mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-25 16:47:58 -05:00
Merge branch 'master' into production
This commit is contained in:
commit
9e73bf52e8
11 changed files with 60 additions and 37 deletions
|
@ -108,7 +108,7 @@ class AudioPlayer extends CocoClass
|
|||
# TODO: load Interface sounds somehow, somewhere, somewhen
|
||||
|
||||
preloadSoundReference: (sound) ->
|
||||
name = @nameForSoundReference sound
|
||||
return unless name = @nameForSoundReference sound
|
||||
filename = '/file/' + name
|
||||
@preloadSound filename, name
|
||||
filename
|
||||
|
|
|
@ -97,12 +97,21 @@ module.exports = class LevelLoader extends CocoClass
|
|||
heroConfig ?= {inventory: {}, thangType: '529ffbf1cf1818f2be000001'} # If we got here not from PlayLevelModal (like level editor preview), assign Tharin as the hero.
|
||||
session.set 'heroConfig', heroConfig unless _.isEqual heroConfig, session.get('heroConfig')
|
||||
url = "/db/thang.type/#{heroConfig.thangType}/version"
|
||||
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
|
||||
if heroResource = @maybeLoadURL(url, ThangType, 'thang')
|
||||
@worldNecessities.push heroResource
|
||||
else
|
||||
heroThangType = @supermodel.getModel url
|
||||
@loadDefaultComponentsForThangType heroThangType
|
||||
@loadThangsRequiredByThangType heroThangType
|
||||
|
||||
for itemThangType in _.values(heroConfig.inventory)
|
||||
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original"
|
||||
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
|
||||
|
||||
if itemResource = @maybeLoadURL(url, ThangType, 'thang')
|
||||
@worldNecessities.push itemResource
|
||||
else
|
||||
itemThangType = @supermodel.getModel url
|
||||
@loadDefaultComponentsForThangType itemThangType
|
||||
@loadThangsRequiredByThangType itemThangType
|
||||
|
||||
# Grabbing the rest of the required data for the level
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
|
||||
setUpSprite: ->
|
||||
for trigger, sounds of @thangType.get('soundTriggers') or {} when trigger isnt 'say'
|
||||
AudioPlayer.preloadSoundReference sound for sound in sounds
|
||||
AudioPlayer.preloadSoundReference sound for sound in sounds when sound
|
||||
if @thangType.get('raster')
|
||||
@stillLoading = false
|
||||
@actions = {}
|
||||
|
|
|
@ -68,6 +68,7 @@ module.exports = class World
|
|||
|
||||
setThang: (thang) ->
|
||||
for old, i in @thangs
|
||||
console.error 'world trying to set', thang, 'over', old unless old? and thang?
|
||||
if old.id is thang.id
|
||||
@thangs[i] = thang
|
||||
@thangMap[thang.id] = thang
|
||||
|
|
|
@ -122,25 +122,6 @@ $stashWidth: $totalWidth - $equippedWidth - $stashMargin
|
|||
margin-bottom: $heroContainerBottomMargin / 2 - 1
|
||||
border-top: 1px solid #aaa
|
||||
|
||||
.panel
|
||||
text-align: center
|
||||
width: 31.3%
|
||||
margin: 5px 2% 5px 0
|
||||
float: left
|
||||
cursor: pointer
|
||||
|
||||
.panel-heading
|
||||
padding: 5px
|
||||
|
||||
.panel-info .panel-body
|
||||
background-color: #e0f0f5
|
||||
|
||||
.panel-body
|
||||
height: 50px
|
||||
padding: 5px
|
||||
overflow: scroll
|
||||
font-size: 12px
|
||||
|
||||
#available-equipment
|
||||
width: $stashWidth
|
||||
position: absolute
|
||||
|
@ -163,6 +144,11 @@ $stashWidth: $totalWidth - $equippedWidth - $stashMargin
|
|||
background-color: #e0f0f5
|
||||
&.equipped
|
||||
display: none
|
||||
&.restricted
|
||||
@include opacity(0.5)
|
||||
|
||||
.item-info:after
|
||||
content: ' (locked)'
|
||||
|
||||
.item-view
|
||||
cursor: pointer
|
||||
|
|
|
@ -17,7 +17,10 @@ block modal-footer-content
|
|||
a.btn.btn-primary(href="/play/ladder/#{level.get('slug')}#my-matches", data-dismiss="modal", data-i18n="play_level.victory_go_ladder") Return to Ladder
|
||||
else if hasNextLevel
|
||||
button.btn.btn-success.next-level-button(data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
|
||||
a.btn.btn-primary(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
|
||||
