Merge branch 'master' into production

This commit is contained in:
Matt Lott 2015-06-05 10:38:20 -07:00
commit b27a4539f1
83 changed files with 3213 additions and 1118 deletions

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@ -38,6 +38,7 @@ module.exports = class CocoRouter extends Backbone.Router
'admin/level-sessions': go('admin/LevelSessionsView') 'admin/level-sessions': go('admin/LevelSessionsView')
'admin/users': go('admin/UsersView') 'admin/users': go('admin/UsersView')
'admin/base': go('admin/BaseView') 'admin/base': go('admin/BaseView')
'admin/trial-requests': go('admin/TrialRequestsView')
'admin/user-code-problems': go('admin/UserCodeProblemsView') 'admin/user-code-problems': go('admin/UserCodeProblemsView')
'admin/pending-patches': go('admin/PendingPatchesView') 'admin/pending-patches': go('admin/PendingPatchesView')
@ -109,6 +110,7 @@ module.exports = class CocoRouter extends Backbone.Router
'preview': go('HomeView') 'preview': go('HomeView')
'teachers': go('TeachersView') 'teachers': go('TeachersView')
'teachers/freetrial': go('TeachersFreeTrialView')
'test(/*subpath)': go('TestView') 'test(/*subpath)': go('TestView')

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "български език", englishDescri
infinite_loop_reset_level: "Ресетване на Ниво" infinite_loop_reset_level: "Ресетване на Ниво"
infinite_loop_comment_out: "Коментирай моят Код" infinite_loop_comment_out: "Коментирай моят Код"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
tip_open_source: "CodeCombat e 100% проект с отворен код!" tip_open_source: "CodeCombat e 100% проект с отворен код!"
tip_beta_launch: "CodeCombat стартира своята beta през Октомври, 2013." tip_beta_launch: "CodeCombat стартира своята beta през Октомври, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
infinite_loop_reset_level: "Reiniciar nivell" infinite_loop_reset_level: "Reiniciar nivell"
infinite_loop_comment_out: "Descommenta el Meu Codi" infinite_loop_comment_out: "Descommenta el Meu Codi"
tip_toggle_play: "Canvia entre reproduir/pausa amb Ctrl+P" tip_toggle_play: "Canvia entre reproduir/pausa amb Ctrl+P"
tip_scrub_shortcut: "Ctrl+[ i Ctrl+] per rebobinar i avançar" tip_scrub_shortcut: "Ctrl+[ i Ctrl+] per rebobinar i avançar" # {change}
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
tip_open_source: "CodeCombat és 100% codi lliure!" tip_open_source: "CodeCombat és 100% codi lliure!"
tip_beta_launch: "CodeCombat va llançar la seva beta l'octubre de 2013." tip_beta_launch: "CodeCombat va llançar la seva beta l'octubre de 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
infinite_loop_reset_level: "Resetovat úroveň" infinite_loop_reset_level: "Resetovat úroveň"
infinite_loop_comment_out: "Zakomentovat můj kód" infinite_loop_comment_out: "Zakomentovat můj kód"
tip_toggle_play: "Přepněte přehrávání/pauzu pomocí Ctrl+P." tip_toggle_play: "Přepněte přehrávání/pauzu pomocí Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ a Ctrl+] pro přetočení a rychlý přesun." tip_scrub_shortcut: "Ctrl+[ a Ctrl+] pro přetočení a rychlý přesun." # {change}
tip_guide_exists: "Klikněte na průvode uvnitř herního menu (nahoře na stránce), pro užitečné informace." tip_guide_exists: "Klikněte na průvode uvnitř herního menu (nahoře na stránce), pro užitečné informace."
tip_open_source: "CodeCombat je 100% open source!" tip_open_source: "CodeCombat je 100% open source!"
tip_beta_launch: "CodeCombat spustil svoji beta verzi v Říjnu, 2013." tip_beta_launch: "CodeCombat spustil svoji beta verzi v Říjnu, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
infinite_loop_reset_level: "Level zurücksetzen" infinite_loop_reset_level: "Level zurücksetzen"
infinite_loop_comment_out: "Meinen Code auskommentieren" infinite_loop_comment_out: "Meinen Code auskommentieren"
tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P." tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]" tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]" # {change}
tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen" tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
tip_open_source: "CodeCombat ist 100% quelloffen!" tip_open_source: "CodeCombat ist 100% quelloffen!"
tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013." tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Dütsch (Schwiiz)", englishDescription: "Ge
infinite_loop_reset_level: "Level zrugsetze" infinite_loop_reset_level: "Level zrugsetze"
infinite_loop_comment_out: "Min Code uskommentiere" infinite_loop_comment_out: "Min Code uskommentiere"
tip_toggle_play: "Play/Pausiert mit Ctrl+P ischalte." tip_toggle_play: "Play/Pausiert mit Ctrl+P ischalte."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
tip_guide_exists: "Klick ufs Handbuech im obere Teil vo de Siite zum nützlichi Infos becho." tip_guide_exists: "Klick ufs Handbuech im obere Teil vo de Siite zum nützlichi Infos becho."
tip_open_source: "CodeCombat isch 100% Open Source!" tip_open_source: "CodeCombat isch 100% Open Source!"
tip_beta_launch: "D CodeCombat Beta isch im Oktober 2013 online gange." tip_beta_launch: "D CodeCombat Beta isch im Oktober 2013 online gange."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
infinite_loop_reset_level: "Level zurücksetzen" infinite_loop_reset_level: "Level zurücksetzen"
infinite_loop_comment_out: "Meinen Code auskommentieren" infinite_loop_comment_out: "Meinen Code auskommentieren"
tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P." tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]" tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]" # {change}
tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen." tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen."
tip_open_source: "CodeCombat ist 100% quelloffen!" tip_open_source: "CodeCombat ist 100% quelloffen!"
tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013." tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Ελληνικά", englishDescription: "Gre
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -597,11 +597,12 @@
intro_2: "No experience required!" intro_2: "No experience required!"
free_title: "How much does it cost?" free_title: "How much does it cost?"
cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers." cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers."
free_1: "CodeCombat Basic is FREE! There are 80+ free levels which cover every concept." free_1: "There are 80+ FREE levels which cover every concept." # {change}
free_2: "A monthly subscription provides access to video tutorials and extra practice levels." free_2: "A monthly subscription provides access to video tutorials and extra practice levels."
teacher_subs_title: "Teachers get free subscriptions!" teacher_subs_title: "Teachers get free subscriptions!"
teacher_subs_1: "Please contact" teacher_subs_1: "Please fill out our" # {change}
teacher_subs_2: "to set up a free monthly subscription." teacher_subs_2: "Teacher Survey" # {change}
teacher_subs_3: "to set up your subscription."
sub_includes_title: "What is included in the subscription?" sub_includes_title: "What is included in the subscription?"
sub_includes_1: "In addition to the 80+ basic levels, students with a monthly subscription get access to these additional features:" sub_includes_1: "In addition to the 80+ basic levels, students with a monthly subscription get access to these additional features:"
sub_includes_2: "60+ practice levels" sub_includes_2: "60+ practice levels"

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Esperanto", englishDescription: "Esperanto"
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Español (América Latina)", englishDescrip
infinite_loop_reset_level: "Reiniciar Nivel" infinite_loop_reset_level: "Reiniciar Nivel"
infinite_loop_comment_out: "Comente Mi Código" infinite_loop_comment_out: "Comente Mi Código"
tip_toggle_play: "Activa jugar/pausa con Ctrl+P." tip_toggle_play: "Activa jugar/pausa con Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avance rápido." tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avance rápido." # {change}
tip_guide_exists: "Haga click en la guía en la parte superior de la página para obtener información útil" tip_guide_exists: "Haga click en la guía en la parte superior de la página para obtener información útil"
tip_open_source: "¡CodeCombat es 100% código abierto!" tip_open_source: "¡CodeCombat es 100% código abierto!"
tip_beta_launch: "CodeCombat lanzó su beta en Octubre del 2013." tip_beta_launch: "CodeCombat lanzó su beta en Octubre del 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
infinite_loop_reset_level: "Reiniciar nivel" infinite_loop_reset_level: "Reiniciar nivel"
infinite_loop_comment_out: "Comenta mi código" infinite_loop_comment_out: "Comenta mi código"
tip_toggle_play: "Alterna entre jugar/pausa con Ctrl+P." tip_toggle_play: "Alterna entre jugar/pausa con Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avanza hacia adelante." tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina y avanza hacia adelante." # {change}
tip_guide_exists: "Haz clic en la guía arriba de la página para más información útil." tip_guide_exists: "Haz clic en la guía arriba de la página para más información útil."
tip_open_source: "¡CodeCombat es 100% open source!" tip_open_source: "¡CodeCombat es 100% open source!"
tip_beta_launch: "CodeCombat lanzó su beta en Octubre de 2013." tip_beta_launch: "CodeCombat lanzó su beta en Octubre de 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
infinite_loop_reset_level: "Aloita taso uudelleen" infinite_loop_reset_level: "Aloita taso uudelleen"
infinite_loop_comment_out: "Kommentoi koodirivejä" infinite_loop_comment_out: "Kommentoi koodirivejä"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
tip_open_source: "CodeCombat on 100% avointa lähdekoodia!" tip_open_source: "CodeCombat on 100% avointa lähdekoodia!"
tip_beta_launch: "CodeCombat avattiin betatestaukseen lokakuussa 2013." tip_beta_launch: "CodeCombat avattiin betatestaukseen lokakuussa 2013."

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@ -292,16 +292,16 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
time_current: "Maintenant :" time_current: "Maintenant :"
time_total: "Max :" time_total: "Max :"
time_goto: "Allez à :" time_goto: "Allez à :"
# non_user_code_problem_title: "Unable to Load Level" non_user_code_problem_title: "Chargement du niveau impossible"
# infinite_loop_title: "Infinite Loop Detected" infinite_loop_title: "Détection d'une boucle infinie"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." infinite_loop_description: "Le code initial pour initialiser le monde n'a jamais terminé de s'exécuter. Soit la connection internet est trop lente ou soit il y a une présence d'une boucle infinie. Peut-être il s'agit d'un bug. Essayez de soit relancer le code à nouveau ou reinitialiser le code à son état par défaut. Si la situation ne change pas, veuillez nous aviser."
# check_dev_console: "You can also open the developer console to see what might be going wrong." check_dev_console: "Vous pouvez ouvrir la console du développeur et tenter d'observer ce qui se passe qui causerait un souci."
# check_dev_console_link: "(instructions)" check_dev_console_link: "(instructions)"
infinite_loop_try_again: "Reessayer" infinite_loop_try_again: "Réessayer"
infinite_loop_reset_level: "Redémarrer le niveau" infinite_loop_reset_level: "Redémarrer le niveau"
infinite_loop_comment_out: "Supprimez les commentaires de mon code" infinite_loop_comment_out: "Supprimez les commentaires de mon code"
tip_toggle_play: "Jouer/Pause avec Ctrl+P." tip_toggle_play: "Jouer/Pause avec Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ and Ctrl+] : rembobinage et avance rapide." tip_scrub_shortcut: "Ctrl+[ and Ctrl+] : rembobinage et avance rapide." # {change}
tip_guide_exists: "Cliquez sur le guide en haut de la page pour des informations utiles." tip_guide_exists: "Cliquez sur le guide en haut de la page pour des informations utiles."
tip_open_source: "CodeCombat est 100% open source !" tip_open_source: "CodeCombat est 100% open source !"
tip_beta_launch: "La beta de CodeCombat a été lancée en Octobre 2013" tip_beta_launch: "La beta de CodeCombat a été lancée en Octobre 2013"
@ -314,7 +314,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
tip_morale_improves: "Le chargement se poursuivra jusqu'à ce que la morale s'améliore." tip_morale_improves: "Le chargement se poursuivra jusqu'à ce que la morale s'améliore."
tip_all_species: "Nous croyons en l'égalité des chances d'apprendre la programmation pour toutes les espèces." tip_all_species: "Nous croyons en l'égalité des chances d'apprendre la programmation pour toutes les espèces."
tip_reticulating: "Réticulation des spines." tip_reticulating: "Réticulation des spines."
# tip_harry: "Yer a Wizard, " tip_harry: "T'es un magicien, "
tip_great_responsibility: "Avec de grandes compétences en programmation vient une grande responsabilité de débogage." tip_great_responsibility: "Avec de grandes compétences en programmation vient une grande responsabilité de débogage."
tip_munchkin: "Si vous ne mangez pas vos légumes, un munchkin viendra après vous pendant que vous dormirez." tip_munchkin: "Si vous ne mangez pas vos légumes, un munchkin viendra après vous pendant que vous dormirez."
tip_binary: "Il ya seulement 10 types de personnes dans le monde: ceux qui comprennent le binaire, et ceux qui ne le comprennent pas." tip_binary: "Il ya seulement 10 types de personnes dans le monde: ceux qui comprennent le binaire, et ceux qui ne le comprennent pas."
@ -342,11 +342,11 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
tip_move_forward: "Quoi que vous fassiez, continuez d'avancer. - Martin Luther King Jr." tip_move_forward: "Quoi que vous fassiez, continuez d'avancer. - Martin Luther King Jr."
tip_google: "*Vous avez un problème que vous n'arrivez pas à résoudre ? Googlez le !" tip_google: "*Vous avez un problème que vous n'arrivez pas à résoudre ? Googlez le !"
tip_adding_evil: "Ajout d'une pincée de méchanceté" tip_adding_evil: "Ajout d'une pincée de méchanceté"
# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven" tip_hate_computers: "C'est ça le problème avec les gens qui pensent qu'ils détestent les ordinateur. Ce qu'ils détestent vraiment, c'est des piètres programmeurs. - Larry Niven"
tip_open_source_contribute: "Vous pouvez aider CodeCombat à s'améliorer !" tip_open_source_contribute: "Vous pouvez aider CodeCombat à s'améliorer !"
# tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch" tip_recurse: "Itérer c'est humain, mais faire des récursion, c'est divin. - L. Peter Deutsch"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" tip_free_your_mind: "Vous devez laisser aller , Neo . La peur , le doute et l'incrédulité . Libère ton esprit. - Morpheus"
# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" tip_strong_opponents: "Même les ennemis les plus puissant ont une faiblesse. - Itachi Uchiha"
game_menu: game_menu:
inventory_tab: "Inventaire" inventory_tab: "Inventaire"
@ -441,20 +441,20 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
parents_blurb3: "Pas de risque : garantie 100% remboursé, désinscription facile en 1 clic." parents_blurb3: "Pas de risque : garantie 100% remboursé, désinscription facile en 1 clic."
payment_methods: "Moyens de paiement" payment_methods: "Moyens de paiement"
payment_methods_title: "Moyens de paiement acceptés" payment_methods_title: "Moyens de paiement acceptés"
payment_methods_blurb1: "Nous acceptons pour le moment les cartes de crédit et les paiment par Alipay." payment_methods_blurb1: "Nous acceptons, pour le moment, les cartes de crédit et les paiment par Alipay."
payment_methods_blurb2: "Si vous avez besoins d'un autre moyen de paiement, merci de nous contacter" payment_methods_blurb2: "Si vous avez besoins d'un autre moyen de paiement, merci de nous contacter"
stripe_description: "Inscription mensuelle" stripe_description: "Inscription mensuelle"
subscription_required_to_play: "Vous avez besoin d'un abonnement pour jouer à ce niveau." subscription_required_to_play: "Vous avez besoin d'un abonnement pour jouer à ce niveau."
unlock_help_videos: "Abonnez vous pour débloquer tous les tutoriels vidéo." unlock_help_videos: "Abonnez vous pour débloquer tous les tutoriels vidéo."
personal_sub: "Abonnement individuelle" # Accounts Subscription View below personal_sub: "Abonnement individuel" # Accounts Subscription View below
loading_info: "Chargement des informations sur votre abonnement..." loading_info: "Chargement des informations sur votre abonnement..."
# managed_by: "Managed by" managed_by: "Gérer par"
# will_be_cancelled: "Will be cancelled on" will_be_cancelled: "Ceci va être annuler"
# currently_free: "You currently have a free subscription" currently_free: "Vous avez un abonnement gratuit en ce moment"
# currently_free_until: "You currently have a free subscription until" currently_free_until: "Vous avez un abonnement gratuit jusqu'à"
# was_free_until: "You had a free subscription until" was_free_until: "Vous aviez un abonnement gratuit jusqu'à"
# managed_subs: "Managed Subscriptions" managed_subs: "Gestion des abonnements"
# managed_subs_desc: "Add subscriptions for other players (students, children, etc.)" managed_subs_desc: "Ajout d'abonnements pour les autres joueurs (étudiants,enfants,etc.) for other players."
# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." # managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
# group_discounts: "Group discounts" # group_discounts: "Group discounts"
# group_discounts_1: "We also offer group discounts for bulk subscriptions." # group_discounts_1: "We also offer group discounts for bulk subscriptions."
@ -616,13 +616,13 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# monitor_progress_4: "page." # monitor_progress_4: "page."
# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." # monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page."
# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
# private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" private_clans_2: "Pour créer un Clan privé, veuillez vous référer à la boîte à cocher 'Faire un clan privé' pendant la création du"
# private_clans_3: "." private_clans_3: "."
who_for_title: "A qui CodeCombat est t-il destiné ?" who_for_title: "A qui CodeCombat est t-il destiné ?"
who_for_1: "Nous recommandons CodeCombat pour les élèves âgés de 9 ans ou plus. Aucune expérience préalable de programmation n'est requise." who_for_1: "Nous recommandons CodeCombat pour les élèves âgés de 9 ans ou plus. Aucune expérience préalable de programmation n'est requise."
who_for_2: "Nous avons conçu CodeCombat pour plaire à la fois aux garçons et aux filles." who_for_2: "Nous avons conçu CodeCombat pour plaire à la fois aux garçons et aux filles."
material_title: "Quelle quantité de contenu y a t-il ?" material_title: "Quelle quantité de contenu y a t-il ?"
# material_china: "Approximately 30 hours of gameplay spread over 140+ subscriber-only levels so far, with new levels every week." material_china: "Il y a en moyenne une trentaine d'heures de temps de jeu distribué sur plus de 140 abonnés jusqu'à maintenant avec des nouveaux niveaux qui s'ajoutent à chaque semaine."
material_1: "Environ 8 heures de contenu gratuit et 14 heures de contenu supplémentaire reservé aux abonnés, avec 5 nouveaux niveaux chaque semaines." # {change} material_1: "Environ 8 heures de contenu gratuit et 14 heures de contenu supplémentaire reservé aux abonnés, avec 5 nouveaux niveaux chaque semaines." # {change}
concepts_title: "Quels concepts sont couverts ?" concepts_title: "Quels concepts sont couverts ?"
how_much_title: "Combien coûte un abonnement mensuel ?" how_much_title: "Combien coûte un abonnement mensuel ?"
@ -630,12 +630,12 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
how_much_2: "abonnement mensuel" how_much_2: "abonnement mensuel"
how_much_3: "coûte $9.99 et peut être annulé à n'importe quel moment." how_much_3: "coûte $9.99 et peut être annulé à n'importe quel moment."
how_much_4: "De plus, nous fournissons des remises pour les grands groupes :" how_much_4: "De plus, nous fournissons des remises pour les grands groupes :"
# how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" how_much_5: "Nous acceptons les achats ponctuels à rabais ainsi que les abonnements pour les groupes, tel que pour une classe ou un groupe. Veuillez nous contacter."
# how_much_6: "for more details." how_much_6: "pour plus de détails"
# more_info_title: "Where can I find more information?" more_info_title: "À quel endroit je peux trouver plus de détails ?"
# more_info_1: "Our" more_info_1: "Notre"
# more_info_2: "teachers forum" more_info_2: "forum d'enseignants"
# more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." more_info_3: "C'est un bon endroit pour faire des relations entre vos camarades éducateurs utilisant CodeCombat"
sys_requirements_title: "Configuration requise" sys_requirements_title: "Configuration requise"
sys_requirements_1: "Un navigateur moderne. La dernière version de Chrome, Firefox, ou de Safari. Internet Explorer 9 ou plus récent." sys_requirements_1: "Un navigateur moderne. La dernière version de Chrome, Firefox, ou de Safari. Internet Explorer 9 ou plus récent."
sys_requirements_2: "CodeCombat n'est pas encore supporté sur iPad." sys_requirements_2: "CodeCombat n'est pas encore supporté sur iPad."
@ -726,7 +726,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# scrub_execution: "Scrub through current spell execution." # scrub_execution: "Scrub through current spell execution."
toggle_debug: "Afficher la console de déboggage" toggle_debug: "Afficher la console de déboggage"
toggle_grid: "Afficher une grille" toggle_grid: "Afficher une grille"
# toggle_pathfinding: "Toggle pathfinding overlay." toggle_pathfinding: "Toggle pathfinding overlay."
beautify: "Embellissez votre code en normalisant sa mise en forme." beautify: "Embellissez votre code en normalisant sa mise en forme."
maximize_editor: "Maximiser/minimiser l'éditeur de code." maximize_editor: "Maximiser/minimiser l'éditeur de code."
@ -748,48 +748,48 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
social_hipchat: "Chattez avec nous dans la salle HipChat publique CodeCombat" social_hipchat: "Chattez avec nous dans la salle HipChat publique CodeCombat"
contribute_to_the_project: "Contribuer au projet" contribute_to_the_project: "Contribuer au projet"
# clans: clans:
# clan: "Clan" clan: "Clan"
# clans: "Clans" clans: "Clans"
# new_name: "New clan name" new_name: "Nouveau nom de clan"
# new_description: "New clan description" new_description: "Description du nouveau clan"
# make_private: "Make clan private" make_private: "Rendre le clan privé"
# subs_only: "subscribers only" subs_only: "Abonnés seulement"
# create_clan: "Create New Clan" create_clan: "Créer un nouveau clan"
# public_clans: "Public Clans" public_clans: "Clans publiques"
# my_clans: "My Clans" my_clans: "Mes clans"
# clan_name: "Clan Name" clan_name: "Nom du clan"
# name: "Name" name: "Nom"
# chieftain: "Chieftain" chieftain: "Chef"
# type: "Type" type: "Type"
# edit_clan_name: "Edit Clan Name" edit_clan_name: "Modifier le nom du clan"
# edit_clan_description: "Edit Clan Description" edit_clan_description: "Modifier la description du clan"
# edit_name: "edit name" edit_name: "Modifier nom"
# edit_description: "edit description" edit_description: "modifier description"
# private: "(private)" private: "(privé)"
# summary: "Summary" summary: "Sommaire"
# average_level: "Average Level" average_level: "Moyenne de niveau"
# average_achievements: "Average Achievements" average_achievements: "Moyenne de réalisations"
# delete_clan: "Delete Clan" delete_clan: "Délétion de clan"
# leave_clan: "Leave Clan" leave_clan: "Partir du clan"
# join_clan: "Join Clan" join_clan: "Rejoindre le clan"
# invite_1: "Invite:" invite_1: "Inviter:"
# invite_2: "*Invite players to this Clan by sending them this link." invite_2: "*Inviter des joueurs au Caln en leur envoyant le lien suivant."
# members: "Members" members: "Membres"
# progress: "Progress" progress: "Progression"
# not_started_1: "not started" not_started_1: "Non commencé"
# started_1: "started" started_1: "démarré"
# complete_1: "complete" complete_1: "compléter"
# exp_levels: "Expand levels" exp_levels: "Étendre les niveaux"
# rem_hero: "Remove Hero" rem_hero: "Retirer l'héros"
# status: "Status" status: "Status"
# complete_2: "Complete" complete_2: "Compléter"
# started_2: "Started" started_2: "Démarré"
# not_started_2: "Not Started" not_started_2: "Non démarré"
# view_solution: "Click to view solution." view_solution: "Cliquer pour voir la solution"
# latest_achievement: "Latest Achievement" latest_achievement: "Réalisation Récentes"
# playtime: "Playtime" playtime: "Temps de jeu"
# last_played: "Last played" last_played: "Dernière période de jeu"
classes: classes:
archmage_title: "Archimage" archmage_title: "Archimage"
@ -884,10 +884,10 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
thang_search_title: "Rechercher dans les types de Thang" thang_search_title: "Rechercher dans les types de Thang"
level_search_title: "Rechercher dans les niveaux" level_search_title: "Rechercher dans les niveaux"
achievement_search_title: "Rechercher des succès" achievement_search_title: "Rechercher des succès"
# poll_search_title: "Search Polls" poll_search_title: "Recherche de sondages"
read_only_warning2: "Note: vous ne pouvez sauvegarder aucune édition, car vous n'êtes pas identifié." read_only_warning2: "Note: vous ne pouvez sauvegarder aucune édition, car vous n'êtes pas identifié."
no_achievements: "Aucun succès n'a encore été ajouté à ce niveau." no_achievements: "Aucun succès n'a encore été ajouté à ce niveau."
# achievement_query_misc: "Key achievement off of miscellanea" achievement_query_misc: "Réalisations clés en provenance de miscellanea"
achievement_query_goals: "Succés important hors des objectifs de niveau" achievement_query_goals: "Succés important hors des objectifs de niveau"
level_completion: "Niveau d'achèvement" level_completion: "Niveau d'achèvement"
pop_i18n: "Renseigner I18N" pop_i18n: "Renseigner I18N"
@ -1020,7 +1020,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
tournament_rules: "Règles du tournoi" tournament_rules: "Règles du tournoi"
tournament_blurb: "Écrire du code, collecter de l'or, construire des armées, écraser les ennemis, gagner des prix, et mettre à jour votre carrière dans notre tournoi $ 40,000 Greed! Découvrez les détails" tournament_blurb: "Écrire du code, collecter de l'or, construire des armées, écraser les ennemis, gagner des prix, et mettre à jour votre carrière dans notre tournoi $ 40,000 Greed! Découvrez les détails"
tournament_blurb_criss_cross: "Gagnez des offres, construisez des chemins, déjouez les adversaires, emparez-vous des gemmes, et améliorez votre carrière dans notre tournoi Criss-Cross! Découvrez les détails" tournament_blurb_criss_cross: "Gagnez des offres, construisez des chemins, déjouez les adversaires, emparez-vous des gemmes, et améliorez votre carrière dans notre tournoi Criss-Cross! Découvrez les détails"
# tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details" tournament_blurb_zero_sum: "Libérez votre créativité en programmation dans l'accumulation d'or et de tactiques de combat dans ce combat épique entre le sorcier rouge et bleu. Le tournoi a commencé vendredi le 27 mars et se déroulera jusqu'à lundi le 6 avril à 5PM PDT. Battez-vous pour le plaisir et l'honneur! Aller voir les détails."
tournament_blurb_blog: "Sur notre blog" tournament_blurb_blog: "Sur notre blog"
rules: "Règles" rules: "Règles"
winners: "Gagnants" winners: "Gagnants"
@ -1039,7 +1039,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
no_achievements: "Aucun succès gagné pour le moment." no_achievements: "Aucun succès gagné pour le moment."
favorite_prefix: "Langage favori : " favorite_prefix: "Langage favori : "
favorite_postfix: "." favorite_postfix: "."
# not_member_of_clans: "Not a member of any clans yet." not_member_of_clans: "Ne fais partie d'aucun clan pour l'instant."
achievements: achievements:
last_earned: "Dernièrement gagné" last_earned: "Dernièrement gagné"
@ -1145,7 +1145,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
user_remarks: "Remarques des utilisateurs" user_remarks: "Remarques des utilisateurs"
versions: "Versions" versions: "Versions"
items: "Objets" items: "Objets"
# hero: "Hero" hero: "Héros"
heroes: "Héros" heroes: "Héros"
achievement: "Succès" achievement: "Succès"
clas: "CLAs" clas: "CLAs"
@ -1153,8 +1153,8 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
feedback: "Réaction" feedback: "Réaction"
payment_info: "Info paiement" payment_info: "Info paiement"
campaigns: "Campagnes" campaigns: "Campagnes"
# poll: "Poll" poll: "Sondage"
# user_polls_record: "Poll Voting History" user_polls_record: "Historique de sondage des utilisateurs"
delta: delta:
added: "Ajouté" added: "Ajouté"
@ -1364,7 +1364,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section. # hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
get_started: "Commencer" get_started: "Commencer"
already_screened: "Nous avons déjà examiné techniquement tous les candidats" already_screened: "Nous avons déjà examiné techniquement tous les candidats"
# filter_further: ", but you can also filter further:" filter_further: ", mais vous pouvez filtrer davantage:"
filter_visa: "Visa" filter_visa: "Visa"
filter_visa_yes: "US Authorisé" filter_visa_yes: "US Authorisé"
filter_visa_no: "Non autorisé" filter_visa_no: "Non autorisé"
@ -1380,18 +1380,18 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
filter_experience_student: "Étudiant" filter_experience_student: "Étudiant"
filter_results: "Résultats" filter_results: "Résultats"
start_hiring: "Commencer à embaucher." start_hiring: "Commencer à embaucher."
# reasons: "Three reasons you should hire through us:" reasons: "Trois raisons pour lesquelles vous devriez employer vos prochains employés avec nous."
# everyone_looking: "Everyone here is looking for their next opportunity." everyone_looking:"Toutes les personnes ici sont en quête de leur nouvel emploi."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction." everyone_looking_blurb: "Oubliez environ 20% du taux de réponse de courriels Linkedin. Toutes les personnes que nous avons listé sur ce site veulent être trouvé pour un nouvel emploi et répondront à votre requête pour qu'ils puissent s'introduire."
# weeding: "Sit back; we've done the weeding for you." weeding: "Soyez tranquille, nous avons effectué une première sélection pour vous."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time." weeding_blurb: "Tous les joueurs que nous avons listés ont été sélectionné pour leurs abilités techniques. Nous allons également effectuer des entrevues techniques au téléphone pour sélectionner les candidats et ajouter des notes à leurs profiles afin de vous sauver du temps."
# pass_screen: "They will pass your technical screen." pass_screen: "Ils vont passer votre section technique"
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News." pass_screen_blurb: "Réviser le code de chaque candidat avant de l'envoyer aux employeurs. Un employeur trouve que 5 fois plus de nos développeurs passent leur section technique que ceux en provenance de Hacker News."
make_hiring_easier: "Faire de mon embauche plus facile, s'il vous plaît." make_hiring_easier: "Faire de mon embauche plus facile, s'il vous plaît."
what: "Qu'est-ce que CodeCombat?" what: "Qu'est-ce que CodeCombat?"
what_blurb: "CodeCombat est un jeu de programmation multijoueur par navigateur. Les Joueurs écrivent le code pour contrôler leurs troupes dans des batailles contre d'autres développeurs. Nous prenons en charge JavaScript, Python, Lua, Clojure, CoffeeScript, et Io." what_blurb: "CodeCombat est un jeu de programmation multijoueur par navigateur. Les Joueurs écrivent le code pour contrôler leurs troupes dans des batailles contre d'autres développeurs. Nous prenons en charge JavaScript, Python, Lua, Clojure, CoffeeScript, et Io."
# cost: "How much do we charge?" cost: "Combien chargeons-nous ?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company." cost_blurb: "Nous chargeons 15% sur la première année de salaire et offrons une garantie de 100% d'argent remis sur une période de 90 jours. Nous ne chargerons pas les candidats qui activement en train d'être interviewer dans votre compagnie."
candidate_name: "Nom" candidate_name: "Nom"
candidate_location: "Localisation" candidate_location: "Localisation"
candidate_looking_for: "Poste pour" candidate_looking_for: "Poste pour"

