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A/B test automatically starting first level
When loading the world map, if user hasn’t already started it.
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parent
85471badaa
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3 changed files with 39 additions and 2 deletions
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@ -101,6 +101,17 @@ module.exports = class User extends CocoModel
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application.tracker.identify castButtonTextGroup: @castButtonTextGroup
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@castButtonTextGroup
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getDirectFirstGroup: ->
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# Group 0 is original behavior
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# Group 1 goes directly to first level if new user
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unless @directFirstGroup?
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if me.isAdmin()
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@directFirstGroup = 0
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else
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@directFirstGroup = me.get('testGroupNumber') % 2
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application.tracker.identify directFirstGroup: @directFirstGroup
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@directFirstGroup
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getHighlightArrowSoundGroup: ->
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return @highlightArrowGroup if @highlightArrowGroup
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group = me.get('testGroupNumber') % 8
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@ -108,7 +108,8 @@ module.exports = class WorldMapView extends RootView
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@$el.find('.level').tooltip()
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@$el.addClass _.string.slugify @terrain
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@updateVolume()
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@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top'] unless window.currentModal
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unless window.currentModal or not @ABTestSkipHighlight? or @ABTestSkipHighlight
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@highlightElement '.level.next', delay: 500, duration: 60000, rotation: 0, sides: ['top']
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afterInsert: ->
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super()
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@ -123,6 +124,28 @@ module.exports = class WorldMapView extends RootView
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for session in @sessions.models
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@levelStatusMap[session.get('levelID')] = if session.get('state')?.complete then 'complete' else 'started'
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@render()
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@initABTestAutoFirstLevel()
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initABTestAutoFirstLevel: ->
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# A/B testing directly navigating to first level
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# Excluding admins and users who have already started
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# TODO: Cleanup @afterRender when this test is finished
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firstLevelID = 'dungeons-of-kithgard'
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unless @nextLevel? or firstLevelID of @levelStatusMap
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testGroup = me.getDirectFirstGroup()
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if testGroup is 1
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@ABTestSkipHighlight = true
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target = $("a[data-level-id='" + firstLevelID + "']")
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return if $(target).attr('disabled') or $(target).parent().hasClass 'locked'
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levelElement = $(target).parents('.level')
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levelID = levelElement.data('level-id')
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@startLevel levelElement
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window.tracker?.trackEvent 'World Map', Action: 'ABAutoFirst', levelID: firstLevelID, directFirstGroup: testGroup
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else if not me.isAdmin()
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window.tracker?.trackEvent 'World Map', Action: 'ABAutoFirst', levelID: firstLevelID, directFirstGroup: testGroup
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@ABTestSkipHighlight = false
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else
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@ABTestSkipHighlight = false
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onClickMap: (e) ->
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@$levelInfo?.hide()
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@ -433,7 +433,10 @@ module.exports = class PlayLevelView extends RootView
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@victorySeen = true
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victoryTime = (new Date()) - @loadEndTime
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if victoryTime > 10 * 1000 # Don't track it if we're reloading an already-beaten level
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application.tracker?.trackEvent 'Saw Victory', level: @level.get('name'), label: @level.get('name')
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application.tracker?.trackEvent 'Saw Victory',
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level: @level.get('name')
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label: @level.get('name')
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getDirectFirstGroup: me.getDirectFirstGroup()
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application.tracker?.trackTiming victoryTime, 'Level Victory Time', @levelID, @levelID, 100
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showVictory: ->
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