Ropas del Hechicero"
new_password: "Nueva Contraseña"
new_password_verify: "Verificar"
email_subscriptions: "Suscripciones de Email"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
saved: "Cambios Guardados"
password_mismatch: "La contraseña no coincide."
password_repeat: "Por favor repita su contraseña."
- job_profile: "Perfil de Trabajo"
+ job_profile: "Perfil de Trabajo" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Tu perfil de trabajo ha sido aprobado por CodeCombat. Los empleadores podrán verlo hasta que lo marques como inactivo o permanezca sin cambios por cuatro semanas."
job_profile_explanation: "¡Hola! Llena esto, y te contactaremos acerca de encontrar un trabajo como desarrollador de software."
sample_profile: "Mira un perfil de ejemplo"
view_profile: "Ver tu perfil"
+ wizard_tab: "Hechicero"
+ wizard_color: "Color de Ropas del Hechicero"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Archimago"
+ archmage_title_description: "(Desarrollador)"
+ artisan_title: "Artesano"
+ artisan_title_description: "(Constructor de Niveles)"
+ adventurer_title: "Aventurero"
+ adventurer_title_description: "(Probador de Niveles)"
+ scribe_title: "Escriba"
+ scribe_title_description: "(Editor de Artículos)"
+ diplomat_title: "Diplomado"
+ diplomat_title_description: "(Traductor)"
+ ambassador_title: "Embajador"
+ ambassador_title_description: "(Soporte)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Vista previa"
+ edit_article_title: "Editar Artículo"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+ ladder:
+ please_login: "Por favor inicia sesión antes de jugar una partida de escalera."
+ my_matches: "Mis Partidas"
+ simulate: "Simular"
+ simulation_explanation: "¡Simulando tus juegos puedes mejorar tu posición más rápido!"
+ simulate_games: "¡Simular Juegos!"
+ simulate_all: "REINICIAR Y SIMULAR JUEGOS"
+ games_simulated_by: "Juegos simulados por ti:"
+ games_simulated_for: "Juegos simulados para ti:"
+ games_simulated: "Juegos simulados"
+ games_played: "Juegos jugados"
+ ratio: "Proporción"
+ leaderboard: "Posiciones"
+ battle_as: "Combate como "
+ summary_your: "Tus "
+ summary_matches: "Partidas - "
+ summary_wins: " Ganadas, "
+ summary_losses: " Perdidas"
+ rank_no_code: "Sin Código Nuevo para Clasificar"
+ rank_my_game: "¡Clasifica Mi Juego!"
+ rank_submitting: "Enviando..."
+ rank_submitted: "Enviado para Clasificación"
+ rank_failed: "Fallo al Clasificar"
+ rank_being_ranked: "Juego Siendo Clasificado"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+ code_being_simulated: "Tu nuevo código está siendo simulado por otros jugadores para clasificación. Esto se refrescará a medida que vengan nuevas partidas."
+ no_ranked_matches_pre: "Sin partidas clasificadas para el "
+ no_ranked_matches_post: " equipo! Juega en contra de algunos competidores y luego vuelve aquí para ver tu juego clasificado."
+ choose_opponent: "Escoge un Oponente"
+# select_your_language: "Select your language!"
+ tutorial_play: "Juega el Tutorial"
+ tutorial_recommended: "Recomendado si nunca has jugado antes"
+ tutorial_skip: "Saltar Tutorial"
+ tutorial_not_sure: "¿No estás seguro de que sucede?"
+ tutorial_play_first: "Juega el Tutorial primero."
+ simple_ai: "IA Simple"
+ warmup: "Calentamiento"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "Error cargando del servidor"
+ connection_failure: "Fallo de conexión."
+ unauthorized: "Necesitas acceder. ¿Tienes desabilitadas las cookies?"
+ forbidden: "No tienes los permisos."
+ not_found: "No encontrado."
+ not_allowed: "Método no permitido."
+ timeout: "Expiró el tiempo del servidor."
+ conflict: "Conflicto de recurso."
+ bad_input: "Mala entrada."
+ server_error: "Error de servidor."
+ unknown: "Error desconocido."
+
+ resources:
+# sessions: "Sessions"
+ your_sessions: "Tus sesiones"
+ level: "Nivel"
+ social_network_apis: "APIs de Redes Sociales"
+ facebook_status: "Estado de Facebook"
+ facebook_friends: "Amigos de Facebook"
+ facebook_friend_sessions: "Sesiones de Amigos de Facebook"
+ gplus_friends: "Amigos de G+"
+ gplus_friend_sessions: "Sesiones de Amigos de G+"
+ leaderboard: "Clasificación"
+ user_schema: "Esquema de Usuario"
+ user_profile: "Perfil de Usuario"
+ patches: "Parches"
+# patched_model: "Source Document"
+ model: "Modelo"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Configuración de Multijugador" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Da este enlace a cualquiera para que se te una."
+ multiplayer_hint_label: "Consejo:"
+ multiplayer_hint: " Cliquea el enlace para seleccionar todo, luego presiona ⌘-C o Ctrl-C para copiar el enlace."
+ multiplayer_coming_soon: "¡Más características de multijugador por venir!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Configuración del mago"
+ customize_avatar: "Personaliza tu avatar"
+ active: "Activo"
+ color: "Color"
+ group: "Grupo"
+ clothes: "Ropa"
+ trim: "Recortar"
+ cloud: "Nube"
+ team: "Equipo"
+ spell: "Hechizo"
+ boots: "Botas"
+ hue: "Matiz"
+ saturation: "Saturación"
+ lightness: "Brillo"
account_profile:
- settings: "Configuración"
+ settings: "Configuración" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Editar Perfil"
done_editing: "Terminar Edición"
profile_for_prefix: "Perfil para "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
player_code: "Código de Jugador"
employers:
- hire_developers_not_credentials: "Contrata desarrolladores, no credenciales."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+ hire_developers_not_credentials: "Contrata desarrolladores, no credenciales." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
get_started: "Comenzar"
already_screened: "Ya hemos realizado un monitoreo técnico de todos los candidatos"
filter_further: ",pero también puedes hacer un filtrado mas específico:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
other_developers: "Otros Desarrolladores"
inactive_developers: "Desarrolladores Inactivos"
- play_level:
- done: "Listo"
- customize_wizard: "Personalizar Hechicero"
- home: "Inicio"
-# skip: "Skip"
- game_menu: "Menu del Juego"
- guide: "Guia"
- restart: "Reiniciar"
- goals: "Objetivos"
-# goal: "Goal"
- success: "¡Éxito!"
- incomplete: "Incompleto"
- timed_out: "Se te acabo el tiempo"
- failing: "Fallando"
- action_timeline: "Cronologia de Accion"
- click_to_select: "Has click en una unidad para seleccionarla."
- reload_title: "¿Recargar Todo el Codigo?"
- reload_really: "¿Estas seguro de que quieres empezar este nivel desde el principio?"
- reload_confirm: "Recargar Todo"
- victory_title_prefix: "¡"
- victory_title_suffix: " Completo!"
- victory_sign_up: "Registrate para recibir actualizaciones"
- victory_sign_up_poke: "¿Quieres recibir las ultimas noticias por correo? ¡Crea una cuenta gratuita y te mantendremos informado!"
- victory_rate_the_level: "Valora el nivel: "
- victory_return_to_ladder: "Volver a la escalera"
- victory_play_next_level: "Jugar Próximo Nivel"
-# victory_play_continue: "Continue"
- victory_go_home: "Ir al Inicio"
- victory_review: "¡Cuéntanos más!"
- victory_hour_of_code_done: "¿Has acabado?"
- victory_hour_of_code_done_yes: "¡Si, he terminado con mi Hora de Código!"
- guide_title: "Guía"
- tome_minion_spells: "Hechizos de tus Secuaces"
- tome_read_only_spells: "Hechizos de Sólo Lectura"
- tome_other_units: "Otras Unidades"
- tome_cast_button_castable: "Invocable" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Invocando" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Invocar" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Selecciona Alguien para "
- tome_available_spells: "Hechizos Disponibles"
-# tome_your_skills: "Your Skills"
- hud_continue: "Continuar (presionar shift+space)"
- spell_saved: "Hechizo Guardado"
- skip_tutorial: "Saltar (esc)"
- keyboard_shortcuts: "Atajos de teclado"
- loading_ready: "¡Listo!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Clic un punto en el mapa para insertarlo en el editor de hechizos."
- tip_toggle_play: "Activa jugar/pausa con Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avance rápido."
- tip_guide_exists: "Clique la guía en la parte superior de la página para obtener información útil"
- tip_open_source: "¡CodeCombat es 100% código abierto!"
- tip_beta_launch: "CodeCombat lanzó su beta en Octubre del 2013."
- tip_js_beginning: "JavaScript es sólo el principio."
- tip_think_solution: "Piensa en la solución, no en el problema."
- tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, si la hay. - Yogi Berra"
- tip_error_free: "Hay dos formas de escribir programas libres de errores; sólo la tercera funciona. - Alan Perlis"
- tip_debugging_program: "Si depurar es el proceso de remover errores, entonces programar debe ser el proceso de colocarlos. - Edsger W. Dijkstra"
- tip_forums: "¡Dirígite a los foros y dinos lo que piensas!"
- tip_baby_coders: "En el futuro, incluso los bebés serán Archimagos."
- tip_morale_improves: "La carga continuará hasta que la moral mejore."
- tip_all_species: "Creemos en la igualdad de oportunidades para aprender a programar para todas las especies."
- tip_reticulating: "Espinas reticulantes."
- tip_harry: "Eres un Hechicero, "
- tip_great_responsibility: "Con una gran habilidad de hacer código viene una gran responsabilidad de depuración."
- tip_munchkin: "Si no comes tus verduras, un enano vendrá por ti mientras estés dormido."
- tip_binary: "Sólo hay 10 tipos de personas en el mundo: aquellas que entienden binario y las que no."
- tip_commitment_yoda: "Un programador debe tener el compromiso más profundo, la mente más seria. ~ Yoda"
- tip_no_try: "Haz. O no hagas. No hay intento. - Yoda"
- tip_patience: "Paciencia debes tener, joven Padawan. - Yoda"
- tip_documented_bug: "Un error documentad no es un error; es una característica."
- tip_impossible: "Siempre parece imposible hasta que se hace. - Nelson Mandela"
- tip_talk_is_cheap: "Hablar es barato. Muestrame el código. - Linus Torvalds"
- tip_first_language: "La cosa más desastroza que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
- tip_hardware_problem: "P: ¿Cuántos programadores son necesarios para cambiar una bombilla eléctrica? R: Ninguno, es un problema de hardware."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Ahora:"
- time_total: "Max:"
- time_goto: "Ir a:"
- infinite_loop_try_again: "Intentar nuevamente"
- infinite_loop_reset_level: "Reiniciar Nivel"
- infinite_loop_comment_out: "Comente Mi Código"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Multijugador"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Config. de Editor"
- editor_config_title: "Configuración del Editor"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Atajos de Teclado"
- editor_config_keybindings_default: "Default (As)"
- editor_config_keybindings_description: "Añade atajos adicionales conocidos de los editores comunes."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Mostrar Invisibles"
- editor_config_invisibles_description: "Visualiza invisibles tales como espacios o tabulaciones."
- editor_config_indentguides_label: "Mostrar guías de indentación"
- editor_config_indentguides_description: "Visualiza líneas verticales para ver mejor la indentación."
- editor_config_behaviors_label: "Comportamientos Inteligentes"
- editor_config_behaviors_description: "Autocompleta corchetes, llaves y comillas."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Configuración de Multijugador"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Da este enlace a cualquiera para que se te una."
- multiplayer_hint_label: "Consejo:"
- multiplayer_hint: " Cliquea el enlace para seleccionar todo, luego presiona ⌘-C o Ctrl-C para copiar el enlace."
- multiplayer_coming_soon: "¡Más características de multijugador por venir!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
u_title: "Lista de Usuarios"
lg_title: "Últimos Juegos"
clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Vista previa"
- edit_article_title: "Editar Artículo"
-
- general:
- and: "y"
- name: "Nombre"
-# date: "Date"
- body: "Cuerpo"
- version: "Versión"
- commit_msg: "Enviar mensaje"
- version_history: "Historial de Versiones"
- version_history_for: "Historial de Versiones para: "
- result: "Resultado"
- results: "Resultados"
- description: "Descripción"
- or: "o"
- subject: "Asunto"
- email: "Email"
- password: "Contraseña"
- message: "Mensaje"
- code: "Código"
- ladder: "Escalera"
- when: "Cuando"
- opponent: "Oponente"
- rank: "Posición"
- score: "Puntuación"
- win: "Ganada"
- loss: "Perdida"
- tie: "Empate"
- easy: "Fácil"
- medium: "Medio"
- hard: "Difícil"
- player: "Jugador"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
- archmage_title: "Archimago"
- archmage_title_description: "(Desarrollador)"
- artisan_title: "Artesano"
- artisan_title_description: "(Constructor de Niveles)"
- adventurer_title: "Aventurero"
- adventurer_title_description: "(Probador de Niveles)"
- scribe_title: "Escriba"
- scribe_title_description: "(Editor de Artículos)"
- diplomat_title: "Diplomado"
- diplomat_title_description: "(Traductor)"
- ambassador_title: "Embajador"
- ambassador_title_description: "(Soporte)"
-
- ladder:
- please_login: "Por favor inicia sesión antes de jugar una partida de escalera."
- my_matches: "Mis Partidas"
- simulate: "Simular"
- simulation_explanation: "¡Simulando tus juegos puedes mejorar tu posición más rápido!"
- simulate_games: "¡Simular Juegos!"
- simulate_all: "REINICIAR Y SIMULAR JUEGOS"
- games_simulated_by: "Juegos simulados por ti:"
- games_simulated_for: "Juegos simulados para ti:"
- games_simulated: "Juegos simulados"
- games_played: "Juegos jugados"
- ratio: "Proporción"
- leaderboard: "Posiciones"
- battle_as: "Combate como "
- summary_your: "Tus "
- summary_matches: "Partidas - "
- summary_wins: " Ganadas, "
- summary_losses: " Perdidas"
- rank_no_code: "Sin Código Nuevo para Clasificar"
- rank_my_game: "¡Clasifica Mi Juego!"
- rank_submitting: "Enviando..."
- rank_submitted: "Enviado para Clasificación"
- rank_failed: "Fallo al Clasificar"
- rank_being_ranked: "Juego Siendo Clasificado"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
- code_being_simulated: "Tu nuevo código está siendo simulado por otros jugadores para clasificación. Esto se refrescará a medida que vengan nuevas partidas."
- no_ranked_matches_pre: "Sin partidas clasificadas para el "
- no_ranked_matches_post: " equipo! Juega en contra de algunos competidores y luego vuelve aquí para ver tu juego clasificado."
- choose_opponent: "Escoge un Oponente"
-# select_your_language: "Select your language!"
- tutorial_play: "Juega el Tutorial"
- tutorial_recommended: "Recomendado si nunca has jugado antes"
- tutorial_skip: "Saltar Tutorial"
- tutorial_not_sure: "¿No estás seguro de que sucede?"
- tutorial_play_first: "Juega el Tutorial primero."
- simple_ai: "IA Simple"
- warmup: "Calentamiento"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "Error cargando del servidor"
- connection_failure: "Fallo de conexión."
- unauthorized: "Necesitas acceder. ¿Tienes desabilitadas las cookies?"
- forbidden: "No tienes los permisos."
- not_found: "No encontrado."
- not_allowed: "Método no permitido."
- timeout: "Expiró el tiempo del servidor."
- conflict: "Conflicto de recurso."
- bad_input: "Mala entrada."
- server_error: "Error de servidor."
- unknown: "Error desconocido."
-
- resources:
-# sessions: "Sessions"
- your_sessions: "Tus sesiones"
- level: "Nivel"
- social_network_apis: "APIs de Redes Sociales"
- facebook_status: "Estado de Facebook"
- facebook_friends: "Amigos de Facebook"
- facebook_friend_sessions: "Sesiones de Amigos de Facebook"
- gplus_friends: "Amigos de G+"
- gplus_friend_sessions: "Sesiones de Amigos de G+"
- leaderboard: "Clasificación"
- user_schema: "Esquema de Usuario"
- user_profile: "Perfil de Usuario"
- patches: "Parches"
-# patched_model: "Source Document"
- model: "Modelo"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/es-ES.coffee b/app/locale/es-ES.coffee
index e5fed536c..3b46c5a53 100644
--- a/app/locale/es-ES.coffee
+++ b/app/locale/es-ES.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "español (ES)", englishDescription: "Spanish (Spain)", translation:
+ home:
+ slogan: "Aprende a programar jugando"
+ no_ie: "CodeCombat no funciona en Internet Explorer 8 o anteriores. ¡Lo sentimos!" # Warning that only shows up in IE8 and older
+ no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y puede que no funcione!" # Warning that shows up on mobile devices
+ play: "Jugar" # The big play button that just starts playing a level
+ old_browser: "Ay, su navegador es demasiado viejo para ejecutar CodeCombat. ¡Lo sentimos!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Lo puede intentar de todos modos, pero probablemente no va a funcionar."
+ campaign: "Campaña"
+ for_beginners: "Para principiantes"
+ multiplayer: "Multijugador" # Not currently shown on home page
+ for_developers: "Para programadores" # Not currently shown on home page.
+ javascript_blurb: "El lenguaje de la web. Util para escribir paginas web, aplicaciones web, juegos en HTML5 , y servidores." # Not currently shown on home page
+ python_blurb: "Simple pero poderoso, Python es un gran lenguaje de proposito general." # Not currently shown on home page
+ coffeescript_blurb: "Sintaxsis de JavaScript mejorada." # Not currently shown on home page
+ clojure_blurb: "Un Lisp moderno." # Not currently shown on home page
+ lua_blurb: "Lenguaje Script para Juegos." # Not currently shown on home page
+ io_blurb: "Simple pero oscuro." # Not currently shown on home page
+
+ nav:
+ play: "Jugar" # The top nav bar entry where players choose which levels to play
+ community: "Comunidad"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Foro"
+ account: "Cuenta"
+ profile: "Perfil"
+ stats: "Estadisticas"
+ code: "Codigo"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Inicio"
+ contribute: "Colaborar"
+ legal: "Legalidad"
+ about: "Sobre nosotros"
+ contact: "Contacta"
+ twitter_follow: "Síguenos en Twitter"
+# teachers: "Teachers"
+
+ modal:
+ close: "Cerrar"
+ okay: "Ok"
+
+ not_found:
+ page_not_found: "Página no encontrada"
+
+ diplomat_suggestion:
+ title: "¡Ayuda a traducir CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Necesitamos tus habilidades lingüisticas."
+ pitch_body: "Nosotros desarrollamos CodeCombat en inglés, pero ya tenemos jugadores de todo el mundo. Muchos de ellos quieren jugar en español porque no hablan inglés, así que si hablas ambos idiomas, inscríbete como Diplomático y ayuda a traducir la web y todos los niveles de CodeCombat al español."
+ missing_translations: "Mientras terminamos la traducción al español, verás en inglés las partes que no estén todavía disponibles."
+ learn_more: "Aprende más sobre ser un Diplomático"
+ subscribe_as_diplomat: "Suscríbete como Diplomático"
+
+ play:
+ play_as: "Jugar como" # Ladder page
+ spectate: "Observar" # Ladder page
+ players: "jugadores" # Hover over a level on /play
+ hours_played: "horas jugadas" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Dificultad: "
+ campaign_beginner: "Campaña de Principiante"
+ choose_your_level: "Elige tu nivel" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Puedes elegir cualquier pantalla o charlar en "
+ adventurer_forum: "el foro del aventurero "
+ adventurer_suffix: "sobre ello."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... en la que aprenderás la magia de la programación."
+ campaign_dev: "Niveles aleatorios más dificiles"
+ campaign_dev_description: "... en los que aprenderás sobre la interfaz mientras haces algo más difícil."
+ campaign_multiplayer: "Arenas Multijugador"
+ campaign_multiplayer_description: "... en las que tu código se enfrentará al de otros jugadores."
+ campaign_player_created: "Creaciones de los Jugadores"
+ campaign_player_created_description: "... en las que luchas contra la creatividad de tus compañeros Magos Artesanos."
+ campaign_classic_algorithms: "Algoritmos Clasicos"
+ campaign_classic_algorithms_description: "... donde aprendes los algoritmos mas populares de la informatica."
+
+ login:
+ sign_up: "Crear una cuenta"
+ log_in: "Entrar"
+ logging_in: "Entrando..."
+ log_out: "Salir"
+ recover: "recuperar cuenta"
+
+ signup:
+ create_account_title: "Crea una cuenta para guardar tu progreso"
+ description: "¡Es gratis!. ¡Solo necesitamos un par de cosas y listo para comenzar!"
+ email_announcements: "Recibir noticias por correo electrónico"
+ coppa: "Soy mayor de 13 o de fuera de los Estados Unidos"
+ coppa_why: "(¿Por qué?)"
+ creating: "Creando cuenta..."
+ sign_up: "Registrarse"
+ log_in: "Iniciar sesión con contraseña"
+ social_signup: "O, puedes acceder a través de tu cuenta de Facebook o G+:"
+ required: "Tienes que estar reginstrado antes de poder seguir por aquí."
+
+ recover:
+ recover_account_title: "Recuperar Cuenta"
+ send_password: "Enviar recuperación de contraseña"
+ recovery_sent: "Email de recuperación de contraseña enviado."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Cargando..."
saving: "Guardando..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
save: "Guardar"
publish: "Publicar"
create: "Crear"
- delay_1_sec: "1 segundo"
- delay_3_sec: "3 segundos"
- delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Bifurcar"
play: "Jugar" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
unwatch: "Pasar"
submit_patch: "Mandar Parche"
+ general:
+ and: "y"
+ name: "Nombre"
+ date: "Fecha"
+ body: "Cuerpo"
+ version: "Versión"
+ commit_msg: "Mensaje de Asignación o Commit"
+ version_history: "Historial de versión"
+ version_history_for: "Historial de las versiones de: "
+ result: "Resultado"
+ results: "Resultados"
+ description: "Descripción"
+ or: "o"
+ subject: "Asunto"
+ email: "Correo electrónico"
+ password: "Password"
+ message: "Mensaje"
+ code: "Código"
+ ladder: "Clasificación"
+ when: "Cuando"
+ opponent: "Oponente"
+ rank: "Rango"
+ score: "Puntuación"
+ win: "Victoria"
+ loss: "Derrota"
+ tie: "Empate"
+ easy: "Fácil"
+ medium: "Media"
+ hard: "Difícil"
+ player: "Jugador"
+
units:
second: "segundo"
seconds: "segundos"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
year: "año"
years: "años"
- modal:
- close: "Cerrar"
- okay: "Ok"
-
- not_found:
- page_not_found: "Página no encontrada"
-
- nav:
- play: "Jugar" # The top nav bar entry where players choose which levels to play
- community: "Comunidad"
- editor: "Editor"
- blog: "Blog"
- forum: "Foro"
- account: "Cuenta"
- profile: "Perfil"
- stats: "Estadisticas"
- code: "Codigo"
- admin: "Admin"
+ play_level:
+ done: "Hecho"
home: "Inicio"
- contribute: "Colaborar"
- legal: "Legalidad"
- about: "Sobre nosotros"
- contact: "Contacta"
- twitter_follow: "Síguenos en Twitter"
- employers: "Empleados"
+# skip: "Skip"
+ game_menu: "Menu del Juego"
+ guide: "Guía"
+ restart: "Reiniciar"
+ goals: "Objetivos"
+# goal: "Goal"
+ success: "Exito!"
+ incomplete: "Incompleto"
+ timed_out: "Te has quedado sin tiempo"
+ failing: "Fallando"
+ action_timeline: "Cronología de Acción"
+ click_to_select: "Click en una unidad para seleccionarla"
+ reload_title: "¿Recargar todo el código?"
+ reload_really: "¿Estas seguro que quieres reiniciar el nivel?"
+ reload_confirm: "Recargarlo todo"
+ victory_title_prefix: "¡"
+ victory_title_suffix: " Completado!"
+ victory_sign_up: "Regístrate para recibir actualizaciones."
+ victory_sign_up_poke: "¿Quieres recibir las últimas noticias en tu correo electrónico? ¡Crea una cuente gratuita y te mantendremos informado!"
+ victory_rate_the_level: "Puntúa este nivel: " # Only in old-style levels.
+ victory_return_to_ladder: "Volver a Clasificación"
+ victory_play_next_level: "Jugar el siguiente nivel" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Ir a Inicio" # Only in old-style levels.
+ victory_review: "¡Cuéntanos más!" # Only in old-style levels.
+ victory_hour_of_code_done: "¿Ya terminaste?"
+ victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!"
+ guide_title: "Guía"
+ tome_minion_spells: "Los hechizos de tus súbditos" # Only in old-style levels.
+ tome_read_only_spells: "Hechizos de solo lectura" # Only in old-style levels.
+ tome_other_units: "Otras unidades" # Only in old-style levels.
+ tome_cast_button_castable: "Invocable" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Invocando" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Invocar" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Selecciona a alguien para "
+ tome_available_spells: "Hechizos disponibles"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Continuar (pulsa Shift+Space)"
+ spell_saved: "Hechizo guardado"
+ skip_tutorial: "Saltar (esc)"
+ keyboard_shortcuts: "Atajos de teclado"
+ loading_ready: "¡Listo!"
+# loading_start: "Start Level"
+ time_current: "Ahora:"
+ time_total: "Máx:"
+ time_goto: "Ir a:"
+ infinite_loop_try_again: "Inténtalo de nuevo"
+ infinite_loop_reset_level: "Reiniciar nivel"
+ infinite_loop_comment_out: "Comenta mi código"
+ tip_toggle_play: "Alterna entre jugar/pausa con Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avanza hacia adelante."
+ tip_guide_exists: "Haz clic en la guía arriba de la página para más información útil."
+ tip_open_source: "¡CodeCombat es 100% open source!"
+ tip_beta_launch: "CodeCombat lanzó su beta en Octubre de 2013."
+ tip_think_solution: "Piensa en la solución, no en el problema."
+ tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, la hay. - Yogi Berra"
+ tip_error_free: "Hay dos formas de escribir programas sin errores; solo la tercera funciona. - Alan Perlis"
+ tip_debugging_program: "Si depurar es el proceso de eliminar bugs, entonces programar debe ser el proceso de crearlos. - Edsger W. Dijkstra"
+ tip_forums: "¡Dirígete a los foros y dinos lo que piensas!"
+ tip_baby_coders: "En el futuro, incluso los bebés serás Archimagos."
+ tip_morale_improves: "Se seguirá cargando hasta que la moral mejore."
+ tip_all_species: "Creemos en las mismas oportunidades para aprender a programar para todas las especies."
+ tip_reticulating: "Reticulating spines."
+ tip_harry: "Ey un mago, "
+ tip_great_responsibility: "Grandes habilidades de codificación programación conllevan una gran responsabilidad a la hora de depurar."
+ tip_munchkin: "Si no te comes la verdura, un munchkin vendrá a por ti mientras duermes."
+ tip_binary: "Hay 10 tipos de personas en el mundo: las que saben binario y las que no."
+ tip_commitment_yoda: "Un programador debe tener el más serio compromiso, la mente más crítica. ~ Yoda"
+ tip_no_try: "Hazlo o no lo hagas, pero no lo intentes. - Yoda"
+ tip_patience: "Paciencia tener debes, joven Padawan. - Yoda"
+ tip_documented_bug: "Un bug documentado no es un bug, es una característica más."
+ tip_impossible: "Siempre parece imposible, hasta que se hace. - Nelson Mandela"
+ tip_talk_is_cheap: "Hablar es fácil. Enséñame el código. - Linus Torvalds"
+ tip_first_language: "La cosa más desastrosa que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
+ tip_hardware_problem: "P: Cuantos programadores hacen falta para cambiar una bombilla? R: Ninguno, es un problema de hardware."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Personalizar Mago"
+
+ game_menu:
+ inventory_tab: "Inventario"
+ choose_hero_tab: "Reiniciar Nivel"
+ save_load_tab: "Salvar/Cargar"
+ options_tab: "Opciones"
+ guide_tab: "Guia"
+ multiplayer_tab: "Multijugador"
+ inventory_caption: "Equipa a tu heroe"
+ choose_hero_caption: "Elige la lengua del heroe"
+ save_load_caption: "... y ver la historia"
+ options_caption: "Ajustes de configuracion"
+ guide_caption: "Documentos y pistas"
+ multiplayer_caption: "Juega con amigos!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+ save_load:
+ granularity_saved_games: "Salvado"
+ granularity_change_history: "Historia"
+
+ options:
+ general_options: "Opciones Generales" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Volumen"
+ music_label: "Musica"
+ music_description: "Musica de fondo on/off."
+# autorun_label: "Autorun"
+ autorun_description: "Control automatico de codigo en ejecucion."
+ editor_config: "Conf. editor"
+ editor_config_title: "Configuración del editor"
+ editor_config_level_language_label: "Lenguaje para este nivel"
+ editor_config_level_language_description: "Escoge lenguaje de programacion para este nivel en concreto."
+ editor_config_default_language_label: "Lenguaje de programación por defecto"
+ editor_config_default_language_description: "Define el lenguaje de programacion en el que quieres programar cuando empieces un nuevo nivel."
+ editor_config_keybindings_label: "Atajos de teclado"
+ editor_config_keybindings_default: "Actual (Ace)"
+ editor_config_keybindings_description: "Permite el uso de atajos de teclado de algunos editores conocidos."
+# editor_config_livecompletion_label: "Live Autocompletion"
+ editor_config_livecompletion_description: "Muestra sugerencias de autocompletado mientras se escribe."
+ editor_config_invisibles_label: "Mostrar elementos invisibles"
+ editor_config_invisibles_description: "Se pueden ver elementos invisibles como espacios o tabulaciones."
+ editor_config_indentguides_label: "Mostrar guías de sangría"
+ editor_config_indentguides_description: "Se puede ver las líneas verticales que definen el sangrado de una forma más claraDisplays vertical lines to see indentation better."
+ editor_config_behaviors_label: "Comportamientos inteligentes"
+ editor_config_behaviors_description: "Se completan automáticamente corchetes, paréntesis y comillas."
+
+ about:
+ why_codecombat: "¿Por qué CodeCombat?"
+ why_paragraph_1: "¿Necesitas aprender a programar? No necesitas lecciones. Necesitas escribir muchísimo código y pasarlo bien haciéndolo."
+ why_paragraph_2_prefix: "De eso va la programación. Tiene que ser divertido. No divertido como:"
+ why_paragraph_2_italic: "¡bien una insignia!,"
+ why_paragraph_2_center: "sino más bien como:"
+ why_paragraph_2_italic_caps: "¡NO MAMA, TENGO QUE TERMINAR EL NIVEL!"
+ why_paragraph_2_suffix: "Por eso Codecombat es multijugador, no un curso con lecciones \"gamificadas\" . No pararemos hasta que tú no puedas parar... pero esta vez, eso será buena señal."
+ why_paragraph_3: "Si vas a engancharte a algún juego, engánchate a este y conviértete en uno de los magos de la era tecnológica."
+ press_title: "Blogueros/Prensa"
+ press_paragraph_1_prefix: "Quieres escribir sobre nosotros? Bajate y usa todos los recursos incluidos en nuestro"
+ press_paragraph_1_link: "paquete de prensa"
+ press_paragraph_1_suffix: ". Todos los logos y las imagenes pueden ser usados sin necesidad de contactarnos directamente."
+ team: "Equipo"
+ george_title: "CEO"
+ george_blurb: "Hombre de Negocios"
+ scott_title: "Programador"
+ scott_blurb: "Razonable"
+ nick_title: "Programador"
+ nick_blurb: "Guru Motivacional"
+ michael_title: "Programador"
+ michael_blurb: "Administrador de Sistemas"
+ matt_title: "Programador"
+ matt_blurb: "Ciclista"
versions:
save_version_title: "Guardar nueva versión"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
cla_suffix: "."
cla_agree: "De acuerdo"
- login:
- sign_up: "Crear una cuenta"
- log_in: "Entrar"
- logging_in: "Entrando..."
- log_out: "Salir"
- recover: "recuperar cuenta"
-
- recover:
- recover_account_title: "Recuperar Cuenta"
- send_password: "Enviar recuperación de contraseña"
- recovery_sent: "Email de recuperación de contraseña enviado."
-
- signup:
- create_account_title: "Crea una cuenta para guardar tu progreso"
- description: "¡Es gratis!. ¡Solo necesitamos un par de cosas y listo para comenzar!"
- email_announcements: "Recibir noticias por correo electrónico"
- coppa: "Soy mayor de 13 o de fuera de los Estados Unidos"
- coppa_why: "(¿Por qué?)"
- creating: "Creando cuenta..."
- sign_up: "Registrarse"
- log_in: "Iniciar sesión con contraseña"
- social_signup: "O, puedes acceder a través de tu cuenta de Facebook o G+:"
- required: "Tienes que estar reginstrado antes de poder seguir por aquí."
-
- home:
- slogan: "Aprende a programar jugando"
- no_ie: "CodeCombat no funciona en Internet Explorer 9 o anteriores. ¡Lo sentimos!"
- no_mobile: "¡CodeCombat no fue diseñado para dispositivos móviles y puede que no funcione!"
- play: "Jugar" # The big play button that just starts playing a level
- old_browser: "Ay, su navegador es demasiado viejo para ejecutar CodeCombat. ¡Lo sentimos!"
- old_browser_suffix: "Lo puede intentar de todos modos, pero probablemente no va a funcionar."
- campaign: "Campaña"
- for_beginners: "Para principiantes"
- multiplayer: "Multijugador"
- for_developers: "Para programadores"
- javascript_blurb: "El lenguaje de la web. Util para escribir paginas web, aplicaciones web, juegos en HTML5 , y servidores."
- python_blurb: "Simple pero poderoso, Python es un gran lenguaje de proposito general."
- coffeescript_blurb: "Sintaxsis de JavaScript mejorada."
- clojure_blurb: "Un Lisp moderno."
- lua_blurb: "Lenguaje Script para Juegos."
- io_blurb: "Simple pero oscuro."
-
- play:
- choose_your_level: "Elige tu nivel"
- adventurer_prefix: "Puedes elegir cualquier pantalla o charlar en "
- adventurer_forum: "el foro del aventurero "
- adventurer_suffix: "sobre ello."
- campaign_beginner: "Campaña de Principiante"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... en la que aprenderás la magia de la programación."
- campaign_dev: "Niveles aleatorios más dificiles"
- campaign_dev_description: "... en los que aprenderás sobre la interfaz mientras haces algo más difícil."
- campaign_multiplayer: "Arenas Multijugador"
- campaign_multiplayer_description: "... en las que tu código se enfrentará al de otros jugadores."
- campaign_player_created: "Creaciones de los Jugadores"
- campaign_player_created_description: "... en las que luchas contra la creatividad de tus compañeros Magos Artesanos."
- campaign_classic_algorithms: "Algoritmos Clasicos"
- campaign_classic_algorithms_description: "... donde aprendes los algoritmos mas populares de la informatica."
- level_difficulty: "Dificultad: "
- play_as: "Jugar como"
- spectate: "Observar"
- players: "jugadores"
- hours_played: "horas jugadas"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Contacta con CodeCombat"
welcome: "¡Nos gusta saber de ti! Usa este formulario para enviarnos un correo. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
forum_page: "nuestro foro"
forum_suffix: " en su lugar."
send: "Envía tu comentario"
- contact_candidate: "Contactar Candidato"
- recruitment_reminder: "Usa este formulario para contactar con los candidatos que quieras entrevistar. Recuerda que CodeCombat cobrará el 18% del salario durante el primer año. La cuota es por la contratación del empleado y es reembolsable durante 90 días si el empleado no permanece contratado. A tiempo parcial, a distancia y los empleados de contrato son gratis, como lo son los becarios."
-
- diplomat_suggestion:
- title: "¡Ayuda a traducir CodeCombat!"
- sub_heading: "Necesitamos tus habilidades lingüisticas."
- pitch_body: "Nosotros desarrollamos CodeCombat en inglés, pero ya tenemos jugadores de todo el mundo. Muchos de ellos quieren jugar en español porque no hablan inglés, así que si hablas ambos idiomas, inscríbete como Diplomático y ayuda a traducir la web y todos los niveles de CodeCombat al español."
- missing_translations: "Mientras terminamos la traducción al español, verás en inglés las partes que no estén todavía disponibles."
- learn_more: "Aprende más sobre ser un Diplomático"
- subscribe_as_diplomat: "Suscríbete como Diplomático"
-
- wizard_settings:
- title: "Ajustes del mago"
- customize_avatar: "Personaliza tu Avatar"
- active: "Activo"
- color: "Color"
- group: "Grupo"
- clothes: "Ropa"
- trim: "Decoración"
- cloud: "Nube"
- team: "Equipo"
- spell: "Hechizo"
- boots: "Botas"
- hue: "Matiz"
- saturation: "Saturación"
- lightness: "Brillo"
+ contact_candidate: "Contactar Candidato" # Deprecated
+ recruitment_reminder: "Usa este formulario para contactar con los candidatos que quieras entrevistar. Recuerda que CodeCombat cobrará el 18% del salario durante el primer año. La cuota es por la contratación del empleado y es reembolsable durante 90 días si el empleado no permanece contratado. A tiempo parcial, a distancia y los empleados de contrato son gratis, como lo son los becarios." # Deprecated
account_settings:
title: "Ajustes de la cuenta"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
me_tab: "Yo"
picture_tab: "Foto"
upload_picture: "Sube una imagen"
- wizard_tab: "Mago"
password_tab: "Contraseña"
emails_tab: "Correos electrónicos"
admin: "Admin"
- wizard_color: "Color de la ropa del Mago"
new_password: "Nueva contraseña"
new_password_verify: "Verificar"
email_subscriptions: "Suscripciones de correo electrónico"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
saved: "Cambios guardados"
password_mismatch: "La contraseña no coincide"
password_repeat: "Repite tu contraseña."
- job_profile: "Perfil de trabajo"
+ job_profile: "Perfil de trabajo" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Tu perfil de trabajo ha sido aprobado por CodeCombat. Los empleadores podrán verlo hasta que lo marques como inactivo o no haya sido cambiado durante cuatro semanas."
job_profile_explanation: "¡Hola! Rellena esto y estaremos en contacto para hablar sobre encontrarte un trabajo como desarrollador de software."
sample_profile: "Mira un perfil de ejemplo"
view_profile: "Mira tu perfil"
+ wizard_tab: "Mago"
+ wizard_color: "Color de la ropa del Mago"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Atajos de teclado"
+ space: "Barra espaciadora (Espacio)"
+ enter: "Enter"
+ escape: "Escape"
+ shift: "Shift"
+ cast_spell: "Invocar el hechizo actual."
+ run_real_time: "correr en tiempo real."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+ beautify: "Embellece tu código estandarizando el formato."
+ maximize_editor: "Maximizar/minimizar editor de codigo."
+ move_wizard: "Mover a tu hechicero por el nivel."
+
+ community:
+ main_title: "Comunidad de CodeCombat"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+ find_us: "Encuentranos en estos sitios"
+ social_blog: "Lee el blog de CodeCombat en Sett"
+ social_discource: "Unete a la discusion en nuestro foro"
+ social_facebook: "Dale a Me Gusta a CodeCombat en Facebook"
+ social_twitter: "Sigue a CodeCombat en Twitter"
+ social_gplus: "Unete a CodeCombat en Google+"
+ social_hipchat: "Habla con nosotros en el chat publico de CodeCombat HipChat room"
+ contribute_to_the_project: "Contribuye al proyecto"
+
+ classes:
+ archmage_title: "Archimago"
+ archmage_title_description: "(Programador)"
+ artisan_title: "Artesano"
+ artisan_title_description: "(Diseñador de Niveles)"
+ adventurer_title: "Aventurero"
+ adventurer_title_description: "(Tester de Niveles)"
+ scribe_title: "Escriba"
+ scribe_title_description: "(Editor de Artículos)"
+ diplomat_title: "Diplomático"
+ diplomat_title_description: "(Traductor)"
+ ambassador_title: "Embajador"
+ ambassador_title_description: "(Soporte)"
+
+ editor:
+ main_title: "Editores de CodeCombat"
+ article_title: "Editor de Artículos"
+ thang_title: "Editor de Objetos"
+ level_title: "Editor de Niveles"
+ achievement_title: "Editor de Logros"
+ back: "Volver"
+ revert: "Revertir"
+ revert_models: "Revertir Modelos"
+ pick_a_terrain: "Escoge un Terreno"
+ small: "Pequeño"
+ grassy: "Cubierto de hierba"
+ fork_title: "Bifurcar nueva versión"
+ fork_creating: "Creando bifurcación..."
+ generate_terrain: "Generar Terreno"
+ more: "Más"
+ wiki: "Wiki"
+ live_chat: "Chat en directo"
+ level_some_options: "¿Algunas opciones?"
+ level_tab_thangs: "Objetos"
+ level_tab_scripts: "Scripts"
+ level_tab_settings: "Ajustes"
+ level_tab_components: "Componentes"
+ level_tab_systems: "Sistemas"
+ level_tab_docs: "Documentacion"
+ level_tab_thangs_title: "Objetos actuales"
+ level_tab_thangs_all: "Todo"
+ level_tab_thangs_conditions: "Condiciones de inicio"
+ level_tab_thangs_add: "Añadir Objetos"
+ delete: "Borrar"
+ duplicate: "Duplicar"
+ level_settings_title: "Ajustes"
+ level_component_tab_title: "Componentes Actuales"
+ level_component_btn_new: "Crear Nuevo Componente"
+ level_systems_tab_title: "Sistemas Actuales"
+ level_systems_btn_new: "Crear Nuevo Sistema"
+ level_systems_btn_add: "Añadir Sistema"
+ level_components_title: "Volver a Todos los Objetos"
+ level_components_type: "Tipo"
+ level_component_edit_title: "Editar Componente"
+ level_component_config_schema: "Configurar esquema"
+ level_component_settings: "Ajustes"
+ level_system_edit_title: "Editar Sistema"
+ create_system_title: "Crear Nuevo Sistema"
+ new_component_title: "Crear Nuevo Componente"
+ new_component_field_system: "Sistema"
+ new_article_title: "Crear un nuevo artículo"
+ new_thang_title: "Crea un nuevo tipo de objeto"
+ new_level_title: "Crear un nuevo nivel"
+ new_article_title_login: "Inicia sesión para Crear un Nuevo Artíuclo"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+ new_level_title_login: "Inicia sesión para Crear un Nuevo Nivel"
+ new_achievement_title: "Crea un nuevo Logro"
+ new_achievement_title_login: "Inicia sesión para Crear un Nuevo Logro"
+ article_search_title: "Buscar artículos aquí"
+ thang_search_title: "Busca tipos de objetos aquí"
+ level_search_title: "Buscar niveles aquí"
+ achievement_search_title: "Buscar Logros"
+ read_only_warning2: "Nota: no puedes guardar nada de lo que edites aqui porque no has iniciado sesión."
+ no_achievements: "No se han añadido logros a este nivel."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+ level_completion: "Porcentaje de Nivel Completado"
+
+ article:
+ edit_btn_preview: "Vista preliminar"
+ edit_article_title: "Editar artículo"
+
+ contribute:
+ page_title: "Colaborar"
+ character_classes_title: "Clases de Personajes"
+ introduction_desc_intro: "Tenemos muchas esperanzas en CodeCombat."
+ introduction_desc_pref: "Queremos estar donde programadores de todo tipo vengan a aprender y jugar juntos, introducir a otros en el maravilloso mundo de la programación y reflejar la mejor parte de la comunidad. No podemos, ni queremos, hacerlo solos; lo que hace grandes a proyectos como GitHub, Stack Overflow y Linux es la gente que los usa y crea con ellos. A tal fin, "
+ introduction_desc_github_url: "CodeCombat es totalmente de código abierto"
+ introduction_desc_suf: ", y nuestro objetivo es ofrecer tantas maneras como sea posible para que tomes parte y hagas de este proyecto algo tan tuyo como nuestro."
+ introduction_desc_ending: "¡Esperamos que te unas a nuestro equipo!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy y Matt"
+ alert_account_message_intro: "¡Hola!"
+ alert_account_message: "Para suscribirse a los mails de clase, necesitas estar logeado."
+ archmage_summary: "¿Interesado en trabajar en gráficos para juegos, el diseño de la interfaz de usuario, bases de datos y la organización de servidores, redes multijugador, físicas, sonido o el funcionamiento del motor del juego? ¿Quieres ayudar a construir un juego para ayudar a otras personas a aprender aquello en lo que eres bueno? Tenemos mucho que hacer y si eres un programador experimentado y quieres desarrollar para CodeCombat, esta clase es para tí. Nos encantaría recibir tu ayuda para construir el mejor juego de programación que se haya hecho."
+ archmage_introduction: "Una de las mejores partes de desarrollar juegos es que combinan cosas muy diferentes. Gráficos, sonido, uso de redes en tiempo real, redes sociales y por supuesto mucho de los aspectos comunes de la programación, desde gestión de bases de datos a bajo nivel y administración de servidores hasta diseño de experiencia del usuario y creación de interfaces. Hay un montón de cosas por hacer y si eres un programador experimentado con interés en conocer lo que se cuece en la trastienda de CodeCombat, esta Clase puede ser la ideal para ti. Nos encantaría recibir tu ayuda para crear el mejor juego de programación de la historia."
+ class_attributes: "Atributos de las Clases"
+ archmage_attribute_1_pref: "Conocimiento en "
+ archmage_attribute_1_suf: ", o deseo por aprender. La mayor parte de nuestro código está escrito en este lenguaje. Si eres un fan de Ruby o Python te sentirás como en casa. Es JavaScript pero con una sintaxis más agradable."
+ archmage_attribute_2: "Alguna experiencia en programación e iniciativa personal. Te orientaremos, pero no podemos pasar mucho tiempo enseñándote."
+ how_to_join: "Cómo unirse"
+ join_desc_1: "¡Cualquiera puede ayudar! Solo echa un vistazo a nuestro "
+ join_desc_2: "para comenzar y marca la casilla de abajo para etiquetarte como un bravo Archimago y obtener las últimas noticias por correo electrónico. ¿Quieres charlar sobre qué hacer o como involucrarte más? "
+ join_desc_3: ", o encuéntranos en nuestro "
+ join_desc_4: "¡y partiremos desde ese punto!"
+ join_url_email: "Escríbenos un correo electrónico"
+ join_url_hipchat: "sala pública en HipChat"
+ more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago"
+ archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
+ artisan_summary_pref: "¿Quieres diseñar niveles y ampliar el arsenal de CodeCombat? ¡La gente está jugando con nuestro contenido a un ritmo más rápido de lo que podemos construir! En este momento, nuestro editor de niveles está en una fase temprana, así que ten cuidado. Hacer niveles será un poco complicado y habrá errores. Si tienes en mente campañas fantásticas que lo abarquen todo"
+ artisan_summary_suf: ", entonces esta Clase es la tuya."
+ artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
+ artisan_introduction_suf: ", entonces esta Clase es ideal para ti."
+ artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!"
+ artisan_attribute_2: "Un anhelo de hacer un montón de testeo e iteraciones. Para hacer buenos niveles necesitas mostrárselos a otros y mirar como juegan, además de estar preparado para encontrar los fallos a reparar."
+ artisan_attribute_3: "Por el momento, la resistencia va a la par con el Aventurero. Nuestro editor de niveles está a un nivel de desarrollo temprano y puede ser muy frustrante usarlo. ¡Estás advertido!"
+ artisan_join_desc: "Sigue las siguientes indicaciones para usar el editor de niveles. Tómalo o déjalo:"
+ artisan_join_step1: "Lee la documentación."
+ artisan_join_step2: "Crea un nuevo nivel y explora los niveles existentes."
+ artisan_join_step3: "Busca nuestra sala pública de HipChat en busca de ayuda."
+ artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
+ more_about_artisan: "Aprende más sobre convertirte en un Artesano creativo"
+ artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
+ adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+ adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en Resistencia, entonces esta Clase es para ti."
+ adventurer_attribute_1: "Estar sediento de conocimientos. Quieres aprender a programar y nosotros queremos enseñarte cómo hacerlo. Aunque en este caso es más probable que seas tú el que esté haciendo la mayor parte de la enseñanza."
+ adventurer_attribute_2: "Carismático. Se amable pero claro a la hora de desglosar qué necesita ser mejorado y sugiere de qué formas podría hacerse."
+ adventurer_join_pref: "Reúnete con (¡o recluta!) un Artesano y trabaja con ellos, o marca la casilla de abajo para recibir un correo cuando haya nuevos niveles para testar. También publicaremos en nuestras redes nuevos niveles para revisar"
+ adventurer_forum_url: "nuestro foro"
+ adventurer_join_suf: "así que si prefieres estar informado en esa forma, ¡crea una cuenta allí!"
+ more_about_adventurer: "Aprende más sobre cómo convertirte en un bravo Aventurero"
+ adventurer_subscribe_desc: "Recibe correos cuando haya nuevos niveles para testar."
+ scribe_summary_pref: "CodeCombat no va a ser solo un conjunto de niveles. También será una fuente de conocimiento sobre programación a la que los jugadores podrán recurrir. De esa manera, cada Artesano puede enlazar a un artículo detallado que ayude al jugador: documentación afín a lo que el "
+ scribe_summary_suf: " ha escrito. Si disfrutas explicando conceptos de programación, entonces esta clase es para tí."
+ scribe_introduction_pref: "CodeCombat no será solo un montón de niveles. También será una fuente de conocimientos, una wiki de conceptos de programación a la que los niveles se engancharan. De esa forma, en lugar de que cada Artesano tenga que describir en detalle qué es un operador de comparación, podrá simplemente enlazar el nivel al Artículo que los describe y que ya ha sido escrito para edificación del jugador. Algo en la línea de lo que la "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: " ha construido. Si tu idea de diversión es articular los conceptos de la programación de una forma sencilla, entonces esta clase es para ti."
+ scribe_attribute_1: "Habilidad a la hora de escribir es casi todo lo que necesitas. No solo dominar la gramática y la ortografía sino también expresar ideas complicadas a los demás de forma sencilla."
+ contact_us_url: "Escribenos un correo electrónico"
+ scribe_join_description: "cuéntanos más sobre ti, tu experiencia en el mundo de la programación y sobre qué cosas te gustaría escribir. ¡Y continuaremos a partir de ahí!"
+ more_about_scribe: "Aprende más sobre convertirte en un Escriba diligente"
+ scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artículos."
+ diplomat_summary: "¡Hay un gran interés por CodeCombat en otros países que no hablan Inglés! Estamos buscando traductores que estén dispuestos a pasar su valioso tiempo traduciendo el corpus de palabras del sitio web para que CodeCombat sea accesible a todo el mundo tan pronto como sea posible. Si deseas ayudar para har de CodeCombat algo internacional, entonces esta clase es para tí."
+ diplomat_introduction_pref: "Así, si hemos aprendido algo desde el "
+ diplomat_launch_url: "lanzamiento en octubre"
+ diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
+ diplomat_attribute_1: "Fluidez con el ingles y el lenguaje al que quieras traducir. Cuando de transmitir ideas complejas se trata, ¡es importante tener grandes conocimientos de ambas!"
+ diplomat_join_pref_github: "Encuentra el fichero local de tu idioma "
+ diplomat_github_url: "en GitHub"
+ diplomat_join_suf_github: ", edítalo online, y solicita que sea revisado. Además, marca la casilla de abajo para mantenerte informado en nuevos progresos en Internacionalización."
+ more_about_diplomat: "Aprende más sobre cómo convertirte en un gran Diplomático"
+ diplomat_subscribe_desc: "Recibe correos sobre nuevos niveles y desarrollos para traducir."
+ ambassador_summary: "Estamos tratando de construir una comunidad, y cada comunidad necesita un equipo de apoyo para cuando hay problemas. Tenemos chats, correos electrónicos y redes sociales para que nuestros usuarios puedan familiarizarse con el juego. Si quieres ayudar a que la gente participe, se divierta y aprenda algo de programación, entonces esta clase es para tí."
+ ambassador_introduction: "Esta es una comunidad en construcción y tú eres parte de las conexiones. Tenemos chat Olark, correos electrónicos y las redes sociales con una gran cantidad de personas con quienes hablar, ayudar a familiarizarse con el juego y aprender. Si quieres ayudar a la gente a que se involucre, se divierta, y tenga buenas sensaciones sobre CodeCombat y hacia dónde vamos, entonces esta clase es para ti."
+ ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar los problemas que los jugadores están teniendo y ayudarles a resolverlos. Además, mantener al resto de nosotros informados sobre lo que los jugadores están diciendo, lo que les gusta, lo que no ¡y de lo que quieren más!"
+ ambassador_join_desc: "cuéntanos más sobre ti, que has hecho y qué estarías interesado en hacer. ¡Y continuaremos a partir de ahí!"
+ ambassador_join_note_strong: "Nota"
+ ambassador_join_note_desc: "Una de nuestras principales prioridades es construir un modo multijugador donde los jugadores con mayores dificultades a la hora de resolver un nivel, puedan invocar a los magos más avanzados para que les ayuden. Será una buena manera de que los Embajadores puedan hacer su trabajo. ¡Te mantendremos informado!"
+ more_about_ambassador: "Aprende más sobre cómo convertirte en un amable Embajador"
+ ambassador_subscribe_desc: "Recibe correos sobre actualizaciones de soporte y desarrollo del multijugador."
+ changes_auto_save: "Los cambios son guardados automáticamente cuando marcas las casillas de verificación."
+ diligent_scribes: "Nuestros diligentes Escribas:"
+ powerful_archmages: "Nuestros poderosos Archimagos:"
+ creative_artisans: "Nuestros creativos Artesanos:"
+ brave_adventurers: "Nuestros bravos Aventureros:"
+ translating_diplomats: "Nuestros políglotas Diplomáticos:"
+ helpful_ambassadors: "Nuestros amables Embajadores:"
+
+ ladder:
+ please_login: "Por favor inicia sesión antes de jugar una partida para el escalafón."
+ my_matches: "Mis partidas"
+ simulate: "Simular"
+ simulation_explanation: "¡Simulando partidas puedes hacer que tu partida sea calificada más rápido!"
+ simulate_games: "¡Simula juegos!"
+ simulate_all: "REINICIAR Y SIMULAR JUEGOS"
+ games_simulated_by: "Juegos simulados por ti:"
+ games_simulated_for: "Juegos simulados para ti:"
+ games_simulated: "Juegos simulados"
+ games_played: "Partidas jugadas"
+ ratio: "Ratio"
+ leaderboard: "Clasificación"
+ battle_as: "Pelea como "
+ summary_your: "Tus "
+ summary_matches: "Partidas - "
+ summary_wins: " Victorias, "
+ summary_losses: " Derrotas"
+ rank_no_code: "No hay código nuevo para calificar"
+ rank_my_game: "¡Califica mi juego!"
+ rank_submitting: "Enviando..."
+ rank_submitted: "Enviado para calificación"
+ rank_failed: "Fallo al calificar"
+ rank_being_ranked: "El juego está siendo calificado"
+ rank_last_submitted: "enviado "
+ help_simulate: "Ayudar a simular Juegos?"
+ code_being_simulated: "Tu nuevo código está siendo simulado por otros jugados para ser calificado. Se irá actualizando a medida que las partidas se vayan sucediendo."
+ no_ranked_matches_pre: "No hay partidas calificadas para "
+ no_ranked_matches_post: " equipo! Juega contra otros competidores y luego vuelve aquí para que tu partida aparezca en la clasificación."
+ choose_opponent: "Elige un contrincante"
+ select_your_language: "Elige tu Idioma!"
+ tutorial_play: "Jugar el Tutorial"
+ tutorial_recommended: "Recomendado si no has jugado antes."
+ tutorial_skip: "Saltar el Tutorial"
+ tutorial_not_sure: "¿No estás seguro de cómo funciona esto?"
+ tutorial_play_first: "Prueba el Tutorial primero."
+ simple_ai: "IA sencilla"
+ warmup: "calentamiento"
+ friends_playing: "Amigos jugando"
+ log_in_for_friends: "¡Inicia sesión para jugar con tus amigos!"
+ social_connect_blurb: "¡Conectate y juega contra tus amigos!"
+ invite_friends_to_battle: "¡Invita a tus amigos a unirse a la batalla!"
+ fight: "¡Pelea!"
+ watch_victory: "Ver tu victoria"
+ defeat_the: "Vence a"
+ tournament_ends: "El torneo termina"
+ tournament_ended: "El torneo ha terminado"
+ tournament_rules: "Reglas del Torneo"
+ tournament_blurb: "Escribe codigo, recolecta oro, construye ejercitos, aplasta a los malos, gana premios, y sube en tu carrera en nuestro Torneo de la Avaricia con $40,000! Ver los detalles"
+ tournament_blurb_criss_cross: "Gana pujas, construye caminos, aniquila a tus oponentes, recoge gemas, y mejora tu carrera en nuestro torneo Criss-Cross! Mira los detalles"
+ tournament_blurb_blog: "en nuestro blog"
+ rules: "Reglas"
+ winners: "Ganadores"
+
+ user:
+ stats: "Estadisticas"
+ singleplayer_title: "Niveles Individuales"
+ multiplayer_title: "Niveles Multijugador"
+ achievements_title: "Logros"
+ last_played: "Ultimo Jugado"
+ status: "Estatus"
+ status_completed: "Completado"
+ status_unfinished: "Sin Terminar"
+ no_singleplayer: "No has jugado ningun nivel individual todavia."
+ no_multiplayer: "No has jugado ningun nivel multijugador todavia."
+ no_achievements: "No has alcanzado ningun logro todavia."
+ favorite_prefix: "Favorite language is "
+ favorite_postfix: "."
+
+ achievements:
+ last_earned: "Ganado la ultima vez"
+ amount_achieved: "Cantidad"
+ achievement: "Logro"
+ category_contributor: "Contribuidor"
+ category_miscellaneous: "Miscelanea"
+ category_levels: "Niveles"
+ category_undefined: "Sin categorizar"
+ current_xp_prefix: ""
+ current_xp_postfix: " en total"
+ new_xp_prefix: ""
+ new_xp_postfix: " ganado"
+ left_xp_prefix: ""
+ left_xp_infix: " hasta el nivel"
+ left_xp_postfix: ""
+
+ account:
+ recently_played: "Jugado Recientemente"
+ no_recent_games: "No he jugado juegos en las ultimas dos semanas."
+
+ loading_error:
+ could_not_load: "Error al cargar desde el servidor."
+ connection_failure: "Fallo en la conexión."
+ unauthorized: "Tienes que haber iniciado sesión. ¿No permites la instalación de cookies?"
+ forbidden: "No tienes autorización."
+ not_found: "No encontrado."
+ not_allowed: "Método no permitido."
+ timeout: "Tiempo de espera del servidor superado."
+ conflict: "Conflicto de recursos."
+ bad_input: "Entrada incorrecta."
+ server_error: "Error del servidor."
+ unknown: "Error desconocido."
+
+ resources:
+ sessions: "Sesiones"
+ your_sessions: "Tus sesiones"
+ level: "Nivel"
+ social_network_apis: "APIs de redes sociales"
+ facebook_status: "Estado de Facebook"
+ facebook_friends: "Amigos de Facebook"
+ facebook_friend_sessions: "Sesiones de amigos de Facebook Friend"
+ gplus_friends: "Amigos de G+"
+ gplus_friend_sessions: "Sesiones de amigo de G+ Friend"
+ leaderboard: "Clasificación"
+ user_schema: "Esquema de usuario"
+ user_profile: "Perfil de usuario"
+ patches: "Parches"
+ patched_model: "Documento Fuente"
+ model: "Modelo"
+ system: "Sistema"
+ systems: "Sistemas"
+ component: "Componente"
+ components: "Componentes"
+# thang: "Thang"
+# thangs: "Thangs"
+ level_session: "Tu sesión"
+ opponent_session: "Sesión del oponente"
+ article: "Artículo"
+ user_names: "Nombres de usuarios"
+# thang_names: "Thang Names"
+ files: "Archivos"
+ top_simulators: "Top simuladores"
+ source_document: "Documento fuente"
+ document: "Documento"
+ sprite_sheet: "Hoja de Duende"
+ employers: "Empleados"
+ candidates: "Candidatos"
+ candidate_sessions: "Sesiones de Candidato"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+ versions: "Versiones"
+ items: "Objetos"
+# heroes: "Heroes"
+ wizard: "Mago"
+ achievement: "Logro"
+# clas: "CLAs"
+ play_counts: "Contador de Juegos"
+# feedback: "Feedback"
+
+ delta:
+ added: "Añadido"
+ modified: "Modificado"
+ deleted: "Eliminado"
+ moved_index: "Indice Movido"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+ no_changes: "Sin Cambios"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Ajustes de Multijugador" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Activar multijugador"
+ multiplayer_toggle_description: "Permitir que otros se unan a tu juego."
+ multiplayer_link_description: "Pasa este enlace a alguien para que se una a ti."
+ multiplayer_hint_label: "Pista:"
+ multiplayer_hint: " Haz un click en el link para que se seleccione, después utiliza Ctrl-C o ⌘-C para copiar el link."
+ multiplayer_coming_soon: "¡Más opciones de Multijugador están por venir!"
+ multiplayer_sign_in_leaderboard: "Logueate o crea una cuentra para guardar tus resultados en la tabla de clasificación."
+
+ legal:
+ page_title: "Legal"
+ opensource_intro: "CodeCombat es gratis y totalmente open source."
+ opensource_description_prefix: "Echa un vistazo a "
+ github_url: "nuestro GitHub"
+ opensource_description_center: "y ayúdanos si quieres. CodeCombat está desarrollado sobre docenas de proyectos open source, y nos encantana. Mira "
+ archmage_wiki_url: "nuestra wiki del Archimago"
+ opensource_description_suffix: "para encontrar una lista del software que hace este juego posible."
+ practices_title: "Prácticas respetuosas"
+ practices_description: "Esto es lo que te prometemos a ti, el jugador, sin usar mucha jerga legal."
+ privacy_title: "Privacidad"
+ privacy_description: "No venderemos tu información personal. Tenemos la intención de hacer dinero a través de la contratación con el tiempo, pero puedes estar seguro que no vamos a distribuir tu información personal a las empresas interesadas sin tu consentimiento expreso."
+ security_title: "Seguridad"
+ security_description: "Nos esforzamos por mantener segura tu información personal. Como proyecto de código abierto, nuestro sitio está abierto a cualquiera que quiera revisarlo y mejorar nuestros sistemas de seguridad."
+ email_title: "Correo electrónico"
+ email_description_prefix: "No te inundaremos con spam. Mediante"
+ email_settings_url: "tus ajustes de correo electrónico"
+ email_description_suffix: "o a través de los enlaces en los correos que te enviemos, puedes cambiar tus preferencias y darte de baja fácilmente en cualquier momento."
+ cost_title: "Precio"
+ cost_description: "Actualmente, ¡CodeCombat es 100% gratis! Uno de nuestros principales objetivos es mantenerlo así, de forma que el mayor número posible de gente pueda jugar, independientemente de sus posibilidades económicas. Si las cosas se tuercen, quizás tengamos que cobrar suscripciones o por algún contenido, pero preferimos no hacerlo. Con un poco de suerte, podremos mantener la empresa con: "
+ recruitment_title: "Contratación"
+ recruitment_description_prefix: "En CodeCombat, te vas a convertir en un poderoso mago no solo en el juego, también en el mundo real."
+ url_hire_programmers: "Nadie puede contratar programadores con la suficiente rapidez"
+ recruitment_description_suffix: "así que una vez que hayas afilado tus habilidades y si estás de acuerdo, mostraremos tus mejores logros en programación a los miles de empresas que están deseando tener la oportunidad de contratarte. Ellos nos pagan un poco y ellos te pagan a ti"
+ recruitment_description_italic: "un montón."
+ recruitment_description_ending: "La web permanece gratuita y todo el mundo es feliz. Ese es el plan."
+ copyrights_title: "Copyrights y Licencias"
+ contributor_title: "Acuerdo de Licencia del Colaborador"
+ contributor_description_prefix: "Todas las colaboraciones, tanto en la web como en nuestro repositorio de GitHub, están sujetas a nuestro"
+ cla_url: "CLA"
+ contributor_description_suffix: "con el que deberás estar de acuerdo antes de colaborar."
+ code_title: "Código - MIT"
+ code_description_prefix: "Todo el código propiedad de CodeCombat o alojado en codecombat.com, ambos en el repositorio GitHub repository o en la base de datos de codecombat.com, está licenciado bajo la "
+ mit_license_url: "Licencia MIT"
+ code_description_suffix: "Esto incluye todo el código en Sistemas y Componentes puesto a disposición por CodeCombat para la creación de niveles."
+ art_title: "Arte/Música - Creative Commons "
+ art_description_prefix: "Todo el contenido común está disponible bajo la"
+ cc_license_url: "Creative Commons Attribution 4.0 International License"
+ art_description_suffix: "Contenido común es cualquier cosa puesta a disposición por CodeCombat con el propósito de la creación de niveles. Esto incluye:"
+ art_music: "Música"
+ art_sound: "Sonido"
+ art_artwork: "Arte"
+ art_sprites: "Sprites"
+ art_other: "Otros trabajos creativos no relacionados con código puestos a disposición para la creación de Niveles."
+ art_access: "Actualmente no hay un sistema universal y fácil para ir en busca de esos recursos. En general, recógelos de las URLs como las usadas en el sitio, contáctanos para recibir asistencia, o ayúdanos a extender el sitio para hacer más facilmente accesibles estos recursos."
+ art_paragraph_1: "Para la atribución, por favor pon tu nombre y enlaza a codecombat.com cerca del lugar donde se utiliza la fuente o en su caso para el medio. Por ejemplo:"
+ use_list_1: "Si se usa en una película u otro juego, incluye codecombat.com en los créditos."
+ use_list_2: "Si se usa en una página web, incluye un enlace cerca de donde se use, por ejemplo bajo una imagen, o en una página general de atribuciones donde también menciones otros trabajos Creative Commons y software de código abierto que uses en tu web. Si ya se hace clara referencia a CodeCombat, como en el post de un blog mencionando a CodeCombat, no es necesaria una atribución del contenido por separado."
+ art_paragraph_2: "Si el contenido usado ha sido creado no por CodeCombat sino por un usuario de codecombat.com, deberá serle atribuido a dicho usuario y seguir las directrices de atribución proporcionadas en la descripción del recurso, si la hay."
+ rights_title: "Derechos Reservados"
+ rights_desc: "Todos los derechos reservados para los Niveles. Esto incluye"
+ rights_scripts: "Scripts"
+ rights_unit: "Configuración de la Unidad"
+ rights_description: "Descripción"
+ rights_writings: "Escritos"
+ rights_media: "Media (sonidos, música) y cualquier otro contenido creativo creado específicamente para ese Nivel y que no estuviera disponible para todos al crear el/los niveles."
+ rights_clarification: "Para aclarar, cualquier cosa que se pone a disposición en el editor de niveles con el fin de crear Niveles se encuentra bajo licencia CC, mientras que el contenido creado con el editor de niveles o subido en el curso de la creación de niveles no lo es."
+ nutshell_title: "En una palabra"
+ nutshell_description: "Todos los recursos que ofrecemos en el editor de niveles son libres de ser utilizados para crear niveles. Pero nos reservamos el derecho de restringir la distribución de los propios niveles (que se crean en codecombat.com) de modo que se pueda cobrar por ellos en el futuro, si eso es lo que termina sucediendo."
+ canonical: "La versión inglesa de este documento es la canónica, la definitiva. Si hay alguna diferencia con lo que pueda aparecer en las traducciones, la versión inglesa es la que prevalece sobre las demás."
+
+ ladder_prizes:
+ title: "Premios del Torneo" # This section was for an old tournament and doesn't need new translations now.
+ blurb_1: "Estos premios se entregaran acorde a"
+ blurb_2: "las reglas del torneo"
+ blurb_3: "A los primeros jugadores humanos y ogros."
+ blurb_4: "Dos equipos significa doble-premio!"
+ blurb_5: "(Habra dos ganadores por puesto, dos en el primer puesto, dos en el segundo, etc.)"
+ rank: "Rango"
+ prizes: "Premios"
+ total_value: "Valor Total"
+ in_cash: "en dinero"
+ custom_wizard: "Personaliza tu Mago de CodeCombat"
+ custom_avatar: "Personaliza tu avatar de CoceCombat"
+ heap: "Por seis meses de acceso \"Startup\""
+ credits: "creditos"
+ one_month_coupon: "cupon: elige entre Rails o HTML"
+ one_month_discount: "descuento del 30%: elige entre Rails o HTML"
+ license: "licencia"
+ oreilly: "ebook de tu eleccion"
+
+ wizard_settings:
+ title: "Ajustes del mago"
+ customize_avatar: "Personaliza tu Avatar"
+ active: "Activo"
+ color: "Color"
+ group: "Grupo"
+ clothes: "Ropa"
+ trim: "Decoración"
+ cloud: "Nube"
+ team: "Equipo"
+ spell: "Hechizo"
+ boots: "Botas"
+ hue: "Matiz"
+ saturation: "Saturación"
+ lightness: "Brillo"
account_profile:
- settings: "Configuración"
+ settings: "Configuración" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Editar Perfil"
done_editing: "Edición Terminada"
profile_for_prefix: "Perfil de "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
player_code: "Codigo de Jugador"
employers:
- hire_developers_not_credentials: "Contrata desarrolladores, no credenciales."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+ hire_developers_not_credentials: "Contrata desarrolladores, no credenciales." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
get_started: "Empezar"
# already_screened: "We've already technically screened all our candidates"
filter_further: ", Pero puedes filtrar mas alla:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
other_developers: "Otros Desarrolladores"
inactive_developers: "Desarrolladores Inactivos"
- play_level:
- done: "Hecho"
- customize_wizard: "Personalizar Mago"
- home: "Inicio"
-# skip: "Skip"
- game_menu: "Menu del Juego"
- guide: "Guía"
- restart: "Reiniciar"
- goals: "Objetivos"
-# goal: "Goal"
- success: "Exito!"
- incomplete: "Incompleto"
- timed_out: "Te has quedado sin tiempo"
- failing: "Fallando"
- action_timeline: "Cronología de Acción"
- click_to_select: "Click en una unidad para seleccionarla"
- reload_title: "¿Recargar todo el código?"
- reload_really: "¿Estas seguro que quieres reiniciar el nivel?"
- reload_confirm: "Recargarlo todo"
- victory_title_prefix: "¡"
- victory_title_suffix: " Completado!"
- victory_sign_up: "Regístrate para recibir actualizaciones."
- victory_sign_up_poke: "¿Quieres recibir las últimas noticias en tu correo electrónico? ¡Crea una cuente gratuita y te mantendremos informado!"
- victory_rate_the_level: "Puntúa este nivel: "
- victory_return_to_ladder: "Volver a Clasificación"
- victory_play_next_level: "Jugar el siguiente nivel"
-# victory_play_continue: "Continue"
- victory_go_home: "Ir a Inicio"
- victory_review: "¡Cuéntanos más!"
- victory_hour_of_code_done: "¿Ya terminaste?"
- victory_hour_of_code_done_yes: "Si, ¡He terminado con mi hora de código!"
- guide_title: "Guía"
- tome_minion_spells: "Los hechizos de tus súbditos"
- tome_read_only_spells: "Hechizos de solo lectura"
- tome_other_units: "Otras unidades"
- tome_cast_button_castable: "Invocable" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Invocando" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Invocar" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Selecciona a alguien para "
- tome_available_spells: "Hechizos disponibles"
-# tome_your_skills: "Your Skills"
- hud_continue: "Continuar (pulsa Shift+Space)"
- spell_saved: "Hechizo guardado"
- skip_tutorial: "Saltar (esc)"
- keyboard_shortcuts: "Atajos de teclado"
- loading_ready: "¡Listo!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Clic en un punto del mapa para insertarlo en el editor de hechizos."
- tip_toggle_play: "Alterna entre jugar/pausa con Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avanza hacia adelante."
- tip_guide_exists: "Haz clic en la guía arriba de la página para más información útil."
- tip_open_source: "¡CodeCombat es 100% open source!"
- tip_beta_launch: "CodeCombat lanzó su beta en Octubre de 2013."
- tip_js_beginning: "JavaScript es solo el principio."
- tip_think_solution: "Piensa en la solución, no en el problema."
- tip_theory_practice: "En teoría, no hay diferencia entre la teoría y la práctica. Pero en la práctica, la hay. - Yogi Berra"
- tip_error_free: "Hay dos formas de escribir programas sin errores; solo la tercera funciona. - Alan Perlis"
- tip_debugging_program: "Si depurar es el proceso de eliminar bugs, entonces programar debe ser el proceso de crearlos. - Edsger W. Dijkstra"
- tip_forums: "¡Dirígete a los foros y dinos lo que piensas!"
- tip_baby_coders: "En el futuro, incluso los bebés serás Archimagos."
- tip_morale_improves: "Se seguirá cargando hasta que la moral mejore."
- tip_all_species: "Creemos en las mismas oportunidades para aprender a programar para todas las especies."
- tip_reticulating: "Reticulating spines."
- tip_harry: "Ey un mago, "
- tip_great_responsibility: "Grandes habilidades de codificación programación conllevan una gran responsabilidad a la hora de depurar."
- tip_munchkin: "Si no te comes la verdura, un munchkin vendrá a por ti mientras duermes."
- tip_binary: "Hay 10 tipos de personas en el mundo: las que saben binario y las que no."
- tip_commitment_yoda: "Un programador debe tener el más serio compromiso, la mente más crítica. ~ Yoda"
- tip_no_try: "Hazlo o no lo hagas, pero no lo intentes. - Yoda"
- tip_patience: "Paciencia tener debes, joven Padawan. - Yoda"
- tip_documented_bug: "Un bug documentado no es un bug, es una característica más."
- tip_impossible: "Siempre parece imposible, hasta que se hace. - Nelson Mandela"
- tip_talk_is_cheap: "Hablar es fácil. Enséñame el código. - Linus Torvalds"
- tip_first_language: "La cosa más desastrosa que puedes aprender es tu primer lenguaje de programación. - Alan Kay"
- tip_hardware_problem: "P: Cuantos programadores hacen falta para cambiar una bombilla? R: Ninguno, es un problema de hardware."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Ahora:"
- time_total: "Máx:"
- time_goto: "Ir a:"
- infinite_loop_try_again: "Inténtalo de nuevo"
- infinite_loop_reset_level: "Reiniciar nivel"
- infinite_loop_comment_out: "Comenta mi código"
-
- game_menu:
- inventory_tab: "Inventario"
- choose_hero_tab: "Reiniciar Nivel"
- save_load_tab: "Salvar/Cargar"
- options_tab: "Opciones"
- guide_tab: "Guia"
- multiplayer_tab: "Multijugador"
- inventory_caption: "Equipa a tu heroe"
- choose_hero_caption: "Elige la lengua del heroe"
- save_load_caption: "... y ver la historia"
- options_caption: "Ajustes de configuracion"
- guide_caption: "Documentos y pistas"
- multiplayer_caption: "Juega con amigos!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
- save_load:
- granularity_saved_games: "Salvado"
- granularity_change_history: "Historia"
-
- options:
- general_options: "Opciones Generales"
- volume_label: "Volumen"
- music_label: "Musica"
- music_description: "Musica de fondo on/off."
-# autorun_label: "Autorun"
- autorun_description: "Control automatico de codigo en ejecucion."
- editor_config: "Conf. editor"
- editor_config_title: "Configuración del editor"
- editor_config_level_language_label: "Lenguaje para este nivel"
- editor_config_level_language_description: "Escoge lenguaje de programacion para este nivel en concreto."
- editor_config_default_language_label: "Lenguaje de programación por defecto"
- editor_config_default_language_description: "Define el lenguaje de programacion en el que quieres programar cuando empieces un nuevo nivel."
- editor_config_keybindings_label: "Atajos de teclado"
- editor_config_keybindings_default: "Actual (Ace)"
- editor_config_keybindings_description: "Permite el uso de atajos de teclado de algunos editores conocidos."
-# editor_config_livecompletion_label: "Live Autocompletion"
- editor_config_livecompletion_description: "Muestra sugerencias de autocompletado mientras se escribe."
- editor_config_invisibles_label: "Mostrar elementos invisibles"
- editor_config_invisibles_description: "Se pueden ver elementos invisibles como espacios o tabulaciones."
- editor_config_indentguides_label: "Mostrar guías de sangría"
- editor_config_indentguides_description: "Se puede ver las líneas verticales que definen el sangrado de una forma más claraDisplays vertical lines to see indentation better."
- editor_config_behaviors_label: "Comportamientos inteligentes"
- editor_config_behaviors_description: "Se completan automáticamente corchetes, paréntesis y comillas."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Ajustes de Multijugador"
- multiplayer_toggle: "Activar multijugador"
- multiplayer_toggle_description: "Permitir que otros se unan a tu juego."
- multiplayer_link_description: "Pasa este enlace a alguien para que se una a ti."
- multiplayer_hint_label: "Pista:"
- multiplayer_hint: " Haz un click en el link para que se seleccione, después utiliza Ctrl-C o ⌘-C para copiar el link."
- multiplayer_coming_soon: "¡Más opciones de Multijugador están por venir!"
- multiplayer_sign_in_leaderboard: "Logueate o crea una cuentra para guardar tus resultados en la tabla de clasificación."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Atajos de teclado"
- space: "Barra espaciadora (Espacio)"
- enter: "Enter"
- escape: "Escape"
- shift: "Shift"
- cast_spell: "Invocar el hechizo actual."
- run_real_time: "correr en tiempo real."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
- beautify: "Embellece tu código estandarizando el formato."
- maximize_editor: "Maximizar/minimizar editor de codigo."
- move_wizard: "Mover a tu hechicero por el nivel."
-
admin:
- av_espionage: "Espionage"
+ av_espionage: "Espionage" # Really not important to translate /admin controls.
av_espionage_placeholder: "Email o Nombre de usuario"
av_usersearch: "Buscar Usuarios"
av_usersearch_placeholder: "Email, nombre de usuario, nombre, lo que sea"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
u_title: "Lista de Usuarios"
lg_title: "Últimos Juegos"
clas: "CLAs"
-
- community:
- main_title: "Comunidad de CodeCombat"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
- find_us: "Encuentranos en estos sitios"
- social_blog: "Lee el blog de CodeCombat en Sett"
- social_discource: "Unete a la discusion en nuestro foro"
- social_facebook: "Dale a Me Gusta a CodeCombat en Facebook"
- social_twitter: "Sigue a CodeCombat en Twitter"
- social_gplus: "Unete a CodeCombat en Google+"
- social_hipchat: "Habla con nosotros en el chat publico de CodeCombat HipChat room"
- contribute_to_the_project: "Contribuye al proyecto"
-
- editor:
- main_title: "Editores de CodeCombat"
- article_title: "Editor de Artículos"
- thang_title: "Editor de Objetos"
- level_title: "Editor de Niveles"
- achievement_title: "Editor de Logros"
- back: "Volver"
- revert: "Revertir"
- revert_models: "Revertir Modelos"
- pick_a_terrain: "Escoge un Terreno"
- small: "Pequeño"
- grassy: "Cubierto de hierba"
- fork_title: "Bifurcar nueva versión"
- fork_creating: "Creando bifurcación..."
- generate_terrain: "Generar Terreno"
- more: "Más"
- wiki: "Wiki"
- live_chat: "Chat en directo"
- level_some_options: "¿Algunas opciones?"
- level_tab_thangs: "Objetos"
- level_tab_scripts: "Scripts"
- level_tab_settings: "Ajustes"
- level_tab_components: "Componentes"
- level_tab_systems: "Sistemas"
- level_tab_docs: "Documentacion"
- level_tab_thangs_title: "Objetos actuales"
- level_tab_thangs_all: "Todo"
- level_tab_thangs_conditions: "Condiciones de inicio"
- level_tab_thangs_add: "Añadir Objetos"
- delete: "Borrar"
- duplicate: "Duplicar"
- level_settings_title: "Ajustes"
- level_component_tab_title: "Componentes Actuales"
- level_component_btn_new: "Crear Nuevo Componente"
- level_systems_tab_title: "Sistemas Actuales"
- level_systems_btn_new: "Crear Nuevo Sistema"
- level_systems_btn_add: "Añadir Sistema"
- level_components_title: "Volver a Todos los Objetos"
- level_components_type: "Tipo"
- level_component_edit_title: "Editar Componente"
- level_component_config_schema: "Configurar esquema"
- level_component_settings: "Ajustes"
- level_system_edit_title: "Editar Sistema"
- create_system_title: "Crear Nuevo Sistema"
- new_component_title: "Crear Nuevo Componente"
- new_component_field_system: "Sistema"
- new_article_title: "Crear un nuevo artículo"
- new_thang_title: "Crea un nuevo tipo de objeto"
- new_level_title: "Crear un nuevo nivel"
- new_article_title_login: "Inicia sesión para Crear un Nuevo Artíuclo"
-# new_thang_title_login: "Log In to Create a New Thang Type"
- new_level_title_login: "Inicia sesión para Crear un Nuevo Nivel"
- new_achievement_title: "Crea un nuevo Logro"
- new_achievement_title_login: "Inicia sesión para Crear un Nuevo Logro"
- article_search_title: "Buscar artículos aquí"
- thang_search_title: "Busca tipos de objetos aquí"
- level_search_title: "Buscar niveles aquí"
- achievement_search_title: "Buscar Logros"
- read_only_warning2: "Nota: no puedes guardar nada de lo que edites aqui porque no has iniciado sesión."
- no_achievements: "No se han añadido logros a este nivel."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
- level_completion: "Porcentaje de Nivel Completado"
-
- article:
- edit_btn_preview: "Vista preliminar"
- edit_article_title: "Editar artículo"
-
- general:
- and: "y"
- name: "Nombre"
- date: "Fecha"
- body: "Cuerpo"
- version: "Versión"
- commit_msg: "Mensaje de Asignación o Commit"
- version_history: "Historial de versión"
- version_history_for: "Historial de las versiones de: "
- result: "Resultado"
- results: "Resultados"
- description: "Descripción"
- or: "o"
- subject: "Asunto"
- email: "Correo electrónico"
- password: "Password"
- message: "Mensaje"
- code: "Código"
- ladder: "Clasificación"
- when: "Cuando"
- opponent: "Oponente"
- rank: "Rango"
- score: "Puntuación"
- win: "Victoria"
- loss: "Derrota"
- tie: "Empate"
- easy: "Fácil"
- medium: "Media"
- hard: "Difícil"
- player: "Jugador"
-
- about:
- why_codecombat: "¿Por qué CodeCombat?"
- why_paragraph_1: "¿Necesitas aprender a programar? No necesitas lecciones. Necesitas escribir muchísimo código y pasarlo bien haciéndolo."
- why_paragraph_2_prefix: "De eso va la programación. Tiene que ser divertido. No divertido como:"
- why_paragraph_2_italic: "¡bien una insignia!,"
- why_paragraph_2_center: "sino más bien como:"
- why_paragraph_2_italic_caps: "¡NO MAMA, TENGO QUE TERMINAR EL NIVEL!"
- why_paragraph_2_suffix: "Por eso Codecombat es multijugador, no un curso con lecciones \"gamificadas\" . No pararemos hasta que tú no puedas parar... pero esta vez, eso será buena señal."
- why_paragraph_3: "Si vas a engancharte a algún juego, engánchate a este y conviértete en uno de los magos de la era tecnológica."
- press_title: "Blogueros/Prensa"
- press_paragraph_1_prefix: "Quieres escribir sobre nosotros? Bajate y usa todos los recursos incluidos en nuestro"
- press_paragraph_1_link: "paquete de prensa"
- press_paragraph_1_suffix: ". Todos los logos y las imagenes pueden ser usados sin necesidad de contactarnos directamente."
- team: "Equipo"
- george_title: "CEO"
- george_blurb: "Hombre de Negocios"
- scott_title: "Programador"
- scott_blurb: "Razonable"
- nick_title: "Programador"
- nick_blurb: "Guru Motivacional"
- michael_title: "Programador"
- michael_blurb: "Administrador de Sistemas"
- matt_title: "Programador"
- matt_blurb: "Ciclista"
-
- legal:
- page_title: "Legal"
- opensource_intro: "CodeCombat es gratis y totalmente open source."
- opensource_description_prefix: "Echa un vistazo a "
- github_url: "nuestro GitHub"
- opensource_description_center: "y ayúdanos si quieres. CodeCombat está desarrollado sobre docenas de proyectos open source, y nos encantana. Mira "
- archmage_wiki_url: "nuestra wiki del Archimago"
- opensource_description_suffix: "para encontrar una lista del software que hace este juego posible."
- practices_title: "Prácticas respetuosas"
- practices_description: "Esto es lo que te prometemos a ti, el jugador, sin usar mucha jerga legal."
- privacy_title: "Privacidad"
- privacy_description: "No venderemos tu información personal. Tenemos la intención de hacer dinero a través de la contratación con el tiempo, pero puedes estar seguro que no vamos a distribuir tu información personal a las empresas interesadas sin tu consentimiento expreso."
- security_title: "Seguridad"
- security_description: "Nos esforzamos por mantener segura tu información personal. Como proyecto de código abierto, nuestro sitio está abierto a cualquiera que quiera revisarlo y mejorar nuestros sistemas de seguridad."
- email_title: "Correo electrónico"
- email_description_prefix: "No te inundaremos con spam. Mediante"
- email_settings_url: "tus ajustes de correo electrónico"
- email_description_suffix: "o a través de los enlaces en los correos que te enviemos, puedes cambiar tus preferencias y darte de baja fácilmente en cualquier momento."
- cost_title: "Precio"
- cost_description: "Actualmente, ¡CodeCombat es 100% gratis! Uno de nuestros principales objetivos es mantenerlo así, de forma que el mayor número posible de gente pueda jugar, independientemente de sus posibilidades económicas. Si las cosas se tuercen, quizás tengamos que cobrar suscripciones o por algún contenido, pero preferimos no hacerlo. Con un poco de suerte, podremos mantener la empresa con: "
- recruitment_title: "Contratación"
- recruitment_description_prefix: "En CodeCombat, te vas a convertir en un poderoso mago no solo en el juego, también en el mundo real."
- url_hire_programmers: "Nadie puede contratar programadores con la suficiente rapidez"
- recruitment_description_suffix: "así que una vez que hayas afilado tus habilidades y si estás de acuerdo, mostraremos tus mejores logros en programación a los miles de empresas que están deseando tener la oportunidad de contratarte. Ellos nos pagan un poco y ellos te pagan a ti"
- recruitment_description_italic: "un montón."
- recruitment_description_ending: "La web permanece gratuita y todo el mundo es feliz. Ese es el plan."
- copyrights_title: "Copyrights y Licencias"
- contributor_title: "Acuerdo de Licencia del Colaborador"
- contributor_description_prefix: "Todas las colaboraciones, tanto en la web como en nuestro repositorio de GitHub, están sujetas a nuestro"
- cla_url: "CLA"
- contributor_description_suffix: "con el que deberás estar de acuerdo antes de colaborar."
- code_title: "Código - MIT"
- code_description_prefix: "Todo el código propiedad de CodeCombat o alojado en codecombat.com, ambos en el repositorio GitHub repository o en la base de datos de codecombat.com, está licenciado bajo la "
- mit_license_url: "Licencia MIT"
- code_description_suffix: "Esto incluye todo el código en Sistemas y Componentes puesto a disposición por CodeCombat para la creación de niveles."
- art_title: "Arte/Música - Creative Commons "
- art_description_prefix: "Todo el contenido común está disponible bajo la"
- cc_license_url: "Creative Commons Attribution 4.0 International License"
- art_description_suffix: "Contenido común es cualquier cosa puesta a disposición por CodeCombat con el propósito de la creación de niveles. Esto incluye:"
- art_music: "Música"
- art_sound: "Sonido"
- art_artwork: "Arte"
- art_sprites: "Sprites"
- art_other: "Otros trabajos creativos no relacionados con código puestos a disposición para la creación de Niveles."
- art_access: "Actualmente no hay un sistema universal y fácil para ir en busca de esos recursos. En general, recógelos de las URLs como las usadas en el sitio, contáctanos para recibir asistencia, o ayúdanos a extender el sitio para hacer más facilmente accesibles estos recursos."
- art_paragraph_1: "Para la atribución, por favor pon tu nombre y enlaza a codecombat.com cerca del lugar donde se utiliza la fuente o en su caso para el medio. Por ejemplo:"
- use_list_1: "Si se usa en una película u otro juego, incluye codecombat.com en los créditos."
- use_list_2: "Si se usa en una página web, incluye un enlace cerca de donde se use, por ejemplo bajo una imagen, o en una página general de atribuciones donde también menciones otros trabajos Creative Commons y software de código abierto que uses en tu web. Si ya se hace clara referencia a CodeCombat, como en el post de un blog mencionando a CodeCombat, no es necesaria una atribución del contenido por separado."
- art_paragraph_2: "Si el contenido usado ha sido creado no por CodeCombat sino por un usuario de codecombat.com, deberá serle atribuido a dicho usuario y seguir las directrices de atribución proporcionadas en la descripción del recurso, si la hay."
- rights_title: "Derechos Reservados"
- rights_desc: "Todos los derechos reservados para los Niveles. Esto incluye"
- rights_scripts: "Scripts"
- rights_unit: "Configuración de la Unidad"
- rights_description: "Descripción"
- rights_writings: "Escritos"
- rights_media: "Media (sonidos, música) y cualquier otro contenido creativo creado específicamente para ese Nivel y que no estuviera disponible para todos al crear el/los niveles."
- rights_clarification: "Para aclarar, cualquier cosa que se pone a disposición en el editor de niveles con el fin de crear Niveles se encuentra bajo licencia CC, mientras que el contenido creado con el editor de niveles o subido en el curso de la creación de niveles no lo es."
- nutshell_title: "En una palabra"
- nutshell_description: "Todos los recursos que ofrecemos en el editor de niveles son libres de ser utilizados para crear niveles. Pero nos reservamos el derecho de restringir la distribución de los propios niveles (que se crean en codecombat.com) de modo que se pueda cobrar por ellos en el futuro, si eso es lo que termina sucediendo."
- canonical: "La versión inglesa de este documento es la canónica, la definitiva. Si hay alguna diferencia con lo que pueda aparecer en las traducciones, la versión inglesa es la que prevalece sobre las demás."
-
- contribute:
- page_title: "Colaborar"
- character_classes_title: "Clases de Personajes"
- introduction_desc_intro: "Tenemos muchas esperanzas en CodeCombat."
- introduction_desc_pref: "Queremos estar donde programadores de todo tipo vengan a aprender y jugar juntos, introducir a otros en el maravilloso mundo de la programación y reflejar la mejor parte de la comunidad. No podemos, ni queremos, hacerlo solos; lo que hace grandes a proyectos como GitHub, Stack Overflow y Linux es la gente que los usa y crea con ellos. A tal fin, "
- introduction_desc_github_url: "CodeCombat es totalmente de código abierto"
- introduction_desc_suf: ", y nuestro objetivo es ofrecer tantas maneras como sea posible para que tomes parte y hagas de este proyecto algo tan tuyo como nuestro."
- introduction_desc_ending: "¡Esperamos que te unas a nuestro equipo!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy y Matt"
- alert_account_message_intro: "¡Hola!"
- alert_account_message: "Para suscribirse a los mails de clase, necesitas estar logeado."
- archmage_summary: "¿Interesado en trabajar en gráficos para juegos, el diseño de la interfaz de usuario, bases de datos y la organización de servidores, redes multijugador, físicas, sonido o el funcionamiento del motor del juego? ¿Quieres ayudar a construir un juego para ayudar a otras personas a aprender aquello en lo que eres bueno? Tenemos mucho que hacer y si eres un programador experimentado y quieres desarrollar para CodeCombat, esta clase es para tí. Nos encantaría recibir tu ayuda para construir el mejor juego de programación que se haya hecho."
- archmage_introduction: "Una de las mejores partes de desarrollar juegos es que combinan cosas muy diferentes. Gráficos, sonido, uso de redes en tiempo real, redes sociales y por supuesto mucho de los aspectos comunes de la programación, desde gestión de bases de datos a bajo nivel y administración de servidores hasta diseño de experiencia del usuario y creación de interfaces. Hay un montón de cosas por hacer y si eres un programador experimentado con interés en conocer lo que se cuece en la trastienda de CodeCombat, esta Clase puede ser la ideal para ti. Nos encantaría recibir tu ayuda para crear el mejor juego de programación de la historia."
- class_attributes: "Atributos de las Clases"
- archmage_attribute_1_pref: "Conocimiento en "
- archmage_attribute_1_suf: ", o deseo por aprender. La mayor parte de nuestro código está escrito en este lenguaje. Si eres un fan de Ruby o Python te sentirás como en casa. Es JavaScript pero con una sintaxis más agradable."
- archmage_attribute_2: "Alguna experiencia en programación e iniciativa personal. Te orientaremos, pero no podemos pasar mucho tiempo enseñándote."
- how_to_join: "Cómo unirse"
- join_desc_1: "¡Cualquiera puede ayudar! Solo echa un vistazo a nuestro "
- join_desc_2: "para comenzar y marca la casilla de abajo para etiquetarte como un bravo Archimago y obtener las últimas noticias por correo electrónico. ¿Quieres charlar sobre qué hacer o como involucrarte más? "
- join_desc_3: ", o encuéntranos en nuestro "
- join_desc_4: "¡y partiremos desde ese punto!"
- join_url_email: "Escríbenos un correo electrónico"
- join_url_hipchat: "sala pública en HipChat"
- more_about_archmage: "Aprende más sobre convertirte en un poderoso Archimago"
- archmage_subscribe_desc: "Recibe correos sobre nuevos anuncios y oportunidades de codificar."
- artisan_summary_pref: "¿Quieres diseñar niveles y ampliar el arsenal de CodeCombat? ¡La gente está jugando con nuestro contenido a un ritmo más rápido de lo que podemos construir! En este momento, nuestro editor de niveles está en una fase temprana, así que ten cuidado. Hacer niveles será un poco complicado y habrá errores. Si tienes en mente campañas fantásticas que lo abarquen todo"
- artisan_summary_suf: ", entonces esta Clase es la tuya."
- artisan_introduction_pref: "¡Debemos construir niveles adicionales! La gente clama por más contenido y solo podemos crear unos cuantos. Ahora mismo tu estación de trabajo es el nivel uno; nuestro editor de niveles es apenas usable por sus creadores, así que ten cuidado. Si tienes visiones de campañas que alcanzan el infinito"
- artisan_introduction_suf: ", entonces esta Clase es ideal para ti."
- artisan_attribute_1: "Cualquier experiencia creando contenido similar estaría bien, como por ejemplo el editor de niveles de Blizzard. ¡Aunque no es necesaria!"
- artisan_attribute_2: "Un anhelo de hacer un montón de testeo e iteraciones. Para hacer buenos niveles necesitas mostrárselos a otros y mirar como juegan, además de estar preparado para encontrar los fallos a reparar."
- artisan_attribute_3: "Por el momento, la resistencia va a la par con el Aventurero. Nuestro editor de niveles está a un nivel de desarrollo temprano y puede ser muy frustrante usarlo. ¡Estás advertido!"
- artisan_join_desc: "Sigue las siguientes indicaciones para usar el editor de niveles. Tómalo o déjalo:"
- artisan_join_step1: "Lee la documentación."
- artisan_join_step2: "Crea un nuevo nivel y explora los niveles existentes."
- artisan_join_step3: "Busca nuestra sala pública de HipChat en busca de ayuda."
- artisan_join_step4: "Publica tus niveles en el foro para recibir comentarios críticos."
- more_about_artisan: "Aprende más sobre convertirte en un Artesano creativo"
- artisan_subscribe_desc: "Recibe correos sobre actualizaciones del editor de niveles y anuncios."
- adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
- adventurer_introduction: "Hablemos claro sobre tu papel: eres el tanque. Vas a recibir fuertes daños. Necesitamos gente para probar nuestros flamantes niveles y ayudar a mejorarlos. El dolor será enorme; hacer buenos juegos es un proceso largo y nadie lo consigue a la primera. Si puedes resistir y tener una puntuación alta en Resistencia, entonces esta Clase es para ti."
- adventurer_attribute_1: "Estar sediento de conocimientos. Quieres aprender a programar y nosotros queremos enseñarte cómo hacerlo. Aunque en este caso es más probable que seas tú el que esté haciendo la mayor parte de la enseñanza."
- adventurer_attribute_2: "Carismático. Se amable pero claro a la hora de desglosar qué necesita ser mejorado y sugiere de qué formas podría hacerse."
- adventurer_join_pref: "Reúnete con (¡o recluta!) un Artesano y trabaja con ellos, o marca la casilla de abajo para recibir un correo cuando haya nuevos niveles para testar. También publicaremos en nuestras redes nuevos niveles para revisar"
- adventurer_forum_url: "nuestro foro"
- adventurer_join_suf: "así que si prefieres estar informado en esa forma, ¡crea una cuenta allí!"
- more_about_adventurer: "Aprende más sobre cómo convertirte en un bravo Aventurero"
- adventurer_subscribe_desc: "Recibe correos cuando haya nuevos niveles para testar."
- scribe_summary_pref: "CodeCombat no va a ser solo un conjunto de niveles. También será una fuente de conocimiento sobre programación a la que los jugadores podrán recurrir. De esa manera, cada Artesano puede enlazar a un artículo detallado que ayude al jugador: documentación afín a lo que el "
- scribe_summary_suf: " ha escrito. Si disfrutas explicando conceptos de programación, entonces esta clase es para tí."
- scribe_introduction_pref: "CodeCombat no será solo un montón de niveles. También será una fuente de conocimientos, una wiki de conceptos de programación a la que los niveles se engancharan. De esa forma, en lugar de que cada Artesano tenga que describir en detalle qué es un operador de comparación, podrá simplemente enlazar el nivel al Artículo que los describe y que ya ha sido escrito para edificación del jugador. Algo en la línea de lo que la "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: " ha construido. Si tu idea de diversión es articular los conceptos de la programación de una forma sencilla, entonces esta clase es para ti."
- scribe_attribute_1: "Habilidad a la hora de escribir es casi todo lo que necesitas. No solo dominar la gramática y la ortografía sino también expresar ideas complicadas a los demás de forma sencilla."
- contact_us_url: "Escribenos un correo electrónico"
- scribe_join_description: "cuéntanos más sobre ti, tu experiencia en el mundo de la programación y sobre qué cosas te gustaría escribir. ¡Y continuaremos a partir de ahí!"
- more_about_scribe: "Aprende más sobre convertirte en un Escriba diligente"
- scribe_subscribe_desc: "Recibe correos sobre anuncios de redacción de Artículos."
- diplomat_summary: "¡Hay un gran interés por CodeCombat en otros países que no hablan Inglés! Estamos buscando traductores que estén dispuestos a pasar su valioso tiempo traduciendo el corpus de palabras del sitio web para que CodeCombat sea accesible a todo el mundo tan pronto como sea posible. Si deseas ayudar para har de CodeCombat algo internacional, entonces esta clase es para tí."
- diplomat_introduction_pref: "Así, si hemos aprendido algo desde el "
- diplomat_launch_url: "lanzamiento en octubre"
- diplomat_introduction_suf: "hay un interés considerable en CodeCombat en otros paises, ¡especialmente Brasil! Estamos formando un cuerpo de traductores con ganas de traducir un grupo de palabras tras otro para hacer CodeCombat tan accesible para todo el mundo como sea posible. Si quieres recibir avances de próximos contenidos y quieres poner esos niveles a disposición de los que comparten tu idioma tan pronto como sea posible, entonces esta Clase es para ti."
- diplomat_attribute_1: "Fluidez con el ingles y el lenguaje al que quieras traducir. Cuando de transmitir ideas complejas se trata, ¡es importante tener grandes conocimientos de ambas!"
- diplomat_join_pref_github: "Encuentra el fichero local de tu idioma "
- diplomat_github_url: "en GitHub"
- diplomat_join_suf_github: ", edítalo online, y solicita que sea revisado. Además, marca la casilla de abajo para mantenerte informado en nuevos progresos en Internacionalización."
- more_about_diplomat: "Aprende más sobre cómo convertirte en un gran Diplomático"
- diplomat_subscribe_desc: "Recibe correos sobre nuevos niveles y desarrollos para traducir."
- ambassador_summary: "Estamos tratando de construir una comunidad, y cada comunidad necesita un equipo de apoyo para cuando hay problemas. Tenemos chats, correos electrónicos y redes sociales para que nuestros usuarios puedan familiarizarse con el juego. Si quieres ayudar a que la gente participe, se divierta y aprenda algo de programación, entonces esta clase es para tí."
- ambassador_introduction: "Esta es una comunidad en construcción y tú eres parte de las conexiones. Tenemos chat Olark, correos electrónicos y las redes sociales con una gran cantidad de personas con quienes hablar, ayudar a familiarizarse con el juego y aprender. Si quieres ayudar a la gente a que se involucre, se divierta, y tenga buenas sensaciones sobre CodeCombat y hacia dónde vamos, entonces esta clase es para ti."
- ambassador_attribute_1: "Habilidades de comunicación. Ser capaz de identificar los problemas que los jugadores están teniendo y ayudarles a resolverlos. Además, mantener al resto de nosotros informados sobre lo que los jugadores están diciendo, lo que les gusta, lo que no ¡y de lo que quieren más!"
- ambassador_join_desc: "cuéntanos más sobre ti, que has hecho y qué estarías interesado en hacer. ¡Y continuaremos a partir de ahí!"
- ambassador_join_note_strong: "Nota"
- ambassador_join_note_desc: "Una de nuestras principales prioridades es construir un modo multijugador donde los jugadores con mayores dificultades a la hora de resolver un nivel, puedan invocar a los magos más avanzados para que les ayuden. Será una buena manera de que los Embajadores puedan hacer su trabajo. ¡Te mantendremos informado!"
- more_about_ambassador: "Aprende más sobre cómo convertirte en un amable Embajador"
- ambassador_subscribe_desc: "Recibe correos sobre actualizaciones de soporte y desarrollo del multijugador."
- changes_auto_save: "Los cambios son guardados automáticamente cuando marcas las casillas de verificación."
- diligent_scribes: "Nuestros diligentes Escribas:"
- powerful_archmages: "Nuestros poderosos Archimagos:"
- creative_artisans: "Nuestros creativos Artesanos:"
- brave_adventurers: "Nuestros bravos Aventureros:"
- translating_diplomats: "Nuestros políglotas Diplomáticos:"
- helpful_ambassadors: "Nuestros amables Embajadores:"
-
- classes:
- archmage_title: "Archimago"
- archmage_title_description: "(Programador)"
- artisan_title: "Artesano"
- artisan_title_description: "(Diseñador de Niveles)"
- adventurer_title: "Aventurero"
- adventurer_title_description: "(Tester de Niveles)"
- scribe_title: "Escriba"
- scribe_title_description: "(Editor de Artículos)"
- diplomat_title: "Diplomático"
- diplomat_title_description: "(Traductor)"
- ambassador_title: "Embajador"
- ambassador_title_description: "(Soporte)"
-
- ladder:
- please_login: "Por favor inicia sesión antes de jugar una partida para el escalafón."
- my_matches: "Mis partidas"
- simulate: "Simular"
- simulation_explanation: "¡Simulando partidas puedes hacer que tu partida sea calificada más rápido!"
- simulate_games: "¡Simula juegos!"
- simulate_all: "REINICIAR Y SIMULAR JUEGOS"
- games_simulated_by: "Juegos simulados por ti:"
- games_simulated_for: "Juegos simulados para ti:"
- games_simulated: "Juegos simulados"
- games_played: "Partidas jugadas"
- ratio: "Ratio"
- leaderboard: "Clasificación"
- battle_as: "Pelea como "
- summary_your: "Tus "
- summary_matches: "Partidas - "
- summary_wins: " Victorias, "
- summary_losses: " Derrotas"
- rank_no_code: "No hay código nuevo para calificar"
- rank_my_game: "¡Califica mi juego!"
- rank_submitting: "Enviando..."
- rank_submitted: "Enviado para calificación"
- rank_failed: "Fallo al calificar"
- rank_being_ranked: "El juego está siendo calificado"
- rank_last_submitted: "enviado "
- help_simulate: "Ayudar a simular Juegos?"
- code_being_simulated: "Tu nuevo código está siendo simulado por otros jugados para ser calificado. Se irá actualizando a medida que las partidas se vayan sucediendo."
- no_ranked_matches_pre: "No hay partidas calificadas para "
- no_ranked_matches_post: " equipo! Juega contra otros competidores y luego vuelve aquí para que tu partida aparezca en la clasificación."
- choose_opponent: "Elige un contrincante"
- select_your_language: "Elige tu Idioma!"
- tutorial_play: "Jugar el Tutorial"
- tutorial_recommended: "Recomendado si no has jugado antes."
- tutorial_skip: "Saltar el Tutorial"
- tutorial_not_sure: "¿No estás seguro de cómo funciona esto?"
- tutorial_play_first: "Prueba el Tutorial primero."
- simple_ai: "IA sencilla"
- warmup: "calentamiento"
- friends_playing: "Amigos jugando"
- log_in_for_friends: "¡Inicia sesión para jugar con tus amigos!"
- social_connect_blurb: "¡Conectate y juega contra tus amigos!"
- invite_friends_to_battle: "¡Invita a tus amigos a unirse a la batalla!"
- fight: "¡Pelea!"
- watch_victory: "Ver tu victoria"
- defeat_the: "Vence a"
- tournament_ends: "El torneo termina"
- tournament_ended: "El torneo ha terminado"
- tournament_rules: "Reglas del Torneo"
- tournament_blurb: "Escribe codigo, recolecta oro, construye ejercitos, aplasta a los malos, gana premios, y sube en tu carrera en nuestro Torneo de la Avaricia con $40,000! Ver los detalles"
- tournament_blurb_criss_cross: "Gana pujas, construye caminos, aniquila a tus oponentes, recoge gemas, y mejora tu carrera en nuestro torneo Criss-Cross! Mira los detalles"
- tournament_blurb_blog: "en nuestro blog"
- rules: "Reglas"
- winners: "Ganadores"
-
- ladder_prizes:
- title: "Premios del Torneo"
- blurb_1: "Estos premios se entregaran acorde a"
- blurb_2: "las reglas del torneo"
- blurb_3: "A los primeros jugadores humanos y ogros."
- blurb_4: "Dos equipos significa doble-premio!"
- blurb_5: "(Habra dos ganadores por puesto, dos en el primer puesto, dos en el segundo, etc.)"
- rank: "Rango"
- prizes: "Premios"
- total_value: "Valor Total"
- in_cash: "en dinero"
- custom_wizard: "Personaliza tu Mago de CodeCombat"
- custom_avatar: "Personaliza tu avatar de CoceCombat"
- heap: "Por seis meses de acceso \"Startup\""
- credits: "creditos"
- one_month_coupon: "cupon: elige entre Rails o HTML"
- one_month_discount: "descuento del 30%: elige entre Rails o HTML"
- license: "licencia"
- oreilly: "ebook de tu eleccion"
-
- loading_error:
- could_not_load: "Error al cargar desde el servidor."
- connection_failure: "Fallo en la conexión."
- unauthorized: "Tienes que haber iniciado sesión. ¿No permites la instalación de cookies?"
- forbidden: "No tienes autorización."
- not_found: "No encontrado."
- not_allowed: "Método no permitido."
- timeout: "Tiempo de espera del servidor superado."
- conflict: "Conflicto de recursos."
- bad_input: "Entrada incorrecta."
- server_error: "Error del servidor."
- unknown: "Error desconocido."
-
- resources:
- sessions: "Sesiones"
- your_sessions: "Tus sesiones"
- level: "Nivel"
- social_network_apis: "APIs de redes sociales"
- facebook_status: "Estado de Facebook"
- facebook_friends: "Amigos de Facebook"
- facebook_friend_sessions: "Sesiones de amigos de Facebook Friend"
- gplus_friends: "Amigos de G+"
- gplus_friend_sessions: "Sesiones de amigo de G+ Friend"
- leaderboard: "Clasificación"
- user_schema: "Esquema de usuario"
- user_profile: "Perfil de usuario"
- patches: "Parches"
- patched_model: "Documento Fuente"
- model: "Modelo"
- system: "Sistema"
- systems: "Sistemas"
- component: "Componente"
- components: "Componentes"
-# thang: "Thang"
-# thangs: "Thangs"
- level_session: "Tu sesión"
- opponent_session: "Sesión del oponente"
- article: "Artículo"
- user_names: "Nombres de usuarios"
-# thang_names: "Thang Names"
- files: "Archivos"
- top_simulators: "Top simuladores"
- source_document: "Documento fuente"
- document: "Documento"
- sprite_sheet: "Hoja de Duende"
- employers: "Empleados"
- candidates: "Candidatos"
- candidate_sessions: "Sesiones de Candidato"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
- versions: "Versiones"
- items: "Objetos"
-# heroes: "Heroes"
- wizard: "Mago"
- achievement: "Logro"
-# clas: "CLAs"
- play_counts: "Contador de Juegos"
-# feedback: "Feedback"
-
- delta:
- added: "Añadido"
- modified: "Modificado"
- deleted: "Eliminado"
- moved_index: "Indice Movido"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
- no_changes: "Sin Cambios"
-
- user:
- stats: "Estadisticas"
- singleplayer_title: "Niveles Individuales"
- multiplayer_title: "Niveles Multijugador"
- achievements_title: "Logros"
- last_played: "Ultimo Jugado"
- status: "Estatus"
- status_completed: "Completado"
- status_unfinished: "Sin Terminar"
- no_singleplayer: "No has jugado ningun nivel individual todavia."
- no_multiplayer: "No has jugado ningun nivel multijugador todavia."
- no_achievements: "No has alcanzado ningun logro todavia."
- favorite_prefix: "Favorite language is "
- favorite_postfix: "."
-
- achievements:
- last_earned: "Ganado la ultima vez"
- amount_achieved: "Cantidad"
- achievement: "Logro"
- category_contributor: "Contribuidor"
- category_miscellaneous: "Miscelanea"
- category_levels: "Niveles"
- category_undefined: "Sin categorizar"
- current_xp_prefix: ""
- current_xp_postfix: " en total"
- new_xp_prefix: ""
- new_xp_postfix: " ganado"
- left_xp_prefix: ""
- left_xp_infix: " hasta el nivel"
- left_xp_postfix: ""
-
- account:
- recently_played: "Jugado Recientemente"
- no_recent_games: "No he jugado juegos en las ultimas dos semanas."
diff --git a/app/locale/fa.coffee b/app/locale/fa.coffee
index 38d65b9b7..c5b63805a 100644
--- a/app/locale/fa.coffee
+++ b/app/locale/fa.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "فارسی", englishDescription: "Persian", translation:
+ home:
+ slogan: "کد نویسیا با بازی بیاموزید"
+ no_ie: "متاسفیم اما بازی بر روی مرورگر های اینترنت اکسپلورر نسخه ۹ به قبل اجرا نمی شود" # Warning that only shows up in IE8 and older
+ no_mobile: "این بازی برای دستگاه های موبایل طراحی نشده است و بر روی آن ها اجرا نمی شود" # Warning that shows up on mobile devices
+ play: "شروع بازی" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "سطوح" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "ویرایشگر"
+ blog: "بلاگ"
+ forum: "انجمن"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "مدیر" # Only shows up when you are an admin
+ home: "خانه"
+ contribute: "همکاری"
+ legal: "موارد قانونی"
+ about: "درباره"
+ contact: "تماس "
+ twitter_follow: "دنبال کردن"
+# teachers: "Teachers"
+
+ modal:
+ close: "بستن"
+ okay: "تایید"
+
+ not_found:
+ page_not_found: "صفحه پیدا نشد"
+
+ diplomat_suggestion:
+ title: "کمک به ترجمه کمبت کد!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "ما توانایی زبان شما را نیاز داریم"
+ pitch_body: "ما کمبت کد را به زبان انگلیسی توسعه داده ایم اما بازیکنانی از سراسر دنیا داریم. خیلی از آنها دوست داند به فارسی بازیکنند اما انگلیسی صحبت نکنند, پس اگر به هر دو زبان میتوانید صحبت کنید, پس لطفاً به عنوان دیپلمات ثبت نامکنید و مارا در ترجمه بازی و تمام مراحل به فارسی یاری نمایید."
+ missing_translations: "تا زمانی که به مشغول ترجمه به فارسی هستیم , شما انگلیسی مشاهده میکنید بدون ترجمه فارسی."
+ learn_more: "بیشتر درباره دیپلمات بودن بیاموزید"
+ subscribe_as_diplomat: "به عنوان یک دیپلمات تعقیبمان کنید"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "سختی: "
+ campaign_beginner: "کمپین تازه کارها"
+ choose_your_level: "مرحله خود را انتخاب کنید" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "شما می توانید به هرکدام از مراحل زیر پرش کنید یا ,در مورد آن مرحله بحث کنید"
+ adventurer_forum: "انجمن ماجراجو ها"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: ".که شما در آن می توانید جادوگری به وسیله برنامه نویسی را یادبگیرید..."
+ campaign_dev: "مراحل سخت تصادفی"
+ campaign_dev_description: "... جایی که میتونید طراحی ظاهر رو یاد بگیرید درحالی که فعالیت سخت تری انجام میدید"
+ campaign_multiplayer: "مسابقات چند نفره"
+ campaign_multiplayer_description: "... جایی که کد رو به رو شدن با بقیه بازیکنان رو مینویسید."
+ campaign_player_created: "ایجاد بازیکن"
+ campaign_player_created_description: "... جایی که در مقابل خلاقیت نیرو هاتون قرار میگیرید جادوگران آرتیزان."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "ایجاد حساب کاربری"
+ log_in: "ورود"
+# logging_in: "Logging In"
+ log_out: "خروج"
+ recover: "بازیابی حساب کاربری"
+
+ signup:
+ create_account_title: "ایجاد حساب کاربری برای ذخیره سازی پیشرفت ها"
+ description: ":ثبت نام رایگان است و برای شروع مقداری اطلاعات لازم داریم"
+ email_announcements: "دریافت اطلاعیه ها توسط ایمیل"
+ coppa: "حداقل ۱۳ سال دارم یا امریکایی نیستم"
+ coppa_why: "(چرا؟)"
+ creating: "...در حال ایجاد حساب کاربری"
+ sign_up: "ثبت نام"
+ log_in: "ورود به وسیله رمز عبور"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "بازیابی حساب کاربری"
+ send_password: "ارسال رمز عبور بازیابی شده"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "...در حال بارگذاری"
saving: "...در حال ذخیره سازی"
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
save: "ذخیره "
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 ثانیه"
- delay_3_sec: "3 ثانیه"
- delay_5_sec: "5 ثانیه"
manual: "دستی"
# fork: "Fork"
play: "سطوح" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+# and: "and"
+ name: "نام"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+ or: "یا"
+# subject: "Subject"
+ email: "ایمیل"
+# password: "Password"
+ message: "پیام"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# year: "year"
# years: "years"
- modal:
- close: "بستن"
- okay: "تایید"
+# play_level:
+# done: "Done"
+# home: "Home"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
- not_found:
- page_not_found: "صفحه پیدا نشد"
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "سطوح" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "ویرایشگر"
- blog: "بلاگ"
- forum: "انجمن"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "مدیر"
- home: "خانه"
- contribute: "همکاری"
- legal: "موارد قانونی"
- about: "درباره"
- contact: "تماس "
- twitter_follow: "دنبال کردن"
- employers: "Employers"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "ذخیره کردن نسخه جدید"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
cla_suffix: "."
cla_agree: "موافقم"
- login:
- sign_up: "ایجاد حساب کاربری"
- log_in: "ورود"
-# logging_in: "Logging In"
- log_out: "خروج"
- recover: "بازیابی حساب کاربری"
-
- recover:
- recover_account_title: "بازیابی حساب کاربری"
- send_password: "ارسال رمز عبور بازیابی شده"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "ایجاد حساب کاربری برای ذخیره سازی پیشرفت ها"
- description: ":ثبت نام رایگان است و برای شروع مقداری اطلاعات لازم داریم"
- email_announcements: "دریافت اطلاعیه ها توسط ایمیل"
- coppa: "حداقل ۱۳ سال دارم یا امریکایی نیستم"
- coppa_why: "(چرا؟)"
- creating: "...در حال ایجاد حساب کاربری"
- sign_up: "ثبت نام"
- log_in: "ورود به وسیله رمز عبور"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "کد نویسیا با بازی بیاموزید"
- no_ie: "متاسفیم اما بازی بر روی مرورگر های اینترنت اکسپلورر نسخه ۹ به قبل اجرا نمی شود"
- no_mobile: "این بازی برای دستگاه های موبایل طراحی نشده است و بر روی آن ها اجرا نمی شود"
- play: "شروع بازی" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "مرحله خود را انتخاب کنید"
- adventurer_prefix: "شما می توانید به هرکدام از مراحل زیر پرش کنید یا ,در مورد آن مرحله بحث کنید"
- adventurer_forum: "انجمن ماجراجو ها"
- adventurer_suffix: "."
- campaign_beginner: "کمپین تازه کارها"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: ".که شما در آن می توانید جادوگری به وسیله برنامه نویسی را یادبگیرید..."
- campaign_dev: "مراحل سخت تصادفی"
- campaign_dev_description: "... جایی که میتونید طراحی ظاهر رو یاد بگیرید درحالی که فعالیت سخت تری انجام میدید"
- campaign_multiplayer: "مسابقات چند نفره"
- campaign_multiplayer_description: "... جایی که کد رو به رو شدن با بقیه بازیکنان رو مینویسید."
- campaign_player_created: "ایجاد بازیکن"
- campaign_player_created_description: "... جایی که در مقابل خلاقیت نیرو هاتون قرار میگیرید جادوگران آرتیزان."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "سختی: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "CodeCombatتماس با "
welcome: "خوب است از شما بشنویم, از طریق این فرم برای ما ایمیل ارسال کنید"
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
forum_page: "فاروم ما"
forum_suffix: " به جای"
send: "ارسال بازخورد"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "کمک به ترجمه کمبت کد!"
- sub_heading: "ما توانایی زبان شما را نیاز داریم"
- pitch_body: "ما کمبت کد را به زبان انگلیسی توسعه داده ایم اما بازیکنانی از سراسر دنیا داریم. خیلی از آنها دوست داند به فارسی بازیکنند اما انگلیسی صحبت نکنند, پس اگر به هر دو زبان میتوانید صحبت کنید, پس لطفاً به عنوان دیپلمات ثبت نامکنید و مارا در ترجمه بازی و تمام مراحل به فارسی یاری نمایید."
- missing_translations: "تا زمانی که به مشغول ترجمه به فارسی هستیم , شما انگلیسی مشاهده میکنید بدون ترجمه فارسی."
- learn_more: "بیشتر درباره دیپلمات بودن بیاموزید"
- subscribe_as_diplomat: "به عنوان یک دیپلمات تعقیبمان کنید"
-
- wizard_settings:
- title: "تنظیمات جادویی"
- customize_avatar: "آواتار خود را شکل دهید"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "تنظیمات حساب کاربری"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
me_tab: "من"
picture_tab: "تصاویر"
# upload_picture: "Upload a picture"
- wizard_tab: "جادو"
password_tab: "کلمه عبور"
emails_tab: "ایمیل ها"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "جادو"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "تنظیمات جادویی"
+ customize_avatar: "آواتار خود را شکل دهید"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
-# and: "and"
- name: "نام"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
- or: "یا"
-# subject: "Subject"
- email: "ایمیل"
-# password: "Password"
- message: "پیام"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/fi.coffee b/app/locale/fi.coffee
index 01385dd66..252a572d7 100644
--- a/app/locale/fi.coffee
+++ b/app/locale/fi.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "suomi", englishDescription: "Finnish", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Finnish but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Finnish."
+ missing_translations: "Until we can translate everything into Finnish, you'll see English when Finnish isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Finnish but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Finnish."
- missing_translations: "Until we can translate everything into Finnish, you'll see English when Finnish isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/fr.coffee b/app/locale/fr.coffee
index 6141cd746..4b264e527 100644
--- a/app/locale/fr.coffee
+++ b/app/locale/fr.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "français", englishDescription: "French", translation:
+ home:
+ slogan: "Apprenez à coder tout en jouant"
+ no_ie: "CodeCombat ne fonctionnera pas sous Internet Explorer 8 ou moins. Désolé !" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat n'a pas été créé pour les plateformes mobiles donc il est possible qu'il ne fonctionne pas correctement ! " # Warning that shows up on mobile devices
+ play: "Jouer" # The big play button that just starts playing a level
+ old_browser: "Oh oh, votre navigateur est trop vieux pour executer CodeCombat. Désolé!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Vous pouvez essayer quand même, mais celà ne marchera probablement pas."
+ campaign: "Campagne"
+ for_beginners: "Pour débutants"
+ multiplayer: "Multijoueurs" # Not currently shown on home page
+ for_developers: "Pour développeurs" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Jouer" # The top nav bar entry where players choose which levels to play
+ community: "Communauté"
+ editor: "Éditeur"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Compte"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Accueil"
+ contribute: "Contribuer"
+ legal: "Mentions légales"
+ about: "À propos"
+ contact: "Contact"
+ twitter_follow: "Suivre"
+# teachers: "Teachers"
+
+ modal:
+ close: "Fermer"
+ okay: "Ok"
+
+ not_found:
+ page_not_found: "Page non trouvée"
+
+ diplomat_suggestion:
+ title: "Aidez à traduire CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Nous avons besoin de vos compétences en langues."
+ pitch_body: "Nous développons CodeCombat en Anglais, mais nous avons déjà des joueurs de partout dans le monde. Beaucoup d'entre eux veulent jouer en Français mais ne parlent pas l'anglais, donc si vous parlez aussi bien l'anglais que le français, aidez-nous en devenant traducteur et aidez à traduire aussi bien le site que tous les niveaux en français."
+ missing_translations: "Jusqu'à ce que nous ayons tout traduit en français, vous verrez de l'anglais quand le français ne sera pas disponible."
+ learn_more: "Apprenez en plus sur les Traducteurs"
+ subscribe_as_diplomat: "S'inscrire en tant que traducteur"
+
+ play:
+ play_as: "Jouer comme " # Ladder page
+ spectate: "Spectateur" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Difficulté: "
+ campaign_beginner: "Campagne du Débutant"
+ choose_your_level: "Choisissez votre niveau" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Vous pouvez passer à n'importe quel niveau ci-dessous, ou discuter des niveaux sur "
+ adventurer_forum: "le forum de l'Aventurier"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... dans laquelle vous apprendrez la magie de la programmation."
+ campaign_dev: "Niveaux aléatoires plus difficiles"
+ campaign_dev_description: "... dans lesquels vous apprendrez à utiliser l'interface en faisant quelque chose d'un petit peu plus dur."
+ campaign_multiplayer: "Campagne multi-joueurs"
+ campaign_multiplayer_description: "... dans laquelle vous coderez en face à face contre d'autres joueurs."
+ campaign_player_created: "Niveaux créés par les joueurs"
+ campaign_player_created_description: "... Dans laquelle vous serez confrontés à la créativité des votres.Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Créer un compte"
+ log_in: "Connexion"
+ logging_in: "Connecter"
+ log_out: "Déconnexion"
+ recover: "Récupérer son compte"
+
+ signup:
+ create_account_title: "Créer un compte pour sauvegarder votre progression"
+ description: "C'est gratuit. Simplement quelques informations et vous pourrez commencer :"
+ email_announcements: "Recevoir les annonces par email"
+ coppa: "13+ ou hors É-U"
+ coppa_why: "(Pourquoi?)"
+ creating: "Création du compte en cours..."
+ sign_up: "S'abonner"
+ log_in: "se connecter avec votre mot de passe"
+ social_signup: "Ou, vous pouvez vous identifier avec Facecook ou G+:"
+ required: "Vous devez être connecté pour voir cela"
+
+ recover:
+ recover_account_title: "Récupérer son compte"
+ send_password: "Envoyer le mot de passe de récupération"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Chargement..."
saving: "Sauvegarde..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
save: "Sauvegarder"
publish: "Publier"
create: "Creer"
- delay_1_sec: "1 seconde"
- delay_3_sec: "3 secondes"
- delay_5_sec: "5 secondes"
manual: "Manuel"
fork: "Fork"
play: "Jouer" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
unwatch: "Ne plus regarder"
submit_patch: "Soumettre un correctif"
+ general:
+ and: "et"
+ name: "Nom"
+# date: "Date"
+ body: "Corps"
+ version: "Version"
+ commit_msg: "Message de mise à jour"
+ version_history: "Historique des versions"
+ version_history_for: "Historique des versions pour : "
+ result: "Resultat"
+ results: "Résultats"
+ description: "Description"
+ or: "ou"
+ subject: "Sujet"
+ email: "Email"
+ password: "Mot de passe"
+ message: "Message"
+ code: "Code"
+ ladder: "Companion"
+ when: "Quand"
+ opponent: "Adversaire"
+ rank: "Rang"
+ score: "Score"
+ win: "Victoire"
+ loss: "Défaite"
+ tie: "Ex-aequo"
+ easy: "Facile"
+ medium: "Moyen"
+ hard: "Difficile"
+ player: "Joueur"
+
units:
second: "seconde"
seconds: "secondes"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
year: "année"
years: "années"
- modal:
- close: "Fermer"
- okay: "Ok"
-
- not_found:
- page_not_found: "Page non trouvée"
-
- nav:
- play: "Jouer" # The top nav bar entry where players choose which levels to play
- community: "Communauté"
- editor: "Éditeur"
- blog: "Blog"
- forum: "Forum"
- account: "Compte"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Admin"
+ play_level:
+ done: "Fait"
home: "Accueil"
- contribute: "Contribuer"
- legal: "Mentions légales"
- about: "À propos"
- contact: "Contact"
- twitter_follow: "Suivre"
- employers: "Employeurs"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Guide"
+ restart: "Relancer"
+ goals: "Objectifs"
+# goal: "Goal"
+ success: "Succès"
+ incomplete: "Imcoplet"
+ timed_out: "Plus de temps"
+ failing: "Echec"
+ action_timeline: "Action sur la ligne de temps"
+ click_to_select: "Clique sur une unité pour la sélectionner."
+ reload_title: "Recharger tout le code?"
+ reload_really: "Êtes-vous sûr de vouloir recharger ce niveau et retourner au début?"
+ reload_confirm: "Tout recharger"
+ victory_title_prefix: ""
+ victory_title_suffix: " Terminé"
+ victory_sign_up: "Inscrivez-vous pour recevoir les mises à jour"
+ victory_sign_up_poke: "Vous voulez recevoir les dernières actualités par mail? Créez un compte gratuitement et nous vous tiendrons informés!"
+ victory_rate_the_level: "Notez ce niveau: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Jouer au prochain niveau" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Retourner à l'accueil" # Only in old-style levels.
+ victory_review: "Dites-nous en plus!" # Only in old-style levels.
+ victory_hour_of_code_done: "Déjà fini ?"
+ victory_hour_of_code_done_yes: "Oui, j'ai fini mon heure de code!"
+ guide_title: "Guide"
+ tome_minion_spells: "Les sorts de vos soldats" # Only in old-style levels.
+ tome_read_only_spells: "Sorts en lecture-seule" # Only in old-style levels.
+ tome_other_units: "Autres unités" # Only in old-style levels.
+ tome_cast_button_castable: "Jeter le sort" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Sort en court" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Sort jeté" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Sélectionnez une unité pour"
+ tome_available_spells: "Sorts diponibles"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Continuer (appuie sur shift ou espace)"
+ spell_saved: "Sort enregistré"
+ skip_tutorial: "Passer (esc)"
+ keyboard_shortcuts: "Raccourcis Clavier"
+ loading_ready: "Pret!"
+# loading_start: "Start Level"
+ time_current: "Maintenant:"
+ time_total: "Max:"
+ time_goto: "Allez a:"
+ infinite_loop_try_again: "Reessayer"
+ infinite_loop_reset_level: "Redemarrer le niveau"
+ infinite_loop_comment_out: "Supprimez les commentaire de mon code"
+ tip_toggle_play: "Jouer/Pause avec Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+ tip_open_source: "CodeCombat est 100% open source!"
+ tip_beta_launch: "La beta de CodeCombat a été lancée en Octobre 2013"
+ tip_think_solution: "Reflechissez a propos de la solution et non du problème."
+ tip_theory_practice: "En théorie, il n'y a pas de différence entre la théorie et la pratique. Mais en pratique il y en a. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+ tip_debugging_program: "Si débugger est l'art de corriger les bugs, alors programmer est l'art d'en créer. . - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+ tip_baby_coders: "Dans le futur, même les bébés seront des archimages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Personnaliser le magicien"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Multijoueur"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Config de l'éditeur"
+ editor_config_title: "Configuration de l'éditeur"
+ editor_config_level_language_label: "Langage pour le niveau"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+ editor_config_default_language_label: "Langage de Programmation par défaut"
+ editor_config_default_language_description: "Choississez le langage de programmation que vous souhaitez dons les nouveaux niveaux"
+ editor_config_keybindings_label: "Raccourcis clavier"
+ editor_config_keybindings_default: "Par défault (Ace)"
+ editor_config_keybindings_description: "Ajouter de nouveaux raccourcis connus depuis l'éditeur commun."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Afficher les caractères non-imprimables"
+ editor_config_invisibles_description: "Permet d'afficher les caractères comme les espaces et les tabulations."
+ editor_config_indentguides_label: "Montrer les indentations"
+ editor_config_indentguides_description: "Affiche des guides verticaux qui permettent de visualiser l'indentation."
+ editor_config_behaviors_label: "Auto-complétion"
+ editor_config_behaviors_description: "Ferme automatiquement les accolades, parenthèses, et chaînes de caractères."
+
+ about:
+ why_codecombat: "Pourquoi CodeCombat?"
+ why_paragraph_1: "Besoin d'apprendre à développer? Vous n'avez pas besoin de cours. Vous avez besoin d'écrire beaucoup de code et de vous amuser en le faisant."
+ why_paragraph_2_prefix: "C'est ce dont il s'agit en programmation. Ça doit être amusant. Pas amusant comme"
+ why_paragraph_2_italic: "Génial un badge"
+ why_paragraph_2_center: "Mais amusant comme"
+ why_paragraph_2_italic_caps: "NAN MAMAN JE DOIS FINIR MON NIVEAU!"
+ why_paragraph_2_suffix: "C'est pourquoi CodeCombat est un jeu multijoueur, pas un cours avec une leçon jouée. Nous n'arrêterons pas avant que vous ne puissiez plus arrêter — mais cette fois, c'est une bonne chose."
+ why_paragraph_3: "Si vous devez devenir accro à un jeu, accrochez-vous à celui-ci et devenez un des mages de l'âge de la technologie."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Enregistrer une nouvelle version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
cla_suffix: "."
cla_agree: "J'accepte"
- login:
- sign_up: "Créer un compte"
- log_in: "Connexion"
- logging_in: "Connecter"
- log_out: "Déconnexion"
- recover: "Récupérer son compte"
-
- recover:
- recover_account_title: "Récupérer son compte"
- send_password: "Envoyer le mot de passe de récupération"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Créer un compte pour sauvegarder votre progression"
- description: "C'est gratuit. Simplement quelques informations et vous pourrez commencer :"
- email_announcements: "Recevoir les annonces par email"
- coppa: "13+ ou hors É-U"
- coppa_why: "(Pourquoi?)"
- creating: "Création du compte en cours..."
- sign_up: "S'abonner"
- log_in: "se connecter avec votre mot de passe"
- social_signup: "Ou, vous pouvez vous identifier avec Facecook ou G+:"
- required: "Vous devez être connecté pour voir cela"
-
- home:
- slogan: "Apprenez à coder tout en jouant"
- no_ie: "CodeCombat ne fonctionnera pas sous Internet Explorer 9 ou moins. Désolé !"
- no_mobile: "CodeCombat n'a pas été créé pour les plateformes mobiles donc il est possible qu'il ne fonctionne pas correctement ! "
- play: "Jouer" # The big play button that just starts playing a level
- old_browser: "Oh oh, votre navigateur est trop vieux pour executer CodeCombat. Désolé!"
- old_browser_suffix: "Vous pouvez essayer quand même, mais celà ne marchera probablement pas."
- campaign: "Campagne"
- for_beginners: "Pour débutants"
- multiplayer: "Multijoueurs"
- for_developers: "Pour développeurs"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Choisissez votre niveau"
- adventurer_prefix: "Vous pouvez passer à n'importe quel niveau ci-dessous, ou discuter des niveaux sur "
- adventurer_forum: "le forum de l'Aventurier"
- adventurer_suffix: "."
- campaign_beginner: "Campagne du Débutant"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... dans laquelle vous apprendrez la magie de la programmation."
- campaign_dev: "Niveaux aléatoires plus difficiles"
- campaign_dev_description: "... dans lesquels vous apprendrez à utiliser l'interface en faisant quelque chose d'un petit peu plus dur."
- campaign_multiplayer: "Campagne multi-joueurs"
- campaign_multiplayer_description: "... dans laquelle vous coderez en face à face contre d'autres joueurs."
- campaign_player_created: "Niveaux créés par les joueurs"
- campaign_player_created_description: "... Dans laquelle vous serez confrontés à la créativité des votres.Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Difficulté: "
- play_as: "Jouer comme "
- spectate: "Spectateur"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Contacter CodeCombat"
welcome: "Ravi d'avoir de vos nouvelles! Utilisez ce formulaire pour nous envoyer un mail."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
forum_page: "notre forum"
forum_suffix: " À la place."
send: "Envoyer un commentaire"
- contact_candidate: "Contacter le candidat"
- recruitment_reminder: "Utilisez ce formulaire pour entrer en contact avec le candidat qui vous interesse. Souvenez-vous que CodeCombat facture 15% de la première année de salaire. Ces frais sont dues à l'embauche de l'employé, ils sont remboursable pendant 90 jours si l'employé ne reste pas employé. Les employés à temps partiel, à distance ou contractuel sont gratuits en tant que stagiaires."
-
- diplomat_suggestion:
- title: "Aidez à traduire CodeCombat!"
- sub_heading: "Nous avons besoin de vos compétences en langues."
- pitch_body: "Nous développons CodeCombat en Anglais, mais nous avons déjà des joueurs de partout dans le monde. Beaucoup d'entre eux veulent jouer en Français mais ne parlent pas l'anglais, donc si vous parlez aussi bien l'anglais que le français, aidez-nous en devenant traducteur et aidez à traduire aussi bien le site que tous les niveaux en français."
- missing_translations: "Jusqu'à ce que nous ayons tout traduit en français, vous verrez de l'anglais quand le français ne sera pas disponible."
- learn_more: "Apprenez en plus sur les Traducteurs"
- subscribe_as_diplomat: "S'inscrire en tant que traducteur"
-
- wizard_settings:
- title: "Paramètres du Magicien"
- customize_avatar: "Personnaliser votre avatar"
- active: "Actif"
- color: "Couleur"
- group: "Groupe"
- clothes: "Vêtements"
- trim: "Tailleur"
- cloud: "Nuage"
- team: "Equipe"
- spell: "Sort"
- boots: "Bottes"
- hue: "Teinte"
- saturation: "Saturation"
- lightness: "Luminosité"
+ contact_candidate: "Contacter le candidat" # Deprecated
+ recruitment_reminder: "Utilisez ce formulaire pour entrer en contact avec le candidat qui vous interesse. Souvenez-vous que CodeCombat facture 15% de la première année de salaire. Ces frais sont dues à l'embauche de l'employé, ils sont remboursable pendant 90 jours si l'employé ne reste pas employé. Les employés à temps partiel, à distance ou contractuel sont gratuits en tant que stagiaires." # Deprecated
account_settings:
title: "Préférences du compte"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
me_tab: "Moi"
picture_tab: "Photos"
upload_picture: "Héberger une image"
- wizard_tab: "Magicien"
password_tab: "Mot de passe"
emails_tab: "Emails"
admin: "Admin"
- wizard_color: "Couleur des vêtements du Magicien"
new_password: "Nouveau mot de passe"
new_password_verify: "Vérifier"
email_subscriptions: "Abonnements"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
saved: "Changements sauvegardés"
password_mismatch: "Le mot de passe ne correspond pas."
# password_repeat: "Please repeat your password."
- job_profile: "Profil d'emploi"
+ job_profile: "Profil d'emploi" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Votre profil d'emploi a été approuvé par CodeCombat. Les employeurs seront en mesure de voir votre profil jusqu'à ce que vous le marquez inactif ou qu'il n'a pas été changé pendant quatre semaines."
job_profile_explanation: "Salut! Remplissez-le et nous prendrons contact pour vous trouver un emploi de développeur de logiciels."
sample_profile: "Voir un exemple de profil"
view_profile: "Voir votre profil"
+ wizard_tab: "Magicien"
+ wizard_color: "Couleur des vêtements du Magicien"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Raccourcis Clavier"
+ space: "Espace"
+ enter: "Entrer"
+ escape: "Echap"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+ community:
+ main_title: "Communauté CodeCombat"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Archimage"
+ archmage_title_description: "(Développeur)"
+ artisan_title: "Artisan"
+ artisan_title_description: "(Créateur de niveau)"
+ adventurer_title: "Aventurier"
+ adventurer_title_description: "(Testeur de niveau)"
+ scribe_title: "Scribe"
+ scribe_title_description: "(Rédacteur d'articles)"
+ diplomat_title: "Diplomate"
+ diplomat_title_description: "(Traducteur)"
+ ambassador_title: "Ambassadeur"
+ ambassador_title_description: "(Aide)"
+
+ editor:
+ main_title: "Éditeurs CodeCombat"
+ article_title: "Éditeur d'article"
+ thang_title: "Éditeur Thang"
+ level_title: "Éditeur de niveau"
+# achievement_title: "Achievement Editor"
+ back: "Retour"
+ revert: "Annuler"
+ revert_models: "Annuler les modèles"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+ fork_title: "Fork une nouvelle version"
+ fork_creating: "Créer un Fork..."
+# generate_terrain: "Generate Terrain"
+ more: "Plus"
+ wiki: "Wiki"
+ live_chat: "Chat en live"
+ level_some_options: "Quelques options?"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "Scripts"
+ level_tab_settings: "Paramètres"
+ level_tab_components: "Composants"
+ level_tab_systems: "Systèmes"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Thangs actuels"
+ level_tab_thangs_all: "Tout"
+ level_tab_thangs_conditions: "Conditions de départ"
+ level_tab_thangs_add: "ajouter des Thangs"
+ delete: "Supprimer"
+ duplicate: "Dupliquer"
+ level_settings_title: "Paramètres"
+ level_component_tab_title: "Composants actuels"
+ level_component_btn_new: "Créer un nouveau composant"
+ level_systems_tab_title: "Systèmes actuels"
+ level_systems_btn_new: "Créer un nouveau système"
+ level_systems_btn_add: "Ajouter un système"
+ level_components_title: "Retourner à tous les Thangs"
+ level_components_type: "Type"
+ level_component_edit_title: "Éditer le composant"
+ level_component_config_schema: "Configurer le schéma"
+ level_component_settings: "Options"
+ level_system_edit_title: "Éditer le système"
+ create_system_title: "Créer un nouveau système"
+ new_component_title: "Créer un nouveau composant"
+ new_component_field_system: "Système"
+ new_article_title: "Créer un nouvel article"
+ new_thang_title: "Créer un nouveau Type Thang"
+ new_level_title: "Créer un nouveau niveau"
+ new_article_title_login: "Connectez vous pour créer un nouvel article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+ new_level_title_login: "Connectez vous pour créer un nouveau niveau"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Rechercher dans les articles"
+ thang_search_title: "Rechercher dans les types Thang"
+ level_search_title: "Rechercher dans les niveaux"
+# achievement_search_title: "Search Achievements"
+ read_only_warning2: "Note: vous ne pouvez sauvegarder aucune édition, car vous n'êtes pas identifié."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Prévisualiser"
+ edit_article_title: "Éditer l'article"
+
+ contribute:
+ page_title: "Contribution"
+ character_classes_title: "Classes du personnage"
+ introduction_desc_intro: "Nous avons beaucoup d'espoir pour CodeCombat."
+ introduction_desc_pref: "Nous voulons être l'endroit où les développeurs de tous horizons viennent pour apprendre et jouer ensemble, présenter les autres au monde du développement, et refléter le meilleur de la communauté. Nous ne pouvons et ne voulons pas faire ça seuls ; ce qui rend super les projets comme GitHub, Stack Overflow et Linux, est que les gens qui l'utilisent le construisent. Dans ce but, "
+ introduction_desc_github_url: "CodeCombat est totalement open source"
+ introduction_desc_suf: ", et nous avons pour objectif de fournir autant de manières possibles pour que vous participiez et fassiez de ce projet autant le votre que le notre."
+ introduction_desc_ending: "Nous espérons que vous allez joindre notre aventure!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy et Matt"
+ alert_account_message_intro: "Et tiens!"
+ alert_account_message: "Pour souscrire aux e-mails, vous devez être connecté"
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+ archmage_introduction: "L'une des meilleures parties de la création d'un jeu est qu'il regroupe tant de choses différentes. Graphismes, sons, réseau en temps réel, réseaux sociaux, et bien sur bien d'autres aspects de la programmation, de la gestion bas niveau de base de données, et de l'administration de serveur à l'élaboration d'interfaces utilisateur. Il y a tant à faire, et si vous êtes un programmeur expérimenté avec une aspiration à vraiment plonger dans le fond de CodeCombat, cette classe est faite pour vous. Nous aimerions avoir votre aide pour le meilleur jeu de développement de tous les temps."
+ class_attributes: "Attributs de classe"
+ archmage_attribute_1_pref: "Connaissance en "
+ archmage_attribute_1_suf: ", ou le désir d'apprendre. La plupart de notre code est écrit avec ce langage. Si vous êtes fan de Ruby ou Python, vous vous sentirez chez vous. C'est du JavaScript, mais avec une syntaxe plus sympatique."
+ archmage_attribute_2: "De l'expérience en développement et en initiatives personnelles. Nous vous aiderons à vous orienter, mais nous ne pouvons pas passer plus de temps à vous entrainer."
+ how_to_join: "Comment nous rejoindre"
+ join_desc_1: "N'importe qui peut aider! Vous avez seulement besoin de regarder "
+ join_desc_2: "pour commencer, et cocher la case ci-dessous pour vous marquer comme un archimage courageux et obtenir les dernières nouvelles par email. Envie de discuter de ce qu'il y a à faire ou de comment être plus impliqué? "
+ join_desc_3: ", ou trouvez-nous dans nos "
+ join_desc_4: "et nous partirons de là!"
+ join_url_email: "Contactez nous"
+ join_url_hipchat: "conversation publique HipChat"
+ more_about_archmage: "En apprendre plus sur devenir un puissant archimage"
+ archmage_subscribe_desc: "Recevoir un email sur les nouvelles possibilités de développement et des annonces."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+ artisan_summary_suf: ", alors ce travail est pour vous"
+ artisan_introduction_pref: "Nous devons créer des niveaux additionnels! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-mêmes. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de"
+ artisan_introduction_suf: ", cette classe est faite pour vous."
+ artisan_attribute_1: "Une expérience dans la création de contenu comme celui-ci serait un plus, comme utiliser l'éditeur de niveaux de Blizzard. Mais ce n'est pas nécessaire!"
+ artisan_attribute_2: "Vous aspirez à faire beaucoup de tests et d'itérations. Pour faire de bons niveaux, vous aurez besoin de les proposer aux autres et les regarder les jouer, et être prêt à trouver un grand nombre de choses à corriger."
+ artisan_attribute_3: "Pour l'heure, endurance en binôme avec un Aventurier. Notre éditeur de niveaux est vraiment préliminaire et frustrant à l'utilisation. Vous êtes prévenus!"
+ artisan_join_desc: "Utilisez le créateur de niveaux pour à peu près ces étapes :"
+ artisan_join_step1: "Lire la documentation."
+ artisan_join_step2: "Créé un nouveau niveau et explore les niveaux existants."
+ artisan_join_step3: "Retrouvez nous dans notre conversation HipChat pour obtenir de l'aide."
+ artisan_join_step4: "Postez vos niveaux dans le forum pour avoir des retours."
+ more_about_artisan: "En apprendre plus sur comment devenir un Artisan créatif"
+ artisan_subscribe_desc: "Recevoir un email sur les annonces et mises à jour de l'éditeur de niveaux."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+ adventurer_introduction: "Soyons clair à propos de votre rôle : vous êtes le tank. Vous allez subir beaucoup de dommages. Nous avons besoin de gens pour essayer les nouveaux niveaux et aider à identifier comment améliorer les choses. La douleur sera énorme; faire de bons jeux est une longue tâche et personne n'y arrive du premier coup. Si vous pouvez résister et avez un gros score de constitution, alors cette classe est faite pour vous."
+ adventurer_attribute_1: "Une soif d'apprendre. Vous voulez apprendre à développer et nous voulons vous apprendre. Vous allez toutefois faire la plupart de l'apprentissage."
+ adventurer_attribute_2: "Charismatique. Soyez doux mais exprimez-vous sur ce qui a besoin d'être amélioré, et faites des propositions sur comment l'améliorer."
+ adventurer_join_pref: "Soit faire équipe avec (ou recruter!) un artisan et travailler avec lui, ou cocher la case ci-dessous pour recevoir un email quand il y aura de nouveaux niveaux à tester. Nous parlons aussi des niveaux à réviser sur notre réseau"
+ adventurer_forum_url: "notre forum"
+ adventurer_join_suf: "si vous préférez être avertis ainsi, inscrivez-vous ici!"
+ more_about_adventurer: "En apprendre plus sur devenir un brave Aventurier"
+ adventurer_subscribe_desc: "Recevoir un email lorsqu'il y a de nouveaux niveaux à tester."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+ scribe_introduction_pref: "CodeCombat n'est pas seulement un ensemble de niveaux. Il contiendra aussi des ressources pour la connaissance, un wiki des concepts de programmation que les niveaux pourront illustrer. Dans ce but, chaque Artisan pourra, au lieu d'avoir à décrire en détail ce qu'est un opérateur de comparaison, seulement lier son niveau à l'article qui le décrit et qui a été écrit pour aider les joueurs. Quelque chose dans le sens de ce que le "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: " a développé. Si votre définition de l'amusement passe par le format Markdown, alors cette classe est pour vous."
+ scribe_attribute_1: "Les compétences rédactionnelles sont quasiment la seule chose dont vous aurez besoin. Pas seulement la grammaire et l'orthographe, mais être également capable de lier des idées ensembles."
+ contact_us_url: "Contactez-nous"
+ scribe_join_description: "parlez nous un peu de vous, de votre expérience en programmation et de quels sujets vous souhaitez traiter. Nous partirons de là!"
+ more_about_scribe: "En apprendre plus sur comment devenir un Scribe assidu"
+ scribe_subscribe_desc: "Recevoir un email sur les annonces d'écriture d'article."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+ diplomat_introduction_pref: "Si nous avons appris quelque chose du "
+ diplomat_launch_url: "lancement en octobre"
+ diplomat_introduction_suf: "c'est qu'il y a un intérêt considérable pour CodeCombat dans d'autres pays, particulièrement au Brésil! Nous créons une équipe de traducteurs pour changer une liste de mots en une autre pour que CodeCombat soit le plus accessible possible à travers le monde. Si vous souhaitez avoir un aperçu des prochains contenus et avoir les niveaux dans votre langue le plus tôt possible, alors cette classe est faite pour vous."
+ diplomat_attribute_1: "Des facilités en anglais et dans la langue que vous souhaitez traduire. Pour transmettre des idées complexes, il est important d'avoir une solide compréhension des deux!"
+ diplomat_join_pref_github: "Trouvez le fichier de langue souhaité"
+ diplomat_github_url: "sur GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+ more_about_diplomat: "En apprendre plus sur comment devenir un bon diplomate"
+ diplomat_subscribe_desc: "Recevoir un email sur le développement i18n et les niveaux à traduire."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+ ambassador_introduction: "C'est la communauté que nous construisons, et vous en êtes les connexions. Nous avons des discussions via le chat Olark, emails et les réseaux sociaux avec plusieurs personnes, et l'aide vient à la fois du jeu lui-même et grâce à lui. Si vous voulez aider les gens, prendre part à l'aventure et vous amuser, avec un bon feeling de CodeCombat et ce vers quoi nous allons, alors cette classe est faite pour vous."
+ ambassador_attribute_1: "Compétences en communication. Être capable d'identifier les problèmes que les joueurs ont et les aider à les résoudre. Mais aussi nous tenir informés de ce que les joueurs disent, ce qu'ils aiment et n'aiment pas et d'autres choses de ce genre!"
+ ambassador_join_desc: "parlez-nous un peu de vous, de ce que vous avez fait et ce qui vous aimeriez faire. Nous partirons de ça!"
+ ambassador_join_note_strong: "Note"
+ ambassador_join_note_desc: "Une de nos priorités est de développer un jeu multijoueur où les joueurs qui ont du mal à réussir un niveau peuvent demander de l'aide à un joueur de plus haut niveau. Ce sera un bon moyen pour que les ambassadeurs fassent leur travail. Nous vous garderons en ligne!"
+ more_about_ambassador: "En apprendre plus sur comment devenir un serviable Ambassadeur"
+ ambassador_subscribe_desc: "Recevoir un email sur les mises à jour de l'aide et les développements multijoueur."
+ changes_auto_save: "Les changements sont sauvegardés automatiquement quand vous changez l'état des cases à cocher."
+ diligent_scribes: "Nos Scribes assidus :"
+ powerful_archmages: "Nos puissants Archimages :"
+ creative_artisans: "Nos Artisans créatifs :"
+ brave_adventurers: "Nos braves Aventuriers :"
+ translating_diplomats: "Nos Diplomates traducteurs :"
+ helpful_ambassadors: "Nos serviables Ambassadeurs :"
+
+ ladder:
+ please_login: "Identifie toi avant de jouer à un ladder game."
+ my_matches: "Mes Matchs"
+ simulate: "Simuler"
+ simulation_explanation: "En simulant une partie, tu peux classer ton rang plus rapidement!"
+ simulate_games: "Simuler une Partie!"
+ simulate_all: "REINITIALISER ET SIMULER DES PARTIES"
+ games_simulated_by: "Parties que vous avez simulé :"
+ games_simulated_for: "parties simulées pour vous :"
+ games_simulated: "Partie simulée"
+ games_played: "Parties jouées"
+ ratio: "Moyenne"
+ leaderboard: "Classement"
+ battle_as: "Combattre comme "
+ summary_your: "Vos "
+ summary_matches: "Matchs - "
+ summary_wins: " Victoires, "
+ summary_losses: " Défaites"
+ rank_no_code: "Nouveau Code à Classer"
+ rank_my_game: "Classer ma Partie!"
+ rank_submitting: "Soumission en cours..."
+ rank_submitted: "Soumis pour le Classement"
+ rank_failed: "Erreur lors du Classement"
+ rank_being_ranked: "Partie en cours de Classement"
+ rank_last_submitted: "Envoyé "
+ help_simulate: "De l'aide pour simuler vos parties"
+ code_being_simulated: "Votre nouveau code est en cours de simulation par les autres joueurs pour le classement. Cela va se rafraichir lors que d'autres matchs auront lieu."
+ no_ranked_matches_pre: "Pas de match classé pour l'équipe "
+ no_ranked_matches_post: "! Affronte d'autres compétiteurs et reviens ici pour classer ta partie."
+ choose_opponent: "Choisir un Adversaire"
+# select_your_language: "Select your language!"
+ tutorial_play: "Jouer au Tutoriel"
+ tutorial_recommended: "Recommendé si tu n'as jamais joué avant"
+ tutorial_skip: "Passer le Tutoriel"
+ tutorial_not_sure: "Pas sûr de ce qu'il se passe?"
+ tutorial_play_first: "Jouer au Tutoriel d'abord."
+ simple_ai: "IA simple"
+ warmup: "Préchauffe"
+# friends_playing: "Friends Playing"
+ log_in_for_friends: "Connectez vous pour jouer avec vos amis!"
+ social_connect_blurb: "Connectez vous pour jouer contre vos amis!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+ fight: "Combattez !"
+ watch_victory: "Regardez votre victoire"
+# defeat_the: "Defeat the"
+ tournament_ends: "Fin du tournoi"
+# tournament_ended: "Tournament ended"
+ tournament_rules: "Règles du tournoi"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+ tournament_blurb_blog: "Sur notre blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "Erreur de chargement du serveur"
+ connection_failure: "La connexion a échouée."
+ unauthorized: "Vous devez être identifiée pour faire cela. Avez-vous désactivé les cookies ?"
+ forbidden: "Vous n'avez pas la permission."
+ not_found: "Introuvable."
+ not_allowed: "Méthode non autorisée."
+ timeout: "Connexion au serveur écoulée."
+ conflict: "Conflit de Ressources."
+ bad_input: "Données incorrectes ."
+ server_error: "Erreur serveur."
+ unknown: "Erreur inconnue."
+
+ resources:
+# sessions: "Sessions"
+ your_sessions: "vos Sessions"
+ level: "Niveau"
+# social_network_apis: "Social Network APIs"
+ facebook_status: "Statut Facebook"
+ facebook_friends: "Amis Facebook"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+ leaderboard: "Classement"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+ patches: "Patchs"
+# patched_model: "Source Document"
+# model: "Model"
+ system: "Système"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+ article: "Article"
+ user_names: "Nom d'utilisateur"
+# thang_names: "Thang Names"
+ files: "Fichiers"
+ top_simulators: "Top Simulateurs"
+ source_document: "Document Source"
+ document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+ delta:
+ added: "Ajouté"
+ modified: "Modifié"
+ deleted: "Supprimé"
+ moved_index: "Index changé"
+ text_diff: "Différence de texte"
+ merge_conflict_with: "Fusionner les conflits avec"
+ no_changes: "Aucuns Changements"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Préférences multijoueurs" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Partage ce lien pour que tes amis viennent jouer avec toi."
