Merge branch 'master' into production

This commit is contained in:
Nick Winter 2014-08-15 10:28:33 -07:00
commit 94734a5f6f
126 changed files with 4486 additions and 711 deletions

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@ -1,7 +1,7 @@
FacebookHandler = require 'lib/FacebookHandler'
GPlusHandler = require 'lib/GPlusHandler'
LinkedInHandler = require 'lib/LinkedInHandler'
locale = require 'locale/locale'
locale = require 'locale/locale' # TODO: don't require all of these? Might be slow. (Haven't checked.)
{me} = require 'lib/auth'
Tracker = require 'lib/Tracker'
CocoView = require 'views/kinds/CocoView'

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@ -269,7 +269,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
var responseBody = responseMap[url];
var responded = false;
var requests = jasmine.Ajax.requests.all();
var requests = jasmine.Ajax.requests.all().slice();
for(var j in requests) {
var request = requests[j];
if(request.url.startsWith(url)) {

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@ -0,0 +1,25 @@
module.exports = [
{
channel: "god:new-world-created"
noteChain: []
id: "Introduction"
}
{
channel: "world:won"
noteChain: []
id: "Victory Playback"
scriptPrereqs: ["Introduction"]
}
{
channel: "level-set-playing"
noteChain: []
scriptPrereqs: ["Victory Playback"]
id: "Victory Playback Started"
}
{
channel: "surface:frame-changed"
noteChain: []
scriptPrereqs: ["Victory Playback Started"]
id: "Show Victory"
}
]

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@ -31,6 +31,7 @@ module.exports = class LevelLoader extends CocoClass
@opponentSessionID = options.opponentSessionID
@team = options.team
@headless = options.headless
@inLevelEditor = options.inLevelEditor
@spectateMode = options.spectateMode ? false
@worldNecessities = []
@ -83,6 +84,7 @@ module.exports = class LevelLoader extends CocoClass
for itemThangType in _.values(heroConfig.inventory)
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original"
@worldNecessities.push @maybeLoadURL(url, ThangType, 'thang')
@populateHero() if @level?.loaded
# Supermodel (Level) Loading
@ -96,6 +98,7 @@ module.exports = class LevelLoader extends CocoClass
onLevelLoaded: ->
@populateLevel()
@populateHero() if @session?.loaded
populateLevel: ->
thangIDs = []
@ -149,6 +152,14 @@ module.exports = class LevelLoader extends CocoClass
@worldNecessities = @worldNecessities.concat worldNecessities
populateHero: ->
return if @inLevelEditor
return unless @level.get('type') is 'hero' and hero = _.find @level.get('thangs'), id: 'Hero Placeholder'
heroConfig = @session.get('heroConfig')
hero.thangType = heroConfig.thangType # Will mutate the level, but we're okay showing the last-used Hero here
#hero.id = ... ? # What do we want to do about this?
# Actually, swapping out inventory and placeholder Components is done in Level's denormalizeThang
loadItemThangsEquippedByLevelThang: (levelThang) ->
return unless levelThang.components
for component in levelThang.components
@ -178,7 +189,7 @@ module.exports = class LevelLoader extends CocoClass
levelThang = $.extend true, {}, levelThang
@level.denormalizeThang(levelThang, @supermodel)
equipsComponent = _.find levelThang.components, {original: LevelComponent.EquipsID}
inventory = equipsComponent.config?.inventory
inventory = equipsComponent?.config?.inventory
continue unless inventory
for itemThangType in _.values inventory
url = "/db/thang.type/#{itemThangType}/version?project=name,components,original"
@ -320,7 +331,7 @@ module.exports = class LevelLoader extends CocoClass
@initialized = true
@world = new World()
@world.levelSessionIDs = if @opponentSessionID then [@sessionID, @opponentSessionID] else [@sessionID]
serializedLevel = @level.serialize(@supermodel)
serializedLevel = @level.serialize(@supermodel, @session)
@world.loadFromLevel serializedLevel, false
console.log 'World has been initialized from level loader.'

View file

@ -25,7 +25,7 @@ module.exports.normalizeFunc = (func_thing, object) ->
if _.isString(func_thing)
func = object[func_thing]
if not func
console.error "Could not find method #{func_thing} in object #{@}"
console.error "Could not find method #{func_thing} in object", object
return => null # always return a func, or Mediator will go boom
func_thing = func
return func_thing

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@ -49,6 +49,9 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "العربية", englishDescription: "Arabi
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "български език", englishDescri
blog: "Блог"
forum: "Форум"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "български език", englishDescri
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "български език", englishDescri
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "български език", englishDescri
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Преглед"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "български език", englishDescri
general:
and: "и"
name: "Име"
# date: "Date"
# body: "Body"
version: "Версия"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "български език", englishDescri
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "български език", englishDescri
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "български език", englishDescri
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
blog: "Blog"
forum: "Fòrum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Inici"
contribute: "Col·laborar"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Català", englishDescription: "Catalan", tr
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
blog: "Blog"
forum: "Fórum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Domů"
contribute: "Přispívat"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
new_password: "Nové heslo"
new_password_verify: "Potvrdit"
email_subscriptions: "Doručovat emailem"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Oznámení"
email_announcements_description: "Zasílat emaily o posledních novinkách a o postupu ve vývoji CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Emaily pro přispívatele"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Editory CodeCombatu"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Náhled"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
general:
and: "a"
name: "Jméno"
# date: "Date"
body: "Tělo"
version: "Verze"
commit_msg: "Popisek ukládání"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
nick_description: "Programátorský kouzelník, excentrický motivační mág i experimentátor. Nick by mohl dělat de-facto cokoliv, ale zvolil si vytvořit CodeCombat."
jeremy_description: "Mistr zákaznické podpory, tester použitelnosti a organizátor komunity. Je velmi pravděpodobné, že jste si spolu již psali."
michael_description: "Programátor, systémový administrátor a král podsvětí technického zázemí. Michael udržuje naše servery online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Licence"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
introduction_desc_github_url: "CodeCombat je kompletně open source"
introduction_desc_suf: "a snažíme se jak jen to jde, abychom vám umožnili se do tohoto projektu zapojit."
introduction_desc_ending: "Doufáme, že se k nám přidáte!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy a Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy a Matt"
alert_account_message_intro: "Vítejte!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "čeština", englishDescription: "Czech", tr
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Hjem"
contribute: "Bidrag"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
new_password: "Nyt Password"
new_password_verify: "Bekræft"
email_subscriptions: "Emailtilmeldinger"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Nyheder"
email_announcements_description: "Få emails om de seneste nyheder og udvikling på CodeCombat."
email_notifications: "Notifikationer"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Bidragsklasse-emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
level_search_title: "Søg Baner Her"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Forhåndsvisning"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
general:
and: "og"
name: "navn"
# date: "Date"
body: "krop"
version: "version"
commit_msg: "ændringsnotat"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
