diff --git a/app/assets/javascripts/web-dev-listener.js b/app/assets/javascripts/web-dev-listener.js new file mode 100644 index 000000000..60f4bb9c6 --- /dev/null +++ b/app/assets/javascripts/web-dev-listener.js @@ -0,0 +1,139 @@ +// TODO: don't serve this script from codecombat.com; serve it from a harmless extra domain we don't have yet. + +window.addEventListener('message', receiveMessage, false); + +var concreteDOM; +var virtualDOM; +var goalStates; + +var allowedOrigins = [ + /https:\/\/codecombat\.com/, + /http:\/\/localhost:3000/, + /http:\/\/direct\.codecombat\.com/, + /http:\/\/staging\.codecombat\.com/, + /http:\/\/.*codecombat-staging-codecombat\.runnableapp\.com/, +]; + +function receiveMessage(event) { + var origin = event.origin || event.originalEvent.origin; // For Chrome, the origin property is in the event.originalEvent object. + var allowed = false; + allowedOrigins.forEach(function(pattern) { + allowed = allowed || pattern.test(origin); + }); + if (!allowed) { + console.log('Ignoring message from bad origin:', origin); + return; + } + //console.log(event); + switch (event.data.type) { + case 'create': + create(event.data.dom); + checkGoals(event.data.goals, event.source); + break; + case 'update': + if (virtualDOM) + update(event.data.dom); + else + create(event.data.dom); + checkGoals(event.data.goals, event.source); + break; + case 'log': + console.log(event.data.text); + break; + default: + console.log('Unknown message type:', event.data.type); + } +} + +function create(dom) { + concreteDOM = deku.dom.create(event.data.dom); + virtualDOM = event.data.dom; + // TODO: target the actual HTML tag and combine our initial structure for styles/scripts/tags with theirs + $('body').empty().append(concreteDOM); +} + +function update(dom) { + function dispatch() {} // Might want to do something here in the future + var context = {}; // Might want to use this to send shared state to every component + var changes = deku.diff.diffNode(virtualDOM, event.data.dom); + changes.reduce(deku.dom.update(dispatch, context), concreteDOM); // Rerender + virtualDOM = event.data.dom; +} + +function checkGoals(goals) { + var newGoalStates = {}; + var overallSuccess = true; + goals.forEach(function(goal) { + var $result = $(goal.html.selector); + //console.log('ran selector', goal.html.selector, 'to find element(s)', $result); + var success = true; + goal.html.valueChecks.forEach(function(check) { + //console.log(' ... and should make sure that the value of', check.eventProps, 'is', _.omit(check, 'eventProps'), '?', matchesCheck($result, check)) + success = success && matchesCheck($result, check); + }); + overallSuccess = overallSuccess && success; + newGoalStates[goal.id] = {status: success ? 'success' : 'incomplete'}; // No 'failure' state + }); + if (!_.isEqual(newGoalStates, goalStates)) { + goalStates = newGoalStates; + var overallStatus = overallSuccess ? 'success' : null; // Can't really get to 'failure', just 'incomplete', which is represented by null here + event.source.postMessage({type: 'goals-updated', goalStates: goalStates, overallStatus: overallStatus}, event.origin); + } +} + +function downTheChain(obj, keyChain) { + if (!obj) + return null; + if (!_.isArray(keyChain)) + return obj[keyChain]; + var value = obj; + while (keyChain.length && value) { + if (keyChain[0].match(/\(.*\)$/)) { + var args, argsString = keyChain[0].match(/\((.*)\)$/)[1]; + if (argsString) + args = eval(argsString).split(/, ?/g).filter(function(x) { return x !== ''; }); // TODO: can/should we avoid eval here? + else + args = []; + value = value[keyChain[0].split('(')[0]].apply(value, args); // value.text(), value.css('background-color'), etc. + } + else + value = value[keyChain[0]]; + keyChain = keyChain.slice(1); + } + return value; +}; + +function matchesCheck(value, check) { + var v = downTheChain(value, check.eventProps); + if ((check.equalTo != null) && v !== check.equalTo) { + return false; + } + if ((check.notEqualTo != null) && v === check.notEqualTo) { + return false; + } + if ((check.greaterThan != null) && !(v > check.greaterThan)) { + return false; + } + if ((check.greaterThanOrEqualTo != null) && !(v >= check.greaterThanOrEqualTo)) { + return false; + } + if ((check.lessThan != null) && !(v < check.lessThan)) { + return false; + } + if ((check.lessThanOrEqualTo != null) && !(v <= check.lessThanOrEqualTo)) { + return false; + } + if ((check.containingString != null) && (!v || v.search(check.containingString) === -1)) { + return false; + } + if ((check.notContainingString != null) && (v != null ? v.search(check.notContainingString) : void 0) !== -1) { + return false; + } + if ((check.containingRegexp != null) && (!v || v.search(new RegExp(check.containingRegexp)) === -1)) { + return false; + } + if ((check.notContainingRegexp != null) && (v != null ? v.search(new RegExp(check.notContainingRegexp)) : void 0) !== -1) { + return false; + } + return true; +} diff --git a/app/assets/javascripts/workers/aether_worker.js b/app/assets/javascripts/workers/aether_worker.js index 80c72bf54..285e6600d 100644 --- a/app/assets/javascripts/workers/aether_worker.js +++ b/app/assets/javascripts/workers/aether_worker.js @@ -19,6 +19,7 @@ var languagesImported = {}; var ensureLanguageImported = function(language) { if (languagesImported[language]) return; + if (language === 'html') return; importScripts("/javascripts/app/vendor/aether-" + language + ".js"); languagesImported[language] = true; }; diff --git a/app/assets/javascripts/workers/worker_world.js b/app/assets/javascripts/workers/worker_world.js index e40889e04..5857ba810 100644 --- a/app/assets/javascripts/workers/worker_world.js +++ b/app/assets/javascripts/workers/worker_world.js @@ -80,7 +80,7 @@ var myImportScripts = importScripts; var languagesImported = {}; var ensureLanguageImported = function(language) { if (languagesImported[language]) return; - if (language === 'javascript') return; // Only has JSHint, but we don't need to lint here. + if (language === 'javascript' || language === 'html') return; // Only has JSHint, but we don't need to lint here. myImportScripts("/javascripts/app/vendor/aether-" + language + ".js"); languagesImported[language] = true; }; diff --git a/app/assets/web-dev-iframe.html b/app/assets/web-dev-iframe.html new file mode 100644 index 000000000..39bef5aca --- /dev/null +++ b/app/assets/web-dev-iframe.html @@ -0,0 +1,31 @@ + + + + + + + + + My CodeCombat Website + + + + + + + + + + + + + + + + + + + +

Loading...

+ + diff --git a/app/collections/RealTimeCollection.coffee b/app/collections/RealTimeCollection.coffee deleted file mode 100644 index a5af239ed..000000000 --- a/app/collections/RealTimeCollection.coffee +++ /dev/null @@ -1,6 +0,0 @@ -module.exports = class RealTimeCollection extends Backbone.Firebase.Collection - constructor: (savePath) -> - # TODO: Don't hard code this here - # TODO: Use prod path in prod - @firebase = 'https://codecombat.firebaseio.com/test/db/' + savePath - super() diff --git a/app/core/ParticleMan.coffee b/app/core/ParticleMan.coffee index bcaebd72b..41be7829c 100644 --- a/app/core/ParticleMan.coffee +++ b/app/core/ParticleMan.coffee @@ -245,6 +245,12 @@ particleKinds['level-dungeon-game-dev'] = particleKinds['level-dungeon-game-dev- colorMiddle: hsl 0.7, 0.75, 0.5 colorEnd: hsl 0.7, 0.75, 0.3 +particleKinds['level-dungeon-web-dev'] = particleKinds['level-dungeon-web-dev-premium'] = ext particleKinds['level-dungeon-hero-ladder'], + emitter: + colorStart: hsl 0.7, 0.25, 0.7 + colorMiddle: hsl 0.7, 0.25, 0.5 + colorEnd: hsl 0.7, 0.25, 0.3 + particleKinds['level-dungeon-premium-item'] = ext particleKinds['level-dungeon-gate'], emitter: particleCount: 2000 @@ -300,6 +306,12 @@ particleKinds['level-forest-game-dev'] = particleKinds['level-forest-game-dev-pr colorMiddle: hsl 0.7, 0.75, 0.5 colorEnd: hsl 0.7, 0.75, 0.3 +particleKinds['level-forest-web-dev'] = particleKinds['level-forest-web-dev-premium'] = ext particleKinds['level-forest-hero-ladder'], + emitter: + colorStart: hsl 0.7, 0.25, 0.7 + colorMiddle: hsl 0.7, 0.25, 0.5 + colorEnd: hsl 0.7, 0.25, 0.3 + particleKinds['level-forest-premium-item'] = ext particleKinds['level-forest-gate'], emitter: particleCount: 2000 @@ -355,6 +367,12 @@ particleKinds['level-desert-game-dev'] = particleKinds['level-desert-game-dev-pr colorMiddle: hsl 0.7, 0.75, 0.5 colorEnd: hsl 0.7, 0.75, 0.3 +particleKinds['level-desert-web-dev'] = particleKinds['level-desert-web-dev-premium'] = ext particleKinds['level-desert-hero-ladder'], + emitter: + colorStart: hsl 0.7, 0.25, 0.7 + colorMiddle: hsl 0.7, 0.25, 0.5 + colorEnd: hsl 0.7, 0.25, 0.3 + particleKinds['level-mountain-premium-hero'] = ext particleKinds['level-mountain-premium'], emitter: particleCount: 200 @@ -395,6 +413,12 @@ particleKinds['level-mountain-game-dev'] = particleKinds['level-mountain-game-de colorMiddle: hsl 0.7, 0.75, 0.5 colorEnd: hsl 0.7, 0.75, 0.3 +particleKinds['level-mountain-web-dev'] = particleKinds['level-mountain-web-dev-premium'] = ext particleKinds['level-mountain-hero-ladder'], + emitter: + colorStart: hsl 0.7, 0.25, 0.7 + colorMiddle: hsl 0.7, 0.25, 0.5 + colorEnd: hsl 0.7, 0.25, 0.3 + particleKinds['level-glacier-premium-hero'] = ext particleKinds['level-glacier-premium'], emitter: particleCount: 200 @@ -435,6 +459,12 @@ particleKinds['level-glacier-game-dev'] = particleKinds['level-glacier-game-dev- colorMiddle: hsl 0.7, 0.75, 0.5 colorEnd: hsl 0.7, 0.75, 0.3 +particleKinds['level-glacier-web-dev'] = particleKinds['level-glacier-web-dev-premium'] = ext particleKinds['level-glacier-hero-ladder'], + emitter: + colorStart: hsl 0.7, 0.25, 0.7 + colorMiddle: hsl 0.7, 0.25, 0.5 + colorEnd: hsl 0.7, 0.25, 0.3 + particleKinds['level-volcano-premium-hero'] = ext particleKinds['level-volcano-premium'], emitter: particleCount: 200 @@ -474,3 +504,9 @@ particleKinds['level-volcano-game-dev'] = particleKinds['level-volcano-game-dev- colorStart: hsl 0.7, 0.75, 0.7 colorMiddle: hsl 0.7, 0.75, 0.5 colorEnd: hsl 0.7, 0.75, 0.3 + +particleKinds['level-volcano-web-dev'] = particleKinds['level-volcano-web-dev-premium'] = ext particleKinds['level-volcano-hero-ladder'], + emitter: + colorStart: hsl 0.7, 0.25, 0.7 + colorMiddle: hsl 0.7, 0.25, 0.5 + colorEnd: hsl 0.7, 0.25, 0.3 diff --git a/app/core/Router.coffee b/app/core/Router.coffee index 4890b9bb5..de3530738 100644 --- a/app/core/Router.coffee +++ b/app/core/Router.coffee @@ -125,8 +125,6 @@ module.exports = class CocoRouter extends Backbone.Router 'legal': go('LegalView') - 'multiplayer': go('MultiplayerView') - 'play(/)': go('play/CampaignView') # extra slash is to get Facebook app to work 'play/ladder/:levelID/:leagueType/:leagueID': go('ladder/LadderView') 'play/ladder/:levelID': go('ladder/LadderView') diff --git a/app/core/initialize.coffee b/app/core/initialize.coffee index 7acbc0cdc..b81841a6b 100644 --- a/app/core/initialize.coffee +++ b/app/core/initialize.coffee @@ -8,7 +8,6 @@ channelSchemas = 'errors': require 'schemas/subscriptions/errors' 'ipad': require 'schemas/subscriptions/ipad' 'misc': require 'schemas/subscriptions/misc' - 'multiplayer': require 'schemas/subscriptions/multiplayer' 'play': require 'schemas/subscriptions/play' 'surface': require 'schemas/subscriptions/surface' 'tome': require 'schemas/subscriptions/tome' @@ -165,5 +164,5 @@ window.onbeforeunload = (e) -> return leavingMessage else return - + $ -> init() diff --git a/app/core/treema-ext.coffee b/app/core/treema-ext.coffee index f64f6f3cb..685ccb1fd 100644 --- a/app/core/treema-ext.coffee +++ b/app/core/treema-ext.coffee @@ -2,6 +2,7 @@ CocoModel = require 'models/CocoModel' CocoCollection = require 'collections/CocoCollection' {me} = require('core/auth') locale = require 'locale/locale' +utils = require 'core/utils' initializeFilePicker = -> require('core/services/filepicker')() unless window.application.isIPadApp @@ -234,21 +235,14 @@ class ImageFileTreema extends TreemaNode.nodeMap.string @refreshDisplay() -codeLanguages = - javascript: 'ace/mode/javascript' - coffeescript: 'ace/mode/coffee' - python: 'ace/mode/python' - lua: 'ace/mode/lua' - java: 'ace/mode/java' - class CodeLanguagesObjectTreema extends TreemaNode.nodeMap.object childPropertiesAvailable: -> - (key for key in _.keys(codeLanguages) when not @data[key]? and not (key is 'javascript' and @workingSchema.skipJavaScript)) + (key for key in _.keys(utils.aceEditModes) when not @data[key]? and not (key is 'javascript' and @workingSchema.skipJavaScript)) class CodeLanguageTreema extends TreemaNode.nodeMap.string buildValueForEditing: (valEl, data) -> super(valEl, data) - valEl.find('input').autocomplete(source: _.keys(codeLanguages), minLength: 0, delay: 0, autoFocus: true) + valEl.find('input').autocomplete(source: _.keys(utils.aceEditModes), minLength: 0, delay: 0, autoFocus: true) valEl class CodeTreema extends TreemaNode.nodeMap.ace @@ -256,8 +250,8 @@ class CodeTreema extends TreemaNode.nodeMap.ace super(arguments...) @workingSchema.aceTabSize = 4 # TODO: Find a less hacky solution for this - @workingSchema.aceMode = mode if mode = codeLanguages[@keyForParent] - @workingSchema.aceMode = mode if mode = codeLanguages[@parent?.data?.language] + @workingSchema.aceMode = mode if mode = utils.aceEditModes[@keyForParent] + @workingSchema.aceMode = mode if mode = utils.aceEditModes[@parent?.data?.language] class CoffeeTreema extends CodeTreema constructor: -> diff --git a/app/core/utils.coffee b/app/core/utils.coffee index 07e90f4f5..ca921ba82 100644 --- a/app/core/utils.coffee +++ b/app/core/utils.coffee @@ -259,7 +259,7 @@ startsWithVowel = (s) -> s[0] in 'aeiouAEIOU' module.exports.filterMarkdownCodeLanguages = (text, language) -> return '' unless text currentLanguage = language or me.get('aceConfig')?.language or 'python' - excludedLanguages = _.without ['javascript', 'python', 'coffeescript', 'clojure', 'lua', 'java', 'io'], currentLanguage + excludedLanguages = _.without ['javascript', 'python', 'coffeescript', 'clojure', 'lua', 'java', 'io', 'html'], currentLanguage # Exclude language-specific code blocks like ```python (... code ...)``` for each non-target language. codeBlockExclusionRegex = new RegExp "```(#{excludedLanguages.join('|')})\n[^`]+```\n?", 'gm' # Exclude language-specific images like ![python - image description](image url) for each non-target language. @@ -290,12 +290,12 @@ module.exports.filterMarkdownCodeLanguages = (text, language) -> return text module.exports.aceEditModes = aceEditModes = - 'javascript': 'ace/mode/javascript' - 'coffeescript': 'ace/mode/coffee' - 'python': 'ace/mode/python' - 'java': 'ace/mode/java' - 'lua': 'ace/mode/lua' - 'java': 'ace/mode/java' + javascript: 'ace/mode/javascript' + coffeescript: 'ace/mode/coffee' + python: 'ace/mode/python' + lua: 'ace/mode/lua' + java: 'ace/mode/java' + html: 'ace/mode/html' module.exports.initializeACE = (el, codeLanguage) -> contents = $(el).text().trim() diff --git a/app/lib/Bus.coffee b/app/lib/Bus.coffee index ffe508754..2180dae4b 100644 --- a/app/lib/Bus.coffee +++ b/app/lib/Bus.coffee @@ -22,6 +22,7 @@ module.exports = Bus = class Bus extends CocoClass 'auth:me-synced': 'onMeSynced' connect: -> + # Put Firebase back in bower if you want to use this Backbone.Mediator.publish 'bus:connecting', {bus: @} Firebase.goOnline() @fireRef = new Firebase(Bus.fireHost + '/' + @docName) diff --git a/app/lib/God.coffee b/app/lib/God.coffee index 272213028..60c15c5b6 100644 --- a/app/lib/God.coffee +++ b/app/lib/God.coffee @@ -115,9 +115,7 @@ module.exports = class God extends CocoClass getUserCodeMap: (spells) -> userCodeMap = {} for spellKey, spell of spells - for thangID, spellThang of spell.thangs - continue if spellThang.thang?.programmableMethods[spell.name].cloneOf - (userCodeMap[thangID] ?= {})[spell.name] = spellThang.aether.serialize() + (userCodeMap[spell.thang.thang.id] ?= {})[spell.name] = spell.thang.aether.serialize() userCodeMap diff --git a/app/lib/LevelBus.coffee b/app/lib/LevelBus.coffee index 741420cca..aab23bf16 100644 --- a/app/lib/LevelBus.coffee +++ b/app/lib/LevelBus.coffee @@ -41,7 +41,6 @@ module.exports = class LevelBus extends Bus @fireScriptsRef = @fireRef?.child('scripts') setSession: (@session) -> - @listenTo(@session, 'change:multiplayer', @onMultiplayerChanged) @timerIntervalID = setInterval(@incrementSessionPlaytime, 1000) onIdleChanged: (e) -> @@ -53,8 +52,7 @@ module.exports = class LevelBus extends Bus @session.set('playtime', (@session.get('playtime') ? 0) + 1) onPoint: -> - return true unless @session?.get('multiplayer') - super() + return true onMeSynced: => super() @@ -236,17 +234,11 @@ module.exports = class LevelBus extends Bus @changedSessionProperties.chat = true @saveSession() - onMultiplayerChanged: -> - @changedSessionProperties.multiplayer = true - @session.updatePermissions() - @changedSessionProperties.permissions = true - @saveSession() - # Debounced as saveSession reallySaveSession: -> return if _.isEmpty @changedSessionProperties # don't let peeking admins mess with the session accidentally - return unless @session.get('multiplayer') or @session.get('creator') is me.id + return unless @session.get('creator') is me.id return if @session.fake Backbone.Mediator.publish 'level:session-will-save', session: @session patch = {} diff --git a/app/lib/LevelLoader.coffee b/app/lib/LevelLoader.coffee index 02b0b0753..297fd4b89 100644 --- a/app/lib/LevelLoader.coffee +++ b/app/lib/LevelLoader.coffee @@ -52,7 +52,7 @@ module.exports = class LevelLoader extends CocoClass @listenToOnce @supermodel, 'loaded-all', @onSupermodelLoaded # Supermodel (Level) Loading - + loadWorldNecessities: -> # TODO: Actually trigger loading, instead of in the constructor new Promise((resolve, reject) => @@ -72,9 +72,18 @@ module.exports = class LevelLoader extends CocoClass @listenToOnce @level, 'sync', @onLevelLoaded onLevelLoaded: -> - if not @sessionless and @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course'] + if not @sessionless and @level.isType('hero', 'hero-ladder', 'hero-coop', 'course') @sessionDependenciesRegistered = {} - if (@courseID and @level.get('type', true) not in ['course', 'course-ladder']) or window.serverConfig.picoCTF + if @level.isType('web-dev') + @headless = true + if @sessionless + # When loading a web-dev level in the level editor, pretend it's a normal hero level so we can put down our placeholder Thang. + # TODO: avoid this whole roundabout Thang-based way of doing web-dev levels + originalGet = @level.get + @level.get = -> + return 'hero' if arguments[0] is 'type' + originalGet.apply @, arguments + if (@courseID and not @level.isType('course', 'course-ladder')) or window.serverConfig.picoCTF # Because we now use original hero levels for both hero and course levels, we fake being a course level in this context. originalGet = @level.get @level.get = -> @@ -179,7 +188,7 @@ module.exports = class LevelLoader extends CocoClass @consolidateFlagHistory() if @opponentSession?.loaded else if session is @opponentSession @consolidateFlagHistory() if @session.loaded - if @level.get('type', true) in ['course'] # course-ladder is hard to handle because there's 2 sessions + if @level.isType('course') # course-ladder is hard to handle because there's 2 sessions heroThangType = me.get('heroConfig')?.thangType or ThangType.heroes.captain console.log "Course mode, loading custom hero: ", heroThangType if LOG url = "/db/thang.type/#{heroThangType}/version" @@ -188,7 +197,7 @@ module.exports = class LevelLoader extends CocoClass @worldNecessities.push heroResource @sessionDependenciesRegistered[session.id] = true return - return unless @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop'] + return unless @level.isType('hero', 'hero-ladder', 'hero-coop') heroConfig = session.get('heroConfig') heroConfig ?= me.get('heroConfig') if session is @session and not @headless heroConfig ?= {} @@ -453,7 +462,7 @@ module.exports = class LevelLoader extends CocoClass @grabTeamConfigs() @thangTypeTeams = {} for thang in @level.get('thangs') - if @level.get('type', true) in ['hero', 'course'] and thang.id is 'Hero Placeholder' + if @level.isType('hero', 'course') and thang.id is 'Hero Placeholder' continue # No team colors for heroes on single-player levels for component in thang.components if team = component.config?.team @@ -481,6 +490,7 @@ module.exports = class LevelLoader extends CocoClass initWorld: -> return if @initialized @initialized = true + return if @level.isType('web-dev') @world = new World() @world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID] @world.submissionCount = @session?.get('state')?.submissionCount ? 0 diff --git a/app/lib/LevelSetupManager.coffee b/app/lib/LevelSetupManager.coffee index 78d0c7205..840967c12 100644 --- a/app/lib/LevelSetupManager.coffee +++ b/app/lib/LevelSetupManager.coffee @@ -74,7 +74,7 @@ module.exports = class LevelSetupManager extends CocoClass @session.set 'heroConfig', {"thangType":raider,"inventory":{}} @onInventoryModalPlayClicked() return - if @level.get('type', true) in ['course', 'course-ladder'] or window.serverConfig.picoCTF + if @level.isType('course', 'course-ladder', 'game-dev', 'web-dev') or window.serverConfig.picoCTF @onInventoryModalPlayClicked() return @heroesModal = new PlayHeroesModal({supermodel: @supermodel, session: @session, confirmButtonI18N: 'play.next', level: @level, hadEverChosenHero: @options.hadEverChosenHero}) diff --git a/app/lib/surface/Surface.coffee b/app/lib/surface/Surface.coffee index 01980a2d8..4f63e1ce3 100644 --- a/app/lib/surface/Surface.coffee +++ b/app/lib/surface/Surface.coffee @@ -10,7 +10,6 @@ Letterbox = require './Letterbox' Dimmer = require './Dimmer' CountdownScreen = require './CountdownScreen' PlaybackOverScreen = require './PlaybackOverScreen' -WaitingScreen = require './WaitingScreen' DebugDisplay = require './DebugDisplay' CoordinateDisplay = require './CoordinateDisplay' CoordinateGrid = require './CoordinateGrid' @@ -70,7 +69,6 @@ module.exports = Surface = class Surface extends CocoClass 'level:set-letterbox': 'onSetLetterbox' 'application:idle-changed': 'onIdleChanged' 'camera:zoom-updated': 'onZoomUpdated' - 'playback:real-time-playback-waiting': 'onRealTimePlaybackWaiting' 'playback:real-time-playback-started': 'onRealTimePlaybackStarted' 'playback:real-time-playback-ended': 'onRealTimePlaybackEnded' 'level:flag-color-selected': 'onFlagColorSelected' @@ -135,7 +133,6 @@ module.exports = Surface = class Surface extends CocoClass @countdownScreen = new CountdownScreen camera: @camera, layer: @screenLayer, showsCountdown: @world.showsCountdown @playbackOverScreen = new PlaybackOverScreen camera: @camera, layer: @screenLayer, playerNames: @options.playerNames @normalStage.addChildAt @playbackOverScreen.dimLayer, 0 # Put this below the other layers, actually, so we can more easily read text on the screen. - @waitingScreen = new WaitingScreen camera: @camera, layer: @screenLayer @initCoordinates() @webGLStage.enableMouseOver(10) @webGLStage.addEventListener 'stagemousemove', @onMouseMove @@ -570,7 +567,7 @@ module.exports = Surface = class Surface extends CocoClass scaleFactor = 1 if @options.stayVisible availableHeight = window.innerHeight - availableHeight -= $('.ad-container').outerHeight() + availableHeight -= $('.ad-container').outerHeight() availableHeight -= $('#game-area').outerHeight() - $('#canvas-wrapper').outerHeight() scaleFactor = availableHeight / newHeight if availableHeight < newHeight newWidth *= scaleFactor @@ -602,9 +599,6 @@ module.exports = Surface = class Surface extends CocoClass #- Real-time playback - onRealTimePlaybackWaiting: (e) -> - @onRealTimePlaybackStarted e - onRealTimePlaybackStarted: (e) -> return if @realTime @realTimeInputEvents.reset() @@ -741,7 +735,6 @@ module.exports = Surface = class Surface extends CocoClass @dimmer?.destroy() @countdownScreen?.destroy() @playbackOverScreen?.destroy() - @waitingScreen?.destroy() @coordinateDisplay?.destroy() @coordinateGrid?.destroy() @normalStage.clear() diff --git a/app/lib/surface/WaitingScreen.coffee b/app/lib/surface/WaitingScreen.coffee deleted file mode 100644 index 232ddb5f8..000000000 --- a/app/lib/surface/WaitingScreen.coffee +++ /dev/null @@ -1,65 +0,0 @@ -CocoClass = require 'core/CocoClass' -RealTimeCollection = require 'collections/RealTimeCollection' - -module.exports = class WaitingScreen extends CocoClass - subscriptions: - 'playback:real-time-playback-waiting': 'onRealTimePlaybackWaiting' - 'playback:real-time-playback-started': 'onRealTimePlaybackStarted' - 'playback:real-time-playback-ended': 'onRealTimePlaybackEnded' - 'real-time-multiplayer:player-status': 'onRealTimeMultiplayerPlayerStatus' - - constructor: (options) -> - super() - options ?