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Galego", englishDescription: "Galician", tr
infinite_loop_reset_level: "Reiniciar nivel" infinite_loop_reset_level: "Reiniciar nivel"
infinite_loop_comment_out: "Comenta o meu código" infinite_loop_comment_out: "Comenta o meu código"
tip_toggle_play: "Alterna entre xogar/pausa con Ctrl+P." tip_toggle_play: "Alterna entre xogar/pausa con Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina e avanza cara adiante." tip_scrub_shortcut: "Ctrl+[ y Ctrl+] rebobina e avanza cara adiante." # {change}
tip_guide_exists: "Preme na guía arriba da páxina para máis información útil." tip_guide_exists: "Preme na guía arriba da páxina para máis información útil."
tip_open_source: "CodeCombat é 100% código aberto!" tip_open_source: "CodeCombat é 100% código aberto!"
tip_beta_launch: "CodeCombat lanzou a súa beta en Outubro de 2014." tip_beta_launch: "CodeCombat lanzou a súa beta en Outubro de 2014."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
infinite_loop_reset_level: "התחל שלב מחדש" infinite_loop_reset_level: "התחל שלב מחדש"
infinite_loop_comment_out: ".הפוך את הקוד שלי להערה" infinite_loop_comment_out: ".הפוך את הקוד שלי להערה"
tip_toggle_play: "Ctrl+P הדלק הפעל/השהה בעזרת" tip_toggle_play: "Ctrl+P הדלק הפעל/השהה בעזרת"
tip_scrub_shortcut: "Ctrl+[ ו Ctrl+] האץ אחורה וקדימה באמצעות" tip_scrub_shortcut: "Ctrl+[ ו Ctrl+] האץ אחורה וקדימה באמצעות" # {change}
tip_guide_exists: ".לחץ על המדריך, בתוך תפריט המשחק (למעלה בקצה העמוד), למידע שימושי" tip_guide_exists: ".לחץ על המדריך, בתוך תפריט המשחק (למעלה בקצה העמוד), למידע שימושי"
tip_open_source: "!הוא 100% קוד פתוח CodeCombat" tip_open_source: "!הוא 100% קוד פתוח CodeCombat"
tip_beta_launch: ".הפיץ את גרסת הבטא באוקטובר, 2013 CodeCombat" tip_beta_launch: ".הפיץ את גרסת הבטא באוקטובר, 2013 CodeCombat"

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -53,10 +53,10 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
players: "Játékosok" # Hover over a level on /play players: "Játékosok" # Hover over a level on /play
hours_played: "Játékidő" # Hover over a level on /play hours_played: "Játékidő" # Hover over a level on /play
items: "Tárgyak" # Tooltip on item shop button from /play items: "Tárgyak" # Tooltip on item shop button from /play
unlock: "Felnyitás" # For purchasing items and heroes unlock: "Feloldás" # For purchasing items and heroes
confirm: "Megerősítés" confirm: "Megerősítés"
owned: "Megszerzett" # For items you own owned: "Megszerzett" # For items you own
locked: "Lezárva" locked: "Zárolva"
purchasable: "Megvehetvő" # For a hero you unlocked but haven't purchased purchasable: "Megvehetvő" # For a hero you unlocked but haven't purchased
available: "Elérhető" available: "Elérhető"
skills_granted: "Elnyert képességek" # Property documentation details skills_granted: "Elnyert képességek" # Property documentation details
@ -301,7 +301,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
infinite_loop_reset_level: "Pálya újrakezdés" infinite_loop_reset_level: "Pálya újrakezdés"
infinite_loop_comment_out: "Tegye a kódom kommentárba" infinite_loop_comment_out: "Tegye a kódom kommentárba"
tip_toggle_play: "Játék/Szünet kapcsoló Ctrl+P." tip_toggle_play: "Játék/Szünet kapcsoló Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ és Ctrl+] visszatekerés és gyors-előre." tip_scrub_shortcut: "Ctrl+[ és Ctrl+] visszatekerés és gyors-előre." # {change}
tip_guide_exists: "Hasznos információkért kattints az oldal tetején az útmutatóra.." tip_guide_exists: "Hasznos információkért kattints az oldal tetején az útmutatóra.."
tip_open_source: "A CodeCombat 100%-osan nyitott forráskódú." tip_open_source: "A CodeCombat 100%-osan nyitott forráskódú."
tip_beta_launch: "CodeCombat Béta teszt 2013 Októberétől elérhető." tip_beta_launch: "CodeCombat Béta teszt 2013 Októberétől elérhető."
@ -733,20 +733,20 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
community: community:
main_title: "CodeCombat Közösség" main_title: "CodeCombat Közösség"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!" # introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat" level_editor_prefix: "Használd a CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!" level_editor_suffix: "-t, hogy szerkessz meglévő-, vagy készíts új pályákat. A felhasználók készítettek már pályákat az osztályiknak, hackathonokra, tanulóiknak és testvéreiknek is. Ha egy új pálya elkészítése túl nagy feladatnak tűnik, kezdhetsz egy általunk készített pálya módosításával is."
# thang_editor_prefix: "We call units within the game 'thangs'. Use the" # thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." # thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the" article_editor_prefix: "Hibát találtál valamelyik dokumentumunkban? Szeretnél útmutatót adni valamelyik alkotásodhoz? Próbáld ki a"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime." article_editor_suffix: "-t és segíts a CodeCombat játékosoknak, hogy a legtöbbet hozhassák ki a játékkal töltött idejükből."
# find_us: "Find us on these sites" find_us: "Ezeken az oldalakon is megtalálhatsz minket"
# social_blog: "Read the CodeCombat blog on Sett" social_blog: "Olvasd a CodeCombat blogot a Sett-en"
# social_discource: "Join the discussion on our Discourse forum" social_discource: "Csatlakozz a beszélgetéshez a Discourse forumon"
# social_facebook: "Like CodeCombat on Facebook" social_facebook: "Like-old a CodeCombat-et a Facebookon"
# social_twitter: "Follow CodeCombat on Twitter" social_twitter: "Kövesd a CodeCombat-et a Twitteren"
# social_gplus: "Join CodeCombat on Google+" social_gplus: "Csatlakozz a CodeCombat-hez a Google+ -on"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room" social_hipchat: "Csevegj velünk a publikus CodeCombat HipChat szobában"
# contribute_to_the_project: "Contribute to the project" contribute_to_the_project: "Vegyél részt a projektben"
# clans: # clans:
# clan: "Clan" # clan: "Clan"
@ -998,14 +998,14 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in." # code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the " # no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked." # no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
# choose_opponent: "Choose an Opponent" choose_opponent: "Válassz ellenfelet!"
# select_your_language: "Select your language!" select_your_language: "Válassz nyelvet!"
tutorial_play: "Gyakorlójáték" tutorial_play: "Gyakorlójáték"
# tutorial_recommended: "Recommended if you've never played before" # tutorial_recommended: "Recommended if you've never played before"
tutorial_skip: "Gyakorlójáték átugrása" tutorial_skip: "Gyakorlójáték átugrása"
tutorial_not_sure: "Nem érted mi folyik?" tutorial_not_sure: "Nem érted mi folyik?"
tutorial_play_first: "Játssz egy gyakorlójátékot először!" tutorial_play_first: "Játssz egy gyakorlójátékot először!"
# simple_ai: "Simple AI" simple_ai: "Egyszerű MI"
warmup: "Bemelegítés" warmup: "Bemelegítés"
# friends_playing: "Friends Playing" # friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!" # log_in_for_friends: "Log in to play with your friends!"
@ -1016,7 +1016,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# defeat_the: "Defeat the" # defeat_the: "Defeat the"
# tournament_started: ", started" # tournament_started: ", started"
tournament_ends: "A torna vége" tournament_ends: "A torna vége"
# tournament_ended: "Tournament ended" tournament_ended: "A torna végetért"
tournament_rules: "A torna szabályai" tournament_rules: "A torna szabályai"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details" # tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details" # tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
@ -1068,7 +1068,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
invoices: "Számlák" invoices: "Számlák"
service_apple: "Apple" service_apple: "Apple"
# service_web: "Web" # service_web: "Web"
# paid_on: "Paid On" paid_on: "Fizetve"
service: "Szolgáltatás" service: "Szolgáltatás"
price: "Ár" price: "Ár"
gems: "Drágakövek" gems: "Drágakövek"
@ -1178,7 +1178,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# multiplayer_coming_soon: "More multiplayer features to come!" # multiplayer_coming_soon: "More multiplayer features to come!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard." # multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
# legal: legal:
# page_title: "Legal" # page_title: "Legal"
# opensource_intro: "CodeCombat is completely open source." # opensource_intro: "CodeCombat is completely open source."
# opensource_description_prefix: "Check out " # opensource_description_prefix: "Check out "
@ -1211,8 +1211,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# art_description_prefix: "All common content is available under the" # art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License" # cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:" # art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music" art_music: "Zene"
# art_sound: "Sound" art_sound: "Hang"
# art_artwork: "Artwork" # art_artwork: "Artwork"
# art_sprites: "Sprites" # art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels." # art_other: "Any and all other non-code creative works that are made available when creating Levels."
@ -1225,7 +1225,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# rights_desc: "All rights are reserved for Levels themselves. This includes" # rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts" # rights_scripts: "Scripts"
# rights_unit: "Unit configuration" # rights_unit: "Unit configuration"
# rights_description: "Description" rights_description: "Leírás"
# rights_writings: "Writings" # rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels." # rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not." # rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
@ -1233,15 +1233,15 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening." # nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence." # canonical: "The English version of this document is the definitive, canonical version. If there are any discrepancies between translations, the English document takes precedence."
# ladder_prizes: ladder_prizes:
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now. # title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
# blurb_1: "These prizes will be awarded according to" # blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules" # blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players." # blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!" # blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)" # blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank" rank: "Rang"
# prizes: "Prizes" prizes: "Díjak"
# total_value: "Total Value" # total_value: "Total Value"
# in_cash: "in cash" # in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard" # custom_wizard: "Custom CodeCombat Wizard"
@ -1305,8 +1305,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# basics_looking_for_contracting: "Contracting" # basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship" # basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?" # basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name" name_header: "Add meg a neved"
# name_anonymous: "Anonymous Developer" name_anonymous: "Névtelen Fejlesztő"
# name_help: "Name you want employers to see, like 'Nick Winter'." # name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself" # short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you." # short_description_blurb: "Add a tagline to help an employer quickly learn more about you."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -194,7 +194,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# ladder: "Ladder" # ladder: "Ladder"
when: "Quando" when: "Quando"
opponent: "Avversario" opponent: "Avversario"
# rank: "Classifica" # rank: "Rank"
score: "Punteggio" score: "Punteggio"
win: "Vittoria" win: "Vittoria"
loss: "Sconfitta" loss: "Sconfitta"
@ -301,7 +301,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
infinite_loop_reset_level: "Riavvia livello" infinite_loop_reset_level: "Riavvia livello"
infinite_loop_comment_out: "Commenta il codice" infinite_loop_comment_out: "Commenta il codice"
tip_toggle_play: "Scambia play/pausa con Ctrl+P." tip_toggle_play: "Scambia play/pausa con Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
tip_guide_exists: "Clicca sulla Guida, nel menù di gioco (in alto nella pagina), per informazioni utili." tip_guide_exists: "Clicca sulla Guida, nel menù di gioco (in alto nella pagina), per informazioni utili."
tip_open_source: "CodeCombat è 100% open source!" tip_open_source: "CodeCombat è 100% open source!"
tip_beta_launch: "CodeCombat è stato lanciato in beta nell'ottobre 2013." tip_beta_launch: "CodeCombat è stato lanciato in beta nell'ottobre 2013."
@ -498,9 +498,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
regeneration: "Rigenerazione" regeneration: "Rigenerazione"
range: "campo" # As in "attack or visual range" range: "campo" # As in "attack or visual range"
blocks: "protegge" # As in "this shield blocks this much damage" blocks: "protegge" # As in "this shield blocks this much damage"
# backstab: "di rimbalzo" # As in "this dagger does this much backstab damage" # backstab: "Backstab" # As in "this dagger does this much backstab damage"
skills: "Abilità" skills: "Abilità"
# attack_1: "Infligge" # attack_1: "Deals"
# attack_2: "of listed" # attack_2: "of listed"
# attack_3: "weapon damage." # attack_3: "weapon damage."
# health_1: "Gains" # health_1: "Gains"
@ -794,22 +794,22 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
classes: classes:
archmage_title: "Arcimago" archmage_title: "Arcimago"
archmage_title_description: "(Programmazione)" archmage_title_description: "(Programmazione)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!" archmage_summary: "Se sei uno sviluppatore interessato a programmare videogiochi educativi, diventa un Arcimago per aiutarci a costruire CodeCombat!"
artisan_title: "Artigiano" artisan_title: "Artigiano"
artisan_title_description: "(Costruzione livelli)" artisan_title_description: "(Costruzione livelli)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program." artisan_summary: "Crea e condividi livelli con cui far giocare i tuoi amici. Diventa un Artigiano per apprendere l'arte di insegnare agli altri a programmare!"
adventurer_title: "Avventuriero" adventurer_title: "Avventuriero"
adventurer_title_description: "(Prova di gioco dei livelli)" adventurer_title_description: "(Prova di gioco dei livelli)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release." adventurer_summary: "Ottieni i nuovi livelli (anche quelli per abbonati) gratuitamente una settimana prima e aiutaci a scovare e sistemare i bug prima della pubblicazione!"
scribe_title: "Scriba" scribe_title: "Scriba"
scribe_title_description: "(Scrittura articoli)" scribe_title_description: "(Scrittura articoli)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe." scribe_summary: "Del buon codice necessita di buona documentazione. Scrivi, modifica e migliora i documenti letti da milioni di giocatori in tutto il mondo."
diplomat_title: "Diplomatico" diplomat_title: "Diplomatico"
diplomat_title_description: "(Traduzione)" diplomat_title_description: "(Traduzione)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations." diplomat_summary: "CodeCombat è localizzato in più di 45 lingue dai nostri Diplomatici. Aiutaci contribuendo con le tue traduzioni."
ambassador_title: "Ambasciatore" ambassador_title: "Ambasciatore"
ambassador_title_description: "(Supporto)" ambassador_title_description: "(Supporto)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world." ambassador_summary: "Guida gli utenti del forum e dai consigli a coloro che hanno delle domande. I nostri Ambasciatori rappresentano CodeCombat nel mondo."
editor: editor:
main_title: "Editor di CodeCombat" main_title: "Editor di CodeCombat"
@ -903,8 +903,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
contribute: contribute:
page_title: "Contribuire" page_title: "Contribuire"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!" intro_blurb: "CodeCombat è al 100% open source! Centinaia di giocatori appassionati ci hanno aiutati a rendere il gioco quello che è oggi. Unisciti a noi e scrivi il prossimo capitolo nella missione di CodeCombat per insegnare al mondo a programmare!"
# alert_account_message_intro: "Hey there!" alert_account_message_intro: "Ehilà!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first." # alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever." # archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
class_attributes: "Attributi di classe" class_attributes: "Attributi di classe"
@ -1129,31 +1129,31 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# thang: "Thang" # thang: "Thang"
# thangs: "Thangs" # thangs: "Thangs"
level_session: "La tua sessione" level_session: "La tua sessione"
# opponent_session: "Opponent Session" opponent_session: "Sessione avversario"
article: "Articolo" article: "Articolo"
# user_names: "User Names" # user_names: "User Names"
# thang_names: "Thang Names" # thang_names: "Thang Names"
# files: "Files" # files: "Files"
# top_simulators: "Top Simulators" # top_simulators: "Top Simulators"
# source_document: "Source Document" # source_document: "Source Document"
# document: "Document" document: "Documento"
# sprite_sheet: "Sprite Sheet" # sprite_sheet: "Sprite Sheet"
# employers: "Employers" # employers: "Employers"
# candidates: "Candidates" # candidates: "Candidates"
# candidate_sessions: "Candidate Sessions" # candidate_sessions: "Candidate Sessions"
# user_remark: "User Remark" # user_remark: "User Remark"
# user_remarks: "User Remarks" # user_remarks: "User Remarks"
# versions: "Versions" versions: "Versioni"
# items: "Items" items: "Oggetti"
# hero: "Hero" hero: "Eroe"
# heroes: "Heroes" heroes: "Eroi"
# achievement: "Achievement" achievement: "Impresa"
# clas: "CLAs" # clas: "CLAs"
# play_counts: "Play Counts" # play_counts: "Play Counts"
# feedback: "Feedback" feedback: "Feedback"
# payment_info: "Payment Info" # payment_info: "Payment Info"
# campaigns: "Campaigns" campaigns: "Campagne"
# poll: "Poll" poll: "Sondaggio"
# user_polls_record: "Poll Voting History" # user_polls_record: "Poll Voting History"
# delta: # delta:

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@ -158,13 +158,13 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
unwatch: "見ない" unwatch: "見ない"
submit_patch: "パッチを送信" submit_patch: "パッチを送信"
submit_changes: "変更を送信" submit_changes: "変更を送信"
# save_changes: "Save Changes" save_changes: "変更を保存"
general: general:
and: "" and: ""
name: "名前" name: "名前"
date: "日付" date: "日付"
body: "Body" body: ""
version: "バージョン" version: "バージョン"
pending: "ペンディング" pending: "ペンディング"
accepted: "容認された" accepted: "容認された"
@ -301,7 +301,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
infinite_loop_reset_level: "レベルをリセット" infinite_loop_reset_level: "レベルをリセット"
infinite_loop_comment_out: "マイコードをコメントアウト" infinite_loop_comment_out: "マイコードをコメントアウト"
tip_toggle_play: "Ctrl+Pで、プレイポーズをトグルする" tip_toggle_play: "Ctrl+Pで、プレイポーズをトグルする"
tip_scrub_shortcut: "Ctrl+[ と Ctrl+] で巻き戻し、早送りする" tip_scrub_shortcut: "Ctrl+[ と Ctrl+] で巻き戻し、早送りする" # {change}
tip_guide_exists: "ゲームメニュー内のガイド(ページの上部)をクリックし、便利な情報 を見よう。" tip_guide_exists: "ゲームメニュー内のガイド(ページの上部)をクリックし、便利な情報 を見よう。"
tip_open_source: "CodeCombatは、100オープンソースです" tip_open_source: "CodeCombatは、100オープンソースです"
tip_beta_launch: "CodeCombatは、2013年10月にベータ版を開始しました。" tip_beta_launch: "CodeCombatは、2013年10月にベータ版を開始しました。"
@ -1005,10 +1005,10 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
tutorial_skip: "チュートリアルをスキップする" tutorial_skip: "チュートリアルをスキップする"
# tutorial_not_sure: "Not sure what's going on?" # tutorial_not_sure: "Not sure what's going on?"
tutorial_play_first: "はじめからチュートリアルを遊ぶ" tutorial_play_first: "はじめからチュートリアルを遊ぶ"
# simple_ai: "Simple AI" simple_ai: "単純なAI"
warmup: "ウォームアップ" warmup: "ウォームアップ"
friends_playing: "友達と遊ぶ" friends_playing: "友達と遊ぶ"
# log_in_for_friends: "Log in to play with your friends!" log_in_for_friends: "ログインして友達と遊ぼう"
# social_connect_blurb: "Connect and play against your friends!" # social_connect_blurb: "Connect and play against your friends!"
# invite_friends_to_battle: "Invite your friends to join you in battle!" # invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!" # fight: "Fight!"
@ -1029,14 +1029,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# stats: "Stats" # stats: "Stats"
singleplayer_title: "シングルプレイヤーレベル" singleplayer_title: "シングルプレイヤーレベル"
multiplayer_title: "マルチプレイヤーレベル" multiplayer_title: "マルチプレイヤーレベル"
# achievements_title: "Achievements" achievements_title: "アーカイブ"
last_played: "最終プレイ" last_played: "最終プレイ"
status: "ステータス" status: "ステータス"
status_completed: "コンプリート" status_completed: "コンプリート"
status_unfinished: "未完了" status_unfinished: "未完了"
no_singleplayer: "まだシングルプレイヤーのゲームをプレイしていません." no_singleplayer: "まだシングルプレイヤーのゲームをプレイしていません"
no_multiplayer: "まだマルチプレイヤーのゲームをプレイしていません." no_multiplayer: "まだマルチプレイヤーのゲームをプレイしていません"
# no_achievements: "No Achievements earned yet." no_achievements: "まだアーカイブはありません。"
favorite_prefix: "お気に入りの言語は " favorite_prefix: "お気に入りの言語は "
# favorite_postfix: "." # favorite_postfix: "."
# not_member_of_clans: "Not a member of any clans yet." # not_member_of_clans: "Not a member of any clans yet."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
infinite_loop_reset_level: "레벨 리셋" infinite_loop_reset_level: "레벨 리셋"
infinite_loop_comment_out: "내 코드를 일시적 주석처리하기" infinite_loop_comment_out: "내 코드를 일시적 주석처리하기"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다." tip_guide_exists: "화면 상단의 가이드를 클릭해보세요. 유용한 정보를 얻을 수 있습니다."
tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!" tip_open_source: "코드 컴뱃은 100% 오픈 소스 기반입니다!"
tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다." tip_beta_launch: "코드 컴뱃은 2013년 10월에 베타 서비스를 출시했습니다."

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@ -48,6 +48,7 @@ module.exports =
'ja': { nativeDescription: '日本語', englishDescription: 'Japanese' } 'ja': { nativeDescription: '日本語', englishDescription: 'Japanese' }
'nb': { nativeDescription: 'Norsk Bokmål', englishDescription: 'Norwegian (Bokmål)' } 'nb': { nativeDescription: 'Norsk Bokmål', englishDescription: 'Norwegian (Bokmål)' }
'nn': { nativeDescription: 'Norsk Nynorsk', englishDescription: 'Norwegian (Nynorsk)' } 'nn': { nativeDescription: 'Norsk Nynorsk', englishDescription: 'Norwegian (Nynorsk)' }
'uz': { nativeDescription: "O'zbekcha", englishDescription: 'Uzbek' }
'pl': { nativeDescription: 'język polski', englishDescription: 'Polish' } 'pl': { nativeDescription: 'język polski', englishDescription: 'Polish' }
'pt-PT': { nativeDescription: 'Português (Portugal)', englishDescription: 'Portuguese (Portugal)' } 'pt-PT': { nativeDescription: 'Português (Portugal)', englishDescription: 'Portuguese (Portugal)' }
'pt-BR': { nativeDescription: 'português do Brasil', englishDescription: 'Portuguese (Brazil)' } 'pt-BR': { nativeDescription: 'português do Brasil', englishDescription: 'Portuguese (Brazil)' }

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Македонски", englishDescription:
infinite_loop_reset_level: "Ресетирај ниво" infinite_loop_reset_level: "Ресетирај ниво"
infinite_loop_comment_out: "Искоментирај го мојот код" infinite_loop_comment_out: "Искоментирај го мојот код"
tip_toggle_play: "Пушти/Паузирај со Ctrl+P." tip_toggle_play: "Пушти/Паузирај со Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ и Ctrl+] премотуваат назад и напред." tip_scrub_shortcut: "Ctrl+[ и Ctrl+] премотуваат назад и напред." # {change}
tip_guide_exists: "Кликни на водичот, во менито (на врвот на страната), за корисни информации." tip_guide_exists: "Кликни на водичот, во менито (на врвот на страната), за корисни информации."
tip_open_source: "CodeCombat е 100% open source!" tip_open_source: "CodeCombat е 100% open source!"
tip_beta_launch: "CodeCombat ја пушти својата бета верзија во октомври, 2013." tip_beta_launch: "CodeCombat ја пушти својата бета верзија во октомври, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
infinite_loop_reset_level: "Tilbakestill Brett" infinite_loop_reset_level: "Tilbakestill Brett"
infinite_loop_comment_out: "Kommenter ut koden min" infinite_loop_comment_out: "Kommenter ut koden min"
tip_toggle_play: "Ctrl+P er play/pause" tip_toggle_play: "Ctrl+P er play/pause"
tip_scrub_shortcut: "Ctrl+[ and Ctrl+] spoler bakover og fremover på tidslinjen." tip_scrub_shortcut: "Ctrl+[ and Ctrl+] spoler bakover og fremover på tidslinjen." # {change}
tip_guide_exists: "Sjekk Guiden i spillmenyen på toppen av siden for nyttig informasjon." tip_guide_exists: "Sjekk Guiden i spillmenyen på toppen av siden for nyttig informasjon."
tip_open_source: "CodeCombat er 100% åpen kildekode!" tip_open_source: "CodeCombat er 100% åpen kildekode!"
tip_beta_launch: "CodeCombat ble lansert i betautgave i oktober 2013." tip_beta_launch: "CodeCombat ble lansert i betautgave i oktober 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
infinite_loop_reset_level: "Level resetten" infinite_loop_reset_level: "Level resetten"
infinite_loop_comment_out: "Mijn code weg commentariëren" infinite_loop_comment_out: "Mijn code weg commentariëren"
tip_toggle_play: "Verwissel speel/pauze met Ctrl+P." tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." # {change}
tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie." tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
tip_open_source: "CodeCombat is 100% open source!" tip_open_source: "CodeCombat is 100% open source!"
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013." tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
infinite_loop_reset_level: "Level resetten" infinite_loop_reset_level: "Level resetten"
infinite_loop_comment_out: "Mijn code weg commentariëren" infinite_loop_comment_out: "Mijn code weg commentariëren"
tip_toggle_play: "Verwissel speel/pauze met Ctrl+P." tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen." # {change}
tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie." tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
tip_open_source: "CodeCombat is 100% open source!" tip_open_source: "CodeCombat is 100% open source!"
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013." tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Norsk Nynorsk", englishDescription: "Norweg
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "polski", englishDescription: "Polish", tran
infinite_loop_reset_level: "Resetuj poziom" infinite_loop_reset_level: "Resetuj poziom"
infinite_loop_comment_out: "Comment Out My Code" infinite_loop_comment_out: "Comment Out My Code"
tip_toggle_play: "Włącz/zatrzymaj grę naciskając Ctrl+P." tip_toggle_play: "Włącz/zatrzymaj grę naciskając Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ i Ctrl+] przesuwają czas." tip_scrub_shortcut: "Ctrl+[ i Ctrl+] przesuwają czas." # {change}
tip_guide_exists: "Klikając Przewodnik u góry strony uzyskasz przydatne informacje." tip_guide_exists: "Klikając Przewodnik u góry strony uzyskasz przydatne informacje."
tip_open_source: "CodeCombat ma w 100% otwarty kod!" tip_open_source: "CodeCombat ma w 100% otwarty kod!"
tip_beta_launch: "CodeCombat uruchomił fazę beta w październiku 2013." tip_beta_launch: "CodeCombat uruchomił fazę beta w październiku 2013."