introduction_desc_ending: "Vi håber du vil deltage i vores fest!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy, ogGlen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy, ogMatt"
alert_account_message_intro: "Hej med dig!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "dansk", englishDescription: "Danish", trans
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription:
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
blog: "Blog"
forum: "Forum"
account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Home"
contribute: "Mitmache"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
new_password: "Neus Passwort"
new_password_verify: "Bestätige"
email_subscriptions: "E-Mail Abos"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Akündigunge"
email_announcements_description: "Bechum Mails mit Neuigkeite und de neuste Entwicklige bi CodeCombat."
email_notifications: "Benachrichtigunge"
email_notifications_summary: "Istellige für personalisierti, automatischi E-Mail Notifikatione im Zemehang mit dine CodeCombat Aktivitäte"
email_any_notes: "Alli Notifikatione"
email_any_notes_description: "Deaktiviere zum kei Aktivitäts-Notifikatione meh per E-Mail becho."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# clas: "CLAs"
community:
level_editor: "Level Editor"
main_title: "CodeCombat Community"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
nick_description: "Programmier-Zauberer, exzentrische Motivations-Magier und Chopfüber-Experimentierer. De Nick chönti alles mache und het sich entschiede zum CodeCombat baue."
jeremy_description: "Kundesupport-Magier, Usability Tester und Community-Organisator; du hesch worschinli scho mitem Jeremy gredet."
michael_description: "Programmierer, Systemadmin und es technisches Wunderchind ohni Studium. Michael isch die Person wo üsi Server am Laufe bhaltet."
glen_description: "Programmierer und passionierte Gameentwickler mit de Motivation, die Welt zumene bessere Ort zmache, indem mer Sache entwickled wo e Rolle spieled. S Wort unmöglich findet mer nid i sim Wortschatz. Neui Fähigkeite erlerne isch sini Freud!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Rechtlichs"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Deutsch (Schweiz)", englishDescription: "Ge
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administration"
home: "Home"
contribute: "Helfen"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
new_password: "Neues Passwort"
new_password_verify: "Passwort verifizieren"
email_subscriptions: "Email Abonnements"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Ankündigungen"
email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
email_notifications: "Benachrichtigungen"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
email_recruit_notes: "Job-Angebote"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Unterstützer Email"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# clas: "CLAs"
community:
level_editor: "Level Editor"
main_title: "CodeCombat Community"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat Editoren"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
level_search_title: "Durchsuche Levels hier"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Vorschau"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
general:
and: "und"
name: "Name"
# date: "Date"
body: "Inhalt"
version: "Version"
commit_msg: "Commit Nachricht"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen."
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen."
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen."
glen_description: "Programmier und leidenschaftlicher Spieleentwickler mit der Motivation die Welt, durch das Entwickeln von Sachen die zählen, zu einem besseren Platz zu machen. Das Wort 'unmöglich' kann nicht in seinem Wortschatz gefunden werden. Neue Fähigkeiten zu lernen ist seine Leidenschaft!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Rechtliches"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administration"
home: "Home"
contribute: "Helfen"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
new_password: "Neues Passwort"
new_password_verify: "Passwort verifizieren"
email_subscriptions: "Email Abonnements"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Ankündigungen"
email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
email_notifications: "Benachrichtigungen"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
email_recruit_notes: "Job-Angebote"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Unterstützer Email"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# clas: "CLAs"
community:
level_editor: "Level Editor"
main_title: "CodeCombat Community"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat Editoren"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
level_search_title: "Durchsuche Levels hier"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Vorschau"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
general:
and: "und"
name: "Name"
# date: "Date"
body: "Inhalt"
version: "Version"
commit_msg: "Commit Nachricht"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
nick_description: "Programmierzauberer, exzentrischer Motivationskünstler und Auf-den-Kopf-stell-Experimentierer. Nick könnte alles mögliche tun und entschied CodeCombat zu bauen."
jeremy_description: "Kundendienstmagier, Usability Tester und Community-Organisator. Wahrscheinlich hast du schon mit Jeremy gesprochen."
michael_description: "Programmierer, Systemadministrator und studentisch technisches Wunderkind, Michael hält unsere Server am Laufen."
glen_description: "Programmier und leidenschaftlicher Spieleentwickler mit der Motivation die Welt, durch das Entwickeln von Sachen die zählen, zu einem besseren Platz zu machen. Das Wort 'unmöglich' kann nicht in seinem Wortschatz gefunden werden. Neue Fähigkeiten zu lernen ist seine Leidenschaft!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Rechtliches"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Deutsch", englishDescription: "German", tra
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
blog: "Μπλόγκ"
forum: "Φόρουμ"
account: "Λογαριασμός"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Διαχειριστής"
home: "Αρχική"
contribute: "Συμβάλλω"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
new_password: "Καινούργιος Κωδικός"
new_password_verify: " Επαλήθευση Κωδικού"
email_subscriptions: "Συνδρομές Email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Ανακοινώσεις"
email_announcements_description: "Λάβετε emails για τα τελευταία νέα και τις εξελίξεις του CodeCombat."
email_notifications: "Ειδοποιήσεις"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
general:
and: "και"
name: "Όνομα"
# date: "Date"
# body: "Body"
version: "Έκδοση"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "ελληνικά", englishDescription: "Gre
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "English (AU)", englishDescription: "English
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
jeremy_description: "Customer support mage, usability tester, and community organiser; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Interested in working on game graphics, user interface design, database and server organisation, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "English (UK)", englishDescription: "English
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "English (US)", englishDescription: "English
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -524,11 +524,16 @@
clas: "CLAs"
community:
level_editor: "Level Editor"
main_title: "CodeCombat Community"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
level_editor_prefix: "Use the CodeCombat"
level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
thang_editor_prefix: "We call units within the game 'thangs'. Use the"
thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
find_us: "Find us on these sites"
contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat Editors"
@ -657,7 +662,7 @@
nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Legal"
@ -728,7 +733,7 @@
introduction_desc_github_url: "CodeCombat is totally open source"
introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
introduction_desc_ending: "We hope you'll join our party!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Hey there!"
alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -939,6 +944,7 @@
candidate_sessions: "Candidate Sessions"
user_remark: "User Remark"
versions: "Versions"
items: "Items"
delta:
added: "Added"

