Merge branch 'master' into production

This commit is contained in:
Phoenix Eliot 2016-08-17 16:54:59 -07:00
commit 98e6347268
2 changed files with 65 additions and 84 deletions

View file

@ -11,7 +11,6 @@ AudioPlayer = require 'lib/AudioPlayer'
app = require 'core/application'
World = require 'lib/world/world'
utils = require 'core/utils'
{sendContactMessage} = require 'core/contact'
LOG = false
@ -84,24 +83,6 @@ module.exports = class LevelLoader extends CocoClass
levelSlug: @work?.level?.slug,
unloaded: JSON.stringify(@supermodel.report().map (m) -> _.result(m.model, 'url'))
return if me.isAdmin() or /dev=true/.test(window.location?.href ? '') or reportedLoadErrorAlready
reportedLoadErrorAlready = true
context = email: me.get('email')
context.message = """
Automatic Report - Unable to Load Level (LevelLoader timeout)
URL: #{window?.location?.toString()}
These models are marked as having not loaded:
#{JSON.stringify(@supermodel.report().map (m) -> _.result(m.model, 'url'))}
Object.keys(supermodel.models):
#{JSON.stringify(Object.keys(@supermodel.models))}
"""
if $.browser
context.browser = "#{$.browser.platform} #{$.browser.name} #{$.browser.versionNumber}"
context.screenSize = "#{screen?.width ? $(window).width()} x #{screen?.height ? $(window).height()}"
context.subject = "Level Load Error: #{@work?.level?.name or 'Unknown Level'}"
context.levelSlug = @work?.level?.slug
sendContactMessage context
onLevelLoaded: ->
if not @sessionless and @level.isType('hero', 'hero-ladder', 'hero-coop', 'course')
@sessionDependenciesRegistered = {}