+ multiplayer_hint_label: "Astuce:"
+ multiplayer_hint: " Cliquez sur le lien pour tout sélectionner, puis appuyer sur Pomme-C ou Ctrl-C pour copier le lien."
+ multiplayer_coming_soon: "Plus de fonctionnalités multijoueurs sont à venir"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Légal"
+ opensource_intro: "CodeCombat est complètement gratuit et open source."
+ opensource_description_prefix: "Regardez "
+ github_url: "notre GitHub"
+ opensource_description_center: "et aidez nous si vous voulez! CodeCombat est construit sur plusieurs projets open source, et nous les aimons. Regardez "
+ archmage_wiki_url: "notre wiki des Archimages"
+ opensource_description_suffix: "pour trouver la liste des logiciels qui rendent ce jeu possible."
+ practices_title: "Bonnes pratiques"
+ practices_description: "Ce sont les promesses que nous vous faisons à vous, le joueur, en jargon un peu juridique."
+ privacy_title: "Vie privée"
+ privacy_description: "Nous ne vendrons aucune de vos informations personnelles. Nous comptons faire de l'argent éventuellement avec le recrutement, mais soyez assuré que nous ne fournirons aucune de vos informations personnelles à des compagnies intéressées sans votre consentement explicite."
+ security_title: "Sécurité"
+ security_description: "Nous faisons tout notre possible pour conserver la confidentialité de vos informations personnelles. En tant que projet open source, notre site est ouvert à tous ceux qui souhaitent examiner et améliorer nos systèmes de sécurité."
+ email_title: "Email"
+ email_description_prefix: "Nous ne vous innonderons pas d'email. Grâce à"
+ email_settings_url: "vos paramètres d'email "
+ email_description_suffix: "ou avec des liens disponibles dans nos emails, vous pouvez changer vos préférences ou vous désinscrire à tout moment."
+ cost_title: "Coût"
+ cost_description: "Pour l'instant, CodeCombat est gratuit à 100%! Un de nos principaux objectifs est que ça le reste, pour qu'autant de gens possible puissent y jouer, indépendamment de leur niveau de vie. Si le ciel s'assombrit, nous devrons peut-être rendre les inscriptions payantes ou une partie du contenu, mais nous ne le souhaitons pas. Avec un peu de chance, nous serons capables de soutenir l'entreprise avec :"
+ recruitment_title: "Recrutement"
+ recruitment_description_prefix: "Ici chez CodeCombat, vous allez devenir un magicien puissant, pas seulement dans le jeu, mais aussi dans la vie réelle."
+ url_hire_programmers: "Personne ne peut recruter des développeurs aussi vite"
+ recruitment_description_suffix: "donc une fois que vous aurez aiguisé votre savoir-faire et si vous l'acceptez, nous montrerons vos meilleurs bouts de code aux milliers d'employeurs qui attendent une chance de vous recruter. Ils nous payent un peu pour ensuite vous payer"
+ recruitment_description_italic: "beaucoup"
+ recruitment_description_ending: "le site reste gratuit et tout le monde est content. C'est le but."
+ copyrights_title: "Copyrights et Licences"
+ contributor_title: "Contributor License Agreement"
+ contributor_description_prefix: "Toute contribution, sur le site et sur le répertoire GitHub, est sujette à nos"
+ cla_url: "CLA"
+ contributor_description_suffix: "auxquelles vous devez vous soumettre avant de contribuer."
+ code_title: "Code - MIT"
+ code_description_prefix: "Tout code siglé CodeCombat ou hébergé sur codecombat.com, sur le répertoire GitHub ou dans la base de données de codecombat.com, est sous la licence"
+ mit_license_url: "MIT"
+ code_description_suffix: "Cela inclut le code dans Systèmes et Composants qui est rendu disponible par CodeCombat dans le but de créer des niveaux."
+ art_title: "Art/Musique - Creative Commons "
+ art_description_prefix: "Tout le contenu commun est sous licence"
+ cc_license_url: "Creative Commons Attribution 4.0 International"
+ art_description_suffix: "Le contenu commun est tout ce qui est rendu disponible par CodeCombat afin de créer des niveaux. Cela inclut :"
+ art_music: "La musique"
+ art_sound: "Le son"
+ art_artwork: "Les artworks"
+ art_sprites: "Les sprites"
+ art_other: "Tout le reste du contenu non-code qui est rendu accessible lors de la création de niveaux."
+ art_access: "Pour l'instant il n'y a aucun système universel et facile pour rassembler ces ressources. En général, accédez y par les URL comme le fait le site, contactez-nous pour de l'aide, ou aidez-nous à agrandir le site pour rendre ces ressources plus facilement accessibles."
+ art_paragraph_1: "Pour l'attribution, s'il vous plait, nommez et référencez codecombat.com près de la source utilisée ou dans un endroit approprié. Par exemple:"
+ use_list_1: "Si utilisé dans un film ou un autre jeu, incluez codecombat.com dans le générique."
+ use_list_2: "Si utilisé sur un site web, incluez un lien près de l'utilisation, par exemple sous une image, ou sur une page d'attribution générale où vous pourrez aussi mentionner les autres travaux en Creative Commons et les logiciels open source utilisés sur votre site. Quelque chose qui fait clairement référence à CodeCombat, comme un article de blog mentionnant CodeCombat, n'a pas besoin d'attribution séparée."
+ art_paragraph_2: "Si le contenu utilisé n'est pas créé par CodeCombat mais par un autre utilisateur de codecombat.com, attribuez le à cet utilisateur, et suivez les recommandations fournies dans la ressource de la description s'il y en a."
+ rights_title: "Droits réservés"
+ rights_desc: "Tous les droits sont réservés pour les niveaux eux-mêmes. Cela inclut"
+ rights_scripts: "Les scripts"
+ rights_unit: "La configuration unitaire"
+ rights_description: "La description"
+ rights_writings: "L'écriture"
+ rights_media: "Les médias (sons, musiques) et tous les autres contenus créatifs créés spécialement pour ce niveau et non rendus généralement accessibles en créant des niveaux."
+ rights_clarification: "Pour clarifier, tout ce qui est rendu accessible dans l'éditeur de niveaux dans le but de créer des niveaux est sous licence CC, tandis que le contenu créé avec l'éditeur de niveaux ou uploadé dans le but de créer un niveau ne l'est pas."
+ nutshell_title: "En un mot"
+ nutshell_description: "Chaque ressource que nous fournissons dans l'éditeur de niveau est libre d'utilisation pour créer des niveaux. Mais nous nous réservons le droit de restreindre la distribution des niveaux créés (qui sont créés sur codecombat.com) ils peuvent donc devenir payants dans le futur, si c'est ce qui doit arriver."
+ canonical: "La version de ce document est la version définitive et canonique. En cas d'irrégularité dans les traductions, le document anglais fait foi."
+
+ ladder_prizes:
+ title: "Prix du tournoi" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+ blurb_2: "Régles du tournoi"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+ rank: "Rang"
+ prizes: "Prix"
+ total_value: "Valeur totale"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+ credits: "Crédits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+ license: "Licence"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Paramètres du Magicien"
+ customize_avatar: "Personnaliser votre avatar"
+ active: "Actif"
+ color: "Couleur"
+ group: "Groupe"
+ clothes: "Vêtements"
+ trim: "Tailleur"
+ cloud: "Nuage"
+ team: "Equipe"
+ spell: "Sort"
+ boots: "Bottes"
+ hue: "Teinte"
+ saturation: "Saturation"
+ lightness: "Luminosité"
account_profile:
- settings: "Paramètres"
+ settings: "Paramètres" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Editer Profil"
done_editing: "Modifications effectué"
profile_for_prefix: "Profil pour "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Fait"
- customize_wizard: "Personnaliser le magicien"
- home: "Accueil"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Guide"
- restart: "Relancer"
- goals: "Objectifs"
-# goal: "Goal"
- success: "Succès"
- incomplete: "Imcoplet"
- timed_out: "Plus de temps"
- failing: "Echec"
- action_timeline: "Action sur la ligne de temps"
- click_to_select: "Clique sur une unité pour la sélectionner."
- reload_title: "Recharger tout le code?"
- reload_really: "Êtes-vous sûr de vouloir recharger ce niveau et retourner au début?"
- reload_confirm: "Tout recharger"
- victory_title_prefix: ""
- victory_title_suffix: " Terminé"
- victory_sign_up: "Inscrivez-vous pour recevoir les mises à jour"
- victory_sign_up_poke: "Vous voulez recevoir les dernières actualités par mail? Créez un compte gratuitement et nous vous tiendrons informés!"
- victory_rate_the_level: "Notez ce niveau: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Jouer au prochain niveau"
-# victory_play_continue: "Continue"
- victory_go_home: "Retourner à l'accueil"
- victory_review: "Dites-nous en plus!"
- victory_hour_of_code_done: "Déjà fini ?"
- victory_hour_of_code_done_yes: "Oui, j'ai fini mon heure de code!"
- guide_title: "Guide"
- tome_minion_spells: "Les sorts de vos soldats"
- tome_read_only_spells: "Sorts en lecture-seule"
- tome_other_units: "Autres unités"
- tome_cast_button_castable: "Jeter le sort" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Sort en court" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Sort jeté" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Sélectionnez une unité pour"
- tome_available_spells: "Sorts diponibles"
-# tome_your_skills: "Your Skills"
- hud_continue: "Continuer (appuie sur shift ou espace)"
- spell_saved: "Sort enregistré"
- skip_tutorial: "Passer (esc)"
- keyboard_shortcuts: "Raccourcis Clavier"
- loading_ready: "Pret!"
-# loading_start: "Start Level"
- tip_insert_positions: "Maj+Clic un point pour insérer les coordonnées dans l'éditeur ."
- tip_toggle_play: "Jouer/Pause avec Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
- tip_open_source: "CodeCombat est 100% open source!"
- tip_beta_launch: "La beta de CodeCombat a été lancée en Octobre 2013"
- tip_js_beginning: "JavaScript n'est que le commencement."
- tip_think_solution: "Reflechissez a propos de la solution et non du problème."
- tip_theory_practice: "En théorie, il n'y a pas de différence entre la théorie et la pratique. Mais en pratique il y en a. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
- tip_debugging_program: "Si débugger est l'art de corriger les bugs, alors programmer est l'art d'en créer. . - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
- tip_baby_coders: "Dans le futur, même les bébés seront des archimages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Maintenant:"
- time_total: "Max:"
- time_goto: "Allez a:"
- infinite_loop_try_again: "Reessayer"
- infinite_loop_reset_level: "Redemarrer le niveau"
- infinite_loop_comment_out: "Supprimez les commentaire de mon code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Multijoueur"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Config de l'éditeur"
- editor_config_title: "Configuration de l'éditeur"
- editor_config_level_language_label: "Langage pour le niveau"
-# editor_config_level_language_description: "Define the programming language for this particular level."
- editor_config_default_language_label: "Langage de Programmation par défaut"
- editor_config_default_language_description: "Choississez le langage de programmation que vous souhaitez dons les nouveaux niveaux"
- editor_config_keybindings_label: "Raccourcis clavier"
- editor_config_keybindings_default: "Par défault (Ace)"
- editor_config_keybindings_description: "Ajouter de nouveaux raccourcis connus depuis l'éditeur commun."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Afficher les caractères non-imprimables"
- editor_config_invisibles_description: "Permet d'afficher les caractères comme les espaces et les tabulations."
- editor_config_indentguides_label: "Montrer les indentations"
- editor_config_indentguides_description: "Affiche des guides verticaux qui permettent de visualiser l'indentation."
- editor_config_behaviors_label: "Auto-complétion"
- editor_config_behaviors_description: "Ferme automatiquement les accolades, parenthèses, et chaînes de caractères."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Préférences multijoueurs"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Partage ce lien pour que tes amis viennent jouer avec toi."
- multiplayer_hint_label: "Astuce:"
- multiplayer_hint: " Cliquez sur le lien pour tout sélectionner, puis appuyer sur Pomme-C ou Ctrl-C pour copier le lien."
- multiplayer_coming_soon: "Plus de fonctionnalités multijoueurs sont à venir"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Raccourcis Clavier"
- space: "Espace"
- enter: "Entrer"
- escape: "Echap"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
u_title: "Liste des utilisateurs"
lg_title: "Dernières parties"
clas: "CLAs"
-
- community:
- main_title: "Communauté CodeCombat"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "Éditeurs CodeCombat"
- article_title: "Éditeur d'article"
- thang_title: "Éditeur Thang"
- level_title: "Éditeur de niveau"
-# achievement_title: "Achievement Editor"
- back: "Retour"
- revert: "Annuler"
- revert_models: "Annuler les modèles"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
- fork_title: "Fork une nouvelle version"
- fork_creating: "Créer un Fork..."
-# generate_terrain: "Generate Terrain"
- more: "Plus"
- wiki: "Wiki"
- live_chat: "Chat en live"
- level_some_options: "Quelques options?"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "Scripts"
- level_tab_settings: "Paramètres"
- level_tab_components: "Composants"
- level_tab_systems: "Systèmes"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Thangs actuels"
- level_tab_thangs_all: "Tout"
- level_tab_thangs_conditions: "Conditions de départ"
- level_tab_thangs_add: "ajouter des Thangs"
- delete: "Supprimer"
- duplicate: "Dupliquer"
- level_settings_title: "Paramètres"
- level_component_tab_title: "Composants actuels"
- level_component_btn_new: "Créer un nouveau composant"
- level_systems_tab_title: "Systèmes actuels"
- level_systems_btn_new: "Créer un nouveau système"
- level_systems_btn_add: "Ajouter un système"
- level_components_title: "Retourner à tous les Thangs"
- level_components_type: "Type"
- level_component_edit_title: "Éditer le composant"
- level_component_config_schema: "Configurer le schéma"
- level_component_settings: "Options"
- level_system_edit_title: "Éditer le système"
- create_system_title: "Créer un nouveau système"
- new_component_title: "Créer un nouveau composant"
- new_component_field_system: "Système"
- new_article_title: "Créer un nouvel article"
- new_thang_title: "Créer un nouveau Type Thang"
- new_level_title: "Créer un nouveau niveau"
- new_article_title_login: "Connectez vous pour créer un nouvel article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
- new_level_title_login: "Connectez vous pour créer un nouveau niveau"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Rechercher dans les articles"
- thang_search_title: "Rechercher dans les types Thang"
- level_search_title: "Rechercher dans les niveaux"
-# achievement_search_title: "Search Achievements"
- read_only_warning2: "Note: vous ne pouvez sauvegarder aucune édition, car vous n'êtes pas identifié."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Prévisualiser"
- edit_article_title: "Éditer l'article"
-
- general:
- and: "et"
- name: "Nom"
-# date: "Date"
- body: "Corps"
- version: "Version"
- commit_msg: "Message de mise à jour"
- version_history: "Historique des versions"
- version_history_for: "Historique des versions pour : "
- result: "Resultat"
- results: "Résultats"
- description: "Description"
- or: "ou"
- subject: "Sujet"
- email: "Email"
- password: "Mot de passe"
- message: "Message"
- code: "Code"
- ladder: "Companion"
- when: "Quand"
- opponent: "Adversaire"
- rank: "Rang"
- score: "Score"
- win: "Victoire"
- loss: "Défaite"
- tie: "Ex-aequo"
- easy: "Facile"
- medium: "Moyen"
- hard: "Difficile"
- player: "Joueur"
-
- about:
- why_codecombat: "Pourquoi CodeCombat?"
- why_paragraph_1: "Besoin d'apprendre à développer? Vous n'avez pas besoin de cours. Vous avez besoin d'écrire beaucoup de code et de vous amuser en le faisant."
- why_paragraph_2_prefix: "C'est ce dont il s'agit en programmation. Ça doit être amusant. Pas amusant comme"
- why_paragraph_2_italic: "Génial un badge"
- why_paragraph_2_center: "Mais amusant comme"
- why_paragraph_2_italic_caps: "NAN MAMAN JE DOIS FINIR MON NIVEAU!"
- why_paragraph_2_suffix: "C'est pourquoi CodeCombat est un jeu multijoueur, pas un cours avec une leçon jouée. Nous n'arrêterons pas avant que vous ne puissiez plus arrêter — mais cette fois, c'est une bonne chose."
- why_paragraph_3: "Si vous devez devenir accro à un jeu, accrochez-vous à celui-ci et devenez un des mages de l'âge de la technologie."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Légal"
- opensource_intro: "CodeCombat est complètement gratuit et open source."
- opensource_description_prefix: "Regardez "
- github_url: "notre GitHub"
- opensource_description_center: "et aidez nous si vous voulez! CodeCombat est construit sur plusieurs projets open source, et nous les aimons. Regardez "
- archmage_wiki_url: "notre wiki des Archimages"
- opensource_description_suffix: "pour trouver la liste des logiciels qui rendent ce jeu possible."
- practices_title: "Bonnes pratiques"
- practices_description: "Ce sont les promesses que nous vous faisons à vous, le joueur, en jargon un peu juridique."
- privacy_title: "Vie privée"
- privacy_description: "Nous ne vendrons aucune de vos informations personnelles. Nous comptons faire de l'argent éventuellement avec le recrutement, mais soyez assuré que nous ne fournirons aucune de vos informations personnelles à des compagnies intéressées sans votre consentement explicite."
- security_title: "Sécurité"
- security_description: "Nous faisons tout notre possible pour conserver la confidentialité de vos informations personnelles. En tant que projet open source, notre site est ouvert à tous ceux qui souhaitent examiner et améliorer nos systèmes de sécurité."
- email_title: "Email"
- email_description_prefix: "Nous ne vous innonderons pas d'email. Grâce à"
- email_settings_url: "vos paramètres d'email "
- email_description_suffix: "ou avec des liens disponibles dans nos emails, vous pouvez changer vos préférences ou vous désinscrire à tout moment."
- cost_title: "Coût"
- cost_description: "Pour l'instant, CodeCombat est gratuit à 100%! Un de nos principaux objectifs est que ça le reste, pour qu'autant de gens possible puissent y jouer, indépendamment de leur niveau de vie. Si le ciel s'assombrit, nous devrons peut-être rendre les inscriptions payantes ou une partie du contenu, mais nous ne le souhaitons pas. Avec un peu de chance, nous serons capables de soutenir l'entreprise avec :"
- recruitment_title: "Recrutement"
- recruitment_description_prefix: "Ici chez CodeCombat, vous allez devenir un magicien puissant, pas seulement dans le jeu, mais aussi dans la vie réelle."
- url_hire_programmers: "Personne ne peut recruter des développeurs aussi vite"
- recruitment_description_suffix: "donc une fois que vous aurez aiguisé votre savoir-faire et si vous l'acceptez, nous montrerons vos meilleurs bouts de code aux milliers d'employeurs qui attendent une chance de vous recruter. Ils nous payent un peu pour ensuite vous payer"
- recruitment_description_italic: "beaucoup"
- recruitment_description_ending: "le site reste gratuit et tout le monde est content. C'est le but."
- copyrights_title: "Copyrights et Licences"
- contributor_title: "Contributor License Agreement"
- contributor_description_prefix: "Toute contribution, sur le site et sur le répertoire GitHub, est sujette à nos"
- cla_url: "CLA"
- contributor_description_suffix: "auxquelles vous devez vous soumettre avant de contribuer."
- code_title: "Code - MIT"
- code_description_prefix: "Tout code siglé CodeCombat ou hébergé sur codecombat.com, sur le répertoire GitHub ou dans la base de données de codecombat.com, est sous la licence"
- mit_license_url: "MIT"
- code_description_suffix: "Cela inclut le code dans Systèmes et Composants qui est rendu disponible par CodeCombat dans le but de créer des niveaux."
- art_title: "Art/Musique - Creative Commons "
- art_description_prefix: "Tout le contenu commun est sous licence"
- cc_license_url: "Creative Commons Attribution 4.0 International"
- art_description_suffix: "Le contenu commun est tout ce qui est rendu disponible par CodeCombat afin de créer des niveaux. Cela inclut :"
- art_music: "La musique"
- art_sound: "Le son"
- art_artwork: "Les artworks"
- art_sprites: "Les sprites"
- art_other: "Tout le reste du contenu non-code qui est rendu accessible lors de la création de niveaux."
- art_access: "Pour l'instant il n'y a aucun système universel et facile pour rassembler ces ressources. En général, accédez y par les URL comme le fait le site, contactez-nous pour de l'aide, ou aidez-nous à agrandir le site pour rendre ces ressources plus facilement accessibles."
- art_paragraph_1: "Pour l'attribution, s'il vous plait, nommez et référencez codecombat.com près de la source utilisée ou dans un endroit approprié. Par exemple:"
- use_list_1: "Si utilisé dans un film ou un autre jeu, incluez codecombat.com dans le générique."
- use_list_2: "Si utilisé sur un site web, incluez un lien près de l'utilisation, par exemple sous une image, ou sur une page d'attribution générale où vous pourrez aussi mentionner les autres travaux en Creative Commons et les logiciels open source utilisés sur votre site. Quelque chose qui fait clairement référence à CodeCombat, comme un article de blog mentionnant CodeCombat, n'a pas besoin d'attribution séparée."
- art_paragraph_2: "Si le contenu utilisé n'est pas créé par CodeCombat mais par un autre utilisateur de codecombat.com, attribuez le à cet utilisateur, et suivez les recommandations fournies dans la ressource de la description s'il y en a."
- rights_title: "Droits réservés"
- rights_desc: "Tous les droits sont réservés pour les niveaux eux-mêmes. Cela inclut"
- rights_scripts: "Les scripts"
- rights_unit: "La configuration unitaire"
- rights_description: "La description"
- rights_writings: "L'écriture"
- rights_media: "Les médias (sons, musiques) et tous les autres contenus créatifs créés spécialement pour ce niveau et non rendus généralement accessibles en créant des niveaux."
- rights_clarification: "Pour clarifier, tout ce qui est rendu accessible dans l'éditeur de niveaux dans le but de créer des niveaux est sous licence CC, tandis que le contenu créé avec l'éditeur de niveaux ou uploadé dans le but de créer un niveau ne l'est pas."
- nutshell_title: "En un mot"
- nutshell_description: "Chaque ressource que nous fournissons dans l'éditeur de niveau est libre d'utilisation pour créer des niveaux. Mais nous nous réservons le droit de restreindre la distribution des niveaux créés (qui sont créés sur codecombat.com) ils peuvent donc devenir payants dans le futur, si c'est ce qui doit arriver."
- canonical: "La version de ce document est la version définitive et canonique. En cas d'irrégularité dans les traductions, le document anglais fait foi."
-
- contribute:
- page_title: "Contribution"
- character_classes_title: "Classes du personnage"
- introduction_desc_intro: "Nous avons beaucoup d'espoir pour CodeCombat."
- introduction_desc_pref: "Nous voulons être l'endroit où les développeurs de tous horizons viennent pour apprendre et jouer ensemble, présenter les autres au monde du développement, et refléter le meilleur de la communauté. Nous ne pouvons et ne voulons pas faire ça seuls ; ce qui rend super les projets comme GitHub, Stack Overflow et Linux, est que les gens qui l'utilisent le construisent. Dans ce but, "
- introduction_desc_github_url: "CodeCombat est totalement open source"
- introduction_desc_suf: ", et nous avons pour objectif de fournir autant de manières possibles pour que vous participiez et fassiez de ce projet autant le votre que le notre."
- introduction_desc_ending: "Nous espérons que vous allez joindre notre aventure!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy et Matt"
- alert_account_message_intro: "Et tiens!"
- alert_account_message: "Pour souscrire aux e-mails, vous devez être connecté"
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
- archmage_introduction: "L'une des meilleures parties de la création d'un jeu est qu'il regroupe tant de choses différentes. Graphismes, sons, réseau en temps réel, réseaux sociaux, et bien sur bien d'autres aspects de la programmation, de la gestion bas niveau de base de données, et de l'administration de serveur à l'élaboration d'interfaces utilisateur. Il y a tant à faire, et si vous êtes un programmeur expérimenté avec une aspiration à vraiment plonger dans le fond de CodeCombat, cette classe est faite pour vous. Nous aimerions avoir votre aide pour le meilleur jeu de développement de tous les temps."
- class_attributes: "Attributs de classe"
- archmage_attribute_1_pref: "Connaissance en "
- archmage_attribute_1_suf: ", ou le désir d'apprendre. La plupart de notre code est écrit avec ce langage. Si vous êtes fan de Ruby ou Python, vous vous sentirez chez vous. C'est du JavaScript, mais avec une syntaxe plus sympatique."
- archmage_attribute_2: "De l'expérience en développement et en initiatives personnelles. Nous vous aiderons à vous orienter, mais nous ne pouvons pas passer plus de temps à vous entrainer."
- how_to_join: "Comment nous rejoindre"
- join_desc_1: "N'importe qui peut aider! Vous avez seulement besoin de regarder "
- join_desc_2: "pour commencer, et cocher la case ci-dessous pour vous marquer comme un archimage courageux et obtenir les dernières nouvelles par email. Envie de discuter de ce qu'il y a à faire ou de comment être plus impliqué? "
- join_desc_3: ", ou trouvez-nous dans nos "
- join_desc_4: "et nous partirons de là!"
- join_url_email: "Contactez nous"
- join_url_hipchat: "conversation publique HipChat"
- more_about_archmage: "En apprendre plus sur devenir un puissant archimage"
- archmage_subscribe_desc: "Recevoir un email sur les nouvelles possibilités de développement et des annonces."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
- artisan_summary_suf: ", alors ce travail est pour vous"
- artisan_introduction_pref: "Nous devons créer des niveaux additionnels! Les gens veulent plus de contenu, et nous ne pouvons pas tous les créer nous-mêmes. Maintenant votre station de travail est au niveau un ; notre éditeur de niveaux est à peine utilisable même par ses créateurs, donc méfiez-vous. Si vous avez des idées sur la boucle for de"
- artisan_introduction_suf: ", cette classe est faite pour vous."
- artisan_attribute_1: "Une expérience dans la création de contenu comme celui-ci serait un plus, comme utiliser l'éditeur de niveaux de Blizzard. Mais ce n'est pas nécessaire!"
- artisan_attribute_2: "Vous aspirez à faire beaucoup de tests et d'itérations. Pour faire de bons niveaux, vous aurez besoin de les proposer aux autres et les regarder les jouer, et être prêt à trouver un grand nombre de choses à corriger."
- artisan_attribute_3: "Pour l'heure, endurance en binôme avec un Aventurier. Notre éditeur de niveaux est vraiment préliminaire et frustrant à l'utilisation. Vous êtes prévenus!"
- artisan_join_desc: "Utilisez le créateur de niveaux pour à peu près ces étapes :"
- artisan_join_step1: "Lire la documentation."
- artisan_join_step2: "Créé un nouveau niveau et explore les niveaux existants."
- artisan_join_step3: "Retrouvez nous dans notre conversation HipChat pour obtenir de l'aide."
- artisan_join_step4: "Postez vos niveaux dans le forum pour avoir des retours."
- more_about_artisan: "En apprendre plus sur comment devenir un Artisan créatif"
- artisan_subscribe_desc: "Recevoir un email sur les annonces et mises à jour de l'éditeur de niveaux."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
- adventurer_introduction: "Soyons clair à propos de votre rôle : vous êtes le tank. Vous allez subir beaucoup de dommages. Nous avons besoin de gens pour essayer les nouveaux niveaux et aider à identifier comment améliorer les choses. La douleur sera énorme; faire de bons jeux est une longue tâche et personne n'y arrive du premier coup. Si vous pouvez résister et avez un gros score de constitution, alors cette classe est faite pour vous."
- adventurer_attribute_1: "Une soif d'apprendre. Vous voulez apprendre à développer et nous voulons vous apprendre. Vous allez toutefois faire la plupart de l'apprentissage."
- adventurer_attribute_2: "Charismatique. Soyez doux mais exprimez-vous sur ce qui a besoin d'être amélioré, et faites des propositions sur comment l'améliorer."
- adventurer_join_pref: "Soit faire équipe avec (ou recruter!) un artisan et travailler avec lui, ou cocher la case ci-dessous pour recevoir un email quand il y aura de nouveaux niveaux à tester. Nous parlons aussi des niveaux à réviser sur notre réseau"
- adventurer_forum_url: "notre forum"
- adventurer_join_suf: "si vous préférez être avertis ainsi, inscrivez-vous ici!"
- more_about_adventurer: "En apprendre plus sur devenir un brave Aventurier"
- adventurer_subscribe_desc: "Recevoir un email lorsqu'il y a de nouveaux niveaux à tester."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
- scribe_introduction_pref: "CodeCombat n'est pas seulement un ensemble de niveaux. Il contiendra aussi des ressources pour la connaissance, un wiki des concepts de programmation que les niveaux pourront illustrer. Dans ce but, chaque Artisan pourra, au lieu d'avoir à décrire en détail ce qu'est un opérateur de comparaison, seulement lier son niveau à l'article qui le décrit et qui a été écrit pour aider les joueurs. Quelque chose dans le sens de ce que le "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: " a développé. Si votre définition de l'amusement passe par le format Markdown, alors cette classe est pour vous."
- scribe_attribute_1: "Les compétences rédactionnelles sont quasiment la seule chose dont vous aurez besoin. Pas seulement la grammaire et l'orthographe, mais être également capable de lier des idées ensembles."
- contact_us_url: "Contactez-nous"
- scribe_join_description: "parlez nous un peu de vous, de votre expérience en programmation et de quels sujets vous souhaitez traiter. Nous partirons de là!"
- more_about_scribe: "En apprendre plus sur comment devenir un Scribe assidu"
- scribe_subscribe_desc: "Recevoir un email sur les annonces d'écriture d'article."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
- diplomat_introduction_pref: "Si nous avons appris quelque chose du "
- diplomat_launch_url: "lancement en octobre"
- diplomat_introduction_suf: "c'est qu'il y a un intérêt considérable pour CodeCombat dans d'autres pays, particulièrement au Brésil! Nous créons une équipe de traducteurs pour changer une liste de mots en une autre pour que CodeCombat soit le plus accessible possible à travers le monde. Si vous souhaitez avoir un aperçu des prochains contenus et avoir les niveaux dans votre langue le plus tôt possible, alors cette classe est faite pour vous."
- diplomat_attribute_1: "Des facilités en anglais et dans la langue que vous souhaitez traduire. Pour transmettre des idées complexes, il est important d'avoir une solide compréhension des deux!"
- diplomat_join_pref_github: "Trouvez le fichier de langue souhaité"
- diplomat_github_url: "sur GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
- more_about_diplomat: "En apprendre plus sur comment devenir un bon diplomate"
- diplomat_subscribe_desc: "Recevoir un email sur le développement i18n et les niveaux à traduire."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
- ambassador_introduction: "C'est la communauté que nous construisons, et vous en êtes les connexions. Nous avons des discussions via le chat Olark, emails et les réseaux sociaux avec plusieurs personnes, et l'aide vient à la fois du jeu lui-même et grâce à lui. Si vous voulez aider les gens, prendre part à l'aventure et vous amuser, avec un bon feeling de CodeCombat et ce vers quoi nous allons, alors cette classe est faite pour vous."
- ambassador_attribute_1: "Compétences en communication. Être capable d'identifier les problèmes que les joueurs ont et les aider à les résoudre. Mais aussi nous tenir informés de ce que les joueurs disent, ce qu'ils aiment et n'aiment pas et d'autres choses de ce genre!"
- ambassador_join_desc: "parlez-nous un peu de vous, de ce que vous avez fait et ce qui vous aimeriez faire. Nous partirons de ça!"
- ambassador_join_note_strong: "Note"
- ambassador_join_note_desc: "Une de nos priorités est de développer un jeu multijoueur où les joueurs qui ont du mal à réussir un niveau peuvent demander de l'aide à un joueur de plus haut niveau. Ce sera un bon moyen pour que les ambassadeurs fassent leur travail. Nous vous garderons en ligne!"
- more_about_ambassador: "En apprendre plus sur comment devenir un serviable Ambassadeur"
- ambassador_subscribe_desc: "Recevoir un email sur les mises à jour de l'aide et les développements multijoueur."
- changes_auto_save: "Les changements sont sauvegardés automatiquement quand vous changez l'état des cases à cocher."
- diligent_scribes: "Nos Scribes assidus :"
- powerful_archmages: "Nos puissants Archimages :"
- creative_artisans: "Nos Artisans créatifs :"
- brave_adventurers: "Nos braves Aventuriers :"
- translating_diplomats: "Nos Diplomates traducteurs :"
- helpful_ambassadors: "Nos serviables Ambassadeurs :"
-
- classes:
- archmage_title: "Archimage"
- archmage_title_description: "(Développeur)"
- artisan_title: "Artisan"
- artisan_title_description: "(Créateur de niveau)"
- adventurer_title: "Aventurier"
- adventurer_title_description: "(Testeur de niveau)"
- scribe_title: "Scribe"
- scribe_title_description: "(Rédacteur d'articles)"
- diplomat_title: "Diplomate"
- diplomat_title_description: "(Traducteur)"
- ambassador_title: "Ambassadeur"
- ambassador_title_description: "(Aide)"
-
- ladder:
- please_login: "Identifie toi avant de jouer à un ladder game."
- my_matches: "Mes Matchs"
- simulate: "Simuler"
- simulation_explanation: "En simulant une partie, tu peux classer ton rang plus rapidement!"
- simulate_games: "Simuler une Partie!"
- simulate_all: "REINITIALISER ET SIMULER DES PARTIES"
- games_simulated_by: "Parties que vous avez simulé :"
- games_simulated_for: "parties simulées pour vous :"
- games_simulated: "Partie simulée"
- games_played: "Parties jouées"
- ratio: "Moyenne"
- leaderboard: "Classement"
- battle_as: "Combattre comme "
- summary_your: "Vos "
- summary_matches: "Matchs - "
- summary_wins: " Victoires, "
- summary_losses: " Défaites"
- rank_no_code: "Nouveau Code à Classer"
- rank_my_game: "Classer ma Partie!"
- rank_submitting: "Soumission en cours..."
- rank_submitted: "Soumis pour le Classement"
- rank_failed: "Erreur lors du Classement"
- rank_being_ranked: "Partie en cours de Classement"
- rank_last_submitted: "Envoyé "
- help_simulate: "De l'aide pour simuler vos parties"
- code_being_simulated: "Votre nouveau code est en cours de simulation par les autres joueurs pour le classement. Cela va se rafraichir lors que d'autres matchs auront lieu."
- no_ranked_matches_pre: "Pas de match classé pour l'équipe "
- no_ranked_matches_post: "! Affronte d'autres compétiteurs et reviens ici pour classer ta partie."
- choose_opponent: "Choisir un Adversaire"
-# select_your_language: "Select your language!"
- tutorial_play: "Jouer au Tutoriel"
- tutorial_recommended: "Recommendé si tu n'as jamais joué avant"
- tutorial_skip: "Passer le Tutoriel"
- tutorial_not_sure: "Pas sûr de ce qu'il se passe?"
- tutorial_play_first: "Jouer au Tutoriel d'abord."
- simple_ai: "IA simple"
- warmup: "Préchauffe"
-# friends_playing: "Friends Playing"
- log_in_for_friends: "Connectez vous pour jouer avec vos amis!"
- social_connect_blurb: "Connectez vous pour jouer contre vos amis!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
- fight: "Combattez !"
- watch_victory: "Regardez votre victoire"
-# defeat_the: "Defeat the"
- tournament_ends: "Fin du tournoi"
-# tournament_ended: "Tournament ended"
- tournament_rules: "Règles du tournoi"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
- tournament_blurb_blog: "Sur notre blog"
-# rules: "Rules"
-# winners: "Winners"
-
- ladder_prizes:
- title: "Prix du tournoi"
-# blurb_1: "These prizes will be awarded according to"
- blurb_2: "Régles du tournoi"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
- rank: "Rang"
- prizes: "Prix"
- total_value: "Valeur totale"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
- credits: "Crédits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
- license: "Licence"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "Erreur de chargement du serveur"
- connection_failure: "La connexion a échouée."
- unauthorized: "Vous devez être identifiée pour faire cela. Avez-vous désactivé les cookies ?"
- forbidden: "Vous n'avez pas la permission."
- not_found: "Introuvable."
- not_allowed: "Méthode non autorisée."
- timeout: "Connexion au serveur écoulée."
- conflict: "Conflit de Ressources."
- bad_input: "Données incorrectes ."
- server_error: "Erreur serveur."
- unknown: "Erreur inconnue."
-
- resources:
-# sessions: "Sessions"
- your_sessions: "vos Sessions"
- level: "Niveau"
-# social_network_apis: "Social Network APIs"
- facebook_status: "Statut Facebook"
- facebook_friends: "Amis Facebook"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
- leaderboard: "Classement"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
- patches: "Patchs"
-# patched_model: "Source Document"
-# model: "Model"
- system: "Système"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
- article: "Article"
- user_names: "Nom d'utilisateur"
-# thang_names: "Thang Names"
- files: "Fichiers"
- top_simulators: "Top Simulateurs"
- source_document: "Document Source"
- document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
- delta:
- added: "Ajouté"
- modified: "Modifié"
- deleted: "Supprimé"
- moved_index: "Index changé"
- text_diff: "Différence de texte"
- merge_conflict_with: "Fusionner les conflits avec"
- no_changes: "Aucuns Changements"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/he.coffee b/app/locale/he.coffee
index 485d0085b..51cdc3551 100644
--- a/app/locale/he.coffee
+++ b/app/locale/he.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "עברית", englishDescription: "Hebrew", translation:
+ home:
+ slogan: "גם לשחק וגם ללמוד לתכנת"
+ no_ie: "המשחק לא עובד באקפלורר 8 וישן יותר. סליחה!" # Warning that only shows up in IE8 and older
+ no_mobile: "המשחק לא עוצב לטלפונים ואולי לא יעבוד" # Warning that shows up on mobile devices
+ play: "שחק" # The big play button that just starts playing a level
+ old_browser: "או או, נראה כי הדפדפן שלך יותר מידי ישן כדי להריץ את המשחק. סליחה!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "אתה יכול לנסות בכול מקרה אבל זה כנראה לא יעבוד."
+ campaign: "מסע"
+ for_beginners: "למתחילים"
+ multiplayer: "רב-משתתפים" # Not currently shown on home page
+ for_developers: "למומחים" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "שלבים" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "עורך"
+ blog: "בלוג"
+ forum: "פורום"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "אדמין" # Only shows up when you are an admin
+ home: "בית"
+ contribute: "תרום"
+ legal: "משפטי"
+ about: "עלינו"
+ contact: "צור קשר"
+ twitter_follow: "עקוב אחרינו בטוויטר"
+# teachers: "Teachers"
+
+ modal:
+ close: "סגור"
+ okay: "אישור"
+
+ not_found:
+ page_not_found: "העמוד לא נמצא"
+
+ diplomat_suggestion:
+ title: "עזור לתרגם את CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "אנו צריכים את קישורי השפה שלך!"
+ pitch_body: "אנו פיתחנו את המשחק באנגלית, אבל יש הרבה שחקנים מכול העולם. חלק מהם רוצים לשחק בעברית והם לא מבינים אנגלית. אם אתה דובר את שני השפות, עברית ואנגלית, אז בבקשה עזור לנו לתרגם לעברית את האתר ואת השלבים."
+ missing_translations: "עד שנתרגם הכול לעברית, מה שלא תורגם יופיע באנגלית."
+ learn_more: "תלמד עות על תרומת דיפלומטיה"
+ subscribe_as_diplomat: "הירשם כדיפלומט"
+
+ play:
+ play_as: "שחק בתור " # Ladder page
+ spectate: "צופה" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "רמת קושי: "
+ campaign_beginner: "מסע המתחילים"
+ choose_your_level: "בחר את השלב" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "אתה יכול לבחור איזה שלב שאתה רוצה למטה, או לדון על שלבים ב"
+ adventurer_forum: "פורום ההרפתקנים"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "...שבו תלמד את קסם התכנות."
+ campaign_dev: "שלבים אקראים קשים יותר"
+ campaign_dev_description: "...שבהם תלמד על הממשק בזמן שתעשה משהו קצת קשה יותר."
+ campaign_multiplayer: "זירות רב-המשתתפים"
+ campaign_multiplayer_description: "..."
+ campaign_player_created: "תוצרי השחקנים"
+ campaign_player_created_description: "... שבהם תילחם נגד היצירתיות של בעלי-המלאכה."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "הירשם"
+ log_in: "היכנס"
+# logging_in: "Logging In"
+ log_out: "צא"
+ recover: "שחזר סיסמה"
+
+ signup:
+ create_account_title: "הירשם כדי לשמור את התקדמותך"
+ description: "זה בחינם. רק כמה דברים וסיימנו:"
+ email_announcements: "קבל הודעות באימייל"
+ coppa: "בן יותר משלוש עשרה או לא בארצות הברית"
+ coppa_why: "(למה?)"
+ creating: "יוצר חשבון..."
+ sign_up: "הירשם"
+ log_in: "כנס עם סיסמה"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "שחזר סיסמה"
+ send_password: "שלח סיסמה חדשה"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "...טוען"
saving: "...שומר"
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
save: "שמור"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "שניה אחת"
- delay_3_sec: "שלוש שניות"
- delay_5_sec: "חמש שניות"
manual: "מדריך"
fork: "קילשון"
play: "שחק" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# year: "year"
# years: "years"
- modal:
- close: "סגור"
- okay: "אישור"
+# play_level:
+# done: "Done"
+# home: "Home"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
- not_found:
- page_not_found: "העמוד לא נמצא"
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "שלבים" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "עורך"
- blog: "בלוג"
- forum: "פורום"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "אדמין"
- home: "בית"
- contribute: "תרום"
- legal: "משפטי"
- about: "עלינו"
- contact: "צור קשר"
- twitter_follow: "עקוב אחרינו בטוויטר"
- employers: "עובדים"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "שמור גרסה חדשה"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# cla_suffix: "."
cla_agree: "אני מסכים"
- login:
- sign_up: "הירשם"
- log_in: "היכנס"
-# logging_in: "Logging In"
- log_out: "צא"
- recover: "שחזר סיסמה"
-
- recover:
- recover_account_title: "שחזר סיסמה"
- send_password: "שלח סיסמה חדשה"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "הירשם כדי לשמור את התקדמותך"
- description: "זה בחינם. רק כמה דברים וסיימנו:"
- email_announcements: "קבל הודעות באימייל"
- coppa: "בן יותר משלוש עשרה או לא בארצות הברית"
- coppa_why: "(למה?)"
- creating: "יוצר חשבון..."
- sign_up: "הירשם"
- log_in: "כנס עם סיסמה"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "גם לשחק וגם ללמוד לתכנת"
- no_ie: "המשחק לא עובד באקפלורר 9 וישן יותר. סליחה!"
- no_mobile: "המשחק לא עוצב לטלפונים ואולי לא יעבוד"
- play: "שחק" # The big play button that just starts playing a level
- old_browser: "או או, נראה כי הדפדפן שלך יותר מידי ישן כדי להריץ את המשחק. סליחה!"
- old_browser_suffix: "אתה יכול לנסות בכול מקרה אבל זה כנראה לא יעבוד."
- campaign: "מסע"
- for_beginners: "למתחילים"
- multiplayer: "רב-משתתפים"
- for_developers: "למומחים"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "בחר את השלב"
- adventurer_prefix: "אתה יכול לבחור איזה שלב שאתה רוצה למטה, או לדון על שלבים ב"
- adventurer_forum: "פורום ההרפתקנים"
- adventurer_suffix: "."
- campaign_beginner: "מסע המתחילים"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "...שבו תלמד את קסם התכנות."
- campaign_dev: "שלבים אקראים קשים יותר"
- campaign_dev_description: "...שבהם תלמד על הממשק בזמן שתעשה משהו קצת קשה יותר."
- campaign_multiplayer: "זירות רב-המשתתפים"
- campaign_multiplayer_description: "..."
- campaign_player_created: "תוצרי השחקנים"
- campaign_player_created_description: "... שבהם תילחם נגד היצירתיות של בעלי-המלאכה."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "רמת קושי: "
- play_as: "שחק בתור "
- spectate: "צופה"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "צור קשר"
welcome: "טוב לשמוע ממך! השתמש בטופס זה כדי לשלוח לנו אימייל. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
forum_page: "פורום שלנו"
forum_suffix: " במקום."
send: "שלח אימייל"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "עזור לתרגם את CodeCombat!"
- sub_heading: "אנו צריכים את קישורי השפה שלך!"
- pitch_body: "אנו פיתחנו את המשחק באנגלית, אבל יש הרבה שחקנים מכול העולם. חלק מהם רוצים לשחק בעברית והם לא מבינים אנגלית. אם אתה דובר את שני השפות, עברית ואנגלית, אז בבקשה עזור לנו לתרגם לעברית את האתר ואת השלבים."
- missing_translations: "עד שנתרגם הכול לעברית, מה שלא תורגם יופיע באנגלית."
- learn_more: "תלמד עות על תרומת דיפלומטיה"
- subscribe_as_diplomat: "הירשם כדיפלומט"
-
- wizard_settings:
- title: "הגדרות קוסם"
- customize_avatar: "עצב את הדמות שלך"
-# active: "Active"
-# color: "Color"
-# group: "Group"
- clothes: "בגדים"
- trim: "קישוט"
- cloud: "ענן"
-# team: "Team"
- spell: "כישוף"
- boots: "מגפיים"
- hue: "Hue"
- saturation: "גוון"
- lightness: "בהירות"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "הגדרות חשבון"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
me_tab: "אני"
picture_tab: "תמונה"
# upload_picture: "Upload a picture"
- wizard_tab: "קוסם"
password_tab: "סיסמה"
emails_tab: "אימיילים"
admin: "אדמין"
- wizard_color: "צבע הקוסם"
new_password: "סיסמה חדשה"
new_password_verify: "חזור על הסיסמה שנית"
email_subscriptions: "הרשמויות אימייל"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
saved: "השינויים נשמרו"
password_mismatch: "סיסמאות לא זהות"
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "קוסם"
+ wizard_color: "צבע הקוסם"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "הגדרות קוסם"
+ customize_avatar: "עצב את הדמות שלך"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+ clothes: "בגדים"
+ trim: "קישוט"
+ cloud: "ענן"
+# team: "Team"
+ spell: "כישוף"
+ boots: "מגפיים"
+ hue: "Hue"
+ saturation: "גוון"
+ lightness: "בהירות"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "פרופיל ל"
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/hi.coffee b/app/locale/hi.coffee
index 1af17a486..bb69699dd 100644
--- a/app/locale/hi.coffee
+++ b/app/locale/hi.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "मानक हिन्दी", englishDescription: "Hindi", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Hindi but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Hindi."
+ missing_translations: "Until we can translate everything into Hindi, you'll see English when Hindi isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Hindi but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Hindi."
- missing_translations: "Until we can translate everything into Hindi, you'll see English when Hindi isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/hu.coffee b/app/locale/hu.coffee
index d01e3bd01..bee46a6ca 100644
--- a/app/locale/hu.coffee
+++ b/app/locale/hu.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", translation:
+ home:
+ slogan: "Tanulj meg nyelven programozni, miközben játszol!"
+ no_ie: "A CodeCombat nem támogatja az Internet Explorer 8, vagy korábbi verzióit. Bocsi!" # Warning that only shows up in IE8 and older
+ no_mobile: "A CodeCombat nem mobil eszközökre lett tervezve. Valószínűleg nem működik helyesen." # Warning that shows up on mobile devices
+ play: "Játssz!" # The big play button that just starts playing a level
+ old_browser: "Hohó, a böngésződ már túl régi ahhoz, hogy a CodeCombat futhasson rajta. Bocsi!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Megpróbálhatod éppen, da valószínűleg nem fog működni.."
+ campaign: "Kampány"
+ for_beginners: "Kezdőknek"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Fejlesztőknek" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Játék" # The top nav bar entry where players choose which levels to play
+ community: "Közösség"
+ editor: "Szerkesztő"
+ blog: "Blog"
+ forum: "Fórum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Kezdőlap"
+ contribute: "Segítségnyújtás"
+ legal: "Jogi információk"
+ about: "Rólunk"
+ contact: "Kapcsolat"
+ twitter_follow: "Követés"
+# teachers: "Teachers"
+
+ modal:
+ close: "Mégse"
+ okay: "OK"
+
+ not_found:
+ page_not_found: "Az oldal nem található"
+
+ diplomat_suggestion:
+ title: "Segítsd lefordítani a CodeCombat-ot!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Szükségünk van a segítségedre!"
+ pitch_body: "Az oldalt angol nyelven fejlesztettük, de máris rengeteg játékosunk van szerte a világban. Nagyon sokan szeretnének közülük magyarul játszani, de nem beszélnek angolul. Ha te beszélsz angolul is, magyarul is, kérlek jelentkezz Diplomatának, s segíts lefordítani mind a honlapot, mind a pályákat magyarra."
+ missing_translations: "Addig, amíg nincs minden lefordítva magyarra, angol szöveget fogsz látni ott, ahol még nincs fordítás."
+ learn_more: "Tudj meg többet a Diplomatákról!"
+ subscribe_as_diplomat: "Jelentkezz Diplomatának"
+
+ play:
+ play_as: "Játssz mint" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Nehézség: "
+ campaign_beginner: "Kezdő Kampány"
+ choose_your_level: "Válaszd ki a pályát!" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Továbbugorhatsz bármelyik pályára, amit lent látsz. Vagy megbeszélheted a pályát a többiekkel "
+ adventurer_forum: "a Kalandozók Fórumán"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... amelyben megtanulhatod a programozás varázslatait."
+ campaign_dev: "Véletlenszerű Nehezebb Pályák"
+ campaign_dev_description: "... amelyekben kicsit nehezebb dolgokkal nézhetsz szembe."
+ campaign_multiplayer: "Multiplayer Arénák"
+ campaign_multiplayer_description: "... amelyekben a kódod felveheti a versenyt más játékosok kódjával"
+ campaign_player_created: "Játékosok pályái"
+ campaign_player_created_description: "...melyekben Művészi Varázsló társaid ellen kűzdhetsz."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Regisztráció"
+ log_in: "Bejelentkezés"
+ logging_in: "Bejelentkezés"
+ log_out: "Kijelentkezés"
+ recover: "meglévő fiók visszaállítása"
+
+ signup:
+# create_account_title: "Create Account to Save Progress"
+ description: "Teljesen ingyenes. Csak néhány dologra lesz szükségünk és már kezdheted is a játékot:"
+ email_announcements: "Szeretnél kapni hírlevelet?"
+ coppa: "Elmúltál már 13? (Vagy az USA-n kívül élsz?)"
+ coppa_why: "(Miért?)"
+ creating: "Fiók létrehozása"
+ sign_up: "Regisztráció"
+ log_in: "Belépés meglévő fiókkal"
+ social_signup: "De regisztrálhatsz a Facebook-on vagy a G+:-on keresztül is."
+ required: "Csak akkor mehetsz arra, ha már bejelentkeztél."
+
+ recover:
+ recover_account_title: "Meglévő fiók visszaállítása"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Töltés..."
saving: "Mentés..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
save: "Mentés"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 másodperc"
- delay_3_sec: "3 másodperc"
- delay_5_sec: "5 másodperc"
manual: "Kézi"
# fork: "Fork"
play: "Játék" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
units:
second: "másodperc"
seconds: "másodpercek"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
year: "év"
years: "évek"
- modal:
- close: "Mégse"
- okay: "OK"
-
- not_found:
- page_not_found: "Az oldal nem található"
-
- nav:
- play: "Játék" # The top nav bar entry where players choose which levels to play
- community: "Közösség"
- editor: "Szerkesztő"
- blog: "Blog"
- forum: "Fórum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Admin"
+ play_level:
+ done: "Kész"
home: "Kezdőlap"
- contribute: "Segítségnyújtás"
- legal: "Jogi információk"
- about: "Rólunk"
- contact: "Kapcsolat"
- twitter_follow: "Követés"
- employers: "Munkaadók"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Segítség"
+ restart: "Előlről"
+ goals: "Célok"
+# goal: "Goal"
+ success: "Sikerült!"
+ incomplete: "Hiányos"
+ timed_out: "Kifutottál az időből"
+# failing: "Failing"
+ action_timeline: "Akció - Idővonal"
+ click_to_select: "Kattints egy egységre, hogy kijelöld!"
+ reload_title: "Újra kezded mindet?"
+ reload_really: "Biztos vagy benne, hogy előlről szeretnéd kezdeni az egész pályát?"
+ reload_confirm: "Előlről az egészet"
+# victory_title_prefix: ""
+ victory_title_suffix: "Kész"
+ victory_sign_up: "Regisztrálj a friss infókért"
+ victory_sign_up_poke: "Szeretnéd, ha levelet küldenénk neked az újításokról? Regisztrálj ingyen egy fiókot, és nem maradsz le semmiről!"
+ victory_rate_the_level: "Értékeld a pályát: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Következő pálya" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Vissza a kezdőoldalra" # Only in old-style levels.
+ victory_review: "Mondd el a véleményedet!" # Only in old-style levels.
+ victory_hour_of_code_done: "Készen vagy?"
+ victory_hour_of_code_done_yes: "Igen, ez volt életem kódja!"
+ guide_title: "Útmutató"
+ tome_minion_spells: "Egységeid varázslatai" # Only in old-style levels.
+ tome_read_only_spells: "Csak olvasható varázslatok" # Only in old-style levels.
+ tome_other_units: "Egyéb egységek" # Only in old-style levels.
+ tome_cast_button_castable: "Bocsáss rá varázslatot!" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Varázslat folyamatban" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Varázslat végrehajtva." # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Válassz ki valakit "
+ tome_available_spells: "Elérhető varázslatok"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Folytatás (shift+space)"
+ spell_saved: "Varázslat elmentve."
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+ time_current: "Most:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+ infinite_loop_try_again: "Próbáld meg újra!"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+ tip_guide_exists: "Hasznos információkért kattints az oldal tetején az útmutatóra.."
+ tip_open_source: "A CodeCombat 100%-osan nyitott forráskódu."
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+ tip_think_solution: "A megoldásra gondolj, ne a problémára!"
+ tip_theory_practice: "Elméletben nincs különbség elmélet és gyakorlat között. A gyakorlatban viszont van. - Yogi Berra"
+ tip_error_free: "Két módon lehet hibátlan programot írni. De csak a harmadik működik. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+ tip_forums: "Irány a fórumok, és mondd el mit gondolsz!!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+ tip_all_species: "Hisszük, hogy minden fajnak egyenlő lehetőségekkel kell bírnia a programozás megtanulására."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+ tip_great_responsibility: "Nagy kódolási képességgel nagy hibaelhárítási felelősség jár."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+ tip_binary: "A világon csak 10 féle ember van: azok, akik értik a kettes számrendszert és azok, akik nem.."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+ tip_no_try: "Csináld, vagy ne csináld. Próbálkozás nincs. - Yoda"
+ tip_patience: "Türelmed pedig kell, hogy legyen ifjú Padawan. - Yoda"
+ tip_documented_bug: "A dokumentált programhiba már nem hiba; az már jellegzetesség."
+ tip_impossible: "Mindig lehetetlennek tűnik, amíg meg nem tetted. - Nelson Mandela"
+ tip_talk_is_cheap: "Dumálni könnyű. Mutasd a kódot!. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Varázsló testreszabása"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Többjátékos"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Új verzió mentése"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
cla_suffix: "tartalmát."
cla_agree: "ELFOGADOM"
- login:
- sign_up: "Regisztráció"
- log_in: "Bejelentkezés"
- logging_in: "Bejelentkezés"
- log_out: "Kijelentkezés"
- recover: "meglévő fiók visszaállítása"
-
- recover:
- recover_account_title: "Meglévő fiók visszaállítása"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
- signup:
-# create_account_title: "Create Account to Save Progress"
- description: "Teljesen ingyenes. Csak néhány dologra lesz szükségünk és már kezdheted is a játékot:"
- email_announcements: "Szeretnél kapni hírlevelet?"
- coppa: "Elmúltál már 13? (Vagy az USA-n kívül élsz?)"
- coppa_why: "(Miért?)"
- creating: "Fiók létrehozása"
- sign_up: "Regisztráció"
- log_in: "Belépés meglévő fiókkal"
- social_signup: "De regisztrálhatsz a Facebook-on vagy a G+:-on keresztül is."
- required: "Csak akkor mehetsz arra, ha már bejelentkeztél."
-
- home:
- slogan: "Tanulj meg nyelven programozni, miközben játszol!"
- no_ie: "A CodeCombat nem támogatja az Internet Explorer 9, vagy korábbi verzióit. Bocsi!"
- no_mobile: "A CodeCombat nem mobil eszközökre lett tervezve. Valószínűleg nem működik helyesen."
- play: "Játssz!" # The big play button that just starts playing a level
- old_browser: "Hohó, a böngésződ már túl régi ahhoz, hogy a CodeCombat futhasson rajta. Bocsi!"
- old_browser_suffix: "Megpróbálhatod éppen, da valószínűleg nem fog működni.."
- campaign: "Kampány"
- for_beginners: "Kezdőknek"
-# multiplayer: "Multiplayer"
- for_developers: "Fejlesztőknek"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Válaszd ki a pályát!"
- adventurer_prefix: "Továbbugorhatsz bármelyik pályára, amit lent látsz. Vagy megbeszélheted a pályát a többiekkel "
- adventurer_forum: "a Kalandozók Fórumán"
- adventurer_suffix: "."
- campaign_beginner: "Kezdő Kampány"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... amelyben megtanulhatod a programozás varázslatait."
- campaign_dev: "Véletlenszerű Nehezebb Pályák"
- campaign_dev_description: "... amelyekben kicsit nehezebb dolgokkal nézhetsz szembe."
- campaign_multiplayer: "Multiplayer Arénák"
- campaign_multiplayer_description: "... amelyekben a kódod felveheti a versenyt más játékosok kódjával"
- campaign_player_created: "Játékosok pályái"
- campaign_player_created_description: "...melyekben Művészi Varázsló társaid ellen kűzdhetsz."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Nehézség: "
- play_as: "Játssz mint"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Lépj kapcsolatba velünk"
welcome: "Jó hallani felőled! Az alábbi űrlappal tudsz levelet küldeni nekünk."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
forum_page: "fórumban"
forum_suffix: " is."
send: "Visszajelzés küldése"
- contact_candidate: "Vedd fel a kapcsolatot a jelölttel"
- recruitment_reminder: "Használd ezt az űrlapot, hogy tudasd a jelöltekkel, szívesen fogadnád őket egy interjúra. Ne feledd, CodeCombat felszámítja az első évi fizetés 15%-át. A díj a munkavállaló alkalmazásakor esedékes, és 90 napig visszafizetendő, ha a munkavállaó nem marad alkalmazásban. Részidőben, távmunkára és szerződéssel alkalmazottak után nem kell fizetni, valamint gyakornokok után sem."
-
- diplomat_suggestion:
- title: "Segítsd lefordítani a CodeCombat-ot!"
- sub_heading: "Szükségünk van a segítségedre!"
- pitch_body: "Az oldalt angol nyelven fejlesztettük, de máris rengeteg játékosunk van szerte a világban. Nagyon sokan szeretnének közülük magyarul játszani, de nem beszélnek angolul. Ha te beszélsz angolul is, magyarul is, kérlek jelentkezz Diplomatának, s segíts lefordítani mind a honlapot, mind a pályákat magyarra."
- missing_translations: "Addig, amíg nincs minden lefordítva magyarra, angol szöveget fogsz látni ott, ahol még nincs fordítás."
- learn_more: "Tudj meg többet a Diplomatákról!"
- subscribe_as_diplomat: "Jelentkezz Diplomatának"
-
- wizard_settings:
- title: "Varázsló beállításai"
- customize_avatar: "Állítsd be az Avatarod!"
- active: "Aktív"
- color: "Szín"
- group: "Csoport"
- clothes: "Öltözetek"
-# trim: "Trim"
- cloud: "Felhő"
- team: "Csapat"
- spell: "Varázslat"
- boots: "Lábbelik"
- hue: "Árnyalat"
-# saturation: "Saturation"
-# lightness: "Lightness"
+ contact_candidate: "Vedd fel a kapcsolatot a jelölttel" # Deprecated
+ recruitment_reminder: "Használd ezt az űrlapot, hogy tudasd a jelöltekkel, szívesen fogadnád őket egy interjúra. Ne feledd, CodeCombat felszámítja az első évi fizetés 15%-át. A díj a munkavállaló alkalmazásakor esedékes, és 90 napig visszafizetendő, ha a munkavállaó nem marad alkalmazásban. Részidőben, távmunkára és szerződéssel alkalmazottak után nem kell fizetni, valamint gyakornokok után sem." # Deprecated
account_settings:
title: "Fiók beállítások"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
me_tab: "Rólad"
picture_tab: "Kép"
upload_picture: "Tölts föl egy képet"
- wizard_tab: "Varázsló"
password_tab: "Jelszó"
emails_tab: "Levelek"
# admin: "Admin"
- wizard_color: "Varázslód színe"
new_password: "Új jelszó"
new_password_verify: "Új jelszó megismétlése"
email_subscriptions: "Hírlevél feliratkozások"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
saved: "Változtatások elmentve"
password_mismatch: "A jelszavak nem egyeznek."
# password_repeat: "Please repeat your password."
- job_profile: "Munkaköri leírás"
+ job_profile: "Munkaköri leírás" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Munkaköri leírásodat a Codecombat jóváhagyta. Munkaadók mindaddig láthatják, amíg meg nem jelölöd inaktívként, vagy négy hétig, ha addig nem kerül megváltoztatásra."
job_profile_explanation: "Szió! Töltsd ki ezt és majd kapcsolatba lépünk veled és keresünk neked egy szoftware fejlesztői állást."
sample_profile: "Nézz meg egy mintaprofilt!"
view_profile: "Nézd meg a profilodat!"
+ wizard_tab: "Varázsló"
+ wizard_color: "Varázslód színe"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Többjátékos beállítások" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Add oda ezt a linket bárkinek, és csatlakozhatnak hozzád."
+ multiplayer_hint_label: "Tipp:"
+ multiplayer_hint: " Kattints a linkre, és Ctrl+C-vel (vagy ⌘+C-vel) másold a vágólapra!"
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Varázsló beállításai"
+ customize_avatar: "Állítsd be az Avatarod!"
+ active: "Aktív"
+ color: "Szín"
+ group: "Csoport"
+ clothes: "Öltözetek"
+# trim: "Trim"
+ cloud: "Felhő"
+ team: "Csapat"
+ spell: "Varázslat"
+ boots: "Lábbelik"
+ hue: "Árnyalat"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
- settings: "Beállítások"
+ settings: "Beállítások" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Szerkeszd meg a profilodat"
done_editing: "Szerkesztés kész"
profile_for_prefix: "Profil "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Kész"
- customize_wizard: "Varázsló testreszabása"
- home: "Kezdőlap"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Segítség"
- restart: "Előlről"
- goals: "Célok"
-# goal: "Goal"
- success: "Sikerült!"
- incomplete: "Hiányos"
- timed_out: "Kifutottál az időből"
-# failing: "Failing"
- action_timeline: "Akció - Idővonal"
- click_to_select: "Kattints egy egységre, hogy kijelöld!"
- reload_title: "Újra kezded mindet?"
- reload_really: "Biztos vagy benne, hogy előlről szeretnéd kezdeni az egész pályát?"
- reload_confirm: "Előlről az egészet"
-# victory_title_prefix: ""
- victory_title_suffix: "Kész"
- victory_sign_up: "Regisztrálj a friss infókért"
- victory_sign_up_poke: "Szeretnéd, ha levelet küldenénk neked az újításokról? Regisztrálj ingyen egy fiókot, és nem maradsz le semmiről!"
- victory_rate_the_level: "Értékeld a pályát: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Következő pálya"
-# victory_play_continue: "Continue"
- victory_go_home: "Vissza a kezdőoldalra"
- victory_review: "Mondd el a véleményedet!"
- victory_hour_of_code_done: "Készen vagy?"
- victory_hour_of_code_done_yes: "Igen, ez volt életem kódja!"
- guide_title: "Útmutató"
- tome_minion_spells: "Egységeid varázslatai"
- tome_read_only_spells: "Csak olvasható varázslatok"
- tome_other_units: "Egyéb egységek"
- tome_cast_button_castable: "Bocsáss rá varázslatot!" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Varázslat folyamatban" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Varázslat végrehajtva." # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Válassz ki valakit "
- tome_available_spells: "Elérhető varázslatok"
-# tome_your_skills: "Your Skills"
- hud_continue: "Folytatás (shift+space)"
- spell_saved: "Varázslat elmentve."
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
- tip_guide_exists: "Hasznos információkért kattints az oldal tetején az útmutatóra.."
- tip_open_source: "A CodeCombat 100%-osan nyitott forráskódu."
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
- tip_js_beginning: "JavaScript csak a kezdet."
- tip_think_solution: "A megoldásra gondolj, ne a problémára!"
- tip_theory_practice: "Elméletben nincs különbség elmélet és gyakorlat között. A gyakorlatban viszont van. - Yogi Berra"
- tip_error_free: "Két módon lehet hibátlan programot írni. De csak a harmadik működik. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
- tip_forums: "Irány a fórumok, és mondd el mit gondolsz!!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
- tip_all_species: "Hisszük, hogy minden fajnak egyenlő lehetőségekkel kell bírnia a programozás megtanulására."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
- tip_great_responsibility: "Nagy kódolási képességgel nagy hibaelhárítási felelősség jár."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
- tip_binary: "A világon csak 10 féle ember van: azok, akik értik a kettes számrendszert és azok, akik nem.."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
- tip_no_try: "Csináld, vagy ne csináld. Próbálkozás nincs. - Yoda"
- tip_patience: "Türelmed pedig kell, hogy legyen ifjú Padawan. - Yoda"
- tip_documented_bug: "A dokumentált programhiba már nem hiba; az már jellegzetesség."
- tip_impossible: "Mindig lehetetlennek tűnik, amíg meg nem tetted. - Nelson Mandela"
- tip_talk_is_cheap: "Dumálni könnyű. Mutasd a kódot!. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Most:"
-# time_total: "Max:"
-# time_goto: "Go to:"
- infinite_loop_try_again: "Próbáld meg újra!"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Többjátékos"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Többjátékos beállítások"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Add oda ezt a linket bárkinek, és csatlakozhatnak hozzád."
- multiplayer_hint_label: "Tipp:"
- multiplayer_hint: " Kattints a linkre, és Ctrl+C-vel (vagy ⌘+C-vel) másold a vágólapra!"
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/id.coffee b/app/locale/id.coffee
index 227016762..e0f299366 100644
--- a/app/locale/id.coffee
+++ b/app/locale/id.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Indonesian", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Indonesian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Indonesian."
+ missing_translations: "Until we can translate everything into Indonesian, you'll see English when Indonesian isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Indonesian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Indonesian."
- missing_translations: "Until we can translate everything into Indonesian, you'll see English when Indonesian isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/it.coffee b/app/locale/it.coffee
index ffddd6a44..f85233a5a 100644
--- a/app/locale/it.coffee
+++ b/app/locale/it.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Italiano", englishDescription: "Italian", translation:
+ home:
+ slogan: "Impara a programmare giocando"
+ no_ie: "CodeCombat non supporta Internet Explorer 8 o browser precedenti. Ci dispiace!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat non è stato progettato per dispositivi mobile e potrebbe non funzionare!" # Warning that shows up on mobile devices
+ play: "Gioca" # The big play button that just starts playing a level
+ old_browser: "Accidenti, il tuo browser è troppo vecchio per giocare a CodeCombat. Mi spiace!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Puoi provare lo stesso, ma probabilmente non funzionerà."
+ campaign: "Campagna"
+ for_beginners: "Per Principianti"
+ multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Per Sviluppatori" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Livelli" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Account"
+ profile: "Profilo"
+ stats: "Statistiche"
+# code: "Code"
+ admin: "Amministratore" # Only shows up when you are an admin
+ home: "Pagina iniziale"
+ contribute: "Contribuisci"
+ legal: "Legale"
+ about: "Informazioni"
+ contact: "Contatti"
+ twitter_follow: "Segui"
+# teachers: "Teachers"
+
+ modal:
+ close: "Chiudi"
+ okay: "Ok"
+
+ not_found:
+ page_not_found: "Pagina non trovata"
+
+ diplomat_suggestion:
+ title: "Aiutaci a tradurre CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Abbiamo bisogno delle tue competenze linguistiche."
+ pitch_body: "Noi sviluppiamo CodeCombat in inglese, ma abbiamo già giocatori in tutto il mondo. Molti di loro vorrebbero giocare in {Italiano}, ma non parlano inglese, quindi se tu li conosci entrambi sarebbe fantastico se decidessi di diventare un Diplomatico ed aiutassi a tradurre sia il sito di CodeCombat che tutti i livelli in {Italiano}."
+ missing_translations: "Finché non riusciamo a tradurre tutto in {Italiano} vedrai alcune parti in inglese, dove l'{Italiano} non è disponibile."
+ learn_more: "Maggiori dettagli su come diventare un Diplomatico"
+ subscribe_as_diplomat: "Diventa un Diplomatico"
+
+ play:
+ play_as: "Gioca come " # Ladder page
+ spectate: "Spettatore" # Ladder page
+ players: "giocatori" # Hover over a level on /play
+ hours_played: "ore di gioco" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Difficoltà: "
+ campaign_beginner: "Campagne per principianti"
+ choose_your_level: "Scegli il tuo livello" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Puoi entrare in qualunque livello qui sotto, o scambiare opinioni su questi livelli sul"
+ adventurer_forum: "forum degli Avventurieri"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... nelle quali imparerai i trucchi della programmazione."
+ campaign_dev: "Livelli difficili casuali"
+ campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
+ campaign_multiplayer: "Arene multigiocatore"
+ campaign_multiplayer_description: "... nelle quali programmi faccia a faccia contro altri giocatori."
+ campaign_player_created: "Creati dai giocatori"
+ campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni Stregoni Artigiani."
+ campaign_classic_algorithms: "Algoritmi classici"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Crea account"
+ log_in: "Accedi"
+# logging_in: "Logging In"
+ log_out: "Disconnetti"
+ recover: "Recupera account"
+
+ signup:
+ create_account_title: "Crea un account per salvare le partite"
+ description: "È gratuito. Servono solo un paio di dettagli e sarai pronto per iniziare:"
+ email_announcements: "Ricevi comunicazioni per email"
+ coppa: "13+ o non-USA"
+ coppa_why: "(Perché?)"
+ creating: "Creazione account..."
+ sign_up: "Registrati"
+ log_in: "Accedi con la password"
+ social_signup: "Oppure puoi registrarti con Facebook o Google+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Recupera account"
+ send_password: "Invia password di recupero"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Caricamento in corso..."
saving: "Salvataggio in corso..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
save: "Salva"
publish: "Pubblica"
create: "Crea"
- delay_1_sec: "1 secondo"
- delay_3_sec: "3 secondi"
- delay_5_sec: "5 secondi"
manual: "Manuale"
fork: "Fork"
play: "Gioca" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# unwatch: "Unwatch"
submit_patch: "Invia Patch"
+ general:
+ and: "e"
+ name: "Nome"
+# date: "Date"
+ body: "Testo"
+ version: "Versione"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+ results: "Risultati"
+ description: "Descrizione"
+ or: "o"
+# subject: "Subject"
+ email: "Email"
+ password: "Password"
+ message: "Messaggio"
+ code: "Codice"
+# ladder: "Ladder"
+ when: "Quando"
+ opponent: "Avversario"
+# rank: "Rank"
+ score: "Punteggio"
+ win: "Vittoria"
+ loss: "Sconfitta"
+# tie: "Tie"
+ easy: "Facile"
+ medium: "Medio"
+ hard: "Difficile"
+# player: "Player"
+
units:
second: "secondo"
seconds: "secondi"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
year: "anno"
years: "anni"
- modal:
- close: "Chiudi"
- okay: "Ok"
-
- not_found:
- page_not_found: "Pagina non trovata"
-
- nav:
- play: "Livelli" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
- account: "Account"
- profile: "Profilo"
- stats: "Statistiche"
-# code: "Code"
- admin: "Amministratore"
+ play_level:
+ done: "Fatto"
home: "Pagina iniziale"
- contribute: "Contribuisci"
- legal: "Legale"
- about: "Informazioni"
- contact: "Contatti"
- twitter_follow: "Segui"
- employers: "Impiegati"
+# skip: "Skip"
+ game_menu: "Menu"
+ guide: "Guida"
+ restart: "Ricomincia"
+ goals: "Obiettivi"
+# goal: "Goal"
+# success: "Success!"
+ incomplete: "Incompleto"
+ timed_out: "Tempo Scaduto"
+# failing: "Failing"
+ action_timeline: "Barra temporale delle azioni"
+ click_to_select: "Clicca un'unità per selezionarla."
+ reload_title: "Ricarica tutto il codice?"
+ reload_really: "Sei sicuro di voler ricominciare il livello?"
+ reload_confirm: "Ricarica tutto"
+ victory_title_prefix: ""
+ victory_title_suffix: " Completato"
+ victory_sign_up: "Registrati per gli aggiornamenti"
+ victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
+ victory_rate_the_level: "Vota il livello: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Gioca il prossimo livello" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Torna alla pagina iniziale" # Only in old-style levels.
+ victory_review: "Dicci di più!" # Only in old-style levels.
+ victory_hour_of_code_done: "Finito?"
+ victory_hour_of_code_done_yes: "Si, ho finito con la mia ora di programmazione!"
+ guide_title: "Guida"
+ tome_minion_spells: "Incantesimi dei tuoi seguaci" # Only in old-style levels.
+ tome_read_only_spells: "Incantesimi in sola lettura" # Only in old-style levels.
+ tome_other_units: "Altre unità" # Only in old-style levels.
+ tome_cast_button_castable: "Lancia" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Lanciando" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Incantesimi" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Seleziona qualcuno per "
+ tome_available_spells: "Incantesimi disponibili"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Continua (premi Maiusc-Spazio)"
+ spell_saved: "Magia Salvata"
+ skip_tutorial: "Salta (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "Pronto!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Personalizza stregone"
+
+ game_menu:
+ inventory_tab: "Inventario"
+ choose_hero_tab: "Ricomincia Livello"
+ save_load_tab: "Salva/Carico"
+ options_tab: "Opzioni"
+ guide_tab: "Guida"
+ multiplayer_tab: "Multigiocatore"
+# inventory_caption: "Equip your hero"
+ choose_hero_caption: "Scegli eroe, lingua"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+ multiplayer_caption: "Gioca con i tuoi amici!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+ save_load:
+ granularity_saved_games: "Salvato"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+ about:
+ why_codecombat: "Perché CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Salva nuova versione"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
cla_suffix: "."
cla_agree: "ACCETTO"
- login:
- sign_up: "Crea account"
- log_in: "Accedi"
-# logging_in: "Logging In"
- log_out: "Disconnetti"
- recover: "Recupera account"
-
- recover:
- recover_account_title: "Recupera account"
- send_password: "Invia password di recupero"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Crea un account per salvare le partite"
- description: "È gratuito. Servono solo un paio di dettagli e sarai pronto per iniziare:"
- email_announcements: "Ricevi comunicazioni per email"
- coppa: "13+ o non-USA"
- coppa_why: "(Perché?)"
- creating: "Creazione account..."
- sign_up: "Registrati"
- log_in: "Accedi con la password"
- social_signup: "Oppure puoi registrarti con Facebook o Google+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Impara a programmare giocando"
- no_ie: "CodeCombat non supporta Internet Explorer 9 o browser precedenti. Ci dispiace!"
- no_mobile: "CodeCombat non è stato progettato per dispositivi mobile e potrebbe non funzionare!"
- play: "Gioca" # The big play button that just starts playing a level
- old_browser: "Accidenti, il tuo browser è troppo vecchio per giocare a CodeCombat. Mi spiace!"
- old_browser_suffix: "Puoi provare lo stesso, ma probabilmente non funzionerà."
- campaign: "Campagna"
- for_beginners: "Per Principianti"
- multiplayer: "Multiplayer"
- for_developers: "Per Sviluppatori"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Scegli il tuo livello"
- adventurer_prefix: "Puoi entrare in qualunque livello qui sotto, o scambiare opinioni su questi livelli sul"
- adventurer_forum: "forum degli Avventurieri"
- adventurer_suffix: "."
- campaign_beginner: "Campagne per principianti"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... nelle quali imparerai i trucchi della programmazione."
- campaign_dev: "Livelli difficili casuali"
- campaign_dev_description: "... nei quali imparerai a usare l'interfaccia facendo qualcosa di un po' più difficile."
- campaign_multiplayer: "Arene multigiocatore"
- campaign_multiplayer_description: "... nelle quali programmi faccia a faccia contro altri giocatori."
- campaign_player_created: "Creati dai giocatori"
- campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni Stregoni Artigiani."
- campaign_classic_algorithms: "Algoritmi classici"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Difficoltà: "
- play_as: "Gioca come "
- spectate: "Spettatore"
- players: "giocatori"
- hours_played: "ore di gioco"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Contatta CodeCombat"
welcome: "È bello sentirti! Usa questo modulo per mandarci un'email."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
forum_page: "il nostro forum"
forum_suffix: " invece."
send: "Invia feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Aiutaci a tradurre CodeCombat!"
- sub_heading: "Abbiamo bisogno delle tue competenze linguistiche."
- pitch_body: "Noi sviluppiamo CodeCombat in inglese, ma abbiamo già giocatori in tutto il mondo. Molti di loro vorrebbero giocare in {Italiano}, ma non parlano inglese, quindi se tu li conosci entrambi sarebbe fantastico se decidessi di diventare un Diplomatico ed aiutassi a tradurre sia il sito di CodeCombat che tutti i livelli in {Italiano}."
- missing_translations: "Finché non riusciamo a tradurre tutto in {Italiano} vedrai alcune parti in inglese, dove l'{Italiano} non è disponibile."
- learn_more: "Maggiori dettagli su come diventare un Diplomatico"
- subscribe_as_diplomat: "Diventa un Diplomatico"
-
- wizard_settings:
-# title: "Wizard Settings"
- customize_avatar: "Personalizza il tuo personaggio"
-# active: "Active"
-# color: "Color"
-# group: "Group"
- clothes: "Abbigliamento"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
- saturation: "Saturazione"
- lightness: "Luminosità"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Impostazioni account"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
me_tab: "Io"
picture_tab: "Immagine"
upload_picture: "Carica immagine"
- wizard_tab: "Stregone"
password_tab: "Password"
emails_tab: "Email"
admin: "Amministratore"
- wizard_color: "Colore dei vestiti da Stregone"
new_password: "Nuova password"
new_password_verify: "Verifica"
email_subscriptions: "Sottoscrizioni email"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
saved: "Modifiche salvate"
password_mismatch: "La password non corrisponde."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Stregone"
+ wizard_color: "Colore dei vestiti da Stregone"
+
+ keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+ space: "Spazio"
+ enter: "Invio"
+ escape: "Esc"
+ shift: "Maiusc"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+ maximize_editor: "Ingrandisci/rimpicciolisci l'editor di programmazione."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Arcimago"
+ archmage_title_description: "(Programmazione)"
+ artisan_title: "Artigiano"
+ artisan_title_description: "(Costruzione livelli)"
+ adventurer_title: "Avventuriero"
+ adventurer_title_description: "(Prova di gioco dei livelli)"
+ scribe_title: "Scriba"
+ scribe_title_description: "(Scrittura articoli)"
+ diplomat_title: "Diplomatico"
+ diplomat_title_description: "(Traduzione)"
+ ambassador_title: "Ambasciatore"
+ ambassador_title_description: "(Supporto)"
+
+ editor:
+ main_title: "Editor di CodeCombat"
+ article_title: "Modifica articolo"
+ thang_title: "Modifica thang"
+ level_title: "Modifica livello"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+ level_some_options: "Opzioni??"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "Script"
+ level_tab_settings: "Impostazioni"
+ level_tab_components: "Componenti"
+ level_tab_systems: "Sistemi"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Thangs esistenti"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Condizioni iniziali"
+ level_tab_thangs_add: "Aggiungi thang"
+# delete: "Delete"
+# duplicate: "Duplicate"
+ level_settings_title: "Impostazioni"
+ level_component_tab_title: "Componenti esistenti"
+ level_component_btn_new: "Crea nuovo componente"
+ level_systems_tab_title: "Sistemi esistenti"
+ level_systems_btn_new: "Crea nuovo sistema"
+ level_systems_btn_add: "Aggiungi sistema"
+ level_components_title: "Torna all'elenco thangs"
+ level_components_type: "Tipo"
+ level_component_edit_title: "Modifica componente"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+ level_system_edit_title: "Modifica sistema"
+ create_system_title: "Crea nuovo sistema"
+ new_component_title: "Crea nuovo componente"
+ new_component_field_system: "Sistema"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Anteprima"
+ edit_article_title: "Modifica articolo"
+
+ contribute:
+ page_title: "Contribuire"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+ more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+ artisan_join_step2: "Crea un nuovo livello ed esplora quelli già esistenti."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+ artisan_join_step4: "Posta il tuo livello sul forum per ricevere del feedback."
+ more_about_artisan: "Leggi di più su cosa vuol dire diventare un creativo Artigiano"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+ more_about_adventurer: "Leggi di più su cosa vuol dire diventare un coraggioso Avventuriero"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+ scribe_introduction_url_mozilla: "Rete di sviluppo di Mozilla"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+ contact_us_url: "Contattaci"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+ more_about_scribe: "Leggi di più su cosa vuol dire diventare un diligente Scrivano"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+ diplomat_introduction_pref: "Se c'è una cosa che abbiamo imparato dal "
+ diplomat_launch_url: "lancio di ottobre"
+ diplomat_introduction_suf: "è che c'è un notevole interesse per CodeCombat negli altri paesi, in particolare in Brasile! Stiamo costruendo un corpo di traduttori per trasformare liste di parole in altre parole, per rendere CodeCombat accessibile il più possibile in tutto il mondo. Se ti piace l'idea di sbirciare nei contenuti futuri e di portare questi livelli ai tuoi connazionali il più presto possibile, questa categoria potrebbe essere la tua."
+ diplomat_attribute_1: "Competenza in inglese e nella lingua in cui vorresti tradurre. Per trasferire idee complesse è importante avere una solida capacità in entrambe!"
+# diplomat_join_pref_github: "Find your language locale file "
+ diplomat_github_url: "su GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+ more_about_diplomat: "Leggi di più su cosa vuol dire diventare un grande Diplomatico"
+ diplomat_subscribe_desc: "Ricevi messaggi email sullo sviluppo i18n e i livelli da tradurre."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+ ambassador_introduction: "Stiamo costruendo questa comunità, e voi siete i collegamenti. Abbiamo chat Olark, email e reti sociali con tanta gente con cui parlare ed aiutare a familiarizzare con il gioco, e da cui imparare. Se vuoi aiutare le persone a farsi coinvolgere e a divertirsi; se sei entrato nello spirito di CodeCombat e di dove stiamo andando, questa categoria può essere per te."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+ more_about_ambassador: "Leggi di più su cosa vuol dire diventare un servizievole Ambasciatore"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+ changes_auto_save: "Le modifiche vengono salvate automaticamente quando si segnano le caselle."
+ diligent_scribes: "I nostri diligenti scrivani:"
+ powerful_archmages: "I nostri potenti arcimaghi:"
+ creative_artisans: "I nostri creativi artigiani:"
+ brave_adventurers: "I nostri coraggiosi avventurieri:"
+ translating_diplomats: "I nostri poliglotti diplomatici:"
+ helpful_ambassadors: "I nostri servizievoli ambasciatori:"
+
+ ladder:
+ please_login: "Per favore esegui il log in first prima di giocare una partita classificata ."
+ my_matches: "Le mie partite"
+ simulate: "Simula"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+ rank_submitting: "Inviando..."
+ rank_submitted: "Inviato per essere Valutato"
+ rank_failed: "Impossibile Valutare"
+ rank_being_ranked: "Il Gioco è stato Valutato"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+ code_being_simulated: "Il tuo nuovo codice sarà simulato da altri giocatori per essere valutato. Sarà aggiornato ad ogni nuova partita."
+ no_ranked_matches_pre: "Nessuna partita valutata per "
+ no_ranked_matches_post: " squadra! Gioca contro altri avversari e poi torna qui affinchè la tua partita venga valutata."
+ choose_opponent: "Scegli un avversario"
+# select_your_language: "Select your language!"
+ tutorial_play: "Gioca il Tutorial"
+ tutorial_recommended: "Consigliato se questa è la tua primissima partita"
+ tutorial_skip: "Salta il Tutorial"
+ tutorial_not_sure: "Non sei sicuro di quello che sta accadendo?"
+ tutorial_play_first: "Prima di tutto gioca al Tutorial."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Impostazioni multigiocatore" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Abilita multiplayer"
+ multiplayer_toggle_description: "Permetti ad altri giocatori di unirsi alla partita."
+ multiplayer_link_description: "Dai questo link a chi vuoi che si unisca a te."
+ multiplayer_hint_label: "Suggerimento:"
+ multiplayer_hint: " Clicca il link per selezionare tutto, quindi premi CMD-C o Ctrl-C per copiare il link."
+ multiplayer_coming_soon: "Ulteriori aggiunte per il multigiocatore in arrivo!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Questioni legali"
+ opensource_intro: "CodeCombat è gratuito da giocare e totalmente open source."
+ opensource_description_prefix: "Visita il "
+ github_url: "nostro GitHub"
+ opensource_description_center: "e aiutaci se vuoi! CodeCombat è fatto di molti progetti open-source, e a noi piacciono tutti. Vedi "
+ archmage_wiki_url: "il nostro wiki degli Arcimaghi"
+ opensource_description_suffix: "per trovare un elenco dei software che rendono possibile questo gioco."
+ practices_title: "Buone pratiche di rispetto"
+ practices_description: "Queste sono le promesse che ti facciamo, come giocatore, in linguaggio un po' meno legale."
+ privacy_title: "Privacy"
+ privacy_description: "Non venderemo le tue info personali. Intendiamo far soldi eventualmente tramite assunzioni, ma sta' sicuro che non distribuiremo le tue info personali a ditte interessate senza il tuo consenso esplicito."
+ security_title: "Sicurezza"
+ security_description: "Facciamo tutto il possibile per tenere sicure le tue informazioni. Essendo un progetto open source, il nostro sito è aperto liberamente a chiunque per controllare e migliorare i nostri sistemi di sicurezza."
+ email_title: "Email"
+ email_description_prefix: "Non ti inonderemo di spam. Con le "
+ email_settings_url: "tue impostazioni di posta"
+ email_description_suffix: "o con i link contenuti nei messaggi puoi cambiare le tue preferenze o cancellarti facilmente in qualsiasi momento."
+ cost_title: "Costi"
+ cost_description: "In questo momento CodeCombat è totalmente gratis! Uno dei nostri obiettivi principali è di mantenerlo così, in modo che più persone possibile ci possano giocare, in qualsiasi condizione. Se le cose si mettessero male, potremmo essere costretti a far pagare l'iscrizione ad alcuni contenuti; ma preferiremmo di no. In ogni caso saremo in grado di sostenere la ditta con:"
+ recruitment_title: "Assunzioni"
+ recruitment_description_prefix: "Qui in CodeCombat, diventerai un vero mago - non solo nel gioco, ma anche nella vita reale."
+ url_hire_programmers: "Nessuno riesce a trovare abbastanza programmatori"
+ recruitment_description_suffix: "quindi quando avrai perfezionato le tue capacità, se sei d'accordo, invieremo dei campioni dei tuoi migliori risultati di programmazione a qualcuna delle migliaia di ditte che muoiono dalla voglia di assumerti. Ci pagheranno qualcosa, ti pagheranno"
+ recruitment_description_italic: "tantissimo"
+ recruitment_description_ending: "il sito resta gratuito e tutti siamo contenti. Ecco il progetto."
+ copyrights_title: "Diritti e licenze"
+ contributor_title: "Accordo di licenza per i contributori (CLA)"
+ contributor_description_prefix: "Tutti i contributi, qui sul sito e sul deposito GitHub, sono soggetti al nostro"
+ cla_url: "CLA"
+ contributor_description_suffix: "al quale devi dare consenso prima di iniziare a collaborare."
+ code_title: "Codice - MIT"
+ code_description_prefix: "Tutto il codice posseduto da CodeCombat o posto su codecombat.com, sia sul deposito GitHub che nel database codecombat.com è licenziato con la"
+ mit_license_url: "licenza MIT"
+ code_description_suffix: "Ciò comprende tutto il codice in Sistemi e Componenti che è reso disponibile da CodeCombat allo scopo di creare nuovi livelli."
+ art_title: "Grafica/musica - Creative Commons"
+ art_description_prefix: "Tutti i contenuti comuni sono resi disponibili con la"
+ cc_license_url: "Creative Commons Attribution 4.0 International License"
+ art_description_suffix: "I contenuti comuni sono quelli resi disponibili da CodeCombat allo scopo di creare livelli. Ciò include:"
+ art_music: "Musica"
+ art_sound: "Suoni"
+ art_artwork: "Grafica"
+ art_sprites: "Sprite"
+ art_other: "Tutti gli altri lavori creativi di qualsiasi tipo - ma non di codice - resi disponibili durante la creazione dei livelli."
+ art_access: "Attualmente non c'è un modo semplice e unico di trovare queste risorse. In generale, li puoi trovare usando gli URL come succede nel nostro sito. Oppure contattaci per assistenza, oppure aiutaci ad ampliare il sito per rendere le risorse più facilmente accessibili."
+ art_paragraph_1: "Per l'attribuzione dei diritti, cita codecombat.com e metti un link nelle vicinanze della risorsa usata o dove è appropriato per l'oggetto in questione."
+ use_list_1: "Se usato in un video o in un altro gioco, inserire codecombat.com nei crediti."
+ use_list_2: "Se usato in un sito, inserire un link vicino alla risorsa; ad esempio sotto un'immagine, oppure in una apposita pagina di crediti dove potresti anche menzionare altri lavori CC e programmi OS usati nel sito. Se qualcosa fa già chiaro riferimento a CodeCombat, ad esempio un testo di blog che cita CodeCombat, non è necessario attribuire i crediti separatamente."
+ art_paragraph_2: "Se il contenuto utilizzato non è stato creato da CodeCombat ma da un utente di codecombat.com, attribuiscilo a lui e segui le indicazioni dei crediti contenute nella descrizione di quella risorsa (se ci sono)."
+ rights_title: "Diritti riservati"
+ rights_desc: "Per i livelli stessi, tutti i diritti sono riservati. Ciò comprende"
+ rights_scripts: "Script"
+ rights_unit: "Configurazione di unità di gioco"
+ rights_description: "Descrizioni"
+ rights_writings: "Testi"
+ rights_media: "Media (suoni, musica) ed alti contenuti creativi prodotti appositamente per quel livello e non messi a disposizione generale per la creazione dei livelli."
+ rights_clarification: "Per chiarire, qualsiasi cosa sia messa a disposizione nell'Editor livelli allo scopo di creare livelli è in licenza CC, mentre i contenuti creati nell'Editor livelli o inviati nel corso della creazione non lo sono."
+ nutshell_title: "In poche parole"
+ nutshell_description: "Qualsiasi risorsa che inseriamo nell'Editor livelli è di libero uso per la creazione dei livelli. Ci riserviamo però il diritto di limitare la distribuzione dei livelli stessi (creati su codecombat.com) che quindi potranno essere a pagamento in futuro, se questo è ciò che finirà per succedere."
+ canonical: "La versione inglese di questo documento è quella che fa fede. Se ci sono discrepanze tra le traduzioni, la versione inglese ha la precedenza."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+# title: "Wizard Settings"
+ customize_avatar: "Personalizza il tuo personaggio"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+ clothes: "Abbigliamento"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+ saturation: "Saturazione"
+ lightness: "Luminosità"
account_profile:
- settings: "Impostazioni"
+ settings: "Impostazioni" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Modifica Profilo"
# done_editing: "Done Editing"
profile_for_prefix: "Profilo di "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Fatto"
- customize_wizard: "Personalizza stregone"
- home: "Pagina iniziale"
-# skip: "Skip"
- game_menu: "Menu"
- guide: "Guida"
- restart: "Ricomincia"
- goals: "Obiettivi"
-# goal: "Goal"
-# success: "Success!"
- incomplete: "Incompleto"
- timed_out: "Tempo Scaduto"
-# failing: "Failing"
- action_timeline: "Barra temporale delle azioni"
- click_to_select: "Clicca un'unità per selezionarla."
- reload_title: "Ricarica tutto il codice?"
- reload_really: "Sei sicuro di voler ricominciare il livello?"
- reload_confirm: "Ricarica tutto"
- victory_title_prefix: ""
- victory_title_suffix: " Completato"
- victory_sign_up: "Registrati per gli aggiornamenti"
- victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
- victory_rate_the_level: "Vota il livello: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Gioca il prossimo livello"
-# victory_play_continue: "Continue"
- victory_go_home: "Torna alla pagina iniziale"
- victory_review: "Dicci di più!"
- victory_hour_of_code_done: "Finito?"
- victory_hour_of_code_done_yes: "Si, ho finito con la mia ora di programmazione!"
- guide_title: "Guida"
- tome_minion_spells: "Incantesimi dei tuoi seguaci"
- tome_read_only_spells: "Incantesimi in sola lettura"
- tome_other_units: "Altre unità"
- tome_cast_button_castable: "Lancia" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Lanciando" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Incantesimi" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Seleziona qualcuno per "
- tome_available_spells: "Incantesimi disponibili"
-# tome_your_skills: "Your Skills"
- hud_continue: "Continua (premi Maiusc-Spazio)"
- spell_saved: "Magia Salvata"
- skip_tutorial: "Salta (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "Pronto!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
- inventory_tab: "Inventario"
- choose_hero_tab: "Ricomincia Livello"
- save_load_tab: "Salva/Carico"
- options_tab: "Opzioni"
- guide_tab: "Guida"
- multiplayer_tab: "Multigiocatore"
-# inventory_caption: "Equip your hero"
- choose_hero_caption: "Scegli eroe, lingua"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
- multiplayer_caption: "Gioca con i tuoi amici!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
- save_load:
- granularity_saved_games: "Salvato"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
- volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Impostazioni multigiocatore"
- multiplayer_toggle: "Abilita multiplayer"
- multiplayer_toggle_description: "Permetti ad altri giocatori di unirsi alla partita."
- multiplayer_link_description: "Dai questo link a chi vuoi che si unisca a te."
- multiplayer_hint_label: "Suggerimento:"
- multiplayer_hint: " Clicca il link per selezionare tutto, quindi premi CMD-C o Ctrl-C per copiare il link."
- multiplayer_coming_soon: "Ulteriori aggiunte per il multigiocatore in arrivo!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
- keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
- space: "Spazio"
- enter: "Invio"
- escape: "Esc"
- shift: "Maiusc"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
- maximize_editor: "Ingrandisci/rimpicciolisci l'editor di programmazione."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
u_title: "Lista utenti"
lg_title: "Ultime partite"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "Editor di CodeCombat"
- article_title: "Modifica articolo"
- thang_title: "Modifica thang"
- level_title: "Modifica livello"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
- level_some_options: "Opzioni??"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "Script"
- level_tab_settings: "Impostazioni"
- level_tab_components: "Componenti"
- level_tab_systems: "Sistemi"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Thangs esistenti"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Condizioni iniziali"
- level_tab_thangs_add: "Aggiungi thang"
-# delete: "Delete"
-# duplicate: "Duplicate"
- level_settings_title: "Impostazioni"
- level_component_tab_title: "Componenti esistenti"
- level_component_btn_new: "Crea nuovo componente"
- level_systems_tab_title: "Sistemi esistenti"
- level_systems_btn_new: "Crea nuovo sistema"
- level_systems_btn_add: "Aggiungi sistema"
- level_components_title: "Torna all'elenco thangs"
- level_components_type: "Tipo"
- level_component_edit_title: "Modifica componente"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
- level_system_edit_title: "Modifica sistema"
- create_system_title: "Crea nuovo sistema"
- new_component_title: "Crea nuovo componente"
- new_component_field_system: "Sistema"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Anteprima"
- edit_article_title: "Modifica articolo"
-
- general:
- and: "e"
- name: "Nome"
-# date: "Date"
- body: "Testo"
- version: "Versione"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
- results: "Risultati"
- description: "Descrizione"
- or: "o"
-# subject: "Subject"
- email: "Email"
- password: "Password"
- message: "Messaggio"
- code: "Codice"
-# ladder: "Ladder"
- when: "Quando"
- opponent: "Avversario"
-# rank: "Rank"
- score: "Punteggio"
- win: "Vittoria"
- loss: "Sconfitta"
-# tie: "Tie"
- easy: "Facile"
- medium: "Medio"
- hard: "Difficile"
-# player: "Player"
-
- about:
- why_codecombat: "Perché CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Questioni legali"
- opensource_intro: "CodeCombat è gratuito da giocare e totalmente open source."
- opensource_description_prefix: "Visita il "
- github_url: "nostro GitHub"
- opensource_description_center: "e aiutaci se vuoi! CodeCombat è fatto di molti progetti open-source, e a noi piacciono tutti. Vedi "
- archmage_wiki_url: "il nostro wiki degli Arcimaghi"
- opensource_description_suffix: "per trovare un elenco dei software che rendono possibile questo gioco."
- practices_title: "Buone pratiche di rispetto"
- practices_description: "Queste sono le promesse che ti facciamo, come giocatore, in linguaggio un po' meno legale."
- privacy_title: "Privacy"
- privacy_description: "Non venderemo le tue info personali. Intendiamo far soldi eventualmente tramite assunzioni, ma sta' sicuro che non distribuiremo le tue info personali a ditte interessate senza il tuo consenso esplicito."
- security_title: "Sicurezza"
- security_description: "Facciamo tutto il possibile per tenere sicure le tue informazioni. Essendo un progetto open source, il nostro sito è aperto liberamente a chiunque per controllare e migliorare i nostri sistemi di sicurezza."
- email_title: "Email"
- email_description_prefix: "Non ti inonderemo di spam. Con le "
- email_settings_url: "tue impostazioni di posta"
- email_description_suffix: "o con i link contenuti nei messaggi puoi cambiare le tue preferenze o cancellarti facilmente in qualsiasi momento."
- cost_title: "Costi"
- cost_description: "In questo momento CodeCombat è totalmente gratis! Uno dei nostri obiettivi principali è di mantenerlo così, in modo che più persone possibile ci possano giocare, in qualsiasi condizione. Se le cose si mettessero male, potremmo essere costretti a far pagare l'iscrizione ad alcuni contenuti; ma preferiremmo di no. In ogni caso saremo in grado di sostenere la ditta con:"
- recruitment_title: "Assunzioni"
- recruitment_description_prefix: "Qui in CodeCombat, diventerai un vero mago - non solo nel gioco, ma anche nella vita reale."
- url_hire_programmers: "Nessuno riesce a trovare abbastanza programmatori"
- recruitment_description_suffix: "quindi quando avrai perfezionato le tue capacità, se sei d'accordo, invieremo dei campioni dei tuoi migliori risultati di programmazione a qualcuna delle migliaia di ditte che muoiono dalla voglia di assumerti. Ci pagheranno qualcosa, ti pagheranno"
- recruitment_description_italic: "tantissimo"
- recruitment_description_ending: "il sito resta gratuito e tutti siamo contenti. Ecco il progetto."
- copyrights_title: "Diritti e licenze"
- contributor_title: "Accordo di licenza per i contributori (CLA)"
- contributor_description_prefix: "Tutti i contributi, qui sul sito e sul deposito GitHub, sono soggetti al nostro"
- cla_url: "CLA"
- contributor_description_suffix: "al quale devi dare consenso prima di iniziare a collaborare."
- code_title: "Codice - MIT"
- code_description_prefix: "Tutto il codice posseduto da CodeCombat o posto su codecombat.com, sia sul deposito GitHub che nel database codecombat.com è licenziato con la"
- mit_license_url: "licenza MIT"
- code_description_suffix: "Ciò comprende tutto il codice in Sistemi e Componenti che è reso disponibile da CodeCombat allo scopo di creare nuovi livelli."
- art_title: "Grafica/musica - Creative Commons"
- art_description_prefix: "Tutti i contenuti comuni sono resi disponibili con la"
- cc_license_url: "Creative Commons Attribution 4.0 International License"
- art_description_suffix: "I contenuti comuni sono quelli resi disponibili da CodeCombat allo scopo di creare livelli. Ciò include:"
- art_music: "Musica"
- art_sound: "Suoni"
- art_artwork: "Grafica"
- art_sprites: "Sprite"
- art_other: "Tutti gli altri lavori creativi di qualsiasi tipo - ma non di codice - resi disponibili durante la creazione dei livelli."
- art_access: "Attualmente non c'è un modo semplice e unico di trovare queste risorse. In generale, li puoi trovare usando gli URL come succede nel nostro sito. Oppure contattaci per assistenza, oppure aiutaci ad ampliare il sito per rendere le risorse più facilmente accessibili."
- art_paragraph_1: "Per l'attribuzione dei diritti, cita codecombat.com e metti un link nelle vicinanze della risorsa usata o dove è appropriato per l'oggetto in questione."
- use_list_1: "Se usato in un video o in un altro gioco, inserire codecombat.com nei crediti."
- use_list_2: "Se usato in un sito, inserire un link vicino alla risorsa; ad esempio sotto un'immagine, oppure in una apposita pagina di crediti dove potresti anche menzionare altri lavori CC e programmi OS usati nel sito. Se qualcosa fa già chiaro riferimento a CodeCombat, ad esempio un testo di blog che cita CodeCombat, non è necessario attribuire i crediti separatamente."
- art_paragraph_2: "Se il contenuto utilizzato non è stato creato da CodeCombat ma da un utente di codecombat.com, attribuiscilo a lui e segui le indicazioni dei crediti contenute nella descrizione di quella risorsa (se ci sono)."
- rights_title: "Diritti riservati"
- rights_desc: "Per i livelli stessi, tutti i diritti sono riservati. Ciò comprende"
- rights_scripts: "Script"
- rights_unit: "Configurazione di unità di gioco"
- rights_description: "Descrizioni"
- rights_writings: "Testi"
- rights_media: "Media (suoni, musica) ed alti contenuti creativi prodotti appositamente per quel livello e non messi a disposizione generale per la creazione dei livelli."
- rights_clarification: "Per chiarire, qualsiasi cosa sia messa a disposizione nell'Editor livelli allo scopo di creare livelli è in licenza CC, mentre i contenuti creati nell'Editor livelli o inviati nel corso della creazione non lo sono."
- nutshell_title: "In poche parole"
- nutshell_description: "Qualsiasi risorsa che inseriamo nell'Editor livelli è di libero uso per la creazione dei livelli. Ci riserviamo però il diritto di limitare la distribuzione dei livelli stessi (creati su codecombat.com) che quindi potranno essere a pagamento in futuro, se questo è ciò che finirà per succedere."
- canonical: "La versione inglese di questo documento è quella che fa fede. Se ci sono discrepanze tra le traduzioni, la versione inglese ha la precedenza."
-
- contribute:
- page_title: "Contribuire"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
- more_about_archmage: "Leggi di più su cosa vuol dire diventare un potente Arcimago"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
- artisan_join_step2: "Crea un nuovo livello ed esplora quelli già esistenti."
-# artisan_join_step3: "Find us in our public HipChat room for help."
- artisan_join_step4: "Posta il tuo livello sul forum per ricevere del feedback."
- more_about_artisan: "Leggi di più su cosa vuol dire diventare un creativo Artigiano"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
- more_about_adventurer: "Leggi di più su cosa vuol dire diventare un coraggioso Avventuriero"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
- scribe_introduction_url_mozilla: "Rete di sviluppo di Mozilla"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
- contact_us_url: "Contattaci"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
- more_about_scribe: "Leggi di più su cosa vuol dire diventare un diligente Scrivano"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
- diplomat_introduction_pref: "Se c'è una cosa che abbiamo imparato dal "
- diplomat_launch_url: "lancio di ottobre"
- diplomat_introduction_suf: "è che c'è un notevole interesse per CodeCombat negli altri paesi, in particolare in Brasile! Stiamo costruendo un corpo di traduttori per trasformare liste di parole in altre parole, per rendere CodeCombat accessibile il più possibile in tutto il mondo. Se ti piace l'idea di sbirciare nei contenuti futuri e di portare questi livelli ai tuoi connazionali il più presto possibile, questa categoria potrebbe essere la tua."
- diplomat_attribute_1: "Competenza in inglese e nella lingua in cui vorresti tradurre. Per trasferire idee complesse è importante avere una solida capacità in entrambe!"
-# diplomat_join_pref_github: "Find your language locale file "
- diplomat_github_url: "su GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
- more_about_diplomat: "Leggi di più su cosa vuol dire diventare un grande Diplomatico"
- diplomat_subscribe_desc: "Ricevi messaggi email sullo sviluppo i18n e i livelli da tradurre."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
- ambassador_introduction: "Stiamo costruendo questa comunità, e voi siete i collegamenti. Abbiamo chat Olark, email e reti sociali con tanta gente con cui parlare ed aiutare a familiarizzare con il gioco, e da cui imparare. Se vuoi aiutare le persone a farsi coinvolgere e a divertirsi; se sei entrato nello spirito di CodeCombat e di dove stiamo andando, questa categoria può essere per te."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
- more_about_ambassador: "Leggi di più su cosa vuol dire diventare un servizievole Ambasciatore"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
- changes_auto_save: "Le modifiche vengono salvate automaticamente quando si segnano le caselle."
- diligent_scribes: "I nostri diligenti scrivani:"
- powerful_archmages: "I nostri potenti arcimaghi:"
- creative_artisans: "I nostri creativi artigiani:"
- brave_adventurers: "I nostri coraggiosi avventurieri:"
- translating_diplomats: "I nostri poliglotti diplomatici:"
- helpful_ambassadors: "I nostri servizievoli ambasciatori:"
-
- classes:
- archmage_title: "Arcimago"
- archmage_title_description: "(Programmazione)"
- artisan_title: "Artigiano"
- artisan_title_description: "(Costruzione livelli)"
- adventurer_title: "Avventuriero"
- adventurer_title_description: "(Prova di gioco dei livelli)"
- scribe_title: "Scriba"
- scribe_title_description: "(Scrittura articoli)"
- diplomat_title: "Diplomatico"
- diplomat_title_description: "(Traduzione)"
- ambassador_title: "Ambasciatore"
- ambassador_title_description: "(Supporto)"
-
- ladder:
- please_login: "Per favore esegui il log in first prima di giocare una partita classificata ."
- my_matches: "Le mie partite"
- simulate: "Simula"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
- rank_submitting: "Inviando..."
- rank_submitted: "Inviato per essere Valutato"
- rank_failed: "Impossibile Valutare"
- rank_being_ranked: "Il Gioco è stato Valutato"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
- code_being_simulated: "Il tuo nuovo codice sarà simulato da altri giocatori per essere valutato. Sarà aggiornato ad ogni nuova partita."
- no_ranked_matches_pre: "Nessuna partita valutata per "
- no_ranked_matches_post: " squadra! Gioca contro altri avversari e poi torna qui affinchè la tua partita venga valutata."
- choose_opponent: "Scegli un avversario"
-# select_your_language: "Select your language!"
- tutorial_play: "Gioca il Tutorial"
- tutorial_recommended: "Consigliato se questa è la tua primissima partita"
- tutorial_skip: "Salta il Tutorial"
- tutorial_not_sure: "Non sei sicuro di quello che sta accadendo?"
- tutorial_play_first: "Prima di tutto gioca al Tutorial."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/ja.coffee b/app/locale/ja.coffee
index 28e2c017f..9a4175e50 100644
--- a/app/locale/ja.coffee
+++ b/app/locale/ja.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "日本語", englishDescription: "Japanese", translation:
+ home:
+ slogan: "ゲームをプレイして学びましょう"
+ no_ie: "大変申し訳ありませんが、ご利用のブラウザ(IE8以下)はサポートされていません。(ChromeやFirefoxをご利用ください)" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。" # Warning that shows up on mobile devices
+ play: "ゲームスタート" # The big play button that just starts playing a level
+ old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません"
+ campaign: "キャンペーンモード"
+ for_beginners: "初心者向け"
+ multiplayer: "マルチプレイヤー" # Not currently shown on home page
+ for_developers: "開発者向け" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "ゲームスタート" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "レベルエディタ"
+ blog: "ブログ"
+ forum: "掲示板"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "管理" # Only shows up when you are an admin
+ home: "ホーム"
+ contribute: "貢献"
+ legal: "規約"
+ about: "CoCoについて"
+ contact: "お問い合わせ"
+ twitter_follow: "フォロー"
+# teachers: "Teachers"
+
+ modal:
+ close: "閉じる"
+ okay: "OK"
+
+ not_found:
+ page_not_found: "ページが見つかりません"
+
+ diplomat_suggestion:
+ title: "CodeCombatを翻訳しましょう!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "あなたの言語力が必要です。"
+ pitch_body: "CodeCombatは英語で開発されています。日本語でプレイしたい方がたくさんいますが、ゲームの多くはまだ英語のままです。もし、あなたが英語が得意であれば、Diplomat(翻訳者)として登録し、CodeCombatのレベルやサイトの翻訳にご協力ください。"
+ missing_translations: "翻訳が完了していない部分は、英語で表示されます。"
+ learn_more: "Diplomat について情報"
+ subscribe_as_diplomat: "Diplomat登録"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "難易度: "
+ campaign_beginner: "初心者のキャンペーン"
+ choose_your_level: "レベル選択" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: "
+ adventurer_forum: "冒険者の掲示板"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "プログラミングの魔法を学びましょう"
+ campaign_dev: "いろんな難しいレベル"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+ campaign_multiplayer: "マルチプレイ・アリーナ"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "アカウント登録"
+ log_in: "ログイン"
+ logging_in: "ログイン中"
+ log_out: "ログアウト"
+ recover: "パスワードを忘れた場合はこちら"
+
+ signup:
+ create_account_title: "進行状況保存用のアカウント作成"
+ description: "無料でご登録いただけます。"
+ email_announcements: "メールでお知らせを受け取る"
+ coppa: "13歳以上または米国以外"
+ coppa_why: "(COPPAって?)"
+ creating: "アカウントを作成しています..."
+ sign_up: "アカウント登録"
+ log_in: "パスワードでログイン"
+ social_signup: "あるいはFacebookやGoogle+でログイン:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "パスワードを忘れた場合"
+ send_password: "送信する"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "ロード中"
saving: "保存中..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
save: "保存"
publish: "発行"
create: "作成"
- delay_1_sec: "1秒"
- delay_3_sec: "3秒"
- delay_5_sec: "5秒"
manual: "手動"
# fork: "Fork"
play: "ゲームスタート" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# year: "year"
# years: "years"
- modal:
- close: "閉じる"
- okay: "OK"
-
- not_found:
- page_not_found: "ページが見つかりません"
-
- nav:
- play: "ゲームスタート" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "レベルエディタ"
- blog: "ブログ"
- forum: "掲示板"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "管理"
+ play_level:
+ done: "完了"
home: "ホーム"
- contribute: "貢献"
- legal: "規約"
- about: "CoCoについて"
- contact: "お問い合わせ"
- twitter_follow: "フォロー"
- employers: "雇用者の方へ"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "ガイド"
+ restart: "再始動"
+ goals: "目標"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "アクション・タイムライン"
+ click_to_select: "ユニットを左クリックで選択してください"
+ reload_title: "コードを再読み込ますか?"
+ reload_really: "レベルをリセットします。よろしいですか?"
+ reload_confirm: "リセットする"
+# victory_title_prefix: ""
+ victory_title_suffix: "クリア"
+ victory_sign_up: "進行状況を保存するにはアカウント登録をしてください"
+ victory_sign_up_poke: "あなたのコードを保存してみませんか? 無料アカウント登録!"
+ victory_rate_the_level: "このレベルの評価: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "次のレベル" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "ホームに戻る" # Only in old-style levels.
+ victory_review: "フィードバック" # Only in old-style levels.
+ victory_hour_of_code_done: "完了してよろしいですか?"
+ victory_hour_of_code_done_yes: "はい、構いません"
+ guide_title: "ガイド"
+ tome_minion_spells: "操作できるキャラクターの呪文" # Only in old-style levels.
+ tome_read_only_spells: "読込専用の呪文" # Only in old-style levels.
+ tome_other_units: "その他のユニット" # Only in old-style levels.
+ tome_cast_button_castable: "キャスト" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "キャスト中" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "呪文をキャスト" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "誰かを選択: "
+ tome_available_spells: "利用できる呪文"
+# tome_your_skills: "Your Skills"
+ hud_continue: "続く (Shift+Spaceキー)"
+ spell_saved: "呪文を保存しました"
+ skip_tutorial: "スキップ (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "魔法使いの設定"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "マルチプレイ"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "エディター設定"
+ editor_config_title: "エディターの設定"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "新しいバージョンを保存"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# cla_suffix: "."
cla_agree: "同意する"
- login:
- sign_up: "アカウント登録"
- log_in: "ログイン"
- logging_in: "ログイン中"
- log_out: "ログアウト"
- recover: "パスワードを忘れた場合はこちら"
-
- recover:
- recover_account_title: "パスワードを忘れた場合"
- send_password: "送信する"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "進行状況保存用のアカウント作成"
- description: "無料でご登録いただけます。"
- email_announcements: "メールでお知らせを受け取る"
- coppa: "13歳以上または米国以外"
- coppa_why: "(COPPAって?)"
- creating: "アカウントを作成しています..."
- sign_up: "アカウント登録"
- log_in: "パスワードでログイン"
- social_signup: "あるいはFacebookやGoogle+でログイン:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "ゲームをプレイして学びましょう"
- no_ie: "大変申し訳ありませんが、ご利用のブラウザ(IE8以下)はサポートされていません。(ChromeやFirefoxをご利用ください)"
- no_mobile: "CodeCombat は携帯端末向けに制作されていないため、動作しない可能性があります。"
- play: "ゲームスタート" # The big play button that just starts playing a level
- old_browser: "ご利用のブラウザはCodeCombatを動作させるには古すぎるようです"
- old_browser_suffix: "このまま進めることもできますが、正常動作は保証されません"
- campaign: "キャンペーンモード"
- for_beginners: "初心者向け"
- multiplayer: "マルチプレイヤー"
- for_developers: "開発者向け"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "レベル選択"
- adventurer_prefix: "別のレベルに移動することができます。レベルについて議論するにはこちら: "
- adventurer_forum: "冒険者の掲示板"
-# adventurer_suffix: "."
- campaign_beginner: "初心者のキャンペーン"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "プログラミングの魔法を学びましょう"
- campaign_dev: "いろんな難しいレベル"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
- campaign_multiplayer: "マルチプレイ・アリーナ"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "難易度: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "お問い合わせ"
welcome: "あなたからの連絡に感謝します。私達にメールを送信するには、このフォームを使ってください。"
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
forum_page: "こちらのフォーラム"
forum_suffix: " でお願いします。"
send: "フィードバックを送信"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "CodeCombatを翻訳しましょう!"
- sub_heading: "あなたの言語力が必要です。"
- pitch_body: "CodeCombatは英語で開発されています。日本語でプレイしたい方がたくさんいますが、ゲームの多くはまだ英語のままです。もし、あなたが英語が得意であれば、Diplomat(翻訳者)として登録し、CodeCombatのレベルやサイトの翻訳にご協力ください。"
- missing_translations: "翻訳が完了していない部分は、英語で表示されます。"
- learn_more: "Diplomat について情報"
- subscribe_as_diplomat: "Diplomat登録"
-
- wizard_settings:
- title: "ウィザードの設定"
- customize_avatar: "アバターのカスタマイズ"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "アカウント設定"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
me_tab: "自分"
picture_tab: "画像"
# upload_picture: "Upload a picture"
- wizard_tab: "魔法使い"
password_tab: "パスワード"
emails_tab: "メール"
admin: "管理者"
- wizard_color: "ウィザードの色"
new_password: "新パスワード"
new_password_verify: "新パスワードを再入力"
email_subscriptions: "ニュースレターの購読"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
saved: "変更しました"
password_mismatch: "パスワードが違います"
# password_repeat: "Please repeat your password."
- job_profile: "求職情報"
+ job_profile: "求職情報" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "CodeCombatは、あなたの求職情報を承りました。無効にする、もしくは4週間の間変更をしなければ雇用者はあなたの求職情報を見ることができなくなります。"
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "魔法使い"
+ wizard_color: "ウィザードの色"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+# archmage_title: "Archmage"
+ archmage_title_description: "(コーダー)"
+# artisan_title: "Artisan"
+ artisan_title_description: "(レベルの製作者)"
+ adventurer_title: "Adventurer"
+ adventurer_title_description: "(レベルのテストプレイヤー)"
+# scribe_title: "Scribe"
+ scribe_title_description: "(記事の編集者)"
+# diplomat_title: "Diplomat"
+ diplomat_title_description: "(翻訳者)"
+# ambassador_title: "Ambassador"
+ ambassador_title_description: "(サポート)"
+
+ editor:
+ main_title: "CodeCombatエディター"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "マルチプレイ設定" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "このURLを一緒にプレイしたい人に教えてください。"
+ multiplayer_hint_label: "ヒント:"
+ multiplayer_hint: " リンクを選択後、 ⌘-C(MacOS) or Ctrl-C(Windows) でリンクをコピーできます。"
+ multiplayer_coming_soon: "今後より多くのマルチプレイ機能が追加されます。"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "ウィザードの設定"
+ customize_avatar: "アバターのカスタマイズ"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "完了"
- customize_wizard: "魔法使いの設定"
- home: "ホーム"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "ガイド"
- restart: "再始動"
- goals: "目標"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "アクション・タイムライン"
- click_to_select: "ユニットを左クリックで選択してください"
- reload_title: "コードを再読み込ますか?"
- reload_really: "レベルをリセットします。よろしいですか?"
- reload_confirm: "リセットする"
-# victory_title_prefix: ""
- victory_title_suffix: "クリア"
- victory_sign_up: "進行状況を保存するにはアカウント登録をしてください"
- victory_sign_up_poke: "あなたのコードを保存してみませんか? 無料アカウント登録!"
- victory_rate_the_level: "このレベルの評価: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "次のレベル"
-# victory_play_continue: "Continue"
- victory_go_home: "ホームに戻る"
- victory_review: "フィードバック"
- victory_hour_of_code_done: "完了してよろしいですか?"
- victory_hour_of_code_done_yes: "はい、構いません"
- guide_title: "ガイド"
- tome_minion_spells: "操作できるキャラクターの呪文"
- tome_read_only_spells: "読込専用の呪文"
- tome_other_units: "その他のユニット"
- tome_cast_button_castable: "キャスト" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "キャスト中" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "呪文をキャスト" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "誰かを選択: "
- tome_available_spells: "利用できる呪文"
-# tome_your_skills: "Your Skills"
- hud_continue: "続く (Shift+Spaceキー)"
- spell_saved: "呪文を保存しました"
- skip_tutorial: "スキップ (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "マルチプレイ"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "エディター設定"
- editor_config_title: "エディターの設定"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "マルチプレイ設定"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "このURLを一緒にプレイしたい人に教えてください。"
- multiplayer_hint_label: "ヒント:"
- multiplayer_hint: " リンクを選択後、 ⌘-C(MacOS) or Ctrl-C(Windows) でリンクをコピーできます。"
- multiplayer_coming_soon: "今後より多くのマルチプレイ機能が追加されます。"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# u_title: "User List"
lg_title: "最近のゲーム"
clas: "CLA"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "CodeCombatエディター"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
-# archmage_title: "Archmage"
- archmage_title_description: "(コーダー)"
-# artisan_title: "Artisan"
- artisan_title_description: "(レベルの製作者)"
- adventurer_title: "Adventurer"
- adventurer_title_description: "(レベルのテストプレイヤー)"
-# scribe_title: "Scribe"
- scribe_title_description: "(記事の編集者)"
-# diplomat_title: "Diplomat"
- diplomat_title_description: "(翻訳者)"
-# ambassador_title: "Ambassador"
- ambassador_title_description: "(サポート)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/ko.coffee b/app/locale/ko.coffee
index 8818d9617..534b77bd8 100644
--- a/app/locale/ko.coffee
+++ b/app/locale/ko.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "한국어", englishDescription: "Korean", translation:
+ home:
+ slogan: "쉽고 간단한 게임 배우기"
+ no_ie: "죄송하지만 코드컴뱃은 인터넷 익스플로러 8에서는 동작하지 않습니다." # Warning that only shows up in IE8 and older
+ no_mobile: "코드 컴뱃은 모바일 기기용으로 제작되지 않았습니다. 아마 동작하지 않을 가능성이 높습니다." # Warning that shows up on mobile devices
+ play: "시작" # The big play button that just starts playing a level
+ old_browser: "브라우저가 너무 오래된 버전이라 코드 컴뱃을 실행할 수 없습니다." # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "시도해볼 수는 있겠지만..안될 수도 있습니다."
+ campaign: "캠페인"
+ for_beginners: "초보자용"
+ multiplayer: "멀티플레이어" # Not currently shown on home page
+ for_developers: "개발자용" # Not currently shown on home page.
+ javascript_blurb: "웹을 위한 언어. 웹사이트, 웹 어플리케이션, HTML5 게임, 서버 제작에 적합한 언어입니다." # Not currently shown on home page
+ python_blurb: "간단하지만 강력합니다. Python은 일반적인 용도로 두루 사용하기 좋은 프로그래밍 언어입니다." # Not currently shown on home page
+ coffeescript_blurb: "향상된 자바스크립트 문법." # Not currently shown on home page
+ clojure_blurb: "현대적인 Lisp." # Not currently shown on home page
+ lua_blurb: "게임 스크립팅 언어" # Not currently shown on home page
+ io_blurb: "간단하지만 아직 잘 알려지지 않은 언어." # Not currently shown on home page
+
+ nav:
+ play: "레벨" # The top nav bar entry where players choose which levels to play
+ community: "커뮤니티"
+ editor: "에디터"
+ blog: "블로그"
+ forum: "포럼"
+ account: "계정"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "관리자" # Only shows up when you are an admin
+ home: "홈"
+ contribute: "참여하기"
+ legal: "법"
+ about: "소개"
+ contact: "문의"
+ twitter_follow: "Follow"
+# teachers: "Teachers"
+
+ modal:
+ close: "닫기"
+ okay: "확인"
+
+ not_found:
+ page_not_found: "페이지를 찾을 수 없습니다"
+
+ diplomat_suggestion:
+ title: "코드 컴뱃 번역을 도와주세요!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "우리는 당신의 언어 능력이 필요합니다."
+ pitch_body: "우리는 영어로 코드 컴뱃을 개발하기 시작했지만, 이미 전세계의 유저들이 코드 컴뱃을 이용하고 있습니다. 그 중 많은 사람들이 한국어로 플레이하기를 바랍니다. 혹시 당신이 영어/한국어에 모두 능숙하다면, Diplomat으로 코드 컴뱃에 참여해서 모든 레벨 뿐만 아니라 웹사이트를 한국어로 번역할 수 있습니다."
+ missing_translations: "우리가 모든 내용을 한국어로 번역할때까지 기본은 영어로 제공됩니다."
+ learn_more: "외교관에 대해서 좀 더 자세히 알아보기"
+ subscribe_as_diplomat: "외교관을 위한 정기 구독"
+
+ play:
+ play_as: "Play As " # Ladder page
+ spectate: "관중모드" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "난이도: "
+ campaign_beginner: "초보자 캠페인"
+ choose_your_level: "레벨을 선택하세요." # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "아래에 있는 아무 레벨이나 바로 시작하실 수 있습니다. 또는 포럼에서 레벨에 관해 토론하세요 :"
+ adventurer_forum: "모험가들의 포럼"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... 이곳에서 당신은 프로그래밍의 마법을 배우게 될 것입니다."
+ campaign_dev: "상급 레벨 랜덤 선택"
+ campaign_dev_description: "... 이곳에서 당신은 조금 더 어려운 레벨에 도전할때 필요한 조작 방법을 배울 것입니다."
+ campaign_multiplayer: "멀티 플레이어 전투장"
+ campaign_multiplayer_description: "... 이곳에서 당신은 다른 인간 플레이어들과 직접 결투할 수 있습니다."
+ campaign_player_created: "사용자 직접 제작"
+ campaign_player_created_description: "... 당신 동료가 고안한 레벨에 도전하세요 마법사 장인."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "계정 생성"
+ log_in: "로그인"
+ logging_in: "로그인 중"
+ log_out: "로그아웃"
+ recover: "계정 복구"
+
+ signup:
+ create_account_title: "진행 상황을 저장하기 위해서 새 계정을 생성합니다"
+ description: "이것은 무료입니다. 계속 진행하기 위해서 간단한 몇가지만 적어주세요"
+ email_announcements: "안내 사항을 메일로 받겠습니다"
+ coppa: "13살 이상 또는 미국 외 거주자"
+ coppa_why: "(왜?)"
+ creating: "계정을 생성 중입니다..."
+ sign_up: "등록"
+ log_in: "비밀번호로 로그인"
+ social_signup: "또는 페이스북이나 구글 플러스로 계정을 만들 수 있습니다."
+ required: "진행하기 전에 로그인이 필요합니다."
+
+ recover:
+ recover_account_title: "계정 복구"
+ send_password: "복구 비밀번호 전송"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "로딩중입니다..."
saving: "저장중입니다..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
save: "저장"
publish: "내보내기"
create: "생성"
- delay_1_sec: "1초"
- delay_3_sec: "3초"
- delay_5_sec: "5초"
manual: "수동"
fork: "Fork"
play: "시작" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
unwatch: "보기 해제"
submit_patch: "패치 제출"
+ general:
+ and: "그리고"
+ name: "이름"
+# date: "Date"
+ body: "구성"
+ version: "버전"
+ commit_msg: "커밋 메세지"
+ version_history: "버전 히스토리"
+ version_history_for: "버전 히스토리 : "
+ result: "결과"
+ results: "결과들"
+ description: "설명"
+ or: "또한"
+ subject: "제목"
+ email: "이메일"
+ password: "비밀번호"
+ message: "메시지"
+ code: "코드"
+ ladder: "레더"
+ when: "언제"
+ opponent: "상대"
+ rank: "랭크"
+ score: "점수"
+ win: "승"
+ loss: "패"
+ tie: "무승부"
+ easy: "초급"
+ medium: "중급"
+ hard: "상급"
+ player: "플레이어"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# year: "year"
# years: "years"
- modal:
- close: "닫기"
- okay: "확인"
-
- not_found:
- page_not_found: "페이지를 찾을 수 없습니다"
-
- nav:
- play: "레벨" # The top nav bar entry where players choose which levels to play
- community: "커뮤니티"
- editor: "에디터"
- blog: "블로그"
- forum: "포럼"
- account: "계정"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "관리자"
+ play_level:
+ done: "완료"
home: "홈"
- contribute: "참여하기"
- legal: "법"
- about: "소개"
- contact: "문의"
- twitter_follow: "Follow"
- employers: "직원들"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "가이드"
+ restart: "재시작"
+ goals: "목표"
+# goal: "Goal"
+ success: "성공!"
+ incomplete: "목표 미완료"
+ timed_out: "제한 시간 초과"
+ failing: "다시 한번 더 도전해보세요."
+ action_timeline: "액션 타임라인"
+ click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
+ reload_title: "모든 코드가 다시 로딩 되었나요?"
+ reload_really: "모든 레벨 초기화합니다. 확실한가요?"
+ reload_confirm: "모두 초기화"
+ victory_title_prefix: ""
+ victory_title_suffix: " 완료"
+ victory_sign_up: "진행사항 저장을 위해 등록하세요"
+ victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!"
+ victory_rate_the_level: "이번 레벨 평가: " # Only in old-style levels.
+ victory_return_to_ladder: "레더로 돌아가기"
+ victory_play_next_level: "다음 레벨 플레이 하기" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "홈으로" # Only in old-style levels.
+ victory_review: "리뷰를 남겨주세요" # Only in old-style levels.
+ victory_hour_of_code_done: "정말 종료합니까?"
+ victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
+ guide_title: "가이드"
+ tome_minion_spells: "미니언의 마법" # Only in old-style levels.
+ tome_read_only_spells: "읽기 전용 마법" # Only in old-style levels.
+ tome_other_units: "다른 유닛들" # Only in old-style levels.
+ tome_cast_button_castable: "마법 캐스팅" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "캐스팅 중" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "마법 캐스팅" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "누군가를 선택하세요. "
+ tome_available_spells: "사용 가능한 마법"
+# tome_your_skills: "Your Skills"
+ hud_continue: "계속진행 (shift+space)"
+ spell_saved: "마법 저장 완료"
+ skip_tutorial: "넘기기 (esc)"
+ keyboard_shortcuts: "단축키"
+ loading_ready: "준비!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+ infinite_loop_try_again: "다시 시도해보세요."
+ infinite_loop_reset_level: "레벨 리셋"
+ infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+ tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다."
+ tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!"
+ tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다."
+ tip_think_solution: "해결 방법을 고민해보세요, 문제를 고민하지 말구요"
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+ tip_all_species: "우리는 모든 생물이 동등하게 프로그래밍을 배울 기회가 있어야 한다고 생각합니다."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+ tip_impossible: "성공하기 전까진 불가능해 보이는 법이죠. - Nelson Mandela"
+ tip_talk_is_cheap: "떠드는 건 가치가 없어요. 코드를 보여줘봐요. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "사용자 정의 마법사"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "멀티 플레이"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "에디터 설정"
+ editor_config_title: "에디터 설정"
+ editor_config_level_language_label: "이 레벨에서 사용할 언어"
+ editor_config_level_language_description: "이 레벨에서 사용할 언어를 선택하세요."
+ editor_config_default_language_label: "기본 프로그래밍 언어"
+ editor_config_default_language_description: "새 레벨을 시작할 때 사용하고 싶은 프로그래밍 언어를 정하세요."
+ editor_config_keybindings_label: "단축키 설정"
+ editor_config_keybindings_default: "기본(Ace)"
+ editor_config_keybindings_description: "일반적인 에디터와 마찬가지인 단축키 설정"
+ editor_config_livecompletion_label: "자동완성 활성화"
+ editor_config_livecompletion_description: "입력하는 동안 자동완성 기능을 사용합니다."
+ editor_config_invisibles_label: "투명 설정"
+ editor_config_invisibles_description: "스페이스, 탭 설정"
+ editor_config_indentguides_label: "들여쓰기 가이드 보기"
+ editor_config_indentguides_description: "들여쓰기 보조용 세로줄 표시하기."
+ editor_config_behaviors_label: "자동 기능"
+ editor_config_behaviors_description: "괄호, 인용부호, 따옴표 자동 완성."
+
+ about:
+ why_codecombat: "왜 코드 컴뱃이지?"
+ why_paragraph_1: "프로그래밍을 배울 필요가 있으세요? 레슨 받을 필요 없습니다. 아마 엄청난 시간과 노력을 소모해야 할 것입니다."
+ why_paragraph_2_prefix: "프로그래밍은 재미있어야 합니다."
+ why_paragraph_2_italic: "여기 뱃지있어 받아가~"
+ why_paragraph_2_center: "이런 단순히 뱃지얻는 식의 게임 말고,"
+ why_paragraph_2_italic_caps: "아 엄마 나 이 레벨 반드시 끝내야 돼! <- 이런 방식 말고요."
+ why_paragraph_2_suffix: "이것이 왜 코드 컴뱃이 멀티플레이 게임인지를 말해줍니다. 단순히 게임화된 레슨의 연장이 아닙니다. 우리는 당신이 너무 재밌어서 멈출 수 없을 때까지 절대 멈추지 않을 것입니다."
+ why_paragraph_3: "만약 당신이 어떤 게임에 곧잘 빠진다면 이번엔 코드컴뱃을 한번 시도해보세요. 그리고 기술시대에 사는 마법사 중 하나가 되어보는 건 어떠세요?"
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "새로운 버전을 저장합니다"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
cla_suffix: "."
cla_agree: "동의 합니다"
- login:
- sign_up: "계정 생성"
- log_in: "로그인"
- logging_in: "로그인 중"
- log_out: "로그아웃"
- recover: "계정 복구"
-
- recover:
- recover_account_title: "계정 복구"
- send_password: "복구 비밀번호 전송"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "진행 상황을 저장하기 위해서 새 계정을 생성합니다"
- description: "이것은 무료입니다. 계속 진행하기 위해서 간단한 몇가지만 적어주세요"
- email_announcements: "안내 사항을 메일로 받겠습니다"
- coppa: "13살 이상 또는 미국 외 거주자"
- coppa_why: "(왜?)"
- creating: "계정을 생성 중입니다..."
- sign_up: "등록"
- log_in: "비밀번호로 로그인"
- social_signup: "또는 페이스북이나 구글 플러스로 계정을 만들 수 있습니다."
- required: "진행하기 전에 로그인이 필요합니다."
-
- home:
- slogan: "쉽고 간단한 게임 배우기"
- no_ie: "죄송하지만 코드컴뱃은 인터넷 익스플로러 9에서는 동작하지 않습니다."
- no_mobile: "코드 컴뱃은 모바일 기기용으로 제작되지 않았습니다. 아마 동작하지 않을 가능성이 높습니다."
- play: "시작" # The big play button that just starts playing a level
- old_browser: "브라우저가 너무 오래된 버전이라 코드 컴뱃을 실행할 수 없습니다."
- old_browser_suffix: "시도해볼 수는 있겠지만..안될 수도 있습니다."
- campaign: "캠페인"
- for_beginners: "초보자용"
- multiplayer: "멀티플레이어"
- for_developers: "개발자용"
- javascript_blurb: "웹을 위한 언어. 웹사이트, 웹 어플리케이션, HTML5 게임, 서버 제작에 적합한 언어입니다."
- python_blurb: "간단하지만 강력합니다. Python은 일반적인 용도로 두루 사용하기 좋은 프로그래밍 언어입니다."
- coffeescript_blurb: "향상된 자바스크립트 문법."
- clojure_blurb: "현대적인 Lisp."
- lua_blurb: "게임 스크립팅 언어"
- io_blurb: "간단하지만 아직 잘 알려지지 않은 언어."
-
- play:
- choose_your_level: "레벨을 선택하세요."
- adventurer_prefix: "아래에 있는 아무 레벨이나 바로 시작하실 수 있습니다. 또는 포럼에서 레벨에 관해 토론하세요 :"
- adventurer_forum: "모험가들의 포럼"
- adventurer_suffix: "."
- campaign_beginner: "초보자 캠페인"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... 이곳에서 당신은 프로그래밍의 마법을 배우게 될 것입니다."
- campaign_dev: "상급 레벨 랜덤 선택"
- campaign_dev_description: "... 이곳에서 당신은 조금 더 어려운 레벨에 도전할때 필요한 조작 방법을 배울 것입니다."
- campaign_multiplayer: "멀티 플레이어 전투장"
- campaign_multiplayer_description: "... 이곳에서 당신은 다른 인간 플레이어들과 직접 결투할 수 있습니다."
- campaign_player_created: "사용자 직접 제작"
- campaign_player_created_description: "... 당신 동료가 고안한 레벨에 도전하세요 마법사 장인."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "난이도: "
- play_as: "Play As "
- spectate: "관중모드"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "코드컴뱃에 전할 말"
welcome: "언제든 의견을 보내주세요. 이 양식을 이메일에 사용해 주세요!"
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
forum_page: "포럼"
forum_suffix: " 대신에."
send: "의견 보내기"
- contact_candidate: "지원자에게 연락하기"
- recruitment_reminder: "인터뷰를 원하는 지원자에게 연락하고자 할 때, 이 양식을 사용해주세요. 코드 컴뱃에게 반드시 첫 해 연봉의 15%를 지급해야합니다. 수수료는 직원을 고용하자마자 즉시 지급되어야 합니다. 한편 90일 이내로 채용이 취소된다면 수수료를 환불받을 수 있습니다. 아르바이트, 재택근무, 계약직은 인턴의 경우와 마찬가지로 수수료가 없습니다."
-
- diplomat_suggestion:
- title: "코드 컴뱃 번역을 도와주세요!"
- sub_heading: "우리는 당신의 언어 능력이 필요합니다."
- pitch_body: "우리는 영어로 코드 컴뱃을 개발하기 시작했지만, 이미 전세계의 유저들이 코드 컴뱃을 이용하고 있습니다. 그 중 많은 사람들이 한국어로 플레이하기를 바랍니다. 혹시 당신이 영어/한국어에 모두 능숙하다면, Diplomat으로 코드 컴뱃에 참여해서 모든 레벨 뿐만 아니라 웹사이트를 한국어로 번역할 수 있습니다."
- missing_translations: "우리가 모든 내용을 한국어로 번역할때까지 기본은 영어로 제공됩니다."
- learn_more: "외교관에 대해서 좀 더 자세히 알아보기"
- subscribe_as_diplomat: "외교관을 위한 정기 구독"
-
- wizard_settings:
- title: "마법사 설장"
- customize_avatar: "당신의 아바타를 직접 꾸미세요"
- active: "활성화"
- color: "색상"
- group: "종류"
- clothes: "옷"
- trim: "장식"
- cloud: "구름"
- team: "팀"
- spell: "마법"
- boots: "장화"
- hue: "색조"
- saturation: "채도"
- lightness: "명도"
+ contact_candidate: "지원자에게 연락하기" # Deprecated
+ recruitment_reminder: "인터뷰를 원하는 지원자에게 연락하고자 할 때, 이 양식을 사용해주세요. 코드 컴뱃에게 반드시 첫 해 연봉의 15%를 지급해야합니다. 수수료는 직원을 고용하자마자 즉시 지급되어야 합니다. 한편 90일 이내로 채용이 취소된다면 수수료를 환불받을 수 있습니다. 아르바이트, 재택근무, 계약직은 인턴의 경우와 마찬가지로 수수료가 없습니다." # Deprecated
account_settings:
title: "계정 설정"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
me_tab: "나"
picture_tab: "사진"
upload_picture: "사진 업로드"
- wizard_tab: "마법사"
password_tab: "비밀번호"
emails_tab: "이메일"
admin: "관리자"
- wizard_color: "마법사 옷 색깔"
new_password: "새 비밀번호"
new_password_verify: "확인(다시한번 입력해주세요)"
email_subscriptions: "이메일 구독"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
saved: "변경사항 저장 완료"
password_mismatch: "비밀번호가 일치하지 않습니다."
password_repeat: "비밀번호를 한번 더 입력해 주세요."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
view_profile: "나의 프로필 보기"
+ wizard_tab: "마법사"
+ wizard_color: "마법사 옷 색깔"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "단축키"
+ space: "스페이스"
+ enter: "엔터"
+ escape: "Esc"
+# shift: "Shift"
+ cast_spell: "현재 상태의 주문을 겁니다."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+ community:
+ main_title: "코드 컴뱃 커뮤니티"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "대마법사"
+ archmage_title_description: "(코더)"
+ artisan_title: "장인"
+ artisan_title_description: "(레벨 제작자)"
+ adventurer_title: "모험가"
+ adventurer_title_description: "(레벨 테스터)"
+ scribe_title: "작가"
+ scribe_title_description: "(기사 에디터)"
+ diplomat_title: "외교관"
+ diplomat_title_description: "(번역가)"
+ ambassador_title: "대사"
+ ambassador_title_description: "(지원)"
+
+ editor:
+ main_title: "코드 컴뱃 에디터들"
+ article_title: "기사 에디터들"
+ thang_title: "Thang 에디터"
+ level_title: "레벨 에디터"
+ achievement_title: "업적 에디터"
+ back: "뒤로"
+ revert: "되돌리기"
+ revert_models: "모델 되돌리기"
+ pick_a_terrain: "지형을 선택하세요."
+ small: "작게"
+ grassy: "풀로 덮인"
+ fork_title: "새 버전 가져오기"
+ fork_creating: "포크 생성중..."
+# generate_terrain: "Generate Terrain"
+ more: "더 보기"
+ wiki: "위키"
+ live_chat: "실시간 채팅"
+ level_some_options: "다른 옵션들?"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "스크립트들"
+ level_tab_settings: "설정"
+ level_tab_components: "요소들"
+ level_tab_systems: "시스템"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "현재 Thangs"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "컨디션 시작"
+ level_tab_thangs_add: "Thangs 추가"
+ delete: "삭제"
+# duplicate: "Duplicate"
+ level_settings_title: "설정"
+ level_component_tab_title: "현재 요소들"
+ level_component_btn_new: "새로운 요소들 생성"
+ level_systems_tab_title: "현재 시스템"
+ level_systems_btn_new: "새로운 시스템생성"
+ level_systems_btn_add: "새로운 시스템 추가"
+ level_components_title: "모든 Thang 들로 되돌아가기"
+ level_components_type: "타입"
+ level_component_edit_title: "요소 편집"
+ level_component_config_schema: "환경 설정"
+ level_component_settings: "설정"
+ level_system_edit_title: "시스템 편집"
+ create_system_title: "새로운 시스템 생성"
+ new_component_title: "새로운 요소들 생성"
+ new_component_field_system: "시스템"
+ new_article_title: "새로운 기사 작성"
+ new_thang_title: "새로운 Thang type 시작"
+ new_level_title: "새로운 레벨 시작"
+ new_article_title_login: "새 기사를 작성하시려면 로그인하세요."
+# new_thang_title_login: "Log In to Create a New Thang Type"
+ new_level_title_login: "새로운 레벨을 만드시려면 로그인하세요."
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "기사들은 여기에서 찾으세요"
+ thang_search_title: "Thang 타입들은 여기에서 찾으세요"
+ level_search_title: "레벨들은 여기에서 찾으세요"
+ achievement_search_title: "업적 검색"
+ read_only_warning2: "주의: 로그인하지 않으셨기 때문에 내용을 저장할 수 없습니다."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "미리보기"
+ edit_article_title: "기사 편집하기"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+ ladder:
+ please_login: "토너먼트 게임을 시작하기 앞서 로그인해주세요."
+ my_matches: "나의 경기들"
+ simulate: "시뮬레이션"
+ simulation_explanation: "시뮬레이션을 통해 더 빨리 랭킹 평가를 받을 수 있습니다."
+ simulate_games: "시뮬레이션 실행!"
+ simulate_all: "리셋하고 시뮬레이션 하기"
+ games_simulated_by: "내가 시뮬레이션한 게임 수:"
+ games_simulated_for: "다른 사람에 의해 시뮬레이션된 게임 수:"
+ games_simulated: "시뮬레이션 실행된 게임"
+ games_played: "플레이한 게임"
+ ratio: "비율"
+ leaderboard: "상위권 순위 차트"
+# battle_as: "Battle as "
+ summary_your: "당신의 "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+ rank_my_game: "내 게임 순위 매기기!"
+ rank_submitting: "제출중..."
+# rank_submitted: "Submitted for Ranking"
+ rank_failed: "순위 매기기 실패"
+# rank_being_ranked: "Game Being Ranked"
+ rank_last_submitted: "제출 완료"
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+ select_your_language: "언어를 고르세요!"
+ tutorial_play: "튜토리얼 보기"
+ tutorial_recommended: "전에 플레이해본 적이 없으시다면 튜토리얼을 보시는 걸 권장합니다."
+ tutorial_skip: "튜토리얼 넘기기"
+# tutorial_not_sure: "Not sure what's going on?"
+ tutorial_play_first: "튜토리얼을 먼저 플레이해보세요."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+ log_in_for_friends: "로그인하시고 친구들과 게임을 즐기세요!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+ rules: "규칙"
+ winners: "승리자"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "서버로부터 로딩하는 데 문제가 발생했습니다."
+ connection_failure: "연결 실패"
+ unauthorized: "로그인한 상태가 아닙니다. 혹시 쿠키를 사용하지 못하게 설정해놓으셨나요?"
+ forbidden: "권한이 필요합니다."
+ not_found: "찾을 수 없습니다."
+ not_allowed: "잘못된 접근입니다."
+ timeout: "서버 타임아웃"
+ conflict: "리소스 충돌"
+# bad_input: "Bad input."
+ server_error: "서버 에러"
+ unknown: "알 수 없는 에러 발생"
+
+ resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+ level: "레벨"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+ facebook_friends: "페이스북 친구들"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+ gplus_friends: "구글 플러스 친구들"
+# gplus_friend_sessions: "G+ Friend Sessions"
+ leaderboard: "상위권 순위 차트"
+# user_schema: "User Schema"
+ user_profile: "유저 프로필"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+ system: "시스템"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+ files: "파일들"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "멀티 플레이어 설정" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "당신에게 참여를 원하는 사람에게 이 링크를 주세요."
+ multiplayer_hint_label: "힌트:"
+ multiplayer_hint: " 모두 선택하려면 링크를 클릭하세요, 그리고 ⌘-C 또는 Ctrl-C 를 눌러서 링크를 복사하세요."
+ multiplayer_coming_soon: "곧 좀 더 다양한 멀티플레이어 모드가 업데이트 됩니다!"
+ multiplayer_sign_in_leaderboard: "로그인하시거나 계정을 만드시고 상위권 순위 차트에 이름을 올려보세요."
+
+ legal:
+# page_title: "Legal"
+ opensource_intro: "코드 컴뱃은 무료이며 전적으로 오픈 소스를 기반으로 합니다."
+ opensource_description_prefix: "코드 컴뱃의"
+ github_url: "GitHub"
+ opensource_description_center: "를 확인해보세요. 그리고 원하신다면 함께 도와주세요! 코드 컴뱃은 수천 개의 오픈 소스 프로젝트를 기반으로 만들어졌고 저희는 이들에 대해 깊은 애정을 갖고 있습니다. 한번 "
+ archmage_wiki_url: "Archmage 위키"
+ opensource_description_suffix: "를 확인해보세요. 코드 컴뱃을 가능하게 만든 소프트웨어들을 찾아보실 수 있습니다."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+ privacy_title: "프라이버시"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+ email_title: "이메일"
+# email_description_prefix: "We will not inundate you with spam. Through"
+ email_settings_url: "이메일 설정"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+ art_music: "뮤직"
+ art_sound: "사운드"
+ art_artwork: "원화"
+ art_sprites: "스프라이트"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+ ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+ license: "라이센스"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "마법사 설장"
+ customize_avatar: "당신의 아바타를 직접 꾸미세요"
+ active: "활성화"
+ color: "색상"
+ group: "종류"
+ clothes: "옷"
+ trim: "장식"
+ cloud: "구름"
+ team: "팀"
+ spell: "마법"
+ boots: "장화"
+ hue: "색조"
+ saturation: "채도"
+ lightness: "명도"
account_profile:
- settings: "설정"
+ settings: "설정" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "프로필 수정하기"
done_editing: "수정 완료"
profile_for_prefix: "프로필 "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "완료"
- customize_wizard: "사용자 정의 마법사"
- home: "홈"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "가이드"
- restart: "재시작"
- goals: "목표"
-# goal: "Goal"
- success: "성공!"
- incomplete: "목표 미완료"
- timed_out: "제한 시간 초과"
- failing: "다시 한번 더 도전해보세요."
- action_timeline: "액션 타임라인"
- click_to_select: "유닛을 선택하기 위해서 유닛을 마우스로 클릭하세요."
- reload_title: "모든 코드가 다시 로딩 되었나요?"
- reload_really: "모든 레벨 초기화합니다. 확실한가요?"
- reload_confirm: "모두 초기화"
- victory_title_prefix: ""
- victory_title_suffix: " 완료"
- victory_sign_up: "진행사항 저장을 위해 등록하세요"
- victory_sign_up_poke: "코드를 저장하고 싶으세요? 지금 등록하세요!"
- victory_rate_the_level: "이번 레벨 평가: "
- victory_return_to_ladder: "레더로 돌아가기"
- victory_play_next_level: "다음 레벨 플레이 하기"
-# victory_play_continue: "Continue"
- victory_go_home: "홈으로"
- victory_review: "리뷰를 남겨주세요"
- victory_hour_of_code_done: "정말 종료합니까?"
- victory_hour_of_code_done_yes: "네 내 Hour of Code™ 완료했습니다!"
- guide_title: "가이드"
- tome_minion_spells: "미니언의 마법"
- tome_read_only_spells: "읽기 전용 마법"
- tome_other_units: "다른 유닛들"
- tome_cast_button_castable: "마법 캐스팅" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "캐스팅 중" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "마법 캐스팅" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "누군가를 선택하세요. "
- tome_available_spells: "사용 가능한 마법"
-# tome_your_skills: "Your Skills"
- hud_continue: "계속진행 (shift+space)"
- spell_saved: "마법 저장 완료"
- skip_tutorial: "넘기기 (esc)"
- keyboard_shortcuts: "단축키"
- loading_ready: "준비!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
- tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다."
- tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!"
- tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다."
- tip_js_beginning: "JavaScript는 단지 시작일 뿐입니다."
- tip_think_solution: "해결 방법을 고민해보세요, 문제를 고민하지 말구요"
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
- tip_all_species: "우리는 모든 생물이 동등하게 프로그래밍을 배울 기회가 있어야 한다고 생각합니다."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
- tip_impossible: "성공하기 전까진 불가능해 보이는 법이죠. - Nelson Mandela"
- tip_talk_is_cheap: "떠드는 건 가치가 없어요. 코드를 보여줘봐요. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
- infinite_loop_try_again: "다시 시도해보세요."
- infinite_loop_reset_level: "레벨 리셋"
- infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "멀티 플레이"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "에디터 설정"
- editor_config_title: "에디터 설정"
- editor_config_level_language_label: "이 레벨에서 사용할 언어"
- editor_config_level_language_description: "이 레벨에서 사용할 언어를 선택하세요."
- editor_config_default_language_label: "기본 프로그래밍 언어"
- editor_config_default_language_description: "새 레벨을 시작할 때 사용하고 싶은 프로그래밍 언어를 정하세요."
- editor_config_keybindings_label: "단축키 설정"
- editor_config_keybindings_default: "기본(Ace)"
- editor_config_keybindings_description: "일반적인 에디터와 마찬가지인 단축키 설정"
- editor_config_livecompletion_label: "자동완성 활성화"
- editor_config_livecompletion_description: "입력하는 동안 자동완성 기능을 사용합니다."
- editor_config_invisibles_label: "투명 설정"
- editor_config_invisibles_description: "스페이스, 탭 설정"
- editor_config_indentguides_label: "들여쓰기 가이드 보기"
- editor_config_indentguides_description: "들여쓰기 보조용 세로줄 표시하기."
- editor_config_behaviors_label: "자동 기능"
- editor_config_behaviors_description: "괄호, 인용부호, 따옴표 자동 완성."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "멀티 플레이어 설정"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "당신에게 참여를 원하는 사람에게 이 링크를 주세요."
- multiplayer_hint_label: "힌트:"
- multiplayer_hint: " 모두 선택하려면 링크를 클릭하세요, 그리고 ⌘-C 또는 Ctrl-C 를 눌러서 링크를 복사하세요."
- multiplayer_coming_soon: "곧 좀 더 다양한 멀티플레이어 모드가 업데이트 됩니다!"
- multiplayer_sign_in_leaderboard: "로그인하시거나 계정을 만드시고 상위권 순위 차트에 이름을 올려보세요."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "단축키"
- space: "스페이스"
- enter: "엔터"
- escape: "Esc"
-# shift: "Shift"
- cast_spell: "현재 상태의 주문을 겁니다."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
u_title: "유저 목록"
lg_title: "가장 최근 게임"
clas: "컨트리뷰터 라이센스 약관"
-
- community:
- main_title: "코드 컴뱃 커뮤니티"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "코드 컴뱃 에디터들"
- article_title: "기사 에디터들"
- thang_title: "Thang 에디터"
- level_title: "레벨 에디터"
- achievement_title: "업적 에디터"
- back: "뒤로"
- revert: "되돌리기"
- revert_models: "모델 되돌리기"
- pick_a_terrain: "지형을 선택하세요."
- small: "작게"
- grassy: "풀로 덮인"
- fork_title: "새 버전 가져오기"
- fork_creating: "포크 생성중..."
-# generate_terrain: "Generate Terrain"
- more: "더 보기"
- wiki: "위키"
- live_chat: "실시간 채팅"
- level_some_options: "다른 옵션들?"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "스크립트들"
- level_tab_settings: "설정"
- level_tab_components: "요소들"
- level_tab_systems: "시스템"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "현재 Thangs"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "컨디션 시작"
- level_tab_thangs_add: "Thangs 추가"
- delete: "삭제"
-# duplicate: "Duplicate"
- level_settings_title: "설정"
- level_component_tab_title: "현재 요소들"
- level_component_btn_new: "새로운 요소들 생성"
- level_systems_tab_title: "현재 시스템"
- level_systems_btn_new: "새로운 시스템생성"
- level_systems_btn_add: "새로운 시스템 추가"
- level_components_title: "모든 Thang 들로 되돌아가기"
- level_components_type: "타입"
- level_component_edit_title: "요소 편집"
- level_component_config_schema: "환경 설정"
- level_component_settings: "설정"
- level_system_edit_title: "시스템 편집"
- create_system_title: "새로운 시스템 생성"
- new_component_title: "새로운 요소들 생성"
- new_component_field_system: "시스템"
- new_article_title: "새로운 기사 작성"
- new_thang_title: "새로운 Thang type 시작"
- new_level_title: "새로운 레벨 시작"
- new_article_title_login: "새 기사를 작성하시려면 로그인하세요."