= {} - @camera = options.camera - @layer = options.layer - @waitingText = options.text or 'Waiting...' - console.error @toString(), 'needs a camera.' unless @camera - console.error @toString(), 'needs a layer.' unless @layer - @build() - - onCastingBegins: (e) -> @show() unless e.preload - onCastingEnds: (e) -> @hide() - - toString: -> '' - - build: -> - @dimLayer = new createjs.Container() - @dimLayer.mouseEnabled = @dimLayer.mouseChildren = false - @dimLayer.addChild @dimScreen = new createjs.Shape() - @dimScreen.graphics.beginFill('rgba(0,0,0,0.5)').rect 0, 0, @camera.canvasWidth, @camera.canvasHeight - @dimLayer.alpha = 0 - @dimLayer.addChild @makeWaitingText() - - makeWaitingText: -> - size = Math.ceil @camera.canvasHeight / 8 - text = new createjs.Text @waitingText, "#{size}px Open Sans Condensed", '#F7B42C' - text.shadow = new createjs.Shadow '#000', Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 300), Math.ceil(@camera.canvasHeight / 120) - text.textAlign = 'center' - text.textBaseline = 'middle' - text.x = @camera.canvasWidth / 2 - text.y = @camera.canvasHeight / 2 - @text = text - return text - - show: -> - return if @showing - @showing = true - @dimLayer.alpha = 0 - createjs.Tween.removeTweens @dimLayer - createjs.Tween.get(@dimLayer).to({alpha: 1}, 500) - @layer.addChild @dimLayer - - hide: -> - return unless @showing - @showing = false - createjs.Tween.removeTweens @dimLayer - createjs.Tween.get(@dimLayer).to({alpha: 0}, 500).call => @layer.removeChild @dimLayer unless @destroyed - - onRealTimeMultiplayerPlayerStatus: (e) -> @text.text = e.status - - onRealTimePlaybackWaiting: (e) -> @show() - - onRealTimePlaybackStarted: (e) -> @hide() - - onRealTimePlaybackEnded: (e) -> @hide() diff --git a/app/lib/world/GoalManager.coffee b/app/lib/world/GoalManager.coffee index 378068507..c701646b5 100644 --- a/app/lib/world/GoalManager.coffee +++ b/app/lib/world/GoalManager.coffee @@ -38,6 +38,7 @@ module.exports = class GoalManager extends CocoClass subscriptions: 'god:new-world-created': 'onNewWorldCreated' + 'god:new-html-goal-states': 'onNewHTMLGoalStates' 'level:restarted': 'onLevelRestarted' backgroundSubscriptions: @@ -86,6 +87,9 @@ module.exports = class GoalManager extends CocoClass @world = e.world @updateGoalStates(e.goalStates) if e.goalStates? + onNewHTMLGoalStates: (e) -> + @updateGoalStates(e.goalStates) if e.goalStates? + updateGoalStates: (newGoalStates) -> for goalID, goalState of newGoalStates continue unless @goalStates[goalID]? @@ -114,7 +118,7 @@ module.exports = class GoalManager extends CocoClass goalStates: @goalStates goals: @goals overallStatus: overallStatus - timedOut: @world.totalFrames is @world.maxTotalFrames and overallStatus not in ['success', 'failure'] + timedOut: @world? and (@world.totalFrames is @world.maxTotalFrames and overallStatus not in ['success', 'failure']) Backbone.Mediator.publish('goal-manager:new-goal-states', event) checkOverallStatus: (ignoreIncomplete=false) -> @@ -264,7 +268,7 @@ module.exports = class GoalManager extends CocoClass mostEagerGoal = _.min matchedGoals, 'worldEndsAfter' victory = overallStatus is 'success' tentative = overallStatus is 'success' - @world.endWorld victory, mostEagerGoal.worldEndsAfter, tentative if mostEagerGoal isnt Infinity + @world?.endWorld victory, mostEagerGoal.worldEndsAfter, tentative if mostEagerGoal isnt Infinity updateGoalState: (goalID, thangID, progressObjectName, frameNumber) -> # A thang has done something related to the goal! @@ -291,7 +295,7 @@ module.exports = class GoalManager extends CocoClass mostEagerGoal = _.min matchedGoals, 'worldEndsAfter' victory = overallStatus is 'success' tentative = overallStatus is 'success' - @world.endWorld victory, mostEagerGoal.worldEndsAfter, tentative if mostEagerGoal isnt Infinity + @world?.endWorld victory, mostEagerGoal.worldEndsAfter, tentative if mostEagerGoal isnt Infinity goalIsPositive: (goalID) -> # Positive goals are completed when all conditions are true (kill all these thangs) diff --git a/app/locale/en.coffee b/app/locale/en.coffee index 143010bb6..c5c2138b7 100644 --- a/app/locale/en.coffee +++ b/app/locale/en.coffee @@ -318,7 +318,7 @@ write_this_down: "Write this down:" start_playing: "Start Playing!" sso_connected: "Successfully connected with:" - + recover: recover_account_title: "Recover Account" send_password: "Send Recovery Password" @@ -481,9 +481,7 @@ tome_cast_button_ran: "Ran" tome_submit_button: "Submit" tome_reload_method: "Reload original code for this method" # Title text for individual method reload button. - tome_select_method: "Select a Method" tome_see_all_methods: "See all methods you can edit" # Title text for method list selector (shown when there are multiple programmable methods). - tome_select_a_thang: "Select Someone for " tome_available_spells: "Available Spells" tome_your_skills: "Your Skills" tome_current_method: "Current Method" @@ -1879,6 +1877,9 @@ vectors: "Vectors" while_loops: "While Loops" recursion: "Recursion" + basic_html: "Basic HTML" # TODO: these web-dev concepts will change, don't need to translate + basic_css: "Basic CSS" + basic_web_scripting: "Basic Web Scripting" delta: added: "Added" @@ -1890,16 +1891,6 @@ merge_conflict_with: "MERGE CONFLICT WITH" no_changes: "No Changes" - multiplayer: - multiplayer_title: "Multiplayer Settings" # We'll be changing this around significantly soon. Until then, it's not important to translate. - multiplayer_toggle: "Enable multiplayer" - multiplayer_toggle_description: "Allow others to join your game." - multiplayer_link_description: "Give this link to anyone to have them join you." - multiplayer_hint_label: "Hint:" - multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link." - multiplayer_coming_soon: "More multiplayer features to come!" - multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard." - legal: page_title: "Legal" opensource_intro: "CodeCombat is completely open source." diff --git a/app/models/Level.coffee b/app/models/Level.coffee index acad5b8a6..998e40c2c 100644 --- a/app/models/Level.coffee +++ b/app/models/Level.coffee @@ -34,7 +34,7 @@ module.exports = class Level extends CocoModel for tt in supermodel.getModels ThangType if tmap[tt.get('original')] or (tt.get('kind') isnt 'Hero' and tt.get('kind')? and tt.get('components') and not tt.notInLevel) or - (tt.get('kind') is 'Hero' and ((@get('type', true) in ['course', 'course-ladder', 'game-dev']) or tt.get('original') in sessionHeroes)) + (tt.get('kind') is 'Hero' and (@isType('course', 'course-ladder', 'game-dev') or tt.get('original') in sessionHeroes)) o.thangTypes.push (original: tt.get('original'), name: tt.get('name'), components: $.extend(true, [], tt.get('components'))) @sortThangComponents o.thangTypes, o.levelComponents, 'ThangType' @fillInDefaultComponentConfiguration o.thangTypes, o.levelComponents @@ -59,7 +59,7 @@ module.exports = class Level extends CocoModel denormalize: (supermodel, session, otherSession) -> o = $.extend true, {}, @attributes - if o.thangs and @get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] + if o.thangs and @isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') thangTypesWithComponents = (tt for tt in supermodel.getModels(ThangType) when tt.get('components')?) thangTypesByOriginal = _.indexBy thangTypesWithComponents, (tt) -> tt.get('original') # Optimization for levelThang in o.thangs @@ -68,7 +68,7 @@ module.exports = class Level extends CocoModel denormalizeThang: (levelThang, supermodel, session, otherSession, thangTypesByOriginal) -> levelThang.components ?= [] - isHero = /Hero Placeholder/.test(levelThang.id) and @get('type', true) in ['hero', 'hero-ladder', 'hero-coop'] + isHero = /Hero Placeholder/.test(levelThang.id) and @isType('hero', 'hero-ladder', 'hero-coop') if isHero and otherSession # If it's a hero and there's another session, find the right session for it. # If there is no other session (playing against default code, or on single player), clone all placeholders. @@ -147,7 +147,7 @@ module.exports = class Level extends CocoModel levelThang.components.push placeholderComponent # Load the user's chosen hero AFTER getting stats from default char - if /Hero Placeholder/.test(levelThang.id) and @get('type', true) in ['course'] and not @headless and not @sessionless + if /Hero Placeholder/.test(levelThang.id) and @isType('course') and not @headless and not @sessionless heroThangType = me.get('heroConfig')?.thangType or ThangType.heroes.captain levelThang.thangType = heroThangType if heroThangType @@ -263,6 +263,9 @@ module.exports = class Level extends CocoModel isLadder: -> return @get('type')?.indexOf('ladder') > -1 + isType: (types...) -> + return @get('type', true) in types + fetchNextForCourse: ({ levelOriginalID, courseInstanceID, courseID, sessionID }, options={}) -> if courseInstanceID options.url = "/db/course_instance/#{courseInstanceID}/levels/#{levelOriginalID}/sessions/#{sessionID}/next" diff --git a/app/models/LevelSession.coffee b/app/models/LevelSession.coffee index 1d4334535..71bb70bb4 100644 --- a/app/models/LevelSession.coffee +++ b/app/models/LevelSession.coffee @@ -15,8 +15,6 @@ module.exports = class LevelSession extends CocoModel updatePermissions: -> permissions = @get 'permissions', true permissions = (p for p in permissions when p.target isnt 'public') - if @get('multiplayer') - permissions.push {target: 'public', access: 'write'} @set 'permissions', permissions getSourceFor: (spellKey) -> @@ -76,6 +74,7 @@ module.exports = class LevelSession extends CocoModel wait recordScores: (scores, level) -> + return unless scores state = @get 'state' oldTopScores = state.topScores ? [] newTopScores = [] diff --git a/app/models/RealTimeModel.coffee b/app/models/RealTimeModel.coffee deleted file mode 100644 index 217c72f2e..000000000 --- a/app/models/RealTimeModel.coffee +++ /dev/null @@ -1,6 +0,0 @@ -module.exports = class RealTimeModel extends Backbone.Firebase.Model - constructor: (savePath) -> - # TODO: Don't hard code this here - # TODO: Use prod path in prod - @firebase = 'https://codecombat.firebaseio.com/test/db/' + savePath - super() diff --git a/app/schemas/models/campaign.schema.coffee b/app/schemas/models/campaign.schema.coffee index d5e0a1c8a..ff78c8263 100644 --- a/app/schemas/models/campaign.schema.coffee +++ b/app/schemas/models/campaign.schema.coffee @@ -61,7 +61,7 @@ _.extend CampaignSchema.properties, { i18n: { type: 'object', format: 'hidden' } requiresSubscription: { type: 'boolean' } replayable: { type: 'boolean' } - type: {'enum': ['ladder', 'ladder-tutorial', 'hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev']} + type: {'enum': ['ladder', 'ladder-tutorial', 'hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev']} slug: { type: 'string', format: 'hidden' } original: { type: 'string', format: 'hidden' } adventurer: { type: 'boolean' } diff --git a/app/schemas/models/level.coffee b/app/schemas/models/level.coffee index 707bf6cd4..f3b311245 100644 --- a/app/schemas/models/level.coffee +++ b/app/schemas/models/level.coffee @@ -114,6 +114,9 @@ GoalSchema = c.object {title: 'Goal', description: 'A goal that the player can a targets: c.array {title: 'Targets', description: 'The target items which the Thangs must not collect.', minItems: 1}, thang codeProblems: c.array {title: 'Code Problems', description: 'A list of Thang IDs that should not have any code problems, or team names.', uniqueItems: true, minItems: 1, 'default': ['humans']}, thang linesOfCode: {title: 'Lines of Code', description: 'A mapping of Thang IDs or teams to how many many lines of code should be allowed (well, statements).', type: 'object', default: {humans: 10}, additionalProperties: {type: 'integer', description: 'How many lines to allow for this Thang.'}} + html: c.object {title: 'HTML', description: 'A jQuery selector and what its result should be'}, + selector: {type: 'string', description: 'jQuery selector to run on the user HTML, like "h1:first-child"'} + valueChecks: c.array {title: 'Value checks', description: 'Logical checks on the resulting value for this goal to pass.', format: 'event-prereqs'}, EventPrereqSchema ResponseSchema = c.object {title: 'Dialogue Button', description: 'A button to be shown to the user with the dialogue.', required: ['text']}, text: {title: 'Title', description: 'The text that will be on the button', 'default': 'Okay', type: 'string', maxLength: 30} @@ -313,7 +316,7 @@ _.extend LevelSchema.properties, icon: {type: 'string', format: 'image-file', title: 'Icon'} banner: {type: 'string', format: 'image-file', title: 'Banner'} goals: c.array {title: 'Goals', description: 'An array of goals which are visible to the player and can trigger scripts.'}, GoalSchema - type: c.shortString(title: 'Type', description: 'What kind of level this is.', 'enum': ['campaign', 'ladder', 'ladder-tutorial', 'hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev']) + type: c.shortString(title: 'Type', description: 'What kind of level this is.', 'enum': ['campaign', 'ladder', 'ladder-tutorial', 'hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev']) terrain: c.terrainString showsGuide: c.shortString(title: 'Shows Guide', description: 'If the guide is shown at the beginning of the level.', 'enum': ['first-time', 'always']) requiresSubscription: {title: 'Requires Subscription', description: 'Whether this level is available to subscribers only.', type: 'boolean'} diff --git a/app/schemas/models/level_session.coffee b/app/schemas/models/level_session.coffee index 95be39816..2c7bbe1fe 100644 --- a/app/schemas/models/level_session.coffee +++ b/app/schemas/models/level_session.coffee @@ -37,8 +37,6 @@ _.extend LevelSessionSchema.properties, type: 'string' levelID: type: 'string' - multiplayer: - type: 'boolean' creator: c.objectId links: [ diff --git a/app/schemas/schemas.coffee b/app/schemas/schemas.coffee index f9be247c2..8dcd9bfb9 100644 --- a/app/schemas/schemas.coffee +++ b/app/schemas/schemas.coffee @@ -261,4 +261,7 @@ me.concept = me.shortString enum: [ 'vectors' 'while_loops' 'recursion' + 'basic_html' + 'basic_css' + 'basic_web_scripting' ] diff --git a/app/schemas/subscriptions/god.coffee b/app/schemas/subscriptions/god.coffee index 1c59ec44f..98628cb19 100644 --- a/app/schemas/subscriptions/god.coffee +++ b/app/schemas/subscriptions/god.coffee @@ -45,6 +45,10 @@ module.exports = 'god:streaming-world-updated': worldUpdatedEventSchema + 'god:new-html-goal-states': c.object {required: ['goalStates', 'overallStatus']}, + goalStates: goalStatesSchema + overallStatus: {type: ['string', 'null'], enum: ['success', 'failure', 'incomplete', null]} + 'god:goals-calculated': c.object {required: ['goalStates', 'god']}, god: {type: 'object'} goalStates: goalStatesSchema diff --git a/app/schemas/subscriptions/multiplayer.coffee b/app/schemas/subscriptions/multiplayer.coffee deleted file mode 100644 index fd88f449c..000000000 --- a/app/schemas/subscriptions/multiplayer.coffee +++ /dev/null @@ -1,21 +0,0 @@ -c = require 'schemas/schemas' - -module.exports = - 'real-time-multiplayer:created-game': c.object {title: 'Multiplayer created game', required: ['realTimeSessionID']}, - realTimeSessionID: {type: 'string'} - - 'real-time-multiplayer:joined-game': c.object {title: 'Multiplayer joined game', required: ['realTimeSessionID']}, - realTimeSessionID: {type: 'string'} - - 'real-time-multiplayer:left-game': c.object {title: 'Multiplayer left game'}, - userID: {type: 'string'} - - 'real-time-multiplayer:manual-cast': c.object {title: 'Multiplayer manual cast'} - - 'real-time-multiplayer:new-opponent-code': c.object {title: 'Multiplayer new opponent code', required: ['code', 'codeLanguage']}, - code: {type: 'object'} - codeLanguage: {type: 'string'} - team: {type: 'string'} - - 'real-time-multiplayer:player-status': c.object {title: 'Multiplayer player status', required: ['status']}, - status: {type: 'string'} diff --git a/app/schemas/subscriptions/play.coffee b/app/schemas/subscriptions/play.coffee index 1c4adc9b4..e03736613 100644 --- a/app/schemas/subscriptions/play.coffee +++ b/app/schemas/subscriptions/play.coffee @@ -96,8 +96,6 @@ module.exports = 'playback:stop-real-time-playback': c.object {} - 'playback:real-time-playback-waiting': c.object {} - 'playback:real-time-playback-started': c.object {} 'playback:real-time-playback-ended': c.object {} diff --git a/app/schemas/subscriptions/tome.coffee b/app/schemas/subscriptions/tome.coffee index 983b746a3..06008d209 100644 --- a/app/schemas/subscriptions/tome.coffee +++ b/app/schemas/subscriptions/tome.coffee @@ -39,8 +39,6 @@ module.exports = variableChain: c.array {}, {type: 'string'} frame: {type: 'integer', minimum: 0} - 'tome:toggle-spell-list': c.object {title: 'Toggle Spell List', description: 'Published when you toggle the dropdown for a thang\'s spells'} - 'tome:reload-code': c.object {title: 'Reload Code', description: 'Published when you reset a spell to its original source', required: []}, spell: {type: 'object'} @@ -91,10 +89,6 @@ module.exports = problems: {type: 'array'} isCast: {type: 'boolean'} - 'tome:spell-shown': c.object {title: 'Spell Shown', description: 'Published when we show a spell', required: ['thang', 'spell']}, - thang: {type: 'object'} - spell: {type: 'object'} - 'tome:change-language': c.object {title: 'Tome Change Language', description: 'Published when the Tome should update its programming language', required: ['language']}, language: {type: 'string'} reload: {type: 'boolean', description: 'Whether player code should reload to the default when the language changes.'} @@ -146,3 +140,7 @@ module.exports = lineOffsetPx: {type: ['number', 'undefined']} 'tome:hide-problem-alert': c.object {title: 'Hide Problem Alert'} 'tome:jiggle-problem-alert': c.object {title: 'Jiggle Problem Alert'} + + 'tome:html-updated': c.object {title: 'HTML Updated', required: ['html', 'create']}, + html: {type: 'string', description: 'The full HTML to display'} + create: {type: 'boolean', description: 'Whether we should (re)create the DOM (as opposed to updating it)'} diff --git a/app/styles/play/campaign-view.sass b/app/styles/play/campaign-view.sass index 91900ba65..a86bd7a67 100644 --- a/app/styles/play/campaign-view.sass +++ b/app/styles/play/campaign-view.sass @@ -25,8 +25,10 @@ $gameControlMargin: 30px margin-bottom: -$levelDotHeight / 3 + $levelDotZ #campaign-view - width: 100% - height: 100% + top: 0 + right: 0 + bottom: 0 + left: 0 position: absolute .gradient @@ -616,6 +618,8 @@ $gameControlMargin: 30px .gameplay-container position: absolute + height: 100% + width: 100% body.ipad #campaign-view // iPad only supports up to Kithgard Gates for now. diff --git a/app/styles/play/level/control_bar.sass b/app/styles/play/level/control_bar.sass index a31844c8e..48f835534 100644 --- a/app/styles/play/level/control_bar.sass +++ b/app/styles/play/level/control_bar.sass @@ -124,37 +124,6 @@ @include rotate(-15deg) vertical-align: middle - .multiplayer-area-container - position: relative - width: 100% - height: 50px - pointer-events: none - - .multiplayer-area - min-width: 200px - max-width: 293px - height: 60px - margin: 0 auto - padding: 8px - border-style: solid - border-image: url(/images/level/control_bar_level_name_background.png) 30 fill round - border-width: 0 15px 15px 15px - text-align: center - position: absolute - left: 50% - cursor: pointer - pointer-events: all - @include translate(-50%, 0) - - .multiplayer-label - font-size: 12px - color: $control-yellow-highlight - margin-bottom: -5px - - .multiplayer-status - color: white - font-size: 18px - .buttons-area position: absolute right: 35px @@ -210,11 +179,6 @@ html.no-borderimage background: transparent url(/images/level/control_bar_level_name_background.png) background-size: contain background-repeat: no-repeat - #control-bar-view .multiplayer-area - border: 0 - background: transparent url(/images/level/control_bar_level_name_background.png) - background-size: contain - background-repeat: no-repeat body:not(.ipad) diff --git a/app/styles/play/level/loading.sass b/app/styles/play/level/loading.sass index d5d3f4537..ab692465f 100644 --- a/app/styles/play/level/loading.sass +++ b/app/styles/play/level/loading.sass @@ -74,6 +74,13 @@ $UNVEIL_TIME: 1.2s .progress-or-start-container.intro-footer bottom: 30px + @media screen and ( min-height: 900px ) + background: transparent + border: 1px solid transparent + border-width: 124px 76px 64px 40px + border-image: url(/images/level/code_editor_background.png) 124 76 64 40 fill round + padding: 0 35px 0 15px + .level-loading-goals text-align: left diff --git a/app/styles/play/level/tome/spell-palette-view.sass b/app/styles/play/level/tome/spell-palette-view.sass index 1ba004ff4..89fab6088 100644 --- a/app/styles/play/level/tome/spell-palette-view.sass +++ b/app/styles/play/level/tome/spell-palette-view.sass @@ -113,6 +113,14 @@ width: -webkit-calc(100% - 38px) width: calc(100% - 38px) + &.web-dev.hero .properties + .property-entry-item-group + width: 100px + + .spell-palette-entry-view + margin-left: 0 + width: 100px + @media only screen and (max-width: 1100px) #spell-palette-view // Make sure we have enough room for at least two columns diff --git a/app/styles/play/level/tome/spell_list_entry.sass b/app/styles/play/level/tome/spell-top-bar-view.sass similarity index 66% rename from app/styles/play/level/tome/spell_list_entry.sass rename to app/styles/play/level/tome/spell-top-bar-view.sass index 3f7e3e4df..39207901d 100644 --- a/app/styles/play/level/tome/spell_list_entry.sass +++ b/app/styles/play/level/tome/spell-top-bar-view.sass @@ -1,15 +1,7 @@ @import "app/styles/mixins" @import "app/styles/bootstrap/variables" -.spell-list-entry-view - .method-signature - background-color: transparent - border: 0 - font-size: 1.1em - display: inline-block - padding: 4px - -.spell-list-entry-view.spell-tab +#spell-top-bar-view $height: 87px $paddingTop: 10px $paddingBottom: 25px @@ -46,12 +38,6 @@ > *:not(.spell-tool-buttons) @include opacity(0.5) - .thang-avatar-view - width: $childSize - 10px - margin: 5px 0.4vw - display: inline-block - float: left - .btn.btn-small margin-top: 15px margin-right: 1.3vw @@ -97,46 +83,8 @@ .thang-avatar-wrapper border-width: 0 -.spell-list-entry-view:not(.spell-tab) - cursor: pointer - @include opacity(0.90) - clear: both - padding: 5px - position: relative - - &:hover - @include opacity(1) - background-color: hsla(240, 40, 80, 0.25) - - &.shows-top-divider:not(:first-child) - border-top: 1px dashed #ccc - - .method-signature - margin-top: 5px - - .thang-names - float: right - margin: 8px - font-variant: small-caps - color: darken(#ca8, 50%) - white-space: nowrap - overflow: hidden - text-overflow: ellipsis - font-size: 13px - max-width: 35% - text-align: right - - .thang-avatar-view - width: 40px - float: right - - .thang-avatar-wrapper - margin: 0 5px 0 0 - //margin: 2px 10px 2px 5px - - //html.no-borderimage -// .spell-list-entry-view.spell-tab +// .spell-top-bar-view // border-width: 0 // border-image: none // background: transparent url(/images/level/code_editor_tab_background.png) no-repeat diff --git a/app/styles/play/level/tome/spell_list.sass b/app/styles/play/level/tome/spell_list.sass deleted file mode 100644 index b66cd5f82..000000000 --- a/app/styles/play/level/tome/spell_list.sass +++ /dev/null @@ -1,20 +0,0 @@ -@import "app/styles/mixins" -@import "app/styles/bootstrap/variables" - -#spell-list-view - display: none - position: absolute - z-index: 10 - top: 50px - left: 0% - right: 10% - padding: 4% - border-style: solid - border-image: url(/images/level/popover_border_background.png) 16 12 fill round - border-width: 16px 12px - -html.no-borderimage - #spell-list-view - background: transparent url(/images/level/popover_background.png) - background-size: 100% 100% - border: 0 diff --git a/app/styles/play/level/tome/spell_list_entry_thangs.sass b/app/styles/play/level/tome/spell_list_entry_thangs.sass deleted file mode 100644 index abe03b44a..000000000 --- a/app/styles/play/level/tome/spell_list_entry_thangs.sass +++ /dev/null @@ -1,30 +0,0 @@ -@import "app/styles/mixins" -@import "app/styles/bootstrap/variables" - -.spell-list-entry-view - .spell-list-entry-thangs-view - position: absolute - z-index: 11 - top: 50px - right: -10% - max-width: 70% - max-height: 500px - overflow: scroll - padding: 4% - border-style: solid - border-image: url(/images/level/popover_border_background.png) 16 12 fill round - border-width: 16px 12px - - .thang-avatar-view - cursor: pointer - max-width: 100px - width: 20% - display: inline-block - - -html.no-borderimage - .spell-list-entry-view - .spell-list-entry-thangs-view - background: transparent url(/images/level/popover_background.png) - background-size: 100% 100% - border: 0 diff --git a/app/styles/play/level/web-surface-view.sass b/app/styles/play/level/web-surface-view.sass new file mode 100644 index 000000000..ddfed6497 --- /dev/null +++ b/app/styles/play/level/web-surface-view.sass @@ -0,0 +1,53 @@ +#web-surface-view + background-color: white + + iframe + width: 100% + height: 100% +// +// body +// background-color: initial +// color: initial +// +// html, body, div, span, applet, object, iframe, +// h1, h2, h3, h4, h5, h6, p, blockquote, pre, +// a, abbr, acronym, address, big, cite, code, +// del, dfn, em, img, ins, kbd, q, s, samp, +// small, strike, strong, sub, sup, tt, var, +// b, u, i, center, +// dl, dt, dd, ol, ul, li, +// fieldset, form, label, legend, +// table, caption, tbody, tfoot, thead, tr, th, td, +// article, aside, canvas, details, embed, +// figure, figcaption, footer, header, hgroup, +// menu, nav, output, ruby, section, summary, +// time, mark, audio, video +// margin: initial +// padding: initial +// border: initial +// font-size: innitial +// font: initial +// vertical-align: baseline +// +// // HTML5 display-role reset for older browsers +// article, aside, details, figcaption, figure, +// footer, header, hgroup, menu, nav, section +// display: block +// +// body +// line-height: 1 +// +// ol, ul +// list-style: none +// +// blockquote, q +// quotes: none +// +// blockquote:before, blockquote:after, q:before, q:after +// content: '' +// content: none +// +// table +// border-collapse: collapse +// border-spacing: 0 +// diff --git a/app/styles/play/menu/multiplayer-view.sass b/app/styles/play/menu/multiplayer-view.sass deleted file mode 100644 index c1bfbee23..000000000 --- a/app/styles/play/menu/multiplayer-view.sass +++ /dev/null @@ -1,8 +0,0 @@ -#multiplayer-view - textarea - width: 100% - box-sizing: border-box - padding: 5px - text-align: center - height: 30px - font-size: 11px diff --git a/app/styles/play/play-level-view.sass b/app/styles/play/play-level-view.sass index 8b3c027ae..a0a560ff9 100644 --- a/app/styles/play/play-level-view.sass +++ b/app/styles/play/play-level-view.sass @@ -272,6 +272,29 @@ $level-resize-transition-time: 0.5s right: 45% z-index: 1000000 + &.web-dev + position: absolute + top: 0 + bottom: 0 + left: 0 + right: 0 + + #playback-view, #thang-hud, #level-dialogue-view, #play-footer, #level-footer-background, #level-footer-shadow + display: none + + .game-container, .level-content, #game-area, #canvas-wrapper + height: 100% + + #canvas-wrapper canvas + display: none + + #web-surface-view + position: absolute + top: 0 + right: 0 + left: 0 + bottom: 0 + html.fullscreen-editor #level-view #fullscreen-editor-background-screen diff --git a/app/templates/courses/course-details.jade b/app/templates/courses/course-details.jade index 7b0ac0cf7..b15e25cc1 100644 --- a/app/templates/courses/course-details.jade +++ b/app/templates/courses/course-details.jade @@ -104,7 +104,7 @@ block content tr td if previousLevelCompleted || view.teacherMode || !passedLastCompletedLevel || levelStatus - - var i18n = level.get('type') === 'course-ladder' ? 'play.compete' : 'home.play'; + - var i18n = level.isType('course-ladder') ? 'play.compete' : 'home.play'; button.btn.btn-success.btn-play-level(data-level-slug=level.get('slug'), data-i18n=i18n, data-level-id=level.get('original')) if view.showGameDevButtons - var levelOriginal = level.get('original'); diff --git a/app/templates/editor/level/edit.jade b/app/templates/editor/level/edit.jade index e64012f06..207f446c9 100644 --- a/app/templates/editor/level/edit.jade +++ b/app/templates/editor/level/edit.jade @@ -64,7 +64,7 @@ block header a span.glyphicon-floppy-disk.glyphicon - if level.get('type') === 'ladder' + if level.isType('ladder') li.dropdown a(data-toggle='dropdown').play-with-team-parent span.glyphicon-play.glyphicon diff --git a/app/templates/play/ladder/play_modal.jade b/app/templates/play/ladder/play_modal.jade index 10118e10c..ecb48f01a 100644 --- a/app/templates/play/ladder/play_modal.jade +++ b/app/templates/play/ladder/play_modal.jade @@ -5,7 +5,7 @@ block modal-header-content block modal-body-content - if view.level.get('type') != 'course-ladder' + if !view.level.isType('course-ladder') h4.language-selection(data-i18n="ladder.select_your_language") Select your language! .form-group.select-group select#tome-language(name="language") diff --git a/app/templates/play/level/control_bar.jade b/app/templates/play/level/control_bar.jade index 639a389f8..2f6c56148 100644 --- a/app/templates/play/level/control_bar.jade +++ b/app/templates/play/level/control_bar.jade @@ -9,22 +9,13 @@ .glyphicon.glyphicon-play span(data-i18n=me.isSessionless() ? "nav.courses" : (ladderGame ? "general.ladder" : "nav.play")).home-text Levels -if isMultiplayerLevel && !observing - .multiplayer-area-container - .multiplayer-area - .multiplayer-label(data-i18n="play_level.control_bar_multiplayer") - if multiplayerStatus - .multiplayer-status= multiplayerStatus - else - .multiplayer-status(data-i18n="play_level.control_bar_join_game") -else - .level-name-area-container - .level-name-area - .level-label(data-i18n="play_level.level") - .level-name(title=difficultyTitle || "") - span #{view.levelNumber ? view.levelNumber + '. ' : ''}#{worldName.replace('Course: ', '')} - if levelDifficulty - sup.level-difficulty= levelDifficulty +.level-name-area-container + .level-name-area + .level-label(data-i18n="play_level.level") + .level-name(title=difficultyTitle || "") + span #{view.levelNumber ? view.levelNumber + '. ' : ''}#{worldName.replace('Course: ', '')} + if levelDifficulty + sup.level-difficulty= levelDifficulty .buttons-area diff --git a/app/templates/play/level/modal/hero-victory-modal.jade b/app/templates/play/level/modal/hero-victory-modal.jade index 540962ddd..345af217a 100644 --- a/app/templates/play/level/modal/hero-victory-modal.jade +++ b/app/templates/play/level/modal/hero-victory-modal.jade @@ -48,7 +48,7 @@ block modal-body-content textarea(data-i18n="[placeholder]play_level.victory_review_placeholder") .clearfix - if level.get('type', true) === 'hero' || level.get('type') == 'hero-ladder' + if level.isType('hero', 'hero-ladder', 'game-dev', 'web-dev') for achievement in achievements - var animate = achievement.completed && !achievement.completedAWhileAgo .achievement-panel(class=achievement.completedAWhileAgo ? 