mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 08:08:15 -05:00
Merged db.coffee.
This commit is contained in:
commit
96959169ee
15 changed files with 183 additions and 130 deletions
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@ -97,10 +97,15 @@ createQuadraticFunc = (params) ->
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createLogFunc = (params) ->
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(x) -> if x > 0 then (params.a or 1) * Math.log((params.b or 1) * (x + (params.c or 0))) + (params.d or 0) else 0
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# f(x) = ax^b + c
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createPowFunc = (params) ->
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(x) -> (params.a or 1) * Math.pow(x, params.b or 1) + (params.c or 0)
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module.exports.functionCreators =
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linear: positify(createLinearFunc)
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quadratic: positify(createQuadraticFunc)
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logarithmic: positify(createLogFunc)
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pow: positify(createPowFunc)
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# Call done with true to satisfy the 'until' goal and stop repeating func
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module.exports.keepDoingUntil = (func, wait=100, totalWait=5000) ->
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@ -649,9 +649,12 @@ module.exports.thangNames = thangNames =
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]
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'Ninja': [
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'Amara'
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'Itachi'
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'Kosaraju'
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'Madara'
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'Minato'
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'Naruto'
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'Obito'
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'Sakura'
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'Sasuke'
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'Shigeru'
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@ -19,8 +19,8 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
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editor: "עורך"
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blog: "בלוג"
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forum: "פורום"
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# account: "Account"
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# profile: "Profile"
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account: "חשבון"
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profile: "פרופיל"
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# stats: "Stats"
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# code: "Code"
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admin: "אדמין" # Only shows up when you are an admin
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@ -30,7 +30,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
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about: "עלינו"
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contact: "צור קשר"
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twitter_follow: "עקוב אחרינו בטוויטר"
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# teachers: "Teachers"
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teachers: "מורים"
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modal:
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close: "סגור"
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@ -50,27 +50,27 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
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play:
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play_as: "שחק בתור " # Ladder page
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spectate: "צופה" # Ladder page
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# players: "players" # Hover over a level on /play
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# hours_played: "hours played" # Hover over a level on /play
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# items: "Items" # Tooltip on item shop button from /play
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# unlock: "Unlock" # For purchasing items and heroes
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# confirm: "Confirm"
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# owned: "Owned" # For items you own
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# locked: "Locked"
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# purchasable: "Purchasable" # For a hero you unlocked but haven't purchased
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# available: "Available"
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players: "שחקנים" # Hover over a level on /play
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hours_played: "שעות משחק" # Hover over a level on /play
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items: "כלים" # Tooltip on item shop button from /play
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unlock: "קנה" # For purchasing items and heroes
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confirm: "אשר"
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owned: "נרכש" # For items you own
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locked: "נעול"
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purchasable: "ניתן לרכישה" # For a hero you unlocked but haven't purchased
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available: "זמין"
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# skills_granted: "Skills Granted" # Property documentation details
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# heroes: "Heroes" # Tooltip on hero shop button from /play
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# achievements: "Achievements" # Tooltip on achievement list button from /play
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# account: "Account" # Tooltip on account button from /play
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# settings: "Settings" # Tooltip on settings button from /play
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# next: "Next" # Go from choose hero to choose inventory before playing a level
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# change_hero: "Change Hero" # Go back from choose inventory to choose hero
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heroes: "דמויות" # Tooltip on hero shop button from /play
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achievements: "הישגים" # Tooltip on achievement list button from /play
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account: "חשבון" # Tooltip on account button from /play
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settings: "הגדרות" # Tooltip on settings button from /play
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next: "הבא" # Go from choose hero to choose inventory before playing a level
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change_hero: "שנה דמות" # Go back from choose inventory to choose hero
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# choose_inventory: "Equip Items"
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# buy_gems: "Buy Gems"
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buy_gems: "רכש אבני חן"
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# subscription_required: "Subscription Required"
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# older_campaigns: "Older Campaigns"
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# anonymous: "Anonymous Player"
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anonymous: "משתמש אנונימי"
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level_difficulty: "רמת קושי: "
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campaign_beginner: "מסע המתחילים"
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# awaiting_levels_adventurer_prefix: "We release five levels per week."