View file

@ -71,21 +71,21 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
curriculum: "Horas totais do currículo:"
ffa: "Grátis para todos os estudantes"
lesson_time: "Tempo de aula:"
coming_soon: "Chega neste outono!"
coming_soon: "Mais, brevemente!"
courses_available_in: "Os cursos estão disponíveis em JavaScript, Python, e Java (brevemente!)"
# boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
# winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
run_class: "Tudo o que precisas para teres uma turma de ciência da computação na tua escola hoje, sem serem necessárias bases de CC."
# teachers: "Teachers!"
# teachers_and_educators: "Teachers & Educators"
teachers: "Professores!"
teachers_and_educators: "Professores e Educadores"
# class_in_box: "Learn how our classroom-in-a-box platform fits into your curriculum."
# get_started: "Get Started"
# students: "Students:"
get_started: "Começar"
students: "Estudantes:"
# join_class: "Join Class"
# role: "Your role:"
# student_count: "Number of students:"
# start_playing_for_free: "Start Playing for Free!"
# students_and_players: "Students & Players"
role: "O teu papel:"
student_count: "Número de estudantes:"
start_playing_for_free: "Começa a Jogar Gratuitamente!"
students_and_players: "Estudantes e Jogadores"
goto_classes: "Ir para As Minhas Turmas"
view_profile: "Ver o Meu Perfil"
view_progress: "Ver Progresso"
@ -282,45 +282,45 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
# checking: "Checking..."
# account_exists: "This email is already in use:"
# sign_in: "Sign in"
sign_in: "Iniciar sessão"
# email_good: "Email looks good!"
# name_taken: "Username already taken! Try {{suggestedName}}?"
# name_available: "Username available!"
# name_is_email: "Username may not be an email"
# choose_type: "Choose your account type:"
# teacher_type_1: "Teach programming using CodeCombat!"
# teacher_type_2: "Set up your class"
# teacher_type_3: "Access Course Guides"
# teacher_type_4: "View student progress"
# signup_as_teacher: "Sign up as a Teacher"
# student_type_1: "Learn to program while playing an engaging game!"
# student_type_2: "Play with your class"
# student_type_3: "Compete in arenas"
# student_type_4: "Choose your hero!"
# student_type_5: "Have your Class Code ready!"
# signup_as_student: "Sign up as a Student"
# individuals_or_parents: "Individuals & Parents"
# individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
# signup_as_individual: "Sign up as an Individual"
# enter_class_code: "Enter your Class Code"
# enter_birthdate: "Enter your birthdate:"
# parent_use_birthdate: "Parents, use your own birthdate."
# ask_teacher_1: "Ask your teacher for your Class Code."
# ask_teacher_2: "Not part of a class? Create an "
# ask_teacher_3: "Individual Account"
# ask_teacher_4: " instead."
choose_type: "Escolhe o teu tipo de conta:"
teacher_type_1: "Ensina programção usando o CodeCombat!"
teacher_type_2: "Configura a tua turma"
teacher_type_3: "Acede aos Guias dos Cursos"
teacher_type_4: "Vê o progresso dos estudantes"
signup_as_teacher: "Registar como Professor"
student_type_1: "Aprende a programar enquanto jogas um jogo cativante!"
student_type_2: "Joga com a tua turma"
student_type_3: "Compete em arenas"
student_type_4: "Escolhe o teu herói!"
student_type_5: "Prepara o teu Código de Turma!"
signup_as_student: "Registar como Estudante"
individuals_or_parents: "Individuais e Educadores"
individual_type: "Para jogadores a aprender a programar fora de uma turma. Os educadores devem registar-se aqui."
signup_as_individual: "Registar como Individual"
enter_class_code: "Introduz o teu Código de Turma"
enter_birthdate: "Introduz a tua data de nascimento:"
parent_use_birthdate: "Educadores, usem a vossa data de nascimento."
ask_teacher_1: "Pergunta ao teu professor pelo teu Código de Turma."
ask_teacher_2: "Não fazes parte de uma turma? Cria uma "
ask_teacher_3: "Conta Individual"
ask_teacher_4: " então."
# about_to_join: "You're about to join:"
# enter_parent_email: "Enter your parents email address:"
enter_parent_email: "Introduz o e-mail do teu educador:"
# parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
# parent_email_sent: "Weve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
# account_created: "Account Created!"
account_created: "Conta Criada!"
# confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
# confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
# write_this_down: "Write this down:"
# start_playing: "Start Playing!"
write_this_down: "Aponta isto:"
start_playing: "Começar a Jogar!"
# sso_connected: "Successfully connected with:"
# select_your_starting_hero: "Select Your Starting Hero:"
# you_can_always_change_your_hero_later: "You can always change your hero later."
select_your_starting_hero: "Escolhe o Teu Herói Inicial:"
you_can_always_change_your_hero_later: "Podes sempre mudar o teu herói mais tarde."
recover:
recover_account_title: "Recuperar Conta"
@ -337,13 +337,13 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
common:
back: "Voltar" # When used as an action verb, like "Navigate backward"
# coming_soon: "Coming soon!"
coming_soon: "Brevemente!"
continue: "Continuar" # When used as an action verb, like "Continue forward"
# default_code: "Default Code"
default_code: "Código Original"
loading: "A Carregar..."
# overview: "Overview"
# solution: "Solution"
# intro: "Intro"
overview: "Visão Geral"
solution: "Solução"
intro: "Introdução"
saving: "A Guardar..."
sending: "A Enviar..."
send: "Enviar"
@ -364,7 +364,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
submit_patch: "Submeter Atualização"
submit_changes: "Submeter Alterações"
save_changes: "Guardar Alterações"
required_field: "Campo Necessário" # {change}
required_field: "necessário"
general:
and: "e"
@ -444,9 +444,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
done: "Concluir"
next_level: "Próximo Nível"
next_game: "Próximo jogo"
# language: "Language"
# languages: "Languages"
# programming_language: "Programming language"
language: "Linguagem"
languages: "Linguagens"
programming_language: "Linguagem de programação"
show_menu: "Mostrar o menu do jogo"
home: "Início" # Not used any more, will be removed soon.
level: "Nível" # Like "Level: Dungeons of Kithgard"
@ -481,7 +481,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
victory_experience_gained: "XP Ganho"
victory_gems_gained: "Gemas Ganhas"
victory_new_item: "Novo Item"
# victory_new_hero: "New Hero"
victory_new_hero: "Novo Herói"
# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
victory_become_a_viking: "Torna-te um Viking"
victory_no_progress_for_teachers: "O progresso não é guardado para professores. Mas podes adicionar à tua turma uma conta de estudante para ti."
@ -579,17 +579,17 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
# tip_mulan: "Believe you can, then you will. - Mulan"
# play_game_dev_level:
# created_by: "Created by {{name}}"
# how_to_play_title: "How to play:"
# how_to_play_1: "Use the mouse to control the hero!"
# how_to_play_2: "Click anywhere on the map to move to that location."
# how_to_play_3: "Click on the ogres to attack them."
# restart: "Restart Level"
# play: "Play Level"
# play_more_codecombat: "Play More CodeCombat"
# default_student_instructions: "Click to control your hero and win your game!"
# back_to_coding: "Back to Coding"
play_game_dev_level:
created_by: "Criado por {{name}}"
how_to_play_title: "Como jogar:"
how_to_play_1: "Usa o rato para controlares o herói!"
how_to_play_2: "Clica em qualquer sítio do mapa para te moveres para esse local."
how_to_play_3: "Clica nos ogres para os atacares."
restart: "Recomeçar Nível"
play: "Jogar Nível"
play_more_codecombat: "Jogar Mais CodeCombat"
default_student_instructions: "Clica para controlares o teu herói e ganhares o teu jogo!"
back_to_coding: "Voltar à Programação"
game_menu:
inventory_tab: "Inventário"
@ -767,8 +767,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
current_value: "Valor Atual"
default_value: "Valor Predefinido"
parameters: "Parâmetros"
# required_parameters: "Required Parameters"
# optional_parameters: "Optional Parameters"
required_parameters: "Parâmetros Necessários"
optional_parameters: "Parâmetros Opcionais"
returns: "Devolve"
granted_by: "Garantido por"
@ -825,7 +825,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
elliot_title: "Gestor de Parcerias"
elliot_blurb: "Leitora de Mentes"
lisa_title: "Representante do Desenvolvimento de Mercado"
# sean_title: "Territory Manager"
sean_title: "Gestor do Território"
retrostyle_title: "Ilustração"
retrostyle_blurb: "'RetroStyle Games'"
jose_title: "Música"
@ -874,8 +874,8 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# screenshots: "Screenshots"
# character_art: "Character Art"
# download_all: "Download All"
# previous: "Previous"
# next: "Next"
previous: "Anterior"
next: "Seguinte"
# location_title: "We're located in downtown SF:"
teachers: