Merge branch 'master' into production

This commit is contained in:
Nick Winter 2015-01-07 18:36:13 -08:00
commit a806351a2a
6 changed files with 25 additions and 13 deletions

View file

@ -153,7 +153,7 @@ class CocoModel extends Backbone.Model
console.warn errorMessage, res.responseJSON console.warn errorMessage, res.responseJSON
unless webkit?.messageHandlers # Don't show these notys on iPad unless webkit?.messageHandlers # Don't show these notys on iPad
try try
noty text: "#{errorMessage}: #{res.status} #{res.statusText}", layout: 'topCenter', type: 'error', killer: false, timeout: 10000 noty text: "#{errorMessage}: #{res.status} #{res.statusText}\n#{res.responseText}", layout: 'topCenter', type: 'error', killer: false, timeout: 10000
catch notyError catch notyError
console.warn "Couldn't even show noty error for", error, "because", notyError console.warn "Couldn't even show noty error for", error, "because", notyError
options.success = options.error = null # So the callbacks can be garbage-collected. options.success = options.error = null # So the callbacks can be garbage-collected.

View file

@ -282,8 +282,8 @@ module.exports = class ThangType extends CocoModel
sprite = vectorParser.buildContainerFromStore(portrait.container) sprite = vectorParser.buildContainerFromStore(portrait.container)
pt = portrait.positions?.registration pt = portrait.positions?.registration
sprite.regX = pt?.x or 0 sprite.regX = pt?.x / scale or 0
sprite.regY = pt?.y or 0 sprite.regY = pt?.y / scale or 0
sprite.scaleX = sprite.scaleY = scale * size / 100 sprite.scaleX = sprite.scaleY = scale * size / 100
stage.addChild(sprite) stage.addChild(sprite)
stage.update() stage.update()

View file

@ -17,18 +17,19 @@ block modal-body-content
div.achievement-description= achievement.get('description') div.achievement-description= achievement.get('description')
div.achievement-rewards div.achievement-rewards
- var worth = achievement.get('worth', true); - var worth = achievement.worth;
- var gems = achievement.gems;
if worth if worth
.reward-panel.numerical.xp(data-number=worth, data-number-unit='xp') .reward-panel.numerical.xp(data-number=worth, data-number-unit='xp')
.reward-image-container(class=animate ? 'pending-reward-image' : 'show') .reward-image-container(class=animate ? 'pending-reward-image' : 'show')
img(src="/images/pages/play/level/modal/reward_icon_xp.png") img(src="/images/pages/play/level/modal/reward_icon_xp.png")
.reward-text= animate ? '+0' : '+'+worth .reward-text= animate ? '+0' : '+'+worth
if rewards.gems if gems
.reward-panel.numerical.gems(data-number=rewards.gems, data-number-unit='gem') .reward-panel.numerical.gems(data-number=gems, data-number-unit='gem')
.reward-image-container(class=animate ? 'pending-reward-image' : 'show') .reward-image-container(class=animate ? 'pending-reward-image' : 'show')
img(src="/images/pages/play/level/modal/reward_icon_gems.png") img(src="/images/pages/play/level/modal/reward_icon_gems.png")
.reward-text= animate ? '+0' : '+'+rewards.gems .reward-text= animate ? '+0' : '+'+gems
if rewards.heroes if rewards.heroes
for hero in rewards.heroes for hero in rewards.heroes

View file

@ -76,8 +76,8 @@ module.exports = class VectorIconSetupModal extends ModalView
updateSpriteProperties: -> updateSpriteProperties: ->
@sprite.scaleX = @sprite.scaleY = @scale * @demoSize / 100 @sprite.scaleX = @sprite.scaleY = @scale * @demoSize / 100
@sprite.regX = @regX @sprite.regX = @regX / @scale
@sprite.regY = @regY @sprite.regY = @regY / @scale
console.log 'set to', @scale, @regX, @regY console.log 'set to', @scale, @regX, @regY
onClickCenter: -> onClickCenter: ->
@ -91,6 +91,8 @@ module.exports = class VectorIconSetupModal extends ModalView
@regY += (b[3] - b[2]) / 2 @regY += (b[3] - b[2]) / 2
else else
@regX += (b[2] - b[3]) / 2 @regX += (b[2] - b[3]) / 2
@regX *= @scale
@regY *= @scale
@updateSpriteProperties() @updateSpriteProperties()
@stage.update() @stage.update()

View file

@ -162,5 +162,6 @@ module.exports = class I18NEditModelView extends RootView
return button.text('Failed to Submit Changes') if errors return button.text('Failed to Submit Changes') if errors
res = modelToSave.save(null, {type: 'POST'}) # Override PUT so we can trigger postNewVersion logic res = modelToSave.save(null, {type: 'POST'}) # Override PUT so we can trigger postNewVersion logic
return button.text('Failed to Submit Changes') unless res return button.text('Failed to Submit Changes') unless res
button.text('Submitting...')
res.error => button.text('Error Submitting Changes') res.error => button.text('Error Submitting Changes')
res.success => button.text('Submit Changes') res.success => button.text('Submit Changes')

View file

@ -96,7 +96,17 @@ module.exports = class HeroVictoryModal extends ModalView
earnedAchievement = earnedAchievementMap[achievement.id] earnedAchievement = earnedAchievementMap[achievement.id]
if earnedAchievement if earnedAchievement
achievement.completedAWhileAgo = new Date() - Date.parse(earnedAchievement.get('created')) > 30 * 1000 achievement.completedAWhileAgo = new Date() - Date.parse(earnedAchievement.get('created')) > 30 * 1000
c.achievements = @achievements.models achievement.worth = achievement.get 'worth', true
achievement.gems = achievement.get('rewards')?.gems
c.achievements = @achievements.models.slice()
for achievement in c.achievements
continue unless @supermodel.finished() and proportionalTo = achievement.get 'proportionalTo'
# For repeatable achievements, we modify their base worth/gems by their repeatable growth functions.
achievedAmount = utils.getByPath @session.attributes, proportionalTo
func = achievement.getExpFunction()
achievement.worth = (achievement.get('worth') ? 0) * func achievedAmount
rewards = achievement.get 'rewards'
achievement.gems = rewards?.gems * func achievedAmount if rewards?.gems
# for testing the three states # for testing the three states
#if c.achievements.length #if c.achievements.length
@ -110,8 +120,6 @@ module.exports = class HeroVictoryModal extends ModalView
# rewards = achievement.get('rewards') or {} # rewards = achievement.get('rewards') or {}
# rewards.gems *= (index + 1) # rewards.gems *= (index + 1)
# TODO: use earned achievement worths or somehow pull in recalculated exp/gems
c.thangTypes = @thangTypes c.thangTypes = @thangTypes
c.me = me c.me = me
c.readyToRank = @level.get('type', true) is 'hero-ladder' and @session.readyToRank() c.readyToRank = @level.get('type', true) is 'hero-ladder' and @session.readyToRank()