-# new_thang_title_login: "Log In to Create a New Thang Type"
- new_level_title_login: "새로운 레벨을 만드시려면 로그인하세요."
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "기사들은 여기에서 찾으세요"
- thang_search_title: "Thang 타입들은 여기에서 찾으세요"
- level_search_title: "레벨들은 여기에서 찾으세요"
- achievement_search_title: "업적 검색"
- read_only_warning2: "주의: 로그인하지 않으셨기 때문에 내용을 저장할 수 없습니다."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "미리보기"
- edit_article_title: "기사 편집하기"
-
- general:
- and: "그리고"
- name: "이름"
-# date: "Date"
- body: "구성"
- version: "버전"
- commit_msg: "커밋 메세지"
- version_history: "버전 히스토리"
- version_history_for: "버전 히스토리 : "
- result: "결과"
- results: "결과들"
- description: "설명"
- or: "또한"
- subject: "제목"
- email: "이메일"
- password: "비밀번호"
- message: "메시지"
- code: "코드"
- ladder: "레더"
- when: "언제"
- opponent: "상대"
- rank: "랭크"
- score: "점수"
- win: "승"
- loss: "패"
- tie: "무승부"
- easy: "초급"
- medium: "중급"
- hard: "상급"
- player: "플레이어"
-
- about:
- why_codecombat: "왜 코드 컴뱃이지?"
- why_paragraph_1: "프로그래밍을 배울 필요가 있으세요? 레슨 받을 필요 없습니다. 아마 엄청난 시간과 노력을 소모해야 할 것입니다."
- why_paragraph_2_prefix: "프로그래밍은 재미있어야 합니다."
- why_paragraph_2_italic: "여기 뱃지있어 받아가~"
- why_paragraph_2_center: "이런 단순히 뱃지얻는 식의 게임 말고,"
- why_paragraph_2_italic_caps: "아 엄마 나 이 레벨 반드시 끝내야 돼! <- 이런 방식 말고요."
- why_paragraph_2_suffix: "이것이 왜 코드 컴뱃이 멀티플레이 게임인지를 말해줍니다. 단순히 게임화된 레슨의 연장이 아닙니다. 우리는 당신이 너무 재밌어서 멈출 수 없을 때까지 절대 멈추지 않을 것입니다."
- why_paragraph_3: "만약 당신이 어떤 게임에 곧잘 빠진다면 이번엔 코드컴뱃을 한번 시도해보세요. 그리고 기술시대에 사는 마법사 중 하나가 되어보는 건 어떠세요?"
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
-# page_title: "Legal"
- opensource_intro: "코드 컴뱃은 무료이며 전적으로 오픈 소스를 기반으로 합니다."
- opensource_description_prefix: "코드 컴뱃의"
- github_url: "GitHub"
- opensource_description_center: "를 확인해보세요. 그리고 원하신다면 함께 도와주세요! 코드 컴뱃은 수천 개의 오픈 소스 프로젝트를 기반으로 만들어졌고 저희는 이들에 대해 깊은 애정을 갖고 있습니다. 한번 "
- archmage_wiki_url: "Archmage 위키"
- opensource_description_suffix: "를 확인해보세요. 코드 컴뱃을 가능하게 만든 소프트웨어들을 찾아보실 수 있습니다."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
- privacy_title: "프라이버시"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
- email_title: "이메일"
-# email_description_prefix: "We will not inundate you with spam. Through"
- email_settings_url: "이메일 설정"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
- art_music: "뮤직"
- art_sound: "사운드"
- art_artwork: "원화"
- art_sprites: "스프라이트"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
- archmage_title: "대마법사"
- archmage_title_description: "(코더)"
- artisan_title: "장인"
- artisan_title_description: "(레벨 제작자)"
- adventurer_title: "모험가"
- adventurer_title_description: "(레벨 테스터)"
- scribe_title: "작가"
- scribe_title_description: "(기사 에디터)"
- diplomat_title: "외교관"
- diplomat_title_description: "(번역가)"
- ambassador_title: "대사"
- ambassador_title_description: "(지원)"
-
- ladder:
- please_login: "토너먼트 게임을 시작하기 앞서 로그인해주세요."
- my_matches: "나의 경기들"
- simulate: "시뮬레이션"
- simulation_explanation: "시뮬레이션을 통해 더 빨리 랭킹 평가를 받을 수 있습니다."
- simulate_games: "시뮬레이션 실행!"
- simulate_all: "리셋하고 시뮬레이션 하기"
- games_simulated_by: "내가 시뮬레이션한 게임 수:"
- games_simulated_for: "다른 사람에 의해 시뮬레이션된 게임 수:"
- games_simulated: "시뮬레이션 실행된 게임"
- games_played: "플레이한 게임"
- ratio: "비율"
- leaderboard: "상위권 순위 차트"
-# battle_as: "Battle as "
- summary_your: "당신의 "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
- rank_my_game: "내 게임 순위 매기기!"
- rank_submitting: "제출중..."
-# rank_submitted: "Submitted for Ranking"
- rank_failed: "순위 매기기 실패"
-# rank_being_ranked: "Game Being Ranked"
- rank_last_submitted: "제출 완료"
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
- select_your_language: "언어를 고르세요!"
- tutorial_play: "튜토리얼 보기"
- tutorial_recommended: "전에 플레이해본 적이 없으시다면 튜토리얼을 보시는 걸 권장합니다."
- tutorial_skip: "튜토리얼 넘기기"
-# tutorial_not_sure: "Not sure what's going on?"
- tutorial_play_first: "튜토리얼을 먼저 플레이해보세요."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
- log_in_for_friends: "로그인하시고 친구들과 게임을 즐기세요!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
- rules: "규칙"
- winners: "승리자"
-
- ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
- license: "라이센스"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "서버로부터 로딩하는 데 문제가 발생했습니다."
- connection_failure: "연결 실패"
- unauthorized: "로그인한 상태가 아닙니다. 혹시 쿠키를 사용하지 못하게 설정해놓으셨나요?"
- forbidden: "권한이 필요합니다."
- not_found: "찾을 수 없습니다."
- not_allowed: "잘못된 접근입니다."
- timeout: "서버 타임아웃"
- conflict: "리소스 충돌"
-# bad_input: "Bad input."
- server_error: "서버 에러"
- unknown: "알 수 없는 에러 발생"
-
- resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
- level: "레벨"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
- facebook_friends: "페이스북 친구들"
-# facebook_friend_sessions: "Facebook Friend Sessions"
- gplus_friends: "구글 플러스 친구들"
-# gplus_friend_sessions: "G+ Friend Sessions"
- leaderboard: "상위권 순위 차트"
-# user_schema: "User Schema"
- user_profile: "유저 프로필"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
- system: "시스템"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
- files: "파일들"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/lt.coffee b/app/locale/lt.coffee
index b834127eb..23cbe5ae7 100644
--- a/app/locale/lt.coffee
+++ b/app/locale/lt.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lithuanian", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Lithuanian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Lithuanian."
+ missing_translations: "Until we can translate everything into Lithuanian, you'll see English when Lithuanian isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Lithuanian but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Lithuanian."
- missing_translations: "Until we can translate everything into Lithuanian, you'll see English when Lithuanian isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/ms.coffee b/app/locale/ms.coffee
index fce49d79b..4f89c5e2b 100644
--- a/app/locale/ms.coffee
+++ b/app/locale/ms.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa Malaysia", translation:
+ home:
+ slogan: "Belajar Kod bDengan Permainan"
+ no_ie: "CodeCombat tidak berfungsi dalam Internet Explorer 8 dan terdahulu. Maaf!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat tidak dibangunkan untuk telefon mudah-alih dan tablet dan tidak akan berfungsi!" # Warning that shows up on mobile devices
+ play: "Mula" # The big play button that just starts playing a level
+ old_browser: "Uh oh, browser anda terlalu lama untuk CodeCombat berfungsi. Maaf!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Anda boleh mencuba, tapi mungkin ia tidak akan berfungsi."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Mula" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+ home: "Halaman"
+ contribute: "Sumbangan"
+ legal: "Undang-undang"
+ about: "Tentang"
+ contact: "Hubungi"
+ twitter_follow: "Ikuti"
+# teachers: "Teachers"
+
+ modal:
+ close: "Tutup"
+ okay: "Ok"
+
+ not_found:
+ page_not_found: "Halaman tidak ditemui"
+
+ diplomat_suggestion:
+ title: "Kami perlu menterjemahkan CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Kami memerlukan kemahiran bahasa anda."
+ pitch_body: "Kami membina CodeCombat dalam Bahasa Inggeris, tetapi kami sudah ada pemain dari seluruh dunia. Kebanyakan mereka mahu bermain dalam Bahasa Melayu dan tidak memahami Bahasa Inggeris, jikalau anda boleh tertutur dalam kedua-dua bahasa, harap anda boleh daftar untuk menjadi Diplomat dan menolong menterjemahkan laman CodeCombat dan kesemua level kepada Bahasa Melayu."
+ missing_translations: "Sehingga kami dapat menterjemahkan kesemua kepada Bahasa Melayu, anda akan melihat Bahasa Inggeris apabila Bahasa Melayu tiada dalam penterjemahan."
+ learn_more: "Ketahui lebih lanjut untuk menjadi ahli Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Buat Akaun"
+ log_in: "Log Masuk"
+# logging_in: "Logging In"
+ log_out: "Log Keluar"
+ recover: "Perbaharui Akaun"
+
+ signup:
+# create_account_title: "Create Account to Save Progress"
+ description: "Ianya percuma. Hanya berberapa langkah sahaja:"
+ email_announcements: "Terima pengesahan melalui Emel"
+ coppa: "13+ atau bukan- USA"
+ coppa_why: "(Kenapa?)"
+ creating: "Sedang membuat Akaun..."
+ sign_up: "Daftar"
+ log_in: "Log Masuk"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Dapatkan Kembali Akaun"
+ send_password: "Hantar kembali kata-laluan"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Pemuatan..."
saving: "Menyimpan data..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
save: "Simpan data"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
manual: "Panduan"
# fork: "Fork"
play: "Mula" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "dan"
+ name: "Nama"
+# date: "Date"
+# body: "Body"
+ version: "Versi"
+ commit_msg: "Mesej Commit"
+# version_history: "Version History"
+ version_history_for: "Versi History untuk: "
+ result: "Keputusan"
+ results: "Keputusan-keputusan"
+ description: "Deskripsi"
+ or: "atau"
+# subject: "Subject"
+ email: "Emel"
+ password: "Kata Laluan"
+ message: "Mesej"
+ code: "Kod"
+ ladder: "Tangga"
+ when: "Bila"
+ opponent: "Penentang"
+# rank: "Rank"
+ score: "Mata"
+ win: "Menang"
+ loss: "Kalah"
+ tie: "Seri"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# year: "year"
# years: "years"
- modal:
- close: "Tutup"
- okay: "Ok"
+# play_level:
+# done: "Done"
+# home: "Home"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
- not_found:
- page_not_found: "Halaman tidak ditemui"
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "Mula" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
- home: "Halaman"
- contribute: "Sumbangan"
- legal: "Undang-undang"
- about: "Tentang"
- contact: "Hubungi"
- twitter_follow: "Ikuti"
- employers: "Majikan"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+ about:
+ why_codecombat: "Kenapa CodeCombat?"
+ why_paragraph_1: "Mahu belajar untuk membina kod? Anda tidak perlu membaca dan belajar. Anda perlu menaip kod yang banyak dan bersuka-suka dengan masa yang terluang."
+ why_paragraph_2_prefix: "Itulah semua mengenai pengaturcaraan. Ia harus membuat anda gembira dan rasa berpuas hati. Tidak seperti"
+ why_paragraph_2_italic: "yay satu badge"
+ why_paragraph_2_center: "tapi bersukaria seperti"
+ why_paragraph_2_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!"
+ why_paragraph_2_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga anda tidak--tetapi buat masa kini, itulah perkara yang terbaik."
+ why_paragraph_3: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Simpan versi baru"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# cla_suffix: "."
cla_agree: "SAYA SETUJU"
- login:
- sign_up: "Buat Akaun"
- log_in: "Log Masuk"
-# logging_in: "Logging In"
- log_out: "Log Keluar"
- recover: "Perbaharui Akaun"
-
- recover:
- recover_account_title: "Dapatkan Kembali Akaun"
- send_password: "Hantar kembali kata-laluan"
-# recovery_sent: "Recovery email sent."
-
- signup:
-# create_account_title: "Create Account to Save Progress"
- description: "Ianya percuma. Hanya berberapa langkah sahaja:"
- email_announcements: "Terima pengesahan melalui Emel"
- coppa: "13+ atau bukan- USA"
- coppa_why: "(Kenapa?)"
- creating: "Sedang membuat Akaun..."
- sign_up: "Daftar"
- log_in: "Log Masuk"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Belajar Kod bDengan Permainan"
- no_ie: "CodeCombat tidak berfungsi dalam Internet Explorer 9 dan terdahulu. Maaf!"
- no_mobile: "CodeCombat tidak dibangunkan untuk telefon mudah-alih dan tablet dan tidak akan berfungsi!"
- play: "Mula" # The big play button that just starts playing a level
- old_browser: "Uh oh, browser anda terlalu lama untuk CodeCombat berfungsi. Maaf!"
- old_browser_suffix: "Anda boleh mencuba, tapi mungkin ia tidak akan berfungsi."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Hubungi CodeCombat"
welcome: "Kami gemar mendengar dari anda! Gunakan borang ini dan hantar emel kepada kami. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
forum_page: "forum kami"
# forum_suffix: " instead."
send: "Hantar Maklumbalas"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Kami perlu menterjemahkan CodeCombat!"
- sub_heading: "Kami memerlukan kemahiran bahasa anda."
- pitch_body: "Kami membina CodeCombat dalam Bahasa Inggeris, tetapi kami sudah ada pemain dari seluruh dunia. Kebanyakan mereka mahu bermain dalam Bahasa Melayu dan tidak memahami Bahasa Inggeris, jikalau anda boleh tertutur dalam kedua-dua bahasa, harap anda boleh daftar untuk menjadi Diplomat dan menolong menterjemahkan laman CodeCombat dan kesemua level kepada Bahasa Melayu."
- missing_translations: "Sehingga kami dapat menterjemahkan kesemua kepada Bahasa Melayu, anda akan melihat Bahasa Inggeris apabila Bahasa Melayu tiada dalam penterjemahan."
- learn_more: "Ketahui lebih lanjut untuk menjadi ahli Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
me_tab: "Saya"
picture_tab: "Gambar"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
password_tab: "Kata-laluan"
emails_tab: "Kesemua E-mel"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
new_password: "Kata-laluan baru"
new_password_verify: "Verifikasi"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
saved: "Pengubahsuian disimpan"
password_mismatch: "Kata-laluan tidak sama."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Undang-Undang"
+ opensource_intro: "CodeCombat adalah percuma untuk bermain dan adalah open source."
+ opensource_description_prefix: "Sila lihat "
+ github_url: "GitHub kami"
+ opensource_description_center: "dan sumbang seberapa mampu! CodeCombat dibina atas beberapa projek open source, dan kami menyukainya. Sila lihat "
+# archmage_wiki_url: "our Archmage wiki"
+ opensource_description_suffix: "senarai sofwe yang membolehkan permainan ini berfungsi."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+ cost_description: "Buat masa ini, CodeCombat adalah 100% percuma! salah satu daripada tujuan kami adalah untuk membiarkan ia sebegitu, supaya ramai boleh bermain, di mana sahaja mereka berada. Jikalau langit menjadi gelap untuk kami, kami akan mengecaj untuk langganan atau untuk beberapa muatan, tapi kami lebih suka untuk tidak berbuat demikian. Jika kami bernasib baik, kami dapat menanggung syarikat kami dengan:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+ copyrights_title: "Hakcipta dan Pemelesenan"
+ contributor_title: "Persetujuan Lesen Penyumbang"
+ contributor_description_prefix: "Kesemua sumbangan, termasuk di dalam laman dan di dalam repositiri GitHub, tertakluk kepada"
+# cla_url: "CLA"
+ contributor_description_suffix: "di mana harus dipersetujui sebelum menyumbang."
+# code_title: "Code - MIT"
+ code_description_prefix: "Kesemua kod yang dimiliki CodeCombat atau dihos di codecombat.com, termasuk di dalam repositori GitHub dan database codecombat.com, dilesenkan di bawah"
+# mit_license_url: "MIT license"
+ code_description_suffix: "Ini termasuk kesemua kod Sistem dan Komponen yang sudah sedia ada untuk CodeCombat untuk membina level."
+# art_title: "Art/Music - Creative Commons "
+ art_description_prefix: "Kesemua muatan umum boleh didapat di bawah"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profil untuk "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
- and: "dan"
- name: "Nama"
-# date: "Date"
-# body: "Body"
- version: "Versi"
- commit_msg: "Mesej Commit"
-# version_history: "Version History"
- version_history_for: "Versi History untuk: "
- result: "Keputusan"
- results: "Keputusan-keputusan"
- description: "Deskripsi"
- or: "atau"
-# subject: "Subject"
- email: "Emel"
- password: "Kata Laluan"
- message: "Mesej"
- code: "Kod"
- ladder: "Tangga"
- when: "Bila"
- opponent: "Penentang"
-# rank: "Rank"
- score: "Mata"
- win: "Menang"
- loss: "Kalah"
- tie: "Seri"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
- about:
- why_codecombat: "Kenapa CodeCombat?"
- why_paragraph_1: "Mahu belajar untuk membina kod? Anda tidak perlu membaca dan belajar. Anda perlu menaip kod yang banyak dan bersuka-suka dengan masa yang terluang."
- why_paragraph_2_prefix: "Itulah semua mengenai pengaturcaraan. Ia harus membuat anda gembira dan rasa berpuas hati. Tidak seperti"
- why_paragraph_2_italic: "yay satu badge"
- why_paragraph_2_center: "tapi bersukaria seperti"
- why_paragraph_2_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!"
- why_paragraph_2_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga anda tidak--tetapi buat masa kini, itulah perkara yang terbaik."
- why_paragraph_3: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Undang-Undang"
- opensource_intro: "CodeCombat adalah percuma untuk bermain dan adalah open source."
- opensource_description_prefix: "Sila lihat "
- github_url: "GitHub kami"
- opensource_description_center: "dan sumbang seberapa mampu! CodeCombat dibina atas beberapa projek open source, dan kami menyukainya. Sila lihat "
-# archmage_wiki_url: "our Archmage wiki"
- opensource_description_suffix: "senarai sofwe yang membolehkan permainan ini berfungsi."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
- cost_description: "Buat masa ini, CodeCombat adalah 100% percuma! salah satu daripada tujuan kami adalah untuk membiarkan ia sebegitu, supaya ramai boleh bermain, di mana sahaja mereka berada. Jikalau langit menjadi gelap untuk kami, kami akan mengecaj untuk langganan atau untuk beberapa muatan, tapi kami lebih suka untuk tidak berbuat demikian. Jika kami bernasib baik, kami dapat menanggung syarikat kami dengan:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
- copyrights_title: "Hakcipta dan Pemelesenan"
- contributor_title: "Persetujuan Lesen Penyumbang"
- contributor_description_prefix: "Kesemua sumbangan, termasuk di dalam laman dan di dalam repositiri GitHub, tertakluk kepada"
-# cla_url: "CLA"
- contributor_description_suffix: "di mana harus dipersetujui sebelum menyumbang."
-# code_title: "Code - MIT"
- code_description_prefix: "Kesemua kod yang dimiliki CodeCombat atau dihos di codecombat.com, termasuk di dalam repositori GitHub dan database codecombat.com, dilesenkan di bawah"
-# mit_license_url: "MIT license"
- code_description_suffix: "Ini termasuk kesemua kod Sistem dan Komponen yang sudah sedia ada untuk CodeCombat untuk membina level."
-# art_title: "Art/Music - Creative Commons "
- art_description_prefix: "Kesemua muatan umum boleh didapat di bawah"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/nb.coffee b/app/locale/nb.coffee
index 5786b4404..cd7f540e0 100644
--- a/app/locale/nb.coffee
+++ b/app/locale/nb.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norwegian (Bokmål)", translation:
+ home:
+ slogan: "Lær å Kode ved å Spille et Spill"
+ no_ie: "CodeCombat kjører ikke på IE8 eller eldre. Beklager!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat ble ikke designet for mobile enheter, og vil muligens ikke virke!" # Warning that shows up on mobile devices
+ play: "Spill" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Spill" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Editor"
+ blog: "Blogg"
+ forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Administrator" # Only shows up when you are an admin
+ home: "Hjem"
+ contribute: "Bidra"
+ legal: "Juridisk"
+ about: "Om"
+ contact: "Kontakt"
+ twitter_follow: "Følg"
+# teachers: "Teachers"
+
+ modal:
+ close: "Lukk"
+ okay: "Ok"
+
+ not_found:
+ page_not_found: "Finner ikke siden"
+
+ diplomat_suggestion:
+ title: "Hjelp med oversettelse av CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Vi trenger dine språkkunnskaper."
+ pitch_body: "Vi utvikler CodeCombat på Engelsk, men vi vi har allerede spillere over hele verden. Mange av dem vil spille på Norsk, men snakker ikke Engelsk, så hvis du kan snakke begge språk, vennligst vurder å meld deg på som Diplomat og hjelp å oversette både CodeCombat web siden og alle nivåene til Norsk."
+ missing_translations: "Inntil vi har oversatt alt til Norsk vil du se Engelsk hvor Norsk ikke er tilgjengelig."
+ learn_more: "Lær mer om hvordan det er å være en Diplomat"
+ subscribe_as_diplomat: "Meld deg på som Diplomat"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Vanskelighetsgrad: "
+ campaign_beginner: "Begynner Felttog"
+ choose_your_level: "Velg Ditt Nivå" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Du kan hoppe til hvilket som helts nivå under, eller diskutere nivåene på"
+ adventurer_forum: "Adventurer forumet"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... hvor du lærer trolldommen bak programmering."
+ campaign_dev: "Tilfeldig Vanskeligere Nivåer"
+ campaign_dev_description: "... hvor du lærer grensesnittet mens du stadig gjør mer vanskeligere utfordringer."
+ campaign_multiplayer: "Multispiller Arenaer"
+ campaign_multiplayer_description: "... hvor du spiller direkte mot andre spillere."
+ campaign_player_created: "Spiller-Lagde"
+ campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende Artisan Trollmenn."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Lag konto"
+ log_in: "Logg Inn"
+# logging_in: "Logging In"
+ log_out: "Logg Ut"
+ recover: "gjenåpne konto"
+
+ signup:
+# create_account_title: "Create Account to Save Progress"
+ description: "Det er gratis. Trenger bare noen få avklaringer, så er du klar:"
+ email_announcements: "Motta kunngjøringer på epost"
+ coppa: "13+ eller ikke fra USA"
+ coppa_why: "(Hvorfor?)"
+ creating: "Oppretter Konto..."
+ sign_up: "Registrer deg"
+ log_in: "logg inn med passord"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Laster..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# save: "Save"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 sekunder"
- delay_3_sec: "3 sekunder"
- delay_5_sec: "5 sekunder"
manual: "Manuelt"
# fork: "Fork"
play: "Spill" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+# and: "and"
+ name: "Navn"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+ or: "eller"
+# subject: "Subject"
+ email: "Epost"
+# password: "Password"
+ message: "Melding"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# year: "year"
# years: "years"
- modal:
- close: "Lukk"
- okay: "Ok"
-
- not_found:
- page_not_found: "Finner ikke siden"
-
- nav:
- play: "Spill" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Editor"
- blog: "Blogg"
- forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Administrator"
+ play_level:
+ done: "Ferdig"
home: "Hjem"
- contribute: "Bidra"
- legal: "Juridisk"
- about: "Om"
- contact: "Kontakt"
- twitter_follow: "Følg"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Guide"
+ restart: "Start på nytt"
+ goals: "Mål"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Hendelsestidslinje"
+ click_to_select: "Klikk på en enhet for å velge den."
+ reload_title: "Laste All Koden på Nytt?"
+ reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
+ reload_confirm: "Last Alle på Nytt"
+# victory_title_prefix: ""
+ victory_title_suffix: " Ferdig"
+ victory_sign_up: "Tegn deg på for Oppdateringer"
+ victory_sign_up_poke: "Vil du ha siste nytt på epost? Opprett en gratis konto, så vil vi holde deg oppdatert!"
+ victory_rate_the_level: "Bedøm nivået: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Spill Neste Nivå" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Gå Hjem" # Only in old-style levels.
+ victory_review: "Fortell oss mer!" # Only in old-style levels.
+ victory_hour_of_code_done: "Er du ferdig?"
+ victory_hour_of_code_done_yes: "Ja, jeg er ferdig med min Time i Koding!"
+ guide_title: "Guide"
+ tome_minion_spells: "Din Minions' Trylleformularer" # Only in old-style levels.
+ tome_read_only_spells: "Kun-Lesbare Trylleformularer" # Only in old-style levels.
+ tome_other_units: "Andre Enheter" # Only in old-style levels.
+ tome_cast_button_castable: "Kast" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Kaster" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Kast Trylleformular" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Velg Noe for å "
+ tome_available_spells: "Tilgjenglige Trylleformularer"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Fortsett (trykk shift-mellomrom)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Spesiallag Trollmann"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Flerspiller"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# cla_suffix: "."
# cla_agree: "I AGREE"
- login:
- sign_up: "Lag konto"
- log_in: "Logg Inn"
-# logging_in: "Logging In"
- log_out: "Logg Ut"
- recover: "gjenåpne konto"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
- signup:
-# create_account_title: "Create Account to Save Progress"
- description: "Det er gratis. Trenger bare noen få avklaringer, så er du klar:"
- email_announcements: "Motta kunngjøringer på epost"
- coppa: "13+ eller ikke fra USA"
- coppa_why: "(Hvorfor?)"
- creating: "Oppretter Konto..."
- sign_up: "Registrer deg"
- log_in: "logg inn med passord"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Lær å Kode ved å Spille et Spill"
- no_ie: "CodeCombat kjører ikke på IE8 eller eldre. Beklager!"
- no_mobile: "CodeCombat ble ikke designet for mobile enheter, og vil muligens ikke virke!"
- play: "Spill" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Velg Ditt Nivå"
- adventurer_prefix: "Du kan hoppe til hvilket som helts nivå under, eller diskutere nivåene på"
- adventurer_forum: "Adventurer forumet"
- adventurer_suffix: "."
- campaign_beginner: "Begynner Felttog"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... hvor du lærer trolldommen bak programmering."
- campaign_dev: "Tilfeldig Vanskeligere Nivåer"
- campaign_dev_description: "... hvor du lærer grensesnittet mens du stadig gjør mer vanskeligere utfordringer."
- campaign_multiplayer: "Multispiller Arenaer"
- campaign_multiplayer_description: "... hvor du spiller direkte mot andre spillere."
- campaign_player_created: "Spiller-Lagde"
- campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende Artisan Trollmenn."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Vanskelighetsgrad: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Kontakt CodeCombat"
welcome: "Bra å høre fra deg! Bruk dette skjemaet for å sende oss en epost."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
forum_page: "forumet vårt"
forum_suffix: " i steden."
send: "Send Tilbakemelding"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Hjelp med oversettelse av CodeCombat!"
- sub_heading: "Vi trenger dine språkkunnskaper."
- pitch_body: "Vi utvikler CodeCombat på Engelsk, men vi vi har allerede spillere over hele verden. Mange av dem vil spille på Norsk, men snakker ikke Engelsk, så hvis du kan snakke begge språk, vennligst vurder å meld deg på som Diplomat og hjelp å oversette både CodeCombat web siden og alle nivåene til Norsk."
- missing_translations: "Inntil vi har oversatt alt til Norsk vil du se Engelsk hvor Norsk ikke er tilgjengelig."
- learn_more: "Lær mer om hvordan det er å være en Diplomat"
- subscribe_as_diplomat: "Meld deg på som Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Kontoinnstillinger"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
me_tab: "Meg"
picture_tab: "Bilde"
# upload_picture: "Upload a picture"
- wizard_tab: "Trollmann"
password_tab: "Passord"
emails_tab: "Epost"
# admin: "Admin"
- wizard_color: "Farge på Trollmannens Klær"
new_password: "Nytt Passord"
new_password_verify: "Verifiser"
email_subscriptions: "Epost Abonnement"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
saved: "Endringer Lagret"
password_mismatch: "Passordene er ikke like."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Trollmann"
+ wizard_color: "Farge på Trollmannens Klær"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Flerspillerinnstillinger" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Gi denne lenken til de du vil spille med."
+ multiplayer_hint_label: "Hint:"
+ multiplayer_hint: " Klikk lenken for å velge alle, så trykker du Apple-C eller Ctrl-C for å kopiere lenken."
+ multiplayer_coming_soon: "Det kommer flere flerspillsmuligheter!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profil for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Ferdig"
- customize_wizard: "Spesiallag Trollmann"
- home: "Hjem"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Guide"
- restart: "Start på nytt"
- goals: "Mål"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Hendelsestidslinje"
- click_to_select: "Klikk på en enhet for å velge den."
- reload_title: "Laste All Koden på Nytt?"
- reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
- reload_confirm: "Last Alle på Nytt"
-# victory_title_prefix: ""
- victory_title_suffix: " Ferdig"
- victory_sign_up: "Tegn deg på for Oppdateringer"
- victory_sign_up_poke: "Vil du ha siste nytt på epost? Opprett en gratis konto, så vil vi holde deg oppdatert!"
- victory_rate_the_level: "Bedøm nivået: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Spill Neste Nivå"
-# victory_play_continue: "Continue"
- victory_go_home: "Gå Hjem"
- victory_review: "Fortell oss mer!"
- victory_hour_of_code_done: "Er du ferdig?"
- victory_hour_of_code_done_yes: "Ja, jeg er ferdig med min Time i Koding!"
- guide_title: "Guide"
- tome_minion_spells: "Din Minions' Trylleformularer"
- tome_read_only_spells: "Kun-Lesbare Trylleformularer"
- tome_other_units: "Andre Enheter"
- tome_cast_button_castable: "Kast" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Kaster" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Kast Trylleformular" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Velg Noe for å "
- tome_available_spells: "Tilgjenglige Trylleformularer"
-# tome_your_skills: "Your Skills"
- hud_continue: "Fortsett (trykk shift-mellomrom)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Flerspiller"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Flerspillerinnstillinger"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Gi denne lenken til de du vil spille med."
- multiplayer_hint_label: "Hint:"
- multiplayer_hint: " Klikk lenken for å velge alle, så trykker du Apple-C eller Ctrl-C for å kopiere lenken."
- multiplayer_coming_soon: "Det kommer flere flerspillsmuligheter!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
-# and: "and"
- name: "Navn"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
- or: "eller"
-# subject: "Subject"
- email: "Epost"
-# password: "Password"
- message: "Melding"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/nl-BE.coffee b/app/locale/nl-BE.coffee
index bed47216d..83bee04e7 100644
--- a/app/locale/nl-BE.coffee
+++ b/app/locale/nl-BE.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Nederlands (België)", englishDescription: "Dutch (Belgium)", translation:
+ home:
+ slogan: "Leer programmeren door het spelen van een spel"
+ no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices
+ play: "Speel" # The big play button that just starts playing a level
+ old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
+ campaign: "Campagne"
+ for_beginners: "Voor Beginners"
+ multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Voor ontwikkelaars" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Administrator" # Only shows up when you are an admin
+ home: "Home"
+ contribute: "Bijdragen"
+ legal: "Legaal"
+ about: "Over Ons"
+ contact: "Contact"
+ twitter_follow: "Volgen"
+# teachers: "Teachers"
+
+ modal:
+ close: "Sluiten"
+ okay: "Oké"
+
+ not_found:
+ page_not_found: "Pagina niet gevonden"
+
+ diplomat_suggestion:
+ title: "Help CodeCombat vertalen!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "We hebben je taalvaardigheden nodig."
+ pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
+ missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
+ learn_more: "Meer informatie over het zijn van een Diplomaat"
+ subscribe_as_diplomat: "Abonneren als Diplomaat"
+
+ play:
+ play_as: "Speel als " # Ladder page
+ spectate: "Toeschouwen" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Moeilijkheidsgraad: "
+ campaign_beginner: "Beginnercampagne"
+ choose_your_level: "Kies Je Level" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
+ adventurer_forum: "het Avonturiersforum"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
+ campaign_dev: "Willekeurige moeilijkere levels"
+ campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
+ campaign_multiplayer: "Multiplayer Arena's"
+ campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
+ campaign_player_created: "Door-spelers-gemaakt"
+ campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere Ambachtelijke Tovenaars."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Account maken"
+ log_in: "Inloggen"
+ logging_in: "Bezig met inloggen"
+ log_out: "Uitloggen"
+ recover: "account herstellen"
+
+ signup:
+ create_account_title: "Maak een account aan om je vooruitgang op te slaan"
+ description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
+ email_announcements: "Ontvang aankondigingen via email"
+ coppa: "13+ of niet uit de VS"
+ coppa_why: "(Waarom?)"
+ creating: "Account aanmaken..."
+ sign_up: "Aanmelden"
+ log_in: "inloggen met wachtwoord"
+ social_signup: "Of je kunt je registreren met Facebook of G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Herstel Account"
+ send_password: "Verzend nieuw wachtwoord"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Bezig met laden..."
saving: "Opslaan..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
save: "Opslaan"
publish: "Publiceren"
create: "Creëer"
- delay_1_sec: "1 seconde"
- delay_3_sec: "3 secondes"
- delay_5_sec: "5 secondes"
manual: "Handleiding"
fork: "Fork"
play: "Spelen" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "en"
+ name: "Naam"
+# date: "Date"
+ body: "Inhoud"
+ version: "Versie"
+ commit_msg: "Commit Bericht"
+ version_history: "Versie geschiedenis"
+ version_history_for: "Versie geschiedenis voor: "
+ result: "Resultaat"
+ results: "Resultaten"
+ description: "Beschrijving"
+ or: "of"
+ subject: "Onderwerp"
+ email: "Email"
+ password: "Wachtwoord"
+ message: "Bericht"
+ code: "Code"
+ ladder: "Ladder"
+ when: "Wanneer"
+ opponent: "Tegenstander"
+ rank: "Rang"
+ score: "Score"
+ win: "Win"
+ loss: "Verlies"
+ tie: "Gelijkstand"
+ easy: "Gemakkelijk"
+ medium: "Medium"
+ hard: "Moeilijk"
+ player: "Speler"
+
units:
second: "seconde"
seconds: "seconden"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# year: "year"
# years: "years"
- modal:
- close: "Sluiten"
- okay: "Oké"
-
- not_found:
- page_not_found: "Pagina niet gevonden"
-
- nav:
- play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Administrator"
+ play_level:
+ done: "Klaar"
home: "Home"
- contribute: "Bijdragen"
- legal: "Legaal"
- about: "Over Ons"
- contact: "Contact"
- twitter_follow: "Volgen"
- employers: "Werkgevers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Handleiding"
+ restart: "Herstarten"
+ goals: "Doelen"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Actie tijdlijn"
+ click_to_select: "Klik op een eenheid om deze te selecteren."
+ reload_title: "Alle Code Herladen?"
+ reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
+ reload_confirm: "Herlaad Alles"
+ victory_title_prefix: ""
+ victory_title_suffix: " Compleet"
+ victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
+ victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
+ victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels.
+ victory_return_to_ladder: "Keer terug naar de ladder"
+ victory_play_next_level: "Speel Volgend Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Ga naar Home" # Only in old-style levels.
+ victory_review: "Vertel ons meer!" # Only in old-style levels.
+ victory_hour_of_code_done: "Ben Je Klaar?"
+ victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
+ guide_title: "Handleiding"
+ tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
+ tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
+ tome_other_units: "Andere Eenheden" # Only in old-style levels.
+ tome_cast_button_castable: "Uitvoeren" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Aan het uitvoeren" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Spreuk uitvoeren" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Selecteer Iemand voor "
+ tome_available_spells: "Beschikbare spreuken"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Ga verder (druk shift-space)"
+ spell_saved: "Spreuk Opgeslagen"
+ skip_tutorial: "Overslaan (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "Klaar!"
+# loading_start: "Start Level"
+ time_current: "Nu:"
+ time_total: "Maximum:"
+ time_goto: "Ga naar:"
+ infinite_loop_try_again: "Probeer opnieuw"
+ infinite_loop_reset_level: "Level resetten"
+ infinite_loop_comment_out: "Mijn code weg commentariëren"
+ tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
+ tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
+ tip_open_source: "CodeCombat is 100% open source!"
+ tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
+ tip_think_solution: "Denk aan de oplossing, niet aan het probleem."
+ tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
+ tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
+ tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
+ tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
+ tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
+ tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
+ tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
+# tip_reticulating: "Reticulating spines."
+ tip_harry: "Je bent een tovenaar, "
+ tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
+ tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
+ tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
+ tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
+ tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
+ tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
+ tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
+ tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
+ tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
+ tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Pas Tovenaar aan"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Editor Configuratie"
+ editor_config_title: "Editor Configuratie"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Toets instellingen"
+ editor_config_keybindings_default: "Standaard (Ace)"
+ editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Toon onzichtbare"
+ editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
+ editor_config_indentguides_label: "Toon inspringing regels"
+ editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
+ editor_config_behaviors_label: "Slim gedrag"
+ editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
+
+ about:
+ why_codecombat: "Waarom CodeCombat?"
+ why_paragraph_1: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
+ why_paragraph_2_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
+ why_paragraph_2_italic: "joepie een medaille"
+ why_paragraph_2_center: "maar tof zoals"
+ why_paragraph_2_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
+ why_paragraph_2_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
+ why_paragraph_3: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Nieuwe versie opslaan"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
cla_suffix: "."
cla_agree: "IK GA AKKOORD"
- login:
- sign_up: "Account maken"
- log_in: "Inloggen"
- logging_in: "Bezig met inloggen"
- log_out: "Uitloggen"
- recover: "account herstellen"
-
- recover:
- recover_account_title: "Herstel Account"
- send_password: "Verzend nieuw wachtwoord"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Maak een account aan om je vooruitgang op te slaan"
- description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
- email_announcements: "Ontvang aankondigingen via email"
- coppa: "13+ of niet uit de VS"
- coppa_why: "(Waarom?)"
- creating: "Account aanmaken..."
- sign_up: "Aanmelden"
- log_in: "inloggen met wachtwoord"
- social_signup: "Of je kunt je registreren met Facebook of G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Leer programmeren door het spelen van een spel"
- no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
- no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
- play: "Speel" # The big play button that just starts playing a level
- old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
- old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
- campaign: "Campagne"
- for_beginners: "Voor Beginners"
- multiplayer: "Multiplayer"
- for_developers: "Voor ontwikkelaars"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Kies Je Level"
- adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
- adventurer_forum: "het Avonturiersforum"
- adventurer_suffix: "."
- campaign_beginner: "Beginnercampagne"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
- campaign_dev: "Willekeurige moeilijkere levels"
- campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
- campaign_multiplayer: "Multiplayer Arena's"
- campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
- campaign_player_created: "Door-spelers-gemaakt"
- campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere Ambachtelijke Tovenaars."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Moeilijkheidsgraad: "
- play_as: "Speel als "
- spectate: "Toeschouwen"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Contact opnemen met CodeCombat"
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
forum_page: "ons forum"
forum_suffix: "."
send: "Feedback Verzonden"
- contact_candidate: "Contacteer Kandidaat"
- recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims."
-
- diplomat_suggestion:
- title: "Help CodeCombat vertalen!"
- sub_heading: "We hebben je taalvaardigheden nodig."
- pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
- missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
- learn_more: "Meer informatie over het zijn van een Diplomaat"
- subscribe_as_diplomat: "Abonneren als Diplomaat"
-
- wizard_settings:
- title: "Tovenaar instellingen"
- customize_avatar: "Bewerk je avatar"
- active: "Actief"
- color: "Kleur"
- group: "Groep"
- clothes: "Kleren"
- trim: "Trim"
- cloud: "Wolk"
- team: "Team"
- spell: "Spreuk"
- boots: "Laarzen"
- hue: "Hue"
- saturation: "Saturatie"
- lightness: "Helderheid"
+ contact_candidate: "Contacteer Kandidaat" # Deprecated
+ recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims." # Deprecated
account_settings:
title: "Account Instellingen"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
me_tab: "Ik"
picture_tab: "Afbeelding"
# upload_picture: "Upload a picture"
- wizard_tab: "Tovenaar"
password_tab: "Wachtwoord"
emails_tab: "Emails"
admin: "Administrator"
- wizard_color: "Tovenaar Kleding Kleur"
new_password: "Nieuw Wachtwoord"
new_password_verify: "Verifieer"
email_subscriptions: "E-mail Abonnementen"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
saved: "Aanpassingen Opgeslagen"
password_mismatch: "Het wachtwoord komt niet overeen."
# password_repeat: "Please repeat your password."
- job_profile: "Job Profiel"
+ job_profile: "Job Profiel" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Jouw job profiel werd goedgekeurd door CodeCombat. Werkgevers zullen het kunnen bekijken totdat je het inactief zet of als er geen verandering in komt voor vier weken."
job_profile_explanation: "Hey! Vul dit in en we zullen je contacteren om je een job als softwareontwikkelaar te helpen vinden."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Tovenaar"
+ wizard_color: "Tovenaar Kleding Kleur"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Tovenaar"
+ archmage_title_description: "(Programmeur)"
+ artisan_title: "Ambachtsman"
+ artisan_title_description: "(Level Bouwer)"
+ adventurer_title: "Avonturier"
+ adventurer_title_description: "(Level Tester)"
+ scribe_title: "Klerk"
+ scribe_title_description: "(Redacteur)"
+ diplomat_title: "Diplomaat"
+ diplomat_title_description: "(Vertaler)"
+ ambassador_title: "Ambassadeur"
+ ambassador_title_description: "(Ondersteuning)"
+
+ editor:
+ main_title: "CodeCombat Editors"
+ article_title: "Artikel Editor"
+ thang_title: "Thang Editor"
+ level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+ back: "Terug"
+ revert: "Keer wijziging terug"
+ revert_models: "keer wijziging model terug"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+ fork_title: "Kloon naar nieuwe versie"
+ fork_creating: "Kloon aanmaken..."
+# generate_terrain: "Generate Terrain"
+ more: "Meer"
+ wiki: "Wiki"
+ live_chat: "Live Chat"
+ level_some_options: "Enkele opties?"
+ level_tab_thangs: "Elementen"
+ level_tab_scripts: "Scripts"
+ level_tab_settings: "Instellingen"
+ level_tab_components: "Componenten"
+ level_tab_systems: "Systemen"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Huidige Elementen"
+ level_tab_thangs_all: "Alles"
+ level_tab_thangs_conditions: "Start Condities"
+ level_tab_thangs_add: "Voeg element toe"
+ delete: "Verwijder"
+ duplicate: "Dupliceer"
+ level_settings_title: "Instellingen"
+ level_component_tab_title: "Huidige Componenten"
+ level_component_btn_new: "Maak een nieuwe component aan"
+ level_systems_tab_title: "Huidige Systemen"
+ level_systems_btn_new: "Maak een nieuw systeem aan"
+ level_systems_btn_add: "Voeg Systeem toe"
+ level_components_title: "Terug naar Alle Elementen"
+ level_components_type: "Type"
+ level_component_edit_title: "Wijzig Component"
+ level_component_config_schema: "Schema"
+ level_component_settings: "Instellingen"
+ level_system_edit_title: "Wijzig Systeem"
+ create_system_title: "Maak een nieuw Systeem aan"
+ new_component_title: "Maak een nieuwe Component aan"
+ new_component_field_system: "Systeem"
+ new_article_title: "Maak een Nieuw Artikel"
+ new_thang_title: "Maak een Nieuw Thang Type"
+ new_level_title: "Maak een Nieuw Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Zoek Artikels Hier"
+ thang_search_title: "Zoek Thang Types Hier"
+ level_search_title: "Zoek Levels Hier"
+# achievement_search_title: "Search Achievements"
+ read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Voorbeeld"
+ edit_article_title: "Wijzig Artikel"
+
+ contribute:
+ page_title: "Bijdragen"
+ character_classes_title: "Karakterklassen"
+ introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
+ introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
+ introduction_desc_github_url: "CodeCombat is volledig open source"
+ introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
+ introduction_desc_ending: "We hopen dat je met ons meedoet!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
+ alert_account_message_intro: "Hallo!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
+ archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
+ class_attributes: "Klasse kenmerken"
+ archmage_attribute_1_pref: "Ervaring met "
+ archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
+ archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
+ how_to_join: "Hoe deel te nemen"
+ join_desc_1: "Iedereen kan helpen! Bekijk onze "
+ join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
+ join_desc_3: ", of vind ons in "
+ join_desc_4: "en we bekijken het verder vandaar!"
+ join_url_email: "E-mail ons"
+ join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
+ more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
+ archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
+ artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
+ artisan_summary_suf: ", dan is dit de klasse voor jou."
+ artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
+ artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
+ artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
+ artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
+ artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
+ artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
+ artisan_join_step1: "Lees de documentatie."
+ artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
+ artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
+ artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
+ more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
+ artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
+ adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
+ adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
+ adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
+ adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
+ adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
+ adventurer_forum_url: "ons forum"
+ adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
+ more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
+ adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
+ scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
+ scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
+ scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
+ scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
+ contact_us_url: "Contacteer ons"
+ scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
+ more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
+ scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
+ diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
+ diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
+ diplomat_launch_url: "release in oktober"
+ diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
+ diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
+ diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
+ diplomat_github_url: "op GitHub"
+ diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
+ more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
+ diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
+ ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
+ ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
+ ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
+ ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
+ ambassador_join_note_strong: "Opmerking"
+ ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
+ more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
+ ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
+ changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
+ diligent_scribes: "Onze ijverige Klerks:"
+ powerful_archmages: "Onze machtige Tovenaars:"
+ creative_artisans: "Onze creatieve Ambachtslieden:"
+ brave_adventurers: "Onze dappere Avonturiers:"
+ translating_diplomats: "Onze vertalende Diplomaten:"
+ helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
+
+ ladder:
+ please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
+ my_matches: "Mijn Wedstrijden"
+ simulate: "Simuleer"
+ simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
+ simulate_games: "Simuleer spellen!"
+ simulate_all: "RESET EN SIMULEER SPELLEN"
+ games_simulated_by: "Door jou gesimuleerde spellen:"
+ games_simulated_for: "Voor jou gesimuleerde spellen:"
+ games_simulated: "Spellen gesimuleerd"
+ games_played: "Spellen gespeeld"
+ ratio: "Verhouding"
+ leaderboard: "Leaderboard"
+ battle_as: "Vecht als "
+ summary_your: "Jouw "
+ summary_matches: "Wedstrijden - "
+ summary_wins: " Overwinningen, "
+ summary_losses: " Nederlagen"
+ rank_no_code: "Geen nieuwe code om te Beoordelen!"
+ rank_my_game: "Beoordeel mijn spel!"
+ rank_submitting: "Verzenden..."
+ rank_submitted: "Verzonden voor Beoordeling"
+ rank_failed: "Beoordeling mislukt"
+ rank_being_ranked: "Spel wordt Beoordeeld"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+ code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
+ no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
+ no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
+ choose_opponent: "Kies een tegenstander"
+# select_your_language: "Select your language!"
+ tutorial_play: "Speel de Tutorial"
+ tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
+ tutorial_skip: "Sla Tutorial over"
+ tutorial_not_sure: "Niet zeker wat er aan de hand is?"
+ tutorial_play_first: "Speel eerst de Tutorial."
+ simple_ai: "Simpele AI"
+ warmup: "Opwarming"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "Fout bij het laden van de server"
+ connection_failure: "Verbinding mislukt."
+ unauthorized: "Je moet ingelogd zijn. Heb je de cookies uitgeschakeld?"
+ forbidden: "Je hebt hier geen toestemming voor."
+ not_found: "Niet gevonden."
+ not_allowed: "Methode niet toegestaan."
+ timeout: "Server timeout."
+ conflict: "Conflict van resources"
+ bad_input: "Slechte input."
+ server_error: "Fout van de server."
+ unknown: "Onbekende fout."
+
+ resources:
+# sessions: "Sessions"
+ your_sessions: "Jouw sessies."
+ level: "Level"
+ social_network_apis: "Sociale netwerk APIs"
+ facebook_status: "Facebook Status"
+ facebook_friends: "Facebook vrienden"
+ facebook_friend_sessions: "Sessies van Facebook vrienden"
+ gplus_friends: "G+ vrienden"
+ gplus_friend_sessions: "Sessies van G+ vrienden"
+ leaderboard: "Scorebord"
+ user_schema: "Gebruikersschema"
+ user_profile: "Gebruikersprofiel"
+ patches: "Patches"
+# patched_model: "Source Document"
+ model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
+ multiplayer_hint_label: "Hint:"
+ multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
+ multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Legaal"
+ opensource_intro: "CodeCombat is gratis en volledig open source."
+ opensource_description_prefix: "Bekijk "
+ github_url: "onze GitHub"
+ opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
+ archmage_wiki_url: "onze Tovenaar wiki"
+ opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
+ practices_title: "Goede Respectvolle gewoonten"
+ practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
+ privacy_title: "Privacy"
+ privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
+ security_title: "Beveiliging"
+ security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
+ email_title: "E-mail"
+ email_description_prefix: "We zullen je niet overspoelen met spam. Door"
+ email_settings_url: "jouw e-mail instellingen"
+ email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
+ cost_title: "Kosten"
+ cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
+ recruitment_title: "Aanwervingen"
+ recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
+ url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
+ recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
+ recruitment_description_italic: "enorm veel"
+ recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
+ copyrights_title: "Auteursrechten en licenties"
+ contributor_title: "Licentieovereenkomst voor vrijwilligers"
+ contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
+ cla_url: "CLA"
+ contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
+ code_title: "Code - MIT"
+ code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
+ mit_license_url: "MIT licentie"
+ code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
+ art_title: "Art/Music - Creative Commons "
+ art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
+ cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
+ art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
+ art_music: "Muziek"
+ art_sound: "Geluid"
+ art_artwork: "Illustraties"
+ art_sprites: "Sprites"
+ art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
+ art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
+ art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
+ use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
+ use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
+ art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
+ rights_title: "Rechten Voorbehouden"
+ rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
+ rights_scripts: "Scripts"
+ rights_unit: "Eenheid Configuratie"
+ rights_description: "Beschrijvingen"
+ rights_writings: "Literaire werken"
+ rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
+ rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
+ nutshell_title: "In een notendop"
+ nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
+ canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Tovenaar instellingen"
+ customize_avatar: "Bewerk je avatar"
+ active: "Actief"
+ color: "Kleur"
+ group: "Groep"
+ clothes: "Kleren"
+ trim: "Trim"
+ cloud: "Wolk"
+ team: "Team"
+ spell: "Spreuk"
+ boots: "Laarzen"
+ hue: "Hue"
+ saturation: "Saturatie"
+ lightness: "Helderheid"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profiel voor "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Klaar"
- customize_wizard: "Pas Tovenaar aan"
- home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Handleiding"
- restart: "Herstarten"
- goals: "Doelen"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Actie tijdlijn"
- click_to_select: "Klik op een eenheid om deze te selecteren."
- reload_title: "Alle Code Herladen?"
- reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
- reload_confirm: "Herlaad Alles"
- victory_title_prefix: ""
- victory_title_suffix: " Compleet"
- victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
- victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
- victory_rate_the_level: "Beoordeel het level: "
- victory_return_to_ladder: "Keer terug naar de ladder"
- victory_play_next_level: "Speel Volgend Level"
-# victory_play_continue: "Continue"
- victory_go_home: "Ga naar Home"
- victory_review: "Vertel ons meer!"
- victory_hour_of_code_done: "Ben Je Klaar?"
- victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
- guide_title: "Handleiding"
- tome_minion_spells: "Jouw Minions' Spreuken"
- tome_read_only_spells: "Read-Only Spreuken"
- tome_other_units: "Andere Eenheden"
- tome_cast_button_castable: "Uitvoeren" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Aan het uitvoeren" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Spreuk uitvoeren" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Selecteer Iemand voor "
- tome_available_spells: "Beschikbare spreuken"
-# tome_your_skills: "Your Skills"
- hud_continue: "Ga verder (druk shift-space)"
- spell_saved: "Spreuk Opgeslagen"
- skip_tutorial: "Overslaan (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "Klaar!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
- tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
- tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
- tip_open_source: "CodeCombat is 100% open source!"
- tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
- tip_js_beginning: "JavaScript is nog maar het begin."
- tip_think_solution: "Denk aan de oplossing, niet aan het probleem."
- tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
- tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
- tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
- tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
- tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
- tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
- tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
-# tip_reticulating: "Reticulating spines."
- tip_harry: "Je bent een tovenaar, "
- tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
- tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
- tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
- tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
- tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
- tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
- tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
- tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
- tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
- tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Nu:"
- time_total: "Maximum:"
- time_goto: "Ga naar:"
- infinite_loop_try_again: "Probeer opnieuw"
- infinite_loop_reset_level: "Level resetten"
- infinite_loop_comment_out: "Mijn code weg commentariëren"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Editor Configuratie"
- editor_config_title: "Editor Configuratie"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Toets instellingen"
- editor_config_keybindings_default: "Standaard (Ace)"
- editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Toon onzichtbare"
- editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
- editor_config_indentguides_label: "Toon inspringing regels"
- editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
- editor_config_behaviors_label: "Slim gedrag"
- editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Multiplayer Instellingen"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
- multiplayer_hint_label: "Hint:"
- multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
- multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes"
clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "CodeCombat Editors"
- article_title: "Artikel Editor"
- thang_title: "Thang Editor"
- level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
- back: "Terug"
- revert: "Keer wijziging terug"
- revert_models: "keer wijziging model terug"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
- fork_title: "Kloon naar nieuwe versie"
- fork_creating: "Kloon aanmaken..."
-# generate_terrain: "Generate Terrain"
- more: "Meer"
- wiki: "Wiki"
- live_chat: "Live Chat"
- level_some_options: "Enkele opties?"
- level_tab_thangs: "Elementen"
- level_tab_scripts: "Scripts"
- level_tab_settings: "Instellingen"
- level_tab_components: "Componenten"
- level_tab_systems: "Systemen"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Huidige Elementen"
- level_tab_thangs_all: "Alles"
- level_tab_thangs_conditions: "Start Condities"
- level_tab_thangs_add: "Voeg element toe"
- delete: "Verwijder"
- duplicate: "Dupliceer"
- level_settings_title: "Instellingen"
- level_component_tab_title: "Huidige Componenten"
- level_component_btn_new: "Maak een nieuwe component aan"
- level_systems_tab_title: "Huidige Systemen"
- level_systems_btn_new: "Maak een nieuw systeem aan"
- level_systems_btn_add: "Voeg Systeem toe"
- level_components_title: "Terug naar Alle Elementen"
- level_components_type: "Type"
- level_component_edit_title: "Wijzig Component"
- level_component_config_schema: "Schema"
- level_component_settings: "Instellingen"
- level_system_edit_title: "Wijzig Systeem"
- create_system_title: "Maak een nieuw Systeem aan"
- new_component_title: "Maak een nieuwe Component aan"
- new_component_field_system: "Systeem"
- new_article_title: "Maak een Nieuw Artikel"
- new_thang_title: "Maak een Nieuw Thang Type"
- new_level_title: "Maak een Nieuw Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Zoek Artikels Hier"
- thang_search_title: "Zoek Thang Types Hier"
- level_search_title: "Zoek Levels Hier"
-# achievement_search_title: "Search Achievements"
- read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Voorbeeld"
- edit_article_title: "Wijzig Artikel"
-
- general:
- and: "en"
- name: "Naam"
-# date: "Date"
- body: "Inhoud"
- version: "Versie"
- commit_msg: "Commit Bericht"
- version_history: "Versie geschiedenis"
- version_history_for: "Versie geschiedenis voor: "
- result: "Resultaat"
- results: "Resultaten"
- description: "Beschrijving"
- or: "of"
- subject: "Onderwerp"
- email: "Email"
- password: "Wachtwoord"
- message: "Bericht"
- code: "Code"
- ladder: "Ladder"
- when: "Wanneer"
- opponent: "Tegenstander"
- rank: "Rang"
- score: "Score"
- win: "Win"
- loss: "Verlies"
- tie: "Gelijkstand"
- easy: "Gemakkelijk"
- medium: "Medium"
- hard: "Moeilijk"
- player: "Speler"
-
- about:
- why_codecombat: "Waarom CodeCombat?"
- why_paragraph_1: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
- why_paragraph_2_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
- why_paragraph_2_italic: "joepie een medaille"
- why_paragraph_2_center: "maar tof zoals"
- why_paragraph_2_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
- why_paragraph_2_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
- why_paragraph_3: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Legaal"
- opensource_intro: "CodeCombat is gratis en volledig open source."
- opensource_description_prefix: "Bekijk "
- github_url: "onze GitHub"
- opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
- archmage_wiki_url: "onze Tovenaar wiki"
- opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
- practices_title: "Goede Respectvolle gewoonten"
- practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
- privacy_title: "Privacy"
- privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
- security_title: "Beveiliging"
- security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
- email_title: "E-mail"
- email_description_prefix: "We zullen je niet overspoelen met spam. Door"
- email_settings_url: "jouw e-mail instellingen"
- email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
- cost_title: "Kosten"
- cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
- recruitment_title: "Aanwervingen"
- recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
- url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
- recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
- recruitment_description_italic: "enorm veel"
- recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
- copyrights_title: "Auteursrechten en licenties"
- contributor_title: "Licentieovereenkomst voor vrijwilligers"
- contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
- cla_url: "CLA"
- contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
- code_title: "Code - MIT"
- code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
- mit_license_url: "MIT licentie"
- code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
- art_title: "Art/Music - Creative Commons "
- art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
- cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
- art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
- art_music: "Muziek"
- art_sound: "Geluid"
- art_artwork: "Illustraties"
- art_sprites: "Sprites"
- art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
- art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
- art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
- use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
- use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
- art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
- rights_title: "Rechten Voorbehouden"
- rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
- rights_scripts: "Scripts"
- rights_unit: "Eenheid Configuratie"
- rights_description: "Beschrijvingen"
- rights_writings: "Literaire werken"
- rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
- rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
- nutshell_title: "In een notendop"
- nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
- canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
-
- contribute:
- page_title: "Bijdragen"
- character_classes_title: "Karakterklassen"
- introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
- introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
- introduction_desc_github_url: "CodeCombat is volledig open source"
- introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
- introduction_desc_ending: "We hopen dat je met ons meedoet!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
- alert_account_message_intro: "Hallo!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
- archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
- class_attributes: "Klasse kenmerken"
- archmage_attribute_1_pref: "Ervaring met "
- archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
- archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
- how_to_join: "Hoe deel te nemen"
- join_desc_1: "Iedereen kan helpen! Bekijk onze "
- join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
- join_desc_3: ", of vind ons in "
- join_desc_4: "en we bekijken het verder vandaar!"
- join_url_email: "E-mail ons"
- join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
- more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
- archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
- artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
- artisan_summary_suf: ", dan is dit de klasse voor jou."
- artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
- artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
- artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
- artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
- artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
- artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
- artisan_join_step1: "Lees de documentatie."
- artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
- artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
- artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
- more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
- artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
- adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
- adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
- adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
- adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
- adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
- adventurer_forum_url: "ons forum"
- adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
- more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
- adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
- scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
- scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
- scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
- scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
- contact_us_url: "Contacteer ons"
- scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
- more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
- scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
- diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
- diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
- diplomat_launch_url: "release in oktober"
- diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
- diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
- diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
- diplomat_github_url: "op GitHub"
- diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
- more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
- diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
- ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
- ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
- ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
- ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
- ambassador_join_note_strong: "Opmerking"
- ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
- more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
- ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
- changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
- diligent_scribes: "Onze ijverige Klerks:"
- powerful_archmages: "Onze machtige Tovenaars:"
- creative_artisans: "Onze creatieve Ambachtslieden:"
- brave_adventurers: "Onze dappere Avonturiers:"
- translating_diplomats: "Onze vertalende Diplomaten:"
- helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
-
- classes:
- archmage_title: "Tovenaar"
- archmage_title_description: "(Programmeur)"
- artisan_title: "Ambachtsman"
- artisan_title_description: "(Level Bouwer)"
- adventurer_title: "Avonturier"
- adventurer_title_description: "(Level Tester)"
- scribe_title: "Klerk"
- scribe_title_description: "(Redacteur)"
- diplomat_title: "Diplomaat"
- diplomat_title_description: "(Vertaler)"
- ambassador_title: "Ambassadeur"
- ambassador_title_description: "(Ondersteuning)"
-
- ladder:
- please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
- my_matches: "Mijn Wedstrijden"
- simulate: "Simuleer"
- simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
- simulate_games: "Simuleer spellen!"
- simulate_all: "RESET EN SIMULEER SPELLEN"
- games_simulated_by: "Door jou gesimuleerde spellen:"
- games_simulated_for: "Voor jou gesimuleerde spellen:"
- games_simulated: "Spellen gesimuleerd"
- games_played: "Spellen gespeeld"
- ratio: "Verhouding"
- leaderboard: "Leaderboard"
- battle_as: "Vecht als "
- summary_your: "Jouw "
- summary_matches: "Wedstrijden - "
- summary_wins: " Overwinningen, "
- summary_losses: " Nederlagen"
- rank_no_code: "Geen nieuwe code om te Beoordelen!"
- rank_my_game: "Beoordeel mijn spel!"
- rank_submitting: "Verzenden..."
- rank_submitted: "Verzonden voor Beoordeling"
- rank_failed: "Beoordeling mislukt"
- rank_being_ranked: "Spel wordt Beoordeeld"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
- code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
- no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
- no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
- choose_opponent: "Kies een tegenstander"
-# select_your_language: "Select your language!"
- tutorial_play: "Speel de Tutorial"
- tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
- tutorial_skip: "Sla Tutorial over"
- tutorial_not_sure: "Niet zeker wat er aan de hand is?"
- tutorial_play_first: "Speel eerst de Tutorial."
- simple_ai: "Simpele AI"
- warmup: "Opwarming"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "Fout bij het laden van de server"
- connection_failure: "Verbinding mislukt."
- unauthorized: "Je moet ingelogd zijn. Heb je de cookies uitgeschakeld?"
- forbidden: "Je hebt hier geen toestemming voor."
- not_found: "Niet gevonden."
- not_allowed: "Methode niet toegestaan."
- timeout: "Server timeout."
- conflict: "Conflict van resources"
- bad_input: "Slechte input."
- server_error: "Fout van de server."
- unknown: "Onbekende fout."
-
- resources:
-# sessions: "Sessions"
- your_sessions: "Jouw sessies."
- level: "Level"
- social_network_apis: "Sociale netwerk APIs"
- facebook_status: "Facebook Status"
- facebook_friends: "Facebook vrienden"
- facebook_friend_sessions: "Sessies van Facebook vrienden"
- gplus_friends: "G+ vrienden"
- gplus_friend_sessions: "Sessies van G+ vrienden"
- leaderboard: "Scorebord"
- user_schema: "Gebruikersschema"
- user_profile: "Gebruikersprofiel"
- patches: "Patches"
-# patched_model: "Source Document"
- model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/nl-NL.coffee b/app/locale/nl-NL.coffee
index e885c4236..ba1429f28 100644
--- a/app/locale/nl-NL.coffee
+++ b/app/locale/nl-NL.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription: "Dutch (Netherlands)", translation:
+ home:
+ slogan: "Leer programmeren door het spelen van een spel"
+ no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!" # Warning that shows up on mobile devices
+ play: "Speel" # The big play button that just starts playing a level
+ old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
+ campaign: "Campagne"
+ for_beginners: "Voor Beginners"
+ multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Voor ontwikkelaars" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Levels" # The top nav bar entry where players choose which levels to play
+ community: "Gemeenschap"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Lidmaatschap"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Administrator" # Only shows up when you are an admin
+ home: "Home"
+ contribute: "Bijdragen"
+ legal: "Legaal"
+ about: "Over Ons"
+ contact: "Contact"
+ twitter_follow: "Volgen"
+# teachers: "Teachers"
+
+ modal:
+ close: "Sluiten"
+ okay: "Oké"
+
+ not_found:
+ page_not_found: "Pagina niet gevonden"
+
+ diplomat_suggestion:
+ title: "Help CodeCombat vertalen!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "We hebben je taalvaardigheden nodig."
+ pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
+ missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
+ learn_more: "Meer informatie over het zijn van een Diplomaat"
+ subscribe_as_diplomat: "Abonneren als Diplomaat"
+
+ play:
+ play_as: "Speel als " # Ladder page
+ spectate: "Toeschouwen" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Moeilijkheidsgraad: "
+ campaign_beginner: "Beginnercampagne"
+ choose_your_level: "Kies Je Level" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
+ adventurer_forum: "het Avonturiersforum"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
+ campaign_dev: "Willekeurige moeilijkere levels"
+ campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
+ campaign_multiplayer: "Multiplayer Arena's"
+ campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
+ campaign_player_created: "Door-spelers-gemaakt"
+ campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere Ambachtelijke Tovenaars."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Account maken"
+ log_in: "Inloggen"
+ logging_in: "Bezig met inloggen"
+ log_out: "Uitloggen"
+ recover: "account herstellen"
+
+ signup:
+ create_account_title: "Maak een account aan om je vooruitgang op te slaan"
+ description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
+ email_announcements: "Ontvang aankondigingen via email"
+ coppa: "13+ of niet uit de VS"
+ coppa_why: "(Waarom?)"
+ creating: "Account aanmaken..."
+ sign_up: "Aanmelden"
+ log_in: "inloggen met wachtwoord"
+ social_signup: "Of je kunt je registreren met Facebook of G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Herstel Account"
+ send_password: "Verzend nieuw wachtwoord"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Bezig met laden..."
saving: "Opslaan..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
save: "Opslaan"
publish: "Publiceren"
create: "Creëer"
- delay_1_sec: "1 seconde"
- delay_3_sec: "3 secondes"
- delay_5_sec: "5 secondes"
manual: "Handleiding"
fork: "Fork"
play: "Spelen" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
unwatch: "Ontvolgen"
submit_patch: "Correctie Opsturen"
+ general:
+ and: "en"
+ name: "Naam"
+# date: "Date"
+ body: "Inhoud"
+ version: "Versie"
+ commit_msg: "Commit Bericht"
+ version_history: "Versie geschiedenis"
+ version_history_for: "Versie geschiedenis voor: "
+ result: "Resultaat"
+ results: "Resultaten"
+ description: "Beschrijving"
+ or: "of"
+ subject: "Onderwerp"
+ email: "Email"
+ password: "Wachtwoord"
+ message: "Bericht"
+ code: "Code"
+ ladder: "Ladder"
+ when: "Wanneer"
+ opponent: "Tegenstander"
+ rank: "Rang"
+ score: "Score"
+ win: "Win"
+ loss: "Verlies"
+ tie: "Gelijkstand"
+ easy: "Gemakkelijk"
+ medium: "Medium"
+ hard: "Moeilijk"
+ player: "Speler"
+
units:
second: "seconde"
seconds: "seconden"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# year: "year"
# years: "years"
- modal:
- close: "Sluiten"
- okay: "Oké"
-
- not_found:
- page_not_found: "Pagina niet gevonden"
-
- nav:
- play: "Levels" # The top nav bar entry where players choose which levels to play
- community: "Gemeenschap"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
- account: "Lidmaatschap"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Administrator"
+ play_level:
+ done: "Klaar"
home: "Home"
- contribute: "Bijdragen"
- legal: "Legaal"
- about: "Over Ons"
- contact: "Contact"
- twitter_follow: "Volgen"
- employers: "Werkgevers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Handleiding"
+ restart: "Herstarten"
+ goals: "Doelen"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Actie tijdlijn"
+ click_to_select: "Klik op een eenheid om deze te selecteren."
+ reload_title: "Alle Code Herladen?"
+ reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
+ reload_confirm: "Herlaad Alles"
+ victory_title_prefix: ""
+ victory_title_suffix: " Compleet"
+ victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
+ victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
+ victory_rate_the_level: "Beoordeel het level: " # Only in old-style levels.
+ victory_return_to_ladder: "Keer terug naar de ladder"
+ victory_play_next_level: "Speel Volgend Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Ga naar Home" # Only in old-style levels.
+ victory_review: "Vertel ons meer!" # Only in old-style levels.
+ victory_hour_of_code_done: "Ben Je Klaar?"
+ victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
+ guide_title: "Handleiding"
+ tome_minion_spells: "Jouw Minions' Spreuken" # Only in old-style levels.
+ tome_read_only_spells: "Read-Only Spreuken" # Only in old-style levels.
+ tome_other_units: "Andere Eenheden" # Only in old-style levels.
+ tome_cast_button_castable: "Uitvoeren" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Aan het uitvoeren" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Spreuk uitvoeren" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Selecteer Iemand voor "
+ tome_available_spells: "Beschikbare spreuken"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Ga verder (druk shift-spatie)"
+ spell_saved: "Spreuk Opgeslagen"
+ skip_tutorial: "Overslaan (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "Klaar!"
+# loading_start: "Start Level"
+ time_current: "Nu:"
+ time_total: "Maximum:"
+ time_goto: "Ga naar:"
+ infinite_loop_try_again: "Probeer opnieuw"
+ infinite_loop_reset_level: "Level resetten"
+ infinite_loop_comment_out: "Mijn code weg commentariëren"
+ tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
+ tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
+ tip_open_source: "CodeCombat is 100% open source!"
+ tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
+ tip_think_solution: "Denk aan de oplossing, niet aan het probleem."
+ tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
+ tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
+ tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
+ tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
+ tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
+ tip_morale_improves: "Het spel zal blijven laden tot de moreel verbetert."
+ tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
+ tip_reticulating: "Paden aan het verknopen."
+ tip_harry: "Je bent een tovenaar, "
+ tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
+ tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
+ tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
+ tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
+ tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
+ tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
+ tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
+ tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
+ tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
+ tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Pas Tovenaar aan"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Editor Configuratie"
+ editor_config_title: "Editor Configuratie"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Toets instellingen"
+ editor_config_keybindings_default: "Standaard (Ace)"
+ editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Toon onzichtbare"
+ editor_config_invisibles_description: "Toon onzichtbare (spatie) karakters."
+ editor_config_indentguides_label: "Toon inspringing regels"
+ editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
+ editor_config_behaviors_label: "Slim gedrag"
+ editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
+
+ about:
+ why_codecombat: "Waarom CodeCombat?"
+ why_paragraph_1: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
+ why_paragraph_2_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
+ why_paragraph_2_italic: "joepie een medaille"
+ why_paragraph_2_center: "maar tof zoals"
+ why_paragraph_2_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
+ why_paragraph_2_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
+ why_paragraph_3: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Nieuwe versie opslaan"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
cla_suffix: "."
cla_agree: "IK GA AKKOORD"
- login:
- sign_up: "Account maken"
- log_in: "Inloggen"
- logging_in: "Bezig met inloggen"
- log_out: "Uitloggen"
- recover: "account herstellen"
-
- recover:
- recover_account_title: "Herstel Account"
- send_password: "Verzend nieuw wachtwoord"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Maak een account aan om je vooruitgang op te slaan"
- description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
- email_announcements: "Ontvang aankondigingen via email"
- coppa: "13+ of niet uit de VS"
- coppa_why: "(Waarom?)"
- creating: "Account aanmaken..."
- sign_up: "Aanmelden"
- log_in: "inloggen met wachtwoord"
- social_signup: "Of je kunt je registreren met Facebook of G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Leer programmeren door het spelen van een spel"
- no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
- no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
- play: "Speel" # The big play button that just starts playing a level
- old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
- old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
- campaign: "Campagne"
- for_beginners: "Voor Beginners"
- multiplayer: "Multiplayer"
- for_developers: "Voor ontwikkelaars"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Kies Je Level"
- adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
- adventurer_forum: "het Avonturiersforum"
- adventurer_suffix: "."
- campaign_beginner: "Beginnercampagne"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
- campaign_dev: "Willekeurige moeilijkere levels"
- campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
- campaign_multiplayer: "Multiplayer Arena's"
- campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
- campaign_player_created: "Door-spelers-gemaakt"
- campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere Ambachtelijke Tovenaars."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Moeilijkheidsgraad: "
- play_as: "Speel als "
- spectate: "Toeschouwen"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Contact opnemen met CodeCombat"
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
forum_page: "ons forum"
forum_suffix: "."
send: "Feedback Verzonden"
- contact_candidate: "Contacteer Kandidaat"
- recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims."
-
- diplomat_suggestion:
- title: "Help CodeCombat vertalen!"
- sub_heading: "We hebben je taalvaardigheden nodig."
- pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
- missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
- learn_more: "Meer informatie over het zijn van een Diplomaat"
- subscribe_as_diplomat: "Abonneren als Diplomaat"
-
- wizard_settings:
- title: "Tovenaar instellingen"
- customize_avatar: "Bewerk je avatar"
- active: "Actief"
- color: "Kleur"
- group: "Groep"
- clothes: "Kleren"
- trim: "Trim"
- cloud: "Wolk"
- team: "Team"
- spell: "Spreuk"
- boots: "Laarzen"
- hue: "Hue"
- saturation: "Saturatie"
- lightness: "Helderheid"
+ contact_candidate: "Contacteer Kandidaat" # Deprecated
+ recruitment_reminder: "Gebruik dit formulier om kandidaten te contacteren voor wie je een interesse hebt om te interviewen. Vergeet niet dat CodeCombat een honorarium vraagt van 18% op het eerste-jaarssalaris. Dit honorarium moet betaald worden als de kandidaat wordt aangenomen en kon tot na 90 dagen terugbetaald worden als deze ontslagen wordt in deze periode. Deeltijds-, contract- en thuiswerkers worden van dit honorarium vrijgesteld, alsook interims." # Deprecated
account_settings:
title: "Account Instellingen"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
me_tab: "Ik"
picture_tab: "Afbeelding"
upload_picture: "Je afbeelding opsturen"
- wizard_tab: "Tovenaar"
password_tab: "Wachtwoord"
emails_tab: "Emails"
admin: "Administrator"
- wizard_color: "Tovenaar Kleding Kleur"
new_password: "Nieuw Wachtwoord"
new_password_verify: "Verifieer"
email_subscriptions: "E-mail Abonnementen"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
saved: "Aanpassingen Opgeslagen"
password_mismatch: "Het wachtwoord komt niet overeen."
# password_repeat: "Please repeat your password."
- job_profile: "Job Profiel"
+ job_profile: "Job Profiel" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Jouw job profiel werd goedgekeurd door CodeCombat. Werkgevers zullen het kunnen bekijken totdat je het inactief zet of als er geen verandering in komt voor vier weken."
job_profile_explanation: "Hey! Vul dit in en we zullen je contacteren om je een job als softwareontwikkelaar te helpen vinden."
sample_profile: "Bekijk een voorbeeld kandidaat-profiel"
view_profile: "Bekijk je eigen kandidaat-profiel"
+ wizard_tab: "Tovenaar"
+ wizard_color: "Tovenaar Kleding Kleur"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+ community:
+ main_title: "CodeCombat Gemeenschap"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Tovenaar"
+ archmage_title_description: "(Programmeur)"
+ artisan_title: "Ambachtsman"
+ artisan_title_description: "(Level Bouwer)"
+ adventurer_title: "Avonturier"
+ adventurer_title_description: "(Level Tester)"
+ scribe_title: "Klerk"
+ scribe_title_description: "(Redacteur)"
+ diplomat_title: "Diplomaat"
+ diplomat_title_description: "(Vertaler)"
+ ambassador_title: "Ambassadeur"
+ ambassador_title_description: "(Ondersteuning)"
+
+ editor:
+ main_title: "CodeCombat Editors"
+ article_title: "Artikel Editor"
+ thang_title: "Thang Editor"
+ level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+ back: "Terug"
+ revert: "Keer wijziging terug"
+ revert_models: "keer wijziging model terug"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+ fork_title: "Kloon naar nieuwe versie"
+ fork_creating: "Kloon aanmaken..."
+# generate_terrain: "Generate Terrain"
+ more: "Meer"
+ wiki: "Wiki"
+ live_chat: "Live Chat"
+ level_some_options: "Enkele opties?"
+ level_tab_thangs: "Elementen"
+ level_tab_scripts: "Scripts"
+ level_tab_settings: "Instellingen"
+ level_tab_components: "Componenten"
+ level_tab_systems: "Systemen"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Huidige Elementen"
+ level_tab_thangs_all: "Alles"
+ level_tab_thangs_conditions: "Start Condities"
+ level_tab_thangs_add: "Voeg element toe"
+ delete: "Verwijder"
+ duplicate: "Dupliceer"
+ level_settings_title: "Instellingen"
+ level_component_tab_title: "Huidige Componenten"
+ level_component_btn_new: "Maak een nieuwe component aan"
+ level_systems_tab_title: "Huidige Systemen"
+ level_systems_btn_new: "Maak een nieuw systeem aan"
+ level_systems_btn_add: "Voeg Systeem toe"
+ level_components_title: "Terug naar Alle Elementen"
+ level_components_type: "Type"
+ level_component_edit_title: "Wijzig Component"
+ level_component_config_schema: "Schema"
+ level_component_settings: "Instellingen"
+ level_system_edit_title: "Wijzig Systeem"
+ create_system_title: "Maak een nieuw Systeem aan"
+ new_component_title: "Maak een nieuwe Component aan"
+ new_component_field_system: "Systeem"
+ new_article_title: "Maak een Nieuw Artikel"
+ new_thang_title: "Maak een Nieuw Thang Type"
+ new_level_title: "Maak een Nieuw Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Zoek Artikels Hier"
+ thang_search_title: "Zoek Thang Types Hier"
+ level_search_title: "Zoek Levels Hier"
+# achievement_search_title: "Search Achievements"
+ read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Voorbeeld"
+ edit_article_title: "Wijzig Artikel"
+
+ contribute:
+ page_title: "Bijdragen"
+ character_classes_title: "Karakterklassen"
+ introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
+ introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
+ introduction_desc_github_url: "CodeCombat is volledig open source"
+ introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
+ introduction_desc_ending: "We hopen dat je met ons meedoet!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
+ alert_account_message_intro: "Hallo!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
+ archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
+ class_attributes: "Klasse kenmerken"
+ archmage_attribute_1_pref: "Ervaring met "
+ archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
+ archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
+ how_to_join: "Hoe deel te nemen"
+ join_desc_1: "Iedereen kan helpen! Bekijk onze "
+ join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
+ join_desc_3: ", of vind ons in "
+ join_desc_4: "en we bekijken het verder vandaar!"
+ join_url_email: "E-mail ons"
+ join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
+ more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
+ archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
+ artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
+ artisan_summary_suf: ", dan is dit de klasse voor jou."
+ artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
+ artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
+ artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
+ artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
+ artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
+ artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
+ artisan_join_step1: "Lees de documentatie."
+ artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
+ artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
+ artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
+ more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
+ artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
+ adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
+ adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
+ adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
+ adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
+ adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
+ adventurer_forum_url: "ons forum"
+ adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
+ more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
+ adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
+ scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
+ scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
+ scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
+ scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
+ contact_us_url: "Contacteer ons"
+ scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
+ more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
+ scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
+ diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
+ diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
+ diplomat_launch_url: "release in oktober"
+ diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
+ diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
+ diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
+ diplomat_github_url: "op GitHub"
+ diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
+ more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
+ diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
+ ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
+ ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
+ ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
+ ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
+ ambassador_join_note_strong: "Opmerking"
+ ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
+ more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
+ ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
+ changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
+ diligent_scribes: "Onze ijverige Klerks:"
+ powerful_archmages: "Onze machtige Tovenaars:"
+ creative_artisans: "Onze creatieve Ambachtslieden:"
+ brave_adventurers: "Onze dappere Avonturiers:"
+ translating_diplomats: "Onze vertalende Diplomaten:"
+ helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
+
+ ladder:
+ please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
+ my_matches: "Mijn Wedstrijden"
+ simulate: "Simuleer"
+ simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
+ simulate_games: "Simuleer spellen!"
+ simulate_all: "RESET EN SIMULEER SPELLEN"
+ games_simulated_by: "Door jou gesimuleerde spellen:"
+ games_simulated_for: "Voor jou gesimuleerde spellen:"
+ games_simulated: "Spellen gesimuleerd"
+ games_played: "Spellen gespeeld"
+ ratio: "Verhouding"
+ leaderboard: "Leaderboard"
+ battle_as: "Vecht als "
+ summary_your: "Jouw "
+ summary_matches: "Wedstrijden - "
+ summary_wins: " Overwinningen, "
+ summary_losses: " Nederlagen"
+ rank_no_code: "Geen nieuwe code om te Beoordelen!"
+ rank_my_game: "Beoordeel mijn spel!"
+ rank_submitting: "Verzenden..."
+ rank_submitted: "Verzonden voor Beoordeling"
+ rank_failed: "Beoordeling mislukt"
+ rank_being_ranked: "Spel wordt Beoordeeld"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+ code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
+ no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
+ no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
+ choose_opponent: "Kies een tegenstander"
+# select_your_language: "Select your language!"
+ tutorial_play: "Speel de Tutorial"
+ tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
+ tutorial_skip: "Sla Tutorial over"
+ tutorial_not_sure: "Niet zeker wat er aan de hand is?"
+ tutorial_play_first: "Speel eerst de Tutorial."
+ simple_ai: "Simpele AI"
+ warmup: "Opwarming"
+ friends_playing: "Spelende Vrienden"
+# log_in_for_friends: "Log in to play with your friends!"
+ social_connect_blurb: "Koppel je sociaal netwerk om tegen je vrienden te spelen!"
+ invite_friends_to_battle: "Nodig je vrienden uit om deel te nemen aan het gevecht!"
+ fight: "Aanvallen!"
+ watch_victory: "Aanschouw je overwinning!"
+ defeat_the: "Versla de"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "Fout bij het laden van de server"
+ connection_failure: "Verbinding mislukt."
+ unauthorized: "Je moet ingelogd zijn. Heb je de cookies uitgeschakeld?"
+ forbidden: "Je hebt hier geen toestemming voor."
+ not_found: "Niet gevonden."
+ not_allowed: "Methode niet toegestaan."
+ timeout: "Server timeout."
+ conflict: "Conflict van resources"
+ bad_input: "Slechte input."
+ server_error: "Fout van de server."
+ unknown: "Onbekende fout."
+
+ resources:
+# sessions: "Sessions"
+ your_sessions: "Jouw sessies."
+ level: "Level"
+ social_network_apis: "Sociale netwerk APIs"
+ facebook_status: "Facebook Status"
+ facebook_friends: "Facebook vrienden"
+ facebook_friend_sessions: "Sessies van Facebook vrienden"
+ gplus_friends: "G+ vrienden"
+ gplus_friend_sessions: "Sessies van G+ vrienden"
+ leaderboard: "Scorebord"
+ user_schema: "Gebruikersschema"
+ user_profile: "Gebruikersprofiel"
+ patches: "Patches"
+# patched_model: "Source Document"
+ model: "Model"
+ system: "Systeem"
+# systems: "Systems"
+ component: "Component"
+ components: "Componenten"
+ thang: "Thang"
+ thangs: "Thangs"
+ level_session: "Jouw Sessie"
+ opponent_session: "Sessie van tegenstander"
+ article: "Artikel"
+ user_names: "Gebruikersnamen"
+# thang_names: "Thang Names"
+ files: "Bestanden"
+ top_simulators: "Top Simulatoren"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Multiplayer Instellingen" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
+ multiplayer_hint_label: "Hint:"
+ multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
+ multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Legaal"
+ opensource_intro: "CodeCombat is gratis en volledig open source."
+ opensource_description_prefix: "Bekijk "
+ github_url: "onze GitHub"
+ opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
+ archmage_wiki_url: "onze Tovenaar wiki"
+ opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
+ practices_title: "Goede Respectvolle gewoonten"
+ practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
+ privacy_title: "Privacy"
+ privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
+ security_title: "Beveiliging"
+ security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
+ email_title: "E-mail"
+ email_description_prefix: "We zullen je niet overspoelen met spam. Door"
+ email_settings_url: "jouw e-mail instellingen"
+ email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
+ cost_title: "Kosten"
+ cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
+ recruitment_title: "Aanwervingen"
+ recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
+ url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
+ recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
+ recruitment_description_italic: "enorm veel"
+ recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
+ copyrights_title: "Auteursrechten en licenties"
+ contributor_title: "Licentieovereenkomst voor vrijwilligers"
+ contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
+ cla_url: "CLA"
+ contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
+ code_title: "Code - MIT"
+ code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
+ mit_license_url: "MIT licentie"
+ code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
+ art_title: "Art/Music - Creative Commons "
+ art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
+ cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
+ art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
+ art_music: "Muziek"
+ art_sound: "Geluid"
+ art_artwork: "Illustraties"
+ art_sprites: "Sprites"
+ art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
+ art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
+ art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
+ use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
+ use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
+ art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
+ rights_title: "Rechten Voorbehouden"
+ rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
+ rights_scripts: "Scripts"
+ rights_unit: "Eenheid Configuratie"
+ rights_description: "Beschrijvingen"
+ rights_writings: "Literaire werken"
+ rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
+ rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
+ nutshell_title: "In een notendop"
+ nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
+ canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Tovenaar instellingen"
+ customize_avatar: "Bewerk je avatar"
+ active: "Actief"
+ color: "Kleur"
+ group: "Groep"
+ clothes: "Kleren"
+ trim: "Trim"
+ cloud: "Wolk"
+ team: "Team"
+ spell: "Spreuk"
+ boots: "Laarzen"
+ hue: "Hue"
+ saturation: "Saturatie"
+ lightness: "Helderheid"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profiel voor "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Klaar"
- customize_wizard: "Pas Tovenaar aan"
- home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Handleiding"
- restart: "Herstarten"
- goals: "Doelen"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Actie tijdlijn"
- click_to_select: "Klik op een eenheid om deze te selecteren."
- reload_title: "Alle Code Herladen?"
- reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
- reload_confirm: "Herlaad Alles"
- victory_title_prefix: ""
- victory_title_suffix: " Compleet"
- victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
- victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
- victory_rate_the_level: "Beoordeel het level: "
- victory_return_to_ladder: "Keer terug naar de ladder"
- victory_play_next_level: "Speel Volgend Level"
-# victory_play_continue: "Continue"
- victory_go_home: "Ga naar Home"
- victory_review: "Vertel ons meer!"
- victory_hour_of_code_done: "Ben Je Klaar?"
- victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
- guide_title: "Handleiding"
- tome_minion_spells: "Jouw Minions' Spreuken"
- tome_read_only_spells: "Read-Only Spreuken"
- tome_other_units: "Andere Eenheden"
- tome_cast_button_castable: "Uitvoeren" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Aan het uitvoeren" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Spreuk uitvoeren" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Selecteer Iemand voor "
- tome_available_spells: "Beschikbare spreuken"
-# tome_your_skills: "Your Skills"
- hud_continue: "Ga verder (druk shift-spatie)"
- spell_saved: "Spreuk Opgeslagen"
- skip_tutorial: "Overslaan (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "Klaar!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
- tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
- tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
- tip_open_source: "CodeCombat is 100% open source!"
- tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
- tip_js_beginning: "JavaScript is nog maar het begin."
- tip_think_solution: "Denk aan de oplossing, niet aan het probleem."
- tip_theory_practice: "In theorie is er geen verschil tussen de theorie en de praktijk; in de praktijk is er wel een verschil. - Yogi Berra"
- tip_error_free: "Er zijn twee manieren om fout-vrije code te schrijven, maar enkele de derde manier werkt. - Alan Perlis"
- tip_debugging_program: "Als debuggen het proces is om bugs te verwijderen, dan moet programmeren het proces zijn om ze erin te stoppen. - Edsger W. Dijkstra"
- tip_forums: "Ga naar de forums en vertel ons wat je denkt!"
- tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
- tip_morale_improves: "Het spel zal blijven laden tot de moreel verbetert."
- tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
- tip_reticulating: "Paden aan het verknopen."
- tip_harry: "Je bent een tovenaar, "
- tip_great_responsibility: "Met een groots talent voor programmeren komt een grootse debug verantwoordelijkheid."
- tip_munchkin: "Als je je groentjes niet opeet zal een munchkin je ontvoeren terwijl je slaapt."
- tip_binary: "Er zijn 10 soorten mensen in de wereld: Mensen die binair kunnen tellen en mensen die dat niet kunnen."
- tip_commitment_yoda: "Een programmeur moet de grootste inzet hebben, een meest serieuze geest. ~ Yoda"
- tip_no_try: "Doe het. Of doe het niet. Je kunt niet proberen. - Yoda"
- tip_patience: "Geduld moet je hebben, jonge Padawan. - Yoda"
- tip_documented_bug: "Een gedocumenteerde fout is geen fout; het is deel van het programma."
- tip_impossible: "Het lijkt altijd onmogelijk tot het gedaan wordt. - Nelson Mandela"
- tip_talk_is_cheap: "Je kunt het goed uitleggen, maar toon me de code. - Linus Torvalds"
- tip_first_language: "Het ergste dat je kan leren is je eerste programmeertaal. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Nu:"
- time_total: "Maximum:"
- time_goto: "Ga naar:"
- infinite_loop_try_again: "Probeer opnieuw"
- infinite_loop_reset_level: "Level resetten"
- infinite_loop_comment_out: "Mijn code weg commentariëren"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Editor Configuratie"
- editor_config_title: "Editor Configuratie"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Toets instellingen"
- editor_config_keybindings_default: "Standaard (Ace)"
- editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Toon onzichtbare"
- editor_config_invisibles_description: "Toon onzichtbare (spatie) karakters."
- editor_config_indentguides_label: "Toon inspringing regels"
- editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
- editor_config_behaviors_label: "Slim gedrag"
- editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Multiplayer Instellingen"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
- multiplayer_hint_label: "Hint:"
- multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
- multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
u_title: "Gebruikerslijst"
lg_title: "Laatste Spelletjes"
clas: "CLAs"
-
- community:
- main_title: "CodeCombat Gemeenschap"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "CodeCombat Editors"
- article_title: "Artikel Editor"
- thang_title: "Thang Editor"
- level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
- back: "Terug"
- revert: "Keer wijziging terug"
- revert_models: "keer wijziging model terug"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
- fork_title: "Kloon naar nieuwe versie"
- fork_creating: "Kloon aanmaken..."
-# generate_terrain: "Generate Terrain"
- more: "Meer"
- wiki: "Wiki"
- live_chat: "Live Chat"
- level_some_options: "Enkele opties?"
- level_tab_thangs: "Elementen"
- level_tab_scripts: "Scripts"
- level_tab_settings: "Instellingen"
- level_tab_components: "Componenten"
- level_tab_systems: "Systemen"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Huidige Elementen"
- level_tab_thangs_all: "Alles"
- level_tab_thangs_conditions: "Start Condities"
- level_tab_thangs_add: "Voeg element toe"
- delete: "Verwijder"
- duplicate: "Dupliceer"
- level_settings_title: "Instellingen"
- level_component_tab_title: "Huidige Componenten"
- level_component_btn_new: "Maak een nieuwe component aan"
- level_systems_tab_title: "Huidige Systemen"
- level_systems_btn_new: "Maak een nieuw systeem aan"
- level_systems_btn_add: "Voeg Systeem toe"
- level_components_title: "Terug naar Alle Elementen"
- level_components_type: "Type"
- level_component_edit_title: "Wijzig Component"
- level_component_config_schema: "Schema"
- level_component_settings: "Instellingen"
- level_system_edit_title: "Wijzig Systeem"
- create_system_title: "Maak een nieuw Systeem aan"
- new_component_title: "Maak een nieuwe Component aan"
- new_component_field_system: "Systeem"
- new_article_title: "Maak een Nieuw Artikel"
- new_thang_title: "Maak een Nieuw Thang Type"
- new_level_title: "Maak een Nieuw Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Zoek Artikels Hier"
- thang_search_title: "Zoek Thang Types Hier"
- level_search_title: "Zoek Levels Hier"
-# achievement_search_title: "Search Achievements"
- read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Voorbeeld"
- edit_article_title: "Wijzig Artikel"
-
- general:
- and: "en"
- name: "Naam"
-# date: "Date"
- body: "Inhoud"
- version: "Versie"
- commit_msg: "Commit Bericht"
- version_history: "Versie geschiedenis"
- version_history_for: "Versie geschiedenis voor: "
- result: "Resultaat"
- results: "Resultaten"
- description: "Beschrijving"
- or: "of"
- subject: "Onderwerp"
- email: "Email"
- password: "Wachtwoord"
- message: "Bericht"
- code: "Code"
- ladder: "Ladder"
- when: "Wanneer"
- opponent: "Tegenstander"
- rank: "Rang"
- score: "Score"
- win: "Win"
- loss: "Verlies"
- tie: "Gelijkstand"
- easy: "Gemakkelijk"
- medium: "Medium"
- hard: "Moeilijk"
- player: "Speler"
-
- about:
- why_codecombat: "Waarom CodeCombat?"
- why_paragraph_1: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
- why_paragraph_2_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
- why_paragraph_2_italic: "joepie een medaille"
- why_paragraph_2_center: "maar tof zoals"
- why_paragraph_2_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
- why_paragraph_2_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
- why_paragraph_3: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Legaal"
- opensource_intro: "CodeCombat is gratis en volledig open source."
- opensource_description_prefix: "Bekijk "
- github_url: "onze GitHub"
- opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
- archmage_wiki_url: "onze Tovenaar wiki"
- opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
- practices_title: "Goede Respectvolle gewoonten"
- practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
- privacy_title: "Privacy"
- privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
- security_title: "Beveiliging"
- security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
- email_title: "E-mail"
- email_description_prefix: "We zullen je niet overspoelen met spam. Door"
- email_settings_url: "jouw e-mail instellingen"
- email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
- cost_title: "Kosten"
- cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
- recruitment_title: "Aanwervingen"
- recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
- url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
- recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
- recruitment_description_italic: "enorm veel"
- recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
- copyrights_title: "Auteursrechten en licenties"
- contributor_title: "Licentieovereenkomst voor vrijwilligers"
- contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
- cla_url: "CLA"
- contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
- code_title: "Code - MIT"
- code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
- mit_license_url: "MIT licentie"
- code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
- art_title: "Art/Music - Creative Commons "
- art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
- cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
- art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
- art_music: "Muziek"
- art_sound: "Geluid"
- art_artwork: "Illustraties"
- art_sprites: "Sprites"
- art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
- art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
- art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
- use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
- use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
- art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
- rights_title: "Rechten Voorbehouden"
- rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
- rights_scripts: "Scripts"
- rights_unit: "Eenheid Configuratie"
- rights_description: "Beschrijvingen"
- rights_writings: "Literaire werken"
- rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
- rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
- nutshell_title: "In een notendop"
- nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
- canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
-
- contribute:
- page_title: "Bijdragen"
- character_classes_title: "Karakterklassen"
- introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
- introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
- introduction_desc_github_url: "CodeCombat is volledig open source"
- introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
- introduction_desc_ending: "We hopen dat je met ons meedoet!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
- alert_account_message_intro: "Hallo!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
- archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
- class_attributes: "Klasse kenmerken"
- archmage_attribute_1_pref: "Ervaring met "
- archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
- archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
- how_to_join: "Hoe deel te nemen"
- join_desc_1: "Iedereen kan helpen! Bekijk onze "
- join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
- join_desc_3: ", of vind ons in "
- join_desc_4: "en we bekijken het verder vandaar!"
- join_url_email: "E-mail ons"
- join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
- more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
- archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
- artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
- artisan_summary_suf: ", dan is dit de klasse voor jou."
- artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
- artisan_introduction_suf: ", dan is deze klasse waarschijnlijk iets voor jou."
- artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
- artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
- artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
- artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
- artisan_join_step1: "Lees de documentatie."
- artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
- artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
- artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
- more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
- artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
- adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
- adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
- adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
- adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
- adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
- adventurer_forum_url: "ons forum"
- adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
- more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
- adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
- scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
- scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
- scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
- scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
- contact_us_url: "Contacteer ons"
- scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
- more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
- scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
- diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
- diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
- diplomat_launch_url: "release in oktober"
- diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
- diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
- diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
- diplomat_github_url: "op GitHub"
- diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
- more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
- diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
- ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
- ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
- ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
- ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
- ambassador_join_note_strong: "Opmerking"
- ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
- more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
- ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
- changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
- diligent_scribes: "Onze ijverige Klerks:"
- powerful_archmages: "Onze machtige Tovenaars:"
- creative_artisans: "Onze creatieve Ambachtslieden:"
- brave_adventurers: "Onze dappere Avonturiers:"
- translating_diplomats: "Onze vertalende Diplomaten:"
- helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
-
- classes:
- archmage_title: "Tovenaar"
- archmage_title_description: "(Programmeur)"
- artisan_title: "Ambachtsman"
- artisan_title_description: "(Level Bouwer)"
- adventurer_title: "Avonturier"
- adventurer_title_description: "(Level Tester)"
- scribe_title: "Klerk"
- scribe_title_description: "(Redacteur)"
- diplomat_title: "Diplomaat"
- diplomat_title_description: "(Vertaler)"
- ambassador_title: "Ambassadeur"
- ambassador_title_description: "(Ondersteuning)"
-
- ladder:
- please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
- my_matches: "Mijn Wedstrijden"
- simulate: "Simuleer"
- simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
- simulate_games: "Simuleer spellen!"
- simulate_all: "RESET EN SIMULEER SPELLEN"
- games_simulated_by: "Door jou gesimuleerde spellen:"
- games_simulated_for: "Voor jou gesimuleerde spellen:"
- games_simulated: "Spellen gesimuleerd"
- games_played: "Spellen gespeeld"
- ratio: "Verhouding"
- leaderboard: "Leaderboard"
- battle_as: "Vecht als "
- summary_your: "Jouw "
- summary_matches: "Wedstrijden - "
- summary_wins: " Overwinningen, "
- summary_losses: " Nederlagen"
- rank_no_code: "Geen nieuwe code om te Beoordelen!"
- rank_my_game: "Beoordeel mijn spel!"
- rank_submitting: "Verzenden..."
- rank_submitted: "Verzonden voor Beoordeling"
- rank_failed: "Beoordeling mislukt"
- rank_being_ranked: "Spel wordt Beoordeeld"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
- code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
- no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
- no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
- choose_opponent: "Kies een tegenstander"
-# select_your_language: "Select your language!"
- tutorial_play: "Speel de Tutorial"
- tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
- tutorial_skip: "Sla Tutorial over"
- tutorial_not_sure: "Niet zeker wat er aan de hand is?"
- tutorial_play_first: "Speel eerst de Tutorial."
- simple_ai: "Simpele AI"
- warmup: "Opwarming"
- friends_playing: "Spelende Vrienden"
-# log_in_for_friends: "Log in to play with your friends!"
- social_connect_blurb: "Koppel je sociaal netwerk om tegen je vrienden te spelen!"
- invite_friends_to_battle: "Nodig je vrienden uit om deel te nemen aan het gevecht!"
- fight: "Aanvallen!"
- watch_victory: "Aanschouw je overwinning!"
- defeat_the: "Versla de"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "Fout bij het laden van de server"
- connection_failure: "Verbinding mislukt."
- unauthorized: "Je moet ingelogd zijn. Heb je de cookies uitgeschakeld?"
- forbidden: "Je hebt hier geen toestemming voor."
- not_found: "Niet gevonden."
- not_allowed: "Methode niet toegestaan."
- timeout: "Server timeout."
- conflict: "Conflict van resources"
- bad_input: "Slechte input."
- server_error: "Fout van de server."
- unknown: "Onbekende fout."
-
- resources:
-# sessions: "Sessions"
- your_sessions: "Jouw sessies."
- level: "Level"
- social_network_apis: "Sociale netwerk APIs"
- facebook_status: "Facebook Status"
- facebook_friends: "Facebook vrienden"
- facebook_friend_sessions: "Sessies van Facebook vrienden"
- gplus_friends: "G+ vrienden"
- gplus_friend_sessions: "Sessies van G+ vrienden"
- leaderboard: "Scorebord"
- user_schema: "Gebruikersschema"
- user_profile: "Gebruikersprofiel"
- patches: "Patches"
-# patched_model: "Source Document"
- model: "Model"
- system: "Systeem"
-# systems: "Systems"
- component: "Component"
- components: "Componenten"
- thang: "Thang"
- thangs: "Thangs"
- level_session: "Jouw Sessie"
- opponent_session: "Sessie van tegenstander"
- article: "Artikel"
- user_names: "Gebruikersnamen"
-# thang_names: "Thang Names"
- files: "Bestanden"
- top_simulators: "Top Simulatoren"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/nn.coffee b/app/locale/nn.coffee
index 8c65cc262..88b810783 100644
--- a/app/locale/nn.coffee
+++ b/app/locale/nn.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "Norwegian", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Norwegian Nynorsk but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Nynorsk."
+ missing_translations: "Until we can translate everything into Norwegian Nynorsk, you'll see English when Norwegian Nynorsk isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Norwegian Nynorsk but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Nynorsk."
- missing_translations: "Until we can translate everything into Norwegian Nynorsk, you'll see English when Norwegian Nynorsk isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/no.coffee b/app/locale/no.coffee
index f8ce47d4b..e2af61cbe 100644
--- a/app/locale/no.coffee
+++ b/app/locale/no.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", translation:
+ home:
+ slogan: "Lær å kode ved å spille et spill"
+ no_ie: "CodeCombat kjører ikke på IE8 eller eldre. Beklager!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat ble ikke designet for mobile enheter, og vil muligens ikke virke!" # Warning that shows up on mobile devices
+ play: "Spill" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Spill" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Editor"
+ blog: "Blogg"
+ forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Administrator" # Only shows up when you are an admin
+ home: "Hovedside"
+ contribute: "Bidra"
+ legal: "Juridisk"
+ about: "Om"
+ contact: "Kontakt"
+ twitter_follow: "Følg"
+# teachers: "Teachers"
+
+ modal:
+ close: "Lukk"
+ okay: "Ok"
+
+ not_found:
+ page_not_found: "Finner ikke siden"
+
+ diplomat_suggestion:
+ title: "Hjelp med oversettelse av CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Vi trenger dine språkkunnskaper."
+ pitch_body: "Vi utvikler CodeCombat på engelsk, men vi vi har allerede spillere over hele verden. Mange av dem vil spille på norsk, men snakker ikke engelsk, så hvis du kan snakke begge språk, vennligst vurder å meld deg på som Diplomat og hjelp å oversette både CodeCombat web siden og alle nivåene til norsk."
+ missing_translations: "Inntil vi har oversatt alt til norsk vil du se engelsk hvor norsk ikke er tilgjengelig."
+ learn_more: "Lær mer om hvordan det er å være en Diplomat"
+ subscribe_as_diplomat: "Meld deg på som Diplomat"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Vanskelighetsgrad: "
+ campaign_beginner: "Nybegynner brett"
+ choose_your_level: "Velg brett" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Du kan velge hvilket som helst brett under, eller diskutere brettene på "
+ adventurer_forum: "Eventyrerforumet"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... hvor du lærer trolldommen bak programmering."
+ campaign_dev: "Vanskeligere brett (tilfeldige)"
+ campaign_dev_description: "... hvor du lærer hvordan du bruker skjermbildene mens du stadig løser mer vanskelige utfordringer."
+ campaign_multiplayer: "Flerspiller brett (arenaer)"
+ campaign_multiplayer_description: "... hvor du spiller direkte mot andre spillere."
+ campaign_player_created: "Brett laget av andre brukere"
+ campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende Artisan Trollmenn."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Lag ny konto"
+ log_in: "Logg inn"
+# logging_in: "Logging In"
+ log_out: "Logg ut"
+ recover: "Gjenåpne konto"
+
+ signup:
+# create_account_title: "Create Account to Save Progress"
+ description: "Det er gratis. Trenger bare litt informasjon så er du klar:"
+ email_announcements: "Motta nyhetsbrev på epost"
+ coppa: "over 13 år eller bor ikke i USA"
+ coppa_why: "(Hvorfor?)"
+ creating: "Oppretter konto..."
+ sign_up: "Registrer deg"
+ log_in: "Logg inn med passord"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Laster..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# save: "Save"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 sekunder"
- delay_3_sec: "3 sekunder"
- delay_5_sec: "5 sekunder"
manual: "Manuelt"
# fork: "Fork"
play: "Spill" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+# and: "and"
+ name: "Navn"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+ or: "eller"
+# subject: "Subject"
+ email: "Epost"
+# password: "Password"
+ message: "Melding"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# year: "year"
# years: "years"
- modal:
- close: "Lukk"
- okay: "Ok"
-
- not_found:
- page_not_found: "Finner ikke siden"
-
- nav:
- play: "Spill" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Editor"
- blog: "Blogg"
- forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Administrator"
+ play_level:
+ done: "Ferdig"
home: "Hovedside"
- contribute: "Bidra"
- legal: "Juridisk"
- about: "Om"
- contact: "Kontakt"
- twitter_follow: "Følg"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Guide"
+ restart: "Start på nytt"
+ goals: "Mål"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Hendelsestidslinje"
+ click_to_select: "Klikk på en enhet for å velge den."
+ reload_title: "Laste all koden på nytt?"
+ reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
+ reload_confirm: "Last alle på nytt"
+# victory_title_prefix: ""
+ victory_title_suffix: " Ferdig"
+ victory_sign_up: "Logg deg inn for oppdateringer"
+ victory_sign_up_poke: "Vil du ha siste nytt på epost? Opprett en gratis konto, så vil vi holde deg oppdatert!"
+ victory_rate_the_level: "Bedøm nivået: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Spill neste nivå" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Gå til Hovedsiden" # Only in old-style levels.
+ victory_review: "Fortell oss mer!" # Only in old-style levels.
+ victory_hour_of_code_done: "Er du ferdig?"
+ victory_hour_of_code_done_yes: "Ja, jeg er ferdig med min time i koding!"
+ guide_title: "Guide"
+ tome_minion_spells: "Din Minions' Trylleformularer" # Only in old-style levels.
+ tome_read_only_spells: "Kun-lesbare trylleformularer" # Only in old-style levels.
+ tome_other_units: "Andre enheter" # Only in old-style levels.
+ tome_cast_button_castable: "Kast" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Kaster" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Kast trylleformular" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Velg noe for å "
+ tome_available_spells: "Tilgjenglige trylleformularer"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Fortsett (trykk shift+mellomrom)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Tilpass trollmann"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Flerspiller"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# cla_suffix: "."
# cla_agree: "I AGREE"
- login:
- sign_up: "Lag ny konto"
- log_in: "Logg inn"
-# logging_in: "Logging In"
- log_out: "Logg ut"
- recover: "Gjenåpne konto"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
- signup:
-# create_account_title: "Create Account to Save Progress"
- description: "Det er gratis. Trenger bare litt informasjon så er du klar:"
- email_announcements: "Motta nyhetsbrev på epost"
- coppa: "over 13 år eller bor ikke i USA"
- coppa_why: "(Hvorfor?)"
- creating: "Oppretter konto..."
- sign_up: "Registrer deg"
- log_in: "Logg inn med passord"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Lær å kode ved å spille et spill"
- no_ie: "CodeCombat kjører ikke på IE8 eller eldre. Beklager!"
- no_mobile: "CodeCombat ble ikke designet for mobile enheter, og vil muligens ikke virke!"
- play: "Spill" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Velg brett"
- adventurer_prefix: "Du kan velge hvilket som helst brett under, eller diskutere brettene på "
- adventurer_forum: "Eventyrerforumet"
- adventurer_suffix: "."
- campaign_beginner: "Nybegynner brett"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... hvor du lærer trolldommen bak programmering."
- campaign_dev: "Vanskeligere brett (tilfeldige)"
- campaign_dev_description: "... hvor du lærer hvordan du bruker skjermbildene mens du stadig løser mer vanskelige utfordringer."
- campaign_multiplayer: "Flerspiller brett (arenaer)"
- campaign_multiplayer_description: "... hvor du spiller direkte mot andre spillere."
- campaign_player_created: "Brett laget av andre brukere"
- campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende Artisan Trollmenn."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Vanskelighetsgrad: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Kontakt CodeCombat"
welcome: "Kontakt oss gjerne, men vi må ha meldingen på engelsk! Bruk dette skjemaet for å sende oss en epost."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
forum_page: "diskusjonsgrupper"
forum_suffix: " om du ønsker det. For å få flest mulig svar er det lurt å skrive på engelsk"
send: "Send tilbakemelding"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Hjelp med oversettelse av CodeCombat!"
- sub_heading: "Vi trenger dine språkkunnskaper."
- pitch_body: "Vi utvikler CodeCombat på engelsk, men vi vi har allerede spillere over hele verden. Mange av dem vil spille på norsk, men snakker ikke engelsk, så hvis du kan snakke begge språk, vennligst vurder å meld deg på som Diplomat og hjelp å oversette både CodeCombat web siden og alle nivåene til norsk."
- missing_translations: "Inntil vi har oversatt alt til norsk vil du se engelsk hvor norsk ikke er tilgjengelig."
- learn_more: "Lær mer om hvordan det er å være en Diplomat"
- subscribe_as_diplomat: "Meld deg på som Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Kontoinnstillinger"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
me_tab: "Meg"
picture_tab: "Bilde"
# upload_picture: "Upload a picture"
- wizard_tab: "Trollmann"
password_tab: "Passord"
emails_tab: "Epost"
# admin: "Admin"
- wizard_color: "Farge på trollmannens klær"
new_password: "Nytt passord"
new_password_verify: "Verifiser"
email_subscriptions: "Epostabonnement"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
saved: "Endringer lagret"
password_mismatch: "Passordene er ikke like."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Trollmann"
+ wizard_color: "Farge på trollmannens klær"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Flerspillerinnstillinger" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Gi denne lenken til de du vil spille med."
+ multiplayer_hint_label: "Hint:"
+ multiplayer_hint: " Klikk lenken for å velge alle, så trykker du Apple-C eller Ctrl-C for å kopiere lenken."
+ multiplayer_coming_soon: "Det kommer flere flerspillsmuligheter!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profil for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Ferdig"
- customize_wizard: "Tilpass trollmann"
- home: "Hovedside"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Guide"
- restart: "Start på nytt"
- goals: "Mål"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Hendelsestidslinje"
- click_to_select: "Klikk på en enhet for å velge den."
- reload_title: "Laste all koden på nytt?"
- reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
- reload_confirm: "Last alle på nytt"
-# victory_title_prefix: ""
- victory_title_suffix: " Ferdig"
- victory_sign_up: "Logg deg inn for oppdateringer"
- victory_sign_up_poke: "Vil du ha siste nytt på epost? Opprett en gratis konto, så vil vi holde deg oppdatert!"
- victory_rate_the_level: "Bedøm nivået: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Spill neste nivå"
-# victory_play_continue: "Continue"
- victory_go_home: "Gå til Hovedsiden"
- victory_review: "Fortell oss mer!"
- victory_hour_of_code_done: "Er du ferdig?"
- victory_hour_of_code_done_yes: "Ja, jeg er ferdig med min time i koding!"
- guide_title: "Guide"
- tome_minion_spells: "Din Minions' Trylleformularer"
- tome_read_only_spells: "Kun-lesbare trylleformularer"
- tome_other_units: "Andre enheter"
- tome_cast_button_castable: "Kast" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Kaster" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Kast trylleformular" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Velg noe for å "
- tome_available_spells: "Tilgjenglige trylleformularer"
-# tome_your_skills: "Your Skills"
- hud_continue: "Fortsett (trykk shift+mellomrom)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Flerspiller"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Flerspillerinnstillinger"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Gi denne lenken til de du vil spille med."
- multiplayer_hint_label: "Hint:"
- multiplayer_hint: " Klikk lenken for å velge alle, så trykker du Apple-C eller Ctrl-C for å kopiere lenken."
- multiplayer_coming_soon: "Det kommer flere flerspillsmuligheter!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
-# and: "and"
- name: "Navn"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
- or: "eller"
-# subject: "Subject"
- email: "Epost"
-# password: "Password"
- message: "Melding"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/pl.coffee b/app/locale/pl.coffee
index 4e2b9b9ad..33aebc652 100644
--- a/app/locale/pl.coffee
+++ b/app/locale/pl.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "język polski", englishDescription: "Polish", translation:
+ home:
+ slogan: "Naucz się programowania grając"
+ no_ie: "CodeCombat nie działa na Internet Explorer 8 lub starszym. Przepraszamy!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat nie został zaprojektowany dla urządzeń przenośnych więc może nie działać!" # Warning that shows up on mobile devices
+ play: "Graj" # The big play button that just starts playing a level
+ old_browser: "Wygląda na to, że twoja przeglądarka jest zbyt stara, by obsłużyć CodeCombat. Wybacz!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Możesz spróbowac mimo tego, ale prawdopodobnie gra nie będzie działać."
+ campaign: "Kampania"
+ for_beginners: "Dla początkujących"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Dla developerów" # Not currently shown on home page.
+ javascript_blurb: "Język internetu. Świetny do pisania stron, aplikacji internetowych, gier HTML5 i serwerów." # Not currently shown on home page
+ python_blurb: "Prosty ale potężny, Python jest świetnym językiem programowania ogólnego zastosowania." # Not currently shown on home page
+ coffeescript_blurb: "Przyjemniejsza składnia JavaScript." # Not currently shown on home page
+ clojure_blurb: "Nowoczesny Lisp." # Not currently shown on home page
+ lua_blurb: "Język skryptowy gier." # Not currently shown on home page
+ io_blurb: "Prosty lecz nieznany." # Not currently shown on home page
+
+ nav:
+ play: "Graj" # The top nav bar entry where players choose which levels to play
+ community: "Społeczność"
+ editor: "Edytor"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Konto"
+ profile: "Profil"
+ stats: "Statystyki"
+ code: "Kod"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Główna"
+ contribute: "Współpraca"
+ legal: "Nota prawna"
+ about: "O nas"
+ contact: "Kontakt"
+ twitter_follow: "Subskrybuj"
+# teachers: "Teachers"
+
+ modal:
+ close: "Zamknij"
+ okay: "OK"
+
+ not_found:
+ page_not_found: "Strona nie istnieje"
+
+ diplomat_suggestion:
+ title: "Pomóż w tłumaczeniu CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Potrzebujemy twoich zdolności językowych."
+ pitch_body: "Tworzymy CodeCombat w języku angielskim, jednak nasi gracze pochodzą z całego świata. Wielu z nich chciałoby zagrać w swoim języku, ponieważ nie znają angielskiego, więc jeśli znasz oba języki zostań Dyplomatą i pomóż w tłumaczeniu strony CodeCombat, jak i samej gry."
+ missing_translations: "Dopóki nie przetłumaczymy wszystkiego na polski, będziesz widział niektóre napisy w języku angielskim."
+ learn_more: "Dowiedz się więcej o Dyplomatach"
+ subscribe_as_diplomat: "Dołącz do Dyplomatów"
+
+ play:
+ play_as: "Graj jako " # Ladder page
+ spectate: "Oglądaj" # Ladder page
+ players: "graczy" # Hover over a level on /play
+ hours_played: "rozegranych godzin" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Poziom trudności: "
+ campaign_beginner: "Kampania dla początkujących"
+ choose_your_level: "Wybierz poziom" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Możesz wybrać jeden z poniższych poziomów lub omówić poziom na "
+ adventurer_forum: "forum Podróżników"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... w której nauczysz się magii programowania"
+ campaign_dev: "Losowe trudniejsze poziomy"
+ campaign_dev_description: "... w których nauczysz się interfejsu robiąc coś trudniejszego."
+ campaign_multiplayer: "Pola walki dla wielu graczy"
+ campaign_multiplayer_description: "... w których konkurujesz z innymi graczami."
+ campaign_player_created: "Stworzone przez graczy"
+ campaign_player_created_description: "... w których walczysz przeciwko dziełom Czarodziejów Rzemieślników"
+ campaign_classic_algorithms: "Algorytmy klasyczne"
+ campaign_classic_algorithms_description: "... gdzie nauczysz się najpopularniejszych alogrytmów w Informatyce."
+
+ login:
+ sign_up: "Stwórz konto"
+ log_in: "Zaloguj się"
+ logging_in: "Logowanie..."
+ log_out: "Wyloguj się"
+ recover: "odzyskaj konto"
+
+ signup:
+ create_account_title: "Stwórz konto, aby zapisać postępy"
+ description: "Poświęć chwilę na bezpłatne założenie nowego konta."
+ email_announcements: "Otrzymuj powiadomienia na e-mail"
+ coppa: "Mam powyżej 13 lat lub jestem spoza USA "
+ coppa_why: "(dlaczego?)"
+ creating: "Tworzenie konta..."
+ sign_up: "Zarejestruj"
+ log_in: "zaloguj się używając hasła"
+ social_signup: "lub zaloguj się używając konta Facebook lub G+:"
+ required: "Musisz się zalogować zanim przejdziesz dalej."
+
+ recover:
+ recover_account_title: "Odzyskaj konto"
+ send_password: "Wyślij hasło tymczasowe"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Ładowanie..."
saving: "Zapisywanie..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
save: "Zapisz"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 sekunda"
- delay_3_sec: "3 sekundy"
- delay_5_sec: "5 sekund"
manual: "Ręcznie"
fork: "Fork"
play: "Graj" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "i"
+ name: "Imię"
+# date: "Date"
+ body: "Zawartość"
+ version: "Wersja"
+ commit_msg: "Wiadomość do commitu"
+# version_history: "Version History"
+ version_history_for: "Historia wersji dla: "
+ result: "Wynik"
+ results: "Wyniki"
+ description: "Opis"
+ or: "lub"
+ subject: "Temat"
+ email: "Email"
+ password: "Hasło"
+ message: "Wiadomość"
+ code: "Kod"
+ ladder: "Drabinka"
+ when: "kiedy"
+ opponent: "Przeciwnik"
+ rank: "Ranking"
+ score: "Wynik"
+ win: "Wygrana"
+ loss: "Przegrana"
+ tie: "Remis"
+ easy: "Łatwy"
+ medium: "Średni"
+ hard: "Trudny"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# year: "year"
# years: "years"
- modal:
- close: "Zamknij"
- okay: "OK"
+ play_level:
+ done: "Zrobione"
+ home: "Strona główna"
+# skip: "Skip"
+ game_menu: "Menu gry"
+ guide: "Przewodnik"
+ restart: "Zacznij od nowa"
+ goals: "Cele"
+# goal: "Goal"
+ success: "Sukces!"
+ incomplete: "Niekompletne"
+ timed_out: "Czas minął"
+ failing: "Niepowodzenie"
+ action_timeline: "Oś czasu"
+ click_to_select: "Kliknij jednostkę, by ją zaznaczyć."
+ reload_title: "Przywrócić cały kod?"
+ reload_really: "Czy jesteś pewien, że chcesz przywrócić kod startowy tego poziomu?"
+ reload_confirm: "Przywróć cały kod"
+ victory_title_prefix: ""
+ victory_title_suffix: " ukończony"
+ victory_sign_up: "Zapisz się, by zapisać postępy"
+ victory_sign_up_poke: "Chcesz zapisać swój kod? Utwórz bezpłatne konto!"
+ victory_rate_the_level: "Oceń poziom: " # Only in old-style levels.
+ victory_return_to_ladder: "Powrót do drabinki"
+ victory_play_next_level: "Przejdź na następny poziom" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Powrót do strony głównej" # Only in old-style levels.
+ victory_review: "Powiedz nam coś więcej!" # Only in old-style levels.
+ victory_hour_of_code_done: "Skończyłeś już?"
+ victory_hour_of_code_done_yes: "Tak, skończyłem moją Godzinę Kodu."
+ guide_title: "Przewodnik"
+ tome_minion_spells: "Czary twojego podopiecznego" # Only in old-style levels.
+ tome_read_only_spells: "Czary tylko do odczytu" # Only in old-style levels.
+ tome_other_units: "Inne jednostki" # Only in old-style levels.
+ tome_cast_button_castable: "Rzuć czar" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Rzucam czar" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Rzucenie czaru" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Wybierz kogoś do "
+ tome_available_spells: "Dostępne czary"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Kontynuuj (Shift + spacja)"
+ spell_saved: "Czar zapisany"
+ skip_tutorial: "Pomiń (esc)"
+ keyboard_shortcuts: "Skróty klawiszowe"
+ loading_ready: "Gotowy!"
+# loading_start: "Start Level"
+ time_current: "Teraz:"
+# time_total: "Max:"
+ time_goto: "Idź do:"
+ infinite_loop_try_again: "Próbuj ponownie"
+ infinite_loop_reset_level: "Resetuj poziom"
+ infinite_loop_comment_out: "Comment Out My Code"
+ tip_toggle_play: "Włącz/zatrzymaj grę naciskając Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ i Ctrl+] przesuwają czas."
+ tip_guide_exists: "Klikając Przewodnik u góry strony uzyskasz przydatne informacje."
+ tip_open_source: "CodeCombat ma w 100% otwarty kod!"
+ tip_beta_launch: "CodeCombat uruchomił fazę beta w październiku 2013."
+ tip_think_solution: "Myśl nad rozwiązaniem, nie problemem."
+ tip_theory_practice: "W teorii nie ma różnicy między teorią a praktyką. W praktyce jednak, jest. - Yogi Berra"
+ tip_error_free: "Są dwa sposoby by napisać program bez błędów. Tylko trzeci działa. - Alan Perlis"
+ tip_debugging_program: "Jeżeli debugowanie jest procesem usuwania błędów, to programowanie musi być procesem umieszczania ich. - Edsger W. Dijkstra"
+ tip_forums: "Udaj się na forum i powiedz nam co myślisz!"
+ tip_baby_coders: "W przyszłości, każde dziecko będzie Arcymagiem."
+ tip_morale_improves: "Ładowanie będzie kontynuowane gdy wzrośnie morale."
+ tip_all_species: "Wierzymy w równe szanse nauki programowania dla wszystkich gatunków."
+ tip_reticulating: "Siatkowanie kolców."
+# tip_harry: "Yer a Wizard, "
+ tip_great_responsibility: "Z wielką mocą programowania wiąże się wielka odpowiedzialność debugowania."
+ tip_munchkin: "Jeśli nie będziesz jadł warzyw, Munchkin przyjdzie po Ciebie w nocy."
+ tip_binary: "Jest tylko 10 typów ludzi na świecie: Ci którzy rozumieją kod binarny i ci którzy nie."
+ tip_commitment_yoda: "Programista musi najgłębsze zaangażowanie okazać. Umysł najpoważniejszy. ~ Yoda"
+ tip_no_try: "Rób. Lub nie rób. Nie ma próbowania. - Yoda"
+ tip_patience: "Cierpliwość musisz mieć, młody Padawanie. - Yoda"
+ tip_documented_bug: "Udokumentowany błąd nie jest błędem. Jest funkcją."
+ tip_impossible: "To zawsze wygląda na niemożliwe zanim zostanie zrobione. - Nelson Mandela"
+ tip_talk_is_cheap: "Gadać jest łatwo. Pokażcie mi kod. - Linus Torvalds"
+ tip_first_language: "Najbardziej zgubną rzeczą jakiej możesz się nauczyć jest twój pierwszy język programowania. - Alan Kay"
+ tip_hardware_problem: "P: Ilu programistów potrzeba by wymienić żarówkę? O: Żadnego,to problem sprzętowy."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Spersonalizuj czarodzieja"
- not_found:
- page_not_found: "Strona nie istnieje"
+ game_menu:
+ inventory_tab: "Ekwipunek"
+ choose_hero_tab: "Uruchom ponownie poziom"
+ save_load_tab: "Zapisz/Wczytaj"
+ options_tab: "Opcje"
+ guide_tab: "Przewodnik"
+ multiplayer_tab: "Multiplayer"
+ inventory_caption: "Wyposaż swojego bohatera"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+ options_caption: "Ustaw opcje"
+ guide_caption: "Dokumenty i wskazówki"
+ multiplayer_caption: "Graj ze znajomymi!"
- nav:
- play: "Graj" # The top nav bar entry where players choose which levels to play
- community: "Społeczność"
- editor: "Edytor"
- blog: "Blog"
- forum: "Forum"
- account: "Konto"
- profile: "Profil"
- stats: "Statystyki"
- code: "Kod"
- admin: "Admin"
- home: "Główna"
- contribute: "Współpraca"
- legal: "Nota prawna"
- about: "O nas"
- contact: "Kontakt"
- twitter_follow: "Subskrybuj"
- employers: "Pracodawcy"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+ general_options: "Opcje ogólne" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Głośność"
+ music_label: "Muzyka"
+ music_description: "Wł/Wył muzykę w tle."
+ autorun_label: "Autostart"
+ autorun_description: "Ustawia automatyczne wykonywanie kodu."
+ editor_config: "Konfiguracja edytora"
+ editor_config_title: "Konfiguracja edytora"
+ editor_config_level_language_label: "Język dla tego poziomu"
+ editor_config_level_language_description: "Ustaw język programowania dla tego konkretnego poziomu."
+ editor_config_default_language_label: "Domyślny język programowania"
+ editor_config_default_language_description: "Wybierz język programowania którego użyjesz na początku poziomów."
+ editor_config_keybindings_label: "Przypisania klawiszy"
+ editor_config_keybindings_default: "Domyślny (Ace)"
+ editor_config_keybindings_description: "Dodaje skróty znane z popularnych edytorów."
+ editor_config_livecompletion_label: "Podpowiedzi na żywo"
+ editor_config_livecompletion_description: "Wyświetl sugestie autouzupełnienia podczas pisania."
+ editor_config_invisibles_label: "Pokaż białe znaki"
+ editor_config_invisibles_description: "Wyświetla białe znaki takie jak spacja czy tabulator."
+ editor_config_indentguides_label: "Pokaż linijki wcięć"
+ editor_config_indentguides_description: "Wyświetla pionowe linie, by lepiej zaznaczyć wcięcia."
+ editor_config_behaviors_label: "Inteligentne zachowania"
+ editor_config_behaviors_description: "Autouzupełnianie nawiasów, klamer i cudzysłowów."
+
+ about:
+ why_codecombat: "Dlaczego CodeCombat?"
+ why_paragraph_1: "Chcesz nauczyć się programowania? Nie potrzeba ci lekcji. Potrzeba ci pisania dużej ilości kodu w sposób sprawiający ci przyjemność."
+ why_paragraph_2_prefix: "O to chodzi w programowaniu - musi sprawiać radość. Nie radość w stylu"
+ why_paragraph_2_italic: "hura, nowa odznaka"
+ why_paragraph_2_center: ", ale radości w stylu"
+ why_paragraph_2_italic_caps: "NIE MAMO, MUSZĘ DOKOŃCZYĆ TEN POZIOM!"
+ why_paragraph_2_suffix: "Dlatego właśnie CodeCombat to gra multiplayer, a nie kurs oparty na zgamifikowanych lekcjach. Nie przestaniemy, dopóki ty nie będziesz mógł przestać--tym razem jednak w pozytywnym sensie."
+ why_paragraph_3: "Jeśli planujesz uzależnić się od jakiejś gry, uzależnij się od tej i zostań jednym z czarodziejów czasu technologii."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Zapisz nową wersję"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
cla_suffix: "."
cla_agree: "AKCEPTUJĘ"
- login:
- sign_up: "Stwórz konto"
- log_in: "Zaloguj się"
- logging_in: "Logowanie..."
- log_out: "Wyloguj się"
- recover: "odzyskaj konto"
-
- recover:
- recover_account_title: "Odzyskaj konto"
- send_password: "Wyślij hasło tymczasowe"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Stwórz konto, aby zapisać postępy"
- description: "Poświęć chwilę na bezpłatne założenie nowego konta."
- email_announcements: "Otrzymuj powiadomienia na e-mail"
- coppa: "Mam powyżej 13 lat lub jestem spoza USA "
- coppa_why: "(dlaczego?)"
- creating: "Tworzenie konta..."
- sign_up: "Zarejestruj"
- log_in: "zaloguj się używając hasła"
- social_signup: "lub zaloguj się używając konta Facebook lub G+:"
- required: "Musisz się zalogować zanim przejdziesz dalej."
-
- home:
- slogan: "Naucz się programowania grając"
- no_ie: "CodeCombat nie działa na Internet Explorer 9 lub starszym. Przepraszamy!"
- no_mobile: "CodeCombat nie został zaprojektowany dla urządzeń przenośnych więc może nie działać!"
- play: "Graj" # The big play button that just starts playing a level
- old_browser: "Wygląda na to, że twoja przeglądarka jest zbyt stara, by obsłużyć CodeCombat. Wybacz!"
- old_browser_suffix: "Możesz spróbowac mimo tego, ale prawdopodobnie gra nie będzie działać."
- campaign: "Kampania"
- for_beginners: "Dla początkujących"
-# multiplayer: "Multiplayer"
- for_developers: "Dla developerów"
- javascript_blurb: "Język internetu. Świetny do pisania stron, aplikacji internetowych, gier HTML5 i serwerów."
- python_blurb: "Prosty ale potężny, Python jest świetnym językiem programowania ogólnego zastosowania."
- coffeescript_blurb: "Przyjemniejsza składnia JavaScript."
- clojure_blurb: "Nowoczesny Lisp."
- lua_blurb: "Język skryptowy gier."
- io_blurb: "Prosty lecz nieznany."
-
- play:
- choose_your_level: "Wybierz poziom"
- adventurer_prefix: "Możesz wybrać jeden z poniższych poziomów lub omówić poziom na "
- adventurer_forum: "forum Podróżników"
- adventurer_suffix: "."
- campaign_beginner: "Kampania dla początkujących"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... w której nauczysz się magii programowania"
- campaign_dev: "Losowe trudniejsze poziomy"
- campaign_dev_description: "... w których nauczysz się interfejsu robiąc coś trudniejszego."
- campaign_multiplayer: "Pola walki dla wielu graczy"
- campaign_multiplayer_description: "... w których konkurujesz z innymi graczami."
- campaign_player_created: "Stworzone przez graczy"
- campaign_player_created_description: "... w których walczysz przeciwko dziełom Czarodziejów Rzemieślników"
- campaign_classic_algorithms: "Algorytmy klasyczne"
- campaign_classic_algorithms_description: "... gdzie nauczysz się najpopularniejszych alogrytmów w Informatyce."
- level_difficulty: "Poziom trudności: "
- play_as: "Graj jako "
- spectate: "Oglądaj"
- players: "graczy"
- hours_played: "rozegranych godzin"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Kontakt z CodeCombat"
welcome: "Miło Cię widzieć! Użyj tego formularza, żeby wysłać do nas wiadomość. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
forum_page: "naszego forum"
forum_suffix: "."
send: "Wyślij wiadomość"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Pomóż w tłumaczeniu CodeCombat!"
- sub_heading: "Potrzebujemy twoich zdolności językowych."
- pitch_body: "Tworzymy CodeCombat w języku angielskim, jednak nasi gracze pochodzą z całego świata. Wielu z nich chciałoby zagrać w swoim języku, ponieważ nie znają angielskiego, więc jeśli znasz oba języki zostań Dyplomatą i pomóż w tłumaczeniu strony CodeCombat, jak i samej gry."
- missing_translations: "Dopóki nie przetłumaczymy wszystkiego na polski, będziesz widział niektóre napisy w języku angielskim."
- learn_more: "Dowiedz się więcej o Dyplomatach"
- subscribe_as_diplomat: "Dołącz do Dyplomatów"
-
- wizard_settings:
- title: "Ustawienia czarodzieja"
- customize_avatar: "Personalizuj swój awatar"
- active: "Aktywuj"
- color: "Kolor"
- group: "Rodzaj"
- clothes: "Ubrania"
- trim: "Dodatki"
- cloud: "Chmura"
- team: "Drużyna"
- spell: "Zaklęcie"
- boots: "Buty"
- hue: "Odcień"
- saturation: "Nasycenie"
- lightness: "Jasność"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Ustawienia Konta"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
me_tab: "Ja"
picture_tab: "Zdjęcie"
upload_picture: "Wgraj zdjęcie"
- wizard_tab: "Czarodziej"
password_tab: "Hasło"
emails_tab: "Powiadomienia"
admin: "Administrator"
- wizard_color: "Kolor ubrań czarodzieja"
new_password: "Nowe hasło"
new_password_verify: "Zweryfikuj"
email_subscriptions: "Powiadomienia email"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
saved: "Zmiany zapisane"
password_mismatch: "Hasła róznią się od siebie"
password_repeat: "Powtórz swoje hasło."
- job_profile: "Profil zatrudnienia"
+ job_profile: "Profil zatrudnienia" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Twój profil zatrudnienia został zaakceptowany przez CodeCombat. Pracodawcy będą mogli go widzieć dopóki nie oznaczysz go jako nieaktywny lub nie będzie on zmieniany przez 4 tygodnie."
job_profile_explanation: "Witaj! Wypełnij to, a będziemy w kontakcie w sprawie znalezienie dla Ciebe pracy twórcy oprogramowania."
sample_profile: "Zobacz przykładowy profil"
view_profile: "Zobacz swój profil"
+ wizard_tab: "Czarodziej"
+ wizard_color: "Kolor ubrań czarodzieja"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Skróty klawiszowe"
+ space: "Spacja"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+ cast_spell: "Rzuć aktualny czar."
+ run_real_time: "Uruchom \"na żywo\"."
+ continue_script: "Kontynuuj ostatni skrypt."
+# skip_scripts: "Skip past all skippable scripts."
+ toggle_playback: "Graj/pauzuj."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Arcymag"
+ archmage_title_description: "(programista)"
+ artisan_title: "Rzemieślnik"
+ artisan_title_description: "(twórca poziomów)"
+ adventurer_title: "Podróżnik"
+ adventurer_title_description: "(playtester)"
+ scribe_title: "Skryba"
+ scribe_title_description: "(twórca artykułów)"
+ diplomat_title: "Dyplomata"
+ diplomat_title_description: "(tłumacz)"
+ ambassador_title: "Ambasador"
+ ambassador_title_description: "(wsparcie)"
+
+ editor:
+ main_title: "Edytory CodeCombat"
+ article_title: "Edytor artykułów"
+ thang_title: "Edytor obiektów"
+ level_title: "Edytor poziomów"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+ revert: "Przywróć"
+ revert_models: "Przywróć wersję"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+ level_some_options: "Trochę opcji?"
+ level_tab_thangs: "Obiekty"
+ level_tab_scripts: "Skrypty"
+ level_tab_settings: "Ustawienia"
+ level_tab_components: "Komponenty"
+ level_tab_systems: "Systemy"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Aktualne obiekty"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Warunki początkowe"
+ level_tab_thangs_add: "Dodaj obiekty"
+# delete: "Delete"
+# duplicate: "Duplicate"
+ level_settings_title: "Ustawienia"
+ level_component_tab_title: "Aktualne komponenty"
+ level_component_btn_new: "Stwórz nowy komponent"
+ level_systems_tab_title: "Aktualne systemy"
+ level_systems_btn_new: "Stwórz nowy system"
+ level_systems_btn_add: "Dodaj system"
+ level_components_title: "Powrót do listy obiektów"
+ level_components_type: "Typ"
+ level_component_edit_title: "Edytuj komponent"
+ level_component_config_schema: "Schemat konfiguracji"
+ level_component_settings: "Ustawienia"
+ level_system_edit_title: "Edytuj system"
+ create_system_title: "Stwórz nowy system"
+ new_component_title: "Stwórz nowy komponent"
+ new_component_field_system: "System"
+ new_article_title: "Stwórz nowy artykuł"
+ new_thang_title: "Stwórz nowy typ obiektu"
+ new_level_title: "Stwórz nowy poziom"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Przeszukaj artykuły"
+ thang_search_title: "Przeszukaj typy obiektów"
+ level_search_title: "Przeszukaj poziomy"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Podgląd"
+ edit_article_title: "Edytuj artykuł"
+
+ contribute:
+ page_title: "Współpraca"
+ character_classes_title: "Klasy postaci"
+ introduction_desc_intro: "Pokładamy w CodeCombat duże nadzieje."
+ introduction_desc_pref: "Chcemy być miejscem, w którym programiści wszelkiej maści wspólnie uczą się i bawią, zapoznają innych ze wspaniałym światem programowania i odzwierciedlają najlepsze elementy społeczności. Nie możemy, ani nie chcemy, robić tego samodzielnie; to, co czyni projekty takie jak GitHub, Stack Overflow czy Linux wielkimi to ludzie, którzy ich używają i tworzą opierając się na nich. W związku z tym, "
+ introduction_desc_github_url: "CodeCombat jest całkowicie open source"
+ introduction_desc_suf: " i zamierzamy zapewnić tak wiele sposobów na współpracę w projekcie jak to tylko możliwe, by był on tak samo nasz, jak i wasz."
+ introduction_desc_ending: "Liczymy, że dołączysz się do nas!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy i Matt"
+ alert_account_message_intro: "Hej tam!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Zainteresowany pracą przy grafice, interfejsie użytkownika, organizacji bazy danych oraz serwera, łączności multiplayer, fizyce, dźwięku lub wydajności silnika gry? Chciałbyś dołączyć się do budowania gry, która pomoże innym nauczyć się umiejętności, które sam posiadasz? Mamy wiele do zrobienia i jeśli jesteś doświadczonym programistą chcącym pomóc w rozwoju CodeCombat, ta klasa jest dla ciebie. Twoja pomoc przy budowaniu najlepszej gry programistycznej w historii będzie nieoceniona."
+ archmage_introduction: "Jedną z najlepszych rzeczy w tworzeniu gier jest to, że syntetyzują one tak wiele różnych spraw. Grafika, dźwięk, łączność w czasie rzeczywistym, social networking i oczywiście wiele innych, bardziej popularnych, aspektów programowania, od niskopoziomowego zarządzania bazami danych i administracji serwerem do interfejsu użytkownika i jego tworzenia. Jest wiele do zrobienia i jeśli jesteś doświadczonym programistą z zacięciem, by zajrzeć do sedna CodeCombat, ta klasa może być dla ciebie. Bylibyśmy niezmiernie szczęśliwi mając twoją pomoc przy budowaniu najlepszej programistycznej gry wszech czasów."
+ class_attributes: "Atrybuty klasowe"
+ archmage_attribute_1_pref: "Znajomość "
+ archmage_attribute_1_suf: " lub chęć do nauki. Większość naszego kodu napisana jest w tym języku. Jeśli jesteś fanem Ruby czy Pythona, poczujesz się jak w domu. To po prostu JavaScript, tyle że z przyjemniejszą składnią."
+ archmage_attribute_2: "Pewne doświadczenie w programowaniu i własna inicjatywa. Pomożemy ci się połapać, ale nie możemy spędzić zbyt dużo czasu na szkoleniu cię."
+ how_to_join: "Jak dołączyć"
+ join_desc_1: "Każdy może pomóc! Zerknij po prostu na nasz "
+ join_desc_2: ", aby rozpocząć i zaznacz kratkę poniżej, aby określić sie jako mężny Arcymag oraz otrzymywać najświeższe wiadomości przez e-mail. Chcesz porozmawiać na temat tego, co robić lub w jaki sposób dołączyć do współpracy jeszcze wyraźniej? "
+ join_desc_3: " lub zajrzyj do naszego "
+ join_desc_4: ", a dowiesz się wszystkiego!"
+ join_url_email: "Napisz do nas"
+ join_url_hipchat: "publicznego pokoju HipChat"
+ more_about_archmage: "Dowiedz się więcej o stawaniu się Arcymagiem"
+ archmage_subscribe_desc: "Otrzymuj e-maile dotyczące nowych okazji programistycznych oraz ogłoszeń."
+ artisan_summary_pref: "Chcesz projektować poziomy i rozwijać arsenał CodeCombat? Ludzie grają w dostarczane przez nas zasoby szybciej, niż potrafimy je tworzyć! Obecnie, nasz edytor jest dosyć niemrawy więc czuj się ostrzeżony - tworzenie poziomów przy jego pomocy może być trochę wymagające i zbugowane. Jeśli masz wizję nowych kampanii, od pętli typu for do"
+ artisan_summary_suf: ", ta klasa jest dla ciebie."
+ artisan_introduction_pref: "Musimy stworzyć dodatkowe poziomy! Ludzie będą oczekiwać nowych zasobów, a my mamy ograniczone możliwości co do naszych mocy przerobowych. Obecnie, twoja stacja robocza jest na poziomie pierwszym; nasz edytor poziomów jest ledwo używalny nawet przez jego twórców - bądź tego świadom. Jeśli masz wizję nowych kampanii, od pętli typu for do"
+ artisan_introduction_suf: ", ta klasa może być dla ciebie."
+ artisan_attribute_1: "Jakiekolwiek doświadczenie w tworzeniu zasobów tego typu byłoby przydatne, na przykład używając edytora poziomów dostarczonego przez Blizzard. Nie jest to jednak wymagane."
+ artisan_attribute_2: "Zacięcie do całej masy testowania i iteracji. Aby tworzyć dobre poziomy, musisz dostarczyć je innym i obserwować jak grają oraz być przygotowanym na wprowadzanie mnóstwa poprawek."
+ artisan_attribute_3: "Na dzień dzisiejszy, cierpliwość wraz z naszym Podróżnikiem. Nasz Edytor Poziomów jest jest strasznie prymitywny i frustrujący w użyciu. Zostałeś ostrzeżony!"
+ artisan_join_desc: "Używaj Edytora Poziomów mniej-więcej zgodnie z poniższymi krokami:"
+ artisan_join_step1: "Przeczytaj dokumentację."
+ artisan_join_step2: "Stwórz nowy poziom i przejrzyj istniejące poziomy."
+ artisan_join_step3: "Zajrzyj do naszego publicznego pokoju HipChat, aby uzyskać pomoc."
+ artisan_join_step4: "Pokaż swoje poziomy na forum, aby uzyskać opinie."
+ more_about_artisan: "Dwiedz się więcej na temat stawania się Rzemieślnikiem"
+ artisan_subscribe_desc: "Otrzymuj e-maile dotyczące aktualności w tworzeniu poziomów i ogłoszeń."
+ adventurer_summary: "Bądźmy szczerzy co do twojej roli: jesteś tankiem. Będziesz przyjmował ciężkie obrażenia. Potrzebujemy ludzi do testowania nowych poziomów i pomocy w rozpoznawaniu ulepszeń, które będzie można do nich zastosować. Będzie to bolesny proces; tworzenie dobrych gier to długi proces i nikt nie trafia w dziesiątkę za pierwszym razem. Jeśli jesteś wytrzymały i masz wysoki wskaźnik constitution (D&D), ta klasa jest dla ciebie."
+ adventurer_introduction: "Bądźmy szczerzy co do twojej roli: jesteś tankiem. Będziesz przyjmował ciężkie obrażenia. Potrzebujemy ludzi do testowania nowych poziomów i pomocy w rozpoznawaniu ulepszeń, które będzie można do nich zastosować. Będzie to bolesny proces; tworzenie dobrych gier to długi proces i nikt nie trafia w dziesiątkę za pierwszym razem. Jeśli jesteś wytrzymały i masz wysoki wskaźnik constitution (D&D), ta klasa jest dla ciebie."
+ adventurer_attribute_1: "Głód wiedzy. Chcesz nauczyć się programować, a my chcemy ci to umożliwić. Prawdopodobnie w tym przypadku, to ty będziesz jednak przez wiele czasu stroną uczącą."
+ adventurer_attribute_2: "Charyzma. Bądź uprzejmy, ale wyraźnie określaj, co wymaga poprawy, oferując sugestie co do sposobu jej uzyskania."
+ adventurer_join_pref: "Zapoznaj się z Rzemieślnikiem (lub rekrutuj go!), aby wspólnie pracować lub też zaznacz kratkę poniżej, aby otrzymywać e-maile, kiedy pojawią się nowe poziomy do testowania. Będziemy również pisać o poziomach do sprawdzenia na naszych stronach w sieciach społecznościowych jak"
+ adventurer_forum_url: "nasze forum"
+ adventurer_join_suf: "więc jeśli wolałbyś być informowany w ten sposób, zarejestruj się na nich!"
+ more_about_adventurer: "Dowiedz się więcej o stawaniu się Podróżnikiem"
+ adventurer_subscribe_desc: "Otrzymuj e-maile, gdy pojawią się nowe poziomy do tesotwania."
+ scribe_summary_pref: "Codecombat nie będzie tylko zbieraniną poziomów. Będzie też źródłem wiedzy programistycznej, na której gracze będą mogli sie opierać. Dzięki temu, każdy z Rzemieślników będzie mógł podać link do szczegółowego artykułu, który pomoże graczowi: dokumentacji w stylu "
+ scribe_summary_suf: ". Jeśli lubisz wyjaśniać idee programistyczne, ta klasa jest dla ciebie."
+ scribe_introduction_pref: "CodeCombat nie będzie tylko zbieraniną poziomów. Będzie też zawierać źródło wiedzy, wiki programistycznych idei, na której będzie można oprzeć poziomy. Dzięki temu, każdy z Rzemieślników zamiast opisywać ze szczegółami, czym jest operator porónania, będzie mógł po prostu podać graczowi w swoim poziomie link do artykułu opisującego go. Mamy na myśli coś podobnego do "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: ". Jeśli twoją definicją zabawy jest artykułowanie idei programistycznych przy pomocy składni Markdown, ta klasa może być dla ciebie."
+ scribe_attribute_1: "Umiejętne posługiwanie się słowem to właściwie wszystko, czego potrzebujesz. Nie tylko gramatyka i ortografia, ale również umiejętnośc tłumaczenia trudnego materiału innym."
+ contact_us_url: "Skontaktuj się z nami"
+ scribe_join_description: "powiedz nam coś o sobie, swoim doświadczeniu w programowaniu i rzeczach, o których chciałbyś pisać, a chętnie to z tobą uzgodnimy!"
+ more_about_scribe: "Dowiedz się więcej o stawaniu się Skrybą"
+ scribe_subscribe_desc: "Otrzymuj e-maile na temat ogłoszeń dotyczących pisania artykułów."
+ diplomat_summary: "W krajach nieanglojęzycznych istnieje wielkie zainteresowanie CodeCombat! Szukamy tłumaczy chętnych do poświęcenia swojego czasu na tłumaczenie treści strony, aby CodeCombat było dostępne dla całego świata tak szybko, jak to tylko możliwe. Jeśli chcesz pomóc w sprawieniu, by CodeCombat było prawdziwie międzynarodowe, ta klasa jest dla ciebie."
+ diplomat_introduction_pref: "Jeśli dowiedzieliśmy jednej rzeczy z naszego "
+ diplomat_launch_url: "otwarcia w październiku"
+ diplomat_introduction_suf: ", to jest nią informacja o znacznym zainteresowaniu CodeCombat w innych krajach. Tworzymy zespół tłumaczy chętnych do przemieniania zestawów słów w inne zestawy słów, aby CodeCombat było tak dostępne dla całego świata, jak to tylko możliwe. Jeśli chciabyś mieć wgląd w nadchodzącą zawartość i umożliwić swoim krajanom granie w najnowsze poziomy, ta klasa może być dla ciebie."
+ diplomat_attribute_1: "Biegła znajomość angielskiego oraz języka, na który chciałbyś tłumaczyć. Kiedy przekazujesz skomplikowane idee, dobrze mieć płynność w obu z nich!"
+ diplomat_join_pref_github: "Znajdź plik lokalizacyjny dla wybranego języka "
+ diplomat_github_url: "na GitHubie"
+ diplomat_join_suf_github: ", edytuj go online i wyślij pull request. Do tego, zaznacz kratkę poniżej, aby być na bieżąco z naszym międzynarodowym rozwojem!"
+ more_about_diplomat: "Dowiedz się więcej o stawaniu się Dyplomatą"
+ diplomat_subscribe_desc: "Otrzymuj e-maile na temat postępów i18n i poziomów do tłumaczenia."
+ ambassador_summary: "Staramy się zbudować społeczność, a każda społeczność potrzebuje zespołu wsparcia, kiedy pojawią się kłopoty. Mamy czaty, e-maile i strony w sieciach społecznościowych, aby nasi użytkownicy mogli zapoznać się z grą. Jeśli chcesz pomóc ludziom w tym, jak do nas dołączyć, dobrze się bawić, a do tego poznać tajniki programowania, ta klasa jest dla ciebie."
+ ambassador_introduction: "Oto społeczność, którą budujemy, a ty jesteś jej łącznikiem. Mamy czaty, e-maile i strony w sieciach społecznościowych oraz wielu ludzi potrzebujących pomocy w zapoznaniu się z grą oraz uczeniu się za jej pomocą. Jeśli chcesz pomóc ludziom, by do nas dołączyli i dobrze się bawili oraz mieć pełne poczucie tętna CodeCombat oraz kierunku, w którym zmierzamy, ta klasa może być dla ciebie."
+ ambassador_attribute_1: "Umiejętność komunikacji. Musisz umieć rozpoznać problemy, które mają gracze i pomóc im je rozwiązać. Do tego, informuj resztę z nas, co mówią gracze - na co się skarżą, a czego chcą jeszcze więcej!"
+ ambassador_join_desc: "powiedz nam coś o sobie, jakie masz doświadczenie i czym byłbyś zainteresowany. Chętnie z tobą porozmawiamy!"
+ ambassador_join_note_strong: "Uwaga"
+ ambassador_join_note_desc: "Jednym z naszych priorytetów jest zbudowanie trybu multiplayer, gdzie gracze mający problem z rozwiązywaniem poziomów będą mogli wezwać czarodziejów wyższego poziomu, by im pomogli. Będzie to świetna okazja dla Ambasadorów. Spodziewajcie się ogłoszenia w tej sprawie!"
+ more_about_ambassador: "Dowiedz się więcej o stawaniu się Ambasadorem"
+ ambassador_subscribe_desc: "Otrzymuj e-maile dotyczące aktualizacji wsparcia oraz rozwoju trybu multiplayer."
+ changes_auto_save: "Zmiany zapisują się automatycznie po kliknięci kratki."
+ diligent_scribes: "Nasi pilni Skrybowie:"
+ powerful_archmages: "Nasi potężni Arcymagowie:"
+ creative_artisans: "Nasi kreatywni Rzemieślnicy:"
+ brave_adventurers: "Nasi dzielni Podróżnicy:"
+ translating_diplomats: "Nasi tłumaczący Dyplomaci:"
+ helpful_ambassadors: "Nasi pomocni Ambasadorzy:"
+
+ ladder:
+ please_login: "Przed rozpoczęciem gry rankingowej musisz się zalogować."
+ my_matches: "Moje pojedynki"
+ simulate: "Symuluj"
+ simulation_explanation: "Symulując gry możesz szybciej uzyskać ocenę swojej gry!"
+ simulate_games: "Symuluj gry!"
+ simulate_all: "RESETUJ I SYMULUJ GRY"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+ leaderboard: "Tabela rankingowa"
+ battle_as: "Walcz jako "
+ summary_your: "Twój "
+ summary_matches: "Pojedynki - "
+ summary_wins: " Wygrane, "
+ summary_losses: " Przegrane"
+ rank_no_code: "Brak nowego kodu do oceny"
+ rank_my_game: "Oceń moją grę!"
+ rank_submitting: "Wysyłanie..."
+ rank_submitted: "Wysłano do oceny"
+ rank_failed: "Błąd oceniania"
+ rank_being_ranked: "Aktualnie oceniane gry"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+ code_being_simulated: "Twój nowy kod jest aktualnie symulowany przez innych graczy w celu oceny. W miarę pojawiania sie nowych pojedynków, nastąpi odświeżenie."
+ no_ranked_matches_pre: "Brak ocenionych pojedynków dla drużyny "
+ no_ranked_matches_post: " ! Zagraj przeciwko kilku oponentom i wróc tutaj, aby uzyskać ocenę gry."
+ choose_opponent: "Wybierz przeciwnika"
+ select_your_language: "Wybierz swój język!"
+ tutorial_play: "Rozegraj samouczek"
+ tutorial_recommended: "Zalecane, jeśli wcześniej nie grałeś"
+ tutorial_skip: "Pomiń samouczek"
+ tutorial_not_sure: "Nie wiesz, co się dzieje?"
+ tutorial_play_first: "Rozegraj najpierw samouczek."
+ simple_ai: "Proste AI"
+ warmup: "Rozgrzewka"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Ustawienia multiplayer" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Aktywuj multiplayer"
+ multiplayer_toggle_description: "Pozwól innym dołączyć do twojej gry."
+ multiplayer_link_description: "Przekaż ten link, jeśli chcesz, by ktoś do ciebie dołączył."
+ multiplayer_hint_label: "Podpowiedź:"
+ multiplayer_hint: "Kliknij link by zaznaczyć wszystko, potem wciśnij Cmd-C lub Ctrl-C by skopiować ten link."
+ multiplayer_coming_soon: "Wkrótce więcej opcji multiplayer"
+ multiplayer_sign_in_leaderboard: "Zaloguj się lub zarejestruj by umieścić wynik na tablicy wyników."
+
+ legal:
+ page_title: "Nota prawna"
+ opensource_intro: "CodeCombat jest całkowicie darmowe i całkowicie open source."