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@ -158,7 +158,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
unwatch: "Não Observar" unwatch: "Não Observar"
submit_patch: "Enviar arranjo" submit_patch: "Enviar arranjo"
submit_changes: "Enviar mudanças" submit_changes: "Enviar mudanças"
# save_changes: "Save Changes" save_changes: "Salvar mudanças"
general: general:
and: "e" and: "e"
@ -262,9 +262,9 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
victory_hour_of_code_done_yes: "Sim, eu terminei minha Hora da Programação!" victory_hour_of_code_done_yes: "Sim, eu terminei minha Hora da Programação!"
victory_experience_gained: "XP ganho" victory_experience_gained: "XP ganho"
victory_gems_gained: "Gems ganhas" victory_gems_gained: "Gems ganhas"
# victory_new_item: "New Item" victory_new_item: "Novo item"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." victory_viking_code_school: "Pelas barbas do profeta, esse foi um nível difícil! Se você ainda não é um desenvolvedor de software, você deveria ser. Você acaba de ser priorizado para aceitação na Viking Code School, onde você pode aprender mais e se tornar um desenvolvedor web profissional em 14 semanas."
# victory_become_a_viking: "Become a Viking" victory_become_a_viking: "Torne-se um viking"
guide_title: "Guia" guide_title: "Guia"
tome_minion_spells: "Magias dos seus subordinados" # Only in old-style levels. tome_minion_spells: "Magias dos seus subordinados" # Only in old-style levels.
tome_read_only_spells: "Magias não editáveis" # Only in old-style levels. tome_read_only_spells: "Magias não editáveis" # Only in old-style levels.
@ -292,16 +292,16 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
time_current: "Agora:" time_current: "Agora:"
time_total: "Máximo:" time_total: "Máximo:"
time_goto: "Ir para:" time_goto: "Ir para:"
# non_user_code_problem_title: "Unable to Load Level" non_user_code_problem_title: "Erro ao carregar o nível"
# infinite_loop_title: "Infinite Loop Detected" infinite_loop_title: "Loop Infinito Detectado"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." infinite_loop_description: "O código inicial para construir o mundo nunca parou de rodar. Talvez seja muito lento ou tenha um loop infinito. Ou talvez tenha um bug. Você pode tentar rodar este código novamente ou resetá-lo para o estado inicial. Se isto não consertá-lo, avise-nos por favor."
# check_dev_console: "You can also open the developer console to see what might be going wrong." check_dev_console: "Você também pode abrir o terminal do desenvolvedor para ver o que pode estar dando errado."
# check_dev_console_link: "(instructions)" check_dev_console_link: "(instruções)"
infinite_loop_try_again: "Tentar novamente" infinite_loop_try_again: "Tentar novamente"
infinite_loop_reset_level: "Resetar nível" infinite_loop_reset_level: "Resetar nível"
infinite_loop_comment_out: "Comentar Meu Código" infinite_loop_comment_out: "Comentar Meu Código"
tip_toggle_play: "Alterne entre rodando/pausado com Ctrl+P." tip_toggle_play: "Alterne entre rodando/pausado com Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ e Ctrl+] rebobina e avança." tip_scrub_shortcut: "Ctrl+[ e Ctrl+] rebobina e avança." # {change}
tip_guide_exists: "Clique no guia no topo da página para informações úteis." tip_guide_exists: "Clique no guia no topo da página para informações úteis."
tip_open_source: "CodeCombat é 100% código aberto!" tip_open_source: "CodeCombat é 100% código aberto!"
tip_beta_launch: "CodeCombat lançou sua versão beta em outubro de 2013." tip_beta_launch: "CodeCombat lançou sua versão beta em outubro de 2013."
@ -413,7 +413,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
feature4: "<strong>3500 gemas bônus</strong> todo mês!" feature4: "<strong>3500 gemas bônus</strong> todo mês!"
feature5: "Vídeo tutorials" feature5: "Vídeo tutorials"
feature6: "Suporte via e-mail Premium" feature6: "Suporte via e-mail Premium"
# feature7: "Private <strong>Clans</strong>" feature7: "<strong>Clãs</strong> Privados"
free: "Grátis" free: "Grátis"
month: "mês" month: "mês"
subscribe_title: "Inscrever-se" subscribe_title: "Inscrever-se"
@ -439,31 +439,31 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" # parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
parents_blurb2: "Apenas $9.99 USD/mês, eles recebem novos desafios todo mês e suporte no email pessoal de programadores profissionais." # {change} parents_blurb2: "Apenas $9.99 USD/mês, eles recebem novos desafios todo mês e suporte no email pessoal de programadores profissionais." # {change}
parents_blurb3: "Sem risco: 100% devolução do dinheiro garantida, basta um simples clique em desinscrever-se." parents_blurb3: "Sem risco: 100% devolução do dinheiro garantida, basta um simples clique em desinscrever-se."
# payment_methods: "Payment Methods" payment_methods: "Formas de pagamento"
# payment_methods_title: "Accepted Payment Methods" payment_methods_title: "Formas de pagamento aceitas"
# payment_methods_blurb1: "We currently accept credit cards and Alipay." payment_methods_blurb1: "Aceitamos cartões de crédito e Alipay no momento."
# payment_methods_blurb2: "If you require an alternate form of payment, please contact" payment_methods_blurb2: "Se você precisa de outra forma de pagamento, por favor contate"
stripe_description: "Inscrição Mensal" stripe_description: "Inscrição Mensal"
subscription_required_to_play: "Você precisará se inscrever para jogar este nível." subscription_required_to_play: "Você precisará se inscrever para jogar este nível."
unlock_help_videos: "Inscreva-se para desbloquear todos os vídeos tutoriais." unlock_help_videos: "Inscreva-se para desbloquear todos os vídeos tutoriais."
# personal_sub: "Personal Subscription" # Accounts Subscription View below personal_sub: "Inscrição individual" # Accounts Subscription View below
# loading_info: "Loading subscription information..." # loading_info: "Loading subscription information..."
# managed_by: "Managed by" # managed_by: "Managed by"
# will_be_cancelled: "Will be cancelled on" will_be_cancelled: "Será cancelada em"
# currently_free: "You currently have a free subscription" # currently_free: "You currently have a free subscription"
# currently_free_until: "You currently have a free subscription until" # currently_free_until: "You currently have a free subscription until"
# was_free_until: "You had a free subscription until" # was_free_until: "You had a free subscription until"
# managed_subs: "Managed Subscriptions" # managed_subs: "Managed Subscriptions"
# managed_subs_desc: "Add subscriptions for other players (students, children, etc.)" # managed_subs_desc: "Add subscriptions for other players (students, children, etc.)"
# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." # managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
# group_discounts: "Group discounts" group_discounts: "Descontos para grupos"
# group_discounts_1: "We also offer group discounts for bulk subscriptions." group_discounts_1: "Nós também oferecemos descontos para grupos para inscrições em grande quantidades."
# group_discounts_1st: "1st subscription" # group_discounts_1st: "1st subscription"
# group_discounts_full: "Full price" group_discounts_full: "Preço normal"
# group_discounts_2nd: "Subscriptions 2-11" # group_discounts_2nd: "Subscriptions 2-11"
# group_discounts_20: "20% off" group_discounts_20: "20% de desconto"
# group_discounts_12th: "Subscriptions 12+" # group_discounts_12th: "Subscriptions 12+"
# group_discounts_40: "40% off" group_discounts_40: "20% de desconto"
# subscribing: "Subscribing..." # subscribing: "Subscribing..."
# recipient_emails_placeholder: "Enter email address to subscribe, one per line." # recipient_emails_placeholder: "Enter email address to subscribe, one per line."
# subscribe_users: "Subscribe Users" # subscribe_users: "Subscribe Users"
@ -592,29 +592,29 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
teachers: teachers:
title: "CodeCombat para Professores" # {change} title: "CodeCombat para Professores" # {change}
# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." intro_1: "CodeCombat é um jogo online que ensina programação. Estudantes criam código em linguagens de programação usadas na vida real."
# intro_2: "No experience required!" intro_2: "Não é necessário ter experiência!"
# free_title: "How much does it cost?" free_title: "Quanto custa?"
# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers." cost_china: "CodeCombat na China é gratuito para os primeiros cinco níveis, depois disso o valor mensal para ter acesso a mais de 140 níveis nos nossos servidores exclusivos na China é de $9.99 dólares americanos."
# free_1: "CodeCombat Basic is FREE! There are 80+ free levels which cover every concept." free_1: "CodeCombat Basic é gratuito! Há mais de 80 níveis gratuitos que cobrem todos os conceitos."
# free_2: "A monthly subscription provides access to video tutorials and extra practice levels." free_2: "Uma assinatura mensal dá acesso aos vídeos tutoriais e mais níveis para praticar."
# teacher_subs_title: "Teachers get free subscriptions!" teacher_subs_title: "Professores recebem assinaturas gratuitas!"
# teacher_subs_1: "Please contact" teacher_subs_1: "Por favor contate"
# teacher_subs_2: "to set up a free monthly subscription." teacher_subs_2: "para organizar uma assinatura mensal."
# sub_includes_title: "What is included in the subscription?" sub_includes_title: "O que está incluído na assinatura?"
# sub_includes_1: "In addition to the 80+ basic levels, students with a monthly subscription get access to these additional features:" sub_includes_1: "Além dos mais de 80 níveis básicos, estudantes com uma assinatura mensal têm acesso aos seguintes recursos:"
# sub_includes_2: "60+ practice levels" sub_includes_2: "Mais de 60 níveis para praticar"
# sub_includes_3: "Video tutorials" sub_includes_3: "Vídeos tutoriais"
# sub_includes_4: "Premium email support" sub_includes_4: "Suporte premium por email"
# sub_includes_5: "7 new heroes with unique skills to master" sub_includes_5: "7 novos heróis com habilidades únicas a serem aprendidas"
# sub_includes_6: "3500 bonus gems every month" sub_includes_6: "3500 gemas bônus todos os meses"
# sub_includes_7: "Private Clans" sub_includes_7: "Clãs Privados"
# monitor_progress_title: "How do I monitor student progress?" monitor_progress_title: "Como monitoro o progresso dos estudantes?"
# monitor_progress_1: "Student progress can be monitored by creating a" monitor_progress_1: "O progresso dos estudantes pode ser monitorado ao criar"
# monitor_progress_2: "for your class." monitor_progress_2: "para sua turma."
# monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" monitor_progress_3: "Para adicionar estudantes, envie-os o link de convite para seu clã, que está na"
# monitor_progress_4: "page." monitor_progress_4: "página."
# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." monitor_progress_5: "Depois que eles se juntarem ao seu Clã, você verá um resumo do progresso dos estudantes na página do seu Clã."
# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
# private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a"
# private_clans_3: "." # private_clans_3: "."
@ -748,48 +748,48 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
social_hipchat: "Converse conosco na sala pública do CodeCombat no HipChat" social_hipchat: "Converse conosco na sala pública do CodeCombat no HipChat"
contribute_to_the_project: "Contribuir para o projeto" contribute_to_the_project: "Contribuir para o projeto"
# clans: clans:
# clan: "Clan" clan: "Clã"
# clans: "Clans" clans: "Clãs"
# new_name: "New clan name" new_name: "Novo nome para o clã"
# new_description: "New clan description" new_description: "Nova descrição para o clã"
# make_private: "Make clan private" make_private: "Tornar o clã privado"
# subs_only: "subscribers only" subs_only: "Apenas para assinantes"
# create_clan: "Create New Clan" create_clan: "Criar novo clã"
# public_clans: "Public Clans" public_clans: "Clãs Públicos"
# my_clans: "My Clans" my_clans: "Meus Clãs"
# clan_name: "Clan Name" clan_name: "Nome do Clã"
# name: "Name" name: "Nome"
# chieftain: "Chieftain" chieftain: "Chefe"
# type: "Type" type: "Tipo"
# edit_clan_name: "Edit Clan Name" edit_clan_name: "Editar o nome do Clã"
# edit_clan_description: "Edit Clan Description" edit_clan_description: "Editar a descrição do Clã"
# edit_name: "edit name" edit_name: "Editar nome"
# edit_description: "edit description" edit_description: "Editar descrição"
# private: "(private)" private: "(privado)"
# summary: "Summary" summary: "Resumo"
# average_level: "Average Level" average_level: "Média de nível"
# average_achievements: "Average Achievements" average_achievements: "Médias de conquistas"
# delete_clan: "Delete Clan" delete_clan: "Deletar Clã"
# leave_clan: "Leave Clan" leave_clan: "Sair do Clã"
# join_clan: "Join Clan" join_clan: "Juntar-se ao Clã"
# invite_1: "Invite:" invite_1: "Convidar:"
# invite_2: "*Invite players to this Clan by sending them this link." invite_2: "*Convide jogadores para este Clã enviando-os este link."
# members: "Members" members: "Membros"
# progress: "Progress" progress: "Progresso"
# not_started_1: "not started" not_started_1: "Não iniciado"
# started_1: "started" started_1: "Iniciado"
# complete_1: "complete" complete_1: "Completado"
# exp_levels: "Expand levels" exp_levels: "Mostrar níveis"
# rem_hero: "Remove Hero" rem_hero: "Remover herói"
# status: "Status" status: "Estado"
# complete_2: "Complete" complete_2: "Completado"
# started_2: "Started" started_2: "Iniciado"
# not_started_2: "Not Started" not_started_2: "Não Iniciado"
# view_solution: "Click to view solution." view_solution: "Clique para ver a solução."
# latest_achievement: "Latest Achievement" latest_achievement: "Última Conquista"
# playtime: "Playtime" playtime: "Tempo de Jogo"
# last_played: "Last played" last_played: "Último Jogo"
classes: classes:
archmage_title: "Arquimago" archmage_title: "Arquimago"
@ -1039,7 +1039,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
no_achievements: "Nenhuma conquista ganha ainda." no_achievements: "Nenhuma conquista ganha ainda."
favorite_prefix: "Linguagem favorita é " favorite_prefix: "Linguagem favorita é "
favorite_postfix: "." favorite_postfix: "."
# not_member_of_clans: "Not a member of any clans yet." not_member_of_clans: "Ainda não é membro de nenhum clã."
achievements: achievements:
last_earned: "Últimos Ganhos" last_earned: "Últimos Ganhos"
@ -1065,7 +1065,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
payments: "Pagamentos" payments: "Pagamentos"
purchased: "Comprado" purchased: "Comprado"
subscription: "Assinatura" subscription: "Assinatura"
# invoices: "Invoices" invoices: "Faturas"
service_apple: "Apple" service_apple: "Apple"
service_web: "Web" service_web: "Web"
paid_on: "Pago" paid_on: "Pago"
@ -1082,15 +1082,15 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
status_unsubscribed_active: "Você não é um assinante e não será cobrado, mas sua conta ainda está ativa." status_unsubscribed_active: "Você não é um assinante e não será cobrado, mas sua conta ainda está ativa."
status_unsubscribed: "Ganhe acesso a novos níveis, heróis, itens, e gemas bônus com uma assinatura CodeCombat!" status_unsubscribed: "Ganhe acesso a novos níveis, heróis, itens, e gemas bônus com uma assinatura CodeCombat!"
# account_invoices: account_invoices:
# amount: "Amount in US dollars" amount: "Valor em dólares americanos"
# declined: "Your card was declined" declined: "Seu cartão foi recusado"
# invalid_amount: "Please enter a US dollar amount." invalid_amount: "Coloque o valor em dólares americanos."
# not_logged_in: "Log in or create an account to access invoices." not_logged_in: "Entre no site com sua conta ou crie uma conta para acessar suas faturas."
# pay: "Pay Invoice" pay: "Pagar Faturas"
# purchasing: "Purchasing..." purchasing: "Comprando..."
# retrying: "Server error, retrying." retrying: "Erro de servidor, tentando novamente."
# success: "Successfully paid. Thanks!" success: "A transação foi completada com sucesso. Obrigado!"
loading_error: loading_error:
could_not_load: "Erro ao carregar do servidor" could_not_load: "Erro ao carregar do servidor"
@ -1145,7 +1145,7 @@ module.exports = nativeDescription: "Português do Brasil", englishDescription:
user_remarks: "Observações do Usuário" user_remarks: "Observações do Usuário"
versions: "Versões" versions: "Versões"
items: "Itens" items: "Itens"
# hero: "Hero" hero: "Herói"
heroes: "Heróis" heroes: "Heróis"
achievement: "Conquista" achievement: "Conquista"
clas: "CLAs" clas: "CLAs"

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
infinite_loop_reset_level: "Reiniciar Nível" infinite_loop_reset_level: "Reiniciar Nível"
infinite_loop_comment_out: "Comentar o Meu Código" infinite_loop_comment_out: "Comentar o Meu Código"
tip_toggle_play: "Alterna entre Jogar e Pausar com Ctrl+P." tip_toggle_play: "Alterna entre Jogar e Pausar com Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ rebobina e Ctrl+] avança." tip_scrub_shortcut: "Ctrl+[ rebobina e Ctrl+] avança." # {change}
tip_guide_exists: "Clica no guia, dentro do menu do jogo (no topo da página), para informações úteis." tip_guide_exists: "Clica no guia, dentro do menu do jogo (no topo da página), para informações úteis."
tip_open_source: "O CodeCombat é 100% open source!" tip_open_source: "O CodeCombat é 100% open source!"
tip_beta_launch: "O CodeCombat lançou o seu beta em outubro de 2013." tip_beta_launch: "O CodeCombat lançou o seu beta em outubro de 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
tip_toggle_play: "Pune sau scoate pauza cu Ctrl+P." tip_toggle_play: "Pune sau scoate pauza cu Ctrl+P."
tip_scrub_shortcut: "Înapoi și derulare rapidă cu Ctrl+[ and Ctrl+]." tip_scrub_shortcut: "Înapoi și derulare rapidă cu Ctrl+[ and Ctrl+]." # {change}
tip_guide_exists: "Apasă pe ghidul din partea de sus a pagini pentru informații utile." tip_guide_exists: "Apasă pe ghidul din partea de sus a pagini pentru informații utile."
tip_open_source: "CodeCombat este 100% open source!" tip_open_source: "CodeCombat este 100% open source!"
tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013." tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
infinite_loop_reset_level: "Сбросить уровень" infinite_loop_reset_level: "Сбросить уровень"
infinite_loop_comment_out: "Закомментировать мой код" infinite_loop_comment_out: "Закомментировать мой код"
tip_toggle_play: "Переключайте воспроизведение/паузу комбинацией Ctrl+P." tip_toggle_play: "Переключайте воспроизведение/паузу комбинацией Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ и Ctrl+] - перемотка назад и вперёд." tip_scrub_shortcut: "Используйте Ctrl+[ и Ctrl+] для перемотки назад и вперёд."
tip_guide_exists: "Щёлкните руководство внутри меню (наверху страницы) для получения полезной информации." tip_guide_exists: "Щёлкните руководство внутри меню (наверху страницы) для получения полезной информации."
tip_open_source: "Исходный код CodeCombat открыт на 100%!" tip_open_source: "Исходный код CodeCombat открыт на 100%!"
tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013 года." tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013 года."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
infinite_loop_reset_level: "Reštartuj level" infinite_loop_reset_level: "Reštartuj level"
infinite_loop_comment_out: "Zakomentovať môj kód" infinite_loop_comment_out: "Zakomentovať môj kód"
tip_toggle_play: "Prepnite prehrávanie/pauzu pomocou Ctrl+P." tip_toggle_play: "Prepnite prehrávanie/pauzu pomocou Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ a Ctrl+] pre pretočenie a rychlý presun." tip_scrub_shortcut: "Ctrl+[ a Ctrl+] pre pretočenie a rychlý presun." # {change}
tip_guide_exists: "Kliknite na sprievodcu v hernom menu (hore na stránke), pre užitočné informácie." tip_guide_exists: "Kliknite na sprievodcu v hernom menu (hore na stránke), pre užitočné informácie."
tip_open_source: "CodeCombat je 100% open source!" tip_open_source: "CodeCombat je 100% open source!"
tip_beta_launch: "CodeCombat spustil svoju beta verziu v Októbri, 2013." tip_beta_launch: "CodeCombat spustil svoju beta verziu v Októbri, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

