Merge pull request #1323 from codecombat/master

Master into production
This commit is contained in:
Michael Schmatz 2014-07-14 11:15:31 -07:00
commit aaf9bf1253
12 changed files with 98 additions and 82 deletions

View file

@ -30,6 +30,7 @@ module.exports = class ThangState
if type is 'Vector'
@props.push value?.copy() # could try storing [x, y, z] or {x, y, z} here instead if this is expensive
else if type is 'object' or type is 'array'
console.log 'storing', prop, 'as', value if prop is 'myTiles'
@props.push clone(value, true)
else
@props.push value
@ -144,7 +145,7 @@ module.exports = class ThangState
# We make sure the array keys won't collide with any string keys by using some unprintable characters.
stringPieces = ['\x1D'] # Group Separator
for element in value
if element and element.isThang
if element and element.id # Was checking element.isThang, but we can't store non-strings anyway
element = element.id
stringPieces.push element, '\x1E' # Record Separator(s)
value = stringPieces.join('')

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@ -173,8 +173,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
email_announcements: "Bejelentések"
email_announcements_description: "Szeretnél levelet kapni a legújabb fejlesztéseinkről?"
email_notifications: "Értesítések"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
email_any_notes: "Bármely értesítés"
email_notifications_summary: "CodeCombat tevékenységedre vonatkozó személyre szóló, automatikus értesítések beállításai."
email_any_notes: "Bármely megjegyzés"
email_any_notes_description: "Minden tevékenységgel kapcsolatos e-mail értesítés letiltása."
email_recruit_notes: "Álláslehetőségek"
email_recruit_notes_description: "Ha igazán jól játszol lehet, hogy felveszzük veled a kapcsolatot és megbeszéljük, hogy szerezzünk-e neked egy (jobb) állást."

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@ -1 +0,0 @@
@import "bootstrap/bootstrap";

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@ -13,13 +13,14 @@
$childMargin: 2px
$childSize: $height - 2 * $childMargin
height: $height
width: 80%
width: -webkit-calc(100% - 100px)
width: calc(100% - 100px)
width: 90%
width: -webkit-calc(100% - 50px)
width: calc(100% - 50px)
padding: 0px 8px
border-width: 3px
border-image: url(/images/level/code_editor_tab_background.png) 4 fill repeat
text-align: center
white-space: nowrap
position: relative
&.read-only
background: linear-gradient(to bottom, rgba(0,0,0,0.2) 0%,rgba(0,0,0,0.2) 100%), url(/images/level/code_editor_tab_background.png)
@ -34,6 +35,11 @@
.spell-list-button, .thang-avatar-wrapper
float: left
.spell-tool-buttons
position: absolute
right: 0px
top: 0px
.reload-code
float: right
display: none
@ -66,6 +72,7 @@
code
margin-top: 7px
font-size: 1vw
.spell-list-entry-view:not(.spell-tab)
cursor: pointer
@ -110,4 +117,4 @@ html.no-borderimage
border-width: 0
border-image: none
background: transparent url(/images/level/code_editor_tab_background.png) no-repeat
background-size: 100% 100%
background-size: 100% 100%

View file

@ -1,7 +1,7 @@
extends /templates/base
block content
h1(data-i18n="community.main_title") CodeCombat Community
p There are dozens of ways you can get involved with CodeCombat. Check out the resources we've built, decide what sounds the most fun, and we look forward to working with you!
@ -15,13 +15,13 @@ block content
p We have built several tools that enable users to get not only edit, but also build new game content!
ul
li
li
a(href="/editor/level", data-i18n="community.level_editor")
| : fork, edit, or build your own CodeCombat levels. New levels can be kept private or published to the community.
li
li
a(href="/editor/thang", data-i18n="editor.thang_title")
| : modify or import new art assets for the game using our powerful editor.
li
li
a(href="/editor/article", data-i18n="editor.article_title")
| : edit or create documentation used in CodeCombat levels.
@ -35,51 +35,51 @@ block content
ul
li We write about our progress and current projects on our
a(href="http://blog.codecombat.com", data-i18n="nav.blog")
li We write about our progress and current projects on our
a.spl(href="http://blog.codecombat.com", data-i18n="nav.blog")
| .
li Participate in our active user community by checking out our
a(href="http://discourse.codecombat.com", data-i18n="nav.forum")
li Participate in our active user community by checking out our
a.spl(href="http://discourse.codecombat.com", data-i18n="nav.forum")
| .
li For regular news about learning to code, games, and education, check out our
a(href="https://www.facebook.com/codecombat", data-i18n="community.facebook")
li For regular news about learning to code, games, and education, check out our
a.spl(href="https://www.facebook.com/codecombat", data-i18n="community.facebook")
| .
li For realtime status or to have a quick chat, follow us on
a(href="https://twitter.com/CodeCombat", data-i18n="community.twitter")
li For realtime status or to have a quick chat, follow us on
a.spl(href="https://twitter.com/CodeCombat", data-i18n="community.twitter")
| .
li Don't like Facebook? We're on
a(href="https://plus.google.com/115285980638641924488/posts", data-i18n="community.gplus")
li Don't like Facebook? We're on
a.spl(href="https://plus.google.com/115285980638641924488/posts", data-i18n="community.gplus")
| .
li You can also find us in our
a(href="http://www.hipchat.com/g3plnOKqa", data-i18n="editor.hipchat_url")
li You can also find us in our
a.spl(href="http://www.hipchat.com/g3plnOKqa", data-i18n="editor.hipchat_url")
.community_columns
h2 Contribute
p Put your skills to use helping us teach the world to code. We have a lot of roles you can consider, and if we don't have a role for you, let us know:
p Put your skills to use helping us teach the world to code. We have a lot of roles you can consider, and if we don't have a role for you, let us know:
ul
li
a(href="/contribute#archmage", data-i18n="classes.archmage_title")
li
a(href="/contribute#archmage", data-i18n="classes.archmage_title")
| : contribute by writing code.
li
a(href="/contribute#artisan", data-i18n="classes.artisan_title")
li
a(href="/contribute#artisan", data-i18n="classes.artisan_title")
| : build new game levels.
li
a(href="/contribute#adventurer", data-i18n="classes.adventurer_title")
li
a(href="/contribute#adventurer", data-i18n="classes.adventurer_title")
| : test new game levels.
li
a(href="/contribute#scribe", data-i18n="classes.scribe_title")
li
a(href="/contribute#scribe", data-i18n="classes.scribe_title")
| : write educational documentation.
li
a(href="/contribute#diplomat", data-i18n="classes.diplomat_title")
li
a(href="/contribute#diplomat", data-i18n="classes.diplomat_title")
| : translate site content.
li
a(href="/contribute#ambassador", data-i18n="classes.ambassador_title")
li
a(href="/contribute#ambassador", data-i18n="classes.ambassador_title")
| : support our community of educators and coders.
| Check out the
a(href="/contribute", data-i18n="nav.contribute")
| Check out the
a.spl(href="/contribute", data-i18n="nav.contribute")
| page to find out more about the roles and how you can get started.

View file

@ -49,7 +49,7 @@ block header
if level.get('type') === 'ladder'
li.dropdown
a(data-toggle='dropdown')
a(data-toggle='dropdown').play-with-team-parent
span.glyphicon-play.glyphicon
ul.dropdown-menu
li.dropdown-header Play As Which Team?

View file

@ -4,15 +4,15 @@
code #{methodSignature}
.btn.btn-small.fullscreen-code(title="Expand code editor")
i.icon-fullscreen
i.icon-resize-small
.btn.btn-small.reload-code(title="Reload original code for " + spell.name)
i.icon-repeat
.spell-tool-buttons
.btn.btn-small.fullscreen-code(title="Expand code editor")
i.icon-fullscreen
i.icon-resize-small
.btn.btn-small.reload-code(title="Reload original code for " + spell.name)
i.icon-repeat
.btn.btn-small.beautify-code(title="Ctrl+Shift+B: Beautify code for " + spell.name)
i.icon-magnet
.btn.btn-small.beautify-code(title="Ctrl+Shift+B: Beautify code for " + spell.name)
i.icon-magnet
.clearfix
.clearfix

View file

@ -26,6 +26,7 @@ module.exports = class EditorLevelView extends View
events:
'click #play-button': 'onPlayLevel'
'click .play-with-team-button': 'onPlayLevel'
'click .play-with-team-parent': 'onPlayLevelTeamSelect'
'click #commit-level-start-button': 'startCommittingLevel'
'click #fork-level-start-button': 'startForkingLevel'
'click #level-history-button': 'showVersionHistory'
@ -77,6 +78,12 @@ module.exports = class EditorLevelView extends View
@listenTo @patchesView, 'accepted-patch', -> location.reload()
@$el.find('#level-watch-button').find('> span').toggleClass('secret') if @level.watching()
onPlayLevelTeamSelect: (e) ->
if @childWindow and not @childWindow.closed
# We already have a child window open, so we don't need to ask for a team; we'll use its existing team.
e.stopImmediatePropagation()
@onPlayLevel e
onPlayLevel: (e) ->
team = $(e.target).data('team')
sendLevel = =>

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@ -66,6 +66,7 @@ sizes = {
'borderSize': {
'x':4
'y':4
'thickness':2
}
}
@ -114,36 +115,38 @@ module.exports = class TerrainRandomizeModal extends ModalView
randomizeBorder: (preset, presetSize) ->
for i in _.range(0-sizes.floorSize.x/2+sizes.borderSize.x, presetSize.x-sizes.floorSize.x/2, sizes.borderSize.x)
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': i
'y': 0-sizes.floorSize.x/2
for j in _.range(sizes.borderSize.thickness)
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': i + _.random(-sizes.borderSize.x/2, sizes.borderSize.x/2)
'y': 0 - sizes.floorSize.x/2 + _.random(-sizes.borderSize.x/2, sizes.borderSize.x/2)
}
}
}
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': i
'y': presetSize.y - sizes.borderSize.y
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': i + _.random(-sizes.borderSize.x/2, sizes.borderSize.x/2)
'y': presetSize.y - sizes.borderSize.y + _.random(-sizes.borderSize.x/2, sizes.borderSize.x/2)
}
}
}
for i in _.range(0-sizes.floorSize.y/2, presetSize.y-sizes.borderSize.y, sizes.borderSize.y)
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': 0-sizes.floorSize.x/2+sizes.borderSize.x
'y': i
for j in _.range(3)
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': 0-sizes.floorSize.x/2+sizes.borderSize.x + _.random(-sizes.borderSize.y/2, sizes.borderSize.y/2)
'y': i + _.random(-sizes.borderSize.y/2, sizes.borderSize.y/2)
}
}
}
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': presetSize.x - sizes.borderSize.x - sizes.floorSize.x/2
'y': i
@thangs.push {
'id': @getRandomThang(preset.borders)
'pos': {
'x': presetSize.x - sizes.borderSize.x - sizes.floorSize.x/2 + _.random(-sizes.borderSize.y/2, sizes.borderSize.y/2)
'y': i + _.random(-sizes.borderSize.y/2, sizes.borderSize.y/2)
}
}
}
randomizeDecorations: (preset, presetSize)->
for name, decoration of preset.decorations

View file

@ -368,7 +368,7 @@ module.exports = class SpellView extends View
# Now that that's figured out, perform the update.
# The web worker Aether won't track state, so don't have to worry about updating it
finishUpdatingAether = (aether) =>
@displayAether aether
@displayAether aether, codeIsAsCast
@lastUpdatedAetherSpellThang = @spellThang
@guessWhetherFinished aether if fromCodeChange
@ -396,10 +396,9 @@ module.exports = class SpellView extends View
@aceSession.setAnnotations []
@highlightCurrentLine {} # This'll remove all highlights
displayAether: (aether) ->
displayAether: (aether, isCast=false) ->
@displayedAether = aether
isCast = not _.isEmpty(aether.metrics) or _.some aether.problems.errors, {type: 'runtime'}
isCast = isCast or @spell.language isnt 'javascript' # Since we don't have linting for other languages
isCast = isCast or not _.isEmpty(aether.metrics) or _.some aether.problems.errors, {type: 'runtime'}
problem.destroy() for problem in @problems # Just in case another problem was added since clearAetherDisplay() ran.
@problems = []
annotations = []

View file

@ -64,7 +64,7 @@ exports.config =
'stylesheets/app.css': /^(app|vendor|bower_components)/
order:
before: [
'app/styles/bootstrap.scss'
'app/styles/bootstrap/*'
'vendor/styles/nanoscroller.scss'
]
templates:

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@ -84,7 +84,7 @@
"nodemon": "0.7.5",
"marked": "0.2.x",
"telepath-brunch": "https://github.com/nwinter/telepath-brunch/tarball/master",
"bower": "~1.2.8",
"bower": "~1.3.8",
"bless-brunch": "~1.6.1",
"karma-script-launcher": "~0.1.0",
"karma-chrome-launcher": "~0.1.2",