'earned' : '' data-achievement-id=achievement.id data-animate=animate) @@ -118,7 +118,7 @@ block modal-footer-content .next-level-buttons if readyToRank .ladder-submission-view - else if level.get('type') === 'hero-ladder' + else if level.isType('hero-ladder') button.btn.btn-illustrated.btn-primary.btn-lg.return-to-ladder-button(data-href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder else button.btn.btn-illustrated.btn-success.btn-lg.world-map-button.next-level-button.hide#continue-button(data-i18n="common.continue") Continue diff --git a/app/templates/play/level/modal/victory.jade b/app/templates/play/level/modal/victory.jade index effaad52c..6e6b9c56b 100644 --- a/app/templates/play/level/modal/victory.jade +++ b/app/templates/play/level/modal/victory.jade @@ -13,7 +13,7 @@ block modal-body-content block modal-footer-content if readyToRank .ladder-submission-view - else if level.get('type') === 'ladder' + else if level.isType('ladder') a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_return_to_ladder") Return to Ladder else a.btn.btn-primary(href="/", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home diff --git a/app/templates/play/level/tome/spell_list_tab_entry.jade b/app/templates/play/level/tome/spell-top-bar-view.jade similarity index 78% rename from app/templates/play/level/tome/spell_list_tab_entry.jade rename to app/templates/play/level/tome/spell-top-bar-view.jade index 5f5b02af9..d9341fb29 100644 --- a/app/templates/play/level/tome/spell_list_tab_entry.jade +++ b/app/templates/play/level/tome/spell-top-bar-view.jade @@ -3,12 +3,6 @@ .hinge.hinge-2 .hinge.hinge-3 -if includeSpellList - .btn.btn-small.btn-illustrated.spell-list-button(data-i18n="[title]play_level.tome_see_all_methods", title="See all methods you can edit") - .glyphicon.glyphicon-chevron-down - -.thang-avatar-placeholder - .spell-tool-buttons .btn.btn-small.btn-illustrated.btn-warning.reload-code(data-i18n="[title]play_level.tome_reload_method", title="Reload original code for this method") .glyphicon.glyphicon-repeat diff --git a/app/templates/play/level/tome/spell_list.jade b/app/templates/play/level/tome/spell_list.jade deleted file mode 100644 index 84b28511a..000000000 --- a/app/templates/play/level/tome/spell_list.jade +++ /dev/null @@ -1 +0,0 @@ -h5(data-i18n="play_level.tome_select_method") Select a Method diff --git a/app/templates/play/level/tome/spell_list_entry.jade b/app/templates/play/level/tome/spell_list_entry.jade deleted file mode 100644 index 561591078..000000000 --- a/app/templates/play/level/tome/spell_list_entry.jade +++ /dev/null @@ -1,7 +0,0 @@ -if showTopDivider - // Don't repeat Thang names when not changed from previous entry - .thang-names(title=thangNames)= thangNames - -code #{spell.name}(#{parameters}) - - diff --git a/app/templates/play/level/tome/spell_list_entry_thangs.jade b/app/templates/play/level/tome/spell_list_entry_thangs.jade deleted file mode 100644 index bcc7804f1..000000000 --- a/app/templates/play/level/tome/spell_list_entry_thangs.jade +++ /dev/null @@ -1,3 +0,0 @@ -h4 - span(data-i18n="play_level.tome_select_a_thang") Select Someone for - code #{view.spell.name}(#{(view.spell.parameters || []).join(", ")}) diff --git a/app/templates/play/level/tome/spell_palette_entry_popover.jade b/app/templates/play/level/tome/spell_palette_entry_popover.jade index 5ae7d312c..879a30225 100644 --- a/app/templates/play/level/tome/spell_palette_entry_popover.jade +++ b/app/templates/play/level/tome/spell_palette_entry_popover.jade @@ -95,7 +95,7 @@ if !selectedMethod else if language == 'io' span= (doc.ownerName == 'this' ? '' : doc.ownerName + ' ') + docName + '(' + argumentExamples.join(', ') + ')' -if (doc.type != 'function' && doc.type != 'snippet') || doc.name == 'now' +if (doc.type != 'function' && doc.type != 'snippet' && doc.owner != 'HTML') || doc.name == 'now' p.value strong span(data-i18n="skill_docs.current_value") Current Value diff --git a/app/templates/play/level/tome/tome.jade b/app/templates/play/level/tome/tome.jade index c29f9e4f0..526d8bc4d 100644 --- a/app/templates/play/level/tome/tome.jade +++ b/app/templates/play/level/tome/tome.jade @@ -1,11 +1,7 @@ -#spell-list-tab-entry-view - -#spell-list-view +#spell-top-bar-view #cast-button-view #spell-view #spell-palette-view - - diff --git a/app/templates/play/level/web-surface-view.jade b/app/templates/play/level/web-surface-view.jade new file mode 100644 index 000000000..f2991ad44 --- /dev/null +++ b/app/templates/play/level/web-surface-view.jade @@ -0,0 +1 @@ +iframe(src="/web-dev-iframe.html") diff --git a/app/templates/play/menu/multiplayer-view.jade b/app/templates/play/menu/multiplayer-view.jade deleted file mode 100644 index c45a1259c..000000000 --- a/app/templates/play/menu/multiplayer-view.jade +++ /dev/null @@ -1,90 +0,0 @@ -if !ladderGame - .form - .form-group.checkbox - label(for="multiplayer") - input#multiplayer(name="multiplayer", type="checkbox", checked=multiplayer) - span(data-i18n="multiplayer.multiplayer_toggle") Enable multiplayer - span.help-block(data-i18n="multiplayer.multiplayer_toggle_description") Allow others to join your game. - - hr - - div#link-area - p(data-i18n="multiplayer.multiplayer_link_description") Give this link to anyone to have them join you. - - textarea.well#multiplayer-join-link(readonly=true)= joinLink - - p - strong(data-i18n="multiplayer.multiplayer_hint_label") Hint: - span(data-i18n="multiplayer.multiplayer_hint") Click the link to select all, then press ⌘-C or Ctrl-C to copy the link. - - p(data-i18n="multiplayer.multiplayer_coming_soon") More multiplayer features to come! - -if ladderGame - if me.get('anonymous') - p(data-i18n="multiplayer.multiplayer_sign_in_leaderboard") Sign in or create an account and get your solution on the leaderboard. - else if realTimeSessions && realTimeSessionsPlayers - button#create-game-button Create Game - - hr - - div#created-multiplayer-session - h3 Your Game - if currentRealTimeSession - div - span(style="margin:10px")= currentRealTimeSession.get('levelID') - span(style="margin:10px")= currentRealTimeSession.get('creatorName') - span(style="margin:10px")= currentRealTimeSession.get('state') - span(style="margin:10px")= currentRealTimeSession.id - button#leave-game-button(data-item=item) Leave Game - div - - var players = realTimeSessionsPlayers[currentRealTimeSession.id] - if players - span(style="margin:10px") Players: - - for (var i=0; i < players.length; i++) { - span(style="margin:10px")= players.at(i).get('name') - span(style="margin:10px")= players.at(i).get('team') - span(style="margin:10px")= players.at(i).get('state') - - } - else - span No Players? - else - div Click something above to create a game. - - hr - - div#open-games - h3 Open Games - //- TODO: do not let you join ones with same-team opponent - - var noOpenGames = true - - for (var i=0; i < realTimeSessions.length; i++) { - if (currentRealTimeSession && realTimeSessions.at(i).id == currentRealTimeSession.id) - - continue - if levelID === realTimeSessions.at(i).get('levelID') && realTimeSessions.at(i).get('state') === 'creating' - - var id = realTimeSessions.at(i).get('id') - - var players = realTimeSessionsPlayers[id] - if players && players.length === 1 - - noOpenGames = false - - var creatorName = realTimeSessions.at(i).get('creatorName') - - var creator = realTimeSessions.at(i).get('creator') - - var state = realTimeSessions.at(i).get('state') - - var item = realTimeSessions.at(i) - div - button#join-game-button(data-item=item) Join Game - span(style="margin:10px")= levelID - span(style="margin:10px")= creatorName - span(style="margin:10px")= state - span(style="margin:10px")= id - div - span(style="margin:10px") Players: - span(style="margin:10px")= players.at(0).get('name') - span(style="margin:10px")= players.at(0).get('team') - span(style="margin:10px")= players.at(0).get('state') - - } - if noOpenGames - div No games available. - - hr - - .ladder-submission-view - else - a.btn.btn-primary(href="/play/ladder/#{levelSlug}#my-matches", data-i18n="multiplayer.victory_go_ladder") Return to Ladder diff --git a/app/templates/play/play-level-view.jade b/app/templates/play/play-level-view.jade index a225ea79b..77508fcfb 100644 --- a/app/templates/play/play-level-view.jade +++ b/app/templates/play/play-level-view.jade @@ -24,6 +24,8 @@ if view.showAds() #canvas-wrapper canvas(width=924, height=589)#webgl-surface canvas(width=924, height=589)#normal-surface + + #web-surface-view #ascii-surface #canvas-left-gradient.gradient #canvas-top-gradient.gradient diff --git a/app/views/clans/ClanDetailsView.coffee b/app/views/clans/ClanDetailsView.coffee index 8e8d7bc12..c9bcdb1e3 100644 --- a/app/views/clans/ClanDetailsView.coffee +++ b/app/views/clans/ClanDetailsView.coffee @@ -195,7 +195,7 @@ module.exports = class ClanDetailsView extends RootView if level.concepts? for concept in level.concepts @conceptsProgression.push concept unless concept in @conceptsProgression - if level.type is 'hero-ladder' and level.slug not in ['capture-their-flag'] + if level.type is 'hero-ladder' and level.slug not in ['capture-their-flag'] # Would use isType, but it's not a Level model @arenas.push level @campaignLevelProgressions.push campaignLevelProgression @render?() diff --git a/app/views/courses/CourseDetailsView.coffee b/app/views/courses/CourseDetailsView.coffee index 0c03ab445..84b128df6 100644 --- a/app/views/courses/CourseDetailsView.coffee +++ b/app/views/courses/CourseDetailsView.coffee @@ -63,7 +63,7 @@ module.exports = class CourseDetailsView extends RootView # need to figure out the next course instance @courseComplete = true @courseInstances.comparator = 'courseID' - # TODO: make this logic use locked course content to figure out the next course, then fetch the + # TODO: make this logic use locked course content to figure out the next course, then fetch the # course instance for that @supermodel.trackRequest(@courseInstances.fetchForClassroom(classroomID).then(=> @nextCourseInstance = _.find @courseInstances.models, (ci) => ci.get('courseID') > @courseID @@ -87,7 +87,7 @@ module.exports = class CourseDetailsView extends RootView @levelConceptMap[level.get('original')] ?= {} for concept in level.get('concepts') @levelConceptMap[level.get('original')][concept] = true - if level.get('type') is 'course-ladder' + if level.isType('course-ladder') @arenaLevel = level # console.log 'onLevelSessionsSync' @@ -125,13 +125,13 @@ module.exports = class CourseDetailsView extends RootView for concept, state of conceptStateMap @conceptsCompleted[concept] ?= 0 @conceptsCompleted[concept]++ - + onClickPlayLevel: (e) -> levelSlug = $(e.target).closest('.btn-play-level').data('level-slug') levelID = $(e.target).closest('.btn-play-level').data('level-id') level = @levels.findWhere({original: levelID}) window.tracker?.trackEvent 'Students Class Course Play Level', category: 'Students', courseID: @courseID, courseInstanceID: @courseInstanceID, levelSlug: levelSlug, ['Mixpanel'] - if level.get('type') is 'course-ladder' + if level.isType('course-ladder') viewClass = 'views/ladder/LadderView' viewArgs = [{supermodel: @supermodel}, levelSlug] route = '/play/ladder/' + levelSlug diff --git a/app/views/editor/component/ThangComponentConfigView.coffee b/app/views/editor/component/ThangComponentConfigView.coffee index dc5498b41..2182e2a8c 100644 --- a/app/views/editor/component/ThangComponentConfigView.coffee +++ b/app/views/editor/component/ThangComponentConfigView.coffee @@ -46,7 +46,7 @@ module.exports = class ThangComponentConfigView extends CocoView schema.default ?= {} _.merge schema.default, @additionalDefaults if @additionalDefaults - if @level?.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] + if @level?.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') schema.required = [] treemaOptions = supermodel: @supermodel diff --git a/app/views/editor/level/LevelEditView.coffee b/app/views/editor/level/LevelEditView.coffee index bf86e6825..32c45bf9b 100644 --- a/app/views/editor/level/LevelEditView.coffee +++ b/app/views/editor/level/LevelEditView.coffee @@ -37,6 +37,7 @@ require 'vendor/aether-python' require 'vendor/aether-coffeescript' require 'vendor/aether-lua' require 'vendor/aether-java' +require 'vendor/aether-html' module.exports = class LevelEditView extends RootView id: 'editor-level-view' diff --git a/app/views/editor/level/thangs/LevelThangEditView.coffee b/app/views/editor/level/thangs/LevelThangEditView.coffee index 84429d644..46da5067d 100644 --- a/app/views/editor/level/thangs/LevelThangEditView.coffee +++ b/app/views/editor/level/thangs/LevelThangEditView.coffee @@ -41,7 +41,7 @@ module.exports = class LevelThangEditView extends CocoView level: @level world: @world - if @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] then options.thangType = thangType + if @level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') then options.thangType = thangType @thangComponentEditView = new ThangComponentsEditView options @listenTo @thangComponentEditView, 'components-changed', @onComponentsChanged diff --git a/app/views/editor/level/thangs/ThangsTabView.coffee b/app/views/editor/level/thangs/ThangsTabView.coffee index 1e794a40d..a62c28460 100644 --- a/app/views/editor/level/thangs/ThangsTabView.coffee +++ b/app/views/editor/level/thangs/ThangsTabView.coffee @@ -251,7 +251,7 @@ module.exports = class ThangsTabView extends CocoView @dragged = 0 @willUnselectSprite = false @gameUIState.set('canDragCamera', true) - + if @addThangLank?.thangType.get('kind') is 'Wall' @paintingWalls = true @gameUIState.set('canDragCamera', false) @@ -259,7 +259,7 @@ module.exports = class ThangsTabView extends CocoView else if @addThangLank # We clicked on the background when we had an add Thang selected, so add it @addThang @addThangType, @addThangLank.thang.pos - + else if e.onBackground @gameUIState.set('selected', []) @@ -331,18 +331,18 @@ module.exports = class ThangsTabView extends CocoView @onSpriteContextMenu e clearInterval(@movementInterval) if @movementInterval? @movementInterval = null - + return unless _.any(selected) - + for singleSelected in selected pos = singleSelected.thang.pos - + thang = _.find(@level.get('thangs') ? [], {id: singleSelected.thang.id}) path = "#{@pathForThang(thang)}/components/original=#{LevelComponent.PhysicalID}" physical = @thangsTreema.get path continue if not physical or (physical.config.pos.x is pos.x and physical.config.pos.y is pos.y) @thangsTreema.set path + '/config/pos', x: pos.x, y: pos.y, z: pos.z - + if @willUnselectSprite clickedSprite = _.find(selected, {sprite: e.sprite}) @gameUIState.set('selected', _.without(selected, clickedSprite)) @@ -379,7 +379,7 @@ module.exports = class ThangsTabView extends CocoView thang = selected?.thang previousSprite?.setNameLabel?(null) unless previousSprite is sprite - + if thang and not (@addThangLank and @addThangType.get('name') in overlappableThangTypeNames) # We clicked on a Thang (or its Treema), so select the Thang @selectAddThang(null, true) @@ -619,7 +619,7 @@ module.exports = class ThangsTabView extends CocoView onTreemaThangSelected: (e, selectedTreemas) => selectedThangTreemas = _.filter(selectedTreemas, (t) -> t instanceof ThangNode) thangIDs = (node.data.id for node in selectedThangTreemas) - lanks = (@surface.lankBoss.lanks[thangID] for thangID in thangIDs when thangID) + lanks = (@surface.lankBoss.lanks[thangID] for thangID in thangIDs when thangID) selected = ({ thang: lank.thang, sprite: lank } for lank in lanks when lank) @gameUIState.set('selected', selected) @@ -636,14 +636,14 @@ module.exports = class ThangsTabView extends CocoView if batchInsert if thangType.get('name') is 'Hero Placeholder' thangID = 'Hero Placeholder' - return if not (@level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev']) or @getThangByID(thangID) + return if not @level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') or @getThangByID(thangID) else thangID = "Random #{thangType.get('name')} #{@thangsBatch.length}" else thangID = Thang.nextID(thangType.get('name'), @world) until thangID and not @getThangByID(thangID) if @cloneSourceThang components = _.cloneDeep @getThangByID(@cloneSourceThang.id).components - else if @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] + else if @level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') components = [] # Load them all from default ThangType Components else components = _.cloneDeep thangType.get('components') ? [] diff --git a/app/views/editor/verifier/VerifierView.coffee b/app/views/editor/verifier/VerifierView.coffee index 32c8e22e2..423ea104d 100644 --- a/app/views/editor/verifier/VerifierView.coffee +++ b/app/views/editor/verifier/VerifierView.coffee @@ -51,7 +51,7 @@ module.exports = class VerifierView extends RootView for campaign in @campaigns.models when campaign.get('type') in ['course', 'hero'] and campaign.get('slug') isnt 'picoctf' @levelsByCampaign[campaign.get('slug')] ?= {levels: [], checked: true} campaignInfo = @levelsByCampaign[campaign.get('slug')] - for levelID, level of campaign.get('levels') when level.type not in ['hero-ladder', 'course-ladder', 'game-dev'] + for levelID, level of campaign.get('levels') when level.type not in ['hero-ladder', 'course-ladder', 'game-dev', 'web-dev'] # Would use isType, but it's not a Level model campaignInfo.levels.push level.slug filterCodeLanguages: -> diff --git a/app/views/ladder/MainLadderView.coffee b/app/views/ladder/MainLadderView.coffee index b4108ee42..171f8b3ee 100644 --- a/app/views/ladder/MainLadderView.coffee +++ b/app/views/ladder/MainLadderView.coffee @@ -21,7 +21,7 @@ module.exports = class MainLadderView extends RootView @campaigns = campaigns @sessions = @supermodel.loadCollection(new LevelSessionsCollection(), 'your_sessions', {cache: false}, 0).model - @listenToOnce @sessions, 'sync', @onSessionsLoaded + @listenToOnce @sessions, 'sync', @onSessionsLoaded @getLevelPlayCounts() @@ -94,52 +94,6 @@ heroArenas = [ } ] -oldArenas = [ - { - name: 'Criss-Cross' - difficulty: 5 - id: 'criss-cross' - image: '/file/db/level/5391f3d519dc22b8082159b2/banner2.png' - description: 'Participate in a bidding war with opponents to reach the other side!' - } - { - name: 'Greed' - difficulty: 4 - id: 'greed' - image: '/file/db/level/53558b5a9914f5a90d7ccddb/greed_banner.jpg' - description: 'Liked Dungeon Arena and Gold Rush? Put them together in this economic arena!' - } - { - name: 'Sky Span (Testing)' - difficulty: 3 - id: 'sky-span' - image: '/file/db/level/53c80fce0ddbef000084c667/sky-Span-banner.jpg' - description: 'Preview version of an upgraded Dungeon Arena. Help us with hero balance before release!' - } - { - name: 'Dungeon Arena' - difficulty: 3 - id: 'dungeon-arena' - image: '/file/db/level/53173f76c269d400000543c2/Level%20Banner%20Dungeon%20Arena.jpg' - description: 'Play head-to-head against fellow Wizards in a dungeon melee!' - } - { - name: 'Gold Rush' - difficulty: 3 - id: 'gold-rush' - image: '/file/db/level/533353722a61b7ca6832840c/Gold-Rush.png' - description: 'Prove you are better at collecting gold than your opponent!' - } - { - name: 'Brawlwood' - difficulty: 4 - id: 'brawlwood' - image: '/file/db/level/52d97ecd32362bc86e004e87/Level%20Banner%20Brawlwood.jpg' - description: 'Combat the armies of other Wizards in a strategic forest arena! (Fast computer required.)' - } -] - campaigns = [ {id: 'multiplayer', name: 'Multiplayer Arenas', description: '... in which you code head-to-head against other players.', levels: heroArenas} - #{id: 'old_multiplayer', name: '(Deprecated) Old Multiplayer Arenas', description: 'Relics of a more civilized age. No simulations are run for these older, hero-less multiplayer arenas.', levels: oldArenas} ] diff --git a/app/views/ladder/SimulateTabView.coffee b/app/views/ladder/SimulateTabView.coffee index 2be7ed186..4fac4239d 100644 --- a/app/views/ladder/SimulateTabView.coffee +++ b/app/views/ladder/SimulateTabView.coffee @@ -24,7 +24,7 @@ module.exports = class SimulateTabView extends CocoView onLoaded: -> super() @render() - if (document.location.hash is '#simulate' or @options.level.get('type') is 'course-ladder') and not @simulator + if (document.location.hash is '#simulate' or @options.level.isType('course-ladder')) and not @simulator @startSimulating() afterRender: -> diff --git a/app/views/play/CampaignView.coffee b/app/views/play/CampaignView.coffee index 931a5244c..641f19e1e 100644 --- a/app/views/play/CampaignView.coffee +++ b/app/views/play/CampaignView.coffee @@ -398,7 +398,7 @@ module.exports = class CampaignView extends RootView @particleMan.attach @$el.find('.map') for level in @campaign.renderedLevels ? {} particleKey = ['level', @terrain.replace('-branching-test', '')] - particleKey.push level.type if level.type and not (level.type in ['hero', 'course']) + particleKey.push level.type if level.type and not (level.type in ['hero', 'course']) # Would use isType, but it's not a Level model particleKey.push 'replayable' if level.replayable particleKey.push 'premium' if level.requiresSubscription particleKey.push 'gate' if level.slug in ['kithgard-gates', 'siege-of-stonehold', 'clash-of-clones', 'summits-gate'] @@ -532,7 +532,7 @@ module.exports = class CampaignView extends RootView levelElement = $(e.target).parents('.level-info-container') levelSlug = levelElement.data('level-slug') level = _.find _.values(@campaign.get('levels')), slug: levelSlug - if level.type in ['hero-ladder', 'course-ladder'] + if level.type in ['hero-ladder', 'course-ladder'] # Would use isType, but it's not a Level model Backbone.Mediator.publish 'router:navigate', route: "/play/ladder/#{levelSlug}", viewClass: 'views/ladder/LadderView', viewArgs: [{supermodel: @supermodel}, levelSlug] else @showLeaderboard levelSlug diff --git a/app/views/play/SpectateView.coffee b/app/views/play/SpectateView.coffee index 272b69d5b..f5a28fac8 100644 --- a/app/views/play/SpectateView.coffee +++ b/app/views/play/SpectateView.coffee @@ -144,9 +144,6 @@ module.exports = class SpectateLevelView extends RootView if c then myCode[thang][spell] = c else delete myCode[thang][spell] @session.set('code', myCode) - if @session.get('multiplayer') and @otherSession? - # For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet. - @session.set 'multiplayer', false onLevelStarted: (e) -> go = => @@ -181,7 +178,7 @@ module.exports = class SpectateLevelView extends RootView @insertSubView new GoldView {} @insertSubView new HUDView {level: @level} - @insertSubView new DuelStatsView level: @level, session: @session, otherSession: @otherSession, supermodel: @supermodel, thangs: @world.thangs if @level.get('type') in ['hero-ladder', 'course-ladder'] + @insertSubView new DuelStatsView level: @level, session: @session, otherSession: @otherSession, supermodel: @supermodel, thangs: @world.thangs if @level.isType('hero-ladder', 'course-ladder') @insertSubView @controlBar = new ControlBarView {worldName: utils.i18n(@level.attributes, 'name'), session: @session, level: @level, supermodel: @supermodel, spectateGame: true} # callbacks diff --git a/app/views/play/level/ControlBarView.coffee b/app/views/play/level/ControlBarView.coffee index 8254e9b18..895c6f0fc 100644 --- a/app/views/play/level/ControlBarView.coffee +++ b/app/views/play/level/ControlBarView.coffee @@ -7,17 +7,13 @@ Classroom = require 'models/Classroom' Course = require 'models/Course' CourseInstance = require 'models/CourseInstance' GameMenuModal = require 'views/play/menu/GameMenuModal' -RealTimeModel = require 'models/RealTimeModel' -RealTimeCollection = require 'collections/RealTimeCollection' LevelSetupManager = require 'lib/LevelSetupManager' -GameMenuModal = require 'views/play/menu/GameMenuModal' module.exports = class ControlBarView extends CocoView id: 'control-bar-view' template: template subscriptions: - 'bus:player-states-changed': 'onPlayerStatesChanged' 'level:disable-controls': 'onDisableControls' 'level:enable-controls': 'onEnableControls' 'ipad:memory-warning': 'onIPadMemoryWarning' @@ -28,7 +24,6 @@ module.exports = class ControlBarView extends CocoView 'click': -> Backbone.Mediator.publish 'tome:focus-editor', {} 'click .levels-link-area': 'onClickHome' 'click .home a': 'onClickHome' - 'click .multiplayer-area': 'onClickMultiplayer' 'click #control-bar-sign-up-button': 'onClickSignupButton' constructor: (options) -> @@ -45,7 +40,7 @@ module.exports = class ControlBarView extends CocoView @observing = options.session.get('creator') isnt me.id @levelNumber = '' - if @level.get('type') is 'course' and @level.get('campaignIndex')? + if @level.isType('course', 'game-dev', 'web-dev') and @level.get('campaignIndex')? @levelNumber = @level.get('campaignIndex') + 1 if @courseInstanceID @courseInstance = new CourseInstance(_id: @courseInstanceID) @@ -64,9 +59,6 @@ module.exports = class ControlBarView extends CocoView @supermodel.trackRequest(@campaign.fetch()) ) super options - if @level.get('type') in ['hero-ladder', 'course-ladder'] and me.isAdmin() - @isMultiplayerLevel = true - @multiplayerStatusManager = new MultiplayerStatusManager @levelID, @onMultiplayerStateChanged if @level.get 'replayable' @listenTo @session, 'change-difficulty', @onSessionDifficultyChanged @@ -79,25 +71,10 @@ module.exports = class ControlBarView extends CocoView setBus: (@bus) -> - onPlayerStatesChanged: (e) -> - # TODO: this doesn't fire any more. Replacement? - return unless @bus is e.bus - numPlayers = _.keys(e.players).length - return if numPlayers is @numPlayers - @numPlayers = numPlayers - text = 'Multiplayer' - text += " (#{numPlayers})" if numPlayers > 1 - $('#multiplayer-button', @$el).text(text) - - onMultiplayerStateChanged: => @render?() - getRenderData: (c={}) -> super c c.worldName = @worldName - c.multiplayerEnabled = @session.get('multiplayer') - c.ladderGame = @level.get('type') in ['ladder', 'hero-ladder', 'course-ladder'] - if c.isMultiplayerLevel = @isMultiplayerLevel - c.multiplayerStatus = @multiplayerStatusManager?.status + c.ladderGame = @level.isType('ladder', 'hero-ladder', 'course-ladder') if @level.get 'replayable' c.levelDifficulty = @session.get('state')?.difficulty ? 0 if @observing @@ -110,23 +87,23 @@ module.exports = class ControlBarView extends CocoView if me.isSessionless() @homeLink = "/teachers/courses" @homeViewClass = "views/courses/TeacherCoursesView" - else if @level.get('type', true) in ['ladder', 'ladder-tutorial', 'hero-ladder', 'course-ladder'] + else if @level.isType('ladder', 'ladder-tutorial', 'hero-ladder', 'course-ladder') levelID = @level.get('slug')?.replace(/\-tutorial$/, '') or @level.id @homeLink = '/play/ladder/' + levelID @homeViewClass = 'views/ladder/LadderView' @homeViewArgs.push levelID if leagueID = @getQueryVariable 'league' - leagueType = if @level.get('type') is 'course-ladder' then 'course' else 'clan' + leagueType = if @level.isType('course-ladder') then 'course' else 'clan' @homeViewArgs.push leagueType @homeViewArgs.push leagueID @homeLink += "/#{leagueType}/#{leagueID}" - else if @level.get('type', true) in ['hero', 'hero-coop'] or window.serverConfig.picoCTF + else if @level.isType('hero', 'hero-coop') or window.serverConfig.picoCTF @homeLink = '/play' @homeViewClass = 'views/play/CampaignView' campaign = @level.get 'campaign' @homeLink += '/' + campaign @homeViewArgs.push campaign - else if @level.get('type', true) in ['course'] + else if @level.isType('course') @homeLink = '/courses' @homeViewClass = 'views/courses/CoursesView' if @courseID @@ -136,7 +113,8 @@ module.exports = class ControlBarView extends CocoView if @courseInstanceID @homeLink += "/#{@courseInstanceID}" @homeViewArgs.push @courseInstanceID - #else if @level.get('type', true) is 'game-dev' # TODO + #else if @level.isType('game-dev') # TODO + #else if @level.isType('web-dev') # TODO else @homeLink = '/' @homeViewClass = 'views/HomeView' @@ -153,16 +131,13 @@ module.exports = class ControlBarView extends CocoView @setupManager.open() onClickHome: (e) -> - if @level.get('type', true) in ['course'] + if @level.isType('course') category = if me.isTeacher() then 'Teachers' else 'Students' window.tracker?.trackEvent 'Play Level Back To Levels', category: category, levelSlug: @levelSlug, ['Mixpanel'] e.preventDefault() e.stopImmediatePropagation() Backbone.Mediator.publish 'router:navigate', route: @homeLink, viewClass: @homeViewClass, viewArgs: @homeViewArgs - onClickMultiplayer: (e) -> - @showGameMenuModal e, 'multiplayer' - onClickSignupButton: (e) -> window.tracker?.trackEvent 'Started Signup', category: 'Play Level', label: 'Control Bar', level: @levelID @@ -183,62 +158,4 @@ module.exports = class ControlBarView extends CocoView destroy: -> @setupManager?.destroy() - @multiplayerStatusManager?.destroy() super() - -# MultiplayerStatusManager ###################################################### -# -# Manages the multiplayer status, and calls @statusChangedCallback when it changes. -# -# It monitors these: -# Real-time multiplayer players -# Internal multiplayer status -# -# Real-time state variables: -# @playersCollection - Real-time multiplayer players -# -# TODO: Not currently using player counts. Should remove if we keep simple design. -# -class MultiplayerStatusManager - - constructor: (@levelID, @statusChangedCallback) -> - @status = '' - # @players = {} - # @playersCollection = new RealTimeCollection('multiplayer_players/' + @levelID) - # @playersCollection.on 'add', @onPlayerAdded - # @playersCollection.each (player) => @onPlayerAdded player - Backbone.Mediator.subscribe 'real-time-multiplayer:player-status', @onMultiplayerPlayerStatus - - destroy: -> - Backbone.Mediator.unsubscribe 'real-time-multiplayer:player-status', @onMultiplayerPlayerStatus - # @playersCollection?.off 'add', @onPlayerAdded - # player.off 'change', @onPlayerChanged for id, player of @players - - onMultiplayerPlayerStatus: (e) => - @status = e.status - @statusChangedCallback() - - # onPlayerAdded: (player) => - # unless player.id is me.id - # @players[player.id] = new RealTimeModel('multiplayer_players/' + @levelID + '/' + player.id) - # @players[player.id].on 'change', @onPlayerChanged - # @countPlayers player - # - # onPlayerChanged: (player) => - # @countPlayers player - # - # countPlayers: (changedPlayer) => - # # TODO: save this stale hearbeat threshold setting somewhere - # staleHeartbeat = new Date() - # staleHeartbeat.setMinutes staleHeartbeat.getMinutes() - 3 - # @playerCount = 0 - # @playersCollectionAvailable = 0 - # @playersCollectionUnavailable = 0 - # @playersCollection.each (player) => - # # Assume changedPlayer is fresher than entry in @playersCollection collection - # player = changedPlayer if changedPlayer? and player.id is changedPlayer.id - # unless staleHeartbeat >= new Date(player.get('heartbeat')) - # @playerCount++ - # @playersCollectionAvailable++ if player.get('state') is 'available' - # @playersCollectionUnavailable++ if player.get('state') is 'unavailable' - # @statusChangedCallback() diff --git a/app/views/play/level/LevelChatView.coffee b/app/views/play/level/LevelChatView.coffee index 06c218294..122b15b7a 100644 --- a/app/views/play/level/LevelChatView.coffee +++ b/app/views/play/level/LevelChatView.coffee @@ -18,6 +18,7 @@ module.exports = class LevelChatView extends CocoView constructor: (options) -> @levelID = options.levelID @session = options.session + # TODO: we took out session.multiplayer, so this will not fire. If we want to resurrect it, we'll of course need a new way of activating chat. @listenTo(@session, 'change:multiplayer', @updateMultiplayerVisibility) @sessionID = options.sessionID @bus = LevelBus.get(@levelID, @sessionID) diff --git a/app/views/play/level/LevelFlagsView.coffee b/app/views/play/level/LevelFlagsView.coffee index 9bdb04c4a..83b2a71ce 100644 --- a/app/views/play/level/LevelFlagsView.coffee +++ b/app/views/play/level/LevelFlagsView.coffee @@ -1,9 +1,6 @@ CocoView = require 'views/core/CocoView' template = require 'templates/play/level/level-flags-view' {me} = require 'core/auth' -RealTimeCollection = require 'collections/RealTimeCollection' - -multiplayerFlagDelay = 0.5 # Long, static second delay for now; should be more than enough. module.exports = class LevelFlagsView extends CocoView id: 'level-flags-view' @@ -17,7 +14,6 @@ module.exports = class LevelFlagsView extends CocoView 'god:new-world-created': 'onNewWorld' 'god:streaming-world-updated': 'onNewWorld' 'surface:remove-flag': 'onRemoveFlag' - 'real-time-multiplayer:joined-game': 'onJoinedMultiplayerGame' events: 'click .green-flag': -> @onFlagSelected color: 'green', source: 'button' @@ -60,9 +56,8 @@ module.exports = class LevelFlagsView extends CocoView return unless @flagColor and @realTime @playSound 'menu-button-click' # TODO: different flag placement sound? pos = x: e.worldPos.x, y: e.worldPos.y - delay = if @realTimeFlags then multiplayerFlagDelay else 0 now = @world.dt * @world.frames.length - flag = player: me.id, team: me.team, color: @flagColor, pos: pos, time: now + delay, active: true, source: 'click' + flag = player: me.id, team: me.team, color: @flagColor, pos: pos, time: now, active: true, source: 'click' @flags[@flagColor] = flag @flagHistory.push flag @realTimeFlags?.create flag @@ -75,9 +70,8 @@ module.exports = class LevelFlagsView extends CocoView onRemoveFlag: (e) -> delete @flags[e.color] - delay = if @realTimeFlags then multiplayerFlagDelay else 0 now = @world.dt * @world.frames.length - flag = player: me.id, team: me.team, color: e.color, time: now + delay, active: false, source: 'click' + flag = player: me.id, team: me.team, color: e.color, time: now, active: false, source: 'click' @flagHistory.push flag Backbone.Mediator.publish 'level:flag-updated', flag #console.log e.color, 'deleted at time', flag.time @@ -85,31 +79,3 @@ module.exports = class LevelFlagsView extends CocoView onNewWorld: (event) -> return unless event.world.name is @world.name @world = @options.world = event.world - - onJoinedMultiplayerGame: (e) -> - @realTimeFlags = new RealTimeCollection("multiplayer_level_sessions/#{@levelID}/#{e.realTimeSessionID}/flagHistory") - @realTimeFlags.on 'add', @onRealTimeMultiplayerFlagAdded - @realTimeFlags.on 'remove', @onRealTimeMultiplayerFlagRemoved - - onLeftMultiplayerGame: (e) -> - if @realTimeFlags - @realTimeFlags.off 'add', @onRealTimeMultiplayerFlagAdded - @realTimeFlags.off 'remove', @onRealTimeMultiplayerFlagRemoved - @realTimeFlags = null - - onRealTimeMultiplayerFlagAdded: (e) => - if e.get('player') != me.id - # TODO: what is @flags used for? - # Build local flag from Backbone.Model flag - flag = - player: e.get('player') - team: e.get('team') - color: e.get('color') - pos: e.get('pos') - time: e.get('time') - active: e.get('active') - #source: 'click'? e.get('source')? nothing? - @flagHistory.push flag - Backbone.Mediator.publish 'level:flag-updated', flag - - onRealTimeMultiplayerFlagRemoved: (e) => diff --git a/app/views/play/level/LevelGoalsView.coffee b/app/views/play/level/LevelGoalsView.coffee index 1c37e1245..d4749ae88 100644 --- a/app/views/play/level/LevelGoalsView.coffee +++ b/app/views/play/level/LevelGoalsView.coffee @@ -49,7 +49,7 @@ module.exports = class LevelGoalsView extends CocoView goals = [] for goal in e.goals state = e.goalStates[goal.id] - continue if goal.optional and @level.get('type', true) is 'course' and state.status isnt 'success' + continue if goal.optional and @level.isType('course') and state.status isnt 'success' if goal.hiddenGoal continue if goal.optional and state.status isnt 'success' continue if not goal.optional and state.status isnt 'failure' diff --git a/app/views/play/level/LevelHUDView.coffee b/app/views/play/level/LevelHUDView.coffee index 661da3aaf..b2cad7500 100644 --- a/app/views/play/level/LevelHUDView.coffee +++ b/app/views/play/level/LevelHUDView.coffee @@ -100,7 +100,7 @@ module.exports = class LevelHUDView extends CocoView @stage?.stopTalking() createProperties: -> - if @options.level.get('type') in ['game-dev'] + if @options.level.isType('game-dev') name = 'Game' # TODO: we don't need the HUD at all else if @thang.id in ['Hero Placeholder', 'Hero Placeholder 1'] name = @thangType?.getHeroShortName() or 'Hero' diff --git a/app/views/play/level/LevelLoadingView.coffee b/app/views/play/level/LevelLoadingView.coffee index eb9024d14..6e47711a0 100644 --- a/app/views/play/level/LevelLoadingView.coffee +++ b/app/views/play/level/LevelLoadingView.coffee @@ -59,7 +59,7 @@ module.exports = class LevelLoadingView extends CocoView goalList = goalContainer.find('ul') goalCount = 0 for goalID, goal of @level.get('goals') when (not goal.team or goal.team is (e.team or 'humans')) and not goal.hiddenGoal - continue if goal.optional and @level.get('type', true) is 'course' + continue if goal.optional and @level.isType('course') name = utils.i18n goal, 'name' goalList.append $('
  • ' + name + '
  • ') ++goalCount @@ -169,7 +169,7 @@ module.exports = class LevelLoadingView extends CocoView @playSound 'loading-view-unveil', 0.5 @$el.find('.left-wing').css left: '-100%', backgroundPosition: 'right -400px top 0' @$el.find('.right-wing').css right: '-100%', backgroundPosition: 'left -400px top 0' - $('#level-footer-background').detach().appendTo('#page-container').slideDown(duration) + $('#level-footer-background').detach().appendTo('#page-container').slideDown(duration) unless @level.isType('web-dev') unveilIntro: => return if @destroyed or not @intro or @unveiled diff --git a/app/views/play/level/LevelPlaybackView.coffee b/app/views/play/level/LevelPlaybackView.coffee index 6547a683b..811d431a1 100644 --- a/app/views/play/level/LevelPlaybackView.coffee +++ b/app/views/play/level/LevelPlaybackView.coffee @@ -21,7 +21,6 @@ module.exports = class LevelPlaybackView extends CocoView 'tome:cast-spells': 'onTomeCast' 'playback:real-time-playback-ended': 'onRealTimePlaybackEnded' 'playback:stop-real-time-playback': 'onStopRealTimePlayback' - 'real-time-multiplayer:manual-cast': 'onRealTimeMultiplayerCast' events: 'click #music-button': 'onToggleMusic' @@ -110,11 +109,6 @@ module.exports = class LevelPlaybackView extends CocoView Backbone.Mediator.publish 'playback:real-time-playback-started', {} @playSound 'real-time-playback-start' - onRealTimeMultiplayerCast: (e) -> - @realTime = true - @togglePlaybackControls false - Backbone.Mediator.publish 'playback:real-time-playback-waiting', {} - onWindowResize: (s...) => @barWidth = $('.progress', @$el).width() diff --git a/app/views/play/level/PlayLevelView.coffee b/app/views/play/level/PlayLevelView.coffee index 398a1709d..3fb152b8d 100644 --- a/app/views/play/level/PlayLevelView.coffee +++ b/app/views/play/level/PlayLevelView.coffee @@ -44,6 +44,7 @@ LevelSetupManager = require 'lib/LevelSetupManager' ContactModal = require 'views/core/ContactModal' HintsView = require './HintsView' HintsState = require './HintsState' +WebSurfaceView = require './WebSurfaceView' PROFILE_ME = false @@ -72,14 +73,10 @@ module.exports = class PlayLevelView extends RootView 'level:started': 'onLevelStarted' 'level:loading-view-unveiling': 'onLoadingViewUnveiling' 'level:loading-view-unveiled': 'onLoadingViewUnveiled' + 'level:loaded': 'onLevelLoaded' 'level:session-loaded': 'onSessionLoaded' - 'playback:real-time-playback-waiting': 'onRealTimePlaybackWaiting' 'playback:real-time-playback-started': 'onRealTimePlaybackStarted' 'playback:real-time-playback-ended': 'onRealTimePlaybackEnded' - 'real-time-multiplayer:created-game': 'onRealTimeMultiplayerCreatedGame' - 'real-time-multiplayer:joined-game': 'onRealTimeMultiplayerJoinedGame' - 'real-time-multiplayer:left-game': 'onRealTimeMultiplayerLeftGame' - 'real-time-multiplayer:manual-cast': 'onRealTimeMultiplayerCast' 'ipad:memory-warning': 'onIPadMemoryWarning' 'store:item-purchased': 'onItemPurchased' @@ -137,7 +134,6 @@ module.exports = class PlayLevelView extends RootView load: -> @loadStartTime = new Date() - @god = new God({@gameUIState}) levelLoaderOptions = supermodel: @supermodel, levelID: @levelID, sessionID: @sessionID, opponentSessionID: @opponentSessionID, team: @getQueryVariable('team'), observing: @observing, courseID: @courseID if me.isSessionless() levelLoaderOptions.fakeSessionConfig = {} @@ -145,6 +141,9 @@ module.exports = class PlayLevelView extends RootView @listenToOnce @levelLoader, 'world-necessities-loaded', @onWorldNecessitiesLoaded @listenTo @levelLoader, 'world-necessity-load-failed', @onWorldNecessityLoadFailed + onLevelLoaded: (e) -> + @god = new God({@gameUIState}) unless e.level.isType('web-dev') + trackLevelLoadEnd: -> return if @isEditorPreview @loadEndTime = new Date() @@ -192,8 +191,6 @@ module.exports = class PlayLevelView extends RootView @initGoalManager() @insertSubviews() @initVolume() - @listenTo(@session, 'change:multiplayer', @onMultiplayerChanged) - @register() @controlBar.setBus(@bus) @initScriptManager() @@ -203,9 +200,12 @@ module.exports = class PlayLevelView extends RootView grabLevelLoaderData: -> @session = @levelLoader.session - @world = @levelLoader.world @level = @levelLoader.level - @$el.addClass 'hero' if @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] + if @level.isType('web-dev') + @$el.addClass 'web-dev' # Hide some of the elements we won't be using + return + @world = @levelLoader.world + @$el.addClass 'hero' if @level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev') # TODO: figure out what this does and comment it @$el.addClass 'flags' if _.any(@world.thangs, (t) -> (t.programmableProperties and 'findFlags' in t.programmableProperties) or t.inventory?.flag) or @level.get('slug') is 'sky-span' # TODO: Update terminology to always be opponentSession or otherSession # TODO: E.g. if it's always opponent right now, then variable names should be opponentSession until we have coop play @@ -239,11 +239,9 @@ module.exports = class PlayLevelView extends RootView myCode[thang] ?= {} if c then myCode[thang][spell] = c else delete myCode[thang][spell] @session.set('code', myCode) - if @session.get('multiplayer') and @otherSession? - # For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet. - @session.set 'multiplayer', false setupGod: -> + return if @level.isType('web-dev') @god.setLevel @level.serialize {@supermodel, @session, @otherSession, headless: false, sessionless: false} @god.setLevelSessionIDs if @otherSession then [@session.id, @otherSession.id] else [@session.id] @god.setWorldClassMap @world.classMap @@ -258,22 +256,23 @@ module.exports = class PlayLevelView extends RootView initGoalManager: -> @goalManager = new GoalManager(@world, @level.get('goals'), @team) - @god.setGoalManager @goalManager + @god?.setGoalManager @goalManager insertSubviews: -> @hintsState = new HintsState({ hidden: true }, { @session, @level }) - @insertSubView @tome = new TomeView { @levelID, @session, @otherSession, thangs: @world.thangs, @supermodel, @level, @observing, @courseID, @courseInstanceID, @god, @hintsState } - @insertSubView new LevelPlaybackView session: @session, level: @level + @insertSubView @tome = new TomeView { @levelID, @session, @otherSession, thangs: @world?.thangs ? [], @supermodel, @level, @observing, @courseID, @courseInstanceID, @god, @hintsState } + @insertSubView new LevelPlaybackView session: @session, level: @level unless @level.isType('web-dev') @insertSubView new GoalsView {level: @level} @insertSubView new LevelFlagsView levelID: @levelID, world: @world if @$el.hasClass 'flags' - @insertSubView new GoldView {} unless @level.get('slug') in ['wakka-maul'] - @insertSubView new HUDView {level: @level} + @insertSubView new GoldView {} unless @level.get('slug') in ['wakka-maul'] unless @level.isType('web-dev') + @insertSubView new HUDView {level: @level} unless @level.isType('web-dev') @insertSubView new LevelDialogueView {level: @level, sessionID: @session.id} @insertSubView new ChatView levelID: @levelID, sessionID: @session.id, session: @session @insertSubView new ProblemAlertView session: @session, level: @level, supermodel: @supermodel - @insertSubView new DuelStatsView level: @level, session: @session, otherSession: @otherSession, supermodel: @supermodel, thangs: @world.thangs if @level.get('type') in ['hero-ladder', 'course-ladder'] + @insertSubView new DuelStatsView level: @level, session: @session, otherSession: @otherSession, supermodel: @supermodel, thangs: @world.thangs if @level.isType('hero-ladder', 'course-ladder') @insertSubView @controlBar = new ControlBarView {worldName: utils.i18n(@level.attributes, 'name'), session: @session, level: @level, supermodel: @supermodel, courseID: @courseID, courseInstanceID: @courseInstanceID} @insertSubView @hintsView = new HintsView({ @session, @level, @hintsState }), @$('.hints-view') + @insertSubView @webSurface = new WebSurfaceView {level: @level, @goalManager} if @level.isType('web-dev') #_.delay (=> Backbone.Mediator.publish('level:set-debug', debug: true)), 5000 if @isIPadApp() # if me.displayName() is 'Nick' initVolume: -> @@ -282,6 +281,7 @@ module.exports = class PlayLevelView extends RootView Backbone.Mediator.publish 'level:set-volume', volume: volume initScriptManager: -> + return if @level.isType('web-dev') @scriptManager = new ScriptManager({scripts: @world.scripts or [], view: @, session: @session, levelID: @level.get('slug')}) @scriptManager.loadFromSession() @@ -289,9 +289,7 @@ module.exports = class PlayLevelView extends RootView @bus = LevelBus.get(@levelID, @session.id) @bus.setSession(@session) @bus.setSpells @tome.spells - if @session.get('multiplayer') and not me.isAdmin() - @session.set 'multiplayer', false # Temp: multiplayer has bugged out some sessions, so ignoring it. - @bus.connect() if @session.get('multiplayer') + #@bus.connect() if @session.get('multiplayer') # TODO: session's multiplayer flag removed; connect bus another way if we care about it # Load Completed Setup ###################################################### @@ -310,13 +308,11 @@ module.exports = class PlayLevelView extends RootView else if e.level.get('slug') is 'assembly-speed' raider = '55527eb0b8abf4ba1fe9a107' e.session.set 'heroConfig', {"thangType":raider,"inventory":{}} - else if e.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop'] and not _.size e.session.get('heroConfig')?.inventory ? {} + else if e.level.isType('hero', 'hero-ladder', 'hero-coop') and not _.size e.session.get('heroConfig')?.inventory ? {} @setupManager?.destroy() @setupManager = new LevelSetupManager({supermodel: @supermodel, level: e.level, levelID: @levelID, parent: @, session: e.session, courseID: @courseID, courseInstanceID: @courseInstanceID}) @setupManager.open() - @onRealTimeMultiplayerLevelLoaded e.session if e.level.get('type') in ['hero-ladder', 'course-ladder'] - onLoaded: -> _.defer => @onLevelLoaderLoaded() @@ -325,14 +321,17 @@ module.exports = class PlayLevelView extends RootView return unless @levelLoader.progress() is 1 # double check, since closing the guide may trigger this early # Save latest level played. - if not @observing and not (@levelLoader.level.get('type') in ['ladder', 'ladder-tutorial']) + if not @observing and not (@levelLoader.level.isType('ladder', 'ladder-tutorial')) me.set('lastLevel', @levelID) me.save() application.tracker?.identify() @saveRecentMatch() if @otherSession @levelLoader.destroy() @levelLoader = null - @initSurface() + if @level.isType('web-dev') + Backbone.Mediator.publish 'level:started', {} + else + @initSurface() saveRecentMatch: -> allRecentlyPlayedMatches = storage.load('recently-played-matches') ? {} @@ -360,7 +359,7 @@ module.exports = class PlayLevelView extends RootView @surface.camera.zoomTo({x: 0, y: 0}, 0.1, 0) findPlayerNames: -> - return {} unless @level.get('type') in ['ladder', 'hero-ladder', 'course-ladder'] + return {} unless @level.isType('ladder', 'hero-ladder', 'course-ladder') playerNames = {} for session in [@session, @otherSession] when session?.get('team') playerNames[session.get('team')] = session.get('creatorName') or 'Anonymous' @@ -369,33 +368,30 @@ module.exports = class PlayLevelView extends RootView # Once Surface is Loaded #################################################### onLevelStarted: -> - return unless @surface? + return unless @surface? or @webSurface? @loadingView.showReady() @trackLevelLoadEnd() if window.currentModal and not window.currentModal.destroyed and window.currentModal.constructor isnt VictoryModal return Backbone.Mediator.subscribeOnce 'modal:closed', @onLevelStarted, @ - @surface.showLevel() + @surface?.showLevel() Backbone.Mediator.publish 'level:set-time', time: 0 if (@isEditorPreview or @observing) and not @getQueryVariable('intro') @loadingView.startUnveiling() @loadingView.unveil true else - @scriptManager.initializeCamera() + @scriptManager?.initializeCamera() onLoadingViewUnveiling: (e) -> @selectHero() onLoadingViewUnveiled: (e) -> - if @level.get('type') in ['course-ladder', 'hero-ladder'] or @observing + if @level.isType('course-ladder', 'hero-ladder') or @observing # We used to autoplay by default, but now we only do it if the level says to in the introduction script. Backbone.Mediator.publish 'level:set-playing', playing: true @loadingView.$el.remove() @removeSubView @loadingView @loadingView = null @playAmbientSound() - if @options.realTimeMultiplayerSessionID? - Backbone.Mediator.publish 'playback:real-time-playback-waiting', {} - @realTimeMultiplayerContinueGame @options.realTimeMultiplayerSessionID # TODO: Is it possible to create a Mongoose ObjectId for 'ls', instead of the string returned from get()? application.tracker?.trackEvent 'Started Level', category:'Play Level', levelID: @levelID, ls: @session?.get('_id') unless @observing $(window).trigger 'resize' @@ -423,7 +419,7 @@ module.exports = class PlayLevelView extends RootView Backbone.Mediator.publish 'level:suppress-selection-sounds', suppress: true Backbone.Mediator.publish 'tome:select-primary-sprite', {} Backbone.Mediator.publish 'level:suppress-selection-sounds', suppress: false - @surface.focusOnHero() + @surface?.focusOnHero() perhapsStartSimulating: -> return unless @shouldSimulate() @@ -440,7 +436,7 @@ module.exports = class PlayLevelView extends RootView simulateNextGame: -> return @simulator.fetchAndSimulateOneGame() if @simulator simulatorOptions = background: true, leagueID: @courseInstanceID - simulatorOptions.levelID = @level.get('slug') if @level.get('type', true) in ['course-ladder', 'hero-ladder'] + simulatorOptions.levelID = @level.get('slug') if @level.isType('course-ladder', 'hero-ladder') @simulator = new Simulator simulatorOptions # Crude method of mitigating Simulator memory leak issues fetchAndSimulateOneGameOriginal = @simulator.fetchAndSimulateOneGame @@ -462,31 +458,30 @@ module.exports = class PlayLevelView extends RootView cores = window.navigator.hardwareConcurrency or defaultCores # Available on Chrome/Opera, soon Safari defaultHeapLimit = 793000000 heapLimit = window.performance?.memory?.jsHeapSizeLimit or defaultHeapLimit # Only available on Chrome, basically just says 32- vs. 64-bit - levelType = @level.get 'type', true gamesSimulated = me.get('simulatedBy') console.debug "Should we start simulating? Cores:", window.navigator.hardwareConcurrency, "Heap limit:", window.performance?.memory?.jsHeapSizeLimit, "Load duration:", @loadDuration return false unless $.browser?.desktop return false if $.browser?.msie or $.browser?.msedge return false if $.browser.linux return false if me.level() < 8 - if levelType in ['course', 'game-dev'] + if @level.isType('course', 'game-dev', 'web-dev') return false - else if levelType is 'hero' and gamesSimulated + else if @level.isType('hero') and gamesSimulated return false if stillBuggy return false if cores < 8 return false if heapLimit < defaultHeapLimit return false if @loadDuration > 10000 - else if levelType is 'hero-ladder' and gamesSimulated + else if @level.isType('hero-ladder') and gamesSimulated return false if stillBuggy return false if cores < 4 return false if heapLimit < defaultHeapLimit return false if @loadDuration > 15000 - else if levelType is 'hero-ladder' and not gamesSimulated + else if @level.isType('hero-ladder') and not gamesSimulated return false if stillBuggy return false if cores < 8 return false if heapLimit <= defaultHeapLimit return false if @loadDuration > 20000 - else if levelType is 'course-ladder' + else if @level.isType('course-ladder') return false if cores <= defaultCores return false if heapLimit < defaultHeapLimit return false if @loadDuration > 18000 @@ -542,7 +537,7 @@ module.exports = class PlayLevelView extends RootView onDonePressed: -> @showVictory() onShowVictory: (e) -> - $('#level-done-button').show() unless @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] + $('#level-done-button').show() unless @level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') @showVictory() if e.showModal return if @victorySeen @victorySeen = true @@ -560,12 +555,11 @@ module.exports = class PlayLevelView extends RootView return if @level.hasLocalChanges() # Don't award achievements when beating level changed in level editor @endHighlight() options = {level: @level, supermodel: @supermodel, session: @session, hasReceivedMemoryWarning: @hasReceivedMemoryWarning, courseID: @courseID, courseInstanceID: @courseInstanceID, world: @world} - ModalClass = if @level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] then HeroVictoryModal else VictoryModal - ModalClass = CourseVictoryModal if @isCourseMode() or me.isSessionless() - if @level.get('type', true) is 'course-ladder' + ModalClass = if @level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') then HeroVictoryModal else VictoryModal + ModalClass = CourseVictoryModal if @isCourseMode() or me.isSessionless() + if @level.isType('course-ladder') ModalClass = CourseVictoryModal options.courseInstanceID = @getQueryVariable 'league' - # TODO: Figure out how the course victory modal can get the course ModalClass = PicoCTFVictoryModal if window.serverConfig.picoCTF victoryModal = new ModalClass(options) @openModalView(victoryModal) @@ -589,13 +583,6 @@ module.exports = class PlayLevelView extends RootView onFocusDom: (e) -> $(e.selector).focus() - onMultiplayerChanged: (e) -> - if @session.get('multiplayer') - @bus.connect() - else - @bus.removeFirebaseData => - @bus.disconnect() - onContactClicked: (e) -> Backbone.Mediator.publish 'level:contact-button-pressed', {} @openModalView contactModal = new ContactModal levelID: @level.get('slug') or @level.id, courseID: @courseID, courseInstanceID: @courseInstanceID @@ -634,10 +621,6 @@ module.exports = class PlayLevelView extends RootView AudioPlayer.preloadSoundReference sound # Real-time playback - onRealTimePlaybackWaiting: (e) -> - @$el.addClass('real-time').focus() - @onWindowResize() - onRealTimePlaybackStarted: (e) -> @$el.addClass('real-time').focus() @onWindowResize() @@ -650,14 +633,12 @@ module.exports = class PlayLevelView extends RootView _.delay @onSubmissionComplete, 750 # Wait for transition to end. else @waitingForSubmissionComplete = true - @onRealTimeMultiplayerPlaybackEnded() onSubmissionComplete: => return if @destroyed Backbone.Mediator.publish 'level:set-time', ratio: 1 return if @level.hasLocalChanges() # Don't award achievements when beating level changed in level editor - # TODO: Show a victory dialog specific to hero-ladder level - if @goalManager.checkOverallStatus() is 'success' and not @options.realTimeMultiplayerSessionID? + if @goalManager.checkOverallStatus() is 'success' showModalFn = -> Backbone.Mediator.publish 'level:show-victory', showModal: true @session.recordScores @world.scores, @level if @level.get 'replayable' @@ -682,7 +663,6 @@ module.exports = class PlayLevelView extends RootView #@instance.save() unless @instance.loading delete window.nextURL console.profileEnd?