View file

@ -301,7 +301,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

View file

@ -55,28 +55,28 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
items: "Föremål" # Tooltip on item shop button from /play items: "Föremål" # Tooltip on item shop button from /play
unlock: "Lås upp" # For purchasing items and heroes unlock: "Lås upp" # For purchasing items and heroes
confirm: "Bekräfta" confirm: "Bekräfta"
# owned: "Owned" # For items you own owned: "Ägs av dig" # For items you own
locked: "Låst" locked: "Låst"
purchasable: "Till salu" # For a hero you unlocked but haven't purchased purchasable: "Till salu" # For a hero you unlocked but haven't purchased
available: "Tillgänglig" available: "Tillgängligt"
# skills_granted: "Skills Granted" # Property documentation details skills_granted: "Ger färdigheter" # Property documentation details
heroes: "Hjältar" # Tooltip on hero shop button from /play heroes: "Hjältar" # Tooltip on hero shop button from /play
achievements: "Prestationer" # Tooltip on achievement list button from /play achievements: "Prestationer" # Tooltip on achievement list button from /play
account: "Konto" # Tooltip on account button from /play account: "Konto" # Tooltip on account button from /play
settings: "Inställningar" # Tooltip on settings button from /play settings: "Inställningar" # Tooltip on settings button from /play
# poll: "Poll" # Tooltip on poll button from /play poll: "Omröstning" # Tooltip on poll button from /play
next: "Nästa" # Go from choose hero to choose inventory before playing a level next: "Nästa" # Go from choose hero to choose inventory before playing a level
change_hero: "Byt Hjälte" # Go back from choose inventory to choose hero change_hero: "Byt Hjälte" # Go back from choose inventory to choose hero
# choose_inventory: "Equip Items" # choose_inventory: "Equip Items"
buy_gems: "Köp ädelstenar" buy_gems: "Köp ädelstenar"
# subscription_required: "Subscription Required" subscription_required: "Kräver prenumeration"
older_campaigns: "Gamla kampanjer" older_campaigns: "Gamla kampanjer"
anonymous: "Anonym Spelare" anonymous: "Anonym Spelare"
level_difficulty: "Svårighetsgrad: " level_difficulty: "Svårighetsgrad: "
campaign_beginner: "Nybörjarkampanj" campaign_beginner: "Nybörjarkampanj"
awaiting_levels_adventurer_prefix: "Vi släpper nya nivåer varje vecka." # {change} awaiting_levels_adventurer_prefix: "Vi släpper nya nivåer varje vecka." # {change}
awaiting_levels_adventurer: "Registrera dig som äventyrare" awaiting_levels_adventurer: "Registrera dig som äventyrare"
# awaiting_levels_adventurer_suffix: "to be the first to play new levels." awaiting_levels_adventurer_suffix: "för att vara först att spela nya nivåer."
adjust_volume: "justera volymen" adjust_volume: "justera volymen"
choose_your_level: "Välj din nivå" # The rest of this section is the old play view at /play-old and isn't very important. choose_your_level: "Välj din nivå" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "Du kan hoppa till vilken nivå som helst här under, eller diskutera nivåer på " adventurer_prefix: "Du kan hoppa till vilken nivå som helst här under, eller diskutera nivåer på "
@ -95,10 +95,10 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
share_progress_modal: share_progress_modal:
# blurb: "Youre making great progress! Tell your parent how much you've learned with CodeCombat." # blurb: "Youre making great progress! Tell your parent how much you've learned with CodeCombat."
email_invalid: "ogiltig e-postadress." email_invalid: "ogiltig mejladress."
form_blurb: "Ange en förälders e-postadress så visar vi dem!" form_blurb: "Ange en förälders mejladress så visar vi dem!"
form_label: "E-postadress" form_label: "Mejladress"
placeholder: "e-postadress" placeholder: "mejladress"
# title: "Excellent Work, Apprentice" # title: "Excellent Work, Apprentice"
login: login:
@ -106,16 +106,16 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
log_in: "Logga in" log_in: "Logga in"
logging_in: "Loggar In" logging_in: "Loggar In"
log_out: "Logga ut" log_out: "Logga ut"
forgot_password: "Glömt ditt lössenord?" forgot_password: "Glömt ditt lösenord?"
# authenticate_gplus: "Authenticate G+" authenticate_gplus: "Autentisera G+"
# load_profile: "Load G+ Profile" load_profile: "Ladda G+ Profil"
# finishing: "Finishing" finishing: "Färdigställer"
sign_in_with_facebook: "Logga in med Facebook" sign_in_with_facebook: "Logga in med Facebook"
sign_in_with_gplus: "Logga in med G+" sign_in_with_gplus: "Logga in med G+"
signup_switch: "Vill du skapa ett konto?" signup_switch: "Vill du skapa ett konto?"
signup: signup:
email_announcements: "Mottag nyheter via e-post" email_announcements: "Mottag nyheter via mejl"
creating: "Skapar konto..." creating: "Skapar konto..."
sign_up: "Skapa konto" sign_up: "Skapa konto"
log_in: "logga in med lösenord" log_in: "logga in med lösenord"
@ -187,7 +187,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
description: "Beskrivning" description: "Beskrivning"
or: "eller" or: "eller"
subject: "Ämne" subject: "Ämne"
email: "E-post" email: "Mejl"
password: "Lösenord" password: "Lösenord"
message: "Meddelande" message: "Meddelande"
code: "Kod" code: "Kod"
@ -248,10 +248,10 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
reload_really: "Är du säker på att du vill ladda om nivån från början?" reload_really: "Är du säker på att du vill ladda om nivån från början?"
reload_confirm: "Ladda om allt" reload_confirm: "Ladda om allt"
victory: "Seger" victory: "Seger"
# victory_title_prefix: "" victory_title_prefix: ""
victory_title_suffix: " Genomförd" victory_title_suffix: " Genomförd"
victory_sign_up: "Registrera dig för att få uppdateringar" victory_sign_up: "Registrera dig för att få uppdateringar"
victory_sign_up_poke: "Vill du ha de senaste nyheterna via e-post? Skapa ett gratiskonto så håller vi dig informerad!" victory_sign_up_poke: "Vill du ha de senaste nyheterna via mejl? Skapa ett gratiskonto så håller vi dig informerad!"
victory_rate_the_level: "Betygsätt nivån: " # Only in old-style levels. victory_rate_the_level: "Betygsätt nivån: " # Only in old-style levels.
victory_return_to_ladder: "Gå tillbaka till stegen" victory_return_to_ladder: "Gå tillbaka till stegen"
victory_play_continue: "Fortsätt" victory_play_continue: "Fortsätt"
@ -275,7 +275,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
tome_submit_button: "Lämna in" tome_submit_button: "Lämna in"
tome_reload_method: "Ladda om den ursprungliga koden för den här metoden" # Title text for individual method reload button. tome_reload_method: "Ladda om den ursprungliga koden för den här metoden" # Title text for individual method reload button.
tome_select_method: "Välj en metod" tome_select_method: "Välj en metod"
tome_see_all_methods: "Se alla metoder som du kan editera" # Title text for method list selector (shown when there are multiple programmable methods). tome_see_all_methods: "Se alla metoder som du kan redigera" # Title text for method list selector (shown when there are multiple programmable methods).
tome_select_a_thang: "Välj någon för " tome_select_a_thang: "Välj någon för "
tome_available_spells: "Tillgängliga förmågor" tome_available_spells: "Tillgängliga förmågor"
tome_your_skills: "Dina färdigheter" tome_your_skills: "Dina färdigheter"
@ -292,8 +292,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
time_current: "Nu:" time_current: "Nu:"
time_total: "Max:" time_total: "Max:"
time_goto: "Gå till:" time_goto: "Gå till:"
# non_user_code_problem_title: "Unable to Load Level" non_user_code_problem_title: "Kunde inte ladda nivå"
# infinite_loop_title: "Infinite Loop Detected" infinite_loop_title: "Oändlig loop upptäckt"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong." # check_dev_console: "You can also open the developer console to see what might be going wrong."
# check_dev_console_link: "(instructions)" # check_dev_console_link: "(instructions)"
@ -301,7 +301,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
infinite_loop_reset_level: "Återställ Nivå" infinite_loop_reset_level: "Återställ Nivå"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
tip_toggle_play: "Spela/pausa med Ctrl+P." tip_toggle_play: "Spela/pausa med Ctrl+P."
tip_scrub_shortcut: "Ctrl+] och Ctrl+[ spolar framåt och bakåt." tip_scrub_shortcut: "Ctrl+] och Ctrl+[ spolar framåt och bakåt." # {change}
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
tip_open_source: "CodeCombat är 100% öppen källkod!" tip_open_source: "CodeCombat är 100% öppen källkod!"
tip_beta_launch: "CodeCombat startade sin beta i oktober 2013." tip_beta_launch: "CodeCombat startade sin beta i oktober 2013."
@ -360,8 +360,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
inventory_caption: "Utrusta din hjälte" inventory_caption: "Utrusta din hjälte"
choose_hero_caption: "Välj hjälte, språk" choose_hero_caption: "Välj hjälte, språk"
save_load_caption: "... och visa historik" save_load_caption: "... och visa historik"
# options_caption: "Configure settings" options_caption: "Konfigurera inställningar"
# guide_caption: "Docs and tips" guide_caption: "Dokument och tips"
multiplayer_caption: "Spela med vänner!" multiplayer_caption: "Spela med vänner!"
auth_caption: "Spara dina framsteg." auth_caption: "Spara dina framsteg."
@ -372,10 +372,10 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
top_players: "Toppspelare efter" top_players: "Toppspelare efter"
day: "Idag" day: "Idag"
week: "Den här veckan" week: "Den här veckan"
all: "Alla" all: "Genom tiderna"
time: "Tid" time: "Tid"
damage_taken: "Skada mottagen" damage_taken: "Mottagen skada"
damage_dealt: "Skada utdelad" damage_dealt: "Åsamkad skada"
difficulty: "Svårighetsgrad" difficulty: "Svårighetsgrad"
gold_collected: "Samlat guld" gold_collected: "Samlat guld"
@ -390,7 +390,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
locked: "(låst)" locked: "(låst)"
restricted: "(begränsad på den här nivån)" restricted: "(begränsad på den här nivån)"
equip: "Använd" equip: "Använd"
unequip: "Ta av" unequip: "Sluta använda"
# buy_gems: # buy_gems:
# few_gems: "A few gems" # few_gems: "A few gems"
@ -530,9 +530,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
returns: "Returnerar" returns: "Returnerar"
granted_by: "Ges av" granted_by: "Ges av"
# save_load: save_load:
# granularity_saved_games: "Saved" granularity_saved_games: "Sparat"
# granularity_change_history: "History" granularity_change_history: "Historik"
options: options:
general_options: "Allmänna inställningar" # Check out the Options tab in the Game Menu while playing a level general_options: "Allmänna inställningar" # Check out the Options tab in the Game Menu while playing a level
@ -566,103 +566,103 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
why_paragraph_2_italic_caps: "NEJ MAMMA JAG MÅSTE BLI KLAR MED DEN HÄR NIVÅN" why_paragraph_2_italic_caps: "NEJ MAMMA JAG MÅSTE BLI KLAR MED DEN HÄR NIVÅN"
why_paragraph_2_suffix: "Därför är CodeCombat ett flerspelarspel, inte en spelifierad kurs. Vi slutar inte förrän du inte kan sluta - men den här gången är det en bra sak." why_paragraph_2_suffix: "Därför är CodeCombat ett flerspelarspel, inte en spelifierad kurs. Vi slutar inte förrän du inte kan sluta - men den här gången är det en bra sak."
why_paragraph_3: "Om du tänker bli beroende av något spel, bli beroende av det här och bli en av teknikålderns trollkarlar." why_paragraph_3: "Om du tänker bli beroende av något spel, bli beroende av det här och bli en av teknikålderns trollkarlar."
# press_title: "Bloggers/Press" press_title: "Bloggare/Press"
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our" press_paragraph_1_prefix: "Vill du skriva om oss? Ladda gärna ner och använd resurserna som finns i vårt"
# press_paragraph_1_link: "press packet" press_paragraph_1_link: "presspaket"
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly." press_paragraph_1_suffix: ". Alla loggor och bilder kan användas utan att kontakta oss direkt."
# team: "Team" team: "Team"
# george_title: "Cofounder" george_title: "Medgrundare"
# george_blurb: "Businesser" george_blurb: "Businesser"
# scott_title: "Cofounder" scott_title: "Medgrundare"
# scott_blurb: "Reasonable One" scott_blurb: "Reasonable One"
# nick_title: "Cofounder" nick_title: "Medgrundare"
# nick_blurb: "Motivation Guru" nick_blurb: "Motivation Guru"
# michael_title: "Programmer" michael_title: "Programmerare"
# michael_blurb: "Sys Admin" michael_blurb: "Sys Admin"
# matt_title: "Cofounder" matt_title: "Medgrundare"
# matt_blurb: "Bicyclist" matt_blurb: "Cyklist"
# cat_title: "Chief Artisan" cat_title: "Chefshantverkare"
# cat_blurb: "Airbender" cat_blurb: "Airbender"
# josh_title: "Game Designer" josh_title: "Speldesigner"
# josh_blurb: "Floor Is Lava" josh_blurb: "Floor Is Lava"
# jose_title: "Music" jose_title: "Musik"
# jose_blurb: "Taking Off" jose_blurb: "Taking Off"
# retrostyle_title: "Illustration" retrostyle_title: "Illustration"
# retrostyle_blurb: "RetroStyle Games" retrostyle_blurb: "RetroStyle Games"
# teachers: teachers:
# title: "CodeCombat: Info for Teachers" title: "CodeCombat: Info till lärare"
# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." intro_1: "CodeCombat är ett onlinespel som lär ut programmering. Eleverna skriver kod i riktiga programspråk."
# intro_2: "No experience required!" intro_2: "Ingen erfarenhet krävs!"
# free_title: "How much does it cost?" free_title: "Hur mycket kostar det?"
# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers." # cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers."
# free_1: "CodeCombat Basic is FREE! There are 80+ free levels which cover every concept." free_1: "CodeCombat Basic är GRATIS! Det finns över 80 gratis nivåer som täcker alla koncept."
# free_2: "A monthly subscription provides access to video tutorials and extra practice levels." free_2: "En månadsprenumeration ger tillgång till videogenomgångar och fler övningsnivåer."
# teacher_subs_title: "Teachers get free subscriptions!" teacher_subs_title: "Lärare får gratis prenumerationer!"
# teacher_subs_1: "Please contact" teacher_subs_1: "Kontakta"
# teacher_subs_2: "to set up a free monthly subscription." teacher_subs_2: "för att sätta upp en gratis månadsprenumeration."
# sub_includes_title: "What is included in the subscription?" sub_includes_title: "Vad ingår i prenumerationen?"
# sub_includes_1: "In addition to the 80+ basic levels, students with a monthly subscription get access to these additional features:" sub_includes_1: "Förutom de 80+ grundläggande nivåerna får elever med en månadsprenumeration tillgång till följande:"
# sub_includes_2: "60+ practice levels" sub_includes_2: "60+ övningsnivåer"
# sub_includes_3: "Video tutorials" sub_includes_3: "Videogenomgångar"
# sub_includes_4: "Premium email support" sub_includes_4: "Premium mejlsupport"
# sub_includes_5: "7 new heroes with unique skills to master" sub_includes_5: "7 nya hjältar med unika färdigheter att bemästra"
# sub_includes_6: "3500 bonus gems every month" sub_includes_6: "3500 bonusädelstenar varje månad"
# sub_includes_7: "Private Clans" sub_includes_7: "Privata klaner"
# monitor_progress_title: "How do I monitor student progress?" monitor_progress_title: "Hur kan jag se elevernas framsteg?"
# monitor_progress_1: "Student progress can be monitored by creating a" monitor_progress_1: "Du kan skapa en"
# monitor_progress_2: "for your class." monitor_progress_2: "till din klass."
# monitor_progress_3: "To add a student, send them the invite link for your Clan, which is on the" monitor_progress_3: "För att lägga till en elev, skicka en inbjudan till din klan. Finns på den här sidan: "
# monitor_progress_4: "page." monitor_progress_4: ""
# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." monitor_progress_5: "Efter att de anslutit ser du en sammanfattning av elevens framsteg på din klans sida."
# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." private_clans_1: "Privata klaner ger ökad integritet och detaljerad framstegsinformation för varje elev."
# private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" private_clans_2: "För att skapa en privat klan, använd kryssrutan 'Gör klanen privat' när du skapar en"
# private_clans_3: "." private_clans_3: "."
# who_for_title: "Who is CodeCombat for?" who_for_title: "Vem är CodeCombat för?"
# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." who_for_1: "Vi rekommenderar CodeCombat till elever som är minst 9 år. Inga programmeringskunskaper krävs."
# who_for_2: "We've designed CodeCombat to appeal to both boys and girls." who_for_2: "Vi har skapat CodeCombat för att locka både pojkar och flickor."
# material_title: "How much material is there?" material_title: "Hur mycket material finns det?"
# material_china: "Approximately 30 hours of gameplay spread over 140+ subscriber-only levels so far, with new levels every week." material_china: "Ungefär 30 timmars speltid över 140+ prenumerantnivåer - än så länge - med nya nivåer varje vecka."
# material_1: "Approximately 10 hours of free content and an additional 20 hours of subscriber content, with new levels every week." material_1: "Ungefär 10 timmar fritt innehåll och ytterligare 20 timmar prenumerantinnehåll med nya nivåer varje vecka."
# concepts_title: "What concepts are covered?" concepts_title: "Vilka koncept täcks?"
# how_much_title: "How much does a monthly subscription cost?" how_much_title: "Hur mycket kostar en månadsprenumeration?"
# how_much_1: "A" how_much_1: "En"
# how_much_2: "monthly subscription" how_much_2: "månadsprenumeration"
# how_much_3: "costs $9.99, and can be cancelled anytime." how_much_3: "kostar $9.99 och kan avbrytas när som helst."
# how_much_4: "Additionally, we provide discounts for larger groups:" how_much_4: "Dessutom ger vi rabatt till större grupper:"
# how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" how_much_5: "Vi gör engångsköp med avdrag och årliga prenumerationer för grupper, som en klass eller skola. Kontakta"
# how_much_6: "for more details." how_much_6: "för mer information."
# more_info_title: "Where can I find more information?" more_info_title: "Var kan jag hitta mer information?"
# more_info_1: "Our" more_info_1: "Vårt"
# more_info_2: "teachers forum" more_info_2: "lärarforum"
# more_info_3: "is a good place to connect with fellow educators who are using CodeCombat." more_info_3: "är ett bra ställe att skapa kontakter med andra lärare som använder CodeCombat."
# sys_requirements_title: "System Requirements" sys_requirements_title: "Systemkrav"
# sys_requirements_1: "A modern web browser. Newer versions of Chrome, Firefox, or Safari. Internet Explorer 9 or later." sys_requirements_1: "En modern webbläsare. Nyare versioner av Chrome, Firefox, eller Safari. Internet Explorer 9 eller senare."
# sys_requirements_2: "CodeCombat is not supported on iPad yet." sys_requirements_2: "CodeCombat stöds inte på iPad än."
versions: versions:
save_version_title: "Spara ny version" save_version_title: "Spara ny version"
new_major_version: "Ny betydande version" new_major_version: "Ny betydande version"
# submitting_patch: "Submitting Patch..." # submitting_patch: "Submitting Patch..."
cla_prefix: "För att spara ändringar måste du först godkänna vår" cla_prefix: "För att spara ändringar måste du först godkänna vår"
# cla_url: "CLA" cla_url: "CLA"
# cla_suffix: "." cla_suffix: "."
cla_agree: "JAG GODKÄNNER" cla_agree: "JAG GODKÄNNER"
contact: contact:
contact_us: "Kontakta CodeCombat" contact_us: "Kontakta CodeCombat"
welcome: "Kul att höra från dig! Använd formuläret för att skicka e-post till oss. " welcome: "Kul att höra från dig! Använd formuläret för att skicka mejl till oss. "
forum_prefix: "För någonting offentligt, var vänlig testa " forum_prefix: "För någonting offentligt, var vänlig testa "
forum_page: "vårt forum" forum_page: "vårt forum"
forum_suffix: " istället." forum_suffix: " istället."
faq_prefix: "Det finns också en" faq_prefix: "Det finns också en"
faq: "FAQ" faq: "FAQ"
# subscribe_prefix: "If you need help figuring out a level, please" subscribe_prefix: "Om du behöver hjälp med en nivå,"
# subscribe: "buy a CodeCombat subscription" subscribe: "köp en CodeCombat prenumeration."
# subscribe_suffix: "and we'll be happy to help you with your code." subscribe_suffix: "Sedan hjälper vi dig gärna med din kod."
# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support." subscriber_support: "Eftersom du är en CodeCombat-prenumerant kommer ditt mejl att bli prioriterat."
# screenshot_included: "Screenshot included." screenshot_included: "Inkluderar skärmbild."
# where_reply: "Where should we reply?" where_reply: "Vart ska vi skicka svaret?"
send: "Skicka Feedback" send: "Skicka Feedback"
# contact_candidate: "Contact Candidate" # Deprecated # contact_candidate: "Contact Candidate" # Deprecated
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated # recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
@ -674,28 +674,28 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
me_tab: "Jag" me_tab: "Jag"
picture_tab: "Profilbild" picture_tab: "Profilbild"
delete_account_tab: "Ta bort ditt konto" delete_account_tab: "Ta bort ditt konto"
wrong_email: "Fel e-post" wrong_email: "Fel mejladress"
upload_picture: "Ladda upp en bild" upload_picture: "Ladda upp en bild"
delete_this_account: "Ta bort det här kontot för alltid" delete_this_account: "Ta bort det här kontot för alltid"
# god_mode: "God Mode" # god_mode: "God Mode"
password_tab: "Lösenord" password_tab: "Lösenord"
emails_tab: "E-postadresser" emails_tab: "Mejladresser"
admin: "Administratör" admin: "Administratör"
new_password: "Nytt lösenord" new_password: "Nytt lösenord"
new_password_verify: "Verifiera" new_password_verify: "Verifiera"
type_in_email: "Skriv in din e-post för att bekräfta borttagandet" type_in_email: "Skriv in din mejladress för att bekräfta borttagandet"
email_subscriptions: "E-postsprenumerationer" email_subscriptions: "Mejlprenumerationer"
# email_subscriptions_none: "No Email Subscriptions." email_subscriptions_none: "Inga mejlprenumerationer."
email_announcements: "Meddelanden" email_announcements: "Meddelanden"
email_announcements_description: "e-post med de senaste nyheterna och utvecklingen på CodeCombat." email_announcements_description: "mejl med de senaste nyheterna och utvecklingen på CodeCombat."
email_notifications: "Underrättelser" email_notifications: "Underrättelser"
email_notifications_summary: "Kontroller för personliga, automatiska e-postunderrättelser relaterade till din aktivitet på CodeCombat." email_notifications_summary: "Kontroller för personliga, automatiska mejlunderrättelser relaterade till din aktivitet på CodeCombat."
email_any_notes: "Alla underrättelser" email_any_notes: "Alla underrättelser"
email_any_notes_description: "Stäng av för att hindra all e-post om aktiviteter." email_any_notes_description: "Stäng av för att hindra alla mejl om aktiviteter."
email_news: "Nyheter" email_news: "Nyheter"
email_recruit_notes: "Jobbtillfällen" email_recruit_notes: "Jobbtillfällen"
email_recruit_notes_description: "Om du spelar riktigt bra så kanske vi kontaktar dig för att erbjuda ett (bättre) jobb." email_recruit_notes_description: "Om du spelar riktigt bra så kanske vi kontaktar dig för att erbjuda ett (bättre) jobb."
contributor_emails: "E-post för bidragare" contributor_emails: "Mejl för bidragare"
contribute_prefix: "Vi söker mer folk som vill var med och hjälpa till! Kolla in " contribute_prefix: "Vi söker mer folk som vill var med och hjälpa till! Kolla in "
contribute_page: " bidragarsidan " contribute_page: " bidragarsidan "
contribute_suffix: " för att få veta mer." contribute_suffix: " för att få veta mer."
@ -703,12 +703,12 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
error_saving: "Ett fel uppstod när ändringarna skulle sparas" error_saving: "Ett fel uppstod när ändringarna skulle sparas"
saved: "Ändringar sparade" saved: "Ändringar sparade"
password_mismatch: "De angivna lösenorden stämmer inte överens." password_mismatch: "De angivna lösenorden stämmer inte överens."
password_repeat: "Var god skriv ditt lösenord en gång till." password_repeat: "Upprepa ditt lösenord."
# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated # job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks." # job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job." # job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile" # sample_profile: "See a sample profile"
# view_profile: "View Your Profile" view_profile: "Visa din profil"
keyboard_shortcuts: keyboard_shortcuts:
keyboard_shortcuts: "Kortkommandon" keyboard_shortcuts: "Kortkommandon"
@ -730,23 +730,23 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# beautify: "Beautify your code by standardizing its formatting." # beautify: "Beautify your code by standardizing its formatting."
maximize_editor: "Maximera/minimera kodredigeraren." maximize_editor: "Maximera/minimera kodredigeraren."
# community: community:
# main_title: "CodeCombat Community" main_title: "CodeCombat Community"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!" introduction: "Kolla in på vilka sätt du kan vara delaktig och välj det som låter mest kul. Vi ser fram emot att jobba med dig!"
# level_editor_prefix: "Use the CodeCombat" level_editor_prefix: "Använd"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!" level_editor_suffix: "till att skapa och ändra nivåer. Användare har skapat nivåer till sina klasser, vänner, hackathons, elever och syskon. Om det låter svårt att skapa en nivå så kan du använda en av våra som grund!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the" thang_editor_prefix: "Vi kallar enheter i spelet 'thangs'. Använd"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." thang_editor_suffix: "till att ändra CodeCombats grafik. Låt enheter kasta saker, ändra riktningen på animeringar, ändra en enhets livslängd eller ladda upp din egen vektorgrafik."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the" article_editor_prefix: "Sett ett misstag i något av våra dokument? Vill du göra instruktioner till dina egna skapelser? Ta en titt på"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime." article_editor_suffix: "och hjälp CodeCombatspelare att få så mycket ut från sin speltid som möjligt."
# find_us: "Find us on these sites" find_us: "Här hittar du oss"
# social_blog: "Read the CodeCombat blog on Sett" social_blog: "Läs CodeCombatbloggen på Sett"
# social_discource: "Join the discussion on our Discourse forum" social_discource: "Gå med i diskussionerna i vårt forum"
# social_facebook: "Like CodeCombat on Facebook" social_facebook: "Gilla CodeCombat på Facebook"
# social_twitter: "Follow CodeCombat on Twitter" social_twitter: "Följ CodeCombat på Twitter"
# social_gplus: "Join CodeCombat on Google+" social_gplus: "Följ CodeCombat på Google+"
# social_hipchat: "Chat with us in the public CodeCombat HipChat room" social_hipchat: "Chatta med oss in det publika CodeCombat HipChatrummet"
# contribute_to_the_project: "Contribute to the project" contribute_to_the_project: "Bidra till projektet"
# clans: # clans:
# clan: "Clan" # clan: "Clan"
@ -794,28 +794,28 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
classes: classes:
archmage_title: "Ärkemagiker" archmage_title: "Ärkemagiker"
archmage_title_description: "(Kodare)" archmage_title_description: "(Kodare)"
# archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!" archmage_summary: "Om du är en utvecklare som är intresserad av att koda utbildningsspel, bli då en ärkemagiker och hjälp oss bygga CodeCombat!"
artisan_title: "Hantverkare" artisan_title: "Hantverkare"
artisan_title_description: "(Nivåbyggare)" artisan_title_description: "(Nivåbyggare)"
# artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program." artisan_summary: "Bygg och dela nivåer till dig och dina vänner. Bli en hantverkare för att lära dig konsten att lära andra att koda."
adventurer_title: "Äventyrare" adventurer_title: "Äventyrare"
adventurer_title_description: "(Nivåtestare)" adventurer_title_description: "(Nivåtestare)"
# adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release." adventurer_summary: "Få nya nivåer (till och med prenumerantinnehåll) gratis en vecka innan alla andra och hjälp oss fixa buggar innan nivåerna blir publika."
scribe_title: "Skriftlärd" scribe_title: "Skriftlärd"
scribe_title_description: "(Artikelredigerare)" scribe_title_description: "(Artikelredigerare)"
# scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe." scribe_summary: "Bra kod behöver bra dokumentation. Skriv, ändra och förbättra dokumenten som läses av miljoner spelare över hela världen."
diplomat_title: "Diplomat" diplomat_title: "Diplomat"
diplomat_title_description: "(Översättare)" diplomat_title_description: "(Översättare)"
# diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations." diplomat_summary: "CodeCombat är översätts till över 45 språk av våra diplomater. Hjälp oss genom att göra översättningar."
ambassador_title: "Ambassadör" ambassador_title: "Ambassadör"
ambassador_title_description: "(Support)" ambassador_title_description: "(Support)"
# ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world." ambassador_summary: "Tämj forumanvändarna och hjälp dem som har frågor. Ambassadörerna representerar CodeCombat ute i världen."
editor: editor:
main_title: "CodeCombatredigerare" main_title: "CodeCombatredigerare"
article_title: "Artikelredigerare" article_title: "Artikelredigeraren"
thang_title: "Enhetsredigerare" thang_title: "Enhetsredigeraren"
level_title: "Nivåredigerare" level_title: "Nivåredigeraren"
# achievement_title: "Achievement Editor" # achievement_title: "Achievement Editor"
# poll_title: "Poll Editor" # poll_title: "Poll Editor"
# back: "Back" # back: "Back"
@ -902,10 +902,10 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
priority: "Prioritet" priority: "Prioritet"
contribute: contribute:
page_title: "Bidragande" page_title: "Att bidra"
# intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!" intro_blurb: "CodeCombat är 100% öppen källkod! Hundratals hängivna spelare har hjälpt till att skapa det spel du ser idag. Häng med oss och skriv nästa kapitel i CodeCombats uppdrag att lära världen att koda!"
alert_account_message_intro: "Hej där!" alert_account_message_intro: "Hej där!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first." alert_account_message: "För att prenumerera på klassmejl behöver du vara inloggad först."
archmage_introduction: "En av de bästa delarna med att bygga spel är att de syntetiserar så många olika saker. Grafik, ljud, realtidsnätverkande, socialt netvärkande och så klart många av de vanligare aspekterna av programmering, från databashantering och serveradministration på låg nivå till användargränssnitt och gränsnittsbyggande. Det finns mycket att göra, och om du är en erfaren programmerare som längtar efter att dyka ner i CodeCombats detaljer kan den här klassen vara för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin." archmage_introduction: "En av de bästa delarna med att bygga spel är att de syntetiserar så många olika saker. Grafik, ljud, realtidsnätverkande, socialt netvärkande och så klart många av de vanligare aspekterna av programmering, från databashantering och serveradministration på låg nivå till användargränssnitt och gränsnittsbyggande. Det finns mycket att göra, och om du är en erfaren programmerare som längtar efter att dyka ner i CodeCombats detaljer kan den här klassen vara för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
class_attributes: "Klassattribut" class_attributes: "Klassattribut"
archmage_attribute_1_pref: "Kunskap om " archmage_attribute_1_pref: "Kunskap om "
@ -1192,10 +1192,10 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# privacy_description: "We will not sell any of your personal information." # privacy_description: "We will not sell any of your personal information."
security_title: "Säkerhet" security_title: "Säkerhet"
security_description: "Vi strävar efter att hålla din personliga information säker. Eftersom vår källkod är öppen är vår det fritt fram för vem som helst att granska och förbättra våra säkerhetssystem." security_description: "Vi strävar efter att hålla din personliga information säker. Eftersom vår källkod är öppen är vår det fritt fram för vem som helst att granska och förbättra våra säkerhetssystem."
email_title: "Email" email_title: "Mejl"
email_description_prefix: "Vi kommer inte att översvämma dig med spam. Genom " email_description_prefix: "Vi kommer inte att översvämma dig med spam. Genom "
email_settings_url: "dina email-inställningar" email_settings_url: "dina mejlinställningar"
email_description_suffix: "eller genom länkar i mailen vi skickar kan du ändra dina inställningar och lätt avprenumerera när som helst." email_description_suffix: "eller genom länkar i mejlen vi skickar kan du ändra dina inställningar och lätt avprenumerera när som helst."
cost_title: "Kostnad" cost_title: "Kostnad"
cost_description: "För närvarande är CodeCombat 100 % gratis! Ett av våra främsta mål är att behålla det så, så att så många som möjligt kan spela, oavsett plats i livet. Om himlen mörknar, kanske vi behöver ta betalt för prenumerationer eller något innehåll, men helst slipper vi det. Med lite tur lyckas vi hålla liv i företag med:" cost_description: "För närvarande är CodeCombat 100 % gratis! Ett av våra främsta mål är att behålla det så, så att så många som möjligt kan spela, oavsett plats i livet. Om himlen mörknar, kanske vi behöver ta betalt för prenumerationer eller något innehåll, men helst slipper vi det. Med lite tur lyckas vi hålla liv i företag med:"
copyrights_title: "Upphovsrätt och licenser" copyrights_title: "Upphovsrätt och licenser"

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
infinite_loop_reset_level: "Bölümü Sıfırla" infinite_loop_reset_level: "Bölümü Sıfırla"
infinite_loop_comment_out: "Kodumu Yorum Yap" infinite_loop_comment_out: "Kodumu Yorum Yap"
tip_toggle_play: "Ctrl+P ile oynat/beklet." tip_toggle_play: "Ctrl+P ile oynat/beklet."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
tip_open_source: "CodeCombat %100 açık kaynaktır!" tip_open_source: "CodeCombat %100 açık kaynaktır!"
tip_beta_launch: "CodeCombat ilk beta sürümünü Ekim 2013'te başlattı." tip_beta_launch: "CodeCombat ilk beta sürümünü Ekim 2013'te başlattı."