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
blog: "Blog"
forum: "Foro"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Inicio"
contribute: "Contribuir"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
new_password: "Nueva Contraseña"
new_password_verify: "Verificar"
email_subscriptions: "Suscripciones de Email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Noticias"
email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat."
email_notifications: "Notificaciones"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Emails Clase Contribuyente"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Vista previa"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
general:
and: "y"
name: "Nombre"
# date: "Date"
body: "Cuerpo"
version: "Versión"
commit_msg: "Enviar mensaje"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "español (América Latina)", englishDescrip
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
blog: "Blog"
forum: "Foro"
account: "Cuenta"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Inicio"
contribute: "Colaborar"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
new_password: "Nueva contraseña"
new_password_verify: "Verificar"
email_subscriptions: "Suscripciones de correo electrónico"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Noticias"
email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat."
email_notifications: "Notificationes"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
email_recruit_notes_description: "Si tu juegas realmente bien, puede que contactemos contigo para que consigas un trabajo (mejor)."
contributor_emails: "Correos para colaboradores"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
clas: "CLAs"
community:
level_editor: "Editor de niveles"
main_title: "Comunidad de CodeCombat"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Editores de CodeCombat"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
level_search_title: "Buscar niveles aquí"
achievement_search_title: "Buscar Logros"
read_only_warning2: "Nota: no puedes guardar nada de lo que edites aqui porque no has iniciado sesión."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Vista preliminar"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
general:
and: "y"
name: "Nombre"
# date: "Date"
body: "Cuerpo"
version: "Versión"
commit_msg: "Mensaje de Asignación o Commit"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
nick_description: "Mago de la programación, hechicero excéntrico de la motivación y experimentador del revés. Nick pudo haber hecho cualquier cosa y eligió desarrollar CodeCombat."
jeremy_description: "Mago de la atención al cliente, tester de usabilidad y organizador de la comunidad; es probable que ya hayas hablado con Jeremy."
michael_description: "Programador, administrador de sistemas y prodigio técnico, Michael es el encargado de mantener nuestros servidores en línea."
glen_description: "Programador y apasionado desarrollador de juegos, con la motivación de hacer este mundo un sitio mejor, desarrollando cosas que importan. La palabra imposible no existe en su diccionario. ¡Aprender nuevas habilidades es su hobby!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
introduction_desc_github_url: "CodeCombat es totalmente de código abierto"
introduction_desc_suf: ", y nuestro objetivo es ofrecer tantas maneras como sea posible para que tomes parte y hagas de este proyecto algo tan tuyo como nuestro."
introduction_desc_ending: "¡Esperamos que te unas a nuestro equipo!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy y Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy y Matt"
alert_account_message_intro: "¡Hola!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "¿Interesado en trabajar en gráficos para juegos, el diseño de la interfaz de usuario, bases de datos y la organización de servidores, redes multijugador, físicas, sonido o el funcionamiento del motor del juego? ¿Quieres ayudar a construir un juego para ayudar a otras personas a aprender aquello en lo que eres bueno? Tenemos mucho que hacer y si eres un programador experimentado y quieres desarrollar para CodeCombat, esta clase es para tí. Nos encantaría recibir tu ayuda para construir el mejor juego de programación que se haya hecho."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
no_changes: "Sin Cambios"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
blog: "Blog"
forum: "Foro"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Inicio"
contribute: "Contribuir"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
new_password: "Nueva Contraseña"
new_password_verify: "Verificar"
email_subscriptions: "Suscripciones de Email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Noticias"
email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat."
email_notifications: "Notificación"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Correos Para Colaboradores"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Previsualizar"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
general:
and: "y"
name: "Nombre"
# date: "Date"
body: "Cuerpo"
version: "Versión"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "español", englishDescription: "Spanish", t
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
blog: "بلاگ"
forum: "انجمن"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "مدیر"
home: "خانه"
contribute: "همکاری"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
general:
# and: "and"
name: "نام"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "فارسی", englishDescription: "Persian",
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "suomi", englishDescription: "Finnish", tran
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
blog: "Blog"
forum: "Forum"
account: "Compte"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Accueil"
contribute: "Contribuer"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
new_password: "Nouveau mot de passe"
new_password_verify: "Vérifier"
email_subscriptions: "Abonnements"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Annonces"
email_announcements_description: "Recevoir des mails sur les dernières actualités et sur le développement de CodeCombat."
email_notifications: "Notifications"
email_notifications_summary: "Commandes pour personaliser les notifications automatiques d'email liées à votre activité sur CodeCombat."
email_any_notes: "Toutes Notifications"
email_any_notes_description: "Désactivez pour ne plus recevoir de notifications par e-mail."
# email_news: "News"
email_recruit_notes: "Offres d'emploi"
email_recruit_notes_description: "Si vous jouez vraiment bien, nous pouvons vous contacter pour vous proposer un (meilleur) emploi."
contributor_emails: "Emails des contributeurs"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
clas: "CLAs"
community:
level_editor: "Editeur de niveau"
main_title: "Communauté CodeCombat"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Éditeurs CodeCombat"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
level_search_title: "Rechercher dans les niveaux"
# achievement_search_title: "Search Achievements"
read_only_warning2: "Note: vous ne pouvez sauvegarder aucune édition, car vous n'êtes pas identifié."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Prévisualiser"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
general:
and: "et"
name: "Nom"
# date: "Date"
body: "Corps"
version: "Version"
commit_msg: "Message de mise à jour"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
nick_description: "Assistant programmeur, mage à la motivation excentrique, et bidouilleur de l'extrême. Nick peut faire n'importe quoi mais il a choisi CodeCombat."
jeremy_description: "Mage de l'assistance client, testeur de maniabilité, et community manager; vous avez probablement déjà parlé avec Jeremy."
michael_description: "Programmeur, administrateur réseau, et l'enfant prodige du premier cycle, Michael est la personne qui maintient nos serveurs en ligne."
glen_description: "Programmeur et développeur de jeux passioné, avec la motivation pour faire de ce monde un meilleur endroit, en développant des choses qui comptent. Le mot impossible est introuvable dans son dictionnaire. Apprendre de nouveaux talents est sa joie !"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Légal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
introduction_desc_github_url: "CodeCombat est totalement open source"
introduction_desc_suf: ", et nous avons pour objectif de fournir autant de manières possibles pour que vous participiez et fassiez de ce projet autant le votre que le notre."
introduction_desc_ending: "Nous espérons que vous allez joindre notre aventure!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy et Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy et Matt"
alert_account_message_intro: "Et tiens!"
alert_account_message: "Pour souscrire aux e-mails, vous devez être connecté"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
text_diff: "Différence de texte"
merge_conflict_with: "Fusionner les conflits avec"
no_changes: "Aucuns Changements"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
blog: "בלוג"
forum: "פורום"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "אדמין"
home: "בית"
contribute: "תרום"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
new_password: "סיסמה חדשה"
new_password_verify: "חזור על הסיסמה שנית"
email_subscriptions: "הרשמויות אימייל"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "הודעות"
email_announcements_description: "קבל את החדשות ואת הפיתוחים הכי חדישים במשחק באימייל."
email_notifications: "עדכונים"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "אימיילים של כיתות תורמים"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "עברית", englishDescription: "Hebrew",
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "मानक हिन्दी", englishDe
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
blog: "Blog"
forum: "Fórum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Kezdőlap"
contribute: "Segítségnyújtás"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
new_password: "Új jelszó"
new_password_verify: "Új jelszó megismétlése"
email_subscriptions: "Hírlevél feliratkozások"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Bejelentések"
email_announcements_description: "Szeretnél levelet kapni a legújabb fejlesztéseinkről?"
email_notifications: "Értesítések"
email_notifications_summary: "CodeCombat tevékenységedre vonatkozó személyre szóló, automatikus értesítések beállításai."
email_any_notes: "Bármely megjegyzés"
email_any_notes_description: "Minden tevékenységgel kapcsolatos e-mail értesítés letiltása."
# email_news: "News"
email_recruit_notes: "Álláslehetőségek"
email_recruit_notes_description: "Ha igazán jól játszol lehet, hogy felveszzük veled a kapcsolatot és megbeszéljük, hogy szerezzünk-e neked egy (jobb) állást."
contributor_emails: "Hozzájárulóknak szóló levelek"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Bahasa Indonesia", englishDescription: "Ind
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Amministratore"
home: "Pagina iniziale"
contribute: "Contribuisci"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
new_password: "Nuova password"
new_password_verify: "Verifica"
email_subscriptions: "Sottoscrizioni email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Annunci email"
email_announcements_description: "Ricevi email con le ultime novità e sviluppi di CodeCombat."
email_notifications: "Notifiche email"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Email dei collaboratori"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Editor di CodeCombat"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Anteprima"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
general:
and: "e"
name: "Nome"
# date: "Date"
body: "Testo"
version: "Versione"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Questioni legali"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Italiano", englishDescription: "Italian", t
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
blog: "ブログ"
forum: "掲示板"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "管理"
home: "ホーム"
contribute: "貢献"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
new_password: "新パスワード"
new_password_verify: "新パスワードを再入力"
email_subscriptions: "ニュースレターの購読"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "お知らせ"
email_announcements_description: "CodeCombatの最新のニュースや進展をメールで受け取る"
email_notifications: "通知"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "開発を手伝ってくれる人向けのメール"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
clas: "CLA"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombatエディター"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "日本語", englishDescription: "Japanese",
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
blog: "블로그"
forum: "포럼"
account: "계정"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "관리자"
home: ""
contribute: "참여하기"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
new_password: "새 비밀번호"
new_password_verify: "확인(다시한번 입력해주세요)"
email_subscriptions: "이메일 구독"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "공지사항"
email_announcements_description: "코드 컴뱃의 개발 및 진행 상황을 이메일로 구독하세요"
email_notifications: "알람"
email_notifications_summary: "당신의 코드 컴뱃 활동과 관련된 자동 알림 메일을 설정할 수 있습니다."
email_any_notes: "모든 알림 받기"
email_any_notes_description: "모든 알림 메일 받지 않기"
# email_news: "News"
email_recruit_notes: "구인 정보"
email_recruit_notes_description: "정말 실력이 좋으시다고 판단되면, 보다 좋은 구직 정보와 관련하여 연락드릴 수도 있습니다."
contributor_emails: "조력자들 이메일"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
clas: "컨트리뷰터 라이센스 약관"
community:
level_editor: "레벨 에디터"
main_title: "코드 컴뱃 커뮤니티"
facebook: "페이스북"
twitter: "트위터"
gplus: "구글 플러스"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "코드 컴뱃 에디터들"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
level_search_title: "레벨들은 여기에서 찾으세요"
achievement_search_title: "업적 검색"
read_only_warning2: "주의: 로그인하지 않으셨기 때문에 내용을 저장할 수 없습니다."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "미리보기"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
general:
and: "그리고"
name: "이름"
# date: "Date"
body: "구성"
version: "버전"
commit_msg: "커밋 메세지"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
nick_description: "프로그래밍 마법사, 별난 자극의 마술사, 거꾸로 생각하는것을 좋아하는 실험가. Nick은 뭐든지 할수있는 남자입니다. 그 뭐든지 중에 코드 컴뱃을 선택했죠. "
jeremy_description: "고객 지원 마법사, 사용성 테스터, 커뮤니티 오거나이저; 당신은 아마 이미 Jeremy랑 이야기 했을거에요."
michael_description: "프로그래머, 시스템 관리자, 기술 신동(대학생이래요),Michael 은 우리 서버를 계속 무결점상태로 유지시켜주는 사람입니다."
glen_description: "프로그래머이자 열정적인 게임 개발자. 의미있는 것들을 개발함으로써 세상을 보다 더 나은 곳으로 변화시키고자 하는 개발자입니다. 그의 사전에 불가능이란 없습니다. 새로운 기술을 배우는 건 그에게 몹시 즐거운 일이죠!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "한국어", englishDescription: "Korean", t
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -54,7 +54,7 @@ module.exports =
he: require './he' # עברית, Hebrew
lt: require './lt' # lietuvių kalba, Lithuanian
sr: require './sr' # српски, Serbian
uk: require './uk' # українська мова, Ukranian
uk: require './uk' # українська мова, Ukrainian
hi: require './hi' # ि, Hindi
ur: require './ur' # اُردُو, Urdu
ms: require './ms' # Bahasa Melayu, Bahasa Malaysia