else if level.get('type', true) === 'hero'
|
||||
a.btn.btn-success(href="/play-hero", data-dismiss="modal", data-i18n="play_level.victory_play_next_level") Play Next Level
|
||||
else
|
||||
a.btn.btn-primary(href="/", data-dismiss="modal", data-i18n="play_level.victory_go_home") Go Home
|
||||
if me.get('anonymous')
|
||||
p.sign-up-poke
|
||||
button.btn.btn-success.sign-up-button.btn-large(data-toggle="coco-modal", data-target="modal/SignupModal", data-i18n="play_level.victory_sign_up") Sign Up to Save Progress
|
||||
|
|
|
@ -23,6 +23,7 @@ module.exports = class GameMenuModal extends ModalView
|
|||
@options.showDevBits = me.isAdmin() or /https?:\/\/localhost/.test(window.location.href)
|
||||
@options.showInventory = @options.level.get('type', true) is 'hero'
|
||||
@options.levelID = @options.level.get('slug')
|
||||
@options.startingSessionHeroConfig = $.extend {}, true, (@options.session.get('heroConfig') ? {})
|
||||
|
||||
getRenderData: (context={}) ->
|
||||
context = super(context)
|
||||
|
@ -51,7 +52,7 @@ module.exports = class GameMenuModal extends ModalView
|
|||
Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1
|
||||
|
||||
updateConfig: ->
|
||||
sessionHeroConfig = $.extend {}, true, (@options.session.get('heroConfig') ? {})
|
||||
sessionHeroConfig = @options.startingSessionHeroConfig
|
||||
lastHeroConfig = me.get('heroConfig') ? {}
|
||||
thangType = @subviews.choose_hero_view.selectedHero?.get 'original'
|
||||
inventory = @subviews.inventory_view.getCurrentEquipmentConfig()
|
||||
|
|
|
@ -39,7 +39,6 @@ module.exports = class InventoryView extends CocoView
|
|||
super()
|
||||
|
||||
onLoaded: ->
|
||||
@items.models = _.filter(@items.models, (item) => item.get('original') in @allowedItems) if @allowedItems
|
||||
item.notInLevel = true for item in @items.models
|
||||
super()
|
||||
|
||||
|
@ -51,6 +50,8 @@ module.exports = class InventoryView extends CocoView
|
|||
for item in @items.models
|
||||
item.classes = item.getAllowedSlots()
|
||||
item.classes.push 'equipped' if item.get('original') in context.equipped
|
||||
item.classes.push 'restricted' if @allowedItems and not (item.get('original') in @allowedItems)
|
||||
@items.models.sort (a, b) -> ('restricted' in a.classes) - ('restricted' in b.classes)
|
||||
|
||||
context.slots = @slots
|
||||
context.equipment = _.clone @equipment
|
||||
|
@ -82,6 +83,7 @@ module.exports = class InventoryView extends CocoView
|
|||
itemView.render()
|
||||
$(availableItemEl).append(itemView.$el)
|
||||
@registerSubView(itemView)
|
||||
continue if $(availableItemEl).hasClass 'restricted'
|
||||
dragHelper = itemView.$el.find('img').clone().addClass('draggable-item')
|
||||
do (dragHelper, itemView) =>
|
||||
itemView.$el.draggable
|
||||
|
@ -134,13 +136,17 @@ module.exports = class InventoryView extends CocoView
|
|||
|
||||
onAvailableItemClick: (e) ->
|
||||
itemContainer = $(e.target).closest('.list-group-item')
|
||||
return if itemContainer.hasClass 'restricted'
|
||||
wasActive = itemContainer.hasClass 'active'
|
||||
@unselectAllAvailableEquipment()
|
||||
@selectAvailableItem(itemContainer) unless wasActive
|
||||
@onSelectionChanged()
|
||||
|
||||
onAvailableItemDoubleClick: (e) ->
|
||||
@selectAvailableItem $(e.target).closest('.list-group-item') if e
|
||||
if e
|
||||
itemContainer = $(e.target).closest('.list-group-item')
|
||||
return if itemContainer.hasClass 'restricted'
|
||||
@selectAvailableItem itemContainer
|
||||
@onSelectionChanged()
|
||||
slot = @getSelectedSlot()
|
||||
slot = @$el.find('.item-slot:not(.disabled):first') if not slot.length
|
||||
|
@ -316,7 +322,13 @@ module.exports = class InventoryView extends CocoView
|
|||
necessaryGear = gearByLevel[@options.levelID]
|
||||
for slot, item of necessaryGear ? {}
|
||||
@equipment[slot] ?= gear[item]
|
||||
@allowedItems = _.union(_.values(gear), _.values(@equipment)) if necessaryGear # If it's one of these levels, don't show the extra items.
|
||||
|
||||
# Restrict available items to those that would be available by this item.
|
||||
@allowedItems = []
|
||||
for level, items of gearByLevel
|
||||
for slot, item of items
|
||||
@allowedItems.push gear[item] unless gear[item] in @allowedItems
|
||||
break if level is @options.levelID
|
||||
|
||||
onHeroSelectionUpdated: (e) ->
|
||||
@selectedHero = e.hero
|
||||
|
|
|
@ -199,7 +199,12 @@ module.exports = class LevelHUDView extends CocoView
|
|||
group.append('<span class="hud-hint">' + sk + '</span>')
|
||||
group.append($('<button class="btn btn-small banner with-dot">' + s + ' <div class="dot"></div></button>'))
|
||||
@lastResponses = null
|
||||
@bubble.append($("<h3>#{@speaker ? 'Captain Anya'}</h3>"))
|
||||
if @speaker is 'Hero Placeholder'
|
||||
# Doesn't work if it fires from a script; we don't really know who we are then.
|
||||
name = {knight: 'Tharin', captain: 'Anya'}[@speakerSprite?.thang?.id] ? 'Hero'
|
||||
else
|
||||
name = @speaker
|
||||
@bubble.append($("<h3>#{name}</h3>"))
|
||||
@animator = new DialogueAnimator(message, @bubble)
|
||||
@messageInterval = setInterval(@addMoreMessage, 1000 / 30) # 30 FPS
|
||||
|
||||
|
|
|
@ -369,16 +369,19 @@ module.exports = class PlayLevelView extends RootView
|
|||
return if @alreadyLoadedState
|
||||
@alreadyLoadedState = true
|
||||
state = @originalSessionState
|
||||
if state.frame and @level.get('type', true) isnt 'ladder' # https://github.com/codecombat/codecombat/issues/714
|
||||
Backbone.Mediator.publish 'level:set-time', time: 0, frameOffset: state.frame
|
||||
if @level.get('type', true) is 'hero'
|
||||
Backbone.Mediator.publish 'tome:select-primary-sprite', {}
|
||||
@surface.focusOnHero()
|
||||
else if state.selected
|
||||
# TODO: Should also restore selected spell here by saving spellName
|
||||
Backbone.Mediator.publish 'level:select-sprite', thangID: state.selected, spellName: null
|
||||
if state.playing?
|
||||
Backbone.Mediator.publish 'level:set-playing', playing: state.playing
|
||||
Backbone.Mediator.publish 'level:set-time', time: 0
|
||||
Backbone.Mediator.publish 'level:set-playing', playing: true
|
||||
else
|
||||
if state.frame and @level.get('type', true) isnt 'ladder' # https://github.com/codecombat/codecombat/issues/714
|
||||
Backbone.Mediator.publish 'level:set-time', time: 0, frameOffset: state.frame
|
||||
if state.selected
|
||||
# TODO: Should also restore selected spell here by saving spellName
|
||||
Backbone.Mediator.publish 'level:select-sprite', thangID: state.selected, spellName: null
|
||||
if state.playing?
|
||||
Backbone.Mediator.publish 'level:set-playing', playing: state.playing
|
||||
|
||||
# callbacks
|
||||
|
||||
|
|
|
@ -34,6 +34,9 @@ module.exports = class VictoryModal extends ModalView
|
|||
@session = options.session
|
||||
@saveReviewEventually = _.debounce(@saveReviewEventually, 2000)
|
||||
@loadExistingFeedback()
|
||||
if @level.get('type', true) is 'hero'
|
||||
@closeButton = false
|
||||
@closesOnClickOutside = false
|
||||
super options
|
||||
|
||||
loadExistingFeedback: ->
|
||||
|
|
Loading…
Reference in a new issue