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@ -158,7 +158,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
unwatch: "Не стежити" unwatch: "Не стежити"
submit_patch: "Надіслати патч" submit_patch: "Надіслати патч"
submit_changes: "Надіслати зміни" submit_changes: "Надіслати зміни"
# save_changes: "Save Changes" save_changes: "Зберегти зміни"
general: general:
and: "та" and: "та"
@ -262,9 +262,9 @@ module.exports = nativeDescription: "Українська", englishDescription:
victory_hour_of_code_done_yes: "Так, я закінчив Годину Коду!" victory_hour_of_code_done_yes: "Так, я закінчив Годину Коду!"
victory_experience_gained: "Отриманий досвід" victory_experience_gained: "Отриманий досвід"
victory_gems_gained: "Отримані самоцвіти" victory_gems_gained: "Отримані самоцвіти"
# victory_new_item: "New Item" victory_new_item: "Новий предмет"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks." # victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
# victory_become_a_viking: "Become a Viking" victory_become_a_viking: "Стати вікінгом"
guide_title: "Посібник" guide_title: "Посібник"
tome_minion_spells: "Заклинання Ваших міньонів" # Only in old-style levels. tome_minion_spells: "Заклинання Ваших міньонів" # Only in old-style levels.
tome_read_only_spells: "Заклинання тільки для читання" # Only in old-style levels. tome_read_only_spells: "Заклинання тільки для читання" # Only in old-style levels.
@ -292,16 +292,16 @@ module.exports = nativeDescription: "Українська", englishDescription:
time_current: "Зараз:" time_current: "Зараз:"
time_total: "Найбільше:" time_total: "Найбільше:"
time_goto: "Перейти до:" time_goto: "Перейти до:"
# non_user_code_problem_title: "Unable to Load Level" non_user_code_problem_title: "Не вдається завантажити рівень"
# infinite_loop_title: "Infinite Loop Detected" infinite_loop_title: "Виявлено вічний цикл"
# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know." # infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
# check_dev_console: "You can also open the developer console to see what might be going wrong." check_dev_console: "Ви також можете відкрити консоль розробника аби перевірити що ж там твориться."
# check_dev_console_link: "(instructions)" check_dev_console_link: "(інструкції)"
infinite_loop_try_again: "Спробувати ще раз" infinite_loop_try_again: "Спробувати ще раз"
infinite_loop_reset_level: "Почати рівень спочатку" infinite_loop_reset_level: "Почати рівень спочатку"
infinite_loop_comment_out: "Прокоментуй мій код" infinite_loop_comment_out: "Прокоментуй мій код"
tip_toggle_play: "Перемикай між грою та паузою командою Ctrl+P." tip_toggle_play: "Перемикай між грою та паузою командою Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ і Ctrl+] для перемотування та швидкого перемотування вперед." tip_scrub_shortcut: "Ctrl+[ і Ctrl+] для перемотування та швидкого перемотування вперед." # {change}
tip_guide_exists: "Натисніть на Інструкцію вгорі сторінки, аби отримати корисну інформацію." tip_guide_exists: "Натисніть на Інструкцію вгорі сторінки, аби отримати корисну інформацію."
tip_open_source: "CodeCombat є абсолютно відкритим програмним забезпеченням!" tip_open_source: "CodeCombat є абсолютно відкритим програмним забезпеченням!"
tip_beta_launch: "Бета-версія CodeCombat вийшла в жовтні 2013." tip_beta_launch: "Бета-версія CodeCombat вийшла в жовтні 2013."
@ -340,13 +340,13 @@ module.exports = nativeDescription: "Українська", englishDescription:
tip_source_code: "Я хочу змінити світ, але мені не дають первісний код." tip_source_code: "Я хочу змінити світ, але мені не дають первісний код."
tip_javascript_java: "Java має таке ж відношення до JavaScript'у, як віз до візерунка. - Кріс Гейлманн" tip_javascript_java: "Java має таке ж відношення до JavaScript'у, як віз до візерунка. - Кріс Гейлманн"
tip_move_forward: "Щоб ви не робили, продовжуйте рухатись вперед. - Мартін Лютер Кінг Мол." tip_move_forward: "Щоб ви не робили, продовжуйте рухатись вперед. - Мартін Лютер Кінг Мол."
tip_google: "Не можеш вирішити задачу? Загугли її!" tip_google: "Не можеш вирішити задачу? Заґуґли її!"
tip_adding_evil: "Додамо дрібку зла." tip_adding_evil: "Додамо дрібочку зла."
tip_hate_computers: "Ось правда про людей, які вважають, що ненавидять комп'ютери. Що вони насправді ненавидять, це паршивий програмерів. - Ларрі Нівен" tip_hate_computers: "Ось правда про людей, які вважають, що ненавидять комп'ютери. Що вони насправді ненавидять, це паршивий програмерів. - Ларрі Нівен"
tip_open_source_contribute: "Ви можете допомогти CodeCombat покращитися!" tip_open_source_contribute: "Ви можете допомогти CodeCombat покращитися!"
tip_recurse: "Ітерація - від людини, рекурсія - від бога. - Л. Пітер Дойч" tip_recurse: "Ітерація - від людини, рекурсія - від бога. - Л. Пітер Дойч"
# tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus" tip_free_your_mind: "Нео, ти повинен усе подолати. Страх... сумніви і невіра. Звільни від них свій розум. - Морфіус"
# tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha" tip_strong_opponents: "Навіть наймогутніший суперник має свою слабкість. - Ітачі Учіха"
game_menu: game_menu:
inventory_tab: "Інвентар" inventory_tab: "Інвентар"
@ -403,7 +403,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
prompt_body: "Хочете отримати ще?" prompt_body: "Хочете отримати ще?"
prompt_button: "Увійти до крамниці" prompt_button: "Увійти до крамниці"
recovered: "Попередні покупки самоцвітів відновлені. Будь ласка, поновіть сторінку." recovered: "Попередні покупки самоцвітів відновлені. Будь ласка, поновіть сторінку."
# price: "x3500 / mo" price: "x3500 / міс"
subscribe: subscribe:
comparison_blurb: "Відточіть свої навички завдяки підписці на CodeCombat!" comparison_blurb: "Відточіть свої навички завдяки підписці на CodeCombat!"
@ -413,7 +413,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
feature4: "<strong>3500 бонусних самоцвітів</strong> кожного місяця!" feature4: "<strong>3500 бонусних самоцвітів</strong> кожного місяця!"
feature5: "Навчальні відеоролики" feature5: "Навчальні відеоролики"
feature6: "Екслюзивна підтримка по електронній пошті" feature6: "Екслюзивна підтримка по електронній пошті"
# feature7: "Private <strong>Clans</strong>" feature7: "Приватні <strong>клани</strong>"
free: "Безкоштовно" free: "Безкоштовно"
month: "місяць" month: "місяць"
subscribe_title: "Взяти абонемент" subscribe_title: "Взяти абонемент"
@ -439,9 +439,9 @@ module.exports = nativeDescription: "Українська", englishDescription:
# parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?" # parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
parents_blurb2: "За 9.99$ на місяць, вона отримуватиме нові завдання щотижня та персональні листи підтримки від професійних програмістів." # {change} parents_blurb2: "За 9.99$ на місяць, вона отримуватиме нові завдання щотижня та персональні листи підтримки від професійних програмістів." # {change}
parents_blurb3: "Жодного ризику: 100% гарантія повернення грошей, легке скасування абонементу одним кліком." parents_blurb3: "Жодного ризику: 100% гарантія повернення грошей, легке скасування абонементу одним кліком."
# payment_methods: "Payment Methods" payment_methods: "Платіжні методи"
# payment_methods_title: "Accepted Payment Methods" # payment_methods_title: "Accepted Payment Methods"
# payment_methods_blurb1: "We currently accept credit cards and Alipay." payment_methods_blurb1: "Наразі ми приймаємо кредитні картник та Alpiay."
# payment_methods_blurb2: "If you require an alternate form of payment, please contact" # payment_methods_blurb2: "If you require an alternate form of payment, please contact"
stripe_description: "Щомісячний абонемент" stripe_description: "Щомісячний абонемент"
subscription_required_to_play: "Аби грати в цьому рівні потрібен абонемент." subscription_required_to_play: "Аби грати в цьому рівні потрібен абонемент."
@ -457,7 +457,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
managed_subs_desc: "Додати абонементи для інших гравців (учнів, дітей тощо)" managed_subs_desc: "Додати абонементи для інших гравців (учнів, дітей тощо)"
# managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide." # managed_subs_desc_2: "Recipients must have a CodeCombat account associated with the email address you provide."
group_discounts: "Групові знижки" group_discounts: "Групові знижки"
# group_discounts_1: "We also offer group discounts for bulk subscriptions." group_discounts_1: "Ми також пропонуємо знижки для пакетних передплат."
group_discounts_1st: "1-ий абонемент (включає Ваш)" # {change} group_discounts_1st: "1-ий абонемент (включає Ваш)" # {change}
group_discounts_full: "Повна ціна" group_discounts_full: "Повна ціна"
group_discounts_2nd: "2-11 абонементи" group_discounts_2nd: "2-11 абонементи"
@ -594,7 +594,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
title: "CodeCombat для вчителів" # {change} title: "CodeCombat для вчителів" # {change}
# intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages." # intro_1: "CodeCombat is an online game that teaches programming. Students write code in real programming languages."
# intro_2: "No experience required!" # intro_2: "No experience required!"
# free_title: "How much does it cost?" free_title: "Скільки це коштує?"
# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers." # cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers."
# free_1: "CodeCombat Basic is FREE! There are 80+ free levels which cover every concept." # free_1: "CodeCombat Basic is FREE! There are 80+ free levels which cover every concept."
# free_2: "A monthly subscription provides access to video tutorials and extra practice levels." # free_2: "A monthly subscription provides access to video tutorials and extra practice levels."
@ -617,7 +617,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
# monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page." # monitor_progress_5: "After they join, you will see a summary of the student's progress on your Clan's page."
# private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student." # private_clans_1: "Private Clans provide increased privacy and detailed progress information for each student."
# private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a" # private_clans_2: "To create a private Clan, check the 'Make clan private' checkbox when creating a"
# private_clans_3: "." private_clans_3: "."
# who_for_title: "Who is CodeCombat for?" # who_for_title: "Who is CodeCombat for?"
# who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed." # who_for_1: "We recommend CodeCombat for students aged 9 and up. No prior programming experience is needed."
# who_for_2: "We've designed CodeCombat to appeal to both boys and girls." # who_for_2: "We've designed CodeCombat to appeal to both boys and girls."
@ -748,48 +748,48 @@ module.exports = nativeDescription: "Українська", englishDescription:
social_hipchat: "Напишіть нам у публічній кімнаті CodeCombat HipChat" social_hipchat: "Напишіть нам у публічній кімнаті CodeCombat HipChat"
contribute_to_the_project: "Взяти участь у розробці" contribute_to_the_project: "Взяти участь у розробці"
# clans: clans:
# clan: "Clan" clan: "Клан"
# clans: "Clans" clans: "Клани"
# new_name: "New clan name" new_name: "Назва нового клану"
# new_description: "New clan description" new_description: "Опис нового клану"
# make_private: "Make clan private" make_private: "Зробити клан приватним"
# subs_only: "subscribers only" # subs_only: "subscribers only"
# create_clan: "Create New Clan" create_clan: "Створити новий клан"
# public_clans: "Public Clans" public_clans: "Публічні клани"
# my_clans: "My Clans" my_clans: "Мої клани"
# clan_name: "Clan Name" clan_name: "Назва клану"
# name: "Name" # name: "Name"
# chieftain: "Chieftain" # chieftain: "Chieftain"
# type: "Type" type: "Тип"
# edit_clan_name: "Edit Clan Name" edit_clan_name: "Змінити назву клану"
# edit_clan_description: "Edit Clan Description" edit_clan_description: "Змінити опис клану"
# edit_name: "edit name" # edit_name: "edit name"
# edit_description: "edit description" # edit_description: "edit description"
# private: "(private)" # private: "(private)"
# summary: "Summary" summary: "Загалом"
# average_level: "Average Level" average_level: "Середній рівень"
# average_achievements: "Average Achievements" # average_achievements: "Average Achievements"
# delete_clan: "Delete Clan" delete_clan: "Видалити калн"
# leave_clan: "Leave Clan" leave_clan: "Покинути клан"
# join_clan: "Join Clan" join_clan: "Приєднатись до клану"
# invite_1: "Invite:" invite_1: "Запрошення:"
# invite_2: "*Invite players to this Clan by sending them this link." # invite_2: "*Invite players to this Clan by sending them this link."
# members: "Members" members: "Учасники"
# progress: "Progress" progress: "Поступ"
# not_started_1: "not started" not_started_1: "не розпочато"
# started_1: "started" started_1: "розпочато"
# complete_1: "complete" complete_1: "завершено"
# exp_levels: "Expand levels" # exp_levels: "Expand levels"
# rem_hero: "Remove Hero" rem_hero: "Вилучити героя"
# status: "Status" status: "Статус"
# complete_2: "Complete" complete_2: "Завершено"
# started_2: "Started" started_2: "Розпочато"
# not_started_2: "Not Started" not_started_2: "Не розпочато"
# view_solution: "Click to view solution." view_solution: "Натисніть аби переглянути рішення."
# latest_achievement: "Latest Achievement" latest_achievement: "Останнє досягнення"
# playtime: "Playtime" playtime: "Тривалість гри"
# last_played: "Last played" last_played: "Остання гра"
classes: classes:
archmage_title: "Архімаг" archmage_title: "Архімаг"
@ -1039,7 +1039,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
no_achievements: "Жодних досягнень ще не отримано." no_achievements: "Жодних досягнень ще не отримано."
favorite_prefix: "Улюблена мова програмування " favorite_prefix: "Улюблена мова програмування "
favorite_postfix: "." favorite_postfix: "."
# not_member_of_clans: "Not a member of any clans yet." not_member_of_clans: "Досі не входить до жодного клану."
achievements: achievements:
last_earned: "Останні отримані" last_earned: "Останні отримані"
@ -1065,7 +1065,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
payments: "Платежі" payments: "Платежі"
purchased: "Придбано" purchased: "Придбано"
subscription: "Підписка" subscription: "Підписка"
# invoices: "Invoices" invoices: "Рахунки"
service_apple: "Apple" service_apple: "Apple"
service_web: "Веб" service_web: "Веб"
paid_on: "Сплачено" paid_on: "Сплачено"
@ -1145,7 +1145,7 @@ module.exports = nativeDescription: "Українська", englishDescription:
user_remarks: "Ремарки користувачів" user_remarks: "Ремарки користувачів"
versions: "Версії" versions: "Версії"
items: "Предмети" items: "Предмети"
# hero: "Hero" hero: "Герой"
heroes: "Герої" heroes: "Герої"
achievement: "Досягнення" achievement: "Досягнення"
clas: "CLA" clas: "CLA"
@ -1334,13 +1334,13 @@ module.exports = nativeDescription: "Українська", englishDescription:
education: "Освіта" education: "Освіта"
# education_header: "Recount your academic ordeals" # education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals." # education_blurb: "List your academic ordeals."
# education_school: "School" education_school: "Школа"
# education_school_help: "Name of your school." # education_school_help: "Name of your school."
# education_degree: "Degree" education_degree: "Ступінь"
# education_degree_help: "What was your degree and field of study?" # education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates" # education_duration: "Dates"
# education_duration_help: "When?" education_duration_help: "Коли?"
# education_description: "Description" education_description: "Опис"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)" # education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
our_notes: "Наші примітки" our_notes: "Наші примітки"
remarks: "Примітки" remarks: "Примітки"
@ -1348,14 +1348,14 @@ module.exports = nativeDescription: "Українська", englishDescription:
# projects_header: "Add 3 projects" # projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)" # projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers." # projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name" project_name: "Назва проекту"
# project_name_help: "What was the project called?" # project_name_help: "What was the project called?"
# project_description: "Description" project_description: "Опис"
# project_description_help: "Briefly describe the project." project_description_help: "Коротко опишіть проект."
# project_picture: "Picture" project_picture: "Зображення"
# project_picture_help: "Upload a 230x115px or larger image showing off the project." # project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link" project_link: "Посилання"
# project_link_help: "Link to the project." project_link_help: "Посилання на проект."
# player_code: "Player Code" # player_code: "Player Code"
employers: employers:
@ -1399,23 +1399,23 @@ module.exports = nativeDescription: "Українська", englishDescription:
candidate_top_skills: "Найкращі навички" candidate_top_skills: "Найкращі навички"
candidate_years_experience: "років досвіду" candidate_years_experience: "років досвіду"
candidate_last_updated: "Останнє оновлення" candidate_last_updated: "Останнє оновлення"
# candidate_who: "Who" candidate_who: "Хто"
# featured_developers: "Featured Developers" featured_developers: "Рекомендовані розробники"
# other_developers: "Other Developers" other_developers: "Інші розробники"
# inactive_developers: "Inactive Developers" inactive_developers: "Неактивні розробники"
admin: admin:
# av_espionage: "Espionage" # Really not important to translate /admin controls. # av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username" av_espionage_placeholder: "Користвач або email"
# av_usersearch: "User Search" av_usersearch: "Пошук користувачів"
# av_usersearch_placeholder: "Email, username, name, whatever" # av_usersearch_placeholder: "Email, username, name, whatever"
# av_usersearch_search: "Search" av_usersearch_search: "Пошук"
av_title: "Види для адміна" av_title: "Види для адміна"
av_entities_sub_title: "Організації" av_entities_sub_title: "Організації"
av_entities_users_url: "Учасники" av_entities_users_url: "Учасники"
av_entities_active_instances_url: "Активні вимоги" av_entities_active_instances_url: "Активні вимоги"
# av_entities_employer_list_url: "Employer List" av_entities_employer_list_url: "Список робітників"
# av_entities_candidates_list_url: "Candidate List" av_entities_candidates_list_url: "Список кандидатів"
# av_entities_user_code_problems_list_url: "User Code Problems List" # av_entities_user_code_problems_list_url: "User Code Problems List"
av_other_sub_title: "Інші" av_other_sub_title: "Інші"
av_other_debug_base_url: "Основне (для налагодження base.jade)" av_other_debug_base_url: "Основне (для налагодження base.jade)"

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
infinite_loop_reset_level: "Chơi Lại" infinite_loop_reset_level: "Chơi Lại"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
tip_toggle_play: "Bật/tắt chơi/dừng với Ctrl+P." tip_toggle_play: "Bật/tắt chơi/dừng với Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ và Ctrl+] quay lại và chạy nhanh." tip_scrub_shortcut: "Ctrl+[ và Ctrl+] quay lại và chạy nhanh." # {change}
tip_guide_exists: "Chọn bảng hướng dẫn, bên trong game menu (Trên cùng của trang), cho những thông tin hữu ích." tip_guide_exists: "Chọn bảng hướng dẫn, bên trong game menu (Trên cùng của trang), cho những thông tin hữu ích."
tip_open_source: "CodeCombat là một sản phẩm mã nguồn mở 100% !" tip_open_source: "CodeCombat là một sản phẩm mã nguồn mở 100% !"
tip_beta_launch: "Bản thử nghiệm của CodeCombat được ra mắt vào tháng 10 năm 2013." tip_beta_launch: "Bản thử nghiệm của CodeCombat được ra mắt vào tháng 10 năm 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
infinite_loop_reset_level: "重置等级" infinite_loop_reset_level: "重置等级"
infinite_loop_comment_out: "为我的代码添加注释" infinite_loop_comment_out: "为我的代码添加注释"
tip_toggle_play: "用 Ctrl+P 来暂停或继续" tip_toggle_play: "用 Ctrl+P 来暂停或继续"
tip_scrub_shortcut: "用 Ctrl+[ 和 Ctrl+] 来倒退和快进。" tip_scrub_shortcut: "用 Ctrl+[ 和 Ctrl+] 来倒退和快进。" # {change}
tip_guide_exists: "点击页面上方的指南, 可以获得更多有用信息。" tip_guide_exists: "点击页面上方的指南, 可以获得更多有用信息。"
tip_open_source: "「CodeCombat」是100%开源的!" tip_open_source: "「CodeCombat」是100%开源的!"
tip_beta_launch: "CodeCombat开始于2013的10月份。" tip_beta_launch: "CodeCombat开始于2013的10月份。"
@ -436,13 +436,13 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
parents: "致家长" parents: "致家长"
parents_title: "您的孩子将要学习编写程序。" # {change} parents_title: "您的孩子将要学习编写程序。" # {change}
parents_blurb1: "通过使用CodeCombat您的孩子将学习编写真正的程序代码。他们将学到简单指令进而处理更复杂的问题。" parents_blurb1: "通过使用CodeCombat您的孩子将学习编写真正的程序代码。他们将学到简单指令进而处理更复杂的问题。"
parents_blurb1a: "不用怀疑计算机编程能力将是的孩子作为一个成年人的基本技能。到2020年77%的工作将会需要编码能力,并且软件工程师将在世界各地成为高需求职业。你知道吗,计算机科学是收入最高的大学学位?" parents_blurb1a: "不用怀疑计算机编程能力将是的孩子作为一个成年人的基本技能。到2020年77%的工作将会需要编码能力,并且软件工程师将在世界各地成为高需求职业。你知道吗,计算机科学是收入最高的大学学位?"
parents_blurb2: "每月支付9.9美元,他们每周都会有新的挑战,并且通过电子邮件获得专业程序员的指导。" # {change} parents_blurb2: "每月支付9.9美元,他们每周都会有新的挑战,并且通过电子邮件获得专业程序员的指导。" # {change}
parents_blurb3: "无风险承诺100%退款,一键退款。" parents_blurb3: "无风险承诺100%退款,一键退款。"
payment_methods: "付费方式" payment_methods: "付费方式"
payment_methods_title: "可接受的付款方式" payment_methods_title: "可接受的付款方式"
payment_methods_blurb1: "我们现有的付费方式有信用卡和支付宝" payment_methods_blurb1: "我们现有的付费方式有信用卡和支付宝"
payment_methods_blurb2: "如果想用其他付费方式,请联系我们" payment_methods_blurb2: "如果想用其他付费方式,请联系我们"
stripe_description: "每月订阅" stripe_description: "每月订阅"
subscription_required_to_play: "订阅后才可开始本关" subscription_required_to_play: "订阅后才可开始本关"
unlock_help_videos: "订阅后才可以解锁视频教学哦!" unlock_help_videos: "订阅后才可以解锁视频教学哦!"
@ -459,14 +459,14 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# group_discounts: "Group discounts" # group_discounts: "Group discounts"
# group_discounts_1: "We also offer group discounts for bulk subscriptions." # group_discounts_1: "We also offer group discounts for bulk subscriptions."
# group_discounts_1st: "1st subscription" # group_discounts_1st: "1st subscription"
# group_discounts_full: "Full price" group_discounts_full: "全价"
# group_discounts_2nd: "Subscriptions 2-11" # group_discounts_2nd: "Subscriptions 2-11"
# group_discounts_20: "20% off" group_discounts_20: "八折"
# group_discounts_12th: "Subscriptions 12+" # group_discounts_12th: "Subscriptions 12+"
# group_discounts_40: "40% off" group_discounts_40: "六折"
# subscribing: "Subscribing..." # subscribing: "Subscribing..."
# recipient_emails_placeholder: "Enter email address to subscribe, one per line." # recipient_emails_placeholder: "Enter email address to subscribe, one per line."
# subscribe_users: "Subscribe Users" subscribe_users: "订阅用户"
# users_subscribed: "Users subscribed:" # users_subscribed: "Users subscribed:"
# no_users_subscribed: "No users subscribed, please double check your email addresses." # no_users_subscribed: "No users subscribed, please double check your email addresses."
# current_recipients: "Current Recipients" # current_recipients: "Current Recipients"
@ -598,16 +598,16 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers." # cost_china: "CodeCombat in China is free for the first five levels, after which it costs $9.99 USD per month for access to our other 140+ levels on our exclusive China servers."
# free_1: "CodeCombat Basic is FREE! There are 80+ free levels which cover every concept." # free_1: "CodeCombat Basic is FREE! There are 80+ free levels which cover every concept."
# free_2: "A monthly subscription provides access to video tutorials and extra practice levels." # free_2: "A monthly subscription provides access to video tutorials and extra practice levels."
# teacher_subs_title: "Teachers get free subscriptions!" teacher_subs_title: "教师可免费订阅!"
# teacher_subs_1: "Please contact" teacher_subs_1: "请联系"
# teacher_subs_2: "to set up a free monthly subscription." # teacher_subs_2: "to set up a free monthly subscription."
# sub_includes_title: "What is included in the subscription?" # sub_includes_title: "What is included in the subscription?"
# sub_includes_1: "In addition to the 80+ basic levels, students with a monthly subscription get access to these additional features:" # sub_includes_1: "In addition to the 80+ basic levels, students with a monthly subscription get access to these additional features:"
# sub_includes_2: "60+ practice levels" sub_includes_2: "超过60个练习关卡"
# sub_includes_3: "Video tutorials" sub_includes_3: "视频教学"
# sub_includes_4: "Premium email support" # sub_includes_4: "Premium email support"
# sub_includes_5: "7 new heroes with unique skills to master" # sub_includes_5: "7 new heroes with unique skills to master"
# sub_includes_6: "3500 bonus gems every month" sub_includes_6: "每月享有3500额外宝石"
# sub_includes_7: "Private Clans" # sub_includes_7: "Private Clans"
# monitor_progress_title: "How do I monitor student progress?" # monitor_progress_title: "How do I monitor student progress?"
# monitor_progress_1: "Student progress can be monitored by creating a" # monitor_progress_1: "Student progress can be monitored by creating a"
@ -625,11 +625,11 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# material_china: "Approximately 30 hours of gameplay spread over 140+ subscriber-only levels so far, with new levels every week." # material_china: "Approximately 30 hours of gameplay spread over 140+ subscriber-only levels so far, with new levels every week."
# material_1: "Approximately 10 hours of free content and an additional 20 hours of subscriber content, with new levels every week." # material_1: "Approximately 10 hours of free content and an additional 20 hours of subscriber content, with new levels every week."
# concepts_title: "What concepts are covered?" # concepts_title: "What concepts are covered?"
# how_much_title: "How much does a monthly subscription cost?" how_much_title: "每月的订阅费用是多少?"
# how_much_1: "A" how_much_1: ""
# how_much_2: "monthly subscription" how_much_2: "每月订阅"
# how_much_3: "costs $9.99, and can be cancelled anytime." how_much_3: "每月$9.99, 并可随时要求退款."
# how_much_4: "Additionally, we provide discounts for larger groups:" how_much_4: "另外,团体购买者将享受折扣优惠"
# how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact" # how_much_5: "We accept discounted one-time purchases and yearly subscription purchases for groups, such as a class or school. Please contact"
# how_much_6: "for more details." # how_much_6: "for more details."
# more_info_title: "Where can I find more information?" # more_info_title: "Where can I find more information?"
@ -970,7 +970,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
helpful_ambassadors: "我们亲切的使节:" helpful_ambassadors: "我们亲切的使节:"
ladder: ladder:
please_login: "请在对奕之前先登录。" please_login: "对战之前请先登录。"
my_matches: "我的对手" my_matches: "我的对手"
simulate: "模拟" simulate: "模拟"
simulation_explanation: "通过模拟游戏,你可以让你的游戏更快的得到评分。" simulation_explanation: "通过模拟游戏,你可以让你的游戏更快的得到评分。"

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
infinite_loop_reset_level: "重置關卡" infinite_loop_reset_level: "重置關卡"
infinite_loop_comment_out: "在我的程式碼中加入注解" infinite_loop_comment_out: "在我的程式碼中加入注解"
tip_toggle_play: "使用 Ctrl+P 切換 播放/暫停." tip_toggle_play: "使用 Ctrl+P 切換 播放/暫停."
tip_scrub_shortcut: "Ctrl+[ 快退; Ctrl+] 快進." tip_scrub_shortcut: "Ctrl+[ 快退; Ctrl+] 快進." # {change}
tip_guide_exists: "點擊頁面上方的指南,可獲得更多有用的訊息." tip_guide_exists: "點擊頁面上方的指南,可獲得更多有用的訊息."
tip_open_source: "「CodeCombat」100% 開源!" tip_open_source: "「CodeCombat」100% 開源!"
tip_beta_launch: "「CodeCombat」在2013年10月進入 BETA 測試。" tip_beta_launch: "「CodeCombat」在2013年10月進入 BETA 測試。"

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# infinite_loop_reset_level: "Reset Level" # infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code" # infinite_loop_comment_out: "Comment Out My Code"
# tip_toggle_play: "Toggle play/paused with Ctrl+P." # tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward." # tip_scrub_shortcut: "Use Ctrl+[ and Ctrl+] to rewind and fast-forward."
# tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info." # tip_guide_exists: "Click the guide, inside game menu (at the top of the page), for useful info."
# tip_open_source: "CodeCombat is 100% open source!" # tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013." # tip_beta_launch: "CodeCombat launched its beta in October, 2013."

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@ -301,7 +301,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
infinite_loop_reset_level: "轉定等級" infinite_loop_reset_level: "轉定等級"
infinite_loop_comment_out: "爲我個代碼加註解" infinite_loop_comment_out: "爲我個代碼加註解"
tip_toggle_play: "用 Ctrl+P 暫停/繼續" tip_toggle_play: "用 Ctrl+P 暫停/繼續"
tip_scrub_shortcut: "用 Ctrl+[ 搭 Ctrl+] 倒退搭快進。" tip_scrub_shortcut: "用 Ctrl+[ 搭 Ctrl+] 倒退搭快進。" # {change}
tip_guide_exists: "點頁面上向個指南,望無數有用個訊息。" tip_guide_exists: "點頁面上向個指南,望無數有用個訊息。"
tip_open_source: "CodeCombat 是 百分百 開源個!" tip_open_source: "CodeCombat 是 百分百 開源個!"
tip_beta_launch: "CodeCombat 從 2013年10月起。" tip_beta_launch: "CodeCombat 從 2013年10月起。"

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@ -0,0 +1,7 @@
CocoModel = require './CocoModel'
schema = require 'schemas/models/trial_request.schema'
module.exports = class TrialRequest extends CocoModel
@className: 'TrialRequest'
@schema: schema
urlRoot: '/db/trial.request'

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@ -0,0 +1,18 @@
c = require './../schemas'
TrialRequestSchema = c.object {
title: 'Trial request',
required: ['type']
}
_.extend TrialRequestSchema.properties,
applicant: c.objectId(links: [{rel: 'extra', href: '/db/user/{($)}'}])
prepaidCode: c.objectId()
reviewDate: c.date({readOnly: true})
reviewer: c.objectId(links: [{rel: 'extra', href: '/db/user/{($)}'}])
properties: {type: 'object', description: 'Data specific to this request.'}
status: {type: 'string', 'enum': ['submitted', 'approved', 'denied']}
type: {type: 'string', 'enum': ['subscription']}
c.extendBasicProperties TrialRequestSchema, 'TrialRequest'
module.exports = TrialRequestSchema

View file

@ -1,5 +1,8 @@
#admin-analytics-subscriptions-view #admin-analytics-subscriptions-view
#site-content-area
width: 100%
.big-stat .big-stat
width: auto width: auto

View file

@ -0,0 +1,16 @@
#admin-trial-requests-view
#site-content-area
width: 100%
.btn-deny
float: right
.status-cell
width: 120px
td.created
min-width: 90px
td.reviewed
min-width: 90px

View file

@ -85,6 +85,7 @@ $heroCanvasHeight: 275px
position: static position: static
width: 100% width: 100%
margin-left: 0 margin-left: 0
white-space: nowrap
.hero-indicator .hero-indicator
width: 97px width: 97px

View file

@ -0,0 +1,17 @@
#teachers-free-trial-view
.input-email-address
width: 40%
.input-location
width: 40%
.input-heard-about
width: 100%
.thanks-submit
display: none
.error-message
display: none
color: red

View file

@ -25,16 +25,18 @@ block content
h4(data-i18n="admin.av_entities_sub_title") Entities h4(data-i18n="admin.av_entities_sub_title") Entities
ul ul
li
a(href="/admin/users", data-i18n="admin.av_entities_users_url") Users
li li
a(href="/admin/level-sessions", data-i18n="admin.av_entities_active_instances_url") Active Instances a(href="/admin/level-sessions", data-i18n="admin.av_entities_active_instances_url") Active Instances
li
a(href="/admin/employers", data-i18n="admin.av_entities_employer_list_url") Employer List
li li
a(href="/admin/candidates", data-i18n="admin.av_entities_candidates_list_url") Candidate List a(href="/admin/candidates", data-i18n="admin.av_entities_candidates_list_url") Candidate List
li
a(href="/admin/employers", data-i18n="admin.av_entities_employer_list_url") Employer List
li
a(href="/admin/trial-requests") Trial Requests
li li
a(href="/admin/user-code-problems", data-i18n="admin.av_entities_user_code_problems_list_url") User Code Problems List a(href="/admin/user-code-problems", data-i18n="admin.av_entities_user_code_problems_list_url") User Code Problems List
li
a(href="/admin/users", data-i18n="admin.av_entities_users_url") Users
h4(data-i18n="admin.av_other_sub_title") Other h4(data-i18n="admin.av_other_sub_title") Other

View file

@ -0,0 +1,52 @@
extends /templates/base
block content
if !me.isAdmin()
div You must be logged in as an admin to view this page.
else
h2 Trial Requests
if !trialRequests || trialRequests.length < 1
h4 Fetching trial requests...
else
table.table.table-condensed
thead
tr
th Created
th Reviewed
th Applicant
th Location
th Age
th Students
th How Found
th Status
tbody
- var numReviewed = 0
- var maxReviewedShown = 100
each trialRequest in trialRequests
if trialRequest.get('status') !== 'submitted'
- numReviewed++
if numReviewed > maxReviewedShown
- break
tr
td.created= new Date(parseInt(trialRequest.get('_id').substring(0, 8), 16) * 1000).toISOString().substring(0, 10)
td.reviewed
if trialRequest.get('reviewDate')
span= trialRequest.get('reviewDate').substring(0, 10)
td
a(href="/user/#{trialRequest.get('applicant')}")= trialRequest.get('properties').email
td= trialRequest.get('properties').location
td= trialRequest.get('properties').age
td= trialRequest.get('properties').numStudents
td= trialRequest.get('properties').heardAbout
td.status-cell
if trialRequest.get('status') === 'submitted'
button.btn.btn-xs.btn-success.btn-approve(data-trial-request=trialRequest) Approve
button.btn.btn-xs.btn-danger.btn-deny(data-trial-request=trialRequest) Deny
else if trialRequest.get('prepaidCode')
span= trialRequest.get('prepaidCode')
else
span= trialRequest.get('status')
div *Currently assumes all trial requests of type 'subscription'

View file

@ -0,0 +1,71 @@
extends /templates/base
block content
h2 Teacher Survey
if me.isAnonymous()
p You must be logged in to apply. Please create an account or log in from the menu above.
else if fetchingData
h4 Retrieving information...
else if existingRequests.length > 0
if existingRequests[0].get('status') === 'submitted'
p
span.spr Your application for a free trial subscription is being
strong reviewed
else if existingRequests[0].get('status') === 'approved'
p
span.spr Your application for a free trial subscription was
strong.spr approved
span.spr . Further instructions have been sent to
strong= existingRequests[0].get('properties').email
else
p
span.spr Your application for a free trial subscription has been
strong.spr denied
p
span.spr Please contact
span.spr
a(href='mailto:team@codecombat.com') team@codecombat.com
span if you have further questions.
else
p
span.spr We offer free subscriptions to teachers for evaluation purposes. You can find more information on our
a.spr(href='/teachers') teachers
span page.
p Please fill out this quick survey and well email you setup instructions.
p.container-email-address
label.control-label Email Address
br
input.control-label.input-email-address(type='text', value=email)
p.container-location
label.control-label Name of School, City
br
input.control-label.input-location(type='text')
p.container-age
label.control-label How old are your students?
div
input(type="radio", name="age", value="Under 14")
span.spl Under 14
div
input(type="radio", name="age", value="14-17")
span.spl 14-17
div
input(type="radio", name="age", value="18+")
span.spl 18+
div
input(type="radio", name="age", value='other')
span.spl.spr Other:
input.spr.input-age-other(type='text')
p.container-num-students
label.control-label How many students do you teach?
br
input.control-label.input-num-students(type='text')
p.container-heard-about
label.control-label How did you hear about CodeCombat?
br
textarea.control-label.input-heard-about(rows=4)
p.error-message Please fill out all fields.
p
button.btn.btn-default.submit-button Submit
p.thanks-submit Thanks! We'll send you setup instructions shortly.

View file

@ -19,10 +19,9 @@ block content
h3.teachers-title(data-i18n="teachers.teacher_subs_title") h3.teachers-title(data-i18n="teachers.teacher_subs_title")
p p
span(data-i18n="teachers.teacher_subs_1") span.spr(data-i18n="teachers.teacher_subs_1")
span.spr.spl a.spr(href='/teachers/freetrial', data-i18n="teachers.teacher_subs_2")
a(href='mailto:team@codecombat.com?subject=Free%20Teacher%20Subscription') team@codecombat.com span.spr(data-i18n="teachers.teacher_subs_3")
span.spr.spl(data-i18n="teachers.teacher_subs_2")
h3(data-i18n="teachers.sub_includes_title") h3(data-i18n="teachers.sub_includes_title")
p(data-i18n="teachers.sub_includes_1") p(data-i18n="teachers.sub_includes_1")

View file

@ -0,0 +1,85 @@
RootView = require 'views/core/RootView'
template = require 'templates/teachers-free-trial'
CocoCollection = require 'collections/CocoCollection'
TrialRequest = require 'models/TrialRequest'
# TODO: distinguish between this type of existing trial requests and others
module.exports = class TeachersFreeTrialView extends RootView
id: 'teachers-free-trial-view'
template: template
events:
'click .submit-button': 'onClickSubmit'
constructor: (options) ->
super options
@email = me.get('email')
@refreshData()
getRenderData: ->
context = super()
context.email = @email
context.existingRequests = @existingRequests.models
context.fetchingData = @fetchingData
context
refreshData: ->
@fetchingData = true
@existingRequests = new CocoCollection([], { url: '/db/trial.request/-/own', model: TrialRequest, comparator: '_id' })
@listenToOnce @existingRequests, 'sync', =>
@fetchingData = false
@render?()
@supermodel.loadCollection(@existingRequests, 'own_trial_requests', {cache: false})
onClickSubmit: (e) ->
email = $('.input-email-address').val()
location = $('.input-location').val()
age = $('input[name=age]:checked').val()
age = $('.input-age-other').val() if age is 'other'
numStudents = $('.input-num-students').val()
heardAbout = $('.input-heard-about').val()
# Validate input
$('.container-email-address').removeClass('has-error')
$('.container-location').removeClass('has-error')
$('.container-age').removeClass('has-error')
$('.container-num-students').removeClass('has-error')
$('.container-heard-about').removeClass('has-error')
$('.error-message').hide()
emailPattern = /^([\w.-]+)@([\w.-]+)\.([a-zA-Z.]{2,6})$/i
unless email?.match(emailPattern)
$('.container-email-address').addClass('has-error')
$('.error-message').show()
return
unless location
$('.container-location').addClass('has-error')
$('.error-message').show()
return
unless age
$('.container-age').addClass('has-error')
$('.error-message').show()
return
unless numStudents
$('.container-num-students').addClass('has-error')
$('.error-message').show()
return
unless heardAbout
$('.container-heard-about').addClass('has-error')
$('.error-message').show()
return
# Save trial request
trialRequest = new TrialRequest
type: 'subscription'
properties:
email: email
location: location
age: age
numStudents: numStudents
heardAbout: heardAbout
trialRequest.save {},
error: (model, response, options) =>
console.error 'Error saving trial request', response
success: (model, response, options) =>
@refreshData()

View file

@ -295,7 +295,7 @@ module.exports = class AnalyticsSubscriptionsView extends RootView
lineColor: lineMetadata[targetSubsID].color lineColor: lineMetadata[targetSubsID].color
strokeWidth: lineMetadata[targetSubsID].strokeWidth strokeWidth: lineMetadata[targetSubsID].strokeWidth
min: 0 min: 0
max: @targetSubCount max: Math.max(@targetSubCount, d3.max(@subs, (d) -> d.total))
## Cancelled ## Cancelled