() if PROFILE_ME - @onRealTimeMultiplayerLevelUnloaded() application.tracker?.disableInspectletJS() super() @@ -698,358 +678,3 @@ module.exports = class PlayLevelView extends RootView @setupManager?.destroy() @setupManager = new LevelSetupManager({supermodel: @supermodel, level: @level, levelID: @levelID, parent: @, session: @session, hadEverChosenHero: true}) @setupManager.open() - - # Start Real-time Multiplayer ###################################################### - # - # This view acts as a hub for the real-time multiplayer session for the current level. - # - # It performs these actions: - # Player heartbeat - # Publishes player status - # Updates real-time multiplayer session state - # Updates real-time multiplayer player state - # Cleans up old sessions (sets state to 'finished') - # Real-time multiplayer cast handshake - # Swap teams on game joined, if necessary - # Reload PlayLevelView on real-time submit, automatically continue game and real-time playback - # - # It monitors these: - # Real-time multiplayer sessions - # Current real-time multiplayer session - # Internal multiplayer create/joined/left events - # - # Real-time state variables. - # Each Ref is Firebase reference, and may have a matching Data suffixed variable with the latest data received. - # @realTimePlayerRef - User's real-time multiplayer player for this level - # @realTimePlayerGameRef - User's current real-time multiplayer player game session - # @realTimeSessionRef - Current real-time multiplayer game session - # @realTimeOpponentRef - Current real-time multiplayer opponent - # @realTimePlayersRef - Real-time players for current real-time multiplayer game session - # @options.realTimeMultiplayerSessionID - Need to continue an existing real-time multiplayer session - # - # TODO: Move this code to it's own file, or possibly the LevelBus - # TODO: Save settings somewhere reasonable - multiplayerFireHost: 'https://codecombat.firebaseio.com/test/db/' - - onRealTimeMultiplayerLevelLoaded: (session) -> - # console.log 'PlayLevelView onRealTimeMultiplayerLevelLoaded' - return if @realTimePlayerRef? - return if me.get('anonymous') - @realTimePlayerRef = new Firebase "#{@multiplayerFireHost}multiplayer_players/#{@levelID}/#{me.id}" - unless @options.realTimeMultiplayerSessionID? - # TODO: Wait for name instead of using 'Anon', or try and update it later? - name = me.get('name') ? session.get('creatorName') ? 'Anon' - @realTimePlayerRef.set - id: me.id # TODO: is this redundant info necessary? - name: name - state: 'playing' - created: new Date().toISOString() - heartbeat: new Date().toISOString() - @timerMultiplayerHeartbeatID = setInterval @onRealTimeMultiplayerHeartbeat, 60 * 1000 - @cleanupRealTimeSessions() - - cleanupRealTimeSessions: -> - # console.log 'PlayLevelView cleanupRealTimeSessions' - # TODO: Reduce this call, possibly by username and dates - realTimeSessionCollection = new Firebase "#{@multiplayerFireHost}multiplayer_level_sessions/#{@levelID}" - realTimeSessionCollection.once 'value', (collectionSnapshot) => - for multiplayerSessionID, multiplayerSession of collectionSnapshot.val() - continue if @options.realTimeMultiplayerSessionID? and @options.realTimeMultiplayerSessionID is multiplayerSessionID - continue unless multiplayerSession.state isnt 'finished' - player = realTimeSessionCollection.child "#{multiplayerSession.id}/players/#{me.id}" - player.once 'value', (playerSnapshot) => - if playerSnapshot.val() - console.info 'Cleaning up previous real-time multiplayer session', multiplayerSessionID - player.update 'state': 'left' - multiplayerSessionRef = realTimeSessionCollection.child "#{multiplayerSessionID}" - multiplayerSessionRef.update 'state': 'finished' - - onRealTimeMultiplayerLevelUnloaded: -> - # console.log 'PlayLevelView onRealTimeMultiplayerLevelUnloaded' - if @timerMultiplayerHeartbeatID? - clearInterval @timerMultiplayerHeartbeatID - @timerMultiplayerHeartbeatID = null - - # TODO: similar to game ending cleanup - if @realTimeOpponentRef? - @realTimeOpponentRef.off 'value', @onRealTimeOpponentChanged - @realTimeOpponentRef = null - if @realTimePlayersRef? - @realTimePlayersRef.off 'child_added', @onRealTimePlayerAdded - @realTimePlayersRef = null - if @realTimeSessionRef? - @realTimeSessionRef.off 'value', @onRealTimeSessionChanged - @realTimeSessionRef = null - if @realTimePlayerGameRef? - @realTimePlayerGameRef = null - if @realTimePlayerRef? - @realTimePlayerRef = null - - onRealTimeMultiplayerHeartbeat: => - # console.log 'PlayLevelView onRealTimeMultiplayerHeartbeat', @realTimePlayerRef - @realTimePlayerRef.update 'heartbeat': new Date().toISOString() if @realTimePlayerRef? - - onRealTimeMultiplayerCreatedGame: (e) -> - # console.log 'PlayLevelView onRealTimeMultiplayerCreatedGame' - @joinRealTimeMultiplayerGame e - @realTimePlayerGameRef.update 'state': 'coding' - @realTimePlayerRef.update 'state': 'available' - Backbone.Mediator.publish 'real-time-multiplayer:player-status', status: 'Waiting for opponent..' - - onRealTimeSessionChanged: (snapshot) => - # console.log 'PlayLevelView onRealTimeSessionChanged', snapshot.val() - @realTimeSessionData = snapshot.val() - if @realTimeSessionData?.state is 'finished' - @realTimeGameEnded() - Backbone.Mediator.publish 'real-time-multiplayer:left-game', {} - - onRealTimePlayerAdded: (snapshot) => - # console.log 'PlayLevelView onRealTimePlayerAdded', snapshot.val() - # Assume game is full, game on - data = snapshot.val() - if data? and data.id isnt me.id - @realTimeOpponentData = data - # console.log 'PlayLevelView onRealTimePlayerAdded opponent', @realTimeOpponentData, @realTimePlayersData - @realTimePlayersData[@realTimeOpponentData.id] = @realTimeOpponentData - if @realTimeSessionData?.state is 'creating' - @realTimeSessionRef.update 'state': 'coding' - @realTimePlayerRef.update 'state': 'unavailable' - @realTimeOpponentRef = @realTimeSessionRef.child "players/#{@realTimeOpponentData.id}" - @realTimeOpponentRef.on 'value', @onRealTimeOpponentChanged - Backbone.Mediator.publish 'real-time-multiplayer:player-status', status: "Playing against #{@realTimeOpponentData.name}" - - onRealTimeOpponentChanged: (snapshot) => - # console.log 'PlayLevelView onRealTimeOpponentChanged', snapshot.val() - @realTimeOpponentData = snapshot.val() - switch @realTimeOpponentData?.state - when 'left' - console.info 'Real-time multiplayer opponent left the game' - opponentID = @realTimeOpponentData.id - @realTimeGameEnded() - Backbone.Mediator.publish 'real-time-multiplayer:left-game', userID: opponentID - when 'submitted' - # TODO: What should this message say? - Backbone.Mediator.publish 'real-time-multiplayer:player-status', status: "#{@realTimeOpponentData.name} waiting for your code" - - joinRealTimeMultiplayerGame: (e) -> - # console.log 'PlayLevelView joinRealTimeMultiplayerGame', e - unless @realTimeSessionRef? - @session.set('submittedCodeLanguage', @session.get('codeLanguage')) - @session.save() - - @realTimeSessionRef = new Firebase "#{@multiplayerFireHost}multiplayer_level_sessions/#{@levelID}/#{e.realTimeSessionID}" - @realTimePlayersRef = @realTimeSessionRef.child 'players' - - # Look for opponent - @realTimeSessionRef.once 'value', (multiplayerSessionSnapshot) => - if @realTimeSessionData = multiplayerSessionSnapshot.val() - @realTimePlayersRef.once 'value', (playsSnapshot) => - if @realTimePlayersData = playsSnapshot.val() - for id, player of @realTimePlayersData - if id isnt me.id - @realTimeOpponentRef = @realTimeSessionRef.child "players/#{id}" - @realTimeOpponentRef.once 'value', (opponentSnapshot) => - if @realTimeOpponentData = opponentSnapshot.val() - @updateTeam() - else - console.error 'Could not lookup multiplayer opponent data.' - @realTimeOpponentRef.on 'value', @onRealTimeOpponentChanged - Backbone.Mediator.publish 'real-time-multiplayer:player-status', status: 'Playing against ' + player.name - else - console.error 'Could not lookup multiplayer session players data.' - # TODO: need child_removed too? - @realTimePlayersRef.on 'child_added', @onRealTimePlayerAdded - else - console.error 'Could not lookup multiplayer session data.' - @realTimeSessionRef.on 'value', @onRealTimeSessionChanged - - @realTimePlayerGameRef = @realTimeSessionRef.child "players/#{me.id}" - - # TODO: Follow up in MultiplayerView to see if double joins can be avoided - # else - # console.error 'Joining real-time multiplayer game with an existing @realTimeSessionRef.' - - onRealTimeMultiplayerJoinedGame: (e) -> - # console.log 'PlayLevelView onRealTimeMultiplayerJoinedGame', e - @joinRealTimeMultiplayerGame e - @realTimePlayerGameRef.update 'state': 'coding' - @realTimePlayerRef.update 'state': 'unavailable' - - onRealTimeMultiplayerLeftGame: (e) -> - # console.log 'PlayLevelView onRealTimeMultiplayerLeftGame', e - if e.userID? and e.userID is me.id - @realTimePlayerGameRef.update 'state': 'left' - @realTimeGameEnded() - - realTimeMultiplayerContinueGame: (realTimeSessionID) -> - # console.log 'PlayLevelView realTimeMultiplayerContinueGame', realTimeSessionID, me.id - Backbone.Mediator.publish 'real-time-multiplayer:joined-game', realTimeSessionID: realTimeSessionID - - console.info 'Setting my game status to ready' - @realTimePlayerGameRef.update 'state': 'ready' - - if @realTimeOpponentData.state is 'ready' - @realTimeOpponentIsReady() - else - console.info 'Waiting for opponent to be ready' - @realTimeOpponentRef.on 'value', @realTimeOpponentMaybeReady - - realTimeOpponentMaybeReady: (snapshot) => - # console.log 'PlayLevelView realTimeOpponentMaybeReady' - if @realTimeOpponentData = snapshot.val() - if @realTimeOpponentData.state is 'ready' - @realTimeOpponentRef.off 'value', @realTimeOpponentMaybeReady - @realTimeOpponentIsReady() - - realTimeOpponentIsReady: => - console.info 'All real-time multiplayer players are ready!' - @realTimeSessionRef.update 'state': 'running' - Backbone.Mediator.publish 'real-time-multiplayer:player-status', status: 'Battling ' + @realTimeOpponentData.name - Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} - - realTimeGameEnded: -> - if @realTimeOpponentRef? - @realTimeOpponentRef.off 'value', @onRealTimeOpponentChanged - @realTimeOpponentRef = null - if @realTimePlayersRef? - @realTimePlayersRef.off 'child_added', @onRealTimePlayerAdded - @realTimePlayersRef = null - if @realTimeSessionRef? - @realTimeSessionRef.off 'value', @onRealTimeSessionChanged - @realTimeSessionRef.update 'state': 'finished' - @realTimeSessionRef = null - if @realTimePlayerGameRef? - @realTimePlayerGameRef = null - if @realTimePlayerRef? - @realTimePlayerRef.update 'state': 'playing' - Backbone.Mediator.publish 'real-time-multiplayer:player-status', status: '' - - onRealTimeMultiplayerCast: (e) -> - # console.log 'PlayLevelView onRealTimeMultiplayerCast', @realTimeSessionData, @realTimePlayersData - unless @realTimeSessionRef? - console.error 'Real-time multiplayer cast without multiplayer session.' - return - unless @realTimeSessionData? - console.error 'Real-time multiplayer cast without multiplayer data.' - return - unless @realTimePlayersData? - console.error 'Real-time multiplayer cast without multiplayer players data.' - return - - # Set submissionCount for created real-time multiplayer session - if me.id is @realTimeSessionData.creator - sessionState = @session.get('state') - if sessionState? - submissionCount = sessionState.submissionCount ? 0 - console.info 'Setting multiplayer submissionCount to', submissionCount - @realTimeSessionRef.update 'submissionCount': submissionCount - else - console.error 'Failed to read sessionState in onRealTimeMultiplayerCast' - - console.info 'Submitting my code' - permissions = @session.get 'permissions' ? [] - unless _.find(permissions, (p) -> p.target is 'public' and p.access is 'read') - permissions.push target:'public', access:'read' - @session.set 'permissions', permissions - @session.patch() - @realTimePlayerGameRef.update 'state': 'submitted' - - console.info 'Other player is', @realTimeOpponentData.state - if @realTimeOpponentData.state in ['submitted', 'ready'] - @realTimeOpponentSubmittedCode @realTimeOpponentData, @realTimePlayerGameData - else - # Wait for opponent to submit their code - Backbone.Mediator.publish 'real-time-multiplayer:player-status', status: "Waiting for code from #{@realTimeOpponentData.name}" - @realTimeOpponentRef.on 'value', @realTimeOpponentMaybeSubmitted - - realTimeOpponentMaybeSubmitted: (snapshot) => - if @realTimeOpponentData = snapshot.val() - if @realTimeOpponentData.state in ['submitted', 'ready'] - @realTimeOpponentRef.off 'value', @realTimeOpponentMaybeSubmitted - @realTimeOpponentSubmittedCode @realTimeOpponentData, @realTimePlayerGameData - - onRealTimeMultiplayerPlaybackEnded: -> - # console.log 'PlayLevelView onRealTimeMultiplayerPlaybackEnded' - if @realTimeSessionRef? - @realTimeSessionRef.update 'state': 'coding' - @realTimePlayerGameRef.update 'state': 'coding' - if @realTimeOpponentData? - Backbone.Mediator.publish 'real-time-multiplayer:player-status', status: "Playing against #{@realTimeOpponentData.name}" - - realTimeOpponentSubmittedCode: (opponentPlayer, myPlayer) => - # console.log 'PlayLevelView realTimeOpponentSubmittedCode', @realTimeSessionData.id, opponentPlayer.level_session - # Read submissionCount for joined real-time multiplayer session - if me.id isnt @realTimeSessionData.creator - sessionState = @session.get('state') ? {} - newSubmissionCount = @realTimeSessionData.submissionCount - if newSubmissionCount? - # TODO: This isn't always getting updated where the random seed generation uses it. - sessionState.submissionCount = parseInt newSubmissionCount - console.info 'Got multiplayer submissionCount', sessionState.submissionCount - @session.set 'state', sessionState - @session.patch() - - # Reload this level so the opponent session can easily be wired up - Backbone.Mediator.publish 'router:navigate', - route: "/play/level/#{@levelID}" - viewClass: PlayLevelView - viewArgs: [{supermodel: @supermodel, autoUnveil: true, realTimeMultiplayerSessionID: @realTimeSessionData.id, opponent: opponentPlayer.level_session, team: @team}, @levelID] - - updateTeam: -> - # If not creator, and same team as creator, then switch teams - # TODO: Assumes there are only 'humans' and 'ogres' - - unless @realTimeOpponentData? - console.error 'Tried to switch teams without real-time multiplayer opponent data.' - return - unless @realTimeSessionData? - console.error 'Tried to switch teams without real-time multiplayer session data.' - return - return if me.id is @realTimeSessionData.creator - - oldTeam = @realTimeOpponentData.team - return unless oldTeam is @session.get('team') - - # Need to switch to other team - newTeam = if oldTeam is 'humans' then 'ogres' else 'humans' - console.info "Switching from team #{oldTeam} to #{newTeam}" - - # Move code from old team to new team - # Assumes teamSpells has matching spells for each team - # TODO: Similar to code in loadOpponentTeam, consolidate? - code = @session.get 'code' - teamSpells = @session.get 'teamSpells' - for oldSpellKey in teamSpells[oldTeam] - [oldThang, oldSpell] = oldSpellKey.split '/' - oldCode = code[oldThang]?[oldSpell] - continue unless oldCode? - # Move oldCode to new team under same spell - for newSpellKey in teamSpells[newTeam] - [newThang, newSpell] = newSpellKey.split '/' - if newSpell is oldSpell - # Found spell location under new team - # console.log "Swapping spell=#{oldSpell} from #{oldThang} to #{newThang}" - if code[newThang]?[oldSpell]? - # Option 1: have a new spell to swap - code[oldThang][oldSpell] = code[newThang][oldSpell] - else - # Option 2: no new spell to swap - delete code[oldThang][oldSpell] - code[newThang] = {} unless code[newThang]? - code[newThang][oldSpell] = oldCode - break - - @setTeam newTeam # Sets @session 'team' - sessionState = @session.get('state') - if sessionState? - # TODO: Don't hard code thangID - sessionState.selected = if newTeam is 'humans' then 'Hero Placeholder' else 'Hero Placeholder 1' - @session.set 'state', sessionState - @session.set 'code', code - @session.patch() - - if sessionState? - # TODO: Don't hardcode spellName - Backbone.Mediator.publish 'level:select-sprite', thangID: sessionState.selected, spellName: 'plan' - -# End Real-time Multiplayer ###################################################### diff --git a/app/views/play/level/ThangAvatarView.coffee b/app/views/play/level/ThangAvatarView.coffee index f16fcea96..1d6c05fb0 100644 --- a/app/views/play/level/ThangAvatarView.coffee +++ b/app/views/play/level/ThangAvatarView.coffee @@ -57,12 +57,9 @@ module.exports = class ThangAvatarView extends CocoView @$el.toggleClass 'selected', Boolean(selected) onProblemsUpdated: (e) -> - return unless @thang?.id of e.spell.thangs - myProblems = [] - for thangID, spellThang of e.spell.thangs when thangID is @thang.id - #aether = if e.isCast and spellThang.castAether then spellThang.castAether else spellThang.aether - aether = spellThang.castAether # try only paying attention to the actually cast ones - myProblems = myProblems.concat aether.getAllProblems() if aether + return unless @thang?.id is e.spell.thang?.thang.id + aether = e.spell.thang.castAether + myProblems = aether?.getAllProblems() ? [] worstLevel = null for level in ['error', 'warning', 'info'] when _.some myProblems, {level: level} worstLevel = level diff --git a/app/views/play/level/WebSurfaceView.coffee b/app/views/play/level/WebSurfaceView.coffee new file mode 100644 index 000000000..e43399d95 --- /dev/null +++ b/app/views/play/level/WebSurfaceView.coffee @@ -0,0 +1,65 @@ +CocoView = require 'views/core/CocoView' +State = require 'models/State' +template = require 'templates/play/level/web-surface-view' + +module.exports = class WebSurfaceView extends CocoView + id: 'web-surface-view' + template: template + + subscriptions: + 'tome:html-updated': 'onHTMLUpdated' + + initialize: (options) -> + @state = new State + blah: 'blah' + @goals = (goal for goal in options.goalManager.goals when goal.html) + # Consider https://www.npmjs.com/package/css-select to do this on virtualDOM instead of in iframe on concreteDOM + super(options) + + afterRender: -> + super() + @iframe = @$('iframe')[0] + $(@iframe).on 'load', (e) => + window.addEventListener 'message', @onIframeMessage + #@iframe.contentWindow.postMessage {type: 'log', text: 'Player HTML iframe is ready.'}, "*" + @iframeLoaded = true + @onIframeLoaded?() + @onIframeLoaded = null + + # TODO: make clicking Run actually trigger a 'create' update here (for resetting scripts) + + onHTMLUpdated: (e) -> + unless @iframeLoaded + return @onIframeLoaded = => @onHTMLUpdated e unless @destroyed + dom = htmlparser2.parseDOM e.html, {} + body = _.find(dom, name: 'body') ? {name: 'body', attribs: null, children: dom} + html = _.find(dom, name: 'html') ? {name: 'html', attribs: null, children: [body]} + # TODO: pull out the actual scripts, styles, and body/elements they are doing so we can merge them with our initial structure on the other side + virtualDOM = @dekuify html + messageType = if e.create or not @virtualDOM then 'create' else 'update' + @iframe.contentWindow.postMessage {type: messageType, dom: virtualDOM, goals: @goals}, '*' + @virtualDOM = virtualDOM + + dekuify: (elem) -> + return elem.data if elem.type is 'text' + return null if elem.type is 'comment' # TODO: figure out how to make a comment in virtual dom + unless elem.name + console.log("Failed to dekuify", elem) + return elem.type + deku.element(elem.name, elem.attribs, (@dekuify(c) for c in elem.children ? [])) + + onIframeMessage: (e) => + origin = e.origin or e.originalEvent.origin + unless origin is window.location.origin + return console.log 'Ignoring message from bad origin:', origin + unless event.source is @iframe.contentWindow + return console.log 'Ignoring message from somewhere other than our iframe:', event.source + switch event.data.type + when 'goals-updated' + Backbone.Mediator.publish 'god:new-html-goal-states', goalStates: event.data.goalStates, overallStatus: event.data.overallStatus + else + console.warn 'Unknown message type', event.data.type, 'for message', e, 'from origin', origin + + destroy: -> + window.removeEventListener 'message', @onIframeMessage + super() diff --git a/app/views/play/level/modal/HeroVictoryModal.coffee b/app/views/play/level/modal/HeroVictoryModal.coffee index 1f7a46672..58ad2f6bb 100644 --- a/app/views/play/level/modal/HeroVictoryModal.coffee +++ b/app/views/play/level/modal/HeroVictoryModal.coffee @@ -49,7 +49,7 @@ module.exports = class HeroVictoryModal extends ModalView @session = options.session @level = options.level @thangTypes = {} - if @level.get('type', true) in ['hero', 'hero-ladder', 'course', 'course-ladder', 'game-dev'] + if @level.isType('hero', 'hero-ladder', 'course', 'course-ladder', 'game-dev', 'web-dev') achievements = new CocoCollection([], { url: "/db/achievement?related=#{@session.get('level').original}" model: Achievement @@ -63,17 +63,17 @@ module.exports = class HeroVictoryModal extends ModalView else @readyToContinue = true @playSound 'victory' - if @level.get('type', true) is 'course' + if @level.isType('course', 'game-dev', 'web-dev') if nextLevel = @level.get('nextLevel') @nextLevel = new Level().setURL "/db/level/#{nextLevel.original}/version/#{nextLevel.majorVersion}" @nextLevel = @supermodel.loadModel(@nextLevel).model if @courseID @course = new Course().setURL "/db/course/#{@courseID}" @course = @supermodel.loadModel(@course).model - if @level.get('type', true) in ['course', 'course-ladder'] + if @level.isType('course', 'course-ladder') @saveReviewEventually = _.debounce(@saveReviewEventually, 2000) @loadExistingFeedback() - # TODO: support game-dev + # TODO: support 'game-dev' and 'web-dev' (not the same as 'course' since can be played outside of courses) destroy: -> clearInterval @sequentialAnimationInterval @@ -154,8 +154,8 @@ module.exports = class HeroVictoryModal extends ModalView getRenderData: -> c = super() c.levelName = utils.i18n @level.attributes, 'name' - # TODO: support 'game-dev' - if @level.get('type', true) not in ['hero', 'game-dev'] + # TODO: support 'game-dev', 'web-dev' + if @level.isType('hero', 'game-dev', 'web-dev') c.victoryText = utils.i18n @level.get('victory') ? {}, 'body' earnedAchievementMap = _.indexBy(@newEarnedAchievements or [], (ea) -> ea.get('achievement')) for achievement in (@achievements?.models or []) @@ -192,7 +192,7 @@ module.exports = class HeroVictoryModal extends ModalView c.thangTypes = @thangTypes c.me = me - c.readyToRank = @level.get('type', true) in ['hero-ladder', 'course-ladder'] and @session.readyToRank() + c.readyToRank = @level.isType('hero-ladder', 'course-ladder') and @session.readyToRank() c.level = @level c.i18n = utils.i18n @@ -211,10 +211,10 @@ module.exports = class HeroVictoryModal extends ModalView # Show the "I'm done" button between 30 - 120 minutes if they definitely came from Hour of Code c.showHourOfCodeDoneButton = showDone - c.showLeaderboard = @level.get('scoreTypes')?.length > 0 and @level.get('type', true) isnt 'course' + c.showLeaderboard = @level.get('scoreTypes')?.length > 0 and not @level.isType('course') - c.showReturnToCourse = not c.showLeaderboard and not me.get('anonymous') and @level.get('type', true) in ['course', 'course-ladder'] - c.isCourseLevel = @level.get('type', true) in ['course'] + c.showReturnToCourse = not c.showLeaderboard and not me.get('anonymous') and @level.isType('course', 'course-ladder') + c.isCourseLevel = @level.isType('course') c.currentCourseName = @course?.get('name') c.currentLevelName = @level?.get('name') c.nextLevelName = @nextLevel?.get('name') @@ -223,17 +223,17 @@ module.exports = class HeroVictoryModal extends ModalView afterRender: -> super() - @$el.toggleClass 'with-achievements', @level.get('type', true) in ['hero', 'hero-ladder', 'game-dev'] # TODO: support game-dev + @$el.toggleClass 'with-achievements', @level.isType('hero', 'hero-ladder', 'game-dev', 'web-dev') # TODO: support game-dev, web-dev return unless @supermodel.finished() @playSelectionSound hero, true for original, hero of @thangTypes # Preload them @updateSavingProgressStatus() @initializeAnimations() - if @level.get('type', true) in ['hero-ladder', 'course-ladder'] + if @level.isType('hero-ladder', 'course-ladder') @ladderSubmissionView = new LadderSubmissionView session: @session, level: @level @insertSubView @ladderSubmissionView, @$el.find('.ladder-submission-view') initializeAnimations: -> - return @endSequentialAnimations() unless @level.get('type', true) in ['hero', 'hero-ladder', 'game-dev'] # TODO: support game-dev + return @endSequentialAnimations() unless @level.isType('hero', 'hero-ladder', 'game-dev', 'web-dev') # TODO: support game-dev, web-dev @updateXPBars 0 #playVictorySound = => @playSound 'victory-title-appear' # TODO: actually add this @$el.find('#victory-header').delay(250).queue(-> @@ -264,7 +264,7 @@ module.exports = class HeroVictoryModal extends ModalView beginSequentialAnimations: -> return if @destroyed - return unless @level.get('type', true) in ['hero', 'hero-ladder', 'game-dev'] # TODO: support game-dev + return unless @level.isType('hero', 'hero-ladder', 'game-dev', 'web-dev') # TODO: support game-dev, web-dev @sequentialAnimatedPanels = _.map(@animatedPanels.find('.reward-panel'), (panel) -> { number: $(panel).data('number') previousNumber: $(panel).data('previous-number') @@ -379,7 +379,7 @@ module.exports = class HeroVictoryModal extends ModalView clearInterval @sequentialAnimationInterval @animationComplete = true @updateSavingProgressStatus() - Backbone.Mediator.publish 'music-player:enter-menu', terrain: @level.get('terrain', true) + Backbone.Mediator.publish 'music-player:enter-menu', terrain: @level.get('terrain', true) or 'forest' updateSavingProgressStatus: -> @$el.find('#saving-progress-label').toggleClass('hide', @readyToContinue) @@ -394,7 +394,7 @@ module.exports = class HeroVictoryModal extends ModalView viewArgs = [{supermodel: if @options.hasReceivedMemoryWarning then null else @supermodel}, @level.get('slug')] ladderURL = "/play/ladder/#{@level.get('slug') || @level.id}" if leagueID = (@courseInstanceID or @getQueryVariable 'league') - leagueType = if @level.get('type') is 'course-ladder' then 'course' else 'clan' + leagueType = if @level.isType('course-ladder') then 'course' else 'clan' viewArgs.push leagueType viewArgs.push leagueID ladderURL += "/#{leagueType}/#{leagueID}" @@ -414,14 +414,14 @@ module.exports = class HeroVictoryModal extends ModalView {'kithgard-gates': 'forest', 'kithgard-mastery': 'forest', 'siege-of-stonehold': 'desert', 'clash-of-clones': 'mountain', 'summits-gate': 'glacier'}[@level.get('slug')] or @level.get 'campaign' # Much easier to just keep this updated than to dynamically figure it out. getNextLevelLink: (returnToCourse=false) -> - if @level.get('type', true) is 'course' and nextLevel = @level.get('nextLevel') and not returnToCourse + if @level.isType('course', 'game-dev', 'web-dev') and nextLevel = @level.get('nextLevel') and not returnToCourse # TODO: support game-dev and web-dev # need to do something more complicated to load its slug console.log 'have @nextLevel', @nextLevel, 'from nextLevel', nextLevel link = "/play/level/#{@nextLevel.get('slug')}" if @courseID link += "?course=#{@courseID}" link += "&course-instance=#{@courseInstanceID}" if @courseInstanceID - else if @level.get('type', true) is 'course' + else if @level.isType('course') link = "/courses" if @courseID link += "/#{@courseID}" @@ -440,12 +440,12 @@ module.exports = class HeroVictoryModal extends ModalView justBeatLevel: @level supermodel: if @options.hasReceivedMemoryWarning then null else @supermodel _.merge options, extraOptions if extraOptions - if @level.get('type', true) is 'course' and @nextLevel and not options.returnToCourse + if @level.isType('course') and @nextLevel and not options.returnToCourse viewClass = require 'views/play/level/PlayLevelView' options.courseID = @courseID options.courseInstanceID = @courseInstanceID viewArgs = [options, @nextLevel.get('slug')] - else if @level.get('type', true) is 'course' + else if @level.isType('course') # TODO: shouldn't set viewClass and route in different places viewClass = require 'views/courses/CoursesView' viewArgs = [options] @@ -453,7 +453,7 @@ module.exports = class HeroVictoryModal extends ModalView viewClass = require 'views/courses/CourseDetailsView' viewArgs.push @courseID viewArgs.push @courseInstanceID if @courseInstanceID - else if @level.get('type', true) is 'course-ladder' + else if @level.isType('course-ladder') leagueID = @courseInstanceID or @getQueryVariable 'league' nextLevelLink = "/play/ladder/#{@level.get('slug')}" nextLevelLink += "/course/#{leagueID}" if leagueID diff --git a/app/views/play/level/modal/VictoryModal.coffee b/app/views/play/level/modal/VictoryModal.coffee index fcc8bdb9b..360ff0937 100644 --- a/app/views/play/level/modal/VictoryModal.coffee +++ b/app/views/play/level/modal/VictoryModal.coffee @@ -71,7 +71,7 @@ module.exports = class VictoryModal extends ModalView c.me = me c.levelName = utils.i18n @level.attributes, 'name' c.level = @level - if c.level.get('type') is 'ladder' + if c.level.isType('ladder') c.readyToRank = @session.readyToRank() c diff --git a/app/views/play/level/tome/CastButtonView.coffee b/app/views/play/level/tome/CastButtonView.coffee index deade19b4..f29520726 100644 --- a/app/views/play/level/tome/CastButtonView.coffee +++ b/app/views/play/level/tome/CastButtonView.coffee @@ -18,9 +18,6 @@ module.exports = class CastButtonView extends CocoView 'tome:cast-spells': 'onCastSpells' 'tome:manual-cast-denied': 'onManualCastDenied' 'god:new-world-created': 'onNewWorld' - 'real-time-multiplayer:created-game': 'onJoinedRealTimeMultiplayerGame' - 'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame' - 'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame' 'goal-manager:new-goal-states': 'onNewGoalStates' 'god:goals-calculated': 'onGoalsCalculated' 'playback:ended-changed': 'onPlaybackEndedChanged' @@ -43,9 +40,9 @@ module.exports = class CastButtonView extends CocoView super() @castButton = $('.cast-button', @$el) spell.view?.createOnCodeChangeHandlers() for spellKey, spell of @spells - if @options.level.get('hidesSubmitUntilRun') or @options.level.get 'hidesRealTimePlayback' + if @options.level.get('hidesSubmitUntilRun') or @options.level.get('hidesRealTimePlayback') or @options.level.isType('web-dev') @$el.find('.submit-button').hide() # Hide Submit for the first few until they run it once. - if @options.session.get('state')?.complete and @options.level.get 'hidesRealTimePlayback' + if @options.session.get('state')?.complete and (@options.level.get('hidesRealTimePlayback') or @options.level.isType('web-dev')) @$el.find('.done-button').show() if @options.level.get('slug') in ['course-thornbush-farm', 'thornbush-farm'] @$el.find('.submit-button').hide() # Hide submit until first win so that script can explain it. @@ -71,9 +68,7 @@ module.exports = class CastButtonView extends CocoView Backbone.Mediator.publish 'tome:manual-cast', {} onCastRealTimeButtonClick: (e) -> - if @inRealTimeMultiplayerSession - Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {} - else if @options.level.get('replayable') and (timeUntilResubmit = @options.session.timeUntilResubmit()) > 0 + if @options.level.get('replayable') and (timeUntilResubmit = @options.session.timeUntilResubmit()) > 0 Backbone.Mediator.publish 'tome:manual-cast-denied', timeUntilResubmit: timeUntilResubmit else Backbone.Mediator.publish 'tome:manual-cast', {realTime: true} @@ -81,7 +76,7 @@ module.exports = class CastButtonView extends CocoView onDoneButtonClick: (e) -> return if @options.level.hasLocalChanges() # Don't award achievements when beating level changed in level editor - @options.session.recordScores @world.scores, @options.level + @options.session.recordScores @world?.scores, @options.level Backbone.Mediator.publish 'level:show-victory', showModal: true onSpellChanged: (e) -> @@ -118,7 +113,7 @@ module.exports = class CastButtonView extends CocoView @winnable = winnable @$el.toggleClass 'winnable', @winnable Backbone.Mediator.publish 'tome:winnability-updated', winnable: @winnable, level: @options.level - if @options.level.get 'hidesRealTimePlayback' + if @options.level.get('hidesRealTimePlayback') or @options.level.isType('web-dev') @$el.find('.done-button').toggle @winnable else if @winnable and @options.level.get('slug') in ['course-thornbush-farm', 'thornbush-farm'] @$el.find('.submit-button').show() # Hide submit until first win so that script can explain it. @@ -178,9 +173,3 @@ module.exports = class CastButtonView extends CocoView return unless placeholder.length @ladderSubmissionView = new LadderSubmissionView session: @options.session, level: @options.level, mirrorSession: @mirrorSession @insertSubView @ladderSubmissionView, placeholder - - onJoinedRealTimeMultiplayerGame: (e) -> - @inRealTimeMultiplayerSession = true - - onLeftRealTimeMultiplayerGame: (e) -> - @inRealTimeMultiplayerSession = false diff --git a/app/views/play/level/tome/DocFormatter.coffee b/app/views/play/level/tome/DocFormatter.coffee index 93cdd1d6f..ef8500b77 100644 --- a/app/views/play/level/tome/DocFormatter.coffee +++ b/app/views/play/level/tome/DocFormatter.coffee @@ -42,12 +42,15 @@ module.exports = class DocFormatter @fillOutDoc() fillOutDoc: -> + # TODO: figure out how to do html docs for web-dev levels if _.isString @doc @doc = name: @doc, type: typeof @options.thang[@doc] if @options.isSnippet @doc.type = 'snippet' @doc.owner = 'snippets' @doc.shortName = @doc.shorterName = @doc.title = @doc.name + else if @doc.owner is 'HTML' + @doc.shortName = @doc.shorterName = @doc.title = @doc.name else @doc.owner ?= 'this' ownerName = @doc.ownerName = if @doc.owner isnt 'this' then @doc.owner else switch @options.language @@ -139,7 +142,7 @@ module.exports = class DocFormatter if @doc.args arg.example = arg.example.replace thisToken[@options.language], 'hero' for arg in @doc.args when arg.example - if @doc.shortName is 'loop' and @options.level.get('type', true) in ['course', 'course-ladder'] + if @doc.shortName is 'loop' and @options.level.isType('course', 'course-ladder') @replaceSimpleLoops() replaceSimpleLoops: -> @@ -185,6 +188,7 @@ module.exports = class DocFormatter [docName, args] formatValue: (v) -> + return null if @options.level.isType('web-dev') return null if @doc.type is 'snippet' return @options.thang.now() if @doc.name is 'now' return '[Function]' if not v and @doc.type is 'function' diff --git a/app/views/play/level/tome/ProblemAlertView.coffee b/app/views/play/level/tome/ProblemAlertView.coffee index c6508eb17..c9ffc1363 100644 --- a/app/views/play/level/tome/ProblemAlertView.coffee +++ b/app/views/play/level/tome/ProblemAlertView.coffee @@ -14,7 +14,6 @@ module.exports = class ProblemAlertView extends CocoView 'level:restart': 'onHideProblemAlert' 'tome:jiggle-problem-alert': 'onJiggleProblemAlert' 'tome:manual-cast': 'onHideProblemAlert' - 'real-time-multiplayer:manual-cast': 'onHideProblemAlert' events: 'click .close': 'onRemoveClicked' diff --git a/app/views/play/level/tome/Spell.coffee b/app/views/play/level/tome/Spell.coffee index 71b68fb3d..d1e119f28 100644 --- a/app/views/play/level/tome/Spell.coffee +++ b/app/views/play/level/tome/Spell.coffee @@ -1,5 +1,5 @@ SpellView = require './SpellView' -SpellListTabEntryView = require './SpellListTabEntryView' +SpellTopBarView = require './SpellTopBarView' {me} = require 'core/auth' {createAetherOptions} = require 'lib/aether_utils' utils = require 'core/utils' @@ -7,7 +7,7 @@ utils = require 'core/utils' module.exports = class Spell loaded: false view: null - entryView: null + topBarView: null constructor: (options) -> @spellKey = options.spellKey @@ -20,8 +20,6 @@ module.exports = class Spell @supermodel = options.supermodel @skipProtectAPI = options.skipProtectAPI @worker = options.worker - @levelID = options.levelID - @levelType = options.level.get('type', true) @level = options.level p = options.programmableMethod @@ -47,30 +45,38 @@ module.exports = class Spell if p.aiSource and not @otherSession and not @canWrite() @source = @originalSource = p.aiSource @isAISource = true - @thangs = {} if @canRead() # We can avoid creating these views if we'll never use them. - @view = new SpellView {spell: @, level: options.level, session: @session, otherSession: @otherSession, worker: @worker, god: options.god, @supermodel} + @view = new SpellView {spell: @, level: options.level, session: @session, otherSession: @otherSession, worker: @worker, god: options.god, @supermodel, levelID: options.levelID} @view.render() # Get it ready and code loaded in advance - @tabView = new SpellListTabEntryView + @topBarView = new SpellTopBarView hintsState: options.hintsState spell: @ supermodel: @supermodel codeLanguage: @language level: options.level - @tabView.render() + @topBarView.render() Backbone.Mediator.publish 'tome:spell-created', spell: @ destroy: -> @view?.destroy() - @tabView?.destroy() - @thangs = null + @topBarView?.destroy() + @thang = null @worker = null setLanguage: (@language) -> + @language = 'html' if @level.isType('web-dev') #console.log 'setting language to', @language, 'so using original source', @languages[language] ? @languages.javascript @originalSource = @languages[@language] ? @languages.javascript @originalSource = @addPicoCTFProblem() if window.serverConfig.picoCTF + if @level.isType('web-dev') + playerCode = @originalSource.match(/\n([\s\S]*)\n *<\/playercode>/)[1] + playerCodeLines = playerCode.split('\n') + indentation = playerCodeLines[0].length - playerCodeLines[0].trim().length + playerCode = (line.substr(indentation) for line in playerCodeLines).join('\n') + @wrapperCode = @originalSource.replace /[\s\S]*<\/playercode>/, '☃' + @originalSource = playerCode + # Translate comments chosen spoken language. return unless @commentContext context = $.extend true, {}, @commentContext @@ -87,7 +93,7 @@ module.exports = class Spell catch e console.error "Couldn't create example code template of", @originalSource, "\nwith context", context, "\nError:", e - if /loop/.test(@originalSource) and @levelType in ['course', 'course-ladder'] + if /loop/.test(@originalSource) and @level.isType('course', 'course-ladder') # Temporary hackery to make it look like we meant while True: in our sample code until we can update everything @originalSource = switch @language when 'python' then @originalSource.replace /loop:/, 'while True:' @@ -96,6 +102,9 @@ module.exports = class Spell when 'coffeescript' then @originalSource else @originalSource + constructHTML: (source) -> + @wrapperCode.replace '☃', source + addPicoCTFProblem: -> return @originalSource unless problem = @level.picoCTFProblem description = """ @@ -105,13 +114,13 @@ module.exports = class Spell ("// #{line}" for line in description.split('\n')).join('\n') + '\n' + @originalSource addThang: (thang) -> - if @thangs[thang.id] - @thangs[thang.id].thang = thang + if @thang?.thang.id is thang.id + @thang.thang = thang else - @thangs[thang.id] = {thang: thang, aether: @createAether(thang), castAether: null} + @thang = {thang: thang, aether: @createAether(thang), castAether: null} removeThangID: (thangID) -> - delete @thangs[thangID] + @thang = null if @thang?.thang.id is thangID canRead: (team) -> (team ? me.team) in @permissions.read or (team ? me.team) in @permissions.readwrite @@ -127,28 +136,16 @@ module.exports = class Spell @source = source else source = @getSource() - [pure, problems] = [null, null] - for thangID, spellThang of @thangs - unless pure - pure = spellThang.aether.transpile source - problems = spellThang.aether.problems - #console.log 'aether transpiled', source.length, 'to', spellThang.aether.pure.length, 'for', thangID, @spellKey - else - spellThang.aether.raw = source - spellThang.aether.pure = pure - spellThang.aether.problems = problems - #console.log 'aether reused transpilation for', thangID, @spellKey + unless @language is 'html' + @thang?.aether.transpile source null hasChanged: (newSource=null, currentSource=null) -> (newSource ? @originalSource) isnt (currentSource ? @source) hasChangedSignificantly: (newSource=null, currentSource=null, cb) -> - for thangID, spellThang of @thangs - aether = spellThang.aether - break - unless aether - console.error @toString(), 'couldn\'t find a spellThang with aether of', @thangs + unless aether = @thang?.aether + console.error @toString(), 'couldn\'t find a spellThang with aether', @thang cb false if @worker workerMessage = @@ -169,9 +166,9 @@ module.exports = class Spell createAether: (thang) -> writable = @permissions.readwrite.length > 0 and not @isAISource - skipProtectAPI = @skipProtectAPI or not writable or @levelType in ['game-dev'] + skipProtectAPI = @skipProtectAPI or not writable or @level.isType('game-dev') problemContext = @createProblemContext thang - includeFlow = (@levelType in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev']) and not skipProtectAPI + includeFlow = @level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev') and not skipProtectAPI aetherOptions = createAetherOptions functionName: @name codeLanguage: @language @@ -190,10 +187,9 @@ module.exports = class Spell aether updateLanguageAether: (@language) -> - for thangId, spellThang of @thangs - spellThang.aether?.setLanguage @language - spellThang.castAether = null - Backbone.Mediator.publish 'tome:spell-changed-language', spell: @, language: @language + @thang?.aether?.setLanguage @language + @thang?.castAether = null + Backbone.Mediator.publish 'tome:spell-changed-language', spell: @, language: @language if @worker workerMessage = function: 'updateLanguageAether' diff --git a/app/views/play/level/tome/SpellDebugView.coffee b/app/views/play/level/tome/SpellDebugView.coffee index ddc787731..d02314259 100644 --- a/app/views/play/level/tome/SpellDebugView.coffee +++ b/app/views/play/level/tome/SpellDebugView.coffee @@ -17,7 +17,6 @@ module.exports = class SpellDebugView extends CocoView 'god:new-world-created': 'onNewWorld' 'god:debug-value-return': 'handleDebugValue' 'god:debug-world-load-progress-changed': 'handleWorldLoadProgressChanged' - 'tome:spell-shown': 'changeCurrentThangAndSpell' 'tome:cast-spells': 'onTomeCast' 'surface:frame-changed': 'onFrameChanged' 'tome:spell-has-changed-significantly-calculation': 'onSpellChangedCalculation' @@ -98,10 +97,6 @@ module.exports = class SpellDebugView extends CocoView currentObject = currentObject[key] currentObject[keys[keys.length - 1]] = value - changeCurrentThangAndSpell: (thangAndSpellObject) -> - @thang = thangAndSpellObject.thang - @spell = thangAndSpellObject.spell - handleDebugValue: (e) -> {key, value} = e @workerIsSimulating = false diff --git a/app/views/play/level/tome/SpellListEntryThangsView.coffee b/app/views/play/level/tome/SpellListEntryThangsView.coffee deleted file mode 100644 index 599cabe51..000000000 --- a/app/views/play/level/tome/SpellListEntryThangsView.coffee +++ /dev/null @@ -1,33 +0,0 @@ -CocoView = require 'views/core/CocoView' -ThangAvatarView = require 'views/play/level/ThangAvatarView' -template = require 'templates/play/level/tome/spell_list_entry_thangs' - -module.exports = class SpellListEntryThangsView extends CocoView - className: 'spell-list-entry-thangs-view' - template: template - - constructor: (options) -> - super options - @thangs = options.thangs - @thang = options.thang - @spell = options.spell - @avatars = [] - - afterRender: -> - super() - avatar.destroy() for avatar in @avatars if @avatars - @avatars = [] - spellName = @spell.name - for thang in @thangs - avatar = new ThangAvatarView thang: thang, includeName: true, supermodel: @supermodel, creator: @ - @$el.append avatar.el - avatar.render() - avatar.setSelected thang is @thang - avatar.$el.data('thang-id', thang.id).click (e) -> - Backbone.Mediator.publish 'level:select-sprite', thangID: $(@).data('thang-id'), spellName: spellName - avatar.onProblemsUpdated spell: @spell - @avatars.push avatar - - destroy: -> - avatar.destroy() for avatar in @avatars - super() diff --git a/app/views/play/level/tome/SpellListEntryView.coffee b/app/views/play/level/tome/SpellListEntryView.coffee deleted file mode 100644 index 92c5462d0..000000000 --- a/app/views/play/level/tome/SpellListEntryView.coffee +++ /dev/null @@ -1,115 +0,0 @@ -# TODO: This still needs a way to send problem states to its Thang - -CocoView = require 'views/core/CocoView' -ThangAvatarView = require 'views/play/level/ThangAvatarView' -SpellListEntryThangsView = require 'views/play/level/tome/SpellListEntryThangsView' -template = require 'templates/play/level/tome/spell_list_entry' - -module.exports = class SpellListEntryView extends CocoView - tagName: 'div' #'li' - className: 'spell-list-entry-view' - template: template - controlsEnabled: true - - subscriptions: - 'tome:problems-updated': 'onProblemsUpdated' - 'tome:spell-changed-language': 'onSpellChangedLanguage' - 'level:disable-controls': 'onDisableControls' - 'level:enable-controls': 'onEnableControls' - 'god:new-world-created': 'onNewWorld' - - events: - 'click': 'onClick' - 'mouseenter .thang-avatar-view': 'onMouseEnterAvatar' - 'mouseleave .thang-avatar-view': 'onMouseLeaveAvatar' - - constructor: (options) -> - super options - @spell = options.spell - @showTopDivider = options.showTopDivider - - getRenderData: (context={}) -> - context = super context - context.spell = @spell - context.thangNames = (thangID for thangID, spellThang of @spell.thangs when spellThang.thang.exists).join(', ') # + ', Marcus, Robert, Phoebe, Will Smith, Zap Brannigan, You, Gandaaaaalf' - context.showTopDivider = @showTopDivider - context - - getPrimarySpellThang: -> - if @lastSelectedThang - spellThang = _.find @spell.thangs, (spellThang) => spellThang.thang.id is @lastSelectedThang.id - return spellThang if spellThang - for thangID, spellThang of @spell.thangs - continue unless spellThang.thang.exists - return spellThang # Just do the first one else - - afterRender: -> - super() - return unless @options.showTopDivider # Don't repeat Thang avatars when not changed from previous entry - return @$el.hide() unless spellThang = @getPrimarySpellThang() - @$el.show() - @avatar?.destroy() - @avatar = new ThangAvatarView thang: spellThang.thang, includeName: false, supermodel: @supermodel - @$el.prepend @avatar.el # Before rendering, so render can use parent for popover - @avatar.render() - @avatar.setSharedThangs _.size @spell.thangs - @$el.addClass 'shows-top-divider' if @options.showTopDivider - - setSelected: (selected, @lastSelectedThang) -> - @avatar?.setSelected selected - - onClick: (e) -> - spellThang = @getPrimarySpellThang() - Backbone.Mediator.publish 'level:select-sprite', thangID: spellThang.thang.id, spellName: @spell.name - - onMouseEnterAvatar: (e) -> - return unless @controlsEnabled and _.size(@spell.thangs) > 1 - @showThangs() - - onMouseLeaveAvatar: (e) -> - return unless @controlsEnabled and _.size(@spell.thangs) > 1 - @hideThangsTimeout = _.delay @hideThangs, 100 - - showThangs: -> - clearTimeout @hideThangsTimeout if @hideThangsTimeout - return if @thangsView - spellThang = @getPrimarySpellThang() - return unless spellThang - @thangsView = new SpellListEntryThangsView thangs: (spellThang.thang for thangID, spellThang of @spell.thangs), thang: spellThang.thang, spell: @spell, supermodel: @supermodel - @thangsView.render() - @$el.append @thangsView.el - @thangsView.$el.mouseenter (e) => @onMouseEnterAvatar() - @thangsView.$el.mouseleave (e) => @onMouseLeaveAvatar() - - hideThangs: => - return unless @thangsView - @thangsView.off 'mouseenter mouseleave' - @thangsView.$el.remove() - @thangsView.destroy() - @thangsView = null - - onProblemsUpdated: (e) -> - return unless e.spell is @spell - @$el.toggleClass 'user-code-problem', e.problems.length - - onSpellChangedLanguage: (e) -> - return unless e.spell is @spell - @render() # So that we can update parameters if needed - - onDisableControls: (e) -> @toggleControls e, false - onEnableControls: (e) -> @toggleControls e, true - toggleControls: (e, enabled) -> - return if e.controls and not ('editor' in e.controls) - return if enabled is @controlsEnabled - @controlsEnabled = enabled - disabled = not enabled - # Should refactor the disabling list so we can target the spell list separately? - # Should not call it 'editor' any more? - @$el.toggleClass('disabled', disabled).find('*').prop('disabled', disabled) - - onNewWorld: (e) -> - @lastSelectedThang = e.world.thangMap[@lastSelectedThang.id] if @lastSelectedThang - - destroy: -> - @avatar?.destroy() - super() diff --git a/app/views/play/level/tome/SpellListView.coffee b/app/views/play/level/tome/SpellListView.coffee deleted file mode 100644 index 59a966d75..000000000 --- a/app/views/play/level/tome/SpellListView.coffee +++ /dev/null @@ -1,96 +0,0 @@ -# The SpellListView has SpellListEntryViews, which have ThangAvatarViews. -# The SpellListView serves as a dropdown triggered from a SpellListTabEntryView, which actually isn't in a list, just had a lot of similar parts. -# There is only one SpellListView, and it belongs to the TomeView. - -# TODO: showTopDivider should change when we reorder - -CocoView = require 'views/core/CocoView' -template = require 'templates/play/level/tome/spell_list' -{me} = require 'core/auth' -SpellListEntryView = require './SpellListEntryView' - -module.exports = class SpellListView extends CocoView - className: 'spell-list-view' - id: 'spell-list-view' - template: template - - subscriptions: - 'god:new-world-created': 'onNewWorld' - - constructor: (options) -> - super options - @entries = [] - @sortSpells() - - sortSpells: -> - # Keep only spells for which we have permissions - spells = _.filter @options.spells, (s) -> s.canRead() - @spells = _.sortBy spells, @sortScoreForSpell - #console.log 'Kept sorted spells', @spells - - sortScoreForSpell: (s) => - # Sort by most spells per fewest Thangs - # Lower comes first - score = 0 - # Selected spell at the top - score -= 9001900190019001 if s is @spell - # Spells for selected thang at the top - score -= 900190019001 if @thang and @thang.id of s.thangs - # Read-only spells at the bottom - score += 90019001 unless s.canWrite() - # The more Thangs sharing a spell, the lower - score += 9001 * _.size(s.thangs) - # The more spells per Thang, the higher - score -= _.filter(@spells, (s2) -> thangID of s2.thangs).length for thangID of s.thangs - score - - sortEntries: -> - # Call sortSpells before this - @entries = _.sortBy @entries, (entry) => _.indexOf @spells, entry.spell - @$el.append entry.$el for entry in @entries - - afterRender: -> - super() - @addSpellListEntries() - - addSpellListEntries: -> - newEntries = [] - lastThangs = null - for spell, index in @spells - continue if _.find @entries, spell: spell - theseThangs = _.keys(spell.thangs) - changedThangs = not lastThangs or not _.isEqual theseThangs, lastThangs - lastThangs = theseThangs - newEntries.push entry = new SpellListEntryView spell: spell, showTopDivider: changedThangs, supermodel: @supermodel, level: @options.level - @entries.push entry - for entry in newEntries - @$el.append entry.el - entry.render() # Render after appending so that we can access parent container for popover - - rerenderEntries: -> - entry.render() for entry in @entries - - onNewWorld: (e) -> - @thang = e.world.thangMap[@thang.id] if @thang - - setThangAndSpell: (@thang, @spell) -> - @entries[0]?.setSelected false - @sortSpells() - @sortEntries() - @entries[0].setSelected true, @thang - - addThang: (thang) -> - @sortSpells() - @addSpellListEntries() - - adjustSpells: (spells) -> - for entry in @entries when _.isEmpty entry.spell.thangs - entry.