Fixed course indexing for first levels in courses

This commit is contained in:
Nick Winter 2015-12-03 12:04:42 -08:00
parent 05497f023f
commit b0e9670453
2 changed files with 2 additions and 2 deletions
app
templates/play/level
views/play/level

View file

@ -22,7 +22,7 @@ else
.level-name-area
.level-label(data-i18n="play_level.level")
.level-name(title=difficultyTitle || "")
span= (campaignIndex ? (campaignIndex + 1) + '. ' : '') + worldName.replace('Course: ', '')
span= (campaignIndex ? campaignIndex + '. ' : '') + worldName.replace('Course: ', '')
if levelDifficulty
sup.level-difficulty= levelDifficulty

View file

@ -61,7 +61,7 @@ module.exports = class ControlBarView extends CocoView
getRenderData: (c={}) ->
super c
c.worldName = @worldName
c.campaignIndex = @level.get('campaignIndex') if @level.get('type') is 'course'
c.campaignIndex = @level.get('campaignIndex') + 1 if @level.get('type') is 'course' and @level.get('campaignIndex')?
c.multiplayerEnabled = @session.get('multiplayer')
c.ladderGame = @level.get('type') in ['ladder', 'hero-ladder', 'course-ladder']
if c.isMultiplayerLevel = @isMultiplayerLevel