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@ -92,22 +92,22 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
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# campaign_classic_algorithms: "Classic Algorithms"
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# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
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# share_progress_modal:
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# blurb: "You’re making great progress! Tell someone how much you've learned with CodeCombat."
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# email_invalid: "Email address invalid."
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share_progress_modal:
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blurb: ".אתה מתקדם מצויין! ספר למישהו כמה למדת"
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email_invalid: ".כתובת המייל שהוזנה שגויה"
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# form_blurb: "Enter their email below and we’ll show them!"
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# form_label: "Email Address"
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# placeholder: "email address"
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form_label: "כתובת מייל"
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placeholder: "כתובת המייל"
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# title: "Excellent Work, Apprentice"
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# tell_friend: "Tell your Friend"
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# tell_parent: "Tell your Parent"
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tell_friend: "ספר לחברים"
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tell_parent: "ספר להורים"
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login:
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sign_up: "הירשם"
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log_in: "היכנס"
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# logging_in: "Logging In"
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log_in: "תחברס"
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logging_in: "מתחבר"
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log_out: "צא"
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# forgot_password: "Forgot your password?"
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forgot_password: "שכחתי סיסמא"
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# authenticate_gplus: "Authenticate G+"
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# load_profile: "Load G+ Profile"
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# load_email: "Load G+ Email"
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@ -122,21 +122,21 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
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sign_up: "הירשם"
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log_in: "כנס עם סיסמה"
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# social_signup: "Or, you can sign up through Facebook or G+:"
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# required: "You need to log in before you can go that way."
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# login_switch: "Already have an account?"
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required: ".יש להתחבר על מנת לגשת לשלב זה"
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login_switch: "? כבר יש לך משתמש"
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recover:
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recover_account_title: "שחזר סיסמה"
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send_password: "שלח סיסמה חדשה"
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# recovery_sent: "Recovery email sent."
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recovery_sent: "מייל לשחזור סיסמא נשלח"
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# items:
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items:
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# primary: "Primary"
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# secondary: "Secondary"
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# armor: "Armor"
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armor: "שריון"
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# accessories: "Accessories"
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# misc: "Misc"
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# books: "Books"
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books: "ספרי כישוף"
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common:
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# back: "Back" # When used as an action verb, like "Navigate backward"
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@ -144,19 +144,19 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
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loading: "...טוען"
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saving: "...שומר"
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sending: "...שולח"
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# send: "Send"
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send: "שלח"
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cancel: "ביטול"
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save: "שמור"
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# publish: "Publish"
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# create: "Create"
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publish: "פרסם"
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create: "צור"
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manual: "מדריך"
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fork: "קילשון"
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play: "שחק" # When used as an action verb, like "Play next level"
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# retry: "Retry"
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# actions: "Actions"
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# info: "Info"
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# help: "Help"
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# watch: "Watch"
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retry: "נסה שוב"
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actions: "פעולות"
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info: "מידע"
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help: "עזרה"
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watch: "צפה"
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# unwatch: "Unwatch"
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# submit_patch: "Submit Patch"
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# submit_changes: "Submit Changes"
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@ -1,17 +1,17 @@
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module.exports = nativeDescription: "मानक हिन्दी", englishDescription: "Hindi", translation:
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# home:
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# slogan: "Learn to Code by Playing a Game"
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# no_ie: "CodeCombat does not run in Internet Explorer 8 or older. Sorry!" # Warning that only shows up in IE8 and older
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# no_mobile: "CodeCombat wasn't designed for mobile devices and may not work!" # Warning that shows up on mobile devices
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# play: "Play" # The big play button that opens up the campaign view.
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home:
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slogan: "खेल खेल के द्वारा कोड करना सीखें"
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no_ie: "CodeCombat Internet Explorer 8 या पुराने में नहीं चलता है| असुविधा के लिए खेद है!" # Warning that only shows up in IE8 and older
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no_mobile: "CodeCombat मोबाइल उपकरणों के लिए तैयार नहीं है और काम नहीं कर सकता!" # Warning that shows up on mobile devices
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play: "खेलें " # The big play button that opens up the campaign view.
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# old_browser: "Uh oh, your browser is too old to run CodeCombat. Sorry!" # Warning that shows up on really old Firefox/Chrome/Safari
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# old_browser_suffix: "You can try anyway, but it probably won't work."
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# ipad_browser: "Bad news: CodeCombat doesn't run on iPad in the browser. Good news: our native iPad app is awaiting Apple approval."
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# campaign: "Campaign"
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# for_beginners: "For Beginners"
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# multiplayer: "Multiplayer" # Not currently shown on home page
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# for_developers: "For Developers" # Not currently shown on home page.
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# or_ipad: "Or download for iPad"
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campaign: "अभियान"
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for_beginners: "नौसिखिये के लिए"
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multiplayer: "मल्टीप्लेयर" # Not currently shown on home page
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for_developers: "डेवलपर्स के लिए" # Not currently shown on home page.
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or_ipad: "या iPad के लिए डाउनलोड करें"
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# nav:
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# play: "Levels" # The top nav bar entry where players choose which levels to play
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@ -52,7 +52,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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spectate: "관중모드" # Ladder page
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# players: "players" # Hover over a level on /play
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# hours_played: "hours played" # Hover over a level on /play
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# items: "Items" # Tooltip on item shop button from /play
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items: "아이템" # Tooltip on item shop button from /play
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# unlock: "Unlock" # For purchasing items and heroes
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# confirm: "Confirm"
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# owned: "Owned" # For items you own
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@ -92,12 +92,12 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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# campaign_classic_algorithms: "Classic Algorithms"
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# campaign_classic_algorithms_description: "... in which you learn the most popular algorithms in Computer Science."
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# share_progress_modal:
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share_progress_modal:
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# blurb: "You’re making great progress! Tell someone how much you've learned with CodeCombat."
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# email_invalid: "Email address invalid."
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# form_blurb: "Enter their email below and we’ll show them!"
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# form_label: "Email Address"
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# placeholder: "email address"
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form_label: "이메일"
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placeholder: "이메일"
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# title: "Excellent Work, Apprentice"
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# tell_friend: "Tell your Friend"
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# tell_parent: "Tell your Parent"
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@ -130,13 +130,13 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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send_password: "복구 비밀번호 전송"
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# recovery_sent: "Recovery email sent."
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# items:
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items:
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# primary: "Primary"
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# secondary: "Secondary"
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# armor: "Armor"
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armor: "갑옷"
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# accessories: "Accessories"
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# misc: "Misc"
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# books: "Books"
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books: "책"
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common:
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# back: "Back" # When used as an action verb, like "Navigate backward"
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@ -164,7 +164,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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general:
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and: "그리고"
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name: "이름"
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# date: "Date"
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date: "날짜"
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body: "구성"
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version: "버전"
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# pending: "Pending"
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@ -179,9 +179,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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version_history_for: "버전 히스토리 : "
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# select_changes: "Select two changes below to see the difference."
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# undo_prefix: "Undo"
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# undo_shortcut: "(Ctrl+Z)"
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undo_shortcut: "(Ctrl+Z)"
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# redo_prefix: "Redo"
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# redo_shortcut: "(Ctrl+Shift+Z)"
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redo_shortcut: "(Ctrl+Shift+Z)"
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# play_preview: "Play preview of current level"
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result: "결과"
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results: "결과들"
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@ -205,25 +205,25 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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hard: "상급"
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player: "플레이어"
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# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
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# warrior: "Warrior"
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# ranger: "Ranger"
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# wizard: "Wizard"
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warrior: "전사"
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ranger: "레인저"
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wizard: "마법사"
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# units:
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# second: "second"
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# seconds: "seconds"
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# minute: "minute"
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# minutes: "minutes"
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# hour: "hour"
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# hours: "hours"
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# day: "day"
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# days: "days"
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# week: "week"
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# weeks: "weeks"
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# month: "month"
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# months: "months"
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# year: "year"
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# years: "years"
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units:
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second: "초"
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seconds: "초"
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minute: "분"
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minutes: "분"
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hour: "시간"
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hours: "시간"
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day: "일"
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days: "일"
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week: "주"
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weeks: "주"
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month: "개월"
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months: "개월"
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year: "년"
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years: "년"
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play_level:
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done: "완료"
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@ -355,13 +355,13 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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# multiplayer_caption: "Play with friends!"
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# auth_caption: "Save your progress."
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# leaderboard:
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leaderboard:
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# leaderboard: "Leaderboard"
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# view_other_solutions: "View Other Solutions"
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# scores: "Scores"
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# top_players: "Top Players by"
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# day: "Today"
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# week: "This Week"
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day: "오늘"
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week: "이번 주"
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# all: "All-Time"
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# time: "Time"
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# damage_taken: "Damage Taken"
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@ -433,7 +433,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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choose_hero:
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# choose_hero: "Choose Your Hero"
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# programming_language: "Programming Language"
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programming_language: "프로그래밍 언어"
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# programming_language_description: "Which programming language do you want to use?"
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# default: "Default"
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# experimental: "Experimental"
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@ -444,7 +444,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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lua_blurb: "게임 스크립팅 언어"
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io_blurb: "간단하지만 아직 잘 알려지지 않은 언어."
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# status: "Status"
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# weapons: "Weapons"
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weapons: "무기"
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# weapons_warrior: "Swords - Short Range, No Magic"
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# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
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# weapons_wizard: "Wands, Staffs - Long Range, Magic"
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@ -485,7 +485,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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options:
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# general_options: "General Options" # Check out the Options tab in the Game Menu while playing a level
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# volume_label: "Volume"
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# music_label: "Music"
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music_label: "음악"
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# music_description: "Turn background music on/off."
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# autorun_label: "Autorun"
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# autorun_description: "Control automatic code execution."
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||||
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@ -520,17 +520,17 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
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|||
# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
|
||||
# press_paragraph_1_link: "press packet"
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||||
# press_paragraph_1_suffix: ". All logos and images may be used without contacting us directly."
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||||
# team: "Team"
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||||
# george_title: "CEO"
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team: "팀"
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||||
george_title: "최고경영자"
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||||
# george_blurb: "Businesser"
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||||
# scott_title: "Programmer"
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||||
scott_title: "프로그래머"
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||||
# scott_blurb: "Reasonable One"
|
||||
# nick_title: "Programmer"
|
||||
nick_title: "프로그래머"
|
||||
# nick_blurb: "Motivation Guru"
|
||||
# michael_title: "Programmer"
|
||||
michael_title: "프로그래머"
|
||||
# michael_blurb: "Sys Admin"
|
||||
# matt_title: "Programmer"
|
||||
# matt_blurb: "Bicyclist"
|
||||
matt_title: "프로그래머"
|
||||
matt_blurb: "자전거 타는 사람"
|
||||
|
||||
# teachers:
|
||||
# title: "CodeCombat for Teachers"
|
||||
|
@ -588,7 +588,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
forum_page: "포럼"
|
||||
forum_suffix: " 대신에."
|
||||
# faq_prefix: "There's also a"
|
||||
# faq: "FAQ"
|
||||
faq: "자주 묻는 질문"
|
||||
# subscribe_prefix: "If you need help figuring out a level, please"
|
||||
# subscribe: "buy a CodeCombat subscription"
|
||||
# subscribe_suffix: "and we'll be happy to help you with your code."
|
||||
|
@ -706,9 +706,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
revert: "되돌리기"
|
||||
revert_models: "모델 되돌리기"
|
||||
pick_a_terrain: "지형을 선택하세요."
|
||||
# dungeon: "Dungeon"
|
||||
dungeon: "지하 감옥"
|
||||
# indoor: "Indoor"
|
||||
# desert: "Desert"
|
||||
desert: "사막"
|
||||
grassy: "풀로 덮인"
|
||||
small: "작게"
|
||||
# large: "Large"
|
||||
|
@ -1007,10 +1007,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
|
|||
# user_remark: "User Remark"
|
||||
# user_remarks: "User Remarks"
|
||||
# versions: "Versions"
|
||||
# items: "Items"
|
||||
items: "아이템"
|
||||
# heroes: "Heroes"
|
||||
# achievement: "Achievement"
|
||||
# clas: "CLAs"
|
||||
clas: "CLAs"
|
||||
# play_counts: "Play Counts"
|
||||
# feedback: "Feedback"
|
||||
# payment_info: "Payment Info"
|
||||
|
|
|
@ -112,7 +112,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
|||
load_profile: "Carregar Perfil do G+"
|
||||
load_email: "Carregar E-mail do G+"
|
||||
finishing: "A terminar"
|
||||
sign_in_with_facebook: "Iniciar sessão com o Facebook"
|
||||
sign_in_with_facebook: "Iniciar sessão com o F"
|
||||
sign_in_with_gplus: "Iniciar sessão com o G+"
|
||||
signup_switch: "Queres criar uma conta?"
|
||||
|
||||
|
@ -606,7 +606,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
|||
me_tab: "Eu"
|
||||
picture_tab: "Fotografia"
|
||||
upload_picture: "Anexar uma fotografia"
|
||||
# god_mode: "God Mode"
|
||||
god_mode: "Modo Deus"
|
||||
password_tab: "Palavra-passe"
|
||||
emails_tab: "E-mails"
|
||||
admin: "Administrador"
|
||||
|
@ -860,7 +860,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
|
|||
ratio: "Rácio"
|
||||
leaderboard: "Tabela de Classificação"
|
||||
battle_as: "Lutar como "
|
||||
summary_your: "As tuas "
|
||||
summary_your: "As Tuas "
|
||||
summary_matches: "Partidas - "
|
||||
summary_wins: " Vitórias, "
|
||||
summary_losses: " Derrotas"
|
||||
|
|
|
@ -66,7 +66,7 @@ _.extend AchievementSchema.properties,
|
|||
type: 'object'
|
||||
description: 'Function that gives total experience for X amount achieved'
|
||||
properties:
|
||||
kind: {enum: ['linear', 'logarithmic', 'quadratic'] }
|
||||
kind: {enum: ['linear', 'logarithmic', 'quadratic', 'pow'] }
|
||||
parameters:
|
||||
type: 'object'
|
||||
default: { a: 1, b: 0, c: 0 }
|
||||
|
|
|
@ -424,7 +424,7 @@ $gameControlMargin: 30px
|
|||
|
||||
#volume-button
|
||||
position: absolute
|
||||
left: 1%
|
||||
right: 1%
|
||||
top: 1%
|
||||
padding: 3px 8px
|
||||
@include opacity(0.75)
|
||||
|
@ -450,9 +450,9 @@ $gameControlMargin: 30px
|
|||
|
||||
#back-button
|
||||
position: absolute
|
||||
left: 70px
|
||||
left: -webkit-calc(1% + 55px)
|
||||
left: calc(1% + 55px)
|
||||
right: 70px
|
||||
right: -webkit-calc(1% + 55px)
|
||||
right: calc(1% + 55px)
|
||||
top: 1%
|
||||
padding: 3px 8px
|
||||
@include opacity(0.75)
|
||||
|
@ -565,7 +565,12 @@ $gameControlMargin: 30px
|
|||
margin-top: 30px
|
||||
min-width: 100px
|
||||
|
||||
|
||||
#small-nav-logo
|
||||
position: absolute
|
||||
top: 1%
|
||||
left: 1%
|
||||
height: 60px
|
||||
z-index: 1
|
||||
|
||||
body.ipad #campaign-view
|
||||
// iPad only supports up to Kithgard Gates for now.
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
a(href="/")
|
||||
img#small-nav-logo(src="/images/pages/base/logo.png", title="CodeCombat - Learn how to code by playing a game", alt="CodeCombat")
|
||||
|
||||
if campaign
|
||||
.map
|
||||
.gradient.horizontal-gradient.top-gradient
|
||||
|
|
|
@ -250,6 +250,7 @@ module.exports = class InventoryModal extends ModalView
|
|||
|
||||
onUnequippedItemClick: (e) ->
|
||||
return if @justDoubleClicked
|
||||
return if @justClickedEquipItemButton
|
||||
itemEl = $(e.target).closest('.item')
|
||||
#@playSound 'menu-button-click'
|
||||
@selectUnequippedItem(itemEl)
|
||||
|
@ -270,6 +271,8 @@ module.exports = class InventoryModal extends ModalView
|
|||
itemEl = $(e.target).closest('.item')
|
||||
@selectUnequippedItem(itemEl)
|
||||
@equipSelectedItem()
|
||||
@justClickedEquipItemButton = true
|
||||
_.defer => @justClickedEquipItemButton = false
|
||||
|
||||
#- Select/equip higher-level, all encompassing methods the callbacks all use
|
||||
|
||||
|
|
|
@ -27,19 +27,19 @@ whenAllFinished = ->
|
|||
|
||||
async.parallel [
|
||||
# Misc
|
||||
(c) -> report UserHandler.recalculateStats, 'gamesCompleted', c
|
||||
|
||||
#(c) -> report UserHandler.recalculateStats, 'gamesCompleted', c
|
||||
|
||||
# Edits
|
||||
(c) -> report UserHandler.recalculateStats, 'articleEdits', c
|
||||
(c) -> report UserHandler.recalculateStats, 'levelEdits', c
|
||||
(c) -> report UserHandler.recalculateStats, 'levelComponentEdits', c
|
||||
(c) -> report UserHandler.recalculateStats, 'levelSystemEdits', c
|
||||
(c) -> report UserHandler.recalculateStats, 'thangTypeEdits', c
|
||||
|
||||
|
||||
# Patches
|
||||
(c) -> report UserHandler.recalculateStats, 'patchesContributed', c
|
||||
(c) -> report UserHandler.recalculateStats, 'patchesSubmitted', c
|
||||
|
||||
|
||||
# Patches in memory
|
||||
(c) -> report UserHandler.recalculateStats, 'totalTranslationPatches', c
|
||||
(c) -> report UserHandler.recalculateStats, 'totalMiscPatches', c
|
||||
|
|
|
@ -30,31 +30,31 @@ LevelSessionSchema.plugin(AchievablePlugin)
|
|||
previous = {}
|
||||
|
||||
LevelSessionSchema.post 'init', (doc) ->
|
||||
previous[doc.get 'id'] =
|
||||
'state.complete': doc.get 'state.complete'
|
||||
'playtime': doc.get 'playtime'
|
||||
unless doc.previousStateInfo
|
||||
doc.previousStateInfo =
|
||||
'state.complete': doc.get 'state.complete'
|
||||
playtime: doc.get 'playtime'
|
||||
|
||||
LevelSessionSchema.pre 'save', (next) ->
|
||||
User = require '../../users/User' # Avoid mutual inclusion cycles
|
||||
@set('changed', new Date())
|
||||
|
||||
id = @get('id')
|
||||
initd = id of previous
|
||||
initd = @previousStateInfo?
|
||||
levelID = @get('levelID')
|
||||
userID = @get('creator')
|
||||
activeUserEvent = null
|
||||
|
||||
# Newly completed level
|
||||
if not (initd and previous[id]['state']?['complete']) and @get('state.complete')
|
||||
if not (initd and @previousStateInfo['state.complete']) and @get('state.complete')
|
||||
User.update {_id: userID}, {$inc: 'stats.gamesCompleted': 1}, {}, (err, count) ->
|
||||
log.error err if err?
|
||||
activeUserEvent = "level-completed/#{levelID}"
|
||||
|
||||
# Spent at least 30s playing this level
|
||||
if not initd and @get('playtime') >= 30 or initd and (@get('playtime') - previous[id]['playtime'] >= 30)
|
||||
if not initd and @get('playtime') >= 30 or initd and (@get('playtime') - @previousStateInfo['playtime'] >= 30)
|
||||
activeUserEvent = "level-playtime/#{levelID}"
|
||||
|
||||
delete previous[id] if initd
|
||||
if activeUserEvent?
|
||||
User.saveActiveUser userID, activeUserEvent, next
|
||||
else
|
||||
|
|
|
@ -43,7 +43,9 @@ module.exports.setup = (app) ->
|
|||
handler[req.route.method](req, res, parts[1..]...)
|
||||
catch error
|
||||
errorMessage = "Error trying db method #{req?.route?.method} route #{parts} from #{name}: #{error}"
|
||||
# TODO: add user info to this log
|
||||
if req.user?
|
||||
userInfo = req.user.getUserInfo()
|
||||
errorMessage += "\n-- User Info Id: #{userInfo.id} #{if req.user.isAnonymous() then '' else 'Email:'} #{userInfo.email}"
|
||||
log.error(errorMessage)
|
||||
log.error(error)
|
||||
log.error(error.stack)
|
||||
|
|
|
@ -45,6 +45,12 @@ UserSchema.methods.isAdmin = ->
|
|||
UserSchema.methods.isAnonymous = ->
|
||||
@get 'anonymous'
|
||||
|
||||
UserSchema.methods.getUserInfo = ->
|
||||
info =
|
||||
id : @get('_id')
|
||||
email : if @get('anonymous') then 'Unregistered User' else @get('email')
|
||||
return info
|
||||
|
||||
UserSchema.methods.trackActivity = (activityName, increment) ->
|
||||
now = new Date()
|
||||
increment ?= parseInt increment or 1
|
||||
|
|
|
@ -518,18 +518,23 @@ UserHandler = class UserHandler extends Handler
|
|||
countEdits = (model, done) ->
|
||||
statKey = User.statsMapping.edits[model.modelName]
|
||||
return done(new Error 'Could not resolve statKey for model') unless statKey?
|
||||
userStream = User.find().stream()
|
||||
userStream = User.find({anonymous: false}).sort('_id').stream()
|
||||
streamFinished = false
|
||||
usersTotal = 0
|
||||
usersFinished = 0
|
||||
numberRunning = 0
|
||||
doneWithUser = (err) ->
|
||||
log.error err if err?
|
||||
++usersFinished
|
||||
--numberRunning
|
||||
userStream.resume()
|
||||
done?() if streamFinished and usersFinished is usersTotal
|
||||
userStream.on 'error', (err) -> log.error err
|
||||
userStream.on 'close', -> streamFinished = true
|
||||
userStream.on 'data', (user) ->
|
||||
usersTotal += 1
|
||||
++usersTotal
|
||||
++numberRunning
|
||||
userStream.pause() if numberRunning > 20
|
||||
userObjectID = user.get('_id')
|
||||
userStringID = userObjectID.toHexString()
|
||||
|
||||
|
@ -540,6 +545,7 @@ UserHandler = class UserHandler extends Handler
|
|||
else
|
||||
update = $unset: {}
|
||||
update.$unset[statKey] = ''
|
||||
console.log "... updating #{userStringID} patches #{statKey} to #{count}, #{usersTotal} players found so far." if count
|
||||
User.findByIdAndUpdate user.get('_id'), update, (err) ->
|
||||
log.error err if err?
|
||||
doneWithUser()
|
||||
|
@ -565,20 +571,26 @@ UserHandler = class UserHandler extends Handler
|
|||
update = {}
|
||||
update[method] = {}
|
||||
update[method][statName] = count or ''
|
||||
console.log "... updating #{user.get('_id')} patches #{JSON.stringify(query)} #{statName} to #{count}, #{usersTotal} players found so far." if count
|
||||
User.findByIdAndUpdate user.get('_id'), update, doneUpdatingUser
|
||||
|
||||
userStream = User.find().stream()
|
||||
userStream = User.find({anonymous: false}).sort('_id').stream()
|
||||
streamFinished = false
|
||||
usersTotal = 0
|
||||
usersFinished = 0
|
||||
numberRunning = 0
|
||||
doneWithUser = (err) ->
|
||||
log.error err if err?
|
||||
++usersFinished
|
||||
--numberRunning
|
||||
userStream.resume()
|
||||
done?() if streamFinished and usersFinished is usersTotal
|
||||
userStream.on 'error', (err) -> log.error err
|
||||
userStream.on 'close', -> streamFinished = true
|
||||
userStream.on 'data', (user) ->
|
||||
usersTotal += 1
|
||||
++usersTotal
|
||||
++numberRunning
|
||||
userStream.pause() if numberRunning > 20
|
||||
userObjectID = user.get '_id'
|
||||
userStringID = userObjectID.toHexString()
|
||||
# Extend query with a patch ownership test
|
||||
|
@ -596,18 +608,23 @@ UserHandler = class UserHandler extends Handler
|
|||
countPatchesByUsers = (query, statName, done) ->
|
||||
Patch = require '../patches/Patch'
|
||||
|
||||
userStream = User.find().stream()
|
||||
userStream = User.find({anonymous: false}).sort('_id').stream()
|
||||
streamFinished = false
|
||||
usersTotal = 0
|
||||
usersFinished = 0
|
||||
numberRunning = 0
|
||||
doneWithUser = (err) ->
|
||||
log.error err if err?
|
||||
++usersFinished
|
||||
--numberRunning
|
||||
userStream.resume()
|
||||
done?() if streamFinished and usersFinished is usersTotal
|
||||
userStream.on 'error', (err) -> log.error err
|
||||
userStream.on 'close', -> streamFinished = true
|
||||
userStream.on 'data', (user) ->
|
||||
usersTotal += 1
|
||||
++usersTotal
|
||||
++numberRunning
|
||||
userStream.pause() if numberRunning > 20
|
||||
userObjectID = user.get '_id'
|
||||
userStringID = userObjectID.toHexString()
|
||||
# Extend query with a patch ownership test
|
||||
|
@ -618,28 +635,37 @@ UserHandler = class UserHandler extends Handler
|
|||
update = {}
|
||||
update[method] = {}
|
||||
update[method][statName] = count or ''
|
||||
console.log "... updating #{userStringID} patches #{query} to #{count}, #{usersTotal} players found so far." if count
|
||||
User.findByIdAndUpdate user.get('_id'), update, doneWithUser
|
||||
|
||||
statRecalculators:
|
||||
gamesCompleted: (done) ->
|
||||
LevelSession = require '../levels/sessions/LevelSession'
|
||||
|
||||
userStream = User.find().stream()
|
||||
userStream = User.find({anonymous: false}).sort('_id').stream()
|
||||
streamFinished = false
|
||||
usersTotal = 0
|
||||
usersFinished = 0
|
||||
numberRunning = 0
|
||||
doneWithUser = (err) ->
|
||||
log.error err if err?
|
||||
++usersFinished
|
||||
done?() if streamFinished and usersFinished is usersTotal
|
||||
--numberRunning
|
||||
userStream.resume()
|
||||
if streamFinished and usersFinished is usersTotal
|
||||
console.log "----------- Finished recalculating statistics for gamesCompleted for #{usersFinished} players. -----------"
|
||||
done?()
|
||||
userStream.on 'error', (err) -> log.error err
|
||||
userStream.on 'close', -> streamFinished = true
|
||||
userStream.on 'data', (user) ->
|
||||
usersTotal += 1
|
||||
++usersTotal
|
||||
++numberRunning
|
||||
userStream.pause() if numberRunning > 20
|
||||
userID = user.get('_id').toHexString()
|
||||
|
||||
LevelSession.count {creator: userID, 'state.complete': true}, (err, count) ->
|
||||
update = if count then {$set: 'stats.gamesCompleted': count} else {$unset: 'stats.gamesCompleted': ''}
|
||||
console.log "... updating #{userID} gamesCompleted to #{count}, #{usersTotal} players found so far." if Math.random() < 0.001
|
||||
User.findByIdAndUpdate user.get('_id'), update, doneWithUser
|
||||
|
||||
articleEdits: (done) ->
|
||||
|
|
Loading…
Reference in a new issue