+ opensource_description_prefix: "Zajrzyj na "
+ github_url: "nasz GitHub"
+ opensource_description_center: "i pomóż, jeśli tylko masz ochotę! CodeCombat bazuje na dziesiątkach projektów open source - kochamy je wszystkie. Wpadnij na "
+ archmage_wiki_url: "naszą wiki dla Arcymagów"
+ opensource_description_suffix: ", by zobaczyć listę oprogramowania, dzięki któremu niniejsza gra może istnieć."
+ practices_title: "Ludzkim językiem"
+ practices_description: "Oto nasze obietnice wobec ciebie, gracza, wyrażone po polsku, bez prawniczego żargonu."
+ privacy_title: "Prywatność"
+ privacy_description: "Nie będziemy sprzedawać żadnych z twoich prywatnych informacji. Planujemy w pewnym momencie zarobić trochę pieniędzy dzięki rekrutacjom, ale możesz spać spokojnie - nie będziemy rozpowszechniać twoich osobistych informacji zainteresowanym firmom bez twojej jednoznacznej zgody."
+ security_title: "Bezpieczeństwo"
+ security_description: "Z całych sił staramy się zabezpieczyć twoje prywatne informacje. Jako że jesteśmy projektem open source, każdy może sprawdzić i ulepszyć nasz system zabezpieczeń."
+ email_title: "E-mail"
+ email_description_prefix: "Nie będziemy nękać cię spamem. Poprzez"
+ email_settings_url: "twoje ustawienia e-mail"
+ email_description_suffix: "lub poprzez linki w e-mailach, które wysyłamy, możesz zmienić swoje ustawienia i w prosty sposób wypisać się z subskrypcji w dowolnym momencie."
+ cost_title: "Koszty"
+ cost_description: "W tym momencie CodeCombat jest w stu procentach darmowe! Jednym z naszych głównych celów jest, by utrzymać taki stan rzeczy, aby jak najwięcej ludzi miało dostęp do gry, bez względu na ich zasobność. Jeśli nadejdą gorsze dni, dopuszczamy możliwość wprowadzenia płatnych subskrypcji lub pobierania opłat za część zawartości, ale wolelibyśmy, by tak się nie stało. Przy odrobinie szczęścia, uda nam się podtrzymać obecną sytuację dzięki:"
+ recruitment_title: "Rekrutacji"
+ recruitment_description_prefix: "Dzięki CodeCombat, staniesz się potężnym czarodziejem - nie tylko w grze, ale również w prawdziwym życiu."
+ url_hire_programmers: "Firmy nie nadążają z zatrudnianiem programistów"
+ recruitment_description_suffix: "więc kiedy tylko odpowiednio się wyszkolisz i wyrazisz zgodę, zaprezentujemy twoje programistyczne dokonania tysiącom pracodawców tylko czekających, by dać ci pracę. Oni płacą nam trochę, tobie"
+ recruitment_description_italic: "dużo"
+ recruitment_description_ending: "strona pozostaje darmowa i wszyscy są szczęśliwi. Tak wygląda plan."
+ copyrights_title: "Prawa autorskie i licencje"
+ contributor_title: "Umowa licencyjna dla współtwórców (CLA)"
+ contributor_description_prefix: "Wszyscy współtwórcy, zarówno ci ze strony jak i ci z GitHuba, podlegają naszemu"
+ cla_url: "CLA"
+ contributor_description_suffix: ", na które powinieneś wyrazić zgodę przed dodaniem swojego wkładu."
+ code_title: "Kod - MIT"
+ code_description_prefix: "Całość kodu posiadanego przez CodeCombat lub hostowanego na codecombat.com, zarówno w repozytorium GitHub, jak i bazie codecombat.com, podlega licencji"
+# mit_license_url: "MIT license"
+ code_description_suffix: "Zawiera się w tym całość kodu w systemach i komponentach, które są udostępnione przez CodeCombat w celu tworzenia poziomów."
+ art_title: "Grafika/muzyka - Creative Commons "
+ art_description_prefix: "Całość ogólnej treści dostępna jest pod licencją"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+ art_description_suffix: "Zawartość ogólna to wszystko, co zostało publicznie udostępnione przez CodeCombat w celu tworzenia poziomów. Wchodzą w to:"
+ art_music: "Muzyka"
+ art_sound: "Dźwięki"
+ art_artwork: "Artworki"
+ art_sprites: "Sprite'y"
+ art_other: "Dowolne inne prace niezwiązane z kodem, które są dostępne podczas tworzenia poziomów."
+ art_access: "Obecnie nie ma uniwersalnego, prostego sposobu, by pozyskać te zasoby. Możesz wejść w ich posiadanie poprzez URL-e, z których korzysta strona, skontaktować się z nami w celu uzyskania pomocy bądź pomóc nam w ulepszeniu strony, aby zasoby te stały się łatwiej dostępne."
+ art_paragraph_1: "W celu uznania autorstwa, wymień z nazwy i podaj link do codecombat.com w pobliżu miejsca, gdzie znajduje się użyty zasób bądź w miejscu odpowiednim dla twojego medium. Na przykład:"
+ use_list_1: "W przypadku użycia w filmie lub innej grze, zawrzyj codecombat.com w napisach końcowych."
+ use_list_2: "W przypadku użycia na stronie internetowej, zawrzyj link w pobliżu miejsca użycia, na przykład po obrazkiem lub na ogólnej stronie poświęconej uznaniu twórców, gdzie możesz również wspomnieć o innych pracach licencjonowanych przy użyciu Creative Commons oraz oprogramowaniu open source używanym na stronie. Coś, co samo w sobie jednoznacznie odnosi się do CodeCombat, na przykład wpis na blogu dotyczący CodeCombat, nie wymaga już dodatkowego uznania autorstwa."
+ art_paragraph_2: "Jeśli użyte przez ciebie zasoby zostały stworzone nie przez CodeCombat, ale jednego z naszych użytkowników, uznanie autorstwa należy się jemu - postępuj wówczas zgodnie z zasadami uznania autorstwa dostarczonymi wraz z rzeczonym zasobem (o ile takowe występują)."
+ rights_title: "Prawa zastrzeżone"
+ rights_desc: "Wszelkie prawa są zastrzeżone dla poziomów jako takich. Zawierają się w tym:"
+ rights_scripts: "Skrypty"
+ rights_unit: "Konfiguracje jednostek"
+ rights_description: "Opisy"
+ rights_writings: "Teksty"
+ rights_media: "Multimedia (dźwięki, muzyka) i jakiekolwiek inne typy prac i zasobów stworzonych specjalnie dla danego poziomu, które nie zostały publicznie udostępnione do tworzenia poziomów."
+ rights_clarification: "Gwoli wyjaśnienia, wszystko, co jest dostępne w Edytorze Poziomów w celu tworzenia nowych poziomów, podlega licencji CC, podczas gdy zasoby stworzone w Edytorze Poziomów lub przesłane w toku tworzenia poziomu - nie."
+ nutshell_title: "W skrócie"
+ nutshell_description: "Wszelkie zasoby, które dostarczamy w Edytorze Poziomów są darmowe w użyciu w jakikolwiek sposób w celu tworzenia poziomów. Jednocześnie, zastrzegamy sobie prawo do ograniczenia rozpowszechniania poziomów (stworzonych przez codecombat.com) jako takich, aby mogła być za nie w przyszłości pobierana opłata, jeśli dojdzie do takiej konieczności."
+ canonical: "Angielska wersja tego dokumentu jest ostateczna, kanoniczną wersją. Jeśli zachodzą jakieś rozbieżności pomiędzy tłumaczeniami, dokument anglojęzyczny ma pierwszeństwo."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Ustawienia czarodzieja"
+ customize_avatar: "Personalizuj swój awatar"
+ active: "Aktywuj"
+ color: "Kolor"
+ group: "Rodzaj"
+ clothes: "Ubrania"
+ trim: "Dodatki"
+ cloud: "Chmura"
+ team: "Drużyna"
+ spell: "Zaklęcie"
+ boots: "Buty"
+ hue: "Odcień"
+ saturation: "Nasycenie"
+ lightness: "Jasność"
account_profile:
- settings: "Ustawienia"
+ settings: "Ustawienia" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Edytuj Profil"
done_editing: "Edycja wykonana"
profile_for_prefix: "Profil "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Zrobione"
- customize_wizard: "Spersonalizuj czarodzieja"
- home: "Strona główna"
-# skip: "Skip"
- game_menu: "Menu gry"
- guide: "Przewodnik"
- restart: "Zacznij od nowa"
- goals: "Cele"
-# goal: "Goal"
- success: "Sukces!"
- incomplete: "Niekompletne"
- timed_out: "Czas minął"
- failing: "Niepowodzenie"
- action_timeline: "Oś czasu"
- click_to_select: "Kliknij jednostkę, by ją zaznaczyć."
- reload_title: "Przywrócić cały kod?"
- reload_really: "Czy jesteś pewien, że chcesz przywrócić kod startowy tego poziomu?"
- reload_confirm: "Przywróć cały kod"
- victory_title_prefix: ""
- victory_title_suffix: " ukończony"
- victory_sign_up: "Zapisz się, by zapisać postępy"
- victory_sign_up_poke: "Chcesz zapisać swój kod? Utwórz bezpłatne konto!"
- victory_rate_the_level: "Oceń poziom: "
- victory_return_to_ladder: "Powrót do drabinki"
- victory_play_next_level: "Przejdź na następny poziom"
-# victory_play_continue: "Continue"
- victory_go_home: "Powrót do strony głównej"
- victory_review: "Powiedz nam coś więcej!"
- victory_hour_of_code_done: "Skończyłeś już?"
- victory_hour_of_code_done_yes: "Tak, skończyłem moją Godzinę Kodu."
- guide_title: "Przewodnik"
- tome_minion_spells: "Czary twojego podopiecznego"
- tome_read_only_spells: "Czary tylko do odczytu"
- tome_other_units: "Inne jednostki"
- tome_cast_button_castable: "Rzuć czar" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Rzucam czar" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Rzucenie czaru" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Wybierz kogoś do "
- tome_available_spells: "Dostępne czary"
-# tome_your_skills: "Your Skills"
- hud_continue: "Kontynuuj (Shift + spacja)"
- spell_saved: "Czar zapisany"
- skip_tutorial: "Pomiń (esc)"
- keyboard_shortcuts: "Skróty klawiszowe"
- loading_ready: "Gotowy!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Kliknij punkt na mapie, by umieścić go w edytorze zaklęć."
- tip_toggle_play: "Włącz/zatrzymaj grę naciskając Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ i Ctrl+] przesuwają czas."
- tip_guide_exists: "Klikając Przewodnik u góry strony uzyskasz przydatne informacje."
- tip_open_source: "CodeCombat ma w 100% otwarty kod!"
- tip_beta_launch: "CodeCombat uruchomił fazę beta w październiku 2013."
- tip_js_beginning: "JavaScript jest tylko początkiem."
- tip_think_solution: "Myśl nad rozwiązaniem, nie problemem."
- tip_theory_practice: "W teorii nie ma różnicy między teorią a praktyką. W praktyce jednak, jest. - Yogi Berra"
- tip_error_free: "Są dwa sposoby by napisać program bez błędów. Tylko trzeci działa. - Alan Perlis"
- tip_debugging_program: "Jeżeli debugowanie jest procesem usuwania błędów, to programowanie musi być procesem umieszczania ich. - Edsger W. Dijkstra"
- tip_forums: "Udaj się na forum i powiedz nam co myślisz!"
- tip_baby_coders: "W przyszłości, każde dziecko będzie Arcymagiem."
- tip_morale_improves: "Ładowanie będzie kontynuowane gdy wzrośnie morale."
- tip_all_species: "Wierzymy w równe szanse nauki programowania dla wszystkich gatunków."
- tip_reticulating: "Siatkowanie kolców."
-# tip_harry: "Yer a Wizard, "
- tip_great_responsibility: "Z wielką mocą programowania wiąże się wielka odpowiedzialność debugowania."
- tip_munchkin: "Jeśli nie będziesz jadł warzyw, Munchkin przyjdzie po Ciebie w nocy."
- tip_binary: "Jest tylko 10 typów ludzi na świecie: Ci którzy rozumieją kod binarny i ci którzy nie."
- tip_commitment_yoda: "Programista musi najgłębsze zaangażowanie okazać. Umysł najpoważniejszy. ~ Yoda"
- tip_no_try: "Rób. Lub nie rób. Nie ma próbowania. - Yoda"
- tip_patience: "Cierpliwość musisz mieć, młody Padawanie. - Yoda"
- tip_documented_bug: "Udokumentowany błąd nie jest błędem. Jest funkcją."
- tip_impossible: "To zawsze wygląda na niemożliwe zanim zostanie zrobione. - Nelson Mandela"
- tip_talk_is_cheap: "Gadać jest łatwo. Pokażcie mi kod. - Linus Torvalds"
- tip_first_language: "Najbardziej zgubną rzeczą jakiej możesz się nauczyć jest twój pierwszy język programowania. - Alan Kay"
- tip_hardware_problem: "P: Ilu programistów potrzeba by wymienić żarówkę? O: Żadnego,to problem sprzętowy."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Teraz:"
-# time_total: "Max:"
- time_goto: "Idź do:"
- infinite_loop_try_again: "Próbuj ponownie"
- infinite_loop_reset_level: "Resetuj poziom"
- infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
- inventory_tab: "Ekwipunek"
- choose_hero_tab: "Uruchom ponownie poziom"
- save_load_tab: "Zapisz/Wczytaj"
- options_tab: "Opcje"
- guide_tab: "Przewodnik"
- multiplayer_tab: "Multiplayer"
- inventory_caption: "Wyposaż swojego bohatera"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
- options_caption: "Ustaw opcje"
- guide_caption: "Dokumenty i wskazówki"
- multiplayer_caption: "Graj ze znajomymi!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
- general_options: "Opcje ogólne"
- volume_label: "Głośność"
- music_label: "Muzyka"
- music_description: "Wł/Wył muzykę w tle."
- autorun_label: "Autostart"
- autorun_description: "Ustawia automatyczne wykonywanie kodu."
- editor_config: "Konfiguracja edytora"
- editor_config_title: "Konfiguracja edytora"
- editor_config_level_language_label: "Język dla tego poziomu"
- editor_config_level_language_description: "Ustaw język programowania dla tego konkretnego poziomu."
- editor_config_default_language_label: "Domyślny język programowania"
- editor_config_default_language_description: "Wybierz język programowania którego użyjesz na początku poziomów."
- editor_config_keybindings_label: "Przypisania klawiszy"
- editor_config_keybindings_default: "Domyślny (Ace)"
- editor_config_keybindings_description: "Dodaje skróty znane z popularnych edytorów."
- editor_config_livecompletion_label: "Podpowiedzi na żywo"
- editor_config_livecompletion_description: "Wyświetl sugestie autouzupełnienia podczas pisania."
- editor_config_invisibles_label: "Pokaż białe znaki"
- editor_config_invisibles_description: "Wyświetla białe znaki takie jak spacja czy tabulator."
- editor_config_indentguides_label: "Pokaż linijki wcięć"
- editor_config_indentguides_description: "Wyświetla pionowe linie, by lepiej zaznaczyć wcięcia."
- editor_config_behaviors_label: "Inteligentne zachowania"
- editor_config_behaviors_description: "Autouzupełnianie nawiasów, klamer i cudzysłowów."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Ustawienia multiplayer"
- multiplayer_toggle: "Aktywuj multiplayer"
- multiplayer_toggle_description: "Pozwól innym dołączyć do twojej gry."
- multiplayer_link_description: "Przekaż ten link, jeśli chcesz, by ktoś do ciebie dołączył."
- multiplayer_hint_label: "Podpowiedź:"
- multiplayer_hint: "Kliknij link by zaznaczyć wszystko, potem wciśnij Cmd-C lub Ctrl-C by skopiować ten link."
- multiplayer_coming_soon: "Wkrótce więcej opcji multiplayer"
- multiplayer_sign_in_leaderboard: "Zaloguj się lub zarejestruj by umieścić wynik na tablicy wyników."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Skróty klawiszowe"
- space: "Spacja"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
- cast_spell: "Rzuć aktualny czar."
- run_real_time: "Uruchom \"na żywo\"."
- continue_script: "Kontynuuj ostatni skrypt."
-# skip_scripts: "Skip past all skippable scripts."
- toggle_playback: "Graj/pauzuj."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
u_title: "Lista użytkowników"
lg_title: "Ostatnie gry"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "Edytory CodeCombat"
- article_title: "Edytor artykułów"
- thang_title: "Edytor obiektów"
- level_title: "Edytor poziomów"
-# achievement_title: "Achievement Editor"
-# back: "Back"
- revert: "Przywróć"
- revert_models: "Przywróć wersję"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
- level_some_options: "Trochę opcji?"
- level_tab_thangs: "Obiekty"
- level_tab_scripts: "Skrypty"
- level_tab_settings: "Ustawienia"
- level_tab_components: "Komponenty"
- level_tab_systems: "Systemy"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Aktualne obiekty"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Warunki początkowe"
- level_tab_thangs_add: "Dodaj obiekty"
-# delete: "Delete"
-# duplicate: "Duplicate"
- level_settings_title: "Ustawienia"
- level_component_tab_title: "Aktualne komponenty"
- level_component_btn_new: "Stwórz nowy komponent"
- level_systems_tab_title: "Aktualne systemy"
- level_systems_btn_new: "Stwórz nowy system"
- level_systems_btn_add: "Dodaj system"
- level_components_title: "Powrót do listy obiektów"
- level_components_type: "Typ"
- level_component_edit_title: "Edytuj komponent"
- level_component_config_schema: "Schemat konfiguracji"
- level_component_settings: "Ustawienia"
- level_system_edit_title: "Edytuj system"
- create_system_title: "Stwórz nowy system"
- new_component_title: "Stwórz nowy komponent"
- new_component_field_system: "System"
- new_article_title: "Stwórz nowy artykuł"
- new_thang_title: "Stwórz nowy typ obiektu"
- new_level_title: "Stwórz nowy poziom"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Przeszukaj artykuły"
- thang_search_title: "Przeszukaj typy obiektów"
- level_search_title: "Przeszukaj poziomy"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Podgląd"
- edit_article_title: "Edytuj artykuł"
-
- general:
- and: "i"
- name: "Imię"
-# date: "Date"
- body: "Zawartość"
- version: "Wersja"
- commit_msg: "Wiadomość do commitu"
-# version_history: "Version History"
- version_history_for: "Historia wersji dla: "
- result: "Wynik"
- results: "Wyniki"
- description: "Opis"
- or: "lub"
- subject: "Temat"
- email: "Email"
- password: "Hasło"
- message: "Wiadomość"
- code: "Kod"
- ladder: "Drabinka"
- when: "kiedy"
- opponent: "Przeciwnik"
- rank: "Ranking"
- score: "Wynik"
- win: "Wygrana"
- loss: "Przegrana"
- tie: "Remis"
- easy: "Łatwy"
- medium: "Średni"
- hard: "Trudny"
-# player: "Player"
-
- about:
- why_codecombat: "Dlaczego CodeCombat?"
- why_paragraph_1: "Chcesz nauczyć się programowania? Nie potrzeba ci lekcji. Potrzeba ci pisania dużej ilości kodu w sposób sprawiający ci przyjemność."
- why_paragraph_2_prefix: "O to chodzi w programowaniu - musi sprawiać radość. Nie radość w stylu"
- why_paragraph_2_italic: "hura, nowa odznaka"
- why_paragraph_2_center: ", ale radości w stylu"
- why_paragraph_2_italic_caps: "NIE MAMO, MUSZĘ DOKOŃCZYĆ TEN POZIOM!"
- why_paragraph_2_suffix: "Dlatego właśnie CodeCombat to gra multiplayer, a nie kurs oparty na zgamifikowanych lekcjach. Nie przestaniemy, dopóki ty nie będziesz mógł przestać--tym razem jednak w pozytywnym sensie."
- why_paragraph_3: "Jeśli planujesz uzależnić się od jakiejś gry, uzależnij się od tej i zostań jednym z czarodziejów czasu technologii."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Nota prawna"
- opensource_intro: "CodeCombat jest całkowicie darmowe i całkowicie open source."
- opensource_description_prefix: "Zajrzyj na "
- github_url: "nasz GitHub"
- opensource_description_center: "i pomóż, jeśli tylko masz ochotę! CodeCombat bazuje na dziesiątkach projektów open source - kochamy je wszystkie. Wpadnij na "
- archmage_wiki_url: "naszą wiki dla Arcymagów"
- opensource_description_suffix: ", by zobaczyć listę oprogramowania, dzięki któremu niniejsza gra może istnieć."
- practices_title: "Ludzkim językiem"
- practices_description: "Oto nasze obietnice wobec ciebie, gracza, wyrażone po polsku, bez prawniczego żargonu."
- privacy_title: "Prywatność"
- privacy_description: "Nie będziemy sprzedawać żadnych z twoich prywatnych informacji. Planujemy w pewnym momencie zarobić trochę pieniędzy dzięki rekrutacjom, ale możesz spać spokojnie - nie będziemy rozpowszechniać twoich osobistych informacji zainteresowanym firmom bez twojej jednoznacznej zgody."
- security_title: "Bezpieczeństwo"
- security_description: "Z całych sił staramy się zabezpieczyć twoje prywatne informacje. Jako że jesteśmy projektem open source, każdy może sprawdzić i ulepszyć nasz system zabezpieczeń."
- email_title: "E-mail"
- email_description_prefix: "Nie będziemy nękać cię spamem. Poprzez"
- email_settings_url: "twoje ustawienia e-mail"
- email_description_suffix: "lub poprzez linki w e-mailach, które wysyłamy, możesz zmienić swoje ustawienia i w prosty sposób wypisać się z subskrypcji w dowolnym momencie."
- cost_title: "Koszty"
- cost_description: "W tym momencie CodeCombat jest w stu procentach darmowe! Jednym z naszych głównych celów jest, by utrzymać taki stan rzeczy, aby jak najwięcej ludzi miało dostęp do gry, bez względu na ich zasobność. Jeśli nadejdą gorsze dni, dopuszczamy możliwość wprowadzenia płatnych subskrypcji lub pobierania opłat za część zawartości, ale wolelibyśmy, by tak się nie stało. Przy odrobinie szczęścia, uda nam się podtrzymać obecną sytuację dzięki:"
- recruitment_title: "Rekrutacji"
- recruitment_description_prefix: "Dzięki CodeCombat, staniesz się potężnym czarodziejem - nie tylko w grze, ale również w prawdziwym życiu."
- url_hire_programmers: "Firmy nie nadążają z zatrudnianiem programistów"
- recruitment_description_suffix: "więc kiedy tylko odpowiednio się wyszkolisz i wyrazisz zgodę, zaprezentujemy twoje programistyczne dokonania tysiącom pracodawców tylko czekających, by dać ci pracę. Oni płacą nam trochę, tobie"
- recruitment_description_italic: "dużo"
- recruitment_description_ending: "strona pozostaje darmowa i wszyscy są szczęśliwi. Tak wygląda plan."
- copyrights_title: "Prawa autorskie i licencje"
- contributor_title: "Umowa licencyjna dla współtwórców (CLA)"
- contributor_description_prefix: "Wszyscy współtwórcy, zarówno ci ze strony jak i ci z GitHuba, podlegają naszemu"
- cla_url: "CLA"
- contributor_description_suffix: ", na które powinieneś wyrazić zgodę przed dodaniem swojego wkładu."
- code_title: "Kod - MIT"
- code_description_prefix: "Całość kodu posiadanego przez CodeCombat lub hostowanego na codecombat.com, zarówno w repozytorium GitHub, jak i bazie codecombat.com, podlega licencji"
-# mit_license_url: "MIT license"
- code_description_suffix: "Zawiera się w tym całość kodu w systemach i komponentach, które są udostępnione przez CodeCombat w celu tworzenia poziomów."
- art_title: "Grafika/muzyka - Creative Commons "
- art_description_prefix: "Całość ogólnej treści dostępna jest pod licencją"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
- art_description_suffix: "Zawartość ogólna to wszystko, co zostało publicznie udostępnione przez CodeCombat w celu tworzenia poziomów. Wchodzą w to:"
- art_music: "Muzyka"
- art_sound: "Dźwięki"
- art_artwork: "Artworki"
- art_sprites: "Sprite'y"
- art_other: "Dowolne inne prace niezwiązane z kodem, które są dostępne podczas tworzenia poziomów."
- art_access: "Obecnie nie ma uniwersalnego, prostego sposobu, by pozyskać te zasoby. Możesz wejść w ich posiadanie poprzez URL-e, z których korzysta strona, skontaktować się z nami w celu uzyskania pomocy bądź pomóc nam w ulepszeniu strony, aby zasoby te stały się łatwiej dostępne."
- art_paragraph_1: "W celu uznania autorstwa, wymień z nazwy i podaj link do codecombat.com w pobliżu miejsca, gdzie znajduje się użyty zasób bądź w miejscu odpowiednim dla twojego medium. Na przykład:"
- use_list_1: "W przypadku użycia w filmie lub innej grze, zawrzyj codecombat.com w napisach końcowych."
- use_list_2: "W przypadku użycia na stronie internetowej, zawrzyj link w pobliżu miejsca użycia, na przykład po obrazkiem lub na ogólnej stronie poświęconej uznaniu twórców, gdzie możesz również wspomnieć o innych pracach licencjonowanych przy użyciu Creative Commons oraz oprogramowaniu open source używanym na stronie. Coś, co samo w sobie jednoznacznie odnosi się do CodeCombat, na przykład wpis na blogu dotyczący CodeCombat, nie wymaga już dodatkowego uznania autorstwa."
- art_paragraph_2: "Jeśli użyte przez ciebie zasoby zostały stworzone nie przez CodeCombat, ale jednego z naszych użytkowników, uznanie autorstwa należy się jemu - postępuj wówczas zgodnie z zasadami uznania autorstwa dostarczonymi wraz z rzeczonym zasobem (o ile takowe występują)."
- rights_title: "Prawa zastrzeżone"
- rights_desc: "Wszelkie prawa są zastrzeżone dla poziomów jako takich. Zawierają się w tym:"
- rights_scripts: "Skrypty"
- rights_unit: "Konfiguracje jednostek"
- rights_description: "Opisy"
- rights_writings: "Teksty"
- rights_media: "Multimedia (dźwięki, muzyka) i jakiekolwiek inne typy prac i zasobów stworzonych specjalnie dla danego poziomu, które nie zostały publicznie udostępnione do tworzenia poziomów."
- rights_clarification: "Gwoli wyjaśnienia, wszystko, co jest dostępne w Edytorze Poziomów w celu tworzenia nowych poziomów, podlega licencji CC, podczas gdy zasoby stworzone w Edytorze Poziomów lub przesłane w toku tworzenia poziomu - nie."
- nutshell_title: "W skrócie"
- nutshell_description: "Wszelkie zasoby, które dostarczamy w Edytorze Poziomów są darmowe w użyciu w jakikolwiek sposób w celu tworzenia poziomów. Jednocześnie, zastrzegamy sobie prawo do ograniczenia rozpowszechniania poziomów (stworzonych przez codecombat.com) jako takich, aby mogła być za nie w przyszłości pobierana opłata, jeśli dojdzie do takiej konieczności."
- canonical: "Angielska wersja tego dokumentu jest ostateczna, kanoniczną wersją. Jeśli zachodzą jakieś rozbieżności pomiędzy tłumaczeniami, dokument anglojęzyczny ma pierwszeństwo."
-
- contribute:
- page_title: "Współpraca"
- character_classes_title: "Klasy postaci"
- introduction_desc_intro: "Pokładamy w CodeCombat duże nadzieje."
- introduction_desc_pref: "Chcemy być miejscem, w którym programiści wszelkiej maści wspólnie uczą się i bawią, zapoznają innych ze wspaniałym światem programowania i odzwierciedlają najlepsze elementy społeczności. Nie możemy, ani nie chcemy, robić tego samodzielnie; to, co czyni projekty takie jak GitHub, Stack Overflow czy Linux wielkimi to ludzie, którzy ich używają i tworzą opierając się na nich. W związku z tym, "
- introduction_desc_github_url: "CodeCombat jest całkowicie open source"
- introduction_desc_suf: " i zamierzamy zapewnić tak wiele sposobów na współpracę w projekcie jak to tylko możliwe, by był on tak samo nasz, jak i wasz."
- introduction_desc_ending: "Liczymy, że dołączysz się do nas!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy i Matt"
- alert_account_message_intro: "Hej tam!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Zainteresowany pracą przy grafice, interfejsie użytkownika, organizacji bazy danych oraz serwera, łączności multiplayer, fizyce, dźwięku lub wydajności silnika gry? Chciałbyś dołączyć się do budowania gry, która pomoże innym nauczyć się umiejętności, które sam posiadasz? Mamy wiele do zrobienia i jeśli jesteś doświadczonym programistą chcącym pomóc w rozwoju CodeCombat, ta klasa jest dla ciebie. Twoja pomoc przy budowaniu najlepszej gry programistycznej w historii będzie nieoceniona."
- archmage_introduction: "Jedną z najlepszych rzeczy w tworzeniu gier jest to, że syntetyzują one tak wiele różnych spraw. Grafika, dźwięk, łączność w czasie rzeczywistym, social networking i oczywiście wiele innych, bardziej popularnych, aspektów programowania, od niskopoziomowego zarządzania bazami danych i administracji serwerem do interfejsu użytkownika i jego tworzenia. Jest wiele do zrobienia i jeśli jesteś doświadczonym programistą z zacięciem, by zajrzeć do sedna CodeCombat, ta klasa może być dla ciebie. Bylibyśmy niezmiernie szczęśliwi mając twoją pomoc przy budowaniu najlepszej programistycznej gry wszech czasów."
- class_attributes: "Atrybuty klasowe"
- archmage_attribute_1_pref: "Znajomość "
- archmage_attribute_1_suf: " lub chęć do nauki. Większość naszego kodu napisana jest w tym języku. Jeśli jesteś fanem Ruby czy Pythona, poczujesz się jak w domu. To po prostu JavaScript, tyle że z przyjemniejszą składnią."
- archmage_attribute_2: "Pewne doświadczenie w programowaniu i własna inicjatywa. Pomożemy ci się połapać, ale nie możemy spędzić zbyt dużo czasu na szkoleniu cię."
- how_to_join: "Jak dołączyć"
- join_desc_1: "Każdy może pomóc! Zerknij po prostu na nasz "
- join_desc_2: ", aby rozpocząć i zaznacz kratkę poniżej, aby określić sie jako mężny Arcymag oraz otrzymywać najświeższe wiadomości przez e-mail. Chcesz porozmawiać na temat tego, co robić lub w jaki sposób dołączyć do współpracy jeszcze wyraźniej? "
- join_desc_3: " lub zajrzyj do naszego "
- join_desc_4: ", a dowiesz się wszystkiego!"
- join_url_email: "Napisz do nas"
- join_url_hipchat: "publicznego pokoju HipChat"
- more_about_archmage: "Dowiedz się więcej o stawaniu się Arcymagiem"
- archmage_subscribe_desc: "Otrzymuj e-maile dotyczące nowych okazji programistycznych oraz ogłoszeń."
- artisan_summary_pref: "Chcesz projektować poziomy i rozwijać arsenał CodeCombat? Ludzie grają w dostarczane przez nas zasoby szybciej, niż potrafimy je tworzyć! Obecnie, nasz edytor jest dosyć niemrawy więc czuj się ostrzeżony - tworzenie poziomów przy jego pomocy może być trochę wymagające i zbugowane. Jeśli masz wizję nowych kampanii, od pętli typu for do"
- artisan_summary_suf: ", ta klasa jest dla ciebie."
- artisan_introduction_pref: "Musimy stworzyć dodatkowe poziomy! Ludzie będą oczekiwać nowych zasobów, a my mamy ograniczone możliwości co do naszych mocy przerobowych. Obecnie, twoja stacja robocza jest na poziomie pierwszym; nasz edytor poziomów jest ledwo używalny nawet przez jego twórców - bądź tego świadom. Jeśli masz wizję nowych kampanii, od pętli typu for do"
- artisan_introduction_suf: ", ta klasa może być dla ciebie."
- artisan_attribute_1: "Jakiekolwiek doświadczenie w tworzeniu zasobów tego typu byłoby przydatne, na przykład używając edytora poziomów dostarczonego przez Blizzard. Nie jest to jednak wymagane."
- artisan_attribute_2: "Zacięcie do całej masy testowania i iteracji. Aby tworzyć dobre poziomy, musisz dostarczyć je innym i obserwować jak grają oraz być przygotowanym na wprowadzanie mnóstwa poprawek."
- artisan_attribute_3: "Na dzień dzisiejszy, cierpliwość wraz z naszym Podróżnikiem. Nasz Edytor Poziomów jest jest strasznie prymitywny i frustrujący w użyciu. Zostałeś ostrzeżony!"
- artisan_join_desc: "Używaj Edytora Poziomów mniej-więcej zgodnie z poniższymi krokami:"
- artisan_join_step1: "Przeczytaj dokumentację."
- artisan_join_step2: "Stwórz nowy poziom i przejrzyj istniejące poziomy."
- artisan_join_step3: "Zajrzyj do naszego publicznego pokoju HipChat, aby uzyskać pomoc."
- artisan_join_step4: "Pokaż swoje poziomy na forum, aby uzyskać opinie."
- more_about_artisan: "Dwiedz się więcej na temat stawania się Rzemieślnikiem"
- artisan_subscribe_desc: "Otrzymuj e-maile dotyczące aktualności w tworzeniu poziomów i ogłoszeń."
- adventurer_summary: "Bądźmy szczerzy co do twojej roli: jesteś tankiem. Będziesz przyjmował ciężkie obrażenia. Potrzebujemy ludzi do testowania nowych poziomów i pomocy w rozpoznawaniu ulepszeń, które będzie można do nich zastosować. Będzie to bolesny proces; tworzenie dobrych gier to długi proces i nikt nie trafia w dziesiątkę za pierwszym razem. Jeśli jesteś wytrzymały i masz wysoki wskaźnik constitution (D&D), ta klasa jest dla ciebie."
- adventurer_introduction: "Bądźmy szczerzy co do twojej roli: jesteś tankiem. Będziesz przyjmował ciężkie obrażenia. Potrzebujemy ludzi do testowania nowych poziomów i pomocy w rozpoznawaniu ulepszeń, które będzie można do nich zastosować. Będzie to bolesny proces; tworzenie dobrych gier to długi proces i nikt nie trafia w dziesiątkę za pierwszym razem. Jeśli jesteś wytrzymały i masz wysoki wskaźnik constitution (D&D), ta klasa jest dla ciebie."
- adventurer_attribute_1: "Głód wiedzy. Chcesz nauczyć się programować, a my chcemy ci to umożliwić. Prawdopodobnie w tym przypadku, to ty będziesz jednak przez wiele czasu stroną uczącą."
- adventurer_attribute_2: "Charyzma. Bądź uprzejmy, ale wyraźnie określaj, co wymaga poprawy, oferując sugestie co do sposobu jej uzyskania."
- adventurer_join_pref: "Zapoznaj się z Rzemieślnikiem (lub rekrutuj go!), aby wspólnie pracować lub też zaznacz kratkę poniżej, aby otrzymywać e-maile, kiedy pojawią się nowe poziomy do testowania. Będziemy również pisać o poziomach do sprawdzenia na naszych stronach w sieciach społecznościowych jak"
- adventurer_forum_url: "nasze forum"
- adventurer_join_suf: "więc jeśli wolałbyś być informowany w ten sposób, zarejestruj się na nich!"
- more_about_adventurer: "Dowiedz się więcej o stawaniu się Podróżnikiem"
- adventurer_subscribe_desc: "Otrzymuj e-maile, gdy pojawią się nowe poziomy do tesotwania."
- scribe_summary_pref: "Codecombat nie będzie tylko zbieraniną poziomów. Będzie też źródłem wiedzy programistycznej, na której gracze będą mogli sie opierać. Dzięki temu, każdy z Rzemieślników będzie mógł podać link do szczegółowego artykułu, który pomoże graczowi: dokumentacji w stylu "
- scribe_summary_suf: ". Jeśli lubisz wyjaśniać idee programistyczne, ta klasa jest dla ciebie."
- scribe_introduction_pref: "CodeCombat nie będzie tylko zbieraniną poziomów. Będzie też zawierać źródło wiedzy, wiki programistycznych idei, na której będzie można oprzeć poziomy. Dzięki temu, każdy z Rzemieślników zamiast opisywać ze szczegółami, czym jest operator porónania, będzie mógł po prostu podać graczowi w swoim poziomie link do artykułu opisującego go. Mamy na myśli coś podobnego do "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: ". Jeśli twoją definicją zabawy jest artykułowanie idei programistycznych przy pomocy składni Markdown, ta klasa może być dla ciebie."
- scribe_attribute_1: "Umiejętne posługiwanie się słowem to właściwie wszystko, czego potrzebujesz. Nie tylko gramatyka i ortografia, ale również umiejętnośc tłumaczenia trudnego materiału innym."
- contact_us_url: "Skontaktuj się z nami"
- scribe_join_description: "powiedz nam coś o sobie, swoim doświadczeniu w programowaniu i rzeczach, o których chciałbyś pisać, a chętnie to z tobą uzgodnimy!"
- more_about_scribe: "Dowiedz się więcej o stawaniu się Skrybą"
- scribe_subscribe_desc: "Otrzymuj e-maile na temat ogłoszeń dotyczących pisania artykułów."
- diplomat_summary: "W krajach nieanglojęzycznych istnieje wielkie zainteresowanie CodeCombat! Szukamy tłumaczy chętnych do poświęcenia swojego czasu na tłumaczenie treści strony, aby CodeCombat było dostępne dla całego świata tak szybko, jak to tylko możliwe. Jeśli chcesz pomóc w sprawieniu, by CodeCombat było prawdziwie międzynarodowe, ta klasa jest dla ciebie."
- diplomat_introduction_pref: "Jeśli dowiedzieliśmy jednej rzeczy z naszego "
- diplomat_launch_url: "otwarcia w październiku"
- diplomat_introduction_suf: ", to jest nią informacja o znacznym zainteresowaniu CodeCombat w innych krajach. Tworzymy zespół tłumaczy chętnych do przemieniania zestawów słów w inne zestawy słów, aby CodeCombat było tak dostępne dla całego świata, jak to tylko możliwe. Jeśli chciabyś mieć wgląd w nadchodzącą zawartość i umożliwić swoim krajanom granie w najnowsze poziomy, ta klasa może być dla ciebie."
- diplomat_attribute_1: "Biegła znajomość angielskiego oraz języka, na który chciałbyś tłumaczyć. Kiedy przekazujesz skomplikowane idee, dobrze mieć płynność w obu z nich!"
- diplomat_join_pref_github: "Znajdź plik lokalizacyjny dla wybranego języka "
- diplomat_github_url: "na GitHubie"
- diplomat_join_suf_github: ", edytuj go online i wyślij pull request. Do tego, zaznacz kratkę poniżej, aby być na bieżąco z naszym międzynarodowym rozwojem!"
- more_about_diplomat: "Dowiedz się więcej o stawaniu się Dyplomatą"
- diplomat_subscribe_desc: "Otrzymuj e-maile na temat postępów i18n i poziomów do tłumaczenia."
- ambassador_summary: "Staramy się zbudować społeczność, a każda społeczność potrzebuje zespołu wsparcia, kiedy pojawią się kłopoty. Mamy czaty, e-maile i strony w sieciach społecznościowych, aby nasi użytkownicy mogli zapoznać się z grą. Jeśli chcesz pomóc ludziom w tym, jak do nas dołączyć, dobrze się bawić, a do tego poznać tajniki programowania, ta klasa jest dla ciebie."
- ambassador_introduction: "Oto społeczność, którą budujemy, a ty jesteś jej łącznikiem. Mamy czaty, e-maile i strony w sieciach społecznościowych oraz wielu ludzi potrzebujących pomocy w zapoznaniu się z grą oraz uczeniu się za jej pomocą. Jeśli chcesz pomóc ludziom, by do nas dołączyli i dobrze się bawili oraz mieć pełne poczucie tętna CodeCombat oraz kierunku, w którym zmierzamy, ta klasa może być dla ciebie."
- ambassador_attribute_1: "Umiejętność komunikacji. Musisz umieć rozpoznać problemy, które mają gracze i pomóc im je rozwiązać. Do tego, informuj resztę z nas, co mówią gracze - na co się skarżą, a czego chcą jeszcze więcej!"
- ambassador_join_desc: "powiedz nam coś o sobie, jakie masz doświadczenie i czym byłbyś zainteresowany. Chętnie z tobą porozmawiamy!"
- ambassador_join_note_strong: "Uwaga"
- ambassador_join_note_desc: "Jednym z naszych priorytetów jest zbudowanie trybu multiplayer, gdzie gracze mający problem z rozwiązywaniem poziomów będą mogli wezwać czarodziejów wyższego poziomu, by im pomogli. Będzie to świetna okazja dla Ambasadorów. Spodziewajcie się ogłoszenia w tej sprawie!"
- more_about_ambassador: "Dowiedz się więcej o stawaniu się Ambasadorem"
- ambassador_subscribe_desc: "Otrzymuj e-maile dotyczące aktualizacji wsparcia oraz rozwoju trybu multiplayer."
- changes_auto_save: "Zmiany zapisują się automatycznie po kliknięci kratki."
- diligent_scribes: "Nasi pilni Skrybowie:"
- powerful_archmages: "Nasi potężni Arcymagowie:"
- creative_artisans: "Nasi kreatywni Rzemieślnicy:"
- brave_adventurers: "Nasi dzielni Podróżnicy:"
- translating_diplomats: "Nasi tłumaczący Dyplomaci:"
- helpful_ambassadors: "Nasi pomocni Ambasadorzy:"
-
- classes:
- archmage_title: "Arcymag"
- archmage_title_description: "(programista)"
- artisan_title: "Rzemieślnik"
- artisan_title_description: "(twórca poziomów)"
- adventurer_title: "Podróżnik"
- adventurer_title_description: "(playtester)"
- scribe_title: "Skryba"
- scribe_title_description: "(twórca artykułów)"
- diplomat_title: "Dyplomata"
- diplomat_title_description: "(tłumacz)"
- ambassador_title: "Ambasador"
- ambassador_title_description: "(wsparcie)"
-
- ladder:
- please_login: "Przed rozpoczęciem gry rankingowej musisz się zalogować."
- my_matches: "Moje pojedynki"
- simulate: "Symuluj"
- simulation_explanation: "Symulując gry możesz szybciej uzyskać ocenę swojej gry!"
- simulate_games: "Symuluj gry!"
- simulate_all: "RESETUJ I SYMULUJ GRY"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
- leaderboard: "Tabela rankingowa"
- battle_as: "Walcz jako "
- summary_your: "Twój "
- summary_matches: "Pojedynki - "
- summary_wins: " Wygrane, "
- summary_losses: " Przegrane"
- rank_no_code: "Brak nowego kodu do oceny"
- rank_my_game: "Oceń moją grę!"
- rank_submitting: "Wysyłanie..."
- rank_submitted: "Wysłano do oceny"
- rank_failed: "Błąd oceniania"
- rank_being_ranked: "Aktualnie oceniane gry"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
- code_being_simulated: "Twój nowy kod jest aktualnie symulowany przez innych graczy w celu oceny. W miarę pojawiania sie nowych pojedynków, nastąpi odświeżenie."
- no_ranked_matches_pre: "Brak ocenionych pojedynków dla drużyny "
- no_ranked_matches_post: " ! Zagraj przeciwko kilku oponentom i wróc tutaj, aby uzyskać ocenę gry."
- choose_opponent: "Wybierz przeciwnika"
- select_your_language: "Wybierz swój język!"
- tutorial_play: "Rozegraj samouczek"
- tutorial_recommended: "Zalecane, jeśli wcześniej nie grałeś"
- tutorial_skip: "Pomiń samouczek"
- tutorial_not_sure: "Nie wiesz, co się dzieje?"
- tutorial_play_first: "Rozegraj najpierw samouczek."
- simple_ai: "Proste AI"
- warmup: "Rozgrzewka"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/pt-BR.coffee b/app/locale/pt-BR.coffee
index c29ddbbd1..798f49b25 100644
--- a/app/locale/pt-BR.coffee
+++ b/app/locale/pt-BR.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "português do Brasil", englishDescription: "Portuguese (Brazil)", translation:
+ home:
+ slogan: "Aprenda a programar enquanto se diverte com um jogo."
+ no_ie: "CodeCombat não roda em versões mais antigas que o Internet Explorer 10. Desculpe!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat não foi projetado para dispositivos móveis e pode não funcionar!" # Warning that shows up on mobile devices
+ play: "Jogar" # The big play button that just starts playing a level
+ old_browser: "Ops, seu navegador é muito antigo para rodar o CodeCombat. Desculpe!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Você pode tentar de qualquer forma, mas provavelmente não irá funcionar."
+ campaign: "Campanha"
+ for_beginners: "Para Iniciantes"
+ multiplayer: "Multijogador" # Not currently shown on home page
+ for_developers: "Para Desenvolvedores" # Not currently shown on home page.
+ javascript_blurb: "A linguagem da web. Ótima para criação de websites, web app, jogos HTML5, e servidores" # Not currently shown on home page
+ python_blurb: "Simples mas poderosa, Python é uma linguagem de programação de uso geral" # Not currently shown on home page
+ coffeescript_blurb: "Sintaxe de JavaScript mais legal." # Not currently shown on home page
+ clojure_blurb: "Um Lisp moderno." # Not currently shown on home page
+ lua_blurb: "Linguagem de script para jogos." # Not currently shown on home page
+ io_blurb: "Simples mas obscura." # Not currently shown on home page
+
+ nav:
+ play: "Jogar" # The top nav bar entry where players choose which levels to play
+ community: "Comunidade"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Fórum"
+ account: "Conta"
+ profile: "Perfil"
+ stats: "Estatísticas"
+ code: "Código"
+ admin: "Administrador" # Only shows up when you are an admin
+ home: "Início"
+ contribute: "Contribuir"
+ legal: "Legal"
+ about: "Sobre"
+ contact: "Contate-nos"
+ twitter_follow: "Seguir"
+# teachers: "Teachers"
+
+ modal:
+ close: "Fechar"
+ okay: "Ok"
+
+ not_found:
+ page_not_found: "Página não encontrada"
+
+ diplomat_suggestion:
+ title: "Ajude a traduzir o CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Nós precisamos de suas habilidades linguísticas."
+ pitch_body: "Desenvolvemos o CodeCombat em Inglês, mas já temos jogadores de todo o mundo. Muitos deles querem jogar em Português Brasileiro mas não falam Inglês, por isso, se você conhece os dois idiomas, por favor, considere inscrever-se para ser um Diplomata e ajudar a traduzir tanto o site do CodeCombat quanto todos os estágios para o Português Brasileiro."
+ missing_translations: "Até que possamos traduzir tudo para o Português Brasileiro, você lerá em Inglês quando a versão em Português Brasileiro ainda não estiver disponível."
+ learn_more: "Saiba mais sobre ser um Diplomata"
+ subscribe_as_diplomat: "Assinar como um Diplomata"
+
+ play:
+ play_as: "Jogar Como " # Ladder page
+ spectate: "Assistir" # Ladder page
+ players: "jogadores" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Dificuldade: "
+ campaign_beginner: "Campanha Iniciante"
+ choose_your_level: "Escolha seu estágio" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Você pode ir para qualquer um dos estágios abaixo, ou discutir sobre eles no "
+ adventurer_forum: "Fórum do Aventureiro"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... na qual você aprenderá a magia da programação."
+ campaign_dev: "Fases Difíceis Aleatórias"
+ campaign_dev_description: "... nas quais você aprenderá a interface enquanto faz algo um pouco mais difícil."
+ campaign_multiplayer: "Arenas Multijogador"
+ campaign_multiplayer_description: "... nas quais você programará cara-a-cara contra outros jogadores."
+ campaign_player_created: "Criados por Jogadores"
+ campaign_player_created_description: "... nos quais você batalhará contra a criatividade dos seus companheiros feiticeiros Artesãos."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Criar conta"
+ log_in: "Entrar"
+ logging_in: "Entrando"
+ log_out: "Sair"
+ recover: "Recuperar sua conta"
+
+ signup:
+ create_account_title: "Criar conta para salvar progresso"
+ description: "É grátis. Precisamos apenas de umas coisinhas e você estará pronto para seguir:"
+ email_announcements: "Receber notícias por email."
+ coppa: "acima de 13 anos ou não estadunidense"
+ coppa_why: "(Por quê?)"
+ creating: "Criando a nova conta..."
+ sign_up: "Criar conta"
+ log_in: "Entre com a senha"
+ social_signup: "Ou, você pode fazer login pelo Facebook ou G+:"
+ required: "Você precisa fazer login antes de ir por esse caminho."
+
+ recover:
+ recover_account_title: "Recuperar conta"
+ send_password: "Recuperar senha"
+ recovery_sent: "Email de recuperação enviado."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Carregando..."
saving: "Salvando..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
save: "Salvar"
publish: "Publicar"
create: "Criar"
- delay_1_sec: "1 segundo"
- delay_3_sec: "3 segundos"
- delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Fork"
play: "Jogar" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# unwatch: "Unwatch"
submit_patch: "Enviar arranjo"
+ general:
+ and: "e"
+ name: "Nome"
+ date: "Data"
+ body: "Principal"
+ version: "Versão"
+ commit_msg: "Mensagem do Commit"
+ version_history: "Version History Histórico de Versão"
+ version_history_for: "Histórico de Versão para: "
+ result: "Resultado"
+ results: "Resultados"
+ description: "Descrição"
+ or: "ou"
+ subject: "Assunto"
+ email: "Email"
+ password: "Senha"
+ message: "Mensagem"
+ code: "Código"
+ ladder: "Ladder"
+ when: "Quando"
+ opponent: "Oponente"
+ rank: "Classificação"
+ score: "Pontuação"
+ win: "Vitória"
+ loss: "Derrota"
+ tie: "Empate"
+ easy: "Fácil"
+ medium: "Médio"
+ hard: "Difícil"
+ player: "Jogador"
+
units:
second: "segundo"
seconds: "segundos"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
year: "ano"
years: "anos"
- modal:
- close: "Fechar"
- okay: "Ok"
-
- not_found:
- page_not_found: "Página não encontrada"
-
- nav:
- play: "Jogar" # The top nav bar entry where players choose which levels to play
- community: "Comunidade"
- editor: "Editor"
- blog: "Blog"
- forum: "Fórum"
- account: "Conta"
- profile: "Perfil"
- stats: "Estatísticas"
- code: "Código"
- admin: "Administrador"
+ play_level:
+ done: "Pronto"
home: "Início"
- contribute: "Contribuir"
- legal: "Legal"
- about: "Sobre"
- contact: "Contate-nos"
- twitter_follow: "Seguir"
- employers: "Empregadores"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Guia"
+ restart: "Reiniciar"
+ goals: "Objetivos"
+# goal: "Goal"
+ success: "Sucesso!"
+ incomplete: "Incompleto"
+# timed_out: "Ran out of time"
+ failing: "Falta"
+ action_timeline: "Linha do Tempo das Ações"
+ click_to_select: "Clique em um personagem para selecioná-lo."
+ reload_title: "Recarregar Todo o Código?"
+ reload_really: "Você tem certeza que quer reiniciar o estágio?"
+ reload_confirm: "Recarregar Tudo"
+ victory_title_prefix: ""
+ victory_title_suffix: " Completado!"
+ victory_sign_up: "Assine para atualizações"
+ victory_sign_up_poke: "Quer receber as últimas novidades por email? Crie uma conta grátis e nós o manteremos informado!"
+ victory_rate_the_level: "Avalie o estágio: " # Only in old-style levels.
+ victory_return_to_ladder: "Retornar para a Ladder"
+ victory_play_next_level: "Jogar o próximo estágio" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Ir à página inicial" # Only in old-style levels.
+ victory_review: "Diga-nos mais!" # Only in old-style levels.
+ victory_hour_of_code_done: "Terminou?"
+ victory_hour_of_code_done_yes: "Sim, eu terminei minha Hora da Programação!"
+ guide_title: "Guia"
+ tome_minion_spells: "Magias dos seus subordinados" # Only in old-style levels.
+ tome_read_only_spells: "Magias não editáveis" # Only in old-style levels.
+ tome_other_units: "Outras Unidades" # Only in old-style levels.
+ tome_cast_button_castable: "Lançar" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Conjurando" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Feitiço" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Selecione alguém para "
+ tome_available_spells: "Feitiços Disponíveis"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Continue (tecle Shift+Space)"
+ spell_saved: "Feitiço Salvo"
+ skip_tutorial: "Pular (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "Pronto!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Personalize o feiticeiro"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Multijogador"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Editor de Configurações"
+ editor_config_title: "Editor de Configurações"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Teclas de Atalho"
+ editor_config_keybindings_default: "Padrão (Ace)"
+ editor_config_keybindings_description: "Adicionar atalhos conhecidos de editores comuns."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Mostrar Invisíveis"
+ editor_config_invisibles_description: "Mostrar invisíveis como espaços e tabs."
+ editor_config_indentguides_label: "Mostrar Linhas de Identação"
+ editor_config_indentguides_description: "Mostrar linhas verticais para ver a identação melhor."
+ editor_config_behaviors_label: "Comportamentos Inteligentes"
+ editor_config_behaviors_description: "Completar automaticamente colchetes, chaves e aspas."
+
+ about:
+ why_codecombat: "Por que CodeCombat?"
+ why_paragraph_1: "Precisa aprender a codificar? Você não precisa de aulas. Você precisa escrever muito código e se divertir fazendo isso."
+ why_paragraph_2_prefix: "É disso que se trata a programação. Tem que ser divertido. Não divertido como"
+ why_paragraph_2_italic: "oba uma insígnia"
+ why_paragraph_2_center: "mas divertido como"
+ why_paragraph_2_italic_caps: "NÃO MÃE EU PRECISO TERMINAR ESSE NÍVEL!"
+ why_paragraph_2_suffix: "É por isso que o CodeCombat é um jogo multijogador, não uma aula que imita um jogo. Nós não iremos parar até você não conseguir parar--mas agora, isso é uma coisa boa."
+ why_paragraph_3: "Se você vai se viciar em algum jogo, fique viciado nesse e se torne um dos magos da era da tecnologia."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Salvar nova versão"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
cla_suffix: "."
cla_agree: "EU CONCORDO"
- login:
- sign_up: "Criar conta"
- log_in: "Entrar"
- logging_in: "Entrando"
- log_out: "Sair"
- recover: "Recuperar sua conta"
-
- recover:
- recover_account_title: "Recuperar conta"
- send_password: "Recuperar senha"
- recovery_sent: "Email de recuperação enviado."
-
- signup:
- create_account_title: "Criar conta para salvar progresso"
- description: "É grátis. Precisamos apenas de umas coisinhas e você estará pronto para seguir:"
- email_announcements: "Receber notícias por email."
- coppa: "acima de 13 anos ou não estadunidense"
- coppa_why: "(Por quê?)"
- creating: "Criando a nova conta..."
- sign_up: "Criar conta"
- log_in: "Entre com a senha"
- social_signup: "Ou, você pode fazer login pelo Facebook ou G+:"
- required: "Você precisa fazer login antes de ir por esse caminho."
-
- home:
- slogan: "Aprenda a programar enquanto se diverte com um jogo."
- no_ie: "CodeCombat não roda em versões mais antigas que o Internet Explorer 10. Desculpe!"
- no_mobile: "CodeCombat não foi projetado para dispositivos móveis e pode não funcionar!"
- play: "Jogar" # The big play button that just starts playing a level
- old_browser: "Ops, seu navegador é muito antigo para rodar o CodeCombat. Desculpe!"
- old_browser_suffix: "Você pode tentar de qualquer forma, mas provavelmente não irá funcionar."
- campaign: "Campanha"
- for_beginners: "Para Iniciantes"
- multiplayer: "Multijogador"
- for_developers: "Para Desenvolvedores"
- javascript_blurb: "A linguagem da web. Ótima para criação de websites, web app, jogos HTML5, e servidores"
- python_blurb: "Simples mas poderosa, Python é uma linguagem de programação de uso geral"
- coffeescript_blurb: "Sintaxe de JavaScript mais legal."
- clojure_blurb: "Um Lisp moderno."
- lua_blurb: "Linguagem de script para jogos."
- io_blurb: "Simples mas obscura."
-
- play:
- choose_your_level: "Escolha seu estágio"
- adventurer_prefix: "Você pode ir para qualquer um dos estágios abaixo, ou discutir sobre eles no "
- adventurer_forum: "Fórum do Aventureiro"
- adventurer_suffix: "."
- campaign_beginner: "Campanha Iniciante"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... na qual você aprenderá a magia da programação."
- campaign_dev: "Fases Difíceis Aleatórias"
- campaign_dev_description: "... nas quais você aprenderá a interface enquanto faz algo um pouco mais difícil."
- campaign_multiplayer: "Arenas Multijogador"
- campaign_multiplayer_description: "... nas quais você programará cara-a-cara contra outros jogadores."
- campaign_player_created: "Criados por Jogadores"
- campaign_player_created_description: "... nos quais você batalhará contra a criatividade dos seus companheiros feiticeiros Artesãos."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Dificuldade: "
- play_as: "Jogar Como "
- spectate: "Assistir"
- players: "jogadores"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Contate-nos"
welcome: "É bom escutar suas opiniões! Use este formulário para nos enviar um email."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
forum_page: "nosso fórum"
forum_suffix: " ao invés disso."
send: "Enviar opinião"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Ajude a traduzir o CodeCombat!"
- sub_heading: "Nós precisamos de suas habilidades linguísticas."
- pitch_body: "Desenvolvemos o CodeCombat em Inglês, mas já temos jogadores de todo o mundo. Muitos deles querem jogar em Português Brasileiro mas não falam Inglês, por isso, se você conhece os dois idiomas, por favor, considere inscrever-se para ser um Diplomata e ajudar a traduzir tanto o site do CodeCombat quanto todos os estágios para o Português Brasileiro."
- missing_translations: "Até que possamos traduzir tudo para o Português Brasileiro, você lerá em Inglês quando a versão em Português Brasileiro ainda não estiver disponível."
- learn_more: "Saiba mais sobre ser um Diplomata"
- subscribe_as_diplomat: "Assinar como um Diplomata"
-
- wizard_settings:
- title: "Configurações do Feiticeiro"
- customize_avatar: "Personalize o seu Avatar"
- active: "Ativo"
- color: "Cor"
- group: "Grupo"
- clothes: "Roupas"
- trim: "Aparar"
- cloud: "Nuvem"
- team: "Time"
- spell: "Feitiço"
- boots: "Botas"
- hue: "Matiz"
- saturation: "Saturação"
- lightness: "Luminosidade"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Configurações da Conta"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
me_tab: "Eu"
picture_tab: "Foto"
upload_picture: "Enviar uma foto"
- wizard_tab: "Feiticeiro"
password_tab: "Senha"
emails_tab: "Emails"
admin: "Admin"
- wizard_color: "Cor das Roupas do Feiticeiro"
new_password: "Nova Senha"
new_password_verify: "Confirmação"
email_subscriptions: "Assinaturas para Notícias por Email"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
saved: "Alterações Salvas"
password_mismatch: "As senhas não estão iguais"
password_repeat: "Por favor repita sua senha."
- job_profile: "Perfil de trabalho"
+ job_profile: "Perfil de trabalho" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
sample_profile: "Veja um perfil de exemplo"
view_profile: "Visualizar seu perfil"
+ wizard_tab: "Feiticeiro"
+ wizard_color: "Cor das Roupas do Feiticeiro"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+ community:
+ main_title: "Comunidade CodeCombat"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+ level_editor_prefix: "Use o CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+ contribute_to_the_project: "Contribuir para o projeto"
+
+ classes:
+ archmage_title: "Arquimago"
+ archmage_title_description: "(Codificador)"
+ artisan_title: "Artesão"
+ artisan_title_description: "(Construtor de Nível)"
+ adventurer_title: "Aventureiro"
+ adventurer_title_description: "(Testador de Nível)"
+ scribe_title: "Escriba"
+ scribe_title_description: "(Escritor de Artigos)"
+ diplomat_title: "Diplomata"
+ diplomat_title_description: "(Tradutor)"
+ ambassador_title: "Embaixador"
+ ambassador_title_description: "(Suporte)"
+
+ editor:
+ main_title: "Editores do CodeCombat"
+ article_title: "Editor de Artigo"
+ thang_title: "Editor de Thang"
+ level_title: "Editor de Nível"
+# achievement_title: "Achievement Editor"
+ back: "Voltar"
+ revert: "Reverter"
+ revert_models: "Reverter Modelos"
+# pick_a_terrain: "Pick A Terrain"
+ small: "Pequeno"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+ more: "Mais"
+ wiki: "Wiki"
+# live_chat: "Live Chat"
+ level_some_options: "Algumas Opções?"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "Scripts"
+ level_tab_settings: "Configurações"
+ level_tab_components: "Componentes"
+ level_tab_systems: "Sistemas"
+ level_tab_docs: "Documentação"
+ level_tab_thangs_title: "Thangs Atuais"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Condições de Início"
+ level_tab_thangs_add: "Adicionar Thangs"
+ delete: "Excluir"
+ duplicate: "Duplicar"
+ level_settings_title: "Configurações"
+ level_component_tab_title: "Componentess Atuais"
+ level_component_btn_new: "Criar Novo Componente"
+ level_systems_tab_title: "Sistemas Atuais"
+ level_systems_btn_new: "Criar Novo Sistema"
+ level_systems_btn_add: "Adicionar Sistema"
+ level_components_title: "Voltar para Lista de Thangs"
+ level_components_type: "Tipo"
+ level_component_edit_title: "Editar Componente"
+ level_component_config_schema: "Configurar Esquema"
+ level_component_settings: "Configurações"
+ level_system_edit_title: "Editar Sistema"
+ create_system_title: "Criar Novo Sistema"
+ new_component_title: "Criar Novo Componente"
+ new_component_field_system: "Sistema"
+ new_article_title: "Criar um Novo Artigo"
+ new_thang_title: "Criar um Novo Tipo de Thang"
+ new_level_title: "Criar um Novo Nível"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Procurar Artigos Aqui"
+ thang_search_title: "Procurar Tipos de Thang Aqui"
+ level_search_title: "Procurar Níveis Aqui"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Prever"
+ edit_article_title: "Editar Artigo "
+
+ contribute:
+ page_title: "Contribuindo"
+ character_classes_title: "Classes de Personagem"
+ introduction_desc_intro: "Nós temos grandes expectativas para o CodeCombat."
+ introduction_desc_pref: "Queremos ser o lugar onde os programadores de todos os tipos vêm para aprender e brincarem juntos, introduzir outros ao maravilhoso mundo da codificação, e refletir as melhores partes da comunidade. Não podemos e não queremos fazer isso sozinhos, o que faz de projetos como o GitHub, Stack Overflow e Linux ótimos são as pessoas que os utilizam e constróem sobre eles. Para esse fim, "
+ introduction_desc_github_url: "CodeCombat é totalmente código aberto"
+ introduction_desc_suf: ", e nosso objetivo é oferecer quantas maneiras forem possíveis para você participar e fazer deste projeto tanto seu como nosso."
+ introduction_desc_ending: "Nós esperamos que você se junte a nossa festa!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+ alert_account_message_intro: "Ei!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Interessado em trabalhar em gráficos do jogo, design de interface de usuário, banco de dados e organização de servidores, networking multijogador, física, som ou desempenho do motor de jogo? Quer ajudar a construir um jogo para ajudar outras pessoas a aprender o que você é bom? Temos muito a fazer e se você é um programador experiente e quer desenvolver para o CodeCombat, esta classe é para você. Gostaríamos muito de sua ajuda a construir o melhor jogo de programação da história."
+ archmage_introduction: "Uma das melhores partes sobre a construção de jogos é que eles sintetizam diversas coisas diferentes. Gráficos, som, interação em tempo real, redes sociais, e, claro, muitos dos aspectos mais comuns da programação, desde a gestão em baixo nível de banco de dados, e administração do servidor até interação com o usuário e desenvolvimento da interface. Há muito a fazer, e se você é um programador experiente com um desejo ardente de realmente mergulhar no âmago da questão do CodeCombat, esta classe pode ser para você. Nós gostaríamos de ter sua ajuda para construir o melhor jogo de programação de todos os tempos."
+ class_attributes: "Atributos da Classe"
+ archmage_attribute_1_pref: "Conhecimento em "
+ archmage_attribute_1_suf: ", ou um desejo de aprender. A maioria do nosso código é escrito nessa lingua. Se você é um fã de Ruby ou Python, você vai se sentir em casa. É JavaScript, mas com uma sintaxe mais agradável."
+ archmage_attribute_2: "Alguma experiência em programação e iniciativa pessoal. Nós vamos ajudá-lo a se orientar, mas não podemos passar muito tempo treinando você."
+ how_to_join: "Como Participar"
+ join_desc_1: "Qualquer um pode ajudar! Confira nosso "
+ join_desc_2: "para começar, e marque a caixa abaixo para marcar-se como um arquimago corajoso e receba as últimas notícias por email. Quer conversar sobre o que fazer ou como se envolver mais profundamente? "
+ join_desc_3: ", ou encontre-nos em nosso "
+ join_desc_4: "e começaremos a partir de lá!"
+ join_url_email: "Envie-nos um email"
+ join_url_hipchat: "Sala de bate-papo pública no HipChat"
+ more_about_archmage: "Saiba Mais Sobre Como Se Tornar Um Poderoso Arquimago"
+ archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios."
+ artisan_summary_pref: "Quer criar níveis e ampliar o arsenal do CodeCombat? As pessoas estão jogando com o nosso conteúdo em um ritmo mais rápido do que podemos construir! Neste momento, nosso editor de níveis é instável, então fique esperto. Fazer os níveis será um pouco desafiador e com alguns bugs. Se você tem visões de campanhas abrangendo for-loops para"
+ artisan_summary_suf: ", então essa classe é para você."
+ artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para"
+ artisan_introduction_suf: ", esta classe pode ser para você."
+ artisan_attribute_1: "Qualquer experiência em construir conteúdo como esse seria legal, como usando os editores de nível da Blizzard. Mas não é obrigatório!"
+ artisan_attribute_2: "Um desejo ardente de fazer um monte de testes e iteração. Para fazer bons níveis, você precisa levá-lo para os outros e vê-los jogar, e estar preparado para encontrar muitas coisas para consertar."
+ artisan_attribute_3: "Por enquanto, a resistência em par com um Aventureiro. Nosso Editor de Níveis é super preliminar e frustrante para usar. Você foi avisado!"
+ artisan_join_desc: "Use o Editor de Níveis nestas etapas, mais ou menos:"
+ artisan_join_step1: "Leia a documentação."
+ artisan_join_step2: "Crie um novo nível e explore os níveis existentes."
+ artisan_join_step3: "Encontre-nos na nossa sala pública no HipChat para ajuda."
+ artisan_join_step4: "Publique seus níveis no fórum para avaliação."
+ more_about_artisan: "Saiba Mais Sobre Como Se Tornar Um Artesão Criativo"
+ artisan_subscribe_desc: "Receba emails com novidades sobre o editor de níveis e anúncios."
+ adventurer_summary: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar o dano pesado. Precisamos de pessoas para experimentar os níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar isto e ter uma alta pontuação de constituição, então essa classe é para você."
+ adventurer_introduction: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar dano pesado. Precisamos de pessoas para experimentar níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar e ter uma alta pontuação de constituição, então esta classe pode ser para você."
+ adventurer_attribute_1: "Sede de aprendizado. Você quer aprender a codificar e nós queremos ensiná-lo a codificar. Você provavelmente vai fazer a maior parte do ensino neste caso."
+ adventurer_attribute_2: "Carismático. Seja gentil, mas articulado sobre o que precisa melhorar, e ofereça sugestões sobre como melhorar."
+ adventurer_join_pref: "Se reuna (ou recrute!) um Artesão e trabalhe com ele, ou marque a caixa abaixo para receber emails quando houver novos níveis para testar. Também estaremos postando sobre níveis que precisam de revisão em nossas redes como"
+ adventurer_forum_url: "nosso fórum"
+ adventurer_join_suf: "então se você prefere ser notificado dessas formas, inscreva-se lá!"
+ more_about_adventurer: "Saiba Mais Sobre Como Se Tornar Um Valente Aventureiro"
+ adventurer_subscribe_desc: "Receba emails quando houver novos níveis para testar."
+ scribe_summary_pref: "O CodeCombat não será apenas um monte de níveis. Ele também será um recurso de conhecimento de programação que os jogadores podem se ligar. Dessa forma, cada artesão pode se vincular a um artigo detalhado para a edificação do jogador: documentação semelhante ao que o "
+ scribe_summary_suf: " construiu. Se você gosta de explicar conceitos de programação, então essa classe é para você."
+ scribe_introduction_pref: "O CodeCombat não será apenas um monte de níveis. Ele também irá incluir uma fonte de conhecimento, um wiki de conceitos de programação que os níveis podem se basear. Dessa forma, em vez de cada Artesão ter que descrever em detalhes o que é um operador de comparação, eles podem simplesmente criar um link para o artigo que o descreve. Algo na linha do que a "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: " construiu. Se a sua idéia de diversão é articular os conceitos de programação em Markdown, então esta classe pode ser para você."
+ scribe_attribute_1: "Habilidade com palavras é praticamente tudo o que você precisa. Não só a gramática e ortografica, mas a capacidade de transmitir idéias muito complicadas para os outros."
+ contact_us_url: "Contate-nos"
+ scribe_join_description: "conte-nos um pouco sobre você, sua experiência com programação e que tipo de coisas você gostaria de escrever sobre. Nós começaremos a partir disso!"
+ more_about_scribe: "Saiba Mais Sobre Como Se Tornar Um Escriba Aplicado"
+ scribe_subscribe_desc: "Receba email sobre anúncios de escrita de artigos."
+ diplomat_summary: "Há um grande interesse no CodeCombat em outros países que não falam inglês! Estamos à procura de tradutores que estão dispostos a gastar seu tempo traduzindo o corpo do site para que o CodeCombat esteja acessível para todo o mundo o mais rápido possível. Se você quiser ajudar a tornar o CodeCombat internacional, então essa classe é para você."
+ diplomat_introduction_pref: "Então, se há uma coisa que aprendemos com o "
+ diplomat_launch_url: "lançamento em Outubro"
+ diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat em outros países, especialmente no Brasil! Estamos construindo um corpo de tradutores ansiosos para transformar um conjunto de palavras em outro conjunto de palavras para tornar o CodeCombat tão acessível em todo o mundo quanto for possível. Se você gosta de obter cenas inéditas do próximo conteúdo e obter esses níveis para os seus compatriotas o mais rápido possível, então esta classe pode ser para você."
+ diplomat_attribute_1: "Fluência no inglês e na língua para a qual você gostaria de traduzir. Ao transmitir idéias complicadas, é importante ter um forte domínio em ambos!"
+ diplomat_join_pref_github: "Encontre o arquivo de sua linguagem "
+ diplomat_github_url: "no GitHub"
+ diplomat_join_suf_github: ", edite-o online, e envie um pull request. Marque também, esta caixa abaixo para se manter atualizado sobre os novos desenvolvimento de internacionalização!"
+ more_about_diplomat: "Saiba Mais Sobre Como Se Tornar Um Ótimo Diplomata"
+ diplomat_subscribe_desc: "Receba emails sobre o desenvolvimento da i18n e níveis para traduzir."
+ ambassador_summary: "Estamos tentando construir uma comunidade, e cada comunidade precisa de uma equipe de apoio quando há problemas. Temos chats, emails e redes sociais para que nossos usuários possam se familiarizar com o jogo. Se você quer ajudar as pessoas a se envolver, se divertir e aprender um pouco de programação, então essa classe é para você."
+ ambassador_introduction: "Esta é uma comunidade que estamos construindo, e vocês são as conexões. Temos chats Olark, emails e redes sociais com muitas pessoas para conversar e ajudar a se familiarizar com o jogo e aprender. Se você quer ajudar as pessoas a se envolver e se divertir, e ter uma boa noção da pulsação do CodeCombat e para onde estamos indo em seguida, esta classe pode ser para você."
+ ambassador_attribute_1: "Habilidades de comunicação. Ser capaz de identificar os problemas que os jogadores estão tendo e ajudar a resolvê-los, Além disso, manter o resto de nós informados sobre o que os jogadores estão dizendo, o que gostam e não gostam e do que querem mais!"
+ ambassador_join_desc: "conte-nos um pouco sobre você, o que você fez e o que você estaria interessado em fazer. Nós começaremos a partir disso!"
+ ambassador_join_note_strong: "Nota"
+ ambassador_join_note_desc: "Uma das nossas principais prioridades é a construção de um multijogador onde os jogadores que estão com dificuldade para resolver um nível podem invocar feitiçeiros com nível mais alto para ajudá-los. Esta será uma ótima maneira para os embaixadores fazerem suas tarefas. Vamos mantê-lo informado!"
+ more_about_ambassador: "Saiba Mais Sobre Como Se Tornar Um Embaixador Prestativo"
+ ambassador_subscribe_desc: "Receba emails sobre atualização do suporte e desenvolvimento do multijogador."
+ changes_auto_save: "As alterações são salvas automaticamente quando você marcar as caixas de seleção."
+ diligent_scribes: "Nossos Aplicados Escribas:"
+ powerful_archmages: "Nossos Poderosos Arquimagos:"
+ creative_artisans: "Nossos Criativos Artesãos:"
+ brave_adventurers: "Nossos Valentes Aventureiros:"
+ translating_diplomats: "Nossos Diplomatas Tradutores:"
+ helpful_ambassadors: "Nossos Prestativos Embaixadores:"
+
+ ladder:
+ please_login: "Por favor entre antes de jogar uma partida classificatória."
+ my_matches: "Minhas Partidas"
+ simulate: "Simular"
+ simulation_explanation: "Por simular partidas você pode classificar seu jogo mais rápido!"
+ simulate_games: "Simular Partidas!"
+ simulate_all: "RESETAR E SIMULAR PARTIDAS"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+ leaderboard: "Tabela de Classificação"
+ battle_as: "Lutar como "
+ summary_your: "Seus "
+ summary_matches: "Jogos - "
+ summary_wins: " Vitórias, "
+ summary_losses: " Derrotas"
+ rank_no_code: "Nenhum Código Novo para Classificar"
+ rank_my_game: "Classificque Meu Jogo!"
+ rank_submitting: "Submetendo..."
+ rank_submitted: "Submetendo para a Classificação"
+ rank_failed: "Falha ao Classificar"
+ rank_being_ranked: "Jogo sendo Classificado"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+ code_being_simulated: "Seu novo código está sendo simulado por outros jogadores para ser classificado. Isto atualizará automaticamente assim que novas partidas entrarem."
+ no_ranked_matches_pre: "Sem partidas classificadas para o "
+ no_ranked_matches_post: " time! Jogue contra alguns competidores e então volte aqui para ter seu jogo classificado."
+ choose_opponent: "Escolha um Oponente"
+# select_your_language: "Select your language!"
+ tutorial_play: "Jogue o Tutorial"
+ tutorial_recommended: "Recomendado se você nunca jogou antes"
+ tutorial_skip: "Pular Tutorial"
+ tutorial_not_sure: "Não tem certeza do que está acontecendo?"
+ tutorial_play_first: "Jogue o Tutorial primeiro."
+ simple_ai: "IA Simples"
+ warmup: "Aquecimento"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+ user:
+ stats: "Estatísticas"
+ singleplayer_title: "Níveis Jogador Único"
+ multiplayer_title: "Níveis Multijogador"
+ achievements_title: "Achievements"
+ last_played: "Último Jogo"
+ status: "Status"
+ status_completed: "Completo"
+ status_unfinished: "Incompleto"
+ no_singleplayer: "Nenhum jogo Jogador Único ainda."
+ no_multiplayer: "Nenhum jogo Multijogador ainda."
+ no_achievements: "Nenhuma conquista ganha ainda."
+ favorite_prefix: "Linguagem favorita é "
+ favorite_postfix: "."
+
+ achievements:
+ last_earned: "Últimos Ganhos"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+ category_contributor: "Cotribuidor"
+ category_miscellaneous: "Diversos"
+ category_levels: "Níveis"
+ category_undefined: "Sem categoria"
+ current_xp_prefix: ""
+ current_xp_postfix: " no total"
+ new_xp_prefix: ""
+# new_xp_postfix: " earned"
+ left_xp_prefix: ""
+# left_xp_infix: " until level "
+ left_xp_postfix: ""
+
+ account:
+ recently_played: "Jogos Recentes"
+ no_recent_games: "Não foram feitos jogos durante duas semanas."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+ delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+ no_changes: "Sem Alterações"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Configurações do Multijogador" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Passe este link para quem você quiser que se una à partida."
+ multiplayer_hint_label: "Dica:"
+ multiplayer_hint: " Clique no link para selecionar tudo, então dê Ctrl+C ou ⌘+C para copiar o link. "
+ multiplayer_coming_soon: "Mais novidades no multijogador estão chegando!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Jurídico"
+ opensource_intro: "CodeCombat é grátis para jogar e de código completamente aberto."
+ opensource_description_prefix: "Confira "
+ github_url: "nosso GitHub"
+ opensource_description_center: "e ajude-nos se você gostar! CodeCombat é construído a partir de dúzias de projetos de código aberto, e nós amamos eles. Veja "
+ archmage_wiki_url: "nossa wiki mágica"
+ opensource_description_suffix: "para uma lista dos softwares que fazem esse jogo possível."
+ practices_title: "Respeitáveis Boas Práticas"
+ practices_description: "Essas são nossas promessas para você, o jogador, de uma maneira menos jurídica."
+ privacy_title: "Privacidade"
+ privacy_description: "Nós não venderemos nenhuma de suas informações pessoais. Nós pretendemos ganhar dinheiro através de recrutamento eventualmente, mas fiquem tranquilos que nós não distribuiremos suas informações pessoais para companhias interessadas sem a sua aprovação explícita."
+ security_title: "Segurança"
+ security_description: "Nós lutamos para manter suas informações pessoais a salvo.Como um projeto de código aberto, nosso site é aberto para qualquer um rever e melhorar nossos sistemas de segurança."
+ email_title: "Email"
+ email_description_prefix: "Nós não iremos te encher de spam. Através"
+ email_settings_url: "das suas configurações de email"
+ email_description_suffix: "ou através de links nos emails que enviarmos, você pode trocar as preferências e facilmente se desinscrever a qualquer hora."
+ cost_title: "Custo"
+ cost_description: "Atualmente o CodeCombat é 100% grátis. Um dos nossos principais objetivos é mantê-lo dessa forma, para que, o maior número possível de pessoas possa jogar, independente de seu lugar na vida. Se o céu escurecer, nós poderemos ter que cobrar uma assinatura, ou por algum conteúdo, mas preferimos que não. Com alguma sorte, nós seremos capazes de manter a empresa com:"
+ recruitment_title: "Recrutamento"
+ recruitment_description_prefix: "Aqui no CodeCombat, você vai se tornar um poderoso feiticeiro, não apenas no jogo, mas também na vida real."
+ url_hire_programmers: "Ninguém pode contratar programadores rápido o bastante"
+ recruitment_description_suffix: "então quando você aumentar suas habilidade e, se concordar, vamos demonstrar suas melhores realizações em codificação para os milhares de empregadores que estão babando para ter a chance de contratá-lo. Eles nos pagam um pouco, eles te pagam"
+ recruitment_description_italic: "muito"
+ recruitment_description_ending: "o site continua grátis e todo mundo fica feliz. Esse é o plano."
+ copyrights_title: "Direitos Autorais e Licenças"
+ contributor_title: "Contrato de Licença de Colaborador"
+ contributor_description_prefix: "Todos os colaboradores, tanto no nosso site quando no nosso repositório no GitHub estão sujeitos ao nosso"
+ cla_url: "CLA"
+ contributor_description_suffix: " para o qual você deve estar de acordo antes de contribuir."
+ code_title: "Código - MIT"
+ code_description_prefix: "Todo o código possuído pelo CodeCombat ou hospedado no codecombat.com, tanto no nosso repositório no GitHub como no banco de dados do codecombat.com, é licenciado sob"
+ mit_license_url: "Licença do MIT"
+ code_description_suffix: "Isso inclui todo o código nos sistemas e componentes que são disponibilizados pelo CodeCombat para o propósito de criar níveis."
+ art_title: "Arte/Música - Creative Commons "
+ art_description_prefix: "Todo o conteúdo comum está disponível sob a"
+ cc_license_url: "Creative Commons Attribution 4.0 International License"
+ art_description_suffix: "Conteúdo comum é qualquer coisa disponível pelo CodeCombat com o propósito de criar níveis. Isto inclui:"
+ art_music: "Música"
+ art_sound: "Som"
+ art_artwork: "Obra de arte"
+ art_sprites: "Sprites"
+ art_other: "Todo e qualquer outros trabalho criativo não relacionados a código que são disponibilizados para criar níveis."
+ art_access: "Atualmente não existe um sistema universal e fácil para buscar por essas obras. Em geral, busque-os através das URLs utilizadas pelo site, entre em contato conosco para obter auxílio, ou nos ajude a estender o site para tornar as obras acessíveis mais facilmente."
+ art_paragraph_1: "Para atribuição, por favor, nomeie e referencie o codecombat.com perto de onde a fonte é utilizada, ou onde for apropriado para o meio. Por exemplo:"
+ use_list_1: "Se usado em um filme ou outro jogo, inclua codecombat.com nos créditos."
+ use_list_2: "Se usado em um site, incluir um link perto do local de uso, por exemplo, em baixo de uma imagem, ou em uma página de atribuições gerais onde você pode também mencionar outros trabalhos em Creative Commons e softwares de código aberto que estão sendo usados no site.Algo que já está referenciando claramente o CodeCombat, como um post no blog mencionando o CodeCombat, não precisa de atribuição separada."
+ art_paragraph_2: "Se o conteúdo que está sendo usado não é criado pelo CodeCombat mas por algum usuário do codecombat.com, você deve referenciá-los seguindo as normas contidas neste documento caso haja alguma."
+ rights_title: "Direitos Reservados"
+ rights_desc: "Todos os direitos são reservados para os Níveis em si. Isto inclui"
+ rights_scripts: "Scripts"
+ rights_unit: "Configurações de unidades"
+ rights_description: "Descrição"
+ rights_writings: "Escritos"
+ rights_media: "Mídia (sons, música) e qualquer outro conteúdo criativo feito especificamente para esse nível e que não estão disponíveis quando se está criando níveis."
+ rights_clarification: "Para esclarecer, tudo o que é disponibilizado no Editor de Níveis com o objetivo de criar os níveis está sob CC, enquanto que o conteúdo criado através do Editor de Níveis ou inserido durante o processo de criação dos níveis não é."
+ nutshell_title: "Em poucas palavras"
+ nutshell_description: "Todos os recursos que oferecemos no Editor de Níveis é livre para usar como quiser para a criação de níveis. Mas nós nos reservamos o direito de restringir a distribuição dos próprios níveis (que são criados em codecombat.com) para que possam ser cobrados no futuro, se é que isso precise acontecer."
+ canonical: "A versão em inglês deste documento é a versão canônica definitiva. Se houver discrepâncias entre traduções, o documento em inglês tem precedência."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Configurações do Feiticeiro"
+ customize_avatar: "Personalize o seu Avatar"
+ active: "Ativo"
+ color: "Cor"
+ group: "Grupo"
+ clothes: "Roupas"
+ trim: "Aparar"
+ cloud: "Nuvem"
+ team: "Time"
+ spell: "Feitiço"
+ boots: "Botas"
+ hue: "Matiz"
+ saturation: "Saturação"
+ lightness: "Luminosidade"
account_profile:
- settings: "Configurações"
+ settings: "Configurações" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Edite seu perfil"
done_editing: "Edição Feita"
profile_for_prefix: "Perfil de "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Pronto"
- customize_wizard: "Personalize o feiticeiro"
- home: "Início"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Guia"
- restart: "Reiniciar"
- goals: "Objetivos"
-# goal: "Goal"
- success: "Sucesso!"
- incomplete: "Incompleto"
-# timed_out: "Ran out of time"
- failing: "Falta"
- action_timeline: "Linha do Tempo das Ações"
- click_to_select: "Clique em um personagem para selecioná-lo."
- reload_title: "Recarregar Todo o Código?"
- reload_really: "Você tem certeza que quer reiniciar o estágio?"
- reload_confirm: "Recarregar Tudo"
- victory_title_prefix: ""
- victory_title_suffix: " Completado!"
- victory_sign_up: "Assine para atualizações"
- victory_sign_up_poke: "Quer receber as últimas novidades por email? Crie uma conta grátis e nós o manteremos informado!"
- victory_rate_the_level: "Avalie o estágio: "
- victory_return_to_ladder: "Retornar para a Ladder"
- victory_play_next_level: "Jogar o próximo estágio"
-# victory_play_continue: "Continue"
- victory_go_home: "Ir à página inicial"
- victory_review: "Diga-nos mais!"
- victory_hour_of_code_done: "Terminou?"
- victory_hour_of_code_done_yes: "Sim, eu terminei minha Hora da Programação!"
- guide_title: "Guia"
- tome_minion_spells: "Magias dos seus subordinados"
- tome_read_only_spells: "Magias não editáveis"
- tome_other_units: "Outras Unidades"
- tome_cast_button_castable: "Lançar" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Conjurando" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Feitiço" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Selecione alguém para "
- tome_available_spells: "Feitiços Disponíveis"
-# tome_your_skills: "Your Skills"
- hud_continue: "Continue (tecle Shift+Space)"
- spell_saved: "Feitiço Salvo"
- skip_tutorial: "Pular (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "Pronto!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Multijogador"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Editor de Configurações"
- editor_config_title: "Editor de Configurações"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Teclas de Atalho"
- editor_config_keybindings_default: "Padrão (Ace)"
- editor_config_keybindings_description: "Adicionar atalhos conhecidos de editores comuns."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Mostrar Invisíveis"
- editor_config_invisibles_description: "Mostrar invisíveis como espaços e tabs."
- editor_config_indentguides_label: "Mostrar Linhas de Identação"
- editor_config_indentguides_description: "Mostrar linhas verticais para ver a identação melhor."
- editor_config_behaviors_label: "Comportamentos Inteligentes"
- editor_config_behaviors_description: "Completar automaticamente colchetes, chaves e aspas."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Configurações do Multijogador"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Passe este link para quem você quiser que se una à partida."
- multiplayer_hint_label: "Dica:"
- multiplayer_hint: " Clique no link para selecionar tudo, então dê Ctrl+C ou ⌘+C para copiar o link. "
- multiplayer_coming_soon: "Mais novidades no multijogador estão chegando!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
u_title: "Lista de Usuários"
lg_title: "Últimos Jogos"
# clas: "CLAs"
-
- community:
- main_title: "Comunidade CodeCombat"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
- level_editor_prefix: "Use o CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
- contribute_to_the_project: "Contribuir para o projeto"
-
- editor:
- main_title: "Editores do CodeCombat"
- article_title: "Editor de Artigo"
- thang_title: "Editor de Thang"
- level_title: "Editor de Nível"
-# achievement_title: "Achievement Editor"
- back: "Voltar"
- revert: "Reverter"
- revert_models: "Reverter Modelos"
-# pick_a_terrain: "Pick A Terrain"
- small: "Pequeno"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
- more: "Mais"
- wiki: "Wiki"
-# live_chat: "Live Chat"
- level_some_options: "Algumas Opções?"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "Scripts"
- level_tab_settings: "Configurações"
- level_tab_components: "Componentes"
- level_tab_systems: "Sistemas"
- level_tab_docs: "Documentação"
- level_tab_thangs_title: "Thangs Atuais"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Condições de Início"
- level_tab_thangs_add: "Adicionar Thangs"
- delete: "Excluir"
- duplicate: "Duplicar"
- level_settings_title: "Configurações"
- level_component_tab_title: "Componentess Atuais"
- level_component_btn_new: "Criar Novo Componente"
- level_systems_tab_title: "Sistemas Atuais"
- level_systems_btn_new: "Criar Novo Sistema"
- level_systems_btn_add: "Adicionar Sistema"
- level_components_title: "Voltar para Lista de Thangs"
- level_components_type: "Tipo"
- level_component_edit_title: "Editar Componente"
- level_component_config_schema: "Configurar Esquema"
- level_component_settings: "Configurações"
- level_system_edit_title: "Editar Sistema"
- create_system_title: "Criar Novo Sistema"
- new_component_title: "Criar Novo Componente"
- new_component_field_system: "Sistema"
- new_article_title: "Criar um Novo Artigo"
- new_thang_title: "Criar um Novo Tipo de Thang"
- new_level_title: "Criar um Novo Nível"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Procurar Artigos Aqui"
- thang_search_title: "Procurar Tipos de Thang Aqui"
- level_search_title: "Procurar Níveis Aqui"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Prever"
- edit_article_title: "Editar Artigo "
-
- general:
- and: "e"
- name: "Nome"
- date: "Data"
- body: "Principal"
- version: "Versão"
- commit_msg: "Mensagem do Commit"
- version_history: "Version History Histórico de Versão"
- version_history_for: "Histórico de Versão para: "
- result: "Resultado"
- results: "Resultados"
- description: "Descrição"
- or: "ou"
- subject: "Assunto"
- email: "Email"
- password: "Senha"
- message: "Mensagem"
- code: "Código"
- ladder: "Ladder"
- when: "Quando"
- opponent: "Oponente"
- rank: "Classificação"
- score: "Pontuação"
- win: "Vitória"
- loss: "Derrota"
- tie: "Empate"
- easy: "Fácil"
- medium: "Médio"
- hard: "Difícil"
- player: "Jogador"
-
- about:
- why_codecombat: "Por que CodeCombat?"
- why_paragraph_1: "Precisa aprender a codificar? Você não precisa de aulas. Você precisa escrever muito código e se divertir fazendo isso."
- why_paragraph_2_prefix: "É disso que se trata a programação. Tem que ser divertido. Não divertido como"
- why_paragraph_2_italic: "oba uma insígnia"
- why_paragraph_2_center: "mas divertido como"
- why_paragraph_2_italic_caps: "NÃO MÃE EU PRECISO TERMINAR ESSE NÍVEL!"
- why_paragraph_2_suffix: "É por isso que o CodeCombat é um jogo multijogador, não uma aula que imita um jogo. Nós não iremos parar até você não conseguir parar--mas agora, isso é uma coisa boa."
- why_paragraph_3: "Se você vai se viciar em algum jogo, fique viciado nesse e se torne um dos magos da era da tecnologia."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Jurídico"
- opensource_intro: "CodeCombat é grátis para jogar e de código completamente aberto."
- opensource_description_prefix: "Confira "
- github_url: "nosso GitHub"
- opensource_description_center: "e ajude-nos se você gostar! CodeCombat é construído a partir de dúzias de projetos de código aberto, e nós amamos eles. Veja "
- archmage_wiki_url: "nossa wiki mágica"
- opensource_description_suffix: "para uma lista dos softwares que fazem esse jogo possível."
- practices_title: "Respeitáveis Boas Práticas"
- practices_description: "Essas são nossas promessas para você, o jogador, de uma maneira menos jurídica."
- privacy_title: "Privacidade"
- privacy_description: "Nós não venderemos nenhuma de suas informações pessoais. Nós pretendemos ganhar dinheiro através de recrutamento eventualmente, mas fiquem tranquilos que nós não distribuiremos suas informações pessoais para companhias interessadas sem a sua aprovação explícita."
- security_title: "Segurança"
- security_description: "Nós lutamos para manter suas informações pessoais a salvo.Como um projeto de código aberto, nosso site é aberto para qualquer um rever e melhorar nossos sistemas de segurança."
- email_title: "Email"
- email_description_prefix: "Nós não iremos te encher de spam. Através"
- email_settings_url: "das suas configurações de email"
- email_description_suffix: "ou através de links nos emails que enviarmos, você pode trocar as preferências e facilmente se desinscrever a qualquer hora."
- cost_title: "Custo"
- cost_description: "Atualmente o CodeCombat é 100% grátis. Um dos nossos principais objetivos é mantê-lo dessa forma, para que, o maior número possível de pessoas possa jogar, independente de seu lugar na vida. Se o céu escurecer, nós poderemos ter que cobrar uma assinatura, ou por algum conteúdo, mas preferimos que não. Com alguma sorte, nós seremos capazes de manter a empresa com:"
- recruitment_title: "Recrutamento"
- recruitment_description_prefix: "Aqui no CodeCombat, você vai se tornar um poderoso feiticeiro, não apenas no jogo, mas também na vida real."
- url_hire_programmers: "Ninguém pode contratar programadores rápido o bastante"
- recruitment_description_suffix: "então quando você aumentar suas habilidade e, se concordar, vamos demonstrar suas melhores realizações em codificação para os milhares de empregadores que estão babando para ter a chance de contratá-lo. Eles nos pagam um pouco, eles te pagam"
- recruitment_description_italic: "muito"
- recruitment_description_ending: "o site continua grátis e todo mundo fica feliz. Esse é o plano."
- copyrights_title: "Direitos Autorais e Licenças"
- contributor_title: "Contrato de Licença de Colaborador"
- contributor_description_prefix: "Todos os colaboradores, tanto no nosso site quando no nosso repositório no GitHub estão sujeitos ao nosso"
- cla_url: "CLA"
- contributor_description_suffix: " para o qual você deve estar de acordo antes de contribuir."
- code_title: "Código - MIT"
- code_description_prefix: "Todo o código possuído pelo CodeCombat ou hospedado no codecombat.com, tanto no nosso repositório no GitHub como no banco de dados do codecombat.com, é licenciado sob"
- mit_license_url: "Licença do MIT"
- code_description_suffix: "Isso inclui todo o código nos sistemas e componentes que são disponibilizados pelo CodeCombat para o propósito de criar níveis."
- art_title: "Arte/Música - Creative Commons "
- art_description_prefix: "Todo o conteúdo comum está disponível sob a"
- cc_license_url: "Creative Commons Attribution 4.0 International License"
- art_description_suffix: "Conteúdo comum é qualquer coisa disponível pelo CodeCombat com o propósito de criar níveis. Isto inclui:"
- art_music: "Música"
- art_sound: "Som"
- art_artwork: "Obra de arte"
- art_sprites: "Sprites"
- art_other: "Todo e qualquer outros trabalho criativo não relacionados a código que são disponibilizados para criar níveis."
- art_access: "Atualmente não existe um sistema universal e fácil para buscar por essas obras. Em geral, busque-os através das URLs utilizadas pelo site, entre em contato conosco para obter auxílio, ou nos ajude a estender o site para tornar as obras acessíveis mais facilmente."
- art_paragraph_1: "Para atribuição, por favor, nomeie e referencie o codecombat.com perto de onde a fonte é utilizada, ou onde for apropriado para o meio. Por exemplo:"
- use_list_1: "Se usado em um filme ou outro jogo, inclua codecombat.com nos créditos."
- use_list_2: "Se usado em um site, incluir um link perto do local de uso, por exemplo, em baixo de uma imagem, ou em uma página de atribuições gerais onde você pode também mencionar outros trabalhos em Creative Commons e softwares de código aberto que estão sendo usados no site.Algo que já está referenciando claramente o CodeCombat, como um post no blog mencionando o CodeCombat, não precisa de atribuição separada."
- art_paragraph_2: "Se o conteúdo que está sendo usado não é criado pelo CodeCombat mas por algum usuário do codecombat.com, você deve referenciá-los seguindo as normas contidas neste documento caso haja alguma."
- rights_title: "Direitos Reservados"
- rights_desc: "Todos os direitos são reservados para os Níveis em si. Isto inclui"
- rights_scripts: "Scripts"
- rights_unit: "Configurações de unidades"
- rights_description: "Descrição"
- rights_writings: "Escritos"
- rights_media: "Mídia (sons, música) e qualquer outro conteúdo criativo feito especificamente para esse nível e que não estão disponíveis quando se está criando níveis."
- rights_clarification: "Para esclarecer, tudo o que é disponibilizado no Editor de Níveis com o objetivo de criar os níveis está sob CC, enquanto que o conteúdo criado através do Editor de Níveis ou inserido durante o processo de criação dos níveis não é."
- nutshell_title: "Em poucas palavras"
- nutshell_description: "Todos os recursos que oferecemos no Editor de Níveis é livre para usar como quiser para a criação de níveis. Mas nós nos reservamos o direito de restringir a distribuição dos próprios níveis (que são criados em codecombat.com) para que possam ser cobrados no futuro, se é que isso precise acontecer."
- canonical: "A versão em inglês deste documento é a versão canônica definitiva. Se houver discrepâncias entre traduções, o documento em inglês tem precedência."
-
- contribute:
- page_title: "Contribuindo"
- character_classes_title: "Classes de Personagem"
- introduction_desc_intro: "Nós temos grandes expectativas para o CodeCombat."
- introduction_desc_pref: "Queremos ser o lugar onde os programadores de todos os tipos vêm para aprender e brincarem juntos, introduzir outros ao maravilhoso mundo da codificação, e refletir as melhores partes da comunidade. Não podemos e não queremos fazer isso sozinhos, o que faz de projetos como o GitHub, Stack Overflow e Linux ótimos são as pessoas que os utilizam e constróem sobre eles. Para esse fim, "
- introduction_desc_github_url: "CodeCombat é totalmente código aberto"
- introduction_desc_suf: ", e nosso objetivo é oferecer quantas maneiras forem possíveis para você participar e fazer deste projeto tanto seu como nosso."
- introduction_desc_ending: "Nós esperamos que você se junte a nossa festa!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
- alert_account_message_intro: "Ei!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Interessado em trabalhar em gráficos do jogo, design de interface de usuário, banco de dados e organização de servidores, networking multijogador, física, som ou desempenho do motor de jogo? Quer ajudar a construir um jogo para ajudar outras pessoas a aprender o que você é bom? Temos muito a fazer e se você é um programador experiente e quer desenvolver para o CodeCombat, esta classe é para você. Gostaríamos muito de sua ajuda a construir o melhor jogo de programação da história."
- archmage_introduction: "Uma das melhores partes sobre a construção de jogos é que eles sintetizam diversas coisas diferentes. Gráficos, som, interação em tempo real, redes sociais, e, claro, muitos dos aspectos mais comuns da programação, desde a gestão em baixo nível de banco de dados, e administração do servidor até interação com o usuário e desenvolvimento da interface. Há muito a fazer, e se você é um programador experiente com um desejo ardente de realmente mergulhar no âmago da questão do CodeCombat, esta classe pode ser para você. Nós gostaríamos de ter sua ajuda para construir o melhor jogo de programação de todos os tempos."
- class_attributes: "Atributos da Classe"
- archmage_attribute_1_pref: "Conhecimento em "
- archmage_attribute_1_suf: ", ou um desejo de aprender. A maioria do nosso código é escrito nessa lingua. Se você é um fã de Ruby ou Python, você vai se sentir em casa. É JavaScript, mas com uma sintaxe mais agradável."
- archmage_attribute_2: "Alguma experiência em programação e iniciativa pessoal. Nós vamos ajudá-lo a se orientar, mas não podemos passar muito tempo treinando você."
- how_to_join: "Como Participar"
- join_desc_1: "Qualquer um pode ajudar! Confira nosso "
- join_desc_2: "para começar, e marque a caixa abaixo para marcar-se como um arquimago corajoso e receba as últimas notícias por email. Quer conversar sobre o que fazer ou como se envolver mais profundamente? "
- join_desc_3: ", ou encontre-nos em nosso "
- join_desc_4: "e começaremos a partir de lá!"
- join_url_email: "Envie-nos um email"
- join_url_hipchat: "Sala de bate-papo pública no HipChat"
- more_about_archmage: "Saiba Mais Sobre Como Se Tornar Um Poderoso Arquimago"
- archmage_subscribe_desc: "Receba email sobre novas oportunidades para codificar e anúncios."
- artisan_summary_pref: "Quer criar níveis e ampliar o arsenal do CodeCombat? As pessoas estão jogando com o nosso conteúdo em um ritmo mais rápido do que podemos construir! Neste momento, nosso editor de níveis é instável, então fique esperto. Fazer os níveis será um pouco desafiador e com alguns bugs. Se você tem visões de campanhas abrangendo for-loops para"
- artisan_summary_suf: ", então essa classe é para você."
- artisan_introduction_pref: "Nós devemos contruir níveis adicionais! Pessoas estão clamando por mais conteúdo, e só podemos contruir tantos de nós mesmos. Agora sua estação de trabalho é o nível um; nosso Editor de Níveis é pouco utilizável até mesmo para seus criadores, então fique esperto. Se você tem visões de campanhas abrangendo for-loops para"
- artisan_introduction_suf: ", esta classe pode ser para você."
- artisan_attribute_1: "Qualquer experiência em construir conteúdo como esse seria legal, como usando os editores de nível da Blizzard. Mas não é obrigatório!"
- artisan_attribute_2: "Um desejo ardente de fazer um monte de testes e iteração. Para fazer bons níveis, você precisa levá-lo para os outros e vê-los jogar, e estar preparado para encontrar muitas coisas para consertar."
- artisan_attribute_3: "Por enquanto, a resistência em par com um Aventureiro. Nosso Editor de Níveis é super preliminar e frustrante para usar. Você foi avisado!"
- artisan_join_desc: "Use o Editor de Níveis nestas etapas, mais ou menos:"
- artisan_join_step1: "Leia a documentação."
- artisan_join_step2: "Crie um novo nível e explore os níveis existentes."
- artisan_join_step3: "Encontre-nos na nossa sala pública no HipChat para ajuda."
- artisan_join_step4: "Publique seus níveis no fórum para avaliação."
- more_about_artisan: "Saiba Mais Sobre Como Se Tornar Um Artesão Criativo"
- artisan_subscribe_desc: "Receba emails com novidades sobre o editor de níveis e anúncios."
- adventurer_summary: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar o dano pesado. Precisamos de pessoas para experimentar os níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar isto e ter uma alta pontuação de constituição, então essa classe é para você."
- adventurer_introduction: "Vamos ser claros sobre o seu papel: você é o tanque. Você vai tomar dano pesado. Precisamos de pessoas para experimentar níveis inéditos e ajudar a identificar como fazer as coisas melhorarem. A dor será enorme, fazer bons jogos é um processo longo e ninguém acerta na primeira vez. Se você pode suportar e ter uma alta pontuação de constituição, então esta classe pode ser para você."
- adventurer_attribute_1: "Sede de aprendizado. Você quer aprender a codificar e nós queremos ensiná-lo a codificar. Você provavelmente vai fazer a maior parte do ensino neste caso."
- adventurer_attribute_2: "Carismático. Seja gentil, mas articulado sobre o que precisa melhorar, e ofereça sugestões sobre como melhorar."
- adventurer_join_pref: "Se reuna (ou recrute!) um Artesão e trabalhe com ele, ou marque a caixa abaixo para receber emails quando houver novos níveis para testar. Também estaremos postando sobre níveis que precisam de revisão em nossas redes como"
- adventurer_forum_url: "nosso fórum"
- adventurer_join_suf: "então se você prefere ser notificado dessas formas, inscreva-se lá!"
- more_about_adventurer: "Saiba Mais Sobre Como Se Tornar Um Valente Aventureiro"
- adventurer_subscribe_desc: "Receba emails quando houver novos níveis para testar."
- scribe_summary_pref: "O CodeCombat não será apenas um monte de níveis. Ele também será um recurso de conhecimento de programação que os jogadores podem se ligar. Dessa forma, cada artesão pode se vincular a um artigo detalhado para a edificação do jogador: documentação semelhante ao que o "
- scribe_summary_suf: " construiu. Se você gosta de explicar conceitos de programação, então essa classe é para você."
- scribe_introduction_pref: "O CodeCombat não será apenas um monte de níveis. Ele também irá incluir uma fonte de conhecimento, um wiki de conceitos de programação que os níveis podem se basear. Dessa forma, em vez de cada Artesão ter que descrever em detalhes o que é um operador de comparação, eles podem simplesmente criar um link para o artigo que o descreve. Algo na linha do que a "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: " construiu. Se a sua idéia de diversão é articular os conceitos de programação em Markdown, então esta classe pode ser para você."
- scribe_attribute_1: "Habilidade com palavras é praticamente tudo o que você precisa. Não só a gramática e ortografica, mas a capacidade de transmitir idéias muito complicadas para os outros."
- contact_us_url: "Contate-nos"
- scribe_join_description: "conte-nos um pouco sobre você, sua experiência com programação e que tipo de coisas você gostaria de escrever sobre. Nós começaremos a partir disso!"
- more_about_scribe: "Saiba Mais Sobre Como Se Tornar Um Escriba Aplicado"
- scribe_subscribe_desc: "Receba email sobre anúncios de escrita de artigos."
- diplomat_summary: "Há um grande interesse no CodeCombat em outros países que não falam inglês! Estamos à procura de tradutores que estão dispostos a gastar seu tempo traduzindo o corpo do site para que o CodeCombat esteja acessível para todo o mundo o mais rápido possível. Se você quiser ajudar a tornar o CodeCombat internacional, então essa classe é para você."
- diplomat_introduction_pref: "Então, se há uma coisa que aprendemos com o "
- diplomat_launch_url: "lançamento em Outubro"
- diplomat_introduction_suf: "é que há um interesse considerável no CodeCombat em outros países, especialmente no Brasil! Estamos construindo um corpo de tradutores ansiosos para transformar um conjunto de palavras em outro conjunto de palavras para tornar o CodeCombat tão acessível em todo o mundo quanto for possível. Se você gosta de obter cenas inéditas do próximo conteúdo e obter esses níveis para os seus compatriotas o mais rápido possível, então esta classe pode ser para você."
- diplomat_attribute_1: "Fluência no inglês e na língua para a qual você gostaria de traduzir. Ao transmitir idéias complicadas, é importante ter um forte domínio em ambos!"
- diplomat_join_pref_github: "Encontre o arquivo de sua linguagem "
- diplomat_github_url: "no GitHub"
- diplomat_join_suf_github: ", edite-o online, e envie um pull request. Marque também, esta caixa abaixo para se manter atualizado sobre os novos desenvolvimento de internacionalização!"
- more_about_diplomat: "Saiba Mais Sobre Como Se Tornar Um Ótimo Diplomata"
- diplomat_subscribe_desc: "Receba emails sobre o desenvolvimento da i18n e níveis para traduzir."
- ambassador_summary: "Estamos tentando construir uma comunidade, e cada comunidade precisa de uma equipe de apoio quando há problemas. Temos chats, emails e redes sociais para que nossos usuários possam se familiarizar com o jogo. Se você quer ajudar as pessoas a se envolver, se divertir e aprender um pouco de programação, então essa classe é para você."
- ambassador_introduction: "Esta é uma comunidade que estamos construindo, e vocês são as conexões. Temos chats Olark, emails e redes sociais com muitas pessoas para conversar e ajudar a se familiarizar com o jogo e aprender. Se você quer ajudar as pessoas a se envolver e se divertir, e ter uma boa noção da pulsação do CodeCombat e para onde estamos indo em seguida, esta classe pode ser para você."
- ambassador_attribute_1: "Habilidades de comunicação. Ser capaz de identificar os problemas que os jogadores estão tendo e ajudar a resolvê-los, Além disso, manter o resto de nós informados sobre o que os jogadores estão dizendo, o que gostam e não gostam e do que querem mais!"
- ambassador_join_desc: "conte-nos um pouco sobre você, o que você fez e o que você estaria interessado em fazer. Nós começaremos a partir disso!"
- ambassador_join_note_strong: "Nota"
- ambassador_join_note_desc: "Uma das nossas principais prioridades é a construção de um multijogador onde os jogadores que estão com dificuldade para resolver um nível podem invocar feitiçeiros com nível mais alto para ajudá-los. Esta será uma ótima maneira para os embaixadores fazerem suas tarefas. Vamos mantê-lo informado!"
- more_about_ambassador: "Saiba Mais Sobre Como Se Tornar Um Embaixador Prestativo"
- ambassador_subscribe_desc: "Receba emails sobre atualização do suporte e desenvolvimento do multijogador."
- changes_auto_save: "As alterações são salvas automaticamente quando você marcar as caixas de seleção."
- diligent_scribes: "Nossos Aplicados Escribas:"
- powerful_archmages: "Nossos Poderosos Arquimagos:"
- creative_artisans: "Nossos Criativos Artesãos:"
- brave_adventurers: "Nossos Valentes Aventureiros:"
- translating_diplomats: "Nossos Diplomatas Tradutores:"
- helpful_ambassadors: "Nossos Prestativos Embaixadores:"
-
- classes:
- archmage_title: "Arquimago"
- archmage_title_description: "(Codificador)"
- artisan_title: "Artesão"
- artisan_title_description: "(Construtor de Nível)"
- adventurer_title: "Aventureiro"
- adventurer_title_description: "(Testador de Nível)"
- scribe_title: "Escriba"
- scribe_title_description: "(Escritor de Artigos)"
- diplomat_title: "Diplomata"
- diplomat_title_description: "(Tradutor)"
- ambassador_title: "Embaixador"
- ambassador_title_description: "(Suporte)"
-
- ladder:
- please_login: "Por favor entre antes de jogar uma partida classificatória."
- my_matches: "Minhas Partidas"
- simulate: "Simular"
- simulation_explanation: "Por simular partidas você pode classificar seu jogo mais rápido!"
- simulate_games: "Simular Partidas!"
- simulate_all: "RESETAR E SIMULAR PARTIDAS"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
- leaderboard: "Tabela de Classificação"
- battle_as: "Lutar como "
- summary_your: "Seus "
- summary_matches: "Jogos - "
- summary_wins: " Vitórias, "
- summary_losses: " Derrotas"
- rank_no_code: "Nenhum Código Novo para Classificar"
- rank_my_game: "Classificque Meu Jogo!"
- rank_submitting: "Submetendo..."
- rank_submitted: "Submetendo para a Classificação"
- rank_failed: "Falha ao Classificar"
- rank_being_ranked: "Jogo sendo Classificado"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
- code_being_simulated: "Seu novo código está sendo simulado por outros jogadores para ser classificado. Isto atualizará automaticamente assim que novas partidas entrarem."
- no_ranked_matches_pre: "Sem partidas classificadas para o "
- no_ranked_matches_post: " time! Jogue contra alguns competidores e então volte aqui para ter seu jogo classificado."
- choose_opponent: "Escolha um Oponente"
-# select_your_language: "Select your language!"
- tutorial_play: "Jogue o Tutorial"
- tutorial_recommended: "Recomendado se você nunca jogou antes"
- tutorial_skip: "Pular Tutorial"
- tutorial_not_sure: "Não tem certeza do que está acontecendo?"
- tutorial_play_first: "Jogue o Tutorial primeiro."
- simple_ai: "IA Simples"
- warmup: "Aquecimento"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
- delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
- no_changes: "Sem Alterações"
-
- user:
- stats: "Estatísticas"
- singleplayer_title: "Níveis Jogador Único"
- multiplayer_title: "Níveis Multijogador"
- achievements_title: "Achievements"
- last_played: "Último Jogo"
- status: "Status"
- status_completed: "Completo"
- status_unfinished: "Incompleto"
- no_singleplayer: "Nenhum jogo Jogador Único ainda."
- no_multiplayer: "Nenhum jogo Multijogador ainda."
- no_achievements: "Nenhuma conquista ganha ainda."
- favorite_prefix: "Linguagem favorita é "
- favorite_postfix: "."
-
- achievements:
- last_earned: "Últimos Ganhos"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
- category_contributor: "Cotribuidor"
- category_miscellaneous: "Diversos"
- category_levels: "Níveis"
- category_undefined: "Sem categoria"
- current_xp_prefix: ""
- current_xp_postfix: " no total"
- new_xp_prefix: ""
-# new_xp_postfix: " earned"
- left_xp_prefix: ""
-# left_xp_infix: " until level "
- left_xp_postfix: ""
-
- account:
- recently_played: "Jogos Recentes"
- no_recent_games: "Não foram feitos jogos durante duas semanas."
diff --git a/app/locale/pt-PT.coffee b/app/locale/pt-PT.coffee
index 2d16b872d..6d22bf334 100644
--- a/app/locale/pt-PT.coffee
+++ b/app/locale/pt-PT.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Português (Portugal)", englishDescription: "Portuguese (Portugal)", translation:
+ home:
+ slogan: "Aprende a Programar ao Jogar um Jogo"
+ no_ie: "O CodeCombat não funciona no Internet Explorer 8 ou anterior. Desculpa!" # Warning that only shows up in IE8 and older
+ no_mobile: "O CodeCombat não foi feito para dispositivos móveis e pode não funcionar!" # Warning that shows up on mobile devices
+ play: "Jogar" # The big play button that just starts playing a level
+ old_browser: "Ups, o teu navegador é demasiado antigo para que o CodeCombat funcione. Desculpa!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Mesmo assim podes tentar, mas provavelmente não irá funcionar."
+ campaign: "Campanha"
+ for_beginners: "Para Iniciantes"
+ multiplayer: "Multijogador" # Not currently shown on home page
+ for_developers: "Para Programadores" # Not currently shown on home page.
+ javascript_blurb: "A linguagem da web. Ótima para escrever websites, aplicações da web, jogos HTML5 e servidores." # Not currently shown on home page
+ python_blurb: "Simples mas poderoso, o Python é uma linguagem de programação ótima para propósitos gerais." # Not currently shown on home page
+ coffeescript_blurb: "Sintaxe do Javascript mais agradável." # Not currently shown on home page
+ clojure_blurb: "Um Lisp moderno." # Not currently shown on home page
+ lua_blurb: "Linguagem para scripts de jogos." # Not currently shown on home page
+ io_blurb: "Simples mas obscuro." # Not currently shown on home page
+
+ nav:
+ play: "Níveis" # The top nav bar entry where players choose which levels to play
+ community: "Comunidade"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Fórum"
+ account: "Conta"
+ profile: "Perfil"
+ stats: "Estatísticas"
+ code: "Código"
+ admin: "Administrador" # Only shows up when you are an admin
+ home: "Início"
+ contribute: "Contribuir"
+ legal: "Legal"
+ about: "Sobre"
+ contact: "Contacte"
+ twitter_follow: "Seguir"
+ teachers: "Professores"
+
+ modal:
+ close: "Fechar"
+ okay: "Ok"
+
+ not_found:
+ page_not_found: "Página não encontrada"
+
+ diplomat_suggestion:
+ title: "Ajuda a traduzir o CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Precisamos das tuas habilidades linguísticas."
+ pitch_body: "Desenvolvemos o CodeCombat em Inglês, mas já temos jogadores em todo o mundo. Muitos deles querem jogar em Português e não falam Inglês, por isso, se sabes falar ambas, por favor considera registar-te como Diplomata para ajudares a traduzir o website do CodeCombat e todos os níveis para Português."
+ missing_translations: "Enquanto não conseguirmos traduzir tudo para Português, irás ver em Inglês o que não estiver disponível em Português."
+ learn_more: "Sabe mais sobre ser um Diplomata"
+ subscribe_as_diplomat: "Subscreve-te como Diplomata"
+
+ play:
+ play_as: "Jogar Como" # Ladder page
+ spectate: "Espectar" # Ladder page
+ players: "jogadores" # Hover over a level on /play
+ hours_played: "horas jogadas" # Hover over a level on /play
+ items: "Itens" # Tooltip on item shop button from /play
+ heroes: "Heróis" # Tooltip on hero shop button from /play
+ achievements: "Conquistas" # Tooltip on achievement list button from /play
+ account: "Conta" # Tooltip on account button from /play
+ settings: "Definições" # Tooltip on settings button from /play
+ next: "Seguinte" # Go from choose hero to choose inventory before playing a level
+ change_hero: "Alterar Herói" # Go back from choose inventory to choose hero
+ choose_inventory: "Equipar Itens"
+ older_campaigns: "Campanhas Mais Antigas"
+ anonymous: "Jogador Anónimo"
+ level_difficulty: "Dificuldade: "
+ campaign_beginner: "Campanha para Iniciantes"
+ choose_your_level: "Escolhe o Teu Nível" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Podes saltar para um dos níveis abaixo ou discutir os níveis no "
+ adventurer_forum: "fórum do Aventureiro"
+ adventurer_suffix: "."
+ campaign_old_beginner: "Campanha para Iniciantes Antiga"
+ campaign_beginner_description: "... onde aprendes a magia da programação."
+ campaign_dev: "Níveis mais Difíceis Aleatórios"
+ campaign_dev_description: "... onde aprendes a interface enquanto fazes coisas um bocadinho mais difíceis."
+ campaign_multiplayer: "Arenas Multijogador"
+ campaign_multiplayer_description: "... onde programas frente-a-frente contra outros jogadores."
+ campaign_player_created: "Criados por Jogadores"
+ campaign_player_created_description: "... onde combates contra a criatividade dos teus colegas Feiticeiros Artesãos."
+ campaign_classic_algorithms: "Algoritmos Clássicos"
+ campaign_classic_algorithms_description: "... onde aprendes os algoritmos mais populares da Ciência da Computação."
+
+ login:
+ sign_up: "Criar Conta"
+ log_in: "Iniciar Sessão"
+ logging_in: "A Iniciar Sessão"
+ log_out: "Sair"
+ recover: "recuperar conta"
+
+ signup:
+ create_account_title: "Criar Conta para Guardar Progresso"
+ description: "É grátis. Só são necessárias umas coisas e fica tudo pronto:"
+ email_announcements: "Receber anúncios por e-mail"
+ coppa: "Mais de 13 anos ou não estado-unidense "
+ coppa_why: "(Porquê?)"
+ creating: "A Criar Conta..."
+ sign_up: "Registar"
+ log_in: "iniciar sessão com palavra-passe"
+ social_signup: "Ou podes registar-te através do Facebook ou do Google+:"
+ required: "Precisas de iniciar sessão antes de prosseguir dessa forma."
+
+ recover:
+ recover_account_title: "Recuperar Conta"
+ send_password: "Enviar Password de Recuperação"
+ recovery_sent: "E-mail de recuperação enviado."
+
+ items:
+ armor: "Armadura"
+ hands: "Mãos"
+ accessories: "Acessórios"
+ books: "Livros"
+ minions: "Minions"
+ misc: "Vários"
+
common:
loading: "A carregar..."
saving: "A guardar..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
save: "Guardar"
publish: "Publicar"
create: "Criar"
- delay_1_sec: "1 segundo"
- delay_3_sec: "3 segundos"
- delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Bifurcar"
play: "Jogar" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
unwatch: "Desvigiar"
submit_patch: "Submeter Versão"
+ general:
+ and: "e"
+ name: "Nome"
+ date: "Data"
+ body: "Corpo"
+ version: "Versão"
+ commit_msg: "Enviar Mensagem"
+ version_history: "Histórico de Versões"
+ version_history_for: "Histórico de Versões para: "
+ result: "Resultado"
+ results: "Resultados"
+ description: "Descrição"
+ or: "ou"
+ subject: "Assunto"
+ email: "E-mail"
+ password: "Palavra-passe"
+ message: "Mensagem"
+ code: "Código"
+ ladder: "Classificação"
+ when: "Quando"
+ opponent: "Adversário"
+ rank: "Classificação"
+ score: "Pontuação"
+ win: "Vitória"
+ loss: "Derrota"
+ tie: "Empate"
+ easy: "Fácil"
+ medium: "Médio"
+ hard: "Difícil"
+ player: "Jogador"
+
units:
second: "segundo"
seconds: "segundos"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
year: "ano"
years: "anos"
- modal:
- close: "Fechar"
- okay: "Ok"
-
- not_found:
- page_not_found: "Página não encontrada"
-
- nav:
- play: "Níveis" # The top nav bar entry where players choose which levels to play
- community: "Comunidade"
- editor: "Editor"
- blog: "Blog"
- forum: "Fórum"
- account: "Conta"
- profile: "Perfil"
- stats: "Estatísticas"
- code: "Código"
- admin: "Administrador"
+ play_level:
+ done: "Concluir"
home: "Início"
- contribute: "Contribuir"
- legal: "Legal"
- about: "Sobre"
- contact: "Contacte"
- twitter_follow: "Seguir"
- employers: "Empregadores"
+ skip: "Saltar"
+ game_menu: "Menu do Jogo"
+ guide: "Guia"
+ restart: "Reiniciar"
+ goals: "Objetivos"
+ goal: "Objetivo"
+ success: "Successo!"
+ incomplete: "Incompletos"
+ timed_out: "Ficaste sem tempo"
+ failing: "A falhar"
+ action_timeline: "Linha do Tempo de Ações"
+ click_to_select: "Clica numa unidade para selecioná-la."
+ reload_title: "Recarregar o Código Todo?"
+ reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
+ reload_confirm: "Recarregar Tudo"
+ victory_title_prefix: ""
+ victory_title_suffix: " Concluído"
+ victory_sign_up: "Criar Conta para Guardar Progresso"
+ victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!"
+ victory_rate_the_level: "Classifica este nível: " # Only in old-style levels.
+ victory_return_to_ladder: "Voltar à Classificação"
+ victory_play_next_level: "Jogar Próximo Nível" # Only in old-style levels.
+ victory_play_continue: "Continuar"
+ victory_go_home: "Ir para o Início" # Only in old-style levels.
+ victory_review: "Conta-nos mais!" # Only in old-style levels.
+ victory_hour_of_code_done: "Terminaste?"
+ victory_hour_of_code_done_yes: "Sim, terminei a minha Hora do Código™!"
+ guide_title: "Guia"
+ tome_minion_spells: "Feitiços dos Seus Minions" # Only in old-style levels.
+ tome_read_only_spells: "Feitiços Apenas de Leitura" # Only in old-style levels.
+ tome_other_units: "Outras Unidades" # Only in old-style levels.
+ tome_cast_button_castable: "Lançar Feitiço" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "A Lançar" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Feitiço Lançado" # Temporary, if tome_cast_button_ran isn't translated.
+ tome_cast_button_run: "Correr"
+ tome_cast_button_running: "A Correr"
+ tome_cast_button_ran: "Corrido"
+ tome_submit_button: "Submeter"
+ tome_reload_method: "Recarregar o código original para este método" # Title text for individual method reload button.
+ tome_select_method: "Selecionar um método"
+ tome_see_all_methods: "Ver todos os métodos editáveis" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Seleciona Alguém para "
+ tome_available_spells: "Feitiços Disponíveis"
+ tome_your_skills: "As Tuas Habilidades"
+ hud_continue: "Continuar (shift-espaço)"
+ spell_saved: "Feitiço Guardado"
+ skip_tutorial: "Saltar (esc)"
+ keyboard_shortcuts: "Atalhos do Teclado"
+ loading_ready: "Pronto!"
+ loading_start: "Iniciar Nível"
+ time_current: "Agora:"
+ time_total: "Máximo:"
+ time_goto: "Ir para:"
+ infinite_loop_try_again: "Tentar Novamente"
+ infinite_loop_reset_level: "Reiniciar Nível"
+ infinite_loop_comment_out: "Comentar o Meu Código"
+ tip_toggle_play: "Alterna entre Jogar e Pausar com Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ rebobina e Ctrl+] avança."
+ tip_guide_exists: "Clica no Guia no topo da página para informações úteis."
+ tip_open_source: "O CodeCombat é 100% open source!"
+ tip_beta_launch: "O CodeCombat lançou o seu beta em outubro de 2013."
+ tip_think_solution: "Pensa na solução, não no problema."
+ tip_theory_practice: "Teoricamente, não há diferença entre a teoria e a prática. Mas na prática, há. - Yogi Berra"
+ tip_error_free: "Há duas formas de escrever programas sem erros; apenas a terceira funciona. - Alan Perlis"
+ tip_debugging_program: "Se depurar é o processo de remover erros, então programar deve ser o processo de os adicionar. - Edsger W. Dijkstra"
+ tip_forums: "Vai aos fóruns e diz-nos o que pensas!"
+ tip_baby_coders: "No futuro, até os bebés serão Arcomagos."
+ tip_morale_improves: "O carregamento irá continuar até que a moral melhore."
+ tip_all_species: "Acreditamos em oportunidades iguais para todas as espécies, em relação a aprenderem a programar."
+ tip_reticulating: "A reticular espinhas."
+ tip_harry: "És um Feiticeiro, "
+ tip_great_responsibility: "Com uma grande habilidade de programação vem uma grande responsabilidade de depuração."
+ tip_munchkin: "Se não comeres os teus vegetais, virá um ogre atrás de ti enquanto estiveres a dormir."
+ tip_binary: "Há apenas 10 tipos de pessoas no mundo: aquelas que percebem binário e aquelas que não."
+ tip_commitment_yoda: "Um programador deve ter o compromisso mais profundo, a mente mais séria. ~ Yoda"
+ tip_no_try: "Fazer. Ou não fazer. Não há nenhum tentar. - Yoda"
+ tip_patience: "Paciência tu deves ter, jovem Padawan. - Yoda"
+ tip_documented_bug: "Um erro documentado não é um erro; é uma funcionalidade."
+ tip_impossible: "Parece sempre impossível até ser feito. - Nelson Mandela"
+ tip_talk_is_cheap: "Falar é fácil. Mostra-me o código. - Linus Torvalds"
+ tip_first_language: "A coisa mais desastrosa que podes aprender é a tua primeira linguagem de programação. - Alan Kay"
+ tip_hardware_problem: "P: Quantos programadores são necessários para mudar uma lâmpada? R: Nenhum, é um problema de hardware."
+ tip_hofstadters_law: "Lei de Hofstadter: Tudo demora sempre mais do que pensas, mesmo quando levas em conta a Lei de Hofstadter."
+ tip_premature_optimization: "Uma otimização permatura é a raíz de todo o mal. - Donald Knuth"
+ tip_brute_force: "Quando em dúvida, usa a força bruta. - Ken Thompson"
+ customize_wizard: "Personalizar Feiticeiro"
+
+ game_menu:
+ inventory_tab: "Inventário"
+ choose_hero_tab: "Reiniciar Nível"
+ save_load_tab: "Guardar/Carregar"
+ options_tab: "Opções"
+ guide_tab: "Guia"
+ multiplayer_tab: "Multijogador"
+ inventory_caption: "Equipa o teu herói"
+ choose_hero_caption: "Escolhe o herói, a linguagem"
+ save_load_caption: "... e vê o histórico"
+ options_caption: "Configura as definições"
+ guide_caption: "Documentos e dicas"
+ multiplayer_caption: "Joga com amigos!"
+
+ inventory:
+ choose_inventory: "Equipar Itens"
+
+ choose_hero:
+ choose_hero: "Escolhe o Teu Herói"
+ programming_language: "Linguagem de Programação"
+ programming_language_description: "Que linguagem de programação queres usar?"
+ status: "Estado"
+ weapons: "Armas"
+ health: "Vida"
+ speed: "Velocidade"
+
+ save_load:
+ granularity_saved_games: "Guardados"
+ granularity_change_history: "Histórico"
+
+ options:
+ general_options: "Opções Gerais" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Volume"
+ music_label: "Música"
+ music_description: "Ativar ou desativar a música de fundo."
+ autorun_label: "Executar Automaticamente"
+ autorun_description: "Controlar a execução automática do código."
+ editor_config: "Configurar Editor"
+ editor_config_title: "Configurar Editor"
+ editor_config_level_language_label: "Linguagem para Este Nível"
+ editor_config_level_language_description: "Definir a linguagem de programação para este nível em particular."
+ editor_config_default_language_label: "Linguagem de Programação Predefinida"
+ editor_config_default_language_description: "Definir a linguagem de programação na qual desejas programar aquando do começo de novos níveis."
+ editor_config_keybindings_label: "Atalhos do Teclado"
+ editor_config_keybindings_default: "Predefinição (Ace)"
+ editor_config_keybindings_description: "Adicionar atalhos de teclado adicionais conhecidos dos editores comuns."
+ editor_config_livecompletion_label: "Auto-completação em Tempo Real"
+ editor_config_livecompletion_description: "Mostrar sugestões de auto-completação aquando da escrita."
+ editor_config_invisibles_label: "Mostrar Invisíveis"
+ editor_config_invisibles_description: "Mostrar invisíveis tais como espaços e tabulações."
+ editor_config_indentguides_label: "Mostrar Guias de Indentação"
+ editor_config_indentguides_description: "Mostrar linhas verticais para se ver melhor a indentação."
+ editor_config_behaviors_label: "Comportamentos Inteligentes"
+ editor_config_behaviors_description: "Auto-completar parênteses, chavetas e aspas."
+
+ about:
+ why_codecombat: "Porquê o CodeCombat?"
+ why_paragraph_1: "Se queres aprender a programar, não precisas de aulas. Precisas sim de escrever muito código e passar um bom bocado enquanto o fazes."
+ why_paragraph_2_prefix: "Afinal, é sobre isso que é a programação. Tem de ser divertida. Não divertida do género"
+ why_paragraph_2_italic: "yay uma medalha"
+ why_paragraph_2_center: "mas sim divertida do género"
+ why_paragraph_2_italic_caps: "NÃO MÃE, TENHO DE ACABAR O NÍVEL!"
+ why_paragraph_2_suffix: "É por isso que o CodeCombat é um jogo multijogador, e não um jogo que não passa de um curso com lições. Nós não vamos parar enquanto não puderes parar--mas desta vez, isso é uma coisa boa."
+ why_paragraph_3: "Se vais ficar viciado em algum jogo, vicia-te neste e torna-te num dos feiticeiros da idade da tecnologia."
+ press_title: "Bloggers/Imprensa"
+ press_paragraph_1_prefix: "Queres escrever sobre nós? Sente-te à vontade para descarregar e usar todos os recursos incluídos no nosso"
+ press_paragraph_1_link: "pacote de imprensa"
+ press_paragraph_1_suffix: ". Todos os logótipos e imagens podem ser usados sem sermos contactados diretamente."
+ team: "Equipa"
+ george_title: "CEO"
+ george_blurb: "Homem de Negócios"
+ scott_title: "Programador"
+ scott_blurb: "O Sensato"
+ nick_title: "Programador"
+ nick_blurb: "Guru da Motivação"
+ michael_title: "Programador"
+ michael_blurb: "Administrador do Sistema"
+ matt_title: "Programador"
+ matt_blurb: "Ciclista"
versions:
save_version_title: "Guardar Nova Versão"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
cla_suffix: "."
cla_agree: "EU CONCORDO"
- login:
- sign_up: "Criar Conta"
- log_in: "Iniciar Sessão"
- logging_in: "A Iniciar Sessão"
- log_out: "Sair"
- recover: "recuperar conta"
-
- recover:
- recover_account_title: "Recuperar Conta"
- send_password: "Enviar Password de Recuperação"
- recovery_sent: "E-mail de recuperação enviado."
-
- signup:
- create_account_title: "Criar Conta para Guardar Progresso"
- description: "É grátis. Só são necessárias umas coisas e fica tudo pronto:"
- email_announcements: "Receber anúncios por e-mail"
- coppa: "Mais de 13 anos ou não estado-unidense "
- coppa_why: "(Porquê?)"
- creating: "A Criar Conta..."
- sign_up: "Registar"
- log_in: "iniciar sessão com palavra-passe"
- social_signup: "Ou podes registar-te através do Facebook ou do Google+:"
- required: "Precisas de iniciar sessão antes de prosseguir dessa forma."
-
- home:
- slogan: "Aprende a Programar ao Jogar um Jogo"
- no_ie: "O CodeCombat não funciona no Internet Explorer 9 ou anterior. Desculpa!"
- no_mobile: "O CodeCombat não foi feito para dispositivos móveis e pode não funcionar!"
- play: "Jogar" # The big play button that just starts playing a level
- old_browser: "Ups, o teu navegador é demasiado antigo para que o CodeCombat funcione. Desculpa!"
- old_browser_suffix: "Mesmo assim podes tentar, mas provavelmente não irá funcionar."
- campaign: "Campanha"
- for_beginners: "Para Iniciantes"
- multiplayer: "Multijogador"
- for_developers: "Para Programadores"
- javascript_blurb: "A linguagem da web. Ótima para escrever websites, aplicações da web, jogos HTML5 e servidores."
- python_blurb: "Simples mas poderoso, o Python é uma linguagem de programação ótima para propósitos gerais."
- coffeescript_blurb: "Sintaxe do Javascript mais agradável."
- clojure_blurb: "Um Lisp moderno."
- lua_blurb: "Linguagem para scripts de jogos."
- io_blurb: "Simples mas obscuro."
-
- play:
- choose_your_level: "Escolhe o Teu Nível"
- adventurer_prefix: "Podes saltar para um dos níveis abaixo ou discutir os níveis no "
- adventurer_forum: "fórum do Aventureiro"
- adventurer_suffix: "."
- campaign_beginner: "Campanha para Iniciantes"
- campaign_old_beginner: "Campanha para Iniciantes Antiga"
- campaign_beginner_description: "... onde aprendes a magia da programação."
- campaign_dev: "Níveis mais Difíceis Aleatórios"
- campaign_dev_description: "... onde aprendes a interface enquanto fazes coisas um bocadinho mais difíceis."
- campaign_multiplayer: "Arenas Multijogador"
- campaign_multiplayer_description: "... onde programas frente-a-frente contra outros jogadores."
- campaign_player_created: "Criados por Jogadores"
- campaign_player_created_description: "... onde combates contra a criatividade dos teus colegas Feiticeiros Artesãos."
- campaign_classic_algorithms: "Algoritmos Clássicos"
- campaign_classic_algorithms_description: "... onde aprendes os algoritmos mais populares da Ciência da Computação."
- level_difficulty: "Dificuldade: "
- play_as: "Jogar Como"
- spectate: "Espectar"
- players: "jogadores"
- hours_played: "horas jogadas"
- items: "Itens"
- heroes: "Heróis"
- achievements: "Conquistas"
- account: "Conta"
- settings: "Definições"
- next: "Seguinte"
- previous: "Anterior"
- choose_inventory: "Equipar Itens"
- older_campaigns: "Campanhas Mais Antigas"
- anonymous: "Jogador Anónimo"
-
- items:
- armor: "Armadura"
- hands: "Mãos"
- accessories: "Acessórios"
- books: "Livros"
- minions: "Minions"
- misc: "Vários"
-
contact:
contact_us: "Contacta o CodeCombat"
welcome: "É bom ter notícias tuas! Usa este formulário para nos enviares um e-mail. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
forum_page: "nosso fórum"
forum_suffix: " como alternativa."
send: "Enviar Feedback"
- contact_candidate: "Contactar Candidato"
- recruitment_reminder: "Usa este formulário para chegares a candidatos que estejas interessado em entrevistar. Lembra-te que o CodeCombat cobra 15% do salário do primeiro ano. A taxa é cobrada no momento da contratação do empregado e é reembolsável durante 90 dias, no caso de o trabalhador não se manter empregado. A empregados em part-time, no estrangeiro e a contrato não são aplicadas taxas, porque são internos."
-
- diplomat_suggestion:
- title: "Ajuda a traduzir o CodeCombat!"
- sub_heading: "Precisamos das tuas habilidades linguísticas."
- pitch_body: "Desenvolvemos o CodeCombat em Inglês, mas já temos jogadores em todo o mundo. Muitos deles querem jogar em Português e não falam Inglês, por isso, se sabes falar ambas, por favor considera registar-te como Diplomata para ajudares a traduzir o website do CodeCombat e todos os níveis para Português."
- missing_translations: "Enquanto não conseguirmos traduzir tudo para Português, irás ver em Inglês o que não estiver disponível em Português."
- learn_more: "Sabe mais sobre ser um Diplomata"
- subscribe_as_diplomat: "Subscreve-te como Diplomata"
-
- wizard_settings:
- title: "Definições do Feiticeiro"
- customize_avatar: "Personaliza o Teu Avatar"
- active: "Ativo"
- color: "Cor"
- group: "Grupo"
- clothes: "Roupas"
- trim: "Pormenores"
- cloud: "Nuvem"
- team: "Equipa"
- spell: "Feitiço"
- boots: "Botas"
- hue: "Tom"
- saturation: "Saturação"
- lightness: "Brilho"
+ contact_candidate: "Contactar Candidato" # Deprecated
+ recruitment_reminder: "Usa este formulário para chegares a candidatos que estejas interessado em entrevistar. Lembra-te que o CodeCombat cobra 15% do salário do primeiro ano. A taxa é cobrada no momento da contratação do empregado e é reembolsável durante 90 dias, no caso de o trabalhador não se manter empregado. A empregados em part-time, no estrangeiro e a contrato não são aplicadas taxas, porque são internos." # Deprecated
account_settings:
title: "Definições da Conta"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
me_tab: "Eu"
picture_tab: "Fotografia"
upload_picture: "Anexar uma fotografia"
- wizard_tab: "Feiticeiro"
password_tab: "Palavra-passe"
emails_tab: "E-mails"
admin: "Administrador"
- wizard_color: "Cor das Roupas do Feiticeiro"
new_password: "Nova Palavra-passe"
new_password_verify: "Verificar"
email_subscriptions: "Subscrições de E-mail"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
saved: "Alterações Guardadas"
password_mismatch: "As palavras-passe não coincidem."
password_repeat: "Por favor repete a tua palavra-passe."
- job_profile: "Perfil de Emprego"
+ job_profile: "Perfil de Emprego" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "O teu perfil de emprego foi aprovado pelo CodeCombat. Os empregadores poderão ver-te até que o definas como inativo ou não o tenhas alterado à 4 semanas."
job_profile_explanation: "Olá! Preenche isto e entraremos em contacto contigo sobre encontrar um emprego de desenvolvedor de software para ti."
sample_profile: "Vê um exemplo de perfil"
view_profile: "Vê o Teu Perfil"
+ wizard_tab: "Feiticeiro"
+ wizard_color: "Cor das Roupas do Feiticeiro"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Atalhos de Teclado"
+ space: "Espaço"
+ enter: "Enter"
+ escape: "Esc"
+ shift: "Shift"
+ cast_spell: "Lançar feitiço atual."
+ run_real_time: "Correr em tempo real."
+ continue_script: "Saltar o script atual."
+ skip_scripts: "Saltar todos os scripts saltáveis."
+ toggle_playback: "Alternar entre Jogar e Pausar."
+ scrub_playback: "Andar para a frente e para trás no tempo."
+ single_scrub_playback: "Andar para a frente e para trás no tempo um único frame."
+ scrub_execution: "Analisar a execução do feitiço atual."
+ toggle_debug: "Ativar/desativar a janela de depuração."
+ toggle_grid: "Ativar/desativar a sobreposição da grelha."
+ toggle_pathfinding: "Ativar/desativar a sobreposição do encontrador de caminho."
+ beautify: "Embelezar o código ao estandardizar a formatação."
+ maximize_editor: "Maximizar/minimizar o editor de código."
+ move_wizard: "Mover o Feiticeiro pelo nível."
+
+ community:
+ main_title: "Comunidade do CodeCombat"
+ introduction: "Confere abaixo as formas de te envolveres e decide o que te parece melhor. Estamos ansiosos por trabalhar contigo!"
+ level_editor_prefix: "Usa o"
+ level_editor_suffix: "do CodeCombat para criares e editares níveis. Os utilizadores já criaram níveis para aulas, amigos, maratonas hacker, estudantes e familiares. Se criar um nível parece intimidante, podes começar por bifurcar um dos nossos!"
+ thang_editor_prefix: "Chamamos 'thangs' às unidades do jogo. Usa o"
+ thang_editor_suffix: "para modificares a arte do CodeCombat. Dá permição às unidades para lançarem projéteis, altera a direção de uma animação, altera os pontos de vida de uma unidade ou anexa as tuas próprias unidades."
+ article_editor_prefix: "Vês um erro em alguns dos nossos documentos? Queres escrever algumas instruções para as tuas criações? Confere o"
+ article_editor_suffix: "e ajuda os jogadores do CodeCombat a obter o máximo do tempo de jogo deles."
+ find_us: "Encontra-nos nestes sítios"
+ social_blog: "Lê o blog do CodeCombat no Sett"
+ social_discource: "Junta-te à discussão no nosso fórum Discourse"
+ social_facebook: "Gosta do CodeCombat no Facebook"
+ social_twitter: "Segue o CodeCombat no Twitter"
+ social_gplus: "Junta-te ao CodeCombat no Google+"
+ social_hipchat: "Fala connosco na sala pública HipChat do CodeCombat"
+ contribute_to_the_project: "Contribui para o projeto"
+
+ classes:
+ archmage_title: "Arcomago"
+ archmage_title_description: "(Programador)"
+ artisan_title: "Artesão"
+ artisan_title_description: "(Construtor de Níveis)"
+ adventurer_title: "Aventureiro"
+ adventurer_title_description: "(Testador de Níveis)"
+ scribe_title: "Escrivão"
+ scribe_title_description: "(Editor de Artigos)"
+ diplomat_title: "Diplomata"
+ diplomat_title_description: "(Tradutor)"
+ ambassador_title: "Embaixador"
+ ambassador_title_description: "(Suporte)"
+
+ editor:
+ main_title: "Editores do CodeCombat"
+ article_title: "Editor de Artigos"
+ thang_title: "Editor de Thangs"
+ level_title: "Editor de Níveis"
+ achievement_title: "Editor de Conquistas"
+ back: "Voltar"
+ revert: "Reverter"
+ revert_models: "Reverter Modelos"
+ pick_a_terrain: "Escolhe Um Terreno"
+ small: "Pequeno"
+ grassy: "Com Relva"
+ fork_title: "Bifurcar Nova Versão"
+ fork_creating: "A Criar Bifurcação..."
+ generate_terrain: "Gerar Terreno"
+ more: "Mais"
+ wiki: "Wiki"
+ live_chat: "Chat Ao Vivo"
+ level_some_options: "Algumas Opções?"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "Scripts"
+ level_tab_settings: "Configurações"
+ level_tab_components: "Componentes"
+ level_tab_systems: "Sistemas"
+ level_tab_docs: "Documentação"
+ level_tab_thangs_title: "Thangs Atuais"
+ level_tab_thangs_all: "Todos"
+ level_tab_thangs_conditions: "Condições Iniciais"
+ level_tab_thangs_add: "Adicionar Thangs"
+ delete: "Eliminar"
+ duplicate: "Duplicar"
+ level_settings_title: "Configurações"
+ level_component_tab_title: "Componentes Atuais"
+ level_component_btn_new: "Criar Novo Componente"
+ level_systems_tab_title: "Sistemas Atuais"
+ level_systems_btn_new: "Cria Novo Sistema"
+ level_systems_btn_add: "Adicionar Sistema"
+ level_components_title: "Voltar para Todos os Thangs"
+ level_components_type: "Tipo"
+ level_component_edit_title: "Editar Componente"
+ level_component_config_schema: "Configurar Esquema"
+ level_component_settings: "Configurações"
+ level_system_edit_title: "Editar Sistema"
+ create_system_title: "Criar Novo Sistema"
+ new_component_title: "Criar Novo Componente"
+ new_component_field_system: "Sistema"
+ new_article_title: "Criar um Novo Artigo"
+ new_thang_title: "Criar um Novo Tipo de Thang"
+ new_level_title: "Criar um Novo Nível"
+ new_article_title_login: "Inicia Sessão para Criares um Novo Artigo"
+ new_thang_title_login: "Inicia Sessão para Criares um Novo Tipo de Thang"
+ new_level_title_login: "Inicia Sessão para Criares um Novo Nível"
+ new_achievement_title: "Criar uma Nova Conquista"
+ new_achievement_title_login: "Inicia Sessão para Criares uma Nova Conquista"
+ article_search_title: "Procurar Artigos Aqui"
+ thang_search_title: "Procurar Thangs Aqui"
+ level_search_title: "Procurar Níveis Aqui"
+ achievement_search_title: "Procurar Conquistas"
+ read_only_warning2: "Nota: não podes guardar nenhuma edição feita aqui, porque não tens sessão iniciada."
+ no_achievements: "Ainda não foram adicionadas conquistas a este nível."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+ level_completion: "Completação do Nível"
+
+ article:
+ edit_btn_preview: "Pré-visualizar"
+ edit_article_title: "Editar Artigo"
+
+ contribute:
+ page_title: "Contribuir"
+ character_classes_title: "Classes das Personagens"
+ introduction_desc_intro: "Temos esperanças elevadas para o CodeCombat."
+ introduction_desc_pref: "Queremos ser o sítio onde programadores de todo o tipo vêm para aprender e jogar juntos, introduzir outros ao maravilhoso mundo da programação e retratar as melhores partes da comunidade. Nós não podemos e não queremos fazer isso sozinhos; o que faz de projetos como o GitHub, o Stack Overflow e o Linux ótimos são as pessoas que os usam e constroem neles. Para isso, "
+ introduction_desc_github_url: "o CodeCombat é totalmente open source"
+ introduction_desc_suf: " e queremos oferecer tantas maneiras quanto possível para que possas participar e fazer deste projeto tanto teu quanto nosso."
+ introduction_desc_ending: "Esperamos que te juntes a nós!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy e Matt"
+ alert_account_message_intro: "Hey, tu!"
+ alert_account_message: "Para te subscreveres para receber e-mails de classes, necessitarás de iniciar sessão."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+ class_attributes: "Atributos da Classe"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+ how_to_join: "Como Me Junto"
+ join_desc_1: "Qualquer um pode ajudar! Só tens de conferir o nosso "
+ join_desc_2: "para começares, e assinalar a caixa abaixo para te declarares um bravo Arcomago e receberes as últimas notícias por e-mail. Queres falar sobre o que fazer ou como te envolveres mais profundamente no projeto? "
+ join_desc_3: " ou encontra-nos na nossa "
+ join_desc_4: "e começamos a partir daí!"
+ join_url_email: "Envia-nos um e-mail"
+ join_url_hipchat: "sala HipChat pública"
+ more_about_archmage: "Aprende Mais Sobre Tornares-te um Arcomago"
+ archmage_subscribe_desc: "Receber e-mails relativos a novas oportunidades de programação e anúncios."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+ artisan_join_desc: "Usa o Editor de Níveis por esta ordem, pegar ou largar:"
+ artisan_join_step1: "Lê a documentação."
+ artisan_join_step2: "Cria um nível novo e explora níveis existentes."
+ artisan_join_step3: "Encontra-nos na nossa sala HipChat pública se necessitares de ajuda."
+ artisan_join_step4: "Coloca os teus níveis no fórum para receberes feedback."
+ more_about_artisan: "Aprende Mais Sobre Tornares-te um Artesão"
+ artisan_subscribe_desc: "Receber e-mails relativos a novidades do editor de níveis e anúncios."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+ more_about_adventurer: "Aprende Mais Sobre Tornares-te um Aventureiro"
+ adventurer_subscribe_desc: "Receber e-mails quando houver novos níveis para testar."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+ contact_us_url: "Contacta-nos"
+ scribe_join_description: "fala-nos um bocado de ti, a tua experiência com a programação e o tipo de coisas sobre o qual gostavas de escrever. Começamos a partir daí!"
+ more_about_scribe: "Aprende Mais Sobre Tornares-te um Escrivão"
+ scribe_subscribe_desc: "Receber e-mails sobre anúncios relativos à escrita de artigos."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+ diplomat_join_pref_github: "Encontra o ficheiro 'locale' do teu idioma "
+ diplomat_github_url: "no GitHub"
+ diplomat_join_suf_github: ", edita-o online e submete um 'pull request'. Assinala ainda esta caixa abaixo para ficares atualizado em relação a novos desenvolvimentos da internacionalização!"
+ more_about_diplomat: "Aprende Mais Sobre Tornares-te um Diplomata"
+ diplomat_subscribe_desc: "Receber e-mails sobre desenvolvimentos da i18n e níveis para traduzir."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+ more_about_ambassador: "Aprende Mais Sobre Tornares-te um Embaixador"
+ ambassador_subscribe_desc: "Receber e-mails relativos a novidades do suporte e desenvolvimentos do modo multijogador."
+ changes_auto_save: "As alterações são guardadas automaticamente quando clicas nas caixas."
+ diligent_scribes: "Os Nossos Dedicados Escrivões:"
+ powerful_archmages: "Os Nossos Poderosos Arcomagos:"
+ creative_artisans: "Os Nossos Creativos Artesãos:"
+ brave_adventurers: "Os Nossos Bravos Aventureiros:"
+ translating_diplomats: "Os Nossos Tradutores Diplomatas:"
+ helpful_ambassadors: "Os Nossos Prestáveis Embaixadores:"
+
+ ladder:
+ please_login: "Por favor inicia sessão antes de jogares um jogo para o campeonato."
+ my_matches: "Os Meus Jogos"
+ simulate: "Simular"
+ simulation_explanation: "Ao simulares jogos podes ter o teu jogo classificado mais rapidamente!"
+ simulate_games: "Simular Jogos!"
+ simulate_all: "REINICIAR E SIMULAR JOGOS"
+ games_simulated_by: "Jogos simulados por ti:"
+ games_simulated_for: "Jogos simulados para ti:"
+ games_simulated: "Jogos simulados"
+ games_played: "Jogos jogados"
+ ratio: "Rácio"
+ leaderboard: "Tabela de Classificação"
+ battle_as: "Lutar como "
+ summary_your: "As tuas "
+ summary_matches: "Partidas - "
+ summary_wins: " Vitórias, "
+ summary_losses: " Derrotas"
+ rank_no_code: "Sem Código Novo para Classificar"
+ rank_my_game: "Classificar o Meu Jogo!"
+ rank_submitting: "A submeter..."
+ rank_submitted: "Submetido para Classificação"
+ rank_failed: "A Classificação Falhou"
+ rank_being_ranked: "Jogo a ser Classificado"
+ rank_last_submitted: "submetido "
+ help_simulate: "Ajudar a simular jogos?"
+ code_being_simulated: "O teu novo código está a ser simulado por outros jogadores, para ser classificado. Isto será atualizado quando surgirem novas partidas."
+ no_ranked_matches_pre: "Sem jogos classificados pela equipa "
+ no_ranked_matches_post: "! Joga contra alguns adversários e volta aqui para veres o teu jogo classificado."
+ choose_opponent: "Escolhe um Adversário"
+ select_your_language: "Seleciona a tua linguagem!"
+ tutorial_play: "Jogar Tutorial"
+ tutorial_recommended: "Recomendado se nunca jogaste antes"
+ tutorial_skip: "Saltar Tutorial"
+ tutorial_not_sure: "Não tens a certeza do que se passa?"
+ tutorial_play_first: "Joga o Tutorial primeiro."
+ simple_ai: "Inteligência Artificial Simples"
+ warmup: "Aquecimento"
+ friends_playing: "Amigos a Jogar"
+ log_in_for_friends: "Inicia sessão para jogares com os teus amigos!"
+ social_connect_blurb: "Conecta-te e joga contra os teus amigos!"
+ invite_friends_to_battle: "Convida os teus amigos para se juntarem a ti em batalha!"
+ fight: "Lutar!"
+ watch_victory: "Vê a tua vitória"
+ defeat_the: "Derrota o"
+ tournament_ends: "O Torneio acaba"
+ tournament_ended: "O Torneio acabou"
+ tournament_rules: "Regras do Torneio"
+ tournament_blurb: "Escreve código, recolhe ouro, constrói exércitos, esmaga inimigos, ganha prémios e melhora a tua carreira no nosso torneio $40,000 Greed! Confere os detalhes"
+ tournament_blurb_criss_cross: "Ganha ofertas, constrói caminhos, supera os adversários, apanha gemas e melhore a tua carreira no nosso torneio Criss-Cross! Confere os detalhes"
+ tournament_blurb_blog: "no nosso blog"
+ rules: "Regras"
+ winners: "Vencedores"
+
+ user:
+ stats: "Estatísticas"
+ singleplayer_title: "Níveis Um Jogador"
+ multiplayer_title: "Níveis Multijogador"
+ achievements_title: "Conquistas"
+ last_played: "Última Vez Jogado"
+ status: "Estado"
+ status_completed: "Completo"
+ status_unfinished: "Inacabado"
+ no_singleplayer: "Sem jogos Um Jogador jogados."
+ no_multiplayer: "Sem jogos Multijogador jogados."
+ no_achievements: "Sem Conquistas ganhas."
+ favorite_prefix: "A linguagem favorita é "
+ favorite_postfix: "."
+
+ achievements:
+ last_earned: "Último Ganho"
+ amount_achieved: "Quantidade"
+ achievement: "Conquista"
+ category_contributor: "Contribuidor"
+ category_miscellaneous: "Vários"
+ category_levels: "Níveis"
+ category_undefined: "Sem Categoria"
+ current_xp_prefix: ""
+ current_xp_postfix: " no total"
+ new_xp_prefix: ""
+ new_xp_postfix: " ganho"
+ left_xp_prefix: ""
+ left_xp_infix: " até ao nível "
+ left_xp_postfix: ""
+
+ account:
+ recently_played: "Jogados Recentemente"
+ no_recent_games: "Sem jogos jogados nas passadas duas semanas."
+
+ loading_error:
+ could_not_load: "Erro ao carregar do servidor"
+ connection_failure: "A conexão falhou."
+ unauthorized: "Precisas de ter sessão iniciada. Tens os cookies desativados?"
+ forbidden: "Não tens permissões."
+ not_found: "Não encontrado."
+ not_allowed: "Método não permitido."
+ timeout: "O servidor expirou."
+ conflict: "Conflito de recursos."
+ bad_input: "Má entrada."
+ server_error: "Erro do servidor."
+ unknown: "Erro desconhecido."