$el.remove() - entry.destroy() - @spells = @options.spells = spells - @sortSpells() - @addSpellListEntries() - - destroy: -> - entry.destroy() for entry in @entries - super() diff --git a/app/views/play/level/tome/SpellPaletteEntryView.coffee b/app/views/play/level/tome/SpellPaletteEntryView.coffee index cbada6610..c6332828c 100644 --- a/app/views/play/level/tome/SpellPaletteEntryView.coffee +++ b/app/views/play/level/tome/SpellPaletteEntryView.coffee @@ -33,7 +33,7 @@ module.exports = class SpellPaletteEntryView extends CocoView afterRender: -> super() - @$el.addClass(@doc.type) + @$el.addClass _.string.slugify @doc.type placement = -> if $('body').hasClass('dialogue-view-active') then 'top' else 'left' @$el.popover( animation: false @@ -84,7 +84,7 @@ module.exports = class SpellPaletteEntryView extends CocoView Backbone.Mediator.publish 'tome:palette-pin-toggled', entry: @, pinned: @popoverPinned onClick: (e) => - if true or @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] + if true or @options.level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev') # Jiggle instead of pin for hero levels # Actually, do it all the time, because we recently busted the pin CSS. TODO: restore pinning jigglyPopover = $('.spell-palette-popover.popover') diff --git a/app/views/play/level/tome/SpellPaletteView.coffee b/app/views/play/level/tome/SpellPaletteView.coffee index 87f7b21f4..df31577d5 100644 --- a/app/views/play/level/tome/SpellPaletteView.coffee +++ b/app/views/play/level/tome/SpellPaletteView.coffee @@ -87,6 +87,7 @@ module.exports = class SpellPaletteView extends CocoView entry.$el.addClass 'first-entry' @$el.addClass 'hero' @$el.toggleClass 'shortenize', Boolean @shortenize + @$el.toggleClass 'web-dev', @options.level.isType('web-dev') @updateMaxHeight() unless application.isIPadApp afterInsert: -> @@ -100,7 +101,9 @@ module.exports = class SpellPaletteView extends CocoView return unless @isHero # We figure out how many columns we can fit, width-wise, and then guess how many rows will be needed. # We can then assign a height based on the number of rows, and the flex layout will do the rest. - columnWidth = if @shortenize then 175 else 212 + columnWidth = 212 + columnWidth = 175 if @shortenize + columnWidth = 100 if @options.level.isType('web-dev') nColumns = Math.floor @$el.find('.properties-this').innerWidth() / columnWidth # will always have 2 columns, since at 1024px screen we have 424px .properties columns = ({items: [], nEntries: 0} for i in [0 ... nColumns]) orderedColumns = [] @@ -153,11 +156,12 @@ module.exports = class SpellPaletteView extends CocoView JSON: 'programmableJSONProperties' LoDash: 'programmableLoDashProperties' Vector: 'programmableVectorProperties' + HTML: 'programmableHTMLProperties' snippets: 'programmableSnippets' else propStorage = 'this': ['apiProperties', 'apiMethods'] - if not (@options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev']) or not @options.programmable + if not @options.level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') or not @options.programmable @organizePalette propStorage, allDocs, excludedDocs else @organizePaletteHero propStorage, allDocs, excludedDocs @@ -192,14 +196,14 @@ module.exports = class SpellPaletteView extends CocoView return 'more' if entry.doc.owner is 'this' and entry.doc.name in (propGroups.more ? []) entry.doc.owner @entries = _.sortBy @entries, (entry) -> - order = ['this', 'more', 'Math', 'Vector', 'String', 'Object', 'Array', 'Function', 'snippets'] + order = ['this', 'more', 'Math', 'Vector', 'String', 'Object', 'Array', 'Function', 'HTML', 'snippets'] index = order.indexOf groupForEntry entry index = String.fromCharCode if index is -1 then order.length else index index += entry.doc.name if tabbify and _.find @entries, ((entry) -> entry.doc.owner isnt 'this') @entryGroups = _.groupBy @entries, groupForEntry else - i18nKey = if @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] then 'play_level.tome_your_skills' else 'play_level.tome_available_spells' + i18nKey = if @options.level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') then 'play_level.tome_your_skills' else 'play_level.tome_available_spells' defaultGroup = $.i18n.t i18nKey @entryGroups = {} @entryGroups[defaultGroup] = @entries @@ -243,7 +247,7 @@ module.exports = class SpellPaletteView extends CocoView console.log @thang.id, "couldn't find item ThangType for", slot, thangTypeName # Get any Math-, Vector-, etc.-owned properties into their own tabs - for owner, storage of propStorage when not (owner in ['this', 'more', 'snippets']) + for owner, storage of propStorage when not (owner in ['this', 'more', 'snippets', 'HTML']) continue unless @thang[storage]?.length @tabs ?= {} @tabs[owner] = [] @@ -257,7 +261,7 @@ module.exports = class SpellPaletteView extends CocoView # Assign any unassigned properties to the hero itself. for owner, storage of propStorage - continue unless owner in ['this', 'more', 'snippets'] + continue unless owner in ['this', 'more', 'snippets', 'HTML'] for prop in _.reject(@thang[storage] ? [], (prop) -> itemsByProp[prop] or prop[0] is '_') # no private properties continue if prop is 'say' and @options.level.get 'hidesSay' # Hide for Dungeon Campaign continue if prop is 'moveXY' and @options.level.get('slug') is 'slalom' # Hide for Slalom @@ -282,7 +286,10 @@ module.exports = class SpellPaletteView extends CocoView doc ?= prop if doc @entries.push @addEntry(doc, @shortenize, owner is 'snippets', item, propIndex > 0) - @entryGroups = _.groupBy @entries, (entry) -> itemsByProp[entry.doc.name]?.get('name') ? 'Hero' + if @options.level.isType('web-dev') + @entryGroups = _.groupBy @entries, (entry) -> entry.doc.type + else + @entryGroups = _.groupBy @entries, (entry) -> itemsByProp[entry.doc.name]?.get('name') ? 'Hero' iOSEntryGroups = {} for group, entries of @entryGroups iOSEntryGroups[group] = diff --git a/app/views/play/level/tome/SpellListTabEntryView.coffee b/app/views/play/level/tome/SpellTopBarView.coffee similarity index 54% rename from app/views/play/level/tome/SpellListTabEntryView.coffee rename to app/views/play/level/tome/SpellTopBarView.coffee index b15798bbb..fe1814df2 100644 --- a/app/views/play/level/tome/SpellListTabEntryView.coffee +++ b/app/views/play/level/tome/SpellTopBarView.coffee @@ -1,25 +1,21 @@ -SpellListEntryView = require './SpellListEntryView' -ThangAvatarView = require 'views/play/level/ThangAvatarView' -template = require 'templates/play/level/tome/spell_list_tab_entry' -LevelComponent = require 'models/LevelComponent' -DocFormatter = require './DocFormatter' +template = require 'templates/play/level/tome/spell-top-bar-view' ReloadLevelModal = require 'views/play/level/modal/ReloadLevelModal' +CocoView = require 'views/core/CocoView' -module.exports = class SpellListTabEntryView extends SpellListEntryView +module.exports = class SpellTopBarView extends CocoView template: template - id: 'spell-list-tab-entry-view' + id: 'spell-top-bar-view' + controlsEnabled: true subscriptions: 'level:disable-controls': 'onDisableControls' 'level:enable-controls': 'onEnableControls' 'tome:spell-loaded': 'onSpellLoaded' 'tome:spell-changed': 'onSpellChanged' - 'god:new-world-created': 'onNewWorld' 'tome:spell-changed-language': 'onSpellChangedLanguage' 'tome:toggle-maximize': 'onToggleMaximize' events: - 'click .spell-list-button': 'onDropdownClick' 'click .reload-code': 'onCodeReload' 'click .beautify-code': 'onBeautifyClick' 'click .fullscreen-code': 'onToggleMaximize' @@ -27,6 +23,7 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView constructor: (options) -> @hintsState = options.hintsState + @spell = options.spell super(options) getRenderData: (context={}) -> @@ -35,9 +32,7 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView shift = $.i18n.t 'keyboard_shortcuts.shift' context.beautifyShortcutVerbose = "#{ctrl}+#{shift}+B: #{$.i18n.t 'keyboard_shortcuts.beautify'}" context.maximizeShortcutVerbose = "#{ctrl}+#{shift}+M: #{$.i18n.t 'keyboard_shortcuts.maximize_editor'}" - context.includeSpellList = @options.level.get('slug') in ['break-the-prison', 'zone-of-danger', 'k-means-cluster-wars', 'brawlwood', 'dungeon-arena', 'sky-span', 'minimax-tic-tac-toe'] context.codeLanguage = @options.codeLanguage - context.levelType = @options.level.get 'type', true context afterRender: -> @@ -45,51 +40,6 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView @$el.addClass 'spell-tab' @attachTransitionEventListener() - onNewWorld: (e) -> - @thang = e.world.thangMap[@thang.id] if @thang - - setThang: (thang) -> - return if thang.id is @thang?.id - @thang = thang - @spellThang = @spell.thangs[@thang.id] - @buildAvatar() - @buildDocs() unless @docsBuilt - - buildAvatar: -> - avatar = new ThangAvatarView thang: @thang, includeName: false, supermodel: @supermodel - if @avatar - @avatar.$el.replaceWith avatar.$el - @avatar.destroy() - else - @$el.find('.thang-avatar-placeholder').replaceWith avatar.$el - @avatar = avatar - @avatar.render() - - buildDocs: -> - return if @spell.name is 'plan' # Too confusing for beginners - @docsBuilt = true - lcs = @supermodel.getModels LevelComponent - found = false - for lc in lcs when not found - for doc in lc.get('propertyDocumentation') ? [] - if doc.name is @spell.name - found = true - break - return unless found - docFormatter = new DocFormatter doc: doc, thang: @thang, language: @options.codeLanguage, selectedMethod: true - @$el.find('.method-signature').popover( - animation: true - html: true - placement: 'bottom' - trigger: 'hover' - content: docFormatter.formatPopover() - container: @$el.parent() - ).on 'show.bs.popover', => - @playSound 'spell-tab-entry-open', 0.75 - - onMouseEnterAvatar: (e) -> # Don't call super - onMouseLeaveAvatar: (e) -> # Don't call super - onClick: (e) -> # Don't call super onDisableControls: (e) -> @toggleControls e, false onEnableControls: (e) -> @toggleControls e, true @@ -98,15 +48,8 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView @hintsState.set('hidden', not @hintsState.get('hidden')) window.tracker?.trackEvent 'Hints Clicked', category: 'Students', levelSlug: @options.level.get('slug'), hintCount: @hintsState.get('hints')?.length ? 0, ['Mixpanel'] - onDropdownClick: (e) -> - return unless @controlsEnabled - Backbone.Mediator.publish 'tome:toggle-spell-list', {} - @playSound 'spell-list-open' - onCodeReload: (e) -> - #return unless @controlsEnabled - #Backbone.Mediator.publish 'tome:reload-code', spell: @spell # Old: just reload the current code - @openModalView new ReloadLevelModal() # New: prompt them to restart the level + @openModalView new ReloadLevelModal() onBeautifyClick: (e) -> return unless @controlsEnabled @@ -134,14 +77,10 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView onSpellChangedLanguage: (e) -> return unless e.spell is @spell @options.codeLanguage = e.language - @$el.find('.method-signature').popover 'destroy' @render() - @docsBuilt = false - @buildDocs() if @thang @updateReloadButton() toggleControls: (e, enabled) -> - # Don't call super; do it differently return if e.controls and not ('editor' in e.controls) return if enabled is @controlsEnabled @controlsEnabled = enabled @@ -163,8 +102,5 @@ module.exports = class SpellListTabEntryView extends SpellListEntryView $codearea.on transitionListener, => $codearea.css 'z-index', 2 unless $('html').hasClass 'fullscreen-editor' - destroy: -> - @avatar?.destroy() - @$el.find('.method-signature').popover 'destroy' super() diff --git a/app/views/play/level/tome/SpellView.coffee b/app/views/play/level/tome/SpellView.coffee index c3e2b7e14..bda7f943c 100644 --- a/app/views/play/level/tome/SpellView.coffee +++ b/app/views/play/level/tome/SpellView.coffee @@ -61,7 +61,6 @@ module.exports = class SpellView extends CocoView @supermodel = options.supermodel @worker = options.worker @session = options.session - @listenTo(@session, 'change:multiplayer', @onMultiplayerChanged) @spell = options.spell @problems = [] @savedProblems = {} # Cache saved user code problems to prevent duplicates @@ -77,11 +76,7 @@ module.exports = class SpellView extends CocoView @fillACE() @createOnCodeChangeHandlers() @lockDefaultCode() - if @session.get('multiplayer') - @createFirepad() - else - # needs to happen after the code generating this view is complete - _.defer @onAllLoaded + _.defer @onAllLoaded # Needs to happen after the code generating this view is complete createACE: -> # Test themes and settings here: http://ace.ajax.org/build/kitchen-sink.html @@ -231,7 +226,7 @@ module.exports = class SpellView extends CocoView disableSpaces = @options.level.get('disableSpaces') or false aceConfig = me.get('aceConfig') ? {} disableSpaces = false if aceConfig.keyBindings and aceConfig.keyBindings isnt 'default' # Not in vim/emacs mode - disableSpaces = false if @spell.language in ['lua', 'java', 'coffeescript'] # Don't disable for more advanced/experimental languages + disableSpaces = false if @spell.language in ['lua', 'java', 'coffeescript', 'html'] # Don't disable for more advanced/experimental languages if not disableSpaces or (_.isNumber(disableSpaces) and disableSpaces < me.level()) return @ace.execCommand 'insertstring', ' ' line = @aceDoc.getLine @ace.getCursorPosition().row @@ -402,7 +397,6 @@ module.exports = class SpellView extends CocoView wrapper => orig.apply obj, args obj[method] - finishRange = (row, startRow, startColumn) => range = new Range startRow, startColumn, row, @aceSession.getLine(row).length - 1 range.start = @aceDoc.createAnchor range.start @@ -476,6 +470,7 @@ module.exports = class SpellView extends CocoView # TODO: Turn on more autocompletion based on level sophistication # TODO: E.g. using the language default snippets yields a bunch of crazy non-beginner suggestions # TODO: Options logic shouldn't exist both here and in updateAutocomplete() + return if @spell.language is 'html' popupFontSizePx = @options.level.get('autocompleteFontSizePx') ? 16 @zatanna = new Zatanna @ace, basic: false @@ -502,8 +497,6 @@ module.exports = class SpellView extends CocoView return unless @zatanna and @autocomplete @zatanna.addCodeCombatSnippets @options.level, @, e - - translateFindNearest: -> # If they have advanced glasses but are playing a level which assumes earlier glasses, we'll adjust the sample code to use the more advanced APIs instead. oldSource = @getSource() @@ -514,14 +507,9 @@ module.exports = class SpellView extends CocoView @updateACEText newSource _.delay (=> @recompile?()), 1000 - onMultiplayerChanged: -> - if @session.get('multiplayer') - @createFirepad() - else - @firepad?.dispose() - createFirepad: -> - # load from firebase or the original source if there's nothing there + # Currently not called; could be brought back for future multiplayer modes. + # Load from firebase or the original source if there's nothing there. return if @firepadLoading @eventsSuppressed = true @loaded = false @@ -532,19 +520,18 @@ module.exports = class SpellView extends CocoView @fireRef = new Firebase fireURL firepadOptions = userId: me.id @firepad = Firepad.fromACE @fireRef, @ace, firepadOptions - @firepad.on 'ready', @onFirepadLoaded @firepadLoading = true - - onFirepadLoaded: => - @firepadLoading = false - firepadSource = @ace.getValue() - if firepadSource - @spell.source = firepadSource - else - @ace.setValue @previousSource - @aceSession.setUndoManager(new UndoManager()) - @ace.clearSelection() - @onAllLoaded() + @firepad.on 'ready', => + return if @destroyed + @firepadLoading = false + firepadSource = @ace.getValue() + if firepadSource + @spell.source = firepadSource + else + @ace.setValue @previousSource + @aceSession.setUndoManager(new UndoManager()) + @ace.clearSelection() + @onAllLoaded() onAllLoaded: => @spell.transpile @spell.source @@ -552,9 +539,10 @@ module.exports = class SpellView extends CocoView Backbone.Mediator.publish 'tome:spell-loaded', spell: @spell @eventsSuppressed = false # Now that the initial change is in, we can start running any changed code @createToolbarView() + @updateHTML create: true if @options.level.isType('web-dev') createDebugView: -> - return if @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] # We'll turn this on later, maybe, but not yet. + return if @options.level.isType('hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev') # We'll turn this on later, maybe, but not yet. @debugView = new SpellDebugView ace: @ace, thang: @thang, spell:@spell @$el.append @debugView.render().$el.hide() @@ -573,7 +561,7 @@ module.exports = class SpellView extends CocoView @saveSpade() getSource: -> - @ace.getValue() # could also do @firepad.getText() + @ace.getValue() setThang: (thang) -> @focus() @@ -581,7 +569,7 @@ module.exports = class SpellView extends CocoView @updateLines() return if thang.id is @thang?.id @thang = thang - @spellThang = @spell.thangs[@thang.id] + @spellThang = @spell.thang @createDebugView() unless @debugView @debugView?.thang = @thang @createTranslationView() unless @translationView @@ -624,11 +612,11 @@ module.exports = class SpellView extends CocoView lineHeight = @ace.renderer.lineHeight or 20 tomeHeight = $('#tome-view').innerHeight() spellPaletteView = $('#spell-palette-view') - spellListTabEntryHeight = $('#spell-list-tab-entry-view').outerHeight() + spellTopBarHeight = $('#spell-top-bar-view').outerHeight() spellToolbarHeight = $('.spell-toolbar-view').outerHeight() @spellPaletteHeight ?= spellPaletteView.outerHeight() # Remember this until resize, since we change it afterward spellPaletteAllowedHeight = Math.min @spellPaletteHeight, tomeHeight / 3 - maxHeight = tomeHeight - spellListTabEntryHeight - spellToolbarHeight - spellPaletteAllowedHeight + maxHeight = tomeHeight - spellTopBarHeight - spellToolbarHeight - spellPaletteAllowedHeight linesAtMaxHeight = Math.floor(maxHeight / lineHeight) lines = Math.max 8, Math.min(screenLineCount + 2, linesAtMaxHeight) # 2 lines buffer is nice @@ -675,6 +663,7 @@ module.exports = class SpellView extends CocoView cast = @$el.parent().length @recompile cast, e.realTime @focus() if cast + @updateHTML create: true if @options.level.isType('web-dev') onCodeReload: (e) -> return unless e.spell is @spell or not e.spell @@ -725,6 +714,8 @@ module.exports = class SpellView extends CocoView ] onSignificantChange.push _.debounce @checkRequiredCode, 750 if @options.level.get 'requiredCode' onSignificantChange.push _.debounce @checkSuspectCode, 750 if @options.level.get 'suspectCode' + onAnyChange.push _.throttle @updateHTML, 10 if @options.level.isType('web-dev') + @onCodeChangeMetaHandler = => return if @eventsSuppressed #@playSound 'code-change', volume: 0.5 # Currently not using this sound. @@ -737,6 +728,9 @@ module.exports = class SpellView extends CocoView onCursorActivity: => # Used to refresh autocast delay; doesn't do anything at the moment. + updateHTML: (options={}) => + Backbone.Mediator.publish 'tome:html-updated', html: @spell.constructHTML(@getSource()), create: Boolean(options.create) + # Design for a simpler system? # * Keep Aether linting, debounced, on any significant change # - All problems just vanish when you make any change to the code @@ -811,7 +805,7 @@ module.exports = class SpellView extends CocoView for aetherProblem, problemIndex in aether.getAllProblems() continue if key = aetherProblem.userInfo?.key and key of seenProblemKeys seenProblemKeys[key] = true if key - @problems.push problem = new Problem aether, aetherProblem, @ace, isCast, @spell.levelID + @problems.push problem = new Problem aether, aetherProblem, @ace, isCast, @options.levelID if isCast and problemIndex is 0 if problem.aetherProblem.range? lineOffsetPx = 0 @@ -859,7 +853,7 @@ module.exports = class SpellView extends CocoView @userCodeProblem.set 'errRange', aetherProblem.range if aetherProblem.range @userCodeProblem.set 'errType', aetherProblem.type if aetherProblem.type @userCodeProblem.set 'language', aether.language.id if aether.language?.id - @userCodeProblem.set 'levelID', @spell.levelID if @spell.levelID + @userCodeProblem.set 'levelID', @options.levelID if @options.levelID @userCodeProblem.save() null @@ -907,16 +901,14 @@ module.exports = class SpellView extends CocoView return if @spell.source.indexOf('while') isnt -1 # If they're working with while-loops, it's more likely to be an incomplete infinite loop, so don't preload. return if @spell.source.length > 500 # Only preload on really short methods return if @spellThang?.castAether?.metrics?.statementsExecuted > 2000 # Don't preload if they are running significant amounts of user code + return if @options.level.isType('web-dev') oldSource = @spell.source - oldSpellThangAethers = {} - for thangID, spellThang of @spell.thangs - oldSpellThangAethers[thangID] = spellThang.aether.serialize() # Get raw, pure, and problems + oldSpellThangAether = @spell.thang?.aether.serialize() @spell.transpile @getSource() @cast true @spell.source = oldSource - for thangID, spellThang of @spell.thangs - for key, value of oldSpellThangAethers[thangID] - spellThang.aether[key] = value + for key, value of oldSpellThangAether + @spell.thang.aether[key] = value onSpellChanged: (e) -> @spellHasChanged = true @@ -933,10 +925,10 @@ module.exports = class SpellView extends CocoView return unless e.god is @options.god return @onInfiniteLoop e if e.problem.id is 'runtime_InfiniteLoop' return unless e.problem.userInfo.methodName is @spell.name - return unless spellThang = _.find @spell.thangs, (spellThang, thangID) -> thangID is e.problem.userInfo.thangID + return unless @spell.thang?.thang.id is e.problem.userInfo.thangID @spell.hasChangedSignificantly @getSource(), null, (hasChanged) => return if hasChanged - spellThang.aether.addProblem e.problem + @spell.thang.aether.addProblem e.problem @lastUpdatedAetherSpellThang = null # force a refresh without a re-transpile @updateAether false, false @@ -957,13 +949,14 @@ module.exports = class SpellView extends CocoView @updateAether false, false onNewWorld: (e) -> - @spell.removeThangID thangID for thangID of @spell.thangs when not e.world.getThangByID thangID - for thangID, spellThang of @spell.thangs - thang = e.world.getThangByID(thangID) - aether = e.world.userCodeMap[thangID]?[@spell.name] # Might not be there if this is a new Programmable Thang. - spellThang.castAether = aether - spellThang.aether = @spell.createAether thang - #console.log thangID, @spell.spellKey, 'ran', aether.metrics.callsExecuted, 'times over', aether.metrics.statementsExecuted, 'statements, with max recursion depth', aether.metrics.maxDepth, 'and full flow/metrics', aether.metrics, aether.flow + if thang = e.world.getThangByID @spell.thang?.thang.id + aether = e.world.userCodeMap[thang.id]?[@spell.name] + @spell.thang.castAether = aether + @spell.thang.aether = @spell.createAether thang + #console.log thang.id, @spell.spellKey, 'ran', aether.metrics.callsExecuted, 'times over', aether.metrics.statementsExecuted, 'statements, with max recursion depth', aether.metrics.maxDepth, 'and full flow/metrics', aether.metrics, aether.flow + else + @spell.thang = null + @spell.transpile() # TODO: is there any way we can avoid doing this if it hasn't changed? Causes a slight hang. @updateAether false, false @@ -990,8 +983,6 @@ module.exports = class SpellView extends CocoView @ace.insert "{x=#{e.x}, y=#{e.y}}" else @ace.insert "{x: #{e.x}, y: #{e.y}}" - - @highlightCurrentLine() onStatementIndexUpdated: (e) -> @@ -1156,7 +1147,7 @@ module.exports = class SpellView extends CocoView toggleBackground: => # TODO: make the background an actual background and do the CSS trick - # used in spell_list_entry.sass for disabling + # used in spell-top-bar-view.sass for disabling background = @$el.find('img.code-background')[0] if background.naturalWidth is 0 # not loaded yet return _.delay @toggleBackground, 100 @@ -1260,7 +1251,7 @@ module.exports = class SpellView extends CocoView @debugView?.destroy() @translationView?.destroy() @toolbarView?.destroy() - @zatanna.addSnippets [], @editorLang if @editorLang? + @zatanna?.addSnippets [], @editorLang if @editorLang? $(window).off 'resize', @onWindowResize window.clearTimeout @saveSpadeTimeout @saveSpadeTimeout = null diff --git a/app/views/play/level/tome/TomeView.coffee b/app/views/play/level/tome/TomeView.coffee index 442b8cf4b..c35766665 100644 --- a/app/views/play/level/tome/TomeView.coffee +++ b/app/views/play/level/tome/TomeView.coffee @@ -2,36 +2,26 @@ # - a CastButtonView, which has # - a cast button # - a submit/done button -# - for each spell (programmableMethod): +# - for each spell (programmableMethod) (which is now just always only 'plan') # - a Spell, which has -# - a list of Thangs that share that Spell, with one aether per Thang per Spell +# - a Thang that uses that Spell, with an aether and a castAether # - a SpellView, which has # - tons of stuff; the meat -# - a SpellListView, which has -# - for each spell: -# - a SpellListEntryView, which has -# - icons for each Thang -# - the spell name -# - a reload button -# - documentation for that method (in a popover) +# - a SpellTopBarView, which has some controls # - a SpellPaletteView, which has # - for each programmableProperty: # - a SpellPaletteEntryView # -# The CastButtonView and SpellListView always show. +# The CastButtonView always shows. # The SpellPaletteView shows the entries for the currently selected Programmable Thang. # The SpellView shows the code and runtime state for the currently selected Spell and, specifically, Thang. -# The SpellView obscures most of the SpellListView when present. We might mess with this. # You can switch a SpellView to showing the runtime state of another Thang sharing that Spell. # SpellPaletteViews are destroyed and recreated whenever you switch Thangs. -# The SpellListView shows spells to which your team has read or readwrite access. -# It doubles as a Thang selector, since it's there when nothing is selected. CocoView = require 'views/core/CocoView' template = require 'templates/play/level/tome/tome' {me} = require 'core/auth' Spell = require './Spell' -SpellListView = require './SpellListView' SpellPaletteView = require './SpellPaletteView' CastButtonView = require './CastButtonView' @@ -44,7 +34,6 @@ module.exports = class TomeView extends CocoView subscriptions: 'tome:spell-loaded': 'onSpellLoaded' 'tome:cast-spell': 'onCastSpell' - 'tome:toggle-spell-list': 'onToggleSpellList' 'tome:change-language': 'updateLanguageForAllSpells' 'surface:sprite-selected': 'onSpriteSelected' 'god:new-world-created': 'onNewWorld' @@ -52,16 +41,16 @@ module.exports = class TomeView extends CocoView 'tome:select-primary-sprite': 'onSelectPrimarySprite' events: - 'click #spell-view': 'onSpellViewClick' 'click': 'onClick' afterRender: -> super() @worker = @createWorker() programmableThangs = _.filter @options.thangs, (t) -> t.isProgrammable and t.programmableMethods - @createSpells programmableThangs, programmableThangs[0]?.world # Do before spellList, thangList, and castButton - unless @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] - @spellList = @insertSubView new SpellListView spells: @spells, supermodel: @supermodel, level: @options.level + if @options.level.isType('web-dev') + if @fakeProgrammableThang = @createFakeProgrammableThang() + programmableThangs = [@fakeProgrammableThang] + @createSpells programmableThangs, programmableThangs[0]?.world # Do before castButton @castButton = @insertSubView new CastButtonView spells: @spells, level: @options.level, session: @options.session, god: @options.god @teamSpellMap = @generateTeamSpellMap(@spells) unless programmableThangs.length @@ -72,10 +61,8 @@ module.exports = class TomeView extends CocoView delete @options.thangs onNewWorld: (e) -> - thangs = _.filter e.world.thangs, 'inThangList' - programmableThangs = _.filter thangs, (t) -> t.isProgrammable and t.programmableMethods + programmableThangs = _.filter e.thangs, (t) -> t.isProgrammable and t.programmableMethods and t.inThangList @createSpells programmableThangs, e.world - @spellList?.adjustSpells @spells onCommentMyCode: (e) -> for spellKey, spell of @spells when spell.canWrite() @@ -114,33 +101,30 @@ module.exports = class TomeView extends CocoView @thangSpells[thang.id] = [] for methodName, method of thang.programmableMethods pathComponents = [thang.id, methodName] - if method.cloneOf - pathComponents[0] = method.cloneOf # referencing another Thang's method pathComponents[0] = _.string.slugify pathComponents[0] spellKey = pathComponents.join '/' @thangSpells[thang.id].push spellKey - unless method.cloneOf - skipProtectAPI = @getQueryVariable 'skip_protect_api', (@options.levelID in ['gridmancer', 'minimax-tic-tac-toe']) - spell = @spells[spellKey] = new Spell - hintsState: @options.hintsState - programmableMethod: method - spellKey: spellKey - pathComponents: pathPrefixComponents.concat(pathComponents) - session: @options.session - otherSession: @options.otherSession - supermodel: @supermodel - skipProtectAPI: skipProtectAPI - worker: @worker - language: language - spectateView: @options.spectateView - spectateOpponentCodeLanguage: @options.spectateOpponentCodeLanguage - observing: @options.observing - levelID: @options.levelID - level: @options.level - god: @options.god + skipProtectAPI = @getQueryVariable 'skip_protect_api', false + spell = @spells[spellKey] = new Spell + hintsState: @options.hintsState + programmableMethod: method + spellKey: spellKey + pathComponents: pathPrefixComponents.concat(pathComponents) + session: @options.session + otherSession: @options.otherSession + supermodel: @supermodel + skipProtectAPI: skipProtectAPI + worker: @worker + language: language + spectateView: @options.spectateView + spectateOpponentCodeLanguage: @options.spectateOpponentCodeLanguage + observing: @options.observing + levelID: @options.levelID + level: @options.level + god: @options.god for thangID, spellKeys of @thangSpells - thang = world.getThangByID thangID + thang = @fakeProgrammableThang ? world.getThangByID thangID if thang @spells[spellKey].addThang thang for spellKey in spellKeys else @@ -161,6 +145,7 @@ module.exports = class TomeView extends CocoView @cast e?.preload, e?.realTime cast: (preload=false, realTime=false) -> + return if @options.level.isType('web-dev') sessionState = @options.session.get('state') ? {} if realTime sessionState.submissionCount = (sessionState.submissionCount ? 0) + 1 @@ -172,53 +157,27 @@ module.exports = class TomeView extends CocoView difficulty = Math.max 0, difficulty - 1 # Show the difficulty they won, not the next one. Backbone.Mediator.publish 'tome:cast-spells', spells: @spells, preload: preload, realTime: realTime, submissionCount: sessionState.submissionCount ? 0, flagHistory: sessionState.flagHistory ? [], difficulty: difficulty, god: @options.god, fixedSeed: @options.fixedSeed - onToggleSpellList: (e) -> - @spellList?.rerenderEntries() - @spellList?.$el.toggle() - - onSpellViewClick: (e) -> - @spellList?.$el.hide() - onClick: (e) -> Backbone.Mediator.publish 'tome:focus-editor', {} unless $(e.target).parents('.popover').length - clearSpellView: -> - @spellView?.dismiss() - @spellView?.$el.after('
    ').detach() - @spellView = null - @spellTabView?.$el.after('
    ').detach() - @spellTabView = null - @removeSubView @spellPaletteView if @spellPaletteView - @spellPaletteView = null - @$el.find('#spell-palette-view').hide() - @castButton?.$el.hide() - onSpriteSelected: (e) -> - return if @spellView and @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev'] # Never deselect the hero in the Tome. - thang = e.thang - spellName = e.spellName - @spellList?.$el.hide() - return @clearSpellView() unless thang - spell = @spellFor thang, spellName - unless spell?.canRead() - @clearSpellView() - @updateSpellPalette thang, spell if spell - return + return if @spellView and @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev'] # Never deselect the hero in the Tome. + spell = @spellFor e.thang, e.spellName + if spell?.canRead() + @setSpellView spell, e.thang + + setSpellView: (spell, thang) -> unless spell.view is @spellView - @clearSpellView() @spellView = spell.view - @spellTabView = spell.tabView + @spellTopBarView = spell.topBarView @$el.find('#' + @spellView.id).after(@spellView.el).remove() - @$el.find('#' + @spellTabView.id).after(@spellTabView.el).remove() + @$el.find('#' + @spellTopBarView.id).after(@spellTopBarView.el).remove() @castButton?.attachTo @spellView - Backbone.Mediator.publish 'tome:spell-shown', thang: thang, spell: spell @updateSpellPalette thang, spell - @spellList?.setThangAndSpell thang, spell @spellView?.setThang thang - @spellTabView?.setThang thang updateSpellPalette: (thang, spell) -> - return unless thang and @spellPaletteView?.thang isnt thang and thang.programmableProperties or thang.apiProperties + return unless thang and @spellPaletteView?.thang isnt thang and (thang.programmableProperties or thang.apiProperties or thang.programmableHTMLProperties) useHero = /hero/.test(spell.getSource()) or not /(self[\.\:]|this\.|\@)/.test(spell.getSource()) @spellPaletteView = @insertSubView new SpellPaletteView { thang, @supermodel, programmable: spell?.canRead(), language: spell?.language ? @options.session.get('codeLanguage'), session: @options.session, level: @options.level, courseID: @options.courseID, courseInstanceID: @options.courseInstanceID, useHero } @spellPaletteView.toggleControls {}, spell.view.controlsEnabled if spell?.view # TODO: know when palette should have been disabled but didn't exist @@ -246,13 +205,27 @@ module.exports = class TomeView extends CocoView @cast() onSelectPrimarySprite: (e) -> - # This is only fired by PlayLevelView for hero levels currently + if @options.level.isType('web-dev') + @setSpellView @spells['hero-placeholder/plan'], @fakeProgrammableThang + return + # This is fired by PlayLevelView # TODO: Don't hard code these hero names if @options.session.get('team') is 'ogres' Backbone.Mediator.publish 'level:select-sprite', thangID: 'Hero Placeholder 1' else Backbone.Mediator.publish 'level:select-sprite', thangID: 'Hero Placeholder' + createFakeProgrammableThang: -> + return null unless hero = _.find @options.level.get('thangs'), id: 'Hero Placeholder' + return null unless programmableConfig = _.find(hero.components, (component) -> component.config?.programmableMethods).config + usesHTMLConfig = _.find(hero.components, (component) -> component.config?.programmableHTMLProperties).config + console.warn "Couldn't find usesHTML config; is it presented and not defaulted on the Hero Placeholder?" unless usesHTMLConfig + thang = + id: 'Hero Placeholder' + isProgrammable: true + thang = _.merge thang, programmableConfig, usesHTMLConfig + thang + destroy: -> spell.destroy() for spellKey, spell of @spells @worker?.terminate() diff --git a/app/views/play/level/tome/editor/zatanna.coffee b/app/views/play/level/tome/editor/zatanna.coffee index 81d2ef5d6..57907b17e 100644 --- a/app/views/play/level/tome/editor/zatanna.coffee +++ b/app/views/play/level/tome/editor/zatanna.coffee @@ -1,6 +1,6 @@ utils = require 'core/utils' -defaults = +defaults = autoLineEndings: # Mapping ace mode language to line endings to automatically insert # E.g. javascript: ";" @@ -69,7 +69,7 @@ module.exports = class Zatanna @editor.commands.on 'afterExec', @doLiveCompletion setAceOptions: () -> - aceOptions = + aceOptions = 'enableLiveAutocompletion': @options.liveCompletion 'enableBasicAutocompletion': @options.basic 'enableSnippets': @options.completers.snippets @@ -92,20 +92,20 @@ module.exports = class Zatanna else if typeof comp is 'string' if @completers[comp]? and @editor.completers[@completers[comp].pos] isnt @completers[comp].comp @editor.completers.splice(@completers[comp].pos, 0, @completers[comp].comp) - else + else @editor.completers = [] for type, comparator of @completers if @options.completers[type] is true - @activateCompleter type + @activateCompleter type addSnippets: (snippets, language) -> @options.language = language ace.config.loadModule 'ace/ext/language_tools', () => @snippetManager = ace.require('ace/snippets').snippetManager snippetModulePath = 'ace/snippets/' + language - ace.config.loadModule snippetModulePath, (m) => + ace.config.loadModule snippetModulePath, (m) => if m? - @snippetManager.files[language] = m + @snippetManager.files[language] = m @snippetManager.unregister m.snippets if m.snippets?.length > 0 @snippetManager.unregister @oldSnippets if @oldSnippets? m.snippets = if @options.snippetsLangDefaults then @snippetManager.parseSnippetFile m.snippetText else [] @@ -265,7 +265,7 @@ module.exports = class Zatanna when 'python' then 'loop:\n self.moveRight()\n ${1:}' when 'javascript' then 'loop {\n this.moveRight();\n ${1:}\n}' else content - if /loop/.test(content) and level.get('type') in ['course', 'course-ladder'] + if /loop/.test(content) and level.isType('course', 'course-ladder') # Temporary hackery to make it look like we meant while True: in our loop snippets until we can update everything content = switch e.language when 'python' then content.replace /loop:/, 'while True:' diff --git a/app/views/play/menu/GameMenuModal.coffee b/app/views/play/menu/GameMenuModal.coffee index a62a47cc2..b0489865c 100644 --- a/app/views/play/menu/GameMenuModal.coffee +++ b/app/views/play/menu/GameMenuModal.coffee @@ -5,7 +5,6 @@ submenuViews = [ require 'views/play/menu/SaveLoadView' require 'views/play/menu/OptionsView' require 'views/play/menu/GuideView' - require 'views/play/menu/MultiplayerView' ] module.exports = class GameMenuModal extends ModalView @@ -31,11 +30,10 @@ module.exports = class GameMenuModal extends ModalView getRenderData: (context={}) -> context = super(context) docs = @options.level.get('documentation') ? {} - submenus = ['guide', 'options', 'save-load', 'multiplayer'] + submenus = ['guide', 'options', 'save-load'] submenus = _.without submenus, 'options' if window.serverConfig.picoCTF submenus = _.without submenus, 'guide' unless docs.specificArticles?.length or docs.generalArticles?.length or window.serverConfig.picoCTF submenus = _.without submenus, 'save-load' unless me.isAdmin() or /https?:\/\/localhost/.test(window.location.href) - submenus = _.without submenus, 'multiplayer' unless me.isAdmin() or (@level?.get('type') in ['ladder', 'hero-ladder', 'course-ladder'] and @level.get('slug') not in ['ace-of-coders', 'elemental-wars']) @includedSubmenus = submenus context.showTab = @options.showTab ? submenus[0] context.submenus = submenus @@ -43,11 +41,10 @@ module.exports = class GameMenuModal extends ModalView 'options': 'cog' 'guide': 'list' 'save-load': 'floppy-disk' - 'multiplayer': 'globe' context showsChooseHero: -> - return false if @level?.get('type') in ['course', 'course-ladder'] + return false if @level?.isType('course', 'course-ladder') return false if @options.levelID in ['zero-sum', 'ace-of-coders', 'elemental-wars'] return true @@ -55,7 +52,6 @@ module.exports = class GameMenuModal extends ModalView super() @insertSubView new submenuView @options for submenuView in submenuViews firstView = switch @options.showTab - when 'multiplayer' then @subviews.multiplayer_view when 'guide' then @subviews.guide_view else if 'guide' in @includedSubmenus then @subviews.guide_view else @subviews.options_view diff --git a/app/views/play/menu/GuideView.coffee b/app/views/play/menu/GuideView.coffee index d456ad687..e64c2c2a0 100644 --- a/app/views/play/menu/GuideView.coffee +++ b/app/views/play/menu/GuideView.coffee @@ -19,7 +19,7 @@ module.exports = class LevelGuideView extends CocoView @levelSlug = options.level.get('slug') @sessionID = options.session.get('_id') @requiresSubscription = not me.isPremium() - @isCourseLevel = options.level.get('type', true) in ['course', 'course-ladder'] + @isCourseLevel = options.level.isType('course', 'course-ladder') # TODO: figure this out for game-dev, web-dev levels @helpVideos = if @isCourseLevel then [] else options.level.get('helpVideos') ? [] @trackedHelpVideoStart = @trackedHelpVideoFinish = false # A/B Testing video tutorial styles diff --git a/app/views/play/menu/MultiplayerView.coffee b/app/views/play/menu/MultiplayerView.coffee deleted file mode 100644 index 13b28f149..000000000 --- a/app/views/play/menu/MultiplayerView.coffee +++ /dev/null @@ -1,229 +0,0 @@ -CocoView = require 'views/core/CocoView' -template = require 'templates/play/menu/multiplayer-view' -{me} = require 'core/auth' -ThangType = require 'models/ThangType' -LadderSubmissionView = require 'views/play/common/LadderSubmissionView' -RealTimeModel = require 'models/RealTimeModel' -RealTimeCollection = require 'collections/RealTimeCollection' - -module.exports = class MultiplayerView extends CocoView - id: 'multiplayer-view' - className: 'tab-pane' - template: template - - subscriptions: - 'ladder:game-submitted': 'onGameSubmitted' - - events: - 'click textarea': 'onClickLink' - 'change #multiplayer': 'updateLinkSection' - 'click #create-game-button': 'onCreateRealTimeGame' - 'click #join-game-button': 'onJoinRealTimeGame' - 'click #leave-game-button': 'onLeaveRealTimeGame' - - constructor: (options) -> - super(options) - @level = options.level - @levelID = @level?.get 'slug' - @session = options.session - @listenTo @session, 'change:multiplayer', @updateLinkSection - @watchRealTimeSessions() if @level?.get('type') in ['hero-ladder', 'course-ladder'] and me.isAdmin() - - destroy: -> - @realTimeSessions?.off 'add', @onRealTimeSessionAdded - @currentRealTimeSession?.off 'change', @onCurrentRealTimeSessionChanged - collection.off() for id, collection of @realTimeSessionsPlayers - super() - - getRenderData: -> - c = super() - c.joinLink = "#{document.location.href.replace(/\?.*/, '').replace('#', '')}?session=#{@session.id}" - c.multiplayer = @session.get 'multiplayer' - c.team = @session.get 'team' - c.levelSlug = @levelID - # For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet. - if @level?.get('type') in ['ladder', 'hero-ladder', 'course-ladder'] - c.ladderGame = true - c.readyToRank = @session?.readyToRank() - - # Real-time multiplayer stuff - if @level?.get('type') in ['hero-ladder', 'course-ladder'] and me.isAdmin() - c.levelID = @session.get('levelID') - c.realTimeSessions = @realTimeSessions - c.currentRealTimeSession = @currentRealTimeSession if @currentRealTimeSession - c.realTimeSessionsPlayers = @realTimeSessionsPlayers if @realTimeSessionsPlayers - # console.log 'MultiplayerView getRenderData', c.levelID - # console.log 'realTimeSessions', c.realTimeSessions - # console.log c.realTimeSessions.at(c.realTimeSessions.length - 1).get('state') if c.realTimeSessions.length > 0 - # console.log 'currentRealTimeSession', c.currentRealTimeSession - # console.log 'realTimeSessionPlayers', c.realTimeSessionsPlayers - - c - - afterRender: -> - super() - @updateLinkSection() - @ladderSubmissionView = new LadderSubmissionView session: @session, level: @level - @insertSubView @ladderSubmissionView, @$el.find('.ladder-submission-view') - @$el.find('#created-multiplayer-session').toggle Boolean(@currentRealTimeSession?) - @$el.find('#create-game-button').toggle Boolean(not (@currentRealTimeSession?)) - - onClickLink: (e) -> - e.target.select() - - onGameSubmitted: (e) -> - # Preserve the supermodel as we navigate back to the ladder. - viewArgs = [{supermodel: if @options.hasReceivedMemoryWarning then null else @supermodel}, @levelID] - ladderURL = "/play/ladder/#{@levelID}" - if leagueID = @getQueryVariable 'league' - leagueType = if @level?.get('type') is 'course-ladder' then 'course' else 'clan' - viewArgs.push leagueType - viewArgs.push leagueID - ladderURL += "/#{leagueType}/#{leagueID}" - ladderURL += '#my-matches' - Backbone.Mediator.publish 'router:navigate', route: ladderURL, viewClass: 'views/ladder/LadderView', viewArgs: viewArgs - - updateLinkSection: -> - multiplayer = @$el.find('#multiplayer').prop('checked') - la = @$el.find('#link-area') - la.toggle if @level?.get('type') in ['ladder', 'hero-ladder', 'course-ladder'] then false else Boolean(multiplayer) - true - - onHidden: -> - multiplayer = Boolean(@$el.find('#multiplayer').prop('checked')) - @session.set('multiplayer', multiplayer) - - # Real-time Multiplayer ###################################################### - # - # This view is responsible for joining and leaving real-time multiplayer games. - # - # It performs these actions: - # Display your current game (level, players) - # Display open games - # Create game button, if not in a game - # Join game button - # Leave game button, if in a game - # - # It monitors these: - # Real-time multiplayer sessions (for open games, player states) - # Current real-time multiplayer game session for changes - # Players for real-time multiplayer game session - # - # Real-time state variables: - # @realTimeSessionsPlayers - Collection of player lists for active real-time multiplayer sessions - # @realTimeSessions - Active real-time multiplayer sessions - # @currentRealTimeSession - Our current real-time multiplayer session - # - # TODO: Ditch backfire and just use Firebase directly. Easier to debug, richer APIs (E.g. presence stuff). - - watchRealTimeSessions: -> - # Setup monitoring of real-time multiplayer level sessions - @realTimeSessionsPlayers = {} - # TODO: only request sessions for this level, !team, etc. - @realTimeSessions = new RealTimeCollection("multiplayer_level_sessions/#{@levelID}") - @realTimeSessions.on 'add', @onRealTimeSessionAdded - @realTimeSessions.each (rts) => @watchRealTimeSession rts - - watchRealTimeSession: (rts) -> - return if rts.get('state') is 'finished' - return if rts.get('levelID') isnt @session.get('levelID') - # console.log 'MultiplayerView watchRealTimeSession', rts - # Setup monitoring of players for given session - # TODO: verify we need this - realTimeSession = new RealTimeModel("multiplayer_level_sessions/#{@levelID}/#{rts.id}") - realTimeSession.on 'change', @onRealTimeSessionChanged - @realTimeSessionsPlayers[rts.id] = new RealTimeCollection("multiplayer_level_sessions/#{@levelID}/#{rts.id}/players") - @realTimeSessionsPlayers[rts.id].on 'add', @onRealTimePlayerAdded - @findCurrentRealTimeSession rts - - findCurrentRealTimeSession: (rts) -> - # Look for our current real-time session (level, level state, member player) - return if @currentRealTimeSession or not @realTimeSessionsPlayers? - if rts.get('levelID') is @session.get('levelID') and rts.get('state') isnt 'finished' - @realTimeSessionsPlayers[rts.id].each (player) => - if player.id is me.id and player.get('state') isnt 'left' - # console.log 'MultiplayerView found current real-time session', rts - @currentRealTimeSession = new RealTimeModel("multiplayer_level_sessions/#{@levelID}/#{rts.id}") - @currentRealTimeSession.on 'change', @onCurrentRealTimeSessionChanged - - # TODO: Is this necessary? Shouldn't everyone already know we joined a game at this point? - Backbone.Mediator.publish 'real-time-multiplayer:joined-game', realTimeSessionID: @currentRealTimeSession.id - - onRealTimeSessionAdded: (rts) => - @watchRealTimeSession rts - @render() - - onRealTimeSessionChanged: (rts) => - # console.log 'MultiplayerView onRealTimeSessionChanged', rts.get('state') - # TODO: @realTimeSessions isn't updated before we call render() here - # TODO: so this game isn't updated in open games list - @render?() - - onCurrentRealTimeSessionChanged: (rts) => - # console.log 'MultiplayerView onCurrentRealTimeSessionChanged', rts - if rts.get('state') is 'finished' - @currentRealTimeSession.off 'change', @onCurrentRealTimeSessionChanged - @currentRealTimeSession = null - @render?() - - onRealTimePlayerAdded: (e) => - @render?() - - onCreateRealTimeGame: -> - @playSound 'menu-button-click' - s = @realTimeSessions.create { - creator: @session.get('creator') - creatorName: @session.get('creatorName') - levelID: @session.get('levelID') - created: (new Date()).toISOString() - state: 'creating' - } - @currentRealTimeSession = @realTimeSessions.get(s.id) - @currentRealTimeSession.on 'change', @onCurrentRealTimeSessionChanged - # TODO: s.id === @currentRealTimeSession.id ? - players = new RealTimeCollection("multiplayer_level_sessions/#{@levelID}/#{@currentRealTimeSession.id}/players") - players.create - id: me.id - state: 'coding' - name: @session.get('creatorName') - team: @session.get('team') - level_session: @session.id - Backbone.Mediator.publish 'real-time-multiplayer:created-game', realTimeSessionID: @currentRealTimeSession.id - @render() - - onJoinRealTimeGame: (e) -> - return if @currentRealTimeSession - @playSound 'menu-button-click' - item = @$el.find(e.target).data('item') - @currentRealTimeSession = @realTimeSessions.get(item.id) - @currentRealTimeSession.on 'change', @onCurrentRealTimeSessionChanged - if @realTimeSessionsPlayers[item.id] - - # TODO: SpellView updateTeam() should take care of this team swap update in the real-time multiplayer session - creatorID = @currentRealTimeSession.get('creator') - creator = @realTimeSessionsPlayers[item.id].get(creatorID) - creatorTeam = creator.get('team') - myTeam = @session.get('team') - if myTeam is creatorTeam - myTeam = if creatorTeam is 'humans' then 'ogres' else 'humans' - - @realTimeSessionsPlayers[item.id].create - id: me.id - state: 'coding' - name: me.get('name') - team: myTeam - level_session: @session.id - else - console.error 'MultiplayerView onJoinRealTimeGame did not have a players collection', @currentRealTimeSession - Backbone.Mediator.publish 'real-time-multiplayer:joined-game', realTimeSessionID: @currentRealTimeSession.id - @render() - - onLeaveRealTimeGame: (e) -> - @playSound 'menu-button-click' - if @currentRealTimeSession - @currentRealTimeSession.off 'change', @onCurrentRealTimeSessionChanged - @currentRealTimeSession = null - Backbone.Mediator.publish 'real-time-multiplayer:left-game', userID: me.id - else - console.error "Tried to leave a game with no currentMultiplayerSession" - @render() diff --git a/bower.json b/bower.json index 333ffe8ec..85732107b 100644 --- a/bower.json +++ b/bower.json @@ -32,9 +32,8 @@ "firepad": "~0.1.2", "marked": "~0.3.0", "moment": "~2.5.0", - "aether": "~0.5.6", + "aether": "~0.5.21", "underscore.string": "~2.3.3", - "firebase": "~1.0.2", "d3": "~3.4.4", "jsondiffpatch": "0.1.8", "nanoscroller": "~0.8.0", @@ -44,7 +43,6 @@ "validated-backbone-mediator": "~0.1.3", "jquery.browser": "~0.0.6", "modernizr": "~2.8.3", - "backfire": "~0.3.0", "fastclick": "~1.0.3", "three.js": "~0.71.0", "lscache": "~1.0.5", @@ -64,9 +62,6 @@ "backbone": { "main": "backbone.js" }, - "backfire": { - "main": "backbone-firebase.min.js" - }, "lodash": { "main": "dist/lodash.js" }, @@ -112,13 +107,12 @@ "aether": { "main": [ "build/aether.js", - "build/clojure.js", "build/coffeescript.js", - "build/io.js", "build/javascript.js", "build/lua.js", "build/python.js", - "build/java.js" + "build/java.js", + "build/html.js" ] } }, diff --git a/config.coffee b/config.coffee index 75e614786..739525c65 100644 --- a/config.coffee +++ b/config.coffee @@ -115,7 +115,7 @@ exports.config = 'javascripts/app/vendor/aether-lua.js': 'bower_components/aether/build/lua.js' 'javascripts/app/vendor/aether-java.js': 'bower_components/aether/build/java.js' 'javascripts/app/vendor/aether-python.js': 'bower_components/aether/build/python.js' - 'javascripts/app/vendor/aether-java.js': 'bower_components/aether/build/java.js' + 'javascripts/app/vendor/aether-html.js': 'bower_components/aether/build/html.js' # Any vendor libraries we don't want the client to load immediately 'javascripts/app/vendor/d3.js': regJoin('^bower_components/d3') diff --git a/package.json b/package.json index 85f417574..5b3aeff4f 100644 --- a/package.json +++ b/package.json @@ -53,7 +53,7 @@ "dependencies": { "JQDeferred": "~2.1.0", "ace-builds": "https://github.com/ajaxorg/ace-builds/archive/3fb55e8e374ab02ce47c1ae55ffb60a1835f3055.tar.gz", - "aether": "~0.5.6", + "aether": "~0.5.21", "async": "0.2.x", "aws-sdk": "~2.0.0", "bayesian-battle": "0.0.7", @@ -75,7 +75,7 @@ "mailchimp-api": "2.0.x", "moment": "~2.5.0", "mongodb": "^2.0.28", - "mongoose": "^4.2.9", + "mongoose": "4.5.3", "mongoose-cache": "https://github.com/nwinter/mongoose-cache/tarball/master", "node-force-domain": "~0.1.0", "node-gyp": "~0.13.0", diff --git a/server/models/AnalyticsLogEvent.coffee b/server/models/AnalyticsLogEvent.coffee index e824ad776..e00234607 100644 --- a/server/models/AnalyticsLogEvent.coffee +++ b/server/models/AnalyticsLogEvent.coffee @@ -31,6 +31,6 @@ AnalyticsLogEventSchema.statics.logEvent = (user, event, properties={}) -> unless config.proxy analyticsMongoose = mongoose.createConnection() analyticsMongoose.open "mongodb://#{config.mongo.analytics_host}:#{config.mongo.analytics_port}/#{config.mongo.analytics_db}", (error) -> - log.error "Couldnt connect to analytics", error if error - + log.error "Couldn't connect to analytics", error if error + module.exports = AnalyticsLogEvent = analyticsMongoose.model('analytics.log.event', AnalyticsLogEventSchema, config.mongo.analytics_collection) diff --git a/server/models/LevelSession.coffee b/server/models/LevelSession.coffee index bc3076fdc..b68263841 100644 --- a/server/models/LevelSession.coffee +++ b/server/models/LevelSession.coffee @@ -83,7 +83,7 @@ LevelSessionSchema.pre 'save', (next) -> next() LevelSessionSchema.statics.privateProperties = ['code', 'submittedCode', 'unsubscribed'] -LevelSessionSchema.statics.editableProperties = ['multiplayer', 'players', 'code', 'codeLanguage', 'completed', 'state', +LevelSessionSchema.statics.editableProperties = ['players', 'code', 'codeLanguage', 'completed', 'state', 'levelName', 'creatorName', 'levelID', 'chat', 'teamSpells', 'submitted', 'submittedCodeLanguage', 'unsubscribed', 'playtime', 'heroConfig', 'team', @@ -110,7 +110,7 @@ if config.mongo.level_session_replica_string? levelSessionMongo = mongoose.createConnection() levelSessionMongo.open config.mongo.level_session_replica_string, (error) -> if error - log.error "Couldnt connect to session mongo!", error + log.error "Couldn't connect to session mongo!", error else log.info "Connected to seperate level session server with string", config.mongo.level_session_replica_string else @@ -122,7 +122,7 @@ if config.mongo.level_session_aux_replica_string? auxLevelSessionMongo = mongoose.createConnection() auxLevelSessionMongo.open config.mongo.level_session_aux_replica_string, (error) -> if error - log.error "Couldnt connect to AUX session mongo!", error + log.error "Couldn't connect to AUX session mongo!", error else log.info "Connected to seperate level AUX session server with string", config.mongo.level_session_aux_replica_string