View file

@ -0,0 +1,66 @@
RootView = require 'views/core/RootView'
template = require 'templates/admin/trial-requests'
CocoCollection = require 'collections/CocoCollection'
TrialRequest = require 'models/TrialRequest'
module.exports = class TrialRequestsView extends RootView
id: 'admin-trial-requests-view'
template: template
events:
'click .btn-approve': 'onClickApprove'
'click .btn-deny': 'onClickDeny'
constructor: (options) ->
super options
if me.isAdmin()
sortRequests = (a, b) ->
statusA = a.get('status')
statusB = b.get('status')
if statusA is 'submitted' and statusB is 'submitted'
if a.get('_id') < b.get('_id')
-1
else
1
else if statusA is 'submitted'
-1
else if statusB is 'submitted'
1
else if not b.get('reviewDate') or a.get('reviewDate') > b.get('reviewDate')
-1
else
1
@trialRequests = new CocoCollection([], { url: '/db/trial.request', model: TrialRequest, comparator: sortRequests })
@supermodel.loadCollection(@trialRequests, 'trial-requests', {cache: false})
getRenderData: ->
context = super()
context.trialRequests = @trialRequests?.models ? []
context
onClickApprove: (e) ->
trialRequestData = $(e.target).data('trial-request')
trialRequest = _.find @trialRequests.models, (a) -> a.get('_id') is trialRequestData._id
unless trialRequest
console.error 'Could not find trial request model for', trialRequestData
return
trialRequest.set('status', 'approved')
trialRequest.patch
error: (model, response, options) =>
console.error 'Error patching trial request', response
success: (model, response, options) =>
@render?()
onClickDeny: (e) ->
trialRequestData = $(e.target).data('trial-request')
trialRequest = _.find @trialRequests.models, (a) -> a.get('_id') is trialRequestData._id
unless trialRequest
console.error 'Could not find trial request model for', trialRequestData
return
return unless window.confirm("Deny #{trialRequest.get('properties').email}?")
trialRequest.set('status', 'denied')
trialRequest.patch
error: (model, response, options) =>
console.error 'Error patching trial request', response
success: (model, response, options) =>
@render?()

View file

@ -53,6 +53,7 @@ require("locale/ca")
require("locale/gl") require("locale/gl")
require("locale/mk-MK") require("locale/mk-MK")
require("locale/eo") require("locale/eo")
require("locale/uz")
module.exports = class DiplomatView extends ContributeClassView module.exports = class DiplomatView extends ContributeClassView
id: 'diplomat-view' id: 'diplomat-view'
@ -139,3 +140,4 @@ module.exports = class DiplomatView extends ContributeClassView
gl: ['mcaeiror'] # Galego, Galician gl: ['mcaeiror'] # Galego, Galician
'mk-MK': ['SuperPranx'] # Македонски, Macedonian 'mk-MK': ['SuperPranx'] # Македонски, Macedonian
eo: [] # Esperanto, Esperanto eo: [] # Esperanto, Esperanto
uz: [] # O'zbekcha, Uzbek

View file

@ -303,7 +303,7 @@ module.exports = class CampaignView extends RootView
for nextLevelOriginal in level.nextLevels for nextLevelOriginal in level.nextLevels
nextLevel = _.find levels, original: nextLevelOriginal nextLevel = _.find levels, original: nextLevelOriginal
dontPointTo = ['lost-viking','kithgard-mastery'] dontPointTo = ['lost-viking','kithgard-mastery']
if nextLevel and not nextLevel.locked and @levelStatusMap[nextLevel.slug] isnt 'complete' and nextLevel.slug not in dontPointTo and not nextLevel.replayable and ( if nextLevel and not nextLevel.locked and not nextLevel.disabled and @levelStatusMap[nextLevel.slug] isnt 'complete' and nextLevel.slug not in dontPointTo and not nextLevel.replayable and (
me.isPremium() or me.isPremium() or
not nextLevel.requiresSubscription or not nextLevel.requiresSubscription or
nextLevel.slug is 'apocalypse' or nextLevel.slug is 'apocalypse' or

View file

@ -28,7 +28,6 @@ ClanHandler = class ClanHandler extends Handler
false false
makeNewInstance: (req) -> makeNewInstance: (req) ->
userName = req.user.get('name') ? 'Anoner'
instance = super(req) instance = super(req)
instance.set 'ownerID', req.user._id instance.set 'ownerID', req.user._id
instance.set 'members', [req.user._id] instance.set 'members', [req.user._id]

View file

@ -25,6 +25,7 @@ module.exports.handlers =
'poll': 'polls/poll_handler' 'poll': 'polls/poll_handler'
'prepaid': 'prepaids/prepaid_handler' 'prepaid': 'prepaids/prepaid_handler'
'subscription': 'payments/subscription_handler' 'subscription': 'payments/subscription_handler'
'trial_request': 'trial_requests/trial_request_handler'
'user_polls_record': 'polls/user_polls_record_handler' 'user_polls_record': 'polls/user_polls_record_handler'
module.exports.routes = module.exports.routes =

View file

@ -592,7 +592,7 @@ class SubscriptionHandler extends Handler
# Check recipient is currently sponsored # Check recipient is currently sponsored
stripeRecipient = recipient.get 'stripe' ? {} stripeRecipient = recipient.get 'stripe' ? {}
if stripeRecipient.sponsorID isnt user.id if stripeRecipient?.sponsorID isnt user.id
@logSubscriptionError(user, "Recipient #{req.body.stripe.recipient} not found. " + err) @logSubscriptionError(user, "Recipient #{req.body.stripe.recipient} not found. " + err)
return done({res: 'Can only unsubscribe sponsored subscriptions.', code: 403}) return done({res: 'Can only unsubscribe sponsored subscriptions.', code: 403})

View file

@ -2,4 +2,13 @@ mongoose = require 'mongoose'
config = require '../../server_config' config = require '../../server_config'
PrepaidSchema = new mongoose.Schema {}, {strict: false, minimize: false,read:config.mongo.readpref} PrepaidSchema = new mongoose.Schema {}, {strict: false, minimize: false,read:config.mongo.readpref}
PrepaidSchema.statics.generateNewCode = (done) ->
tryCode = ->
code = _.sample("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", 8).join('')
Prepaid.findOne code: code, (err, prepaid) ->
return done() if err
return done(code) unless prepaid
tryCode()
tryCode()
module.exports = Prepaid = mongoose.model('prepaid', PrepaidSchema) module.exports = Prepaid = mongoose.model('prepaid', PrepaidSchema)

View file

@ -20,7 +20,7 @@ PrepaidHandler = class PrepaidHandler extends Handler
createPrepaid: (req, res) -> createPrepaid: (req, res) ->
return @sendForbiddenError(res) unless @hasAccess(req) return @sendForbiddenError(res) unless @hasAccess(req)
return @sendForbiddenError(res) unless req.body.type is 'subscription' return @sendForbiddenError(res) unless req.body.type is 'subscription'
@generateNewCode (code) => Prepaid.generateNewCode (code) =>
return @sendDatabaseError(res, 'Database error.') unless code return @sendDatabaseError(res, 'Database error.') unless code
prepaid = new Prepaid prepaid = new Prepaid
creator: req.user.id creator: req.user.id
@ -33,13 +33,4 @@ PrepaidHandler = class PrepaidHandler extends Handler
return @sendDatabaseError(res, err) if err return @sendDatabaseError(res, err) if err
@sendSuccess(res, prepaid.toObject()) @sendSuccess(res, prepaid.toObject())
generateNewCode: (done) ->
tryCode = ->
code = _.sample("ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789", 8).join('')
Prepaid.findOne code: code, (err, prepaid) ->
return if err
return done(code) unless prepaid
tryCode()
tryCode()
module.exports = new PrepaidHandler() module.exports = new PrepaidHandler()

View file

@ -98,7 +98,7 @@ module.exports.setup = (app) ->
User.findOne({emailLower: req.body.email.toLowerCase()}).exec((err, user) -> User.findOne({emailLower: req.body.email.toLowerCase()}).exec((err, user) ->
if not user if not user
return errors.notFound(res, [{message: 'not found.', property: 'email'}]) return errors.notFound(res, [{message: 'not found', property: 'email'}])
user.set('passwordReset', Math.random().toString(36).slice(2, 7).toUpperCase()) user.set('passwordReset', Math.random().toString(36).slice(2, 7).toUpperCase())
user.save (err) => user.save (err) =>

View file

@ -141,6 +141,15 @@ module.exports.setup = (app) ->
checkRecipientSubscription = (done) -> checkRecipientSubscription = (done) ->
return done() unless subscription.plan.id is 'basic' return done() unless subscription.plan.id is 'basic'
return done() unless subscription.metadata?.id # Shouldn't be possible return done() unless subscription.metadata?.id # Shouldn't be possible
deleteUserStripeProp = (user, propName) ->
stripeInfo = _.cloneDeep(user.get('stripe') ? {})
delete stripeInfo[propName]
if _.isEmpty stripeInfo
user.set 'stripe', undefined
else
user.set 'stripe', stripeInfo
User.findById subscription.metadata.id, (err, recipient) => User.findById subscription.metadata.id, (err, recipient) =>
if err if err
logStripeWebhookError(err) logStripeWebhookError(err)
@ -158,33 +167,55 @@ module.exports.setup = (app) ->
# Update sponsor subscription # Update sponsor subscription
stripeInfo = _.cloneDeep(sponsor.get('stripe') ? {}) stripeInfo = _.cloneDeep(sponsor.get('stripe') ? {})
_.remove(stripeInfo.recipients, (s) -> s.userID is recipient.id) stripeInfo.recipients ?= []
options =
quantity: utils.getSponsoredSubsAmount(subscription.plan.amount, stripeInfo.recipients.length, stripeInfo.subscriptionID?)
unless stripeInfo.sponsorSubscriptionID
# TODO: fix #2786 error for a particular customer which doesn't have this
console.error "Couldn't find sponsorSubscriptionID from stripeInfo", stripeInfo, 'for customer', stripeInfo.customerID, 'with options', options, 'and subscription', subscription, 'for user', recipient.id, 'with sponsor', sponsor.id
return res.send(500, '')
stripe.customers.updateSubscription stripeInfo.customerID, stripeInfo.sponsorSubscriptionID, options, (err, subscription) =>
if err
logStripeWebhookError(err)
return res.send(500, '')
# Update sponsor user if stripeInfo.sponsorSubscriptionID
sponsor.set 'stripe', stripeInfo _.remove(stripeInfo.recipients, (s) -> s.userID is recipient.id)
sponsor.save (err) => options =
quantity: utils.getSponsoredSubsAmount(subscription.plan.amount, stripeInfo.recipients.length, stripeInfo.subscriptionID?)
stripe.customers.updateSubscription stripeInfo.customerID, stripeInfo.sponsorSubscriptionID, options, (err, subscription) =>
if err if err
logStripeWebhookError(err) logStripeWebhookError(err)
return res.send(500, '') return res.send(500, '')
# Update recipient user # Update sponsor user
stripeInfo = recipient.get('stripe') sponsor.set 'stripe', stripeInfo
delete stripeInfo.sponsorID sponsor.save (err) =>
if _.isEmpty stripeInfo if err
recipient.set 'stripe', undefined logStripeWebhookError(err)
else return res.send(500, '')
recipient.set 'stripe', stripeInfo
recipient.save (err) => # Update recipient user
deleteUserStripeProp recipient, 'sponsorID'
recipient.save (err) =>
if err
logStripeWebhookError(err)
return res.send(500, '')
return res.send(200, '')
else
# Remove sponsorships from sponsor and recipients
console.error "Couldn't find sponsorSubscriptionID from stripeInfo", stripeInfo, 'for customer', stripeInfo.customerID, 'with options', options, 'and subscription', subscription, 'for user', recipient.id, 'with sponsor', sponsor.id
# Update recipients
createUpdateFn = (recipientID) ->
(callback) ->
User.findById recipientID, (err, recipient) =>
if err
logStripeWebhookError(err)
return callback(err)
deleteUserStripeProp recipient, 'sponsorID'
recipient.save (err) =>
logStripeWebhookError(err) if err
callback(err)
async.parallel (createUpdateFn(recipient.userID) for recipient in stripeInfo.recipients), (err, results) =>
if err
logStripeWebhookError(err)
return res.send(500, '')
# Update sponsor
deleteUserStripeProp sponsor, 'recipients'
sponsor.save (err) =>
if err if err
logStripeWebhookError(err) logStripeWebhookError(err)
return res.send(500, '') return res.send(500, '')

View file

@ -11,6 +11,7 @@ if config.unittest
module.exports.api.send = -> module.exports.api.send = ->
module.exports.templates = module.exports.templates =
parent_subscribe_email: 'tem_2APERafogvwKhmcnouigud' parent_subscribe_email: 'tem_2APERafogvwKhmcnouigud'
setup_free_sub_email: 'tem_sqdvLCZRwoDQc6jAf5RrQE'
share_progress_email: 'tem_VHE3ihhGmVa3727qds9zY8' share_progress_email: 'tem_VHE3ihhGmVa3727qds9zY8'
welcome_email: 'utnGaBHuSU4Hmsi7qrAypU' welcome_email: 'utnGaBHuSU4Hmsi7qrAypU'
ladder_update_email: 'JzaZxf39A4cKMxpPZUfWy4' ladder_update_email: 'JzaZxf39A4cKMxpPZUfWy4'

View file

@ -0,0 +1,59 @@
log = require 'winston'
mongoose = require 'mongoose'
config = require '../../server_config'
hipchat = require '../hipchat'
sendwithus = require '../sendwithus'
Prepaid = require '../prepaids/Prepaid'
jsonSchema = require '../../app/schemas/models/trial_request.schema'
TrialRequestSchema = new mongoose.Schema {}, {strict: false, minimize: false, read:config.mongo.readpref}
TrialRequestSchema.pre 'save', (next) ->
return next() unless @get('status') is 'approved'
Prepaid.generateNewCode (code) =>
unless code
log.error "Trial request pre save prepaid gen new code failure"
return next()
prepaid = new Prepaid
creator: @get('reviewer')
type: 'subscription'
status: 'active'
code: code
properties:
couponID: 'free'
prepaid.save (err) =>
if err
log.error "Trial request prepaid creation error: #{err}"
@set('prepaidCode', code)
next()
TrialRequestSchema.post 'save', (doc) ->
if doc.get('status') is 'submitted'
msg = "http://codecombat.com/admin/trial-requests #{doc.get('type')} request submitted by #{doc.get('properties').email}"
hipchat.sendHipChatMessage msg, ['tower']
else if doc.get('status') is 'approved'
ppc = doc.get('prepaidCode')
unless ppc
log.error 'Trial request post save no ppc'
return
emailParams =
recipient:
address: doc.get('properties')?.email
email_id: sendwithus.templates.setup_free_sub_email
email_data:
url: "https://codecombat.com/account/subscription?_ppc=#{ppc}";
sendwithus.api.send emailParams, (err, result) =>
log.error "sendwithus trial request approved error: #{err}, result: #{result}" if err
TrialRequestSchema.statics.privateProperties = []
TrialRequestSchema.statics.editableProperties = [
'prepaidCode'
'properties'
'reviewDate'
'reviewer'
'status'
'type'
]
TrialRequestSchema.statics.jsonSchema = jsonSchema
module.exports = TrialRequest = mongoose.model 'trial.request', TrialRequestSchema, 'trial.requests'

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@ -0,0 +1,40 @@
async = require 'async'
log = require 'winston'
mongoose = require 'mongoose'
Handler = require '../commons/Handler'
TrialRequest = require './TrialRequest'
TrialRequestHandler = class TrialRequestHandler extends Handler
modelClass: TrialRequest
jsonSchema: require '../../app/schemas/models/trial_request.schema'
hasAccess: (req) ->
req.method in ['POST'] or req.user?.isAdmin()
hasAccessToDocument: (req, document, method=null) ->
return false unless document?
return true if req.user?.isAdmin()
false
makeNewInstance: (req) ->
instance = super(req)
instance.set 'applicant', req.user._id
instance.set 'status', 'submitted'
instance
put: (req, res, id) ->
req.body.reviewDate = new Date()
req.body.reviewer = req.user.get('_id')
super(req, res, id)
getByRelationship: (req, res, args...) ->
return @getOwn(req, res) if args[1] is 'own'
super(arguments...)
getOwn: (req, res) ->
return @sendForbiddenError(res) unless req.user?
TrialRequest.find {applicant: req.user.get('_id')}, (err, documents) =>
return @sendDatabaseError(res, err) if err
@sendSuccess(res, documents)
module.exports = new TrialRequestHandler()

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@ -41,6 +41,7 @@ models_path = [
'../../server/achievements/EarnedAchievement' '../../server/achievements/EarnedAchievement'
'../../server/payments/Payment' '../../server/payments/Payment'
'../../server/prepaids/Prepaid' '../../server/prepaids/Prepaid'
'../../server/trial_requests/TrialRequest'
] ]
for m in models_path for m in models_path

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@ -4,7 +4,6 @@ utils = require '../../../app/core/utils' # Must come after require /common
mongoose = require 'mongoose' mongoose = require 'mongoose'
describe 'Clans', -> describe 'Clans', ->
stripe = require('stripe')(config.stripe.secretKey)
clanURL = getURL('/db/clan') clanURL = getURL('/db/clan')
userURL = getURL('/db/user') userURL = getURL('/db/user')

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@ -0,0 +1,162 @@
require '../common'
describe 'Trial Requests', ->
URL = getURL('/db/trial.request')
ownURL = getURL('/db/trial.request/-/own')
createTrialRequest = (user, type, properties, done) ->
requestBody =
type: type
properties: properties
request.post {uri: URL, json: requestBody }, (err, res, body) ->
expect(err).toBeNull()
expect(res.statusCode).toBe(200)
expect(body.type).toEqual(type)
expect(body.properties).toEqual(properties)
expect(body.applicant).toEqual(user.id)
expect(body.status).toEqual('submitted')
TrialRequest.findById body._id, (err, doc) ->
expect(err).toBeNull()
expect(doc.get('type')).toEqual(type)
expect(doc.get('properties')).toEqual(properties)
expect(doc.get('applicant')).toEqual(user._id)
expect(doc.get('status')).toEqual('submitted')
done(doc)
it 'Clear database', (done) ->
clearModels [User, TrialRequest], (err) ->
throw err if err
done()
it 'Create trial request', (done) ->
loginNewUser (user) ->
properties =
email: user.get('email')
location: 'SF, CA'
age: '14-17'
numStudents: 14
heardAbout: 'magical interwebs'
createTrialRequest user, 'subscription', properties, (trialRequest) ->
done()
it 'Get trial requests, non-admin', (done) ->
loginNewUser (user) ->
properties =
email: user.get('email')
location: 'SF, CA'
age: '14-17'
numStudents: 14
heardAbout: 'magical interwebs'
createTrialRequest user, 'subscription', properties, (trialRequest) ->
request.get URL, (err, res, body) ->
expect(res.statusCode).toEqual(403)
done()
it 'Get trial requests, admin', (done) ->
loginNewUser (user) ->
properties =
email: user.get('email')
location: 'SF, CA'
age: '14-17'
numStudents: 14
heardAbout: 'magical interwebs'
createTrialRequest user, 'subscription', properties, (trialRequest) ->
loginNewUser (admin) ->
admin.set('permissions', ['admin'])
admin.save (err, user) ->
request.get URL, (err, res, body) ->
expect(res.statusCode).toEqual(200)
expect(body.length).toBeGreaterThan(0)
done()
it 'Get own trial requests', (done) ->
loginNewUser (user) ->
properties =
email: user.get('email')
location: 'SF, CA'
age: '14-17'
numStudents: 14
heardAbout: 'magical interwebs'
createTrialRequest user, 'subscription', properties, (trialRequest) ->
request.get ownURL, (err, res, body) ->
expect(res.statusCode).toEqual(200)
ownRequests = JSON.parse(body)
expect(ownRequests.length).toEqual(1)
expect(ownRequests[0]._id).toEqual(trialRequest.id)
done()
it 'Get non-owned trial request, non-admin', (done) ->
loginNewUser (user) ->
properties =
email: user.get('email')
location: 'SF, CA'
age: '14-17'
numStudents: 14
heardAbout: 'magical interwebs'
createTrialRequest user, 'subscription', properties, (trialRequest) ->
loginNewUser (user2) ->
request.get URL + "/#{trialRequest.id}", (err, res, body) ->
expect(res.statusCode).toEqual(403)
done()
it 'Approve trial request', (done) ->
loginNewUser (user) ->
properties =
email: user.get('email')
location: 'SF, CA'
age: '14-17'
numStudents: 14
heardAbout: 'magical interwebs'
createTrialRequest user, 'subscription', properties, (trialRequest) ->
loginNewUser (admin) ->
admin.set('permissions', ['admin'])
admin.save (err, user) ->
requestBody = trialRequest.toObject()
requestBody.status = 'approved'
request.put {uri: URL, json: requestBody }, (err, res, body) ->
expect(err).toBeNull()
expect(res.statusCode).toBe(200)
expect(body.status).toEqual('approved')
expect(body.reviewDate).toBeDefined()
expect(new Date(body.reviewDate)).toBeLessThan(new Date())
expect(body.reviewer).toEqual(admin.id)
expect(body.prepaidCode).toBeDefined()
TrialRequest.findById body._id, (err, doc) ->
expect(err).toBeNull()
expect(doc.get('status')).toEqual('approved')
expect(doc.get('reviewDate')).toBeDefined()
expect(new Date(doc.get('reviewDate'))).toBeLessThan(new Date())
expect(doc.get('reviewer')).toEqual(admin._id)
expect(doc.get('prepaidCode')).toBeDefined()
done()
it 'Deny trial request', (done) ->
loginNewUser (user) ->
properties =
email: user.get('email')
location: 'SF, CA'
age: '14-17'
numStudents: 14
heardAbout: 'magical interwebs'
createTrialRequest user, 'subscription', properties, (trialRequest) ->
loginNewUser (admin) ->
admin.set('permissions', ['admin'])
admin.save (err, user) ->
requestBody = trialRequest.toObject()
requestBody.status = 'denied'
request.put {uri: URL, json: requestBody }, (err, res, body) ->
expect(err).toBeNull()
expect(res.statusCode).toBe(200)
expect(body.status).toEqual('denied')
expect(body.reviewDate).toBeDefined()
expect(new Date(body.reviewDate)).toBeLessThan(new Date())
expect(body.reviewer).toEqual(admin.id)
expect(body.prepaidCode).not.toBeDefined()
TrialRequest.findById body._id, (err, doc) ->
expect(err).toBeNull()
expect(doc.get('status')).toEqual('denied')
expect(doc.get('reviewDate')).toBeDefined()
expect(new Date(doc.get('reviewDate'))).toBeLessThan(new Date())
expect(doc.get('reviewer')).toEqual(admin._id)
expect(doc.get('prepaidCode')).not.toBeDefined()
done()