+
+ resources:
+ sessions: "Sessões"
+ your_sessions: "As Tuas Sessões"
+ level: "Nível"
+ social_network_apis: "APIs das Redes Sociais"
+ facebook_status: "Estado do Facebook"
+ facebook_friends: "Amigos do Facebook"
+ facebook_friend_sessions: "Sessões dos Amigos do Facebook"
+ gplus_friends: "Amigos do Google+"
+ gplus_friend_sessions: "Sessões dos Amigos do Google+"
+ leaderboard: "Tabela de Classificação"
+ user_schema: "Esquema do Utilizador"
+ user_profile: "Perfil do Utilizador"
+ patches: "Atualizações"
+ patched_model: "Documento Fonte"
+ model: "Modelo"
+ system: "Sistema"
+ systems: "Sistemas"
+ component: "Componente"
+ components: "Componentes"
+ thang: "Thang"
+ thangs: "Thangs"
+ level_session: "A Tua Sessão"
+ opponent_session: "Sessão do Adversário"
+ article: "Artigo"
+ user_names: "Nomes de Utilizador"
+ thang_names: "Nomes de Thangs"
+ files: "Ficheiros"
+ top_simulators: "Melhores Simuladores"
+ source_document: "Documento Fonte"
+ document: "Documento"
+ sprite_sheet: "Folha de Sprite"
+ employers: "Empregadores"
+ candidates: "Candidatos"
+ candidate_sessions: "Sessões de Candidatos"
+ user_remark: "Observação do Utilizador"
+ user_remarks: "Observações de Utilizador"
+ versions: "Versões"
+ items: "Itens"
+ heroes: "Heróis"
+ wizard: "Feiticeiro"
+ achievement: "Conquista"
+ clas: "CLAs"
+ play_counts: "Número de Jogos"
+ feedback: "Feedback"
+
+ delta:
+ added: "Adicionados/as"
+ modified: "Modificados/as"
+ deleted: "Eliminados/as"
+ moved_index: "Índice Movido"
+ text_diff: "Diferença de Texto"
+ merge_conflict_with: "FUNDIR CONFLITO COM"
+ no_changes: "Sem Alterações"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Definições Multijogador" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Ativar multijogador"
+ multiplayer_toggle_description: "Permite que outros se juntem ao teu jogo."
+ multiplayer_link_description: "Dá esta ligação a alguém para se juntar a ti."
+ multiplayer_hint_label: "Dica:"
+ multiplayer_hint: " Clica na ligação para selecionar tudo. Depois carrega em ⌘-C ou Ctrl-C para copiá-la."
+ multiplayer_coming_soon: "Mais funcionalidades multijogador em breve!"
+ multiplayer_sign_in_leaderboard: "Inicia sessão ou cria uma conta para teres a tua solução na tabela de classificação."
+
+ legal:
+ page_title: "Legal"
+ opensource_intro: "O CodeCombat é gratuito para jogar e é totalmente open source."
+ opensource_description_prefix: "Confere "
+ github_url: "o nosso GitHub"
+ opensource_description_center: "e ajuda se quiseres! O CodeCombat é construído tendo por base dezenas de projetos open source, os quais nós amamos. Vê "
+ archmage_wiki_url: "a nossa wiki dos Arcomagos"
+ opensource_description_suffix: "para uma lista do software que faz com que este jogo seja possível."
+ practices_title: "Melhores Práticas Respeitosas"
+ practices_description: "Estas são as nossas promessas para contigo, o jogador, com um pouco menos de politiquices."
+ privacy_title: "Privacidade"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+ security_title: "Segurança"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+ email_title: "E-mail"
+ email_description_prefix: "Nós não te inundaremos com spam. Através das"
+ email_settings_url: "tuas definições de e-mail"
+ email_description_suffix: "ou através de ligações presentes nos e-mails que enviamos, podes mudar as tuas preferências e parar a tua subscrição facilmente, em qualquer momento."
+ cost_title: "Custo"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+ recruitment_title: "Recrutamento"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+ copyrights_title: "Direitos Autorais e Licensas"
+ contributor_title: "Contrato de Licença do Contribuinte (CLA)"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+ cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+ code_title: "Código - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+ mit_license_url: "licença do MIT"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+ art_title: "Arte/Música - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+ art_music: "Música"
+ art_sound: "Som"
+ art_artwork: "Arte"
+ art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+ rights_title: "Direitos Reservados"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+ rights_scripts: "Scripts"
+ rights_unit: "Configuração da unidade"
+ rights_description: "Descrição"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+ ladder_prizes:
+ title: "Prémios do Torneio" # This section was for an old tournament and doesn't need new translations now.
+ blurb_1: "Estes prémios serão entregues de acordo com"
+ blurb_2: "as regras do torneio"
+ blurb_3: "aos melhores jogadores humanos e ogres."
+ blurb_4: "Duas equipas significam o dobro dos prémios!"
+ blurb_5: "(Haverá dois vencedores em primeiro lugar, dois em segundo, etc.)"
+ rank: "Classificação"
+ prizes: "Prémios"
+ total_value: "Valor Total"
+ in_cash: "em dinheiro"
+ custom_wizard: "Um Feiticeiro do CodeCombat Personalizado"
+ custom_avatar: "Um Avatar do CodeCombat Personalizado"
+ heap: "para seis meses de acesso \"Startup\""
+ credits: "créditos"
+ one_month_coupon: "cupão: escolhe Rails ou HTML"
+ one_month_discount: "desconto de 30%: escolhe Rails ou HTML"
+ license: "licença"
+ oreilly: "ebook à tua escolha"
+
+ wizard_settings:
+ title: "Definições do Feiticeiro"
+ customize_avatar: "Personaliza o Teu Avatar"
+ active: "Ativo"
+ color: "Cor"
+ group: "Grupo"
+ clothes: "Roupas"
+ trim: "Pormenores"
+ cloud: "Nuvem"
+ team: "Equipa"
+ spell: "Feitiço"
+ boots: "Botas"
+ hue: "Tom"
+ saturation: "Saturação"
+ lightness: "Brilho"
account_profile:
- settings: "Definições"
+ settings: "Definições" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Editar Perfil"
done_editing: "Concluir a Edição"
profile_for_prefix: "Perfil para "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
player_code: "Código do Jogador"
employers:
- hire_developers_not_credentials: "Não contrates cartas de recomendação, mas sim programadores."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+ hire_developers_not_credentials: "Não contrates cartas de recomendação, mas sim programadores." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
get_started: "Começar"
already_screened: "Nós já selecionamos tecnicamente todos os nossos candidatos"
filter_further: ", mas ainda podes filtrar mais:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
other_developers: "Outros Programadores"
inactive_developers: "Programadores Inativos"
- play_level:
- done: "Concluir"
- customize_wizard: "Personalizar Feiticeiro"
- home: "Início"
- skip: "Saltar"
- game_menu: "Menu do Jogo"
- guide: "Guia"
- restart: "Reiniciar"
- goals: "Objetivos"
- goal: "Objetivo"
- success: "Successo!"
- incomplete: "Incompletos"
- timed_out: "Ficaste sem tempo"
- failing: "A falhar"
- action_timeline: "Linha do Tempo de Ações"
- click_to_select: "Clica numa unidade para selecioná-la."
- reload_title: "Recarregar o Código Todo?"
- reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
- reload_confirm: "Recarregar Tudo"
- victory_title_prefix: ""
- victory_title_suffix: " Concluído"
- victory_sign_up: "Criar Conta para Guardar Progresso"
- victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!"
- victory_rate_the_level: "Classifica este nível: "
- victory_return_to_ladder: "Voltar à Classificação"
- victory_play_next_level: "Jogar Próximo Nível"
- victory_play_continue: "Continuar"
- victory_go_home: "Ir para o Início"
- victory_review: "Conta-nos mais!"
- victory_hour_of_code_done: "Terminaste?"
- victory_hour_of_code_done_yes: "Sim, terminei a minha Hora do Código™!"
- guide_title: "Guia"
- tome_minion_spells: "Feitiços dos Seus Minions"
- tome_read_only_spells: "Feitiços Apenas de Leitura"
- tome_other_units: "Outras Unidades"
- tome_cast_button_castable: "Lançar Feitiço" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "A Lançar" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Feitiço Lançado" # Temporary, if tome_cast_button_ran isn't translated.
- tome_cast_button_run: "Correr"
- tome_cast_button_running: "A Correr"
- tome_cast_button_ran: "Corrido"
- tome_submit_button: "Submeter"
- tome_reload_method: "Recarregar o código original para este método" # Title text for individual method reload button.
- tome_select_method: "Selecionar um método"
- tome_see_all_methods: "Ver todos os métodos editáveis" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Seleciona Alguém para "
- tome_available_spells: "Feitiços Disponíveis"
- tome_your_skills: "As Tuas Habilidades"
- hud_continue: "Continuar (shift-espaço)"
- spell_saved: "Feitiço Guardado"
- skip_tutorial: "Saltar (esc)"
- keyboard_shortcuts: "Atalhos do Teclado"
- loading_ready: "Pronto!"
- loading_start: "Iniciar Nível"
- tip_insert_positions: "Pressiona Shift e Clica num ponto do mapa para inseri-lo no editor de feitiços."
- tip_toggle_play: "Alterna entre Jogar e Pausar com Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ rebobina e Ctrl+] avança."
- tip_guide_exists: "Clica no Guia no topo da página para informações úteis."
- tip_open_source: "O CodeCombat é 100% open source!"
- tip_beta_launch: "O CodeCombat lançou o seu beta em outubro de 2013."
- tip_js_beginning: "O JavaScript é apenas o começo."
- tip_think_solution: "Pensa na solução, não no problema."
- tip_theory_practice: "Teoricamente, não há diferença entre a teoria e a prática. Mas na prática, há. - Yogi Berra"
- tip_error_free: "Há duas formas de escrever programas sem erros; apenas a terceira funciona. - Alan Perlis"
- tip_debugging_program: "Se depurar é o processo de remover erros, então programar deve ser o processo de os adicionar. - Edsger W. Dijkstra"
- tip_forums: "Vai aos fóruns e diz-nos o que pensas!"
- tip_baby_coders: "No futuro, até os bebés serão Arcomagos."
- tip_morale_improves: "O carregamento irá continuar até que a moral melhore."
- tip_all_species: "Acreditamos em oportunidades iguais para todas as espécies, em relação a aprenderem a programar."
- tip_reticulating: "A reticular espinhas."
- tip_harry: "És um Feiticeiro, "
- tip_great_responsibility: "Com uma grande habilidade de programação vem uma grande responsabilidade de depuração."
- tip_munchkin: "Se não comeres os teus vegetais, virá um ogre atrás de ti enquanto estiveres a dormir."
- tip_binary: "Há apenas 10 tipos de pessoas no mundo: aquelas que percebem binário e aquelas que não."
- tip_commitment_yoda: "Um programador deve ter o compromisso mais profundo, a mente mais séria. ~ Yoda"
- tip_no_try: "Fazer. Ou não fazer. Não há nenhum tentar. - Yoda"
- tip_patience: "Paciência tu deves ter, jovem Padawan. - Yoda"
- tip_documented_bug: "Um erro documentado não é um erro; é uma funcionalidade."
- tip_impossible: "Parece sempre impossível até ser feito. - Nelson Mandela"
- tip_talk_is_cheap: "Falar é fácil. Mostra-me o código. - Linus Torvalds"
- tip_first_language: "A coisa mais desastrosa que podes aprender é a tua primeira linguagem de programação. - Alan Kay"
- tip_hardware_problem: "P: Quantos programadores são necessários para mudar uma lâmpada? R: Nenhum, é um problema de hardware."
- tip_hofstadters_law: "Lei de Hofstadter: Tudo demora sempre mais do que pensas, mesmo quando levas em conta a Lei de Hofstadter."
- tip_premature_optimization: "Uma otimização permatura é a raíz de todo o mal. - Donald Knuth"
- tip_brute_force: "Quando em dúvida, usa a força bruta. - Ken Thompson"
- time_current: "Agora:"
- time_total: "Máximo:"
- time_goto: "Ir para:"
- infinite_loop_try_again: "Tentar Novamente"
- infinite_loop_reset_level: "Reiniciar Nível"
- infinite_loop_comment_out: "Comentar o Meu Código"
-
- game_menu:
- inventory_tab: "Inventário"
- choose_hero_tab: "Reiniciar Nível"
- save_load_tab: "Guardar/Carregar"
- options_tab: "Opções"
- guide_tab: "Guia"
- multiplayer_tab: "Multijogador"
- inventory_caption: "Equipa o teu herói"
- choose_hero_caption: "Escolhe o herói, a linguagem"
- save_load_caption: "... e vê o histórico"
- options_caption: "Configura as definições"
- guide_caption: "Documentos e dicas"
- multiplayer_caption: "Joga com amigos!"
-
- inventory:
- choose_inventory: "Equipar Itens"
-
- choose_hero:
- choose_hero: "Escolhe o Teu Herói"
- programming_language: "Linguagem de Programação"
- programming_language_description: "Que linguagem de programação queres usar?"
- status: "Estado"
- weapons: "Armas"
- health: "Vida"
- speed: "Velocidade"
-
- save_load:
- granularity_saved_games: "Guardados"
- granularity_change_history: "Histórico"
-
- options:
- general_options: "Opções Gerais"
- volume_label: "Volume"
- music_label: "Música"
- music_description: "Ativar ou desativar a música de fundo."
- autorun_label: "Executar Automaticamente"
- autorun_description: "Controlar a execução automática do código."
- editor_config: "Configurar Editor"
- editor_config_title: "Configurar Editor"
- editor_config_level_language_label: "Linguagem para Este Nível"
- editor_config_level_language_description: "Definir a linguagem de programação para este nível em particular."
- editor_config_default_language_label: "Linguagem de Programação Predefinida"
- editor_config_default_language_description: "Definir a linguagem de programação na qual desejas programar aquando do começo de novos níveis."
- editor_config_keybindings_label: "Atalhos do Teclado"
- editor_config_keybindings_default: "Predefinição (Ace)"
- editor_config_keybindings_description: "Adicionar atalhos de teclado adicionais conhecidos dos editores comuns."
- editor_config_livecompletion_label: "Auto-completação em Tempo Real"
- editor_config_livecompletion_description: "Mostrar sugestões de auto-completação aquando da escrita."
- editor_config_invisibles_label: "Mostrar Invisíveis"
- editor_config_invisibles_description: "Mostrar invisíveis tais como espaços e tabulações."
- editor_config_indentguides_label: "Mostrar Guias de Indentação"
- editor_config_indentguides_description: "Mostrar linhas verticais para se ver melhor a indentação."
- editor_config_behaviors_label: "Comportamentos Inteligentes"
- editor_config_behaviors_description: "Auto-completar parênteses, chavetas e aspas."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Definições Multijogador"
- multiplayer_toggle: "Ativar multijogador"
- multiplayer_toggle_description: "Permite que outros se juntem ao teu jogo."
- multiplayer_link_description: "Dá esta ligação a alguém para se juntar a ti."
- multiplayer_hint_label: "Dica:"
- multiplayer_hint: " Clica na ligação para selecionar tudo. Depois carrega em ⌘-C ou Ctrl-C para copiá-la."
- multiplayer_coming_soon: "Mais funcionalidades multijogador em breve!"
- multiplayer_sign_in_leaderboard: "Inicia sessão ou cria uma conta para teres a tua solução na tabela de classificação."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Atalhos de Teclado"
- space: "Espaço"
- enter: "Enter"
- escape: "Esc"
- shift: "Shift"
- cast_spell: "Lançar feitiço atual."
- run_real_time: "Correr em tempo real."
- continue_script: "Saltar o script atual."
- skip_scripts: "Saltar todos os scripts saltáveis."
- toggle_playback: "Alternar entre Jogar e Pausar."
- scrub_playback: "Andar para a frente e para trás no tempo."
- single_scrub_playback: "Andar para a frente e para trás no tempo um único frame."
- scrub_execution: "Analisar a execução do feitiço atual."
- toggle_debug: "Ativar/desativar a janela de depuração."
- toggle_grid: "Ativar/desativar a sobreposição da grelha."
- toggle_pathfinding: "Ativar/desativar a sobreposição do encontrador de caminho."
- beautify: "Embelezar o código ao estandardizar a formatação."
- maximize_editor: "Maximizar/minimizar o editor de código."
- move_wizard: "Mover o Feiticeiro pelo nível."
-
admin:
- av_espionage: "Espionagem"
+ av_espionage: "Espionagem" # Really not important to translate /admin controls.
av_espionage_placeholder: "E-mail ou nome de utilizador"
av_usersearch: "Pesquisa de Utilizador"
av_usersearch_placeholder: "E-mail, nome de utilizador, nome, tanto faz"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
u_title: "Lista de Utilizadores"
lg_title: "Últimos Jogos"
clas: "CLA's"
-
- community:
- main_title: "Comunidade do CodeCombat"
- introduction: "Confere abaixo as formas de te envolveres e decide o que te parece melhor. Estamos ansiosos por trabalhar contigo!"
- level_editor_prefix: "Usa o"
- level_editor_suffix: "do CodeCombat para criares e editares níveis. Os utilizadores já criaram níveis para aulas, amigos, maratonas hacker, estudantes e familiares. Se criar um nível parece intimidante, podes começar por bifurcar um dos nossos!"
- thang_editor_prefix: "Chamamos 'thangs' às unidades do jogo. Usa o"
- thang_editor_suffix: "para modificares a arte do CodeCombat. Dá permição às unidades para lançarem projéteis, altera a direção de uma animação, altera os pontos de vida de uma unidade ou anexa as tuas próprias unidades."
- article_editor_prefix: "Vês um erro em alguns dos nossos documentos? Queres escrever algumas instruções para as tuas criações? Confere o"
- article_editor_suffix: "e ajuda os jogadores do CodeCombat a obter o máximo do tempo de jogo deles."
- find_us: "Encontra-nos nestes sítios"
- social_blog: "Lê o blog do CodeCombat no Sett"
- social_discource: "Junta-te à discussão no nosso fórum Discourse"
- social_facebook: "Gosta do CodeCombat no Facebook"
- social_twitter: "Segue o CodeCombat no Twitter"
- social_gplus: "Junta-te ao CodeCombat no Google+"
- social_hipchat: "Fala connosco na sala pública HipChat do CodeCombat"
- contribute_to_the_project: "Contribui para o projeto"
-
- editor:
- main_title: "Editores do CodeCombat"
- article_title: "Editor de Artigos"
- thang_title: "Editor de Thangs"
- level_title: "Editor de Níveis"
- achievement_title: "Editor de Conquistas"
- back: "Voltar"
- revert: "Reverter"
- revert_models: "Reverter Modelos"
- pick_a_terrain: "Escolhe Um Terreno"
- small: "Pequeno"
- grassy: "Com Relva"
- fork_title: "Bifurcar Nova Versão"
- fork_creating: "A Criar Bifurcação..."
- generate_terrain: "Gerar Terreno"
- more: "Mais"
- wiki: "Wiki"
- live_chat: "Chat Ao Vivo"
- level_some_options: "Algumas Opções?"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "Scripts"
- level_tab_settings: "Configurações"
- level_tab_components: "Componentes"
- level_tab_systems: "Sistemas"
- level_tab_docs: "Documentação"
- level_tab_thangs_title: "Thangs Atuais"
- level_tab_thangs_all: "Todos"
- level_tab_thangs_conditions: "Condições Iniciais"
- level_tab_thangs_add: "Adicionar Thangs"
- delete: "Eliminar"
- duplicate: "Duplicar"
- level_settings_title: "Configurações"
- level_component_tab_title: "Componentes Atuais"
- level_component_btn_new: "Criar Novo Componente"
- level_systems_tab_title: "Sistemas Atuais"
- level_systems_btn_new: "Cria Novo Sistema"
- level_systems_btn_add: "Adicionar Sistema"
- level_components_title: "Voltar para Todos os Thangs"
- level_components_type: "Tipo"
- level_component_edit_title: "Editar Componente"
- level_component_config_schema: "Configurar Esquema"
- level_component_settings: "Configurações"
- level_system_edit_title: "Editar Sistema"
- create_system_title: "Criar Novo Sistema"
- new_component_title: "Criar Novo Componente"
- new_component_field_system: "Sistema"
- new_article_title: "Criar um Novo Artigo"
- new_thang_title: "Criar um Novo Tipo de Thang"
- new_level_title: "Criar um Novo Nível"
- new_article_title_login: "Inicia Sessão para Criares um Novo Artigo"
- new_thang_title_login: "Inicia Sessão para Criares um Novo Tipo de Thang"
- new_level_title_login: "Inicia Sessão para Criares um Novo Nível"
- new_achievement_title: "Criar uma Nova Conquista"
- new_achievement_title_login: "Inicia Sessão para Criares uma Nova Conquista"
- article_search_title: "Procurar Artigos Aqui"
- thang_search_title: "Procurar Thangs Aqui"
- level_search_title: "Procurar Níveis Aqui"
- achievement_search_title: "Procurar Conquistas"
- read_only_warning2: "Nota: não podes guardar nenhuma edição feita aqui, porque não tens sessão iniciada."
- no_achievements: "Ainda não foram adicionadas conquistas a este nível."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
- level_completion: "Completação do Nível"
-
- article:
- edit_btn_preview: "Pré-visualizar"
- edit_article_title: "Editar Artigo"
-
- general:
- and: "e"
- name: "Nome"
- date: "Data"
- body: "Corpo"
- version: "Versão"
- commit_msg: "Enviar Mensagem"
- version_history: "Histórico de Versões"
- version_history_for: "Histórico de Versões para: "
- result: "Resultado"
- results: "Resultados"
- description: "Descrição"
- or: "ou"
- subject: "Assunto"
- email: "E-mail"
- password: "Palavra-passe"
- message: "Mensagem"
- code: "Código"
- ladder: "Classificação"
- when: "Quando"
- opponent: "Adversário"
- rank: "Classificação"
- score: "Pontuação"
- win: "Vitória"
- loss: "Derrota"
- tie: "Empate"
- easy: "Fácil"
- medium: "Médio"
- hard: "Difícil"
- player: "Jogador"
-
- about:
- why_codecombat: "Porquê o CodeCombat?"
- why_paragraph_1: "Se queres aprender a programar, não precisas de aulas. Precisas sim de escrever muito código e passar um bom bocado enquanto o fazes."
- why_paragraph_2_prefix: "Afinal, é sobre isso que é a programação. Tem de ser divertida. Não divertida do género"
- why_paragraph_2_italic: "yay uma medalha"
- why_paragraph_2_center: "mas sim divertida do género"
- why_paragraph_2_italic_caps: "NÃO MÃE, TENHO DE ACABAR O NÍVEL!"
- why_paragraph_2_suffix: "É por isso que o CodeCombat é um jogo multijogador, e não um jogo que não passa de um curso com lições. Nós não vamos parar enquanto não puderes parar--mas desta vez, isso é uma coisa boa."
- why_paragraph_3: "Se vais ficar viciado em algum jogo, vicia-te neste e torna-te num dos feiticeiros da idade da tecnologia."
- press_title: "Bloggers/Imprensa"
- press_paragraph_1_prefix: "Queres escrever sobre nós? Sente-te à vontade para descarregar e usar todos os recursos incluídos no nosso"
- press_paragraph_1_link: "pacote de imprensa"
- press_paragraph_1_suffix: ". Todos os logótipos e imagens podem ser usados sem sermos contactados diretamente."
- team: "Equipa"
- george_title: "CEO"
- george_blurb: "Homem de Negócios"
- scott_title: "Programador"
- scott_blurb: "O Sensato"
- nick_title: "Programador"
- nick_blurb: "Guru da Motivação"
- michael_title: "Programador"
- michael_blurb: "Administrador do Sistema"
- matt_title: "Programador"
- matt_blurb: "Ciclista"
-
- legal:
- page_title: "Legal"
- opensource_intro: "O CodeCombat é gratuito para jogar e é totalmente open source."
- opensource_description_prefix: "Confere "
- github_url: "o nosso GitHub"
- opensource_description_center: "e ajuda se quiseres! O CodeCombat é construído tendo por base dezenas de projetos open source, os quais nós amamos. Vê "
- archmage_wiki_url: "a nossa wiki dos Arcomagos"
- opensource_description_suffix: "para uma lista do software que faz com que este jogo seja possível."
- practices_title: "Melhores Práticas Respeitosas"
- practices_description: "Estas são as nossas promessas para contigo, o jogador, com um pouco menos de politiquices."
- privacy_title: "Privacidade"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
- security_title: "Segurança"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
- email_title: "E-mail"
- email_description_prefix: "Nós não te inundaremos com spam. Através das"
- email_settings_url: "tuas definições de e-mail"
- email_description_suffix: "ou através de ligações presentes nos e-mails que enviamos, podes mudar as tuas preferências e parar a tua subscrição facilmente, em qualquer momento."
- cost_title: "Custo"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
- recruitment_title: "Recrutamento"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
- copyrights_title: "Direitos Autorais e Licensas"
- contributor_title: "Contrato de Licença do Contribuinte (CLA)"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
- cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
- code_title: "Código - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
- mit_license_url: "licença do MIT"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
- art_title: "Arte/Música - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
- art_music: "Música"
- art_sound: "Som"
- art_artwork: "Arte"
- art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
- rights_title: "Direitos Reservados"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
- rights_scripts: "Scripts"
- rights_unit: "Configuração da unidade"
- rights_description: "Descrição"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
- contribute:
- page_title: "Contribuir"
- character_classes_title: "Classes das Personagens"
- introduction_desc_intro: "Temos esperanças elevadas para o CodeCombat."
- introduction_desc_pref: "Queremos ser o sítio onde programadores de todo o tipo vêm para aprender e jogar juntos, introduzir outros ao maravilhoso mundo da programação e retratar as melhores partes da comunidade. Nós não podemos e não queremos fazer isso sozinhos; o que faz de projetos como o GitHub, o Stack Overflow e o Linux ótimos são as pessoas que os usam e constroem neles. Para isso, "
- introduction_desc_github_url: "o CodeCombat é totalmente open source"
- introduction_desc_suf: " e queremos oferecer tantas maneiras quanto possível para que possas participar e fazer deste projeto tanto teu quanto nosso."
- introduction_desc_ending: "Esperamos que te juntes a nós!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy e Matt"
- alert_account_message_intro: "Hey, tu!"
- alert_account_message: "Para te subscreveres para receber e-mails de classes, necessitarás de iniciar sessão."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
- class_attributes: "Atributos da Classe"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
- how_to_join: "Como Me Junto"
- join_desc_1: "Qualquer um pode ajudar! Só tens de conferir o nosso "
- join_desc_2: "para começares, e assinalar a caixa abaixo para te declarares um bravo Arcomago e receberes as últimas notícias por e-mail. Queres falar sobre o que fazer ou como te envolveres mais profundamente no projeto? "
- join_desc_3: " ou encontra-nos na nossa "
- join_desc_4: "e começamos a partir daí!"
- join_url_email: "Envia-nos um e-mail"
- join_url_hipchat: "sala HipChat pública"
- more_about_archmage: "Aprende Mais Sobre Tornares-te um Arcomago"
- archmage_subscribe_desc: "Receber e-mails relativos a novas oportunidades de programação e anúncios."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
- artisan_join_desc: "Usa o Editor de Níveis por esta ordem, pegar ou largar:"
- artisan_join_step1: "Lê a documentação."
- artisan_join_step2: "Cria um nível novo e explora níveis existentes."
- artisan_join_step3: "Encontra-nos na nossa sala HipChat pública se necessitares de ajuda."
- artisan_join_step4: "Coloca os teus níveis no fórum para receberes feedback."
- more_about_artisan: "Aprende Mais Sobre Tornares-te um Artesão"
- artisan_subscribe_desc: "Receber e-mails relativos a novidades do editor de níveis e anúncios."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
- more_about_adventurer: "Aprende Mais Sobre Tornares-te um Aventureiro"
- adventurer_subscribe_desc: "Receber e-mails quando houver novos níveis para testar."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
- contact_us_url: "Contacta-nos"
- scribe_join_description: "fala-nos um bocado de ti, a tua experiência com a programação e o tipo de coisas sobre o qual gostavas de escrever. Começamos a partir daí!"
- more_about_scribe: "Aprende Mais Sobre Tornares-te um Escrivão"
- scribe_subscribe_desc: "Receber e-mails sobre anúncios relativos à escrita de artigos."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
- diplomat_join_pref_github: "Encontra o ficheiro 'locale' do teu idioma "
- diplomat_github_url: "no GitHub"
- diplomat_join_suf_github: ", edita-o online e submete um 'pull request'. Assinala ainda esta caixa abaixo para ficares atualizado em relação a novos desenvolvimentos da internacionalização!"
- more_about_diplomat: "Aprende Mais Sobre Tornares-te um Diplomata"
- diplomat_subscribe_desc: "Receber e-mails sobre desenvolvimentos da i18n e níveis para traduzir."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
- more_about_ambassador: "Aprende Mais Sobre Tornares-te um Embaixador"
- ambassador_subscribe_desc: "Receber e-mails relativos a novidades do suporte e desenvolvimentos do modo multijogador."
- changes_auto_save: "As alterações são guardadas automaticamente quando clicas nas caixas."
- diligent_scribes: "Os Nossos Dedicados Escrivões:"
- powerful_archmages: "Os Nossos Poderosos Arcomagos:"
- creative_artisans: "Os Nossos Creativos Artesãos:"
- brave_adventurers: "Os Nossos Bravos Aventureiros:"
- translating_diplomats: "Os Nossos Tradutores Diplomatas:"
- helpful_ambassadors: "Os Nossos Prestáveis Embaixadores:"
-
- classes:
- archmage_title: "Arcomago"
- archmage_title_description: "(Programador)"
- artisan_title: "Artesão"
- artisan_title_description: "(Construtor de Níveis)"
- adventurer_title: "Aventureiro"
- adventurer_title_description: "(Testador de Níveis)"
- scribe_title: "Escrivão"
- scribe_title_description: "(Editor de Artigos)"
- diplomat_title: "Diplomata"
- diplomat_title_description: "(Tradutor)"
- ambassador_title: "Embaixador"
- ambassador_title_description: "(Suporte)"
-
- ladder:
- please_login: "Por favor inicia sessão antes de jogares um jogo para o campeonato."
- my_matches: "Os Meus Jogos"
- simulate: "Simular"
- simulation_explanation: "Ao simulares jogos podes ter o teu jogo classificado mais rapidamente!"
- simulate_games: "Simular Jogos!"
- simulate_all: "REINICIAR E SIMULAR JOGOS"
- games_simulated_by: "Jogos simulados por ti:"
- games_simulated_for: "Jogos simulados para ti:"
- games_simulated: "Jogos simulados"
- games_played: "Jogos jogados"
- ratio: "Rácio"
- leaderboard: "Tabela de Classificação"
- battle_as: "Lutar como "
- summary_your: "As tuas "
- summary_matches: "Partidas - "
- summary_wins: " Vitórias, "
- summary_losses: " Derrotas"
- rank_no_code: "Sem Código Novo para Classificar"
- rank_my_game: "Classificar o Meu Jogo!"
- rank_submitting: "A submeter..."
- rank_submitted: "Submetido para Classificação"
- rank_failed: "A Classificação Falhou"
- rank_being_ranked: "Jogo a ser Classificado"
- rank_last_submitted: "submetido "
- help_simulate: "Ajudar a simular jogos?"
- code_being_simulated: "O teu novo código está a ser simulado por outros jogadores, para ser classificado. Isto será atualizado quando surgirem novas partidas."
- no_ranked_matches_pre: "Sem jogos classificados pela equipa "
- no_ranked_matches_post: "! Joga contra alguns adversários e volta aqui para veres o teu jogo classificado."
- choose_opponent: "Escolhe um Adversário"
- select_your_language: "Seleciona a tua linguagem!"
- tutorial_play: "Jogar Tutorial"
- tutorial_recommended: "Recomendado se nunca jogaste antes"
- tutorial_skip: "Saltar Tutorial"
- tutorial_not_sure: "Não tens a certeza do que se passa?"
- tutorial_play_first: "Joga o Tutorial primeiro."
- simple_ai: "Inteligência Artificial Simples"
- warmup: "Aquecimento"
- friends_playing: "Amigos a Jogar"
- log_in_for_friends: "Inicia sessão para jogares com os teus amigos!"
- social_connect_blurb: "Conecta-te e joga contra os teus amigos!"
- invite_friends_to_battle: "Convida os teus amigos para se juntarem a ti em batalha!"
- fight: "Lutar!"
- watch_victory: "Vê a tua vitória"
- defeat_the: "Derrota o"
- tournament_ends: "O Torneio acaba"
- tournament_ended: "O Torneio acabou"
- tournament_rules: "Regras do Torneio"
- tournament_blurb: "Escreve código, recolhe ouro, constrói exércitos, esmaga inimigos, ganha prémios e melhora a tua carreira no nosso torneio $40,000 Greed! Confere os detalhes"
- tournament_blurb_criss_cross: "Ganha ofertas, constrói caminhos, supera os adversários, apanha gemas e melhore a tua carreira no nosso torneio Criss-Cross! Confere os detalhes"
- tournament_blurb_blog: "no nosso blog"
- rules: "Regras"
- winners: "Vencedores"
-
- ladder_prizes:
- title: "Prémios do Torneio"
- blurb_1: "Estes prémios serão entregues de acordo com"
- blurb_2: "as regras do torneio"
- blurb_3: "aos melhores jogadores humanos e ogres."
- blurb_4: "Duas equipas significam o dobro dos prémios!"
- blurb_5: "(Haverá dois vencedores em primeiro lugar, dois em segundo, etc.)"
- rank: "Classificação"
- prizes: "Prémios"
- total_value: "Valor Total"
- in_cash: "em dinheiro"
- custom_wizard: "Um Feiticeiro do CodeCombat Personalizado"
- custom_avatar: "Um Avatar do CodeCombat Personalizado"
- heap: "para seis meses de acesso \"Startup\""
- credits: "créditos"
- one_month_coupon: "cupão: escolhe Rails ou HTML"
- one_month_discount: "desconto de 30%: escolhe Rails ou HTML"
- license: "licença"
- oreilly: "ebook à tua escolha"
-
- loading_error:
- could_not_load: "Erro ao carregar do servidor"
- connection_failure: "A conexão falhou."
- unauthorized: "Precisas de ter sessão iniciada. Tens os cookies desativados?"
- forbidden: "Não tens permissões."
- not_found: "Não encontrado."
- not_allowed: "Método não permitido."
- timeout: "O servidor expirou."
- conflict: "Conflito de recursos."
- bad_input: "Má entrada."
- server_error: "Erro do servidor."
- unknown: "Erro desconhecido."
-
- resources:
- sessions: "Sessões"
- your_sessions: "As Tuas Sessões"
- level: "Nível"
- social_network_apis: "APIs das Redes Sociais"
- facebook_status: "Estado do Facebook"
- facebook_friends: "Amigos do Facebook"
- facebook_friend_sessions: "Sessões dos Amigos do Facebook"
- gplus_friends: "Amigos do Google+"
- gplus_friend_sessions: "Sessões dos Amigos do Google+"
- leaderboard: "Tabela de Classificação"
- user_schema: "Esquema do Utilizador"
- user_profile: "Perfil do Utilizador"
- patches: "Atualizações"
- patched_model: "Documento Fonte"
- model: "Modelo"
- system: "Sistema"
- systems: "Sistemas"
- component: "Componente"
- components: "Componentes"
- thang: "Thang"
- thangs: "Thangs"
- level_session: "A Tua Sessão"
- opponent_session: "Sessão do Adversário"
- article: "Artigo"
- user_names: "Nomes de Utilizador"
- thang_names: "Nomes de Thangs"
- files: "Ficheiros"
- top_simulators: "Melhores Simuladores"
- source_document: "Documento Fonte"
- document: "Documento"
- sprite_sheet: "Folha de Sprite"
- employers: "Empregadores"
- candidates: "Candidatos"
- candidate_sessions: "Sessões de Candidatos"
- user_remark: "Observação do Utilizador"
- user_remarks: "Observações de Utilizador"
- versions: "Versões"
- items: "Itens"
- heroes: "Heróis"
- wizard: "Feiticeiro"
- achievement: "Conquista"
- clas: "CLAs"
- play_counts: "Número de Jogos"
- feedback: "Feedback"
-
- delta:
- added: "Adicionados/as"
- modified: "Modificados/as"
- deleted: "Eliminados/as"
- moved_index: "Índice Movido"
- text_diff: "Diferença de Texto"
- merge_conflict_with: "FUNDIR CONFLITO COM"
- no_changes: "Sem Alterações"
-
- user:
- stats: "Estatísticas"
- singleplayer_title: "Níveis Um Jogador"
- multiplayer_title: "Níveis Multijogador"
- achievements_title: "Conquistas"
- last_played: "Última Vez Jogado"
- status: "Estado"
- status_completed: "Completo"
- status_unfinished: "Inacabado"
- no_singleplayer: "Sem jogos Um Jogador jogados."
- no_multiplayer: "Sem jogos Multijogador jogados."
- no_achievements: "Sem Conquistas ganhas."
- favorite_prefix: "A linguagem favorita é "
- favorite_postfix: "."
-
- achievements:
- last_earned: "Último Ganho"
- amount_achieved: "Quantidade"
- achievement: "Conquista"
- category_contributor: "Contribuidor"
- category_miscellaneous: "Vários"
- category_levels: "Níveis"
- category_undefined: "Sem Categoria"
- current_xp_prefix: ""
- current_xp_postfix: " no total"
- new_xp_prefix: ""
- new_xp_postfix: " ganho"
- left_xp_prefix: ""
- left_xp_infix: " até ao nível "
- left_xp_postfix: ""
-
- account:
- recently_played: "Jogados Recentemente"
- no_recent_games: "Sem jogos jogados nas passadas duas semanas."
diff --git a/app/locale/ro.coffee b/app/locale/ro.coffee
index 838e60e1f..ca16adcae 100644
--- a/app/locale/ro.coffee
+++ b/app/locale/ro.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "limba română", englishDescription: "Romanian", translation:
+ home:
+ slogan: "Învață sa scrii cod jucându-te"
+ no_ie: "CodeCombat nu merge pe Internet Explorer 8 sau mai vechi. Scuze!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargă!" # Warning that shows up on mobile devices
+ play: "Joacă" # The big play button that just starts playing a level
+ old_browser: "Mda , browser-ul tău este prea vechi pentru CodeCombat. Scuze!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Poți să încerci oricum ,dar probabil nu o să meargă."
+ campaign: "Campanie"
+ for_beginners: "Pentru Începători"
+ multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Pentru dezvoltatori" # Not currently shown on home page.
+ javascript_blurb: "Limbajul web-ului. Perfect pentru crearea website-urilor, web applicații, jocuri HTML5, si servere. The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+ python_blurb: "Simplu dar puternic, Python este un limbaj de uz general extraordinar!" # Not currently shown on home page
+ coffeescript_blurb: "JavaScript cu o syntaxă mai placută! Nicer JavaScript syntax." # Not currently shown on home page
+ clojure_blurb: "Un Lisp modern." # Not currently shown on home page
+ lua_blurb: "Limbaj de scripting pentru jocuri." # Not currently shown on home page
+ io_blurb: "Simplu dar obscur." # Not currently shown on home page
+
+ nav:
+ play: "Nivele" # The top nav bar entry where players choose which levels to play
+ community: "Communitate"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Forum"
+ account: "Cont"
+ profile: "Profil"
+ stats: "Statistică"
+ code: "Cod"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Acasă"
+ contribute: "Contribuie"
+ legal: "Confidențialitate și termeni"
+ about: "Despre"
+ contact: "Contact"
+ twitter_follow: "Urmărește"
+# teachers: "Teachers"
+
+ modal:
+ close: "Inchide"
+ okay: "Okay"
+
+ not_found:
+ page_not_found: "Pagina nu a fost gasită"
+
+ diplomat_suggestion:
+ title: "Ajută-ne să traducem CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Avem nevoie de abilitățile tale lingvistice."
+ pitch_body: "CodeCombat este dezvoltat in limba engleza , dar deja avem jucatări din toate colțurile lumii. Mulți dintre ei vor să joace in română și nu vorbesc engleză. Dacă poți vorbi ambele te rugăm să te gândești dacă ai dori să devi un Diplomat și să ne ajuți sa traducem atât jocul cât și site-ul."
+ missing_translations: "Until we can translate everything into Romanian, you'll see English when Romanian isn't available."
+ learn_more: "Află mai multe despre cum să fi un Diplomat"
+ subscribe_as_diplomat: "Înscrie-te ca Diplomat"
+
+ play:
+ play_as: "Alege-ți echipa" # Ladder page
+ spectate: "Spectator" # Ladder page
+ players: "jucători" # Hover over a level on /play
+ hours_played: "ore jucate" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Dificultate: "
+ campaign_beginner: "Campanie pentru Începători"
+ choose_your_level: "Alege nivelul" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Poți să sari la orice nivel de mai jos"
+ adventurer_forum: "forumul Aventurierului"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... în care se învață tainele programării."
+ campaign_dev: "Nivele aleatoare mai grele"
+ campaign_dev_description: "... în care se învață interfața, cu o dificultate puțin mai mare."
+ campaign_multiplayer: "Arene Multiplayer"
+ campaign_multiplayer_description: "... în care te lupți cap-la-cap contra alti jucători."
+ campaign_player_created: "Create de jucători"
+ campaign_player_created_description: "... în care ai ocazia să testezi creativitatea colegilor tai Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Crează cont"
+ log_in: "Log In"
+ logging_in: "Se conectează"
+ log_out: "Log Out"
+ recover: "recuperează cont"
+
+ signup:
+ create_account_title: "Crează cont pentru a salva progresul"
+ description: "Este gratis. Doar un scurt formular inainte si poți continua:"
+ email_announcements: "Primește notificări prin email"
+ coppa: "13+ sau non-USA "
+ coppa_why: "(De ce?)"
+ creating: "Se creează contul..."
+ sign_up: "Înscrie-te"
+ log_in: "loghează-te cu parola"
+ social_signup: "Sau, te poți inregistra cu Facebook sau G+:"
+ required: "Trebuie să te înregistrezi înaite să parcurgi acest drum."
+
+ recover:
+ recover_account_title: "Recuperează Cont"
+ send_password: "Trimite parolă de recuperare"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Se incarcă..."
saving: "Se salvează..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
save: "Salvează"
publish: "Publica"
create: "Creează"
- delay_1_sec: "1 secundă"
- delay_3_sec: "3 secunde"
- delay_5_sec: "5 secunde"
manual: "Manual"
fork: "Fork"
play: "Joacă" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# unwatch: "Unwatch"
submit_patch: "Înainteaza Patch"
+ general:
+ and: "și"
+ name: "Nume"
+# date: "Date"
+ body: "Corp"
+ version: "Versiune"
+ commit_msg: "Înregistrează Mesajul"
+# version_history: "Version History"
+ version_history_for: "Versiune istorie pentru: "
+ result: "Rezultat"
+ results: "Resultate"
+ description: "Descriere"
+ or: "sau"
+# subject: "Subject"
+ email: "Email"
+ password: "Parolă"
+ message: "Mesaj"
+ code: "Cod"
+ ladder: "Clasament"
+ when: "când"
+ opponent: "oponent"
+ rank: "Rank"
+ score: "Scor"
+ win: "Victorie"
+ loss: "Înfrângere"
+ tie: "Remiză"
+ easy: "Ușor"
+ medium: "Mediu"
+ hard: "Greu"
+# player: "Player"
+
units:
second: "secundă"
seconds: "secunde"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
year: "an"
years: "ani"
- modal:
- close: "Inchide"
- okay: "Okay"
-
- not_found:
- page_not_found: "Pagina nu a fost gasită"
-
- nav:
- play: "Nivele" # The top nav bar entry where players choose which levels to play
- community: "Communitate"
- editor: "Editor"
- blog: "Blog"
- forum: "Forum"
- account: "Cont"
- profile: "Profil"
- stats: "Statistică"
- code: "Cod"
- admin: "Admin"
+ play_level:
+ done: "Gata"
home: "Acasă"
- contribute: "Contribuie"
- legal: "Confidențialitate și termeni"
- about: "Despre"
- contact: "Contact"
- twitter_follow: "Urmărește"
- employers: "Angajați"
+# skip: "Skip"
+ game_menu: "Meniul Jocului"
+ guide: "Ghid"
+ restart: "Restart"
+ goals: "Obiective"
+# goal: "Goal"
+ success: "Success!"
+ incomplete: "Incomplet"
+ timed_out: "Ai ramas fara timp"
+ failing: "Eşec"
+ action_timeline: "Timeline-ul acțiunii"
+ click_to_select: "Apasă pe o unitate pentru a o selecta."
+ reload_title: "Reîncarcă tot codul?"
+ reload_really: "Ești sigur că vrei să reîncarci nivelul de la început?"
+ reload_confirm: "Reload All"
+ victory_title_prefix: ""
+ victory_title_suffix: " Terminat"
+ victory_sign_up: "Înscrie-te pentru a salva progresul"
+ victory_sign_up_poke: "Vrei să-ți salvezi codul? Crează un cont gratis!"
+ victory_rate_the_level: "Apreciază nivelul: " # Only in old-style levels.
+ victory_return_to_ladder: "Înapoi la jocurile de clasament"
+ victory_play_next_level: "Joacă nivelul următor" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Acasă" # Only in old-style levels.
+ victory_review: "Spune-ne mai multe!" # Only in old-style levels.
+ victory_hour_of_code_done: "Ai terminat?"
+ victory_hour_of_code_done_yes: "Da, am terminat Hour of Code™!"
+ guide_title: "Ghid"
+ tome_minion_spells: "Vrăjile Minion-ilor tăi" # Only in old-style levels.
+ tome_read_only_spells: "Vrăji Read-Only" # Only in old-style levels.
+ tome_other_units: "Alte unități" # Only in old-style levels.
+ tome_cast_button_castable: "Aplică Vraja" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Se încarcă" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Aplică Vraja" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Alege pe cineva pentru "
+ tome_available_spells: "Vrăjile disponibile"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Continuă (apasă shift-space)"
+ spell_saved: "Vrajă salvată"
+ skip_tutorial: "Sari peste (esc)"
+ keyboard_shortcuts: "Scurtături Keyboard"
+ loading_ready: "Gata!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+ tip_toggle_play: "Pune sau scoate pauza cu Ctrl+P."
+ tip_scrub_shortcut: "Înapoi și derulare rapidă cu Ctrl+[ and Ctrl+]."
+ tip_guide_exists: "Apasă pe ghidul din partea de sus a pagini pentru informații utile."
+ tip_open_source: "CodeCombat este 100% open source!"
+ tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
+ tip_think_solution: "Gândește-te la soluție, nu la problemă."
+ tip_theory_practice: "Teoretic nu este nici o diferență înte teorie și practică. Dar practic este. - Yogi Berra"
+ tip_error_free: "Există doar două metode de a scrie un program fără erori; numai a treia funcționează. - Alan Perlis"
+ tip_debugging_program: "Dacă a face debuggin este procesul de a scoate bug-uri, atunci a programa este procesul de a introduce bug-uri. - Edsger W. Dijkstra"
+ tip_forums: "Intră pe forum și spune-ți părerea!"
+ tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
+ tip_morale_improves: "Se va încărca până până când va crește moralul."
+ tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
+ tip_reticulating: "Reticulating spines."
+ tip_harry: "Ha un Wizard, "
+ tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+ tip_patience: "Să ai rabdare trebuie, tinere Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Personalizează Wizard-ul"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+ options_caption: "Configurarea setărilor"
+ guide_caption: "Documentație si sfaturi"
+ multiplayer_caption: "Joaca cu prieteni!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Editor Config"
+ editor_config_title: "Configurare Editor"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Mapare taste"
+ editor_config_keybindings_default: "Default (Ace)"
+ editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Arată etichetele invizibile"
+ editor_config_invisibles_description: "Arată spațiile și taburile invizibile."
+ editor_config_indentguides_label: "Arată ghidul de indentare"
+ editor_config_indentguides_description: "Arată linii verticale pentru a vedea mai bine indentarea."
+ editor_config_behaviors_label: "Comportamente inteligente"
+ editor_config_behaviors_description: "Completează automat parantezele, ghilimele etc."
+
+ about:
+ why_codecombat: "De ce CodeCombat?"
+ why_paragraph_1: "Trebuie să înveți să programezi? Nu-ți trebuie lecții. Trebuie să scri mult cod și să te distrezi făcând asta."
+ why_paragraph_2_prefix: "Despre asta este programarea. Trebuie să fie distractiv. Nu precum"
+ why_paragraph_2_italic: "wow o insignă"
+ why_paragraph_2_center: "ci"
+ why_paragraph_2_italic_caps: "TREBUIE SĂ TERMIN ACEST NIVEL!"
+ why_paragraph_2_suffix: "De aceea CodeCombat este un joc multiplayer, nu un curs transfigurat în joc. Nu ne vom opri până când tu nu te poți opri--și de data asta, e de bine."
+ why_paragraph_3: "Dacă e să devi dependent de vreun joc, devino dependent de acesta și fi un vrăjitor al noii ere tehnologice."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Salvează noua versiune"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
cla_suffix: "."
cla_agree: "SUNT DE ACORD"
- login:
- sign_up: "Crează cont"
- log_in: "Log In"
- logging_in: "Se conectează"
- log_out: "Log Out"
- recover: "recuperează cont"
-
- recover:
- recover_account_title: "Recuperează Cont"
- send_password: "Trimite parolă de recuperare"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Crează cont pentru a salva progresul"
- description: "Este gratis. Doar un scurt formular inainte si poți continua:"
- email_announcements: "Primește notificări prin email"
- coppa: "13+ sau non-USA "
- coppa_why: "(De ce?)"
- creating: "Se creează contul..."
- sign_up: "Înscrie-te"
- log_in: "loghează-te cu parola"
- social_signup: "Sau, te poți inregistra cu Facebook sau G+:"
- required: "Trebuie să te înregistrezi înaite să parcurgi acest drum."
-
- home:
- slogan: "Învață sa scrii cod jucându-te"
- no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
- no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargă!"
- play: "Joacă" # The big play button that just starts playing a level
- old_browser: "Mda , browser-ul tău este prea vechi pentru CodeCombat. Scuze!"
- old_browser_suffix: "Poți să încerci oricum ,dar probabil nu o să meargă."
- campaign: "Campanie"
- for_beginners: "Pentru Începători"
- multiplayer: "Multiplayer"
- for_developers: "Pentru dezvoltatori"
- javascript_blurb: "Limbajul web-ului. Perfect pentru crearea website-urilor, web applicații, jocuri HTML5, si servere. The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
- python_blurb: "Simplu dar puternic, Python este un limbaj de uz general extraordinar!"
- coffeescript_blurb: "JavaScript cu o syntaxă mai placută! Nicer JavaScript syntax."
- clojure_blurb: "Un Lisp modern."
- lua_blurb: "Limbaj de scripting pentru jocuri."
- io_blurb: "Simplu dar obscur."
-
- play:
- choose_your_level: "Alege nivelul"
- adventurer_prefix: "Poți să sari la orice nivel de mai jos"
- adventurer_forum: "forumul Aventurierului"
- adventurer_suffix: "."
- campaign_beginner: "Campanie pentru Începători"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... în care se învață tainele programării."
- campaign_dev: "Nivele aleatoare mai grele"
- campaign_dev_description: "... în care se învață interfața, cu o dificultate puțin mai mare."
- campaign_multiplayer: "Arene Multiplayer"
- campaign_multiplayer_description: "... în care te lupți cap-la-cap contra alti jucători."
- campaign_player_created: "Create de jucători"
- campaign_player_created_description: "... în care ai ocazia să testezi creativitatea colegilor tai Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Dificultate: "
- play_as: "Alege-ți echipa"
- spectate: "Spectator"
- players: "jucători"
- hours_played: "ore jucate"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Contact CodeCombat"
welcome: "Folosiți acest formular pentru a ne trimite email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
forum_page: "forumul nostru"
forum_suffix: " în schimb."
send: "Trimite Feedback"
- contact_candidate: "Contacteaza Candidatul"
- recruitment_reminder: "Folosiți acest formular pentru a ajunge la candidații care va intereseaza pentru interviu. CodeCombat percepe 15% din salariu în primul an. Taxa este datorată la angajare și este rambursabilă pentru 90 de zile în cazul în care salariatul nu rămâne angajat. Cele part time, și angajați cu contract la distanță sunt gratuite, așa cum sunt stagiari."
-
- diplomat_suggestion:
- title: "Ajută-ne să traducem CodeCombat!"
- sub_heading: "Avem nevoie de abilitățile tale lingvistice."
- pitch_body: "CodeCombat este dezvoltat in limba engleza , dar deja avem jucatări din toate colțurile lumii. Mulți dintre ei vor să joace in română și nu vorbesc engleză. Dacă poți vorbi ambele te rugăm să te gândești dacă ai dori să devi un Diplomat și să ne ajuți sa traducem atât jocul cât și site-ul."
- missing_translations: "Until we can translate everything into Romanian, you'll see English when Romanian isn't available."
- learn_more: "Află mai multe despre cum să fi un Diplomat"
- subscribe_as_diplomat: "Înscrie-te ca Diplomat"
-
- wizard_settings:
- title: "Setări Wizard"
- customize_avatar: "Personalizează-ți Avatarul"
- active: "Activ"
- color: "Culoare"
- group: "Grup"
- clothes: "Haine"
- trim: "Margine"
- cloud: "Nor"
- team: "Echipa"
- spell: "Vrajă"
- boots: "Încălțăminte"
- hue: "Nuanță"
- saturation: "Saturație"
- lightness: "Luminozitate"
+ contact_candidate: "Contacteaza Candidatul" # Deprecated
+ recruitment_reminder: "Folosiți acest formular pentru a ajunge la candidații care va intereseaza pentru interviu. CodeCombat percepe 15% din salariu în primul an. Taxa este datorată la angajare și este rambursabilă pentru 90 de zile în cazul în care salariatul nu rămâne angajat. Cele part time, și angajați cu contract la distanță sunt gratuite, așa cum sunt stagiari." # Deprecated
account_settings:
title: "Setări Cont"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
me_tab: "Eu"
picture_tab: "Poză"
upload_picture: "Uploadeaza o imagine"
- wizard_tab: "Wizard"
password_tab: "Parolă"
emails_tab: "Email-uri"
admin: "Admin"
- wizard_color: "Culoare haine pentru Wizard"
new_password: "Parolă nouă"
new_password_verify: "Verifică"
email_subscriptions: "Subscripție Email"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
saved: "Modificări salvate"
password_mismatch: "Parola nu se potrivește."
password_repeat: "Te rugăm sa repeți parola."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
sample_profile: "Vezi un profil exemplu"
view_profile: "Vizualizează Profilul"
+ wizard_tab: "Wizard"
+ wizard_color: "Culoare haine pentru Wizard"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Archmage"
+ archmage_title_description: "(Programator)"
+ artisan_title: "Artizan"
+ artisan_title_description: "(Creator de nivele)"
+ adventurer_title: "Aventurier"
+ adventurer_title_description: "(Playtester de nivele)"
+ scribe_title: "Scrib"
+ scribe_title_description: "(Editor de articole)"
+ diplomat_title: "Diplomat"
+ diplomat_title_description: "(Translator)"
+ ambassador_title: "Ambasador"
+ ambassador_title_description: "(Suport)"
+
+ editor:
+ main_title: "Editori CodeCombat"
+ article_title: "Editor Articol"
+ thang_title: "Editor Thang"
+ level_title: "Editor Nivele"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+ revert: "Revino la versiunea anterioară"
+ revert_models: "Resetează Modelele"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+ level_some_options: "Opțiuni?"
+ level_tab_thangs: "Thangs"
+ level_tab_scripts: "Script-uri"
+ level_tab_settings: "Setări"
+ level_tab_components: "Componente"
+ level_tab_systems: "Sisteme"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Thangs actuali"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Condiți inițiale"
+ level_tab_thangs_add: "Adaugă Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+ level_settings_title: "Setări"
+ level_component_tab_title: "Componente actuale"
+ level_component_btn_new: "Crează componentă nouă"
+ level_systems_tab_title: "Sisteme actuale"
+ level_systems_btn_new: "Crează sistem nou"
+ level_systems_btn_add: "Adaugă Sistem"
+ level_components_title: "Înapoi la toți Thangs"
+ level_components_type: "Tip"
+ level_component_edit_title: "Editează Componenta"
+ level_component_config_schema: "Schema Config"
+ level_component_settings: "Setări"
+ level_system_edit_title: "Editează Sistem"
+ create_system_title: "Crează sistem nou"
+ new_component_title: "Crează componentă nouă"
+ new_component_field_system: "Sistem"
+ new_article_title: "Crează un articol nou"
+ new_thang_title: "Crează un nou tip de Thang"
+ new_level_title: "Crează un nivel nou"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Caută articole aici"
+ thang_search_title: "Caută tipuri de Thang aici"
+ level_search_title: "Caută nivele aici"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Preview"
+ edit_article_title: "Editează Articol"
+
+ contribute:
+ page_title: "Contribuțtii"
+ character_classes_title: "Clase de caractere"
+ introduction_desc_intro: "Avem speranțe mari pentru CodeCombat."
+ introduction_desc_pref: "Vrem să fie locul unde programatori de toate rangurile vin să învețe și să se distreze împreună, introduc pe alții in minunata lume a programării, și reflectă cele mai bune părți ale comunității. Nu vrem și nu putem să facem asta singuri; ceea ce face proiectele precum GitHub, Stack Overflow și Linux geniale sunt oameni care le folosesc și construiec peste ele. Cu scopul acesta, "
+ introduction_desc_github_url: "CodeCombat este complet open source"
+ introduction_desc_suf: ", și ne propunem să vă punem la dispoziție pe cât de mult posibil modalități de a lua parte la acest proiect pentru a-l face la fel de mult as vostru cât și al nostru."
+ introduction_desc_ending: "Sperăm să vă placă petrecerea noastră!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy și Matt"
+ alert_account_message_intro: "Salutare!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Interesat să lucrezi la grafica jocului, interfața grafică cu utilizatorul, baze de date și organizare server, multiplayer networking, fizică, sunet, sau performanțe game engine? Vrei să ajuți la construirea unui joc pentru a învăța pe alții ceea ce te pricepi? Avem o grămadă de făcut dacă ești un programator experimentat și vrei sa dezvolți pentru CodeCombat, această clasă este pentru tine. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
+ archmage_introduction: "Una dintre cele mai bune părți despre construirea unui joc este că sintetizează atât de multe lucruri diferite. Grafică, sunet, networking în timp real, social networking, și desigur multe dintre aspectele comune ale programării, de la gestiune low-level a bazelor de date, și administrare server până la construirea de interfețe. Este mult de muncă, și dacă ești un programator cu experiență, cu un dor de a se arunca cu capul înainte îm CodeCombat, această clasă ți se potrivește. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
+ class_attributes: "Atribute pe clase"
+ archmage_attribute_1_pref: "Cunoștințe în "
+ archmage_attribute_1_suf: ", sau o dorință de a învăța. Majoritatea codului este în acest limbaj. Dacă ești fan Ruby sau Python, te vei simți ca acasă. Este JavaScript, dar cu o sintaxă mai frumoasă."
+ archmage_attribute_2: "Ceva experiență în programare și inițiativă personală. Te vom ajuta să te orientezi, dar nu putem aloca prea mult timp pentru a te pregăti."
+ how_to_join: "Cum să ni te alături"
+ join_desc_1: "Oricine poate să ajute! Doar intrați pe "
+ join_desc_2: "pentru a începe, și bifați căsuța de dedesubt pentru a te marca ca un Archmage curajos și pentru a primi ultimele știri pe email. Vrei să discuți despre ce să faci sau cum să te implici mai mult? "
+ join_desc_3: ", sau găsește-ne în "
+ join_desc_4: "și pornim de acolo!"
+ join_url_email: "Trimite-ne Email"
+ join_url_hipchat: "public HipChat room"
+ more_about_archmage: "Învață mai multe despre cum să devi un Archmage"
+ archmage_subscribe_desc: "Primește email-uri despre noi oportunități de progrmare și anunțuri."
+ artisan_summary_pref: "Vrei să creezi nivele și să extinzi arsenalul CodeCombat? Oamenii ne termină nivelele mai repede decât putem să le creăm! Momentan, editorul nostru de nivele este rudimentar, așa că aveți grijă. Crearea de nivele va fi o mică provocare și va mai avea câteva bug-uri. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
+ artisan_summary_suf: ", atunci asta e clasa pentru tine."
+ artisan_introduction_pref: "Trebuie să construim nivele adiționale! Oamenii sunt nerăbdători pentru mai mult conținut, și noi putem face doar atât singuri. Momentan editorul de nivele abia este utilizabil până și de creatorii lui, așa că aveți grijă. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
+ artisan_introduction_suf: ", atunci aceasta ar fi clasa pentru tine."
+ artisan_attribute_1: "Orice experiență în crearea de conținut ca acesta ar fi de preferat, precum folosirea editoarelor de nivele de la Blizzard. Dar nu este obligatoriu!"
+ artisan_attribute_2: "Un chef de a face o mulțime de teste și iterări. Pentru a face nivele bune, trebuie să testați pe mai mulți oameni și să obțineți feedback, și să fiți pregăți să reparați o mulțime de lucruri."
+ artisan_attribute_3: "Pentru moment trebui să ai nervi de oțel. Editorul nostru de nivele este abia la început și încă are multe probleme. Ai fost avertizat!"
+ artisan_join_desc: "Folosiți editorul de nivele urmărind acești pași, mai mult sau mai puțin:"
+ artisan_join_step1: "Citește documentația."
+ artisan_join_step2: "Crează un nivel nou și explorează nivelele deja existente."
+ artisan_join_step3: "Găsește-ne pe chatul nostru de Hipchat pentru ajutor."
+ artisan_join_step4: "Postează nivelele tale pe forum pentru feedback."
+ more_about_artisan: "Învață mai multe despre ce înseamnă să devi un Artizan"
+ artisan_subscribe_desc: "Primește email-uri despre update-uri legate de Editorul de Nivele și anunțuri."
+ adventurer_summary: "Să fie clar ce implică rolul tău: tu ești tancul. Vei avea multe de îndurat. Avem nevoie de oameni care să testeze nivelele noi și să ne ajute să găsim moduri noi de a le îmbunătăți. Va fi greu; să creezi jocuri bune este un proces dificil și nimeni nu o face perfect din prima. Dacă crezi că poți îndura , atunci aceasta este clasa pentru tine."
+ adventurer_introduction: "Să fie clar ce implică rolul tău: tu ești tancul. Vei avea multe de îndurat. Avem nevoie de oameni care să testeze nivelele noi și să ne ajute să găsim moduri noi de a le îmbunătăți. Va fi greu; să creezi jocuri bune este un proces dificil și nimeni nu o face perfect din prima. Dacă crezi că poți îndura , atunci aceasta este clasa pentru tine."
+ adventurer_attribute_1: "O sete de cunoaștere. Tu vrei să înveți cum să programezi și noi vrem să te învățăm. Cel mai probabil tu vei fi cel care va preda mai mult în acest caz."
+ adventurer_attribute_2: "Carismatic. Formulează într-un mod clar ceea ce trebuie îmbunătățit și oferă sugestii."
+ adventurer_join_pref: "Ori fă echipă (sau recrutează!) cu un Artizan și lucrează cu el, sau bifează căsuța de mai jos pentru a primi email când sunt noi nivele de testat. De asemenea vom posta despre nivele care trebuiesc revizuite pe rețelele noastre precum"
+ adventurer_forum_url: "forumul nostru"
+ adventurer_join_suf: "deci dacă preferi să fi înștiințat în acele moduri ,înscrie-te acolo!"
+ more_about_adventurer: "Învață mai multe despre ce înseamnă să devi un Aventurier"
+ adventurer_subscribe_desc: "Primește email-uri când sunt noi nivele de testat."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+ changes_auto_save: "Modificările sunt salvate automat când apeși checkbox-uri."
+ diligent_scribes: "Scribii noștri:"
+ powerful_archmages: "Bravii noștri Archmage:"
+ creative_artisans: "Artizanii noștri creativi:"
+ brave_adventurers: "Aventurierii noștri neînfricați:"
+ translating_diplomats: "Diplomații noștri abili:"
+ helpful_ambassadors: "Ambasadorii noștri de ajutor:"
+
+ ladder:
+ please_login: "Vă rugăm să vă autentificați înainte de a juca un meci de clasament."
+ my_matches: "Jocurile mele"
+ simulate: "Simulează"
+ simulation_explanation: "Simulând jocuri poți afla poziția în clasament a jocului tău mai repede!"
+ simulate_games: "Simulează Jocuri!"
+ simulate_all: "RESETEAZĂ ȘI SIMULEAZĂ JOCURI"
+ games_simulated_by: "Jocuri simulate de tine:"
+ games_simulated_for: "Jocuri simulate pentru tine:"
+ games_simulated: "Jocuri simulate"
+ games_played: "Jocuri jucate"
+ ratio: "Ratie"
+ leaderboard: "Clasament"
+ battle_as: "Luptă ca "
+ summary_your: "Al tău "
+ summary_matches: "Meciuri - "
+ summary_wins: " Victorii, "
+ summary_losses: " Înfrângeri"
+ rank_no_code: "Nici un Cod nou pentru Clasament"
+ rank_my_game: "Plasează-mi jocul in Clasament!"
+ rank_submitting: "Se trimite..."
+ rank_submitted: "Se trimite pentru Clasament"
+ rank_failed: "A eșuat plasarea in clasament"
+ rank_being_ranked: "Jocul se plasează in Clasament"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+ code_being_simulated: "Codul tău este simulat de alți jucători pentru clasament. Se va actualiza cum apar meciuri."
+ no_ranked_matches_pre: "Nici un meci de clasament pentru "
+ no_ranked_matches_post: " echipă! Joacă împotriva unor concurenți și revino apoi aici pentr a-ți plasa meciul in clasament."
+ choose_opponent: "Alege un adversar"
+ select_your_language: "Alege limbă!"
+ tutorial_play: "Joacă Tutorial-ul"
+ tutorial_recommended: "Recomandat dacă nu ai mai jucat niciodată înainte"
+ tutorial_skip: "Sari peste Tutorial"
+ tutorial_not_sure: "Nu ești sigur ce se întâmplă?"
+ tutorial_play_first: "Joacă Tutorial-ul mai întâi."
+ simple_ai: "AI simplu"
+ warmup: "Încălzire"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Setări Multiplayer" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Împărtășește acest link cu cei care vor să ți se alăture."
+ multiplayer_hint_label: "Hint:"
+ multiplayer_hint: " Apasă pe link pentru a selecta tot, apoi apasă ⌘-C sau Ctrl-C pentru a copia link-ul."
+ multiplayer_coming_soon: "Mai multe feature-uri multiplayer în curând!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Aspecte Legale"
+ opensource_intro: "CodeCombat este free-to-play și complet open source."
+ opensource_description_prefix: "Vizitează "
+ github_url: "pagina noastră de GitHub"
+ opensource_description_center: "și ajută-ne dacă îți place! CodeCombat este construit peste o mulțime de proiecte open source, care noi le iubim. Vizitați"
+ archmage_wiki_url: "Archmage wiki"
+ opensource_description_suffix: "pentru o listă cu software-ul care face acest joc posibil."
+ practices_title: "Convenții"
+ practices_description: "Acestea sunt promisiunile noastre către tine, jucătorul, fără așa mulți termeni legali."
+ privacy_title: "Confidenţialitate şi termeni"
+ privacy_description: "Noi nu vom vinde nici o informație personală. Intenționăm să obținem profit prin recrutare eventual, dar stați liniștiți , nu vă vom vinde informațiile personale companiilor interesate fără consimțământul vostru explicit."
+ security_title: "Securitate"
+ security_description: "Ne străduim să vă protejăm informațiile personale. Fiind un proiect open-source, site-ul nostru oferă oricui posibilitatea de a ne revizui și îmbunătăți sistemul de securitate."
+ email_title: "Email"
+ email_description_prefix: "Noi nu vă vom inunda cu spam. Prin"
+ email_settings_url: "setările tale de email"
+ email_description_suffix: " sau prin link-urile din email-urile care vi le trimitem, puteți să schimbați preferințele și să vâ dezabonați oricând."
+ cost_title: "Cost"
+ cost_description: "Momentan, CodeCombat este 100% gratis! Unul dintre obiectele noastre principale este să îl menținem așa, astfel încât să poată juca cât mai mulți oameni. Dacă va fi nevoie , s-ar putea să percepem o plată pentru o pentru anumite servici,dar am prefera să nu o facem. Cu puțin noroc, vom putea susține compania cu:"
+ recruitment_title: "Recrutare"
+ recruitment_description_prefix: "Aici la CodeCombat, vei deveni un vrăjitor puternic nu doar în joc, ci și în viața reală."
+ url_hire_programmers: "Nimeni nu poate angaja programatori destul de rapid"
+ recruitment_description_suffix: "așa că odată ce ți-ai dezvoltat abilitățile și esti de acord, noi vom trimite un demo cu cele mai bune realizări ale tale către miile de angajatori care se omoară să pună mâna pe tine. Pe noi ne plătesc puțin, pe tine te vor plăti"
+ recruitment_description_italic: "mult"
+ recruitment_description_ending: "site-ul rămâne gratis și toată lumea este fericită. Acesta este planul."
+ copyrights_title: "Drepturi de autor și licențe"
+ contributor_title: "Acord de licență Contributor"
+ contributor_description_prefix: "Toți contribuitorii, atât pe site cât și pe GitHub-ul nostru, sunt supuși la"
+ cla_url: "ALC"
+ contributor_description_suffix: "la care trebuie să fi de accord înainte să poți contribui."
+ code_title: "Code - MIT"
+ code_description_prefix: "Tot codul deținut de CodeCombat sau hostat pe codecombat.com, atât pe GitHub cât și în baza de date codecombat.com, este licențiată sub"
+ mit_license_url: "MIT license"
+ code_description_suffix: "Asta include tot codul din Systems și Components care este oferit de către CodeCombat cu scopul de a crea nivele."
+ art_title: "Artă/Muzică - Conținut Comun "
+ art_description_prefix: "Tot conținutul creativ/artistic este valabil sub"
+ cc_license_url: "Creative Commons Attribution 4.0 International License"
+ art_description_suffix: "Conținut comun este orice făcut general valabil de către CodeCombat cu scopul de a crea nivele. Asta include:"
+ art_music: "Muzică"
+ art_sound: "Sunet"
+ art_artwork: "Artwork"
+ art_sprites: "Sprites"
+ art_other: "Orice si toate celelalte creații non-cod care sunt disponibile când se crează nivele."
+ art_access: "Momentan nu există nici un sistem universal,ușor pentru preluarea acestor bunuri. În general, preluați-le precum site-ul din URL-urile folosite, contactați-ne pentru asistență, sau ajutați-ne sa extindem site-ul pentru a face aceste bunuri mai ușor accesibile."
+ art_paragraph_1: "Pentru atribuire, vă rugăm numiți și lăsați referire link la codecombat.com unde este folosită sursa sau unde este adecvat pentru mediu. De exemplu:"
+ use_list_1: "Dacă este folosit într-un film sau alt joc, includeți codecombat.com la credite."
+ use_list_2: "Dacă este folosit pe un site, includeți un link in apropiere, de exemplu sub o imagine, sau in pagina generală de atribuiri unde menționați și alte Bunuri Creative și software open source folosit pe site. Ceva care face referință explicit la CodeCombat, precum o postare pe un blog care menționează CodeCombat, nu trebuie să facă o atribuire separată."
+ art_paragraph_2: "Dacă conținutul folosit nu este creat de către CodeCombat ci de către un utilizator al codecombat.com,atunci faceți referință către ei, și urmăriți indicațiile de atribuire prevăzute în descrierea resursei dacă există."
+ rights_title: "Drepturi rezervate"
+ rights_desc: "Toate drepturile sunt rezervate pentru Nivele în sine. Asta include"
+ rights_scripts: "Script-uri"
+ rights_unit: "Configurații de unități"
+ rights_description: "Descriere"
+ rights_writings: "Scrieri"
+ rights_media: "Media (sunete, muzică) și orice alt conținut creativ dezvoltat special pentru acel nivel care nu este valabil în mod normal pentru creat nivele."
+ rights_clarification: "Pentru a clarifica, orice este valabil in Editorul de Nivele pentru scopul de a crea nivele se află sub CC, pe când conținutul creat cu Editorul de Nivele sau încărcat pentru a face nivelul nu se află."
+ nutshell_title: "Pe scurt"
+ nutshell_description: "Orice resurse vă punem la dispoziție în Editorul de Nivele puteți folosi liber cum vreți pentru a crea nivele. Dar ne rezervăm dreptul de a rezerva distribuția de nivele în sine (care sunt create pe codecombat.com) astfel încât să se poată percepe o taxă pentru ele pe vitor, dacă se va ajunge la așa ceva."
+ canonical: "Versiunea in engleză a acestui document este cea definitivă, versiunea canonică. Dacă există orice discrepanțe între traduceri, documentul in engleză are prioritate."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Setări Wizard"
+ customize_avatar: "Personalizează-ți Avatarul"
+ active: "Activ"
+ color: "Culoare"
+ group: "Grup"
+ clothes: "Haine"
+ trim: "Margine"
+ cloud: "Nor"
+ team: "Echipa"
+ spell: "Vrajă"
+ boots: "Încălțăminte"
+ hue: "Nuanță"
+ saturation: "Saturație"
+ lightness: "Luminozitate"
account_profile:
- settings: "Setări"
+ settings: "Setări" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Modifica Profil"
done_editing: "Am terminat modificările."
profile_for_prefix: "Profil pentru "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Gata"
- customize_wizard: "Personalizează Wizard-ul"
- home: "Acasă"
-# skip: "Skip"
- game_menu: "Meniul Jocului"
- guide: "Ghid"
- restart: "Restart"
- goals: "Obiective"
-# goal: "Goal"
- success: "Success!"
- incomplete: "Incomplet"
- timed_out: "Ai ramas fara timp"
- failing: "Eşec"
- action_timeline: "Timeline-ul acțiunii"
- click_to_select: "Apasă pe o unitate pentru a o selecta."
- reload_title: "Reîncarcă tot codul?"
- reload_really: "Ești sigur că vrei să reîncarci nivelul de la început?"
- reload_confirm: "Reload All"
- victory_title_prefix: ""
- victory_title_suffix: " Terminat"
- victory_sign_up: "Înscrie-te pentru a salva progresul"
- victory_sign_up_poke: "Vrei să-ți salvezi codul? Crează un cont gratis!"
- victory_rate_the_level: "Apreciază nivelul: "
- victory_return_to_ladder: "Înapoi la jocurile de clasament"
- victory_play_next_level: "Joacă nivelul următor"
-# victory_play_continue: "Continue"
- victory_go_home: "Acasă"
- victory_review: "Spune-ne mai multe!"
- victory_hour_of_code_done: "Ai terminat?"
- victory_hour_of_code_done_yes: "Da, am terminat Hour of Code™!"
- guide_title: "Ghid"
- tome_minion_spells: "Vrăjile Minion-ilor tăi"
- tome_read_only_spells: "Vrăji Read-Only"
- tome_other_units: "Alte unități"
- tome_cast_button_castable: "Aplică Vraja" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Se încarcă" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Aplică Vraja" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Alege pe cineva pentru "
- tome_available_spells: "Vrăjile disponibile"
-# tome_your_skills: "Your Skills"
- hud_continue: "Continuă (apasă shift-space)"
- spell_saved: "Vrajă salvată"
- skip_tutorial: "Sari peste (esc)"
- keyboard_shortcuts: "Scurtături Keyboard"
- loading_ready: "Gata!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Click oriunde pe harta pentru a insera punctul în editorul de vrăji."
- tip_toggle_play: "Pune sau scoate pauza cu Ctrl+P."
- tip_scrub_shortcut: "Înapoi și derulare rapidă cu Ctrl+[ and Ctrl+]."
- tip_guide_exists: "Apasă pe ghidul din partea de sus a pagini pentru informații utile."
- tip_open_source: "CodeCombat este 100% open source!"
- tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
- tip_js_beginning: "JavaScript este doar începutul."
- tip_think_solution: "Gândește-te la soluție, nu la problemă."
- tip_theory_practice: "Teoretic nu este nici o diferență înte teorie și practică. Dar practic este. - Yogi Berra"
- tip_error_free: "Există doar două metode de a scrie un program fără erori; numai a treia funcționează. - Alan Perlis"
- tip_debugging_program: "Dacă a face debuggin este procesul de a scoate bug-uri, atunci a programa este procesul de a introduce bug-uri. - Edsger W. Dijkstra"
- tip_forums: "Intră pe forum și spune-ți părerea!"
- tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
- tip_morale_improves: "Se va încărca până până când va crește moralul."
- tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
- tip_reticulating: "Reticulating spines."
- tip_harry: "Ha un Wizard, "
- tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
- tip_patience: "Să ai rabdare trebuie, tinere Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
- options_caption: "Configurarea setărilor"
- guide_caption: "Documentație si sfaturi"
- multiplayer_caption: "Joaca cu prieteni!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Editor Config"
- editor_config_title: "Configurare Editor"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Mapare taste"
- editor_config_keybindings_default: "Default (Ace)"
- editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Arată etichetele invizibile"
- editor_config_invisibles_description: "Arată spațiile și taburile invizibile."
- editor_config_indentguides_label: "Arată ghidul de indentare"
- editor_config_indentguides_description: "Arată linii verticale pentru a vedea mai bine indentarea."
- editor_config_behaviors_label: "Comportamente inteligente"
- editor_config_behaviors_description: "Completează automat parantezele, ghilimele etc."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Setări Multiplayer"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Împărtășește acest link cu cei care vor să ți se alăture."
- multiplayer_hint_label: "Hint:"
- multiplayer_hint: " Apasă pe link pentru a selecta tot, apoi apasă ⌘-C sau Ctrl-C pentru a copia link-ul."
- multiplayer_coming_soon: "Mai multe feature-uri multiplayer în curând!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
u_title: "Listă utilizatori"
lg_title: "Ultimele jocuri"
clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "Editori CodeCombat"
- article_title: "Editor Articol"
- thang_title: "Editor Thang"
- level_title: "Editor Nivele"
-# achievement_title: "Achievement Editor"
-# back: "Back"
- revert: "Revino la versiunea anterioară"
- revert_models: "Resetează Modelele"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
- level_some_options: "Opțiuni?"
- level_tab_thangs: "Thangs"
- level_tab_scripts: "Script-uri"
- level_tab_settings: "Setări"
- level_tab_components: "Componente"
- level_tab_systems: "Sisteme"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Thangs actuali"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Condiți inițiale"
- level_tab_thangs_add: "Adaugă Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
- level_settings_title: "Setări"
- level_component_tab_title: "Componente actuale"
- level_component_btn_new: "Crează componentă nouă"
- level_systems_tab_title: "Sisteme actuale"
- level_systems_btn_new: "Crează sistem nou"
- level_systems_btn_add: "Adaugă Sistem"
- level_components_title: "Înapoi la toți Thangs"
- level_components_type: "Tip"
- level_component_edit_title: "Editează Componenta"
- level_component_config_schema: "Schema Config"
- level_component_settings: "Setări"
- level_system_edit_title: "Editează Sistem"
- create_system_title: "Crează sistem nou"
- new_component_title: "Crează componentă nouă"
- new_component_field_system: "Sistem"
- new_article_title: "Crează un articol nou"
- new_thang_title: "Crează un nou tip de Thang"
- new_level_title: "Crează un nivel nou"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Caută articole aici"
- thang_search_title: "Caută tipuri de Thang aici"
- level_search_title: "Caută nivele aici"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Preview"
- edit_article_title: "Editează Articol"
-
- general:
- and: "și"
- name: "Nume"
-# date: "Date"
- body: "Corp"
- version: "Versiune"
- commit_msg: "Înregistrează Mesajul"
-# version_history: "Version History"
- version_history_for: "Versiune istorie pentru: "
- result: "Rezultat"
- results: "Resultate"
- description: "Descriere"
- or: "sau"
-# subject: "Subject"
- email: "Email"
- password: "Parolă"
- message: "Mesaj"
- code: "Cod"
- ladder: "Clasament"
- when: "când"
- opponent: "oponent"
- rank: "Rank"
- score: "Scor"
- win: "Victorie"
- loss: "Înfrângere"
- tie: "Remiză"
- easy: "Ușor"
- medium: "Mediu"
- hard: "Greu"
-# player: "Player"
-
- about:
- why_codecombat: "De ce CodeCombat?"
- why_paragraph_1: "Trebuie să înveți să programezi? Nu-ți trebuie lecții. Trebuie să scri mult cod și să te distrezi făcând asta."
- why_paragraph_2_prefix: "Despre asta este programarea. Trebuie să fie distractiv. Nu precum"
- why_paragraph_2_italic: "wow o insignă"
- why_paragraph_2_center: "ci"
- why_paragraph_2_italic_caps: "TREBUIE SĂ TERMIN ACEST NIVEL!"
- why_paragraph_2_suffix: "De aceea CodeCombat este un joc multiplayer, nu un curs transfigurat în joc. Nu ne vom opri până când tu nu te poți opri--și de data asta, e de bine."
- why_paragraph_3: "Dacă e să devi dependent de vreun joc, devino dependent de acesta și fi un vrăjitor al noii ere tehnologice."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Aspecte Legale"
- opensource_intro: "CodeCombat este free-to-play și complet open source."
- opensource_description_prefix: "Vizitează "
- github_url: "pagina noastră de GitHub"
- opensource_description_center: "și ajută-ne dacă îți place! CodeCombat este construit peste o mulțime de proiecte open source, care noi le iubim. Vizitați"
- archmage_wiki_url: "Archmage wiki"
- opensource_description_suffix: "pentru o listă cu software-ul care face acest joc posibil."
- practices_title: "Convenții"
- practices_description: "Acestea sunt promisiunile noastre către tine, jucătorul, fără așa mulți termeni legali."
- privacy_title: "Confidenţialitate şi termeni"
- privacy_description: "Noi nu vom vinde nici o informație personală. Intenționăm să obținem profit prin recrutare eventual, dar stați liniștiți , nu vă vom vinde informațiile personale companiilor interesate fără consimțământul vostru explicit."
- security_title: "Securitate"
- security_description: "Ne străduim să vă protejăm informațiile personale. Fiind un proiect open-source, site-ul nostru oferă oricui posibilitatea de a ne revizui și îmbunătăți sistemul de securitate."
- email_title: "Email"
- email_description_prefix: "Noi nu vă vom inunda cu spam. Prin"
- email_settings_url: "setările tale de email"
- email_description_suffix: " sau prin link-urile din email-urile care vi le trimitem, puteți să schimbați preferințele și să vâ dezabonați oricând."
- cost_title: "Cost"
- cost_description: "Momentan, CodeCombat este 100% gratis! Unul dintre obiectele noastre principale este să îl menținem așa, astfel încât să poată juca cât mai mulți oameni. Dacă va fi nevoie , s-ar putea să percepem o plată pentru o pentru anumite servici,dar am prefera să nu o facem. Cu puțin noroc, vom putea susține compania cu:"
- recruitment_title: "Recrutare"
- recruitment_description_prefix: "Aici la CodeCombat, vei deveni un vrăjitor puternic nu doar în joc, ci și în viața reală."
- url_hire_programmers: "Nimeni nu poate angaja programatori destul de rapid"
- recruitment_description_suffix: "așa că odată ce ți-ai dezvoltat abilitățile și esti de acord, noi vom trimite un demo cu cele mai bune realizări ale tale către miile de angajatori care se omoară să pună mâna pe tine. Pe noi ne plătesc puțin, pe tine te vor plăti"
- recruitment_description_italic: "mult"
- recruitment_description_ending: "site-ul rămâne gratis și toată lumea este fericită. Acesta este planul."
- copyrights_title: "Drepturi de autor și licențe"
- contributor_title: "Acord de licență Contributor"
- contributor_description_prefix: "Toți contribuitorii, atât pe site cât și pe GitHub-ul nostru, sunt supuși la"
- cla_url: "ALC"
- contributor_description_suffix: "la care trebuie să fi de accord înainte să poți contribui."
- code_title: "Code - MIT"
- code_description_prefix: "Tot codul deținut de CodeCombat sau hostat pe codecombat.com, atât pe GitHub cât și în baza de date codecombat.com, este licențiată sub"
- mit_license_url: "MIT license"
- code_description_suffix: "Asta include tot codul din Systems și Components care este oferit de către CodeCombat cu scopul de a crea nivele."
- art_title: "Artă/Muzică - Conținut Comun "
- art_description_prefix: "Tot conținutul creativ/artistic este valabil sub"
- cc_license_url: "Creative Commons Attribution 4.0 International License"
- art_description_suffix: "Conținut comun este orice făcut general valabil de către CodeCombat cu scopul de a crea nivele. Asta include:"
- art_music: "Muzică"
- art_sound: "Sunet"
- art_artwork: "Artwork"
- art_sprites: "Sprites"
- art_other: "Orice si toate celelalte creații non-cod care sunt disponibile când se crează nivele."
- art_access: "Momentan nu există nici un sistem universal,ușor pentru preluarea acestor bunuri. În general, preluați-le precum site-ul din URL-urile folosite, contactați-ne pentru asistență, sau ajutați-ne sa extindem site-ul pentru a face aceste bunuri mai ușor accesibile."
- art_paragraph_1: "Pentru atribuire, vă rugăm numiți și lăsați referire link la codecombat.com unde este folosită sursa sau unde este adecvat pentru mediu. De exemplu:"
- use_list_1: "Dacă este folosit într-un film sau alt joc, includeți codecombat.com la credite."
- use_list_2: "Dacă este folosit pe un site, includeți un link in apropiere, de exemplu sub o imagine, sau in pagina generală de atribuiri unde menționați și alte Bunuri Creative și software open source folosit pe site. Ceva care face referință explicit la CodeCombat, precum o postare pe un blog care menționează CodeCombat, nu trebuie să facă o atribuire separată."
- art_paragraph_2: "Dacă conținutul folosit nu este creat de către CodeCombat ci de către un utilizator al codecombat.com,atunci faceți referință către ei, și urmăriți indicațiile de atribuire prevăzute în descrierea resursei dacă există."
- rights_title: "Drepturi rezervate"
- rights_desc: "Toate drepturile sunt rezervate pentru Nivele în sine. Asta include"
- rights_scripts: "Script-uri"
- rights_unit: "Configurații de unități"
- rights_description: "Descriere"
- rights_writings: "Scrieri"
- rights_media: "Media (sunete, muzică) și orice alt conținut creativ dezvoltat special pentru acel nivel care nu este valabil în mod normal pentru creat nivele."
- rights_clarification: "Pentru a clarifica, orice este valabil in Editorul de Nivele pentru scopul de a crea nivele se află sub CC, pe când conținutul creat cu Editorul de Nivele sau încărcat pentru a face nivelul nu se află."
- nutshell_title: "Pe scurt"
- nutshell_description: "Orice resurse vă punem la dispoziție în Editorul de Nivele puteți folosi liber cum vreți pentru a crea nivele. Dar ne rezervăm dreptul de a rezerva distribuția de nivele în sine (care sunt create pe codecombat.com) astfel încât să se poată percepe o taxă pentru ele pe vitor, dacă se va ajunge la așa ceva."
- canonical: "Versiunea in engleză a acestui document este cea definitivă, versiunea canonică. Dacă există orice discrepanțe între traduceri, documentul in engleză are prioritate."
-
- contribute:
- page_title: "Contribuțtii"
- character_classes_title: "Clase de caractere"
- introduction_desc_intro: "Avem speranțe mari pentru CodeCombat."
- introduction_desc_pref: "Vrem să fie locul unde programatori de toate rangurile vin să învețe și să se distreze împreună, introduc pe alții in minunata lume a programării, și reflectă cele mai bune părți ale comunității. Nu vrem și nu putem să facem asta singuri; ceea ce face proiectele precum GitHub, Stack Overflow și Linux geniale sunt oameni care le folosesc și construiec peste ele. Cu scopul acesta, "
- introduction_desc_github_url: "CodeCombat este complet open source"
- introduction_desc_suf: ", și ne propunem să vă punem la dispoziție pe cât de mult posibil modalități de a lua parte la acest proiect pentru a-l face la fel de mult as vostru cât și al nostru."
- introduction_desc_ending: "Sperăm să vă placă petrecerea noastră!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy și Matt"
- alert_account_message_intro: "Salutare!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Interesat să lucrezi la grafica jocului, interfața grafică cu utilizatorul, baze de date și organizare server, multiplayer networking, fizică, sunet, sau performanțe game engine? Vrei să ajuți la construirea unui joc pentru a învăța pe alții ceea ce te pricepi? Avem o grămadă de făcut dacă ești un programator experimentat și vrei sa dezvolți pentru CodeCombat, această clasă este pentru tine. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
- archmage_introduction: "Una dintre cele mai bune părți despre construirea unui joc este că sintetizează atât de multe lucruri diferite. Grafică, sunet, networking în timp real, social networking, și desigur multe dintre aspectele comune ale programării, de la gestiune low-level a bazelor de date, și administrare server până la construirea de interfețe. Este mult de muncă, și dacă ești un programator cu experiență, cu un dor de a se arunca cu capul înainte îm CodeCombat, această clasă ți se potrivește. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
- class_attributes: "Atribute pe clase"
- archmage_attribute_1_pref: "Cunoștințe în "
- archmage_attribute_1_suf: ", sau o dorință de a învăța. Majoritatea codului este în acest limbaj. Dacă ești fan Ruby sau Python, te vei simți ca acasă. Este JavaScript, dar cu o sintaxă mai frumoasă."
- archmage_attribute_2: "Ceva experiență în programare și inițiativă personală. Te vom ajuta să te orientezi, dar nu putem aloca prea mult timp pentru a te pregăti."
- how_to_join: "Cum să ni te alături"
- join_desc_1: "Oricine poate să ajute! Doar intrați pe "
- join_desc_2: "pentru a începe, și bifați căsuța de dedesubt pentru a te marca ca un Archmage curajos și pentru a primi ultimele știri pe email. Vrei să discuți despre ce să faci sau cum să te implici mai mult? "
- join_desc_3: ", sau găsește-ne în "
- join_desc_4: "și pornim de acolo!"
- join_url_email: "Trimite-ne Email"
- join_url_hipchat: "public HipChat room"
- more_about_archmage: "Învață mai multe despre cum să devi un Archmage"
- archmage_subscribe_desc: "Primește email-uri despre noi oportunități de progrmare și anunțuri."
- artisan_summary_pref: "Vrei să creezi nivele și să extinzi arsenalul CodeCombat? Oamenii ne termină nivelele mai repede decât putem să le creăm! Momentan, editorul nostru de nivele este rudimentar, așa că aveți grijă. Crearea de nivele va fi o mică provocare și va mai avea câteva bug-uri. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
- artisan_summary_suf: ", atunci asta e clasa pentru tine."
- artisan_introduction_pref: "Trebuie să construim nivele adiționale! Oamenii sunt nerăbdători pentru mai mult conținut, și noi putem face doar atât singuri. Momentan editorul de nivele abia este utilizabil până și de creatorii lui, așa că aveți grijă. Dacă ai viziuni cu campanii care cuprind loop-uri for pentru"
- artisan_introduction_suf: ", atunci aceasta ar fi clasa pentru tine."
- artisan_attribute_1: "Orice experiență în crearea de conținut ca acesta ar fi de preferat, precum folosirea editoarelor de nivele de la Blizzard. Dar nu este obligatoriu!"
- artisan_attribute_2: "Un chef de a face o mulțime de teste și iterări. Pentru a face nivele bune, trebuie să testați pe mai mulți oameni și să obțineți feedback, și să fiți pregăți să reparați o mulțime de lucruri."
- artisan_attribute_3: "Pentru moment trebui să ai nervi de oțel. Editorul nostru de nivele este abia la început și încă are multe probleme. Ai fost avertizat!"
- artisan_join_desc: "Folosiți editorul de nivele urmărind acești pași, mai mult sau mai puțin:"
- artisan_join_step1: "Citește documentația."
- artisan_join_step2: "Crează un nivel nou și explorează nivelele deja existente."
- artisan_join_step3: "Găsește-ne pe chatul nostru de Hipchat pentru ajutor."
- artisan_join_step4: "Postează nivelele tale pe forum pentru feedback."
- more_about_artisan: "Învață mai multe despre ce înseamnă să devi un Artizan"
- artisan_subscribe_desc: "Primește email-uri despre update-uri legate de Editorul de Nivele și anunțuri."
- adventurer_summary: "Să fie clar ce implică rolul tău: tu ești tancul. Vei avea multe de îndurat. Avem nevoie de oameni care să testeze nivelele noi și să ne ajute să găsim moduri noi de a le îmbunătăți. Va fi greu; să creezi jocuri bune este un proces dificil și nimeni nu o face perfect din prima. Dacă crezi că poți îndura , atunci aceasta este clasa pentru tine."
- adventurer_introduction: "Să fie clar ce implică rolul tău: tu ești tancul. Vei avea multe de îndurat. Avem nevoie de oameni care să testeze nivelele noi și să ne ajute să găsim moduri noi de a le îmbunătăți. Va fi greu; să creezi jocuri bune este un proces dificil și nimeni nu o face perfect din prima. Dacă crezi că poți îndura , atunci aceasta este clasa pentru tine."
- adventurer_attribute_1: "O sete de cunoaștere. Tu vrei să înveți cum să programezi și noi vrem să te învățăm. Cel mai probabil tu vei fi cel care va preda mai mult în acest caz."
- adventurer_attribute_2: "Carismatic. Formulează într-un mod clar ceea ce trebuie îmbunătățit și oferă sugestii."
- adventurer_join_pref: "Ori fă echipă (sau recrutează!) cu un Artizan și lucrează cu el, sau bifează căsuța de mai jos pentru a primi email când sunt noi nivele de testat. De asemenea vom posta despre nivele care trebuiesc revizuite pe rețelele noastre precum"
- adventurer_forum_url: "forumul nostru"
- adventurer_join_suf: "deci dacă preferi să fi înștiințat în acele moduri ,înscrie-te acolo!"
- more_about_adventurer: "Învață mai multe despre ce înseamnă să devi un Aventurier"
- adventurer_subscribe_desc: "Primește email-uri când sunt noi nivele de testat."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
- changes_auto_save: "Modificările sunt salvate automat când apeși checkbox-uri."
- diligent_scribes: "Scribii noștri:"
- powerful_archmages: "Bravii noștri Archmage:"
- creative_artisans: "Artizanii noștri creativi:"
- brave_adventurers: "Aventurierii noștri neînfricați:"
- translating_diplomats: "Diplomații noștri abili:"
- helpful_ambassadors: "Ambasadorii noștri de ajutor:"
-
- classes:
- archmage_title: "Archmage"
- archmage_title_description: "(Programator)"
- artisan_title: "Artizan"
- artisan_title_description: "(Creator de nivele)"
- adventurer_title: "Aventurier"
- adventurer_title_description: "(Playtester de nivele)"
- scribe_title: "Scrib"
- scribe_title_description: "(Editor de articole)"
- diplomat_title: "Diplomat"
- diplomat_title_description: "(Translator)"
- ambassador_title: "Ambasador"
- ambassador_title_description: "(Suport)"
-
- ladder:
- please_login: "Vă rugăm să vă autentificați înainte de a juca un meci de clasament."
- my_matches: "Jocurile mele"
- simulate: "Simulează"
- simulation_explanation: "Simulând jocuri poți afla poziția în clasament a jocului tău mai repede!"
- simulate_games: "Simulează Jocuri!"
- simulate_all: "RESETEAZĂ ȘI SIMULEAZĂ JOCURI"
- games_simulated_by: "Jocuri simulate de tine:"
- games_simulated_for: "Jocuri simulate pentru tine:"
- games_simulated: "Jocuri simulate"
- games_played: "Jocuri jucate"
- ratio: "Ratie"
- leaderboard: "Clasament"
- battle_as: "Luptă ca "
- summary_your: "Al tău "
- summary_matches: "Meciuri - "
- summary_wins: " Victorii, "
- summary_losses: " Înfrângeri"
- rank_no_code: "Nici un Cod nou pentru Clasament"
- rank_my_game: "Plasează-mi jocul in Clasament!"
- rank_submitting: "Se trimite..."
- rank_submitted: "Se trimite pentru Clasament"
- rank_failed: "A eșuat plasarea in clasament"
- rank_being_ranked: "Jocul se plasează in Clasament"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
- code_being_simulated: "Codul tău este simulat de alți jucători pentru clasament. Se va actualiza cum apar meciuri."
- no_ranked_matches_pre: "Nici un meci de clasament pentru "
- no_ranked_matches_post: " echipă! Joacă împotriva unor concurenți și revino apoi aici pentr a-ți plasa meciul in clasament."
- choose_opponent: "Alege un adversar"
- select_your_language: "Alege limbă!"
- tutorial_play: "Joacă Tutorial-ul"
- tutorial_recommended: "Recomandat dacă nu ai mai jucat niciodată înainte"
- tutorial_skip: "Sari peste Tutorial"
- tutorial_not_sure: "Nu ești sigur ce se întâmplă?"
- tutorial_play_first: "Joacă Tutorial-ul mai întâi."
- simple_ai: "AI simplu"
- warmup: "Încălzire"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/ru.coffee b/app/locale/ru.coffee
index fa7c95710..7a372a4dc 100644
--- a/app/locale/ru.coffee
+++ b/app/locale/ru.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "русский", englishDescription: "Russian", translation:
+ home:
+ slogan: "Научитесь программировать, играя в игру"
+ no_ie: "CodeCombat не работает в IE8 или более старых версиях. Нам очень жаль!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat не приспособлен для работы на мобильных устройствах и может не работать!" # Warning that shows up on mobile devices
+ play: "Играть" # The big play button that just starts playing a level
+ old_browser: "Ой, ваш браузер слишком стар для запуска CodeCombat. Извините!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Вы всё равно можете попробовать, но, скорее всего, это не будет работать."
+ campaign: "Кампания"
+ for_beginners: "Новичкам"
+ multiplayer: "Мультиплеер" # Not currently shown on home page
+ for_developers: "Разработчикам" # Not currently shown on home page.
+ javascript_blurb: "Язык для Сети. Подходит для написания сайтов, веб-приложений, HTML5-игр и серверов." # Not currently shown on home page
+ python_blurb: "Пусть простой, но мощный, Python - прекрасный язык программирования общего применения." # Not currently shown on home page
+ coffeescript_blurb: "Улучшенный синтаксис JavaScript." # Not currently shown on home page
+ clojure_blurb: "Современный Lisp." # Not currently shown on home page
+ lua_blurb: "Скриптовый язык для игр." # Not currently shown on home page
+ io_blurb: "Простой, но непонятный." # Not currently shown on home page
+
+ nav:
+ play: "Уровни" # The top nav bar entry where players choose which levels to play
+ community: "Сообщество"
+ editor: "Редактор"
+ blog: "Блог"
+ forum: "Форум"
+ account: "Аккаунт"
+ profile: "Профиль"
+ stats: "Характеристики"
+ code: "Код"
+ admin: "Админ" # Only shows up when you are an admin
+ home: "Домой"
+ contribute: "Сотрудничество"
+ legal: "Юридическая информация"
+ about: "О нас"
+ contact: "Контакты"
+ twitter_follow: "Подписаться"
+# teachers: "Teachers"
+
+ modal:
+ close: "Закрыть"
+ okay: "OK"
+
+ not_found:
+ page_not_found: "Страница не найдена"
+
+ diplomat_suggestion:
+ title: "Помогите перевести CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Нам нужны ваши языковые навыки."
+ pitch_body: "Мы создаём CodeCombat на английском, но у нас уже есть игроки со всего мира. Многие из них хотели бы играть на русском, но не знают английского, так что если вы знаете оба этих языка - зарегистрируйтесь как Дипломат и помогите перевести сайт CodeCombat и все уровни на русский язык."
+ missing_translations: "Пока мы не перевели всё на русский язык, вы будете видеть английский текст в тех частях игры, которые ещё не переведены на русский."
+ learn_more: "Узнать о том, как стать Дипломатом"
+ subscribe_as_diplomat: "Зарегистрироваться как Дипломат"
+
+ play:
+ play_as: "Играть за " # Ladder page
+ spectate: "Наблюдать" # Ladder page
+ players: "игроки" # Hover over a level on /play
+ hours_played: "часов сыграно" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Сложность: "
+ campaign_beginner: "Кампания для новичков"
+ choose_your_level: "Выберите ваш уровень" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Вы можете зайти на любой из этих уровней, а также обсудить уровни на "
+ adventurer_forum: "форуме Искателей приключений"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... в которой вы познакомитесь с магией программирования."
+ campaign_dev: "Случайные уровни потруднее"
+ campaign_dev_description: "... в которых вы изучите интерфейс и научитесь делать кое-что посложнее."
+ campaign_multiplayer: "Арены для мультиплеера"
+ campaign_multiplayer_description: "... в которых вы соревнуетесь в программировании с другими игроками."
+ campaign_player_created: "Уровни игроков"
+ campaign_player_created_description: "... в которых вы сражаетесь с креативностью ваших друзей Ремесленников."
+ campaign_classic_algorithms: "Классические принципы"
+ campaign_classic_algorithms_description: "... которые чаще всего встречаются в копьютерных науках."
+
+ login:
+ sign_up: "Создать аккаунт"
+ log_in: "Войти"
+ logging_in: "Вход..."
+ log_out: "Выйти"
+ recover: "восстановить аккаунт"
+
+ signup:
+ create_account_title: "Создать аккаунт, чтобы сохранить прогресс"
+ description: "Это бесплатно. Нужна лишь пара вещей, и вы сможете продолжить путешествие:"
+ email_announcements: "Получать оповещения по email"
+ coppa: "Вы старше 13 лет или живёте не в США "
+ coppa_why: "(почему?)"
+ creating: "Создание аккаунта..."
+ sign_up: "Регистрация"
+ log_in: "вход с паролем"
+ social_signup: "Или вы можете зарегистрироваться через Facebook или G+:"
+ required: "Войдите для того, чтобы продолжить."
+
+ recover:
+ recover_account_title: "Восстановить аккаунт"
+ send_password: "Отправить пароль для восстановления"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Загрузка..."
saving: "Сохранение..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
save: "Сохранить"
publish: "Опубликовать"
create: "Создать"
- delay_1_sec: "1 секунда"
- delay_3_sec: "3 секунды"
- delay_5_sec: "5 секунд"
manual: "Вручную"
fork: "Форк"
play: "Играть" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
unwatch: "Не следить"
submit_patch: "Отослать патч"
+ general:
+ and: "и"
+ name: "Имя"
+# date: "Date"
+ body: "Содержание"
+ version: "Версия"
+ commit_msg: "Сопроводительное сообщение"
+ version_history: "История версий"
+ version_history_for: "История версий для: "
+ result: "Результат"
+ results: "Результаты"
+ description: "Описание"
+ or: "или"
+ subject: "Тема"
+ email: "Email"
+ password: "Пароль"
+ message: "Сообщение"
+ code: "Код"
+ ladder: "Ладдер"
+ when: "Когда"
+ opponent: "Противник"
+ rank: "Ранг"
+ score: "Счёт"
+ win: "Победа"
+ loss: "Поражение"
+ tie: "Ничья"
+ easy: "Просто"
+ medium: "Нормально"
+ hard: "Сложно"
+ player: "Игрок"
+
units:
second: "секунда"
seconds: "секунд(ы)"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
year: "год"
years: "лет"
- modal:
- close: "Закрыть"
- okay: "OK"
+ play_level:
+ done: "Готово"
+ home: "На главную"
+# skip: "Skip"
+ game_menu: "Меню игры"
+ guide: "Руководство"
+ restart: "Перезапустить"
+ goals: "Цели"
+# goal: "Goal"
+ success: "Успешно!"
+ incomplete: "Не завершено"
+ timed_out: "Время истекло"
+ failing: "Неудача"
+ action_timeline: "График действий"
+ click_to_select: "Выберите персонажа, щёлкнув на нём"
+ reload_title: "Перезагрузить код полностью?"
+ reload_really: "Вы уверены, что хотите начать уровень сначала?"
+ reload_confirm: "Перезагрузить всё"
+ victory_title_prefix: "Уровень "
+ victory_title_suffix: " завершён"
+ victory_sign_up: "Зарегистрироваться"
+ victory_sign_up_poke: "Хотите сохранить ваш код? Создайте бесплатный аккаунт!"
+ victory_rate_the_level: "Оцените уровень:" # Only in old-style levels.
+ victory_return_to_ladder: "Вернуться к ладдеру"
+ victory_play_next_level: "Следующий уровень" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "На главную" # Only in old-style levels.
+ victory_review: "Расскажите нам больше!" # Only in old-style levels.
+ victory_hour_of_code_done: "Вы закончили?"
+ victory_hour_of_code_done_yes: "Да, я закончил мой Час Кода™!"
+ guide_title: "Руководство"
+ tome_minion_spells: "Заклинания ваших миньонов" # Only in old-style levels.
+ tome_read_only_spells: "Заклинания только для чтения" # Only in old-style levels.
+ tome_other_units: "Другие юниты" # Only in old-style levels.
+ tome_cast_button_castable: "Читать заклинание" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Заклинание читается" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Заклинание прочитано" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Выбрать кого-нибудь для "
+ tome_available_spells: "Доступные заклинания"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Продолжить (Shift+Пробел)"
+ spell_saved: "Заклинание сохранено"
+ skip_tutorial: "Пропуск (Esc)"
+ keyboard_shortcuts: "Горячие клавиши"
+ loading_ready: "Готово!"
+# loading_start: "Start Level"
+ time_current: "Текущее:"
+ time_total: "Максимальное:"
+ time_goto: "Перейти на:"
+ infinite_loop_try_again: "Попробовать снова"
+ infinite_loop_reset_level: "Сбросить уровень"
+ infinite_loop_comment_out: "Закомментировать мой код"
+ tip_toggle_play: "Переключайте воспроизведение/паузу комбинацией Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ и Ctrl+] - перемотка назад и вперёд."
+ tip_guide_exists: "Щёлкните \"руководство\" наверху страницы для получения полезной информации."
+ tip_open_source: "Исходный код CodeCombat открыт на 100%!"
+ tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013 года."
+ tip_think_solution: "Думайте о решении, а не о проблеме."
+ tip_theory_practice: "В теории, между практикой и теорией нет разницы. Но на практике есть. - Yogi Berra"
+ tip_error_free: "Есть два способа писать программы без ошибок; работает только третий. - Alan Perlis"
+ tip_debugging_program: "Если отладка это процесс удаления багов, то программирование должно быть процессом их добавления. - Edsger W. Dijkstra"
+ tip_forums: "Заходите на форумы и расскажите нам, что вы думаете!"
+ tip_baby_coders: "В будущем, даже младенцы будут Архимагами."
+ tip_morale_improves: "Загрузка будет продолжаться, пока боевой дух не восстановится."
+ tip_all_species: "Мы верим в равные возможности для обучения программированию, для всех видов."
+ tip_reticulating: "Ретикуляция сплайнов."
+ tip_harry: "Ты волшебник, "
+ tip_great_responsibility: "С большим умением программирования приходит большая ответственность отладки."
+ tip_munchkin: "Если вы не съедите овощи, манчкин придёт за вами, пока вы спите."
+ tip_binary: "В мире есть 10 типов людей: те, кто понимают двоичную систему счисления и те, кто не понимают."
+ tip_commitment_yoda: "Программист верностью принципам обладать должен, и серьёзным умом. ~ Yoda"
+ tip_no_try: "Делай. Или не делай. Не надо пытаться. - Yoda"
+ tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda"
+ tip_documented_bug: "Документированный баг не является багом; это фича."
+ tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela"
+ tip_talk_is_cheap: "Слова ничего не стоят. Покажи мне код. - Linus Torvalds"
+ tip_first_language: "Наиболее катастрофическая вещь, которую вы можете выучить - ваш первый язык программирования. - Alan Kay"
+ tip_hardware_problem: "В: Сколько программистов нужно, чтобы вкрутить лампочку? О: Нисколько, это проблемы с железом."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Настройки волшебника"
- not_found:
- page_not_found: "Страница не найдена"
+ game_menu:
+ inventory_tab: "Инвентарь"
+ choose_hero_tab: "Перезапустить уровень"
+ save_load_tab: "Сохранить/Загрузить"
+ options_tab: "Настройки"
+# guide_tab: "Guide"
+ multiplayer_tab: "Мультиплеер"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+ multiplayer_caption: "Играй с друзьями!"
- nav:
- play: "Уровни" # The top nav bar entry where players choose which levels to play
- community: "Сообщество"
- editor: "Редактор"
- blog: "Блог"
- forum: "Форум"
- account: "Аккаунт"
- profile: "Профиль"
- stats: "Характеристики"
- code: "Код"
- admin: "Админ"
- home: "Домой"
- contribute: "Сотрудничество"
- legal: "Юридическая информация"
- about: "О нас"
- contact: "Контакты"
- twitter_follow: "Подписаться"
- employers: "Работодателям"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+ general_options: "Общие Настройки" # Check out the Options tab in the Game Menu while playing a level
+ volume_label: "Громкость"
+ music_label: "Музыка"
+ music_description: "Фоновая музыка вкл/выкл"
+ autorun_label: "Автозапуск"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Настройки редактора"
+ editor_config_title: "Настройки редактора"
+ editor_config_level_language_label: "Язык для этого уровня"
+ editor_config_level_language_description: "Выберите язык программирования для этого конкретного уровня."
+ editor_config_default_language_label: "Язык по умолчанию"
+ editor_config_default_language_description: "Выберите язык программирования который вы хотите использовать когда начинаете новый уровень."
+ editor_config_keybindings_label: "Сочетания клавиш"
+ editor_config_keybindings_default: "По умолчанию (Ace)"
+ editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов."
+ editor_config_livecompletion_label: "Автозаполнение"
+ editor_config_livecompletion_description: "Отображение вариантов автозаполнения во время печати."
+ editor_config_invisibles_label: "Показывать непечатные символы"
+ editor_config_invisibles_description: "Отображение непечатных символов, таких как пробелы или табуляции."
+ editor_config_indentguides_label: "Показывать направляющие отступов"
+ editor_config_indentguides_description: "Отображение вертикальных линий для лучшего обзора отступов."
+ editor_config_behaviors_label: "Умное поведение"
+ editor_config_behaviors_description: "Автозавершать квадратные, фигурные скобки и кавычки."
+
+ about:
+ why_codecombat: "Почему CodeCombat?"
+ why_paragraph_1: "Нужно научиться программировать? Вам не нужны уроки. Вам нужно написать много кода и прекрасно провести время, делая это."
+ why_paragraph_2_prefix: "Вот где программирование. Это должно быть весело. Не забавно, вроде"
+ why_paragraph_2_italic: "вау, значок,"
+ why_paragraph_2_center: "а"
+ why_paragraph_2_italic_caps: "НЕТ, МАМ, Я ДОЛЖЕН ПРОЙТИ УРОВЕНЬ!"
+ why_paragraph_2_suffix: "Вот, почему CodeCombat - мультиплеерная игра, а не курс уроков в игровой форме. Мы не остановимся, пока вы не потеряете голову - в данном случае, это хорошо."
+ why_paragraph_3: "Если вы собираетесь увлечься какой-нибудь игрой, увлекитесь этой и станьте одним из волшебников века информационных технологий."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Сохранить новую версию"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
cla_suffix: "."
cla_agree: "Я СОГЛАСЕН"
- login:
- sign_up: "Создать аккаунт"
- log_in: "Войти"
- logging_in: "Вход..."
- log_out: "Выйти"
- recover: "восстановить аккаунт"
-
- recover:
- recover_account_title: "Восстановить аккаунт"
- send_password: "Отправить пароль для восстановления"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Создать аккаунт, чтобы сохранить прогресс"
- description: "Это бесплатно. Нужна лишь пара вещей, и вы сможете продолжить путешествие:"
- email_announcements: "Получать оповещения по email"
- coppa: "Вы старше 13 лет или живёте не в США "
- coppa_why: "(почему?)"
- creating: "Создание аккаунта..."
- sign_up: "Регистрация"
- log_in: "вход с паролем"
- social_signup: "Или вы можете зарегистрироваться через Facebook или G+:"
- required: "Войдите для того, чтобы продолжить."
-
- home:
- slogan: "Научитесь программировать, играя в игру"
- no_ie: "CodeCombat не работает в IE8 или более старых версиях. Нам очень жаль!"
- no_mobile: "CodeCombat не приспособлен для работы на мобильных устройствах и может не работать!"
- play: "Играть" # The big play button that just starts playing a level
- old_browser: "Ой, ваш браузер слишком стар для запуска CodeCombat. Извините!"
- old_browser_suffix: "Вы всё равно можете попробовать, но, скорее всего, это не будет работать."
- campaign: "Кампания"
- for_beginners: "Новичкам"
- multiplayer: "Мультиплеер"
- for_developers: "Разработчикам"
- javascript_blurb: "Язык для Сети. Подходит для написания сайтов, веб-приложений, HTML5-игр и серверов."
- python_blurb: "Пусть простой, но мощный, Python - прекрасный язык программирования общего применения."
- coffeescript_blurb: "Улучшенный синтаксис JavaScript."
- clojure_blurb: "Современный Lisp."
- lua_blurb: "Скриптовый язык для игр."
- io_blurb: "Простой, но непонятный."
-
- play:
- choose_your_level: "Выберите ваш уровень"
- adventurer_prefix: "Вы можете зайти на любой из этих уровней, а также обсудить уровни на "
- adventurer_forum: "форуме Искателей приключений"
- adventurer_suffix: "."
- campaign_beginner: "Кампания для новичков"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... в которой вы познакомитесь с магией программирования."
- campaign_dev: "Случайные уровни потруднее"
- campaign_dev_description: "... в которых вы изучите интерфейс и научитесь делать кое-что посложнее."
- campaign_multiplayer: "Арены для мультиплеера"
- campaign_multiplayer_description: "... в которых вы соревнуетесь в программировании с другими игроками."
- campaign_player_created: "Уровни игроков"
- campaign_player_created_description: "... в которых вы сражаетесь с креативностью ваших друзей Ремесленников."
- campaign_classic_algorithms: "Классические принципы"
- campaign_classic_algorithms_description: "... которые чаще всего встречаются в копьютерных науках."
- level_difficulty: "Сложность: "
- play_as: "Играть за "
- spectate: "Наблюдать"
- players: "игроки"
- hours_played: "часов сыграно"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Связаться с CodeCombat"
welcome: "Мы рады вашему сообщению! Используйте эту форму, чтобы отправить нам email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
forum_page: "наш форум"
forum_suffix: "."
send: "Отправить отзыв"
- contact_candidate: "Связаться с кандидатом"
- recruitment_reminder: "Используйте эту форму, чтобы обратиться к кандидатам, если вы заинтересованы в интервью. Помните, что CodeCombat взимает 18% от первого года зарплаты. Плата производится по найму сотрудника и подлежит возмещению в течение 90 дней, если работник не остаётся на рабочем месте. Работники с частичной занятостью, работаюие удалённо и по контракту свободны, как стажёры."
-
- diplomat_suggestion:
- title: "Помогите перевести CodeCombat!"
- sub_heading: "Нам нужны ваши языковые навыки."
- pitch_body: "Мы создаём CodeCombat на английском, но у нас уже есть игроки со всего мира. Многие из них хотели бы играть на русском, но не знают английского, так что если вы знаете оба этих языка - зарегистрируйтесь как Дипломат и помогите перевести сайт CodeCombat и все уровни на русский язык."
- missing_translations: "Пока мы не перевели всё на русский язык, вы будете видеть английский текст в тех частях игры, которые ещё не переведены на русский."
- learn_more: "Узнать о том, как стать Дипломатом"
- subscribe_as_diplomat: "Зарегистрироваться как Дипломат"
-
- wizard_settings:
- title: "Настройки волшебника"
- customize_avatar: "Изменить свой аватар"
- active: "Активно"
- color: "Цвет"
- group: "Группа"
- clothes: "Одежда"
- trim: "Отделка"
- cloud: "Облако"
- team: "Облако"
- spell: "Заклинание"
- boots: "Обувь"
- hue: "Оттенок"
- saturation: "Насыщенность"
- lightness: "Светлость"
+ contact_candidate: "Связаться с кандидатом" # Deprecated
+ recruitment_reminder: "Используйте эту форму, чтобы обратиться к кандидатам, если вы заинтересованы в интервью. Помните, что CodeCombat взимает 18% от первого года зарплаты. Плата производится по найму сотрудника и подлежит возмещению в течение 90 дней, если работник не остаётся на рабочем месте. Работники с частичной занятостью, работаюие удалённо и по контракту свободны, как стажёры." # Deprecated
account_settings:
title: "Настройки аккаунта"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
me_tab: "Я"
picture_tab: "Аватар"
upload_picture: "Загрузить изображение"
- wizard_tab: "Волшебник"
password_tab: "Пароль"
emails_tab: "Email-адреса"
admin: "Админ"
- wizard_color: "Цвет одежды волшебника"
new_password: "Новый пароль"
new_password_verify: "Подтверждение пароля"
email_subscriptions: "Email-подписки"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
saved: "Изменения сохранены"
password_mismatch: "Пароли не совпадают."
password_repeat: "Пожалуйста, повторите пароль."
- job_profile: "Профиль соискателя"
+ job_profile: "Профиль соискателя" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Ваш профиль соискателя был одобрен CodeCombat. Работодатели смогут видеть его, пока вы не отметите его неактивным или он не будет изменен в течение четырёх недель."
job_profile_explanation: "Привет! Заполните это, и мы свяжемся с вами при нахождении работы разработчика программного обеспечения для вас."
sample_profile: "Посмотреть пример профиля"
view_profile: "Просмотр вашего профиля"
+ wizard_tab: "Волшебник"
+ wizard_color: "Цвет одежды волшебника"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "Горячие клавиши"
+ space: "Пробел"
+ enter: "Enter"
+ escape: "Escape"
+# shift: "Shift"
+ cast_spell: "Произнести текущее заклинание."
+# run_real_time: "Run in real time."
+ continue_script: "Продолжить текущий скрипт."
+ skip_scripts: "Пропустить все возможные скрипты."
+ toggle_playback: "Переключить проигрывание/паузу."
+ scrub_playback: "Перемотка назад и вперед во времени."
+ single_scrub_playback: "Scrub back and forward through time by a single frame."
+ scrub_execution: "Scrub through current spell execution."
+ toggle_debug: "Включить отображение отладки."
+ toggle_grid: "Включить наложение сетки."
+ toggle_pathfinding: "Включить путевой оверлей.."
+ beautify: "Приукрасьте свой код стандартизацией его форматирования."
+# maximize_editor: "Maximize/minimize code editor."
+ move_wizard: "Перемещайте своего Волшебника по уровню."
+
+ community:
+ main_title: "Сообщество CodeCombat"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Архимаг"
+ archmage_title_description: "(программист)"
+ artisan_title: "Ремесленник"
+ artisan_title_description: "(создатель уровней)"
+ adventurer_title: "Искатель приключений"
+ adventurer_title_description: "(тестировщик уровней)"
+ scribe_title: "Писарь"
+ scribe_title_description: "(редактор статей)"
+ diplomat_title: "Дипломат"
+ diplomat_title_description: "(переводчик)"
+ ambassador_title: "Посол"
+ ambassador_title_description: "(поддержка)"
+
+ editor:
+ main_title: "Редакторы CodeCombat"
+ article_title: "Редактор статей"
+ thang_title: "Редактор объектов"
+ level_title: "Редактор уровней"
+ achievement_title: "Редактор достижений"
+ back: "Назад"
+ revert: "Откатить"
+ revert_models: "Откатить Модели"
+ pick_a_terrain: "Выберите ландшафт"
+ small: "Маленький"
+ grassy: "Травянистый"
+ fork_title: "Форк новой версии"
+ fork_creating: "Создание форка..."
+# generate_terrain: "Generate Terrain"
+ more: "Ещё"
+ wiki: "Вики"
+ live_chat: "Онлайн-чат"
+ level_some_options: "Ещё опции"
+ level_tab_thangs: "Объекты"
+ level_tab_scripts: "Скрипты"
+ level_tab_settings: "Настройки"
+ level_tab_components: "Компоненты"
+ level_tab_systems: "Системы"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Текущие объекты"
+ level_tab_thangs_all: "Все"
+ level_tab_thangs_conditions: "Начальные условия"
+ level_tab_thangs_add: "Добавить объект"
+ delete: "Удалить"
+ duplicate: "Дублировать"
+ level_settings_title: "Настройки"
+ level_component_tab_title: "Текущие компоненты"
+ level_component_btn_new: "Создать новый компонент"
+ level_systems_tab_title: "Текущие системы"
+ level_systems_btn_new: "Создать новую систему"
+ level_systems_btn_add: "Добавить систему"
+ level_components_title: "Вернуться ко всем объектам"
+ level_components_type: "Тип"
+ level_component_edit_title: "Редактировать компонент"
+ level_component_config_schema: "Настройка Schema"
+ level_component_settings: "Настройки"
+ level_system_edit_title: "Редактировать систему"
+ create_system_title: "Создать новую систему"
+ new_component_title: "Создать новый компонент"
+ new_component_field_system: "Система"
+ new_article_title: "Создать новую статью"
+ new_thang_title: "Создать новый тип объектов"
+ new_level_title: "Создать новый уровень"
+ new_article_title_login: "Войти, чтобы создать новую статью"
+ new_thang_title_login: "Войти, чтобы создать новый тип объектов"
+ new_level_title_login: "Войти, чтобы создать новый уровень"
+ new_achievement_title: "Создать новое достижение"
+ new_achievement_title_login: "Войти, чтобы создать новое достижение"
+ article_search_title: "Искать статьи"
+ thang_search_title: "Искать типы объектов"
+ level_search_title: "Искать уровни"
+ achievement_search_title: "Искать достижения"
+ read_only_warning2: "Примечание: вы не можете сохранять любые правки здесь, потому что вы не авторизованы."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Предпросмотр"
+ edit_article_title: "Редактирование статьи"
+
+ contribute:
+ page_title: "Сотрудничество"
+ character_classes_title: "Классы персонажей"
+ introduction_desc_intro: "Мы возлагаем большие надежды на CodeCombat."
+ introduction_desc_pref: "Мы хотим быть местом, где программисты всех мастей приходят учиться и играть вместе, знакомить остальных с удивительным миром программирования, и отражают лучшие части сообщества. Мы не можем и не хотим этого делать в одиночку; то, что делает такие проекты, как GitHub, Stack Overflow и Linux великими - люди, которые их используют и создают на их основе. С этой целью "
+ introduction_desc_github_url: "исходный код CodeCombat полностью открыт"
+ introduction_desc_suf: ", и мы стремимся предоставить как можно больше способов, чтобы вы могли принять участие и сделать этот проект настолько же вашим, как и нашим."
+ introduction_desc_ending: "Мы надеемся, что вы присоединитесь к нашей команде!"
+ introduction_desc_signature: "- Ник, Джордж, Скотт, Михаэль, Джереми и Глен"
+ alert_account_message_intro: "Привет!"
+ alert_account_message: "Чтобы подписаться на классовые сообщения, необходимо войти в аккаунт"
+ archmage_summary: "Интересует работа над игровой графикой, дизайном пользовательского интерфейса, базой данных и организацией сервера, сетевым мультиплеером, физикой, звуком или производительностью игрового движка? Хотите помочь создать игру для помощи другим людям в изучении того, в чём вы хорошо разбираетесь? У нас много работы, и если вы опытный программист и хотите разрабатывать для CodeCombat, этот класс для вас. Мы будем рады вашей помощи в создании самой лучшей игры для программистов."
+ archmage_introduction: "Одна из лучших черт в создании игр - то, что они синтезируют так много различных вещей. Графика, звук, сетевое взаимодействие в режиме реального времени, социальное сетевое взаимодействие, и, конечно, большинство из более распространённых аспектов программирования, от низкоуровневого управления базами данных и администрирования сервера до построения дизайна и интерфейсов, видимых пользователю. У нас много работы, и если вы опытный программист со страстным желанием погрузиться в действительно мельчайшие детали CodeCombat, этот класс для вас. Мы будем рады вашей помощи в создании самой лучшей игры для программистов."
+ class_attributes: "Атрибуты класса"
+ archmage_attribute_1_pref: "Знания о "
+ archmage_attribute_1_suf: " или желание научиться. Большая часть нашего кода на этом языке. Если вы фанат Ruby или Python, вы будете чувствовать себя как дома. Это JavaScript, но с лучшим синтаксисом."
+ archmage_attribute_2: "Определённый опыт в программировании и личная инициатива. Мы поможем вам сориентироваться, однако мы не можем тратить много времени для вашего обучения."
+ how_to_join: "Как присоединиться"
+ join_desc_1: "Любой желающий может помочь! Просто ознакомьтесь с нашим "
+ join_desc_2: "чтобы начать, и установите флажок ниже, чтобы отметить себя как отважного Архимага и получать последние новости через email. Хотите поговорить о том, что делать или как принять более активное участие? "
+ join_desc_3: " или найдите нас в "
+ join_desc_4: "и мы решим, откуда можно начать!"
+ join_url_email: "Напишите нам"
+ join_url_hipchat: "публичной комнате HipChat"
+ more_about_archmage: "Узнать больше о том, как стать Архимагом"
+ archmage_subscribe_desc: "Получать email-ы о новых возможностях для программирования и объявления."
+ artisan_summary_pref: "Хотите проектировать уровни и расширить арсенал CodeCombat? Люди проходят наш контент на порядок быстрее, чем мы его создаём! В данный момент, наш редактор уровней только скелет, так что будьте осторожны. Создание уровней будет немного сложным и глючным. Если у вас есть видение кампаний, связывающих циклы for в"
+ artisan_summary_suf: ", тогда этот класс для вас."
+ artisan_introduction_pref: "Мы должны строить дополнительные уровни! Люди будут требовать больше контента и создавать его можем только мы сами. Сейчас ваша рабочая станция первого уровня; наш редактор уровней едва пригоден для использования создателями, так что будьте осторожны. Если у вас есть видение кампаний, связывающих циклы for в"
+ artisan_introduction_suf: ", тогда этот класс для вас."
+ artisan_attribute_1: "Любой опыт по созданию подобного контента был бы хорош, например, использование редакторов уровней Blizzard. Но не обязателен!"
+ artisan_attribute_2: "Страстное желание делать кучу испытаний и итераций. Чтобы создавать хорошие уровни, вам нужно давать их другим и смотреть, как они играют, и быть готовым находить множество вещей для исправления."
+ artisan_attribute_3: "В настоящее время, выносливость наравне с Искателем приключений. Наш Редактор уровней супер предварителен и печален в использовании. Вас предупредили!"
+ artisan_join_desc: "Используйте редактор уровней, следуя этим шагам, плюс-минус:"
+ artisan_join_step1: "Прочитайте документацию."
+ artisan_join_step2: "Создайте новый уровень и изучите существующие уровни."
+ artisan_join_step3: "Найдите нас в нашей публичной комнате HipChat для помощи."
+ artisan_join_step4: "Разместите свои уровни на форуме для обратной связи."
+ more_about_artisan: "Узнать больше о том, как стать Ремесленником"
+ artisan_subscribe_desc: "Получать email-ы об обновлениях редактора уровней и объявления."
+ adventurer_summary: "Позвольте внести ясность о вашей роли: вы танк. Вы собираетесь принять тяжелые повреждения. Нам нужны люди, чтобы испытать совершенно новые уровни и помочь определить, как сделать лучше. Боль будет огромной; создание хороших игр - длительный процесс и никто не делает это правильно в первый раз. Если вы можете выдержать и имеете высокий балл конституции (D&D), этот класс для вас."
+ adventurer_introduction: "Позвольте внести ясность о вашей роли: вы танк. Вы собираетесь принять тяжелые повреждения. Нам нужны люди, чтобы испытать совершенно новые уровни и помочь определить, как сделать лучше. Боль будет огромной; создание хороших игр - длительный процесс и никто не делает это правильно в первый раз. Если вы можете выдержать и имеете высокий балл конституции (D&D), этот класс для вас."
+ adventurer_attribute_1: "Жажда обучения. Вы хотите научиться программировать и мы хотим научить вас программировать. Вы, вероятно, проведёте большую часть обучения в процессе."
+ adventurer_attribute_2: "Харизматичность. Будьте нежны, но ясно формулируйте, что нуждается в улучшении и вносите свои предложения по улучшению."
+ adventurer_join_pref: "Либо объединитесь (или наймите!) с Ремесленником и работайте с ним, или установите флажок ниже для получения email-ов, когда появляются новые уровни для тестирования. Также мы будем размещать записи об уровнях для обзора в наших сетях, таких, как"
+ adventurer_forum_url: "наш форум"
+ adventurer_join_suf: "поэтому, если вы предпочитаете получать уведомления таким способом, зарегистрируйтесь там!"
+ more_about_adventurer: "Узнать больше о том, как стать Искателем приключений"
+ adventurer_subscribe_desc: "Получать email-ы при появлении новых уровней для тестирования."
+ scribe_summary_pref: "CodeCombat будет не просто кучей уровней. Он также будет ресурсом знаний в области программирования, к которому игроки могут присоединиться. Таким образом, каждый Ремесленник может ссылаться на подробную статью для назидания игрока: документация сродни тому, что создана "
+ scribe_summary_suf: ". Если вам нравится объяснять концепции программирования, этот класс для вас."
+ scribe_introduction_pref: "CodeCombat будет не просто кучей уровней. Он также включает в себя ресурс для познания, вики концепций программирования, которые уровни могут включать. Таким образом, вместо того, чтобы каждому Ремесленнику необходимо было подробно описывать, что такое оператор сравнения, они могут просто связать их уровень с уже написанной в назидание игрокам статьёй, описывающей их. Что-то по аналогии с "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: ". Если ваше представление о веселье это формулирование концепций программирования в форме Markdown, этот класс для вас."
+ scribe_attribute_1: "Навык в письме - в значительной степени всё, что вам нужно. Не только грамматика и правописание, но и способность передать сложные идеи другим."
+ contact_us_url: "Свяжитесь с нами"
+ scribe_join_description: "расскажите нам немного о себе, вашем опыте в программировании и какие вещи вы хотели бы описывать. Отсюда и начнём!"
+ more_about_scribe: "Узнать больше о том, как стать Писарем"
+ scribe_subscribe_desc: "Получать email-ы с объявлениями о написании статей."
+ diplomat_summary: "Существует большой интерес к CodeCombat в других странах, которые не говорят по-английски! Мы ищем переводчиков, которые готовы тратить свое время на перевод текстовой части сайта, так, чтобы CodeCombat стал доступен по всему миру как можно скорее. Если вы хотите помочь CodeCombat стать интернациональным, этот класс для вас."
+ diplomat_introduction_pref: "Так, одной из вещей, которую мы узнали из "
+ diplomat_launch_url: "запуска в октябре"
+ diplomat_introduction_suf: "было то, что есть значительная заинтересованность в CodeCombat в других странах! Мы создаём корпус переводчиков, стремящихся превратить один набор слов в другой набор слов для максимальной доступности CodeCombat по всему миру. Если вы любите видеть контент до официального выхода и получать эти уровни для ваших соотечественников как можно скорее, этот класс для вас."
+ diplomat_attribute_1: "Свободное владение английским языком и языком, на который вы хотели бы переводить. При передаче сложных идей важно иметь сильную хватку в обоих!"
+ diplomat_join_pref_github: "Найдите файл локализации вашего языка "
+ diplomat_github_url: "на GitHub"
+ diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на подтверждение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!"
+ more_about_diplomat: "Узнать больше о том, как стать Дипломатом"
+ diplomat_subscribe_desc: "Получать email-ы о i18n разработках и уровнях для перевода."
+ ambassador_summary: "Мы пытаемся создать сообщество, и каждое сообщество нуждается в службе поддержки, когда есть проблемы. У нас есть чаты, электронная почта и социальные сети, чтобы наши пользователи могли познакомиться с игрой. Если вы хотите помочь людям втянуться, получать удовольствие и учиться программированию, этот класс для вас."
+ ambassador_introduction: "Это сообщество, которое мы создаём, и вы соединяете. У нас есть Olark чаты, электронная почта и социальные сети с уймой людей, с которыми нужно поговорить, помочь в ознакомлении с игрой и обучении из неё. Если вы хотите помочь людям втянуться, получать удовольствие, наслаждаться и и куда мы идём, этот класс для вас."
+ ambassador_attribute_1: "Навыки общения. Уметь определять проблемы игроков и помогать решить их. Кроме того, держите всех нас в курсе о том, что игроки говорят, что им нравится, не нравится и чего хотят больше!"
+ ambassador_join_desc: "расскажите нам немного о себе, чем вы занимались и чем хотели бы заниматься. Отсюда и начнём!"
+ ambassador_join_note_strong: "Примечание"
+ ambassador_join_note_desc: "Одним из наших главных приоритетов является создание мультиплеера, где игроки столкнутся с труднорешаемыми уровнями и могут призвать более высокоуровневых волшебников для помощи. Это будет отличным способом для послов делать свое дело. Мы будем держать вас в курсе!"
+ more_about_ambassador: "Узнать больше о том, как стать Послом"
+ ambassador_subscribe_desc: "Получать email-ы о разработке мультиплеера и обновлениях в системе поддержки."
+ changes_auto_save: "Изменения сохраняются автоматически при переключении флажков."
+ diligent_scribes: "Наши старательные Писари:"
+ powerful_archmages: "Наши могущественные Архимаги:"
+ creative_artisans: "Наши творческие Ремесленники:"
+ brave_adventurers: "Наши отважные Искатели приключений:"
+ translating_diplomats: "Наши переводящие Дипломаты:"
+ helpful_ambassadors: "Наши полезные Послы:"
+
+ ladder:
+ please_login: "Пожалуйста, перед игрой для ладдера, войдите в аккаунт."
+ my_matches: "Мои матчи"
+ simulate: "Симулирование"
+ simulation_explanation: "Симулированием игр вы сможете быстрее получить оценку игры!"
+ simulate_games: "Симулировать игры!"
+ simulate_all: "СБРОСИТЬ И СИМУЛИРОВАТЬ ИГРЫ"
+ games_simulated_by: "Игры, симулированные вами:"
+ games_simulated_for: "Игры, симулированные за вас:"
+ games_simulated: "Игр симулировано"
+ games_played: "Игр сыграно"
+ ratio: "Соотношение"
+ leaderboard: "таблица лидеров"
+ battle_as: "Сразиться за "
+ summary_your: "Ваши "
+ summary_matches: "матчи - "
+ summary_wins: " побед, "
+ summary_losses: " поражений"
+ rank_no_code: "Нет нового кода для оценки"
+ rank_my_game: "Оценить мою игру!"
+ rank_submitting: "Отправка..."
+ rank_submitted: "Отправлено для оценки"
+ rank_failed: "Сбой в оценке"
+ rank_being_ranked: "Игра оценивается"
+ rank_last_submitted: "отправлено "
+ help_simulate: "Нужна помощь в симуляции игр?"
+ code_being_simulated: "Ваш новый код участвует в симуляции других игроков для оценки. Обновление будет при поступлении новых матчей."
+ no_ranked_matches_pre: "Нет оценённых матчей для команды"
+ no_ranked_matches_post: "! Сыграйте против нескольких противников и возвращайтесь сюда для оценки вашей игры."
+ choose_opponent: "Выберите противника"
+ select_your_language: "Select your language!"
+ tutorial_play: "Пройти обучение"
+ tutorial_recommended: "Рекомендуется, если вы раньше никогда не играли"
+ tutorial_skip: "Пропустить обучение"
+ tutorial_not_sure: "Не уверены, что делать дальше?"
+ tutorial_play_first: "Сначала пройдите обучение."
+ simple_ai: "Простой ИИ"
+ warmup: "Разминка"
+ friends_playing: "Друзья в игре"
+ log_in_for_friends: "Войти, чтобы поиграть с друзьями!"
+ social_connect_blurb: "Свяжите учетную запись и играйте против друзей!"
+ invite_friends_to_battle: "Пригласить друзей присоединиться к вам в сражении!"
+ fight: "В бой!"
+ watch_victory: "Наблюдать за победой"
+ defeat_the: "Победить"
+ tournament_ends: "Турнир заканчивается"
+ tournament_ended: "Турнир закончился"
+ tournament_rules: "Правила турнира"
+ tournament_blurb: "Пишите код, собирайте золото, стройте армию, крушите противников, получайте призы и улучшайте вашу карьеру в нашем \"$40,000 турнире жадности\"! Узнайте больше"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+ tournament_blurb_blog: "в нашем блоге"
+ rules: "Правила"
+ winners: "Победители"
+
+ user:
+ stats: "Характеристики"
+ singleplayer_title: "Уровни одиночной игры"
+ multiplayer_title: "Уровни многопользовательской игры"
+ achievements_title: "Достижения"
+ last_played: "Последнее сыгранное"
+ status: "Статус"
+ status_completed: "Завершено"
+ status_unfinished: "Не завершено"
+ no_singleplayer: "Не сыграно ни одной одиночной игры."
+ no_multiplayer: "Не сыграно ни одной многопользовательской игры."
+ no_achievements: "Нет заработанных достижений."
+ favorite_prefix: "Предпочитаемый язык "
+ favorite_postfix: "."
+
+ achievements:
+ last_earned: "Последнее"
+ amount_achieved: "Количество"
+ achievement: "Достижение"
+ category_contributor: "Помощь"
+ category_miscellaneous: "Помощь"
+ category_levels: "Уровни"
+ category_undefined: "Неопределено"
+ current_xp_prefix: ""
+ current_xp_postfix: " в общем"
+ new_xp_prefix: ""
+ new_xp_postfix: " заработано"
+ left_xp_prefix: ""
+ left_xp_infix: " до уровня "
+ left_xp_postfix: ""
+
+ account:
+ recently_played: "Недавно сыграно"
+ no_recent_games: "Нет сыгранных игр за последние две недели."
+
+ loading_error:
+ could_not_load: "Ошибка загрузки с сервера"
+ connection_failure: "Соединение прервано."
+ unauthorized: "Вам необходимо авторизоваться. У вас отключены cookie?"
+ forbidden: "У вас нет прав доступа."
+ not_found: "Не найдено."
+ not_allowed: "Метод не поддерживается."
+ timeout: "Тайм-аут сервера."
+ conflict: "Конфликт ресурсов."
+ bad_input: "Неверные входные данные."
+ server_error: "Ошибка сервера."
+ unknown: "Неизвестная ошибка."
+
+ resources:
+# sessions: "Sessions"
+ your_sessions: "Ваши сессии"
+ level: "Уровень"
+ social_network_apis: "API социальных сетей"
+ facebook_status: "Статус Facebook"
+ facebook_friends: "Друзья Facebook"
+ facebook_friend_sessions: "Сессии друзей Facebook"
+ gplus_friends: "Друзья G+"
+ gplus_friend_sessions: "Сессии друзей G+"
+ leaderboard: "таблица лидеров"
+ user_schema: "Пользовательская Schema"
+ user_profile: "Пользовательский профиль"
+ patches: "Патчи"
+ patched_model: "Исходный документ"
+ model: "Модель"
+ system: "Система"
+# systems: "Systems"
+ component: "Компонент"
+ components: "Компоненты"
+# thang: "Thang"
+# thangs: "Thangs"
+ level_session: "Ваша сессия"
+ opponent_session: "Сессия противника"
+ article: "Статья"
+ user_names: "Никнеймы"
+# thang_names: "Thang Names"
+ files: "Файлы"
+# top_simulators: "Top Simulators"
+ source_document: "Исходный документ"
+ document: "Документ"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+ user_remark: "Пользовательские поправки"
+# user_remarks: "User Remarks"
+ versions: "Версии"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+ delta:
+ added: "Добавлено"
+ modified: "Изменено"
+ deleted: "Удалено"
+# moved_index: "Moved Index"
+ text_diff: "Разница"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+ no_changes: "Нет изменений"
+
+ guide:
+ temp: "Временный"
+
+ multiplayer:
+ multiplayer_title: "Настройки мультиплеера" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "Включить мультиплеер"
+ multiplayer_toggle_description: "Разрешить другим игрокам присоединяться к игре."
+ multiplayer_link_description: "Дайте эту ссылку кому-нибудь, чтоб он присоединился к вам."
+ multiplayer_hint_label: "Подсказка: "
+ multiplayer_hint: "кликните на ссылку, чтобы выделить её, затем нажмите ⌘-С или Ctrl-C, чтобы скопировать."
+ multiplayer_coming_soon: "Больше возможностей мультиплеера на подходе!"
+ multiplayer_sign_in_leaderboard: "Войдите или создайте аккаунт, чтобы ваше решение оказалось в таблице лидеров."
+
+ legal:
+ page_title: "Юридическая информация"
+ opensource_intro: "CodeCombat - бесплатный проект с полностью открытым исходным кодом."
+ opensource_description_prefix: "Посмотрите "
+ github_url: "наш GitHub"
+ opensource_description_center: "и посодействуйте, если вам понравилось! CodeCombat построен на десятках проектов с открытым кодом, и мы любим их. Загляните в "
+ archmage_wiki_url: "наш вики-портал для Архимагов"
+ opensource_description_suffix: ", чтобы увидеть список программного обеспечения, делающего игру возможной."
+ practices_title: "Уважаемые лучшие практики"
+ practices_description: "Это наши обещания тебе, игроку, менее юридическим языком."
+ privacy_title: "Конфиденциальность"
+ privacy_description: "Мы не будем продавать какую-либо личную информацию. Мы намерены заработать деньги с помощью рекрутинга в конечном счёте, но будьте уверены, мы не будем распространять вашу личную информацию заинтересованным компаниям без вашего явного согласия."
+ security_title: "Безопасность"
+ security_description: "Мы стремимся сохранить вашу личную информацию в безопасности. Как проект с открытым исходным кодом, наш сайт открыт для всех в вопросах пересмотра и совершенствования систем безопасности."
+ email_title: "Email"
+ email_description_prefix: "Мы не наводним вас спамом. Через"
+ email_settings_url: "ваши email настройки"
+ email_description_suffix: "или через ссылки в email-ах, которые мы отправляем, вы можете изменить предпочтения и легко отписаться в любой момент."
+ cost_title: "Стоимость"
+ cost_description: "В настоящее время, CodeCombat 100% бесплатен! Одной из наших главных целей является сохранить его таким, чтобы как можно больше людей могли играть, независимо от места в жизни. Если небо потемнеет, мы, возможно, введём подписки, возможно, только на некоторый контент, но нам не хотелось бы. Если повезёт, мы сможем поддерживать компанию, используя"
+ recruitment_title: "Рекрутинг"
+ recruitment_description_prefix: "Здесь, в CodeCombat, вы собираетесь стать могущественным волшебником не только в игре, но и в реальной жизни."
+ url_hire_programmers: "Никто не может нанять программистов достаточно быстро"
+ recruitment_description_suffix: "поэтому, как только вы улучшите свои навыки и будете согласны, мы начнём демонстрировать ваши лучшие программистские достижения тысячам работодателей, пускающих слюни на возможность нанять вас. Они платят нам немного, они платят вам"
+ recruitment_description_italic: "много"
+ recruitment_description_ending: "сайт остаётся бесплатным и все счастливы. Таков план."
+ copyrights_title: "Авторские права и лицензии"
+ contributor_title: "Лицензионное соглашение соавторов"
+ contributor_description_prefix: "Все вклады, как на сайте, так и на нашем репозитории GitHub, подпадают под наше"
+ cla_url: "ЛСС"
+ contributor_description_suffix: "с которым вы должны согласиться перед началом содействия."
+ code_title: "Код - MIT"
+ code_description_prefix: "Весь код, принадлежащий CodeCombat или размещённый на codecombat.com, а также в репозитории GitHub или в базе данных codecombat.com, лицензирован по"
+ mit_license_url: "лицензии MIT"
+ code_description_suffix: "Сюда входит весь код Систем и Компонентов, которые доступны на CodeCombat для целей создания уровней."
+ art_title: "Художественные работы/Музыка - Creative Commons "
+ art_description_prefix: "Весь основной контент доступен под"
+ cc_license_url: "лицензией Creative Commons Attribution 4.0 International"
+ art_description_suffix: "Основной контент это всё, ставшее общедоступным благодаря CodeCombat для целей создания уровней. Сюда входят:"
+ art_music: "Музыка"
+ art_sound: "Звук"
+ art_artwork: "Художественные произведения"
+ art_sprites: "Спрайты"
+ art_other: "Любые другие, не являющиеся кодом, творческие работы, которые доступны при создании уровней."
+ art_access: "В настоящее время не существует универсальной, удобной системы для выделения данных активов. В общем случае, выделите их из URL-ов, аналогично используемым на сайте, свяжитесь с нами для содействия, или помогите нам в расширении сайта, чтобы сделать данные активы более доступными."
+ art_paragraph_1: "Для атрибуции, пожалуйста, укажите название и разместите ссылку на codecombat.com недалеко от места, где используется источник, или там, где это уместно для среды окружения. Например:"
+ use_list_1: "При использовании в фильме или другой игре, включите codecombat.com в титры."
+ use_list_2: "При использовании на веб-сайте, добавьте ссылку рядом с местом использования, например под изображением, или на общей странице атрибуции, где вы могли бы также упомянуть другие работы Creative Commons и программное обеспечение с открытым исходным кодом, используещееся на сайте. То, что уже явно указывает на CodeCombat, например запись блога, упоминающая CodeCombat, не нуждается в отдельной атрибуции."
+ art_paragraph_2: "Если используемый контент создан не CodeCombat, но пользователем codecombat.com, приписывайте его ему, и следуйте инструкциям атрибуции, представленным в описании данного ресурса, если таковые имеются."
+ rights_title: "Сохранение прав"
+ rights_desc: "Все права сохраняются для уровней самих по себе. Сюда входят:"
+ rights_scripts: "Скрипты"
+ rights_unit: "Настройка юнитов"
+ rights_description: "Описание"
+ rights_writings: "Тексты"
+ rights_media: "Медиа (звуки, музыка) и любой другой творческий контент, созданный специально для этого уровня и не являющийся общедоступным при создании уровней."
+ rights_clarification: "Чтобы уточнить, всё, что становится доступным в Редакторе уровней для целей создания уровней под CC, в то время как контент, созданный с помощью Редактора уровней или загруженный в ходе создания уровней - нет."
+ nutshell_title: "В двух словах"
+ nutshell_description: "Любые ресурсы, которые мы предоставляем в Редакторе уровней можно свободно использовать как вам нравится для создания уровней. Но мы оставляем за собой право ограничивать распространение уровней самих по себе (которые создаются на codecombat.com), чтобы за них могла взиматься плата в будущем, если до этого дойдёт."
+ canonical: "Английская версия этого документа является определяющей и канонической. Если есть какие-либо расхождения между переводами, документ на английском имеет приоритет."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Настройки волшебника"
+ customize_avatar: "Изменить свой аватар"
+ active: "Активно"
+ color: "Цвет"
+ group: "Группа"
+ clothes: "Одежда"
+ trim: "Отделка"
+ cloud: "Облако"
+ team: "Команда"
+ spell: "Заклинание"
+ boots: "Обувь"
+ hue: "Оттенок"
+ saturation: "Насыщенность"
+ lightness: "Светлость"
account_profile:
- settings: "Настойки"
+ settings: "Настойки" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "Редактировать профиль"
done_editing: "Завершить редактирование"
profile_for_prefix: "Профиль для "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
get_started: "Начнем"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Готово"
- customize_wizard: "Настройки волшебника"
- home: "На главную"
-# skip: "Skip"
- game_menu: "Меню игры"
- guide: "Руководство"
- restart: "Перезапустить"
- goals: "Цели"
-# goal: "Goal"
- success: "Успешно!"
- incomplete: "Не завершено"
- timed_out: "Время истекло"
- failing: "Неудача"
- action_timeline: "График действий"
- click_to_select: "Выберите персонажа, щёлкнув на нём"
- reload_title: "Перезагрузить код полностью?"
- reload_really: "Вы уверены, что хотите начать уровень сначала?"
- reload_confirm: "Перезагрузить всё"
- victory_title_prefix: "Уровень "
- victory_title_suffix: " завершён"
- victory_sign_up: "Зарегистрироваться"
- victory_sign_up_poke: "Хотите сохранить ваш код? Создайте бесплатный аккаунт!"
- victory_rate_the_level: "Оцените уровень:"
- victory_return_to_ladder: "Вернуться к ладдеру"
- victory_play_next_level: "Следующий уровень"
-# victory_play_continue: "Continue"
- victory_go_home: "На главную"
- victory_review: "Расскажите нам больше!"
- victory_hour_of_code_done: "Вы закончили?"
- victory_hour_of_code_done_yes: "Да, я закончил мой Час Кода™!"
- guide_title: "Руководство"
- tome_minion_spells: "Заклинания ваших миньонов"
- tome_read_only_spells: "Заклинания только для чтения"
- tome_other_units: "Другие юниты"
- tome_cast_button_castable: "Читать заклинание" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Заклинание читается" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Заклинание прочитано" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Выбрать кого-нибудь для "
- tome_available_spells: "Доступные заклинания"
-# tome_your_skills: "Your Skills"
- hud_continue: "Продолжить (Shift+Пробел)"
- spell_saved: "Заклинание сохранено"
- skip_tutorial: "Пропуск (Esc)"
- keyboard_shortcuts: "Горячие клавиши"
- loading_ready: "Готово!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Клик по карте вставит координаты в редактор заклинаний."
- tip_toggle_play: "Переключайте воспроизведение/паузу комбинацией Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ и Ctrl+] - перемотка назад и вперёд."
- tip_guide_exists: "Щёлкните \"руководство\" наверху страницы для получения полезной информации."
- tip_open_source: "Исходный код CodeCombat открыт на 100%!"
- tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013 года."
- tip_js_beginning: "JavaScript это только начало."
- tip_think_solution: "Думайте о решении, а не о проблеме."
- tip_theory_practice: "В теории, между практикой и теорией нет разницы. Но на практике есть. - Yogi Berra"
- tip_error_free: "Есть два способа писать программы без ошибок; работает только третий. - Alan Perlis"
- tip_debugging_program: "Если отладка это процесс удаления багов, то программирование должно быть процессом их добавления. - Edsger W. Dijkstra"
- tip_forums: "Заходите на форумы и расскажите нам, что вы думаете!"
- tip_baby_coders: "В будущем, даже младенцы будут Архимагами."
- tip_morale_improves: "Загрузка будет продолжаться, пока боевой дух не восстановится."
- tip_all_species: "Мы верим в равные возможности для обучения программированию, для всех видов."
- tip_reticulating: "Ретикуляция сплайнов."
- tip_harry: "Ты волшебник, "
- tip_great_responsibility: "С большим умением программирования приходит большая ответственность отладки."
- tip_munchkin: "Если вы не съедите овощи, манчкин придёт за вами, пока вы спите."
- tip_binary: "В мире есть 10 типов людей: те, кто понимают двоичную систему счисления и те, кто не понимают."
- tip_commitment_yoda: "Программист верностью принципам обладать должен, и серьёзным умом. ~ Yoda"
- tip_no_try: "Делай. Или не делай. Не надо пытаться. - Yoda"
- tip_patience: "Терпением ты обладать должен, юный падаван. - Yoda"
- tip_documented_bug: "Документированный баг не является багом; это фича."
- tip_impossible: "Это всегда кажется невозможным, пока не сделано. - Nelson Mandela"
- tip_talk_is_cheap: "Слова ничего не стоят. Покажи мне код. - Linus Torvalds"
- tip_first_language: "Наиболее катастрофическая вещь, которую вы можете выучить - ваш первый язык программирования. - Alan Kay"
- tip_hardware_problem: "В: Сколько программистов нужно, чтобы вкрутить лампочку? О: Нисколько, это проблемы с железом."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Текущее:"
- time_total: "Максимальное:"
- time_goto: "Перейти на:"
- infinite_loop_try_again: "Попробовать снова"
- infinite_loop_reset_level: "Сбросить уровень"
- infinite_loop_comment_out: "Закомментировать мой код"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Мультиплеер"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Настройки редактора"
- editor_config_title: "Настройки редактора"
- editor_config_level_language_label: "Язык для этого уровня"
- editor_config_level_language_description: "Выберите язык программирования для этого конкретного уровня."
- editor_config_default_language_label: "Язык по умолчанию"
- editor_config_default_language_description: "Выберите язык программирования который вы хотите использовать когда начинаете новый уровень."
- editor_config_keybindings_label: "Сочетания клавиш"
- editor_config_keybindings_default: "По умолчанию (Ace)"
- editor_config_keybindings_description: "Добавляет дополнительные сочетания, известные из популярных редакторов."
- editor_config_livecompletion_label: "Автозаполнение"
- editor_config_livecompletion_description: "Отображение вариантов автозаполнения во время печати."
- editor_config_invisibles_label: "Показывать непечатные символы"
- editor_config_invisibles_description: "Отображение непечатных символов, таких как пробелы или табуляции."
- editor_config_indentguides_label: "Показывать направляющие отступов"
- editor_config_indentguides_description: "Отображение вертикальных линий для лучшего обзора отступов."
- editor_config_behaviors_label: "Умное поведение"
- editor_config_behaviors_description: "Автозавершать квадратные, фигурные скобки и кавычки."
-
- guide:
- temp: "Временный"
-
- multiplayer:
- multiplayer_title: "Настройки мультиплеера"
- multiplayer_toggle: "Включить мультиплеер"
- multiplayer_toggle_description: "Разрешить другим игрокам присоединяться к игре."
- multiplayer_link_description: "Дайте эту ссылку кому-нибудь, чтоб он присоединился к вам."
- multiplayer_hint_label: "Подсказка: "
- multiplayer_hint: "кликните на ссылку, чтобы выделить её, затем нажмите ⌘-С или Ctrl-C, чтобы скопировать."
- multiplayer_coming_soon: "Больше возможностей мультиплеера на подходе!"
- multiplayer_sign_in_leaderboard: "Войдите или создайте аккаунт, чтобы ваше решение оказалось в таблице лидеров."
