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Fixed bug in achievement popup listing wrong xp left values.
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2 changed files with 8 additions and 8 deletions
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@ -14,7 +14,7 @@
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.progress
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- var currentTitle = $.i18n.t('achievements.current_xp_prefix') + currentXP + ' XP' + $.i18n.t('achievements.current_xp_postfix');
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- var newTitle = $.i18n.t('achievements.new_xp_prefix') + newXP + ' XP' + $.i18n.t('achievements.new_xp_postfix');
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- var leftTitle = $.i18n.t('achievements.left_xp_prefix') + newXP + ' XP' + $.i18n.t('achievements.left_xp_infix') + (level+1) + $.i18n.t('achievements.left_xp_postfix');
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- var leftTitle = $.i18n.t('achievements.left_xp_prefix') + leftXP + ' XP' + $.i18n.t('achievements.left_xp_infix') + (level+1) + $.i18n.t('achievements.left_xp_postfix');
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.progress-bar.xp-bar-old(style="width:#{oldXPWidth}%" data-toggle="tooltip" data-placement="top" title="#{currentTitle}")
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.progress-bar.xp-bar-new(style="width:#{newXPWidth}%" data-toggle="tooltip" title="#{newTitle}")
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.progress-bar.xp-bar-left(style="width:#{leftXPWidth}%" data-toggle="tooltip" title="#{leftTitle}")
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@ -20,9 +20,9 @@ module.exports = class AchievementPopup extends CocoView
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calculateData: ->
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currentLevel = me.level()
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nextLevel = currentLevel + 1
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currentLevelExp = User.expForLevel(currentLevel)
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currentLevelXP = User.expForLevel(currentLevel)
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nextLevelXP = User.expForLevel(nextLevel)
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totalExpNeeded = nextLevelXP - currentLevelExp
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totalXPNeeded = nextLevelXP - currentLevelXP
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expFunction = @achievement.getExpFunction()
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currentXP = me.get 'points', true
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if @achievement.isRepeatable()
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@ -30,14 +30,14 @@ module.exports = class AchievementPopup extends CocoView
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else
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achievedXP = @achievement.get 'worth', true
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previousXP = currentXP - achievedXP
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leveledUp = currentXP - achievedXP < currentLevelExp
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leveledUp = currentXP - achievedXP < currentLevelXP
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#console.debug 'Leveled up' if leveledUp
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alreadyAchievedPercentage = 100 * (previousXP - currentLevelExp) / totalExpNeeded
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alreadyAchievedPercentage = 100 * (previousXP - currentLevelXP) / totalXPNeeded
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alreadyAchievedPercentage = 0 if alreadyAchievedPercentage < 0 # In case of level up
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newlyAchievedPercentage = if leveledUp then 100 * (currentXP - currentLevelExp) / totalExpNeeded else 100 * achievedXP / totalExpNeeded
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newlyAchievedPercentage = if leveledUp then 100 * (currentXP - currentLevelXP) / totalXPNeeded else 100 * achievedXP / totalXPNeeded
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#console.debug "Current level is #{currentLevel} (#{currentLevelExp} xp), next level is #{nextLevel} (#{nextLevelXP} xp)."
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#console.debug "Need a total of #{nextLevelXP - currentLevelExp}, already had #{previousXP} and just now earned #{achievedXP} totalling on #{currentXP}"
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#console.debug "Current level is #{currentLevel} (#{currentLevelXP} xp), next level is #{nextLevel} (#{nextLevelXP} xp)."
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#console.debug "Need a total of #{nextLevelXP - currentLevelXP}, already had #{previousXP} and just now earned #{achievedXP} totalling on #{currentXP}"
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data =
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title: @achievement.i18nName()
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