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "lietuvių kalba", englishDescription: "Lith
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
home: "Halaman"
contribute: "Sumbangan"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
new_password: "Kata-laluan baru"
new_password_verify: "Verifikasi"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Pengumuman"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
email_notifications: "Notifikasi"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
general:
and: "dan"
name: "Nama"
# date: "Date"
# body: "Body"
version: "Versi"
commit_msg: "Mesej Commit"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Undang-Undang"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Bahasa Melayu", englishDescription: "Bahasa
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
blog: "Blogg"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administrator"
home: "Hjem"
contribute: "Bidra"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
new_password: "Nytt Passord"
new_password_verify: "Verifiser"
email_subscriptions: "Epost Abonnement"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Kunngjøringer"
email_announcements_description: "Få epost om siste nytt og utvikling fra CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Contributor Klasse Epost"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
general:
# and: "and"
name: "Navn"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norweg
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administrator"
home: "Home"
contribute: "Bijdragen"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
new_password: "Nieuw Wachtwoord"
new_password_verify: "Verifieer"
email_subscriptions: "E-mail Abonnementen"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Aankondigingen"
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
email_notifications: "Notificaties"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Medewerker Klasse emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
level_search_title: "Zoek Levels Hier"
# achievement_search_title: "Search Achievements"
read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Voorbeeld"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
general:
and: "en"
name: "Naam"
# date: "Date"
body: "Inhoud"
version: "Versie"
commit_msg: "Commit Bericht"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Legaal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
introduction_desc_github_url: "CodeCombat is volledig open source"
introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_ending: "We hopen dat je met ons meedoet!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
alert_account_message_intro: "Hallo!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administrator"
home: "Home"
contribute: "Bijdragen"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
new_password: "Nieuw Wachtwoord"
new_password_verify: "Verifieer"
email_subscriptions: "E-mail Abonnementen"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Aankondigingen"
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
email_notifications: "Notificaties"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Medewerker Klasse emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
level_search_title: "Zoek Levels Hier"
# achievement_search_title: "Search Achievements"
read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Voorbeeld"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
general:
and: "en"
name: "Naam"
# date: "Date"
body: "Inhoud"
version: "Versie"
commit_msg: "Commit Bericht"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Legaal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
introduction_desc_github_url: "CodeCombat is volledig open source"
introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_ending: "We hopen dat je met ons meedoet!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
alert_account_message_intro: "Hallo!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Nederlands (Nederland)", englishDescription
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
blog: "Blog"
forum: "Forum"
account: "Lidmaatschap"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administrator"
home: "Home"
contribute: "Bijdragen"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
new_password: "Nieuw Wachtwoord"
new_password_verify: "Verifieer"
email_subscriptions: "E-mail Abonnementen"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Aankondigingen"
email_announcements_description: "Verkrijg emails over het laatste nieuws en de ontwikkelingen bij CodeCombat."
email_notifications: "Meldingen"
email_notifications_summary: "Instellingen voor gepersonaliseerde, automatische meldingen via e-mail omtrent je activiteit op CodeCombat."
email_any_notes: "Alle Meldingen"
email_any_notes_description: "Zet alle activiteit-meldingen via e-mail af."
# email_news: "News"
email_recruit_notes: "Job Aanbiedingen"
email_recruit_notes_description: "Als je zeer goed speelt, zouden we je wel eens kunnen contacteren om je een (betere) job aan te bieden."
contributor_emails: "Medewerker Klasse emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
clas: "CLAs"
community:
level_editor: "Level Bewerker"
main_title: "CodeCombat Gemeenschap"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
level_search_title: "Zoek Levels Hier"
# achievement_search_title: "Search Achievements"
read_only_warning2: "Pas op, je kunt geen aanpassingen opslaan hier, want je bent niet ingelogd."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Voorbeeld"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
general:
and: "en"
name: "Naam"
# date: "Date"
body: "Inhoud"
version: "Versie"
commit_msg: "Commit Bericht"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
nick_description: "Getalenteerde programmeur, excentriek gemotiveerd, een rasechte experimenteerder. Nick kan alles en kiest ervoor om CodeCombat te ontwikkelen."
jeremy_description: "Klantenservice Manager, usability tester en gemeenschapsorganisator; Je hebt waarschijnlijk al gesproken met Jeremy."
michael_description: "Programmeur, sys-admin, en technisch wonderkind, Michael is de persoon die onze servers draaiende houdt."
glen_description: "Programmeur en gepassioneerde game developer, met de motivatie om de wereld te verbeteren, door het ontwikkelen van de dingen die belangrijk zijn. Het woord onmogelijk staat niet in zijn woordenboek. Nieuwe vaardigheden leren is een plezier voor him!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Legaal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
introduction_desc_github_url: "CodeCombat is volledig open source"
introduction_desc_suf: ", en we streven ernaar om op zoveel mogelijk manieren het mogelijk te maken voor u om deel te nemen en dit project van zowel jou als ons te maken."
introduction_desc_ending: "We hopen dat je met ons meedoet!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy en Matt"
alert_account_message_intro: "Hallo!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Geïnteresserd in het werken aan game graphics, user interface design, database- en serverorganisatie, multiplayer networking, physics, geluid of game engine prestaties? Wil jij helpen een game te bouwen wat anderen leert waar jij goed in bent? We moeten nog veel doen en als jij een ervaren programmeur bent en wil ontwikkelen voor CodeCombat, dan is dit de klasse voor jou. We zouden graag je hulp hebben bij het maken van de beste programmeergame ooit."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Nederlands", englishDescription: "Dutch", t
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Norwegian Nynorsk", englishDescription: "No
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
blog: "Blogg"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administrator"
home: "Hjem"
contribute: "Bidra"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
new_password: "Nytt Passord"
new_password_verify: "Verifiser"
email_subscriptions: "Epostabonnement"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Kunngjøringer"
email_announcements_description: "Få epost om siste nytt og utvikling fra CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Bidragsyterklasse Epost"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
general:
# and: "and"
name: "Navn"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Norsk", englishDescription: "Norwegian", tr
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Główna"
contribute: "Współpraca"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
new_password: "Nowe hasło"
new_password_verify: "Zweryfikuj"
email_subscriptions: "Powiadomienia email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Ogłoszenia"
email_announcements_description: "Otrzymuj powiadomienia o najnowszych wiadomościach i zmianach w CodeCombat."
email_notifications: "Powiadomienia"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Powiadomienia asystentów"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Edytory CodeCombat"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
level_search_title: "Przeszukaj poziomy"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Podgląd"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
general:
and: "i"
name: "Imię"
# date: "Date"
body: "Zawartość"
version: "Wersja"
commit_msg: "Wiadomość do commitu"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
nick_description: "Programistyczny czarownik, ekscentryczny magik i eksperymentator pełną gębą. Nick może robić cokolwiek, a decyduje się pracować przy CodeCombat."
jeremy_description: "Magik od kontaktów z klientami, tester użyteczności i organizator społeczności; prawdopodobnie już rozmawiałeś z Jeremym."
michael_description: "Programista, sys-admin, cudowne dziecko studiów technicznych, Michael to osoba utrzymująca nasze serwery online."
glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that mather. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Nota prawna"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
introduction_desc_github_url: "CodeCombat jest całkowicie open source"
introduction_desc_suf: " i zamierzamy zapewnić tak wiele sposobów na współpracę w projekcie jak to tylko możliwe, by był on tak samo nasz, jak i wasz."
introduction_desc_ending: "Liczymy, że dołączysz się do nas!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy i Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy i Matt"
alert_account_message_intro: "Hej tam!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Zainteresowany pracą przy grafice, interfejsie użytkownika, organizacji bazy danych oraz serwera, łączności multiplayer, fizyce, dźwięku lub wydajności silnika gry? Chciałbyś dołączyć się do budowania gry, która pomoże innym nauczyć się umiejętności, które sam posiadasz? Mamy wiele do zrobienia i jeśli jesteś doświadczonym programistą chcącym pomóc w rozwoju CodeCombat, ta klasa jest dla ciebie. Twoja pomoc przy budowaniu najlepszej gry programistycznej w historii będzie nieoceniona."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "język polski", englishDescription: "Polish
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
blog: "Blog"
forum: "Fórum"
account: "Conta"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administrador"
home: "Início"
contribute: "Contribuir"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
new_password: "Nova Senha"
new_password_verify: "Confirmação"
email_subscriptions: "Assinaturas para Notícias por Email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Notícias"
email_announcements_description: "Receba emails com as últimas notícias e desenvolvimentos do CodeCombat."
email_notifications: "Notificações"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
email_recruit_notes: "Oportunidades de emprego"
email_recruit_notes_description: "Se você jogar muito bem, nós podemos lhe contactar para lhe oferecer um emprego (melhor)"
contributor_emails: "Emails para as Classes de Contribuidores"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Editores do CodeCombat"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
level_search_title: "Procurar Níveis Aqui"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Prever"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
general:
and: "e"
name: "Nome"
# date: "Date"
body: "Principal"
version: "Versão"
commit_msg: "Mensagem do Commit"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
nick_description: "Mago da programação, feiticeiro da motivação excêntrica e experimentador doido. Nick pode fazer qualquer coisa e escolheu desenvolver o CodeCombat."
jeremy_description: "Mago em suporte ao consumidor, testador de usabilidade, e organizador da comunidade; você provavelmente já falou com o Jeremy."
michael_description: "Programador, administrador de sistemas, e um técnico prodígio não graduado, Michael é a pessoa que mantém os servidores funcionando."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Jurídico"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
introduction_desc_github_url: "CodeCombat é totalmente código aberto"
introduction_desc_suf: ", e nosso objetivo é oferecer quantas maneiras forem possíveis para você participar e fazer deste projeto tanto seu como nosso."
introduction_desc_ending: "Nós esperamos que você se junte a nossa festa!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Ei!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Interessado em trabalhar em gráficos do jogo, design de interface de usuário, banco de dados e organização de servidores, networking multiplayer, física, som ou desempenho do motor de jogo? Quer ajudar a construir um jogo para ajudar outras pessoas a aprender o que você é bom? Temos muito a fazer e se você é um programador experiente e quer desenvolver para o CodeCombat, esta classe é para você. Gostaríamos muito de sua ajuda a construir o melhor jogo de programação da história."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "português do Brasil", englishDescription:
