mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2025-03-14 07:00:01 -04:00
Merge https://github.com/glendc/codecombat into feature-win-setup
This commit is contained in:
commit
98580c8c3e
137 changed files with 5025 additions and 812 deletions
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@ -27,8 +27,8 @@ Whether you're novice or pro, the CodeCombat team is ready to help you implement
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@ -28,8 +28,8 @@ preload = (arrayOfImages) ->
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Application = initialize: ->
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Router = require('lib/Router')
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@tracker = new Tracker()
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new FacebookHandler()
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new GPlusHandler()
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@facebookHandler = new FacebookHandler()
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@gplusHandler = new GPlusHandler()
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$(document).bind 'keydown', preventBackspace
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preload(COMMON_FILES)
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BIN
app/assets/images/pages/base/logo_square_250.png
Normal file
BIN
app/assets/images/pages/base/logo_square_250.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 22 KiB |
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@ -10,7 +10,7 @@
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width,initial-scale=1">
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<title>CodeCombat</title>
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<title>CodeCombat - Learn how to code by playing a game</title>
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<meta name="description" content="Learn programming with a multiplayer live coding strategy game. You're a wizard, and your spells are JavaScript. Free, open source HTML5 game!">
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<meta property="og:title" content="CodeCombat: Multiplayer Programming">
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@ -1,7 +1,8 @@
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# Template for classes with common functions, like hooking into the Mediator.
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utils = require './utils'
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classCount = 0
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makeScopeName = -> "class-scope-#{classCount++}"
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makeScopeName = -> "class-scope-#{classCount++}"
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doNothing = ->
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module.exports = class CocoClass
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subscriptions: {}
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@ -25,7 +26,8 @@ module.exports = class CocoClass
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@stopListeningToShortcuts()
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@[key] = undefined for key of @
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@destroyed = true
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@destroy = ->
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@off = doNothing
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@destroy = doNothing
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# subscriptions
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@ -2,6 +2,7 @@ CocoClass = require 'lib/CocoClass'
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{me, CURRENT_USER_KEY} = require 'lib/auth'
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{backboneFailure} = require 'lib/errors'
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storage = require 'lib/storage'
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GPLUS_TOKEN_KEY = 'gplusToken'
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# gplus user object props to
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userPropsToSave =
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@ -14,19 +15,46 @@ fieldsToFetch = 'displayName,gender,image,name(familyName,givenName),id'
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plusURL = '/plus/v1/people/me?fields='+fieldsToFetch
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revokeUrl = 'https://accounts.google.com/o/oauth2/revoke?token='
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clientID = "800329290710-j9sivplv2gpcdgkrsis9rff3o417mlfa.apps.googleusercontent.com"
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scope = "https://www.googleapis.com/auth/plus.login https://www.googleapis.com/auth/userinfo.email"
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module.exports = GPlusHandler = class GPlusHandler extends CocoClass
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constructor: ->
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@accessToken = storage.load GPLUS_TOKEN_KEY
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super()
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subscriptions:
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'gplus-logged-in':'onGPlusLogin'
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'gapi-loaded':'onGPlusLoaded'
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onGPlusLoaded: ->
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session_state = null
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if @accessToken
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# We need to check the current state, given our access token
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gapi.auth.setToken 'token', @accessToken
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session_state = @accessToken.session_state
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gapi.auth.checkSessionState({client_id:clientID, session_state:session_state}, @onCheckedSessionState)
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else
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# If we ran checkSessionState, it might return true, that the user is logged into Google, but has not authorized us
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@loggedIn = false
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func = => @trigger 'checked-state'
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setTimeout func, 1
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onCheckedSessionState: (@loggedIn) =>
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@trigger 'checked-state'
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reauthorize: ->
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params =
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'client_id' : clientID
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'scope' : scope
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gapi.auth.authorize params, @onGPlusLogin
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onGPlusLogin: (e) =>
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return if e._aa # this seems to show that it was auto generated on page load
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return if not me
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@accessToken = e.access_token
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@loggedIn = true
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storage.save(GPLUS_TOKEN_KEY, e)
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@accessToken = e
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@trigger 'logged-in'
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return if (not me) or me.get 'gplusID' # so only get more data
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# email and profile data loaded separately
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@responsesComplete = 0
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gapi.client.request(path:plusURL, callback:@onPersonEntityReceived)
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@ -68,11 +96,22 @@ module.exports = GPlusHandler = class GPlusHandler extends CocoClass
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patch[key] = me.get(key) for gplusKey, key of userPropsToSave
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patch._id = me.id
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patch.email = me.get('email')
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wasAnonymous = me.get('anonymous')
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me.save(patch, {
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patch: true
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error: backboneFailure,
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url: "/db/user?gplusID=#{gplusID}&gplusAccessToken=#{@accessToken}"
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url: "/db/user?gplusID=#{gplusID}&gplusAccessToken=#{@accessToken.access_token}"
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success: (model) ->
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storage.save(CURRENT_USER_KEY, model.attributes)
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window.location.reload()
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window.location.reload() if wasAnonymous and not model.get('anonymous')
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})
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loadFriends: (friendsCallback) ->
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return friendsCallback() unless @loggedIn
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expires_in = if @accessToken then parseInt(@accessToken.expires_at) - new Date().getTime()/1000 else -1
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onReauthorized = => gapi.client.request({path:'/plus/v1/people/me/people/visible', callback: friendsCallback})
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if expires_in < 0
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@reauthorize()
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@listenToOnce(@, 'logged-in', onReauthorized)
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else
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onReauthorized()
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@ -7,7 +7,7 @@ World = require 'lib/world/world'
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# Also uncomment vendor_with_box2d.js in index.html if you want Collision to run and things to move.
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module.exports = class God
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@ids: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Aether', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva']
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@ids: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva']
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@nextID: ->
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@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
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@ids[@lastID]
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@ -52,7 +52,7 @@ module.exports = class God
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onWorkerMessage: (event) =>
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worker = event.target
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if event.data.type is 'worker-initialized'
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#console.log "Worker initialized after", ((new Date()) - worker.creationTime), "ms (before it was needed)"
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#console.log @id, "worker initialized after", ((new Date()) - worker.creationTime), "ms (before it was needed)"
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worker.initialized = true
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worker.removeEventListener 'message', @onWorkerMessage
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||||
|
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@ -32,7 +32,7 @@ module.exports = class LevelBus extends Bus
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@fireScriptsRef = @fireRef?.child('scripts')
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setSession: (@session) ->
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@session.on 'change:multiplayer', @onMultiplayerChanged, @
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@listenTo(@session, 'change:multiplayer', @onMultiplayerChanged)
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onPoint: ->
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return true unless @session?.get('multiplayer')
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@ -226,5 +226,4 @@ module.exports = class LevelBus extends Bus
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tempSession.save(patch, {patch: true})
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destroy: ->
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@session.off 'change:multiplayer', @onMultiplayerChanged, @
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super()
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@ -60,13 +60,13 @@ module.exports = class LevelLoader extends CocoClass
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# Unless you specify cache:false, sometimes the browser will use a cached session
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# and players will 'lose' code
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@session.fetch({cache:false})
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@session.once 'sync', @onSessionLoaded, @
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@listenToOnce(@session, 'sync', @onSessionLoaded)
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if @opponentSessionID
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@opponentSession = new LevelSession()
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@opponentSession.url = "/db/level_session/#{@opponentSessionID}"
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@opponentSession.fetch()
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@opponentSession.once 'sync', @onSessionLoaded, @
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||||
@listenToOnce(@opponentSession, 'sync', @onSessionLoaded)
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||||
sessionsLoaded: ->
|
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return true if @headless
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@ -82,8 +82,8 @@ module.exports = class LevelLoader extends CocoClass
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|||
# Supermodel (Level) Loading
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||||
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loadLevelModels: ->
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@supermodel.on 'loaded-one', @onSupermodelLoadedOne, @
|
||||
@supermodel.once 'error', @onSupermodelError, @
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@listenTo(@supermodel, 'loaded-one', @onSupermodelLoadedOne)
|
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@listenToOnce(@supermodel, 'error', @onSupermodelError)
|
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@level = @supermodel.getModel(Level, @levelID) or new Level _id: @levelID
|
||||
levelID = @levelID
|
||||
headless = @headless
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||||
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@ -232,10 +232,4 @@ module.exports = class LevelLoader extends CocoClass
|
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Backbone.Mediator.publish 'level-loader:progress-changed', progress: @progress()
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@initWorld() if @allDone()
|
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@trigger 'progress'
|
||||
@trigger 'loaded-all' if @progress() is 1
|
||||
|
||||
destroy: ->
|
||||
@supermodel.off 'loaded-one', @onSupermodelLoadedOne
|
||||
@world = null # don't hold onto garbage
|
||||
@update = null
|
||||
super()
|
||||
@trigger 'loaded-all' if @progress() is 1
|
|
@ -58,7 +58,7 @@ init = ->
|
|||
storage.save(CURRENT_USER_KEY, me.attributes)
|
||||
|
||||
me.loadGravatarProfile() if me.get('email')
|
||||
me.on('sync', userSynced)
|
||||
Backbone.listenTo(me, 'sync', userSynced)
|
||||
|
||||
userSynced = (user) ->
|
||||
Backbone.Mediator.publish('me:synced', {me:user})
|
||||
|
|
|
@ -48,9 +48,9 @@ module.exports = class Simulator extends CocoClass
|
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@god = new God maxWorkerPoolSize: 1, maxAngels: 1 # Start loading worker.
|
||||
|
||||
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @task.getLevelName(), sessionID: @task.getFirstSessionID(), headless: true
|
||||
@levelLoader.once 'loaded-all', @simulateGame
|
||||
@listenToOnce(@levelLoader, 'loaded-all', @simulateGame)
|
||||
|
||||
simulateGame: =>
|
||||
simulateGame: ->
|
||||
return if @destroyed
|
||||
@trigger 'statusUpdate', 'All resources loaded, simulating!', @task.getSessions()
|
||||
@assignWorldAndLevelFromLevelLoaderAndDestroyIt()
|
||||
|
@ -231,9 +231,8 @@ module.exports = class Simulator extends CocoClass
|
|||
createAether: (methodName, method) ->
|
||||
aetherOptions =
|
||||
functionName: methodName
|
||||
protectAPI: false
|
||||
protectAPI: true
|
||||
includeFlow: false
|
||||
#includeFlow: true
|
||||
requiresThis: true
|
||||
yieldConditionally: false
|
||||
problems:
|
||||
|
|
|
@ -307,7 +307,6 @@ module.exports = class Camera extends CocoClass
|
|||
|
||||
destroy: ->
|
||||
createjs.Tween.removeTweens @
|
||||
@finishTween = null
|
||||
super()
|
||||
|
||||
onZoomTo: (pos, time) ->
|
||||
|
|
|
@ -35,6 +35,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
spriteSheetCache: null
|
||||
showInvisible: false
|
||||
|
||||
possessed: false
|
||||
flipped: false
|
||||
flippedCount: 0
|
||||
originalScaleX: null
|
||||
|
@ -54,6 +55,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
'level-sprite-clear-dialogue': 'onClearDialogue'
|
||||
'level-set-letterbox': 'onSetLetterbox'
|
||||
'surface:ticked': 'onSurfaceTicked'
|
||||
'level-sprite-move': 'onMove'
|
||||
|
||||
constructor: (@thangType, options) ->
|
||||
super()
|
||||
|
@ -73,7 +75,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
else
|
||||
@stillLoading = true
|
||||
@thangType.fetch()
|
||||
@thangType.once 'sync', @setupSprite, @
|
||||
@listenToOnce(@thangType, 'sync', @setupSprite)
|
||||
|
||||
setupSprite: ->
|
||||
@stillLoading = false
|
||||
|
@ -85,7 +87,6 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
mark.destroy() for name, mark of @marks
|
||||
label.destroy() for name, label of @labels
|
||||
@imageObject?.off 'animationend', @playNextAction
|
||||
@playNextAction = null
|
||||
@displayObject?.off()
|
||||
clearInterval @effectInterval if @effectInterval
|
||||
super()
|
||||
|
@ -223,7 +224,7 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
@thang.bobHeight * (1 + Math.sin(@age * Math.PI / @thang.bobTime))
|
||||
|
||||
getWorldPosition: ->
|
||||
p1 = @thang.pos
|
||||
p1 = if @possessed then @shadow.pos else @thang.pos
|
||||
if bobOffset = @getBobOffset()
|
||||
p1 = p1.copy?() or _.clone(p1)
|
||||
p1.z += bobOffset
|
||||
|
@ -252,8 +253,15 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
return
|
||||
scaleX = if @getActionProp 'flipX' then -1 else 1
|
||||
scaleY = if @getActionProp 'flipY' then -1 else 1
|
||||
if @thangType.get('name') is 'Arrow'
|
||||
# scale the arrow so it appears longer when flying parallel to horizon
|
||||
if @thang.maximizesArc and @thangType.get('name') in ['Arrow', 'Spear']
|
||||
# Scales the arrow so it appears longer when flying parallel to horizon.
|
||||
# To do that, we convert angle to [0, 90] (mirroring half-planes twice), then make linear function out of it:
|
||||
# (a - x) / a: equals 1 when x = 0, equals 0 when x = a, monotonous in between. That gives us some sort of
|
||||
# degenerative multiplier.
|
||||
# For our puproses, a = 90 - the direction straight upwards.
|
||||
# Then we use r + (1 - r) * x function with r = 0.5, so that
|
||||
# maximal scale equals 1 (when x is at it's maximum) and minimal scale is 0.5.
|
||||
# Notice that the value of r is empirical.
|
||||
angle = @getRotation()
|
||||
angle = -angle if angle < 0
|
||||
angle = 180 - angle if angle > 90
|
||||
|
@ -279,13 +287,32 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
rotationType = @thangType.get('rotationType')
|
||||
return if rotationType is 'fixed'
|
||||
rotation = @getRotation()
|
||||
if @thang.maximizesArc and @thangType.get('name') in ['Arrow', 'Spear']
|
||||
# Rotates the arrow to see it arc based on velocity.z.
|
||||
# At midair we must see the original angle (delta = 0), but at launch time
|
||||
# and arrow must point upwards/downwards respectively.
|
||||
# The curve must consider two variables: speed and angle to camera:
|
||||
# higher angle -> higher steep
|
||||
# higher speed -> higher steep (0 at midpoint).
|
||||
# All constants are empirical. Notice that rotation here does not affect thang's state - it is just the effect.
|
||||
# Thang's rotation is always pointing where it is heading.
|
||||
velocity = @thang.velocity.z
|
||||
factor = rotation
|
||||
factor = -factor if factor < 0
|
||||
flip = 1
|
||||
if factor > 90
|
||||
factor = 180 - factor
|
||||
flip = -1 # when the arrow is on the left, 'up' means subtracting
|
||||
factor = Math.max(factor / 90, 0.4) # between 0.4 and 1.0
|
||||
rotation += flip * (velocity / 12) * factor * 45 # theoretically, 45 is the maximal delta we can make here
|
||||
imageObject ?= @imageObject
|
||||
return imageObject.rotation = rotation if not rotationType
|
||||
@updateIsometricRotation(rotation, imageObject)
|
||||
|
||||
getRotation: ->
|
||||
return @rotation if not @thang?.rotation
|
||||
rotation = @thang?.rotation
|
||||
thang = if @possessed then @shadow else @thang
|
||||
return @rotation if not thang?.rotation
|
||||
rotation = thang?.rotation
|
||||
rotation = (360 - (rotation * 180 / Math.PI) % 360) % 360
|
||||
rotation -= 360 if rotation > 180
|
||||
rotation
|
||||
|
@ -308,13 +335,14 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
|
||||
determineAction: ->
|
||||
action = null
|
||||
action = @thang.getActionName() if @thang?.acts
|
||||
thang = if @possessed then @shadow else @thang
|
||||
action = thang.action if thang?.acts
|
||||
action ?= @currentRootAction.name if @currentRootAction?
|
||||
action ?= 'idle'
|
||||
action = null unless @actions[action]?
|
||||
return null unless action
|
||||
action = 'break' if @actions.break? and @thang?.erroredOut
|
||||
action = 'die' if @actions.die? and @thang?.health? and @thang.health <= 0
|
||||
action = 'die' if @actions.die? and thang?.health? and thang.health <= 0
|
||||
@actions[action]
|
||||
|
||||
updateActionDirection: (@wallGrid=null) ->
|
||||
|
@ -594,3 +622,67 @@ module.exports = CocoSprite = class CocoSprite extends CocoClass
|
|||
instance = AudioPlayer.playSound name, volume, delay, @getWorldPosition()
|
||||
# console.log @thang?.id, "played sound", name, "with delay", delay, "volume", volume, "and got sound instance", instance
|
||||
instance
|
||||
|
||||
onMove: (e) ->
|
||||
return unless e.spriteID is @thang?.id
|
||||
pos = e.pos
|
||||
if _.isArray pos
|
||||
pos = new Vector pos...
|
||||
else if _.isString pos
|
||||
return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites
|
||||
target = @options.sprites[pos].thang
|
||||
heading = Vector.subtract(target.pos, @thang.pos).normalize()
|
||||
distance = @thang.pos.distance target.pos
|
||||
offset = Math.max(target.width, target.height, 2) / 2 + 3
|
||||
pos = Vector.add(@thang.pos, heading.multiply(distance - offset))
|
||||
Backbone.Mediator.publish 'level-sprite-clear-dialogue', {}
|
||||
@onClearDialogue()
|
||||
args = [pos]
|
||||
args.push(e.duration) if e.duration?
|
||||
@move(args...)
|
||||
|
||||
move: (pos, duration=2000, endAnimation='idle') =>
|
||||
@updateShadow()
|
||||
if not duration
|
||||
createjs.Tween.removeTweens(@shadow.pos) if @lastTween
|
||||
@lastTween = null
|
||||
z = @shadow.pos.z
|
||||
@shadow.pos = pos
|
||||
@shadow.pos.z = z
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
return
|
||||
|
||||
@shadow.action = 'move'
|
||||
@shadow.actionActivated = true
|
||||
@pointToward(pos)
|
||||
@possessed = true
|
||||
@update true
|
||||
|
||||
ease = createjs.Ease.getPowInOut(2.2)
|
||||
if @lastTween
|
||||
ease = createjs.Ease.getPowOut(1.2)
|
||||
createjs.Tween.removeTweens(@shadow.pos)
|
||||
|
||||
endFunc = =>
|
||||
@lastTween = null
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
@shadow.action = 'idle'
|
||||
@update true
|
||||
@possessed = false
|
||||
|
||||
@lastTween = createjs.Tween
|
||||
.get(@shadow.pos)
|
||||
.to({x:pos.x, y:pos.y}, duration, ease)
|
||||
.call(endFunc)
|
||||
|
||||
pointToward: (pos) ->
|
||||
@shadow.rotation = Math.atan2(pos.y - @shadow.pos.y, pos.x - @shadow.pos.x)
|
||||
if (@shadow.rotation * 180 / Math.PI) % 90 is 0
|
||||
@shadow.rotation += 0.01
|
||||
|
||||
updateShadow: ->
|
||||
@shadow = {} if not @shadow
|
||||
@shadow.pos = @thang.pos
|
||||
@shadow.rotation = @thang.rotation
|
||||
@shadow.action = @thang.action
|
||||
@shadow.actionActivated = @thang.actionActivated
|
||||
|
|
|
@ -7,13 +7,13 @@ Camera = require './Camera'
|
|||
module.exports = IndieSprite = class IndieSprite extends CocoSprite
|
||||
notOfThisWorld: true
|
||||
subscriptions:
|
||||
'level-sprite-move': 'onMove'
|
||||
'note-group-started': 'onNoteGroupStarted'
|
||||
'note-group-ended': 'onNoteGroupEnded'
|
||||
|
||||
constructor: (thangType, options) ->
|
||||
options.thang = @makeIndieThang thangType, options.thangID, options.pos
|
||||
super thangType, options
|
||||
@shadow = @thang
|
||||
|
||||
makeIndieThang: (thangType, thangID, pos) ->
|
||||
@thang = thang = new Thang null, thangType.get('name'), thangID
|
||||
|
@ -35,57 +35,3 @@ module.exports = IndieSprite = class IndieSprite extends CocoSprite
|
|||
onNoteGroupEnded: => @scriptRunning = false
|
||||
onMouseEvent: (e, ourEventName) -> super e, ourEventName unless @scriptRunning
|
||||
defaultPos: -> x: -20, y: 20, z: @thang.depth / 2
|
||||
|
||||
onMove: (e) ->
|
||||
return unless e.spriteID is @thang.id
|
||||
pos = e.pos
|
||||
if _.isArray pos
|
||||
pos = new Vector pos...
|
||||
else if _.isString pos
|
||||
return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites
|
||||
target = @options.sprites[pos].thang
|
||||
heading = Vector.subtract(target.pos, @thang.pos).normalize()
|
||||
distance = @thang.pos.distance target.pos
|
||||
offset = Math.max(target.width, target.height, 2) / 2 + 3
|
||||
pos = Vector.add(@thang.pos, heading.multiply(distance - offset))
|
||||
Backbone.Mediator.publish 'level-sprite-clear-dialogue', {}
|
||||
@onClearDialogue()
|
||||
args = [pos]
|
||||
args.push(e.duration) if e.duration?
|
||||
@move(args...)
|
||||
|
||||
move: (pos, duration=2000, endAnimation='idle') =>
|
||||
if not duration
|
||||
createjs.Tween.removeTweens(@thang.pos) if @lastTween
|
||||
@lastTween = null
|
||||
z = @thang.pos.z
|
||||
@thang.pos = pos
|
||||
@thang.pos.z = z
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
return
|
||||
|
||||
@thang.action = 'move'
|
||||
@thang.actionActivated = true
|
||||
@pointToward(pos)
|
||||
@update true
|
||||
|
||||
ease = createjs.Ease.getPowInOut(2.2)
|
||||
if @lastTween
|
||||
ease = createjs.Ease.getPowOut(1.2)
|
||||
createjs.Tween.removeTweens(@thang.pos)
|
||||
|
||||
endFunc = =>
|
||||
@lastTween = null
|
||||
@imageObject.gotoAndPlay(endAnimation)
|
||||
@thang.action = 'idle'
|
||||
@update true
|
||||
|
||||
@lastTween = createjs.Tween
|
||||
.get(@thang.pos)
|
||||
.to({x:pos.x, y:pos.y}, duration, ease)
|
||||
.call(endFunc)
|
||||
|
||||
pointToward: (pos) ->
|
||||
@thang.rotation = Math.atan2(pos.y - @thang.pos.y, pos.x - @thang.pos.x)
|
||||
if (@thang.rotation * 180 / Math.PI) % 90 is 0
|
||||
@thang.rotation += 0.01
|
||||
|
|
|
@ -67,9 +67,13 @@ module.exports = class Layer extends createjs.Container
|
|||
# TODO: remove this z stuff
|
||||
az = if a.z then a.z else 1000
|
||||
bz = if b.z then b.z else 1000
|
||||
aThang = a.sprite?.thang
|
||||
bThang = b.sprite?.thang
|
||||
az -= 1 if aThang?.health < 0
|
||||
bz -= 1 if bThang?.health < 0
|
||||
if az == bz
|
||||
return 0 unless a.sprite?.thang?.pos and b.sprite?.thang?.pos
|
||||
return (b.sprite.thang.pos.y - a.sprite.thang.pos.y) or (b.sprite.thang.pos.x - a.sprite.thang.pos.x)
|
||||
return 0 unless aThang?.pos and bThang?.pos
|
||||
return (bThang.pos.y - aThang.pos.y) or (bThang.pos.x - aThang.pos.x)
|
||||
return az - bz
|
||||
|
||||
onZoomUpdated: (e) ->
|
||||
|
|
|
@ -22,7 +22,6 @@ module.exports = class Mark extends CocoClass
|
|||
destroy: ->
|
||||
@mark?.parent?.removeChild @mark
|
||||
@markSprite?.destroy()
|
||||
@thangType?.off 'sync', @onLoadedThangType, @
|
||||
@sprite = null
|
||||
super()
|
||||
|
||||
|
@ -177,7 +176,7 @@ module.exports = class Mark extends CocoClass
|
|||
return @loadThangType() if not thangType
|
||||
@thangType = thangType
|
||||
|
||||
return @thangType.once 'sync', @onLoadedThangType, @ if not @thangType.loaded
|
||||
return @listenToOnce(@thangType, 'sync', @onLoadedThangType) if not @thangType.loaded
|
||||
CocoSprite = require './CocoSprite'
|
||||
markSprite = new CocoSprite @thangType, @thangType.spriteOptions
|
||||
markSprite.queueAction 'idle'
|
||||
|
@ -188,7 +187,7 @@ module.exports = class Mark extends CocoClass
|
|||
name = @thangType
|
||||
@thangType = new ThangType()
|
||||
@thangType.url = -> "/db/thang.type/#{name}"
|
||||
@thangType.once 'sync', @onLoadedThangType, @
|
||||
@listenToOnce(@thangType, 'sync', @onLoadedThangType)
|
||||
@thangType.fetch()
|
||||
markThangTypes[name] = @thangType
|
||||
window.mtt = markThangTypes
|
||||
|
|
|
@ -100,12 +100,7 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@stage.removeAllEventListeners()
|
||||
@stage.enableDOMEvents false
|
||||
@stage.enableMouseOver 0
|
||||
@onFramesScrubbed = null
|
||||
@onMouseMove = null
|
||||
@onMouseDown = null
|
||||
@tick = null
|
||||
@canvas.off 'mousewheel', @onMouseWheel
|
||||
@onMouseWheel = null
|
||||
super()
|
||||
|
||||
setWorld: (@world) ->
|
||||
|
@ -418,6 +413,8 @@ module.exports = Surface = class Surface extends CocoClass
|
|||
@gridShape.alpha = 0.125
|
||||
@gridShape.graphics.beginStroke "blue"
|
||||
gridSize = Math.round(@world.size()[0] / 20)
|
||||
unless gridSize > 0.1
|
||||
return console.error "Grid size is", gridSize, "so we can't draw a grid."
|
||||
wopStart = x: 0, y: 0
|
||||
wopEnd = x: @world.size()[0], y: @world.size()[1]
|
||||
supStart = @camera.worldToSurface wopStart
|
||||
|
|
|
@ -286,10 +286,19 @@ module.exports.thangNames = thangNames =
|
|||
]
|
||||
"Potion Master": [
|
||||
"Snake"
|
||||
"Amaranth"
|
||||
"Zander"
|
||||
"Arora"
|
||||
]
|
||||
"Librarian": [
|
||||
"Hushbaum"
|
||||
"Matilda"
|
||||
"Agnes"
|
||||
"Agathe"
|
||||
]
|
||||
"Equestrian": [
|
||||
"Reynaldo"
|
||||
"Ryder"
|
||||
"Thoron"
|
||||
"Mirial"
|
||||
]
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "български език", englishDescri
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
572
app/locale/ca.coffee
Normal file
572
app/locale/ca.coffee
Normal file
|
@ -0,0 +1,572 @@
|
|||
module.exports = nativeDescription: "Català", englishDescription: "Catalan", translation:
|
||||
# common:
|
||||
# loading: "Loading..."
|
||||
# saving: "Saving..."
|
||||
# sending: "Sending..."
|
||||
# cancel: "Cancel"
|
||||
# save: "Save"
|
||||
# delay_1_sec: "1 second"
|
||||
# delay_3_sec: "3 seconds"
|
||||
# delay_5_sec: "5 seconds"
|
||||
# manual: "Manual"
|
||||
# fork: "Fork"
|
||||
# play: "Play"
|
||||
|
||||
# modal:
|
||||
# close: "Close"
|
||||
# okay: "Okay"
|
||||
|
||||
# not_found:
|
||||
# page_not_found: "Page not found"
|
||||
|
||||
# nav:
|
||||
# play: "Levels"
|
||||
# editor: "Editor"
|
||||
# blog: "Blog"
|
||||
# forum: "Forum"
|
||||
# admin: "Admin"
|
||||
# home: "Home"
|
||||
# contribute: "Contribute"
|
||||
# legal: "Legal"
|
||||
# about: "About"
|
||||
# contact: "Contact"
|
||||
# twitter_follow: "Follow"
|
||||
# employers: "Employers"
|
||||
|
||||
# versions:
|
||||
# save_version_title: "Save New Version"
|
||||
# new_major_version: "New Major Version"
|
||||
# cla_prefix: "To save changes, first you must agree to our"
|
||||
# cla_url: "CLA"
|
||||
# cla_suffix: "."
|
||||
# cla_agree: "I AGREE"
|
||||
|
||||
# login:
|
||||
# sign_up: "Create Account"
|
||||
# log_in: "Log In"
|
||||
# log_out: "Log Out"
|
||||
# recover: "recover account"
|
||||
|
||||
# recover:
|
||||
# recover_account_title: "Recover Account"
|
||||
# send_password: "Send Recovery Password"
|
||||
|
||||
# signup:
|
||||
# create_account_title: "Create Account to Save Progress"
|
||||
# description: "It's free. Just need a couple things and you'll be good to go:"
|
||||
# email_announcements: "Receive announcements by email"
|
||||
# coppa: "13+ or non-USA "
|
||||
# coppa_why: "(Why?)"
|
||||
# creating: "Creating Account..."
|
||||
# sign_up: "Sign Up"
|
||||
# log_in: "log in with password"
|
||||
|
||||
# home:
|
||||
# slogan: "Learn to Code JavaScript by Playing a Game"
|
||||
# no_ie: "CodeCombat does not run in Internet Explorer 9 or older. Sorry!"
|
||||
# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!"
|
||||
# play: "Play"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
|
||||
# play:
|
||||
# choose_your_level: "Choose Your Level"
|
||||
# adventurer_prefix: "You can jump to any level below, or discuss the levels on "
|
||||
# adventurer_forum: "the Adventurer forum"
|
||||
# adventurer_suffix: "."
|
||||
# campaign_beginner: "Beginner Campaign"
|
||||
# campaign_beginner_description: "... in which you learn the wizardry of programming."
|
||||
# campaign_dev: "Random Harder Levels"
|
||||
# campaign_dev_description: "... in which you learn the interface while doing something a little harder."
|
||||
# campaign_multiplayer: "Multiplayer Arenas"
|
||||
# campaign_multiplayer_description: "... in which you code head-to-head against other players."
|
||||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
# contact_us: "Contact CodeCombat"
|
||||
# welcome: "Good to hear from you! Use this form to send us email. "
|
||||
# contribute_prefix: "If you're interested in contributing, check out our "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: "!"
|
||||
# forum_prefix: "For anything public, please try "
|
||||
# forum_page: "our forum"
|
||||
# forum_suffix: " instead."
|
||||
# send: "Send Feedback"
|
||||
|
||||
diplomat_suggestion:
|
||||
# title: "Help translate CodeCombat!"
|
||||
# sub_heading: "We need your language skills."
|
||||
pitch_body: "We develop CodeCombat in English, but we already have players all over the world. Many of them want to play in Catalan, but don't speak English, so if you can speak both, please consider signing up to be a Diplomat and help translate both the CodeCombat website and all the levels into Catalan."
|
||||
missing_translations: "Until we can translate everything into Catalan, you'll see English when Catalan isn't available."
|
||||
# learn_more: "Learn more about being a Diplomat"
|
||||
# subscribe_as_diplomat: "Subscribe as a Diplomat"
|
||||
|
||||
# wizard_settings:
|
||||
# title: "Wizard Settings"
|
||||
# customize_avatar: "Customize Your Avatar"
|
||||
# clothes: "Clothes"
|
||||
# trim: "Trim"
|
||||
# cloud: "Cloud"
|
||||
# spell: "Spell"
|
||||
# boots: "Boots"
|
||||
# hue: "Hue"
|
||||
# saturation: "Saturation"
|
||||
# lightness: "Lightness"
|
||||
|
||||
# account_settings:
|
||||
# title: "Account Settings"
|
||||
# not_logged_in: "Log in or create an account to change your settings."
|
||||
# autosave: "Changes Save Automatically"
|
||||
# me_tab: "Me"
|
||||
# picture_tab: "Picture"
|
||||
# wizard_tab: "Wizard"
|
||||
# password_tab: "Password"
|
||||
# emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
# gravatar_select: "Select which Gravatar photo to use"
|
||||
# gravatar_add_photos: "Add thumbnails and photos to a Gravatar account for your email to choose an image."
|
||||
# gravatar_add_more_photos: "Add more photos to your Gravatar account to access them here."
|
||||
# wizard_color: "Wizard Clothes Color"
|
||||
# new_password: "New Password"
|
||||
# new_password_verify: "Verify"
|
||||
# email_subscriptions: "Email Subscriptions"
|
||||
# email_announcements: "Announcements"
|
||||
# email_notifications: "Notifications"
|
||||
# email_notifications_description: "Get periodic notifications for your account."
|
||||
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
|
||||
# contributor_emails: "Contributor Class Emails"
|
||||
# contribute_prefix: "We're looking for people to join our party! Check out the "
|
||||
# contribute_page: "contribute page"
|
||||
# contribute_suffix: " to find out more."
|
||||
# email_toggle: "Toggle All"
|
||||
# error_saving: "Error Saving"
|
||||
# saved: "Changes Saved"
|
||||
# password_mismatch: "Password does not match."
|
||||
|
||||
# account_profile:
|
||||
# edit_settings: "Edit Settings"
|
||||
# profile_for_prefix: "Profile for "
|
||||
# profile_for_suffix: ""
|
||||
# profile: "Profile"
|
||||
# user_not_found: "No user found. Check the URL?"
|
||||
# gravatar_not_found_mine: "We couldn't find your profile associated with:"
|
||||
# gravatar_not_found_email_suffix: "."
|
||||
# gravatar_signup_prefix: "Sign up at "
|
||||
# gravatar_signup_suffix: " to get set up!"
|
||||
# gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
|
||||
# gravatar_contact: "Contact"
|
||||
# gravatar_websites: "Websites"
|
||||
# gravatar_accounts: "As Seen On"
|
||||
# gravatar_profile_link: "Full Gravatar Profile"
|
||||
|
||||
# play_level:
|
||||
# level_load_error: "Level could not be loaded: "
|
||||
# done: "Done"
|
||||
# grid: "Grid"
|
||||
# customize_wizard: "Customize Wizard"
|
||||
# home: "Home"
|
||||
# guide: "Guide"
|
||||
# multiplayer: "Multiplayer"
|
||||
# restart: "Restart"
|
||||
# goals: "Goals"
|
||||
# action_timeline: "Action Timeline"
|
||||
# click_to_select: "Click on a unit to select it."
|
||||
# reload_title: "Reload All Code?"
|
||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||
# reload_confirm: "Reload All"
|
||||
# victory_title_prefix: ""
|
||||
# victory_title_suffix: " Complete"
|
||||
# victory_sign_up: "Sign Up to Save Progress"
|
||||
# victory_sign_up_poke: "Want to save your code? Create a free account!"
|
||||
# victory_rate_the_level: "Rate the level: "
|
||||
# victory_rank_my_game: "Rank My Game"
|
||||
# victory_ranking_game: "Submitting..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
# victory_play_next_level: "Play Next Level"
|
||||
# victory_go_home: "Go Home"
|
||||
# victory_review: "Tell us more!"
|
||||
# victory_hour_of_code_done: "Are You Done?"
|
||||
# victory_hour_of_code_done_yes: "Yes, I'm finished with my Hour of Code™!"
|
||||
# multiplayer_title: "Multiplayer Settings"
|
||||
# multiplayer_link_description: "Give this link to anyone to have them join you."
|
||||
# multiplayer_hint_label: "Hint:"
|
||||
# multiplayer_hint: " Click the link to select all, then press ⌘-C or Ctrl-C to copy the link."
|
||||
# multiplayer_coming_soon: "More multiplayer features to come!"
|
||||
# guide_title: "Guide"
|
||||
# tome_minion_spells: "Your Minions' Spells"
|
||||
# tome_read_only_spells: "Read-Only Spells"
|
||||
# tome_other_units: "Other Units"
|
||||
# tome_cast_button_castable: "Cast Spell"
|
||||
# tome_cast_button_casting: "Casting"
|
||||
# tome_cast_button_cast: "Spell Cast"
|
||||
# tome_autocast_delay: "Autocast Delay"
|
||||
# tome_select_spell: "Select a Spell"
|
||||
# tome_select_a_thang: "Select Someone for "
|
||||
# tome_available_spells: "Available Spells"
|
||||
# hud_continue: "Continue (shift+space)"
|
||||
# spell_saved: "Spell Saved"
|
||||
# skip_tutorial: "Skip (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
# av_entities_sub_title: "Entities"
|
||||
# av_entities_users_url: "Users"
|
||||
# av_entities_active_instances_url: "Active Instances"
|
||||
# av_other_sub_title: "Other"
|
||||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
|
||||
# article_title: "Article Editor"
|
||||
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
||||
# thang_title: "Thang Editor"
|
||||
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
|
||||
# level_title: "Level Editor"
|
||||
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
|
||||
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
|
||||
# contact_us: "contact us!"
|
||||
# hipchat_prefix: "You can also find us in our"
|
||||
# hipchat_url: "HipChat room."
|
||||
# revert: "Revert"
|
||||
# revert_models: "Revert Models"
|
||||
# level_some_options: "Some Options?"
|
||||
# level_tab_thangs: "Thangs"
|
||||
# level_tab_scripts: "Scripts"
|
||||
# level_tab_settings: "Settings"
|
||||
# level_tab_components: "Components"
|
||||
# level_tab_systems: "Systems"
|
||||
# level_tab_thangs_title: "Current Thangs"
|
||||
# level_tab_thangs_conditions: "Starting Conditions"
|
||||
# level_tab_thangs_add: "Add Thangs"
|
||||
# level_settings_title: "Settings"
|
||||
# level_component_tab_title: "Current Components"
|
||||
# level_component_btn_new: "Create New Component"
|
||||
# level_systems_tab_title: "Current Systems"
|
||||
# level_systems_btn_new: "Create New System"
|
||||
# level_systems_btn_add: "Add System"
|
||||
# level_components_title: "Back to All Thangs"
|
||||
# level_components_type: "Type"
|
||||
# level_component_edit_title: "Edit Component"
|
||||
# level_component_config_schema: "Config Schema"
|
||||
# level_component_settings: "Settings"
|
||||
# level_system_edit_title: "Edit System"
|
||||
# create_system_title: "Create New System"
|
||||
# new_component_title: "Create New Component"
|
||||
# new_component_field_system: "System"
|
||||
# new_article_title: "Create a New Article"
|
||||
# new_thang_title: "Create a New Thang Type"
|
||||
# new_level_title: "Create a New Level"
|
||||
# article_search_title: "Search Articles Here"
|
||||
# thang_search_title: "Search Thang Types Here"
|
||||
# level_search_title: "Search Levels Here"
|
||||
|
||||
# article:
|
||||
# edit_btn_preview: "Preview"
|
||||
# edit_article_title: "Edit Article"
|
||||
|
||||
# general:
|
||||
# and: "and"
|
||||
# name: "Name"
|
||||
# body: "Body"
|
||||
# version: "Version"
|
||||
# commit_msg: "Commit Message"
|
||||
# history: "History"
|
||||
# version_history_for: "Version History for: "
|
||||
# result: "Result"
|
||||
# results: "Results"
|
||||
# description: "Description"
|
||||
# or: "or"
|
||||
# email: "Email"
|
||||
# password: "Password"
|
||||
# message: "Message"
|
||||
# code: "Code"
|
||||
# ladder: "Ladder"
|
||||
# when: "When"
|
||||
# opponent: "Opponent"
|
||||
# rank: "Rank"
|
||||
# score: "Score"
|
||||
# win: "Win"
|
||||
# loss: "Loss"
|
||||
# tie: "Tie"
|
||||
# easy: "Easy"
|
||||
# medium: "Medium"
|
||||
# hard: "Hard"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "Who is CodeCombat?"
|
||||
# why_codecombat: "Why CodeCombat?"
|
||||
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
||||
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
|
||||
# who_description_ending: "Now it's time to teach people to write code."
|
||||
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
|
||||
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
|
||||
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
|
||||
# why_paragraph_3_italic: "yay a badge"
|
||||
# why_paragraph_3_center: "but fun like"
|
||||
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
|
||||
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
|
||||
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
|
||||
# why_ending: "And hey, it's free. "
|
||||
# why_ending_url: "Start wizarding now!"
|
||||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
|
||||
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
|
||||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
# opensource_intro: "CodeCombat is free to play and completely open source."
|
||||
# opensource_description_prefix: "Check out "
|
||||
# github_url: "our GitHub"
|
||||
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
|
||||
# archmage_wiki_url: "our Archmage wiki"
|
||||
# opensource_description_suffix: "for a list of the software that makes this game possible."
|
||||
# practices_title: "Respectful Best Practices"
|
||||
# practices_description: "These are our promises to you, the player, in slightly less legalese."
|
||||
# privacy_title: "Privacy"
|
||||
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
|
||||
# security_title: "Security"
|
||||
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
|
||||
# email_title: "Email"
|
||||
# email_description_prefix: "We will not inundate you with spam. Through"
|
||||
# email_settings_url: "your email settings"
|
||||
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
|
||||
# cost_title: "Cost"
|
||||
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
|
||||
# recruitment_title: "Recruitment"
|
||||
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
|
||||
# url_hire_programmers: "No one can hire programmers fast enough"
|
||||
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
|
||||
# recruitment_description_italic: "a lot"
|
||||
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
|
||||
# copyrights_title: "Copyrights and Licenses"
|
||||
# contributor_title: "Contributor License Agreement"
|
||||
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
|
||||
# cla_url: "CLA"
|
||||
# contributor_description_suffix: "to which you should agree before contributing."
|
||||
# code_title: "Code - MIT"
|
||||
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
|
||||
# mit_license_url: "MIT license"
|
||||
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
|
||||
# art_title: "Art/Music - Creative Commons "
|
||||
# art_description_prefix: "All common content is available under the"
|
||||
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||||
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
|
||||
# art_music: "Music"
|
||||
# art_sound: "Sound"
|
||||
# art_artwork: "Artwork"
|
||||
# art_sprites: "Sprites"
|
||||
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
|
||||
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
|
||||
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
|
||||
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
|
||||
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
|
||||
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
|
||||
# rights_title: "Rights Reserved"
|
||||
# rights_desc: "All rights are reserved for Levels themselves. This includes"
|
||||
# rights_scripts: "Scripts"
|
||||
# rights_unit: "Unit configuration"
|
||||
# rights_description: "Description"
|
||||
# rights_writings: "Writings"
|
||||
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
|
||||
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
|
||||
# nutshell_title: "In a Nutshell"
|
||||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
|
||||
# contribute:
|
||||
# page_title: "Contributing"
|
||||
# character_classes_title: "Character Classes"
|
||||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
# alert_account_message_create_url: "create an account"
|
||||
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
|
||||
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
|
||||
# class_attributes: "Class Attributes"
|
||||
# archmage_attribute_1_pref: "Knowledge in "
|
||||
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
|
||||
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
|
||||
# how_to_join: "How To Join"
|
||||
# join_desc_1: "Anyone can help out! Just check out our "
|
||||
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
|
||||
# join_desc_3: ", or find us in our "
|
||||
# join_desc_4: "and we'll go from there!"
|
||||
# join_url_email: "Email us"
|
||||
# join_url_hipchat: "public HipChat room"
|
||||
# more_about_archmage: "Learn More About Becoming an Archmage"
|
||||
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
|
||||
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_summary_suf: "then this class is for you."
|
||||
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
|
||||
# artisan_introduction_suf: "then this class might be for you."
|
||||
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
|
||||
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
|
||||
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
|
||||
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
|
||||
# artisan_join_step1: "Read the documentation."
|
||||
# artisan_join_step2: "Create a new level and explore existing levels."
|
||||
# artisan_join_step3: "Find us in our public HipChat room for help."
|
||||
# artisan_join_step4: "Post your levels on the forum for feedback."
|
||||
# more_about_artisan: "Learn More About Becoming an Artisan"
|
||||
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
|
||||
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
|
||||
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
|
||||
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
|
||||
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
|
||||
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
|
||||
# adventurer_forum_url: "our forum"
|
||||
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
|
||||
# more_about_adventurer: "Learn More About Becoming an Adventurer"
|
||||
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
|
||||
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
|
||||
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
|
||||
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
|
||||
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
|
||||
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
|
||||
# contact_us_url: "Contact us"
|
||||
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
|
||||
# more_about_scribe: "Learn More About Becoming a Scribe"
|
||||
# scribe_subscribe_desc: "Get emails about article writing announcements."
|
||||
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
|
||||
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
|
||||
# diplomat_launch_url: "launch in October"
|
||||
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
|
||||
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
|
||||
# diplomat_join_pref_github: "Find your language locale file "
|
||||
# diplomat_github_url: "on GitHub"
|
||||
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
|
||||
# more_about_diplomat: "Learn More About Becoming a Diplomat"
|
||||
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
|
||||
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
|
||||
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
|
||||
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
|
||||
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
|
||||
# ambassador_join_note_strong: "Note"
|
||||
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
|
||||
# more_about_ambassador: "Learn More About Becoming an Ambassador"
|
||||
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
|
||||
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
|
||||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
# counselor_attribute_2: "A little bit of free time!"
|
||||
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
# powerful_archmages: "Our Powerful Archmages:"
|
||||
# creative_artisans: "Our Creative Artisans:"
|
||||
# brave_adventurers: "Our Brave Adventurers:"
|
||||
# translating_diplomats: "Our Translating Diplomats:"
|
||||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||||
|
||||
# classes:
|
||||
# archmage_title: "Archmage"
|
||||
# archmage_title_description: "(Coder)"
|
||||
# artisan_title: "Artisan"
|
||||
# artisan_title_description: "(Level Builder)"
|
||||
# adventurer_title: "Adventurer"
|
||||
# adventurer_title_description: "(Level Playtester)"
|
||||
# scribe_title: "Scribe"
|
||||
# scribe_title_description: "(Article Editor)"
|
||||
# diplomat_title: "Diplomat"
|
||||
# diplomat_title_description: "(Translator)"
|
||||
# ambassador_title: "Ambassador"
|
||||
# ambassador_title_description: "(Support)"
|
||||
# counselor_title: "Counselor"
|
||||
# counselor_title_description: "(Expert/Teacher)"
|
||||
|
||||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
# summary_matches: "Matches - "
|
||||
# summary_wins: " Wins, "
|
||||
# summary_losses: " Losses"
|
||||
# rank_no_code: "No New Code to Rank"
|
||||
# rank_my_game: "Rank My Game!"
|
||||
# rank_submitting: "Submitting..."
|
||||
# rank_submitted: "Submitted for Ranking"
|
||||
# rank_failed: "Failed to Rank"
|
||||
# rank_being_ranked: "Game Being Ranked"
|
||||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||||
# no_ranked_matches_pre: "No ranked matches for the "
|
||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||||
# choose_opponent: "Choose an Opponent"
|
||||
# tutorial_play: "Play Tutorial"
|
||||
# tutorial_recommended: "Recommended if you've never played before"
|
||||
# tutorial_skip: "Skip Tutorial"
|
||||
# tutorial_not_sure: "Not sure what's going on?"
|
||||
# tutorial_play_first: "Play the Tutorial first."
|
||||
# simple_ai: "Simple AI"
|
||||
# warmup: "Warmup"
|
||||
# vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
# modern_day_sorcerer: "You know how to code? That's badass. You're a modern-day sorcerer! Isn't about time that you used your magic coding powers to command your minions in epic combat? And we're not talking robots here."
|
||||
# arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
# ladder_explanation: "Choose your heroes, enchant your human or ogre armies, and climb your way over defeated fellow Wizards to reach the top of the ladders–then challenge your friends in our glorious, asynchronous multiplayer coding arenas. If you're feeling creative, you can even"
|
||||
# fork_our_arenas: "fork our arenas"
|
||||
# create_worlds: "and create your own worlds."
|
||||
# javascript_rusty: "JavaScript a bit rusty? Don't worry; there's a"
|
||||
# tutorial: "tutorial"
|
||||
# new_to_programming: ". New to programming? Hit our beginner campaign to skill up."
|
||||
# so_ready: "I Am So Ready for This"
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
campaign_player_created: "Uživatelsky vytvořené úrovně"
|
||||
campaign_player_created_description: "...ve kterých bojujete proti kreativitě ostatních <a href=\"/contribute#artisan\">Zdatných Kouzelníků</a>."
|
||||
level_difficulty: "Obtížnost: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Administrátorský pohled"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
av_other_debug_base_url: "Base (pro debugování base.jade)"
|
||||
u_title: "Seznam uživatelů"
|
||||
lg_title: "Poslední hry"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editory CodeCombatu"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
nick_description: "Programátorský kouzelník, excentrický motivační mág i experimentátor. Nick by mohl dělat de-facto cokoliv, ale zvolil si vytvořit CodeCombat."
|
||||
jeremy_description: "Mistr zákaznické podpory, tester použitelnosti a organizátor komunity. Je velmi pravděpodobné, že jste si spolu již psali."
|
||||
michael_description: "Programátor, systémový administrátor a král podsvětí technického zázemí. Michael udržuje naše servery online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Licence"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
introduction_desc_github_url: "CodeCombat je kompletně open source"
|
||||
introduction_desc_suf: "a snažíme se jak jen to jde, abychom vám umožnili se do tohoto projektu zapojit."
|
||||
introduction_desc_ending: "Doufáme, že se k nám přidáte!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael a Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy a Glen"
|
||||
alert_account_message_intro: "Vítejte!"
|
||||
alert_account_message_pref: "K přihlášení odebírání emailů si nejprve musíte "
|
||||
alert_account_message_suf: "vytvořit účet"
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Brugerliste"
|
||||
lg_title: "Seneste spil"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
introduction_desc_ending: "Vi håber du vil deltage i vores fest!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, ogJeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy, ogGlen"
|
||||
alert_account_message_intro: "Hej med dig!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Administrator Übersicht"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Benutzerliste"
|
||||
lg_title: "Letzte Spiele"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editoren"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen."
|
||||
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen."
|
||||
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Rechtliches"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Δυσκολία: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -249,6 +249,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "User List"
|
||||
lg_title: "Latest Games"
|
||||
clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
|
@ -421,7 +422,7 @@ module.exports = nativeDescription: "English", englishDescription: "English", tr
|
|||
introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
introduction_desc_ending: "We hope you'll join our party!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
alert_account_message_intro: "Hey there!"
|
||||
alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
alert_account_message_suf: "first."
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
campaign_player_created: "Creaciones de los Jugadores"
|
||||
campaign_player_created_description: "... en las que luchas contra la creatividad de tus compañeros <a href=\"/contribute#artisa\">Magos Artesanos</a>."
|
||||
level_difficulty: "Dificultad: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Lista de Usuarios"
|
||||
lg_title: "Últimos Juegos"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editores de CodeCombat"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
nick_description: "Mago de la programación, hechicero excéntrico de la motivación y experimentador del revés. Nick pudo haber hecho cualquier cosa y eligió desarrollar CodeCombat."
|
||||
jeremy_description: "Mago de la atención al cliente, tester de usabilidad y organizador de la comunidad; es probable que ya hayas hablado con Jeremy."
|
||||
michael_description: "Programador, administrador de sistemas y prodigio técnico, Michael es el encargado de mantener nuestros servidores en línea."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
introduction_desc_github_url: "CodeCombat es totalmente de código abierto"
|
||||
introduction_desc_suf: ", y nuestro objetivo es ofrecer tantas maneras como sea posible para que tomes parte y hagas de este proyecto algo tan tuyo como nuestro."
|
||||
introduction_desc_ending: "¡Esperamos que te unas a nuestro equipo!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael y Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy y Glen"
|
||||
alert_account_message_intro: "¡Hola!"
|
||||
alert_account_message_pref: "Para suscribirte a los correos electrónicos de las distintas Clases, necesitarás "
|
||||
alert_account_message_suf: "primero."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,8 +225,22 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
# av_entities_sub_title: "Entities"
|
||||
av_entities_users_url: "Usuarios"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Lista de usuario"
|
||||
lg_title: "Últimos juegos"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -282,7 +297,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# thang_search_title: "Search Thang Types Here"
|
||||
# level_search_title: "Search Levels Here"
|
||||
|
||||
# article:
|
||||
article:
|
||||
edit_btn_preview: "Previsualizar"
|
||||
edit_article_title: "Editar artículo"
|
||||
|
||||
|
@ -314,9 +329,9 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
medium: "Medio"
|
||||
hard: "Difíficl"
|
||||
|
||||
# about:
|
||||
# who_is_codecombat: "¿Quién es CodeCombat?"
|
||||
# why_codecombat: "¿Por qué CodeCombat?"
|
||||
about:
|
||||
who_is_codecombat: "¿Quién es CodeCombat?"
|
||||
why_codecombat: "¿Por qué CodeCombat?"
|
||||
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
||||
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
|
||||
# who_description_ending: "Now it's time to teach people to write code."
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -398,7 +413,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
|
||||
# contribute:
|
||||
contribute:
|
||||
# page_title: "Contributing"
|
||||
# character_classes_title: "Character Classes"
|
||||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -508,13 +523,15 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
|
|||
# counselor_title: "Counselor"
|
||||
# counselor_title_description: "(Expert/Teacher)"
|
||||
|
||||
# ladder:
|
||||
ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
campaign_player_created: "ایجاد بازیکن"
|
||||
campaign_player_created_description: "... جایی که در مقابل خلاقیت نیرو هاتون قرار میگیرید <a href=\"/contribute#artisan\">جادوگران آرتیزان</a>."
|
||||
level_difficulty: "سختی: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
editor_config_indentguides_description: "Affiche des guides verticaux qui permettent de visualiser l'indentation."
|
||||
editor_config_behaviors_label: "Auto-complétion"
|
||||
editor_config_behaviors_description: "Ferme automatiquement les accolades, parenthèses, et chaînes de caractères."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Vues d'administrateurs"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
av_other_debug_base_url: "Base (pour debugger base.jade)"
|
||||
u_title: "Liste des utilisateurs"
|
||||
lg_title: "Dernières parties"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Éditeurs CodeCombat"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
nick_description: "Assistant programmeur, mage à la motivation excentrique, et bidouilleur de l'extrême. Nick peut faire n'importe quoi mais il a choisi CodeCombat."
|
||||
jeremy_description: "Mage de l'assistance client, testeur de maniabilité, et community manager; vous avez probablement déjà parlé avec Jeremy."
|
||||
michael_description: "Programmeur, administrateur réseau, et l'enfant prodige du premier cycle, Michael est la personne qui maintient nos serveurs en ligne."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Légal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
introduction_desc_github_url: "CodeCombat est totalement open source"
|
||||
introduction_desc_suf: ", et nous avons pour objectif de fournir autant de manières possibles pour que vous participiez et fassiez de ce projet autant le votre que le notre."
|
||||
introduction_desc_ending: "Nous espérons que vous allez joindre notre aventure!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael et Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy et Glen"
|
||||
alert_account_message_intro: "Et tiens!"
|
||||
alert_account_message_pref: "Pour s'inscrire à la newsletter, vous devez d'abord "
|
||||
alert_account_message_suf: "."
|
||||
|
@ -509,12 +524,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
counselor_title_description: "(Expert/Professeur)"
|
||||
|
||||
ladder:
|
||||
# please_login: "Identifie toi avant de jouer à un ladder game."
|
||||
please_login: "Identifie toi avant de jouer à un ladder game."
|
||||
my_matches: "Mes Matchs"
|
||||
simulate: "Simuler"
|
||||
simulation_explanation: "En simulant une partie, tu peux classer ton rang plus rapidement!"
|
||||
simulate_games: "Simuler une Partie!"
|
||||
simulate_all: "REINITIALISER ET SIMULER DES PARTIES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Classement"
|
||||
battle_as: "Combattre comme "
|
||||
summary_your: "Vos "
|
||||
|
@ -540,7 +557,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
|
|||
warmup: "Préchauffe"
|
||||
vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
# new_way: "March 17, 2014: The new way to compete with code."
|
||||
# to_battle: "To Battle, Developers!"
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
campaign_player_created: "Játékosok pályái"
|
||||
campaign_player_created_description: "...melyekben <a href=\"/contribute#artisan\">Művészi Varázsló</a> társaid ellen kűzdhetsz."
|
||||
level_difficulty: "Nehézség: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat szerkesztők"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -66,12 +66,12 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
no_ie: "CodeCombat non supporta Internet Explorer 9 o browser precedenti. Ci dispiace!"
|
||||
no_mobile: "CodeCombat non è stato progettato per dispositivi mobile e potrebbe non funzionare!"
|
||||
play: "Gioca"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
old_browser: "Accidenti, il tuo browser è troppo vecchio per giocare a CodeCombat. Mi spiace!"
|
||||
old_browser_suffix: "Puoi provare lo stesso, ma probabilmente non funzionerà."
|
||||
campaign: "Campagna"
|
||||
for_beginners: "Per Principianti"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
for_developers: "Per Sviluppatori"
|
||||
|
||||
play:
|
||||
choose_your_level: "Scegli il tuo livello"
|
||||
|
@ -88,7 +88,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
campaign_player_created_description: "... nei quali affronterai la creatività dei tuoi compagni <a href=\"/contribute#artisan\">Stregoni Artigiani</a>."
|
||||
level_difficulty: "Difficoltà: "
|
||||
play_as: "Gioca come "
|
||||
# spectate: "Spectate"
|
||||
spectate: "Spettatore"
|
||||
|
||||
contact:
|
||||
contact_us: "Contatta CodeCombat"
|
||||
|
@ -187,8 +187,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
victory_sign_up: "Registrati per gli aggiornamenti"
|
||||
victory_sign_up_poke: "Vuoi ricevere le ultime novità per email? Crea un account gratuito e ti terremo aggiornato!"
|
||||
victory_rate_the_level: "Vota il livello: "
|
||||
# victory_rank_my_game: "Rank My Game"
|
||||
# victory_ranking_game: "Submitting..."
|
||||
victory_rank_my_game: "Valuta la mia partita"
|
||||
victory_ranking_game: "Inviando..."
|
||||
# victory_return_to_ladder: "Return to Ladder"
|
||||
victory_play_next_level: "Gioca il prossimo livello"
|
||||
victory_go_home: "Torna alla pagina iniziale"
|
||||
|
@ -212,8 +212,8 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
tome_select_a_thang: "Seleziona qualcuno per "
|
||||
tome_available_spells: "Incantesimi disponibili"
|
||||
hud_continue: "Continua (premi Maiusc-Spazio)"
|
||||
# spell_saved: "Spell Saved"
|
||||
# skip_tutorial: "Skip (esc)"
|
||||
spell_saved: "Magia Salvata"
|
||||
skip_tutorial: "Salta (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Vista amministratore"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Lista utenti"
|
||||
lg_title: "Ultime partite"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editor di CodeCombat"
|
||||
|
@ -299,23 +314,23 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
description: "Descrizione"
|
||||
or: "o"
|
||||
email: "Email"
|
||||
# password: "Password"
|
||||
password: "Password"
|
||||
message: "Messaggio"
|
||||
# code: "Code"
|
||||
code: "Codice"
|
||||
# ladder: "Ladder"
|
||||
# when: "When"
|
||||
# opponent: "Opponent"
|
||||
when: "Quando"
|
||||
opponent: "Avversario"
|
||||
# rank: "Rank"
|
||||
# score: "Score"
|
||||
# win: "Win"
|
||||
# loss: "Loss"
|
||||
score: "Punteggio"
|
||||
win: "Vittoria"
|
||||
loss: "Sconfitta"
|
||||
# tie: "Tie"
|
||||
# easy: "Easy"
|
||||
# medium: "Medium"
|
||||
# hard: "Hard"
|
||||
easy: "Facile"
|
||||
medium: "Medio"
|
||||
hard: "Difficile"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Chi c'è inCodeCombat?"
|
||||
who_is_codecombat: "Chi c'è in CodeCombat?"
|
||||
why_codecombat: "Perché CodeCombat?"
|
||||
who_description_prefix: "insieme hanno iniziato CodeCombat nel 2013. Abbiamo anche creato "
|
||||
who_description_suffix: "nel 2008, portandola al primo posto nelle applicazioni web e iOS per imparare a scrivere i caratteri cinesi e giapponesi."
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Questioni legali"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -511,10 +526,12 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
# my_matches: "My Matches"
|
||||
# simulate: "Simulate"
|
||||
simulate: "Simula"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
@ -523,22 +540,22 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
|
|||
# summary_losses: " Losses"
|
||||
# rank_no_code: "No New Code to Rank"
|
||||
# rank_my_game: "Rank My Game!"
|
||||
# rank_submitting: "Submitting..."
|
||||
# rank_submitted: "Submitted for Ranking"
|
||||
# rank_failed: "Failed to Rank"
|
||||
# rank_being_ranked: "Game Being Ranked"
|
||||
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
|
||||
# no_ranked_matches_pre: "No ranked matches for the "
|
||||
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
|
||||
# choose_opponent: "Choose an Opponent"
|
||||
# tutorial_play: "Play Tutorial"
|
||||
# tutorial_recommended: "Recommended if you've never played before"
|
||||
# tutorial_skip: "Skip Tutorial"
|
||||
# tutorial_not_sure: "Not sure what's going on?"
|
||||
# tutorial_play_first: "Play the Tutorial first."
|
||||
rank_submitting: "Inviando..."
|
||||
rank_submitted: "Inviato per essere Valutato"
|
||||
rank_failed: "Impossibile Valutare"
|
||||
rank_being_ranked: "Il Gioco è stato Valutato"
|
||||
code_being_simulated: "Il tuo nuovo codice sarà simulato da altri giocatori per essere valutato. Sarà aggiornato ad ogni nuova partita."
|
||||
no_ranked_matches_pre: "Nessuna partita valutata per "
|
||||
no_ranked_matches_post: " squadra! Gioca contro altri avversari e poi torna qui affinchè la tua partita venga valutata."
|
||||
choose_opponent: "Scegli un avversario"
|
||||
tutorial_play: "Gioca il Tutorial"
|
||||
tutorial_recommended: "Consigliato se questa è la tua primissima partita"
|
||||
tutorial_skip: "Salta il Tutorial"
|
||||
tutorial_not_sure: "Non sei sicuro di quello che sta accadendo?"
|
||||
tutorial_play_first: "Prima di tutto gioca al Tutorial."
|
||||
# simple_ai: "Simple AI"
|
||||
# warmup: "Warmup"
|
||||
# vs: "VS"
|
||||
vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
# introducing_dungeon_arena: "Introducing Dungeon Arena"
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "難易度: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "管理画面"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
editor_config_indentguides_description: "들여쓰기 확인위해 세로줄 표시하기."
|
||||
editor_config_behaviors_label: "자동 기능"
|
||||
editor_config_behaviors_description: "괄호, 인용부호, 따옴표 자동 완성."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "관리자 뷰"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
av_other_debug_base_url: "베이스 (base.jade 디버깅)"
|
||||
u_title: "유저 목록"
|
||||
lg_title: "가장 최근 게임"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "코드 컴뱃 에디터들"
|
||||
|
@ -244,8 +259,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
thang_title: "Thang 에디터"
|
||||
thang_description: "유닛들, 기본적인 인공지능, 그래픽과 오디오등을 직접 빌드하세요. 현재는 백터 그래픽으로 추출된 플래시파일만 임폴트 가능합니다."
|
||||
level_title: "레벨 에디터"
|
||||
level_description: "스크립팅, 오디오 업로드, 모든 레벨을 생성하기 위한 사용자 정의 로직등 우리가 사용하는 모든 것들을 구축하는 것을 위한 툴들을 포함합니다.
|
||||
"
|
||||
level_description: "스크립팅, 오디오 업로드, 모든 레벨을 생성하기 위한 사용자 정의 로직등 우리가 사용하는 모든 것들을 구축하는 것을 위한 툴들을 포함합니다."
|
||||
security_notice: "이러한 에디터들의 중요한 특징들은 현재 대부분 기본적으로 제공되지 않습니다. 조만간 이런 시스템들의 안정성을 업그레이트 한후에, 이러한 기능들이 제공될 것입니다."
|
||||
contact_us: "연락하기!"
|
||||
hipchat_prefix: "당신은 또한 우리를 여기에서 찾을 수 있습니다 : "
|
||||
|
@ -336,7 +350,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
nick_description: "프로그래밍 마법사, 별난 자극의 마술사, 거꾸로 생각하는것을 좋아하는 실험가. Nick은 뭐든지 할수있는 남자입니다. 그 뭐든지 중에 코드 컴뱃을 선택했죠. "
|
||||
jeremy_description: "고객 지원 마법사, 사용성 테스터, 커뮤니티 오거나이저; 당신은 아마 이미 Jeremy랑 이야기 했을거에요."
|
||||
michael_description: "프로그래머, 시스템 관리자, 기술 신동(대학생이래요),Michael 은 우리 서버를 계속 무결점상태로 유지시켜주는 사람입니다."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -407,7 +421,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -516,6 +530,8 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -26,6 +26,8 @@ module.exports =
|
|||
it: require './it' # italiano, Italian
|
||||
tr: require './tr' # Türkçe, Turkish
|
||||
nl: require './nl' # Nederlands, Dutch
|
||||
'nl-BE': require './nl-BE' # Nederlands (België), Dutch (Belgium)
|
||||
'nl-NL': require './nl-NL' # Nederlands (Nederland), Dutch (Netherlands)
|
||||
fa: require './fa' # فارسی, Persian
|
||||
cs: require './cs' # čeština, Czech
|
||||
sv: require './sv' # Svenska, Swedish
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -98,7 +98,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# contribute_suffix: "!"
|
||||
forum_prefix: "Untuk perkara lain, sila cuba "
|
||||
forum_page: "forum kami"
|
||||
# forum_suffix: "."
|
||||
# forum_suffix: " instead."
|
||||
send: "Hantar Maklumbalas"
|
||||
|
||||
diplomat_suggestion:
|
||||
|
@ -164,7 +164,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# gravatar_not_found_other: "Alas, there's no profile associated with this person's email address."
|
||||
gravatar_contact: "Hubungi"
|
||||
gravatar_websites: "Lelaman"
|
||||
# gravatar_accounts: "Juga didapati di"
|
||||
gravatar_accounts: "Juga didapati di"
|
||||
gravatar_profile_link: "Profil Penuh Gravatar"
|
||||
|
||||
# play_level:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -308,7 +323,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# rank: "Rank"
|
||||
score: "Mata"
|
||||
win: "Menang"
|
||||
# loss: "Kalah"
|
||||
loss: "Kalah"
|
||||
tie: "Seri"
|
||||
# easy: "Easy"
|
||||
# medium: "Medium"
|
||||
|
@ -324,10 +339,10 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
why_paragraph_2: "Mahu belajar untuk membina kod? Anda tidak perlu membaca dan belajar. Anda perlu menaip kod yang banyak dan bersuka-suka dengan masa yang terluang."
|
||||
why_paragraph_3_prefix: "Itulah semua tentang pengaturcaraan. Ia harus membuat anda gembira dan rasa berpuas hati. Tidak seperti"
|
||||
why_paragraph_3_italic: "yay satu badge"
|
||||
# why_paragraph_3_center: "tapi bersukaria seperti"
|
||||
why_paragraph_3_center: "tapi bersukaria seperti"
|
||||
why_paragraph_3_italic_caps: "TIDAK MAK SAYA PERLU HABISKAN LEVEL!"
|
||||
why_paragraph_3_suffix: "Itulah kenapa CodeCombat adalah permainan multiplayer, tapi bukan sebuah khursus dibuat sebagai permainan. Kami tidak akan berhenti sehingga kamu tidak akan--tetapi buat masa kini, itulah perkara yang baik."
|
||||
# why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
|
||||
why_paragraph_4: "Jika kamu mahu berasa ketagih terhadap sesuatu permainan komputer, jadilah ketagih kepada permainan ini dan jadilah seorang pakar dalam zaman teknologi terkini."
|
||||
why_ending: "Dan ia adalah percuma! "
|
||||
why_ending_url: "Mulalah bermain sekarang!"
|
||||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
campaign_player_created: "Spiller-Lagde"
|
||||
campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende <a href=\"/contribute#artisan\">Artisan Trollmenn</a>."
|
||||
level_difficulty: "Vanskelighetsgrad: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
555
app/locale/nl-BE.coffee
Normal file
555
app/locale/nl-BE.coffee
Normal file
|
@ -0,0 +1,555 @@
|
|||
module.exports = nativeDescription: "Nederlands (België)", englishDescription: "Dutch (Belgium)", translation:
|
||||
common:
|
||||
loading: "Aan het laden..."
|
||||
saving: "Opslaan..."
|
||||
sending: "Verzenden..."
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
delay_5_sec: "5 secondes"
|
||||
manual: "Handleiding"
|
||||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
okay: "Oké"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Pagina niet gevonden"
|
||||
|
||||
nav:
|
||||
play: "Spelen"
|
||||
editor: "Editor"
|
||||
blog: "Blog"
|
||||
forum: "Forum"
|
||||
admin: "Administrator"
|
||||
home: "Home"
|
||||
contribute: "Bijdragen"
|
||||
legal: "Legaal"
|
||||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
employers: "Werknemers"
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslagen"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
recover: "account herstellen"
|
||||
|
||||
recover:
|
||||
recover_account_title: "Herstel Account"
|
||||
send_password: "Verzend nieuw wachtwoord"
|
||||
|
||||
signup:
|
||||
create_account_title: "Maak een account aan om je progressie op te slagen"
|
||||
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
|
||||
email_announcements: "Ontvang aankondigingen via email"
|
||||
coppa: "13+ of niet uit de VS"
|
||||
coppa_why: "(Waarom?)"
|
||||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
|
||||
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
|
||||
play: "Speel"
|
||||
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
|
||||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Voor Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
for_developers: "Voor ontwikkelaars"
|
||||
|
||||
play:
|
||||
choose_your_level: "Kies Je Level"
|
||||
adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
|
||||
adventurer_forum: "het Avonturiersforum"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
|
||||
campaign_dev: "Willekeurige moeilijkere levels"
|
||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||
campaign_multiplayer: "Multiplayer Arena's"
|
||||
campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
|
||||
campaign_player_created: "Door-spelers-gemaakt"
|
||||
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
play_as: "Speel als "
|
||||
spectate: "Schouw toe"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact opnemen met CodeCombat"
|
||||
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
|
||||
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
|
||||
contribute_page: "pagina over bijdragen"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "Voor iets publiekelijks, probeer dan "
|
||||
forum_page: "ons forum"
|
||||
forum_suffix: "."
|
||||
send: "Feedback Verzonden"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Help CodeCombat vertalen!"
|
||||
sub_heading: "We hebben je taalvaardigheden nodig."
|
||||
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
|
||||
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
|
||||
learn_more: "Meer informatie over het zijn van een Diplomaat"
|
||||
subscribe_as_diplomat: "Abonneren als Diplomaat"
|
||||
|
||||
wizard_settings:
|
||||
title: "Tovenaar instellingen"
|
||||
customize_avatar: "Bewerk je avatar"
|
||||
clothes: "Kleren"
|
||||
trim: "Trim"
|
||||
cloud: "Wolk"
|
||||
spell: "Spreuk"
|
||||
boots: "Laarzen"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
|
||||
autosave: "Aanpassingen Automatisch Opgeslagen"
|
||||
me_tab: "Ik"
|
||||
picture_tab: "Afbeelding"
|
||||
wizard_tab: "Tovenaar"
|
||||
password_tab: "Wachtwoord"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
|
||||
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
|
||||
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
|
||||
wizard_color: "Tovenaar Kleding Kleur"
|
||||
new_password: "Nieuw Wachtwoord"
|
||||
new_password_verify: "Verifieer"
|
||||
email_subscriptions: "E-mail Abonnementen"
|
||||
email_announcements: "Aankondigingen"
|
||||
email_notifications: "Notificaties"
|
||||
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
contributor_emails: "Medewerker Klasse emails"
|
||||
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
|
||||
contribute_page: "contributiepagina"
|
||||
contribute_suffix: " om meer te weten te komen."
|
||||
email_toggle: "Vink alles aan/af"
|
||||
error_saving: "Fout Tijdens Het Opslaan"
|
||||
saved: "Aanpassingen Opgeslagen"
|
||||
password_mismatch: "Het wachtwoord komt niet overeen."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Registreer op "
|
||||
gravatar_signup_suffix: " om alles in orde te maken!"
|
||||
gravatar_not_found_other: "Helaas, er is geen profiel geassocieerd met dit e-mail adres."
|
||||
gravatar_contact: "Contact"
|
||||
gravatar_websites: "Websites"
|
||||
gravatar_accounts: "Zoals Gezien Op"
|
||||
gravatar_profile_link: "Volledig Gravatar Profiel"
|
||||
|
||||
play_level:
|
||||
level_load_error: "Level kon niet geladen worden: "
|
||||
done: "Klaar"
|
||||
grid: "Raster"
|
||||
customize_wizard: "Pas Tovenaar aan"
|
||||
home: "Home"
|
||||
guide: "Handleiding"
|
||||
multiplayer: "Multiplayer"
|
||||
restart: "Herstarten"
|
||||
goals: "Doelen"
|
||||
action_timeline: "Actie tijdlijn"
|
||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: "
|
||||
victory_rank_my_game: "Rankschik mijn Wedstrijd"
|
||||
victory_ranking_game: "Verzenden..."
|
||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||
victory_play_next_level: "Speel Volgend Level"
|
||||
victory_go_home: "Ga naar Home"
|
||||
victory_review: "Vertel ons meer!"
|
||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
|
||||
multiplayer_title: "Multiplayer Instellingen"
|
||||
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
|
||||
multiplayer_hint_label: "Hint:"
|
||||
multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
|
||||
multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
|
||||
guide_title: "Handleiding"
|
||||
tome_minion_spells: "Jouw Minions' Spreuken"
|
||||
tome_read_only_spells: "Read-Only Spreuken"
|
||||
tome_other_units: "Andere Eenheden"
|
||||
tome_cast_button_castable: "Uitvoeren"
|
||||
tome_cast_button_casting: "Aan het uitvoeren"
|
||||
tome_cast_button_cast: "Spreuk uitvoeren"
|
||||
tome_autocast_delay: "Spreuk Uitvoeren vertraging"
|
||||
tome_select_spell: "Selecteer een Spreuk"
|
||||
tome_select_a_thang: "Selecteer Iemand voor "
|
||||
tome_available_spells: "Beschikbare spreuken"
|
||||
hud_continue: "Ga verder (druk shift-space)"
|
||||
spell_saved: "Spreuk Opgeslagen"
|
||||
skip_tutorial: "Overslaan (esc)"
|
||||
editor_config: "Editor Configuratie"
|
||||
editor_config_title: "Editor Configuratie"
|
||||
editor_config_keybindings_label: "Toets instellingen"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
|
||||
editor_config_invisibles_label: "Toon onzichtbare"
|
||||
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
|
||||
editor_config_indentguides_label: "Toon inspringing regels"
|
||||
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
|
||||
editor_config_behaviors_label: "Slim gedrag"
|
||||
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
av_entities_sub_title: "Entiteiten"
|
||||
av_entities_users_url: "Gebruikers"
|
||||
av_entities_active_instances_url: "Actieve instanties"
|
||||
av_other_sub_title: "Andere"
|
||||
av_other_debug_base_url: "Base (om base.jade te debuggen)"
|
||||
u_title: "Gebruikerslijst"
|
||||
lg_title: "Laatste Spelletjes"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die u nodig heeft!"
|
||||
article_title: "Artikel Editor"
|
||||
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
|
||||
thang_title: "Thang Editor"
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
|
||||
level_title: "Level Editor"
|
||||
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
contact_us: "contacteer ons!"
|
||||
hipchat_prefix: "Je kan ons ook vinden in ons"
|
||||
hipchat_url: "(Engelstalig) HipChat kanaal."
|
||||
revert: "Keer wijziging terug"
|
||||
revert_models: "keer wijziging model terug"
|
||||
level_some_options: "Enkele opties?"
|
||||
level_tab_thangs: "Elementen"
|
||||
level_tab_scripts: "Scripts"
|
||||
level_tab_settings: "Instellingen"
|
||||
level_tab_components: "Componenten"
|
||||
level_tab_systems: "Systemen"
|
||||
level_tab_thangs_title: "Huidige Elementen"
|
||||
level_tab_thangs_conditions: "Start Condities"
|
||||
level_tab_thangs_add: "Voeg element toe"
|
||||
level_settings_title: "Instellingen"
|
||||
level_component_tab_title: "Huidige Componenten"
|
||||
level_component_btn_new: "Maak een nieuw component aan"
|
||||
level_systems_tab_title: "Huidige Systemen"
|
||||
level_systems_btn_new: "Maak een nieuw systeem aan"
|
||||
level_systems_btn_add: "Voeg Systeem toe"
|
||||
level_components_title: "Terug naar Alle Elementen"
|
||||
level_components_type: "Type"
|
||||
level_component_edit_title: "Wijzig Component"
|
||||
level_component_config_schema: "Schema"
|
||||
level_component_settings: "Instellingen"
|
||||
level_system_edit_title: "Wijzig Systeem"
|
||||
create_system_title: "Maak een nieuw Systeem aan"
|
||||
new_component_title: "Maak een nieuw Component aan"
|
||||
new_component_field_system: "Systeem"
|
||||
new_article_title: "Maak een Nieuw Artikel"
|
||||
new_thang_title: "Maak een Nieuw Thang Type"
|
||||
new_level_title: "Maak een Nieuw Level"
|
||||
article_search_title: "Zoek Artikels Hier"
|
||||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
edit_article_title: "Wijzig Artikel"
|
||||
|
||||
general:
|
||||
and: "en"
|
||||
name: "Naam"
|
||||
body: "Inhoud"
|
||||
version: "Versie"
|
||||
commit_msg: "Commit Bericht"
|
||||
history: "Geschiedenis"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
result: "Resultaat"
|
||||
results: "Resultaten"
|
||||
description: "Beschrijving"
|
||||
or: "of"
|
||||
email: "Email"
|
||||
password: "Wachtwoord"
|
||||
message: "Bericht"
|
||||
code: "Code"
|
||||
ladder: "Ladder"
|
||||
when: "Wanneer"
|
||||
opponent: "Tegenstander"
|
||||
rank: "Rang"
|
||||
score: "Score"
|
||||
win: "Win"
|
||||
loss: "Verlies"
|
||||
tie: "Gelijk"
|
||||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
why_codecombat: "Waarom CodeCombat?"
|
||||
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
|
||||
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
|
||||
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
|
||||
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
|
||||
why_paragraph_3_italic: "joepie een medaille"
|
||||
why_paragraph_3_center: "maar tof zoals"
|
||||
why_paragraph_3_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
|
||||
why_paragraph_3_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
|
||||
why_paragraph_4: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
|
||||
why_ending: "En hallo, het is gratis."
|
||||
why_ending_url: "Start nu met toveren!"
|
||||
george_description: "CEO, zakenman, web designer, game designer, en kampioen van alle beginnende programmeurs."
|
||||
scott_description: "Extraordinaire programmeur, software ontwikkelaar, keukenprins en heer en meester van financiën. Scott is het meeste voor reden vatbaar."
|
||||
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
|
||||
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
|
||||
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
|
||||
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
|
||||
|
||||
legal:
|
||||
page_title: "Legaal"
|
||||
opensource_intro: "CodeCombat is gratis en volledig open source."
|
||||
opensource_description_prefix: "Bekijk "
|
||||
github_url: "onze GitHub"
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
|
||||
archmage_wiki_url: "onze Tovenaar wiki"
|
||||
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
|
||||
practices_title: "Goede Respectvolle gewoonten"
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
|
||||
privacy_title: "Privacy"
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
security_title: "Beveiliging"
|
||||
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
|
||||
email_title: "E-mail"
|
||||
email_description_prefix: "We zullen je niet overspoelen met spam. Door"
|
||||
email_settings_url: "jouw e-mail instellingen"
|
||||
email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
|
||||
cost_title: "Kosten"
|
||||
cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
|
||||
recruitment_title: "Aanwervingen"
|
||||
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
|
||||
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_italic: "enorm veel"
|
||||
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
|
||||
copyrights_title: "Auteursrechten en licenties"
|
||||
contributor_title: "Licentieovereenkomst voor vrijwilligers"
|
||||
contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
|
||||
cla_url: "CLA"
|
||||
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
|
||||
code_title: "Code - MIT"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
|
||||
mit_license_url: "MIT licentie"
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
|
||||
art_title: "Art/Music - Creative Commons "
|
||||
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Artwork"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
|
||||
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
|
||||
rights_title: "Rechten Voorbehouden"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
|
||||
rights_scripts: "Scripts"
|
||||
rights_unit: "Eenheid Configuratie"
|
||||
rights_description: "Beschrijvingen"
|
||||
rights_writings: "Literaire werken"
|
||||
rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
|
||||
rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
|
||||
nutshell_title: "In een notendop"
|
||||
nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
|
||||
canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
|
||||
|
||||
contribute:
|
||||
page_title: "Bijdragen"
|
||||
character_classes_title: "Karakterklassen"
|
||||
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
|
||||
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
|
||||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
|
||||
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
|
||||
how_to_join: "Hoe deel te nemen"
|
||||
join_desc_1: "Iedereen kan helpen! Bekijk onze "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
|
||||
join_desc_3: ", of vind ons in "
|
||||
join_desc_4: "en we bekijken het verder vandaar!"
|
||||
join_url_email: "E-mail ons"
|
||||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
artisan_summary_suf: "dan is dit de klasse voor jou."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
|
||||
artisan_join_step1: "Lees de documentatie."
|
||||
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
|
||||
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
|
||||
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
|
||||
contact_us_url: "Contacteer ons"
|
||||
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
|
||||
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
|
||||
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
|
||||
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
|
||||
diplomat_launch_url: "release in oktober"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
|
||||
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
|
||||
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
|
||||
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
|
||||
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
|
||||
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
|
||||
ambassador_join_note_strong: "Opmerking"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
|
||||
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
|
||||
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
|
||||
counselor_introduction_1: "Heb jij levenservaring? Een afwijkend perspectief op zaken die ons kunnen helpen CodeCombat te vormen? Van alle rollen neemt deze wellicht de minste tijd in, maar individueel maak je misschien het grootste verschil. We zijn op zoek naar wijze tovenaars, vooral in het gebied van lesgeven, gameontwikkeling, open source projectmanagement, technische recrutering, ondernemerschap of design."
|
||||
counselor_introduction_2: "Of eigenlijk alles wat relevant is voor de ontwikkeling van CodeCombat. Als jij kennis hebt en deze wilt dezen om dit project te laten groeien, dan is dit misschien de klasse voor jou."
|
||||
counselor_attribute_1: "Ervaring, in enig van de bovenstaande gebieden of iets anders waarvan je denkt dat het behulpzaam zal zijn."
|
||||
counselor_attribute_2: "Een beetje vrije tijd!"
|
||||
counselor_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag wilt doen. We zullen je in onze contactlijst zetten en je benaderen wanneer we je advies kunnen gebruiken (niet te vaak)."
|
||||
more_about_counselor: "Leer meer over het worden van een waardevolle Raadgever"
|
||||
changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
|
||||
diligent_scribes: "Onze ijverige Klerks:"
|
||||
powerful_archmages: "Onze machtige Tovenaars:"
|
||||
creative_artisans: "Onze creatieve Ambachtslieden:"
|
||||
brave_adventurers: "Onze dappere Avonturiers:"
|
||||
translating_diplomats: "Onze vertalende Diplomaten:"
|
||||
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
|
||||
|
||||
classes:
|
||||
archmage_title: "Tovenaar"
|
||||
archmage_title_description: "(Programmeur)"
|
||||
artisan_title: "Ambachtsman"
|
||||
artisan_title_description: "(Level Bouwer)"
|
||||
adventurer_title: "Avonturier"
|
||||
adventurer_title_description: "(Level Tester)"
|
||||
scribe_title: "Klerk"
|
||||
scribe_title_description: "(Redacteur)"
|
||||
diplomat_title: "Diplomaat"
|
||||
diplomat_title_description: "(Vertaler)"
|
||||
ambassador_title: "Ambassadeur"
|
||||
ambassador_title_description: "(Ondersteuning)"
|
||||
counselor_title: "Raadgever"
|
||||
counselor_title_description: "(Expert/Leraar)"
|
||||
|
||||
ladder:
|
||||
please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
|
||||
my_matches: "Mijn Wedstrijden"
|
||||
simulate: "Simuleer"
|
||||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
summary_matches: "Wedstrijden - "
|
||||
summary_wins: " Overwinningen, "
|
||||
summary_losses: " Nederlagen"
|
||||
rank_no_code: "Geen nieuwe code om te Beoordelen!"
|
||||
rank_my_game: "Beoordeel mijn spel!"
|
||||
rank_submitting: "Verzenden..."
|
||||
rank_submitted: "Verzonden voor Beoordeling"
|
||||
rank_failed: "Beoordeling mislukt"
|
||||
rank_being_ranked: "Spel wordt Beoordeeld"
|
||||
code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
|
||||
no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
|
||||
no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
|
||||
choose_opponent: "Kies een tegenstander"
|
||||
tutorial_play: "Speel de Tutorial"
|
||||
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
|
||||
tutorial_skip: "Sla Tutorial over"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
|
||||
tutorial_play_first: "Speel eerst de Tutorial."
|
||||
simple_ai: "Simpele AI"
|
||||
warmup: "Opwarming"
|
||||
vs: "tegen"
|
||||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introductie van Dungeon Arena"
|
||||
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
|
||||
to_battle: "Naar het slagveld, ontwikkelaars!"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
|
||||
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
|
||||
fork_our_arenas: "onze arenas forken"
|
||||
create_worlds: "en jouw eigen werelden creëren."
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
|
||||
so_ready: "Ik ben hier zo klaar voor"
|
555
app/locale/nl-NL.coffee
Normal file
555
app/locale/nl-NL.coffee
Normal file
|
@ -0,0 +1,555 @@
|
|||
module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription: "Dutch (Netherlands)", translation:
|
||||
common:
|
||||
loading: "Aan het laden..."
|
||||
saving: "Opslaan..."
|
||||
sending: "Verzenden..."
|
||||
cancel: "Annuleren"
|
||||
save: "Opslagen"
|
||||
delay_1_sec: "1 seconde"
|
||||
delay_3_sec: "3 secondes"
|
||||
delay_5_sec: "5 secondes"
|
||||
manual: "Handleiding"
|
||||
fork: "Fork"
|
||||
play: "Spelen"
|
||||
|
||||
modal:
|
||||
close: "Sluiten"
|
||||
okay: "Oké"
|
||||
|
||||
not_found:
|
||||
page_not_found: "Pagina niet gevonden"
|
||||
|
||||
nav:
|
||||
play: "Spelen"
|
||||
editor: "Editor"
|
||||
blog: "Blog"
|
||||
forum: "Forum"
|
||||
admin: "Administrator"
|
||||
home: "Home"
|
||||
contribute: "Bijdragen"
|
||||
legal: "Legaal"
|
||||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
employers: "Werknemers"
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslagen"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
recover: "account herstellen"
|
||||
|
||||
recover:
|
||||
recover_account_title: "Herstel Account"
|
||||
send_password: "Verzend nieuw wachtwoord"
|
||||
|
||||
signup:
|
||||
create_account_title: "Maak een account aan om je progressie op te slagen"
|
||||
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
|
||||
email_announcements: "Ontvang aankondigingen via email"
|
||||
coppa: "13+ of niet uit de VS"
|
||||
coppa_why: "(Waarom?)"
|
||||
creating: "Account aanmaken..."
|
||||
sign_up: "Aanmelden"
|
||||
log_in: "inloggen met wachtwoord"
|
||||
|
||||
home:
|
||||
slogan: "Leer programmeren in JavaScript door het spelen van een spel"
|
||||
no_ie: "CodeCombat werkt niet in IE8 of ouder. Sorry!"
|
||||
no_mobile: "CodeCombat is niet gemaakt voor mobiele apparaten en werkt misschien niet!"
|
||||
play: "Speel"
|
||||
old_browser: "Uh oh, jouw browser is te oud om CodeCombat te kunnen spelen, Sorry!"
|
||||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Voor Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
for_developers: "Voor ontwikkelaars"
|
||||
|
||||
play:
|
||||
choose_your_level: "Kies Je Level"
|
||||
adventurer_prefix: "Je kunt meteen naar een van de levels hieronder springen, of de levels bespreken op "
|
||||
adventurer_forum: "het Avonturiersforum"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
|
||||
campaign_dev: "Willekeurige moeilijkere levels"
|
||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||
campaign_multiplayer: "Multiplayer Arena's"
|
||||
campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
|
||||
campaign_player_created: "Door-spelers-gemaakt"
|
||||
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
play_as: "Speel als "
|
||||
spectate: "Schouw toe"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact opnemen met CodeCombat"
|
||||
welcome: "Goed om van je te horen! Gebruik dit formulier om ons een e-mail te sturen."
|
||||
contribute_prefix: "Als je interesse hebt om bij te dragen, bekijk onze "
|
||||
contribute_page: "pagina over bijdragen"
|
||||
contribute_suffix: "!"
|
||||
forum_prefix: "Voor iets publiekelijks, probeer dan "
|
||||
forum_page: "ons forum"
|
||||
forum_suffix: "."
|
||||
send: "Feedback Verzonden"
|
||||
|
||||
diplomat_suggestion:
|
||||
title: "Help CodeCombat vertalen!"
|
||||
sub_heading: "We hebben je taalvaardigheden nodig."
|
||||
pitch_body: "We ontwikkelen CodeCombat in het Engels, maar we hebben al spelers van over de hele wereld. Veel van hen willen in het Nederlands spelen, maar kunnen geen Engels. Dus als je beiden spreekt, overweeg a.u.b. om je aan te melden als Diplomaat en help zowel de CodeCombat website als alle levels te vertalen naar het Nederlands."
|
||||
missing_translations: "Totdat we alles hebben vertaald naar het Nederlands zul je Engels zien waar Nederlands niet beschikbaar is."
|
||||
learn_more: "Meer informatie over het zijn van een Diplomaat"
|
||||
subscribe_as_diplomat: "Abonneren als Diplomaat"
|
||||
|
||||
wizard_settings:
|
||||
title: "Tovenaar instellingen"
|
||||
customize_avatar: "Bewerk je avatar"
|
||||
clothes: "Kleren"
|
||||
trim: "Trim"
|
||||
cloud: "Wolk"
|
||||
spell: "Spreuk"
|
||||
boots: "Laarzen"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
|
||||
autosave: "Aanpassingen Automatisch Opgeslagen"
|
||||
me_tab: "Ik"
|
||||
picture_tab: "Afbeelding"
|
||||
wizard_tab: "Tovenaar"
|
||||
password_tab: "Wachtwoord"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
|
||||
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
|
||||
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
|
||||
wizard_color: "Tovenaar Kleding Kleur"
|
||||
new_password: "Nieuw Wachtwoord"
|
||||
new_password_verify: "Verifieer"
|
||||
email_subscriptions: "E-mail Abonnementen"
|
||||
email_announcements: "Aankondigingen"
|
||||
email_notifications: "Notificaties"
|
||||
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
contributor_emails: "Medewerker Klasse emails"
|
||||
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
|
||||
contribute_page: "contributiepagina"
|
||||
contribute_suffix: " om meer te weten te komen."
|
||||
email_toggle: "Vink alles aan/af"
|
||||
error_saving: "Fout Tijdens Het Opslaan"
|
||||
saved: "Aanpassingen Opgeslagen"
|
||||
password_mismatch: "Het wachtwoord komt niet overeen."
|
||||
|
||||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
# profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
gravatar_not_found_email_suffix: "."
|
||||
gravatar_signup_prefix: "Registreer op "
|
||||
gravatar_signup_suffix: " om alles in orde te maken!"
|
||||
gravatar_not_found_other: "Helaas, er is geen profiel geassocieerd met dit e-mail adres."
|
||||
gravatar_contact: "Contact"
|
||||
gravatar_websites: "Websites"
|
||||
gravatar_accounts: "Zoals Gezien Op"
|
||||
gravatar_profile_link: "Volledig Gravatar Profiel"
|
||||
|
||||
play_level:
|
||||
level_load_error: "Level kon niet geladen worden: "
|
||||
done: "Klaar"
|
||||
grid: "Raster"
|
||||
customize_wizard: "Pas Tovenaar aan"
|
||||
home: "Home"
|
||||
guide: "Handleiding"
|
||||
multiplayer: "Multiplayer"
|
||||
restart: "Herstarten"
|
||||
goals: "Doelen"
|
||||
action_timeline: "Actie tijdlijn"
|
||||
click_to_select: "Klik op een eenheid om deze te selecteren."
|
||||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: "
|
||||
victory_rank_my_game: "Rankschik mijn Wedstrijd"
|
||||
victory_ranking_game: "Verzenden..."
|
||||
victory_return_to_ladder: "Keer terug naar de ladder"
|
||||
victory_play_next_level: "Speel Volgend Level"
|
||||
victory_go_home: "Ga naar Home"
|
||||
victory_review: "Vertel ons meer!"
|
||||
victory_hour_of_code_done: "Ben Je Klaar?"
|
||||
victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
|
||||
multiplayer_title: "Multiplayer Instellingen"
|
||||
multiplayer_link_description: "Geef deze url aan iemand om hem/haar te laten meedoen met jou."
|
||||
multiplayer_hint_label: "Hint:"
|
||||
multiplayer_hint: " Klik de link om alles te selecteren, druk dan op Apple-C of Ctrl-C om de link te kopiëren."
|
||||
multiplayer_coming_soon: "Binnenkort komen er meer Multiplayermogelijkheden!"
|
||||
guide_title: "Handleiding"
|
||||
tome_minion_spells: "Jouw Minions' Spreuken"
|
||||
tome_read_only_spells: "Read-Only Spreuken"
|
||||
tome_other_units: "Andere Eenheden"
|
||||
tome_cast_button_castable: "Uitvoeren"
|
||||
tome_cast_button_casting: "Aan het uitvoeren"
|
||||
tome_cast_button_cast: "Spreuk uitvoeren"
|
||||
tome_autocast_delay: "Spreuk Uitvoeren vertraging"
|
||||
tome_select_spell: "Selecteer een Spreuk"
|
||||
tome_select_a_thang: "Selecteer Iemand voor "
|
||||
tome_available_spells: "Beschikbare spreuken"
|
||||
hud_continue: "Ga verder (druk shift-space)"
|
||||
spell_saved: "Spreuk Opgeslagen"
|
||||
skip_tutorial: "Overslaan (esc)"
|
||||
editor_config: "Editor Configuratie"
|
||||
editor_config_title: "Editor Configuratie"
|
||||
editor_config_keybindings_label: "Toets instellingen"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
|
||||
editor_config_invisibles_label: "Toon onzichtbare"
|
||||
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
|
||||
editor_config_indentguides_label: "Toon inspringing regels"
|
||||
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
|
||||
editor_config_behaviors_label: "Slim gedrag"
|
||||
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
av_entities_sub_title: "Entiteiten"
|
||||
av_entities_users_url: "Gebruikers"
|
||||
av_entities_active_instances_url: "Actieve instanties"
|
||||
av_other_sub_title: "Andere"
|
||||
av_other_debug_base_url: "Base (om base.jade te debuggen)"
|
||||
u_title: "Gebruikerslijst"
|
||||
lg_title: "Laatste Spelletjes"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
main_description: "Maak je eigen levels, campagnes, eenheden en leermateriaal. Wij bieden alle programma's aan die u nodig heeft!"
|
||||
article_title: "Artikel Editor"
|
||||
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
|
||||
thang_title: "Thang Editor"
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
|
||||
level_title: "Level Editor"
|
||||
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
contact_us: "contacteer ons!"
|
||||
hipchat_prefix: "Je kan ons ook vinden in ons"
|
||||
hipchat_url: "(Engelstalig) HipChat kanaal."
|
||||
revert: "Keer wijziging terug"
|
||||
revert_models: "keer wijziging model terug"
|
||||
level_some_options: "Enkele opties?"
|
||||
level_tab_thangs: "Elementen"
|
||||
level_tab_scripts: "Scripts"
|
||||
level_tab_settings: "Instellingen"
|
||||
level_tab_components: "Componenten"
|
||||
level_tab_systems: "Systemen"
|
||||
level_tab_thangs_title: "Huidige Elementen"
|
||||
level_tab_thangs_conditions: "Start Condities"
|
||||
level_tab_thangs_add: "Voeg element toe"
|
||||
level_settings_title: "Instellingen"
|
||||
level_component_tab_title: "Huidige Componenten"
|
||||
level_component_btn_new: "Maak een nieuw component aan"
|
||||
level_systems_tab_title: "Huidige Systemen"
|
||||
level_systems_btn_new: "Maak een nieuw systeem aan"
|
||||
level_systems_btn_add: "Voeg Systeem toe"
|
||||
level_components_title: "Terug naar Alle Elementen"
|
||||
level_components_type: "Type"
|
||||
level_component_edit_title: "Wijzig Component"
|
||||
level_component_config_schema: "Schema"
|
||||
level_component_settings: "Instellingen"
|
||||
level_system_edit_title: "Wijzig Systeem"
|
||||
create_system_title: "Maak een nieuw Systeem aan"
|
||||
new_component_title: "Maak een nieuw Component aan"
|
||||
new_component_field_system: "Systeem"
|
||||
new_article_title: "Maak een Nieuw Artikel"
|
||||
new_thang_title: "Maak een Nieuw Thang Type"
|
||||
new_level_title: "Maak een Nieuw Level"
|
||||
article_search_title: "Zoek Artikels Hier"
|
||||
thang_search_title: "Zoek Thang Types Hier"
|
||||
level_search_title: "Zoek Levels Hier"
|
||||
|
||||
article:
|
||||
edit_btn_preview: "Voorbeeld"
|
||||
edit_article_title: "Wijzig Artikel"
|
||||
|
||||
general:
|
||||
and: "en"
|
||||
name: "Naam"
|
||||
body: "Inhoud"
|
||||
version: "Versie"
|
||||
commit_msg: "Commit Bericht"
|
||||
history: "Geschiedenis"
|
||||
version_history_for: "Versie geschiedenis voor: "
|
||||
result: "Resultaat"
|
||||
results: "Resultaten"
|
||||
description: "Beschrijving"
|
||||
or: "of"
|
||||
email: "Email"
|
||||
password: "Wachtwoord"
|
||||
message: "Bericht"
|
||||
code: "Code"
|
||||
ladder: "Ladder"
|
||||
when: "Wanneer"
|
||||
opponent: "Tegenstander"
|
||||
rank: "Rang"
|
||||
score: "Score"
|
||||
win: "Win"
|
||||
loss: "Verlies"
|
||||
tie: "Gelijk"
|
||||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
|
||||
about:
|
||||
who_is_codecombat: "Wie is CodeCombat?"
|
||||
why_codecombat: "Waarom CodeCombat?"
|
||||
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
|
||||
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
|
||||
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
|
||||
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
|
||||
why_paragraph_3_italic: "joepie een medaille"
|
||||
why_paragraph_3_center: "maar tof zoals"
|
||||
why_paragraph_3_italic_caps: "NEE MAMA IK MOET DIT LEVEL AF MAKEN!"
|
||||
why_paragraph_3_suffix: "Dat is waarom CodeCombat een multiplayergame is, en niet zomaar lessen gegoten in spelformaat. We zullen niet stoppen totdat jij niet meer kan stoppen--maar deze keer, is dat iets goeds."
|
||||
why_paragraph_4: "Als je verslaafd gaat zijn aan een spel, dan is het beter om hieraan verslaafd te raken en een tovenaar van het technisch tijdperk te worden."
|
||||
why_ending: "En hallo, het is gratis."
|
||||
why_ending_url: "Start nu met toveren!"
|
||||
george_description: "CEO, zakenman, web designer, game designer, en kampioen van alle beginnende programmeurs."
|
||||
scott_description: "Extraordinaire programmeur, software ontwikkelaar, keukenprins en heer en meester van financiën. Scott is het meeste voor reden vatbaar."
|
||||
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
|
||||
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
|
||||
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
|
||||
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
|
||||
|
||||
legal:
|
||||
page_title: "Legaal"
|
||||
opensource_intro: "CodeCombat is gratis en volledig open source."
|
||||
opensource_description_prefix: "Bekijk "
|
||||
github_url: "onze GitHub"
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
|
||||
archmage_wiki_url: "onze Tovenaar wiki"
|
||||
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
|
||||
practices_title: "Goede Respectvolle gewoonten"
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
|
||||
privacy_title: "Privacy"
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
security_title: "Beveiliging"
|
||||
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
|
||||
email_title: "E-mail"
|
||||
email_description_prefix: "We zullen je niet overspoelen met spam. Door"
|
||||
email_settings_url: "jouw e-mail instellingen"
|
||||
email_description_suffix: "of via urls in de emails die wij verzenden, kan je jouw instellingen wijzigen en ten allen tijden uitschrijven."
|
||||
cost_title: "Kosten"
|
||||
cost_description: "Momenteel is CodeCombat 100% gratis! Één van onze doestellingen is om dit zo te houden, opdat zoveel mogelijk mensen kunnen spelen, onafhankelijk van waar je leeft of wie je bent. Als het financieel moeilijker wordt, kan het mogelijk zijn dat we gaan beginnen met abonnementen of een prijs zetten op bepaalde zaken, maar we streven ernaar om dit te voorkomen. Met een beetje geluk zullen we dit voor altijd kunnen garanderen met:"
|
||||
recruitment_title: "Aanwervingen"
|
||||
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
|
||||
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_italic: "enorm veel"
|
||||
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
|
||||
copyrights_title: "Auteursrechten en licenties"
|
||||
contributor_title: "Licentieovereenkomst voor vrijwilligers"
|
||||
contributor_description_prefix: "Alle bijdragen, zowel op de website als op onze GitHub repository, vallen onder onze"
|
||||
cla_url: "CLA"
|
||||
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
|
||||
code_title: "Code - MIT"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
|
||||
mit_license_url: "MIT licentie"
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
|
||||
art_title: "Art/Music - Creative Commons "
|
||||
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Artwork"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
|
||||
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
|
||||
rights_title: "Rechten Voorbehouden"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
|
||||
rights_scripts: "Scripts"
|
||||
rights_unit: "Eenheid Configuratie"
|
||||
rights_description: "Beschrijvingen"
|
||||
rights_writings: "Literaire werken"
|
||||
rights_media: "Media (geluid, muziek) en eender welke creatieve inhoud, specifiek gemaakt voor dat level en niet verkrijgbaar bij het maken van levels."
|
||||
rights_clarification: "Om het duidelijk te maken, iets dat beschikbaar is in de Level editor voor het maken van levels, valt onder de CC licentie. Terwijl de inhoud gemaakt met de Level Editor of geüpload in de loop van de creatie van de levels, hier niet onder vallen."
|
||||
nutshell_title: "In een notendop"
|
||||
nutshell_description: "Alle middelen die wij aanbieden in de Level Editor zijn gratis te gebruiken om levels aan te maken. Wij behouden ons echter het recht voor om levels die gemaakt zijn op codecombat.com te beperken, en hier in de toekomst geld voor te vragen, moest dat ooit gebeuren."
|
||||
canonical: "De Engelse versie van dit document is de definitieve en kanonieke versie. Bij verschillen tussen vertalingen heeft de Engelse versie voorrang."
|
||||
|
||||
contribute:
|
||||
page_title: "Bijdragen"
|
||||
character_classes_title: "Karakterklassen"
|
||||
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
|
||||
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
|
||||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
|
||||
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
|
||||
how_to_join: "Hoe deel te nemen"
|
||||
join_desc_1: "Iedereen kan helpen! Bekijk onze "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
|
||||
join_desc_3: ", of vind ons in "
|
||||
join_desc_4: "en we bekijken het verder vandaar!"
|
||||
join_url_email: "E-mail ons"
|
||||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
artisan_summary_suf: "dan is dit de klasse voor jou."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
|
||||
artisan_join_step1: "Lees de documentatie."
|
||||
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
|
||||
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
|
||||
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
|
||||
contact_us_url: "Contacteer ons"
|
||||
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
|
||||
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
|
||||
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
|
||||
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
|
||||
diplomat_launch_url: "release in oktober"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
|
||||
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
|
||||
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
|
||||
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
|
||||
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
|
||||
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
|
||||
ambassador_join_note_strong: "Opmerking"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
|
||||
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
|
||||
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
|
||||
counselor_introduction_1: "Heb jij levenservaring? Een afwijkend perspectief op zaken die ons kunnen helpen CodeCombat te vormen? Van alle rollen neemt deze wellicht de minste tijd in, maar individueel maak je misschien het grootste verschil. We zijn op zoek naar wijze tovenaars, vooral in het gebied van lesgeven, gameontwikkeling, open source projectmanagement, technische recrutering, ondernemerschap of design."
|
||||
counselor_introduction_2: "Of eigenlijk alles wat relevant is voor de ontwikkeling van CodeCombat. Als jij kennis hebt en deze wilt dezen om dit project te laten groeien, dan is dit misschien de klasse voor jou."
|
||||
counselor_attribute_1: "Ervaring, in enig van de bovenstaande gebieden of iets anders waarvan je denkt dat het behulpzaam zal zijn."
|
||||
counselor_attribute_2: "Een beetje vrije tijd!"
|
||||
counselor_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag wilt doen. We zullen je in onze contactlijst zetten en je benaderen wanneer we je advies kunnen gebruiken (niet te vaak)."
|
||||
more_about_counselor: "Leer meer over het worden van een waardevolle Raadgever"
|
||||
changes_auto_save: "Veranderingen worden automatisch opgeslagen wanneer je het vierkantje aan- of afvinkt."
|
||||
diligent_scribes: "Onze ijverige Klerks:"
|
||||
powerful_archmages: "Onze machtige Tovenaars:"
|
||||
creative_artisans: "Onze creatieve Ambachtslieden:"
|
||||
brave_adventurers: "Onze dappere Avonturiers:"
|
||||
translating_diplomats: "Onze vertalende Diplomaten:"
|
||||
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
|
||||
|
||||
classes:
|
||||
archmage_title: "Tovenaar"
|
||||
archmage_title_description: "(Programmeur)"
|
||||
artisan_title: "Ambachtsman"
|
||||
artisan_title_description: "(Level Bouwer)"
|
||||
adventurer_title: "Avonturier"
|
||||
adventurer_title_description: "(Level Tester)"
|
||||
scribe_title: "Klerk"
|
||||
scribe_title_description: "(Redacteur)"
|
||||
diplomat_title: "Diplomaat"
|
||||
diplomat_title_description: "(Vertaler)"
|
||||
ambassador_title: "Ambassadeur"
|
||||
ambassador_title_description: "(Ondersteuning)"
|
||||
counselor_title: "Raadgever"
|
||||
counselor_title_description: "(Expert/Leraar)"
|
||||
|
||||
ladder:
|
||||
please_login: "Log alstublieft eerst in voordat u een ladderspel speelt."
|
||||
my_matches: "Mijn Wedstrijden"
|
||||
simulate: "Simuleer"
|
||||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
summary_matches: "Wedstrijden - "
|
||||
summary_wins: " Overwinningen, "
|
||||
summary_losses: " Nederlagen"
|
||||
rank_no_code: "Geen nieuwe code om te Beoordelen!"
|
||||
rank_my_game: "Beoordeel mijn spel!"
|
||||
rank_submitting: "Verzenden..."
|
||||
rank_submitted: "Verzonden voor Beoordeling"
|
||||
rank_failed: "Beoordeling mislukt"
|
||||
rank_being_ranked: "Spel wordt Beoordeeld"
|
||||
code_being_simulated: "Uw nieuwe code wordt gesimuleerd door andere spelers om te beoordelen. Dit wordt vernieuwd zodra nieuwe matches binnenkomen."
|
||||
no_ranked_matches_pre: "Geen beoordeelde wedstrijden voor het"
|
||||
no_ranked_matches_post: " team! Speel tegen enkele tegenstanders en kom terug hier om uw spel te laten beoordelen."
|
||||
choose_opponent: "Kies een tegenstander"
|
||||
tutorial_play: "Speel de Tutorial"
|
||||
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
|
||||
tutorial_skip: "Sla Tutorial over"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
|
||||
tutorial_play_first: "Speel eerst de Tutorial."
|
||||
simple_ai: "Simpele AI"
|
||||
warmup: "Opwarming"
|
||||
vs: "tegen"
|
||||
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introductie van Dungeon Arena"
|
||||
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
|
||||
to_battle: "Naar het slagveld, ontwikkelaars!"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
|
||||
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
|
||||
fork_our_arenas: "onze arenas forken"
|
||||
create_worlds: "en jouw eigen werelden creëren."
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
|
||||
so_ready: "Ik ben hier zo klaar voor"
|
|
@ -31,18 +31,18 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
about: "Over Ons"
|
||||
contact: "Contact"
|
||||
twitter_follow: "Volgen"
|
||||
employers: "Werknemers"
|
||||
employers: "Werkgevers"
|
||||
|
||||
versions:
|
||||
save_version_title: "Nieuwe versie opslagen"
|
||||
new_major_version: "Nieuwe hoofd versie"
|
||||
cla_prefix: "Om bewerkingen op te slagen, moet je eerst akkoord gaan met onze"
|
||||
cla_prefix: "Om bewerkingen op te slaan, moet je eerst akkoord gaan met onze"
|
||||
cla_url: "CLA"
|
||||
cla_suffix: "."
|
||||
cla_agree: "IK GA AKKOORD"
|
||||
|
||||
login:
|
||||
sign_up: "Account Maken"
|
||||
sign_up: "Account maken"
|
||||
log_in: "Inloggen"
|
||||
log_out: "Uitloggen"
|
||||
recover: "account herstellen"
|
||||
|
@ -52,7 +52,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
send_password: "Verzend nieuw wachtwoord"
|
||||
|
||||
signup:
|
||||
create_account_title: "Maak een account aan om je progressie op te slagen"
|
||||
create_account_title: "Maak een account aan om je vooruitgang op te slaan"
|
||||
description: "Het is gratis. We hebben maar een paar dingen nodig en dan kan je aan de slag:"
|
||||
email_announcements: "Ontvang aankondigingen via email"
|
||||
coppa: "13+ of niet uit de VS"
|
||||
|
@ -70,7 +70,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
old_browser_suffix: "Je kan toch proberen, maar het zal waarschijnlijk niet werken!"
|
||||
campaign: "Campagne"
|
||||
for_beginners: "Voor Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
multiplayer: "Multiplayer"
|
||||
for_developers: "Voor ontwikkelaars"
|
||||
|
||||
play:
|
||||
|
@ -79,7 +79,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
adventurer_forum: "het Avonturiersforum"
|
||||
adventurer_suffix: "."
|
||||
campaign_beginner: "Beginnercampagne"
|
||||
campaign_beginner_description: "... waarin je de toverkunst van programmeren leert."
|
||||
campaign_beginner_description: "... waarin je de toverkunst van het programmeren leert."
|
||||
campaign_dev: "Willekeurige moeilijkere levels"
|
||||
campaign_dev_description: "... waarin je de interface leert kennen terwijl je wat moeilijkers doet."
|
||||
campaign_multiplayer: "Multiplayer Arena's"
|
||||
|
@ -88,7 +88,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
campaign_player_created_description: "... waarin je ten strijde trekt tegen de creativiteit van andere <a href=\"/contribute#artisan\">Ambachtelijke Tovenaars</a>."
|
||||
level_difficulty: "Moeilijkheidsgraad: "
|
||||
play_as: "Speel als "
|
||||
spectate: "Schouw toe"
|
||||
spectate: "Toeschouwen"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact opnemen met CodeCombat"
|
||||
|
@ -118,19 +118,19 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
spell: "Spreuk"
|
||||
boots: "Laarzen"
|
||||
hue: "Hue"
|
||||
saturation: "Saturation"
|
||||
lightness: "Lightness"
|
||||
saturation: "Saturatie"
|
||||
lightness: "Helderheid"
|
||||
|
||||
account_settings:
|
||||
title: "Account Instellingen"
|
||||
not_logged_in: "Log in of maak een account om je instellingen aan te passen."
|
||||
not_logged_in: "Log in of maak een account aan om je instellingen aan te passen."
|
||||
autosave: "Aanpassingen Automatisch Opgeslagen"
|
||||
me_tab: "Ik"
|
||||
picture_tab: "Afbeelding"
|
||||
wizard_tab: "Tovenaar"
|
||||
password_tab: "Wachtwoord"
|
||||
emails_tab: "Emails"
|
||||
# admin: "Admin"
|
||||
admin: "Administrator"
|
||||
gravatar_select: "Selecteer welke Gravatar foto je wilt gebruiken"
|
||||
gravatar_add_photos: "Voeg thumbnails en foto's toe aan je Gravatar account, gekoppeld aan jouw email-adres, om een afbeelding te kiezen."
|
||||
gravatar_add_more_photos: "Voeg meer afbeeldingen toe aan je Gravatar account om ze hier te gebruiken."
|
||||
|
@ -143,8 +143,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
email_notifications_description: "Krijg periodieke meldingen voor jouw account."
|
||||
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
|
||||
contributor_emails: "Medewerker Klasse emails"
|
||||
contribute_prefix: "We zoeken mensen om bij ons feest aan te voegen! Bekijk de "
|
||||
contribute_page: "contributiepagina"
|
||||
contribute_prefix: "We zoeken mensen om met ons te komen feesten! Bekijk de "
|
||||
contribute_page: "bijdragepagina"
|
||||
contribute_suffix: " om meer te weten te komen."
|
||||
email_toggle: "Vink alles aan/af"
|
||||
error_saving: "Fout Tijdens Het Opslaan"
|
||||
|
@ -154,7 +154,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
account_profile:
|
||||
edit_settings: "Instellingen Aanpassen"
|
||||
profile_for_prefix: "Profiel voor "
|
||||
# profile_for_suffix: ""
|
||||
profile_for_suffix: ""
|
||||
profile: "Profiel"
|
||||
user_not_found: "Geen gebruiker gevonden. Controleer de URL?"
|
||||
gravatar_not_found_mine: "We konden geen account vinden gekoppeld met:"
|
||||
|
@ -182,9 +182,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
reload_title: "Alle Code Herladen?"
|
||||
reload_really: "Weet je zeker dat je dit level tot het begin wilt herladen?"
|
||||
reload_confirm: "Herlaad Alles"
|
||||
# victory_title_prefix: ""
|
||||
victory_title_prefix: ""
|
||||
victory_title_suffix: " Compleet"
|
||||
victory_sign_up: "Schrijf je in om je progressie op te slaan"
|
||||
victory_sign_up: "Schrijf je in om je vooruitgang op te slaan"
|
||||
victory_sign_up_poke: "Wil je jouw code opslaan? Maak een gratis account aan!"
|
||||
victory_rate_the_level: "Beoordeel het level: "
|
||||
victory_rank_my_game: "Rankschik mijn Wedstrijd"
|
||||
|
@ -217,14 +217,28 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
editor_config: "Editor Configuratie"
|
||||
editor_config_title: "Editor Configuratie"
|
||||
editor_config_keybindings_label: "Toets instellingen"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_default: "Standaard (Ace)"
|
||||
editor_config_keybindings_description: "Voeg extra shortcuts toe van de gebruikelijke editors."
|
||||
editor_config_invisibles_label: "Toon onzichtbare"
|
||||
editor_config_invisibles_description: "Toon onzichtbare whitespace karakters."
|
||||
editor_config_indentguides_label: "Toon inspringing regels"
|
||||
editor_config_indentguides_description: "Toon verticale hulplijnen om de zichtbaarheid te verbeteren."
|
||||
editor_config_behaviors_label: "Slim gedrag"
|
||||
editor_config_behaviors_description: "Auto-aanvulling (gekrulde) haakjes en aanhalingstekens."
|
||||
editor_config_behaviors_description: "Automatisch aanvullen van (gekrulde) haakjes en aanhalingstekens."
|
||||
loading_ready: "Klaar!"
|
||||
tip_insert_positions: "Shift+Klik een punt op de kaart om het toe te voegen aan je spreuk editor."
|
||||
tip_toggle_play: "Verwissel speel/pauze met Ctrl+P."
|
||||
tip_scrub_shortcut: "Ctrl+[ en Ctrl+] om terug te spoelen en vooruit te spoelen."
|
||||
tip_guide_exists: "Klik op de handleiding bovenaan het scherm voor nuttige informatie."
|
||||
tip_open_source: "CodeCombat is 100% open source!"
|
||||
tip_beta_launch: "CodeCombat lanceerde zijn beta versie in Oktober, 2013."
|
||||
tip_js_beginning: "JavaScript is nog maar het begin."
|
||||
tip_autocast_setting: "Verander de autocast instelling door te klikken op het tandwiel naast de cast knop."
|
||||
tip_baby_coders: "Zelfs babies zullen in de toekomst een Tovenaar zijn."
|
||||
tip_morale_improves: "Het spel zal blijven laden tot de moreel verbeterd."
|
||||
tip_all_species: "Wij geloven in gelijke kansen voor alle wezens om te leren programmeren."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
tip_harry: "Je bent een tovenaar, "
|
||||
|
||||
admin:
|
||||
av_title: "Administrator panels"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
av_other_debug_base_url: "Base (om base.jade te debuggen)"
|
||||
u_title: "Gebruikerslijst"
|
||||
lg_title: "Laatste Spelletjes"
|
||||
clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Editors"
|
||||
|
@ -242,10 +257,10 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
article_title: "Artikel Editor"
|
||||
article_description: "Schrijf artikels die spelers een overzicht geven over programmeer concepten die kunnen gebruikt worden over een variëteit van levels en campagnes."
|
||||
thang_title: "Thang Editor"
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd in Flash ondersteund."
|
||||
thang_description: "Maak eenheden, beschrijf hun standaard logica, graphics en audio. Momenteel is enkel het importeren van vector graphics geëxporteerd uit Flash ondersteund."
|
||||
level_title: "Level Editor"
|
||||
level_description: "Bevat het programma om te programmeren, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wijzelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Met dat wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
level_description: "Bevat de benodigdheden om scripts te schrijven, audio te uploaden en aangepaste logica te creëren om alle soorten levels te maken. Het is alles wat wij zelf ook gebruiken!"
|
||||
security_notice: "Veel belangrijke elementen in deze editors zijn momenteel niet actief. Als wij de veiligheid van deze systemen verbeteren, zullen ook deze elementen beschikbaar worden. Indien u deze elementen al eerder wil gebruiken, "
|
||||
contact_us: "contacteer ons!"
|
||||
hipchat_prefix: "Je kan ons ook vinden in ons"
|
||||
hipchat_url: "(Engelstalig) HipChat kanaal."
|
||||
|
@ -262,7 +277,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
level_tab_thangs_add: "Voeg element toe"
|
||||
level_settings_title: "Instellingen"
|
||||
level_component_tab_title: "Huidige Componenten"
|
||||
level_component_btn_new: "Maak een nieuw component aan"
|
||||
level_component_btn_new: "Maak een nieuwe component aan"
|
||||
level_systems_tab_title: "Huidige Systemen"
|
||||
level_systems_btn_new: "Maak een nieuw systeem aan"
|
||||
level_systems_btn_add: "Voeg Systeem toe"
|
||||
|
@ -273,7 +288,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
level_component_settings: "Instellingen"
|
||||
level_system_edit_title: "Wijzig Systeem"
|
||||
create_system_title: "Maak een nieuw Systeem aan"
|
||||
new_component_title: "Maak een nieuw Component aan"
|
||||
new_component_title: "Maak een nieuwe Component aan"
|
||||
new_component_field_system: "Systeem"
|
||||
new_article_title: "Maak een Nieuw Artikel"
|
||||
new_thang_title: "Maak een Nieuw Thang Type"
|
||||
|
@ -309,7 +324,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
score: "Score"
|
||||
win: "Win"
|
||||
loss: "Verlies"
|
||||
tie: "Gelijk"
|
||||
tie: "Gelijkstand"
|
||||
easy: "Gemakkelijk"
|
||||
medium: "Medium"
|
||||
hard: "Moeilijk"
|
||||
|
@ -320,7 +335,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
who_description_prefix: "hebben samen CodeCombat opgericht in 2013. We creëerden ook "
|
||||
who_description_suffix: "en in 2008, groeide het uit tot de #1 web en iOS applicatie om Chinese en Japanse karakters te leren schrijven."
|
||||
who_description_ending: "Nu is het tijd om mensen te leren programmeren."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze het eigenlijk zo snel mogelijk nodig hebben via uitgebreide oefeningen. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_1: "Tijdens het maken van Skritter wist George niet hoe hij moest programmeren en was hij constant gefrustreerd doordat hij zijn ideeën niet kon verwezelijken. Nadien probeerde hij te studeren maar de lessen gingen te traag. Ook zijn huisgenoot wou opnieuw studeren en stopte met lesgeven. Hij probeerde Codecademy maar was al snel \"verveeld\". Iedere week startte een andere vriend met Codecademy, met telkens als resultaat dat hij/zij vrij snel met de lessen stopte. We realiseerden ons dat het hetzelfde probleem was zoals we al eerder hadden opgelost met Skritter: mensen leren iets via langzame en intensieve lessen, terwijl ze eigenlijk beter een snelle en uitgebreide opleiding nodig hebben. Wij weten hoe dat op te lossen."
|
||||
why_paragraph_2: "Wil je leren programmeren? Je hebt geen lessen nodig. Je moet vooral veel code schrijven en je amuseren terwijl je dit doet."
|
||||
why_paragraph_3_prefix: "Dat is waar programmeren om draait. Het moet tof zijn. Niet tof zoals"
|
||||
why_paragraph_3_italic: "joepie een medaille"
|
||||
|
@ -342,13 +357,13 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
opensource_intro: "CodeCombat is gratis en volledig open source."
|
||||
opensource_description_prefix: "Bekijk "
|
||||
github_url: "onze GitHub"
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van duizende open source projecten, en wij zijn er gek van. Bekijk ook "
|
||||
opensource_description_center: "en help ons als je wil! CodeCombat is gebouwd met de hulp van tientallen open source projecten, en wij zijn er gek op. Bekijk ook "
|
||||
archmage_wiki_url: "onze Tovenaar wiki"
|
||||
opensource_description_suffix: "voor een lijst van de software dat dit spel mogelijk maakt."
|
||||
opensource_description_suffix: "voor een lijst van de software die dit spel mogelijk maakt."
|
||||
practices_title: "Goede Respectvolle gewoonten"
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, en iets minder juridische jargon."
|
||||
practices_description: "Dit zijn onze beloften aan u, de speler, in een iets minder juridische jargon."
|
||||
privacy_title: "Privacy"
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen geld verdienen dankzij aanwerving in verloop van tijd, maar je mag op je twee oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
privacy_description: "We zullen nooit jouw persoonlijke informatie verkopen. We willen in verloop van tijd geld verdienen dankzij aanwervingen, maar je mag op je beide oren slapen dat wij nooit jouw persoonlijke informatie zullen verspreiden aan geïnteresseerde bedrijven zonder dat jij daar expliciet mee akkoord gaat."
|
||||
security_title: "Beveiliging"
|
||||
security_description: "We streven ernaar om jouw persoonlijke informatie veilig te bewaren. Onze website is open en beschikbaar voor iedereen, opdat ons beveiliging systeem kan worden nagekeken en geoptimaliseerd door iedereen die dat wil. Dit alles is mogelijk doordat we volledig open source en transparant zijn."
|
||||
email_title: "E-mail"
|
||||
|
@ -360,7 +375,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
recruitment_title: "Aanwervingen"
|
||||
recruitment_description_prefix: "Hier bij CodeCombat, ga je ontplooien tot een krachtige tovenoor-niet enkel virtueel, maar ook in het echt."
|
||||
url_hire_programmers: "Niemand kan snel genoeg programmeurs aanwerven"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste codeer prestaties voorstellen aan duizenden bedrijven die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_suffix: "dus eenmaal je jouw vaardigheden hebt aangescherp en ermee akkoord gaat, zullen we jouw beste programmeer prestaties voorstellen aan duizenden werkgevers die niet kunnen wachten om jou aan te werven. Zij betalen ons een beetje, maar betalen jou"
|
||||
recruitment_description_italic: "enorm veel"
|
||||
recruitment_description_ending: "de site blijft volledig gratis en iedereen is gelukkig. Dat is het plan."
|
||||
copyrights_title: "Auteursrechten en licenties"
|
||||
|
@ -369,25 +384,25 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
cla_url: "CLA"
|
||||
contributor_description_suffix: "waarmee je moet akkoord gaan voordat wij jouw bijdragen kunnen gebruiken."
|
||||
code_title: "Code - MIT"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository of in de codecombat.com database, is erkend onder de"
|
||||
code_description_prefix: "Alle code in het bezit van CodeCombat of aanwezig op codecombat.com, zowel in de GitHub respository als in de codecombat.com database, is erkend onder de"
|
||||
mit_license_url: "MIT licentie"
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiekelijk is gemaakt met als doelstellingen het maken van levels."
|
||||
code_description_suffix: "Dit geldt ook voor code in Systemen en Componenten dat publiek is gemaakt met als doel het maken van levels."
|
||||
art_title: "Art/Music - Creative Commons "
|
||||
art_description_prefix: "Alle gemeenschappelijke inhoud valt onder de"
|
||||
cc_license_url: "Creative Commons Attribution 4.0 Internationale Licentie"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat voor het doel levels te maken. Dit omvat:"
|
||||
art_description_suffix: "Gemeenschappelijke inhoud is alles dat algemeen verkrijgbaar is bij CodeCombat met als doel levels te maken. Dit omvat:"
|
||||
art_music: "Muziek"
|
||||
art_sound: "Geluid"
|
||||
art_artwork: "Artwork"
|
||||
art_artwork: "Illustraties"
|
||||
art_sprites: "Sprites"
|
||||
art_other: "Eender wat en al het creatief werk dat niet als code aanzien wordt en verkrijgbaar is bij het aanmaken van levels."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assitentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_access: "Momenteel is er geen universeel en gebruiksvriendelijk systeem voor het ophalen van deze assets. In het algemeen, worden deze opgehaald via de links zoals gebruikt door de website. Contacteer ons voor assistentie, of help ons met de website uit te breiden en de assets bereikbaarder te maken."
|
||||
art_paragraph_1: "Voor toekenning, gelieve de naam en link naar codecombat.com te plaatsen waar dit passend is voor de vorm waarin het voorkomt. Bijvoorbeeld:"
|
||||
use_list_1: "Wanneer gebruikt in een film of een ander spel, voeg codecombat.com toe in de credits."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Create Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat alreeds duidelijk is gespecificeerd met CodeCombat, zoals een blog artikel, dat CodeCombat vernoemt, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg verspreidingsaanwijzingen van die brons als die er zijn."
|
||||
use_list_2: "Wanneer toegepast op een website, inclusief een link naar het gebruik, bijvoorbeeld onderaan een afbeelding. Of in een algemene webpagina waar je eventueel ook andere Creative Commons werken en open source software vernoemd die je gebruikt op de website. Iets dat al duidelijk gerelateerd is met CodeCombat, zoals een blog artikel dat CodeCombat vernoemd, heeft geen aparte vermelding nodig."
|
||||
art_paragraph_2: "Wanneer de gebruikte inhoud is gemaakt door een gebruiker van codecombat.com, vernoem hem/haar in plaats van ons en volg toekenningsaanwijzingen als deze in de beschrijving van de bron staan."
|
||||
rights_title: "Rechten Voorbehouden"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels. Dit omvat:"
|
||||
rights_desc: "Alle rechten zijn voorbehouden voor de Levels zelf. Dit omvat:"
|
||||
rights_scripts: "Scripts"
|
||||
rights_unit: "Eenheid Configuratie"
|
||||
rights_description: "Beschrijvingen"
|
||||
|
@ -404,77 +419,77 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
introduction_desc_intro: "We hebben hoge verwachtingen over CodeCombat."
|
||||
introduction_desc_pref: "We willen zijn waar programmeurs van alle niveaus komen om te leren en samen te spelen, anderen introduceren aan de wondere wereld van code, en de beste delen van de gemeenschap te reflecteren. We kunnen en willen dit niet alleen doen; wat projecten zoals GitHub, Stack Overflow en Linux groots en succesvol maken, zijn de mensen die deze software gebruiken en verbeteren. Daartoe, "
|
||||
introduction_desc_github_url: "CodeCombat is volledig open source"
|
||||
introduction_desc_suf: ", en we mikken ernaar om zoveel mogelijk manieren mogelijk maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
|
||||
introduction_desc_ending: "We hopen dat je met ons meedoet!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, en Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
|
||||
alert_account_message_intro: "Hallo!"
|
||||
alert_account_message_pref: "Om je te abonneren voor de klasse e-mails, moet je eerst "
|
||||
alert_account_message_suf: "."
|
||||
alert_account_message_create_url: "een account aanmaken"
|
||||
archmage_summary: "Geïnteresserd in werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk veel van de voorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je handen veel te maken met CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw help hebben met het bouwen aan het allerbeste programmeerspel ooit."
|
||||
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
|
||||
archmage_introduction: "Een van de beste aspecten aan het maken van spelletjes is dat zij zoveel verschillende zaken omvatten. Visualisaties, geluid, real-time netwerken, sociale netwerken, en natuurlijk enkele veelvoorkomende aspecten van programmeren, van low-level database beheer en server administratie tot gebruiksvriendelijke interfaces maken. Er is veel te doen, en als jij een ervaren programmeur bent met de motivatie om je volledig te verdiepen in de details van CodeCombat, dan ben je de tovenaar die wij zoeken! We zouden graag jouw hulp krijgen bij het bouwen van het allerbeste programmeerspel ooit."
|
||||
class_attributes: "Klasse kenmerken"
|
||||
archmage_attribute_1_pref: "Ervaring met "
|
||||
archmage_attribute_1_suf: ", of de wil om het te leren. De meeste van onze code is in deze taal. Indien je een fan van Ruby of Python bent, zal je je meteen thuis voelen! Het is zoals JavaScript, maar met een mooiere syntax."
|
||||
archmage_attribute_2: "Ervaring in programmeren en individueel initiatief. We kunnen jou helpen bij het opstarten, maar kunnen niet veel tijd spenderen om je op te leiden."
|
||||
how_to_join: "Hoe deel te nemen"
|
||||
join_desc_1: "Iedereen kan helpen! Bekijk onze "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jouzelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer met ons kan samenwerken? "
|
||||
join_desc_2: "om te starten, en vink het vierkantje hieronder aan om jezelf te abonneren als dappere tovenaar en het laatste magische nieuws te ontvangen. Wil je met ons praten over wat er te doen is of hoe je nog meer kunt helpen? "
|
||||
join_desc_3: ", of vind ons in "
|
||||
join_desc_4: "en we bekijken het verder vandaar!"
|
||||
join_url_email: "E-mail ons"
|
||||
join_url_hipchat: "ons publiek (Engelstalig) HipChat kanaal"
|
||||
more_about_archmage: "Leer meer over hoe je een Machtige Tovenaar kan worden"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe codeer oppurtiniteiten en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat kaal, dus wees daarvan bewust. Levels maken zal een beetje uitdagend en buggy zijn. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
archmage_subscribe_desc: "Ontvang e-mails met nieuwe programmeer mogelijkheden en aankondigingen."
|
||||
artisan_summary_pref: "Wil je levels ontwerpen en CodeCombat's arsenaal vergroten? Mensen spelen sneller door onze content dan wij bij kunnen houden! Op dit moment is onze level editor nog wat beperkt, dus wees daarvan bewust. Het maken van levels zal een uitdaging zijn met een grote kans op fouten. Als jij een visie van campagnes hebt van for-loops tot"
|
||||
artisan_summary_suf: "dan is dit de klasse voor jou."
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor is amper gebruikt door zelfs ons, wees dus voorzichtig. Indien je visioenen hebt van campagnes, gaande van for-loops tot"
|
||||
artisan_introduction_pref: "We moeten meer levels bouwen! Mensen schreeuwen om meer inhoud, en er zijn ook maar zoveel levels dat wij kunnen maken. Momenteel is jouw werkplaats level een; onze level editor wordt zelfs door ons amper gebruikt, dus wees voorzichtig. Indien je een visie hebt van een campagne, gaande van for-loops tot"
|
||||
artisan_introduction_suf: "dan is deze klasse waarschijnlijk iets voor jou."
|
||||
artisan_attribute_1: "Enige ervaring in het maken van gelijkbare inhoud. Bijvoorbeeld ervaring het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in detail testen en itereren staat voor jou gelijk aan plezier. Om goede levels te maken, moet jet het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je frustraties kan werken. Samenwerken met een Adventurer kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor in deze volgorde, min of meer:"
|
||||
artisan_attribute_1: "Enige ervaring in het maken van vergelijkbare inhoud. Bijvoorbeeld ervaring in het gebruiken van Blizzard's level editor. Maar dit is niet vereist!"
|
||||
artisan_attribute_2: "Tot in het detail testen en opnieuw proberen staat voor jou gelijk aan plezier. Om goede levels te maken, moet je het door anderen laten spelen en bereid zijn om een hele boel aan te passen."
|
||||
artisan_attribute_3: "Momenteel heb je nog veel geduld nodig, doordat onze editor nog vrij ruw is en op je zenuwen kan werken. Samenwerken met een Avonturier kan jou ook veel helpen."
|
||||
artisan_join_desc: "Gebruik de Level Editor min of meer in deze volgorde:"
|
||||
artisan_join_step1: "Lees de documentatie."
|
||||
artisan_join_step2: "Maak een nieuw level en bestudeer reeds bestaande levels."
|
||||
artisan_join_step3: "Praat met ons in ons publieke (Engelstalige) HipChat kanaal voor hulp. (optioneel)"
|
||||
artisan_join_step4: "Maak een bericht over jouw level op ons forum voor feedback."
|
||||
more_about_artisan: "Leer meer over hoe je een Creatieve Ambachtsman kan worden."
|
||||
artisan_subscribe_desc: "Ontvang e-mails met nieuws over de Level Editor."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. De pijn zal groot zijn, het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoge constitution score hebt, dan is dit de klasse voor jou."
|
||||
adventurer_summary: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien, want het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
|
||||
adventurer_introduction: "Laten we duidelijk zijn over je rol: jij bent de tank. Jij krijgt de zware klappen te verduren. We hebben mensen nodig om spiksplinternieuwe levels uit te proberen en te kijken hoe deze beter kunnen. Je zult veel afzien.Het maken van een goede game is een lang proces en niemand doet het de eerste keer goed. Als jij dit kan verduren en een hoog uihoudingsvermogen hebt, dan is dit de klasse voor jou."
|
||||
adventurer_attribute_1: "Een wil om te leren. Jij wilt leren hoe je programmeert en wij willen het jou leren. Je zal overigens zelf het meeste leren doen."
|
||||
adventurer_attribute_2: "Charismatisch. Wees netjes maar duidelijk over wat er beter kan en geef suggesties over hoe het beter kan."
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook posten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_join_pref: "Werk samen met een Ambachtsman of recruteer er een, of tik het veld hieronder aan om e-mails te ontvangen wanneer er nieuwe levels zijn om te testen. We zullen ook berichten over levels die beoordeeld moeten worden op onze netwerken zoals"
|
||||
adventurer_forum_url: "ons forum"
|
||||
adventurer_join_suf: "dus als je liever op deze manier wordt geïnformeerd, schrijf je daar in!"
|
||||
more_about_adventurer: "Leer meer over hoe je een dappere avonturier kunt worden."
|
||||
more_about_adventurer: "Leer meer over hoe je een Dappere Avonturier kunt worden."
|
||||
adventurer_subscribe_desc: "Ontvang e-mails wanneer er nieuwe levels zijn die getest moeten worden."
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal een Ambachtslied een link kunnen geven naar een artikel wat past bij een level. Net zoiets als het "
|
||||
scribe_summary_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn die spelers kunnen nakijken. Op die manier zal een Ambachtsman een link kunnen geven naar een artikel dat past bij een level. Net zoiets als het "
|
||||
scribe_summary_suf: " heeft gebouwd. Als jij het leuk vindt programmeerconcepten uit te leggen, dan is deze klasse iets voor jou."
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal elk Ambachtslied niet in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel wat deze informatie bevat voor de speler. Net zoiets als het "
|
||||
scribe_introduction_pref: "CodeCombat is meer dan slechts een aantal levels, het zal ook een bron van kennis zijn en een wiki met programmeerconcepten waar levels op in kunnen gaan. Op die manier zal niet elke Ambachtsman in detail hoeven uit te leggen wat een vergelijkingsoperator is, maar een link kunnen geven naar een artikel die deze informatie al verduidelijkt voor speler. Net zoiets als het "
|
||||
scribe_introduction_url_mozilla: "Mozilla Developer Network"
|
||||
scribe_introduction_suf: " heeft gebouwd. Als jij het leuk vindt om programmeerconcepten uit te leggen in Markdown-vorm, dan is deze klasse wellicht iets voor jou."
|
||||
scribe_attribute_1: "Taal-skills zijn praktisch alles wat je nodig hebt. Niet alleen grammatica of spelling, maar ook moeilijke ideeën overbrengen aan anderen."
|
||||
scribe_attribute_1: "Taalvaardigheid is praktisch alles wat je nodig hebt. Je moet niet enkel bedreven zijn in grammatica en spelling, maar ook moeilijke ideeën kunnen overbrengen aan anderen."
|
||||
contact_us_url: "Contacteer ons"
|
||||
scribe_join_description: "vertel ons wat over jezelf, je ervaring met programmeren en over wat voor soort dingen je graag zou schrijven. Verder zien we wel!"
|
||||
more_about_scribe: "Leer meer over het worden van een ijverige Klerk."
|
||||
scribe_subscribe_desc: "Ontvang e-mails met aankondigingen over het schrijven van artikelen."
|
||||
diplomat_summary: "Er is grote interesse in CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers wie tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor heel de wereld. Als jij wilt helpen met CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_summary: "Er is grote interesse voor CodeCombat in landen waar geen Engels wordt gesproken! We zijn op zoek naar vertalers die tijd willen spenderen aan het vertalen van de site's corpus aan woorden zodat CodeCombat zo snel mogelijk toegankelijk wordt voor de hele wereld. Als jij wilt helpen om CodeCombat internationaal maken, dan is dit de klasse voor jou."
|
||||
diplomat_introduction_pref: "Dus, als er iets is wat we geleerd hebben van de "
|
||||
diplomat_launch_url: "release in oktober"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een significante interesse is in CodeCombat in andere landen, vooral Brazilië! We zijn een corps aan vertalers aan het creëren dat ijverig de ene set woorden in een andere omzet om CodeCombat zo toegankelijk te maken als mogelijk in heel de wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide goed te kunnen!"
|
||||
diplomat_introduction_suf: "dan is het wel dat er een enorme belangstelling is voor CodeCombat in andere landen, vooral Brazilië! We zijn een groep van vertalers aan het creëren dat ijverig de ene set woorden in de andere omzet om CodeCombat zo toegankelijk mogelijk te maken in de hele wereld. Als jij het leuk vindt glimpsen op te vangen van aankomende content en deze levels zo snel mogelijk naar je landgenoten te krijgen, dan is dit de klasse voor jou."
|
||||
diplomat_attribute_1: "Vloeiend Engels en de taal waar naar je wilt vertalen kunnen spreken. Wanneer je moeilijke ideeën wilt overbrengen, is het belangrijk beide talen goed te begrijpen!"
|
||||
diplomat_join_pref_github: "Vind van jouw taal het locale bestand "
|
||||
diplomat_github_url: "op GitHub"
|
||||
diplomat_join_suf_github: ", edit het online, en submit een pull request. Daarnaast kun je hieronder aanvinken als je up-to-date wilt worden gehouden met nieuwe internationalisatie-ontwikkelingen."
|
||||
more_about_diplomat: "Leer meer over het worden van een geweldige Diplomaat"
|
||||
diplomat_subscribe_desc: "Ontvang e-mails over i18n ontwikkelingen en levels om te vertalen."
|
||||
ambassador_summary: "We proberen een gemeenschap te bouwen en elke gemeenschap heeft een supportteam nodig wanneer er problemen zijn. We hebben chats, e-mails en sociale netwerken zodat onze gebruikers het spel kunnen leren kennen. Als jij mensen wilt helpen betrokken te raken, plezier te hebben en wat te leren programmeren, dan is dit wellicht de klasse voor jou."
|
||||
ambassador_introduction: "We zijn een community aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en soeciale netwerken met veel andere mensen waarmee je kan praten en hulp kan vragen over het spel en om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_introduction: "We zijn een gemeenschap aan het uitbouwen, en jij maakt er deel van uit. We hebben Olark chatkamers, emails, en sociale netwerken met veel andere mensen waarmee je kan praten en hulp aan kan vragen over het spel of om bij te leren. Als jij mensen wil helpen en te werken nabij de hartslag van CodeCombat in het bijsturen van onze toekomstvisie, dan is dit de geknipte klasse voor jou!"
|
||||
ambassador_attribute_1: "Communicatieskills. Problemen die spelers hebben kunnen identificeren en ze helpen deze op te lossen. Verder zul je ook de rest van ons geïnformeerd houden over wat de spelers zeggen, wat ze leuk vinden, wat ze minder vinden en waar er meer van moet zijn!"
|
||||
ambassador_join_desc: "vertel ons wat over jezelf, wat je hebt gedaan en wat je graag zou doen. We zien verder wel!"
|
||||
ambassador_join_note_strong: "Opmerking"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een wizard met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
ambassador_join_note_desc: "Een van onze topprioriteiten is om een multiplayer te bouwen waar spelers die moeite hebben een level op te lossen een tovenaar met een hoger level kunnen oproepen om te helpen. Dit zal een goede manier zijn voor ambassadeurs om hun ding te doen. We houden je op de hoogte!"
|
||||
more_about_ambassador: "Leer meer over het worden van een behulpzame Ambassadeur"
|
||||
ambassador_subscribe_desc: "Ontvang e-mails met updates over ondersteuning en multiplayer-ontwikkelingen."
|
||||
counselor_summary: "Geen van de rollen hierboven in jouw interessegebied? Maak je geen zorgen, we zijn op zoek naar iedereen die wil helpen met het ontwikkelen van CodeCombat! Als je geïnteresseerd bent in lesgeven, gameontwikkeling, open source management of iets anders waarvan je denkt dat het relevant voor ons is, dan is dit de klasse voor jou."
|
||||
|
@ -490,7 +505,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
creative_artisans: "Onze creatieve Ambachtslieden:"
|
||||
brave_adventurers: "Onze dappere Avonturiers:"
|
||||
translating_diplomats: "Onze vertalende Diplomaten:"
|
||||
helpful_ambassadors: "Onze helpvolle Ambassadeurs:"
|
||||
helpful_ambassadors: "Onze behulpzame Ambassadeurs:"
|
||||
|
||||
classes:
|
||||
archmage_title: "Tovenaar"
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
simulation_explanation: "Door spellen te simuleren kan je zelf sneller beoordeeld worden!"
|
||||
simulate_games: "Simuleer spellen!"
|
||||
simulate_all: "RESET EN SIMULEER SPELLEN"
|
||||
games_simulated_by: "Door jou gesimuleerde spellen:"
|
||||
games_simulated_for: "Voor jou gesimuleerde spellen:"
|
||||
leaderboard: "Leaderboard"
|
||||
battle_as: "Vecht als "
|
||||
summary_your: "Jouw "
|
||||
|
@ -534,7 +551,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
tutorial_play: "Speel de Tutorial"
|
||||
tutorial_recommended: "Aanbevolen als je nog niet eerder hebt gespeeld"
|
||||
tutorial_skip: "Sla Tutorial over"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de gang is?"
|
||||
tutorial_not_sure: "Niet zeker wat er aan de hand is?"
|
||||
tutorial_play_first: "Speel eerst de Tutorial."
|
||||
simple_ai: "Simpele AI"
|
||||
warmup: "Opwarming"
|
||||
|
@ -544,12 +561,12 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
|
|||
introducing_dungeon_arena: "Introductie van Dungeon Arena"
|
||||
new_way: "17 maart, 2014: De nieuwe manier om te concurreren met code."
|
||||
to_battle: "Naar het slagveld, ontwikkelaars!"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Hoe stoer is dat. Jij bent een modere voetballer! is het niet tijd dat je jouw magische krachten gebruikt voor het controlleren van jou minions in het slagveld? En nee, we praten heir niet over robots."
|
||||
arenas_are_here: "CodeCombat head-to-head multiplayer arenas are here."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mens of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in multiplayer coding arenas en verkrijg faam en glorie. Indien je creatief bent, kan je zelfs"
|
||||
modern_day_sorcerer: "Kan jij programmeren? Dat is pas stoer. Jij bent een modere tovenaar! Is het niet tijd dat je jouw magische krachten gebruikt voor het besturen van jou minions in het slagveld? En nee, we praten hier niet over robots."
|
||||
arenas_are_here: "CodeCombat's kop aan kop multiplayer arena's zijn er."
|
||||
ladder_explanation: "Kies jouw helden, betover jouw mensen of ogre legers, en beklim jouw weg naar de top in de ladder, door het verslagen van vriend en vijand. Daag nu je vrienden uit in de multiplayer programmeer arena's en verdien eeuwige roem. Indien je creatief bent, kan je zelfs"
|
||||
fork_our_arenas: "onze arenas forken"
|
||||
create_worlds: "en jouw eigen werelden creëren."
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roest? Wees niet bang, er is een"
|
||||
javascript_rusty: "Jouw JavaScript is een beetje roestig? Wees niet bang, er is een"
|
||||
tutorial: "tutorial"
|
||||
new_to_programming: ". Ben je net begonnen met programmeren? Speel dan eerst onze beginners campagne."
|
||||
so_ready: "Ik ben hier zo klaar voor"
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
campaign_player_created: "Spiller-Lagde"
|
||||
campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende <a href=\"/contribute#artisan\">Artisan Trollmenn</a>."
|
||||
level_difficulty: "Vanskelighetsgrad: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
editor_config_indentguides_description: "Wyświetla pionowe linie, by lepiej zaznaczyć wcięcia."
|
||||
editor_config_behaviors_label: "Inteligentne zachowania"
|
||||
editor_config_behaviors_description: "Autouzupełnianie nawiasów, klamer i cudzysłowów."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Panel administracyjny"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
av_other_debug_base_url: "Baza (do debuggingu base.jade)"
|
||||
u_title: "Lista użytkowników"
|
||||
lg_title: "Ostatnie gry"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Edytory CodeCombat"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
introduction_desc_github_url: "CodeCombat jest całkowicie open source"
|
||||
introduction_desc_suf: " i zamierzamy zapewnić tak wiele sposobów na współpracę w projekcie jak to tylko możliwe, by był on tak samo nasz, jak i wasz."
|
||||
introduction_desc_ending: "Liczymy, że dołączysz się do nas!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael i Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy i Glen"
|
||||
alert_account_message_intro: "Hej tam!"
|
||||
alert_account_message_pref: "Aby zapisać się do naszego e-maila klasowego, musisz najpierw "
|
||||
alert_account_message_suf: "."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
|
|||
simulation_explanation: "Symulując gry możesz szybciej uzyskać ocenę swojej gry!"
|
||||
simulate_games: "Symuluj gry!"
|
||||
simulate_all: "RESETUJ I SYMULUJ GRY"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Tabela rankingowa"
|
||||
battle_as: "Walcz jako "
|
||||
summary_your: "Twój "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
editor_config_indentguides_description: "Mostrar linhas verticais para ver a identação melhor."
|
||||
editor_config_behaviors_label: "Comportamentos Inteligentes"
|
||||
editor_config_behaviors_description: "Completar automaticamente colchetes, chaves e aspas."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Visualização de Administrador"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
av_other_debug_base_url: "Base (para debugar base.jade)"
|
||||
u_title: "Lista de Usuários"
|
||||
lg_title: "Últimos Jogos"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editores do CodeCombat"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
nick_description: "Mago da programação, feiticeiro da motivação excêntrica e experimentador doido. Nick pode fazer qualquer coisa e escolheu desenvolver o CodeCombat."
|
||||
jeremy_description: "Mago em suporte ao consumidor, testador de usabilidade, e organizador da comunidade; você provavelmente já falou com o Jeremy."
|
||||
michael_description: "Programador, administrador de sistemas, e um técnico prodígio não graduado, Michael é a pessoa que mantém os servidores funcionando."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Jurídico"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
introduction_desc_github_url: "CodeCombat é totalmente código aberto"
|
||||
introduction_desc_suf: ", e nosso objetivo é oferecer quantas maneiras forem possíveis para você participar e fazer deste projeto tanto seu como nosso."
|
||||
introduction_desc_ending: "Nós esperamos que você se junte a nossa festa!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
alert_account_message_intro: "Ei!"
|
||||
alert_account_message_pref: "Para se inscrever para os emails de classe, você vai precisar, "
|
||||
alert_account_message_suf: "primeiro."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
|
|||
simulation_explanation: "Por simular partidas você pode classificar seu jogo mais rápido!"
|
||||
simulate_games: "Simular Partidas!"
|
||||
simulate_all: "RESETAR E SIMULAR PARTIDAS"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Tabela de Classificação"
|
||||
battle_as: "Lutar como "
|
||||
summary_your: "Seus "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Visualizações de Admin"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
av_other_debug_base_url: "Base (para fazer debug base.jade)"
|
||||
u_title: "Lista de Utilizadores"
|
||||
lg_title: "Últimos Jogos"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editores para CodeCombat"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -508,13 +523,15 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
counselor_title: "Counselor"
|
||||
counselor_title_description: "(Expert/ Professor)"
|
||||
|
||||
# ladder:
|
||||
ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
my_matches: "Os meus jogos"
|
||||
simulate: "Simular"
|
||||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
simulate_games: "Simular Jogos!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
@ -540,7 +557,7 @@ module.exports = nativeDescription: "Português europeu", englishDescription: "P
|
|||
warmup: "Aquecimento"
|
||||
vs: "VS"
|
||||
|
||||
# multiplayer_launch:
|
||||
multiplayer_launch:
|
||||
introducing_dungeon_arena: "Introduzindo a Dungeon Arena"
|
||||
new_way: "17 de Março de 2014: Uma nova forma de competir com código."
|
||||
to_battle: "Às armas, Programadores!"
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
campaign_player_created: "Criados por Jogadores"
|
||||
campaign_player_created_description: "... nos quais você batalhará contra a criatividade dos seus companheiros <a href=\"/contribute#artisan\">feiticeiros Artesãos</a>."
|
||||
level_difficulty: "Dificuldade: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -66,12 +66,12 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
no_ie: "CodeCombat nu merge pe Internet Explorer 9 sau mai vechi. Scuze!"
|
||||
no_mobile: "CodeCombat nu a fost proiectat pentru dispozitive mobile si s-ar putea sa nu meargă!"
|
||||
play: "Joacă"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
old_browser: "Mda , browser-ul tău este prea vechi pentru CodeCombat. Scuze!"
|
||||
old_browser_suffix: "Poți să încerci oricum ,dar probabil nu o să meargă."
|
||||
campaign: "Campanie"
|
||||
for_beginners: "Pentru Începători"
|
||||
multiplayer: "Multiplayer"
|
||||
for_developers: "Pentru dezvoltatori"
|
||||
|
||||
play:
|
||||
choose_your_level: "Alege nivelul"
|
||||
|
@ -88,7 +88,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
campaign_player_created_description: "... în care ai ocazia să testezi creativitatea colegilor tai <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Dificultate: "
|
||||
play_as: "Alege-ți echipa"
|
||||
# spectate: "Spectate"
|
||||
spectate: "Spectator"
|
||||
|
||||
contact:
|
||||
contact_us: "Contact CodeCombat"
|
||||
|
@ -214,17 +214,31 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
hud_continue: "Continuă (apasă shift-space)"
|
||||
spell_saved: "Vrajă salvată"
|
||||
skip_tutorial: "Sari peste (esc)"
|
||||
# editor_config: "Editor Config"
|
||||
# editor_config_title: "Editor Configuration"
|
||||
# editor_config_keybindings_label: "Key Bindings"
|
||||
# editor_config_keybindings_default: "Default (Ace)"
|
||||
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
|
||||
# editor_config_invisibles_label: "Show Invisibles"
|
||||
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
|
||||
# editor_config_indentguides_label: "Show Indent Guides"
|
||||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
editor_config: "Editor Config"
|
||||
editor_config_title: "Configurare Editor"
|
||||
editor_config_keybindings_label: "Mapare taste"
|
||||
editor_config_keybindings_default: "Default (Ace)"
|
||||
editor_config_keybindings_description: "Adaugă comenzi rapide suplimentare cunoscute din editoarele obisnuite." # not sure, where is this on the site?
|
||||
editor_config_invisibles_label: "Arată etichetele invizibile"
|
||||
editor_config_invisibles_description: "Arată spațiile și taburile invizibile."
|
||||
editor_config_indentguides_label: "Arată ghidul de indentare"
|
||||
editor_config_indentguides_description: "Arată linii verticale pentru a vedea mai bine indentarea."
|
||||
editor_config_behaviors_label: "Comportamente inteligente" # context?
|
||||
editor_config_behaviors_description: "Completează automat parantezele, ghilimele etc."
|
||||
loading_ready: "Gata!"
|
||||
tip_insert_positions: "Shift+Click oriunde pe harta pentru a insera punctul în editorul de vrăji."
|
||||
tip_toggle_play: "Pune sau scoate pauza cu Ctrl+P."
|
||||
tip_scrub_shortcut: "Înapoi și derulare rapidă cu Ctrl+[ and Ctrl+]."
|
||||
tip_guide_exists: "Apasă pe ghidul din partea de sus a pagini pentru informații utile."
|
||||
tip_open_source: "CodeCombat este 100% open source!"
|
||||
tip_beta_launch: "CodeCombat a fost lansat beta in Octombrie 2013."
|
||||
tip_js_beginning: "JavaScript este doar începutul."
|
||||
tip_autocast_setting: "Ajutează setările de autocast apăsând pe rotița de pe buton."
|
||||
tip_baby_coders: "În vitor până și bebelușii vor fi Archmage."
|
||||
tip_morale_improves: "Se va încărca până până când va crește moralul."
|
||||
tip_all_species: "Noi credem în șanse egale de a învăța programare pentru toate speciile."
|
||||
# tip_reticulating: "Reticulating spines." ??????????context ???
|
||||
tip_harry: "Ha un Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Admin vede"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
av_other_debug_base_url: "Base (pentru debugging base.jade)"
|
||||
u_title: "Listă utilizatori"
|
||||
lg_title: "Ultimele jocuri"
|
||||
clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Editori CodeCombat"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick poate să facă orice si a ales să dezvolte CodeCombat."
|
||||
jeremy_description: "Customer support mage, usability tester, and community organizer; probabil ca ați vorbit deja cu Jeremy."
|
||||
michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael este cel care ține serverele in picioare."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Aspecte Legale"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
introduction_desc_github_url: "CodeCombat este complet open source"
|
||||
introduction_desc_suf: ", și ne propunem să vă punem la dispoziție pe cât de mult posibil modalități de a lua parte la acest proiect pentru a-l face la fel de mult as vostru cât și al nostru."
|
||||
introduction_desc_ending: "Sperăm să vă placă petrecerea noastră!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, și Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy și Glen"
|
||||
alert_account_message_intro: "Salutare!"
|
||||
alert_account_message_pref: "Pentru a te abona la email-uri de clasă, va trebui să "
|
||||
alert_account_message_suf: "mai întâi."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
|
|||
simulation_explanation: "Simulând jocuri poți afla poziția în clasament a jocului tău mai repede!"
|
||||
simulate_games: "Simulează Jocuri!"
|
||||
simulate_all: "RESETEAZĂ ȘI SIMULEAZĂ JOCURI"
|
||||
games_simulated_by: "Jocuri simulate de tine:"
|
||||
games_simulated_for: "Jocuri simulate pentru tine:"
|
||||
leaderboard: "Clasament"
|
||||
battle_as: "Luptă ca "
|
||||
summary_your: "Al tău "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
editor_config_indentguides_description: "Отображение вертикальных линий для лучшего обзора отступов."
|
||||
editor_config_behaviors_label: "Умное поведение"
|
||||
editor_config_behaviors_description: "Автозавершать квадратные, фигурные скобки и кавычки."
|
||||
loading_ready: "Готово!"
|
||||
tip_insert_positions: "Shift+Клик по карте вставит координаты в редактор заклинаний."
|
||||
tip_toggle_play: "Переключайте воспроизведение/паузу комбинацией Ctrl+P."
|
||||
tip_scrub_shortcut: "Ctrl+[ и Ctrl+] - перемотка назад и вперёд."
|
||||
tip_guide_exists: "Щёлкните \"руководство\" наверху страницы для получения полезной информации."
|
||||
tip_open_source: "Исходный код CodeCombat открыт на 100%!"
|
||||
tip_beta_launch: "CodeCombat запустил бета-тестирование в октябре 2013."
|
||||
tip_js_beginning: "JavaScript это только начало."
|
||||
tip_autocast_setting: "Изменяйте настройки авточтения заклинания, щёлкнув по шестерёнке на кнопке прочтения."
|
||||
tip_baby_coders: "В будущем, даже младенцы будут Архимагами."
|
||||
tip_morale_improves: "Загрузка будет продолжаться, пока боевой дух не улучшится."
|
||||
tip_all_species: "Мы верим в равные возможности для обучения программированию для всех видов."
|
||||
tip_reticulating: "Ретикуляция сплайнов."
|
||||
tip_harry: "Ты волшебник, "
|
||||
|
||||
admin:
|
||||
av_title: "Админ панель"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
av_other_debug_base_url: "База (для отладки base.jade)"
|
||||
u_title: "Список пользователей"
|
||||
lg_title: "Последние игры"
|
||||
clas: "ЛСС"
|
||||
|
||||
editor:
|
||||
main_title: "Редакторы CodeCombat"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
introduction_desc_github_url: "исходный код CodeCombat полностью открыт"
|
||||
introduction_desc_suf: ", и мы стремимся предоставить как можно больше способов, чтобы вы могли принять участие и сделать этот проект настолько же вашим, как и нашим."
|
||||
introduction_desc_ending: "Мы надеемся, что вы присоединитесь к нашей команде!"
|
||||
introduction_desc_signature: "- Ник, Джордж, Скотт, Михаэль и Джереми"
|
||||
introduction_desc_signature: "- Ник, Джордж, Скотт, Михаэль, Джереми и лощина"
|
||||
alert_account_message_intro: "Привет!"
|
||||
alert_account_message_pref: "Чтобы подписаться на email-ы для классов, вам необходимо сначала "
|
||||
alert_account_message_suf: "."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
|
|||
simulation_explanation: "Симулированием игр вы сможете быстрее получить оценку игры!"
|
||||
simulate_games: "Симулировать игры!"
|
||||
simulate_all: "СБРОСИТЬ И СИМУЛИРОВАТЬ ИГРЫ"
|
||||
games_simulated_by: "Игры, симулированные вами:"
|
||||
games_simulated_for: "Игры, симулированные за вас:"
|
||||
leaderboard: "Таблица лидеров"
|
||||
battle_as: "Сразиться за "
|
||||
summary_your: "Ваши "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
campaign_player_created: "Hráčmi vytvorené levely"
|
||||
campaign_player_created_description: "... v ktorých sa popasujete s kreativitou svojich <a href=\"/contribute#artisan\">súdruhov kúzelníkov</a>."
|
||||
level_difficulty: "Obtiažnosť."
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
campaign_player_created: "Направљено од стране играча"
|
||||
campaign_player_created_description: "... у којима се бориш против креативности својих колега."
|
||||
level_difficulty: "Тежина: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
editor_config_indentguides_description: "Visar vertikala linjer för att kunna se indentering bättre."
|
||||
editor_config_behaviors_label: "Smart beteende"
|
||||
editor_config_behaviors_description: "Avsluta automatiskt hakparenteser, parenteser, och citat."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Administratörsvyer"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
av_other_debug_base_url: "Base (för avlusning av base.jade)"
|
||||
u_title: "Användarlista"
|
||||
lg_title: "Senaste matcher"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombatredigerare"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
introduction_desc_suf: ", och vi siktar på att tillhandahålla så många sätt som möjligt för dig att delta och göra det här projektet till lika mycket ditt som vårt."
|
||||
introduction_desc_ending: "Vi hoppas att du vill vara med!"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, och Jeremy"
|
||||
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy och Glen"
|
||||
alert_account_message_intro: "Hej där!"
|
||||
alert_account_message_pref: "För att prenumerera på klassmail måste du"
|
||||
alert_account_message_suf: "först."
|
||||
|
@ -441,7 +456,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
more_about_artisan: "Lär dig mer om att bli en hantverkare"
|
||||
artisan_subscribe_desc: "Få mail om nivåredigeraruppdateringar och tillkännagivanden"
|
||||
adventurer_summary: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
|
||||
# adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här kanske klassen för dig."
|
||||
adventurer_introduction: "Låt oss vara tydliga med din roll: du är tanken. Du kommer att ta stor skada. Vi behöver människor som kan testa splitternya nivåer och hjälpa till att identifiera hur man kan göra saker bättre. Smärtan kommer att vara enorm; att göra bra spel är en lång process och ingen gör rätt första gången. Om du kan härda ut och tål mycket stryk är det här klassen för dig."
|
||||
adventurer_attribute_1: "En törst efter att lära sig. Du vill lära dig att koda och vi vill lära dig att koda. Du kommer förmodligen att vara den som lär ut mest i det här fallet, dock."
|
||||
adventurer_attribute_2: "Karismatisk. Var varsammen tydlig med vad som behöver förbättras, och erbjud förslag på hur förbättringar kan ske."
|
||||
adventurer_join_pref: "Antingen träffar (eller rekryterar!) du en hantverkare och jobbar med denna, eller så kryssar du i rutan nedanför för att få mail när det finns nya nivåer att testa. Vi kommer också att anslå nivåer som behöver granskas på nätverk som"
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
|
|||
simulation_explanation: "Genom att simulera matcher kan du få dina matcher rankade fortare."
|
||||
simulate_games: "Simulera matcher!"
|
||||
simulate_all: "ÅTERSTÄLL OCH SIMULERA MATCHER"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
leaderboard: "Resultattavla"
|
||||
battle_as: "Kämpa som "
|
||||
summary_your: "Dina "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
campaign_player_created: "Oyuncuların Oluşturdukları"
|
||||
campaign_player_created_description: "<a href=\"/contribute#artisan\">Zanaatkâr Büyücüler</a>in yaratıcılıklarına karşı mücadele etmek için..."
|
||||
level_difficulty: "Zorluk: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "Yönetici Görünümleri"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
av_other_debug_base_url: "Temel (base.jade hata kontrolü)"
|
||||
u_title: "Kullanıcı Listesi"
|
||||
lg_title: "Yeni Oyunlar"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat Düzenleyici"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
nick_description: "Programlama sihirbazı, tuhaf motivasyon büyücü ve tersine mühendis. Nick her şeyden anlar ve şu anda CodeCombat'i inşa etmekle meşgul."
|
||||
jeremy_description: "Müşteri hizmetleri büyücüsü, kullanılabilirlik test edicisi ve topluluk örgütleyici; muhtemelen Jeremy ile konuşmuşluğunuz vardır."
|
||||
michael_description: "Programcı, sistem yöneticisi, halihazırda üniversite okuyan teknik-harika-çocuk. Michael sunucularımızı ayakta tutan adamın ta kendisi."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Hukuki"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -119,7 +119,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
boots: "Черевики"
|
||||
hue: "Відтінок"
|
||||
saturation: "Насиченість"
|
||||
# lightness: "Яскравість"
|
||||
# lightness: "Lightness"
|
||||
|
||||
account_settings:
|
||||
title: "Налаштування акаунта"
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
u_title: "Список користувачів"
|
||||
lg_title: "Останні ігри"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "Редактори CodeCombat"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "Юридичні нотатки"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "українська мова", englishDesc
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
# level_difficulty: "Difficulty: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
# contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
campaign_player_created: "Tạo người chơi"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "Khó: "
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -167,19 +167,19 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# gravatar_accounts: "As Seen On"
|
||||
# gravatar_profile_link: "Full Gravatar Profile"
|
||||
|
||||
# play_level:
|
||||
play_level:
|
||||
# level_load_error: "Level could not be loaded: "
|
||||
done: "Hoàn thành"
|
||||
done: "Hoàn thành"
|
||||
# grid: "Grid"
|
||||
customize_wizard: "Tùy chỉnh Wizard"
|
||||
customize_wizard: "Tùy chỉnh Wizard"
|
||||
# home: "Home"
|
||||
guide: "Hướng dẫn"
|
||||
multiplayer: "Nhiều người chơi"
|
||||
restart: "Khởi động lại"
|
||||
goals: "Mục đích"
|
||||
guide: "Hướng dẫn"
|
||||
multiplayer: "Nhiều người chơi"
|
||||
restart: "Khởi động lại"
|
||||
goals: "Mục đích"
|
||||
# action_timeline: "Action Timeline"
|
||||
click_to_select: "Kích vào đơn vị để chọn nó."
|
||||
reload_title: "Tải lại tất cả mã?"
|
||||
click_to_select: "Kích vào đơn vị để chọn nó."
|
||||
reload_title: "Tải lại tất cả mã?"
|
||||
# reload_really: "Are you sure you want to reload this level back to the beginning?"
|
||||
# reload_confirm: "Reload All"
|
||||
# victory_title_prefix: ""
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -398,7 +413,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
|
||||
# contribute:
|
||||
contribute:
|
||||
# page_title: "Contributing"
|
||||
# character_classes_title: "Character Classes"
|
||||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, ,Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -481,8 +496,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
|
||||
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
|
||||
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
|
||||
counselor_attribute_2: "Rảnh rỗi một chút!"
|
||||
counselor_join_desc: "Nói cho chúng tôi điều gì đó về bạn, bạn đã làm cái gì và bạn hứng thú về cái gì. Chúng tôi sẽ đưa bạn vào danh sách liên lạc và chúng tôi sẽ liên hệ khi chúng tôi có thể(không thường xuyên)."
|
||||
counselor_attribute_2: "Rảnh rỗi một chút!"
|
||||
counselor_join_desc: "Nói cho chúng tôi điều gì đó về bạn, bạn đã làm cái gì và bạn hứng thú về cái gì. Chúng tôi sẽ đưa bạn vào danh sách liên lạc và chúng tôi sẽ liên hệ khi chúng tôi có thể(không thường xuyên)."
|
||||
# more_about_counselor: "Learn More About Becoming a Counselor"
|
||||
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
|
||||
# diligent_scribes: "Our Diligent Scribes:"
|
||||
|
@ -492,7 +507,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# translating_diplomats: "Our Translating Diplomats:"
|
||||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||||
|
||||
# classes:
|
||||
classes:
|
||||
# archmage_title: "Archmage"
|
||||
# archmage_title_description: "(Coder)"
|
||||
# artisan_title: "Artisan"
|
||||
|
@ -502,11 +517,11 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# scribe_title: "Scribe"
|
||||
# scribe_title_description: "(Article Editor)"
|
||||
# diplomat_title: "Diplomat"
|
||||
diplomat_title_description: "(Người phiên dịch)"
|
||||
diplomat_title_description: "(Người phiên dịch)"
|
||||
# ambassador_title: "Ambassador"
|
||||
ambassador_title_description: "(Hỗ trợ)"
|
||||
counselor_title: "Người tư vấn"
|
||||
counselor_title_description: "(Chuyên gia/ Giáo viên)"
|
||||
ambassador_title_description: "(Hỗ trợ)"
|
||||
counselor_title: "Người tư vấn"
|
||||
counselor_title_description: "(Chuyên gia/ Giáo viên)"
|
||||
|
||||
# ladder:
|
||||
# please_login: "Please log in first before playing a ladder game."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -66,12 +66,12 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
no_ie: "抱歉!Internet Explorer 9 等旧式预览器无法使用本网站。"
|
||||
no_mobile: "CodeCombat 不是针对手机设备设计的,所以可能无法达到最好的体验!"
|
||||
play: "开始游戏"
|
||||
# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!"
|
||||
# old_browser_suffix: "You can try anyway, but it probably won't work."
|
||||
# campaign: "Campaign"
|
||||
# for_beginners: "For Beginners"
|
||||
# multiplayer: "Multiplayer"
|
||||
# for_developers: "For Developers"
|
||||
old_browser: "噢, 你的浏览器太老了, 不能运行CodeCombat. 抱歉!"
|
||||
old_browser_suffix: "尽管你可以多试几次, 但也许不会管用."
|
||||
campaign: "战役模式"
|
||||
for_beginners: "适合初学者"
|
||||
multiplayer: "多人游戏"
|
||||
for_developers: "适合开发者"
|
||||
|
||||
play:
|
||||
choose_your_level: "选取难度"
|
||||
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
campaign_player_created: "创建玩家"
|
||||
campaign_player_created_description: "……在这里你可以与你的小伙伴的创造力战斗 <a href=\"/contribute#artisan\">技术指导</a>."
|
||||
level_difficulty: "难度:"
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
admin:
|
||||
av_title: "管理员视图"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
av_other_debug_base_url: "Base(用于调试 base.jade)"
|
||||
u_title: "用户列表"
|
||||
lg_title: "最新的游戏"
|
||||
# clas: "CLAs"
|
||||
|
||||
editor:
|
||||
main_title: "CodeCombat 编辑器"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
legal:
|
||||
page_title: "法律"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
introduction_desc_github_url: "我们把 CodeCombat 完全开源"
|
||||
introduction_desc_suf: ",而且我们希望提供尽可能多的方法让你来参加这个项目,与我们一起创造。"
|
||||
introduction_desc_ending: "我们希望你也会加入进来!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
alert_account_message_intro: "你好!"
|
||||
alert_account_message_pref: "要订阅贡献者邮件,你得先"
|
||||
alert_account_message_suf: "。"
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
campaign_player_created: "玩家建立的關卡"
|
||||
campaign_player_created_description: "...挑戰同伴的創意 <a href=\"/contribute#artisan\">技術指導</a>."
|
||||
level_difficulty: "難度"
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -47,7 +47,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
log_out: "登出"
|
||||
recover: "找回账户"
|
||||
|
||||
# recover:
|
||||
recover:
|
||||
recover_account_title: "帐户恢复"
|
||||
send_password: "发送恢复密码"
|
||||
|
||||
|
@ -87,7 +87,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# campaign_player_created: "Player-Created"
|
||||
# campaign_player_created_description: "... in which you battle against the creativity of your fellow <a href=\"/contribute#artisan\">Artisan Wizards</a>."
|
||||
level_difficulty: "难度"
|
||||
# play_as: "Play As "
|
||||
# play_as: "Play As"
|
||||
# spectate: "Spectate"
|
||||
|
||||
contact:
|
||||
|
@ -225,6 +225,20 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
|
||||
# editor_config_behaviors_label: "Smart Behaviors"
|
||||
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
|
||||
# loading_ready: "Ready!"
|
||||
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
|
||||
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
|
||||
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
|
||||
# tip_guide_exists: "Click the guide at the top of the page for useful info."
|
||||
# tip_open_source: "CodeCombat is 100% open source!"
|
||||
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
|
||||
# tip_js_beginning: "JavaScript is just the beginning."
|
||||
# tip_autocast_setting: "Adjust autocast settings by clicking the gear on the cast button."
|
||||
# tip_baby_coders: "In the future, even babies will be Archmages."
|
||||
# tip_morale_improves: "Loading will continue until morale improves."
|
||||
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
|
||||
# tip_reticulating: "Reticulating spines."
|
||||
# tip_harry: "Yer a Wizard, "
|
||||
|
||||
# admin:
|
||||
# av_title: "Admin Views"
|
||||
|
@ -235,6 +249,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# av_other_debug_base_url: "Base (for debugging base.jade)"
|
||||
# u_title: "User List"
|
||||
# lg_title: "Latest Games"
|
||||
# clas: "CLAs"
|
||||
|
||||
# editor:
|
||||
# main_title: "CodeCombat Editors"
|
||||
|
@ -335,7 +350,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
|
||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
|
||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
|
||||
|
||||
# legal:
|
||||
# page_title: "Legal"
|
||||
|
@ -406,7 +421,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# introduction_desc_github_url: "CodeCombat is totally open source"
|
||||
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
|
||||
# introduction_desc_ending: "We hope you'll join our party!"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
|
||||
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
|
||||
# alert_account_message_intro: "Hey there!"
|
||||
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
|
||||
# alert_account_message_suf: "first."
|
||||
|
@ -515,6 +530,8 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
|
|||
# simulation_explanation: "By simulating games you can get your game ranked faster!"
|
||||
# simulate_games: "Simulate Games!"
|
||||
# simulate_all: "RESET AND SIMULATE GAMES"
|
||||
# games_simulated_by: "Games simulated by you:"
|
||||
# games_simulated_for: "Games simulated for you:"
|
||||
# leaderboard: "Leaderboard"
|
||||
# battle_as: "Battle as "
|
||||
# summary_your: "Your "
|
||||
|
|
|
@ -34,18 +34,22 @@ class CocoModel extends Backbone.Model
|
|||
onLoaded: ->
|
||||
@loaded = true
|
||||
@loading = false
|
||||
@markToRevert()
|
||||
if @saveBackups
|
||||
existing = storage.load @id
|
||||
if existing
|
||||
@set(existing, {silent:true})
|
||||
CocoModel.backedUp[@id] = @
|
||||
if @constructor.schema?.loaded
|
||||
@markToRevert()
|
||||
@loadFromBackup()
|
||||
|
||||
set: ->
|
||||
res = super(arguments...)
|
||||
@saveBackup() if @saveBackups and @loaded and @hasLocalChanges()
|
||||
res
|
||||
|
||||
loadFromBackup: ->
|
||||
return unless @saveBackups
|
||||
existing = storage.load @id
|
||||
if existing
|
||||
@set(existing, {silent:true})
|
||||
CocoModel.backedUp[@id] = @
|
||||
|
||||
saveBackup: ->
|
||||
storage.save(@id, @attributes)
|
||||
CocoModel.backedUp[@id] = @
|
||||
|
@ -86,7 +90,10 @@ class CocoModel extends Backbone.Model
|
|||
res
|
||||
|
||||
markToRevert: ->
|
||||
@_revertAttributes = _.clone @attributes
|
||||
if @type() is 'ThangType'
|
||||
@_revertAttributes = _.clone @attributes # No deep clones for these!
|
||||
else
|
||||
@_revertAttributes = $.extend(true, {}, @attributes)
|
||||
|
||||
revert: ->
|
||||
@set(@_revertAttributes, {silent: true}) if @_revertAttributes
|
||||
|
@ -127,6 +134,9 @@ class CocoModel extends Backbone.Model
|
|||
continue if @get(prop)?
|
||||
#console.log "setting", prop, "to", sch.default, "from sch.default" if sch.default?
|
||||
@set prop, sch.default if sch.default?
|
||||
if @loaded
|
||||
@markToRevert()
|
||||
@loadFromBackup()
|
||||
|
||||
getReferencedModels: (data, schema, path='/', shouldLoadProjection=null) ->
|
||||
# returns unfetched model shells for every referenced doc in this model
|
||||
|
|
|
@ -9,8 +9,8 @@ class SuperModel
|
|||
@mustPopulate = model
|
||||
model.saveBackups = @shouldSaveBackups(model)
|
||||
model.fetch() unless model.loaded or model.loading
|
||||
model.once('sync', @modelLoaded, @) unless model.loaded
|
||||
model.once('error', @modelErrored, @) unless model.loaded
|
||||
@listenToOnce(model, 'sync', @modelLoaded) unless model.loaded
|
||||
@listenToOnce(model, 'error', @modelErrored) unless model.loaded
|
||||
url = model.url()
|
||||
@models[url] = model unless @models[url]?
|
||||
@modelLoaded(model) if model.loaded
|
||||
|
@ -40,7 +40,7 @@ class SuperModel
|
|||
continue if @models[refURL]
|
||||
@models[refURL] = ref
|
||||
ref.fetch()
|
||||
ref.once 'sync', @modelLoaded, @
|
||||
@listenToOnce(ref, 'sync', @modelLoaded)
|
||||
|
||||
@trigger 'loaded-one', model: model
|
||||
@trigger 'loaded-all' if @finished()
|
||||
|
|
|
@ -143,9 +143,9 @@ module.exports = class ThangType extends CocoModel
|
|||
@builder.buildAsync() unless buildQueue.length > 1
|
||||
@builder.on 'complete', @onBuildSpriteSheetComplete, @, true, key
|
||||
return true
|
||||
t0 = new Date().getTime()
|
||||
t0 = new Date()
|
||||
spriteSheet = @builder.build()
|
||||
console.warn "Built #{@get('name')} in #{new Date().getTime() - t0}ms on main thread."
|
||||
console.warn "Built #{@get('name')} in #{new Date() - t0}ms on main thread."
|
||||
@spriteSheets[key] = spriteSheet
|
||||
delete @building[key]
|
||||
spriteSheet
|
||||
|
|
|
@ -29,7 +29,7 @@ h1
|
|||
left: -50%
|
||||
z-index: 1
|
||||
|
||||
body
|
||||
html
|
||||
.lt-ie7, .lt-ie8, .lt-ie9, .lt-ie10
|
||||
display: none
|
||||
&.lt-ie7 .lt-ie7
|
||||
|
|
|
@ -14,6 +14,9 @@
|
|||
h3
|
||||
margin: 5px 0
|
||||
|
||||
.treema-dependent > .treema-row
|
||||
background-color: #FFC671
|
||||
|
||||
#extant-components-column
|
||||
left: 0
|
||||
width: 20%
|
||||
|
|
|
@ -29,6 +29,34 @@
|
|||
.ellipsis-row
|
||||
text-align: center
|
||||
|
||||
// friend column
|
||||
|
||||
.friends-header
|
||||
margin-top: 0
|
||||
margin-bottom: 5px
|
||||
|
||||
.connect-buttons
|
||||
margin-bottom: 10px
|
||||
.btn
|
||||
margin-left: 5px
|
||||
|
||||
.friend-entry img
|
||||
float: left
|
||||
margin-right: 10px
|
||||
|
||||
.friend-entry
|
||||
margin-bottom: 15px
|
||||
|
||||
.connect-facebook
|
||||
background-color: #4c66a4 !important
|
||||
background-image: none
|
||||
color: white
|
||||
|
||||
.connect-google-plus
|
||||
background-color: #CC3234 !important
|
||||
background-image: none
|
||||
color: white
|
||||
|
||||
td
|
||||
padding: 1px 2px
|
||||
|
||||
|
|
|
@ -9,8 +9,6 @@
|
|||
border: 1px solid transparent
|
||||
cursor: pointer
|
||||
@include user-select(all)
|
||||
::selection
|
||||
background: transparent
|
||||
|
||||
&:hover
|
||||
border: 1px solid #000000
|
||||
|
|
|
@ -29,3 +29,5 @@ block content
|
|||
ul
|
||||
li
|
||||
a(href="/admin/base", data-i18n="admin.av_other_debug_base_url") Base (for debugging base.jade)
|
||||
li
|
||||
a(href="/admin/clas", data-i18n="admin.clas") CLAs
|
||||
|
|
16
app/templates/admin/clas.jade
Normal file
16
app/templates/admin/clas.jade
Normal file
|
@ -0,0 +1,16 @@
|
|||
extends /templates/base
|
||||
|
||||
block content
|
||||
|
||||
h1(data-i18n="admin.clas") CLAs
|
||||
|
||||
table.table.table-striped.table-bordered.table-condensed#clas
|
||||
tbody
|
||||
each cla in clas
|
||||
tr
|
||||
td #{cla.name}
|
||||
if me.isAdmin()
|
||||
td #{cla.email}
|
||||
td #{cla.githubUsername}
|
||||
td #{cla.created}
|
||||
|
|
@ -5,7 +5,7 @@ body
|
|||
.content.clearfix
|
||||
.navbar-header
|
||||
a.navbar-brand(href='/')
|
||||
img(src="/images/pages/base/logo.png", title="CodeCombat", alt="CodeCombat")
|
||||
img(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
|
||||
|
||||
select.language-dropdown
|
||||
|
||||
|
|
|
@ -94,8 +94,7 @@
|
|||
label(for="github-username") Github Username
|
||||
input(name="github-username", type="text")#github-username.form-control
|
||||
span.help-block Please include if contributing to the
|
||||
p(href="github.com/codecombat/codecombat") Github repository
|
||||
| .
|
||||
<a href="https://github.com/codecombat/codecombat">Github repository</a>.
|
||||
p
|
||||
| Please press I AGREE below to indicate your agreement.
|
||||
button.btn#agreement-button I AGREE
|
||||
|
|
|
@ -34,7 +34,7 @@ block content
|
|||
p(data-i18n="contribute.introduction_desc_ending")
|
||||
| We hope you'll join our party!
|
||||
p(data-i18n="contribute.introduction_desc_signature").signature
|
||||
| - Nick, George, Scott, Michael, and Jeremy
|
||||
| - Nick, George, Scott, Michael, Jeremy and Glen
|
||||
hr
|
||||
|
||||
if me.attributes.anonymous
|
||||
|
|
|
@ -73,10 +73,10 @@ block content
|
|||
li German - Dirk, faabsen, HiroP0, Anon, bkimminich
|
||||
li Thai - Kamolchanok Jittrepit
|
||||
li Vietnamese - An Nguyen Hoang Thien
|
||||
li Dutch - Glen De Cauwsemaecker, Guido Zuidhof, Ruben Vereecken
|
||||
li Dutch - Glen De Cauwsemaecker, Guido Zuidhof, Ruben Vereecken, Jasper D'haene
|
||||
li Greek - Stergios
|
||||
li Latin American Spanish - Jesús Ruppel, Matthew Burt, Mariano Luzza
|
||||
li Spain Spanish - Matthew Burt, DanielRodriguezRivero, Anon
|
||||
li Spain Spanish - Matthew Burt, DanielRodriguezRivero, Anon, Pouyio
|
||||
li French - Xeonarno, Elfisen, Armaldio, MartinDelille, pstweb, veritable, jaybi, xavismeh, Anon, Feugy
|
||||
li Hungarian - ferpeter, csuvsaregal, atlantisguru, Anon
|
||||
li Japanese - g1itch, kengos
|
||||
|
|
|
@ -10,7 +10,7 @@ table.table
|
|||
th(data-i18n="general.name") Name
|
||||
th(data-i18n="general.description") Description
|
||||
th(data-i18n="general.version") Version
|
||||
|
||||
|
||||
for data in documents
|
||||
- data = data.attributes;
|
||||
tr
|
||||
|
@ -18,4 +18,4 @@ table.table
|
|||
a(href="/editor/level/#{data.slug || data._id}")
|
||||
| #{data.name}
|
||||
td.body-row #{data.description}
|
||||
td #{data.version.major}.#{data.version.minor}
|
||||
td #{data.version.major}.#{data.version.minor}
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
div#columns.row
|
||||
for team in teams
|
||||
div.column.col-md-6
|
||||
div.column.col-md-4
|
||||
table.table.table-bordered.table-condensed.table-hover
|
||||
tr
|
||||
th
|
||||
|
@ -15,8 +15,8 @@ div#columns.row
|
|||
th
|
||||
|
||||
- var topSessions = team.leaderboard.topPlayers.models;
|
||||
- var inTheTop = team.leaderboard.inTopSessions();
|
||||
- if(!inTheTop) topSessions = topSessions.slice(0, 10);
|
||||
- var showJustTop = team.leaderboard.inTopSessions() || me.get('anonymous');
|
||||
- if(!showJustTop) topSessions = topSessions.slice(0, 10);
|
||||
for session, rank in topSessions
|
||||
- var myRow = session.get('creator') == me.id
|
||||
tr(class=myRow ? "success" : "")
|
||||
|
@ -27,7 +27,7 @@ div#columns.row
|
|||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}")
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
|
||||
if !inTheTop && team.leaderboard.nearbySessions().length
|
||||
if !showJustTop && team.leaderboard.nearbySessions().length
|
||||
tr(class="active")
|
||||
td(colspan=4).ellipsis-row ...
|
||||
for session in team.leaderboard.nearbySessions()
|
||||
|
@ -38,4 +38,40 @@ div#columns.row
|
|||
td.name-col-cell= session.get('creatorName') || "Anonymous"
|
||||
td.fight-cell
|
||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{team.otherTeam}&opponent=#{session.id}")
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
|
||||
div.column.col-md-4
|
||||
h4.friends-header Friends Playing
|
||||
if me.get('anonymous')
|
||||
div.alert.alert-info
|
||||
a(data-toggle="coco-modal", data-target="modal/signup") Sign up to play with your friends!
|
||||
|
||||
else
|
||||
if !onFacebook
|
||||
div.connect-buttons
|
||||
| Connect:
|
||||
if !onFacebook
|
||||
button.btn.btn-sm.connect-facebook Facebook
|
||||
//button.btn.btn-sm.connect-google-plus Google+
|
||||
|
||||
if !!friends
|
||||
|
||||
if friends.length
|
||||
for friend in friends
|
||||
p.friend-entry
|
||||
img(src="http://graph.facebook.com/#{friend.facebookID}/picture").img-thumbnail
|
||||
span= friend.creatorName + ' (' + friend.facebookName + ')'
|
||||
br
|
||||
span= Math.round(friend.totalScore * 100)
|
||||
span :
|
||||
span= friend.team
|
||||
br
|
||||
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{friend.otherTeam}&opponent=#{friend._id}")
|
||||
span(data-i18n="ladder.fight") Fight!
|
||||
|
||||
|
||||
else
|
||||
p Invite your friends to join you in battle!
|
||||
|
||||
else
|
||||
p Connect to social networks to play with your friends!
|
||||
|
|
|
@ -20,7 +20,7 @@ class LiveEditingMarkup extends TreemaNode.nodeMap.ace
|
|||
|
||||
buildValueForEditing: (valEl) ->
|
||||
super(valEl)
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
@addImageUpload(valEl)
|
||||
|
||||
addImageUpload: (valEl) ->
|
||||
|
@ -203,7 +203,7 @@ class CoffeeTreema extends TreemaNode.nodeMap.ace
|
|||
|
||||
buildValueForEditing: (valEl) ->
|
||||
super(valEl)
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
valEl
|
||||
|
||||
onEditorChange: =>
|
||||
|
@ -297,9 +297,9 @@ class LatestVersionReferenceNode extends TreemaNode
|
|||
@collection.url = "#{@url}?term=#{''}&project=true"
|
||||
|
||||
@collection.fetch()
|
||||
@collection.on 'sync', @searchCallback
|
||||
@listenTo(@collection, 'sync', @searchCallback)
|
||||
|
||||
searchCallback: =>
|
||||
searchCallback: ->
|
||||
container = @getSearchResultsEl().detach().empty()
|
||||
first = true
|
||||
for model in @collection.models
|
||||
|
|
|
@ -11,14 +11,14 @@ module.exports = class ProfileView extends View
|
|||
super options
|
||||
@user = User.getByID(@userID)
|
||||
@loading = false if 'gravatarProfile' of @user
|
||||
@user.on('change', @userChanged)
|
||||
@user.on('error', @userError)
|
||||
@listenTo(@user, 'change', @userChanged)
|
||||
@listenTo(@user, 'error', @userError)
|
||||
|
||||
userChanged: (user) =>
|
||||
userChanged: (user) ->
|
||||
@loading = false if 'gravatarProfile' of user
|
||||
@render()
|
||||
|
||||
userError: (user) =>
|
||||
userError: (user) ->
|
||||
@loading = false
|
||||
@render()
|
||||
|
||||
|
|
|
@ -19,11 +19,11 @@ module.exports = class SettingsView extends View
|
|||
@save = _.debounce(@save, 200)
|
||||
super options
|
||||
return unless me
|
||||
me.on('change', @refreshPicturePane) # depends on gravatar load
|
||||
me.on('invalid', (errors) -> forms.applyErrorsToForm(@$el, me.validationError))
|
||||
@listenTo(me, 'change', @refreshPicturePane) # depends on gravatar load
|
||||
@listenTo(me, 'invalid', (errors) -> forms.applyErrorsToForm(@$el, me.validationError))
|
||||
window.f = @getSubscriptions
|
||||
|
||||
refreshPicturePane: =>
|
||||
refreshPicturePane: ->
|
||||
h = $(@template(@getRenderData()))
|
||||
newPane = $('#picture-pane', h)
|
||||
oldPane = $('#picture-pane')
|
||||
|
@ -46,7 +46,7 @@ module.exports = class SettingsView extends View
|
|||
|
||||
@chooseTab(location.hash.replace('#',''))
|
||||
WizardSettingsView = new WizardSettingsView()
|
||||
WizardSettingsView.on 'change', @save, @
|
||||
@listenTo(WizardSettingsView, 'change', @save)
|
||||
@insertSubView WizardSettingsView
|
||||
|
||||
chooseTab: (category) ->
|
||||
|
@ -81,7 +81,7 @@ module.exports = class SettingsView extends View
|
|||
$('#email-pane input[type="checkbox"]', @$el).prop('checked', not Boolean(subs.length))
|
||||
@save()
|
||||
|
||||
save: =>
|
||||
save: ->
|
||||
forms.clearFormAlerts(@$el)
|
||||
@grabData()
|
||||
res = me.validate()
|
||||
|
|
30
app/views/admin/clas_view.coffee
Normal file
30
app/views/admin/clas_view.coffee
Normal file
|
@ -0,0 +1,30 @@
|
|||
View = require 'views/kinds/RootView'
|
||||
template = require 'templates/admin/clas'
|
||||
|
||||
module.exports = class CLAsView extends View
|
||||
id: "admin-clas-view"
|
||||
template: template
|
||||
startsLoading: true
|
||||
|
||||
constructor: (options) ->
|
||||
super options
|
||||
@getCLAs()
|
||||
|
||||
getCLAs: ->
|
||||
CLACollection = Backbone.Collection.extend({
|
||||
url: '/db/cla.submissions'
|
||||
})
|
||||
@clas = new CLACollection()
|
||||
@clas.fetch()
|
||||
@listenTo(@clas, 'sync', @onCLAsLoaded)
|
||||
|
||||
onCLAsLoaded: ->
|
||||
@startsLoading = false
|
||||
@render()
|
||||
|
||||
getRenderData: ->
|
||||
c = super()
|
||||
c.clas = []
|
||||
unless @startsLoading
|
||||
c.clas = _.uniq (_.sortBy (cla.attributes for cla in @clas.models), (m) -> m.githubUsername?.toLowerCase()), 'githubUsername'
|
||||
c
|
|
@ -18,7 +18,7 @@ module.exports = class LevelSessionsView extends View
|
|||
getLevelSessions: ->
|
||||
@sessions = new LevelSessionCollection
|
||||
@sessions.fetch()
|
||||
@sessions.on('all', @render)
|
||||
@listenTo(@sessions, 'all', @render)
|
||||
|
||||
getRenderData: =>
|
||||
c = super()
|
||||
|
|
|
@ -36,7 +36,7 @@ module.exports = class UsersView extends View
|
|||
})
|
||||
@users = new UserCollection()
|
||||
@users.fetch()
|
||||
@users.on('all', @render)
|
||||
@listenTo(@users, 'all', @render)
|
||||
|
||||
getRenderData: =>
|
||||
c = super()
|
||||
|
|
|
@ -20,15 +20,15 @@ module.exports = class ArticleEditView extends View
|
|||
@article = new Article(_id: @articleID)
|
||||
@article.saveBackups = true
|
||||
@article.fetch()
|
||||
@article.once('sync', @onArticleSync)
|
||||
@article.on('schema-loaded', @buildTreema)
|
||||
@listenToOnce(@article, 'sync', @onArticleSync)
|
||||
@listenTo(@article, 'schema-loaded', @buildTreema)
|
||||
@pushChangesToPreview = _.throttle(@pushChangesToPreview, 500)
|
||||
|
||||
onArticleSync: =>
|
||||
onArticleSync: ->
|
||||
@article.loaded = true
|
||||
@buildTreema()
|
||||
|
||||
buildTreema: =>
|
||||
buildTreema: ->
|
||||
return if @treema? or (not @article.loaded) or (not Article.hasSchema())
|
||||
unless @article.attributes.body
|
||||
@article.set('body', '')
|
||||
|
|
|
@ -24,7 +24,7 @@ module.exports = class ThangComponentEditView extends CocoView
|
|||
if not @componentCollection
|
||||
@componentCollection = @supermodel.getCollection new ComponentsCollection()
|
||||
unless @componentCollection.loaded
|
||||
@componentCollection.once 'sync', @onComponentsSync
|
||||
@listenToOnce(@componentCollection, 'sync', @onComponentsSync)
|
||||
@componentCollection.fetch()
|
||||
super() # do afterRender at the end
|
||||
|
||||
|
@ -35,7 +35,7 @@ module.exports = class ThangComponentEditView extends CocoView
|
|||
@buildExtantComponentTreema()
|
||||
@buildAddComponentTreema()
|
||||
|
||||
onComponentsSync: =>
|
||||
onComponentsSync: ->
|
||||
return if @destroyed
|
||||
@supermodel.addCollection @componentCollection
|
||||
@render()
|
||||
|
@ -96,6 +96,34 @@ module.exports = class ThangComponentEditView extends CocoView
|
|||
@closeExistingView()
|
||||
@alreadySaving = false
|
||||
|
||||
return unless selected.length
|
||||
|
||||
# select dependencies.
|
||||
node = selected[0]
|
||||
original = node.data.original
|
||||
|
||||
toRemoveTreema = []
|
||||
dependent_class = 'treema-dependent'
|
||||
try
|
||||
for index, child of @extantComponentsTreema.childrenTreemas
|
||||
$(child.$el).removeClass(dependent_class)
|
||||
|
||||
for index, child of @extantComponentsTreema.childrenTreemas
|
||||
if child.data.original == original # Here we assume that the treemas are sorted by their dependency.
|
||||
break
|
||||
|
||||
dep_originals = (d.original for d in child.component.attributes.dependencies)
|
||||
for dep_original in dep_originals
|
||||
if original == dep_original
|
||||
toRemoveTreema.push child
|
||||
|
||||
for dep_treema in toRemoveTreema
|
||||
dep_treema.toggleSelect()
|
||||
$(dep_treema.$el).addClass(dependent_class)
|
||||
|
||||
catch error
|
||||
console.error error
|
||||
|
||||
return unless selected.length
|
||||
row = selected[0]
|
||||
@selectedRow = row
|
||||
|
|
|
@ -23,10 +23,10 @@ module.exports = class AddThangsView extends View
|
|||
super options
|
||||
@world = options.world
|
||||
@thangTypes = @supermodel.getCollection new ThangTypeSearchCollection() # should load depended-on Components, too
|
||||
@thangTypes.once 'sync', @onThangTypesLoaded
|
||||
@listenToOnce(@thangTypes, 'sync', @onThangTypesLoaded)
|
||||
@thangTypes.fetch()
|
||||
|
||||
onThangTypesLoaded: =>
|
||||
onThangTypesLoaded: ->
|
||||
return if @destroyed
|
||||
@render() # do it again but without the loading screen
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ module.exports = class LevelComponentEditView extends View
|
|||
session.setTabSize 2
|
||||
session.setNewLineMode = 'unix'
|
||||
session.setUseSoftTabs true
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
|
||||
onEditorChange: =>
|
||||
@levelComponent.set 'code', @editor.getValue()
|
||||
|
|
|
@ -28,7 +28,7 @@ module.exports = class EditorLevelView extends View
|
|||
|
||||
constructor: (options, @levelID) ->
|
||||
super options
|
||||
@supermodel.once 'loaded-all', @onAllLoaded
|
||||
@listenToOnce(@supermodel, 'loaded-all', @onAllLoaded)
|
||||
|
||||
# load only the level itself and the one it points to, but no others
|
||||
# TODO: this is duplicated in views/play/level_view.coffee; need cleaner method
|
||||
|
@ -42,18 +42,18 @@ module.exports = class EditorLevelView extends View
|
|||
model.constructor.className in ['Level', 'LevelComponent', 'LevelSystem']
|
||||
|
||||
@level = new Level _id: @levelID
|
||||
@level.once 'sync', @onLevelLoaded
|
||||
@listenToOnce(@level, 'sync', @onLevelLoaded)
|
||||
@supermodel.populateModel @level
|
||||
|
||||
showLoading: ($el) ->
|
||||
$el ?= @$el.find('.tab-content')
|
||||
super($el)
|
||||
|
||||
onLevelLoaded: =>
|
||||
onLevelLoaded: ->
|
||||
@files = new DocumentFiles(@level)
|
||||
@files.fetch()
|
||||
|
||||
onAllLoaded: =>
|
||||
onAllLoaded: ->
|
||||
@level.unset('nextLevel') if _.isString(@level.get('nextLevel'))
|
||||
@initWorld()
|
||||
@startsLoading = false
|
||||
|
|
|
@ -8,7 +8,7 @@ module.exports = class SettingsTabView extends View
|
|||
id: 'editor-level-settings-tab-view'
|
||||
className: 'tab-pane'
|
||||
template: template
|
||||
|
||||
|
||||
# not thangs or scripts or the backend stuff
|
||||
editableSettings: [
|
||||
'name', 'description', 'documentation', 'nextLevel', 'background', 'victory', 'i18n', 'icon', 'goals',
|
||||
|
@ -39,7 +39,7 @@ module.exports = class SettingsTabView extends View
|
|||
thangIDs: thangIDs
|
||||
nodeClasses:
|
||||
thang: nodes.ThangNode
|
||||
|
||||
|
||||
@settingsTreema = @$el.find('#settings-treema').treema treemaOptions
|
||||
@settingsTreema.build()
|
||||
@settingsTreema.open()
|
||||
|
|
|
@ -24,7 +24,7 @@ module.exports = class LevelSystemAddView extends View
|
|||
if not @systems
|
||||
@systems = @supermodel.getCollection new LevelSystemSearchCollection()
|
||||
unless @systems.loaded
|
||||
@systems.once 'sync', @onSystemsSync
|
||||
@listenToOnce(@systems, 'sync', @onSystemsSync)
|
||||
@systems.fetch()
|
||||
super() # do afterRender at the end
|
||||
|
||||
|
@ -44,7 +44,7 @@ module.exports = class LevelSystemAddView extends View
|
|||
for system in systems
|
||||
ul.append $(availableSystemTemplate(system: system))
|
||||
|
||||
onSystemsSync: =>
|
||||
onSystemsSync: ->
|
||||
@supermodel.addCollection @systems
|
||||
@render()
|
||||
|
||||
|
|
|
@ -77,7 +77,7 @@ module.exports = class LevelSystemEditView extends View
|
|||
session.setTabSize 2
|
||||
session.setNewLineMode = 'unix'
|
||||
session.setUseSoftTabs true
|
||||
@editor.on 'change', @onEditorChange
|
||||
@editor.on('change', @onEditorChange)
|
||||
|
||||
onEditorChange: =>
|
||||
@levelSystem.set 'code', @editor.getValue()
|
||||
|
|
|
@ -34,11 +34,11 @@ module.exports = class SystemsTabView extends View
|
|||
do (url) -> ls.url = -> url
|
||||
continue if @supermodel.getModelByURL ls.url
|
||||
ls.fetch()
|
||||
ls.on 'sync', @onSystemLoaded
|
||||
@listenTo(ls, 'sync', @onSystemLoaded)
|
||||
++@toLoad
|
||||
@onDefaultSystemsLoaded() unless @toLoad
|
||||
|
||||
onSystemLoaded: (ls) =>
|
||||
onSystemLoaded: (ls) ->
|
||||
@supermodel.addModel ls
|
||||
--@toLoad
|
||||
@onDefaultSystemsLoaded() unless @toLoad
|
||||
|
|
|
@ -59,15 +59,15 @@ module.exports = class ThangsTabView extends View
|
|||
super options
|
||||
@world = options.world
|
||||
@thangTypes = @supermodel.getCollection new ThangTypeSearchCollection() # should load depended-on Components, too
|
||||
@thangTypes.once 'sync', @onThangTypesLoaded
|
||||
@listenToOnce(@thangTypes, 'sync', @onThangTypesLoaded)
|
||||
@thangTypes.fetch()
|
||||
|
||||
# just loading all Components for now: https://github.com/codecombat/codecombat/issues/405
|
||||
@componentCollection = @supermodel.getCollection new ComponentsCollection()
|
||||
@componentCollection.once 'sync', @onComponentsLoaded
|
||||
@listenToOnce(@componentCollection, 'sync', @onComponentsLoaded)
|
||||
@componentCollection.fetch()
|
||||
|
||||
onThangTypesLoaded: =>
|
||||
onThangTypesLoaded: ->
|
||||
return if @destroyed
|
||||
@supermodel.addCollection @thangTypes
|
||||
@supermodel.populateModel model for model in @thangTypes.models
|
||||
|
@ -75,7 +75,7 @@ module.exports = class ThangsTabView extends View
|
|||
@render() # do it again but without the loading screen
|
||||
@onLevelLoaded level: @level if @level and not @startsLoading
|
||||
|
||||
onComponentsLoaded: =>
|
||||
onComponentsLoaded: ->
|
||||
return if @destroyed
|
||||
@supermodel.addCollection @componentCollection
|
||||
@startsLoading = not @thangTypes.loaded
|
||||
|
@ -219,6 +219,7 @@ module.exports = class ThangsTabView extends View
|
|||
|
||||
# TODO: figure out a good way to have all Surface clicks and Treema clicks just proxy in one direction, so we can maintain only one way of handling selection and deletion
|
||||
onExtantThangSelected: (e) ->
|
||||
@selectedExtantSprite?.setNameLabel null unless @selectedExtantSprite is e.sprite
|
||||
@selectedExtantThang = e.thang
|
||||
@selectedExtantSprite = e.sprite
|
||||
if e.thang and (key.alt or key.meta)
|
||||
|
@ -230,6 +231,9 @@ module.exports = class ThangsTabView extends View
|
|||
@selectedExtantThangClickTime = new Date()
|
||||
treemaThang = _.find @thangsTreema.childrenTreemas, (treema) => treema.data.id is @selectedExtantThang.id
|
||||
if treemaThang
|
||||
# Show the label above selected thang, notice that we may get here from thang-edit-view, so it will be selected but no label
|
||||
# also covers selecting from Treema
|
||||
@selectedExtantSprite.setNameLabel @selectedExtantSprite.thangType.get('name') + ': ' + @selectedExtantThang.id
|
||||
if not treemaThang.isSelected()
|
||||
treemaThang.select()
|
||||
@thangsTreema.$el.scrollTop(@thangsTreema.$el.find('.treema-children .treema-selected')[0].offsetTop)
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue