Hid parts of game menu that aren't ready yet.

This commit is contained in:
Nick Winter 2014-08-12 09:13:23 -07:00
parent 8fafd46b7f
commit 9fd31c70e7
4 changed files with 26 additions and 14 deletions

View file

@ -2,6 +2,7 @@ h3(data-i18n="play_level.reload_title") Reload All Code?
p(data-i18n="play_level.reload_really") Are you sure you want to reload this level back to the beginning? p(data-i18n="play_level.reload_really") Are you sure you want to reload this level back to the beginning?
if showDevBits
p p
a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.reload_confirm").btn.btn-primary#restart-level-confirm-button Reload All a(href='#', data-dismiss="modal", aria-hidden="true", data-i18n="play_level.reload_confirm").btn.btn-primary#restart-level-confirm-button Reload All

View file

@ -5,6 +5,11 @@ block modal-header
block modal-body-content block modal-body-content
.tabbable.tabs-left .tabbable.tabs-left
- var submenus = ["inventory", "choose-hero", "save-load", "options", "guide", "multiplayer"] - var submenus = ["inventory", "choose-hero", "save-load", "options", "guide", "multiplayer"]
- if (!showDevBits) { // Not done yet.
- submenus.splice(4, 1);
- submenus.splice(2, 1);
- submenus.splice(0, 1);
- }
ul.nav.nav-tabs ul.nav.nav-tabs
for submenu, index in submenus for submenu, index in submenus
li(class=index ? "" : "active") li(class=index ? "" : "active")

View file

@ -13,6 +13,7 @@ module.exports = class ChooseHeroView extends CocoView
getRenderData: (context={}) -> getRenderData: (context={}) ->
context = super(context) context = super(context)
context.showDevBits = @options.showDevBits
context context
afterRender: -> afterRender: ->

View file

@ -14,17 +14,22 @@ module.exports = class GameMenuModal extends ModalView
modalWidthPercent: 95 modalWidthPercent: 95
id: 'game-menu-modal' id: 'game-menu-modal'
constructor: (options) ->
super options
@options.showDevBits = me.isAdmin() or /https?:\/\/localhost/.test(window.location.href)
events: events:
'change input.select': 'onSelectionChanged' 'change input.select': 'onSelectionChanged'
getRenderData: (context={}) -> getRenderData: (context={}) ->
context = super(context) context = super(context)
context.showDevBits = @options.showDevBits
context context
afterRender: -> afterRender: ->
super() super()
@insertSubView new submenuView @options for submenuView in submenuViews @insertSubView new submenuView @options for submenuView in submenuViews
@subviews.inventory_view.$el.addClass 'active' (if @options.showDevBits then @subviews.inventory_view else @subviews.choose_hero_view).$el.addClass 'active'
onHidden: -> onHidden: ->
subview.onHidden?() for subviewKey, subview of @subviews subview.onHidden?() for subviewKey, subview of @subviews