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
blog: "Blog"
forum: "Fórum"
account: "Conta"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administrador"
home: "Início"
contribute: "Contribuir"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
new_password: "Nova Palavra-passe"
new_password_verify: "Verificar"
email_subscriptions: "Subscrições de E-mail"
email_subscriptions_none: "Sem Subscições de E-mail."
email_announcements: "Anúncios"
email_announcements_description: "Receba e-mails sobre as últimas novidades e desenvolvimentos no CodeCombat."
email_notifications: "Notificações"
email_notifications_summary: "Controle, de uma forma personalizada e automática, os e-mails de notificações relacionados com a sua atividade no CodeCombat."
email_any_notes: "Quaisquer Notificações"
email_any_notes_description: "Desative para parar de receber todos os e-mails de notificação de atividade."
email_news: "Notícias"
email_recruit_notes: "Oportunidades de Emprego"
email_recruit_notes_description: "Se joga muito bem, podemos contactá-lo para lhe arranjar um (melhor) emprego."
contributor_emails: "Subscrições de E-mail (Contribuintes)"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
clas: "CLA's"
community:
level_editor: "Editor de Níveis"
main_title: "Comunidade do CodeCombat"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
find_us: "Encontre-nos nestes sítios"
contribute_to_the_project: "Contribua para o projeto"
editor:
main_title: "Editores do CodeCombat"
@ -539,7 +549,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
contact_us: "Contacte-nos!"
hipchat_prefix: "Pode também encontrar-nos na nossa"
hipchat_url: "sala HipChat."
# back: "Back"
back: "Voltar"
revert: "Reverter"
revert_models: "Reverter Modelos"
pick_a_terrain: "Escolha Um Terreno"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
level_search_title: "Procurar Níveis Aqui"
achievement_search_title: "Procurar Conquistas"
read_only_warning2: "Nota: não pode guardar nenhuma edição feita aqui, porque não tem sessão iniciada."
no_achievements: "Ainda não foram adicionadas conquistas a este nível."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
level_completion: "Completação do Nível"
article:
edit_btn_preview: "Pré-visualizar"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
general:
and: "e"
name: "Nome"
date: "Data"
body: "Corpo"
version: "Versão"
commit_msg: "Enviar Mensagem"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
nick_description: "Feiticeiro da programção, mago da motivação excêntrico e experimentador de pernas para o ar. O Nick pode fazer qualquer coisa e escolhe construir o CodeCombat."
jeremy_description: "Mago do suporte ao cliente, testador do uso e organizador da comunidade; provavelmente já falou com o Jeremy."
michael_description: "Programador, administrador do sistema e técnico de graduação prodígio, o Michael é a pessoa que mantém os nossos servidores online."
glen_description: "Programador e desenvolvedor de jogos apaixonado, com a motivação necessária para tornar este mundo um lugar melhor, ao desenvolver coisas que importam. A palavra impossível não pode ser encontrada no dicionário dele. Aprender novas habilidades é a alegria dele!"
matt_description: "Ciclista, engenheiro de software, leitor de fantasia heróica, apreciador de manteiga de amendoim e de café."
legal:
page_title: "Legal"
@ -711,14 +726,14 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
contribute:
# page_title: "Contribuir"
# character_classes_title: "Classes de Personagens"
# introduction_desc_intro: "Temos esperanças elevadas para o CodeCombat."
page_title: "Contribuir"
character_classes_title: "Classes de Personagens"
introduction_desc_intro: "Temos esperanças elevadas para o CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "o CodeCombat é totalmente open source"
introduction_desc_github_url: "o CodeCombat é totalmente open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "Esperemos que se junte a nós!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy e Glen"
introduction_desc_ending: "Esperemos que se junte a nós!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy e Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Português (Portugal)", englishDescription:
text_diff: "Diferença de Texto"
merge_conflict_with: "FUNDIR CONFLITO COM"
no_changes: "Sem Alterações"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
blog: "Blog"
forum: "Fórum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Administrador"
home: "Início"
contribute: "Contribuir"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
new_password: "Nova Senha"
new_password_verify: "Confirmação"
email_subscriptions: "Assinaturas para Notícias por Email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Notícias"
email_announcements_description: "Receba emails com as últimas notícias e desenvolvimentos do CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Emails para as Classes de Contribuidores"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
general:
# and: "and"
name: "Nome"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "português", englishDescription: "Portugues
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Acasa"
contribute: "Contribuie"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
new_password: "Parolă nouă"
new_password_verify: "Verifică"
email_subscriptions: "Subscripție Email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Anunțuri"
email_announcements_description: "Primește email-uri cu ultimele știri despre CodeCombat."
email_notifications: "Notificări"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Editori CodeCombat"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
level_search_title: "Caută nivele aici"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
general:
and: "și"
name: "Nume"
# date: "Date"
body: "Corp"
version: "Versiune"
commit_msg: "Înregistrează Mesajul"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick poate să facă orice si a ales să dezvolte CodeCombat."
jeremy_description: "Customer support mage, usability tester, and community organizer; probabil ca ați vorbit deja cu Jeremy."
michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael este cel care ține serverele in picioare."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Aspecte Legale"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
introduction_desc_github_url: "CodeCombat este complet open source"
introduction_desc_suf: ", și ne propunem să vă punem la dispoziție pe cât de mult posibil modalități de a lua parte la acest proiect pentru a-l face la fel de mult as vostru cât și al nostru."
introduction_desc_ending: "Sperăm să vă placă petrecerea noastră!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy și Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy și Matt"
alert_account_message_intro: "Salutare!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Interesat să lucrezi la grafica jocului, interfața grafică cu utilizatorul, baze de date și organizare server, multiplayer networking, fizică, sunet, sau performanțe game engine? Vrei să ajuți la construirea unui joc pentru a învăța pe alții ceea ce te pricepi? Avem o grămadă de făcut dacă ești un programator experimentat și vrei sa dezvolți pentru CodeCombat, această clasă este pentru tine. Ne-ar plăcea să ne ajuți să construim cel mai bun joc de programare făcut vreodată."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "limba română", englishDescription: "Roman
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
blog: "Блог"
forum: "Форум"
account: "Аккаунт"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Админ"
home: "Домой"
contribute: "Сотрудничество"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
new_password: "Новый пароль"
new_password_verify: "Подтверждение пароля"
email_subscriptions: "Email-подписки"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Оповещения"
email_announcements_description: "Получать email-оповещения о последних новостях CodeCombat."
email_notifications: "Уведомления"
email_notifications_summary: "Настройки автоматических email-уведомлений, основанных на вашей активности на CodeCombat."
email_any_notes: "Все уведомления"
email_any_notes_description: "Отключите, чтобы больше не получать извещения."
# email_news: "News"
email_recruit_notes: "Возможности для работы"
email_recruit_notes_description: "Если вы действительно хорошо играете, то мы можем связаться с вами для предложения (лучшей) работы."
contributor_emails: "Рассылки по классам участников"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
clas: "ЛСС"
community:
level_editor: "редактор уровней"
main_title: "Сообщество CodeCombat"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Редакторы CodeCombat"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
level_search_title: "Искать уровни"
achievement_search_title: "Искать достижения"
read_only_warning2: "Примечание: вы не можете сохранять любые правки здесь, потому что вы не авторизованы."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Предпросмотр"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
general:
and: "и"
name: "Имя"
# date: "Date"
body: "Содержание"
version: "Версия"
commit_msg: "Сопроводительное сообщение"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
nick_description: "Маг программирования, мудрец эксцентричного мотивирования и чудаковатый экспериментатор. Ник может всё и хочет построить CodeCombat."
jeremy_description: "Маг клиентской поддержки, юзабилити-тестер, и организатор сообщества; вы наверняка уже говорили с Джереми."
michael_description: "Программист, сисадмин и непризнанный технический гений, Михаэль является лицом, поддерживающим наши серверы в доступности."
glen_description: "Программист и страстный разработчик игр, с мотивацией сделать этот мир лучше путём разработки действительно значащих вещей. Слова \"невозможно\" нет в его словаре. Освоение новых навыков его развлечение!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Юридическая информация"
@ -938,3 +953,38 @@ module.exports = nativeDescription: "русский", englishDescription: "Russi
text_diff: "Разница"
# merge_conflict_with: "MERGE CONFLICT WITH"
no_changes: "Нет изменений"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
blog: "Blog"
forum: "Fórum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Spravuj"
home: "Domov"
contribute: "Prispej"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
new_password: "Nové heslo"
new_password_verify: "Overenie"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
general:
# and: "and"
name: "Meno"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "slovenčina", englishDescription: "Slovak",
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "slovenščina", englishDescription: "Sloven
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
blog: "Блог"
forum: "Форум"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Админ"
home: "Почетна"
contribute: "Допринеси"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
new_password: "Нова Шифра"
new_password_verify: "Потврди"
email_subscriptions: "Мејл претплате"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Обавештења"
email_announcements_description: "Прими мејл за најновије вести и достигнућа на CodeCombat-у"
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Мејлови реда сарадника"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
general:
# and: "and"
name: "Име"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "српски", englishDescription: "Serbian
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
blog: "Blogg"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Admin"
home: "Hem"
contribute: "Bidra"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
new_password: "Nytt lösenord"
new_password_verify: "Verifiera"
email_subscriptions: "E-postsprenumerationer"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Meddelanden"
email_announcements_description: "Få e-post med de senaste nyheterna och utvecklingen på CodeCombat."
email_notifications: "Påminnelser"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "E-post för bidragare"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombatredigerare"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
level_search_title: "Sök nivåer här"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Förhandsgranska"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
general:
and: "och"
name: "Namn"
# date: "Date"
body: "Kropp"
version: "Version"
commit_msg: "Förbindelsemeddelande"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
nick_description: "Programmeringstrollkarl, excentrisk motivationsmagiker och upp-och-ner-experimenterare. Nick kan göra vad som helst och väljer att bygga CodeCombat."
jeremy_description: "Kundsupportsmagiker, användbarhetstestare och gemenskapsorganisatör; du har förmodligen redan pratat med Jeremy."
michael_description: "Programmerare, sys-admin, och studerande tekniskt underbarn, Michael är personen som håller våra servrar online."
glen_description: "Programmerare och passionerad spelutvecklare, med motivationen att göra denna värld till ett bättre ställe genom att utveckla saker som spelar roll. Ordet omöjligt finns inte i hans ordbok. Att lära sig nya färdigheter är hans lycka."
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Juridik"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
introduction_desc_github_url: "CodeCombat is totally open source"
introduction_desc_suf: ", och vi siktar på att tillhandahålla så många sätt som möjligt för dig att delta och göra det här projektet till lika mycket ditt som vårt."
introduction_desc_ending: "Vi hoppas att du vill vara med!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy och Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy och Matt"
alert_account_message_intro: "Hej där!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "Intresserad av att jobba med spelgrafik, användargränssnittsdesign, databas- och serveroptimering, flerspelarnätverkadnde, fysik, ljud eller spelmotorprestation? Vill du hjälpa till att bygga ett spel för att hjälpa andra människor lära sig det du är bra på? Vi har mycket att göra och om du är en erfaren programmerare och vill utveckla för CodeCombat är denna klassen för dig. Vi skulle älska din hjälp med att bygga det bästa programmeringsspelet någonsin."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Svenska", englishDescription: "Swedish", tr
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
blog: "บล็อก"
forum: "กระดานสนทนา"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "ผู้ดูแลระบบ"
home: "Home"
contribute: "สนับสนุน"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
new_password: "รหัสผ่านใหม่"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "ประกาศ"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "ไทย", englishDescription: "Thai", tra
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Yönetici"
home: "Anasayfa"
contribute: "Katkıda bulun"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
new_password: "Yeni Şifre"
new_password_verify: "Teyit Et"
email_subscriptions: "E-posta Abonelikleri"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Duyurular"
email_announcements_description: "CodeCombat ile ilgili son haberlere ve gelişmelere ulaşın."
email_notifications: "Bilgilendirme"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "İştirakçi Sınıfı E-postaları"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat Düzenleyici"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
level_search_title: "Seviye ara"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Önizleme"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
general:
and: "ve"
name: "İsim"
# date: "Date"
body: "Gövde"
version: "Sürüm"
commit_msg: "Gönderme İletisi"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
nick_description: "Programlama sihirbazı, tuhaf motivasyon büyücü ve tersine mühendis. Nick her şeyden anlar ve şu anda CodeCombat'i inşa etmekle meşgul."
jeremy_description: "Müşteri hizmetleri büyücüsü, kullanılabilirlik test edicisi ve topluluk örgütleyici; muhtemelen Jeremy ile konuşmuşluğunuz vardır."
michael_description: "Programcı, sistem yöneticisi, halihazırda üniversite okuyan teknik-harika-çocuk. Michael sunucularımızı ayakta tutan adamın ta kendisi."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Hukuki"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
introduction_desc_github_url: "CodeCombat tümüyle açık kaynaklıdır"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Merhaba!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", t
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -1,4 +1,4 @@
module.exports = nativeDescription: "українська мова", englishDescription: "Ukranian", translation:
module.exports = nativeDescription: "українська мова", englishDescription: "Ukrainian", translation:
common:
loading: "Завантаження..."
saving: "Збереження..."
@ -49,6 +49,9 @@ module.exports = nativeDescription: "українська мова", englishDesc
blog: "Блог"
forum: "Форум"
account: "Акаунт"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Адміністратор"
home: "На головну"
contribute: "Співпраця"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "українська мова", englishDesc
new_password: "Новий пароль"
new_password_verify: "Підтвердження паролю"
email_subscriptions: "Email-підписки"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Оголошення"
email_announcements_description: "Отримувати електронні листи про останні новини CodeCombat."
email_notifications: "Нотифікації"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "Підписки за класами учасників"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "українська мова", englishDesc
clas: "CLAs"
community:
level_editor: "Редактор рівнів"
main_title: "Спільноти CodeCombat"
facebook: "Facebook"
twitter: "Twitter"
gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "Редактори CodeCombat"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "українська мова", englishDesc
level_search_title: "Шукати рівні тут"
# achievement_search_title: "Search Achievements"
read_only_warning2: "Примітка: Ви не можете зберегти ніякі зміни, оскільки Ви не зареєструвались."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Анонс"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
general:
and: "та"
name: "Ім’я"
# date: "Date"
body: "Тіло"
version: "Версія"
commit_msg: "Доручити повідомлення"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "українська мова", englishDesc
nick_description: "Чарівник програмування, ексцентричний маг мотивації та непересічний експериментатор. Нік здатен зробити будь-що, і він обрав зробити CodeCombat."
jeremy_description: "Чарівник підтримки користувачів, тестер юзабіліті та організатор спільноти; ви ймовірно вже спілкувались з Джеремі."
michael_description: "Програміст, адмін та загадковий технічний вундеркінд, Майкл - та людина, що утримує наші сервери онлайн."
glen_description: "Програміст та натхненний розробник ігор, що мріє зробити цей світ краще, створюючи дійсно значущі речі. Ніколи не вживає слова \"неможливо\". Дізнаватися нове - для нього найбільша насолода!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Юридична інформація"
@ -938,3 +953,38 @@ module.exports = nativeDescription: "українська мова", englishDesc
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "اُردُو", englishDescription: "Urdu",
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# blog: "Blog"
forum: "Diễn đàn"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Quản trị viên"
home: "Nhà"
contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
new_password: "Mật khẩu mới"
new_password_verify: "Xác nhận"
email_subscriptions: "Thuê bao Email"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Thông báo"
email_announcements_description: "Nhận email về tin tức mới nhất và sự phát triển của Codecombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "Tiếng Việt", englishDescription: "Vietn
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
blog: "博客"
forum: "论坛"
account: "账号"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "管理"
home: "首页"
contribute: "贡献"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
new_password: "新密码"
new_password_verify: "核实"
email_subscriptions: "邮箱验证"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "通知"
email_announcements_description: "接收关于 CodeCombat 的邮件。"
email_notifications: "通知"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
email_any_notes: "任何通知"
email_any_notes_description: "取消接收所有活动提醒邮件"
# email_news: "News"
email_recruit_notes: "工作机会"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "贡献者通知"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# clas: "CLAs"
community:
level_editor: "关卡编辑器"
main_title: "CodeCombat 社区"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat 编辑器"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
level_search_title: "在这里搜索关卡"
# achievement_search_title: "Search Achievements"
read_only_warning2: "提示:你不能保存任何编辑,因为你没有登陆"
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "预览"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
general:
and: ""
name: "名字"
# date: "Date"
body: "正文"
version: "版本"
commit_msg: "提交信息"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "法律"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
introduction_desc_github_url: "我们把 CodeCombat 完全开源"
introduction_desc_suf: ",而且我们希望提供尽可能多的方法让你来参加这个项目,与我们一起创造。"
introduction_desc_ending: "我们希望你也能一起加入进来!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 以及 Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 以及 Matt"
alert_account_message_intro: "你好!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "你对游戏图像、界面设计、数据库和服务器运营、多人在线、物理、声音、游戏引擎性能感兴趣吗?想做一个教别人编程的游戏吗?如果你有编程经验,想要开发 CodeCombat ,那就选择这个职业吧。我们会非常高兴在制作史上最棒编程游戏的过程中得到你的帮助。"
@ -938,3 +953,38 @@ module.exports = nativeDescription: "简体中文", englishDescription: "Chinese
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
blog: "官方部落格"
forum: "論壇"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "系統管理員"
home: "首頁"
contribute: "貢獻"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
new_password: "新密碼"
new_password_verify: "確認密碼"
email_subscriptions: "訂閱"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "通知"
email_announcements_description: "接收關於 CodeCombat 的新聞和開發消息。"
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "貢獻者電郵"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
general:
# and: "and"
name: "名字"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "繁体中文", englishDescription: "Chinese
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# blog: "Blog"
# forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
# admin: "Admin"
# home: "Home"
# contribute: "Contribute"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# new_password: "New Password"
# new_password_verify: "Verify"
# email_subscriptions: "Email Subscriptions"
# email_subscriptions_none: "No Email Subscriptions."
# email_announcements: "Announcements"
# email_announcements_description: "Get emails on the latest news and developments at CodeCombat."
# email_notifications: "Notifications"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
# contributor_emails: "Contributor Class Emails"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# general:
# and: "and"
# name: "Name"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "吴语", englishDescription: "Wuu (Simplifi
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
blog: "部落格"
forum: "論壇"
account: "賬號"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "管理"
home: "首頁"
contribute: "貢獻"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
new_password: "新密碼"
new_password_verify: "覈實"
email_subscriptions: "郵箱校對"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "通知"
email_announcements_description: "收 有關 CodeCombat 個電子信。"
email_notifications: "通知"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "貢獻人個通知"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat 編寫器"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
level_search_title: "徠箇搭尋關"
# achievement_search_title: "Search Achievements"
read_only_warning2: "提醒:爾嘸處存編寫,朆登進之故"
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "試望"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
general:
and: ""
name: "名字"
# date: "Date"
body: "正文"
version: "版本"
commit_msg: "提交訊息"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "律法"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
introduction_desc_github_url: "我裏畀 CodeCombat 整個開源"
introduction_desc_suf: ",我裏也希望提供越多越好個方法讓爾參加箇項目,搭我裏聚隊造。"
introduction_desc_ending: "我裏希望爾也聚隊加進來!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 搭 Glen"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy 搭 Matt"
alert_account_message_intro: "爾好!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
archmage_summary: "爾對遊戲圖像、界面設計、數據庫搭服務器運行、多人徠線、物理、聲音、遊戲引擎性能許感興趣噃?想做一個教別人編程個遊戲噃?空是爾有編程經驗,想開發 CodeCombat ,箇勿職業揀箇去。我裏候快活個,徠造“史上最讚個編程遊戲”個過程當中有爾個幫襯。"
@ -938,3 +953,38 @@ module.exports = nativeDescription: "吳語", englishDescription: "Wuu (Traditio
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -49,6 +49,9 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
blog: "博客"
forum: "论坛"
account: "账号"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "超级管理员"
home: "首页"
contribute: "贡献"
@ -176,12 +179,14 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
new_password: "新密码"
new_password_verify: "验证"
email_subscriptions: "邮件订阅"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "声明"
email_announcements_description: "获取有关CodeCombat的最新消息"
email_notifications: "通知"
email_notifications_summary: "控制个性化的自动邮件提醒提醒您在CodeCombat的活动"
email_any_notes: "任何通知"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
email_recruit_notes: "工作机会"
email_recruit_notes_description: "如果你玩得的确不赖,我们会联系你,或许给你一份(更好的)工作"
contributor_emails: "贡献者邮件"
@ -519,11 +524,16 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# clas: "CLAs"
# community:
# level_editor: "Level Editor"
# main_title: "CodeCombat Community"
# facebook: "Facebook"
# twitter: "Twitter"
# gplus: "Google+"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
# editor:
# main_title: "CodeCombat Editors"
@ -591,6 +601,10 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# level_search_title: "Search Levels Here"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
# article:
# edit_btn_preview: "Preview"
@ -599,6 +613,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
general:
# and: "and"
name: "名字"
# date: "Date"
# body: "Body"
# version: "Version"
# commit_msg: "Commit Message"
@ -647,7 +662,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# glen_description: "Programmer and passionate game developer, with the motivation to make this world a better place, by developing things that matter. The word impossible can't be found in his dictionary. Learning new skills is his joy!"
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
# legal:
# page_title: "Legal"
@ -718,7 +733,7 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Glen"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
# alert_account_message_intro: "Hey there!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
@ -938,3 +953,38 @@ module.exports = nativeDescription: "中文", englishDescription: "Chinese", tra
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."

View file

@ -8,9 +8,8 @@ module.exports = class Level extends CocoModel
@schema: require 'schemas/models/level'
urlRoot: '/db/level'
serialize: (supermodel) ->
# o = _.cloneDeep @attributes # slow in level editor when there are hundreds of Thangs
o = $.extend true, {}, @attributes
serialize: (supermodel, session) ->
o = @denormalize supermodel, session
# Figure out Components
o.levelComponents = _.cloneDeep (lc.attributes for lc in supermodel.getModels LevelComponent)
@ -29,28 +28,57 @@ module.exports = class Level extends CocoModel
o
denormalize: (supermodel) ->
denormalize: (supermodel, session) ->
o = $.extend true, {}, @attributes
for levelThang in o.thangs
@denormalizeThang(levelThang, supermodel)
if @get('type') is 'hero'
# TOOD: figure out if/when/how we are doing this for non-Hero levels that aren't expecting denormalization.
for levelThang in o.thangs
@denormalizeThang(levelThang, supermodel, session)
o
denormalizeThang: (levelThang, supermodel) ->
denormalizeThang: (levelThang, supermodel, session) ->
levelThang.components ?= []
thangType = supermodel.getModelByOriginal(ThangType, levelThang.thangType)
# Empty out placeholder Components and store their values if we're the hero placeholder.
placeholders = {}
if levelThang.id is 'Hero Placeholder'
for thangComponent in levelThang.components ? []
placeholders[thangComponent.original] = thangComponent
levelThang.components = []
configs = {}
for thangComponent in levelThang.components
configs[thangComponent.original] = thangComponent
for defaultThangComponent in thangType.get('components')
if levelThangComponent = configs[defaultThangComponent.original]
# take the thang type default components and merge level-specific component config into it
# Take the ThangType default Components and merge level-specific Component config into it
copy = $.extend true, {}, defaultThangComponent.config
levelThangComponent.config = _.merge copy, levelThangComponent.config
else
# just add the component as is
levelThang.components.push $.extend true, {}, defaultThangComponent
# Just add the Component as is
levelThangComponent = $.extend true, {}, defaultThangComponent
levelThang.components.push levelThangComponent
if placeholderComponent = placeholders[defaultThangComponent.original]
placeholderConfig = placeholderComponent.config ? {}
if placeholderConfig.pos # Pull in Physical pos x and y
levelThangComponent.config.pos ?= {}
levelThangComponent.config.pos.x = placeholderConfig.pos.x
levelThangComponent.config.pos.y = placeholderConfig.pos.y
else if placeholderConfig.team # Pull in Allied team
levelThangComponent.config.team = placeholderConfig.team
else if placeholderConfig.programmableMethods
# Take the ThangType default Programmable and merge level-specific Component config into it
copy = $.extend true, {}, placeholderConfig
levelThangComponent.config = _.merge copy, levelThangComponent.config
if levelThang.id is 'Hero Placeholder' and equips = _.find levelThang.components, {original: LevelComponent.EquipsID}
inventory = session?.get('heroConfig')?.inventory
equips.config.inventory = $.extend true, {}, inventory if inventory
sortSystems: (levelSystems, systemModels) ->
[sorted, originalsSeen] = [[], {}]

View file

@ -5,6 +5,8 @@ module.exports = class LevelComponent extends CocoModel
@schema: require 'schemas/models/level_component'
@EquipsID: '53e217d253457600003e3ebb'
@ItemID: '53e12043b82921000051cdf9'
@AttacksID: '524b7ba57fc0f6d519000016'
urlRoot: '/db/level.component'
set: (key, val, options) ->

View file

@ -1,5 +1,6 @@
CocoModel = require './CocoModel'
SpriteBuilder = require 'lib/sprites/SpriteBuilder'
LevelComponent = require './LevelComponent'
buildQueue = []
@ -262,3 +263,55 @@ module.exports = class ThangType extends CocoModel
@wizardType.url = -> url
@wizardType.fetch()
@wizardType
getPortraitURL: -> "/file/db/thang.type/#{@get('original')}/portrait.png"
# Item functions
getAllowedSlots: ->
itemComponentRef = _.find(
@get('components') or [],
(compRef) -> compRef.original is LevelComponent.ItemID)
return itemComponentRef?.config?.slots or []
getFrontFacingStats: ->
stats = []
for component in @get('components') or []
continue unless config = component.config
if config.attackDamage
stats.push { name: 'Attack Damage', value: config.attackDamage }
if config.attackRange
stats.push { name: 'Attack Range', value: "#{config.attackRange}m" }
if config.cooldown
stats.push { name: 'Cooldown', value: "#{config.cooldown}s" }
if config.maxSpeed
stats.push { name: 'Speed', value: "#{config.maxSpeed}m/s" }
if config.maxAcceleration
stats.push { name: 'Acceleration', value: "#{config.maxAcceleration}m/s^2" }
if config.stats
for stat, value of config.stats
if value.factor
value = "x#{value.factor}"
if value.addend and value.addend > 0
value = "+#{value.addend}"
if value.addend and value.addend < 0
value = "#{value.addend}"
if value.setTo
value = "=#{value.setTo}"
if stat is 'maxHealth'
stats.push { name: 'Health', value: value }
if stat is 'healthReplenishRate'
stats.push { name: 'Regen', value: value }
if config.programmableProperties
props = config.programmableProperties
if props.length
stats.push { name: 'Allows', value: props.join(', ') }
if config.visualRange
value = config.visualRange
if value is 9001 then value is "Infinite"
stats.push { name: 'Visual Range', value: "#{value}m"}
if config.programmableSnippets
snippets = config.programmableSnippets
if snippets.length
stats.push { name: 'Snippets', value: snippets.join(', ') }
stats

View file

@ -0,0 +1,6 @@
CocoModel = require './CocoModel'
module.exports = class UserCodeProblem extends CocoModel
@className: 'UserCodeProblem'
@schema: require 'schemas/models/user_code_problem'
urlRoot: '/db/user.code.problem'

View file

@ -56,9 +56,12 @@ _.extend LevelSessionSchema.properties,
screenshot:
type: 'string'
heroConfig: c.object {},
inventory: c.object()
thangType: c.objectId()
heroConfig: c.object {description: 'Which hero the player is using, equipped with what inventory.'},
inventory:
type: 'object'
description: 'The inventory of the hero: slots to item ThangTypes.'
additionalProperties: c.objectId(description: 'An item ThangType.')
thangType: c.objectId(links: [{rel: 'db', href: '/db/thang.type/{($)}/version'}], title: 'Thang Type', description: 'The ThangType of the hero.', format: 'thang-type')
state: c.object {},
complete:

View file

@ -0,0 +1,25 @@
c = require './../schemas'
UserCodeProblemSchema = c.object {
title: 'User Code Problem'
description: 'Data for a problem in user code.'
}
_.extend UserCodeProblemSchema.properties,
creator: c.objectId(links: [{rel: 'extra', href: '/db/user/{($)}'}])
created: c.date({title: 'Created', readOnly: true})
code: {type: 'string'}
codeSnippet: {type: 'string'}
errHint: {type: 'string'}
errId: {type: 'string'}
errLevel: {type: 'string'}
errMessage: {type: 'string'}
errRange: {type: 'array'}
errType: {type: 'string'}
language: {type: 'string'}
levelID: {type: 'string'}
c.extendBasicProperties UserCodeProblemSchema, 'user.code.problem'
module.exports = UserCodeProblemSchema

View file

@ -1,24 +1,35 @@
@import "bootstrap/variables"
@import "bootstrap/mixins"
#community-view
.community_columns
width: 330px
float: left
padding-left: 10px
padding-right: 10px
.community-columns
width: 330px
float: left
padding-left: 10px
padding-right: 10px
.half_width
width: 50%
height: 175px
float: left
.half-width
width: 50%
height: 175px
float: left
.logo_row
padding-top: 10px
width: 80%
margin: 0 auto
.logo-row
padding-top: 10px
width: 80%
margin: 0 auto
.logo_row img
height: 50px
margin: 7px
.logo-row img
height: 50px
margin: 7px
.lower_titles
text-align: center
.lower-titles
text-align: center
.logo-row, .community-columns
img
border-radius: 20px
@include transition( (background-color 0.2s linear, box-shadow 0.2s linear) )
&:hover
background-color: #7abee3
box-shadow: 0 0 20px #7abee3

View file

@ -1,3 +1,105 @@
$selected-area-height: 150px
@import "../bootstrap/mixins"
//#inventory-view *
#inventory-view
position: relative
height: 600px
+user-select(none)
h3
text-decoration: underline
margin: 0
#equipped
width: 75%
position: absolute
left: 0
top: 0
bottom: $selected-area-height + 10
right: 0
overflow: scroll
.item-slot.disabled
opacity: 0.5
.panel
text-align: center
width: 31.3%
margin: 5px 2% 5px 0
float: left
cursor: pointer
.panel-heading
padding: 5px
.panel-info .panel-body
background-color: #e0f0f5
.panel-body
height: 50px
padding: 5px
overflow: scroll
font-size: 12px
#available-equipment
width: 25%
position: absolute
right: 0
top: 0
bottom: $selected-area-height + 10
overflow: scroll
h3
margin-bottom: 5px
.list-group-item.active
background-color: #e0f0f5
.list-group-item.equipped
display: none
.item-view
cursor: pointer
#selected-items
position: absolute
height: $selected-area-height
left: 0
right: 0
bottom: 0
text-align: center
#selected-equipped-item, #selected-available-item
text-align: left
position: absolute
bottom: 0
top: 0
overflow: scroll
padding: 10px
height: 100%
width: 49%
img
width: 100px
height: 100px
.item-info
margin-left: 110px
#selected-equipped-item
left: 0
#selected-available-item
right: 0
$swap-item-height: 40px
#swap-button
position: relative
top: ($selected-area-height / 2) - ($swap-item-height / 2)
height: $swap-item-height
font-size: 24px
line-height: 24px
display: inline-block

View file

@ -0,0 +1,14 @@
.item-mixin, .item-view
width: 100%
img
float: left
width: 40px
height: 40px
.item-info
margin-left: 45px
ul
margin-top: 5px
padding-left: 20px

View file

@ -38,10 +38,6 @@ body.is-playing
top: 0px
bottom: 0
transition: width 0.5s ease-in-out
&.fullscreen-editor
position: fixed
width: 100%
height: 100%
#pointer
position: absolute
@ -153,3 +149,10 @@ body.is-playing
a
color: white
text-decoration: underline
html.fullscreen-editor
#level-view
#code-area
position: fixed
width: 100%
height: 100%

