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Had apparently switched the SpriteBoss tests to use a regular Stage instead of a SpriteStage. Switched it back, and fixed a subsequent bug with the Layer responding to Camera events (apparently SpriteStage does not take regX/Y or scaleX/Y into account).
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2 changed files with 4 additions and 12 deletions
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@ -74,14 +74,7 @@ layerProperties = {
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onZoomUpdated: (e) ->
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onZoomUpdated: (e) ->
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return unless e.camera is @camera
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return unless e.camera is @camera
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# TODO: move this to the new SpriteStage, because it's what needs to be transformed.
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if @transformStyle in [layerClassProperties.TRANSFORM_SURFACE, layerClassProperties.TRANSFORM_SURFACE_TEXT, layerClassProperties.TRANSFORM_CHILD]
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# This is a bit of a hack to get it to work for the time being.
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if @parent and @transformStyle is layerClassProperties.TRANSFORM_CHILD
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@parent.scaleX = @parent.scaleY = e.zoom
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@parent.regX = e.surfaceViewport.x
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@parent.regY = e.surfaceViewport.y
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if @transformStyle in [layerClassProperties.TRANSFORM_SURFACE, layerClassProperties.TRANSFORM_SURFACE_TEXT]
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change = @scaleX / e.zoom
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change = @scaleX / e.zoom
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@scaleX = @scaleY = e.zoom
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@scaleX = @scaleY = e.zoom
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@regX = e.surfaceViewport.x
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@regX = e.surfaceViewport.x
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@ -45,7 +45,7 @@ describe 'SpriteBoss', ->
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thangTypes = [treeThangType, ogreMunchkinThangType, ogreFangriderThangType, fullRenderOgreMunchkinThangType, fullRenderTreeThangType]
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thangTypes = [treeThangType, ogreMunchkinThangType, ogreFangriderThangType, fullRenderOgreMunchkinThangType, fullRenderTreeThangType]
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# Build the Stage and SpriteBoss.
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# Build the Stage and SpriteBoss.
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window.stage = stage = new createjs.Stage(canvas[0])
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window.stage = stage = new createjs.SpriteStage(canvas[0])
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options = {
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options = {
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camera: camera
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camera: camera
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surfaceLayer: stage
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surfaceLayer: stage
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@ -76,7 +76,7 @@ describe 'SpriteBoss', ->
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{id: 'Ogre S', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:0, y:-8}, action: 'move', health: 5, maxHealth: 10, rotation: Math.PI/2, acts: true }
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{id: 'Ogre S', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:0, y:-8}, action: 'move', health: 5, maxHealth: 10, rotation: Math.PI/2, acts: true }
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# Set ogres side by side with different render strategies
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# Set ogres side by side with different render strategies
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{id: 'FROgre', spriteName: 'Full Render Ogre', exists: true, pos: {x:-10, y:-8}, action: 'idle', health: 10, maxHealth: 10, rotation: 0, acts: true }
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{id: 'FROgre', spriteName: 'Full Render Ogre', exists: true, pos: {x:-10, y:-8}, action: 'idle', health: 10, maxHealth: 10, rotation: 0, acts: true, alpha: 0.5 }
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{id: 'NotFROgre', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:-8, y:-8}, action: 'idle', health: 10, maxHealth: 10, rotation: 0, acts: true }
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{id: 'NotFROgre', spriteName: 'Ogre Munchkin M', exists: true, pos: {x:-8, y:-8}, action: 'idle', health: 10, maxHealth: 10, rotation: 0, acts: true }
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# A line of ogres overlapping to test child ordering
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# A line of ogres overlapping to test child ordering
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@ -94,8 +94,7 @@ describe 'SpriteBoss', ->
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spriteBoss.update(true)
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spriteBoss.update(true)
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defaultLayer.once 'new-spritesheet', ->
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defaultLayer.once 'new-spritesheet', ->
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done()
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done()
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# showMe() # Uncomment to display this world when you run any of these tests.
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showMe() # Uncomment to display this world when you run any of these tests.
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beforeEach (done) -> init(done)
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beforeEach (done) -> init(done)
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