-
- keyboard_shortcuts:
- keyboard_shortcuts: "Горячие клавиши"
- space: "Пробел"
- enter: "Enter"
- escape: "Escape"
-# shift: "Shift"
- cast_spell: "Произнести текущее заклинание."
-# run_real_time: "Run in real time."
- continue_script: "Продолжить текущий скрипт."
- skip_scripts: "Пропустить все возможные скрипты."
- toggle_playback: "Переключить проигрывание/паузу."
- scrub_playback: "Перемотка назад и вперед во времени."
- single_scrub_playback: "Scrub back and forward through time by a single frame."
- scrub_execution: "Scrub through current spell execution."
- toggle_debug: "Включить отображение отладки."
- toggle_grid: "Включить наложение сетки."
- toggle_pathfinding: "Включить путевой оверлей.."
- beautify: "Приукрасьте свой код стандартизацией его форматирования."
-# maximize_editor: "Maximize/minimize code editor."
- move_wizard: "Перемещайте своего Волшебника по уровню."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
u_title: "Список пользователей"
lg_title: "Последние игры"
clas: "ЛСС"
-
- community:
- main_title: "Сообщество CodeCombat"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "Редакторы CodeCombat"
- article_title: "Редактор статей"
- thang_title: "Редактор объектов"
- level_title: "Редактор уровней"
- achievement_title: "Редактор достижений"
- back: "Назад"
- revert: "Откатить"
- revert_models: "Откатить Модели"
- pick_a_terrain: "Выберите ландшафт"
- small: "Маленький"
- grassy: "Травянистый"
- fork_title: "Форк новой версии"
- fork_creating: "Создание форка..."
-# generate_terrain: "Generate Terrain"
- more: "Ещё"
- wiki: "Вики"
- live_chat: "Онлайн-чат"
- level_some_options: "Ещё опции"
- level_tab_thangs: "Объекты"
- level_tab_scripts: "Скрипты"
- level_tab_settings: "Настройки"
- level_tab_components: "Компоненты"
- level_tab_systems: "Системы"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Текущие объекты"
- level_tab_thangs_all: "Все"
- level_tab_thangs_conditions: "Начальные условия"
- level_tab_thangs_add: "Добавить объект"
- delete: "Удалить"
- duplicate: "Дублировать"
- level_settings_title: "Настройки"
- level_component_tab_title: "Текущие компоненты"
- level_component_btn_new: "Создать новый компонент"
- level_systems_tab_title: "Текущие системы"
- level_systems_btn_new: "Создать новую систему"
- level_systems_btn_add: "Добавить систему"
- level_components_title: "Вернуться ко всем объектам"
- level_components_type: "Тип"
- level_component_edit_title: "Редактировать компонент"
- level_component_config_schema: "Настройка Schema"
- level_component_settings: "Настройки"
- level_system_edit_title: "Редактировать систему"
- create_system_title: "Создать новую систему"
- new_component_title: "Создать новый компонент"
- new_component_field_system: "Система"
- new_article_title: "Создать новую статью"
- new_thang_title: "Создать новый тип объектов"
- new_level_title: "Создать новый уровень"
- new_article_title_login: "Войти, чтобы создать новую статью"
- new_thang_title_login: "Войти, чтобы создать новый тип объектов"
- new_level_title_login: "Войти, чтобы создать новый уровень"
- new_achievement_title: "Создать новое достижение"
- new_achievement_title_login: "Войти, чтобы создать новое достижение"
- article_search_title: "Искать статьи"
- thang_search_title: "Искать типы объектов"
- level_search_title: "Искать уровни"
- achievement_search_title: "Искать достижения"
- read_only_warning2: "Примечание: вы не можете сохранять любые правки здесь, потому что вы не авторизованы."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Предпросмотр"
- edit_article_title: "Редактирование статьи"
-
- general:
- and: "и"
- name: "Имя"
-# date: "Date"
- body: "Содержание"
- version: "Версия"
- commit_msg: "Сопроводительное сообщение"
- version_history: "История версий"
- version_history_for: "История версий для: "
- result: "Результат"
- results: "Результаты"
- description: "Описание"
- or: "или"
- subject: "Тема"
- email: "Email"
- password: "Пароль"
- message: "Сообщение"
- code: "Код"
- ladder: "Ладдер"
- when: "Когда"
- opponent: "Противник"
- rank: "Ранг"
- score: "Счёт"
- win: "Победа"
- loss: "Поражение"
- tie: "Ничья"
- easy: "Просто"
- medium: "Нормально"
- hard: "Сложно"
- player: "Игрок"
-
- about:
- why_codecombat: "Почему CodeCombat?"
- why_paragraph_1: "Нужно научиться программировать? Вам не нужны уроки. Вам нужно написать много кода и прекрасно провести время, делая это."
- why_paragraph_2_prefix: "Вот где программирование. Это должно быть весело. Не забавно, вроде"
- why_paragraph_2_italic: "вау, значок,"
- why_paragraph_2_center: "а"
- why_paragraph_2_italic_caps: "НЕТ, МАМ, Я ДОЛЖЕН ПРОЙТИ УРОВЕНЬ!"
- why_paragraph_2_suffix: "Вот, почему CodeCombat - мультиплеерная игра, а не курс уроков в игровой форме. Мы не остановимся, пока вы не потеряете голову - в данном случае, это хорошо."
- why_paragraph_3: "Если вы собираетесь увлечься какой-нибудь игрой, увлекитесь этой и станьте одним из волшебников века информационных технологий."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Юридическая информация"
- opensource_intro: "CodeCombat - бесплатный проект с полностью открытым исходным кодом."
- opensource_description_prefix: "Посмотрите "
- github_url: "наш GitHub"
- opensource_description_center: "и посодействуйте, если вам понравилось! CodeCombat построен на десятках проектов с открытым кодом, и мы любим их. Загляните в "
- archmage_wiki_url: "наш вики-портал для Архимагов"
- opensource_description_suffix: ", чтобы увидеть список программного обеспечения, делающего игру возможной."
- practices_title: "Уважаемые лучшие практики"
- practices_description: "Это наши обещания тебе, игроку, менее юридическим языком."
- privacy_title: "Конфиденциальность"
- privacy_description: "Мы не будем продавать какую-либо личную информацию. Мы намерены заработать деньги с помощью рекрутинга в конечном счёте, но будьте уверены, мы не будем распространять вашу личную информацию заинтересованным компаниям без вашего явного согласия."
- security_title: "Безопасность"
- security_description: "Мы стремимся сохранить вашу личную информацию в безопасности. Как проект с открытым исходным кодом, наш сайт открыт для всех в вопросах пересмотра и совершенствования систем безопасности."
- email_title: "Email"
- email_description_prefix: "Мы не наводним вас спамом. Через"
- email_settings_url: "ваши email настройки"
- email_description_suffix: "или через ссылки в email-ах, которые мы отправляем, вы можете изменить предпочтения и легко отписаться в любой момент."
- cost_title: "Стоимость"
- cost_description: "В настоящее время, CodeCombat 100% бесплатен! Одной из наших главных целей является сохранить его таким, чтобы как можно больше людей могли играть, независимо от места в жизни. Если небо потемнеет, мы, возможно, введём подписки, возможно, только на некоторый контент, но нам не хотелось бы. Если повезёт, мы сможем поддерживать компанию, используя"
- recruitment_title: "Рекрутинг"
- recruitment_description_prefix: "Здесь, в CodeCombat, вы собираетесь стать могущественным волшебником не только в игре, но и в реальной жизни."
- url_hire_programmers: "Никто не может нанять программистов достаточно быстро"
- recruitment_description_suffix: "поэтому, как только вы улучшите свои навыки и будете согласны, мы начнём демонстрировать ваши лучшие программистские достижения тысячам работодателей, пускающих слюни на возможность нанять вас. Они платят нам немного, они платят вам"
- recruitment_description_italic: "много"
- recruitment_description_ending: "сайт остаётся бесплатным и все счастливы. Таков план."
- copyrights_title: "Авторские права и лицензии"
- contributor_title: "Лицензионное соглашение соавторов"
- contributor_description_prefix: "Все вклады, как на сайте, так и на нашем репозитории GitHub, подпадают под наше"
- cla_url: "ЛСС"
- contributor_description_suffix: "с которым вы должны согласиться перед началом содействия."
- code_title: "Код - MIT"
- code_description_prefix: "Весь код, принадлежащий CodeCombat или размещённый на codecombat.com, а также в репозитории GitHub или в базе данных codecombat.com, лицензирован по"
- mit_license_url: "лицензии MIT"
- code_description_suffix: "Сюда входит весь код Систем и Компонентов, которые доступны на CodeCombat для целей создания уровней."
- art_title: "Художественные работы/Музыка - Creative Commons "
- art_description_prefix: "Весь основной контент доступен под"
- cc_license_url: "лицензией Creative Commons Attribution 4.0 International"
- art_description_suffix: "Основной контент это всё, ставшее общедоступным благодаря CodeCombat для целей создания уровней. Сюда входят:"
- art_music: "Музыка"
- art_sound: "Звук"
- art_artwork: "Художественные произведения"
- art_sprites: "Спрайты"
- art_other: "Любые другие, не являющиеся кодом, творческие работы, которые доступны при создании уровней."
- art_access: "В настоящее время не существует универсальной, удобной системы для выделения данных активов. В общем случае, выделите их из URL-ов, аналогично используемым на сайте, свяжитесь с нами для содействия, или помогите нам в расширении сайта, чтобы сделать данные активы более доступными."
- art_paragraph_1: "Для атрибуции, пожалуйста, укажите название и разместите ссылку на codecombat.com недалеко от места, где используется источник, или там, где это уместно для среды окружения. Например:"
- use_list_1: "При использовании в фильме или другой игре, включите codecombat.com в титры."
- use_list_2: "При использовании на веб-сайте, добавьте ссылку рядом с местом использования, например под изображением, или на общей странице атрибуции, где вы могли бы также упомянуть другие работы Creative Commons и программное обеспечение с открытым исходным кодом, используещееся на сайте. То, что уже явно указывает на CodeCombat, например запись блога, упоминающая CodeCombat, не нуждается в отдельной атрибуции."
- art_paragraph_2: "Если используемый контент создан не CodeCombat, но пользователем codecombat.com, приписывайте его ему, и следуйте инструкциям атрибуции, представленным в описании данного ресурса, если таковые имеются."
- rights_title: "Сохранение прав"
- rights_desc: "Все права сохраняются для уровней самих по себе. Сюда входят:"
- rights_scripts: "Скрипты"
- rights_unit: "Настройка юнитов"
- rights_description: "Описание"
- rights_writings: "Тексты"
- rights_media: "Медиа (звуки, музыка) и любой другой творческий контент, созданный специально для этого уровня и не являющийся общедоступным при создании уровней."
- rights_clarification: "Чтобы уточнить, всё, что становится доступным в Редакторе уровней для целей создания уровней под CC, в то время как контент, созданный с помощью Редактора уровней или загруженный в ходе создания уровней - нет."
- nutshell_title: "В двух словах"
- nutshell_description: "Любые ресурсы, которые мы предоставляем в Редакторе уровней можно свободно использовать как вам нравится для создания уровней. Но мы оставляем за собой право ограничивать распространение уровней самих по себе (которые создаются на codecombat.com), чтобы за них могла взиматься плата в будущем, если до этого дойдёт."
- canonical: "Английская версия этого документа является определяющей и канонической. Если есть какие-либо расхождения между переводами, документ на английском имеет приоритет."
-
- contribute:
- page_title: "Сотрудничество"
- character_classes_title: "Классы персонажей"
- introduction_desc_intro: "Мы возлагаем большие надежды на CodeCombat."
- introduction_desc_pref: "Мы хотим быть местом, где программисты всех мастей приходят учиться и играть вместе, знакомить остальных с удивительным миром программирования, и отражают лучшие части сообщества. Мы не можем и не хотим этого делать в одиночку; то, что делает такие проекты, как GitHub, Stack Overflow и Linux великими - люди, которые их используют и создают на их основе. С этой целью "
- introduction_desc_github_url: "исходный код CodeCombat полностью открыт"
- introduction_desc_suf: ", и мы стремимся предоставить как можно больше способов, чтобы вы могли принять участие и сделать этот проект настолько же вашим, как и нашим."
- introduction_desc_ending: "Мы надеемся, что вы присоединитесь к нашей команде!"
- introduction_desc_signature: "- Ник, Джордж, Скотт, Михаэль, Джереми и Глен"
- alert_account_message_intro: "Привет!"
- alert_account_message: "Чтобы подписаться на классовые сообщения, необходимо войти в аккаунт"
- archmage_summary: "Интересует работа над игровой графикой, дизайном пользовательского интерфейса, базой данных и организацией сервера, сетевым мультиплеером, физикой, звуком или производительностью игрового движка? Хотите помочь создать игру для помощи другим людям в изучении того, в чём вы хорошо разбираетесь? У нас много работы, и если вы опытный программист и хотите разрабатывать для CodeCombat, этот класс для вас. Мы будем рады вашей помощи в создании самой лучшей игры для программистов."
- archmage_introduction: "Одна из лучших черт в создании игр - то, что они синтезируют так много различных вещей. Графика, звук, сетевое взаимодействие в режиме реального времени, социальное сетевое взаимодействие, и, конечно, большинство из более распространённых аспектов программирования, от низкоуровневого управления базами данных и администрирования сервера до построения дизайна и интерфейсов, видимых пользователю. У нас много работы, и если вы опытный программист со страстным желанием погрузиться в действительно мельчайшие детали CodeCombat, этот класс для вас. Мы будем рады вашей помощи в создании самой лучшей игры для программистов."
- class_attributes: "Атрибуты класса"
- archmage_attribute_1_pref: "Знания о "
- archmage_attribute_1_suf: " или желание научиться. Большая часть нашего кода на этом языке. Если вы фанат Ruby или Python, вы будете чувствовать себя как дома. Это JavaScript, но с лучшим синтаксисом."
- archmage_attribute_2: "Определённый опыт в программировании и личная инициатива. Мы поможем вам сориентироваться, однако мы не можем тратить много времени для вашего обучения."
- how_to_join: "Как присоединиться"
- join_desc_1: "Любой желающий может помочь! Просто ознакомьтесь с нашим "
- join_desc_2: "чтобы начать, и установите флажок ниже, чтобы отметить себя как отважного Архимага и получать последние новости через email. Хотите поговорить о том, что делать или как принять более активное участие? "
- join_desc_3: " или найдите нас в "
- join_desc_4: "и мы решим, откуда можно начать!"
- join_url_email: "Напишите нам"
- join_url_hipchat: "публичной комнате HipChat"
- more_about_archmage: "Узнать больше о том, как стать Архимагом"
- archmage_subscribe_desc: "Получать email-ы о новых возможностях для программирования и объявления."
- artisan_summary_pref: "Хотите проектировать уровни и расширить арсенал CodeCombat? Люди проходят наш контент на порядок быстрее, чем мы его создаём! В данный момент, наш редактор уровней только скелет, так что будьте осторожны. Создание уровней будет немного сложным и глючным. Если у вас есть видение кампаний, связывающих циклы for в"
- artisan_summary_suf: ", тогда этот класс для вас."
- artisan_introduction_pref: "Мы должны строить дополнительные уровни! Люди будут требовать больше контента и создавать его можем только мы сами. Сейчас ваша рабочая станция первого уровня; наш редактор уровней едва пригоден для использования создателями, так что будьте осторожны. Если у вас есть видение кампаний, связывающих циклы for в"
- artisan_introduction_suf: ", тогда этот класс для вас."
- artisan_attribute_1: "Любой опыт по созданию подобного контента был бы хорош, например, использование редакторов уровней Blizzard. Но не обязателен!"
- artisan_attribute_2: "Страстное желание делать кучу испытаний и итераций. Чтобы создавать хорошие уровни, вам нужно давать их другим и смотреть, как они играют, и быть готовым находить множество вещей для исправления."
- artisan_attribute_3: "В настоящее время, выносливость наравне с Искателем приключений. Наш Редактор уровней супер предварителен и печален в использовании. Вас предупредили!"
- artisan_join_desc: "Используйте редактор уровней, следуя этим шагам, плюс-минус:"
- artisan_join_step1: "Прочитайте документацию."
- artisan_join_step2: "Создайте новый уровень и изучите существующие уровни."
- artisan_join_step3: "Найдите нас в нашей публичной комнате HipChat для помощи."
- artisan_join_step4: "Разместите свои уровни на форуме для обратной связи."
- more_about_artisan: "Узнать больше о том, как стать Ремесленником"
- artisan_subscribe_desc: "Получать email-ы об обновлениях редактора уровней и объявления."
- adventurer_summary: "Позвольте внести ясность о вашей роли: вы танк. Вы собираетесь принять тяжелые повреждения. Нам нужны люди, чтобы испытать совершенно новые уровни и помочь определить, как сделать лучше. Боль будет огромной; создание хороших игр - длительный процесс и никто не делает это правильно в первый раз. Если вы можете выдержать и имеете высокий балл конституции (D&D), этот класс для вас."
- adventurer_introduction: "Позвольте внести ясность о вашей роли: вы танк. Вы собираетесь принять тяжелые повреждения. Нам нужны люди, чтобы испытать совершенно новые уровни и помочь определить, как сделать лучше. Боль будет огромной; создание хороших игр - длительный процесс и никто не делает это правильно в первый раз. Если вы можете выдержать и имеете высокий балл конституции (D&D), этот класс для вас."
- adventurer_attribute_1: "Жажда обучения. Вы хотите научиться программировать и мы хотим научить вас программировать. Вы, вероятно, проведёте большую часть обучения в процессе."
- adventurer_attribute_2: "Харизматичность. Будьте нежны, но ясно формулируйте, что нуждается в улучшении и вносите свои предложения по улучшению."
- adventurer_join_pref: "Либо объединитесь (или наймите!) с Ремесленником и работайте с ним, или установите флажок ниже для получения email-ов, когда появляются новые уровни для тестирования. Также мы будем размещать записи об уровнях для обзора в наших сетях, таких, как"
- adventurer_forum_url: "наш форум"
- adventurer_join_suf: "поэтому, если вы предпочитаете получать уведомления таким способом, зарегистрируйтесь там!"
- more_about_adventurer: "Узнать больше о том, как стать Искателем приключений"
- adventurer_subscribe_desc: "Получать email-ы при появлении новых уровней для тестирования."
- scribe_summary_pref: "CodeCombat будет не просто кучей уровней. Он также будет ресурсом знаний в области программирования, к которому игроки могут присоединиться. Таким образом, каждый Ремесленник может ссылаться на подробную статью для назидания игрока: документация сродни тому, что создана "
- scribe_summary_suf: ". Если вам нравится объяснять концепции программирования, этот класс для вас."
- scribe_introduction_pref: "CodeCombat будет не просто кучей уровней. Он также включает в себя ресурс для познания, вики концепций программирования, которые уровни могут включать. Таким образом, вместо того, чтобы каждому Ремесленнику необходимо было подробно описывать, что такое оператор сравнения, они могут просто связать их уровень с уже написанной в назидание игрокам статьёй, описывающей их. Что-то по аналогии с "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: ". Если ваше представление о веселье это формулирование концепций программирования в форме Markdown, этот класс для вас."
- scribe_attribute_1: "Навык в письме - в значительной степени всё, что вам нужно. Не только грамматика и правописание, но и способность передать сложные идеи другим."
- contact_us_url: "Свяжитесь с нами"
- scribe_join_description: "расскажите нам немного о себе, вашем опыте в программировании и какие вещи вы хотели бы описывать. Отсюда и начнём!"
- more_about_scribe: "Узнать больше о том, как стать Писарем"
- scribe_subscribe_desc: "Получать email-ы с объявлениями о написании статей."
- diplomat_summary: "Существует большой интерес к CodeCombat в других странах, которые не говорят по-английски! Мы ищем переводчиков, которые готовы тратить свое время на перевод текстовой части сайта, так, чтобы CodeCombat стал доступен по всему миру как можно скорее. Если вы хотите помочь CodeCombat стать интернациональным, этот класс для вас."
- diplomat_introduction_pref: "Так, одной из вещей, которую мы узнали из "
- diplomat_launch_url: "запуска в октябре"
- diplomat_introduction_suf: "было то, что есть значительная заинтересованность в CodeCombat в других странах! Мы создаём корпус переводчиков, стремящихся превратить один набор слов в другой набор слов для максимальной доступности CodeCombat по всему миру. Если вы любите видеть контент до официального выхода и получать эти уровни для ваших соотечественников как можно скорее, этот класс для вас."
- diplomat_attribute_1: "Свободное владение английским языком и языком, на который вы хотели бы переводить. При передаче сложных идей важно иметь сильную хватку в обоих!"
- diplomat_join_pref_github: "Найдите файл локализации вашего языка "
- diplomat_github_url: "на GitHub"
- diplomat_join_suf_github: ", отредактируйте его онлайн и отправьте запрос на подтверждение изменений. Кроме того, установите флажок ниже, чтобы быть в курсе новых разработок интернационализации!"
- more_about_diplomat: "Узнать больше о том, как стать Дипломатом"
- diplomat_subscribe_desc: "Получать email-ы о i18n разработках и уровнях для перевода."
- ambassador_summary: "Мы пытаемся создать сообщество, и каждое сообщество нуждается в службе поддержки, когда есть проблемы. У нас есть чаты, электронная почта и социальные сети, чтобы наши пользователи могли познакомиться с игрой. Если вы хотите помочь людям втянуться, получать удовольствие и учиться программированию, этот класс для вас."
- ambassador_introduction: "Это сообщество, которое мы создаём, и вы соединяете. У нас есть Olark чаты, электронная почта и социальные сети с уймой людей, с которыми нужно поговорить, помочь в ознакомлении с игрой и обучении из неё. Если вы хотите помочь людям втянуться, получать удовольствие, наслаждаться и и куда мы идём, этот класс для вас."
- ambassador_attribute_1: "Навыки общения. Уметь определять проблемы игроков и помогать решить их. Кроме того, держите всех нас в курсе о том, что игроки говорят, что им нравится, не нравится и чего хотят больше!"
- ambassador_join_desc: "расскажите нам немного о себе, чем вы занимались и чем хотели бы заниматься. Отсюда и начнём!"
- ambassador_join_note_strong: "Примечание"
- ambassador_join_note_desc: "Одним из наших главных приоритетов является создание мультиплеера, где игроки столкнутся с труднорешаемыми уровнями и могут призвать более высокоуровневых волшебников для помощи. Это будет отличным способом для послов делать свое дело. Мы будем держать вас в курсе!"
- more_about_ambassador: "Узнать больше о том, как стать Послом"
- ambassador_subscribe_desc: "Получать email-ы о разработке мультиплеера и обновлениях в системе поддержки."
- changes_auto_save: "Изменения сохраняются автоматически при переключении флажков."
- diligent_scribes: "Наши старательные Писари:"
- powerful_archmages: "Наши могущественные Архимаги:"
- creative_artisans: "Наши творческие Ремесленники:"
- brave_adventurers: "Наши отважные Искатели приключений:"
- translating_diplomats: "Наши переводящие Дипломаты:"
- helpful_ambassadors: "Наши полезные Послы:"
-
- classes:
- archmage_title: "Архимаг"
- archmage_title_description: "(программист)"
- artisan_title: "Ремесленник"
- artisan_title_description: "(создатель уровней)"
- adventurer_title: "Искатель приключений"
- adventurer_title_description: "(тестировщик уровней)"
- scribe_title: "Писарь"
- scribe_title_description: "(редактор статей)"
- diplomat_title: "Дипломат"
- diplomat_title_description: "(переводчик)"
- ambassador_title: "Посол"
- ambassador_title_description: "(поддержка)"
-
- ladder:
- please_login: "Пожалуйста, перед игрой для ладдера, войдите в аккаунт."
- my_matches: "Мои матчи"
- simulate: "Симулирование"
- simulation_explanation: "Симулированием игр вы сможете быстрее получить оценку игры!"
- simulate_games: "Симулировать игры!"
- simulate_all: "СБРОСИТЬ И СИМУЛИРОВАТЬ ИГРЫ"
- games_simulated_by: "Игры, симулированные вами:"
- games_simulated_for: "Игры, симулированные за вас:"
- games_simulated: "Игр симулировано"
- games_played: "Игр сыграно"
- ratio: "Соотношение"
- leaderboard: "таблица лидеров"
- battle_as: "Сразиться за "
- summary_your: "Ваши "
- summary_matches: "матчи - "
- summary_wins: " побед, "
- summary_losses: " поражений"
- rank_no_code: "Нет нового кода для оценки"
- rank_my_game: "Оценить мою игру!"
- rank_submitting: "Отправка..."
- rank_submitted: "Отправлено для оценки"
- rank_failed: "Сбой в оценке"
- rank_being_ranked: "Игра оценивается"
- rank_last_submitted: "отправлено "
- help_simulate: "Нужна помощь в симуляции игр?"
- code_being_simulated: "Ваш новый код участвует в симуляции других игроков для оценки. Обновление будет при поступлении новых матчей."
- no_ranked_matches_pre: "Нет оценённых матчей для команды"
- no_ranked_matches_post: "! Сыграйте против нескольких противников и возвращайтесь сюда для оценки вашей игры."
- choose_opponent: "Выберите противника"
- select_your_language: "Select your language!"
- tutorial_play: "Пройти обучение"
- tutorial_recommended: "Рекомендуется, если вы раньше никогда не играли"
- tutorial_skip: "Пропустить обучение"
- tutorial_not_sure: "Не уверены, что делать дальше?"
- tutorial_play_first: "Сначала пройдите обучение."
- simple_ai: "Простой ИИ"
- warmup: "Разминка"
- friends_playing: "Друзья в игре"
- log_in_for_friends: "Войти, чтобы поиграть с друзьями!"
- social_connect_blurb: "Свяжите учетную запись и играйте против друзей!"
- invite_friends_to_battle: "Пригласить друзей присоединиться к вам в сражении!"
- fight: "В бой!"
- watch_victory: "Наблюдать за победой"
- defeat_the: "Победить"
- tournament_ends: "Турнир заканчивается"
- tournament_ended: "Турнир закончился"
- tournament_rules: "Правила турнира"
- tournament_blurb: "Пишите код, собирайте золото, стройте армию, крушите противников, получайте призы и улучшайте вашу карьеру в нашем \"$40,000 турнире жадности\"! Узнайте больше"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
- tournament_blurb_blog: "в нашем блоге"
- rules: "Правила"
- winners: "Победители"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "Ошибка загрузки с сервера"
- connection_failure: "Соединение прервано."
- unauthorized: "Вам необходимо авторизоваться. У вас отключены cookie?"
- forbidden: "У вас нет прав доступа."
- not_found: "Не найдено."
- not_allowed: "Метод не поддерживается."
- timeout: "Тайм-аут сервера."
- conflict: "Конфликт ресурсов."
- bad_input: "Неверные входные данные."
- server_error: "Ошибка сервера."
- unknown: "Неизвестная ошибка."
-
- resources:
-# sessions: "Sessions"
- your_sessions: "Ваши сессии"
- level: "Уровень"
- social_network_apis: "API социальных сетей"
- facebook_status: "Статус Facebook"
- facebook_friends: "Друзья Facebook"
- facebook_friend_sessions: "Сессии друзей Facebook"
- gplus_friends: "Друзья G+"
- gplus_friend_sessions: "Сессии друзей G+"
- leaderboard: "таблица лидеров"
- user_schema: "Пользовательская Schema"
- user_profile: "Пользовательский профиль"
- patches: "Патчи"
- patched_model: "Исходный документ"
- model: "Модель"
- system: "Система"
-# systems: "Systems"
- component: "Компонент"
- components: "Компоненты"
-# thang: "Thang"
-# thangs: "Thangs"
- level_session: "Ваша сессия"
- opponent_session: "Сессия противника"
- article: "Статья"
- user_names: "Никнеймы"
-# thang_names: "Thang Names"
- files: "Файлы"
-# top_simulators: "Top Simulators"
- source_document: "Исходный документ"
- document: "Документ"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
- user_remark: "Пользовательские поправки"
-# user_remarks: "User Remarks"
- versions: "Версии"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
- delta:
- added: "Добавлено"
- modified: "Изменено"
- deleted: "Удалено"
-# moved_index: "Moved Index"
- text_diff: "Разница"
-# merge_conflict_with: "MERGE CONFLICT WITH"
- no_changes: "Нет изменений"
-
- user:
- stats: "Характеристики"
- singleplayer_title: "Уровни одиночной игры"
- multiplayer_title: "Уровни многопользовательской игры"
- achievements_title: "Достижения"
- last_played: "Последнее сыгранное"
- status: "Статус"
- status_completed: "Завершено"
- status_unfinished: "Не завершено"
- no_singleplayer: "Не сыграно ни одной одиночной игры."
- no_multiplayer: "Не сыграно ни одной многопользовательской игры."
- no_achievements: "Нет заработанных достижений."
- favorite_prefix: "Предпочитаемый язык "
- favorite_postfix: "."
-
- achievements:
- last_earned: "Последнее"
- amount_achieved: "Количество"
- achievement: "Достижение"
- category_contributor: "Помощь"
- category_miscellaneous: "Помощь"
- category_levels: "Уровни"
- category_undefined: "Неопределено"
- current_xp_prefix: ""
- current_xp_postfix: " в общем"
- new_xp_prefix: ""
- new_xp_postfix: " заработано"
- left_xp_prefix: ""
- left_xp_infix: " до уровня "
- left_xp_postfix: ""
-
- account:
- recently_played: "Недавно сыграно"
- no_recent_games: "Нет сыгранных игр за последние две недели."
diff --git a/app/locale/sk.coffee b/app/locale/sk.coffee
index b866c17e4..2d36d1aee 100644
--- a/app/locale/sk.coffee
+++ b/app/locale/sk.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak", translation:
+ home:
+ slogan: "Nauč sa programovať pomocou hry"
+ no_ie: "CodeCombat nefunguje v prehliadači Internet Explorer 8 a jeho starších verziách. Ospravedlňujeme sa." # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat nebol navrhnutý pre mobilné zariadenia a nemusí na nich fungovať správne!" # Warning that shows up on mobile devices
+ play: "Hraj" # The big play button that just starts playing a level
+ old_browser: "Ajaj, prehliadač je príliš starý. CodeCombat na ňom nepôjde. Je nám to ľúto!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Skúsiť sa to dá, ale asi to nepôjde."
+ campaign: "Ťaženie"
+ for_beginners: "Pre začiatočníkov"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+ for_developers: "Pre vývojárov" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Hraj" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Editor"
+ blog: "Blog"
+ forum: "Fórum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Spravuj" # Only shows up when you are an admin
+ home: "Domov"
+ contribute: "Prispej"
+ legal: "Pre právnikov"
+ about: "O projekte"
+ contact: "Kontakt"
+ twitter_follow: "Sleduj na twitteri"
+# teachers: "Teachers"
+
+ modal:
+ close: "Zatvor"
+ okay: "Súhlasím"
+
+ not_found:
+ page_not_found: "Stránka nenájdená"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Slovak but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Slovak."
+ missing_translations: "Until we can translate everything into Slovak, you'll see English when Slovak isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+ play:
+ play_as: "Hraj ako" # Ladder page
+ spectate: "Sleduj" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Obtiažnosť."
+ campaign_beginner: "Ťaženie pre začiatočníkov"
+ choose_your_level: "Vyber si úroveň" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Môže si vybrať ktorúkoľvek z úrovní alebo ich prediskutovať na "
+ adventurer_forum: "fóre pre dobrodruhov"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... v ktorom sa naučíš mágiu programovania."
+ campaign_dev: "Náhodné ťažšie úrovne"
+ campaign_dev_description: "... v ktorych sa naučíš používať rozhranie a čeliť väčším výzvam."
+ campaign_multiplayer: "Aréna pre viacerých hráčov"
+ campaign_multiplayer_description: "... v ktorej si zmeriaš svoje programátorské sily proti ostatným hráčom."
+ campaign_player_created: "Hráčmi vytvorené úrovne"
+ campaign_player_created_description: "... v ktorých sa popasuješ s kreativitou svojich kúzelníckych súdruhov."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Vytvor účet"
+ log_in: "Prihlás sa"
+# logging_in: "Logging In"
+ log_out: "Odhlás sa"
+ recover: "obnov"
+
+ signup:
+ create_account_title: "Vytvor si účet, nech si uložíš progres"
+ description: "Je to zdarma. Len treba zadať zopár detailov."
+ email_announcements: "Chcem dostávať správy na email."
+ coppa: "13+ alebo mimo USA"
+ coppa_why: "(Prečo?)"
+ creating: "Vytvára sa účet..."
+ sign_up: "Registruj sa"
+ log_in: "prihlás sa pomocou hesla"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Obnov účet"
+ send_password: "Zašli záchranné heslo"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Načítava sa..."
saving: "Ukladá sa..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
save: "Ulož"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 sekunda"
- delay_3_sec: "3 sekundy"
- delay_5_sec: "5 sekúnd"
manual: "Manuál"
# fork: "Fork"
play: "Hraj" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+# and: "and"
+ name: "Meno"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+ or: "alebo"
+# subject: "Subject"
+ email: "Email"
+# password: "Password"
+ message: "Správa"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# year: "year"
# years: "years"
- modal:
- close: "Zatvor"
- okay: "Súhlasím"
+# play_level:
+# done: "Done"
+# home: "Home"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
- not_found:
- page_not_found: "Stránka nenájdená"
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "Hraj" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Editor"
- blog: "Blog"
- forum: "Fórum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Spravuj"
- home: "Domov"
- contribute: "Prispej"
- legal: "Pre právnikov"
- about: "O projekte"
- contact: "Kontakt"
- twitter_follow: "Sleduj na twitteri"
- employers: "Zamestnávatelia"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Ulož novú verziu"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# cla_suffix: "."
cla_agree: "SÚHLASÍM"
- login:
- sign_up: "Vytvor účet"
- log_in: "Prihlás sa"
-# logging_in: "Logging In"
- log_out: "Odhlás sa"
- recover: "obnov"
-
- recover:
- recover_account_title: "Obnov účet"
- send_password: "Zašli záchranné heslo"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Vytvor si účet, nech si uložíš progres"
- description: "Je to zdarma. Len treba zadať zopár detailov."
- email_announcements: "Chcem dostávať správy na email."
- coppa: "13+ alebo mimo USA"
- coppa_why: "(Prečo?)"
- creating: "Vytvára sa účet..."
- sign_up: "Registruj sa"
- log_in: "prihlás sa pomocou hesla"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Nauč sa programovať pomocou hry"
- no_ie: "CodeCombat nefunguje v prehliadači Internet Explorer 9 a jeho starších verziách. Ospravedlňujeme sa."
- no_mobile: "CodeCombat nebol navrhnutý pre mobilné zariadenia a nemusí na nich fungovať správne!"
- play: "Hraj" # The big play button that just starts playing a level
- old_browser: "Ajaj, prehliadač je príliš starý. CodeCombat na ňom nepôjde. Je nám to ľúto!"
- old_browser_suffix: "Skúsiť sa to dá, ale asi to nepôjde."
- campaign: "Ťaženie"
- for_beginners: "Pre začiatočníkov"
-# multiplayer: "Multiplayer"
- for_developers: "Pre vývojárov"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Vyber si úroveň"
- adventurer_prefix: "Môže si vybrať ktorúkoľvek z úrovní alebo ich prediskutovať na "
- adventurer_forum: "fóre pre dobrodruhov"
- adventurer_suffix: "."
- campaign_beginner: "Ťaženie pre začiatočníkov"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... v ktorom sa naučíš mágiu programovania."
- campaign_dev: "Náhodné ťažšie úrovne"
- campaign_dev_description: "... v ktorych sa naučíš používať rozhranie a čeliť väčším výzvam."
- campaign_multiplayer: "Aréna pre viacerých hráčov"
- campaign_multiplayer_description: "... v ktorej si zmeriaš svoje programátorské sily proti ostatným hráčom."
- campaign_player_created: "Hráčmi vytvorené úrovne"
- campaign_player_created_description: "... v ktorých sa popasuješ s kreativitou svojich kúzelníckych súdruhov."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Obtiažnosť."
- play_as: "Hraj ako"
- spectate: "Sleduj"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Kontaktujte nás"
welcome: "Sme radi že nám píšete! Použite tento formulár pre odsolanie správy."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
forum_page: "naše fórum"
forum_suffix: "."
send: "Poslať odozvu"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Slovak but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Slovak."
- missing_translations: "Until we can translate everything into Slovak, you'll see English when Slovak isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
- wizard_settings:
- title: "Nastavenia kúzelníka"
- customize_avatar: "Uprav svojho avatara"
-# active: "Active"
-# color: "Color"
-# group: "Group"
- clothes: "Róba"
- trim: "Lem"
- cloud: "Obláčik"
-# team: "Team"
- spell: "Kúzlo"
- boots: "Čižmy"
- hue: "Odtieň"
- saturation: "Sýtosť"
- lightness: "Jas"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Nastvenia účtu"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
me_tab: "Ja"
picture_tab: "Obrázok"
# upload_picture: "Upload a picture"
- wizard_tab: "Kúzelník"
password_tab: "Heslo"
emails_tab: "E-maily"
admin: "Spravovať"
- wizard_color: "Farba kúzelníckej róby"
new_password: "Nové heslo"
new_password_verify: "Overenie"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
saved: "Zmeny uložené"
password_mismatch: "Heslá nesedia."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Kúzelník"
+ wizard_color: "Farba kúzelníckej róby"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Nastavenia kúzelníka"
+ customize_avatar: "Uprav svojho avatara"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+ clothes: "Róba"
+ trim: "Lem"
+ cloud: "Obláčik"
+# team: "Team"
+ spell: "Kúzlo"
+ boots: "Čižmy"
+ hue: "Odtieň"
+ saturation: "Sýtosť"
+ lightness: "Jas"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
-# and: "and"
- name: "Meno"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
- or: "alebo"
-# subject: "Subject"
- email: "Email"
-# password: "Password"
- message: "Správa"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/sl.coffee b/app/locale/sl.coffee
index 60aaa015e..c8bc34f58 100644
--- a/app/locale/sl.coffee
+++ b/app/locale/sl.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "slovenščina", englishDescription: "Slovene", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Slovene but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Slovene."
+ missing_translations: "Until we can translate everything into Slovene, you'll see English when Slovene isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Slovene but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Slovene."
- missing_translations: "Until we can translate everything into Slovene, you'll see English when Slovene isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/sr.coffee b/app/locale/sr.coffee
index 596492eba..c19a5e80b 100644
--- a/app/locale/sr.coffee
+++ b/app/locale/sr.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "српски", englishDescription: "Serbian", translation:
+ home:
+ slogan: "Научи да пишеш код играјући игру"
+ no_ie: "CodeCombat не ради у IE8 и старијим верзијама. Жао нам је!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat није дизајниран за мобилне уређаје и може да се деси да не ради!" # Warning that shows up on mobile devices
+ play: "Играј" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Нивои" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Уређивач"
+ blog: "Блог"
+ forum: "Форум"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Админ" # Only shows up when you are an admin
+ home: "Почетна"
+ contribute: "Допринеси"
+ legal: "Право"
+ about: "О нама"
+ contact: "Контакт"
+ twitter_follow: "Прати"
+# teachers: "Teachers"
+
+ modal:
+ close: "Затвори"
+ okay: "ОК"
+
+ not_found:
+ page_not_found: "Страница није нађена"
+
+ diplomat_suggestion:
+ title: "Помози нам у превођењу CodeCombat-а!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "WПотребне су нам твоје језичке способности."
+ pitch_body: "Развијамо CodeCombat на енглеском, али већ имамо играче из целог света. Многи од њих желе да играју на српском јер не говоре енглески, па ако говориш оба, молимо те да размислиш о томе да нам помогнеш да преведемо CodeCombat сајт, као и све нивое на српски."
+ missing_translations: "Док не преведемо све на српски видећеш све на енглеском, док српски не буде доступан."
+ learn_more: "Информиши се више о Дипломатама"
+ subscribe_as_diplomat: "Претплати се као Дипломата"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Тежина: "
+ campaign_beginner: "Почетничка кампања"
+ choose_your_level: "Изабери ниво" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Можеш изабрати било који ниво испод, или разговарај о нивоима на "
+ adventurer_forum: "форуму Авантуриста"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... у којој учиш магију програмирања."
+ campaign_dev: "Насумични тежи нивои"
+ campaign_dev_description: "... у којима учиш о интерфејсу док радиш нешто теже."
+ campaign_multiplayer: "Арене за више играча"
+ campaign_multiplayer_description: "... у којима кодираш 1 на 1 мечеве против осталих играча."
+ campaign_player_created: "Направљено од стране играча"
+ campaign_player_created_description: "... у којима се бориш против креативности својих колега."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Направи Налог"
+ log_in: "Улогуј Се"
+# logging_in: "Logging In"
+ log_out: "Излогуј Се"
+ recover: "Поврати налог"
+
+ signup:
+# create_account_title: "Create Account to Save Progress"
+ description: "Бесплатно је. Још само пар ствари и готово:"
+ email_announcements: "Примај обавештења на мејл"
+ coppa: "13+ или ван САД "
+ coppa_why: "(Зашто?)"
+ creating: "Прављење налога..."
+ sign_up: "Упиши се"
+ log_in: "улогуј се са шифром"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Поврати налог"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Учитавање"
saving: "Чување..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# save: "Save"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 секунда"
- delay_3_sec: "3 секунде"
- delay_5_sec: "5 секунди"
manual: "Упутство"
# fork: "Fork"
play: "Нивои" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+# and: "and"
+ name: "Име"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+ or: "или"
+# subject: "Subject"
+ email: "Мејл"
+# password: "Password"
+ message: "Порука"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# year: "year"
# years: "years"
- modal:
- close: "Затвори"
- okay: "ОК"
-
- not_found:
- page_not_found: "Страница није нађена"
-
- nav:
- play: "Нивои" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Уређивач"
- blog: "Блог"
- forum: "Форум"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Админ"
+ play_level:
+ done: "Урађено"
home: "Почетна"
- contribute: "Допринеси"
- legal: "Право"
- about: "О нама"
- contact: "Контакт"
- twitter_follow: "Прати"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Водич"
+ restart: "Поновно учитавање"
+ goals: "Циљеви"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Временска линија акције"
+ click_to_select: "Кликни на јединицу да је селектујеш"
+ reload_title: "Поновно учитавање целог кода?"
+ reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?"
+ reload_confirm: "Поновно учитавање свега"
+# victory_title_prefix: ""
+ victory_title_suffix: " Завршено"
+ victory_sign_up: "Пријави се за новости"
+ victory_sign_up_poke: "Желиш ли да примаш најновије вести на мејл? Направи бесплатан налог и ми ћемо те обавештавати!"
+ victory_rate_the_level: "Оцени ниво: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Играј следећи ниво" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Иди на почетну" # Only in old-style levels.
+ victory_review: "Реци нам више!" # Only in old-style levels.
+ victory_hour_of_code_done: "Јеси ли завршио?"
+ victory_hour_of_code_done_yes: "Да, завршио сам свој Сат Кода!"
+ guide_title: "Водич"
+ tome_minion_spells: "Чини твојих поданика" # Only in old-style levels.
+ tome_read_only_spells: "Чини које се могу само гледати" # Only in old-style levels.
+ tome_other_units: "Остале јединице" # Only in old-style levels.
+ tome_cast_button_castable: "Баци" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Бацање" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Баци чини" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Изабери неког за "
+ tome_available_spells: "Доступне чини"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Настави (притисни ентер)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Прилагоди Чаробњака"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Мод за више играча"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# cla_suffix: "."
# cla_agree: "I AGREE"
- login:
- sign_up: "Направи Налог"
- log_in: "Улогуј Се"
-# logging_in: "Logging In"
- log_out: "Излогуј Се"
- recover: "Поврати налог"
-
- recover:
- recover_account_title: "Поврати налог"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
- signup:
-# create_account_title: "Create Account to Save Progress"
- description: "Бесплатно је. Још само пар ствари и готово:"
- email_announcements: "Примај обавештења на мејл"
- coppa: "13+ или ван САД "
- coppa_why: "(Зашто?)"
- creating: "Прављење налога..."
- sign_up: "Упиши се"
- log_in: "улогуј се са шифром"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Научи да пишеш код играјући игру"
- no_ie: "CodeCombat не ради у IE8 и старијим верзијама. Жао нам је!"
- no_mobile: "CodeCombat није дизајниран за мобилне уређаје и може да се деси да не ради!"
- play: "Играј" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Изабери ниво"
- adventurer_prefix: "Можеш изабрати било који ниво испод, или разговарај о нивоима на "
- adventurer_forum: "форуму Авантуриста"
- adventurer_suffix: "."
- campaign_beginner: "Почетничка кампања"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... у којој учиш магију програмирања."
- campaign_dev: "Насумични тежи нивои"
- campaign_dev_description: "... у којима учиш о интерфејсу док радиш нешто теже."
- campaign_multiplayer: "Арене за више играча"
- campaign_multiplayer_description: "... у којима кодираш 1 на 1 мечеве против осталих играча."
- campaign_player_created: "Направљено од стране играча"
- campaign_player_created_description: "... у којима се бориш против креативности својих колега."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Тежина: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Контактирај CodeCombat"
welcome: "Драго нам је што нас контактираш! Искористи ову форму да нам пошаљеш мејл. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
forum_page: "наш форум."
# forum_suffix: " instead."
send: "Пошаљи повратну информацију"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Помози нам у превођењу CodeCombat-а!"
- sub_heading: "WПотребне су нам твоје језичке способности."
- pitch_body: "Развијамо CodeCombat на енглеском, али већ имамо играче из целог света. Многи од њих желе да играју на српском јер не говоре енглески, па ако говориш оба, молимо те да размислиш о томе да нам помогнеш да преведемо CodeCombat сајт, као и све нивое на српски."
- missing_translations: "Док не преведемо све на српски видећеш све на енглеском, док српски не буде доступан."
- learn_more: "Информиши се више о Дипломатама"
- subscribe_as_diplomat: "Претплати се као Дипломата"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Подешавања налога"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
me_tab: "Ја"
picture_tab: "Фотографија"
# upload_picture: "Upload a picture"
- wizard_tab: "Чаробњак"
password_tab: "Шифра"
emails_tab: "Мејлови"
# admin: "Admin"
- wizard_color: "Боја Одеће Чаробњака"
new_password: "Нова Шифра"
new_password_verify: "Потврди"
email_subscriptions: "Мејл претплате"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
saved: "Измене су сачуване"
password_mismatch: "Шифре се не слажу."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Чаробњак"
+ wizard_color: "Боја Одеће Чаробњака"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Подешавање мода за више играча" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Дај овај линк онима које желиш да ти се придруже."
+ multiplayer_hint_label: "Мала помоћ"
+ multiplayer_hint: " Кликни на линк да обележиш све, затим притисни Apple-C или Ctrl-C да копираш линк."
+ multiplayer_coming_soon: "Стиже још нових карактеристика!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Налог за "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Урађено"
- customize_wizard: "Прилагоди Чаробњака"
- home: "Почетна"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Водич"
- restart: "Поновно учитавање"
- goals: "Циљеви"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Временска линија акције"
- click_to_select: "Кликни на јединицу да је селектујеш"
- reload_title: "Поновно учитавање целог кода?"
- reload_really: "Да ли сте сигурни да желите да кренете ниво испочетка?"
- reload_confirm: "Поновно учитавање свега"
-# victory_title_prefix: ""
- victory_title_suffix: " Завршено"
- victory_sign_up: "Пријави се за новости"
- victory_sign_up_poke: "Желиш ли да примаш најновије вести на мејл? Направи бесплатан налог и ми ћемо те обавештавати!"
- victory_rate_the_level: "Оцени ниво: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Играј следећи ниво"
-# victory_play_continue: "Continue"
- victory_go_home: "Иди на почетну"
- victory_review: "Реци нам више!"
- victory_hour_of_code_done: "Јеси ли завршио?"
- victory_hour_of_code_done_yes: "Да, завршио сам свој Сат Кода!"
- guide_title: "Водич"
- tome_minion_spells: "Чини твојих поданика"
- tome_read_only_spells: "Чини које се могу само гледати"
- tome_other_units: "Остале јединице"
- tome_cast_button_castable: "Баци" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Бацање" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Баци чини" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Изабери неког за "
- tome_available_spells: "Доступне чини"
-# tome_your_skills: "Your Skills"
- hud_continue: "Настави (притисни ентер)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Мод за више играча"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Подешавање мода за више играча"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Дај овај линк онима које желиш да ти се придруже."
- multiplayer_hint_label: "Мала помоћ"
- multiplayer_hint: " Кликни на линк да обележиш све, затим притисни Apple-C или Ctrl-C да копираш линк."
- multiplayer_coming_soon: "Стиже још нових карактеристика!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
-# and: "and"
- name: "Име"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
- or: "или"
-# subject: "Subject"
- email: "Мејл"
-# password: "Password"
- message: "Порука"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/sv.coffee b/app/locale/sv.coffee
index da03f47ce..8aa5fb51e 100644
--- a/app/locale/sv.coffee
+++ b/app/locale/sv.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", translation:
+ home:
+ slogan: "Lär dig att koda genom att spela ett spel."
+ no_ie: "CodeCombat fungerar tyvärr inte i IE8 eller äldre." # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat är inte designat för mobila enhter och fungerar kanske inte!" # Warning that shows up on mobile devices
+ play: "Spela" # The big play button that just starts playing a level
+ old_browser: "Oj då, din webbläsare är för gammal för att köra CodeCombat. Förlåt!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Du kan försöka ändå, men det kommer nog inte fungera."
+ campaign: "Kampanj"
+ for_beginners: "För nybörjare"
+ multiplayer: "Flera spelare" # Not currently shown on home page
+ for_developers: "För utvecklare" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Spela" # The top nav bar entry where players choose which levels to play
+ community: "Community"
+ editor: "Nivåredigerare"
+ blog: "Blogg"
+ forum: "Forum"
+ account: "Konto"
+ profile: "Profil"
+ stats: "Stats"
+ code: "Kod"
+ admin: "Admin" # Only shows up when you are an admin
+ home: "Hem"
+ contribute: "Bidra"
+ legal: "Juridik"
+ about: "Om oss"
+ contact: "Kontakt"
+ twitter_follow: "Följ oss på Twitter"
+# teachers: "Teachers"
+
+ modal:
+ close: "Stäng"
+ okay: "Okej"
+
+ not_found:
+ page_not_found: "Sidan kan inte hittas"
+
+ diplomat_suggestion:
+ title: "Hjälp till att översätta CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Vi behöver dina språkliga kunskaper."
+ pitch_body: "Vi utvecklar CodeCombat på engelska, men vi har redan spelare världen över. Många av dem vill spela på svenska, men talar inte engelska, så om du talar båda språken, fundera på att registrera dig som Diplomat och hjälp till med översättningen av både hemsidan och alla nivår till svenska."
+ missing_translations: "Tills vi har översatt allting till svenska, så kommer du se engelska när det inte finns någon svensk översättning tillgänglig."
+ learn_more: "Läs mer om att vara en Diplomat"
+ subscribe_as_diplomat: "Registrera dig som Diplomat"
+
+ play:
+ play_as: "Spela som " # Ladder page
+ spectate: "Titta på" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Svårighetsgrad: "
+ campaign_beginner: "Nybörjarkampanj"
+ choose_your_level: "Välj din nivå" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Du kan hoppa till vilken nivå som helst här under, eller diskutera nivåer på "
+ adventurer_forum: "Äventyrarforumet"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... i vilken du lär dig programmerandets magi."
+ campaign_dev: "Slumpad svårare nivå"
+ campaign_dev_description: "... där du lär dig att hantera gränssnittet medan du gör något lite svårare."
+ campaign_multiplayer: "Flerspelararenor"
+ campaign_multiplayer_description: "... i vilken du tävlar i kodande mot andra spelare"
+ campaign_player_created: "Spelarskapade"
+ campaign_player_created_description: "... i vilken du tävlar mot kreativiteten hos andra Hantverkare."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Skapa konto"
+ log_in: "Logga in"
+ logging_in: "Loggar In"
+ log_out: "Logga ut"
+ recover: "Glömt lösenord"
+
+ signup:
+ create_account_title: "Skapa ett konto för att spara dina framsteg"
+ description: "Det är gratis. Vi behöver bara lite information och sen är du redo att börja:"
+ email_announcements: "Mottag nyheter via e-post"
+ coppa: "13+ eller ej i USA"
+ coppa_why: " (Varför?)"
+ creating: "Skapar konto..."
+ sign_up: "Skapa konto"
+ log_in: "logga in med lösenord"
+ social_signup: "Eller så kan du logga in genom facebook eller g+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Återskapa ditt konto"
+ send_password: "Skicka återskapningslösenord"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Laddar..."
saving: "Sparar..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
save: "Spara"
publish: "Publisera"
create: "Skapa"
- delay_1_sec: "1 sekund"
- delay_3_sec: "3 sekunder"
- delay_5_sec: "5 sekunder"
manual: "Manuellt"
fork: "Förgrena"
play: "Spela" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "och"
+ name: "Namn"
+# date: "Date"
+ body: "Kropp"
+ version: "Version"
+ commit_msg: "Förbindelsemeddelande"
+# version_history: "Version History"
+ version_history_for: "Versionshistorik för: "
+ result: "Resultat"
+ results: "Resultat"
+ description: "Beskrivning"
+ or: "eller"
+# subject: "Subject"
+ email: "E-post"
+ password: "Lösenord"
+ message: "Meddelande"
+ code: "Kod"
+ ladder: "Stege"
+ when: "När"
+ opponent: "Fiende"
+ rank: "Rank"
+ score: "Poäng"
+ win: "Vinst"
+ loss: "Förlust"
+ tie: "Oavgjord"
+ easy: "Lätt"
+ medium: "Medium"
+ hard: "Svår"
+# player: "Player"
+
units:
second: "sekund"
seconds: "sekunder"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
year: "år"
years: "år"
- modal:
- close: "Stäng"
- okay: "Okej"
-
- not_found:
- page_not_found: "Sidan kan inte hittas"
-
- nav:
- play: "Spela" # The top nav bar entry where players choose which levels to play
- community: "Community"
- editor: "Nivåredigerare"
- blog: "Blogg"
- forum: "Forum"
- account: "Konto"
- profile: "Profil"
- stats: "Stats"
- code: "Kod"
- admin: "Admin"
+ play_level:
+ done: "Klar"
home: "Hem"
- contribute: "Bidra"
- legal: "Juridik"
- about: "Om oss"
- contact: "Kontakt"
- twitter_follow: "Följ oss på Twitter"
- employers: "Arbetsgivare"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Guide"
+ restart: "Börja om"
+ goals: "Mål"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Händelse-tidslinje"
+ click_to_select: "Klicka på en enhet för att välja den."
+ reload_title: "Ladda om all kod?"
+ reload_really: "Är du säker på att du vill ladda om nivån från början?"
+ reload_confirm: "Ladda om allt"
+# victory_title_prefix: ""
+ victory_title_suffix: " Genomförd"
+ victory_sign_up: "Registrera dig för att få uppdateringar"
+ victory_sign_up_poke: "Vill du ha de senaste nyheterna via e-post? Skapa ett gratiskonto så håller vi dig informerad!"
+ victory_rate_the_level: "Betygsätt nivån: " # Only in old-style levels.
+ victory_return_to_ladder: "Gå tillbaka till stegen"
+ victory_play_next_level: "Spela nästa nivå" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Gå hem" # Only in old-style levels.
+ victory_review: "Berätta mer!" # Only in old-style levels.
+ victory_hour_of_code_done: "Är du klar?"
+ victory_hour_of_code_done_yes: "Ja, jag är klar med min Hour of Code!"
+ guide_title: "Guide"
+ tome_minion_spells: "Dina soldaters förmågor" # Only in old-style levels.
+ tome_read_only_spells: "Skrivskyddade förmågor" # Only in old-style levels.
+ tome_other_units: "Andra enheter" # Only in old-style levels.
+ tome_cast_button_castable: "Använd besvärjelse" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Besvärjer" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Besvärjelse använd" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Välj någon för "
+ tome_available_spells: "Tillgängliga förmågor"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Fortsätt (skift+mellanslag)"
+ spell_saved: "Besvärjelse sparad"
+ skip_tutorial: "Hoppa över (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Skräddarsy trollkarl"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Flerspelareläge"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Ställ in redigerare"
+ editor_config_title: "Redigerarinställningar"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Kortkommandon"
+ editor_config_keybindings_default: "Standard (Ace)"
+ editor_config_keybindings_description: "Lägger till ytterligare kortkommandon kända från vanliga redigerare."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Visa osynliga"
+ editor_config_invisibles_description: "Visar osynliga tecken såsom mellanrum och nyradstecken."
+ editor_config_indentguides_label: "Visa indenteringsguider"
+ editor_config_indentguides_description: "Visar vertikala linjer för att kunna se indentering bättre."
+ editor_config_behaviors_label: "Smart beteende"
+ editor_config_behaviors_description: "Avsluta automatiskt hakparenteser, parenteser, och citat."
+
+ about:
+ why_codecombat: "Varför CodeCombat?"
+ why_paragraph_1: "Behöver du lära dig att koda? Du behöver inte lektioner. Du behöver skriva mycket kod och ha roligt medan du gör det."
+ why_paragraph_2_prefix: "Det är vad programmering handlar om. Det måste vara roligt. Inte roligt som i"
+ why_paragraph_2_italic: "hurra, en medalj"
+ why_paragraph_2_center: "utan roligt som i"
+ why_paragraph_2_italic_caps: "NEJ MAMMA JAG MÅSTE BLI KLAR MED DEN HÄR NIVÅN"
+ why_paragraph_2_suffix: "Därför är CodeCombat ett flerspelarspel, inte en spelifierad kurs. Vi slutar inte förrän du inte kan sluta - men den här gången är det en bra sak."
+ why_paragraph_3: "Om du tänker bli beroende av något spel, bli beroende av det här och bli en av teknikålderns trollkarlar."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Spara ny version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# cla_suffix: "."
cla_agree: "JAG GODKÄNNER"
- login:
- sign_up: "Skapa konto"
- log_in: "Logga in"
- logging_in: "Loggar In"
- log_out: "Logga ut"
- recover: "Glömt lösenord"
-
- recover:
- recover_account_title: "Återskapa ditt konto"
- send_password: "Skicka återskapningslösenord"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Skapa ett konto för att spara dina framsteg"
- description: "Det är gratis. Vi behöver bara lite information och sen är du redo att börja:"
- email_announcements: "Mottag nyheter via e-post"
- coppa: "13+ eller ej i USA"
- coppa_why: " (Varför?)"
- creating: "Skapar konto..."
- sign_up: "Skapa konto"
- log_in: "logga in med lösenord"
- social_signup: "Eller så kan du logga in genom facebook eller g+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Lär dig att koda genom att spela ett spel."
- no_ie: "CodeCombat fungerar tyvärr inte i IE8 eller äldre."
- no_mobile: "CodeCombat är inte designat för mobila enhter och fungerar kanske inte!"
- play: "Spela" # The big play button that just starts playing a level
- old_browser: "Oj då, din webbläsare är för gammal för att köra CodeCombat. Förlåt!"
- old_browser_suffix: "Du kan försöka ändå, men det kommer nog inte fungera."
- campaign: "Kampanj"
- for_beginners: "För nybörjare"
- multiplayer: "Flera spelare"
- for_developers: "För utvecklare"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Välj din nivå"
- adventurer_prefix: "Du kan hoppa till vilken nivå som helst här under, eller diskutera nivåer på "
- adventurer_forum: "Äventyrarforumet"
- adventurer_suffix: "."
- campaign_beginner: "Nybörjarkampanj"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... i vilken du lär dig programmerandets magi."
- campaign_dev: "Slumpad svårare nivå"
- campaign_dev_description: "... där du lär dig att hantera gränssnittet medan du gör något lite svårare."
- campaign_multiplayer: "Flerspelararenor"
- campaign_multiplayer_description: "... i vilken du tävlar i kodande mot andra spelare"
- campaign_player_created: "Spelarskapade"
- campaign_player_created_description: "... i vilken du tävlar mot kreativiteten hos andra Hantverkare."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Svårighetsgrad: "
- play_as: "Spela som "
- spectate: "Titta på"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Kontakta CodeCombat"
welcome: "Kul att höra från dig! Använd formuläret för att skicka e-post till oss. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
forum_page: "vårt forum"
forum_suffix: " istället."
send: "Skicka Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Hjälp till att översätta CodeCombat!"
- sub_heading: "Vi behöver dina språkliga kunskaper."
- pitch_body: "Vi utvecklar CodeCombat på engelska, men vi har redan spelare världen över. Många av dem vill spela på svenska, men talar inte engelska, så om du talar båda språken, fundera på att registrera dig som Diplomat och hjälp till med översättningen av både hemsidan och alla nivår till svenska."
- missing_translations: "Tills vi har översatt allting till svenska, så kommer du se engelska när det inte finns någon svensk översättning tillgänglig."
- learn_more: "Läs mer om att vara en Diplomat"
- subscribe_as_diplomat: "Registrera dig som Diplomat"
-
- wizard_settings:
- title: "Trollkarlsinställningar"
- customize_avatar: "Skräddarsy din avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
- clothes: "Kläder"
- trim: "Dekorationer"
- cloud: "Moln"
-# team: "Team"
- spell: "Trollformel"
- boots: "Stövlar"
- hue: "Nyans"
- saturation: "Mättnad"
- lightness: "Ljusstyrka"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Kontoinställningar"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
me_tab: "Jag"
picture_tab: "Profilbild"
# upload_picture: "Upload a picture"
- wizard_tab: "Trollkarl"
password_tab: "Lösenord"
emails_tab: "E-postadresser"
admin: "Administratör"
- wizard_color: "Trollkarlens klädfärg"
new_password: "Nytt lösenord"
new_password_verify: "Verifiera"
email_subscriptions: "E-postsprenumerationer"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
saved: "Ändringar sparade"
password_mismatch: "De angivna lösenorden stämmer inte överens."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Trollkarl"
+ wizard_color: "Trollkarlens klädfärg"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Huvudmagiker"
+ archmage_title_description: "(Kodare)"
+ artisan_title: "Hantverkare"
+ artisan_title_description: "(Nivåbyggare)"
+ adventurer_title: "Äventyrare"
+ adventurer_title_description: "(Nivåtestare)"
+ scribe_title: "Skriftlärd"
+ scribe_title_description: "(Artikelredigerare)"
+ diplomat_title: "Diplomat"
+ diplomat_title_description: "(Översättare)"
+ ambassador_title: "Ambassadör"
+ ambassador_title_description: "(Support)"
+
+ editor:
+ main_title: "CodeCombatredigerare"
+ article_title: "Artikelredigerare"
+ thang_title: "Enhetsredigerare"
+ level_title: "Nivåredigerare"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+ revert: "Återställ"
+ revert_models: "Återställ modeller"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+ level_some_options: "Några inställningar?"
+ level_tab_thangs: "Enheter"
+ level_tab_scripts: "Skript"
+ level_tab_settings: "Inställningar"
+ level_tab_components: "Komponenter"
+ level_tab_systems: "System"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Nuvarande enheter"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Startvillkor"
+ level_tab_thangs_add: "Lägg till enheter"
+# delete: "Delete"
+# duplicate: "Duplicate"
+ level_settings_title: "Inställningar"
+ level_component_tab_title: "Nuvarande komponenter"
+ level_component_btn_new: "Skapa ny komponent"
+ level_systems_tab_title: "Nuvarande system"
+ level_systems_btn_new: "Skapa nytt system"
+ level_systems_btn_add: "Lägg till system"
+ level_components_title: "Tillbaka till alla enheter"
+ level_components_type: "Typ"
+ level_component_edit_title: "Redigera komponent"
+ level_component_config_schema: "Konfigurera schema"
+ level_component_settings: "Inställningar"
+ level_system_edit_title: "Redigera system"
+ create_system_title: "Skapa nytt system"
+ new_component_title: "Skapa ny komponent"
+ new_component_field_system: "System"
+ new_article_title: "Skapa ny artikel"
+ new_thang_title: "Skapa ny enhetstyp"
+ new_level_title: "Skapa ny nivå"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Sök artiklar här"
+ thang_search_title: "Sök enhetstyper här"
+ level_search_title: "Sök nivåer här"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Förhandsgranska"
+ edit_article_title: "Redigera artikel"
+
+ contribute:
+ page_title: "Bidragande"
+ character_classes_title: "Karaktärklasser"
+ introduction_desc_intro: "Vi har store förhoppningar för CodeCombat."
+ introduction_desc_pref: "Vi vill vara stället dit alla sorters programmerare kommer för att lära och spela tillsammans, introducera andra till kodandets underbara värld, och visa upp de bästa delarna av gemenskapen. Vi kan inte och vi vill inte gör det ensamma; vad som gör projekt som GitHub, Stack Overflow och Linux fantastiska är människorna som använder och bygger dem. Av den anledningen "
+ introduction_desc_github_url: "CodeCombat is totally open source"
+ introduction_desc_suf: ", och vi siktar på att tillhandahålla så många sätt som möjligt för dig att delta och göra det här projektet till lika mycket ditt som vårt."
+ introduction_desc_ending: "Vi hoppas att du vill vara med!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy och Matt"
+ alert_account_message_intro: "Hej där!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Intresserad av att jobba med spelgrafik, användargränssnittsdesign, databas- och serveroptimering, flerspelarnätverkadnde, fysik, ljud eller spelmotorprestation? Vill du hjälpa till att bygga ett spel för att hjälpa andra människor lära sig det du är bra på? Vi har mycket att göra och om du är en erfaren programmerare och vill utveckla för CodeCombat är denna klassen för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
+ archmage_introduction: "En av de bästa delarna med att bygga spel är att de syntetiserar så många olika saker. Grafik, ljud, realtidsnätverkande, socialt netvärkande och så klart många av de vanligare aspekterna av programmering, från databashantering och serveradministration på låg nivå till användargränssnitt och gränsnittsbyggande. Det finns mycket att göra, och om du är en erfaren programmerare som längtar efter att dyka ner i CodeCombats detaljer kan den här klassen vara för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
+ class_attributes: "Klassattribut"
+ archmage_attribute_1_pref: "Kunskap om "
+ archmage_attribute_1_suf: ", eller en vilja att lära. Det mesta av vår kod är i det här språket. Är du ett fan av Ruby eller Python kommer du att känna dig hemma. Det är Javascript, men med en trevligare syntax."
+ archmage_attribute_2: "Viss erfarenhet av programmering och personligt initiativ. Vi hjälper dig att bli orienterad, men kan inte lägga mycket tid på att träna dig."
+ how_to_join: "Hur man går med"
+ join_desc_1: "Alla kan hjälpa till! Kolla bara in vår "
+ join_desc_2: "för att komma igång, och kryssa i rutan nedanför för att markera att du är en modig huvudmagiker och få de senaste nyheterna via email. Vill du chatta om vad som ska göras eller hur du bli mer involverad?"
+ join_desc_3: ", eller hitta oss i vår "
+ join_desc_4: "så tar vi det därifrån!"
+ join_url_email: "Maila oss"
+ join_url_hipchat: "offentliga HipChat-rum"
+ more_about_archmage: "Lär dig mer om att bli en huvudmagiker"
+ archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
+ artisan_summary_pref: "Vill du designa nivåer och utvidga CodeCombats arsenal? Folk spelar igenom vårt innehåll snabbare än vi kan bygga! För tillfället är vår nivåredigerare ganska mager, så var uppmärksam. Att skapa nivåer kommer att vara lite utmanande och buggigt. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
+ artisan_summary_suf: ", är den här klassen för dig."
+ artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
+ artisan_introduction_suf: ", är den här klassen kanske något för dig."
+ artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!"
+ artisan_attribute_2: "En vilja att göra en hel del testande och upprepning. För att göra bra nivåer, måste du ta dem till andra och se dem spela den, och vara beredd på att hitta många saker att laga."
+ artisan_attribute_3: "För tillfället, uthållighet i klass med en äventyrare. Vår nivåredigerare är väldigt preliminär och frustrerande att använda. Du är varnad!"
+ artisan_join_desc: "Använd nivåredigeraren i dessa steg, mer eller mindre:"
+ artisan_join_step1: "Läs dokumentationen."
+ artisan_join_step2: "Skapa en ny nivå och utforska existerande nivåer."
+ artisan_join_step3: "Hitta oss i vårt offentliga HipChat-rum för hjälp."
+ artisan_join_step4: "Anslå dina nivåer på forumet för feedback."
+ more_about_artisan: "Lär dig mer om att bli en hantverkare"
+ artisan_subscribe_desc: "Få mail om nivåredigeraruppdateringar och tillkännagivanden"
+ adventurer_summary: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
+ adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
+ adventurer_attribute_1: "En törst efter att lära sig. Du vill lära dig att koda och vi vill lära dig att koda. Du kommer förmodligen att vara den som lär ut mest i det här fallet, dock."
+ adventurer_attribute_2: "Karismatisk. Var varsammen tydlig med vad som behöver förbättras, och erbjud förslag på hur förbättringar kan ske."
+ adventurer_join_pref: "Antingen träffar (eller rekryterar!) du en hantverkare och jobbar med denna, eller så kryssar du i rutan nedanför för att få mail när det finns nya nivåer att testa. Vi kommer också att anslå nivåer som behöver granskas på nätverk som"
+ adventurer_forum_url: "vårt forum"
+ adventurer_join_suf: "så om du föredrar att bli notifierad på sådana sätt, bli medlem där!"
+ more_about_adventurer: "Lär dig mer om att bli en äventyrare"
+ adventurer_subscribe_desc: "Få mail när det finns nya nivåer att testa."
+ scribe_summary_pref: "CodeCombat kommer inte bara att vara ett gäng nivåer. Det kommer också att vara en resurs för programmeringskunskap som spelar kan koppla in sig i. På det sättet kan varje hantverkare länka till en detaljerad artikel för spelarens uppbyggelse:dokumentation på ett sätt som liknar vad "
+ scribe_summary_suf: " har byggt. Om du tycker om att förklara programmeringskoncept är det här klassen för dig."
+ scribe_introduction_pref: "CodeCombat kommer inte att vara bara ett gäng nivåer. Det kommer också att inkludera en resurs för kunskap, en wiki av programmeringskoncept som nivåer kan ansluta till. På det sättet slipper varje hantverkare förklara i detalj vad en jämförelseoperator är, utan kan bara länka sin nivå till artikeln som förklarar det och redan är skriven, till spelarens uppbyggelse. Någonting i stil med vad "
+ scribe_introduction_url_mozilla: "Mozilla Developer Network"
+ scribe_introduction_suf: " har byggt. Om du tycker att det är kul att uttrycka programmeringskoncept i Markdown-form, är det här klassen för dig."
+ scribe_attribute_1: "Förmåga med ord är i princip allt du behöver. Inte bara grammatik och stavning, utan förmåga att förmedla komplicerade idéer till andra."
+ contact_us_url: "Kontakta oss"
+ scribe_join_description: "Berätta lite om dig själv, din erfarenhet med programmering och vilka saker du skulle vilja skriva om. Vi går vidare därifrån!"
+ more_about_scribe: "Lär dig mer om att bli en skriftlärd"
+ scribe_subscribe_desc: "Få mail om tillkännagivanden om artiklar."
+ diplomat_summary: "Det finns ett stort intresse för CodeCombat i länder som inte pratar engelska! Vi letar efter översättare som är villiga att tillbringa tid med att översätta huvuddelen av webbplatsens ord så att CodeCombat är tillgänglig över hela världen så snart som möjligt. Om du vill hjälpa till med att göra CodeCombat internationellt är det här klassen för dig."
+ diplomat_introduction_pref: "Om vi lärde oss någonting från "
+ diplomat_launch_url: "lanseringen i oktober"
+ diplomat_introduction_suf: "är det att det finns ett stort intresse för CodeCombat i andra länder! Vi bygger en kår av översättare ivriga att förvandla en samling ord till en annan samling ord för att få CodeCombat så tillgänglig i världen som möjligt. Om du gillar att få tjuvkikar på kommande innehåll och att få dessa nivåer till de andra i ditt land så snart som möjligt är det här kanske klassen för dig."
+ diplomat_attribute_1: "Flytande engelska och språket du vill översätta till. När man förmedlar komplicerade idéer är det viktigt att ha ett starkt grepp om båda!"
+ diplomat_join_pref_github: "Hitta ditt språks locale-fil "
+ diplomat_github_url: "på GitHub"
+ diplomat_join_suf_github: ", redigera den online, och skicka en ryckförfrågan. Kryssa också i rutan här nedanför för att hålla dig uppdaterad om nya internationaliseringsutvecklingar."
+ more_about_diplomat: "Lär dig mer om att bli en diplomat"
+ diplomat_subscribe_desc: "Få mail om i18n-utvecklingar och nivåer att översätta."
+ ambassador_summary: "Vi försöker bygga en gemenskap, och varje gemenskap behöver ett supportteam när det blir problem. Vi har chatt, mail och sociala nätverk så att våra användare kan bekanta sig med spelet. Om du vill hjälpa folk att bli involverade, ha kul, och lära dig en del programmering är det här klassen för dig."
+ ambassador_introduction: "Det är en gemenskap vi bygger, och du är anslutningarna. Vi har Olark-chatter, mail och sociala nätverk med många människor att prata med och hjälpa bekanta sig med spelet och lära sig från. Om du vill hjälpa människor att bli involverade och ha kul, och ha bra koll på CodeCombats puls och var vi är på väg, kanske det här är klassen för dig."
+ ambassador_attribute_1: "Kommunikationsfärdigheter. Kunna identifiera problemen spelarna har och hjälpa till att lösa dem. Också att hålla resten av oss informerade om vad spelarna säger, vad de gillar och vad de inte gillar och vad de vill ha mer av!"
+ ambassador_join_desc: "berätta om dig själv, vad du har gjort och vad du skulle vara intresserad av att göra. Vi tar det därifrån!"
+ ambassador_join_note_strong: "Notera"
+ ambassador_join_note_desc: "En av våra högsta prioriteringar är att bygga ett flerspelarläge där spelare som har problem med att lösa nivåer kan kalla på trollkarlar av en högre nivå för att hjälpa dem. Det kommer att vara ett jättebra sätt för ambassadörer att göra sin grej. Vi håller dig informerad!"
+ more_about_ambassador: "Lär dig mer om att bli en ambassadör"
+ ambassador_subscribe_desc: "Få mail om supportuppdateringar och flerspelarutvecklingar"
+ changes_auto_save: "Förändringar sparas automatiskt när du ändrar kryssrutor."
+ diligent_scribes: "Våra flitiga skriftlärda:"
+ powerful_archmages: "Våra kraftfulla huvudmagiker:"
+ creative_artisans: "Våra kreativa hantverkare:"
+ brave_adventurers: "Våra modiga äventyrare:"
+ translating_diplomats: "Våra översättande diplomater:"
+ helpful_ambassadors: "Våra hjälpfulla ambassadörer:"
+
+ ladder:
+ please_login: "Var vänlig logga in innan du spelar en stegmatch."
+ my_matches: "Mina matcher"
+ simulate: "Simulera"
+ simulation_explanation: "Genom att simulera matcher kan du få dina matcher rankade fortare."
+ simulate_games: "Simulera matcher!"
+ simulate_all: "ÅTERSTÄLL OCH SIMULERA MATCHER"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+ leaderboard: "Resultattavla"
+ battle_as: "Kämpa som "
+ summary_your: "Dina "
+ summary_matches: "Matcher - "
+ summary_wins: " Vinster, "
+ summary_losses: " Förlustar"
+ rank_no_code: "Ingen ny kod att ranka"
+ rank_my_game: "Ranka min match!"
+ rank_submitting: "Skickar..."
+ rank_submitted: "Inskickad för rankning"
+ rank_failed: "Kunde inte ranka"
+ rank_being_ranked: "Matchen blir rankad"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+ code_being_simulated: "Din nya kod håller på att bli simulerad av andra spelare för rankning. Detta kommer att uppdateras allt eftersom nya matcher kommer in."
+ no_ranked_matches_pre: "Inga rankade matcher för "
+ no_ranked_matches_post: " laget! Spela mot några motståndare och kom sedan tillbaka it för att få din match rankad."
+ choose_opponent: "Välj en motståndare"
+# select_your_language: "Select your language!"
+ tutorial_play: "Spela tutorial"
+ tutorial_recommended: "Rekommenderas om du aldrig har spelat tidigare"
+ tutorial_skip: "Hoppa över tutorial"
+ tutorial_not_sure: "Inte säker på vad som händer?"
+ tutorial_play_first: "Spela tutorial först."
+ simple_ai: "Enkelt AI"
+ warmup: "Uppvärmning"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Flerspelarinställningar" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Dela den här länken med alla som du vill spela med."
+ multiplayer_hint_label: "Tips:"
+ multiplayer_hint: " Klicka på länken för att välja allt, tryck sedan på Cmd-C eller Ctrl-C för att kopiera länken."
+ multiplayer_coming_soon: "Fler flerspelarlägen kommer!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Juridik"
+ opensource_intro: "CodeCombat är gratis att spela och helt öppen programvara."
+ opensource_description_prefix: "Spana in "
+ github_url: "vår GitHub"
+ opensource_description_center: " och hjälp till om du vill! CodeCombat är byggt på dussintals projekt med öppen källkod, och vi älskar dem. Se "
+ archmage_wiki_url: "vår Huvudmagiker-wiki"
+ opensource_description_suffix: "för en lista över mjukvaran som gör detta spel möjligt."
+ practices_title: "Respektfulla \"best practices\""
+ practices_description: "Dessa är våra löften till dig, spelaren, på lite mindre juristspråk."
+ privacy_title: "Integritet"
+ privacy_description: "Vi kommer inte att sälja någon av din personliga information. Vi har för avsikt att tjäna pengar genom rekrytering så småningom, men var så säker på att vi inte kommer att distribuera din personliga information till intresserade företag utan ditt explicita samtycke."
+ security_title: "Säkerhet"
+ security_description: "Vi strävar efter att hålla din personliga information säker. Eftersom vår källkod är öppen är vår det fritt fram för vem som helst att granska och förbättra våra säkerhetssystem."
+ email_title: "Email"
+ email_description_prefix: "Vi kommer inte att översvämma dig med spam. Genom "
+ email_settings_url: "dina email-inställningar"
+ email_description_suffix: "eller genom länkar i mailen vi skickar kan du ändra dina inställningar och lätt avprenumerera när som helst."
+ cost_title: "Kostnad"
+ cost_description: "För närvarande är CodeCombat 100 % gratis! Ett av våra främsta mål är att behålla det så, så att så många som möjligt kan spela, oavsett plats i livet. Om himlen mörknar, kanske vi behöver ta betalt för prenumerationer eller något innehåll, men helst slipper vi det. Med lite tur lyckas vi hålla liv i företag med:"
+ recruitment_title: "Rekrytering"
+ recruitment_description_prefix: "Här på CodeCombat kommer du att bli en mäktig trollkarl - inte bara i spelet, utan också i verkliga livet."
+ url_hire_programmers: "Ingen kan anställa programmerare tillräckligt snabbt"
+ recruitment_description_suffix: "så när du har vässat dina kunskaper, och om du godkänner, kommer vi att demonstrera dina största kodbedrifter för de tusentals arbetsgivare som dreglar över chansen att anställa dig. De betalar oss lite, de betalar dig"
+ recruitment_description_italic: "mycket"
+ recruitment_description_ending: "sajten fortsätter vara gratis och alla är nöjda. Det är planen."
+ copyrights_title: "Upphovsrätt och licenser"
+ contributor_title: "Överenskommelse för bidragarlicens"
+ contributor_description_prefix: "Alla bidrag, både på sajten och på vårt GitHub-repo, faller under vår"
+ cla_url: "CLA"
+ contributor_description_suffix: ", som du borde godkänna innan du börjar bidra."
+ code_title: "Kod - MIT"
+ code_description_prefix: "All kod som ägs av CodeCombat eller som finns på codecombat.com, både i GitHub-repot och i codecombat.com-databasen, är licensierad under"
+ mit_license_url: "MIT license"
+ code_description_suffix: "Detta inkluderar all kod i system och komponenter som gjorts tillgänglig för CodeCombat i syftet att skapa nivåer."
+ art_title: "Konst/Musik - Creative Commons "
+ art_description_prefix: "Allt gemensamt innehåll är tillgängligt under"
+ cc_license_url: "Creative Commons Erkännande 4.0 Internationell-licensen"
+ art_description_suffix: "Gemensamt innehåll är vad som helst som gjorts allmänt tillgängligt för CodeCombat i syfte att skapa nivåer. Detta inkluderar:"
+ art_music: "Musik"
+ art_sound: "Ljud"
+ art_artwork: "Illustrationer"
+ art_sprites: "Sprites"
+ art_other: "Allt (icke-kod) kreativt arbete som görs tillgängliga när nivåer skapas."
+ art_access: "För tillfället finns det inget universellt, enkelt system för att hämta dessa tillgångar. Allmänt gäller: hämta dem från URL:erna som sajten använder, kontakta oss för hjälp, eller hjälp oss att utöka sajten för att göra dessa tillgångar mer lättillgängliga."
+ art_paragraph_1: "För tillskrivning, var vänlig namnge och länka till codecombat.com i närheten av var källan används eller där det är passande för mediet. Till exempel:"
+ use_list_1: "Om det används i en film eller ett annat spel, inkludera codecombat.com i eftertexterna."
+ use_list_2: "Om det används på en webbplats, inkludera en länk nära användandet, till exempel under en bild eller i en allmän tilldelningssida där du också kan nämna andra Create Commons-resurser och öppen programvara som används på webbplatsen. Någonting som redan tydligt refererar till CodeCombat, exempelvis en bloggpost som nämner CodeCombat, behöver ingen separat tillskrivning."
+ art_paragraph_2: "Om innehållet som används inte är skapat av CodeCombat utan istället av en användare av codecombat.com, tillskriv dem istället, och följ tillskrivningsinstruktioner som ges i den resursens beskrivning om det finns några."
+ rights_title: "Rättigheter förbehålls"
+ rights_desc: "Alla rättigheter förbehålls för själva nivåerna. Detta inkluderar:"
+ rights_scripts: "Script"
+ rights_unit: "Enhetskonfiguration"
+ rights_description: "Beskrivning"
+ rights_writings: "Skifter"
+ rights_media: "Media (ljud, musik) och annat kreativt innehåll som skapats specifikt för denna nivå och inte gjorts allmänt tillgängligt när nivåer skapats."
+ rights_clarification: "För att klargöra, allt som gjorts tillgängligt i nivåredigeraren i syfte att skapa nivåer är under CC, medan innehållet skapat med nivåredigeraren eller uppladdat under skapandet inte är detta."
+ nutshell_title: "I ett nötskal"
+ nutshell_description: "Alla resurser vi tillhandahåller i nivåredigeraren är gratis att använda som du vill för att skapa nivåer. Men vi reserverar oss rättigheten att begränsa distribution av nivåerna själva (som skapas på codecombat.com) så att de kan tas betalt för i framtiden, om det är så det blir."
+ canonical: "Den engelska versionen av detta dokument är den definitiva, erkända versionen. Om det finns några skillnader mellan översättningar är det det engelska dokumentet som tar företräde."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Trollkarlsinställningar"
+ customize_avatar: "Skräddarsy din avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+ clothes: "Kläder"
+ trim: "Dekorationer"
+ cloud: "Moln"
+# team: "Team"
+ spell: "Trollformel"
+ boots: "Stövlar"
+ hue: "Nyans"
+ saturation: "Mättnad"
+ lightness: "Ljusstyrka"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profil för "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Klar"
- customize_wizard: "Skräddarsy trollkarl"
- home: "Hem"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Guide"
- restart: "Börja om"
- goals: "Mål"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Händelse-tidslinje"
- click_to_select: "Klicka på en enhet för att välja den."
- reload_title: "Ladda om all kod?"
- reload_really: "Är du säker på att du vill ladda om nivån från början?"
- reload_confirm: "Ladda om allt"
-# victory_title_prefix: ""
- victory_title_suffix: " Genomförd"
- victory_sign_up: "Registrera dig för att få uppdateringar"
- victory_sign_up_poke: "Vill du ha de senaste nyheterna via e-post? Skapa ett gratiskonto så håller vi dig informerad!"
- victory_rate_the_level: "Betygsätt nivån: "
- victory_return_to_ladder: "Gå tillbaka till stegen"
- victory_play_next_level: "Spela nästa nivå"
-# victory_play_continue: "Continue"
- victory_go_home: "Gå hem"
- victory_review: "Berätta mer!"
- victory_hour_of_code_done: "Är du klar?"
- victory_hour_of_code_done_yes: "Ja, jag är klar med min Hour of Code!"
- guide_title: "Guide"
- tome_minion_spells: "Dina soldaters förmågor"
- tome_read_only_spells: "Skrivskyddade förmågor"
- tome_other_units: "Andra enheter"
- tome_cast_button_castable: "Använd besvärjelse" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Besvärjer" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Besvärjelse använd" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Välj någon för "
- tome_available_spells: "Tillgängliga förmågor"
-# tome_your_skills: "Your Skills"
- hud_continue: "Fortsätt (skift+mellanslag)"
- spell_saved: "Besvärjelse sparad"
- skip_tutorial: "Hoppa över (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Flerspelareläge"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Ställ in redigerare"
- editor_config_title: "Redigerarinställningar"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Kortkommandon"
- editor_config_keybindings_default: "Standard (Ace)"
- editor_config_keybindings_description: "Lägger till ytterligare kortkommandon kända från vanliga redigerare."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Visa osynliga"
- editor_config_invisibles_description: "Visar osynliga tecken såsom mellanrum och nyradstecken."
- editor_config_indentguides_label: "Visa indenteringsguider"
- editor_config_indentguides_description: "Visar vertikala linjer för att kunna se indentering bättre."
- editor_config_behaviors_label: "Smart beteende"
- editor_config_behaviors_description: "Avsluta automatiskt hakparenteser, parenteser, och citat."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Flerspelarinställningar"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Dela den här länken med alla som du vill spela med."
- multiplayer_hint_label: "Tips:"
- multiplayer_hint: " Klicka på länken för att välja allt, tryck sedan på Cmd-C eller Ctrl-C för att kopiera länken."
- multiplayer_coming_soon: "Fler flerspelarlägen kommer!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
u_title: "Användarlista"
lg_title: "Senaste matcher"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "CodeCombatredigerare"
- article_title: "Artikelredigerare"
- thang_title: "Enhetsredigerare"
- level_title: "Nivåredigerare"
-# achievement_title: "Achievement Editor"
-# back: "Back"
- revert: "Återställ"
- revert_models: "Återställ modeller"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
- level_some_options: "Några inställningar?"
- level_tab_thangs: "Enheter"
- level_tab_scripts: "Skript"
- level_tab_settings: "Inställningar"
- level_tab_components: "Komponenter"
- level_tab_systems: "System"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Nuvarande enheter"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Startvillkor"
- level_tab_thangs_add: "Lägg till enheter"
-# delete: "Delete"
-# duplicate: "Duplicate"
- level_settings_title: "Inställningar"
- level_component_tab_title: "Nuvarande komponenter"
- level_component_btn_new: "Skapa ny komponent"
- level_systems_tab_title: "Nuvarande system"
- level_systems_btn_new: "Skapa nytt system"
- level_systems_btn_add: "Lägg till system"
- level_components_title: "Tillbaka till alla enheter"
- level_components_type: "Typ"
- level_component_edit_title: "Redigera komponent"
- level_component_config_schema: "Konfigurera schema"
- level_component_settings: "Inställningar"
- level_system_edit_title: "Redigera system"
- create_system_title: "Skapa nytt system"
- new_component_title: "Skapa ny komponent"
- new_component_field_system: "System"
- new_article_title: "Skapa ny artikel"
- new_thang_title: "Skapa ny enhetstyp"
- new_level_title: "Skapa ny nivå"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Sök artiklar här"
- thang_search_title: "Sök enhetstyper här"
- level_search_title: "Sök nivåer här"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Förhandsgranska"
- edit_article_title: "Redigera artikel"
-
- general:
- and: "och"
- name: "Namn"
-# date: "Date"
- body: "Kropp"
- version: "Version"
- commit_msg: "Förbindelsemeddelande"
-# version_history: "Version History"
- version_history_for: "Versionshistorik för: "
- result: "Resultat"
- results: "Resultat"
- description: "Beskrivning"
- or: "eller"
-# subject: "Subject"
- email: "E-post"
- password: "Lösenord"
- message: "Meddelande"
- code: "Kod"
- ladder: "Stege"
- when: "När"
- opponent: "Fiende"
- rank: "Rank"
- score: "Poäng"
- win: "Vinst"
- loss: "Förlust"
- tie: "Oavgjord"
- easy: "Lätt"
- medium: "Medium"
- hard: "Svår"
-# player: "Player"
-
- about:
- why_codecombat: "Varför CodeCombat?"
- why_paragraph_1: "Behöver du lära dig att koda? Du behöver inte lektioner. Du behöver skriva mycket kod och ha roligt medan du gör det."
- why_paragraph_2_prefix: "Det är vad programmering handlar om. Det måste vara roligt. Inte roligt som i"
- why_paragraph_2_italic: "hurra, en medalj"
- why_paragraph_2_center: "utan roligt som i"
- why_paragraph_2_italic_caps: "NEJ MAMMA JAG MÅSTE BLI KLAR MED DEN HÄR NIVÅN"
- why_paragraph_2_suffix: "Därför är CodeCombat ett flerspelarspel, inte en spelifierad kurs. Vi slutar inte förrän du inte kan sluta - men den här gången är det en bra sak."
- why_paragraph_3: "Om du tänker bli beroende av något spel, bli beroende av det här och bli en av teknikålderns trollkarlar."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Juridik"
- opensource_intro: "CodeCombat är gratis att spela och helt öppen programvara."
- opensource_description_prefix: "Spana in "
- github_url: "vår GitHub"
- opensource_description_center: " och hjälp till om du vill! CodeCombat är byggt på dussintals projekt med öppen källkod, och vi älskar dem. Se "
- archmage_wiki_url: "vår Huvudmagiker-wiki"
- opensource_description_suffix: "för en lista över mjukvaran som gör detta spel möjligt."
- practices_title: "Respektfulla \"best practices\""
- practices_description: "Dessa är våra löften till dig, spelaren, på lite mindre juristspråk."
- privacy_title: "Integritet"
- privacy_description: "Vi kommer inte att sälja någon av din personliga information. Vi har för avsikt att tjäna pengar genom rekrytering så småningom, men var så säker på att vi inte kommer att distribuera din personliga information till intresserade företag utan ditt explicita samtycke."
- security_title: "Säkerhet"
- security_description: "Vi strävar efter att hålla din personliga information säker. Eftersom vår källkod är öppen är vår det fritt fram för vem som helst att granska och förbättra våra säkerhetssystem."
- email_title: "Email"
- email_description_prefix: "Vi kommer inte att översvämma dig med spam. Genom "
- email_settings_url: "dina email-inställningar"
- email_description_suffix: "eller genom länkar i mailen vi skickar kan du ändra dina inställningar och lätt avprenumerera när som helst."
- cost_title: "Kostnad"
- cost_description: "För närvarande är CodeCombat 100 % gratis! Ett av våra främsta mål är att behålla det så, så att så många som möjligt kan spela, oavsett plats i livet. Om himlen mörknar, kanske vi behöver ta betalt för prenumerationer eller något innehåll, men helst slipper vi det. Med lite tur lyckas vi hålla liv i företag med:"
- recruitment_title: "Rekrytering"
- recruitment_description_prefix: "Här på CodeCombat kommer du att bli en mäktig trollkarl - inte bara i spelet, utan också i verkliga livet."
- url_hire_programmers: "Ingen kan anställa programmerare tillräckligt snabbt"
- recruitment_description_suffix: "så när du har vässat dina kunskaper, och om du godkänner, kommer vi att demonstrera dina största kodbedrifter för de tusentals arbetsgivare som dreglar över chansen att anställa dig. De betalar oss lite, de betalar dig"
- recruitment_description_italic: "mycket"
- recruitment_description_ending: "sajten fortsätter vara gratis och alla är nöjda. Det är planen."
- copyrights_title: "Upphovsrätt och licenser"
- contributor_title: "Överenskommelse för bidragarlicens"
- contributor_description_prefix: "Alla bidrag, både på sajten och på vårt GitHub-repo, faller under vår"
- cla_url: "CLA"
- contributor_description_suffix: ", som du borde godkänna innan du börjar bidra."
- code_title: "Kod - MIT"
- code_description_prefix: "All kod som ägs av CodeCombat eller som finns på codecombat.com, både i GitHub-repot och i codecombat.com-databasen, är licensierad under"
- mit_license_url: "MIT license"
- code_description_suffix: "Detta inkluderar all kod i system och komponenter som gjorts tillgänglig för CodeCombat i syftet att skapa nivåer."
- art_title: "Konst/Musik - Creative Commons "
- art_description_prefix: "Allt gemensamt innehåll är tillgängligt under"
- cc_license_url: "Creative Commons Erkännande 4.0 Internationell-licensen"
- art_description_suffix: "Gemensamt innehåll är vad som helst som gjorts allmänt tillgängligt för CodeCombat i syfte att skapa nivåer. Detta inkluderar:"
- art_music: "Musik"
- art_sound: "Ljud"
- art_artwork: "Illustrationer"
- art_sprites: "Sprites"
- art_other: "Allt (icke-kod) kreativt arbete som görs tillgängliga när nivåer skapas."
- art_access: "För tillfället finns det inget universellt, enkelt system för att hämta dessa tillgångar. Allmänt gäller: hämta dem från URL:erna som sajten använder, kontakta oss för hjälp, eller hjälp oss att utöka sajten för att göra dessa tillgångar mer lättillgängliga."
- art_paragraph_1: "För tillskrivning, var vänlig namnge och länka till codecombat.com i närheten av var källan används eller där det är passande för mediet. Till exempel:"
- use_list_1: "Om det används i en film eller ett annat spel, inkludera codecombat.com i eftertexterna."
- use_list_2: "Om det används på en webbplats, inkludera en länk nära användandet, till exempel under en bild eller i en allmän tilldelningssida där du också kan nämna andra Create Commons-resurser och öppen programvara som används på webbplatsen. Någonting som redan tydligt refererar till CodeCombat, exempelvis en bloggpost som nämner CodeCombat, behöver ingen separat tillskrivning."
- art_paragraph_2: "Om innehållet som används inte är skapat av CodeCombat utan istället av en användare av codecombat.com, tillskriv dem istället, och följ tillskrivningsinstruktioner som ges i den resursens beskrivning om det finns några."
- rights_title: "Rättigheter förbehålls"
- rights_desc: "Alla rättigheter förbehålls för själva nivåerna. Detta inkluderar:"
- rights_scripts: "Script"
- rights_unit: "Enhetskonfiguration"
- rights_description: "Beskrivning"
- rights_writings: "Skifter"
- rights_media: "Media (ljud, musik) och annat kreativt innehåll som skapats specifikt för denna nivå och inte gjorts allmänt tillgängligt när nivåer skapats."
- rights_clarification: "För att klargöra, allt som gjorts tillgängligt i nivåredigeraren i syfte att skapa nivåer är under CC, medan innehållet skapat med nivåredigeraren eller uppladdat under skapandet inte är detta."
- nutshell_title: "I ett nötskal"
- nutshell_description: "Alla resurser vi tillhandahåller i nivåredigeraren är gratis att använda som du vill för att skapa nivåer. Men vi reserverar oss rättigheten att begränsa distribution av nivåerna själva (som skapas på codecombat.com) så att de kan tas betalt för i framtiden, om det är så det blir."
- canonical: "Den engelska versionen av detta dokument är den definitiva, erkända versionen. Om det finns några skillnader mellan översättningar är det det engelska dokumentet som tar företräde."
-
- contribute:
- page_title: "Bidragande"
- character_classes_title: "Karaktärklasser"
- introduction_desc_intro: "Vi har store förhoppningar för CodeCombat."
- introduction_desc_pref: "Vi vill vara stället dit alla sorters programmerare kommer för att lära och spela tillsammans, introducera andra till kodandets underbara värld, och visa upp de bästa delarna av gemenskapen. Vi kan inte och vi vill inte gör det ensamma; vad som gör projekt som GitHub, Stack Overflow och Linux fantastiska är människorna som använder och bygger dem. Av den anledningen "
- introduction_desc_github_url: "CodeCombat is totally open source"
- introduction_desc_suf: ", och vi siktar på att tillhandahålla så många sätt som möjligt för dig att delta och göra det här projektet till lika mycket ditt som vårt."
- introduction_desc_ending: "Vi hoppas att du vill vara med!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy och Matt"
- alert_account_message_intro: "Hej där!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Intresserad av att jobba med spelgrafik, användargränssnittsdesign, databas- och serveroptimering, flerspelarnätverkadnde, fysik, ljud eller spelmotorprestation? Vill du hjälpa till att bygga ett spel för att hjälpa andra människor lära sig det du är bra på? Vi har mycket att göra och om du är en erfaren programmerare och vill utveckla för CodeCombat är denna klassen för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
- archmage_introduction: "En av de bästa delarna med att bygga spel är att de syntetiserar så många olika saker. Grafik, ljud, realtidsnätverkande, socialt netvärkande och så klart många av de vanligare aspekterna av programmering, från databashantering och serveradministration på låg nivå till användargränssnitt och gränsnittsbyggande. Det finns mycket att göra, och om du är en erfaren programmerare som längtar efter att dyka ner i CodeCombats detaljer kan den här klassen vara för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
- class_attributes: "Klassattribut"
- archmage_attribute_1_pref: "Kunskap om "
- archmage_attribute_1_suf: ", eller en vilja att lära. Det mesta av vår kod är i det här språket. Är du ett fan av Ruby eller Python kommer du att känna dig hemma. Det är Javascript, men med en trevligare syntax."
- archmage_attribute_2: "Viss erfarenhet av programmering och personligt initiativ. Vi hjälper dig att bli orienterad, men kan inte lägga mycket tid på att träna dig."
- how_to_join: "Hur man går med"
- join_desc_1: "Alla kan hjälpa till! Kolla bara in vår "
- join_desc_2: "för att komma igång, och kryssa i rutan nedanför för att markera att du är en modig huvudmagiker och få de senaste nyheterna via email. Vill du chatta om vad som ska göras eller hur du bli mer involverad?"
- join_desc_3: ", eller hitta oss i vår "
- join_desc_4: "så tar vi det därifrån!"
- join_url_email: "Maila oss"
- join_url_hipchat: "offentliga HipChat-rum"
- more_about_archmage: "Lär dig mer om att bli en huvudmagiker"
- archmage_subscribe_desc: "Få mail om nya kodmöjligheter och tillkännagivanden."
- artisan_summary_pref: "Vill du designa nivåer och utvidga CodeCombats arsenal? Folk spelar igenom vårt innehåll snabbare än vi kan bygga! För tillfället är vår nivåredigerare ganska mager, så var uppmärksam. Att skapa nivåer kommer att vara lite utmanande och buggigt. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
- artisan_summary_suf: ", är den här klassen för dig."
- artisan_introduction_pref: "Vi måste bygga fler nivåer! Människor kräver mer innehåll, och vi kan bara bygga en viss mängd själva. Just nu är arbetsstation nivå ett; vår nivåredigerare är knappt användbar ens av dess skapare, så var uppmärksam. Om du har visioner av kampanjer som sträcker sig från for-loopar till"
- artisan_introduction_suf: ", är den här klassen kanske något för dig."
- artisan_attribute_1: "Någon erfarenhet av att bygga liknande innehåll vore bra, som till exempel Blizzards nivåredigerare. Det är dock inget krav!"
- artisan_attribute_2: "En vilja att göra en hel del testande och upprepning. För att göra bra nivåer, måste du ta dem till andra och se dem spela den, och vara beredd på att hitta många saker att laga."
- artisan_attribute_3: "För tillfället, uthållighet i klass med en äventyrare. Vår nivåredigerare är väldigt preliminär och frustrerande att använda. Du är varnad!"
- artisan_join_desc: "Använd nivåredigeraren i dessa steg, mer eller mindre:"
- artisan_join_step1: "Läs dokumentationen."
- artisan_join_step2: "Skapa en ny nivå och utforska existerande nivåer."
- artisan_join_step3: "Hitta oss i vårt offentliga HipChat-rum för hjälp."
- artisan_join_step4: "Anslå dina nivåer på forumet för feedback."
- more_about_artisan: "Lär dig mer om att bli en hantverkare"
- artisan_subscribe_desc: "Få mail om nivåredigeraruppdateringar och tillkännagivanden"
- adventurer_summary: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
- adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
- adventurer_attribute_1: "En törst efter att lära sig. Du vill lära dig att koda och vi vill lära dig att koda. Du kommer förmodligen att vara den som lär ut mest i det här fallet, dock."
- adventurer_attribute_2: "Karismatisk. Var varsammen tydlig med vad som behöver förbättras, och erbjud förslag på hur förbättringar kan ske."
- adventurer_join_pref: "Antingen träffar (eller rekryterar!) du en hantverkare och jobbar med denna, eller så kryssar du i rutan nedanför för att få mail när det finns nya nivåer att testa. Vi kommer också att anslå nivåer som behöver granskas på nätverk som"
- adventurer_forum_url: "vårt forum"
- adventurer_join_suf: "så om du föredrar att bli notifierad på sådana sätt, bli medlem där!"
- more_about_adventurer: "Lär dig mer om att bli en äventyrare"
- adventurer_subscribe_desc: "Få mail när det finns nya nivåer att testa."
- scribe_summary_pref: "CodeCombat kommer inte bara att vara ett gäng nivåer. Det kommer också att vara en resurs för programmeringskunskap som spelar kan koppla in sig i. På det sättet kan varje hantverkare länka till en detaljerad artikel för spelarens uppbyggelse:dokumentation på ett sätt som liknar vad "
- scribe_summary_suf: " har byggt. Om du tycker om att förklara programmeringskoncept är det här klassen för dig."
- scribe_introduction_pref: "CodeCombat kommer inte att vara bara ett gäng nivåer. Det kommer också att inkludera en resurs för kunskap, en wiki av programmeringskoncept som nivåer kan ansluta till. På det sättet slipper varje hantverkare förklara i detalj vad en jämförelseoperator är, utan kan bara länka sin nivå till artikeln som förklarar det och redan är skriven, till spelarens uppbyggelse. Någonting i stil med vad "
- scribe_introduction_url_mozilla: "Mozilla Developer Network"
- scribe_introduction_suf: " har byggt. Om du tycker att det är kul att uttrycka programmeringskoncept i Markdown-form, är det här klassen för dig."
- scribe_attribute_1: "Förmåga med ord är i princip allt du behöver. Inte bara grammatik och stavning, utan förmåga att förmedla komplicerade idéer till andra."
- contact_us_url: "Kontakta oss"
- scribe_join_description: "Berätta lite om dig själv, din erfarenhet med programmering och vilka saker du skulle vilja skriva om. Vi går vidare därifrån!"
- more_about_scribe: "Lär dig mer om att bli en skriftlärd"
- scribe_subscribe_desc: "Få mail om tillkännagivanden om artiklar."
- diplomat_summary: "Det finns ett stort intresse för CodeCombat i länder som inte pratar engelska! Vi letar efter översättare som är villiga att tillbringa tid med att översätta huvuddelen av webbplatsens ord så att CodeCombat är tillgänglig över hela världen så snart som möjligt. Om du vill hjälpa till med att göra CodeCombat internationellt är det här klassen för dig."
- diplomat_introduction_pref: "Om vi lärde oss någonting från "
- diplomat_launch_url: "lanseringen i oktober"
- diplomat_introduction_suf: "är det att det finns ett stort intresse för CodeCombat i andra länder! Vi bygger en kår av översättare ivriga att förvandla en samling ord till en annan samling ord för att få CodeCombat så tillgänglig i världen som möjligt. Om du gillar att få tjuvkikar på kommande innehåll och att få dessa nivåer till de andra i ditt land så snart som möjligt är det här kanske klassen för dig."
- diplomat_attribute_1: "Flytande engelska och språket du vill översätta till. När man förmedlar komplicerade idéer är det viktigt att ha ett starkt grepp om båda!"
- diplomat_join_pref_github: "Hitta ditt språks locale-fil "
- diplomat_github_url: "på GitHub"
- diplomat_join_suf_github: ", redigera den online, och skicka en ryckförfrågan. Kryssa också i rutan här nedanför för att hålla dig uppdaterad om nya internationaliseringsutvecklingar."
- more_about_diplomat: "Lär dig mer om att bli en diplomat"
- diplomat_subscribe_desc: "Få mail om i18n-utvecklingar och nivåer att översätta."
- ambassador_summary: "Vi försöker bygga en gemenskap, och varje gemenskap behöver ett supportteam när det blir problem. Vi har chatt, mail och sociala nätverk så att våra användare kan bekanta sig med spelet. Om du vill hjälpa folk att bli involverade, ha kul, och lära dig en del programmering är det här klassen för dig."
- ambassador_introduction: "Det är en gemenskap vi bygger, och du är anslutningarna. Vi har Olark-chatter, mail och sociala nätverk med många människor att prata med och hjälpa bekanta sig med spelet och lära sig från. Om du vill hjälpa människor att bli involverade och ha kul, och ha bra koll på CodeCombats puls och var vi är på väg, kanske det här är klassen för dig."
- ambassador_attribute_1: "Kommunikationsfärdigheter. Kunna identifiera problemen spelarna har och hjälpa till att lösa dem. Också att hålla resten av oss informerade om vad spelarna säger, vad de gillar och vad de inte gillar och vad de vill ha mer av!"
- ambassador_join_desc: "berätta om dig själv, vad du har gjort och vad du skulle vara intresserad av att göra. Vi tar det därifrån!"
- ambassador_join_note_strong: "Notera"
- ambassador_join_note_desc: "En av våra högsta prioriteringar är att bygga ett flerspelarläge där spelare som har problem med att lösa nivåer kan kalla på trollkarlar av en högre nivå för att hjälpa dem. Det kommer att vara ett jättebra sätt för ambassadörer att göra sin grej. Vi håller dig informerad!"
- more_about_ambassador: "Lär dig mer om att bli en ambassadör"
- ambassador_subscribe_desc: "Få mail om supportuppdateringar och flerspelarutvecklingar"
- changes_auto_save: "Förändringar sparas automatiskt när du ändrar kryssrutor."
- diligent_scribes: "Våra flitiga skriftlärda:"
- powerful_archmages: "Våra kraftfulla huvudmagiker:"
- creative_artisans: "Våra kreativa hantverkare:"
- brave_adventurers: "Våra modiga äventyrare:"
- translating_diplomats: "Våra översättande diplomater:"
- helpful_ambassadors: "Våra hjälpfulla ambassadörer:"
-
- classes:
- archmage_title: "Huvudmagiker"
- archmage_title_description: "(Kodare)"
- artisan_title: "Hantverkare"
- artisan_title_description: "(Nivåbyggare)"
- adventurer_title: "Äventyrare"
- adventurer_title_description: "(Nivåtestare)"
- scribe_title: "Skriftlärd"
- scribe_title_description: "(Artikelredigerare)"
- diplomat_title: "Diplomat"
- diplomat_title_description: "(Översättare)"
- ambassador_title: "Ambassadör"
- ambassador_title_description: "(Support)"
-
- ladder:
- please_login: "Var vänlig logga in innan du spelar en stegmatch."
- my_matches: "Mina matcher"
- simulate: "Simulera"
- simulation_explanation: "Genom att simulera matcher kan du få dina matcher rankade fortare."
- simulate_games: "Simulera matcher!"
- simulate_all: "ÅTERSTÄLL OCH SIMULERA MATCHER"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
- leaderboard: "Resultattavla"
- battle_as: "Kämpa som "
- summary_your: "Dina "
- summary_matches: "Matcher - "
- summary_wins: " Vinster, "
- summary_losses: " Förlustar"
- rank_no_code: "Ingen ny kod att ranka"
- rank_my_game: "Ranka min match!"
- rank_submitting: "Skickar..."
- rank_submitted: "Inskickad för rankning"
- rank_failed: "Kunde inte ranka"
- rank_being_ranked: "Matchen blir rankad"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
- code_being_simulated: "Din nya kod håller på att bli simulerad av andra spelare för rankning. Detta kommer att uppdateras allt eftersom nya matcher kommer in."
- no_ranked_matches_pre: "Inga rankade matcher för "
- no_ranked_matches_post: " laget! Spela mot några motståndare och kom sedan tillbaka it för att få din match rankad."
- choose_opponent: "Välj en motståndare"
-# select_your_language: "Select your language!"
- tutorial_play: "Spela tutorial"
- tutorial_recommended: "Rekommenderas om du aldrig har spelat tidigare"
- tutorial_skip: "Hoppa över tutorial"
- tutorial_not_sure: "Inte säker på vad som händer?"
- tutorial_play_first: "Spela tutorial först."
- simple_ai: "Enkelt AI"
- warmup: "Uppvärmning"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/th.coffee b/app/locale/th.coffee
index 0d709977e..aec3df531 100644
--- a/app/locale/th.coffee
+++ b/app/locale/th.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "ไทย", englishDescription: "Thai", translation:
+ home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+ play: "เล่น" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "เล่น" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Editor"
+ blog: "บล็อก"
+ forum: "กระดานสนทนา"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "ผู้ดูแลระบบ" # Only shows up when you are an admin
+ home: "Home"
+ contribute: "สนับสนุน"
+ legal: "Legal"
+ about: "เกี่ยวกับเรา"
+ contact: "ติดต่อเรา"
+ twitter_follow: "Follow me!"
+# teachers: "Teachers"
+
+ modal:
+ close: "ปิด"
+ okay: "ตกลง"
+
+ not_found:
+ page_not_found: "ขออภัย ไม่พบหน้าเว็บที่คุณต้องการ"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "พวกเราต้องการทักษะภาษาของคุณ"
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Thai but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Thai."
+ missing_translations: "Until we can translate everything into Thai, you'll see English when Thai isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "ลงทะเบียนใหม่"
+ log_in: "ลงชื่อเข้าใช้"
+ logging_in: "กำลังเข้าสู่ระบบ"
+ log_out: "ลงชื่อออก"
+ recover: "กู้บัญชีการใช้งาน"
+
+ signup:
+ create_account_title: "สร้างบัญชีใหม่เพื่อบันทึกความก้าวหน้า"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+ email_announcements: "รับข่าวสารผ่านทางอีเมลล์"
+# coppa: "13+ or non-USA "
+ coppa_why: "(ทำไม?)"
+ creating: "กำลังสร้างบัญชีใหม่..."
+ sign_up: "สมัคร"
+ log_in: "เข้าสู่ระบบด้วยรหัสผ่าน"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "รอสักครู่..."
saving: "กำลังบันทึก..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
save: "บันทึก"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 วินาที"
- delay_3_sec: "3 วินาที"
- delay_5_sec: "5 วินาที"
# manual: "Manual"
# fork: "Fork"
play: "เล่น" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
units:
second: "วินาที"
seconds: "วินาที"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
year: "ปี"
years: "ปี"
- modal:
- close: "ปิด"
- okay: "ตกลง"
+ play_level:
+ done: "เสร็จสิ้น"
+ home: "หน้าแรก"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "คู่มือ"
+ restart: "เริ่มเล่นใหม่"
+ goals: "เป้าหมาย"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+ victory_title_suffix: "เสร็จสิ้น"
+ victory_sign_up: "สมัครสมาชิกเพื่ออัพเดท"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "เล่นด่านถัดไป" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "ไปหน้าแรก" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+ victory_hour_of_code_done: "เสร็จหรือยัง?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
- not_found:
- page_not_found: "ขออภัย ไม่พบหน้าเว็บที่คุณต้องการ"
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "ผู้เล่นหลายคน"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "เล่น" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Editor"
- blog: "บล็อก"
- forum: "กระดานสนทนา"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "ผู้ดูแลระบบ"
- home: "Home"
- contribute: "สนับสนุน"
- legal: "Legal"
- about: "เกี่ยวกับเรา"
- contact: "ติดต่อเรา"
- twitter_follow: "Follow me!"
-# employers: "Employers"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# cla_suffix: "."
# cla_agree: "I AGREE"
- login:
- sign_up: "ลงทะเบียนใหม่"
- log_in: "ลงชื่อเข้าใช้"
- logging_in: "กำลังเข้าสู่ระบบ"
- log_out: "ลงชื่อออก"
- recover: "กู้บัญชีการใช้งาน"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "สร้างบัญชีใหม่เพื่อบันทึกความก้าวหน้า"
-# description: "It's free. Just need a couple things and you'll be good to go:"
- email_announcements: "รับข่าวสารผ่านทางอีเมลล์"
-# coppa: "13+ or non-USA "
- coppa_why: "(ทำไม?)"
- creating: "กำลังสร้างบัญชีใหม่..."
- sign_up: "สมัคร"
- log_in: "เข้าสู่ระบบด้วยรหัสผ่าน"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
- play: "เล่น" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
- sub_heading: "พวกเราต้องการทักษะภาษาของคุณ"
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Thai but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Thai."
- missing_translations: "Until we can translate everything into Thai, you'll see English when Thai isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# me_tab: "Me"
picture_tab: "รูปภาพ"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
password_tab: "รหัสผ่าน"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
new_password: "รหัสผ่านใหม่"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
saved: "เปลี่ยนรหัสผ่าน"
password_mismatch: "รหัสผ่านไม่ถูกต้อง"
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+ multiplayer_hint_label: "คำใบ้"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "เสร็จสิ้น"
-# customize_wizard: "Customize Wizard"
- home: "หน้าแรก"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "คู่มือ"
- restart: "เริ่มเล่นใหม่"
- goals: "เป้าหมาย"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
- victory_title_suffix: "เสร็จสิ้น"
- victory_sign_up: "สมัครสมาชิกเพื่ออัพเดท"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "เล่นด่านถัดไป"
-# victory_play_continue: "Continue"
- victory_go_home: "ไปหน้าแรก"
-# victory_review: "Tell us more!"
- victory_hour_of_code_done: "เสร็จหรือยัง?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "ผู้เล่นหลายคน"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
- multiplayer_hint_label: "คำใบ้"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/tr.coffee b/app/locale/tr.coffee
index c3a02821d..7149938c3 100644
--- a/app/locale/tr.coffee
+++ b/app/locale/tr.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", translation:
+ home:
+ slogan: "Oyun oynayarak kodlamayı öğrenin"
+ no_ie: "CodeCombat maalesef Internet Explorer 8 veya daha eski sürümlerde çalışmaz." # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat mobil cihazlar için tasarlanmamıştır bu sebeple mobil cihazlarda çalışmayabilir." # Warning that shows up on mobile devices
+ play: "Oyna" # The big play button that just starts playing a level
+ old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır."
+ campaign: "Senaryo Modu"
+ for_beginners: "Yeni Başlayanlar için"
+ multiplayer: "Çoklu-oyuncu Modu" # Not currently shown on home page
+ for_developers: "Geliştiriciler için" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Oyna" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Düzenleyici"
+ blog: "Blog"
+ forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Yönetici" # Only shows up when you are an admin
+ home: "Anasayfa"
+ contribute: "Katkıda bulun"
+ legal: "Yasal"
+ about: "Hakkında"
+ contact: "İletişim"
+ twitter_follow: "Takip et"
+# teachers: "Teachers"
+
+ modal:
+ close: "Kapat"
+ okay: "Tamam"
+
+ not_found:
+ page_not_found: "Sayfa bulunamadı"
+
+ diplomat_suggestion:
+ title: "CodeCombat'in tercüme edilmesine yardımcı olabilirsiniz!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Dil yeteneklerinize ihtiyacımız var."
+ pitch_body: "Biz her ne kadar CodeCombat'i İngilizce olarak geliştirsek de, dünyanın her yerinden oyunculara sahibiz. Oyuncuların bir kısmı oyunu Türkçe oynamak istiyor ve İngilizce bilmiyor. Bu yüzden, eğer her iki dili de biliyorsanız, lütfen kaydolup bir Diplomat olmayı ve CodeCombat ile tüm seviyeleri Türkçe diline çevirmeyi göz önünde bulundurun."
+ missing_translations: "Biz her şeyi Türkçe diline tercüme edene kadar, Türkçe diline tercüme edilemeyen her şey İngilizce olarak gözükecek."
+ learn_more: "Diplomat olmakla ilgili dahası için..."
+ subscribe_as_diplomat: "Diplomat olarak katkıda bulun"
+
+ play:
+ play_as: "Olarak Oyna" # Ladder page
+ spectate: "İzleyici olarak katıl" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Zorluk: "
+ campaign_beginner: "Acemi Seferi"
+ choose_your_level: "Seviye Seçimi" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Aşağıdaki seviyelerden birini doğrudan oynayabilirsiniz, veya seviye ile ilgili "
+ adventurer_forum: "Maceracı forumunda"
+ adventurer_suffix: " tartışabilirsiniz."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "Programlama büyüsünü öğrenmek için..."
+ campaign_dev: "Rastgele Daha Zor Seviyeler"
+ campaign_dev_description: "Biraz daha zor işlerle uğraşırken arayüzü öğrenmek için..."
+ campaign_multiplayer: "Çok Oyunculu Meydanlar"
+ campaign_multiplayer_description: "Diğer oyuncularla kafa kafaya verip kodlamak için..."
+ campaign_player_created: "Oyuncuların Oluşturdukları"
+ campaign_player_created_description: "Zanaatkâr Büyücülerin yaratıcılıklarına karşı mücadele etmek için..."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Kaydol"
+ log_in: "Giriş Yap"
+ logging_in: "Giriş Yapılıyor"
+ log_out: "Çıkış Yap"
+ recover: "şifrenizi sıfırlayabilirsiniz."
+
+ signup:
+ create_account_title: "İlerlemenizi Kaydetmek için Hesap Oluşturun"
+ description: "Kayıt ücretsizdir. Aşağıdakileri doldurmanız yeterli:"
+ email_announcements: "E-posta duyurularını almak istiyorum"
+ coppa: "13 yaşından üzerindeyim, veya ABD'de yaşamıyorum"
+ coppa_why: "(Bu nedir?)"
+ creating: "Hesap oluşturuluyor..."
+ sign_up: "Kaydol"
+ log_in: "buradan giriş yapabilirsiniz."
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Hesabı Kurtar"
+ send_password: "Kurtarma Parolası Gönder"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Yükleniyor..."
saving: "Kaydediliyor..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
save: "Kaydet"
# publish: "Publish"
create: "Oluştur"
- delay_1_sec: "1 saniye"
- delay_3_sec: "3 saniye"
- delay_5_sec: "5 saniye"
manual: "El ile"
fork: "Çatalla"
play: "Oyna" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "ve"
+ name: "İsim"
+# date: "Date"
+ body: "Gövde"
+ version: "Sürüm"
+ commit_msg: "Gönderme İletisi"
+ version_history: "Geçmiş"
+ version_history_for: "Sürüm Geçmişi: "
+ result: "Sonuç"
+ results: "Sonuçlar"
+ description: "Açıklama"
+ or: "veya"
+# subject: "Subject"
+ email: "E-posta"
+ password: "Şifre"
+ message: "İleti"
+ code: "Kod"
+# ladder: "Ladder"
+ when: "iken"
+ opponent: "Rakip"
+ rank: "Sıra"
+ score: "Skor"
+ win: "Zafer"
+ loss: "Yenilgi"
+ tie: "Berabere"
+ easy: "Kolay"
+ medium: "Normal"
+ hard: "Zor"
+# player: "Player"
+
units:
second: "saniye"
seconds: "saniye"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# year: "year"
# years: "years"
- modal:
- close: "Kapat"
- okay: "Tamam"
-
- not_found:
- page_not_found: "Sayfa bulunamadı"
-
- nav:
- play: "Oyna" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Düzenleyici"
- blog: "Blog"
- forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Yönetici"
+ play_level:
+ done: "Tamamdır"
home: "Anasayfa"
- contribute: "Katkıda bulun"
- legal: "Yasal"
- about: "Hakkında"
- contact: "İletişim"
- twitter_follow: "Takip et"
- employers: "İş Verenler"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Rehber"
+ restart: "Yeniden başlat"
+ goals: "Hedefler"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Eylem Çizelgesi"
+ click_to_select: "Birimi seçmek için üzerine tıklayın."
+ reload_title: "Tüm kod yeniden yüklensin mi?"
+ reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
+ reload_confirm: "Tümünü Yeniden Yükle"
+ victory_title_prefix: ""
+ victory_title_suffix: "Tamamlandı "
+ victory_sign_up: " Güncellemelere Abone Ol"
+ victory_sign_up_poke: "Son haberleri e-postanızda görmek ister misiniz? Ücretsiz bir hesap oluşturmanız durumunda sizi bilgilendirebiliriz."
+ victory_rate_the_level: "Seviyeyi oyla:" # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "Sonraki Seviyeyi Oyna: " # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "Anasayfaya Git" # Only in old-style levels.
+ victory_review: "Daha detaylı bilgi verebilirsiniz!" # Only in old-style levels.
+ victory_hour_of_code_done: "Bitirdiniz mi?"
+ victory_hour_of_code_done_yes: "Evet, Kod Saatimi (Hour of Code) bitirdim!"
+ guide_title: "Rehber"
+ tome_minion_spells: "Minyonlarınızın Büyüleri" # Only in old-style levels.
+ tome_read_only_spells: "Salt Okunur Büyüler" # Only in old-style levels.
+ tome_other_units: "Diğer Birimler" # Only in old-style levels.
+ tome_cast_button_castable: "Fırlatılabilir" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Fırlatılıyor" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Fırlat" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Birini seç..."
+ tome_available_spells: "Kullanılabilir Büyüler"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Devam (ÜstKarakter+Boşluk)"
+ spell_saved: "Büyü Kaydedildi"
+ skip_tutorial: "Atla (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "Hazır!"
+# loading_start: "Start Level"
+ time_current: "Şimdi:"
+ time_total: "Max:"
+ time_goto: "Git:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Sihirbazı Düzenle"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Çoklu-oyuncu"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+ editor_config_keybindings_default: "Varsayılan (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+ about:
+ why_codecombat: "Neden CodeCombat?"
+ why_paragraph_1: "Kodlamayı öğrenmeniz mi gerekiyor? Derslere ihtiyacınız yok. Çok ve tekrarlı bir şekilde kod yazmanız ve bunu yaparken bundan zevk almanız gerek."
+ why_paragraph_2_prefix: "Programlamanın özeti budur. Eğlenceli olmalı. Ama"
+ why_paragraph_2_italic: "aha madalya aldım"
+ why_paragraph_2_center: "gibi bir eğlence değil,"
+ why_paragraph_2_italic_caps: "ANNE BEKLE, BU BÖLÜMÜ BİTİRMEM LAZIM!"
+ why_paragraph_2_suffix: "tarzında bir eğlence. İşte bu CodeCombat'in oyunlaştırılmış bir ders kuru değil, çok oyunculu bir oyun olmasının asıl sebebidir. Siz devam ettiğiniz sürece biz durmayacağız--ama bu sefer, bu iyi bir şey."
+ why_paragraph_3: "Bir oyunun bağımlısı olacaksanız, bu CodeCombat olsun ve teknoloji çağının sihirbazlarından biri olun."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Yeni Sürümü Kaydet"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
cla_suffix: "kabul etmelisiniz."
cla_agree: "KABUL EDİYORUM"
- login:
- sign_up: "Kaydol"
- log_in: "Giriş Yap"
- logging_in: "Giriş Yapılıyor"
- log_out: "Çıkış Yap"
- recover: "şifrenizi sıfırlayabilirsiniz."
-
- recover:
- recover_account_title: "Hesabı Kurtar"
- send_password: "Kurtarma Parolası Gönder"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "İlerlemenizi Kaydetmek için Hesap Oluşturun"
- description: "Kayıt ücretsizdir. Aşağıdakileri doldurmanız yeterli:"
- email_announcements: "E-posta duyurularını almak istiyorum"
- coppa: "13 yaşından üzerindeyim, veya ABD'de yaşamıyorum"
- coppa_why: "(Bu nedir?)"
- creating: "Hesap oluşturuluyor..."
- sign_up: "Kaydol"
- log_in: "buradan giriş yapabilirsiniz."
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Oyun oynayarak kodlamayı öğrenin"
- no_ie: "CodeCombat maalesef Internet Explorer 9 veya daha eski sürümlerde çalışmaz."
- no_mobile: "CodeCombat mobil cihazlar için tasarlanmamıştır bu sebeple mobil cihazlarda çalışmayabilir."
- play: "Oyna" # The big play button that just starts playing a level
- old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!"
- old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır."
- campaign: "Senaryo Modu"
- for_beginners: "Yeni Başlayanlar için"
- multiplayer: "Çoklu-oyuncu Modu"
- for_developers: "Geliştiriciler için"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Seviye Seçimi"
- adventurer_prefix: "Aşağıdaki seviyelerden birini doğrudan oynayabilirsiniz, veya seviye ile ilgili "
- adventurer_forum: "Maceracı forumunda"
- adventurer_suffix: " tartışabilirsiniz."
- campaign_beginner: "Acemi Seferi"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "Programlama büyüsünü öğrenmek için..."
- campaign_dev: "Rastgele Daha Zor Seviyeler"
- campaign_dev_description: "Biraz daha zor işlerle uğraşırken arayüzü öğrenmek için..."
- campaign_multiplayer: "Çok Oyunculu Meydanlar"
- campaign_multiplayer_description: "Diğer oyuncularla kafa kafaya verip kodlamak için..."
- campaign_player_created: "Oyuncuların Oluşturdukları"
- campaign_player_created_description: "Zanaatkâr Büyücülerin yaratıcılıklarına karşı mücadele etmek için..."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Zorluk: "
- play_as: "Olarak Oyna"
- spectate: "İzleyici olarak katıl"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "CodeCombat ile İletişim"
welcome: "Sizi dinlemek ne hoş! Bu form ile bize e-posta gönderebilirsiniz."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
forum_page: "forumumuzu"
forum_suffix: " kullanabilirsiniz."
send: "Gönder"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "CodeCombat'in tercüme edilmesine yardımcı olabilirsiniz!"
- sub_heading: "Dil yeteneklerinize ihtiyacımız var."
- pitch_body: "Biz her ne kadar CodeCombat'i İngilizce olarak geliştirsek de, dünyanın her yerinden oyunculara sahibiz. Oyuncuların bir kısmı oyunu Türkçe oynamak istiyor ve İngilizce bilmiyor. Bu yüzden, eğer her iki dili de biliyorsanız, lütfen kaydolup bir Diplomat olmayı ve CodeCombat ile tüm seviyeleri Türkçe diline çevirmeyi göz önünde bulundurun."
- missing_translations: "Biz her şeyi Türkçe diline tercüme edene kadar, Türkçe diline tercüme edilemeyen her şey İngilizce olarak gözükecek."
- learn_more: "Diplomat olmakla ilgili dahası için..."
- subscribe_as_diplomat: "Diplomat olarak katkıda bulun"
-
- wizard_settings:
- title: "Sihirbaz Ayarları"
- customize_avatar: "Avatar'ınızı Özelleştirin"
-# active: "Active"
-# color: "Color"
-# group: "Group"
- clothes: "Kıyafet"
- trim: "Süs"
- cloud: "Püs"
-# team: "Team"
- spell: "Büyü"
- boots: "Çizme"
- hue: "Ton"
- saturation: "Doyum"
- lightness: "Parlaklık"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Hesap Ayarları"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
me_tab: "Ben"
picture_tab: "Resim"
# upload_picture: "Upload a picture"
- wizard_tab: "Sihirbaz"
password_tab: "Şifre"
emails_tab: "E-postalar"
admin: "Yönetici"
- wizard_color: "Sihirbaz Kıyafeti Rengi"
new_password: "Yeni Şifre"
new_password_verify: "Teyit Et"
email_subscriptions: "E-posta Abonelikleri"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
saved: "Değişiklikler Kaydedildi"
password_mismatch: "Şifreler Uyuşmuyor"
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Sihirbaz"
+ wizard_color: "Sihirbaz Kıyafeti Rengi"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Büyük Büyücü"
+ archmage_title_description: "(Kod Yazarı)"
+ artisan_title: "Zanaatkar"
+ artisan_title_description: "(Bölüm Yapıcı)"
+ adventurer_title: "Maceracı"
+ adventurer_title_description: "(Bölüm Oynanabilirlik Testçisi)"
+ scribe_title: "Katip"
+ scribe_title_description: "(Makale Editörü)"
+ diplomat_title: "Diplomat"
+ diplomat_title_description: "(Çevirmen)"
+ ambassador_title: "Büyükelçi"
+ ambassador_title_description: "(Support)"
+
+ editor:
+ main_title: "CodeCombat Düzenleyici"
+ article_title: "Makale Düzenleyici"
+ thang_title: "Nesne Düzenleyici"
+ level_title: "Bölüm Düzenleyici"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+ revert: "Geri al"
+ revert_models: "Önceki Modeller"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+ level_some_options: "Bazı Seçenekler?"
+ level_tab_thangs: "Nesneler"
+ level_tab_scripts: "Betikler"
+ level_tab_settings: "Ayarlar"
+ level_tab_components: "Bileşenler"
+ level_tab_systems: "Sistemler"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Geçerli Şartlar"
+# level_tab_thangs_all: "All"
+ level_tab_thangs_conditions: "Başlama Şartları"
+ level_tab_thangs_add: "Nesne Ekle"
+# delete: "Delete"
+# duplicate: "Duplicate"
+ level_settings_title: "Ayarlar"
+ level_component_tab_title: "Geçerli Bileşenler"
+ level_component_btn_new: "Yeni Bileşen Oluştur"
+ level_systems_tab_title: "Geçerli Sistemler"
+ level_systems_btn_new: "Yeni Sistem Oluştur"
+ level_systems_btn_add: "Sistem Ekle"
+ level_components_title: "Tüm Nesneleri Geri Dön"
+ level_components_type: "Tür"
+ level_component_edit_title: "Bileşen Düzenle"
+ level_component_config_schema: "Yapılandırma Şeması"
+ level_component_settings: "Ayarlar"
+ level_system_edit_title: "Sistem Düzenle"
+ create_system_title: "Yeni Sistem Oluştur"
+ new_component_title: "Yeni Bileşen Oluştur"
+ new_component_field_system: "Sistem"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+ new_level_title: "Yeni Bir Seviye Oluştur"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+ level_search_title: "Seviye ara"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Önizleme"
+ edit_article_title: "Makaleyi Düzenle"
+
+ contribute:
+# page_title: "Contributing"
+ character_classes_title: "Karakter Sınıfları"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+ introduction_desc_github_url: "CodeCombat tümüyle açık kaynaklıdır"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+ alert_account_message_intro: "Merhaba!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+ how_to_join: "Nasıl Üye olunur?"
+ join_desc_1: "Herkes katkıda bulunabilir! Şimdi göz atın "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+ join_url_email: "E-Posta ile Bize ulaşın"
+ join_url_hipchat: "Herkese açık HipChat odası"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+ ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+ leaderboard: "Sıralama"
+# battle_as: "Battle as "
+ summary_your: "Senin "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+ rank_my_game: "Oyunumu Derecelendir!"
+ rank_submitting: "Kayıt Ediliyor..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "Yüklenemiyor"
+ connection_failure: "Bağlantı hatası."
+ unauthorized: "Giriş yapmalısınız. Çerezlere izin verdiniz mi?"
+ forbidden: "Yetkiniz yok."
+ not_found: "Bulunamadı."
+ not_allowed: "Yönteme izin verilmiyor."
+ timeout: "Sunucu zamanaşımı."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+ server_error: "Sunucu hatası."
+ unknown: "Bilinmeyen hata."
+
+ resources:
+# sessions: "Sessions"
+ your_sessions: "Oturumlarınız"
+ level: "Seviye"
+ social_network_apis: "Sosyal Ağ API'leri"
+ facebook_status: "Facebook Durumu"
+ facebook_friends: "Facebook Arkadaşları"
+ facebook_friend_sessions: "Facebook Arkadaş Oturumları"
+ gplus_friends: "G+ Arkadaşları"
+ gplus_friend_sessions: "G+ Arkadaş Oturumları"
+ leaderboard: "Sıralama"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Çoklu-oyuncu Ayarları" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Size katılmasını arzu ettiğiniz herhangi bir kişiye bu link verebilirsiniz."
+ multiplayer_hint_label: "İpucu:"
+ multiplayer_hint: " Kopyalamak için önce linke tıklayın, ardından CTRL+C veya ⌘+C kombinasyonuna basın."
+ multiplayer_coming_soon: "Daha bir çok çoklu oyuncu özelliği eklenecek!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Hukuki"
+ opensource_intro: "CodeCombat ücretsiz oynanılabilir ve tamamen açık kaynaklıdır."
+ opensource_description_prefix: "İster "
+ github_url: "GitHub'ımıza"
+ opensource_description_center: "bakıver ve hoşuna giderse yardım edebilirsin! CodeCombat bir sürü açık kaynaklı projeden yararlanılarak inşa edilmiştir, hepsini seviyoruz. Bu projeleri görmek istersen "
+ archmage_wiki_url: "Başbüyücü wikisi"
+ opensource_description_suffix: "sayfamızı ziyaret edip ayrıntılı bilgi edinebilirsin."
+ practices_title: "Saygı Çerçevesinde En İyi Uygulamalar"
+ practices_description: "Saygıdeğer oyuncu, bunlar size verdiğimiz sözlerimizdir. Daha kolay anlaşılması açısından özet haline indirgenmiştir."
+ privacy_title: "Mahremiyet"
+ privacy_description: "Hiçbir kişisel bilginizi pazarlamayacağız. Asıl amacımız işe alımlar ile para kazanmaktır. Nihai olarak, sizin onayınız olmadan, veriniz ile ilgilenen hiçbir şirket ile bilgi satışına dair pazarlık yapmayacağımıza dair sizi temin ederiz"
+ security_title: "Güvenlik"
+ security_description: "Kişisel bilgilerinizi güvende tutmak için mücadele ediyoruz. Açık kaynaklı bir proje olarak, sitemiz herkesin görüşüne açıktır ve güvenlik sistemimizin geliştirilmesine yardımcı olabilirsiniz."
+ email_title: "Eposta"
+ email_description_prefix: "Sizi gereksiz epostaya boğmayacağız. İster"
+ email_settings_url: "eposta ayarları sayfasından,"
+ email_description_suffix: "ister size gönderdiğimiz epostadaki linklerden, tercihlerinizi değiştirebilir ve aboneliğinizi anında iptal edebilirsiniz."
+ cost_title: "Ücret"
+ cost_description: "Şu anda CodeCombat tamamıyla ücretsiz! Esas amaçlarımızdan biri bu şekilde devam etmek, bu sayede hayattaki konumu fark etmeksizin olabildiğince çok insan oynayarak kodlamayı öğrenebilir. Eğer koşullar olumsuz yönde değişirse, abonelik veya bazı içerikler için belirli ücretler talep edilebilir, ama bunu tercih etmeyiz. Temennimiz şudur ki, şirketi şu biçimde sürdürmeye devam edebiliriz:"
+ recruitment_title: "İşe Alım"
+ recruitment_description_prefix: "CodeCombat'te, kudretli bir büyücü haline geleceksiniz–sadece oyunda değil, gerçek hayatta da."
+ url_hire_programmers: "Kimse yeterince hızlı bir şekilde programcı işe alamaz,"
+ recruitment_description_suffix: "bu sebeple, becerilerinizi yeterince geliştirdiğinizde ve siz de kabul ettiğiniz takdirde, becerilerinize dair kısa bir tanıtımı, sizi işe almak için can atan kişilere göndereceğiz. Bize biraz, size"
+ recruitment_description_italic: "bayağı ödeyecekler"
+ recruitment_description_ending: "böylece site ücretsiz kalacak ve herkes memnun olacak. Plan bu."
+ copyrights_title: "Telif Hakları ve Lisanslar"
+ contributor_title: "Katılımcı Lisans Sözleşmesi"
+ contributor_description_prefix: "GitHub ve siteye yapılan tüm katılımlar, devam etmeden önce kabul etmeniz gereken"
+ cla_url: "KLS'ye"
+ contributor_description_suffix: "tabidir."
+ code_title: "Kod - MIT"
+ code_description_prefix: "CodeCombat tarafından sahip olunan veya codecombat.com sitesindeki tüm kodlar, GitHub deposu veya codecombat.com veritabanının her ikisindekiler de dahil olmak üzere belirtilen lisansa tabidir: "
+ mit_license_url: "MIT lisansı"
+ code_description_suffix: "Bu, CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriği de kapsar."
+ art_title: "Sanat/Müzik - Creative Commons "
+ art_description_prefix: "Tüm müşterek içerik"
+ cc_license_url: "Creative Commons Alıntı 4.0 Uluslararası Lisansı altındadır."
+ art_description_suffix: "Müşterek içerik CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriktir. Bunlar sırasıyla:"
+ art_music: "Müzik"
+ art_sound: "Ses"
+ art_artwork: "Sanat eseri"
+ art_sprites: "Spritelar"
+ art_other: "Ve kod dışındaki, seviyelerde kullanılan tüm öğelerdir."
+ art_access: "Şu anda bu öğelerin tamamını kolayca getirecek uluslarası bir sistem bulunmamakta. Genel olarak, URL'den getirip, bizimle iletişime geçip, bu öğelerin daha kolay erişilebilir olması amacı için bize yardımcı olabilirsiniz."
+ art_paragraph_1: "Alıntı için, alıntının kullanıldığı yerde lütfen codecombat.com sitesini zikredip kaynak linki belirtin. Örneğin:"
+ use_list_1: "Bir filmde veya bir oyunda kullandıysanız, jeneriğe codecombat.com adresini ekleyin."
+ use_list_2: "Bir web sitesinde kullandıysanız, kullanımın yanına linki koyun. Örneğin, bir imajın altına, veya alıntıların tamamını belirttiğiniz Creative Commons bildirimi ile beraber yazabilirsiniz. CodeCombat'e bariz bir biçimde atıfta bulunan içeriğe, ilave olarak alıntı olduğunun belirtilmesine gerek yoktur."
+ art_paragraph_2: "Eğer kullanılan içerik CodeCombat tarafından değil de herhangi bir codecombat.com kullanıcısı tarafından oluşturulmuş ise, alıntıda kullanıcıya atıfta bulunun ve eğer kullanıcı alıntılamaya dair özel olarak bir talimat belirtmişse gerekli eylemleri uygulayın."
+ rights_title: "Saklı Olan Haklar"
+ rights_desc: "Seviyelerde kullanılan içeriğin her hakkı saklıdır. Bunlar sırasıyla:"
+ rights_scripts: "Betikler"
+ rights_unit: "Birim yapılandırmaları"
+ rights_description: "Açıkamalar"
+ rights_writings: "Yazılar"
+ rights_media: "Ortam (sesler, müzik) ve ilgili seviye için özel olarak tasarlanmış ve herkese açık hale getirilmemiş içeriğin tamamıdır."
+ rights_clarification: "Aydınlatmak gerekirse, seviye editöründe kullanıma açık içerik Creative Commons lisansı altındadır fakat düzenleme sırasında oluşturulan ve ders sırasında yüklenen içerik bu lisansa tabi değildir."
+ nutshell_title: "Özetle"
+ nutshell_description: "Seviye editöründe sağladığımız tüm içerik, seviye düzenleme sırasında kullanmanız için uygundur. Fakat ileride bu öğelerin kullanımını kısıtlama hakkını saklı tutmaktayız."
+ canonical: "Belirleyici, hukuki nitelikte olan, bu dökümanın İngilizce sürümüdür. Çeviriler arasında tutarsızlık olması halinde İngilizce dökümanda yer alan hüküm dikkate alınacaktır."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Sihirbaz Ayarları"
+ customize_avatar: "Avatar'ınızı Özelleştirin"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+ clothes: "Kıyafet"
+ trim: "Süs"
+ cloud: "Püs"
+# team: "Team"
+ spell: "Büyü"
+ boots: "Çizme"
+ hue: "Ton"
+ saturation: "Doyum"
+ lightness: "Parlaklık"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Tamamdır"
- customize_wizard: "Sihirbazı Düzenle"
- home: "Anasayfa"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Rehber"
- restart: "Yeniden başlat"
- goals: "Hedefler"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Eylem Çizelgesi"
- click_to_select: "Birimi seçmek için üzerine tıklayın."
- reload_title: "Tüm kod yeniden yüklensin mi?"
- reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
- reload_confirm: "Tümünü Yeniden Yükle"
- victory_title_prefix: ""
- victory_title_suffix: "Tamamlandı "
- victory_sign_up: " Güncellemelere Abone Ol"
- victory_sign_up_poke: "Son haberleri e-postanızda görmek ister misiniz? Ücretsiz bir hesap oluşturmanız durumunda sizi bilgilendirebiliriz."
- victory_rate_the_level: "Seviyeyi oyla:"
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "Sonraki Seviyeyi Oyna: "
-# victory_play_continue: "Continue"
- victory_go_home: "Anasayfaya Git"
- victory_review: "Daha detaylı bilgi verebilirsiniz!"
- victory_hour_of_code_done: "Bitirdiniz mi?"
- victory_hour_of_code_done_yes: "Evet, Kod Saatimi (Hour of Code) bitirdim!"
- guide_title: "Rehber"
- tome_minion_spells: "Minyonlarınızın Büyüleri"
- tome_read_only_spells: "Salt Okunur Büyüler"
- tome_other_units: "Diğer Birimler"
- tome_cast_button_castable: "Fırlatılabilir" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Fırlatılıyor" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Fırlat" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Birini seç..."
- tome_available_spells: "Kullanılabilir Büyüler"
-# tome_your_skills: "Your Skills"
- hud_continue: "Devam (ÜstKarakter+Boşluk)"
- spell_saved: "Büyü Kaydedildi"
- skip_tutorial: "Atla (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "Hazır!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Şimdi:"
- time_total: "Max:"
- time_goto: "Git:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Çoklu-oyuncu"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
- editor_config_keybindings_default: "Varsayılan (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Çoklu-oyuncu Ayarları"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Size katılmasını arzu ettiğiniz herhangi bir kişiye bu link verebilirsiniz."
- multiplayer_hint_label: "İpucu:"
- multiplayer_hint: " Kopyalamak için önce linke tıklayın, ardından CTRL+C veya ⌘+C kombinasyonuna basın."
- multiplayer_coming_soon: "Daha bir çok çoklu oyuncu özelliği eklenecek!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
u_title: "Kullanıcı Listesi"
lg_title: "Yeni Oyunlar"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "CodeCombat Düzenleyici"
- article_title: "Makale Düzenleyici"
- thang_title: "Nesne Düzenleyici"
- level_title: "Bölüm Düzenleyici"
-# achievement_title: "Achievement Editor"
-# back: "Back"
- revert: "Geri al"
- revert_models: "Önceki Modeller"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
- level_some_options: "Bazı Seçenekler?"
- level_tab_thangs: "Nesneler"
- level_tab_scripts: "Betikler"
- level_tab_settings: "Ayarlar"
- level_tab_components: "Bileşenler"
- level_tab_systems: "Sistemler"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Geçerli Şartlar"
-# level_tab_thangs_all: "All"
- level_tab_thangs_conditions: "Başlama Şartları"
- level_tab_thangs_add: "Nesne Ekle"
-# delete: "Delete"
-# duplicate: "Duplicate"
- level_settings_title: "Ayarlar"
- level_component_tab_title: "Geçerli Bileşenler"
- level_component_btn_new: "Yeni Bileşen Oluştur"
- level_systems_tab_title: "Geçerli Sistemler"
- level_systems_btn_new: "Yeni Sistem Oluştur"
- level_systems_btn_add: "Sistem Ekle"
- level_components_title: "Tüm Nesneleri Geri Dön"
- level_components_type: "Tür"
- level_component_edit_title: "Bileşen Düzenle"
- level_component_config_schema: "Yapılandırma Şeması"
- level_component_settings: "Ayarlar"
- level_system_edit_title: "Sistem Düzenle"
- create_system_title: "Yeni Sistem Oluştur"
- new_component_title: "Yeni Bileşen Oluştur"
- new_component_field_system: "Sistem"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
- new_level_title: "Yeni Bir Seviye Oluştur"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
- level_search_title: "Seviye ara"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Önizleme"
- edit_article_title: "Makaleyi Düzenle"
-
- general:
- and: "ve"
- name: "İsim"
-# date: "Date"
- body: "Gövde"
- version: "Sürüm"
- commit_msg: "Gönderme İletisi"
- version_history: "Geçmiş"
- version_history_for: "Sürüm Geçmişi: "
- result: "Sonuç"
- results: "Sonuçlar"
- description: "Açıklama"
- or: "veya"
-# subject: "Subject"
- email: "E-posta"
- password: "Şifre"
- message: "İleti"
- code: "Kod"
-# ladder: "Ladder"
- when: "iken"
- opponent: "Rakip"
- rank: "Sıra"
- score: "Skor"
- win: "Zafer"
- loss: "Yenilgi"
- tie: "Berabere"
- easy: "Kolay"
- medium: "Normal"
- hard: "Zor"
-# player: "Player"
-
- about:
- why_codecombat: "Neden CodeCombat?"
- why_paragraph_1: "Kodlamayı öğrenmeniz mi gerekiyor? Derslere ihtiyacınız yok. Çok ve tekrarlı bir şekilde kod yazmanız ve bunu yaparken bundan zevk almanız gerek."
- why_paragraph_2_prefix: "Programlamanın özeti budur. Eğlenceli olmalı. Ama"
- why_paragraph_2_italic: "aha madalya aldım"
- why_paragraph_2_center: "gibi bir eğlence değil,"
- why_paragraph_2_italic_caps: "ANNE BEKLE, BU BÖLÜMÜ BİTİRMEM LAZIM!"
- why_paragraph_2_suffix: "tarzında bir eğlence. İşte bu CodeCombat'in oyunlaştırılmış bir ders kuru değil, çok oyunculu bir oyun olmasının asıl sebebidir. Siz devam ettiğiniz sürece biz durmayacağız--ama bu sefer, bu iyi bir şey."
- why_paragraph_3: "Bir oyunun bağımlısı olacaksanız, bu CodeCombat olsun ve teknoloji çağının sihirbazlarından biri olun."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Hukuki"
- opensource_intro: "CodeCombat ücretsiz oynanılabilir ve tamamen açık kaynaklıdır."
- opensource_description_prefix: "İster "
- github_url: "GitHub'ımıza"
- opensource_description_center: "bakıver ve hoşuna giderse yardım edebilirsin! CodeCombat bir sürü açık kaynaklı projeden yararlanılarak inşa edilmiştir, hepsini seviyoruz. Bu projeleri görmek istersen "
- archmage_wiki_url: "Başbüyücü wikisi"
- opensource_description_suffix: "sayfamızı ziyaret edip ayrıntılı bilgi edinebilirsin."
- practices_title: "Saygı Çerçevesinde En İyi Uygulamalar"
- practices_description: "Saygıdeğer oyuncu, bunlar size verdiğimiz sözlerimizdir. Daha kolay anlaşılması açısından özet haline indirgenmiştir."
- privacy_title: "Mahremiyet"
- privacy_description: "Hiçbir kişisel bilginizi pazarlamayacağız. Asıl amacımız işe alımlar ile para kazanmaktır. Nihai olarak, sizin onayınız olmadan, veriniz ile ilgilenen hiçbir şirket ile bilgi satışına dair pazarlık yapmayacağımıza dair sizi temin ederiz"
- security_title: "Güvenlik"
- security_description: "Kişisel bilgilerinizi güvende tutmak için mücadele ediyoruz. Açık kaynaklı bir proje olarak, sitemiz herkesin görüşüne açıktır ve güvenlik sistemimizin geliştirilmesine yardımcı olabilirsiniz."
- email_title: "Eposta"
- email_description_prefix: "Sizi gereksiz epostaya boğmayacağız. İster"
- email_settings_url: "eposta ayarları sayfasından,"
- email_description_suffix: "ister size gönderdiğimiz epostadaki linklerden, tercihlerinizi değiştirebilir ve aboneliğinizi anında iptal edebilirsiniz."
- cost_title: "Ücret"
- cost_description: "Şu anda CodeCombat tamamıyla ücretsiz! Esas amaçlarımızdan biri bu şekilde devam etmek, bu sayede hayattaki konumu fark etmeksizin olabildiğince çok insan oynayarak kodlamayı öğrenebilir. Eğer koşullar olumsuz yönde değişirse, abonelik veya bazı içerikler için belirli ücretler talep edilebilir, ama bunu tercih etmeyiz. Temennimiz şudur ki, şirketi şu biçimde sürdürmeye devam edebiliriz:"
- recruitment_title: "İşe Alım"
- recruitment_description_prefix: "CodeCombat'te, kudretli bir büyücü haline geleceksiniz–sadece oyunda değil, gerçek hayatta da."
- url_hire_programmers: "Kimse yeterince hızlı bir şekilde programcı işe alamaz,"
- recruitment_description_suffix: "bu sebeple, becerilerinizi yeterince geliştirdiğinizde ve siz de kabul ettiğiniz takdirde, becerilerinize dair kısa bir tanıtımı, sizi işe almak için can atan kişilere göndereceğiz. Bize biraz, size"
- recruitment_description_italic: "bayağı ödeyecekler"
- recruitment_description_ending: "böylece site ücretsiz kalacak ve herkes memnun olacak. Plan bu."
- copyrights_title: "Telif Hakları ve Lisanslar"
- contributor_title: "Katılımcı Lisans Sözleşmesi"
- contributor_description_prefix: "GitHub ve siteye yapılan tüm katılımlar, devam etmeden önce kabul etmeniz gereken"
- cla_url: "KLS'ye"
- contributor_description_suffix: "tabidir."
- code_title: "Kod - MIT"
- code_description_prefix: "CodeCombat tarafından sahip olunan veya codecombat.com sitesindeki tüm kodlar, GitHub deposu veya codecombat.com veritabanının her ikisindekiler de dahil olmak üzere belirtilen lisansa tabidir: "
- mit_license_url: "MIT lisansı"
- code_description_suffix: "Bu, CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriği de kapsar."
- art_title: "Sanat/Müzik - Creative Commons "
- art_description_prefix: "Tüm müşterek içerik"
- cc_license_url: "Creative Commons Alıntı 4.0 Uluslararası Lisansı altındadır."
- art_description_suffix: "Müşterek içerik CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriktir. Bunlar sırasıyla:"
- art_music: "Müzik"
- art_sound: "Ses"
- art_artwork: "Sanat eseri"
- art_sprites: "Spritelar"
- art_other: "Ve kod dışındaki, seviyelerde kullanılan tüm öğelerdir."
- art_access: "Şu anda bu öğelerin tamamını kolayca getirecek uluslarası bir sistem bulunmamakta. Genel olarak, URL'den getirip, bizimle iletişime geçip, bu öğelerin daha kolay erişilebilir olması amacı için bize yardımcı olabilirsiniz."
- art_paragraph_1: "Alıntı için, alıntının kullanıldığı yerde lütfen codecombat.com sitesini zikredip kaynak linki belirtin. Örneğin:"
- use_list_1: "Bir filmde veya bir oyunda kullandıysanız, jeneriğe codecombat.com adresini ekleyin."
- use_list_2: "Bir web sitesinde kullandıysanız, kullanımın yanına linki koyun. Örneğin, bir imajın altına, veya alıntıların tamamını belirttiğiniz Creative Commons bildirimi ile beraber yazabilirsiniz. CodeCombat'e bariz bir biçimde atıfta bulunan içeriğe, ilave olarak alıntı olduğunun belirtilmesine gerek yoktur."
- art_paragraph_2: "Eğer kullanılan içerik CodeCombat tarafından değil de herhangi bir codecombat.com kullanıcısı tarafından oluşturulmuş ise, alıntıda kullanıcıya atıfta bulunun ve eğer kullanıcı alıntılamaya dair özel olarak bir talimat belirtmişse gerekli eylemleri uygulayın."
- rights_title: "Saklı Olan Haklar"
- rights_desc: "Seviyelerde kullanılan içeriğin her hakkı saklıdır. Bunlar sırasıyla:"
- rights_scripts: "Betikler"
- rights_unit: "Birim yapılandırmaları"
- rights_description: "Açıkamalar"
- rights_writings: "Yazılar"
- rights_media: "Ortam (sesler, müzik) ve ilgili seviye için özel olarak tasarlanmış ve herkese açık hale getirilmemiş içeriğin tamamıdır."
- rights_clarification: "Aydınlatmak gerekirse, seviye editöründe kullanıma açık içerik Creative Commons lisansı altındadır fakat düzenleme sırasında oluşturulan ve ders sırasında yüklenen içerik bu lisansa tabi değildir."
- nutshell_title: "Özetle"
- nutshell_description: "Seviye editöründe sağladığımız tüm içerik, seviye düzenleme sırasında kullanmanız için uygundur. Fakat ileride bu öğelerin kullanımını kısıtlama hakkını saklı tutmaktayız."
- canonical: "Belirleyici, hukuki nitelikte olan, bu dökümanın İngilizce sürümüdür. Çeviriler arasında tutarsızlık olması halinde İngilizce dökümanda yer alan hüküm dikkate alınacaktır."
-
- contribute:
-# page_title: "Contributing"
- character_classes_title: "Karakter Sınıfları"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
- introduction_desc_github_url: "CodeCombat tümüyle açık kaynaklıdır"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
- alert_account_message_intro: "Merhaba!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
- how_to_join: "Nasıl Üye olunur?"
- join_desc_1: "Herkes katkıda bulunabilir! Şimdi göz atın "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
- join_url_email: "E-Posta ile Bize ulaşın"
- join_url_hipchat: "Herkese açık HipChat odası"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
- archmage_title: "Büyük Büyücü"
- archmage_title_description: "(Kod Yazarı)"
- artisan_title: "Zanaatkar"
- artisan_title_description: "(Bölüm Yapıcı)"
- adventurer_title: "Maceracı"
- adventurer_title_description: "(Bölüm Oynanabilirlik Testçisi)"
- scribe_title: "Katip"
- scribe_title_description: "(Makale Editörü)"
- diplomat_title: "Diplomat"
- diplomat_title_description: "(Çevirmen)"
- ambassador_title: "Büyükelçi"
- ambassador_title_description: "(Support)"
-
- ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
- leaderboard: "Sıralama"
-# battle_as: "Battle as "
- summary_your: "Senin "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
- rank_my_game: "Oyunumu Derecelendir!"
- rank_submitting: "Kayıt Ediliyor..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "Yüklenemiyor"
- connection_failure: "Bağlantı hatası."
- unauthorized: "Giriş yapmalısınız. Çerezlere izin verdiniz mi?"
- forbidden: "Yetkiniz yok."
- not_found: "Bulunamadı."
- not_allowed: "Yönteme izin verilmiyor."
- timeout: "Sunucu zamanaşımı."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
- server_error: "Sunucu hatası."
- unknown: "Bilinmeyen hata."
-
- resources:
-# sessions: "Sessions"
- your_sessions: "Oturumlarınız"
- level: "Seviye"
- social_network_apis: "Sosyal Ağ API'leri"
- facebook_status: "Facebook Durumu"
- facebook_friends: "Facebook Arkadaşları"
- facebook_friend_sessions: "Facebook Arkadaş Oturumları"
- gplus_friends: "G+ Arkadaşları"
- gplus_friend_sessions: "G+ Arkadaş Oturumları"
- leaderboard: "Sıralama"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/uk.coffee b/app/locale/uk.coffee
index 2b427450d..90bf0fc54 100644
--- a/app/locale/uk.coffee
+++ b/app/locale/uk.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "українська мова", englishDescription: "Ukrainian", translation:
+ home:
+ slogan: "Навчіться програмувати, граючи у гру"
+ no_ie: "На жаль, CodeCombat не працює в IE8 чи більш старих версіях!" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat не призначений для мобільних приладів і може не працювати!" # Warning that shows up on mobile devices
+ play: "Грати" # The big play button that just starts playing a level
+ old_browser: "Вибачте, але ваш браузер дуже старий для гри CodeCombat" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "Ви все одно можете спробувати, хоча навряд чи вийде"
+ campaign: "Кампанія"
+ for_beginners: "Для новачків"
+ multiplayer: "Командна гра" # Not currently shown on home page
+ for_developers: "Для розробників" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Грати" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Редактор"
+ blog: "Блог"
+ forum: "Форум"
+ account: "Акаунт"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Адміністратор" # Only shows up when you are an admin
+ home: "На головну"
+ contribute: "Співпраця"
+ legal: "Юридична інформація"
+ about: "Про нас"
+ contact: "Контакти"
+ twitter_follow: "Фоловити"
+# teachers: "Teachers"
+
+ modal:
+ close: "Закрити"
+ okay: "Добре"
+
+ not_found:
+ page_not_found: "Сторінку не знайдено"
+
+ diplomat_suggestion:
+ title: "Допоможіть перекласти CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Нам потрібні ваші мовні таланти."
+ pitch_body: "Ми створюємо CodeCombat англійською, але в нас вже є гравці по всьому світі. Багато хто з них хоче грати українською, але не говорить англійською, тому, якщо ви знаєте обидві мови, обміркуйте можливість стати Дипломатом і допомогти перекласти сайт CodeCombat та всі рівні українською."
+ missing_translations: "Поки ми не переклали все українською, ви будете бачити англійський текст там, де українська ще недоступна."
+ learn_more: "Дізнатися, як стати Дипломатом"
+ subscribe_as_diplomat: "Записатися в Дипломати"
+
+ play:
+ play_as: "Грати як" # Ladder page
+ spectate: "Спостерігати" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Складність: "
+ campaign_beginner: "Кампанія для початківців"
+ choose_your_level: "Оберіть свій рівень" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Ви можете грати у будь-який рівень з наведених нижче або обговорювати рівні на "
+ adventurer_forum: "форумі Шукачів пригод"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "... у якій ви навчитеся магії програмування."
+ campaign_dev: "Випадкові складніші рівні"
+ campaign_dev_description: "... в яких ви вивчите інтерфейс, одночасно роблячи щось складніше."
+ campaign_multiplayer: "Арени для мультиплеєра"
+ campaign_multiplayer_description: "... в яких ви програмуєте віч-на-віч із іншими гравцями."
+ campaign_player_created: "Рівні, створені гравцями"
+ campaign_player_created_description: "... у яких ви змагаєтесь у креативності із вашими друзями-Архітекторами."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "створити акаунт"
+ log_in: "Увійти"
+ logging_in: "Вхід в акаунт"
+ log_out: "Вийти"
+ recover: "відновити акаунт"
+
+ signup:
+ create_account_title: "Створити акаунт, щоб зберегти прогрес"
+ description: "Це безкоштовно. Просто зробіть кілька простих кроків, щоб бути готовим до гри:"
+ email_announcements: "Отримувати анонси на email"
+ coppa: "Ви старші 13 років або живете не в США"
+ coppa_why: "(Чому?)"
+ creating: "Створення акаунта..."
+ sign_up: "Реєстрація"
+ log_in: "вхід з паролем"
+ social_signup: "Або Ви можете створити акаунт через Facebook або G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Відновити акаунт"
+ send_password: "Надіслати пароль відновлення"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Завантаження..."
saving: "Збереження..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
save: "Зберегти"
publish: "Опублікувати"
create: "Створити"
- delay_1_sec: "1 секунда"
- delay_3_sec: "3 секунди"
- delay_5_sec: "5 секунд"
manual: "Інструкція"
fork: "Форк"
play: "Грати" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "українська мова", englishDesc
unwatch: "Нестежити"
# submit_patch: "Submit Patch"
+ general:
+ and: "та"
+ name: "Ім’я"
+# date: "Date"
+ body: "Тіло"
+ version: "Версія"
+ commit_msg: "Доручити повідомлення"
+ version_history: "Історія"
+ version_history_for: "Версія історії для: "
+ result: "Результат"
+ results: "Результати"
+ description: "Опис"
+ or: "чи"
+ subject: "Предмет"
+ email: "Email"
+ password: "Пароль"
+ message: "Повідомлення"
+ code: "Код"
+ ladder: "Драбина"
+ when: "Коли"
+ opponent: "Противник"
+ rank: "Звання"
+ score: "Рахунок"
+ win: "Перемога"
+ loss: "Поразка"
+ tie: "Нічия"
+ easy: "Легкий"
+ medium: "Середній"
+ hard: "Важкий"
+ player: "Гравець"
+
units:
second: "Секунда"
seconds: "Секунди"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "українська мова", englishDesc
# year: "year"
# years: "years"
- modal:
- close: "Закрити"
- okay: "Добре"
-
- not_found:
- page_not_found: "Сторінку не знайдено"
-
- nav:
- play: "Грати" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Редактор"
- blog: "Блог"
- forum: "Форум"
- account: "Акаунт"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Адміністратор"
+ play_level:
+ done: "Готово"
home: "На головну"
- contribute: "Співпраця"
- legal: "Юридична інформація"
- about: "Про нас"
- contact: "Контакти"
- twitter_follow: "Фоловити"
- employers: "Роботодавцям"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Посібник"
+ restart: "Перезавантажити"
+ goals: "Цілі"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "Лінія часу"
+ click_to_select: "Клікніть на юніті, щоб обрати його."
+ reload_title: "Перезавантажити весь код?"
+ reload_really: "Ви впевнені, що хочете перезавантажити цей рівень і почати спочатку?"
+ reload_confirm: "Перезавантажити все"
+ victory_title_prefix: ""
+ victory_title_suffix: " закінчено"
+ victory_sign_up: "Підписатися на оновлення"
+ victory_sign_up_poke: "Хочете отримувати останні новини на email? Створіть безкоштовний акаунт, і ми будемо тримати вас у курсі!"
+ victory_rate_the_level: "Оцінити рівень: " # Only in old-style levels.
+ victory_return_to_ladder: "Повернутись до таблиці рівнів"
+ victory_play_next_level: "Наступний рівень" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "На головну" # Only in old-style levels.
+ victory_review: "Розкажіть нам більше!" # Only in old-style levels.
+ victory_hour_of_code_done: "Ви закінчили?"
+ victory_hour_of_code_done_yes: "Так, я закінчив свою Годину Коду!"
+ guide_title: "Посібник"
+ tome_minion_spells: "Закляття ваших міньонів" # Only in old-style levels.
+ tome_read_only_spells: "Закляття тільки для читання" # Only in old-style levels.
+ tome_other_units: "Інші юніти" # Only in old-style levels.
+ tome_cast_button_castable: "Читати закляття" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "Закляття читається" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "Закляття прочитано" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "Оберіть когось для "
+ tome_available_spells: "Доступні закляття"
+# tome_your_skills: "Your Skills"
+ hud_continue: "Продовжити (натисніть shift-space)"
+ spell_saved: "Закляття збережено"
+ skip_tutorial: "Пропустити (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "Готово!"
+# loading_start: "Start Level"
+ time_current: "Зараз:"
+ time_total: "Найбільше:"
+ time_goto: "Перейти до:"
+ infinite_loop_try_again: "Спробувати щераз"
+ infinite_loop_reset_level: "Почати рівень спочатку"
+ infinite_loop_comment_out: "Залишити коментарі до мого коду"
+ tip_toggle_play: "Перемикач грати/пауза командою Ctrl+P."
+ tip_scrub_shortcut: "Ctrl+[ і Ctrl+] для перемотування та швидкого перемотування вперед."
+ tip_guide_exists: "Натисніть інструкцію вгорі сторінки для корисної інформації."
+ tip_open_source: "CodeCombat є 100% відкритим кодом!"
+ tip_beta_launch: "CodeCombat запустив бета версію в жовтні 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+ tip_theory_practice: "В теорії між теорією і практикою немає ніякої різниці. На практиці - є. - Йогі Берра"
+ tip_error_free: "Є два шляхи написання програм без помилок; але лише третій працює. - Алан Перліс"
+ tip_debugging_program: "Якщо налагодження є процесом усунення помилок, то програмування повинно бути процесом їх вставляння. - Едсгер В. Дейкстра"
+ tip_forums: "Заходіть на форум і скажіть нам що Ви думаєте!"
+ tip_baby_coders: "В майбутньому, навіть малюки будуть Архімагами."
+ tip_morale_improves: "Завантеження буде продовжуватись, поки мораль не покращиться."
+ tip_all_species: "Ми віримо у рівні можливості для вивчення пограмування усіх видів."
+ tip_reticulating: "Сітчасті голки."
+ tip_harry: "Так Чарівник, "
+ tip_great_responsibility: "З хорошими навичками кодування приходить відповідальність хорошого усунення помилок."
+ tip_munchkin: "Якщо ти не будеш їсти овощі, гном прийде до тебе поки ти спатимеш."
+ tip_binary: "Є лише 10 типів людей у світі: ті хто розуміють двійкову систему, і ті хто ні."
+ tip_commitment_yoda: "Програміст повинен мати глибоку прихильність, найсерйозніший розум. - Йода"
+ tip_no_try: "Робити. Чи не робити. .Це не спроба - Йода"
+ tip_patience: "Терпіння необхідно мати, юний падаван. - Йода"
+ tip_documented_bug: "Задокументована помилка не є помилко; це особливість."
+ tip_impossible: "Багато речей здаються нездійсненними до тих пір, поки їх не зробиш. - Нельсон Мандела"
+ tip_talk_is_cheap: "Розмови нічого не варті. Покажи мені код. - Лінус Торвальдс"
+ tip_first_language: "Найбільш катастрофічною річчю яку ви коли-небудь вчили є Ваша перша мова програмування. - Алан Кей"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Налаштування персонажа"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Мультиплеєр"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "Редактор налашт."
+ editor_config_title: "Редактор налаштувань"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "Комбінаційї клавіш"
+ editor_config_keybindings_default: "За замовчуванням (Ace)"
+ editor_config_keybindings_description: "Додайте додаткові скорочення відомі Вам із загальних редакторів."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "Показати приховане"
+ editor_config_invisibles_description: "Відображення прихованого, такого як відступи та знаки табуляції."
+ editor_config_indentguides_label: "Показати відступи провідників"
+ editor_config_indentguides_description: "Відображення вертикальних ліній, щоб краще бачити відстань."
+ editor_config_behaviors_label: "Розумні привички"
+ editor_config_behaviors_description: "Автозаповнення дужок, фігурних дужок, та лапок."
+
+ about:
+ why_codecombat: "Чому CodeCombat?"
+ why_paragraph_1: "Хочете навчитися писати код? Вам не потрібні уроки. Вам потрібно писати багато коду і добре розважитись у цей час. "
+ why_paragraph_2_prefix: "Ось що таке програмування насправді. Це має бути весело. Не просто кумедно штибу"
+ why_paragraph_2_italic: "дивіться, я маю бейджик, "
+ why_paragraph_2_center: "а весело - штибу"
+ why_paragraph_2_italic_caps: "НІ, МАМО, Я МАЮ ПРОЙТИ РІВЕНЬ!"
+ why_paragraph_2_suffix: "Ось чому CodeCombat - мультиплеєрна гра, а не гейміфікований курс уроків. Ми не зупинимося, доки ви не включитеся на повну, і це чудово. "
+ why_paragraph_3: "Якщо ви плануєте бути залежним від якоїсь гри, оберіть цю - і перетворіться на одного з чарівників ери інформаційних технологій."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Зберегти нову версію"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "українська мова", englishDesc
cla_suffix: "."
cla_agree: "Я згоден"
- login:
- sign_up: "створити акаунт"
- log_in: "Увійти"
- logging_in: "Вхід в акаунт"
- log_out: "Вийти"
- recover: "відновити акаунт"
-
- recover:
- recover_account_title: "Відновити акаунт"
- send_password: "Надіслати пароль відновлення"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Створити акаунт, щоб зберегти прогрес"
- description: "Це безкоштовно. Просто зробіть кілька простих кроків, щоб бути готовим до гри:"
- email_announcements: "Отримувати анонси на email"
- coppa: "Ви старші 13 років або живете не в США"
- coppa_why: "(Чому?)"
- creating: "Створення акаунта..."
- sign_up: "Реєстрація"
- log_in: "вхід з паролем"
- social_signup: "Або Ви можете створити акаунт через Facebook або G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Навчіться програмувати, граючи у гру"
- no_ie: "На жаль, CodeCombat не працює в IE8 чи більш старих версіях!"
- no_mobile: "CodeCombat не призначений для мобільних приладів і може не працювати!"
- play: "Грати" # The big play button that just starts playing a level
- old_browser: "Вибачте, але ваш браузер дуже старий для гри CodeCombat"
- old_browser_suffix: "Ви все одно можете спробувати, хоча навряд чи вийде"
- campaign: "Кампанія"
- for_beginners: "Для новачків"
- multiplayer: "Командна гра"
- for_developers: "Для розробників"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Оберіть свій рівень"
- adventurer_prefix: "Ви можете грати у будь-який рівень з наведених нижче або обговорювати рівні на "
- adventurer_forum: "форумі Шукачів пригод"
- adventurer_suffix: "."
- campaign_beginner: "Кампанія для початківців"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "... у якій ви навчитеся магії програмування."
- campaign_dev: "Випадкові складніші рівні"
- campaign_dev_description: "... в яких ви вивчите інтерфейс, одночасно роблячи щось складніше."
- campaign_multiplayer: "Арени для мультиплеєра"
- campaign_multiplayer_description: "... в яких ви програмуєте віч-на-віч із іншими гравцями."
- campaign_player_created: "Рівні, створені гравцями"
- campaign_player_created_description: "... у яких ви змагаєтесь у креативності із вашими друзями-Архітекторами."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Складність: "
- play_as: "Грати як"
- spectate: "Спостерігати"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Зв'язатися з CodeCombat"
welcome: "Ми раді вашому повідомленню! Скористайтеся цією формою, щоб надіслати email."
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
forum_page: "наш форум"
forum_suffix: "."
send: "Надіслати фідбек"
- contact_candidate: "Сконтактуватись з кандидатом"
- recruitment_reminder: "Використовуйте цю форму щоб перейти до кандидатів з котрими Ви б хотіли провести співбесіду. Пам‘ятайте, що CodeCombat знімає 18% ЗП за перший рік. Плата проводиться за наймом співробітника і підлягає відшкодуванню протягом 90 днів якщо,працівник не залишить роботу. Часткова зайнятість,дистанційна робота, та наймані працівники не оплачуються, так само як інтерни."
-
- diplomat_suggestion:
- title: "Допоможіть перекласти CodeCombat!"
- sub_heading: "Нам потрібні ваші мовні таланти."
- pitch_body: "Ми створюємо CodeCombat англійською, але в нас вже є гравці по всьому світі. Багато хто з них хоче грати українською, але не говорить англійською, тому, якщо ви знаєте обидві мови, обміркуйте можливість стати Дипломатом і допомогти перекласти сайт CodeCombat та всі рівні українською."
- missing_translations: "Поки ми не переклали все українською, ви будете бачити англійський текст там, де українська ще недоступна."
- learn_more: "Дізнатися, як стати Дипломатом"
- subscribe_as_diplomat: "Записатися в Дипломати"
-
- wizard_settings:
- title: "Налаштування"
- customize_avatar: "Налаштувати аватар"
- active: "Діючий"
- color: "Колір"
- group: "Група"
- clothes: "Одяг"
- trim: "Оздоблення"
- cloud: "Хмаринка"
- team: "Команда"
- spell: "Закляття"
- boots: "Черевики"
- hue: "Відтінок"
- saturation: "Насиченість"
- lightness: "Яскравість"
+ contact_candidate: "Сконтактуватись з кандидатом" # Deprecated
+ recruitment_reminder: "Використовуйте цю форму щоб перейти до кандидатів з котрими Ви б хотіли провести співбесіду. Пам‘ятайте, що CodeCombat знімає 18% ЗП за перший рік. Плата проводиться за наймом співробітника і підлягає відшкодуванню протягом 90 днів якщо,працівник не залишить роботу. Часткова зайнятість,дистанційна робота, та наймані працівники не оплачуються, так само як інтерни." # Deprecated
account_settings:
title: "Налаштування акаунта"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
me_tab: "Я"
picture_tab: "Аватар"
# upload_picture: "Upload a picture"
- wizard_tab: "Персонаж"
password_tab: "Пароль"
emails_tab: "Email-адреси"
admin: "Aдмін"
- wizard_color: "Колір одягу персонажа"
new_password: "Новий пароль"
new_password_verify: "Підтвердження паролю"
email_subscriptions: "Email-підписки"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "українська мова", englishDesc
saved: "Зміни збережено"
password_mismatch: "Паролі не збігаються."
# password_repeat: "Please repeat your password."
- job_profile: "Профіль роботи"
+ job_profile: "Профіль роботи" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "Ваш робочий пофіль буде затверджений CodeCombat. Роботодавці зможуть бачити його якщо він буде відмічений як активний, або він не зазнає змін протягом 4 тижнів."
job_profile_explanation: "Привіт! Заповніть це і ми з Вами зв‘яжемось знайшовши для Вас роботу розробника ПЗ."
sample_profile: "Дивитись зразок профілю"
view_profile: "Переглянути Ваш профіль"
+ wizard_tab: "Персонаж"
+ wizard_color: "Колір одягу персонажа"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+ community:
+ main_title: "Спільноти CodeCombat"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "Архімаг"
+ archmage_title_description: "(Програміст)"
+ artisan_title: "Ремісник"
+ artisan_title_description: "(Створювач рівнів)"
+ adventurer_title: "Шукач пригод"
+ adventurer_title_description: "(Тестувальник рівнів)"
+ scribe_title: "Писар"
+ scribe_title_description: "(Редактор статей)"
+ diplomat_title: "Дипломат"
+ diplomat_title_description: "(Перекладач)"
+ ambassador_title: "Посланець"
+ ambassador_title_description: "(Підтримка)"
+
+ editor:
+ main_title: "Редактори CodeCombat"
+ article_title: "Редактор статей"
+ thang_title: "Редактор об'єктів"
+ level_title: "Редактор рівнів"
+# achievement_title: "Achievement Editor"
+ back: "Назад"
+ revert: "Повернутись"
+ revert_models: "Моделі повернення"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+ fork_title: "Нова версія Форк"
+ fork_creating: "Створення Форк..."
+# generate_terrain: "Generate Terrain"
+ more: "Більше"
+ wiki: "Wiki"
+ live_chat: "Online чат"
+ level_some_options: "Деякі опції?"
+ level_tab_thangs: "Об'єкти"
+ level_tab_scripts: "Скрипти"
+ level_tab_settings: "Налаштування"
+ level_tab_components: "Компоненти"
+ level_tab_systems: "Системи"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "Поточні об'єкти"
+ level_tab_thangs_all: "Усі"
+ level_tab_thangs_conditions: "Початковий статус"
+ level_tab_thangs_add: "Додати об'єкти"
+ delete: "Видалити"
+ duplicate: "Копіювати"
+ level_settings_title: "Налаштування"
+ level_component_tab_title: "Поточні компоненти"
+ level_component_btn_new: "Створити новий компонент"
+ level_systems_tab_title: "Поточна система"
+ level_systems_btn_new: "Створити нову систему"
+ level_systems_btn_add: "Додати систему"
+ level_components_title: "Повернутись до всіх об‘єктів"
+ level_components_type: "Тип"
+ level_component_edit_title: "Редагувати компонент"
+ level_component_config_schema: "Config Schema"
+ level_component_settings: "Налаштування"
+ level_system_edit_title: "Редагувати систему"
+ create_system_title: "Створити нову систему"
+ new_component_title: "Створити новий компонент"
+ new_component_field_system: "Система"
+ new_article_title: "Створити нову статтю"
+ new_thang_title: "Створити новий тип об‘єкта"
+ new_level_title: "Створити новий рівень"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "Шукати статті тут"
+ thang_search_title: "Шукати типи об‘єктів тут"
+ level_search_title: "Шукати рівні тут"
+# achievement_search_title: "Search Achievements"
+ read_only_warning2: "Примітка: Ви не можете зберегти ніякі зміни, оскільки Ви не зареєструвались."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "Анонс"
+ edit_article_title: "Редагувати статтю"
+
+ contribute:
+ page_title: "Співпраця"
+ character_classes_title: "Класи персонажів"
+ introduction_desc_intro: "Ми покладаємо великі надії на CodeCombat."
+ introduction_desc_pref: "Ми хочемо створити місце, де збиралися б програмісти найрізноманітніших спеціалізацій, абі вчитись та грати разом. Хочемо знайомити інших з неймовірним світом програмування та відображувати найкращі частини спільноти. Ми не можемо і не хочемо робити це самі, бо такі проекти, як GitHub, Stack Overflow або Linux стали видатними саме завдяки людям, що використовують і будують їх. Через це"
+ introduction_desc_github_url: "код CodeCombat повністю вікдритий"
+ introduction_desc_suf: ", і ми пропонуємо вам усі можливі шляхи взяти участь у розробці й перетворити цей проект на не тільки наш. але й ваш теж."
+ introduction_desc_ending: "Сподіваємось, ви станете частиною нашої команди!"
+ introduction_desc_signature: "- Нік, Джордж, Скотт, Майкл, Джеремі та Глен"
+ alert_account_message_intro: "Привіт!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "Зацікавлений у роботі над ігровою графікою, дизайном інтерфейсу, організацією баз даних та серверу, мультиплеєром, фізокю, звуком або продукційністю ігрового движка? Мрієш допомогти у створенні гри, яка навчить інших того, у чому ви профі? У нас багато роботи, і якщо ти досвідчений програміст і хочеш розробляти CodeCombat, цей клас для тебе. Ми будемо щасливі бачити, як ти створюєш найкращу в світі гру для програмістів. "
+ archmage_introduction: "Однією з найкращих частин створення ігор є те, що вони синтезують так багато різноманітних речей. Графіка, звук, з‘єднання з мережею у реальному часі, соціальні мережі, і ,звичайно, багато з найбільш поширених аспектів програмування, від управління низькорівневими базами даних, і адміністративної підтримки сервера до користувацького зовнішнього вигляду та побудови інтерфейсу. Тут є ще багато до виконання, і якщо ти досвідчений програміст з пристрастним бажанням зануритись у закаулки CodeCombat, цей розділ скоріше за все для Вас. Ми з радістю приймем Вашу допомогу у побудові найкращої з усіх гри для програмування."
+ class_attributes: "Ознаки класу"
+ archmage_attribute_1_pref: "Навики у "
+ archmage_attribute_1_suf: ", або бажання навчитись. Більшість нашого коду написана написана на цій мові. Якщо Ви фанат Ruby або Python, Ви будете почуватись як у дома. Це JavaScript, але з приємнішим синтаксисом."
+ archmage_attribute_2: "Деякий досвід програмування та власна ініціатива. Ми допоможемо Вам зорієнтуватись, але ми не можемо витрачати багато часу для Вашого навчання."
+ how_to_join: "Як приєднатися"
+ join_desc_1: "Кожен може допомогти! Заходь на наш "
+ join_desc_2: ", щоб почати та постав позначку в чек-боксі нижче, щоб оголосити себе відважним архімагом та отримувати останні новини по е-мейл. Хочеш поспілкуватися про те, що саме робити й як включитися в роботу найглибше?"
+ join_desc_3: "або знайдіть нас у нашій "
+ join_desc_4: "- і ми вирішимо, з чого почати!"
+ join_url_email: "Напишіть нам"
+ join_url_hipchat: "публічній HipChat кімнаті"
+ more_about_archmage: "Дізнатися, як стати Архімагом"
+ archmage_subscribe_desc: "Отримувати листи з анонсами та новими можливостями для розробки."
+ artisan_summary_pref: "Хочеш розробляти дизайн рівнів та розширювати арсенал CodeCombat? Люди проходять наші рівні в швидчому темпі ніж ми встигаємо їх створювати! На даний час, наш редактор рівнів є скелетом, тому будь обережним. Створення рівнів буде захоплюват і тягнути за собою. Якщо ти маєш уявлення про кампанії охоплюючі for-loops до"
+ artisan_summary_suf: "тоді цей клас для тебе."
+ artisan_introduction_pref: "Ми повинні будувати додаткові рівні! Люди вимагатимуть більше контенту, і ми можемо лише будувати скільки самі зможемо. Саме зараз, Вашою робочою зоною є рівень один; наш редактор рівнів ледве використовується навіть його творцями, тож будьте обережними. Якщо ти маєш уявлення про кампанії охоплюючі for-loops до"
+ artisan_introduction_suf: ", тоді цей клас для тебе."
+ artisan_attribute_1: "Будь-який досвід у створені контенту такого як цей буде добрим, так як і використання редакторів рівнів Blizzard. Але не вимається!"
+ artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+ more_about_artisan: "Дізнатися, як стати Ремісником"
+ artisan_subscribe_desc: "Отримувати листи з анонсами та новинами про вдосконалення редактора рівнів."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+ adventurer_forum_url: "наш форум"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+ more_about_adventurer: "Дізнатися, як стати Шукачем пригод"
+ adventurer_subscribe_desc: "Отримувати листи, коли з'являються нові рівні для тестування."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+ more_about_scribe: "Дізнатися, як стати Писарем"
+ scribe_subscribe_desc: "Отрумивати листи з анонсами щодо написання статтей."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+ diplomat_github_url: "на GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+ more_about_diplomat: "Дізнатися, як стати Дипломатом"
+ diplomat_subscribe_desc: "Отримувати листи про розробки i18n та нові рівні для перекладу."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+ more_about_ambassador: "Дізнатися, як стати Посланцем"
+ ambassador_subscribe_desc: "Отримувати листи з новинами щодо підтримки користувачів та розробки мультиплеєра."
+ changes_auto_save: "Зміни зберігаються автоматично, коли ви ставите позначку у чекбоксі."
+ diligent_scribes: "Наші старанні Писарі:"
+ powerful_archmages: "Наші могутні Архімаги:"
+ creative_artisans: "Наші талановиті Ремісники:"
+ brave_adventurers: "Наші хоробрі Шукачі пригод:"
+ translating_diplomats: "Наші перекладачі - Дипломати:"
+ helpful_ambassadors: "Наші незамінні Посланці:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "Налаштування мультиплеєра" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "Поділіться цим посиланням з будь-ким, щоб вони приєдналися до вас."
+ multiplayer_hint_label: "Підказка:"
+ multiplayer_hint: "Натисніть на посилання, щоб обрати всіх, та натисніть Apple-C або Ctrl-C, щоб скопіювати посилання."
+ multiplayer_coming_soon: "Скоро - більше можливостей у мультиплеєрі!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "Юридична інформація"
+ opensource_intro: "CodeCombat - безкоштовна гра з повністю відкритим кодом."
+ opensource_description_prefix: "Завітайте"
+ github_url: "на наш GitHub"
+ opensource_description_center: "та долучайтесь, якщо хочете! CodeCombat побудовано на десятках проектів із вікритим кодом. і ми любимо їх. Перегляньте "
+ archmage_wiki_url: "нашу wiki для Архімагів,"
+ opensource_description_suffix: "щоб побачити списки ПЗ, яке робить цю гру можливою."
+ practices_title: "Шановні найкращі гравці"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+ privacy_title: "Конфіденційність"
+ privacy_description: "Ми не продаватимемо ніяку вашу особисту інформацію. Ми маємо намір заробити гроші за допомогою кінцевого результату, але будьте впевнені, ми не будемо поширювати Вашу особисту інформацію для зацікавлених компаній без вашої явної згоди."
+ security_title: "Безпека"
+ security_description: "Ми прагнемо зберегти вашу особисту інформацію в безпеці. Як проект з відкритим кодом, наш сайт є вільно відкритим для всіх, щоб переглянути та удосконалити наші системи безпеки."
+ email_title: "Email"
+ email_description_prefix: "Ми не будем завалювати вас спамом. Через"
+ email_settings_url: "налаштування вашого email"
+ email_description_suffix: "або через посилання в повідомленням котрі ми присилаємо, ви можете змінити ваші уподобання і легко відмовитись від підписки в будь-який час."
+ cost_title: "Вартість"
+ cost_description: "На даний час, CodeCombat є безкоштовним на усі 100%! Однією з наших цілей є рухатись у цьому ж напрямку, так що у цю гру можуть грати стільки людей, наскільки це можливо, незалежно від місця проживання. Якщо настануть важкі часи, ми будем змушені стягувати плату за певний контент, але ми б не хотіли цього. Якщо пощастить, ми зможемо підтримувати компанію разом з:"
+ recruitment_title: "Доповнення"
+ recruitment_description_prefix: "Тут у CodeCombat, ви станете могутнім чарівником не лише у грі, але також і у реальному житті."
+ url_hire_programmers: "Ніхто не може найняти програмістів одразу"
+ recruitment_description_suffix: "отже як тільки ви заточите свої навики, і якщо ви погодитесь, ми продемонструєм ваші найкращі досягнення у кодуванні тисячам роботодавців котрі пускають слюні щоб не впустити можливості найняти вас. Вони платять нам не багато, вони платять вам"
+ recruitment_description_italic: "багато"
+ recruitment_description_ending: "сайт залишиться безкоштовним і кожен буде задоволеним. Такий план."
+ copyrights_title: "Авторські права та ліцензії"
+ contributor_title: "Авторська ліцензійна згода"
+ contributor_description_prefix: "Усі права, як на сайті так і у нашому сховищі GitHub, є у відповідності з нашими"
+ cla_url: "CLA"
+ contributor_description_suffix: "з котрими ви маєте погодитись перед співпрацею."
+ code_title: "Код - MIT"
+ code_description_prefix: "Весь код що належить CodeCombat або розміщений на codecombat.com, як у сховищі GitHub так і у базі даних codecombat.com, є ліцензованим"
+ mit_license_url: "ліцензією MIT"
+ code_description_suffix: "Це включає весь код у системах та компонентах, котрі є доступними через CodeCombat з метою створення рівнів."
+ art_title: "Мистецтво/Музика - творчі спільноти "
+ art_description_prefix: "Увесь контент спільнот є доступним завдяки"
+ cc_license_url: "міжнародній ліцензії Creative Commons із зазначенням авторства 4.0"
+ art_description_suffix: "Контентом спільнот є будь-що зроблене загальнодоступним через CodeCombat з метою створення рівнів. Це включає:"
+ art_music: "Музику"
+ art_sound: "Звук"
+ art_artwork: "Творчі роботи"
+ art_sprites: "Спрайти"
+ art_other: "Будь-які і всі інші творчі роботи, котрі не є кодом, котрі є доступними для створення рівнів."
+ art_access: "На даний час немає універсальної, зручної системи для вибору цих активів. В загальному, вибирайте їх з URL котрі використовуються сайтом, зверніться до нас за допомогою, або допоможіть нам в розширенні цього сайту, щоб зробити ці активи більш доступними."
+ art_paragraph_1: "Щодо авторських прав, будь-ласка, назвіть і дайте лінк на codecombat.com де саме ресурс використовується або де призначатиметься у середовищі. Для прикладу:"
+ use_list_1: "Якщо використовується в ролику або іншій грі, додайте codecombat.com в the credits."
+ use_list_2: "Якщо використовується на веб-сайті, додайте лінк біля статистики, на приклад під зображенням, або в загальному описі сторінки де ви зможете також згадати інші роботи Creative Commons і програмне забезпечення з відкритим кодом, що використовується на сайті. Дещо, що вже має чисті посилання на CodeCombat, так як повідомлення у блозі у котрих згадується CodeCombat, не потребують окремих посилань."
+ art_paragraph_2: "Якщо використаний контент не був створений CodeCombat але внесений користувачем codecombat.com, роблячи посилання на нього, дотримуйтесь інструкції посилання передбачених в описі цього ресурсу, якщо такі інструкції є."
+ rights_title: "Права захищені"
+ rights_desc: "Усі права захищені для самих рівнів. Це включає"
+ rights_scripts: "Скрипти"
+ rights_unit: "Конфігурації блоку"
+ rights_description: "Опис"
+ rights_writings: "Листи"
+ rights_media: "Медіа (звуки, музику) і будь-який інший творчий контент зроблений конкретно для того рівня і не зроблений загальнодостурним для створенні рівнів."
+ rights_clarification: "Для уточнення, будь-що що є доступним у редакторі рівнів, для створення нових рівнів, належить CC, тоді як контент створений редактором рівнів або завантажений в ході створення рівнів, не належить."
+ nutshell_title: "Коротко"
+ nutshell_description: "Будь-які ресурси котрі ми надаємо в редакторі рівнів є безкоштовними для використання за вашим бажанням для створення рівнів. Але ми залишаємо за собою право обмежувати розповсюдження самих рівнів(котрі були створені на codecombat.com), тому вони зможуть заплатити в майбутньому, якщо в кінцевому результаті таке станеться."
+ canonical: "Англійська версія цього документа є остаточною та канонічною версією. Якщо тут є будь-які невідповідності в перекладі, англійська версія документа є пріоритетною."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Налаштування"
+ customize_avatar: "Налаштувати аватар"
+ active: "Діючий"
+ color: "Колір"
+ group: "Група"
+ clothes: "Одяг"
+ trim: "Оздоблення"
+ cloud: "Хмаринка"
+ team: "Команда"
+ spell: "Закляття"
+ boots: "Черевики"
+ hue: "Відтінок"
+ saturation: "Насиченість"
+ lightness: "Яскравість"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Профіль для "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Готово"
- customize_wizard: "Налаштування персонажа"
- home: "На головну"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Посібник"
- restart: "Перезавантажити"
- goals: "Цілі"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "Лінія часу"
- click_to_select: "Клікніть на юніті, щоб обрати його."
- reload_title: "Перезавантажити весь код?"
- reload_really: "Ви впевнені, що хочете перезавантажити цей рівень і почати спочатку?"
- reload_confirm: "Перезавантажити все"
- victory_title_prefix: ""
- victory_title_suffix: " закінчено"
- victory_sign_up: "Підписатися на оновлення"
- victory_sign_up_poke: "Хочете отримувати останні новини на email? Створіть безкоштовний акаунт, і ми будемо тримати вас у курсі!"
- victory_rate_the_level: "Оцінити рівень: "
- victory_return_to_ladder: "Повернутись до таблиці рівнів"
- victory_play_next_level: "Наступний рівень"
-# victory_play_continue: "Continue"
- victory_go_home: "На головну"
- victory_review: "Розкажіть нам більше!"
- victory_hour_of_code_done: "Ви закінчили?"
- victory_hour_of_code_done_yes: "Так, я закінчив свою Годину Коду!"
- guide_title: "Посібник"
- tome_minion_spells: "Закляття ваших міньонів"
- tome_read_only_spells: "Закляття тільки для читання"
- tome_other_units: "Інші юніти"
- tome_cast_button_castable: "Читати закляття" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "Закляття читається" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "Закляття прочитано" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "Оберіть когось для "
- tome_available_spells: "Доступні закляття"
-# tome_your_skills: "Your Skills"
- hud_continue: "Продовжити (натисніть shift-space)"
- spell_saved: "Закляття збережено"
- skip_tutorial: "Пропустити (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "Готово!"
-# loading_start: "Start Level"
- tip_insert_positions: "Shift+Натиснути точку на карті, щоб вставити його у редактор заклинань."
- tip_toggle_play: "Перемикач грати/пауза командою Ctrl+P."
- tip_scrub_shortcut: "Ctrl+[ і Ctrl+] для перемотування та швидкого перемотування вперед."
- tip_guide_exists: "Натисніть інструкцію вгорі сторінки для корисної інформації."
- tip_open_source: "CodeCombat є 100% відкритим кодом!"
- tip_beta_launch: "CodeCombat запустив бета версію в жовтні 2013."
- tip_js_beginning: "JavaScript є лише початком."
-# tip_think_solution: "Think of the solution, not the problem."
- tip_theory_practice: "В теорії між теорією і практикою немає ніякої різниці. На практиці - є. - Йогі Берра"
- tip_error_free: "Є два шляхи написання програм без помилок; але лише третій працює. - Алан Перліс"
- tip_debugging_program: "Якщо налагодження є процесом усунення помилок, то програмування повинно бути процесом їх вставляння. - Едсгер В. Дейкстра"
- tip_forums: "Заходіть на форум і скажіть нам що Ви думаєте!"
- tip_baby_coders: "В майбутньому, навіть малюки будуть Архімагами."
- tip_morale_improves: "Завантеження буде продовжуватись, поки мораль не покращиться."
- tip_all_species: "Ми віримо у рівні можливості для вивчення пограмування усіх видів."
- tip_reticulating: "Сітчасті голки."
- tip_harry: "Так Чарівник, "
- tip_great_responsibility: "З хорошими навичками кодування приходить відповідальність хорошого усунення помилок."
- tip_munchkin: "Якщо ти не будеш їсти овощі, гном прийде до тебе поки ти спатимеш."
- tip_binary: "Є лише 10 типів людей у світі: ті хто розуміють двійкову систему, і ті хто ні."
- tip_commitment_yoda: "Програміст повинен мати глибоку прихильність, найсерйозніший розум. - Йода"
- tip_no_try: "Робити. Чи не робити. .Це не спроба - Йода"
- tip_patience: "Терпіння необхідно мати, юний падаван. - Йода"
- tip_documented_bug: "Задокументована помилка не є помилко; це особливість."
- tip_impossible: "Багато речей здаються нездійсненними до тих пір, поки їх не зробиш. - Нельсон Мандела"
- tip_talk_is_cheap: "Розмови нічого не варті. Покажи мені код. - Лінус Торвальдс"
- tip_first_language: "Найбільш катастрофічною річчю яку ви коли-небудь вчили є Ваша перша мова програмування. - Алан Кей"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "Зараз:"
- time_total: "Найбільше:"
- time_goto: "Перейти до:"
- infinite_loop_try_again: "Спробувати щераз"
- infinite_loop_reset_level: "Почати рівень спочатку"
- infinite_loop_comment_out: "Залишити коментарі до мого коду"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Мультиплеєр"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "Редактор налашт."
- editor_config_title: "Редактор налаштувань"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "Комбінаційї клавіш"
- editor_config_keybindings_default: "За замовчуванням (Ace)"
- editor_config_keybindings_description: "Додайте додаткові скорочення відомі Вам із загальних редакторів."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "Показати приховане"
- editor_config_invisibles_description: "Відображення прихованого, такого як відступи та знаки табуляції."
- editor_config_indentguides_label: "Показати відступи провідників"
- editor_config_indentguides_description: "Відображення вертикальних ліній, щоб краще бачити відстань."
- editor_config_behaviors_label: "Розумні привички"
- editor_config_behaviors_description: "Автозаповнення дужок, фігурних дужок, та лапок."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "Налаштування мультиплеєра"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "Поділіться цим посиланням з будь-ким, щоб вони приєдналися до вас."
- multiplayer_hint_label: "Підказка:"
- multiplayer_hint: "Натисніть на посилання, щоб обрати всіх, та натисніть Apple-C або Ctrl-C, щоб скопіювати посилання."
- multiplayer_coming_soon: "Скоро - більше можливостей у мультиплеєрі!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "українська мова", englishDesc
u_title: "Список учасників"
lg_title: "Останні ігри"
clas: "CLAs"
-
- community:
- main_title: "Спільноти CodeCombat"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "Редактори CodeCombat"
- article_title: "Редактор статей"
- thang_title: "Редактор об'єктів"
- level_title: "Редактор рівнів"
-# achievement_title: "Achievement Editor"
- back: "Назад"
- revert: "Повернутись"
- revert_models: "Моделі повернення"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
- fork_title: "Нова версія Форк"
- fork_creating: "Створення Форк..."
-# generate_terrain: "Generate Terrain"
- more: "Більше"
- wiki: "Wiki"
- live_chat: "Online чат"
- level_some_options: "Деякі опції?"
- level_tab_thangs: "Об'єкти"
- level_tab_scripts: "Скрипти"
- level_tab_settings: "Налаштування"
- level_tab_components: "Компоненти"
- level_tab_systems: "Системи"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "Поточні об'єкти"
- level_tab_thangs_all: "Усі"
- level_tab_thangs_conditions: "Початковий статус"
- level_tab_thangs_add: "Додати об'єкти"
- delete: "Видалити"
- duplicate: "Копіювати"
- level_settings_title: "Налаштування"
- level_component_tab_title: "Поточні компоненти"
- level_component_btn_new: "Створити новий компонент"
- level_systems_tab_title: "Поточна система"
- level_systems_btn_new: "Створити нову систему"
- level_systems_btn_add: "Додати систему"
- level_components_title: "Повернутись до всіх об‘єктів"
- level_components_type: "Тип"
- level_component_edit_title: "Редагувати компонент"
- level_component_config_schema: "Config Schema"
- level_component_settings: "Налаштування"
- level_system_edit_title: "Редагувати систему"
- create_system_title: "Створити нову систему"
- new_component_title: "Створити новий компонент"
- new_component_field_system: "Система"
- new_article_title: "Створити нову статтю"
- new_thang_title: "Створити новий тип об‘єкта"
- new_level_title: "Створити новий рівень"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "Шукати статті тут"
- thang_search_title: "Шукати типи об‘єктів тут"
- level_search_title: "Шукати рівні тут"
-# achievement_search_title: "Search Achievements"
- read_only_warning2: "Примітка: Ви не можете зберегти ніякі зміни, оскільки Ви не зареєструвались."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "Анонс"
- edit_article_title: "Редагувати статтю"
-
- general:
- and: "та"
- name: "Ім’я"
-# date: "Date"
- body: "Тіло"
- version: "Версія"
- commit_msg: "Доручити повідомлення"
- version_history: "Історія"
- version_history_for: "Версія історії для: "
- result: "Результат"
- results: "Результати"
- description: "Опис"
- or: "чи"
- subject: "Предмет"
- email: "Email"
- password: "Пароль"
- message: "Повідомлення"
- code: "Код"
- ladder: "Драбина"
- when: "Коли"
- opponent: "Противник"
- rank: "Звання"
- score: "Рахунок"
- win: "Перемога"
- loss: "Поразка"
- tie: "Нічия"
- easy: "Легкий"
- medium: "Середній"
- hard: "Важкий"
- player: "Гравець"
-
- about:
- why_codecombat: "Чому CodeCombat?"
- why_paragraph_1: "Хочете навчитися писати код? Вам не потрібні уроки. Вам потрібно писати багато коду і добре розважитись у цей час. "
- why_paragraph_2_prefix: "Ось що таке програмування насправді. Це має бути весело. Не просто кумедно штибу"
- why_paragraph_2_italic: "дивіться, я маю бейджик, "
- why_paragraph_2_center: "а весело - штибу"
- why_paragraph_2_italic_caps: "НІ, МАМО, Я МАЮ ПРОЙТИ РІВЕНЬ!"
- why_paragraph_2_suffix: "Ось чому CodeCombat - мультиплеєрна гра, а не гейміфікований курс уроків. Ми не зупинимося, доки ви не включитеся на повну, і це чудово. "
- why_paragraph_3: "Якщо ви плануєте бути залежним від якоїсь гри, оберіть цю - і перетворіться на одного з чарівників ери інформаційних технологій."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "Юридична інформація"
- opensource_intro: "CodeCombat - безкоштовна гра з повністю відкритим кодом."
- opensource_description_prefix: "Завітайте"
- github_url: "на наш GitHub"
- opensource_description_center: "та долучайтесь, якщо хочете! CodeCombat побудовано на десятках проектів із вікритим кодом. і ми любимо їх. Перегляньте "
- archmage_wiki_url: "нашу wiki для Архімагів,"
- opensource_description_suffix: "щоб побачити списки ПЗ, яке робить цю гру можливою."
- practices_title: "Шановні найкращі гравці"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
- privacy_title: "Конфіденційність"
- privacy_description: "Ми не продаватимемо ніяку вашу особисту інформацію. Ми маємо намір заробити гроші за допомогою кінцевого результату, але будьте впевнені, ми не будемо поширювати Вашу особисту інформацію для зацікавлених компаній без вашої явної згоди."
- security_title: "Безпека"
- security_description: "Ми прагнемо зберегти вашу особисту інформацію в безпеці. Як проект з відкритим кодом, наш сайт є вільно відкритим для всіх, щоб переглянути та удосконалити наші системи безпеки."
- email_title: "Email"
- email_description_prefix: "Ми не будем завалювати вас спамом. Через"
- email_settings_url: "налаштування вашого email"
- email_description_suffix: "або через посилання в повідомленням котрі ми присилаємо, ви можете змінити ваші уподобання і легко відмовитись від підписки в будь-який час."
- cost_title: "Вартість"
- cost_description: "На даний час, CodeCombat є безкоштовним на усі 100%! Однією з наших цілей є рухатись у цьому ж напрямку, так що у цю гру можуть грати стільки людей, наскільки це можливо, незалежно від місця проживання. Якщо настануть важкі часи, ми будем змушені стягувати плату за певний контент, але ми б не хотіли цього. Якщо пощастить, ми зможемо підтримувати компанію разом з:"
- recruitment_title: "Доповнення"
- recruitment_description_prefix: "Тут у CodeCombat, ви станете могутнім чарівником не лише у грі, але також і у реальному житті."
- url_hire_programmers: "Ніхто не може найняти програмістів одразу"
- recruitment_description_suffix: "отже як тільки ви заточите свої навики, і якщо ви погодитесь, ми продемонструєм ваші найкращі досягнення у кодуванні тисячам роботодавців котрі пускають слюні щоб не впустити можливості найняти вас. Вони платять нам не багато, вони платять вам"
- recruitment_description_italic: "багато"
- recruitment_description_ending: "сайт залишиться безкоштовним і кожен буде задоволеним. Такий план."
- copyrights_title: "Авторські права та ліцензії"
- contributor_title: "Авторська ліцензійна згода"
- contributor_description_prefix: "Усі права, як на сайті так і у нашому сховищі GitHub, є у відповідності з нашими"
- cla_url: "CLA"
- contributor_description_suffix: "з котрими ви маєте погодитись перед співпрацею."
- code_title: "Код - MIT"
- code_description_prefix: "Весь код що належить CodeCombat або розміщений на codecombat.com, як у сховищі GitHub так і у базі даних codecombat.com, є ліцензованим"
- mit_license_url: "ліцензією MIT"
- code_description_suffix: "Це включає весь код у системах та компонентах, котрі є доступними через CodeCombat з метою створення рівнів."
- art_title: "Мистецтво/Музика - творчі спільноти "
- art_description_prefix: "Увесь контент спільнот є доступним завдяки"
- cc_license_url: "міжнародній ліцензії Creative Commons із зазначенням авторства 4.0"
- art_description_suffix: "Контентом спільнот є будь-що зроблене загальнодоступним через CodeCombat з метою створення рівнів. Це включає:"
- art_music: "Музику"
- art_sound: "Звук"
- art_artwork: "Творчі роботи"
- art_sprites: "Спрайти"
- art_other: "Будь-які і всі інші творчі роботи, котрі не є кодом, котрі є доступними для створення рівнів."
- art_access: "На даний час немає універсальної, зручної системи для вибору цих активів. В загальному, вибирайте їх з URL котрі використовуються сайтом, зверніться до нас за допомогою, або допоможіть нам в розширенні цього сайту, щоб зробити ці активи більш доступними."
- art_paragraph_1: "Щодо авторських прав, будь-ласка, назвіть і дайте лінк на codecombat.com де саме ресурс використовується або де призначатиметься у середовищі. Для прикладу:"
- use_list_1: "Якщо використовується в ролику або іншій грі, додайте codecombat.com в the credits."
- use_list_2: "Якщо використовується на веб-сайті, додайте лінк біля статистики, на приклад під зображенням, або в загальному описі сторінки де ви зможете також згадати інші роботи Creative Commons і програмне забезпечення з відкритим кодом, що використовується на сайті. Дещо, що вже має чисті посилання на CodeCombat, так як повідомлення у блозі у котрих згадується CodeCombat, не потребують окремих посилань."
- art_paragraph_2: "Якщо використаний контент не був створений CodeCombat але внесений користувачем codecombat.com, роблячи посилання на нього, дотримуйтесь інструкції посилання передбачених в описі цього ресурсу, якщо такі інструкції є."
- rights_title: "Права захищені"
- rights_desc: "Усі права захищені для самих рівнів. Це включає"
- rights_scripts: "Скрипти"
- rights_unit: "Конфігурації блоку"
- rights_description: "Опис"
- rights_writings: "Листи"
- rights_media: "Медіа (звуки, музику) і будь-який інший творчий контент зроблений конкретно для того рівня і не зроблений загальнодостурним для створенні рівнів."
- rights_clarification: "Для уточнення, будь-що що є доступним у редакторі рівнів, для створення нових рівнів, належить CC, тоді як контент створений редактором рівнів або завантажений в ході створення рівнів, не належить."
- nutshell_title: "Коротко"
- nutshell_description: "Будь-які ресурси котрі ми надаємо в редакторі рівнів є безкоштовними для використання за вашим бажанням для створення рівнів. Але ми залишаємо за собою право обмежувати розповсюдження самих рівнів(котрі були створені на codecombat.com), тому вони зможуть заплатити в майбутньому, якщо в кінцевому результаті таке станеться."
- canonical: "Англійська версія цього документа є остаточною та канонічною версією. Якщо тут є будь-які невідповідності в перекладі, англійська версія документа є пріоритетною."
-
- contribute:
- page_title: "Співпраця"
- character_classes_title: "Класи персонажів"
- introduction_desc_intro: "Ми покладаємо великі надії на CodeCombat."
- introduction_desc_pref: "Ми хочемо створити місце, де збиралися б програмісти найрізноманітніших спеціалізацій, абі вчитись та грати разом. Хочемо знайомити інших з неймовірним світом програмування та відображувати найкращі частини спільноти. Ми не можемо і не хочемо робити це самі, бо такі проекти, як GitHub, Stack Overflow або Linux стали видатними саме завдяки людям, що використовують і будують їх. Через це"
- introduction_desc_github_url: "код CodeCombat повністю вікдритий"
- introduction_desc_suf: ", і ми пропонуємо вам усі можливі шляхи взяти участь у розробці й перетворити цей проект на не тільки наш. але й ваш теж."
- introduction_desc_ending: "Сподіваємось, ви станете частиною нашої команди!"
- introduction_desc_signature: "- Нік, Джордж, Скотт, Майкл, Джеремі та Глен"
- alert_account_message_intro: "Привіт!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "Зацікавлений у роботі над ігровою графікою, дизайном інтерфейсу, організацією баз даних та серверу, мультиплеєром, фізокю, звуком або продукційністю ігрового движка? Мрієш допомогти у створенні гри, яка навчить інших того, у чому ви профі? У нас багато роботи, і якщо ти досвідчений програміст і хочеш розробляти CodeCombat, цей клас для тебе. Ми будемо щасливі бачити, як ти створюєш найкращу в світі гру для програмістів. "
- archmage_introduction: "Однією з найкращих частин створення ігор є те, що вони синтезують так багато різноманітних речей. Графіка, звук, з‘єднання з мережею у реальному часі, соціальні мережі, і ,звичайно, багато з найбільш поширених аспектів програмування, від управління низькорівневими базами даних, і адміністративної підтримки сервера до користувацького зовнішнього вигляду та побудови інтерфейсу. Тут є ще багато до виконання, і якщо ти досвідчений програміст з пристрастним бажанням зануритись у закаулки CodeCombat, цей розділ скоріше за все для Вас. Ми з радістю приймем Вашу допомогу у побудові найкращої з усіх гри для програмування."
- class_attributes: "Ознаки класу"
- archmage_attribute_1_pref: "Навики у "
- archmage_attribute_1_suf: ", або бажання навчитись. Більшість нашого коду написана написана на цій мові. Якщо Ви фанат Ruby або Python, Ви будете почуватись як у дома. Це JavaScript, але з приємнішим синтаксисом."
- archmage_attribute_2: "Деякий досвід програмування та власна ініціатива. Ми допоможемо Вам зорієнтуватись, але ми не можемо витрачати багато часу для Вашого навчання."
- how_to_join: "Як приєднатися"
- join_desc_1: "Кожен може допомогти! Заходь на наш "
- join_desc_2: ", щоб почати та постав позначку в чек-боксі нижче, щоб оголосити себе відважним архімагом та отримувати останні новини по е-мейл. Хочеш поспілкуватися про те, що саме робити й як включитися в роботу найглибше?"
- join_desc_3: "або знайдіть нас у нашій "
- join_desc_4: "- і ми вирішимо, з чого почати!"
- join_url_email: "Напишіть нам"
- join_url_hipchat: "публічній HipChat кімнаті"
- more_about_archmage: "Дізнатися, як стати Архімагом"
- archmage_subscribe_desc: "Отримувати листи з анонсами та новими можливостями для розробки."
- artisan_summary_pref: "Хочеш розробляти дизайн рівнів та розширювати арсенал CodeCombat? Люди проходять наші рівні в швидчому темпі ніж ми встигаємо їх створювати! На даний час, наш редактор рівнів є скелетом, тому будь обережним. Створення рівнів буде захоплюват і тягнути за собою. Якщо ти маєш уявлення про кампанії охоплюючі for-loops до"
- artisan_summary_suf: "тоді цей клас для тебе."
- artisan_introduction_pref: "Ми повинні будувати додаткові рівні! Люди вимагатимуть більше контенту, і ми можемо лише будувати скільки самі зможемо. Саме зараз, Вашою робочою зоною є рівень один; наш редактор рівнів ледве використовується навіть його творцями, тож будьте обережними. Якщо ти маєш уявлення про кампанії охоплюючі for-loops до"
- artisan_introduction_suf: ", тоді цей клас для тебе."
- artisan_attribute_1: "Будь-який досвід у створені контенту такого як цей буде добрим, так як і використання редакторів рівнів Blizzard. Але не вимається!"
- artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
- more_about_artisan: "Дізнатися, як стати Ремісником"
- artisan_subscribe_desc: "Отримувати листи з анонсами та новинами про вдосконалення редактора рівнів."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
- adventurer_forum_url: "наш форум"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
- more_about_adventurer: "Дізнатися, як стати Шукачем пригод"
- adventurer_subscribe_desc: "Отримувати листи, коли з'являються нові рівні для тестування."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
- more_about_scribe: "Дізнатися, як стати Писарем"
- scribe_subscribe_desc: "Отрумивати листи з анонсами щодо написання статтей."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
- diplomat_github_url: "на GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
- more_about_diplomat: "Дізнатися, як стати Дипломатом"
- diplomat_subscribe_desc: "Отримувати листи про розробки i18n та нові рівні для перекладу."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
- more_about_ambassador: "Дізнатися, як стати Посланцем"
- ambassador_subscribe_desc: "Отримувати листи з новинами щодо підтримки користувачів та розробки мультиплеєра."
- changes_auto_save: "Зміни зберігаються автоматично, коли ви ставите позначку у чекбоксі."
- diligent_scribes: "Наші старанні Писарі:"
- powerful_archmages: "Наші могутні Архімаги:"
- creative_artisans: "Наші талановиті Ремісники:"
- brave_adventurers: "Наші хоробрі Шукачі пригод:"
- translating_diplomats: "Наші перекладачі - Дипломати:"
- helpful_ambassadors: "Наші незамінні Посланці:"
-
- classes:
- archmage_title: "Архімаг"
- archmage_title_description: "(Програміст)"
- artisan_title: "Ремісник"
- artisan_title_description: "(Створювач рівнів)"
- adventurer_title: "Шукач пригод"
- adventurer_title_description: "(Тестувальник рівнів)"
- scribe_title: "Писар"
- scribe_title_description: "(Редактор статей)"
- diplomat_title: "Дипломат"
- diplomat_title_description: "(Перекладач)"
- ambassador_title: "Посланець"
- ambassador_title_description: "(Підтримка)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/ur.coffee b/app/locale/ur.coffee
index 64b6727c3..ce3904144 100644
--- a/app/locale/ur.coffee
+++ b/app/locale/ur.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Urdu but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Urdu."
+ missing_translations: "Until we can translate everything into Urdu, you'll see English when Urdu isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Urdu but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Urdu."
- missing_translations: "Until we can translate everything into Urdu, you'll see English when Urdu isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/vi.coffee b/app/locale/vi.coffee
index 25bd5e88a..54c9c0b2b 100644
--- a/app/locale/vi.coffee
+++ b/app/locale/vi.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietnamese", translation:
+ home:
+ slogan: "Học mã bằng chơi Games"
+ no_ie: "Codecombat không chạy trong Internet Explorer 8 hoặc cũ hơn. Xin lỗi!" # Warning that only shows up in IE8 and older
+ no_mobile: "Codecombat không được thiết kế cho các thiết bị di động và có thể không hoạt động được!" # Warning that shows up on mobile devices
+ play: "Chơi" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "Các cấp độ" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "Chỉnh sửa"
+# blog: "Blog"
+ forum: "Diễn đàn"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "Quản trị viên" # Only shows up when you are an admin
+ home: "Nhà"
+ contribute: "Contribute"
+ legal: "Hợp pháp"
+ about: "Về"
+ contact: "Liên hệ"
+ twitter_follow: "Đi theo"
+# teachers: "Teachers"
+
+ modal:
+ close: "Đóng"
+ okay: "Được rồi"
+
+ not_found:
+ page_not_found: "không tìm thấy trang"
+
+ diplomat_suggestion:
+ title: "Hãy giúp dịch thuật cho CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "Chúng tôi cần kỹ năng ngoại ngữ của bạn."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Vietnamese but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Vietnamese."
+ missing_translations: "Until we can translate everything into Vietnamese, you'll see English when Vietnamese isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "Khó: "
+ campaign_beginner: "Bắt đầu chiến dịch"
+ choose_your_level: "Chọn Trình của bạn" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "Bạn có thể nhảy đến bất kỳ cấp độ dưới đây, hoặc nâng dần cấp độ "
+ adventurer_forum: "diễn đàn Adventurer"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+ campaign_dev: "Các cấp độ khó hơn ngẫu nhiên"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+ campaign_multiplayer: "Khu vực đa người chơi"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+ campaign_player_created: "Tạo người chơi"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "Tạo tài khoản"
+ log_in: "Đăng nhập"
+# logging_in: "Logging In"
+ log_out: "Đăng xuất"
+ recover: "Khôi phục tài khoản"
+
+ signup:
+ create_account_title: "Tạo tài khoản để lưu tiến trình"
+ description: "Nó miễn phí. Chỉ cần một vài thứ và bạn có thể tiếp tục:"
+ email_announcements: "Nhận thông báo bằng email"
+ coppa: "13+ hoặc non-USA "
+ coppa_why: "(Tại sao?)"
+ creating: "Tạo tài khoản..."
+ sign_up: "Đăng ký"
+ log_in: "đăng nhập với mật khẩu"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "Khôi phục tài khoản"
+ send_password: "Gởi mật mã khôi phục"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Tải..."
saving: "Lưu..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
save: "Lưu"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
play: "Các cấp độ" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# year: "year"
# years: "years"
- modal:
- close: "Đóng"
- okay: "Được rồi"
+ play_level:
+ done: "Hoàn thành"
+# home: "Home"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "Hướng dẫn"
+ restart: "Khởi động lại"
+ goals: "Mục đích"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+ click_to_select: "Kích vào đơn vị để chọn nó."
+ reload_title: "Tải lại tất cả mã?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "Tùy chỉnh Wizard"
- not_found:
- page_not_found: "không tìm thấy trang"
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "Nhiều người chơi"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "Các cấp độ" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "Chỉnh sửa"
-# blog: "Blog"
- forum: "Diễn đàn"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "Quản trị viên"
- home: "Nhà"
- contribute: "Contribute"
- legal: "Hợp pháp"
- about: "Về"
- contact: "Liên hệ"
- twitter_follow: "Đi theo"
- employers: "Người tuyển việc"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "Lưu Phiên bản Mới"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# cla_suffix: "."
cla_agree: "TÔI ĐỒNG Ý"
- login:
- sign_up: "Tạo tài khoản"
- log_in: "Đăng nhập"
-# logging_in: "Logging In"
- log_out: "Đăng xuất"
- recover: "Khôi phục tài khoản"
-
- recover:
- recover_account_title: "Khôi phục tài khoản"
- send_password: "Gởi mật mã khôi phục"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "Tạo tài khoản để lưu tiến trình"
- description: "Nó miễn phí. Chỉ cần một vài thứ và bạn có thể tiếp tục:"
- email_announcements: "Nhận thông báo bằng email"
- coppa: "13+ hoặc non-USA "
- coppa_why: "(Tại sao?)"
- creating: "Tạo tài khoản..."
- sign_up: "Đăng ký"
- log_in: "đăng nhập với mật khẩu"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "Học mã bằng chơi Games"
- no_ie: "Codecombat không chạy trong Internet Explorer 9 hoặc cũ hơn. Xin lỗi!"
- no_mobile: "Codecombat không được thiết kế cho các thiết bị di động và có thể không hoạt động được!"
- play: "Chơi" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "Chọn Trình của bạn"
- adventurer_prefix: "Bạn có thể nhảy đến bất kỳ cấp độ dưới đây, hoặc nâng dần cấp độ "
- adventurer_forum: "diễn đàn Adventurer"
-# adventurer_suffix: "."
- campaign_beginner: "Bắt đầu chiến dịch"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
- campaign_dev: "Các cấp độ khó hơn ngẫu nhiên"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
- campaign_multiplayer: "Khu vực đa người chơi"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
- campaign_player_created: "Tạo người chơi"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "Khó: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "Liên hệ CodeCombat"
welcome: "Rất vui được nhận tin từ bạn! Hãy dùng đơn này để gởi mail cho chúng tôi. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
forum_page: "Diễn đàn của chúng tôi"
# forum_suffix: " instead."
send: "Gởi phản hồi"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "Hãy giúp dịch thuật cho CodeCombat!"
- sub_heading: "Chúng tôi cần kỹ năng ngoại ngữ của bạn."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Vietnamese but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Vietnamese."
- missing_translations: "Until we can translate everything into Vietnamese, you'll see English when Vietnamese isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
- wizard_settings:
- title: "Cài đặt Wizard"
- customize_avatar: "Tùy chỉnh Avatar của bạn"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Cài đặt Tài khoản"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# me_tab: "Me"
picture_tab: "Bức tranh"
# upload_picture: "Upload a picture"
- wizard_tab: "Wizard"
password_tab: "Mật khẩu"
emails_tab: "Emails"
# admin: "Admin"
- wizard_color: "Màu trang phục Wizard"
new_password: "Mật khẩu mới"
new_password_verify: "Xác nhận"
email_subscriptions: "Thuê bao Email"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
saved: "Thay đổi được lưu"
password_mismatch: "Mật khẩu không khớp."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "Wizard"
+ wizard_color: "Màu trang phục Wizard"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+ diplomat_title_description: "(Người phiên dịch)"
+# ambassador_title: "Ambassador"
+ ambassador_title_description: "(Hỗ trợ)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "Cài đặt Wizard"
+ customize_avatar: "Tùy chỉnh Avatar của bạn"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "Hoàn thành"
- customize_wizard: "Tùy chỉnh Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "Hướng dẫn"
- restart: "Khởi động lại"
- goals: "Mục đích"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
- click_to_select: "Kích vào đơn vị để chọn nó."
- reload_title: "Tải lại tất cả mã?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "Nhiều người chơi"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
- classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
- diplomat_title_description: "(Người phiên dịch)"
-# ambassador_title: "Ambassador"
- ambassador_title_description: "(Hỗ trợ)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/zh-HANS.coffee b/app/locale/zh-HANS.coffee
index eea2f7bb0..b9f4084a8 100644
--- a/app/locale/zh-HANS.coffee
+++ b/app/locale/zh-HANS.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "简体中文", englishDescription: "Chinese (Simplified)", translation:
+ home:
+ slogan: "通过游戏学习编程"
+ no_ie: "抱歉! Internet Explorer 8 等旧式预览器无法使用本网站。" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat 不是针对手机设备设计的,所以可能无法达到最好的体验!" # Warning that shows up on mobile devices
+ play: "开始游戏" # The big play button that just starts playing a level
+ old_browser: "噢, 你的浏览器太老了, 不能运行CodeCombat. 抱歉!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "你可以继续重试下去,但八成不起作用,更新浏览器吧亲~"
+ campaign: "战役模式"
+ for_beginners: "适合初学者"
+ multiplayer: "多人游戏" # Not currently shown on home page
+ for_developers: "适合开发者" # Not currently shown on home page.
+ javascript_blurb: "为web开发而生的语言。 非常适合制作网站, 网站apps, HTML5游戏或开发服务器。" # Not currently shown on home page
+ python_blurb: "简单而强大, Python是一个伟大的通用编程语言。" # Not currently shown on home page
+ coffeescript_blurb: "一种更好的JavaScript语法." # Not currently shown on home page
+ clojure_blurb: "一种现代的列表处理语言。" # Not currently shown on home page
+ lua_blurb: "一种游戏脚本语言。" # Not currently shown on home page
+ io_blurb: "简单而晦涩。" # Not currently shown on home page
+
+ nav:
+ play: "开始游戏" # The top nav bar entry where players choose which levels to play
+ community: "社区"
+ editor: "编辑器"
+ blog: "博客"
+ forum: "论坛"
+ account: "账号"
+ profile: "资料"
+ stats: "成就"
+ code: "代码"
+ admin: "管理" # Only shows up when you are an admin
+ home: "首页"
+ contribute: "贡献"
+ legal: "版权声明"
+ about: "关于"
+ contact: "联系我们"
+ twitter_follow: "关注"
+# teachers: "Teachers"
+
+ modal:
+ close: "关闭"
+ okay: "好的"
+
+ not_found:
+ page_not_found: "找不到网页"
+
+ diplomat_suggestion:
+ title: "帮助我们翻译 CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "我们需要您的语言技能"
+ pitch_body: "我们开发了 CodeCombat 英文版,但是现在我们的玩家遍布全球。很多人英语不熟练,所以很想玩简体中文版的游戏,如果你中英文都很熟练,请考虑参加我们的翻译工作,帮忙把 CodeCombat 网站和所有关卡翻译成简体中文。"
+ missing_translations: "没被翻译的文字将以英文显示。"
+ learn_more: "了解更多成为翻译人员的说明"
+ subscribe_as_diplomat: "提交翻译人员申请"
+
+ play:
+ play_as: "Play As" # Ladder page
+ spectate: "旁观他人的游戏" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "难度:"
+ campaign_beginner: "新手作战"
+ choose_your_level: "选择关卡" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "你可以选择以下任意关卡,或者讨论以上的关卡。到"
+ adventurer_forum: "冒险者论坛"
+ adventurer_suffix: "。"
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "……在这里你可以学习到编程技巧。"
+ campaign_dev: "随机困难关卡"
+ campaign_dev_description: "……在这里你可以学到做一些复杂功能的接口。"
+ campaign_multiplayer: "多人竞技场"
+ campaign_multiplayer_description: "……在这里你可以与其他玩家进行代码肉搏战。"
+ campaign_player_created: "创建玩家"
+ campaign_player_created_description: "……在这里你可以与你的小伙伴的创造力战斗 技术指导."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "注册"
+ log_in: "登录"
+ logging_in: "正在登录"
+ log_out: "登出"
+ recover: "找回账户"
+
+ signup:
+ create_account_title: "创建一个账户来保存进度"
+ description: "免费而且简单易学:"
+ email_announcements: "通过邮件接收通知"
+ coppa: "13岁以上或非美国用户"
+ coppa_why: " 为什么?"
+ creating: "账户创建中……"
+ sign_up: "注册"
+ log_in: "登录"
+ social_signup: "或者,你可以通过Facebook或G+注册:"
+ required: "在做这件事情之前你必须先注册。"
+
+ recover:
+ recover_account_title: "找回账户"
+ send_password: "发送重置链接"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "读取中……"
saving: "保存中……"
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
save: "保存"
publish: "发布"
create: "创建"
- delay_1_sec: "1 秒"
- delay_3_sec: "3 秒"
- delay_5_sec: "5 秒"
manual: "手动"
fork: "派生"
play: "开始" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
unwatch: "取消关注"
submit_patch: "提交补丁"
+ general:
+ and: "与"
+ name: "名字"
+ date: "日期"
+ body: "正文"
+ version: "版本"
+ commit_msg: "提交信息"
+ version_history: "版本历史"
+ version_history_for: "版本历史: "
+ result: "结果"
+ results: "结果"
+ description: "描述"
+ or: "或"
+ subject: "主题"
+ email: "邮件"
+ password: "密码"
+ message: "信息"
+ code: "代码"
+ ladder: "升级比赛"
+ when: "当"
+ opponent: "对手"
+ rank: "等级"
+ score: "分数"
+ win: "胜利"
+ loss: "失败"
+ tie: "平局"
+ easy: "容易"
+ medium: "中等"
+ hard: "困难"
+ player: "玩家"
+
units:
second: "秒"
seconds: "秒"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
year: "年"
years: "年"
- modal:
- close: "关闭"
- okay: "好的"
+ play_level:
+ done: "完成"
+ home: "主页"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "指南"
+ restart: "重新开始"
+ goals: "目标"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "行动时间轴"
+ click_to_select: "点击选择一个单元。"
+ reload_title: "重载所有代码?"
+ reload_really: "确定重载这一关,返回开始处吗?"
+ reload_confirm: "重载所有"
+ victory_title_prefix: ""
+ victory_title_suffix: " 完成"
+ victory_sign_up: "保存进度"
+ victory_sign_up_poke: "想保存你的代码?创建一个免费账户吧!"
+ victory_rate_the_level: "评估关卡:" # Only in old-style levels.
+ victory_return_to_ladder: "返回"
+ victory_play_next_level: "下一关" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "返回主页" # Only in old-style levels.
+ victory_review: "给我们反馈!" # Only in old-style levels.
+ victory_hour_of_code_done: "你完成了吗?"
+ victory_hour_of_code_done_yes: "是的, 完成了!"
+ guide_title: "指南"
+ tome_minion_spells: "助手的咒语" # Only in old-style levels.
+ tome_read_only_spells: "只读的咒语" # Only in old-style levels.
+ tome_other_units: "其他单元" # Only in old-style levels.
+ tome_cast_button_castable: "发动" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "发动中" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "发动咒语" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "选择人物来 "
+ tome_available_spells: "可用的法术"
+# tome_your_skills: "Your Skills"
+ hud_continue: "继续(按 Shift-空格)"
+ spell_saved: "咒语已保存"
+ skip_tutorial: "跳过(esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "载入完成!"
+# loading_start: "Start Level"
+ time_current: "现在:"
+ time_total: "最大:"
+ time_goto: "跳到:"
+ infinite_loop_try_again: "请重试"
+ infinite_loop_reset_level: "重置等级"
+ infinite_loop_comment_out: "为我的代码添加注释"
+ tip_toggle_play: "用 Ctrl+P 来暂停或继续"
+ tip_scrub_shortcut: "用 Ctrl+[ 和 Ctrl+] 来倒退和快进."
+ tip_guide_exists: "点击页面上方的指南, 可以获得更多有用信息."
+ tip_open_source: "CodeCombat 是 100% 开源的!"
+ tip_beta_launch: "CodeCombat 开始于 2013的10月份."
+ tip_think_solution: "思考解决方法, 而不是问题."
+ tip_theory_practice: "在理论研究中,理论和实践之间是没有区别的。但在实践中,它们是有区别的。 - Yogi Berra"
+ tip_error_free: "有两种方式可以写出没有错误的程序;但是只有第三种方式能让程序达到预期的效果。 - Alan Perlis"
+ tip_debugging_program: "如果说调试是清除Bug的过程,那么编码就是放置Bug的过程。- Edsger W. Dijkstra"
+ tip_forums: "到论坛去告诉我们你的想法!"
+ tip_baby_coders: "在未来,就算小孩都能成为大法师."
+# tip_morale_improves: "Loading will continue until morale improves."
+ tip_all_species: "我们相信学习编程的机会对任何种族都是平等的。"
+# tip_reticulating: "Reticulating spines."
+ tip_harry: "巫师, "
+ tip_great_responsibility: "更高的编程技巧也意味着更大的调试责任。"
+ tip_munchkin: "如果你不吃掉你的蔬菜, 一个小矮人将在你睡着之后来找你。"
+ tip_binary: "这个世界上只有 10 种人: 那些懂二进制的, 还有那些不懂二进制的."
+ tip_commitment_yoda: "一个程序员必须有高度的责任感和一颗认真的心。 ~ 尤达大师"
+ tip_no_try: "做. 或是不做. 这世上不存在'尝试'这种东西. - 尤达大师"
+ tip_patience: "你必须要有耐心,年轻的学徒 - 尤达大师"
+ tip_documented_bug: "一个写在文档里的漏洞不算漏洞, 那是个功能."
+ tip_impossible: "在事情未完成之前,一切都看似不可能. - 纳尔逊·曼德拉"
+ tip_talk_is_cheap: "多说无用, 亮出你的代码. - Linus Torvalds"
+ tip_first_language: "你所经历过最可怕的事情是你的第一门编程语言。 - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "自定义向导"
- not_found:
- page_not_found: "找不到网页"
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "多人游戏"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "开始游戏" # The top nav bar entry where players choose which levels to play
- community: "社区"
- editor: "编辑器"
- blog: "博客"
- forum: "论坛"
- account: "账号"
- profile: "资料"
- stats: "成就"
- code: "代码"
- admin: "管理"
- home: "首页"
- contribute: "贡献"
- legal: "版权声明"
- about: "关于"
- contact: "联系我们"
- twitter_follow: "关注"
- employers: "招募信息"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "编辑器配置"
+ editor_config_title: "编辑器配置"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "按键设置s"
+ editor_config_keybindings_default: "默认 (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "显示隐藏的"
+ editor_config_invisibles_description: "显示诸如空格或TAB键。"
+ editor_config_indentguides_label: "显示缩进提示"
+ editor_config_indentguides_description: "显示一条竖线以使缩进更明显。"
+ editor_config_behaviors_label: "聪明的行为"
+ editor_config_behaviors_description: "自动完成括号,大括号和引号。"
+
+ about:
+ why_codecombat: "为什么选择 CodeCombat?"
+ why_paragraph_1: "你想学编程?你不用上课。你需要的是写好多代码,并且享受这个过程。"
+ why_paragraph_2_prefix: "这才是编程的要义。编程必须要好玩。不是"
+ why_paragraph_2_italic: "哇又一个奖章诶"
+ why_paragraph_2_center: "那种“好玩”,而是"
+ why_paragraph_2_italic_caps: "老妈,我得先把这关打完!"
+ why_paragraph_2_suffix: "这就是为什么 CodeCombat 是个多人游戏,而不是一个游戏化的编程课。你不停,我们就不停——但这次这是件好事。"
+ why_paragraph_3: "如果你一定要对游戏上瘾,那就对这个游戏上瘾,然后成为科技时代的法师吧。"
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "保存新版本"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
cla_suffix: "。"
cla_agree: "我同意"
- login:
- sign_up: "注册"
- log_in: "登录"
- logging_in: "正在登录"
- log_out: "登出"
- recover: "找回账户"
-
- recover:
- recover_account_title: "找回账户"
- send_password: "发送重置链接"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "创建一个账户来保存进度"
- description: "免费而且简单易学:"
- email_announcements: "通过邮件接收通知"
- coppa: "13岁以上或非美国用户"
- coppa_why: " 为什么?"
- creating: "账户创建中……"
- sign_up: "注册"
- log_in: "登录"
- social_signup: "或者,你可以通过Facebook或G+注册:"
- required: "在做这件事情之前你必须先注册。"
-
- home:
- slogan: "通过游戏学习编程"
- no_ie: "抱歉! Internet Explorer 9 等旧式预览器无法使用本网站。"
- no_mobile: "CodeCombat 不是针对手机设备设计的,所以可能无法达到最好的体验!"
- play: "开始游戏" # The big play button that just starts playing a level
- old_browser: "噢, 你的浏览器太老了, 不能运行CodeCombat. 抱歉!"
- old_browser_suffix: "你可以继续重试下去,但八成不起作用,更新浏览器吧亲~"
- campaign: "战役模式"
- for_beginners: "适合初学者"
- multiplayer: "多人游戏"
- for_developers: "适合开发者"
- javascript_blurb: "为web开发而生的语言。 非常适合制作网站, 网站apps, HTML5游戏或开发服务器。"
- python_blurb: "简单而强大, Python是一个伟大的通用编程语言。"
- coffeescript_blurb: "一种更好的JavaScript语法."
- clojure_blurb: "一种现代的列表处理语言。"
- lua_blurb: "一种游戏脚本语言。"
- io_blurb: "简单而晦涩。"
-
- play:
- choose_your_level: "选择关卡"
- adventurer_prefix: "你可以选择以下任意关卡,或者讨论以上的关卡。到"
- adventurer_forum: "冒险者论坛"
- adventurer_suffix: "。"
- campaign_beginner: "新手作战"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "……在这里你可以学习到编程技巧。"
- campaign_dev: "随机困难关卡"
- campaign_dev_description: "……在这里你可以学到做一些复杂功能的接口。"
- campaign_multiplayer: "多人竞技场"
- campaign_multiplayer_description: "……在这里你可以与其他玩家进行代码肉搏战。"
- campaign_player_created: "创建玩家"
- campaign_player_created_description: "……在这里你可以与你的小伙伴的创造力战斗 技术指导."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "难度:"
- play_as: "Play As"
- spectate: "旁观他人的游戏"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "联系我们"
welcome: "我们很乐意收到你的邮件!请用这个表单给我们发邮件。 "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
forum_page: "我们的论坛"
forum_suffix: ""
send: "反馈意见"
- contact_candidate: "联系参选人"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "帮助我们翻译 CodeCombat"
- sub_heading: "我们需要您的语言技能"
- pitch_body: "我们开发了 CodeCombat 英文版,但是现在我们的玩家遍布全球。很多人英语不熟练,所以很想玩简体中文版的游戏,如果你中英文都很熟练,请考虑参加我们的翻译工作,帮忙把 CodeCombat 网站和所有关卡翻译成简体中文。"
- missing_translations: "没被翻译的文字将以英文显示。"
- learn_more: "了解更多成为翻译人员的说明"
- subscribe_as_diplomat: "提交翻译人员申请"
-
- wizard_settings:
- title: "设置向导"
- customize_avatar: "设置你的头像"
- active: "启用"
- color: "颜色"
- group: "类别"
- clothes: "衣服"
- trim: "条纹"
- cloud: "云"
- team: "队伍"
- spell: "法球"
- boots: "鞋子"
- hue: "颜色"
- saturation: "饱和度"
- lightness: "亮度"
+ contact_candidate: "联系参选人" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "账户设置"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
me_tab: "我"
picture_tab: "图片"
upload_picture: "上传一张图片"
- wizard_tab: "巫师"
password_tab: "密码"
emails_tab: "邮件"
admin: "管理"
- wizard_color: "巫师 衣服 颜色"
new_password: "新密码"
new_password_verify: "核实"
email_subscriptions: "邮箱订阅"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
saved: "更改已保存"
password_mismatch: "密码不匹配。"
password_repeat: "请重新键入密码。"
- job_profile: "工作经历"
+ job_profile: "工作经历" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "你填写的工作经历将由CodeCombat认证. 雇主将看到这些信息,除非你将它设置为不启用状态或者连续四周没有更新."
job_profile_explanation: "你好! 请填写下列信息, 我们将使用它帮你寻找一份软件开发的工作."
sample_profile: "查看示例"
view_profile: "浏览个人信息"
+ wizard_tab: "巫师"
+ wizard_color: "巫师 衣服 颜色"
+
+ keyboard_shortcuts:
+ keyboard_shortcuts: "热键"
+ space: "空格"
+ enter: "回车"
+# escape: "Escape"
+# shift: "Shift"
+ cast_spell: "演示当前咒语"
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+ toggle_playback: "继续/暂停按钮"
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+ beautify: "利用标准编码格式美化你的代码。"
+# maximize_editor: "Maximize/minimize code editor."
+ move_wizard: "在关卡中移动你的巫师角色。"
+
+ community:
+ main_title: "CodeCombat 社区"
+ introduction: "看看下面这些你可以参与的项目,如果有你喜欢的就加入进来吧。 我们期待着与您一起工作。"
+ level_editor_prefix: "使用"
+ level_editor_suffix: "来创建和编辑关卡。你可以通过这个工具来给你的同学,朋友,兄弟姐妹们设计谜题,或者用于教学或比赛。如果你觉得直接开始建立一个关卡可能非常困难,那么可以先从一个现成(但尚未完成)的关卡开始做起。"
+ thang_editor_prefix: "我们管游戏中的单位叫 '实体'。 利用"
+ thang_editor_suffix: "来改良 CodeCombat 中的原材料。让游戏中的东西可以被捡起来扔出去,改变游戏动画的指向,调整一些东西的生命值,或上传您自制的素材。"
+ article_editor_prefix: "你在游戏中发现了错误了吗?想要自己设计一些指令吗?来看看我们的"
+ article_editor_suffix: "来帮助玩家从游戏中学到更多的知识。"
+ find_us: "通过这些站点联系我们"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+ contribute_to_the_project: "为项目做贡献"
+
+ classes:
+ archmage_title: "大法师"
+ archmage_title_description: "(代码编写人员)"
+ artisan_title: "工匠"
+ artisan_title_description: "(关卡建立人员)"
+ adventurer_title: "冒险家"
+ adventurer_title_description: "(关卡测试人员)"
+ scribe_title: "文书"
+ scribe_title_description: "(提示编辑人员)"
+ diplomat_title: "外交官"
+ diplomat_title_description: "(翻译人员)"
+ ambassador_title: "使节"
+ ambassador_title_description: "(用户支持人员)"
+
+ editor:
+ main_title: "CodeCombat 编辑器"
+ article_title: "指令编辑器"
+ thang_title: "实体编辑器"
+ level_title: "关卡编辑器"
+ achievement_title: "目标编辑器"
+ back: "后退"
+ revert: "还原"
+ revert_models: "还原模式"
+ pick_a_terrain: "选择地形"
+ small: "小的"
+ grassy: "草地"
+ fork_title: "派生新版本"
+ fork_creating: "正在执行派生..."
+# generate_terrain: "Generate Terrain"
+ more: "更多"
+ wiki: "维基"
+ live_chat: "在线聊天"
+ level_some_options: "有哪些选项?"
+ level_tab_thangs: "物体"
+ level_tab_scripts: "脚本"
+ level_tab_settings: "设定"
+ level_tab_components: "组件"
+ level_tab_systems: "系统"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "目前所有物体"
+ level_tab_thangs_all: "所有"
+ level_tab_thangs_conditions: "启动条件"
+ level_tab_thangs_add: "增加物体"
+ delete: "删除"
+ duplicate: "复制"
+ level_settings_title: "设置"
+ level_component_tab_title: "目前所有组件"
+ level_component_btn_new: "创建新的组件"
+ level_systems_tab_title: "目前所有系统"
+ level_systems_btn_new: "创建新的系统"
+ level_systems_btn_add: "增加系统"
+ level_components_title: "返回到所有物体主页"
+ level_components_type: "类型"
+ level_component_edit_title: "编辑组件"
+ level_component_config_schema: "配置模式"
+ level_component_settings: "设置"
+ level_system_edit_title: "编辑系统"
+ create_system_title: "创建新的系统"
+ new_component_title: "创建新的组件"
+ new_component_field_system: "系统"
+ new_article_title: "创建一个新物品"
+ new_thang_title: "创建一个新物品类型"
+ new_level_title: "创建一个新关卡"
+ new_article_title_login: "登录以创建新指令"
+ new_thang_title_login: "登录以创建新实体"
+ new_level_title_login: "登录以创建新关卡"
+ new_achievement_title: "创建新目标"
+ new_achievement_title_login: "登录以创建新目标"
+ article_search_title: "在这里搜索物品"
+ thang_search_title: "在这里搜索物品类型"
+ level_search_title: "在这里搜索关卡"
+ achievement_search_title: "搜索目标"
+ read_only_warning2: "提示:你不能保存任何编辑,因为你没有登陆"
+ no_achievements: "这个关卡还没有被赋予任何目标。"
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+ level_completion: "关卡完成"
+
+ article:
+ edit_btn_preview: "预览"
+ edit_article_title: "编辑提示"
+
+ contribute:
+ page_title: "贡献"
+ character_classes_title: "贡献者职业"
+ introduction_desc_intro: "我们对 CodeCombat 有很高的期望。"
+ introduction_desc_pref: "我们希望所有的程序员一起来学习和游戏,让其他人也见识到代码的美妙,并且展现出社区的最好一面。我们无法, 而且也不想独自完成这个目标:你要知道, 让 GitHub、Stack Overflow 和 Linux 真正伟大的是它们的用户。为了完成这个目标,"
+ introduction_desc_github_url: "我们把 CodeCombat 完全开源"
+ introduction_desc_suf: ",而且我们希望提供尽可能多的方法让你来参加这个项目,与我们一起创造。"
+ introduction_desc_ending: "我们希望你也能一起加入进来!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 以及 Matt"
+ alert_account_message_intro: "你好!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "你对游戏图像、界面设计、数据库和服务器运营、多人在线、物理、声音、游戏引擎性能感兴趣吗?想做一个教别人编程的游戏吗?如果你有编程经验,想要开发 CodeCombat ,那就选择这个职业吧。我们会非常高兴在制作史上最棒编程游戏的过程中得到你的帮助。"
+ archmage_introduction: "制作游戏时,最令人激动的事莫过于整合诸多东西。图像、音响、实时网络交流、社交网络,从底层数据库管理到服务器运维,再到用户界面的设计和实现。制作游戏有很多事情要做,所以如果你有编程经验, 那么你应该选择这个职业。我们会很高兴在制作史上最好编程游戏的路上有你的陪伴."
+ class_attributes: "职业说明"
+ archmage_attribute_1_pref: "了解"
+ archmage_attribute_1_suf: ",或者想要学习。我们的多数代码都是用它写就的。如果你喜欢 Ruby 或者 Python,那你肯定会感到很熟悉。它就是 JavaScript,但它的语法更友好。"
+ archmage_attribute_2: "编程经验和干劲。我们可以帮你走上正规,但恐怕没多少时间培训你。"
+ how_to_join: "如何加入"
+ join_desc_1: "谁都可以加入!先看看我们的"
+ join_desc_2: ",然后勾选下面的复选框,这样你就会作为勇敢的大法师收到我们的电邮。如果你想和开发人员聊天或者更深入地参与,可以 "
+ join_desc_3: " 或者去我们的"
+ join_desc_4: ",然后我们有话好说!"
+ join_url_email: "给我们发邮件"
+ join_url_hipchat: " HipChat 聊天室"
+ more_about_archmage: "了解如何成为一名大法师"
+ archmage_subscribe_desc: "通过电子邮件获得新的编码机会和公告。"
+ artisan_summary_pref: "想要设计 CodeCombat 的关卡吗?人们玩的比我们做的快多了!现在我们的关卡编辑器还很基本,所以做起关卡来会有点麻烦,还会有bug。只要你有制作关卡的灵感,不管是简单的for循环还是"
+ artisan_summary_suf: "这种东西,这个职业都很适合你。"
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+ artisan_join_step1: "阅读文档."
+ artisan_join_step2: "创建一个新关卡 以及探索已经存在的关卡."
+ artisan_join_step3: "来我们的 HipChat 聊天室寻求帮助."
+ artisan_join_step4: "吧你的关卡发到论坛让别人给你评价."
+ more_about_artisan: "了解如何成为一名工匠"
+ artisan_subscribe_desc: "通过电子邮件获得关卡编辑器更新和公告。"
+ adventurer_summary: "丑话说在前面,你就是那个挡枪子的,而且你会伤得很重。我们需要人手来测试崭新的关卡,并且提出改进意见。做一个好游戏是一个漫长的过程,没人第一次就能搞对。如果你能忍得了这些,而且身体健壮,那这个职业就是你的了。"
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+ adventurer_forum_url: "我们的论坛"
+ adventurer_join_suf: "如果你更喜欢以这些方式被通知, 那就注册吧!"
+ more_about_adventurer: "了解如何成为一名冒险家"
+ adventurer_subscribe_desc: "通过电子邮件获得新关卡通知。"
+ scribe_summary_pref: "CodeCombat 不只是一堆关卡的集合,它还是玩家们编程知识的来源。这样的话,每个工匠都能链接详尽的文档,以供玩家们学习,类似于"
+ scribe_summary_suf: "那些。如果你喜欢解释编程概念,那么这个职业很适合你。"
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+ scribe_introduction_url_mozilla: "Mozilla 开发者社区"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+ contact_us_url: "联系我们"
+ scribe_join_description: "介绍一下你自己, 比如你的编程经历和你喜欢写什么东西, 我们将从这里开始了解你!!"
+ more_about_scribe: "了解如何成为一名文书"
+ scribe_subscribe_desc: "通过电子邮件获得写作新文档的通知。"
+ diplomat_summary: "很多国家不说英文,但是人们对 CodeCombat 兴致很高!我们需要具有热情的翻译者,来把这个网站上的文字尽快带向全世界。如果你想帮我们走向全球,那这个职业适合你。"
+ diplomat_introduction_pref: "如果说我们从"
+ diplomat_launch_url: "十月的发布"
+ diplomat_introduction_suf: "中得到了什么启发:那就是全世界的人都对 CodeCombat 很感兴趣。我们召集了一群翻译者,尽快地把网站上的信息翻译成各国文字。如果你对即将发布的新内容很感兴趣,想让你的国家的人们玩上,就快来成为外交官吧。"
+ diplomat_attribute_1: "既会说流利的英语,也熟悉自己的语言。编程是一件很复杂的事情,而要翻译复杂的概念,你必须对两种语言都在行!"
+ diplomat_join_pref_github: "在"
+ diplomat_github_url: " GitHub "
+ diplomat_join_suf_github: "找到你的语言文件 (中文的是: codecombat/app/locale/zh-HNAS.coffee),在线编辑它,然后提交一个合并请求。同时,选中下面这个复选框来关注最新的国际化开发!"
+ more_about_diplomat: "了解如何成为一名外交官"
+ diplomat_subscribe_desc: "接受有关国际化开发和翻译情况的邮件"
+ ambassador_summary: "我们要建立一个社区,而当社区遇到麻烦的时候,就要支持人员出场了。我们运用 IRC、电邮、社交网站等多种平台帮助玩家熟悉游戏。如果你想帮人们参与进来,学习编程,然后玩的开心,那这个职业属于你。"
+ ambassador_introduction: "这是一个正在成长的社区,而你将成为我们与世界的联结点。大家可以通过Olark即时聊天、邮件、参与者众多的社交网络来认识了解讨论我们的游戏。如果你想帮助大家尽早参与进来、获得乐趣、感受CodeCombat的脉搏、与我们同行,那么这将是一个适合你的职业。"
+ ambassador_attribute_1: "有出色的沟通能力。能够辨识出玩家遇到的问题并帮助他们解决这些问题。与此同时,和我们保持联系,及时反馈玩家的喜恶和愿望!"
+ ambassador_join_desc: "介绍一下你自己:你做过什么?你喜欢做什么?我们将从这里开始了解你!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+ more_about_ambassador: "了解如何成为一名使节"
+ ambassador_subscribe_desc: "通过电子邮件获得支持系统的现状,以及多人游戏方面的新进展。"
+ changes_auto_save: "在你勾选复选框后,更改将自动保存。"
+ diligent_scribes: "我们勤奋的文书:"
+ powerful_archmages: "我们强力的大法师:"
+ creative_artisans: "我们极具创意的工匠:"
+ brave_adventurers: "我们勇敢的冒险家:"
+ translating_diplomats: "我们遍及世界的外交官:"
+ helpful_ambassadors: "我们亲切的使节:"
+
+ ladder:
+ please_login: "请在对奕之前先登录."
+ my_matches: "我的对手"
+ simulate: "模拟"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+ simulate_games: "模拟游戏!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+ leaderboard: "排行榜"
+ battle_as: "我要加入这一方 "
+ summary_your: "你 "
+ summary_matches: "对手 - "
+ summary_wins: " 胜利, "
+ summary_losses: " 失败"
+ rank_no_code: "没有新代码可供评分"
+ rank_my_game: "为我的游戏评分!"
+ rank_submitting: "正在提交..."
+# rank_submitted: "Submitted for Ranking"
+ rank_failed: "评分失败"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+ choose_opponent: "选择一个对手"
+# select_your_language: "Select your language!"
+ tutorial_play: "玩教程"
+ tutorial_recommended: "如果你从未玩过的话,推荐先玩下教程"
+ tutorial_skip: "跳过教材"
+ tutorial_not_sure: "不知道怎么玩?"
+ tutorial_play_first: "先玩一次教程."
+ simple_ai: "简单电脑"
+ warmup: "热身"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "载入失败"
+ connection_failure: "连接失败."
+ unauthorized: "你需要登录才行. 你是不是把 cookies 禁用了?"
+ forbidden: "你没有权限."
+ not_found: "没找到."
+ not_allowed: "方法不允许."
+ timeout: "服务器超时."
+ conflict: "资源冲突."
+ bad_input: "坏输入."
+ server_error: "服务器错误."
+ unknown: "未知错误."
+
+ resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+ level: "等级"
+ social_network_apis: "社交网络 APIs"
+ facebook_status: "Facebook 状态"
+ facebook_friends: "Facebook 朋友"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+ gplus_friends: "G+ 朋友"
+# gplus_friend_sessions: "G+ Friend Sessions"
+ leaderboard: "排行榜"
+ user_schema: "用户模式"
+ user_profile: "User Profile"
+ patches: "补丁"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "多人游戏设置" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+ multiplayer_toggle: "开启多人模式"
+ multiplayer_toggle_description: "允许其他人加入游戏。"
+ multiplayer_link_description: "把这个链接告诉小伙伴们,一起玩吧。"
+ multiplayer_hint_label: "提示:"
+ multiplayer_hint: " 点击全选,然后按 Apple-C(苹果电脑)或 Ctrl-C 复制链接。"
+ multiplayer_coming_soon: "多人游戏的更多特性!"
+ multiplayer_sign_in_leaderboard: "注册并登录账号,就可以将你的成就发布到排行榜上。"
+
+ legal:
+ page_title: "法律"
+ opensource_intro: "CodeCombat 是一个自由发挥,完全开源的项目。"
+ opensource_description_prefix: "查看 "
+ github_url: "我们的 GitHub"
+ opensource_description_center: "并做你想做的修改吧!CodeCombat 是构筑在几十个开源项目之上的,我们爱它们。请查阅"
+ archmage_wiki_url: "我们 大法师的维基页"
+ opensource_description_suffix: " 看看是哪些人让这个游戏成为可能."
+ practices_title: "尊重最佳实践"
+ practices_description: "这是我们对您的承诺,即玩家,尽管这在法律用语中略显不足。"
+ privacy_title: "隐私"
+ privacy_description: "我们不会出售您的任何个人信息。我们计划最终通过招聘来盈利,但请您放心,未经您的明确同意,我们不会将您的个人信息出售有兴趣的公司。"
+ security_title: "安全"
+ security_description: "我们竭力保证您的个人信息安全性。作为一个开源项目,任何人都可以检讨并改善我们自由开放的网站的安全性。"
+ email_title: "电子邮件"
+ email_description_prefix: "我们不会发给您垃圾邮件。通过"
+ email_settings_url: "您的电子邮件设置"
+ email_description_suffix: "或者我们发送的邮件中的链接,您可以随时更改您的偏好设置或者随时取消订阅。"
+ cost_title: "花费"
+ cost_description: "目前来说,CodeCombat 是完全免费的!我们的主要目标之一也是保持目前这种方式,让尽可能多的人玩得更好,不论是否是生活中。如果天空变暗,我们可能会对某些内容采取订阅收费,但我们宁愿不那么做。运气好的话,我们可以维持公司,通过:"
+ recruitment_title: "招募"
+ recruitment_description_prefix: "在 CodeCombat 这里,你将得以成为一名法力强大的“巫师”,不只是在游戏中,更在生活中。"
+ url_hire_programmers: "没有人能以足够快速度招聘程序员,"
+ recruitment_description_suffix: "所以一旦你的技能成熟并且得到你的同意,我们将战士你的最佳编码成就给上万名雇主,希望他们垂涎欲滴。而他们支付给我们一点点报酬,并且付给你工资,"
+ recruitment_description_italic: "“一大笔”"
+ recruitment_description_ending: "。而这网站也就能保持免费,皆大欢喜。计划就是这样。"
+ copyrights_title: "版权与许可"
+ contributor_title: "贡献者许可协议"
+ contributor_description_prefix: "所有对本网站或是 GitHub 代码库的贡献都依照我们的"
+ cla_url: "贡献者许可协议(CLA)"
+ contributor_description_suffix: "而这在您贡献之前就应该已经同意。"
+ code_title: "代码 - MIT"
+ code_description_prefix: "所有由 CodeCombat 拥有或是托管在 codecombat.com 的代码,在 GitHub 版本库或者 codecombat.com 数据库,以上许可协议都依照"
+ mit_license_url: "MIT 许可证"
+ code_description_suffix: "这包括所有 CodeCombat 公开的制作关卡用的系统和组件代码。"
+ art_title: "美术和音乐 - Creative Commons"
+ art_description_prefix: "所有共通的内容都在"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+ art_description_suffix: "条款下公开。共通内容是指所有 CodeCombat 发布出来用于制作关卡的内容。这包括:"
+ art_music: "音乐"
+ art_sound: "声效"
+ art_artwork: "图画"
+ art_sprites: "精灵"
+ art_other: "所有制作关卡时公开的,不是代码的创造性产品。"
+ art_access: "目前还没有简便通用的下载素材的方式。一般来讲,从网站上使用的URL下载,或者联系我们寻找帮助。当然你也可以帮我们扩展网站,让这些资源更容易下载。"
+ art_paragraph_1: "关于署名,请说明并在使用处附近,或对媒体形式来说合适的地方提供一个 codecombat.com 的链接。举例:"
+ use_list_1: "如果是用在电影里或者其他游戏里,请在制作人员表中加入 codecombat.com 。"
+ use_list_2: "如果用在网站上,将链接在使用的地方附近,比如图片下面,或者一个你放置其他 Creative Commons 署名和开源软件协议的专门页面。如果你的内容明确提到关于 CodeCombat,那你就不需要额外署名。"
+ art_paragraph_2: "如果你使用的内容不是由 CodeCombat 制作,而是由 codecombat.com 上其他的用户制作的,那你应该给他们署名。如果相应资源的页面上有署名指示,那你应该遵循那些指示。"
+ rights_title: "版权所有"
+ rights_desc: "所有关卡由他们自己版权所有。这包括"
+ rights_scripts: "脚本"
+ rights_unit: "单元配置"
+ rights_description: "描述"
+ rights_writings: "作品"
+ rights_media: "声音、音乐以及其他专门为某个关卡制作,而不对其他关卡开放的创造性内容"
+ rights_clarification: "澄清:所有在关卡编辑器里公开用于制作关卡的资源都是在CC协议下发布的,而使用关卡编辑器制作,或者在关卡制作过程中上传的内容则不是。"
+ nutshell_title: "简而言之"
+ nutshell_description: "我们在关卡编辑器里公开的任何资源,你都可以在制作关卡时随意使用,但我们保留限制在 codecombat.com 之上创建的关卡本身传播的权利,因为我们以后可能决定为它们收费。"
+ canonical: "这篇说明的英文版本是权威版本。如果各个翻译版本之间有任何冲突,以英文版为准。"
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "设置向导"
+ customize_avatar: "设置你的头像"
+ active: "启用"
+ color: "颜色"
+ group: "类别"
+ clothes: "衣服"
+ trim: "条纹"
+ cloud: "云"
+ team: "队伍"
+ spell: "法球"
+ boots: "鞋子"
+ hue: "颜色"
+ saturation: "饱和度"
+ lightness: "亮度"
account_profile:
- settings: "设置"
+ settings: "设置" # We are not actively recruiting right now, so there's no need to add new translations for this section.
edit_profile: "编辑资料"
done_editing: "完成编辑"
profile_for_prefix: "关于他的基本资料:"
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "完成"
- customize_wizard: "自定义向导"
- home: "主页"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "指南"
- restart: "重新开始"
- goals: "目标"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "行动时间轴"
- click_to_select: "点击选择一个单元。"
- reload_title: "重载所有代码?"
- reload_really: "确定重载这一关,返回开始处吗?"
- reload_confirm: "重载所有"
- victory_title_prefix: ""
- victory_title_suffix: " 完成"
- victory_sign_up: "保存进度"
- victory_sign_up_poke: "想保存你的代码?创建一个免费账户吧!"
- victory_rate_the_level: "评估关卡:"
- victory_return_to_ladder: "返回"
- victory_play_next_level: "下一关"
-# victory_play_continue: "Continue"
- victory_go_home: "返回主页"
- victory_review: "给我们反馈!"
- victory_hour_of_code_done: "你完成了吗?"
- victory_hour_of_code_done_yes: "是的, 完成了!"
- guide_title: "指南"
- tome_minion_spells: "助手的咒语"
- tome_read_only_spells: "只读的咒语"
- tome_other_units: "其他单元"
- tome_cast_button_castable: "发动" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "发动中" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "发动咒语" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "选择人物来 "
- tome_available_spells: "可用的法术"
-# tome_your_skills: "Your Skills"
- hud_continue: "继续(按 Shift-空格)"
- spell_saved: "咒语已保存"
- skip_tutorial: "跳过(esc)"
-# keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "载入完成!"
-# loading_start: "Start Level"
- tip_insert_positions: "使用Shift+左键来插入拼写编辑器。"
- tip_toggle_play: "用 Ctrl+P 来暂停或继续"
- tip_scrub_shortcut: "用 Ctrl+[ 和 Ctrl+] 来倒退和快进."
- tip_guide_exists: "点击页面上方的指南, 可以获得更多有用信息."
- tip_open_source: "CodeCombat 是 100% 开源的!"
- tip_beta_launch: "CodeCombat 开始于 2013的10月份."
- tip_js_beginning: "JavaScript 仅仅只是个开始."
- tip_think_solution: "思考解决方法, 而不是问题."
- tip_theory_practice: "在理论研究中,理论和实践之间是没有区别的。但在实践中,它们是有区别的。 - Yogi Berra"
- tip_error_free: "有两种方式可以写出没有错误的程序;但是只有第三种方式能让程序达到预期的效果。 - Alan Perlis"
- tip_debugging_program: "如果说调试是清除Bug的过程,那么编码就是放置Bug的过程。- Edsger W. Dijkstra"
- tip_forums: "到论坛去告诉我们你的想法!"
- tip_baby_coders: "在未来,就算小孩都能成为大法师."
-# tip_morale_improves: "Loading will continue until morale improves."
- tip_all_species: "我们相信学习编程的机会对任何种族都是平等的。"
-# tip_reticulating: "Reticulating spines."
- tip_harry: "巫师, "
- tip_great_responsibility: "更高的编程技巧也意味着更大的调试责任。"
- tip_munchkin: "如果你不吃掉你的蔬菜, 一个小矮人将在你睡着之后来找你。"
- tip_binary: "这个世界上只有 10 种人: 那些懂二进制的, 还有那些不懂二进制的."
- tip_commitment_yoda: "一个程序员必须有高度的责任感和一颗认真的心。 ~ 尤达大师"
- tip_no_try: "做. 或是不做. 这世上不存在'尝试'这种东西. - 尤达大师"
- tip_patience: "你必须要有耐心,年轻的学徒 - 尤达大师"
- tip_documented_bug: "一个写在文档里的漏洞不算漏洞, 那是个功能."
- tip_impossible: "在事情未完成之前,一切都看似不可能. - 纳尔逊·曼德拉"
- tip_talk_is_cheap: "多说无用, 亮出你的代码. - Linus Torvalds"
- tip_first_language: "你所经历过最可怕的事情是你的第一门编程语言。 - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "现在:"
- time_total: "最大:"
- time_goto: "跳到:"
- infinite_loop_try_again: "请重试"
- infinite_loop_reset_level: "重置等级"
- infinite_loop_comment_out: "为我的代码添加注释"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "多人游戏"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "编辑器配置"
- editor_config_title: "编辑器配置"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "按键设置s"
- editor_config_keybindings_default: "默认 (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "显示隐藏的"
- editor_config_invisibles_description: "显示诸如空格或TAB键。"
- editor_config_indentguides_label: "显示缩进提示"
- editor_config_indentguides_description: "显示一条竖线以使缩进更明显。"
- editor_config_behaviors_label: "聪明的行为"
- editor_config_behaviors_description: "自动完成括号,大括号和引号。"
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "多人游戏设置"
- multiplayer_toggle: "开启多人模式"
- multiplayer_toggle_description: "允许其他人加入游戏。"
- multiplayer_link_description: "把这个链接告诉小伙伴们,一起玩吧。"
- multiplayer_hint_label: "提示:"
- multiplayer_hint: " 点击全选,然后按 Apple-C(苹果电脑)或 Ctrl-C 复制链接。"
- multiplayer_coming_soon: "多人游戏的更多特性!"
- multiplayer_sign_in_leaderboard: "注册并登录账号,就可以将你的成就发布到排行榜上。"
-
- keyboard_shortcuts:
- keyboard_shortcuts: "热键"
- space: "空格"
- enter: "回车"
-# escape: "Escape"
-# shift: "Shift"
- cast_spell: "演示当前咒语"
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
- toggle_playback: "继续/暂停按钮"
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
- beautify: "利用标准编码格式美化你的代码。"
-# maximize_editor: "Maximize/minimize code editor."
- move_wizard: "在关卡中移动你的巫师角色。"
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
u_title: "用户列表"
lg_title: "最新的游戏"
clas: "贡献者许可协议"
-
- community:
- main_title: "CodeCombat 社区"
- introduction: "看看下面这些你可以参与的项目,如果有你喜欢的就加入进来吧。 我们期待着与您一起工作。"
- level_editor_prefix: "使用"
- level_editor_suffix: "来创建和编辑关卡。你可以通过这个工具来给你的同学,朋友,兄弟姐妹们设计谜题,或者用于教学或比赛。如果你觉得直接开始建立一个关卡可能非常困难,那么可以先从一个现成(但尚未完成)的关卡开始做起。"
- thang_editor_prefix: "我们管游戏中的单位叫 '实体'。 利用"
- thang_editor_suffix: "来改良 CodeCombat 中的原材料。让游戏中的东西可以被捡起来扔出去,改变游戏动画的指向,调整一些东西的生命值,或上传您自制的素材。"
- article_editor_prefix: "你在游戏中发现了错误了吗?想要自己设计一些指令吗?来看看我们的"
- article_editor_suffix: "来帮助玩家从游戏中学到更多的知识。"
- find_us: "通过这些站点联系我们"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
- contribute_to_the_project: "为项目做贡献"
-
- editor:
- main_title: "CodeCombat 编辑器"
- article_title: "指令编辑器"
- thang_title: "实体编辑器"
- level_title: "关卡编辑器"
- achievement_title: "目标编辑器"
- back: "后退"
- revert: "还原"
- revert_models: "还原模式"
- pick_a_terrain: "选择地形"
- small: "小的"
- grassy: "草地"
- fork_title: "派生新版本"
- fork_creating: "正在执行派生..."
-# generate_terrain: "Generate Terrain"
- more: "更多"
- wiki: "维基"
- live_chat: "在线聊天"
- level_some_options: "有哪些选项?"
- level_tab_thangs: "物体"
- level_tab_scripts: "脚本"
- level_tab_settings: "设定"
- level_tab_components: "组件"
- level_tab_systems: "系统"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "目前所有物体"
- level_tab_thangs_all: "所有"
- level_tab_thangs_conditions: "启动条件"
- level_tab_thangs_add: "增加物体"
- delete: "删除"
- duplicate: "复制"
- level_settings_title: "设置"
- level_component_tab_title: "目前所有组件"
- level_component_btn_new: "创建新的组件"
- level_systems_tab_title: "目前所有系统"
- level_systems_btn_new: "创建新的系统"
- level_systems_btn_add: "增加系统"
- level_components_title: "返回到所有物体主页"
- level_components_type: "类型"
- level_component_edit_title: "编辑组件"
- level_component_config_schema: "配置模式"
- level_component_settings: "设置"
- level_system_edit_title: "编辑系统"
- create_system_title: "创建新的系统"
- new_component_title: "创建新的组件"
- new_component_field_system: "系统"
- new_article_title: "创建一个新物品"
- new_thang_title: "创建一个新物品类型"
- new_level_title: "创建一个新关卡"
- new_article_title_login: "登录以创建新指令"
- new_thang_title_login: "登录以创建新实体"
- new_level_title_login: "登录以创建新关卡"
- new_achievement_title: "创建新目标"
- new_achievement_title_login: "登录以创建新目标"
- article_search_title: "在这里搜索物品"
- thang_search_title: "在这里搜索物品类型"
- level_search_title: "在这里搜索关卡"
- achievement_search_title: "搜索目标"
- read_only_warning2: "提示:你不能保存任何编辑,因为你没有登陆"
- no_achievements: "这个关卡还没有被赋予任何目标。"
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
- level_completion: "关卡完成"
-
- article:
- edit_btn_preview: "预览"
- edit_article_title: "编辑提示"
-
- general:
- and: "与"
- name: "名字"
- date: "日期"
- body: "正文"
- version: "版本"
- commit_msg: "提交信息"
- version_history: "版本历史"
- version_history_for: "版本历史: "
- result: "结果"
- results: "结果"
- description: "描述"
- or: "或"
- subject: "主题"
- email: "邮件"
- password: "密码"
- message: "信息"
- code: "代码"
- ladder: "升级比赛"
- when: "当"
- opponent: "对手"
- rank: "等级"
- score: "分数"
- win: "胜利"
- loss: "失败"
- tie: "平局"
- easy: "容易"
- medium: "中等"
- hard: "困难"
- player: "玩家"
-
- about:
- why_codecombat: "为什么选择 CodeCombat?"
- why_paragraph_1: "你想学编程?你不用上课。你需要的是写好多代码,并且享受这个过程。"
- why_paragraph_2_prefix: "这才是编程的要义。编程必须要好玩。不是"
- why_paragraph_2_italic: "哇又一个奖章诶"
- why_paragraph_2_center: "那种“好玩”,而是"
- why_paragraph_2_italic_caps: "老妈,我得先把这关打完!"
- why_paragraph_2_suffix: "这就是为什么 CodeCombat 是个多人游戏,而不是一个游戏化的编程课。你不停,我们就不停——但这次这是件好事。"
- why_paragraph_3: "如果你一定要对游戏上瘾,那就对这个游戏上瘾,然后成为科技时代的法师吧。"
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "法律"
- opensource_intro: "CodeCombat 是一个自由发挥,完全开源的项目。"
- opensource_description_prefix: "查看 "
- github_url: "我们的 GitHub"
- opensource_description_center: "并做你想做的修改吧!CodeCombat 是构筑在几十个开源项目之上的,我们爱它们。请查阅"
- archmage_wiki_url: "我们 大法师的维基页"
- opensource_description_suffix: " 看看是哪些人让这个游戏成为可能."
- practices_title: "尊重最佳实践"
- practices_description: "这是我们对您的承诺,即玩家,尽管这在法律用语中略显不足。"
- privacy_title: "隐私"
- privacy_description: "我们不会出售您的任何个人信息。我们计划最终通过招聘来盈利,但请您放心,未经您的明确同意,我们不会将您的个人信息出售有兴趣的公司。"
- security_title: "安全"
- security_description: "我们竭力保证您的个人信息安全性。作为一个开源项目,任何人都可以检讨并改善我们自由开放的网站的安全性。"
- email_title: "电子邮件"
- email_description_prefix: "我们不会发给您垃圾邮件。通过"
- email_settings_url: "您的电子邮件设置"
- email_description_suffix: "或者我们发送的邮件中的链接,您可以随时更改您的偏好设置或者随时取消订阅。"
- cost_title: "花费"
- cost_description: "目前来说,CodeCombat 是完全免费的!我们的主要目标之一也是保持目前这种方式,让尽可能多的人玩得更好,不论是否是生活中。如果天空变暗,我们可能会对某些内容采取订阅收费,但我们宁愿不那么做。运气好的话,我们可以维持公司,通过:"
- recruitment_title: "招募"
- recruitment_description_prefix: "在 CodeCombat 这里,你将得以成为一名法力强大的“巫师”,不只是在游戏中,更在生活中。"
- url_hire_programmers: "没有人能以足够快速度招聘程序员,"
- recruitment_description_suffix: "所以一旦你的技能成熟并且得到你的同意,我们将战士你的最佳编码成就给上万名雇主,希望他们垂涎欲滴。而他们支付给我们一点点报酬,并且付给你工资,"
- recruitment_description_italic: "“一大笔”"
- recruitment_description_ending: "。而这网站也就能保持免费,皆大欢喜。计划就是这样。"
- copyrights_title: "版权与许可"
- contributor_title: "贡献者许可协议"
- contributor_description_prefix: "所有对本网站或是 GitHub 代码库的贡献都依照我们的"
- cla_url: "贡献者许可协议(CLA)"
- contributor_description_suffix: "而这在您贡献之前就应该已经同意。"
- code_title: "代码 - MIT"
- code_description_prefix: "所有由 CodeCombat 拥有或是托管在 codecombat.com 的代码,在 GitHub 版本库或者 codecombat.com 数据库,以上许可协议都依照"
- mit_license_url: "MIT 许可证"
- code_description_suffix: "这包括所有 CodeCombat 公开的制作关卡用的系统和组件代码。"
- art_title: "美术和音乐 - Creative Commons"
- art_description_prefix: "所有共通的内容都在"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
- art_description_suffix: "条款下公开。共通内容是指所有 CodeCombat 发布出来用于制作关卡的内容。这包括:"
- art_music: "音乐"
- art_sound: "声效"
- art_artwork: "图画"
- art_sprites: "精灵"
- art_other: "所有制作关卡时公开的,不是代码的创造性产品。"
- art_access: "目前还没有简便通用的下载素材的方式。一般来讲,从网站上使用的URL下载,或者联系我们寻找帮助。当然你也可以帮我们扩展网站,让这些资源更容易下载。"
- art_paragraph_1: "关于署名,请说明并在使用处附近,或对媒体形式来说合适的地方提供一个 codecombat.com 的链接。举例:"
- use_list_1: "如果是用在电影里或者其他游戏里,请在制作人员表中加入 codecombat.com 。"
- use_list_2: "如果用在网站上,将链接在使用的地方附近,比如图片下面,或者一个你放置其他 Creative Commons 署名和开源软件协议的专门页面。如果你的内容明确提到关于 CodeCombat,那你就不需要额外署名。"
- art_paragraph_2: "如果你使用的内容不是由 CodeCombat 制作,而是由 codecombat.com 上其他的用户制作的,那你应该给他们署名。如果相应资源的页面上有署名指示,那你应该遵循那些指示。"
- rights_title: "版权所有"
- rights_desc: "所有关卡由他们自己版权所有。这包括"
- rights_scripts: "脚本"
- rights_unit: "单元配置"
- rights_description: "描述"
- rights_writings: "作品"
- rights_media: "声音、音乐以及其他专门为某个关卡制作,而不对其他关卡开放的创造性内容"
- rights_clarification: "澄清:所有在关卡编辑器里公开用于制作关卡的资源都是在CC协议下发布的,而使用关卡编辑器制作,或者在关卡制作过程中上传的内容则不是。"
- nutshell_title: "简而言之"
- nutshell_description: "我们在关卡编辑器里公开的任何资源,你都可以在制作关卡时随意使用,但我们保留限制在 codecombat.com 之上创建的关卡本身传播的权利,因为我们以后可能决定为它们收费。"
- canonical: "这篇说明的英文版本是权威版本。如果各个翻译版本之间有任何冲突,以英文版为准。"
-
- contribute:
- page_title: "贡献"
- character_classes_title: "贡献者职业"
- introduction_desc_intro: "我们对 CodeCombat 有很高的期望。"
- introduction_desc_pref: "我们希望所有的程序员一起来学习和游戏,让其他人也见识到代码的美妙,并且展现出社区的最好一面。我们无法, 而且也不想独自完成这个目标:你要知道, 让 GitHub、Stack Overflow 和 Linux 真正伟大的是它们的用户。为了完成这个目标,"
- introduction_desc_github_url: "我们把 CodeCombat 完全开源"
- introduction_desc_suf: ",而且我们希望提供尽可能多的方法让你来参加这个项目,与我们一起创造。"
- introduction_desc_ending: "我们希望你也能一起加入进来!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 以及 Matt"
- alert_account_message_intro: "你好!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "你对游戏图像、界面设计、数据库和服务器运营、多人在线、物理、声音、游戏引擎性能感兴趣吗?想做一个教别人编程的游戏吗?如果你有编程经验,想要开发 CodeCombat ,那就选择这个职业吧。我们会非常高兴在制作史上最棒编程游戏的过程中得到你的帮助。"
- archmage_introduction: "制作游戏时,最令人激动的事莫过于整合诸多东西。图像、音响、实时网络交流、社交网络,从底层数据库管理到服务器运维,再到用户界面的设计和实现。制作游戏有很多事情要做,所以如果你有编程经验, 那么你应该选择这个职业。我们会很高兴在制作史上最好编程游戏的路上有你的陪伴."
- class_attributes: "职业说明"
- archmage_attribute_1_pref: "了解"
- archmage_attribute_1_suf: ",或者想要学习。我们的多数代码都是用它写就的。如果你喜欢 Ruby 或者 Python,那你肯定会感到很熟悉。它就是 JavaScript,但它的语法更友好。"
- archmage_attribute_2: "编程经验和干劲。我们可以帮你走上正规,但恐怕没多少时间培训你。"
- how_to_join: "如何加入"
- join_desc_1: "谁都可以加入!先看看我们的"
- join_desc_2: ",然后勾选下面的复选框,这样你就会作为勇敢的大法师收到我们的电邮。如果你想和开发人员聊天或者更深入地参与,可以 "
- join_desc_3: " 或者去我们的"
- join_desc_4: ",然后我们有话好说!"
- join_url_email: "给我们发邮件"
- join_url_hipchat: " HipChat 聊天室"
- more_about_archmage: "了解如何成为一名大法师"
- archmage_subscribe_desc: "通过电子邮件获得新的编码机会和公告。"
- artisan_summary_pref: "想要设计 CodeCombat 的关卡吗?人们玩的比我们做的快多了!现在我们的关卡编辑器还很基本,所以做起关卡来会有点麻烦,还会有bug。只要你有制作关卡的灵感,不管是简单的for循环还是"
- artisan_summary_suf: "这种东西,这个职业都很适合你。"
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
- artisan_join_step1: "阅读文档."
- artisan_join_step2: "创建一个新关卡 以及探索已经存在的关卡."
- artisan_join_step3: "来我们的 HipChat 聊天室寻求帮助."
- artisan_join_step4: "吧你的关卡发到论坛让别人给你评价."
- more_about_artisan: "了解如何成为一名工匠"
- artisan_subscribe_desc: "通过电子邮件获得关卡编辑器更新和公告。"
- adventurer_summary: "丑话说在前面,你就是那个挡枪子的,而且你会伤得很重。我们需要人手来测试崭新的关卡,并且提出改进意见。做一个好游戏是一个漫长的过程,没人第一次就能搞对。如果你能忍得了这些,而且身体健壮,那这个职业就是你的了。"
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
- adventurer_forum_url: "我们的论坛"
- adventurer_join_suf: "如果你更喜欢以这些方式被通知, 那就注册吧!"
- more_about_adventurer: "了解如何成为一名冒险家"
- adventurer_subscribe_desc: "通过电子邮件获得新关卡通知。"
- scribe_summary_pref: "CodeCombat 不只是一堆关卡的集合,它还是玩家们编程知识的来源。这样的话,每个工匠都能链接详尽的文档,以供玩家们学习,类似于"
- scribe_summary_suf: "那些。如果你喜欢解释编程概念,那么这个职业很适合你。"
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
- scribe_introduction_url_mozilla: "Mozilla 开发者社区"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
- contact_us_url: "联系我们"
- scribe_join_description: "介绍一下你自己, 比如你的编程经历和你喜欢写什么东西, 我们将从这里开始了解你!!"
- more_about_scribe: "了解如何成为一名文书"
- scribe_subscribe_desc: "通过电子邮件获得写作新文档的通知。"
- diplomat_summary: "很多国家不说英文,但是人们对 CodeCombat 兴致很高!我们需要具有热情的翻译者,来把这个网站上的文字尽快带向全世界。如果你想帮我们走向全球,那这个职业适合你。"
- diplomat_introduction_pref: "如果说我们从"
- diplomat_launch_url: "十月的发布"
- diplomat_introduction_suf: "中得到了什么启发:那就是全世界的人都对 CodeCombat 很感兴趣。我们召集了一群翻译者,尽快地把网站上的信息翻译成各国文字。如果你对即将发布的新内容很感兴趣,想让你的国家的人们玩上,就快来成为外交官吧。"
- diplomat_attribute_1: "既会说流利的英语,也熟悉自己的语言。编程是一件很复杂的事情,而要翻译复杂的概念,你必须对两种语言都在行!"
- diplomat_join_pref_github: "在"
- diplomat_github_url: " GitHub "
- diplomat_join_suf_github: "找到你的语言文件 (中文的是: codecombat/app/locale/zh-HNAS.coffee),在线编辑它,然后提交一个合并请求。同时,选中下面这个复选框来关注最新的国际化开发!"
- more_about_diplomat: "了解如何成为一名外交官"
- diplomat_subscribe_desc: "接受有关国际化开发和翻译情况的邮件"
- ambassador_summary: "我们要建立一个社区,而当社区遇到麻烦的时候,就要支持人员出场了。我们运用 IRC、电邮、社交网站等多种平台帮助玩家熟悉游戏。如果你想帮人们参与进来,学习编程,然后玩的开心,那这个职业属于你。"
- ambassador_introduction: "这是一个正在成长的社区,而你将成为我们与世界的联结点。大家可以通过Olark即时聊天、邮件、参与者众多的社交网络来认识了解讨论我们的游戏。如果你想帮助大家尽早参与进来、获得乐趣、感受CodeCombat的脉搏、与我们同行,那么这将是一个适合你的职业。"
- ambassador_attribute_1: "有出色的沟通能力。能够辨识出玩家遇到的问题并帮助他们解决这些问题。与此同时,和我们保持联系,及时反馈玩家的喜恶和愿望!"
- ambassador_join_desc: "介绍一下你自己:你做过什么?你喜欢做什么?我们将从这里开始了解你!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
- more_about_ambassador: "了解如何成为一名使节"
- ambassador_subscribe_desc: "通过电子邮件获得支持系统的现状,以及多人游戏方面的新进展。"
- changes_auto_save: "在你勾选复选框后,更改将自动保存。"
- diligent_scribes: "我们勤奋的文书:"
- powerful_archmages: "我们强力的大法师:"
- creative_artisans: "我们极具创意的工匠:"
- brave_adventurers: "我们勇敢的冒险家:"
- translating_diplomats: "我们遍及世界的外交官:"
- helpful_ambassadors: "我们亲切的使节:"
-
- classes:
- archmage_title: "大法师"
- archmage_title_description: "(代码编写人员)"
- artisan_title: "工匠"
- artisan_title_description: "(关卡建立人员)"
- adventurer_title: "冒险家"
- adventurer_title_description: "(关卡测试人员)"
- scribe_title: "文书"
- scribe_title_description: "(提示编辑人员)"
- diplomat_title: "外交官"
- diplomat_title_description: "(翻译人员)"
- ambassador_title: "使节"
- ambassador_title_description: "(用户支持人员)"
-
- ladder:
- please_login: "请在对奕之前先登录."
- my_matches: "我的对手"
- simulate: "模拟"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
- simulate_games: "模拟游戏!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
- leaderboard: "排行榜"
- battle_as: "我要加入这一方 "
- summary_your: "你 "
- summary_matches: "对手 - "
- summary_wins: " 胜利, "
- summary_losses: " 失败"
- rank_no_code: "没有新代码可供评分"
- rank_my_game: "为我的游戏评分!"
- rank_submitting: "正在提交..."
-# rank_submitted: "Submitted for Ranking"
- rank_failed: "评分失败"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
- choose_opponent: "选择一个对手"
-# select_your_language: "Select your language!"
- tutorial_play: "玩教程"
- tutorial_recommended: "如果你从未玩过的话,推荐先玩下教程"
- tutorial_skip: "跳过教材"
- tutorial_not_sure: "不知道怎么玩?"
- tutorial_play_first: "先玩一次教程."
- simple_ai: "简单电脑"
- warmup: "热身"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "载入失败"
- connection_failure: "连接失败."
- unauthorized: "你需要登录才行. 你是不是把 cookies 禁用了?"
- forbidden: "你没有权限."
- not_found: "没找到."
- not_allowed: "方法不允许."
- timeout: "服务器超时."
- conflict: "资源冲突."
- bad_input: "坏输入."
- server_error: "服务器错误."
- unknown: "未知错误."
-
- resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
- level: "等级"
- social_network_apis: "社交网络 APIs"
- facebook_status: "Facebook 状态"
- facebook_friends: "Facebook 朋友"
-# facebook_friend_sessions: "Facebook Friend Sessions"
- gplus_friends: "G+ 朋友"
-# gplus_friend_sessions: "G+ Friend Sessions"
- leaderboard: "排行榜"
- user_schema: "用户模式"
- user_profile: "User Profile"
- patches: "补丁"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/zh-HANT.coffee b/app/locale/zh-HANT.coffee
index 1bb104635..76cbf1a0c 100644
--- a/app/locale/zh-HANT.coffee
+++ b/app/locale/zh-HANT.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese (Traditional)", translation:
+ home:
+ slogan: "通過玩遊戲學習編程"
+ no_ie: "抱歉!Internet Explorer 8 等舊的瀏覽器打不開此網站" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat 不是針對手機設備設計的,所以可能會出問題!" # Warning that shows up on mobile devices
+ play: "開始遊戲" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "開始遊戲" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "編輯"
+ blog: "官方部落格"
+ forum: "論壇"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "系統管理員" # Only shows up when you are an admin
+ home: "首頁"
+ contribute: "貢獻"
+ legal: "版權聲明"
+ about: "關於"
+ contact: "聯繫我們"
+ twitter_follow: "在Twitter關注"
+# teachers: "Teachers"
+
+ modal:
+ close: "關閉"
+ okay: "好"
+
+ not_found:
+ page_not_found: "找不到網頁"
+
+ diplomat_suggestion:
+ title: "幫我們翻譯CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "我們需要您的語言技能"
+ pitch_body: "我們開發了CodeCombat的英文版,但是現在我們的玩家遍佈全球。很多人想玩中文版的,卻不會說英文,所以如果你中英文都會,請考慮一下參加我們的翻譯工作,幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文(繁体)。"
+ missing_translations: "直至所有正體中文的翻譯完畢,當無法提供正體中文時還會以英文顯示。"
+ learn_more: "關於成為外交官"
+ subscribe_as_diplomat: "註冊成為外交官"
+
+ play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "難度"
+ campaign_beginner: "新手指南"
+ choose_your_level: "選取關卡" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "你可以選擇以下任意關卡,或者討論以上的關卡 "
+ adventurer_forum: "冒險家論壇"
+ adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "...在這裡可以學到編程技巧。"
+ campaign_dev: "隨機關卡"
+ campaign_dev_description: "...在這裡你可以學到做一些較複雜的程式技巧。"
+ campaign_multiplayer: "多人競技場"
+ campaign_multiplayer_description: "...在這裡你可以和其他玩家進行對戰。"
+ campaign_player_created: "玩家建立的關卡"
+ campaign_player_created_description: "...挑戰同伴的創意 技術指導."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "註冊"
+ log_in: "登入"
+# logging_in: "Logging In"
+ log_out: "登出"
+ recover: "找回帳號"
+
+ signup:
+ create_account_title: "建立帳號儲存進度"
+ description: "登入以儲存遊戲進度:"
+ email_announcements: "通過郵件接收通知"
+ coppa: "13歲以上或非美國公民"
+ coppa_why: "爲什麽?"
+ creating: "帳號建立中..."
+ sign_up: "註冊"
+ log_in: "登入"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "復原帳號"
+ send_password: "送出新密碼"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "Loading..."
saving: "儲存中..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
save: "存檔"
# publish: "Publish"
# create: "Create"
- delay_1_sec: "1 秒"
- delay_3_sec: "3 秒"
- delay_5_sec: "5 秒"
manual: "手動發動"
fork: "Fork"
play: "播放" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+# and: "and"
+ name: "名字"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+ or: "或"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+ message: "訊息"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# year: "year"
# years: "years"
- modal:
- close: "關閉"
- okay: "好"
-
- not_found:
- page_not_found: "找不到網頁"
-
- nav:
- play: "開始遊戲" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "編輯"
- blog: "官方部落格"
- forum: "論壇"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "系統管理員"
+ play_level:
+ done: "完成"
home: "首頁"
- contribute: "貢獻"
- legal: "版權聲明"
- about: "關於"
- contact: "聯繫我們"
- twitter_follow: "在Twitter關注"
- employers: "招募訊息"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "指南"
+ restart: "重新開始"
+ goals: "目標"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "行動時間軸"
+ click_to_select: "點擊選擇一個單元。"
+ reload_title: "重新載入程式碼?"
+ reload_really: "確定重設所有的程式碼?"
+ reload_confirm: "重設所有程式碼"
+# victory_title_prefix: ""
+ victory_title_suffix: " 完成"
+ victory_sign_up: "保存進度"
+ victory_sign_up_poke: "想保存你的程式碼?建立一個免費帳號吧!"
+ victory_rate_the_level: "評估關卡: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+ victory_play_next_level: "下一關" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "返回首頁" # Only in old-style levels.
+ victory_review: "給我們回饋!" # Only in old-style levels.
+ victory_hour_of_code_done: "你完成了嗎?"
+ victory_hour_of_code_done_yes: "是的,我完成了我的程式碼!"
+ guide_title: "指南"
+ tome_minion_spells: "助手的咒語" # Only in old-style levels.
+ tome_read_only_spells: "唯讀的咒語" # Only in old-style levels.
+ tome_other_units: "其他單位" # Only in old-style levels.
+ tome_cast_button_castable: "發動" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "發動中" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "咒語" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "選擇一個人物來施放"
+ tome_available_spells: "可用的法術"
+# tome_your_skills: "Your Skills"
+ hud_continue: "繼續 (按 shift-空格)"
+ spell_saved: "咒語已儲存"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "自定義巫師"
+
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "多人遊戲"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+ about:
+ why_codecombat: "為什麼使用CodeCombat?"
+ why_paragraph_1: "想學程式嗎? 你不需要課程。你需要的只是大量的時間去\"玩\"程式。"
+ why_paragraph_2_prefix: "寫程式應該是有趣的。當然不是"
+ why_paragraph_2_italic: "「耶!拿到獎章了。」"
+ why_paragraph_2_center: "的有趣, 而是"
+ why_paragraph_2_italic_caps: "「媽我不要出去玩,我要寫完這段!」"
+ why_paragraph_2_suffix: "般引人入勝。這是為甚麼CodeCombat被設計成多人對戰「遊戲」,而不是遊戲化「課程」。在你對這遊戲無法自拔之前,我們是不會放棄的─幫然,這個遊戲,將是有益於你的。"
+ why_paragraph_3: "如果你要沉迷遊戲的話,就來沉迷CodeCombat,成為科技時代的魔法師吧!"
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# cla_suffix: "."
# cla_agree: "I AGREE"
- login:
- sign_up: "註冊"
- log_in: "登入"
-# logging_in: "Logging In"
- log_out: "登出"
- recover: "找回帳號"
-
- recover:
- recover_account_title: "復原帳號"
- send_password: "送出新密碼"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "建立帳號儲存進度"
- description: "登入以儲存遊戲進度:"
- email_announcements: "通過郵件接收通知"
- coppa: "13歲以上或非美國公民"
- coppa_why: "爲什麽?"
- creating: "帳號建立中..."
- sign_up: "註冊"
- log_in: "登入"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "通過玩遊戲學習編程"
- no_ie: "抱歉!Internet Explorer 9 等舊的瀏覽器打不開此網站"
- no_mobile: "CodeCombat 不是針對手機設備設計的,所以可能會出問題!"
- play: "開始遊戲" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "選取關卡"
- adventurer_prefix: "你可以選擇以下任意關卡,或者討論以上的關卡 "
- adventurer_forum: "冒險家論壇"
- adventurer_suffix: "."
- campaign_beginner: "新手指南"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "...在這裡可以學到編程技巧。"
- campaign_dev: "隨機關卡"
- campaign_dev_description: "...在這裡你可以學到做一些較複雜的程式技巧。"
- campaign_multiplayer: "多人競技場"
- campaign_multiplayer_description: "...在這裡你可以和其他玩家進行對戰。"
- campaign_player_created: "玩家建立的關卡"
- campaign_player_created_description: "...挑戰同伴的創意 技術指導."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "難度"
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "聯繫我們"
welcome: "很高興收到你的信!用這個表格給我們發電郵。 "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
forum_page: "論壇"
forum_suffix: "討論。"
send: "意見反饋"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "幫我們翻譯CodeCombat"
- sub_heading: "我們需要您的語言技能"
- pitch_body: "我們開發了CodeCombat的英文版,但是現在我們的玩家遍佈全球。很多人想玩中文版的,卻不會說英文,所以如果你中英文都會,請考慮一下參加我們的翻譯工作,幫忙把 CodeCombat 網站還有所有的關卡翻譯成中文(繁体)。"
- missing_translations: "直至所有正體中文的翻譯完畢,當無法提供正體中文時還會以英文顯示。"
- learn_more: "關於成為外交官"
- subscribe_as_diplomat: "註冊成為外交官"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "帳號設定"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
me_tab: "我"
picture_tab: "頭像"
# upload_picture: "Upload a picture"
- wizard_tab: "巫師"
password_tab: "密碼"
emails_tab: "郵件"
# admin: "Admin"
- wizard_color: "巫師 衣服 顏色"
new_password: "新密碼"
new_password_verify: "確認密碼"
email_subscriptions: "訂閱"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
saved: "修改已儲存"
password_mismatch: "密碼不正確。"
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: "巫師"
+ wizard_color: "巫師 衣服 顏色"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "多人遊戲設定" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "把這個連結告訴同伴們,一起玩吧。"
+ multiplayer_hint_label: "提示:"
+ multiplayer_hint: " 點擊全選,然後按 ⌘-C 或 Ctrl-C 複製連結。"
+ multiplayer_coming_soon: "請期待更多的多人關卡!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "關於"
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "完成"
- customize_wizard: "自定義巫師"
- home: "首頁"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "指南"
- restart: "重新開始"
- goals: "目標"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "行動時間軸"
- click_to_select: "點擊選擇一個單元。"
- reload_title: "重新載入程式碼?"
- reload_really: "確定重設所有的程式碼?"
- reload_confirm: "重設所有程式碼"
-# victory_title_prefix: ""
- victory_title_suffix: " 完成"
- victory_sign_up: "保存進度"
- victory_sign_up_poke: "想保存你的程式碼?建立一個免費帳號吧!"
- victory_rate_the_level: "評估關卡: "
-# victory_return_to_ladder: "Return to Ladder"
- victory_play_next_level: "下一關"
-# victory_play_continue: "Continue"
- victory_go_home: "返回首頁"
- victory_review: "給我們回饋!"
- victory_hour_of_code_done: "你完成了嗎?"
- victory_hour_of_code_done_yes: "是的,我完成了我的程式碼!"
- guide_title: "指南"
- tome_minion_spells: "助手的咒語"
- tome_read_only_spells: "唯讀的咒語"
- tome_other_units: "其他單位"
- tome_cast_button_castable: "發動" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "發動中" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "咒語" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "選擇一個人物來施放"
- tome_available_spells: "可用的法術"
-# tome_your_skills: "Your Skills"
- hud_continue: "繼續 (按 shift-空格)"
- spell_saved: "咒語已儲存"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "多人遊戲"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "多人遊戲設定"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "把這個連結告訴同伴們,一起玩吧。"
- multiplayer_hint_label: "提示:"
- multiplayer_hint: " 點擊全選,然後按 ⌘-C 或 Ctrl-C 複製連結。"
- multiplayer_coming_soon: "請期待更多的多人關卡!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
- general:
-# and: "and"
- name: "名字"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
- or: "或"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
- message: "訊息"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
- about:
- why_codecombat: "為什麼使用CodeCombat?"
- why_paragraph_1: "想學程式嗎? 你不需要課程。你需要的只是大量的時間去\"玩\"程式。"
- why_paragraph_2_prefix: "寫程式應該是有趣的。當然不是"
- why_paragraph_2_italic: "「耶!拿到獎章了。」"
- why_paragraph_2_center: "的有趣, 而是"
- why_paragraph_2_italic_caps: "「媽我不要出去玩,我要寫完這段!」"
- why_paragraph_2_suffix: "般引人入勝。這是為甚麼CodeCombat被設計成多人對戰「遊戲」,而不是遊戲化「課程」。在你對這遊戲無法自拔之前,我們是不會放棄的─幫然,這個遊戲,將是有益於你的。"
- why_paragraph_3: "如果你要沉迷遊戲的話,就來沉迷CodeCombat,成為科技時代的魔法師吧!"
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/zh-WUU-HANS.coffee b/app/locale/zh-WUU-HANS.coffee
index bb28a95c4..d26ade695 100644
--- a/app/locale/zh-WUU-HANS.coffee
+++ b/app/locale/zh-WUU-HANS.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplified)", translation:
+# home:
+# slogan: "Learn to Code by Playing a Game"
+# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
+# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
+# play: "Play" # The big play button that just starts playing a level
+# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
+# old_browser_suffix: "You can try anyway, but it probably won't work."
+# campaign: "Campaign"
+# for_beginners: "For Beginners"
+# multiplayer: "Multiplayer" # Not currently shown on home page
+# for_developers: "For Developers" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+# nav:
+# play: "Levels" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+# editor: "Editor"
+# blog: "Blog"
+# forum: "Forum"
+# account: "Account"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+# admin: "Admin" # Only shows up when you are an admin
+# home: "Home"
+# contribute: "Contribute"
+# legal: "Legal"
+# about: "About"
+# contact: "Contact"
+# twitter_follow: "Follow"
+# teachers: "Teachers"
+
+# modal:
+# close: "Close"
+# okay: "Okay"
+
+# not_found:
+# page_not_found: "Page not found"
+
+ diplomat_suggestion:
+# title: "Help translate CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
+# sub_heading: "We need your language skills."
+ pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Wu but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Wu."
+ missing_translations: "Until we can translate everything into Wu, you'll see English when Wu isn't available."
+# learn_more: "Learn more about being a Diplomat"
+# subscribe_as_diplomat: "Subscribe as a Diplomat"
+
+# play:
+# play_as: "Play As" # Ladder page
+# spectate: "Spectate" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+# level_difficulty: "Difficulty: "
+# campaign_beginner: "Beginner Campaign"
+# choose_your_level: "Choose Your Level" # The rest of this section is the old play view at /play-old and isn't very important.
+# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
+# adventurer_forum: "the Adventurer forum"
+# adventurer_suffix: "."
+# campaign_old_beginner: "Old Beginner Campaign"
+# campaign_beginner_description: "... in which you learn the wizardry of programming."
+# campaign_dev: "Random Harder Levels"
+# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
+# campaign_multiplayer: "Multiplayer Arenas"
+# campaign_multiplayer_description: "... in which you code head-to-head against other players."
+# campaign_player_created: "Player-Created"
+# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+# login:
+# sign_up: "Create Account"
+# log_in: "Log In"
+# logging_in: "Logging In"
+# log_out: "Log Out"
+# recover: "recover account"
+
+# signup:
+# create_account_title: "Create Account to Save Progress"
+# description: "It's free. Just need a couple things and you'll be good to go:"
+# email_announcements: "Receive announcements by email"
+# coppa: "13+ or non-USA "
+# coppa_why: "(Why?)"
+# creating: "Creating Account..."
+# sign_up: "Sign Up"
+# log_in: "log in with password"
+# social_signup: "Or, you can sign up through Facebook or G+:"
+# required: "You need to log in before you can go that way."
+
+# recover:
+# recover_account_title: "Recover Account"
+# send_password: "Send Recovery Password"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "徕搭读取……"
# saving: "Saving..."
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# save: "Save"
# publish: "Publish"
# create: "Create"
-# delay_1_sec: "1 second"
-# delay_3_sec: "3 seconds"
-# delay_5_sec: "5 seconds"
# manual: "Manual"
# fork: "Fork"
# play: "Play" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+# general:
+# and: "and"
+# name: "Name"
+# date: "Date"
+# body: "Body"
+# version: "Version"
+# commit_msg: "Commit Message"
+# version_history: "Version History"
+# version_history_for: "Version History for: "
+# result: "Result"
+# results: "Results"
+# description: "Description"
+# or: "or"
+# subject: "Subject"
+# email: "Email"
+# password: "Password"
+# message: "Message"
+# code: "Code"
+# ladder: "Ladder"
+# when: "When"
+# opponent: "Opponent"
+# rank: "Rank"
+# score: "Score"
+# win: "Win"
+# loss: "Loss"
+# tie: "Tie"
+# easy: "Easy"
+# medium: "Medium"
+# hard: "Hard"
+# player: "Player"
+
# units:
# second: "second"
# seconds: "seconds"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# year: "year"
# years: "years"
-# modal:
-# close: "Close"
-# okay: "Okay"
-
-# not_found:
-# page_not_found: "Page not found"
-
-# nav:
-# play: "Levels" # The top nav bar entry where players choose which levels to play
-# community: "Community"
-# editor: "Editor"
-# blog: "Blog"
-# forum: "Forum"
-# account: "Account"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
-# admin: "Admin"
+# play_level:
+# done: "Done"
# home: "Home"
-# contribute: "Contribute"
-# legal: "Legal"
-# about: "About"
-# contact: "Contact"
-# twitter_follow: "Follow"
-# employers: "Employers"
+# skip: "Skip"
+# game_menu: "Game Menu"
+# guide: "Guide"
+# restart: "Restart"
+# goals: "Goals"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+# action_timeline: "Action Timeline"
+# click_to_select: "Click on a unit to select it."
+# reload_title: "Reload All Code?"
+# reload_really: "Are you sure you want to reload this level back to the beginning?"
+# reload_confirm: "Reload All"
+# victory_title_prefix: ""
+# victory_title_suffix: " Complete"
+# victory_sign_up: "Sign Up to Save Progress"
+# victory_sign_up_poke: "Want to save your code? Create a free account!"
+# victory_rate_the_level: "Rate the level: " # Only in old-style levels.
+# victory_return_to_ladder: "Return to Ladder"
+# victory_play_next_level: "Play Next Level" # Only in old-style levels.
+# victory_play_continue: "Continue"
+# victory_go_home: "Go Home" # Only in old-style levels.
+# victory_review: "Tell us more!" # Only in old-style levels.
+# victory_hour_of_code_done: "Are You Done?"
+# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
+# guide_title: "Guide"
+# tome_minion_spells: "Your Minions' Spells" # Only in old-style levels.
+# tome_read_only_spells: "Read-Only Spells" # Only in old-style levels.
+# tome_other_units: "Other Units" # Only in old-style levels.
+# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
+# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
+# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+# tome_select_a_thang: "Select Someone for "
+# tome_available_spells: "Available Spells"
+# tome_your_skills: "Your Skills"
+# hud_continue: "Continue (shift+space)"
+# spell_saved: "Spell Saved"
+# skip_tutorial: "Skip (esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+# loading_ready: "Ready!"
+# loading_start: "Start Level"
+# time_current: "Now:"
+# time_total: "Max:"
+# time_goto: "Go to:"
+# infinite_loop_try_again: "Try Again"
+# infinite_loop_reset_level: "Reset Level"
+# infinite_loop_comment_out: "Comment Out My Code"
+# tip_toggle_play: "Toggle play/paused with Ctrl+P."
+# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
+# tip_guide_exists: "Click the guide at the top of the page for useful info."
+# tip_open_source: "CodeCombat is 100% open source!"
+# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
+# tip_think_solution: "Think of the solution, not the problem."
+# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
+# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
+# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
+# tip_forums: "Head over to the forums and tell us what you think!"
+# tip_baby_coders: "In the future, even babies will be Archmages."
+# tip_morale_improves: "Loading will continue until morale improves."
+# tip_all_species: "We believe in equal opportunities to learn programming for all species."
+# tip_reticulating: "Reticulating spines."
+# tip_harry: "Yer a Wizard, "
+# tip_great_responsibility: "With great coding skill comes great debug responsibility."
+# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
+# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
+# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
+# tip_no_try: "Do. Or do not. There is no try. - Yoda"
+# tip_patience: "Patience you must have, young Padawan. - Yoda"
+# tip_documented_bug: "A documented bug is not a bug; it is a feature."
+# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
+# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
+# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+# customize_wizard: "Customize Wizard"
+
+# game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+# multiplayer_tab: "Multiplayer"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
+
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+# options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+# editor_config: "Editor Config"
+# editor_config_title: "Editor Configuration"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+# editor_config_keybindings_label: "Key Bindings"
+# editor_config_keybindings_default: "Default (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+# editor_config_invisibles_label: "Show Invisibles"
+# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
+# editor_config_indentguides_label: "Show Indent Guides"
+# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
+# editor_config_behaviors_label: "Smart Behaviors"
+# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
+
+# about:
+# why_codecombat: "Why CodeCombat?"
+# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
+# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
+# why_paragraph_2_italic: "yay a badge"
+# why_paragraph_2_center: "but fun like"
+# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
+# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
+# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
# versions:
# save_version_title: "Save New Version"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# cla_suffix: "."
# cla_agree: "I AGREE"
-# login:
-# sign_up: "Create Account"
-# log_in: "Log In"
-# logging_in: "Logging In"
-# log_out: "Log Out"
-# recover: "recover account"
-
-# recover:
-# recover_account_title: "Recover Account"
-# send_password: "Send Recovery Password"
-# recovery_sent: "Recovery email sent."
-
-# signup:
-# create_account_title: "Create Account to Save Progress"
-# description: "It's free. Just need a couple things and you'll be good to go:"
-# email_announcements: "Receive announcements by email"
-# coppa: "13+ or non-USA "
-# coppa_why: "(Why?)"
-# creating: "Creating Account..."
-# sign_up: "Sign Up"
-# log_in: "log in with password"
-# social_signup: "Or, you can sign up through Facebook or G+:"
-# required: "You need to log in before you can go that way."
-
-# home:
-# slogan: "Learn to Code by Playing a Game"
-# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
-# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
-# play: "Play" # The big play button that just starts playing a level
-# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
-# old_browser_suffix: "You can try anyway, but it probably won't work."
-# campaign: "Campaign"
-# for_beginners: "For Beginners"
-# multiplayer: "Multiplayer"
-# for_developers: "For Developers"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
-# play:
-# choose_your_level: "Choose Your Level"
-# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
-# adventurer_forum: "the Adventurer forum"
-# adventurer_suffix: "."
-# campaign_beginner: "Beginner Campaign"
-# campaign_old_beginner: "Old Beginner Campaign"
-# campaign_beginner_description: "... in which you learn the wizardry of programming."
-# campaign_dev: "Random Harder Levels"
-# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
-# campaign_multiplayer: "Multiplayer Arenas"
-# campaign_multiplayer_description: "... in which you code head-to-head against other players."
-# campaign_player_created: "Player-Created"
-# campaign_player_created_description: "... in which you battle against the creativity of your fellow Artisan Wizards."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
-# level_difficulty: "Difficulty: "
-# play_as: "Play As"
-# spectate: "Spectate"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
# contact:
# contact_us: "Contact CodeCombat"
# welcome: "Good to hear from you! Use this form to send us email. "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# forum_page: "our forum"
# forum_suffix: " instead."
# send: "Send Feedback"
-# contact_candidate: "Contact Candidate"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
-# title: "Help translate CodeCombat!"
-# sub_heading: "We need your language skills."
- pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Wu but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Wu."
- missing_translations: "Until we can translate everything into Wu, you'll see English when Wu isn't available."
-# learn_more: "Learn more about being a Diplomat"
-# subscribe_as_diplomat: "Subscribe as a Diplomat"
-
-# wizard_settings:
-# title: "Wizard Settings"
-# customize_avatar: "Customize Your Avatar"
-# active: "Active"
-# color: "Color"
-# group: "Group"
-# clothes: "Clothes"
-# trim: "Trim"
-# cloud: "Cloud"
-# team: "Team"
-# spell: "Spell"
-# boots: "Boots"
-# hue: "Hue"
-# saturation: "Saturation"
-# lightness: "Lightness"
+# contact_candidate: "Contact Candidate" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
# account_settings:
# title: "Account Settings"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# me_tab: "Me"
# picture_tab: "Picture"
# upload_picture: "Upload a picture"
-# wizard_tab: "Wizard"
# password_tab: "Password"
# emails_tab: "Emails"
# admin: "Admin"
-# wizard_color: "Wizard Clothes Color"
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# saved: "Changes Saved"
# password_mismatch: "Password does not match."
# password_repeat: "Please repeat your password."
-# job_profile: "Job Profile"
+# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+# wizard_tab: "Wizard"
+# wizard_color: "Wizard Clothes Color"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+# classes:
+# archmage_title: "Archmage"
+# archmage_title_description: "(Coder)"
+# artisan_title: "Artisan"
+# artisan_title_description: "(Level Builder)"
+# adventurer_title: "Adventurer"
+# adventurer_title_description: "(Level Playtester)"
+# scribe_title: "Scribe"
+# scribe_title_description: "(Article Editor)"
+# diplomat_title: "Diplomat"
+# diplomat_title_description: "(Translator)"
+# ambassador_title: "Ambassador"
+# ambassador_title_description: "(Support)"
+
+# editor:
+# main_title: "CodeCombat Editors"
+# article_title: "Article Editor"
+# thang_title: "Thang Editor"
+# level_title: "Level Editor"
+# achievement_title: "Achievement Editor"
+# back: "Back"
+# revert: "Revert"
+# revert_models: "Revert Models"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+# fork_title: "Fork New Version"
+# fork_creating: "Creating Fork..."
+# generate_terrain: "Generate Terrain"
+# more: "More"
+# wiki: "Wiki"
+# live_chat: "Live Chat"
+# level_some_options: "Some Options?"
+# level_tab_thangs: "Thangs"
+# level_tab_scripts: "Scripts"
+# level_tab_settings: "Settings"
+# level_tab_components: "Components"
+# level_tab_systems: "Systems"
+# level_tab_docs: "Documentation"
+# level_tab_thangs_title: "Current Thangs"
+# level_tab_thangs_all: "All"
+# level_tab_thangs_conditions: "Starting Conditions"
+# level_tab_thangs_add: "Add Thangs"
+# delete: "Delete"
+# duplicate: "Duplicate"
+# level_settings_title: "Settings"
+# level_component_tab_title: "Current Components"
+# level_component_btn_new: "Create New Component"
+# level_systems_tab_title: "Current Systems"
+# level_systems_btn_new: "Create New System"
+# level_systems_btn_add: "Add System"
+# level_components_title: "Back to All Thangs"
+# level_components_type: "Type"
+# level_component_edit_title: "Edit Component"
+# level_component_config_schema: "Config Schema"
+# level_component_settings: "Settings"
+# level_system_edit_title: "Edit System"
+# create_system_title: "Create New System"
+# new_component_title: "Create New Component"
+# new_component_field_system: "System"
+# new_article_title: "Create a New Article"
+# new_thang_title: "Create a New Thang Type"
+# new_level_title: "Create a New Level"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+# article_search_title: "Search Articles Here"
+# thang_search_title: "Search Thang Types Here"
+# level_search_title: "Search Levels Here"
+# achievement_search_title: "Search Achievements"
+# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+# article:
+# edit_btn_preview: "Preview"
+# edit_article_title: "Edit Article"
+
+# contribute:
+# page_title: "Contributing"
+# character_classes_title: "Character Classes"
+# introduction_desc_intro: "We have high hopes for CodeCombat."
+# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
+# introduction_desc_github_url: "CodeCombat is totally open source"
+# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
+# introduction_desc_ending: "We hope you'll join our party!"
+# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
+# alert_account_message_intro: "Hey there!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
+# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
+# class_attributes: "Class Attributes"
+# archmage_attribute_1_pref: "Knowledge in "
+# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
+# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
+# how_to_join: "How To Join"
+# join_desc_1: "Anyone can help out! Just check out our "
+# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
+# join_desc_3: ", or find us in our "
+# join_desc_4: "and we'll go from there!"
+# join_url_email: "Email us"
+# join_url_hipchat: "public HipChat room"
+# more_about_archmage: "Learn More About Becoming an Archmage"
+# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
+# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
+# artisan_summary_suf: ", then this class is for you."
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+# artisan_join_step1: "Read the documentation."
+# artisan_join_step2: "Create a new level and explore existing levels."
+# artisan_join_step3: "Find us in our public HipChat room for help."
+# artisan_join_step4: "Post your levels on the forum for feedback."
+# more_about_artisan: "Learn More About Becoming an Artisan"
+# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
+# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+# adventurer_forum_url: "our forum"
+# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
+# more_about_adventurer: "Learn More About Becoming an Adventurer"
+# adventurer_subscribe_desc: "Get emails when there are new levels to test."
+# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
+# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+# scribe_introduction_url_mozilla: "Mozilla Developer Network"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+# contact_us_url: "Contact us"
+# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
+# more_about_scribe: "Learn More About Becoming a Scribe"
+# scribe_subscribe_desc: "Get emails about article writing announcements."
+# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
+# diplomat_introduction_pref: "So, if there's one thing we learned from the "
+# diplomat_launch_url: "launch in October"
+# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
+# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
+# diplomat_join_pref_github: "Find your language locale file "
+# diplomat_github_url: "on GitHub"
+# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
+# more_about_diplomat: "Learn More About Becoming a Diplomat"
+# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
+# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
+# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
+# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
+# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+# more_about_ambassador: "Learn More About Becoming an Ambassador"
+# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
+# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
+# diligent_scribes: "Our Diligent Scribes:"
+# powerful_archmages: "Our Powerful Archmages:"
+# creative_artisans: "Our Creative Artisans:"
+# brave_adventurers: "Our Brave Adventurers:"
+# translating_diplomats: "Our Translating Diplomats:"
+# helpful_ambassadors: "Our Helpful Ambassadors:"
+
+# ladder:
+# please_login: "Please log in first before playing a ladder game."
+# my_matches: "My Matches"
+# simulate: "Simulate"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+# simulate_games: "Simulate Games!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+# leaderboard: "Leaderboard"
+# battle_as: "Battle as "
+# summary_your: "Your "
+# summary_matches: "Matches - "
+# summary_wins: " Wins, "
+# summary_losses: " Losses"
+# rank_no_code: "No New Code to Rank"
+# rank_my_game: "Rank My Game!"
+# rank_submitting: "Submitting..."
+# rank_submitted: "Submitted for Ranking"
+# rank_failed: "Failed to Rank"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+# choose_opponent: "Choose an Opponent"
+# select_your_language: "Select your language!"
+# tutorial_play: "Play Tutorial"
+# tutorial_recommended: "Recommended if you've never played before"
+# tutorial_skip: "Skip Tutorial"
+# tutorial_not_sure: "Not sure what's going on?"
+# tutorial_play_first: "Play the Tutorial first."
+# simple_ai: "Simple AI"
+# warmup: "Warmup"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+# loading_error:
+# could_not_load: "Error loading from server"
+# connection_failure: "Connection failed."
+# unauthorized: "You need to be signed in. Do you have cookies disabled?"
+# forbidden: "You do not have the permissions."
+# not_found: "Not found."
+# not_allowed: "Method not allowed."
+# timeout: "Server timeout."
+# conflict: "Resource conflict."
+# bad_input: "Bad input."
+# server_error: "Server error."
+# unknown: "Unknown error."
+
+# resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+# level: "Level"
+# social_network_apis: "Social Network APIs"
+# facebook_status: "Facebook Status"
+# facebook_friends: "Facebook Friends"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+# gplus_friends: "G+ Friends"
+# gplus_friend_sessions: "G+ Friend Sessions"
+# leaderboard: "Leaderboard"
+# user_schema: "User Schema"
+# user_profile: "User Profile"
+# patches: "Patches"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+# multiplayer:
+# multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+# multiplayer_link_description: "Give this link to anyone to have them join you."
+# multiplayer_hint_label: "Hint:"
+# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
+# multiplayer_coming_soon: "More multiplayer features to come!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+# legal:
+# page_title: "Legal"
+# opensource_intro: "CodeCombat is free to play and completely open source."
+# opensource_description_prefix: "Check out "
+# github_url: "our GitHub"
+# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
+# archmage_wiki_url: "our Archmage wiki"
+# opensource_description_suffix: "for a list of the software that makes this game possible."
+# practices_title: "Respectful Best Practices"
+# practices_description: "These are our promises to you, the player, in slightly less legalese."
+# privacy_title: "Privacy"
+# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
+# security_title: "Security"
+# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
+# email_title: "Email"
+# email_description_prefix: "We will not inundate you with spam. Through"
+# email_settings_url: "your email settings"
+# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
+# cost_title: "Cost"
+# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
+# recruitment_title: "Recruitment"
+# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
+# url_hire_programmers: "No one can hire programmers fast enough"
+# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
+# recruitment_description_italic: "a lot"
+# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
+# copyrights_title: "Copyrights and Licenses"
+# contributor_title: "Contributor License Agreement"
+# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
+# cla_url: "CLA"
+# contributor_description_suffix: "to which you should agree before contributing."
+# code_title: "Code - MIT"
+# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
+# mit_license_url: "MIT license"
+# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
+# art_title: "Art/Music - Creative Commons "
+# art_description_prefix: "All common content is available under the"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
+# art_music: "Music"
+# art_sound: "Sound"
+# art_artwork: "Artwork"
+# art_sprites: "Sprites"
+# art_other: "Any and all other non-code creative works that are made available when creating Levels."
+# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
+# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
+# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
+# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
+# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
+# rights_title: "Rights Reserved"
+# rights_desc: "All rights are reserved for Levels themselves. This includes"
+# rights_scripts: "Scripts"
+# rights_unit: "Unit configuration"
+# rights_description: "Description"
+# rights_writings: "Writings"
+# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
+# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
+# nutshell_title: "In a Nutshell"
+# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
+# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+# wizard_settings:
+# title: "Wizard Settings"
+# customize_avatar: "Customize Your Avatar"
+# active: "Active"
+# color: "Color"
+# group: "Group"
+# clothes: "Clothes"
+# trim: "Trim"
+# cloud: "Cloud"
+# team: "Team"
+# spell: "Spell"
+# boots: "Boots"
+# hue: "Hue"
+# saturation: "Saturation"
+# lightness: "Lightness"
# account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# player_code: "Player Code"
# employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
-# play_level:
-# done: "Done"
-# customize_wizard: "Customize Wizard"
-# home: "Home"
-# skip: "Skip"
-# game_menu: "Game Menu"
-# guide: "Guide"
-# restart: "Restart"
-# goals: "Goals"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
-# action_timeline: "Action Timeline"
-# click_to_select: "Click on a unit to select it."
-# reload_title: "Reload All Code?"
-# reload_really: "Are you sure you want to reload this level back to the beginning?"
-# reload_confirm: "Reload All"
-# victory_title_prefix: ""
-# victory_title_suffix: " Complete"
-# victory_sign_up: "Sign Up to Save Progress"
-# victory_sign_up_poke: "Want to save your code? Create a free account!"
-# victory_rate_the_level: "Rate the level: "
-# victory_return_to_ladder: "Return to Ladder"
-# victory_play_next_level: "Play Next Level"
-# victory_play_continue: "Continue"
-# victory_go_home: "Go Home"
-# victory_review: "Tell us more!"
-# victory_hour_of_code_done: "Are You Done?"
-# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
-# guide_title: "Guide"
-# tome_minion_spells: "Your Minions' Spells"
-# tome_read_only_spells: "Read-Only Spells"
-# tome_other_units: "Other Units"
-# tome_cast_button_castable: "Cast Spell" # Temporary, if tome_cast_button_run isn't translated.
-# tome_cast_button_casting: "Casting" # Temporary, if tome_cast_button_running isn't translated.
-# tome_cast_button_cast: "Spell Cast" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
-# tome_select_a_thang: "Select Someone for "
-# tome_available_spells: "Available Spells"
-# tome_your_skills: "Your Skills"
-# hud_continue: "Continue (shift+space)"
-# spell_saved: "Spell Saved"
-# skip_tutorial: "Skip (esc)"
-# keyboard_shortcuts: "Key Shortcuts"
-# loading_ready: "Ready!"
-# loading_start: "Start Level"
-# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
-# tip_toggle_play: "Toggle play/paused with Ctrl+P."
-# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
-# tip_guide_exists: "Click the guide at the top of the page for useful info."
-# tip_open_source: "CodeCombat is 100% open source!"
-# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
-# tip_js_beginning: "JavaScript is just the beginning."
-# tip_think_solution: "Think of the solution, not the problem."
-# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
-# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
-# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
-# tip_forums: "Head over to the forums and tell us what you think!"
-# tip_baby_coders: "In the future, even babies will be Archmages."
-# tip_morale_improves: "Loading will continue until morale improves."
-# tip_all_species: "We believe in equal opportunities to learn programming for all species."
-# tip_reticulating: "Reticulating spines."
-# tip_harry: "Yer a Wizard, "
-# tip_great_responsibility: "With great coding skill comes great debug responsibility."
-# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
-# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
-# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
-# tip_no_try: "Do. Or do not. There is no try. - Yoda"
-# tip_patience: "Patience you must have, young Padawan. - Yoda"
-# tip_documented_bug: "A documented bug is not a bug; it is a feature."
-# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
-# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
-# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
-# time_current: "Now:"
-# time_total: "Max:"
-# time_goto: "Go to:"
-# infinite_loop_try_again: "Try Again"
-# infinite_loop_reset_level: "Reset Level"
-# infinite_loop_comment_out: "Comment Out My Code"
-
-# game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
-# multiplayer_tab: "Multiplayer"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
-# options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
-# editor_config: "Editor Config"
-# editor_config_title: "Editor Configuration"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
-# editor_config_keybindings_label: "Key Bindings"
-# editor_config_keybindings_default: "Default (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
-# editor_config_invisibles_label: "Show Invisibles"
-# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
-# editor_config_indentguides_label: "Show Indent Guides"
-# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
-# editor_config_behaviors_label: "Smart Behaviors"
-# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
-
-# guide:
-# temp: "Temp"
-
-# multiplayer:
-# multiplayer_title: "Multiplayer Settings"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
-# multiplayer_link_description: "Give this link to anyone to have them join you."
-# multiplayer_hint_label: "Hint:"
-# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
-# multiplayer_coming_soon: "More multiplayer features to come!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
# admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# u_title: "User List"
# lg_title: "Latest Games"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
-# editor:
-# main_title: "CodeCombat Editors"
-# article_title: "Article Editor"
-# thang_title: "Thang Editor"
-# level_title: "Level Editor"
-# achievement_title: "Achievement Editor"
-# back: "Back"
-# revert: "Revert"
-# revert_models: "Revert Models"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
-# fork_title: "Fork New Version"
-# fork_creating: "Creating Fork..."
-# generate_terrain: "Generate Terrain"
-# more: "More"
-# wiki: "Wiki"
-# live_chat: "Live Chat"
-# level_some_options: "Some Options?"
-# level_tab_thangs: "Thangs"
-# level_tab_scripts: "Scripts"
-# level_tab_settings: "Settings"
-# level_tab_components: "Components"
-# level_tab_systems: "Systems"
-# level_tab_docs: "Documentation"
-# level_tab_thangs_title: "Current Thangs"
-# level_tab_thangs_all: "All"
-# level_tab_thangs_conditions: "Starting Conditions"
-# level_tab_thangs_add: "Add Thangs"
-# delete: "Delete"
-# duplicate: "Duplicate"
-# level_settings_title: "Settings"
-# level_component_tab_title: "Current Components"
-# level_component_btn_new: "Create New Component"
-# level_systems_tab_title: "Current Systems"
-# level_systems_btn_new: "Create New System"
-# level_systems_btn_add: "Add System"
-# level_components_title: "Back to All Thangs"
-# level_components_type: "Type"
-# level_component_edit_title: "Edit Component"
-# level_component_config_schema: "Config Schema"
-# level_component_settings: "Settings"
-# level_system_edit_title: "Edit System"
-# create_system_title: "Create New System"
-# new_component_title: "Create New Component"
-# new_component_field_system: "System"
-# new_article_title: "Create a New Article"
-# new_thang_title: "Create a New Thang Type"
-# new_level_title: "Create a New Level"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
-# article_search_title: "Search Articles Here"
-# thang_search_title: "Search Thang Types Here"
-# level_search_title: "Search Levels Here"
-# achievement_search_title: "Search Achievements"
-# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
-# article:
-# edit_btn_preview: "Preview"
-# edit_article_title: "Edit Article"
-
-# general:
-# and: "and"
-# name: "Name"
-# date: "Date"
-# body: "Body"
-# version: "Version"
-# commit_msg: "Commit Message"
-# version_history: "Version History"
-# version_history_for: "Version History for: "
-# result: "Result"
-# results: "Results"
-# description: "Description"
-# or: "or"
-# subject: "Subject"
-# email: "Email"
-# password: "Password"
-# message: "Message"
-# code: "Code"
-# ladder: "Ladder"
-# when: "When"
-# opponent: "Opponent"
-# rank: "Rank"
-# score: "Score"
-# win: "Win"
-# loss: "Loss"
-# tie: "Tie"
-# easy: "Easy"
-# medium: "Medium"
-# hard: "Hard"
-# player: "Player"
-
-# about:
-# why_codecombat: "Why CodeCombat?"
-# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
-# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
-# why_paragraph_2_italic: "yay a badge"
-# why_paragraph_2_center: "but fun like"
-# why_paragraph_2_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
-# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
-# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
-# legal:
-# page_title: "Legal"
-# opensource_intro: "CodeCombat is free to play and completely open source."
-# opensource_description_prefix: "Check out "
-# github_url: "our GitHub"
-# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
-# archmage_wiki_url: "our Archmage wiki"
-# opensource_description_suffix: "for a list of the software that makes this game possible."
-# practices_title: "Respectful Best Practices"
-# practices_description: "These are our promises to you, the player, in slightly less legalese."
-# privacy_title: "Privacy"
-# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
-# security_title: "Security"
-# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
-# email_title: "Email"
-# email_description_prefix: "We will not inundate you with spam. Through"
-# email_settings_url: "your email settings"
-# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
-# cost_title: "Cost"
-# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
-# recruitment_title: "Recruitment"
-# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
-# url_hire_programmers: "No one can hire programmers fast enough"
-# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
-# recruitment_description_italic: "a lot"
-# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
-# copyrights_title: "Copyrights and Licenses"
-# contributor_title: "Contributor License Agreement"
-# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
-# cla_url: "CLA"
-# contributor_description_suffix: "to which you should agree before contributing."
-# code_title: "Code - MIT"
-# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
-# mit_license_url: "MIT license"
-# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
-# art_title: "Art/Music - Creative Commons "
-# art_description_prefix: "All common content is available under the"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
-# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
-# art_music: "Music"
-# art_sound: "Sound"
-# art_artwork: "Artwork"
-# art_sprites: "Sprites"
-# art_other: "Any and all other non-code creative works that are made available when creating Levels."
-# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
-# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
-# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
-# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
-# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
-# rights_title: "Rights Reserved"
-# rights_desc: "All rights are reserved for Levels themselves. This includes"
-# rights_scripts: "Scripts"
-# rights_unit: "Unit configuration"
-# rights_description: "Description"
-# rights_writings: "Writings"
-# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
-# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
-# nutshell_title: "In a Nutshell"
-# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
-# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
-
-# contribute:
-# page_title: "Contributing"
-# character_classes_title: "Character Classes"
-# introduction_desc_intro: "We have high hopes for CodeCombat."
-# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
-# introduction_desc_github_url: "CodeCombat is totally open source"
-# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
-# introduction_desc_ending: "We hope you'll join our party!"
-# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
-# alert_account_message_intro: "Hey there!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
-# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
-# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
-# class_attributes: "Class Attributes"
-# archmage_attribute_1_pref: "Knowledge in "
-# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
-# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
-# how_to_join: "How To Join"
-# join_desc_1: "Anyone can help out! Just check out our "
-# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
-# join_desc_3: ", or find us in our "
-# join_desc_4: "and we'll go from there!"
-# join_url_email: "Email us"
-# join_url_hipchat: "public HipChat room"
-# more_about_archmage: "Learn More About Becoming an Archmage"
-# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
-# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
-# artisan_summary_suf: ", then this class is for you."
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
-# artisan_join_step1: "Read the documentation."
-# artisan_join_step2: "Create a new level and explore existing levels."
-# artisan_join_step3: "Find us in our public HipChat room for help."
-# artisan_join_step4: "Post your levels on the forum for feedback."
-# more_about_artisan: "Learn More About Becoming an Artisan"
-# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
-# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
-# adventurer_forum_url: "our forum"
-# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
-# more_about_adventurer: "Learn More About Becoming an Adventurer"
-# adventurer_subscribe_desc: "Get emails when there are new levels to test."
-# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
-# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
-# scribe_introduction_url_mozilla: "Mozilla Developer Network"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
-# contact_us_url: "Contact us"
-# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
-# more_about_scribe: "Learn More About Becoming a Scribe"
-# scribe_subscribe_desc: "Get emails about article writing announcements."
-# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
-# diplomat_introduction_pref: "So, if there's one thing we learned from the "
-# diplomat_launch_url: "launch in October"
-# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
-# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
-# diplomat_join_pref_github: "Find your language locale file "
-# diplomat_github_url: "on GitHub"
-# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
-# more_about_diplomat: "Learn More About Becoming a Diplomat"
-# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
-# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
-# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
-# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
-# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
-# more_about_ambassador: "Learn More About Becoming an Ambassador"
-# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
-# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
-# diligent_scribes: "Our Diligent Scribes:"
-# powerful_archmages: "Our Powerful Archmages:"
-# creative_artisans: "Our Creative Artisans:"
-# brave_adventurers: "Our Brave Adventurers:"
-# translating_diplomats: "Our Translating Diplomats:"
-# helpful_ambassadors: "Our Helpful Ambassadors:"
-
-# classes:
-# archmage_title: "Archmage"
-# archmage_title_description: "(Coder)"
-# artisan_title: "Artisan"
-# artisan_title_description: "(Level Builder)"
-# adventurer_title: "Adventurer"
-# adventurer_title_description: "(Level Playtester)"
-# scribe_title: "Scribe"
-# scribe_title_description: "(Article Editor)"
-# diplomat_title: "Diplomat"
-# diplomat_title_description: "(Translator)"
-# ambassador_title: "Ambassador"
-# ambassador_title_description: "(Support)"
-
-# ladder:
-# please_login: "Please log in first before playing a ladder game."
-# my_matches: "My Matches"
-# simulate: "Simulate"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
-# simulate_games: "Simulate Games!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
-# leaderboard: "Leaderboard"
-# battle_as: "Battle as "
-# summary_your: "Your "
-# summary_matches: "Matches - "
-# summary_wins: " Wins, "
-# summary_losses: " Losses"
-# rank_no_code: "No New Code to Rank"
-# rank_my_game: "Rank My Game!"
-# rank_submitting: "Submitting..."
-# rank_submitted: "Submitted for Ranking"
-# rank_failed: "Failed to Rank"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
-# choose_opponent: "Choose an Opponent"
-# select_your_language: "Select your language!"
-# tutorial_play: "Play Tutorial"
-# tutorial_recommended: "Recommended if you've never played before"
-# tutorial_skip: "Skip Tutorial"
-# tutorial_not_sure: "Not sure what's going on?"
-# tutorial_play_first: "Play the Tutorial first."
-# simple_ai: "Simple AI"
-# warmup: "Warmup"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
-# loading_error:
-# could_not_load: "Error loading from server"
-# connection_failure: "Connection failed."
-# unauthorized: "You need to be signed in. Do you have cookies disabled?"
-# forbidden: "You do not have the permissions."
-# not_found: "Not found."
-# not_allowed: "Method not allowed."
-# timeout: "Server timeout."
-# conflict: "Resource conflict."
-# bad_input: "Bad input."
-# server_error: "Server error."
-# unknown: "Unknown error."
-
-# resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
-# level: "Level"
-# social_network_apis: "Social Network APIs"
-# facebook_status: "Facebook Status"
-# facebook_friends: "Facebook Friends"
-# facebook_friend_sessions: "Facebook Friend Sessions"
-# gplus_friends: "G+ Friends"
-# gplus_friend_sessions: "G+ Friend Sessions"
-# leaderboard: "Leaderboard"
-# user_schema: "User Schema"
-# user_profile: "User Profile"
-# patches: "Patches"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/locale/zh-WUU-HANT.coffee b/app/locale/zh-WUU-HANT.coffee
index 8b8fa2b33..e3a721444 100644
--- a/app/locale/zh-WUU-HANT.coffee
+++ b/app/locale/zh-WUU-HANT.coffee
@@ -1,4 +1,120 @@
module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditional)", translation:
+ home:
+ slogan: "打遊戲來學編程"
+ no_ie: "對弗住!箇網站叻 Internet Explorer 8 箇粒老個瀏覽器嘸處用。" # Warning that only shows up in IE8 and older
+ no_mobile: "CodeCombat 勿是照手機設備設計個,怪得嘸數达弗到頂讚個享受!" # Warning that shows up on mobile devices
+ play: "遊戲開打" # The big play button that just starts playing a level
+ old_browser: "啊耶, 爾個瀏覽器忒老哉, 嘸處運行 CodeCombat。對弗住險!" # Warning that shows up on really old Firefox/Chrome/Safari
+ old_browser_suffix: "爾試叻好試多遍,不過嘸大用場個。"
+ campaign: "打仗模式"
+ for_beginners: "適合學起頭個人"
+ multiplayer: "聚隊打遊戲" # Not currently shown on home page
+ for_developers: "適合開發個人" # Not currently shown on home page.
+# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers." # Not currently shown on home page
+# python_blurb: "Simple yet powerful, Python is a great general purpose programming language." # Not currently shown on home page
+# coffeescript_blurb: "Nicer JavaScript syntax." # Not currently shown on home page
+# clojure_blurb: "A modern Lisp." # Not currently shown on home page
+# lua_blurb: "Game scripting language." # Not currently shown on home page
+# io_blurb: "Simple but obscure." # Not currently shown on home page
+
+ nav:
+ play: "遊戲開來" # The top nav bar entry where players choose which levels to play
+# community: "Community"
+ editor: "編寫器"
+ blog: "部落格"
+ forum: "論壇"
+ account: "賬號"
+# profile: "Profile"
+# stats: "Stats"
+# code: "Code"
+ admin: "管理" # Only shows up when you are an admin
+ home: "首頁"
+ contribute: "貢獻"
+ legal: "版權聲明"
+ about: "相關"
+ contact: "搭我裏聯繫"
+ twitter_follow: "關注"
+# teachers: "Teachers"
+
+ modal:
+ close: "關脫"
+ okay: "好用"
+
+ not_found:
+ page_not_found: "頁面尋弗着"
+
+ diplomat_suggestion:
+ title: "幫我裏翻譯 CodeCombat" # This shows up when a player switches to a non-English language using the language selector.
+ sub_heading: "我裏需要爾個語言能力"
+ pitch_body: "我裏開發 CodeCombat 個英文版,不過能界我裏個玩家徠整個世界。無數人英語弗懂弗熟,猴想攪吳語版個遊戲,假使爾吳英文都要得懂險,考虑記加進來搭我裏聚隊翻譯,幫忙畀 CodeCombat 網站搭遊戲關加關都翻成吳語。"
+ missing_translations: "嘸翻個字都會用英文寫起。"
+ learn_more: "望望湊當翻譯人個說明"
+ subscribe_as_diplomat: "提交翻譯人員申請"
+
+ play:
+ play_as: "Play As" # Ladder page
+ spectate: "望別人攪遊戲" # Ladder page
+# players: "players" # Hover over a level on /play
+# hours_played: "hours played" # Hover over a level on /play
+# items: "Items" # Tooltip on item shop button from /play
+# heroes: "Heroes" # Tooltip on hero shop button from /play
+# achievements: "Achievements" # Tooltip on achievement list button from /play
+# account: "Account" # Tooltip on account button from /play
+# settings: "Settings" # Tooltip on settings button from /play
+# next: "Next" # Go from choose hero to choose inventory before playing a level
+# change_hero: "Change Hero" # Go back from choose inventory to choose hero
+# choose_inventory: "Equip Items"
+# older_campaigns: "Older Campaigns"
+# anonymous: "Anonymous Player"
+ level_difficulty: "難度:"
+ campaign_beginner: "新手打仗"
+ choose_your_level: "揀關數" # The rest of this section is the old play view at /play-old and isn't very important.
+ adventurer_prefix: "下底個關數候爾揀,要勿聊聊上頭箇許關數。到"
+ adventurer_forum: "冒險者論壇"
+ adventurer_suffix: "。"
+# campaign_old_beginner: "Old Beginner Campaign"
+ campaign_beginner_description: "……徠箇裏爾學得到編程手法。"
+ campaign_dev: "照摸難關"
+ campaign_dev_description: "……徠箇搭爾學得到做一許囉唆功能個接口。"
+ campaign_multiplayer: "多人競賽場"
+ campaign_multiplayer_description: "……徠箇搭爾好搭別人代碼捉跤。"
+ campaign_player_created: "造玩家"
+ campaign_player_created_description: "……徠箇搭爾好搭爾夥計造起來個賭打 技術相幫."
+# campaign_classic_algorithms: "Classic Algorithms"
+# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
+
+ login:
+ sign_up: "註冊"
+ log_in: "登進去"
+ logging_in: "徠搭登進"
+ log_out: "登出"
+ recover: "賬號尋轉"
+
+ signup:
+ create_account_title: "做新賬號來存進度"
+ description: "免費省力咦快進:"
+ email_announcements: "用電子郵箱收通知"
+ coppa: "13歲以上要勿美國外"
+ coppa_why: " 爲何?"
+ creating: "徠搭做賬號……"
+ sign_up: "註冊"
+ log_in: "登進"
+ social_signup: "要勿,爾好用Facebook搭G+註冊:"
+# required: "You need to log in before you can go that way."
+
+ recover:
+ recover_account_title: "賬號尋轉"
+ send_password: "發轉設鏈接畀我"
+# recovery_sent: "Recovery email sent."
+
+# items:
+# armor: "Armor"
+# hands: "Hands"
+# accessories: "Accessories"
+# books: "Books"
+# minions: "Minions"
+# misc: "Misc"
+
common:
loading: "徠搭讀取……"
saving: "徠搭存檔……"
@@ -8,9 +124,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
save: "存檔"
publish: "發佈"
create: "起造"
- delay_1_sec: "1 秒"
- delay_3_sec: "3 秒"
- delay_5_sec: "5 秒"
manual: "手動"
fork: "派生"
play: "開來" # When used as an action verb, like "Play next level"
@@ -19,6 +132,37 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
+ general:
+ and: "搭"
+ name: "名字"
+# date: "Date"
+ body: "正文"
+ version: "版本"
+ commit_msg: "提交訊息"
+ version_history: "版本歷史"
+ version_history_for: "版本歷史: "
+ result: "結果"
+ results: "結果"
+ description: "描述"
+ or: "要勿"
+ subject: "主題目頭"
+ email: "郵箱"
+ password: "密碼"
+ message: "訊息"
+ code: "代碼"
+ ladder: "升級比賽"
+ when: "當"
+ opponent: "對手"
+ rank: "等級"
+ score: "分數"
+ win: "贏爻"
+ loss: "輸爻"
+ tie: "平爻"
+ easy: "省力"
+ medium: "公道"
+ hard: "煩難"
+ player: "來個人"
+
units:
second: "秒"
seconds: "秒"
@@ -35,31 +179,175 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# year: "year"
# years: "years"
- modal:
- close: "關脫"
- okay: "好用"
+ play_level:
+ done: "妝下落"
+ home: "主頁"
+# skip: "Skip"
+# game_menu: "Game Menu"
+ guide: "指南"
+ restart: "轉來"
+ goals: "目標"
+# goal: "Goal"
+# success: "Success!"
+# incomplete: "Incomplete"
+# timed_out: "Ran out of time"
+# failing: "Failing"
+ action_timeline: "行動時間橛"
+ click_to_select: "點選一個單位。"
+ reload_title: "轉讀取全部個代碼?"
+ reload_really: "準定轉讀取箇關,回轉到扣起頭?"
+ reload_confirm: "轉讀取全部"
+ victory_title_prefix: ""
+ victory_title_suffix: "妝下落"
+ victory_sign_up: "存檔進度"
+ victory_sign_up_poke: "想存檔爾個代碼?造一個免費賬號起!"
+ victory_rate_the_level: "箇關評價:" # Only in old-style levels.
+ victory_return_to_ladder: "走轉"
+ victory_play_next_level: "下關" # Only in old-style levels.
+# victory_play_continue: "Continue"
+ victory_go_home: "轉到主頁" # Only in old-style levels.
+ victory_review: "搭我裏反應!" # Only in old-style levels.
+ victory_hour_of_code_done: "爾妝下落爻噃?"
+ victory_hour_of_code_done_yes: "正是, 妝下落爻!"
+ guide_title: "指南"
+ tome_minion_spells: "下手個咒語" # Only in old-style levels.
+ tome_read_only_spells: "只讀個咒語" # Only in old-style levels.
+ tome_other_units: "各許單元" # Only in old-style levels.
+ tome_cast_button_castable: "發動" # Temporary, if tome_cast_button_run isn't translated.
+ tome_cast_button_casting: "徠搭發動" # Temporary, if tome_cast_button_running isn't translated.
+ tome_cast_button_cast: "發動咒語" # Temporary, if tome_cast_button_ran isn't translated.
+# tome_cast_button_run: "Run"
+# tome_cast_button_running: "Running"
+# tome_cast_button_ran: "Ran"
+# tome_submit_button: "Submit"
+# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
+# tome_select_method: "Select a Method"
+# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
+ tome_select_a_thang: "揀人來 "
+ tome_available_spells: "好用個法術"
+# tome_your_skills: "Your Skills"
+ hud_continue: "接落去(捺 Shift-空格)"
+ spell_saved: "咒語存起爻"
+ skip_tutorial: "跳過去(Esc)"
+# keyboard_shortcuts: "Key Shortcuts"
+ loading_ready: "讀取下落!"
+# loading_start: "Start Level"
+ time_current: "瑲朞:"
+ time_total: "頂大:"
+ time_goto: "轉到:"
+ infinite_loop_try_again: "轉試試試相"
+ infinite_loop_reset_level: "轉定等級"
+ infinite_loop_comment_out: "爲我個代碼加註解"
+ tip_toggle_play: "用 Ctrl+P 暫停/繼續"
+ tip_scrub_shortcut: "用 Ctrl+[ 搭 Ctrl+] 倒退搭快進。"
+ tip_guide_exists: "點頁面上向個指南,望無數有用個訊息。"
+ tip_open_source: "CodeCombat 是 百分百 開源個!"
+ tip_beta_launch: "CodeCombat 從 2013年10月起。"
+ tip_think_solution: "思考解決方法,勿是問題。"
+ tip_theory_practice: "來理論研究裏向,理論搭實踐弗分個。不過徠實踐裏頭,渠裏是有分個。 - Yogi Berra"
+ tip_error_free: "有兩種方式寫得出嘸錯個程序;不過佩只第三種方式好讓程序達到预期個效果。 - Alan Perlis"
+ tip_debugging_program: "空是講調試是清理Bug個過程,箇勿編碼佩是囥Bug個過程。- Edsger W. Dijkstra"
+ tip_forums: "到論壇搭我裏講爾有解某忖法!"
+ tip_baby_coders: "轉日,佩小人也會當大法師。"
+# tip_morale_improves: "Loading will continue until morale improves."
+ tip_all_species: "我裏相信學編程個機會對任何種族都是平等個。"
+# tip_reticulating: "Reticulating spines."
+ tip_harry: "巫師, "
+ tip_great_responsibility: "越好個編程手法也表示喫越大個調試責任。"
+ tip_munchkin: "空是爾弗喫爾個菜,一個矮卵人會搭爾睏去爻趒來尋爾。"
+ tip_binary: "箇世界裏佩只 兩 搭人:一搭懂二進制個, 還一搭弗懂二進制個。"
+ tip_commitment_yoda: "一個程序員必須有高度個責任感搭一個正功直日個心。~ 尤達大師"
+ tip_no_try: "要勿做。要勿弗做。箇世界嘸有'試試相'箇樣物事。- 尤達大師"
+ tip_patience: "爾必須要耐心膛,後生学生細。 - 尤達大師"
+ tip_documented_bug: "一個寫徠文檔裏個漏洞弗算漏洞,渠是功能。"
+ tip_impossible: "事幹還朆下落之前,一切都扣搭嘸道理相。- 納爾遜·曼德拉"
+ tip_talk_is_cheap: "甮七講八講,代碼摜出望爻。- 林納斯·托華兹"
+ tip_first_language: "爾經歷着最䁨嗰事幹是爾個頭一門編程語言。 - Alan Kay"
+# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
+# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
+# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
+# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
+ customize_wizard: "自設定獻路人"
- not_found:
- page_not_found: "頁面尋弗着"
+ game_menu:
+# inventory_tab: "Inventory"
+# choose_hero_tab: "Restart Level"
+# save_load_tab: "Save/Load"
+# options_tab: "Options"
+# guide_tab: "Guide"
+ multiplayer_tab: "多人遊戲"
+# inventory_caption: "Equip your hero"
+# choose_hero_caption: "Choose hero, language"
+# save_load_caption: "... and view history"
+# options_caption: "Configure settings"
+# guide_caption: "Docs and tips"
+# multiplayer_caption: "Play with friends!"
- nav:
- play: "遊戲開來" # The top nav bar entry where players choose which levels to play
-# community: "Community"
- editor: "編寫器"
- blog: "部落格"
- forum: "論壇"
- account: "賬號"
-# profile: "Profile"
-# stats: "Stats"
-# code: "Code"
- admin: "管理"
- home: "首頁"
- contribute: "貢獻"
- legal: "版權聲明"
- about: "相關"
- contact: "搭我裏聯繫"
- twitter_follow: "關注"
- employers: "招人訊息"
+# inventory:
+# choose_inventory: "Equip Items"
+
+# choose_hero:
+# choose_hero: "Choose Your Hero"
+# programming_language: "Programming Language"
+# programming_language_description: "Which programming language do you want to use?"
+# status: "Status"
+# weapons: "Weapons"
+# health: "Health"
+# speed: "Speed"
+
+# save_load:
+# granularity_saved_games: "Saved"
+# granularity_change_history: "History"
+
+ options:
+# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
+# volume_label: "Volume"
+# music_label: "Music"
+# music_description: "Turn background music on/off."
+# autorun_label: "Autorun"
+# autorun_description: "Control automatic code execution."
+ editor_config: "編寫器設定"
+ editor_config_title: "編寫器設定"
+# editor_config_level_language_label: "Language for This Level"
+# editor_config_level_language_description: "Define the programming language for this particular level."
+# editor_config_default_language_label: "Default Programming Language"
+# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
+ editor_config_keybindings_label: "捺鍵設定s"
+ editor_config_keybindings_default: "默認 (Ace)"
+# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
+# editor_config_livecompletion_label: "Live Autocompletion"
+# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
+ editor_config_invisibles_label: "顯示囥起個"
+ editor_config_invisibles_description: "顯示像空格搭TAB許鍵。"
+ editor_config_indentguides_label: "顯示縮進提醒"
+ editor_config_indentguides_description: "顯示一條豎線讓縮進顯眼。"
+# editor_config_behaviors_label: "Smart Behaviors"
+ editor_config_behaviors_description: "自動完成括號,大括號搭引號。"
+
+ about:
+ why_codecombat: "爲何某選 CodeCombat?"
+ why_paragraph_1: "爾想學編程?課甮上。只講代碼多點寫寫,寫無數,還猴中意寫,寫功味道。"
+ why_paragraph_2_prefix: "箇正是編程個要旨。編程佩要攪功好。勿是"
+ why_paragraph_2_italic: "哇,咦一個獎牌啊"
+ why_paragraph_2_center: "箇種“攪功”,是"
+ why_paragraph_2_italic_caps: "老孃,我畀箇關打過去爻起!"
+ why_paragraph_2_suffix: "箇佩是爲解某 CodeCombat 是一個多人遊戲,勿是一個遊戲化個編程課。爾弗停,我裏佩𣍐停——不過此垡樣事幹是好個。"
+ why_paragraph_3: "空是講爾佩一念起打遊戲,箇勿念箇遊戲,變至科技時代個法師替。"
+# press_title: "Bloggers/Press"
+# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
+# press_paragraph_1_link: "press packet"
+# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
+# team: "Team"
+# george_title: "CEO"
+# george_blurb: "Businesser"
+# scott_title: "Programmer"
+# scott_blurb: "Reasonable One"
+# nick_title: "Programmer"
+# nick_blurb: "Motivation Guru"
+# michael_title: "Programmer"
+# michael_blurb: "Sys Admin"
+# matt_title: "Programmer"
+# matt_blurb: "Bicyclist"
versions:
save_version_title: "存新版本"
@@ -69,88 +357,6 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
cla_suffix: "。"
cla_agree: "我同意"
- login:
- sign_up: "註冊"
- log_in: "登進去"
- logging_in: "徠搭登進"
- log_out: "登出"
- recover: "賬號尋轉"
-
- recover:
- recover_account_title: "賬號尋轉"
- send_password: "發轉設鏈接畀我"
-# recovery_sent: "Recovery email sent."
-
- signup:
- create_account_title: "做新賬號來存進度"
- description: "免費省力咦快進:"
- email_announcements: "用電子郵箱收通知"
- coppa: "13歲以上要勿美國外"
- coppa_why: " 爲何?"
- creating: "徠搭做賬號……"
- sign_up: "註冊"
- log_in: "登進"
- social_signup: "要勿,爾好用Facebook搭G+註冊:"
-# required: "You need to log in before you can go that way."
-
- home:
- slogan: "打遊戲來學編程"
- no_ie: "對弗住!箇網站叻 Internet Explorer 9 箇粒老個瀏覽器嘸處用。"
- no_mobile: "CodeCombat 勿是照手機設備設計個,怪得嘸數达弗到頂讚個享受!"
- play: "遊戲開打" # The big play button that just starts playing a level
- old_browser: "啊耶, 爾個瀏覽器忒老哉, 嘸處運行 CodeCombat。對弗住險!"
- old_browser_suffix: "爾試叻好試多遍,不過嘸大用場個。"
- campaign: "打仗模式"
- for_beginners: "適合學起頭個人"
- multiplayer: "聚隊打遊戲"
- for_developers: "適合開發個人"
-# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
-# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
-# coffeescript_blurb: "Nicer JavaScript syntax."
-# clojure_blurb: "A modern Lisp."
-# lua_blurb: "Game scripting language."
-# io_blurb: "Simple but obscure."
-
- play:
- choose_your_level: "揀關數"
- adventurer_prefix: "下底個關數候爾揀,要勿聊聊上頭箇許關數。到"
- adventurer_forum: "冒險者論壇"
- adventurer_suffix: "。"
- campaign_beginner: "新手打仗"
-# campaign_old_beginner: "Old Beginner Campaign"
- campaign_beginner_description: "……徠箇裏爾學得到編程手法。"
- campaign_dev: "照摸難關"
- campaign_dev_description: "……徠箇搭爾學得到做一許囉唆功能個接口。"
- campaign_multiplayer: "多人競賽場"
- campaign_multiplayer_description: "……徠箇搭爾好搭別人代碼捉跤。"
- campaign_player_created: "造玩家"
- campaign_player_created_description: "……徠箇搭爾好搭爾夥計造起來個賭打 技術相幫."
-# campaign_classic_algorithms: "Classic Algorithms"
-# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
- level_difficulty: "難度:"
- play_as: "Play As"
- spectate: "望別人攪遊戲"
-# players: "players"
-# hours_played: "hours played"
-# items: "Items"
-# heroes: "Heroes"
-# achievements: "Achievements"
-# account: "Account"
-# settings: "Settings"
-# next: "Next"
-# previous: "Previous"
-# choose_inventory: "Equip Items"
-# older_campaigns: "Older Campaigns"
-# anonymous: "Anonymous Player"
-
-# items:
-# armor: "Armor"
-# hands: "Hands"
-# accessories: "Accessories"
-# books: "Books"
-# minions: "Minions"
-# misc: "Misc"
-
contact:
contact_us: "搭我裏聯繫"
welcome: "我裏歡迎收到爾個信!用箇個表單寄信畀我裏。 "
@@ -161,32 +367,8 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
forum_page: "我裏個論壇"
forum_suffix: ""
send: "提出意見"
- contact_candidate: "搭參選人聯繫"
-# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
-
- diplomat_suggestion:
- title: "幫我裏翻譯 CodeCombat"
- sub_heading: "我裏需要爾個語言能力"
- pitch_body: "我裏開發 CodeCombat 個英文版,不過能界我裏個玩家徠整個世界。無數人英語弗懂弗熟,猴想攪吳語版個遊戲,假使爾吳英文都要得懂險,考虑記加進來搭我裏聚隊翻譯,幫忙畀 CodeCombat 網站搭遊戲關加關都翻成吳語。"
- missing_translations: "嘸翻個字都會用英文寫起。"
- learn_more: "望望湊當翻譯人個說明"
- subscribe_as_diplomat: "提交翻譯人員申請"
-
- wizard_settings:
- title: "定做獻路人"
- customize_avatar: "設定人頭照"
- active: "開起"
- color: "顏色"
- group: "分類"
- clothes: "衣裳"
- trim: "格子"
- cloud: "雲"
- team: "隊"
- spell: "魔法球"
- boots: "鞋"
- hue: "顏色"
- saturation: "飽和度"
- lightness: "亮度"
+ contact_candidate: "搭參選人聯繫" # Deprecated
+# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "賬號設定"
@@ -195,11 +377,9 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
me_tab: "我"
picture_tab: "圖片"
# upload_picture: "Upload a picture"
- wizard_tab: ""
password_tab: "密碼"
emails_tab: "電子信"
admin: "管理"
- wizard_color: "巫師 衣裳 顏色"
new_password: "新密碼"
new_password_verify: "覈實"
email_subscriptions: "郵箱校對"
@@ -222,14 +402,489 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
saved: "保存起來哉"
password_mismatch: "密碼弗合。"
# password_repeat: "Please repeat your password."
- job_profile: "工作經歷"
+ job_profile: "工作經歷" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
job_profile_approved: "爾填個工作經歷會讓CodeCombat來確認. 僱主會望着箇許訊息,除非爾畀渠調成望弗着狀態要勿粘牢四個星期朆改動。"
job_profile_explanation: "爾好!填箇許訊息,我裏會用渠幫爾尋一份軟件開發個工作。"
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
+ wizard_tab: ""
+ wizard_color: "巫師 衣裳 顏色"
+
+# keyboard_shortcuts:
+# keyboard_shortcuts: "Keyboard Shortcuts"
+# space: "Space"
+# enter: "Enter"
+# escape: "Escape"
+# shift: "Shift"
+# cast_spell: "Cast current spell."
+# run_real_time: "Run in real time."
+# continue_script: "Continue past current script."
+# skip_scripts: "Skip past all skippable scripts."
+# toggle_playback: "Toggle play/pause."
+# scrub_playback: "Scrub back and forward through time."
+# single_scrub_playback: "Scrub back and forward through time by a single frame."
+# scrub_execution: "Scrub through current spell execution."
+# toggle_debug: "Toggle debug display."
+# toggle_grid: "Toggle grid overlay."
+# toggle_pathfinding: "Toggle pathfinding overlay."
+# beautify: "Beautify your code by standardizing its formatting."
+# maximize_editor: "Maximize/minimize code editor."
+# move_wizard: "Move your Wizard around the level."
+
+# community:
+# main_title: "CodeCombat Community"
+# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
+# level_editor_prefix: "Use the CodeCombat"
+# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
+# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
+# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
+# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
+# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
+# find_us: "Find us on these sites"
+# social_blog: "Read the CodeCombat blog on Sett"
+# social_discource: "Join the discussion on our Discourse forum"
+# social_facebook: "Like CodeCombat on Facebook"
+# social_twitter: "Follow CodeCombat on Twitter"
+# social_gplus: "Join CodeCombat on Google+"
+# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
+# contribute_to_the_project: "Contribute to the project"
+
+ classes:
+ archmage_title: "大法師"
+ archmage_title_description: "(寫代碼個人)"
+ artisan_title: "泥水"
+ artisan_title_description: "(做關造關人)"
+ adventurer_title: "冒險家"
+ adventurer_title_description: "(闖關測試人)"
+ scribe_title: "文書"
+ scribe_title_description: "(提醒編寫人)"
+ diplomat_title: "外交官"
+ diplomat_title_description: "(語言翻譯人)"
+ ambassador_title: "使節"
+ ambassador_title_description: "(用戶支持人)"
+
+ editor:
+ main_title: "CodeCombat 編寫器"
+ article_title: "提醒編寫器"
+ thang_title: "物事編寫器"
+ level_title: "關編寫器"
+# achievement_title: "Achievement Editor"
+ back: "倒退"
+ revert: "還原"
+ revert_models: "還原模式"
+# pick_a_terrain: "Pick A Terrain"
+# small: "Small"
+# grassy: "Grassy"
+ fork_title: "派生新版本"
+ fork_creating: "徠搭執行派生..."
+# generate_terrain: "Generate Terrain"
+ more: "無數"
+ wiki: "維基"
+ live_chat: "上線白嗒"
+ level_some_options: "有解某條目?"
+ level_tab_thangs: "物事"
+ level_tab_scripts: "腳本"
+ level_tab_settings: "設定"
+ level_tab_components: "組件"
+ level_tab_systems: "系統"
+# level_tab_docs: "Documentation"
+ level_tab_thangs_title: "能界所有物事"
+ level_tab_thangs_all: "所有"
+ level_tab_thangs_conditions: "發動條件"
+ level_tab_thangs_add: "加物事"
+ delete: "刪除"
+ duplicate: "翻做"
+ level_settings_title: "設定"
+ level_component_tab_title: "能界所有組件"
+ level_component_btn_new: "造新個組件"
+ level_systems_tab_title: "能界所有系統"
+ level_systems_btn_new: "造新系統"
+ level_systems_btn_add: "加系統"
+ level_components_title: "轉到所有物事主頁"
+ level_components_type: "類型"
+ level_component_edit_title: "編寫組件"
+ level_component_config_schema: "配置模式"
+ level_component_settings: "設定"
+ level_system_edit_title: "改寫系統"
+ create_system_title: "造新系統"
+ new_component_title: "造新組件"
+ new_component_field_system: "系統"
+ new_article_title: "造新物事"
+ new_thang_title: "造新物事類型"
+ new_level_title: "造新關數"
+# new_article_title_login: "Log In to Create a New Article"
+# new_thang_title_login: "Log In to Create a New Thang Type"
+# new_level_title_login: "Log In to Create a New Level"
+# new_achievement_title: "Create a New Achievement"
+# new_achievement_title_login: "Log In to Create a New Achievement"
+ article_search_title: "徠箇搭尋物事"
+ thang_search_title: "徠箇搭尋物事類型"
+ level_search_title: "徠箇搭尋關"
+# achievement_search_title: "Search Achievements"
+ read_only_warning2: "提醒:爾嘸處存編寫,朆登進之故"
+# no_achievements: "No achievements have been added for this level yet."
+# achievement_query_misc: "Key achievement off of miscellanea"
+# achievement_query_goals: "Key achievement off of level goals"
+# level_completion: "Level Completion"
+
+ article:
+ edit_btn_preview: "試望"
+ edit_article_title: "编辑提示"
+
+ contribute:
+ page_title: "貢獻"
+ character_classes_title: "貢獻者職業"
+ introduction_desc_intro: "我裏對 CodeCombat 個希望大險。"
+ introduction_desc_pref: "我裏希望所有個程序員聚隊趒來學學嬉戲,遊戲打打,讓各許人也見識到代碼個意思,展示社區最好個一面。我裏要弗得,也弗想單獨達成箇目標:爾要曉得, 讓 GitHub、Stack Overflow 搭 Linux 真當性本事是渠裏個用戶。爲達成箇目標,"
+ introduction_desc_github_url: "我裏畀 CodeCombat 整個開源"
+ introduction_desc_suf: ",我裏也希望提供越多越好個方法讓爾參加箇項目,搭我裏聚隊造。"
+ introduction_desc_ending: "我裏希望爾也聚隊加進來!"
+ introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 搭 Matt"
+ alert_account_message_intro: "爾好!"
+# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
+ archmage_summary: "爾對遊戲圖像、界面設計、數據庫搭服務器運行、多人徠線、物理、聲音、遊戲引擎性能許感興趣噃?想做一個教別人編程個遊戲噃?空是爾有編程經驗,想開發 CodeCombat ,箇勿職業揀箇去。我裏候快活個,徠造“史上最讚個編程遊戲”個過程當中有爾個幫襯。"
+ archmage_introduction: "做遊戲到,最激動個弗朝佩是拼合無數物事。圖像、音樂、實時網際通信、社交網絡,從底層數據庫管理到服務器運行維護,再到用戶界面個設計搭實現。造遊戲有無數事幹要捉拾,怪得空是爾有編程經驗,箇勿爾應該揀箇個職業。我裏猴高興來造“史上最讚個編程遊戲”條路裏搭爾佐隊。"
+ class_attributes: "職業講明"
+ archmage_attribute_1_pref: "瞭解"
+ archmage_attribute_1_suf: ",要勿想學。我裏個上架代碼都是用渠寫起個。空是爾中意 Ruby 要勿 Python,爾坐可會覺得熟險。渠佩是 JavaScript,不過渠個語法好懂點。"
+ archmage_attribute_2: "編程經驗搭做勁。我裏幫得到畀爾帶進正道,不過只䁨嘸多少時間訓練爾。"
+ how_to_join: "怎兒加進"
+ join_desc_1: "咸爾都好加!先頭望望相我裏個"
+ join_desc_2: ",再畀下底個多選框勾起,勾起佩會當勇敢個大法師收得到我裏個電子信。空是爾想搭開發人員白嗒要勿入心參加,好 "
+ join_desc_3: " 要勿到我裏個"
+ join_desc_4: ",嚇我裏有較慢慢講!"
+ join_url_email: "發信畀我裏"
+ join_url_hipchat: " HipChat 白嗒間"
+ more_about_archmage: "瞭解怎兒當大法師"
+ archmage_subscribe_desc: "用電子郵箱收新個編碼機會搭公告。"
+ artisan_summary_pref: "想做 CodeCombat 個關?人家攪個比我裏做個快無數啊!能界我裏個關編寫器還猴基本,做關做做還一粒煩難,還會有bug。只講爾有做關個想法,管簡單個for循環也是"
+ artisan_summary_suf: "許物事,箇個職業都搭爾猴相配個。"
+# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
+# artisan_introduction_suf: ", then this class might be for you."
+# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
+# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
+# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
+# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
+ artisan_join_step1: "獨文檔。"
+ artisan_join_step2: "做新關 搭打有個關數。"
+ artisan_join_step3: "趒我裏個 HipChat 白嗒間來尋幫手。"
+ artisan_join_step4: "畀爾個關發論壇讓別人畀爾評評。"
+ more_about_artisan: "瞭解怎兒當泥水"
+ artisan_subscribe_desc: "用電子郵箱收關編寫器個新消息。"
+ adventurer_summary: "講講難聽點,爾佩是擋箭牌,還會傷殺甲險。我裏喫人試驗新關,再提提改進意見。做好個遊戲喫長久險個,嘸人頭一垡佩下落。空是爾熬得牢,人山板扎,箇職業註牢爾當。"
+# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
+# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
+# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
+# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
+ adventurer_forum_url: "我裏個論壇"
+ adventurer_join_suf: "空是爾值得馨寧個方式得到通知, 箇勿註冊來!"
+ more_about_adventurer: "瞭解怎兒當冒險家"
+ adventurer_subscribe_desc: "用電子郵箱收出新關消息。"
+ scribe_summary_pref: "CodeCombat 弗是單單整堆頭關數撞來,渠還是攪個人編程知識個來源。馨個話,個加個泥水人都好鏈接到詳細個文檔,畀攪遊戲個人學學,扣搭 "
+ scribe_summary_suf: "向。空是爾中意解釋編程個概念,箇勿箇職業爾猴合身個。"
+# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
+ scribe_introduction_url_mozilla: "Mozilla 開發人社區"
+# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
+# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
+ contact_us_url: "聯繫我裏"
+ scribe_join_description: "爾自己介紹記, 比方爾個編程經歷搭中意寫個物事,我裏會從搭開始畀爾瞭解!"
+ more_about_scribe: "瞭解怎兒當文書"
+ scribe_subscribe_desc: "用電子郵箱收寫新文檔個通知。"
+ diplomat_summary: "無數國家弗講英語,不過許人也對 CodeCombat 興致頭高險!我裏需要有熱情個翻譯人,畀箇網站裏個文字儘話快速傳到全世界。假使爾想幫我裏傳播全球,箇勿箇職業適合爾。"
+ diplomat_introduction_pref: "空是講我裏從"
+ diplomat_launch_url: "十月個發佈"
+ diplomat_introduction_suf: "裏向得到解某啓發:佩是全世界個人都對 CodeCombat 興致頭高險。我裏籠來一陣翻譯人,儘話快速畀網站裏個訊息翻譯成各地文字。空是爾對發佈新個內容有興趣,想讓爾個國土裏個人也來攪,快點趒來當外交官。"
+ diplomat_attribute_1: "英語順溜,自己個話也熟。編程是猴煩難個事幹,翻譯囉唆個概念,爾也喫得兩種話都內照!"
+ diplomat_join_pref_github: "徠"
+ diplomat_github_url: " GitHub "
+ diplomat_join_suf_github: "尋着爾個語言文件 (吳語是: codecombat/app/locale/zh-WUU-HANT.coffee),徠線編寫渠,隨底提交一個合併請求。同時,選牢下底箇個多選框關注最新個國際化開發!"
+ more_about_diplomat: "瞭解如何當外交官"
+ diplomat_subscribe_desc: "接收國際化開發搭翻譯情況個信"
+ ambassador_summary: "我裏要起一個社區,社區碰着囉唆事幹個時候,佩要支持人員上馬爻。我裏用 IRC、电子信、社交網站許各方平臺幫助攪箇遊戲個人熟悉箇遊戲。空是爾想幫人家參加進來,學編程,攪得高興,馨箇職業佩爾個。"
+ ambassador_introduction: "箇是一個起頭個社區,爾也會變成我裏搭世界聯結個點。大家人都好用Olark隨底白嗒、發信、参加個人無數個社交網絡來認識瞭解討論我裏個遊戲。空是爾想幫助大家人快點加進來、攪攪意思、感受CodeCombat個脈搏、搭我裏聚隊,箇勿箇佩適合爾來做。"
+ ambassador_attribute_1: "搭人家溝通本事好。識別得出攪個人碰着個問題,幫渠裏解決許問題。同時,搭我裏保持聯繫,及時反映攪個人哪搭中意弗中意、所望有解某!"
+ ambassador_join_desc: "自己介紹記:爾解某做過爻?解某中意做?我裏從箇搭開始畀爾瞭解!"
+# ambassador_join_note_strong: "Note"
+# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
+ more_about_ambassador: "瞭解怎兒當使節"
+ ambassador_subscribe_desc: "用電子郵箱收 支持系統個情況,搭多人遊戲方面個新情況。"
+ changes_auto_save: "多選框勾起之後,改動會自動存檔。"
+ diligent_scribes: "我裏勤力個文書:"
+ powerful_archmages: "我裏強力個大法師:"
+ creative_artisans: "我裏有頭路個泥水人:"
+ brave_adventurers: "我裏有本事個冒險家:"
+ translating_diplomats: "我裏全世界分佈個外交官:"
+ helpful_ambassadors: "我裏親切個使節:"
+
+ ladder:
+ please_login: "對打前先登進來。"
+ my_matches: "我個對手"
+ simulate: "演兵"
+# simulation_explanation: "By simulating games you can get your game ranked faster!"
+ simulate_games: "演兵遊戲!"
+# simulate_all: "RESET AND SIMULATE GAMES"
+# games_simulated_by: "Games simulated by you:"
+# games_simulated_for: "Games simulated for you:"
+# games_simulated: "Games simulated"
+# games_played: "Games played"
+# ratio: "Ratio"
+ leaderboard: "排行榜"
+ battle_as: "我要加進箇方 "
+ summary_your: "爾 "
+ summary_matches: "對手 - "
+ summary_wins: " 贏爻, "
+ summary_losses: " 失敗"
+ rank_no_code: "嘸新代碼好打分"
+ rank_my_game: "爲箇次遊戲打分!"
+ rank_submitting: "徠搭提交..."
+# rank_submitted: "Submitted for Ranking"
+ rank_failed: "打分失敗"
+# rank_being_ranked: "Game Being Ranked"
+# rank_last_submitted: "submitted "
+# help_simulate: "Help simulate games?"
+# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
+# no_ranked_matches_pre: "No ranked matches for the "
+# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
+ choose_opponent: "揀一個對手"
+# select_your_language: "Select your language!"
+ tutorial_play: "攪教程"
+ tutorial_recommended: "假使爾從來朆攪過個話,建議爾先畀教程攪攪相"
+ tutorial_skip: "跳過教程"
+ tutorial_not_sure: "曉弗得怎兒攪攪?"
+ tutorial_play_first: "先教程攪遍。"
+ simple_ai: "省力腦子"
+ warmup: "熱身"
+# friends_playing: "Friends Playing"
+# log_in_for_friends: "Log in to play with your friends!"
+# social_connect_blurb: "Connect and play against your friends!"
+# invite_friends_to_battle: "Invite your friends to join you in battle!"
+# fight: "Fight!"
+# watch_victory: "Watch your victory"
+# defeat_the: "Defeat the"
+# tournament_ends: "Tournament ends"
+# tournament_ended: "Tournament ended"
+# tournament_rules: "Tournament Rules"
+# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
+# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
+# tournament_blurb_blog: "on our blog"
+# rules: "Rules"
+# winners: "Winners"
+
+# user:
+# stats: "Stats"
+# singleplayer_title: "Singleplayer Levels"
+# multiplayer_title: "Multiplayer Levels"
+# achievements_title: "Achievements"
+# last_played: "Last Played"
+# status: "Status"
+# status_completed: "Completed"
+# status_unfinished: "Unfinished"
+# no_singleplayer: "No Singleplayer games played yet."
+# no_multiplayer: "No Multiplayer games played yet."
+# no_achievements: "No Achievements earned yet."
+# favorite_prefix: "Favorite language is "
+# favorite_postfix: "."
+
+# achievements:
+# last_earned: "Last Earned"
+# amount_achieved: "Amount"
+# achievement: "Achievement"
+# category_contributor: "Contributor"
+# category_miscellaneous: "Miscellaneous"
+# category_levels: "Levels"
+# category_undefined: "Uncategorized"
+# current_xp_prefix: ""
+# current_xp_postfix: " in total"
+# new_xp_prefix: ""
+# new_xp_postfix: " earned"
+# left_xp_prefix: ""
+# left_xp_infix: " until level "
+# left_xp_postfix: ""
+
+# account:
+# recently_played: "Recently Played"
+# no_recent_games: "No games played during the past two weeks."
+
+ loading_error:
+ could_not_load: "讀取失敗"
+ connection_failure: "連接失敗。"
+ unauthorized: "爾喫登進嚇好用。是弗是畀 cookies 禁用爻?"
+ forbidden: "爾嘸箇權力。"
+ not_found: "朆尋着。"
+ not_allowed: "方法弗允許。"
+ timeout: "服務器超時。"
+ conflict: "資源衝撞。"
+ bad_input: "吞輸進。"
+ server_error: "服務器錯誤。"
+ unknown: "弗識錯誤。"
+
+ resources:
+# sessions: "Sessions"
+# your_sessions: "Your Sessions"
+ level: "等級"
+ social_network_apis: "社交網絡 APIs"
+ facebook_status: "Facebook 狀態"
+ facebook_friends: "Facebook 朋友"
+# facebook_friend_sessions: "Facebook Friend Sessions"
+ gplus_friends: "G+ 朋友"
+# gplus_friend_sessions: "G+ Friend Sessions"
+ leaderboard: "排行榜"
+ user_schema: "用戶模式"
+ user_profile: "User Profile"
+ patches: "補丁"
+# patched_model: "Source Document"
+# model: "Model"
+# system: "System"
+# systems: "Systems"
+# component: "Component"
+# components: "Components"
+# thang: "Thang"
+# thangs: "Thangs"
+# level_session: "Your Session"
+# opponent_session: "Opponent Session"
+# article: "Article"
+# user_names: "User Names"
+# thang_names: "Thang Names"
+# files: "Files"
+# top_simulators: "Top Simulators"
+# source_document: "Source Document"
+# document: "Document"
+# sprite_sheet: "Sprite Sheet"
+# employers: "Employers"
+# candidates: "Candidates"
+# candidate_sessions: "Candidate Sessions"
+# user_remark: "User Remark"
+# user_remarks: "User Remarks"
+# versions: "Versions"
+# items: "Items"
+# heroes: "Heroes"
+# wizard: "Wizard"
+# achievement: "Achievement"
+# clas: "CLAs"
+# play_counts: "Play Counts"
+# feedback: "Feedback"
+
+# delta:
+# added: "Added"
+# modified: "Modified"
+# deleted: "Deleted"
+# moved_index: "Moved Index"
+# text_diff: "Text Diff"
+# merge_conflict_with: "MERGE CONFLICT WITH"
+# no_changes: "No Changes"
+
+# guide:
+# temp: "Temp"
+
+ multiplayer:
+ multiplayer_title: "多人遊戲設定" # We'll be changing this around significantly soon. Until then, it's not important to translate.
+# multiplayer_toggle: "Enable multiplayer"
+# multiplayer_toggle_description: "Allow others to join your game."
+ multiplayer_link_description: "畀箇個鏈接搭朋友家講,聚隊攪。"
+ multiplayer_hint_label: "提醒:"
+ multiplayer_hint: " 點牢全選,再捺 Apple-C(蘋果電腦)要勿 Ctrl-C 複製鏈接。"
+ multiplayer_coming_soon: "多人遊戲還多特性!"
+# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
+
+ legal:
+ page_title: "律法"
+ opensource_intro: "CodeCombat 是一個候自發揮,整個開源個項目。"
+ opensource_description_prefix: "望 "
+ github_url: "我裏個 GitHub"
+ opensource_description_center: "做爾想做個改動嘈!CodeCombat 是起徠幾十個開源項目上向,我裏中意渠裏。望"
+ archmage_wiki_url: "我裏 大法師個維基頁"
+ opensource_description_suffix: " 望望相哪許人讓箇個遊戲有可能。"
+ practices_title: "尊重最讚真做"
+ practices_description: "箇是我裏對爾個保證,也佩是攪個人,徠法律用語裏向望起扣搭弗足相。"
+ privacy_title: "隱私"
+ privacy_description: "我裏弗會畀爾個任何情報賣爻。我裏划算最後用招聘來得利,爾也放心,空是爾朆明确講肯,我裏弗會畀爾個私人情報賣畀有意個公司。"
+ security_title: "安全"
+ security_description: "我裏儘話保證爾個個人隱私安全。當開源項目,管感爾都好檢查搭改進我裏自由開放個網站個安全。"
+ email_title: "電子郵箱"
+ email_description_prefix: "我裏𣍐發垃圾信畀爾個。只要"
+ email_settings_url: "設定爾個電子郵箱"
+ email_description_suffix: "要勿我裏發畀爾個信裏向有鏈接,爾随低2都好改偏向設定要勿取消訂閱。"
+ cost_title: "花銷"
+ cost_description: "目前來講,CodeCombat 是全個免費個!我裏個大目標之一也是保持目前箇種方式,讓越多越好個人攪功還好,弗管是弗是生活裏向。空把天黯落來,我裏嘸數會畀訂一許內容收費,不過我裏能可弗馨妝。運道好個話,我裏好開公司,通過:"
+ recruitment_title: "招兵買馬"
+ recruitment_description_prefix: "來 CodeCombat 搭,爾會變做一個法力高強個“巫師”,弗單單徠遊戲裏,來生活當中也是。"
+ url_hire_programmers: "嘸人招程序員有得快爻,"
+ recruitment_description_suffix: "怪得只講爾手藝讚起爻咦經過爾同意,我裏會畀爾最好個編碼成果畀講萬個僱主望,希望渠裏眼紅。渠裏解眼功夫鈿畀我裏,薪水發畀爾,"
+ recruitment_description_italic: "“一大袋”"
+ recruitment_description_ending: "。箇網站也佩好一直免費,兩門進。划算佩馨寧。"
+ copyrights_title: "版權搭許可"
+ contributor_title: "貢獻者許可協議"
+ contributor_description_prefix: "所有對本網站要勿 GitHub 代碼庫個努力都照我裏個"
+ cla_url: "貢獻者許可協議(CLA)"
+ contributor_description_suffix: "爾徠貢獻之前箇佩應該同意爻個。"
+ code_title: "代碼 - MIT"
+ code_description_prefix: "所有 CodeCombat 個個要勿囥 codecombat.com 託管個代碼,徠 GitHub 版本庫要勿 codecombat.com 數據庫裏,以上許可協議都照"
+ mit_license_url: "MIT 許可證"
+ code_description_suffix: "箇包括所有 CodeCombat 公開個做關用個系統搭組件代碼。"
+ art_title: "圖畫搭音樂 - Creative Commons"
+ art_description_prefix: "所有共通個內容都徠"
+# cc_license_url: "Creative Commons Attribution 4.0 International License"
+ art_description_suffix: "條款下公開。共通內容是講所有 CodeCombat 發佈出用來做關個內容。許包括:"
+ art_music: "音樂"
+ art_sound: "聲音"
+ art_artwork: "圖像"
+ art_sprites: "精靈"
+ art_other: "所有做關到公開個,弗是代碼個創造性產品。"
+ art_access: "目前还嘸省便、通用個下載素材個方法。一般來講,從網站裏用個URL來下載,要勿搭我裏聯繫幫爾。爾也好幫我裏豐富網站,讓許資源下載還要方便。"
+ art_paragraph_1: "有關署名,用個邊裏寫明,要勿合适個蕩地有 codecombat.com 個鏈接。比方:"
+ use_list_1: "空是囥電影裏要勿各許遊戲裏用,要僵製作人員表裏頭加上 codecombat.com 。"
+ use_list_2: "空是徠網站裏用,畀鏈接徠用個蕩地邊裏,比方圖片下底,要勿一個囥各許 Creative Commons 署名搭開源軟件協議個趕清頁面。空是爾個內容裏明文誦着 CodeCombat,箇勿甮另外署名。"
+ art_paragraph_2: "空是爾用個內容勿是 CodeCombat 做個,是 codecombat.com 上向各許用戶做個,爾應該爲渠裏署名。空是對應個資源頁面裏有署名提醒爻,爾應當照提醒做。"
+ rights_title: "版權所有"
+ rights_desc: "所有關數照渠裏自己個版權所有。包括"
+ rights_scripts: "腳本"
+ rights_unit: "單元配置"
+ rights_description: "描述"
+ rights_writings: "作品"
+ rights_media: "声音、音樂搭各許專門爲獨關做,弗對別關開放個創造性內容"
+ rights_clarification: "講清爽:所有徠關編寫器裏公開用來做關個資源都是徠CC協議下發佈個,用關編輯器做個,要勿徠做關過程當中傳上來個內容勿是徠CC協議下發佈。"
+ nutshell_title: "省講佩是"
+ nutshell_description: "我裏徠關編寫器裏公開個所有資源,做關到都候爾用,不過我裏保留限制 codecombat.com 上向所造各關傳播個權利,因爲我裏轉日嘸數畀箇許關數收鈔票。"
+ canonical: "箇篇講明個英文版是權威版本。空是各許翻譯版本對弗牢,照英文版裏講個算數。"
+
+# ladder_prizes:
+# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
+# blurb_1: "These prizes will be awarded according to"
+# blurb_2: "the tournament rules"
+# blurb_3: "to the top human and ogre players."
+# blurb_4: "Two teams means double the prizes!"
+# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
+# rank: "Rank"
+# prizes: "Prizes"
+# total_value: "Total Value"
+# in_cash: "in cash"
+# custom_wizard: "Custom CodeCombat Wizard"
+# custom_avatar: "Custom CodeCombat avatar"
+# heap: "for six months of \"Startup\" access"
+# credits: "credits"
+# one_month_coupon: "coupon: choose either Rails or HTML"
+# one_month_discount: "discount, 30% off: choose either Rails or HTML"
+# license: "license"
+# oreilly: "ebook of your choice"
+
+ wizard_settings:
+ title: "定做獻路人"
+ customize_avatar: "設定人頭照"
+ active: "開起"
+ color: "顏色"
+ group: "分類"
+ clothes: "衣裳"
+ trim: "格子"
+ cloud: "雲"
+ team: "隊"
+ spell: "魔法球"
+ boots: "鞋"
+ hue: "顏色"
+ saturation: "飽和度"
+ lightness: "亮度"
account_profile:
-# settings: "Settings"
+# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "有關渠個基本訊息:"
@@ -334,7 +989,9 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# player_code: "Player Code"
employers:
-# hire_developers_not_credentials: "Hire developers, not credentials."
+# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
+# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
+# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
@@ -377,189 +1034,8 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
- play_level:
- done: "妝下落"
- customize_wizard: "自設定獻路人"
- home: "主頁"
-# skip: "Skip"
-# game_menu: "Game Menu"
- guide: "指南"
- restart: "轉來"
- goals: "目標"
-# goal: "Goal"
-# success: "Success!"
-# incomplete: "Incomplete"
-# timed_out: "Ran out of time"
-# failing: "Failing"
- action_timeline: "行動時間橛"
- click_to_select: "點選一個單位。"
- reload_title: "轉讀取全部個代碼?"
- reload_really: "準定轉讀取箇關,回轉到扣起頭?"
- reload_confirm: "轉讀取全部"
- victory_title_prefix: ""
- victory_title_suffix: "妝下落"
- victory_sign_up: "存檔進度"
- victory_sign_up_poke: "想存檔爾個代碼?造一個免費賬號起!"
- victory_rate_the_level: "箇關評價:"
- victory_return_to_ladder: "走轉"
- victory_play_next_level: "下關"
-# victory_play_continue: "Continue"
- victory_go_home: "轉到主頁"
- victory_review: "搭我裏反應!"
- victory_hour_of_code_done: "爾妝下落爻噃?"
- victory_hour_of_code_done_yes: "正是, 妝下落爻!"
- guide_title: "指南"
- tome_minion_spells: "下手個咒語"
- tome_read_only_spells: "只讀個咒語"
- tome_other_units: "各許單元"
- tome_cast_button_castable: "發動" # Temporary, if tome_cast_button_run isn't translated.
- tome_cast_button_casting: "徠搭發動" # Temporary, if tome_cast_button_running isn't translated.
- tome_cast_button_cast: "發動咒語" # Temporary, if tome_cast_button_ran isn't translated.
-# tome_cast_button_run: "Run"
-# tome_cast_button_running: "Running"
-# tome_cast_button_ran: "Ran"
-# tome_submit_button: "Submit"
-# tome_reload_method: "Reload original code for this method" # Title text for individual method reload button.
-# tome_select_method: "Select a Method"
-# tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methdos).
- tome_select_a_thang: "揀人來 "
- tome_available_spells: "好用個法術"
-# tome_your_skills: "Your Skills"
- hud_continue: "接落去(捺 Shift-空格)"
- spell_saved: "咒語存起爻"
- skip_tutorial: "跳過去(Esc)"
-# keyboard_shortcuts: "Key Shortcuts"
- loading_ready: "讀取下落!"
-# loading_start: "Start Level"
- tip_insert_positions: "用Shift+濟鍵來嵌進拼寫編寫器。"
- tip_toggle_play: "用 Ctrl+P 暫停/繼續"
- tip_scrub_shortcut: "用 Ctrl+[ 搭 Ctrl+] 倒退搭快進。"
- tip_guide_exists: "點頁面上向個指南,望無數有用個訊息。"
- tip_open_source: "CodeCombat 是 百分百 開源個!"
- tip_beta_launch: "CodeCombat 從 2013年10月起。"
- tip_js_beginning: "JavaScript 只是起個頭。"
- tip_think_solution: "思考解決方法,勿是問題。"
- tip_theory_practice: "來理論研究裏向,理論搭實踐弗分個。不過徠實踐裏頭,渠裏是有分個。 - Yogi Berra"
- tip_error_free: "有兩種方式寫得出嘸錯個程序;不過佩只第三種方式好讓程序達到预期個效果。 - Alan Perlis"
- tip_debugging_program: "空是講調試是清理Bug個過程,箇勿編碼佩是囥Bug個過程。- Edsger W. Dijkstra"
- tip_forums: "到論壇搭我裏講爾有解某忖法!"
- tip_baby_coders: "轉日,佩小人也會當大法師。"
-# tip_morale_improves: "Loading will continue until morale improves."
- tip_all_species: "我裏相信學編程個機會對任何種族都是平等個。"
-# tip_reticulating: "Reticulating spines."
- tip_harry: "巫師, "
- tip_great_responsibility: "越好個編程手法也表示喫越大個調試責任。"
- tip_munchkin: "空是爾弗喫爾個菜,一個矮卵人會搭爾睏去爻趒來尋爾。"
- tip_binary: "箇世界裏佩只 兩 搭人:一搭懂二進制個, 還一搭弗懂二進制個。"
- tip_commitment_yoda: "一個程序員必須有高度個責任感搭一個正功直日個心。~ 尤達大師"
- tip_no_try: "要勿做。要勿弗做。箇世界嘸有'試試相'箇樣物事。- 尤達大師"
- tip_patience: "爾必須要耐心膛,後生学生細。 - 尤達大師"
- tip_documented_bug: "一個寫徠文檔裏個漏洞弗算漏洞,渠是功能。"
- tip_impossible: "事幹還朆下落之前,一切都扣搭嘸道理相。- 納爾遜·曼德拉"
- tip_talk_is_cheap: "甮七講八講,代碼摜出望爻。- 林納斯·托華兹"
- tip_first_language: "爾經歷着最䁨嗰事幹是爾個頭一門編程語言。 - Alan Kay"
-# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
-# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
-# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
-# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
- time_current: "瑲朞:"
- time_total: "頂大:"
- time_goto: "轉到:"
- infinite_loop_try_again: "轉試試試相"
- infinite_loop_reset_level: "轉定等級"
- infinite_loop_comment_out: "爲我個代碼加註解"
-
- game_menu:
-# inventory_tab: "Inventory"
-# choose_hero_tab: "Restart Level"
-# save_load_tab: "Save/Load"
-# options_tab: "Options"
-# guide_tab: "Guide"
- multiplayer_tab: "多人遊戲"
-# inventory_caption: "Equip your hero"
-# choose_hero_caption: "Choose hero, language"
-# save_load_caption: "... and view history"
-# options_caption: "Configure settings"
-# guide_caption: "Docs and tips"
-# multiplayer_caption: "Play with friends!"
-
-# inventory:
-# choose_inventory: "Equip Items"
-
-# choose_hero:
-# choose_hero: "Choose Your Hero"
-# programming_language: "Programming Language"
-# programming_language_description: "Which programming language do you want to use?"
-# status: "Status"
-# weapons: "Weapons"
-# health: "Health"
-# speed: "Speed"
-
-# save_load:
-# granularity_saved_games: "Saved"
-# granularity_change_history: "History"
-
- options:
-# general_options: "General Options"
-# volume_label: "Volume"
-# music_label: "Music"
-# music_description: "Turn background music on/off."
-# autorun_label: "Autorun"
-# autorun_description: "Control automatic code execution."
- editor_config: "編寫器設定"
- editor_config_title: "編寫器設定"
-# editor_config_level_language_label: "Language for This Level"
-# editor_config_level_language_description: "Define the programming language for this particular level."
-# editor_config_default_language_label: "Default Programming Language"
-# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
- editor_config_keybindings_label: "捺鍵設定s"
- editor_config_keybindings_default: "默認 (Ace)"
-# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
-# editor_config_livecompletion_label: "Live Autocompletion"
-# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
- editor_config_invisibles_label: "顯示囥起個"
- editor_config_invisibles_description: "顯示像空格搭TAB許鍵。"
- editor_config_indentguides_label: "顯示縮進提醒"
- editor_config_indentguides_description: "顯示一條豎線讓縮進顯眼。"
-# editor_config_behaviors_label: "Smart Behaviors"
- editor_config_behaviors_description: "自動完成括號,大括號搭引號。"
-
-# guide:
-# temp: "Temp"
-
- multiplayer:
- multiplayer_title: "多人遊戲設定"
-# multiplayer_toggle: "Enable multiplayer"
-# multiplayer_toggle_description: "Allow others to join your game."
- multiplayer_link_description: "畀箇個鏈接搭朋友家講,聚隊攪。"
- multiplayer_hint_label: "提醒:"
- multiplayer_hint: " 點牢全選,再捺 Apple-C(蘋果電腦)要勿 Ctrl-C 複製鏈接。"
- multiplayer_coming_soon: "多人遊戲還多特性!"
-# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
-
-# keyboard_shortcuts:
-# keyboard_shortcuts: "Keyboard Shortcuts"
-# space: "Space"
-# enter: "Enter"
-# escape: "Escape"
-# shift: "Shift"
-# cast_spell: "Cast current spell."
-# run_real_time: "Run in real time."
-# continue_script: "Continue past current script."
-# skip_scripts: "Skip past all skippable scripts."
-# toggle_playback: "Toggle play/pause."
-# scrub_playback: "Scrub back and forward through time."
-# single_scrub_playback: "Scrub back and forward through time by a single frame."
-# scrub_execution: "Scrub through current spell execution."
-# toggle_debug: "Toggle debug display."
-# toggle_grid: "Toggle grid overlay."
-# toggle_pathfinding: "Toggle pathfinding overlay."
-# beautify: "Beautify your code by standardizing its formatting."
-# maximize_editor: "Maximize/minimize code editor."
-# move_wizard: "Move your Wizard around the level."
-
admin:
-# av_espionage: "Espionage"
+# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
@@ -575,482 +1051,3 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
u_title: "用戶列表"
lg_title: "最新個遊戲"
# clas: "CLAs"
-
-# community:
-# main_title: "CodeCombat Community"
-# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
-# level_editor_prefix: "Use the CodeCombat"
-# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
-# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
-# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
-# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
-# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
-# find_us: "Find us on these sites"
-# social_blog: "Read the CodeCombat blog on Sett"
-# social_discource: "Join the discussion on our Discourse forum"
-# social_facebook: "Like CodeCombat on Facebook"
-# social_twitter: "Follow CodeCombat on Twitter"
-# social_gplus: "Join CodeCombat on Google+"
-# social_hipchat: "Chat with us in the public CodeCombat HipChat room"
-# contribute_to_the_project: "Contribute to the project"
-
- editor:
- main_title: "CodeCombat 編寫器"
- article_title: "提醒編寫器"
- thang_title: "物事編寫器"
- level_title: "關編寫器"
-# achievement_title: "Achievement Editor"
- back: "倒退"
- revert: "還原"
- revert_models: "還原模式"
-# pick_a_terrain: "Pick A Terrain"
-# small: "Small"
-# grassy: "Grassy"
- fork_title: "派生新版本"
- fork_creating: "徠搭執行派生..."
-# generate_terrain: "Generate Terrain"
- more: "無數"
- wiki: "維基"
- live_chat: "上線白嗒"
- level_some_options: "有解某條目?"
- level_tab_thangs: "物事"
- level_tab_scripts: "腳本"
- level_tab_settings: "設定"
- level_tab_components: "組件"
- level_tab_systems: "系統"
-# level_tab_docs: "Documentation"
- level_tab_thangs_title: "能界所有物事"
- level_tab_thangs_all: "所有"
- level_tab_thangs_conditions: "發動條件"
- level_tab_thangs_add: "加物事"
- delete: "刪除"
- duplicate: "翻做"
- level_settings_title: "設定"
- level_component_tab_title: "能界所有組件"
- level_component_btn_new: "造新個組件"
- level_systems_tab_title: "能界所有系統"
- level_systems_btn_new: "造新系統"
- level_systems_btn_add: "加系統"
- level_components_title: "轉到所有物事主頁"
- level_components_type: "類型"
- level_component_edit_title: "編寫組件"
- level_component_config_schema: "配置模式"
- level_component_settings: "設定"
- level_system_edit_title: "改寫系統"
- create_system_title: "造新系統"
- new_component_title: "造新組件"
- new_component_field_system: "系統"
- new_article_title: "造新物事"
- new_thang_title: "造新物事類型"
- new_level_title: "造新關數"
-# new_article_title_login: "Log In to Create a New Article"
-# new_thang_title_login: "Log In to Create a New Thang Type"
-# new_level_title_login: "Log In to Create a New Level"
-# new_achievement_title: "Create a New Achievement"
-# new_achievement_title_login: "Log In to Create a New Achievement"
- article_search_title: "徠箇搭尋物事"
- thang_search_title: "徠箇搭尋物事類型"
- level_search_title: "徠箇搭尋關"
-# achievement_search_title: "Search Achievements"
- read_only_warning2: "提醒:爾嘸處存編寫,朆登進之故"
-# no_achievements: "No achievements have been added for this level yet."
-# achievement_query_misc: "Key achievement off of miscellanea"
-# achievement_query_goals: "Key achievement off of level goals"
-# level_completion: "Level Completion"
-
- article:
- edit_btn_preview: "試望"
- edit_article_title: "编辑提示"
-
- general:
- and: "搭"
- name: "名字"
-# date: "Date"
- body: "正文"
- version: "版本"
- commit_msg: "提交訊息"
- version_history: "版本歷史"
- version_history_for: "版本歷史: "
- result: "結果"
- results: "結果"
- description: "描述"
- or: "要勿"
- subject: "主題目頭"
- email: "郵箱"
- password: "密碼"
- message: "訊息"
- code: "代碼"
- ladder: "升級比賽"
- when: "當"
- opponent: "對手"
- rank: "等級"
- score: "分數"
- win: "贏爻"
- loss: "輸爻"
- tie: "平爻"
- easy: "省力"
- medium: "公道"
- hard: "煩難"
- player: "來個人"
-
- about:
- why_codecombat: "爲何某選 CodeCombat?"
- why_paragraph_1: "爾想學編程?課甮上。只講代碼多點寫寫,寫無數,還猴中意寫,寫功味道。"
- why_paragraph_2_prefix: "箇正是編程個要旨。編程佩要攪功好。勿是"
- why_paragraph_2_italic: "哇,咦一個獎牌啊"
- why_paragraph_2_center: "箇種“攪功”,是"
- why_paragraph_2_italic_caps: "老孃,我畀箇關打過去爻起!"
- why_paragraph_2_suffix: "箇佩是爲解某 CodeCombat 是一個多人遊戲,勿是一個遊戲化個編程課。爾弗停,我裏佩𣍐停——不過此垡樣事幹是好個。"
- why_paragraph_3: "空是講爾佩一念起打遊戲,箇勿念箇遊戲,變至科技時代個法師替。"
-# press_title: "Bloggers/Press"
-# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
-# press_paragraph_1_link: "press packet"
-# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
-# team: "Team"
-# george_title: "CEO"
-# george_blurb: "Businesser"
-# scott_title: "Programmer"
-# scott_blurb: "Reasonable One"
-# nick_title: "Programmer"
-# nick_blurb: "Motivation Guru"
-# michael_title: "Programmer"
-# michael_blurb: "Sys Admin"
-# matt_title: "Programmer"
-# matt_blurb: "Bicyclist"
-
- legal:
- page_title: "律法"
- opensource_intro: "CodeCombat 是一個候自發揮,整個開源個項目。"
- opensource_description_prefix: "望 "
- github_url: "我裏個 GitHub"
- opensource_description_center: "做爾想做個改動嘈!CodeCombat 是起徠幾十個開源項目上向,我裏中意渠裏。望"
- archmage_wiki_url: "我裏 大法師個維基頁"
- opensource_description_suffix: " 望望相哪許人讓箇個遊戲有可能。"
- practices_title: "尊重最讚真做"
- practices_description: "箇是我裏對爾個保證,也佩是攪個人,徠法律用語裏向望起扣搭弗足相。"
- privacy_title: "隱私"
- privacy_description: "我裏弗會畀爾個任何情報賣爻。我裏划算最後用招聘來得利,爾也放心,空是爾朆明确講肯,我裏弗會畀爾個私人情報賣畀有意個公司。"
- security_title: "安全"
- security_description: "我裏儘話保證爾個個人隱私安全。當開源項目,管感爾都好檢查搭改進我裏自由開放個網站個安全。"
- email_title: "電子郵箱"
- email_description_prefix: "我裏𣍐發垃圾信畀爾個。只要"
- email_settings_url: "設定爾個電子郵箱"
- email_description_suffix: "要勿我裏發畀爾個信裏向有鏈接,爾随低2都好改偏向設定要勿取消訂閱。"
- cost_title: "花銷"
- cost_description: "目前來講,CodeCombat 是全個免費個!我裏個大目標之一也是保持目前箇種方式,讓越多越好個人攪功還好,弗管是弗是生活裏向。空把天黯落來,我裏嘸數會畀訂一許內容收費,不過我裏能可弗馨妝。運道好個話,我裏好開公司,通過:"
- recruitment_title: "招兵買馬"
- recruitment_description_prefix: "來 CodeCombat 搭,爾會變做一個法力高強個“巫師”,弗單單徠遊戲裏,來生活當中也是。"
- url_hire_programmers: "嘸人招程序員有得快爻,"
- recruitment_description_suffix: "怪得只講爾手藝讚起爻咦經過爾同意,我裏會畀爾最好個編碼成果畀講萬個僱主望,希望渠裏眼紅。渠裏解眼功夫鈿畀我裏,薪水發畀爾,"
- recruitment_description_italic: "“一大袋”"
- recruitment_description_ending: "。箇網站也佩好一直免費,兩門進。划算佩馨寧。"
- copyrights_title: "版權搭許可"
- contributor_title: "貢獻者許可協議"
- contributor_description_prefix: "所有對本網站要勿 GitHub 代碼庫個努力都照我裏個"
- cla_url: "貢獻者許可協議(CLA)"
- contributor_description_suffix: "爾徠貢獻之前箇佩應該同意爻個。"
- code_title: "代碼 - MIT"
- code_description_prefix: "所有 CodeCombat 個個要勿囥 codecombat.com 託管個代碼,徠 GitHub 版本庫要勿 codecombat.com 數據庫裏,以上許可協議都照"
- mit_license_url: "MIT 許可證"
- code_description_suffix: "箇包括所有 CodeCombat 公開個做關用個系統搭組件代碼。"
- art_title: "圖畫搭音樂 - Creative Commons"
- art_description_prefix: "所有共通個內容都徠"
-# cc_license_url: "Creative Commons Attribution 4.0 International License"
- art_description_suffix: "條款下公開。共通內容是講所有 CodeCombat 發佈出用來做關個內容。許包括:"
- art_music: "音樂"
- art_sound: "聲音"
- art_artwork: "圖像"
- art_sprites: "精靈"
- art_other: "所有做關到公開個,弗是代碼個創造性產品。"
- art_access: "目前还嘸省便、通用個下載素材個方法。一般來講,從網站裏用個URL來下載,要勿搭我裏聯繫幫爾。爾也好幫我裏豐富網站,讓許資源下載還要方便。"
- art_paragraph_1: "有關署名,用個邊裏寫明,要勿合适個蕩地有 codecombat.com 個鏈接。比方:"
- use_list_1: "空是囥電影裏要勿各許遊戲裏用,要僵製作人員表裏頭加上 codecombat.com 。"
- use_list_2: "空是徠網站裏用,畀鏈接徠用個蕩地邊裏,比方圖片下底,要勿一個囥各許 Creative Commons 署名搭開源軟件協議個趕清頁面。空是爾個內容裏明文誦着 CodeCombat,箇勿甮另外署名。"
- art_paragraph_2: "空是爾用個內容勿是 CodeCombat 做個,是 codecombat.com 上向各許用戶做個,爾應該爲渠裏署名。空是對應個資源頁面裏有署名提醒爻,爾應當照提醒做。"
- rights_title: "版權所有"
- rights_desc: "所有關數照渠裏自己個版權所有。包括"
- rights_scripts: "腳本"
- rights_unit: "單元配置"
- rights_description: "描述"
- rights_writings: "作品"
- rights_media: "声音、音樂搭各許專門爲獨關做,弗對別關開放個創造性內容"
- rights_clarification: "講清爽:所有徠關編寫器裏公開用來做關個資源都是徠CC協議下發佈個,用關編輯器做個,要勿徠做關過程當中傳上來個內容勿是徠CC協議下發佈。"
- nutshell_title: "省講佩是"
- nutshell_description: "我裏徠關編寫器裏公開個所有資源,做關到都候爾用,不過我裏保留限制 codecombat.com 上向所造各關傳播個權利,因爲我裏轉日嘸數畀箇許關數收鈔票。"
- canonical: "箇篇講明個英文版是權威版本。空是各許翻譯版本對弗牢,照英文版裏講個算數。"
-
- contribute:
- page_title: "貢獻"
- character_classes_title: "貢獻者職業"
- introduction_desc_intro: "我裏對 CodeCombat 個希望大險。"
- introduction_desc_pref: "我裏希望所有個程序員聚隊趒來學學嬉戲,遊戲打打,讓各許人也見識到代碼個意思,展示社區最好個一面。我裏要弗得,也弗想單獨達成箇目標:爾要曉得, 讓 GitHub、Stack Overflow 搭 Linux 真當性本事是渠裏個用戶。爲達成箇目標,"
- introduction_desc_github_url: "我裏畀 CodeCombat 整個開源"
- introduction_desc_suf: ",我裏也希望提供越多越好個方法讓爾參加箇項目,搭我裏聚隊造。"
- introduction_desc_ending: "我裏希望爾也聚隊加進來!"
- introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 搭 Matt"
- alert_account_message_intro: "爾好!"
-# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
- archmage_summary: "爾對遊戲圖像、界面設計、數據庫搭服務器運行、多人徠線、物理、聲音、遊戲引擎性能許感興趣噃?想做一個教別人編程個遊戲噃?空是爾有編程經驗,想開發 CodeCombat ,箇勿職業揀箇去。我裏候快活個,徠造“史上最讚個編程遊戲”個過程當中有爾個幫襯。"
- archmage_introduction: "做遊戲到,最激動個弗朝佩是拼合無數物事。圖像、音樂、實時網際通信、社交網絡,從底層數據庫管理到服務器運行維護,再到用戶界面個設計搭實現。造遊戲有無數事幹要捉拾,怪得空是爾有編程經驗,箇勿爾應該揀箇個職業。我裏猴高興來造“史上最讚個編程遊戲”條路裏搭爾佐隊。"
- class_attributes: "職業講明"
- archmage_attribute_1_pref: "瞭解"
- archmage_attribute_1_suf: ",要勿想學。我裏個上架代碼都是用渠寫起個。空是爾中意 Ruby 要勿 Python,爾坐可會覺得熟險。渠佩是 JavaScript,不過渠個語法好懂點。"
- archmage_attribute_2: "編程經驗搭做勁。我裏幫得到畀爾帶進正道,不過只䁨嘸多少時間訓練爾。"
- how_to_join: "怎兒加進"
- join_desc_1: "咸爾都好加!先頭望望相我裏個"
- join_desc_2: ",再畀下底個多選框勾起,勾起佩會當勇敢個大法師收得到我裏個電子信。空是爾想搭開發人員白嗒要勿入心參加,好 "
- join_desc_3: " 要勿到我裏個"
- join_desc_4: ",嚇我裏有較慢慢講!"
- join_url_email: "發信畀我裏"
- join_url_hipchat: " HipChat 白嗒間"
- more_about_archmage: "瞭解怎兒當大法師"
- archmage_subscribe_desc: "用電子郵箱收新個編碼機會搭公告。"
- artisan_summary_pref: "想做 CodeCombat 個關?人家攪個比我裏做個快無數啊!能界我裏個關編寫器還猴基本,做關做做還一粒煩難,還會有bug。只講爾有做關個想法,管簡單個for循環也是"
- artisan_summary_suf: "許物事,箇個職業都搭爾猴相配個。"
-# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
-# artisan_introduction_suf: ", then this class might be for you."
-# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
-# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
-# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
-# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
- artisan_join_step1: "獨文檔。"
- artisan_join_step2: "做新關 搭打有個關數。"
- artisan_join_step3: "趒我裏個 HipChat 白嗒間來尋幫手。"
- artisan_join_step4: "畀爾個關發論壇讓別人畀爾評評。"
- more_about_artisan: "瞭解怎兒當泥水"
- artisan_subscribe_desc: "用電子郵箱收關編寫器個新消息。"
- adventurer_summary: "講講難聽點,爾佩是擋箭牌,還會傷殺甲險。我裏喫人試驗新關,再提提改進意見。做好個遊戲喫長久險個,嘸人頭一垡佩下落。空是爾熬得牢,人山板扎,箇職業註牢爾當。"
-# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
-# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
-# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
-# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
- adventurer_forum_url: "我裏個論壇"
- adventurer_join_suf: "空是爾值得馨寧個方式得到通知, 箇勿註冊來!"
- more_about_adventurer: "瞭解怎兒當冒險家"
- adventurer_subscribe_desc: "用電子郵箱收出新關消息。"
- scribe_summary_pref: "CodeCombat 弗是單單整堆頭關數撞來,渠還是攪個人編程知識個來源。馨個話,個加個泥水人都好鏈接到詳細個文檔,畀攪遊戲個人學學,扣搭 "
- scribe_summary_suf: "向。空是爾中意解釋編程個概念,箇勿箇職業爾猴合身個。"
-# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
- scribe_introduction_url_mozilla: "Mozilla 開發人社區"
-# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
-# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
- contact_us_url: "聯繫我裏"
- scribe_join_description: "爾自己介紹記, 比方爾個編程經歷搭中意寫個物事,我裏會從搭開始畀爾瞭解!"
- more_about_scribe: "瞭解怎兒當文書"
- scribe_subscribe_desc: "用電子郵箱收寫新文檔個通知。"
- diplomat_summary: "無數國家弗講英語,不過許人也對 CodeCombat 興致頭高險!我裏需要有熱情個翻譯人,畀箇網站裏個文字儘話快速傳到全世界。假使爾想幫我裏傳播全球,箇勿箇職業適合爾。"
- diplomat_introduction_pref: "空是講我裏從"
- diplomat_launch_url: "十月個發佈"
- diplomat_introduction_suf: "裏向得到解某啓發:佩是全世界個人都對 CodeCombat 興致頭高險。我裏籠來一陣翻譯人,儘話快速畀網站裏個訊息翻譯成各地文字。空是爾對發佈新個內容有興趣,想讓爾個國土裏個人也來攪,快點趒來當外交官。"
- diplomat_attribute_1: "英語順溜,自己個話也熟。編程是猴煩難個事幹,翻譯囉唆個概念,爾也喫得兩種話都內照!"
- diplomat_join_pref_github: "徠"
- diplomat_github_url: " GitHub "
- diplomat_join_suf_github: "尋着爾個語言文件 (吳語是: codecombat/app/locale/zh-WUU-HANT.coffee),徠線編寫渠,隨底提交一個合併請求。同時,選牢下底箇個多選框關注最新個國際化開發!"
- more_about_diplomat: "瞭解如何當外交官"
- diplomat_subscribe_desc: "接收國際化開發搭翻譯情況個信"
- ambassador_summary: "我裏要起一個社區,社區碰着囉唆事幹個時候,佩要支持人員上馬爻。我裏用 IRC、电子信、社交網站許各方平臺幫助攪箇遊戲個人熟悉箇遊戲。空是爾想幫人家參加進來,學編程,攪得高興,馨箇職業佩爾個。"
- ambassador_introduction: "箇是一個起頭個社區,爾也會變成我裏搭世界聯結個點。大家人都好用Olark隨底白嗒、發信、参加個人無數個社交網絡來認識瞭解討論我裏個遊戲。空是爾想幫助大家人快點加進來、攪攪意思、感受CodeCombat個脈搏、搭我裏聚隊,箇勿箇佩適合爾來做。"
- ambassador_attribute_1: "搭人家溝通本事好。識別得出攪個人碰着個問題,幫渠裏解決許問題。同時,搭我裏保持聯繫,及時反映攪個人哪搭中意弗中意、所望有解某!"
- ambassador_join_desc: "自己介紹記:爾解某做過爻?解某中意做?我裏從箇搭開始畀爾瞭解!"
-# ambassador_join_note_strong: "Note"
-# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
- more_about_ambassador: "瞭解怎兒當使節"
- ambassador_subscribe_desc: "用電子郵箱收 支持系統個情況,搭多人遊戲方面個新情況。"
- changes_auto_save: "多選框勾起之後,改動會自動存檔。"
- diligent_scribes: "我裏勤力個文書:"
- powerful_archmages: "我裏強力個大法師:"
- creative_artisans: "我裏有頭路個泥水人:"
- brave_adventurers: "我裏有本事個冒險家:"
- translating_diplomats: "我裏全世界分佈個外交官:"
- helpful_ambassadors: "我裏親切個使節:"
-
- classes:
- archmage_title: "大法師"
- archmage_title_description: "(寫代碼個人)"
- artisan_title: "泥水"
- artisan_title_description: "(做關造關人)"
- adventurer_title: "冒險家"
- adventurer_title_description: "(闖關測試人)"
- scribe_title: "文書"
- scribe_title_description: "(提醒編寫人)"
- diplomat_title: "外交官"
- diplomat_title_description: "(語言翻譯人)"
- ambassador_title: "使節"
- ambassador_title_description: "(用戶支持人)"
-
- ladder:
- please_login: "對打前先登進來。"
- my_matches: "我個對手"
- simulate: "演兵"
-# simulation_explanation: "By simulating games you can get your game ranked faster!"
- simulate_games: "演兵遊戲!"
-# simulate_all: "RESET AND SIMULATE GAMES"
-# games_simulated_by: "Games simulated by you:"
-# games_simulated_for: "Games simulated for you:"
-# games_simulated: "Games simulated"
-# games_played: "Games played"
-# ratio: "Ratio"
- leaderboard: "排行榜"
- battle_as: "我要加進箇方 "
- summary_your: "爾 "
- summary_matches: "對手 - "
- summary_wins: " 贏爻, "
- summary_losses: " 失敗"
- rank_no_code: "嘸新代碼好打分"
- rank_my_game: "爲箇次遊戲打分!"
- rank_submitting: "徠搭提交..."
-# rank_submitted: "Submitted for Ranking"
- rank_failed: "打分失敗"
-# rank_being_ranked: "Game Being Ranked"
-# rank_last_submitted: "submitted "
-# help_simulate: "Help simulate games?"
-# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
-# no_ranked_matches_pre: "No ranked matches for the "
-# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
- choose_opponent: "揀一個對手"
-# select_your_language: "Select your language!"
- tutorial_play: "攪教程"
- tutorial_recommended: "假使爾從來朆攪過個話,建議爾先畀教程攪攪相"
- tutorial_skip: "跳過教程"
- tutorial_not_sure: "曉弗得怎兒攪攪?"
- tutorial_play_first: "先教程攪遍。"
- simple_ai: "省力腦子"
- warmup: "熱身"
-# friends_playing: "Friends Playing"
-# log_in_for_friends: "Log in to play with your friends!"
-# social_connect_blurb: "Connect and play against your friends!"
-# invite_friends_to_battle: "Invite your friends to join you in battle!"
-# fight: "Fight!"
-# watch_victory: "Watch your victory"
-# defeat_the: "Defeat the"
-# tournament_ends: "Tournament ends"
-# tournament_ended: "Tournament ended"
-# tournament_rules: "Tournament Rules"
-# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
-# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
-# tournament_blurb_blog: "on our blog"
-# rules: "Rules"
-# winners: "Winners"
-
-# ladder_prizes:
-# title: "Tournament Prizes"
-# blurb_1: "These prizes will be awarded according to"
-# blurb_2: "the tournament rules"
-# blurb_3: "to the top human and ogre players."
-# blurb_4: "Two teams means double the prizes!"
-# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
-# rank: "Rank"
-# prizes: "Prizes"
-# total_value: "Total Value"
-# in_cash: "in cash"
-# custom_wizard: "Custom CodeCombat Wizard"
-# custom_avatar: "Custom CodeCombat avatar"
-# heap: "for six months of \"Startup\" access"
-# credits: "credits"
-# one_month_coupon: "coupon: choose either Rails or HTML"
-# one_month_discount: "discount, 30% off: choose either Rails or HTML"
-# license: "license"
-# oreilly: "ebook of your choice"
-
- loading_error:
- could_not_load: "讀取失敗"
- connection_failure: "連接失敗。"
- unauthorized: "爾喫登進嚇好用。是弗是畀 cookies 禁用爻?"
- forbidden: "爾嘸箇權力。"
- not_found: "朆尋着。"
- not_allowed: "方法弗允許。"
- timeout: "服務器超時。"
- conflict: "資源衝撞。"
- bad_input: "吞輸進。"
- server_error: "服務器錯誤。"
- unknown: "弗識錯誤。"
-
- resources:
-# sessions: "Sessions"
-# your_sessions: "Your Sessions"
- level: "等級"
- social_network_apis: "社交網絡 APIs"
- facebook_status: "Facebook 狀態"
- facebook_friends: "Facebook 朋友"
-# facebook_friend_sessions: "Facebook Friend Sessions"
- gplus_friends: "G+ 朋友"
-# gplus_friend_sessions: "G+ Friend Sessions"
- leaderboard: "排行榜"
- user_schema: "用戶模式"
- user_profile: "User Profile"
- patches: "補丁"
-# patched_model: "Source Document"
-# model: "Model"
-# system: "System"
-# systems: "Systems"
-# component: "Component"
-# components: "Components"
-# thang: "Thang"
-# thangs: "Thangs"
-# level_session: "Your Session"
-# opponent_session: "Opponent Session"
-# article: "Article"
-# user_names: "User Names"
-# thang_names: "Thang Names"
-# files: "Files"
-# top_simulators: "Top Simulators"
-# source_document: "Source Document"
-# document: "Document"
-# sprite_sheet: "Sprite Sheet"
-# employers: "Employers"
-# candidates: "Candidates"
-# candidate_sessions: "Candidate Sessions"
-# user_remark: "User Remark"
-# user_remarks: "User Remarks"
-# versions: "Versions"
-# items: "Items"
-# heroes: "Heroes"
-# wizard: "Wizard"
-# achievement: "Achievement"
-# clas: "CLAs"
-# play_counts: "Play Counts"
-# feedback: "Feedback"
-
-# delta:
-# added: "Added"
-# modified: "Modified"
-# deleted: "Deleted"
-# moved_index: "Moved Index"
-# text_diff: "Text Diff"
-# merge_conflict_with: "MERGE CONFLICT WITH"
-# no_changes: "No Changes"
-
-# user:
-# stats: "Stats"
-# singleplayer_title: "Singleplayer Levels"
-# multiplayer_title: "Multiplayer Levels"
-# achievements_title: "Achievements"
-# last_played: "Last Played"
-# status: "Status"
-# status_completed: "Completed"
-# status_unfinished: "Unfinished"
-# no_singleplayer: "No Singleplayer games played yet."
-# no_multiplayer: "No Multiplayer games played yet."
-# no_achievements: "No Achievements earned yet."
-# favorite_prefix: "Favorite language is "
-# favorite_postfix: "."
-
-# achievements:
-# last_earned: "Last Earned"
-# amount_achieved: "Amount"
-# achievement: "Achievement"
-# category_contributor: "Contributor"
-# category_miscellaneous: "Miscellaneous"
-# category_levels: "Levels"
-# category_undefined: "Uncategorized"
-# current_xp_prefix: ""
-# current_xp_postfix: " in total"
-# new_xp_prefix: ""
-# new_xp_postfix: " earned"
-# left_xp_prefix: ""
-# left_xp_infix: " until level "
-# left_xp_postfix: ""
-
-# account:
-# recently_played: "Recently Played"
-# no_recent_games: "No games played during the past two weeks."
diff --git a/app/styles/editor/thang/thang-type-edit-view.sass b/app/styles/editor/thang/thang-type-edit-view.sass
index e39acc7f5..45cfbacb0 100644
--- a/app/styles/editor/thang/thang-type-edit-view.sass
+++ b/app/styles/editor/thang/thang-type-edit-view.sass
@@ -58,7 +58,7 @@
select
margin-top: 10px
- #marker-button, #end-button
+ #marker-button, #play-button, #stop-button
margin: 10px 10px 10px 0
.slider-cell
diff --git a/app/styles/employers.sass b/app/styles/employers.sass
index bc0fb4d21..bf7e84a63 100644
--- a/app/styles/employers.sass
+++ b/app/styles/employers.sass
@@ -1,4 +1,12 @@
#employers-view
+ .deprecation-warning
+ text-align: center
+ margin-bottom: 50px
+
+ .deprecated
+ cursor: default
+ opacity: 0.25
+
.artisanal-claim
background: transparent url(/images/pages/employer/artisanal_claim.png) no-repeat center
margin-bottom: 5px
diff --git a/app/styles/play/world-map-view.sass b/app/styles/play/world-map-view.sass
index 13b17e790..1f838ec96 100644
--- a/app/styles/play/world-map-view.sass
+++ b/app/styles/play/world-map-view.sass
@@ -5,7 +5,8 @@ $mapHeight: 1536
$forestMapWidth: 2500
$dungeonMapWidth: 2350
$forestMapSeaBackground: #71bad0
-$dungeonMapCaveBackground: rgb(54, 43, 34)
+$dungeonMapCaveBackground: rgba(68, 54, 45, 1)
+$dungeonMapCaveBackgroundTransparent: rgba(68, 54, 45, 0)
$levelDotWidth: 2%
$levelDotHeight: $levelDotWidth * $forestMapWidth / $mapHeight
$levelDotZ: $levelDotHeight * 0.25
@@ -30,6 +31,7 @@ $gameControlMargin: 30px
#world-map-view
width: 100%
height: 100%
+ position: absolute
&.forest
background-color: $forestMapSeaBackground
@@ -37,6 +39,36 @@ $gameControlMargin: 30px
&.dungeon
background-color: $dungeonMapCaveBackground
+ .gradient
+ position: absolute
+ z-index: 0
+
+ &.horizontal-gradient
+ left: 0
+ right: 0
+ height: 3%
+
+ &.vertical-gradient
+ top: 0
+ bottom: 0
+ width: 3%
+
+ &.top-gradient
+ top: 0
+ background: linear-gradient(to bottom, $dungeonMapCaveBackground 0%, $dungeonMapCaveBackgroundTransparent 100%)
+
+ &.right-gradient
+ right: 0
+ background: linear-gradient(to left, $dungeonMapCaveBackground 0%, $dungeonMapCaveBackgroundTransparent 100%)
+
+ &.bottom-gradient
+ bottom: 0
+ background: linear-gradient(to top, $dungeonMapCaveBackground 0%, $dungeonMapCaveBackgroundTransparent 100%)
+
+ &.left-gradient
+ left: 0
+ background: linear-gradient(to right, $dungeonMapCaveBackground 0%, $dungeonMapCaveBackgroundTransparent 100%)
+
.map
position: relative
diff --git a/app/templates/account/account_home.jade b/app/templates/account/account_home.jade
index d59a411df..d4a0d2b58 100644
--- a/app/templates/account/account_home.jade
+++ b/app/templates/account/account_home.jade
@@ -104,11 +104,11 @@ block content
h3.panel-title
i.glyphicon.glyphicon-wrench
a(href="account/settings#password" data-i18n="general.password") Password
- .panel.panel-default
- .panel-heading
- h3.panel-title
- i.glyphicon.glyphicon-briefcase
- a(href="account/settings#job-profile" data-i18n="account_settings.job_profile") Job Profile
+ //.panel.panel-default
+ // .panel-heading
+ // h3.panel-title
+ // i.glyphicon.glyphicon-briefcase
+ // a(href="account/settings#job-profile" data-i18n="account_settings.job_profile") Job Profile
.col-sm-6
h2(data-i18n="user.recently_played") Recently Played
hr
diff --git a/app/templates/base.jade b/app/templates/base.jade
index b29b2bdee..47fcc4868 100644
--- a/app/templates/base.jade
+++ b/app/templates/base.jade
@@ -63,10 +63,7 @@ body
.footer.clearfix
.content
p.footer-link-text
- if pathname == "/" || (me.get('permissions', true)).indexOf('employer') != -1
- a(href='/employers', tabindex=-1, data-i18n="nav.employers") Employers
- else
- a(href='/', tabindex=-1, data-i18n="nav.home") Home
+ a(href='/', tabindex=-1, data-i18n="nav.home") Home
a(href='/play/ladder', tabindex=-1, data-i18n="home.multiplayer") Multiplayer
a(href='/community', tabindex=-1, data-i18n="nav.community") Community
a(href='/contribute', tabindex=-1, data-i18n="nav.contribute") Contribute
diff --git a/app/templates/editor/thang/thang-type-edit-view.jade b/app/templates/editor/thang/thang-type-edit-view.jade
index 9ec17d9d5..dc3fd3f83 100644
--- a/app/templates/editor/thang/thang-type-edit-view.jade
+++ b/app/templates/editor/thang/thang-type-edit-view.jade
@@ -90,7 +90,7 @@ block outer_content
div#thang-type-treema
.clearfix
div#display-col.well
- canvas#canvas(width="400", height="400")
+ canvas#canvas(width="400", height="600")
select#animations-select.form-control
for animation in animations
option #{animation}
@@ -98,7 +98,10 @@ block outer_content
button.btn.btn-small.btn-primary#marker-button
i.icon-map-marker
span.spl Markers
- button.btn.btn-small.btn-primary#end-button
+ button.btn.btn-small.btn-primary#play-button
+ i.icon-play
+ span.spl Play
+ button.btn.btn-small.btn-primary#stop-button
i.icon-stop
span.spl Stop
div.slider-cell
diff --git a/app/templates/employers.jade b/app/templates/employers.jade
index bb689fa0d..d2e724cc3 100644
--- a/app/templates/employers.jade
+++ b/app/templates/employers.jade
@@ -1,183 +1,188 @@
extends /templates/recruitment_base
block content
- .artisanal-claim
- if me.get('anonymous')
- a#login-link(data-i18n="login.log_in") Log In
- br
- if !isEmployer && !me.isAdmin()
- #tagline
- h1(data-i18n="employers.hire_developers_not_credentials") Hire developers, not credentials.
- button.btn.get-started-button.employer-button(data-i18n="employers.get_started") Get Started
- else
- if !me.get('anonymous')
- a#logout-link(data-i18n="login.log_out") Log Out
+ .deprecation-warning
+ h1(data-i18n="employers.deprecation_warning_title") Sorry, CodeCombat is not recruiting right now.
+ p(data-i18n="employers.deprecation_warning") We are focusing on beginner levels instead of finding expert developers for the time being.
+
+ .deprecated
+ .artisanal-claim
+ if me.get('anonymous')
+ a#login-link(data-i18n="login.log_in") Log In
br
- .row
- - var fullProfiles = isEmployer || me.isAdmin();
-
- if fullProfiles
- #filter-column.col-md-3
- #filter
- .panel-group#filter_panel
- a#filter-link(data-toggle="collapse" data-target="#collapseOne")
- .panel.panel-default
- .panel-heading
- h4.panel-title
- span.glyphicon.glyphicon-folder-open#folder-icon
- | Filter
- .panel-collapse.collapse.in#collapseOne
- .panel-body
- p
- strong(data-i18n="employers.already_screened") We've already technically screened all our candidates
- span(data-i18n="employers.filter_further") , but you can also filter further:
- form#filters
- .filter_section#visa_filter
- h4(data-i18n="employers.filter_visa") Visa
- label
- input(type="checkbox" name="visa" value="Authorized to work in the US")
- span(data-i18n="employers.filter_visa_yes") US Authorized
- | (#{candidatesInFilter("visa","Authorized to work in the US")})
- label
- input(type="checkbox" name="visa" value="Need visa sponsorship")
- span(data-i18n="employers.filter_visa_no") Not Authorized
- | (#{candidatesInFilter("visa","Need visa sponsorship")})
- .filter_section#school_filter
- h4(data-i18n="account_profile.education") Education
- label
- input(type="checkbox" name="schoolFilter" value="Top School")
- span(data-i18n="employers.filter_education_top") Top School
- | (#{candidatesInFilter("schoolFilter","Top School")})
- label
- input(type="checkbox" name="schoolFilter" value="Other")
- span(data-i18n="employers.filter_education_other") Other
- | (#{candidatesInFilter("schoolFilter","Other")})
- .filter_section#role_filter
- h4(data-i18n="employers.candidate_role") Role
- label
- input(type="checkbox" name="roleFilter" value="Web Developer")
- span(data-i18n="employers.filter_role_web_developer") Web Developer
- | (#{candidatesInFilter("roleFilter","Web Developer")})
- label
- input(type="checkbox" name="roleFilter" value="Software Developer")
- span(data-i18n="employers.filter_role_software_developer") Software Developer
- | (#{candidatesInFilter("roleFilter","Software Developer")})
- label
- input(type="checkbox" name="roleFilter" value="Mobile Developer")
- span(data-i18n="employers.filter_role_mobile_developer") Mobile Developer
- | (#{candidatesInFilter("roleFilter","Mobile Developer")})
- .filter_section#seniority_filter
- h4(data-i18n="employers.filter_experience") Experience
- label
- input(type="checkbox" name="seniorityFilter" value="Senior")
- span(data-i18n="employers.filter_experience_senior") Senior
- | (#{candidatesInFilter("seniorityFilter","Senior")})
- label
- input(type="checkbox" name="seniorityFilter" value="Junior")
- span(data-i18n="employers.filter_experience_junior") Junior
- | (#{candidatesInFilter("seniorityFilter","Junior")})
- label
- input(type="checkbox" name="seniorityFilter" value="Recent Grad")
- span(data-i18n="employers.filter_experience_recent_grad") Recent Grad
- | (#{candidatesInFilter("seniorityFilter","Recent Grad")})
- label
- input(type="checkbox" name="seniorityFilter" value="College Student")
- span(data-i18n="employers.filter_experience_student") College Student
- | (#{candidatesInFilter("seniorityFilter","College Student")})
-
- //input#select_all_checkbox(type="checkbox" name="select_all" checked)
- //| Select all
- p#results
- | #{numberOfCandidates}
- span(data-i18n="employers.results") results
- h4#filter-alerts-heading Filter Email Alerts
- p Get an email whenever a candidate meeting certain criteria enters the system.
- table#saved-filter-table
- thead
- tr
- th Filters
- th Remove
- tbody
- button.btn#create-alert-button Create Alert with Current Filters
-
- #candidates-column(class=fullProfiles ? "full-profiles col-md-9" : "teaser-profiles col-md-12")
- if candidates.length
- #candidate-table
- table
- tbody
- for candidate, index in featuredCandidates
- - var profile = candidate.get('jobProfile');
- - var authorized = candidate.id; // If we have the id, then we are authorized.
- - var profileAge = (new Date() - new Date(profile.updated)) / 86400 / 1000;
- - var expired = profileAge > 2 * 30.4;
- - var curated = profile.curated;
- - var photoSize = fullProfiles ? 75 : 50;
-
- tr.candidate-row(data-candidate-id=candidate.id, id=candidate.id, class=expired ? "expired" : "")
- td(rowspan=3)
- - var photoURL = candidate.getPhotoURL(photoSize, false, true);
- div(class="candidate-picture " + (/^\/file/.test(photoURL) ? "" : "anonymous"), style='background-image: url(' + encodeURI(photoURL) + ')')
- if fullProfiles
- td.candidate-name-cell
- strong= profile.name
- | -
- span= profile.jobTitle
- tr.description_row(data-candidate-id=candidate.id)
- if curated && curated.shortDescription
- td.candidate-description
- div #{curated.shortDescription}
- else
- td.candidate-description
- div #{profile.shortDescription}
- tr.border_row(data-candidate-id=candidate.id)
- if curated
- - var workHistory = curated.workHistory.join(",");
- if !fullProfiles
- td.tag_column
- img(src="/images/pages/employer/tag.png")
- | #{profile.jobTitle}
- td.location_column
- img(src="/images/pages/employer/location.png")
- | #{curated.location}
- td.education_column
- img(src="/images/pages/employer/education.png")
- | #{curated.education}
- td.work_column
- if workHistory
- img(src="/images/pages/employer/briefcase.png")
- | #{workHistory}
-
- if !fullProfiles
- div#info_wrapper
- span.hiring-call-to-action
- h2#start-hiring(data-i18n="employers.start_hiring") Start hiring.
+ if !isEmployer && !me.isAdmin()
+ #tagline
+ h1(data-i18n="employers.hire_developers_not_credentials") Hire developers, not credentials.
button.btn.get-started-button.employer-button(data-i18n="employers.get_started") Get Started
-
- h2#hiring-reasons.hiring-call-to-action(data-i18n="employers.reasons") Three reasons you should hire through us:
- .reasons#top_row
- .reason
- img.employer_icon(src="/images/pages/employer/employer_icon2.png")
- h3(data-i18n="employers.everyone_looking") Everyone here is looking for their next opportunity.
- p(data-i18n="employers.everyone_looking_blurb") Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction.
- .reason
- img.employer_icon(src="/images/pages/employer/employer_icon6.png")
- h3(data-i18n="employers.weeding") Sit back; we've done the weeding for you.
- p(data-i18n="employers.weeding_blurb") Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time.
- .reason
- img(class="employer_icon" src="/images/pages/employer/employer_icon3.png")
- h3(data-i18n="employers.pass_screen") They will pass your technical screen.
- p(data-i18n="employers.pass_screen_blurb") Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News.
- span.hiring-call-to-action
- h2(data-i18n="employers.make_hiring_easier") Make my hiring easier, please.
- button.btn.get-started-button.employer-button(data-i18n="employers.get_started") Get Started
- .reasons#bottom_row
- .reason_long
- img.employer_icon(src="/images/pages/employer/employer_icon1.png")
- .reason_text
- h3(data-i18n="employers.what") What is CodeCombat?
- p(data-i18n="employers.what_blurb") CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. We support JavaScript, Python, Lua, Clojure, CoffeeScript, and Io.
- .reason_long
- img.employer_icon(src="/images/pages/employer/employer_icon5.png")
- .reason_text
- h3(data-i18n="employers.cost") How much do we charge?
- p(data-i18n="employers.cost_blurb") We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company.
+ else
+ if !me.get('anonymous')
+ a#logout-link(data-i18n="login.log_out") Log Out
+ br
+ .row
+ - var fullProfiles = isEmployer || me.isAdmin();
+
+ if fullProfiles
+ #filter-column.col-md-3
+ #filter
+ .panel-group#filter_panel
+ a#filter-link(data-toggle="collapse" data-target="#collapseOne")
+ .panel.panel-default
+ .panel-heading
+ h4.panel-title
+ span.glyphicon.glyphicon-folder-open#folder-icon
+ | Filter
+ .panel-collapse.collapse.in#collapseOne
+ .panel-body
+ p
+ strong(data-i18n="employers.already_screened") We've already technically screened all our candidates
+ span(data-i18n="employers.filter_further") , but you can also filter further:
+ form#filters
+ .filter_section#visa_filter
+ h4(data-i18n="employers.filter_visa") Visa
+ label
+ input(type="checkbox" name="visa" value="Authorized to work in the US")
+ span(data-i18n="employers.filter_visa_yes") US Authorized
+ | (#{candidatesInFilter("visa","Authorized to work in the US")})
+ label
+ input(type="checkbox" name="visa" value="Need visa sponsorship")
+ span(data-i18n="employers.filter_visa_no") Not Authorized
+ | (#{candidatesInFilter("visa","Need visa sponsorship")})
+ .filter_section#school_filter
+ h4(data-i18n="account_profile.education") Education
+ label
+ input(type="checkbox" name="schoolFilter" value="Top School")
+ span(data-i18n="employers.filter_education_top") Top School
+ | (#{candidatesInFilter("schoolFilter","Top School")})
+ label
+ input(type="checkbox" name="schoolFilter" value="Other")
+ span(data-i18n="employers.filter_education_other") Other
+ | (#{candidatesInFilter("schoolFilter","Other")})
+ .filter_section#role_filter
+ h4(data-i18n="employers.candidate_role") Role
+ label
+ input(type="checkbox" name="roleFilter" value="Web Developer")
+ span(data-i18n="employers.filter_role_web_developer") Web Developer
+ | (#{candidatesInFilter("roleFilter","Web Developer")})
+ label
+ input(type="checkbox" name="roleFilter" value="Software Developer")
+ span(data-i18n="employers.filter_role_software_developer") Software Developer
+ | (#{candidatesInFilter("roleFilter","Software Developer")})
+ label
+ input(type="checkbox" name="roleFilter" value="Mobile Developer")
+ span(data-i18n="employers.filter_role_mobile_developer") Mobile Developer
+ | (#{candidatesInFilter("roleFilter","Mobile Developer")})
+ .filter_section#seniority_filter
+ h4(data-i18n="employers.filter_experience") Experience
+ label
+ input(type="checkbox" name="seniorityFilter" value="Senior")
+ span(data-i18n="employers.filter_experience_senior") Senior
+ | (#{candidatesInFilter("seniorityFilter","Senior")})
+ label
+ input(type="checkbox" name="seniorityFilter" value="Junior")
+ span(data-i18n="employers.filter_experience_junior") Junior
+ | (#{candidatesInFilter("seniorityFilter","Junior")})
+ label
+ input(type="checkbox" name="seniorityFilter" value="Recent Grad")
+ span(data-i18n="employers.filter_experience_recent_grad") Recent Grad
+ | (#{candidatesInFilter("seniorityFilter","Recent Grad")})
+ label
+ input(type="checkbox" name="seniorityFilter" value="College Student")
+ span(data-i18n="employers.filter_experience_student") College Student
+ | (#{candidatesInFilter("seniorityFilter","College Student")})
+
+ //input#select_all_checkbox(type="checkbox" name="select_all" checked)
+ //| Select all
+ p#results
+ | #{numberOfCandidates}
+ span(data-i18n="employers.results") results
+ h4#filter-alerts-heading Filter Email Alerts
+ p Get an email whenever a candidate meeting certain criteria enters the system.
+ table#saved-filter-table
+ thead
+ tr
+ th Filters
+ th Remove
+ tbody
+ button.btn#create-alert-button Create Alert with Current Filters
+
+ #candidates-column(class=fullProfiles ? "full-profiles col-md-9" : "teaser-profiles col-md-12")
+ if candidates.length
+ #candidate-table
+ table
+ tbody
+ for candidate, index in featuredCandidates
+ - var profile = candidate.get('jobProfile');
+ - var authorized = candidate.id; // If we have the id, then we are authorized.
+ - var profileAge = (new Date() - new Date(profile.updated)) / 86400 / 1000;
+ - var expired = profileAge > 2 * 30.4;
+ - var curated = profile.curated;
+ - var photoSize = fullProfiles ? 75 : 50;
+
+ tr.candidate-row(data-candidate-id=candidate.id, id=candidate.id, class=expired ? "expired" : "")
+ td(rowspan=3)
+ - var photoURL = candidate.getPhotoURL(photoSize, false, true);
+ div(class="candidate-picture " + (/^\/file/.test(photoURL) ? "" : "anonymous"), style='background-image: url(' + encodeURI(photoURL) + ')')
+ if fullProfiles
+ td.candidate-name-cell
+ strong= profile.name
+ | -
+ span= profile.jobTitle
+ tr.description_row(data-candidate-id=candidate.id)
+ if curated && curated.shortDescription
+ td.candidate-description
+ div #{curated.shortDescription}
+ else
+ td.candidate-description
+ div #{profile.shortDescription}
+ tr.border_row(data-candidate-id=candidate.id)
+ if curated
+ - var workHistory = curated.workHistory.join(",");
+ if !fullProfiles
+ td.tag_column
+ img(src="/images/pages/employer/tag.png")
+ | #{profile.jobTitle}
+ td.location_column
+ img(src="/images/pages/employer/location.png")
+ | #{curated.location}
+ td.education_column
+ img(src="/images/pages/employer/education.png")
+ | #{curated.education}
+ td.work_column
+ if workHistory
+ img(src="/images/pages/employer/briefcase.png")
+ | #{workHistory}
+
+ if !fullProfiles
+ div#info_wrapper
+ span.hiring-call-to-action
+ h2#start-hiring(data-i18n="employers.start_hiring") Start hiring.
+ button.btn.get-started-button.employer-button(data-i18n="employers.get_started") Get Started
+
+ h2#hiring-reasons.hiring-call-to-action(data-i18n="employers.reasons") Three reasons you should hire through us:
+ .reasons#top_row
+ .reason
+ img.employer_icon(src="/images/pages/employer/employer_icon2.png")
+ h3(data-i18n="employers.everyone_looking") Everyone here is looking for their next opportunity.
+ p(data-i18n="employers.everyone_looking_blurb") Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction.
+ .reason
+ img.employer_icon(src="/images/pages/employer/employer_icon6.png")
+ h3(data-i18n="employers.weeding") Sit back; we've done the weeding for you.
+ p(data-i18n="employers.weeding_blurb") Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time.
+ .reason
+ img(class="employer_icon" src="/images/pages/employer/employer_icon3.png")
+ h3(data-i18n="employers.pass_screen") They will pass your technical screen.
+ p(data-i18n="employers.pass_screen_blurb") Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News.
+ span.hiring-call-to-action
+ h2(data-i18n="employers.make_hiring_easier") Make my hiring easier, please.
+ button.btn.get-started-button.employer-button(data-i18n="employers.get_started") Get Started
+ .reasons#bottom_row
+ .reason_long
+ img.employer_icon(src="/images/pages/employer/employer_icon1.png")
+ .reason_text
+ h3(data-i18n="employers.what") What is CodeCombat?
+ p(data-i18n="employers.what_blurb") CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. We support JavaScript, Python, Lua, Clojure, CoffeeScript, and Io.
+ .reason_long
+ img.employer_icon(src="/images/pages/employer/employer_icon5.png")
+ .reason_text
+ h3(data-i18n="employers.cost") How much do we charge?
+ p(data-i18n="employers.cost_blurb") We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company.
diff --git a/app/templates/play/modal/play-level-modal.jade b/app/templates/play/modal/play-level-modal.jade
index 398c174d1..3090aebb0 100644
--- a/app/templates/play/modal/play-level-modal.jade
+++ b/app/templates/play/modal/play-level-modal.jade
@@ -1,8 +1,8 @@
extends /templates/modal/modal_base
block modal-header-content
- h1#choose-hero-header(data-i18n="choose_hero.choose_hero") Choose Your Hero
- h1#choose-inventory-header.secret(data-i18n="inventory.choose_inventory") Equip Items
+ h1#choose-hero-header.choose-hero-active.secret(data-i18n="choose_hero.choose_hero") Choose Your Hero
+ h1#choose-inventory-header.choose-inventory-active.secret(data-i18n="inventory.choose_inventory") Equip Items
block modal-body-content
#choose-hero-view
@@ -10,7 +10,7 @@ block modal-body-content
#inventory-view
block modal-footer-content
- button#choose-inventory-button.btn.btn-lg.btn-success(data-i18n="play.next") Next
- button#choose-hero-button.btn.btn-lg.btn-primary.secret.pull-left(data-i18n="play.previous") Previous
- button#play-level-button.btn.btn-lg.btn-success.secret(data-i18n="common.play") Play
+ button#choose-inventory-button.btn.btn-lg.btn-success.choose-hero-active.secret(data-i18n="play.next") Next
+ button#choose-hero-button.btn.btn-lg.btn-primary.choose-inventory-active.secret.pull-left(data-i18n="play.change_hero") Change Hero
+ button#play-level-button.btn.btn-lg.btn-success.choose-inventory-active.secret(data-i18n="common.play") Play
\ No newline at end of file
diff --git a/app/templates/play/world-map-view.jade b/app/templates/play/world-map-view.jade
index 727224800..c7c88f85f 100644
--- a/app/templates/play/world-map-view.jade
+++ b/app/templates/play/world-map-view.jade
@@ -1,4 +1,8 @@
.map
+ .gradient.horizontal-gradient.top-gradient
+ .gradient.vertical-gradient.right-gradient
+ .gradient.horizontal-gradient.bottom-gradient
+ .gradient.vertical-gradient.left-gradient
img.map-background(src="/images/pages/play/map_" + mapType + ".jpg", alt="")
- var seenNext = false;
@@ -17,7 +21,7 @@
each i in Array(level.difficulty)
i.icon-star
- var playCount = levelPlayCountMap[level.id]
- if playCount && playCount > 20
+ if playCount && playCount.sessions > 20
div
span.spr #{playCount.sessions}
span(data-i18n="play.players") players
diff --git a/app/views/editor/level/thangs/ThangsTabView.coffee b/app/views/editor/level/thangs/ThangsTabView.coffee
index 381eee2d2..d683af2d5 100644
--- a/app/views/editor/level/thangs/ThangsTabView.coffee
+++ b/app/views/editor/level/thangs/ThangsTabView.coffee
@@ -336,7 +336,7 @@ module.exports = class ThangsTabView extends CocoView
return if e? and $(e.target).closest('#thang-search').length # Ignore if you're trying to search thangs
return unless (e? and $(e.target).closest('#thangs-tab-view').length) or key.isPressed('esc') or forceDeselect
if e then target = $(e.target) else target = @$el.find('.add-thangs-palette') # pretend to click on background if no event
- return true if target.attr('id') is 'surface'
+ return true if target.attr('id') is 'webgl-surface'
target = target.closest('.add-thang-palette-icon')
wasSelected = target.hasClass 'selected'
@$el.find('.add-thangs-palette .add-thang-palette-icon.selected').removeClass('selected')
@@ -400,6 +400,7 @@ module.exports = class ThangsTabView extends CocoView
pos.y = Math.round((pos.y - (thang.height ? 1) / 2) / snap.y) * snap.y + (thang.height ? 1) / 2
pos.z = thang.depth / 2
thang.pos = pos
+ thang.stateChanged = true
@surface.lankBoss.update true # Make sure Obstacle layer resets cache
onSurfaceMouseMoved: (e) ->
diff --git a/app/views/editor/thang/ThangTypeEditView.coffee b/app/views/editor/thang/ThangTypeEditView.coffee
index f39f87356..4c1e6b635 100644
--- a/app/views/editor/thang/ThangTypeEditView.coffee
+++ b/app/views/editor/thang/ThangTypeEditView.coffee
@@ -28,6 +28,7 @@ module.exports = class ThangTypeEditView extends RootView
health: 10.0
maxHealth: 10.0
hudProperties: ['health']
+ acts: true
events:
'click #clear-button': 'clearRawData'
@@ -35,7 +36,8 @@ module.exports = class ThangTypeEditView extends RootView
'change #real-upload-button': 'animationFileChosen'
'change #animations-select': 'showAnimation'
'click #marker-button': 'toggleDots'
- 'click #end-button': 'endAnimation'
+ 'click #stop-button': 'stopAnimation'
+ 'click #play-button': 'playAnimation'
'click #history-button': 'showVersionHistory'
'click #fork-start-button': 'startForking'
'click #save-button': 'openSaveModal'
@@ -74,13 +76,8 @@ module.exports = class ThangTypeEditView extends RootView
context.fileSizeString = @fileSizeString
context
- getAnimationNames: ->
- raw = _.keys((@thangType.get('raw') or {}).animations)
- return [] unless raw
- raw = ("raw:#{name}" for name in raw)
- main = _.keys(@thangType.get('actions') or {})
- main.concat(raw)
-
+ getAnimationNames: -> _.keys(@thangType.get('actions') or {})
+
afterRender: ->
super()
return unless @supermodel.finished()
@@ -113,17 +110,20 @@ module.exports = class ThangTypeEditView extends RootView
makeDot: (color) ->
circle = new createjs.Shape()
circle.graphics.beginFill(color).beginStroke('black').drawCircle(0, 0, 5)
- circle.x = CENTER.x
- circle.y = CENTER.y
- circle.scaleY = 0.5
+ circle.scaleY = 0.2
+ circle.scaleX = 0.5
circle
initStage: ->
canvas = @$el.find('#canvas')
@stage = new createjs.Stage(canvas[0])
@layerAdapter = new LayerAdapter({name:'Default', webGL: true})
+ @topLayer = new createjs.Container()
+
+ @layerAdapter.container.x = @topLayer.x = CENTER.x
+ @layerAdapter.container.y = @topLayer.y = CENTER.y
+ @stage.addChild(@layerAdapter.container, @topLayer)
@listenTo @layerAdapter, 'new-spritesheet', @onNewSpriteSheet
- @stage.addChild(@layerAdapter.container)
@camera?.destroy()
@camera = new Camera canvas
@@ -131,35 +131,39 @@ module.exports = class ThangTypeEditView extends RootView
@mouthDot = @makeDot('yellow')
@aboveHeadDot = @makeDot('green')
@groundDot = @makeDot('red')
- @stage.addChild(@groundDot, @torsoDot, @mouthDot, @aboveHeadDot)
+ @topLayer.addChild(@groundDot, @torsoDot, @mouthDot, @aboveHeadDot)
@updateGrid()
_.defer @refreshAnimation
-
+ @toggleDots(false)
+
createjs.Ticker.setFPS(30)
createjs.Ticker.addEventListener('tick', @stage)
- toggleDots: ->
- @showDots = not @showDots
+ toggleDots: (newShowDots) ->
+ @showDots = if typeof(newShowDots) is 'boolean' then newShowDots else not @showDots
@updateDots()
updateDots: ->
- @stage.removeChild(@torsoDot, @mouthDot, @aboveHeadDot, @groundDot)
+ @topLayer.removeChild(@torsoDot, @mouthDot, @aboveHeadDot, @groundDot)
return unless @currentLank
return unless @showDots
torso = @currentLank.getOffset 'torso'
mouth = @currentLank.getOffset 'mouth'
aboveHead = @currentLank.getOffset 'aboveHead'
- @torsoDot.x = CENTER.x + torso.x * @scale
- @torsoDot.y = CENTER.y + torso.y * @scale
- @mouthDot.x = CENTER.x + mouth.x * @scale
- @mouthDot.y = CENTER.y + mouth.y * @scale
- @aboveHeadDot.x = CENTER.x + aboveHead.x * @scale
- @aboveHeadDot.y = CENTER.y + aboveHead.y * @scale
- @stage.addChild(@groundDot, @torsoDot, @mouthDot, @aboveHeadDot)
+ @torsoDot.x = torso.x
+ @torsoDot.y = torso.y
+ @mouthDot.x = mouth.x
+ @mouthDot.y = mouth.y
+ @aboveHeadDot.x = aboveHead.x
+ @aboveHeadDot.y = aboveHead.y
+ @topLayer.addChild(@groundDot, @torsoDot, @mouthDot, @aboveHeadDot)
- endAnimation: ->
+ stopAnimation: ->
@currentLank?.queueAction('idle')
+ playAnimation: ->
+ @currentLank?.queueAction(@$el.find('#animations-select').val())
+
updateGrid: ->
grid = new createjs.Container()
line = new createjs.Shape()
@@ -247,19 +251,18 @@ module.exports = class ThangTypeEditView extends RootView
$('#spritesheets').empty()
for image in @layerAdapter.spriteSheet._images
$('#spritesheets').append(image)
+ @layerAdapter.container.x = CENTER.x
+ @layerAdapter.container.y = CENTER.y
@updateScale()
showAnimation: (animationName) ->
animationName = @$el.find('#animations-select').val() unless _.isString animationName
return unless animationName
- if animationName.startsWith('raw:')
- animationName = animationName[4...]
- @showMovieClip(animationName)
- else
- @showAction(animationName)
+ @mockThang.action = animationName
+ @showAction(animationName)
@updateRotation()
@updateScale() # must happen after update rotation, because updateRotation calls the sprite update() method.
-
+
showMovieClip: (animationName) ->
vectorParser = new SpriteBuilder(@thangType)
movieClip = vectorParser.buildMovieClip(animationName)
@@ -268,6 +271,9 @@ module.exports = class ThangTypeEditView extends RootView
if reg
movieClip.regX = -reg.x
movieClip.regY = -reg.y
+ scale = @thangType.get('scale')
+ if scale
+ movieClip.scaleX = movieClip.scaleY = scale
@showSprite(movieClip)
getLankOptions: -> {resolutionFactor: @resolution, thang: @mockThang}
@@ -292,23 +298,16 @@ module.exports = class ThangTypeEditView extends RootView
@layerAdapter.resetSpriteSheet()
@layerAdapter.addLank(lank)
@currentLank = lank
- lank.sprite.x = CENTER.x
- lank.sprite.y = CENTER.y
- lank.on 'new-sprite', ->
- lank.sprite.x = CENTER.x
- lank.sprite.y = CENTER.y
showSprite: (sprite) ->
@clearDisplayObject()
@clearLank()
- sprite.x = CENTER.x
- sprite.y = CENTER.y
- @stage.addChildAt(sprite, 1)
+ @topLayer.addChild(sprite)
@currentObject = sprite
@updateDots()
clearDisplayObject: ->
- @stage.removeChild(@currentObject) if @currentObject?
+ @topLayer.removeChild(@currentObject) if @currentObject?
clearLank: ->
@layerAdapter.removeLank(@currentLank) if @currentLank
@@ -330,18 +329,12 @@ module.exports = class ThangTypeEditView extends RootView
@currentLank.update(true)
updateScale: =>
- resValue = (@resolutionSlider.slider('value') + 1) / 10
scaleValue = (@scaleSlider.slider('value') + 1) / 10
+ @layerAdapter.container.scaleX = @layerAdapter.container.scaleY = @topLayer.scaleX = @topLayer.scaleY = scaleValue
fixed = scaleValue.toFixed(1)
@scale = scaleValue
@$el.find('.scale-label').text " #{fixed}x "
- if @currentLank
- @currentLank.sprite.scaleX = @currentLank.sprite.baseScaleX * scaleValue
- @currentLank.sprite.scaleY = @currentLank.sprite.baseScaleY * scaleValue
- else if @currentObject?
- @currentObject.scaleX = @currentObject.scaleY = scaleValue / resValue
@updateGrid()
- @updateDots()
updateResolution: =>
value = (@resolutionSlider.slider('value') + 1) / 10
@@ -427,6 +420,7 @@ module.exports = class ThangTypeEditView extends RootView
onSelectNode: (e, selected) =>
selected = selected[0]
+ @topLayer.removeChild(@boundsBox) if @boundsBox
return @stopShowingSelectedNode() if not selected
path = selected.getPath()
parts = path.split('/')
@@ -437,15 +431,16 @@ module.exports = class ThangTypeEditView extends RootView
obj = vectorParser.buildMovieClip(key) if type is 'animations'
obj = vectorParser.buildContainerFromStore(key) if type is 'containers'
obj = vectorParser.buildShapeFromStore(key) if type is 'shapes'
- if obj?.bounds
- obj.regX = obj.bounds.x + obj.bounds.width / 2
- obj.regY = obj.bounds.y + obj.bounds.height / 2
- else if obj?.frameBounds?[0]
- bounds = obj.frameBounds[0]
- obj.regX = bounds.x + bounds.width / 2
- obj.regY = bounds.y + bounds.height / 2
+
+ bounds = obj?.bounds or obj?.nominalBounds
+ if bounds
+ @boundsBox = new createjs.Shape()
+ @boundsBox.graphics.beginFill('#aaaaaa').beginStroke('black').drawRect(bounds.x, bounds.y, bounds.width, bounds.height)
+ @topLayer.addChild(@boundsBox)
+ obj.regX = @boundsBox.regX = bounds.x + bounds.width / 2
+ obj.regY = @boundsBox.regY = bounds.y + bounds.height / 2
+
@showSprite(obj) if obj
- obj.y = 200 if obj # truly center the container
@showingSelectedNode = true
@currentLank?.destroy()
@currentLank = null
diff --git a/app/views/game-menu/InventoryView.coffee b/app/views/game-menu/InventoryView.coffee
index 1380c93d8..f8914877e 100644
--- a/app/views/game-menu/InventoryView.coffee
+++ b/app/views/game-menu/InventoryView.coffee
@@ -115,6 +115,9 @@ module.exports = class InventoryView extends CocoView
@$el.find('#selected-items').hide() # Hide until one is selected
@delegateEvents()
+ if @selectedHero and not @startedLoadingFirstHero
+ @loadHero()
+
afterInsert: ->
super()
@canvasWidth = @$el.find('canvas').innerWidth()
@@ -329,7 +332,8 @@ module.exports = class InventoryView extends CocoView
@loadHero()
loadHero: ->
- return unless @selectedHero and not @$el.hasClass 'secret'
+ return unless @supermodel.finished() and @selectedHero and not @$el.hasClass 'secret'
+ @startedLoadingFirstHero = true
@stage?.removeAllChildren()
if @selectedHero.loaded and movieClip = @movieClips?[@selectedHero.get('original')]
@stage.addChild(movieClip)
diff --git a/app/views/play/WorldMapView.coffee b/app/views/play/WorldMapView.coffee
index f4fe24876..54b79a817 100644
--- a/app/views/play/WorldMapView.coffee
+++ b/app/views/play/WorldMapView.coffee
@@ -17,6 +17,7 @@ class LevelSessionsCollection extends CocoCollection
module.exports = class WorldMapView extends RootView
id: 'world-map-view'
template: template
+ terrain: 'Dungeon' # or Grass
events:
'click .map-background': 'onClickMap'
@@ -36,6 +37,7 @@ module.exports = class WorldMapView extends RootView
$(window).on 'resize', @onWindowResize
@playAmbientSound()
@preloadTopHeroes()
+ @hadEverChosenHero = me.get('heroConfig')?.thangType
destroy: ->
$(window).off 'resize', @onWindowResize
@@ -75,7 +77,7 @@ module.exports = class WorldMapView extends RootView
context.levelStatusMap = @levelStatusMap
context.levelPlayCountMap = @levelPlayCountMap
context.isIPadApp = application.isIPadApp
- context.mapType = 'dungeon'
+ context.mapType = _.string.slugify @terrain
context
afterRender: ->
@@ -84,6 +86,7 @@ module.exports = class WorldMapView extends RootView
unless application.isIPadApp
_.defer => @$el.find('.game-controls .btn').tooltip() # Have to defer or i18n doesn't take effect.
@$el.find('.level').tooltip()
+ @$el.addClass _.string.slugify @terrain
onSessionsLoaded: (e) ->
for session in @sessions.models
@@ -113,7 +116,7 @@ module.exports = class WorldMapView extends RootView
@startLevel $(e.target).parents('.level-info-container')
startLevel: (levelElement) ->
- playLevelModal = new PlayLevelModal supermodel: @supermodel, levelID: levelElement.data('level-id'), levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name')
+ playLevelModal = new PlayLevelModal supermodel: @supermodel, levelID: levelElement.data('level-id'), levelPath: levelElement.data('level-path'), levelName: levelElement.data('level-name'), hadEverChosenHero: @hadEverChosenHero
@openModalView playLevelModal
@$levelInfo?.hide()
@@ -148,28 +151,45 @@ module.exports = class WorldMapView extends RootView
@$levelInfo.css('top', top)
onWindowResize: (e) =>
- mapHeight = 1536
- mapWidth = 2350 # 2500 for forest
+ mapHeight = iPadHeight = 1536
+ mapWidth = if @terrain is 'Dungeon' then 2350 else 2500
+ iPadWidth = 2048
aspectRatio = mapWidth / mapHeight
+ iPadAspectRatio = iPadWidth / iPadHeight
pageWidth = $(window).width()
pageHeight = $(window).height()
widthRatio = pageWidth / mapWidth
heightRatio = pageHeight / mapHeight
- if widthRatio > heightRatio
- resultingWidth = pageWidth
- resultingHeight = resultingWidth / aspectRatio
+ iPadWidthRatio = pageWidth / iPadWidth
+ if @terrain is 'Dungeon'
+ # Make sure we can see almost the whole map, fading to background in one dimension.
+ if heightRatio <= iPadWidthRatio
+ # Full width, full height, left and right margin
+ resultingHeight = pageHeight
+ resultingWidth = resultingHeight * aspectRatio
+ else if iPadWidthRatio < heightRatio * (iPadAspectRatio / aspectRatio)
+ # Cropped width, full height, left and right margin
+ resultingWidth = pageWidth
+ resultingHeight = resultingWidth / aspectRatio
+ else
+ # Cropped width, full height, top and bottom margin
+ resultingWidth = pageWidth * aspectRatio / iPadAspectRatio
+ resultingHeight = resultingWidth / aspectRatio
else
- resultingHeight = pageHeight
- resultingWidth = resultingHeight * aspectRatio
+ # Scale it in either dimension so that we're always full on one of the dimensions.
+ if heightRatio > widthRatio
+ resultingHeight = pageHeight
+ resultingWidth = resultingHeight * aspectRatio
+ else
+ resultingWidth = pageWidth
+ resultingHeight = resultingWidth / aspectRatio
resultingMarginX = (pageWidth - resultingWidth) / 2
resultingMarginY = (pageHeight - resultingHeight) / 2
@$el.find('.map').css(width: resultingWidth, height: resultingHeight, 'margin-left': resultingMarginX, 'margin-top': resultingMarginY)
playAmbientSound: ->
return if @ambientSound
- #terrain = 'Grass'
- terrain = 'Dungeon'
- return unless file = {Dungeon: 'ambient-dungeon', Grass: 'ambient-map-grass'}[terrain]
+ return unless file = {Dungeon: 'ambient-dungeon', Grass: 'ambient-map-grass'}[@terrain]
src = "/file/interface/#{file}#{AudioPlayer.ext}"
unless AudioPlayer.getStatus(src)?.loaded
AudioPlayer.preloadSound src
@@ -531,8 +551,8 @@ hero = [
id: 'dungeons-of-kithgard'
original: '528110f30268d018e3000001'
description: 'Grab the gem, but touch nothing else. Start here.'
- x: 20.24
- y: 32.93
+ x: 14
+ y: 15.5
}
{
name: 'Gems in the Deep'
@@ -541,8 +561,8 @@ hero = [
id: 'gems-in-the-deep'
original: '54173c90844506ae0195a0b4'
description: 'Quickly collect the gems; you will need them.'
- x: 18.47
- y: 49.78
+ x: 32
+ y: 15.5
}
{
name: 'Shadow Guard'
@@ -551,8 +571,8 @@ hero = [
id: 'shadow-guard'
original: '54174347844506ae0195a0b8'
description: 'Evade the Kithgard minion.'
- x: 30.89
- y: 61.30
+ x: 54
+ y: 9
}
{
name: 'True Names'
@@ -561,8 +581,8 @@ hero = [
id: 'true-names'
original: '541875da4c16460000ab990f'
description: 'Learn an enemy\'s true name to defeat it.'
- x: 44.39
- y: 57.39
+ x: 74
+ y: 12
}
{
name: 'The Raised Sword'
@@ -571,8 +591,8 @@ hero = [
id: 'the-raised-sword'
original: '5418aec24c16460000ab9aa6'
description: 'Learn to equip yourself for combat.'
- x: 41.83
- y: 41.74
+ x: 85
+ y: 20
}
{
name: 'The First Kithmaze'
@@ -581,8 +601,8 @@ hero = [
id: 'the-first-kithmaze'
original: '5418b9d64c16460000ab9ab4'
description: 'The builders of Kith constructed many mazes to confuse travelers.'
- x: 57.39
- y: 48.15
+ x: 70
+ y: 28
}
{
name: 'The Second Kithmaze'
@@ -591,8 +611,8 @@ hero = [
id: 'the-second-kithmaze'
original: '5418cf256bae62f707c7e1c3'
description: 'Many have tried, few have found their way through this maze.'
- x: 61.72
- y: 37.07
+ x: 67
+ y: 41
}
{
name: 'New Sight'
@@ -611,8 +631,8 @@ hero = [
id: 'lowly-kithmen'
original: '541b24511ccc8eaae19f3c1f'
description: 'Use your glasses to seek out and attack the Kithmen.'
- x: 70.53
- y: 27.93
+ x: 74
+ y: 48
}
{
name: 'A Bolt in the Dark'
@@ -621,8 +641,8 @@ hero = [
id: 'a-bolt-in-the-dark'
original: '541b288e1ccc8eaae19f3c25'
description: 'Kithmen are not the only ones to stand in your way.'
- x: 86.08
- y: 40.76
+ x: 76
+ y: 60
}
{
name: 'The Final Kithmaze'
@@ -631,8 +651,8 @@ hero = [
id: 'the-final-kithmaze'
original: '541b434e1ccc8eaae19f3c33'
description: 'To escape you must find your way through an Elder Kithman\'s maze.'
- x: 96.95
- y: 58.15
+ x: 82
+ y: 70
}
{
name: 'Kithgard Gates'
@@ -642,8 +662,8 @@ hero = [
original: '541c9a30c6362edfb0f34479'
description: 'Escape the Kithgard dungeons and don\'t let the guardians get you.'
disabled: true
- x: 84.02
- y: 72.39
+ x: 89
+ y: 82
}
{
name: 'Defence of Plainswood'
diff --git a/app/views/play/modal/PlayLevelModal.coffee b/app/views/play/modal/PlayLevelModal.coffee
index 116709321..a1eafc8d5 100644
--- a/app/views/play/modal/PlayLevelModal.coffee
+++ b/app/views/play/modal/PlayLevelModal.coffee
@@ -45,8 +45,14 @@ module.exports = class PlayLevelModal extends ModalView
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-open', volume: 1
@insertSubView @chooseHeroView = new ChooseHeroView @options
@insertSubView @inventoryView = new InventoryView @options
- @inventoryView.$el.addClass 'secret'
- @chooseHeroView.onShown()
+ if @options.hadEverChosenHero
+ @$el.find('.choose-hero-active').add(@chooseHeroView.$el).addClass 'secret'
+ @$el.find('.choose-inventory-active').removeClass 'secret'
+ @inventoryView.onShown()
+ else
+ @$el.find('.choose-inventory-active').add(@inventoryView.$el).addClass 'secret'
+ @$el.find('.choose-hero-active').removeClass 'secret'
+ @chooseHeroView.onShown()
onHidden: ->
unless @navigatingToPlay
diff --git a/package.json b/package.json
index 92677c821..8f49ed57e 100644
--- a/package.json
+++ b/package.json
@@ -75,7 +75,7 @@
"javascript-brunch": "> 1.0 < 1.8",
"coffee-script-brunch": "https://github.com/brunch/coffee-script-brunch/tarball/master",
"coffeelint-brunch": "> 1.0 < 1.8",
- "sass-brunch": "1.7.0",
+ "sass-brunch": "1.7.2",
"css-brunch": "> 1.0 < 1.8",
"jade-brunch": "> 1.0 < 1.8",
"uglify-js-brunch": "~1.7.4",
@@ -86,6 +86,7 @@
"marked": "0.2.x",
"telepath-brunch": "https://github.com/nwinter/telepath-brunch/tarball/master",
"bower": "~1.3.8",
+ "bless-brunch": "https://github.com/ThomasConner/bless-brunch/tarball/master",
"karma-script-launcher": "~0.1.0",
"karma-chrome-launcher": "~0.1.2",
"karma-firefox-launcher": "~0.1.3",
diff --git a/server/routes/mail.coffee b/server/routes/mail.coffee
index 38c159bab..3a1a60405 100644
--- a/server/routes/mail.coffee
+++ b/server/routes/mail.coffee
@@ -21,20 +21,20 @@ module.exports.setup = (app) ->
setupScheduledEmails = ->
testForLockManager()
mailTasks = [
- taskFunction: candidateUpdateProfileTask
- frequencyMs: 10 * 60 * 1000 #10 minutes
- ,
- taskFunction: internalCandidateUpdateTask
- frequencyMs: 10 * 60 * 1000 #10 minutes
- ,
- taskFunction: employerNewCandidatesAvailableTask
- frequencyMs: 10 * 60 * 1000 #10 minutes
- ,
- taskFunction: unapprovedCandidateFinishProfileTask
- frequencyMs: 10 * 60 * 1000
- ,
- taskFunction: emailUserRemarkTaskRemindersTask
- frequencyMs: 10 * 60 * 1000
+ # taskFunction: candidateUpdateProfileTask
+ # frequencyMs: 10 * 60 * 1000 #10 minutes
+ #,
+ # taskFunction: internalCandidateUpdateTask
+ # frequencyMs: 10 * 60 * 1000 #10 minutes
+ #,
+ # taskFunction: employerNewCandidatesAvailableTask
+ # frequencyMs: 10 * 60 * 1000 #10 minutes
+ #,
+ # taskFunction: unapprovedCandidateFinishProfileTask
+ # frequencyMs: 10 * 60 * 1000
+ #,
+ # taskFunction: emailUserRemarkTaskRemindersTask
+ # frequencyMs: 10 * 60 * 1000
]
for mailTask in mailTasks