View file

@ -30,3 +30,75 @@
&.undefined
color: rgb(197, 6, 11)
.spell-palette-popover.popover
// Only those popovers which are our direct children (spell documentation)
max-width: 600px
&.pinned
left: auto !important
top: 50px !important
right: 45%
// bottom: 151px
@include user-select(text)
// Wish I could set max-width and max-height (and override Bootstrap's stuff)
// but without explicitly setting height, child overflow-y: scroll doesn't work
min-width: 45%
height: 60%
.arrow
display: none
.close
position: absolute
top: 5%
right: 5%
font-size: 28px
font-weight: bold
@include opacity(0.6)
text-shadow: 0 1px 0 white
&:hover
@include opacity(1)
padding: 10px 10px 30px 10px
border-image: url(/images/level/popover_background.png) 18 fill round
border-width: 15px
@include box-shadow(0 0 0 #000)
h1:not(.not-code), h2:not(.not-code), h3:not(.not-code), h4:not(.not-code), h5:not(.not-code), h6:not(.not-code)
font-family: Menlo, Monaco, Consolas, "Courier New", monospace
.popover-title
background-color: transparent
margin: 0 14px
padding: 8px 0
border-bottom-color: #ccc
.popover-content
max-height: 100%
overflow-y: auto
margin-right: 10px
img
float: right
&.top .arrow
bottom: -2%
&.bottom .arrow
top: -2%
&.left .arrow
right: 0%
&.right .arrow
left: -3%
html.no-borderimage
.spell-palette-popover.popover
background: transparent url(/images/level/popover_background.png)
background-size: 100% 100%
border: 0
html.fullscreen-editor
.spell-palette-popover.popover.pinned
min-width: 600px
bottom: inherit
right: 50%
margin-right: -300px

View file

@ -70,6 +70,10 @@
display: inline-block
padding: 5px
// Set z-index of autocomplete popup smaller than the one of popovers
.ace_editor.ace_autocomplete
z-index: 20 !important
html.no-borderimage
#tome-view
.popover

View file

@ -153,17 +153,15 @@ block content
li.row
img(src="/images/pages/about/glen_small.png").img-thumbnail
img(src="/images/pages/contribute/archmage.png").img-thumbnail
.col-sm-8
h3
a(href="http://www.glendc.com/") Glen De Cauwsemaecker
a(href="http://www.mattlott.com/") Matt Lott
p(data-i18n="about.glen_description")
| Programmer and passionate game developer,
| with the motivation to make this world a better place,
| by developing things that mather. The word impossible can't
| be found in his dictionary. Learning new skills is his joy!
p(data-i18n="about.matt_description")
| Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur
| of peanut butter, sipper of coffee.

View file

@ -7,7 +7,7 @@ block content
|Please
a.auth-button login
| to view this profile.
else
else if user.loaded
if allowedToEditJobProfile
.profile-control-bar
if editing
@ -487,7 +487,8 @@ block content
span= user.get('name') || "Anonymous Wizard"
span(data-i18n="account_profile.profile_for_suffix")
img.profile-photo(src=user.getPhotoURL(256))
if user.loaded
img.profile-photo(src=user.getPhotoURL(256))
p To see a private user profile, you may need to log in.

View file

@ -4,96 +4,91 @@ block content
h1(data-i18n="community.main_title") Community
p Check out the ways you can get involved below, decide what sounds the most fun, and we look forward to working with you!
p(data-i18n="community.introduction") Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!
div
.community_columns
.community-columns
a(href="/editor/level")
img(src="/images/pages/community/level.png")
h2
a.spl(href="/editor/level", data-i18n="community.level_editor")
p Use the CodeCombat
a.spl(href="/editor/level", data-i18n="community.level_editor")
| to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!
.community_columns
a.spl(href="/editor/level", data-i18n="editor.level_title")
p
span(data-i18n="community.level_editor_prefix") Use the CodeCombat
a.spl.spr(href="/editor/level", data-i18n="editor.level_title")
span(data-i18n="community.level_editor_suffix") to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!
.community-columns
a(href="/editor/thang")
img(src="/images/pages/community/thang.png")
h2
a.spl(href="/editor/thang", data-i18n="editor.thang_title")
p
span(data-i18n="community.thang_editor_prefix") We call units within the game 'thangs'. Use the
a.spl.spr(href="/editor/thang", data-i18n="editor.thang_title")
span(data-i18n="community.level_editor_suffix") to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites.
p We call items within the game "thangs." Use the
a.spl(href="/editor/thang", data-i18n="editor.thang_title")
| to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own JS art.
.community_columns
.community-columns
a(href="/editor/article")
img(src="/images/pages/community/article.png")
h2
a.spl(href="/editor/level", data-i18n="editor.article_title")
p See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the
a.spl(href="/editor/article", data-i18n="editor.article_title")
| and help CodeCombat players get the most out of their play time.
p
span(data-i18n="community.article_editor_prefix") See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the
a.spl.spr(href="/editor/article", data-i18n="editor.article_title")
span(data-i18n="community.article_editor_suffix") and help CodeCombat players get the most out of their playtime.
div
.half_width
.half-width
h2.lower_titles Find us on these sites
h2.lower-titles
a(href="https://www.facebook.com/codecombat", data-i18n="community.find_us") Find us on these sites
.logo_row
.logo-row
a(href="http://blog.codecombat.com")
img(src="/images/pages/community/logo_sett.png")
a(href="http://blog.codecombat.com")
img(src="/images/pages/community/logo_sett.png", data-content="Read the CodeCombat blog on Sett")
a(href="http://discourse.codecombat.com")
img(src="/images/pages/community/logo_discourse.png")
a(href="http://discourse.codecombat.com")
img(src="/images/pages/community/logo_discourse.png", data-content="Join the discussion on our Discourse forum")
a(href="https://www.facebook.com/codecombat")
img(src="/images/pages/community/logo_facebook.png")
a(href="https://www.facebook.com/codecombat")
img(src="/images/pages/community/logo_facebook.png", data-content="Like CodeCombat on Facebook")
a(href="https://twitter.com/CodeCombat")
img(src="/images/pages/community/logo_twitter.png")
a(href="https://twitter.com/CodeCombat")
img(src="/images/pages/community/logo_twitter.png", data-content="Follow CodeCombat on Twitter")
a(href="https://plus.google.com/115285980638641924488/posts")
img(src="/images/pages/community/logo_g+.png")
a(href="https://plus.google.com/115285980638641924488/posts")
img(src="/images/pages/community/logo_g+.png", data-content="Join CodeCombat on Google+")
a(href="http://www.hipchat.com/g3plnOKqa")
img(src="/images/pages/community/logo_hipchat.png")
a(href="http://www.hipchat.com/g3plnOKqa")
img(src="/images/pages/community/logo_hipchat.png", data-content="Chat with us in the public CodeCombat HipChat room")
.half_width
.half-width
h2.lower_titles Contribute to the Project
h2.lower-titles
a(href="/contribute", data-i18n="community.contribute_to_the_project") Contribute to the project
.logo_row
.logo-row.contribute-classes
a(href="/contribute#adventurer")
img(src="/images/pages/community/adventurer.png")
a(href="/contribute#adventurer")
img(src="/images/pages/community/adventurer.png")
a(href="/contribute#ambassador")
img(src="/images/pages/community/ambassador.png")
a(href="/contribute#ambassador")
img(src="/images/pages/community/ambassador.png")
a(href="/contribute#archmage")
img(src="/images/pages/community/archmage.png")
a(href="/contribute#archmage")
img(src="/images/pages/community/archmage.png")
a(href="/contribute#scribe")
img(src="/images/pages/community/scribe.png")
a(href="/contribute#scribe")
img(src="/images/pages/community/scribe.png")
a(href="/contribute#diplomat")
img(src="/images/pages/community/diplomat.png")
a(href="/contribute#diplomat")
img(src="/images/pages/community/diplomat.png")
a(href="/contribute#artisan")
img(src="/images/pages/community/artisan.png")
a(href="/contribute#artisan")
img(src="/images/pages/community/artisan.png")
.clearfix

View file

@ -47,34 +47,25 @@ block content
.contributor-signup-anonymous
.contributor-signup(data-contributor-class-id="translator", data-contributor-class-name="diplomat")
h3(data-i18n="contribute.translating_diplomats")
| Our Translating Diplomats:
//#contributor-list
// TODO: collect CodeCombat userids for these guys so we can include a tiled list
ul.diplomats
li Turkish - Nazım Gediz Aydındoğmuş, cobaimelan, wakeup
li Brazilian Portuguese - Gutenberg Barros, Kieizroe, Matthew Burt, brunoporto, cassiocardoso
li Portugal Portuguese - Matthew Burt, ReiDuKuduro
li German - Dirk, faabsen, HiroP0, Anon, bkimminich
li Thai - Kamolchanok Jittrepit
li Vietnamese - An Nguyen Hoang Thien
li Dutch - Glen De Cauwsemaecker, Guido Zuidhof, Ruben Vereecken, Jasper D'haene
li Greek - Stergios
li Latin American Spanish - Jesús Ruppel, Matthew Burt, Mariano Luzza
li Spain Spanish - Matthew Burt, DanielRodriguezRivero, Anon, Pouyio
li French - Xeonarno, Elfisen, Armaldio, MartinDelille, pstweb, veritable, jaybi, xavismeh, Anon, Feugy
li Hungarian - ferpeter, csuvsaregal, atlantisguru, Anon
li Japanese - g1itch, kengos, treby
li Chinese - Adam23, spacepope, yangxuan8282, Cheng Zheng
li Polish - Anon, Kacper Ciepielewski
li Danish - Einar Rasmussen, sorsjen, Randi Hillerøe, Anon
li Slovak - Anon
li Persian - Reza Habibi (Rehb)
li Czech - vanous
li Russian - fess89, ser-storchak, Mr A, a1ip
li Ukrainian - fess89
li Italian - flauta
li Norwegian - bardeh
each stats, languageCode in languageStats
if !(languageCode.indexOf('-') != -1 && stats.completion < 0.02 && !stats.diplomats.length)
li
a(href=stats.githubURL)
span= stats.englishDescription
if stats.englishDescription != stats.nativeDescription
span.spl.spr -
span= stats.nativeDescription
if stats.diplomats.length
span.spl - #{stats.diplomats.join(', ')}
.progress
.progress-bar(style='width: ' + (100 * stats.completion) + '%')
span(style=stats.completion < 0.06 ? 'color: black; text-shadow: 0px 1px 0px white' : '')= (100 * stats.completion).toFixed(1) + '%'
div.clearfix

View file

@ -1,11 +1,29 @@
img(src="/images/pages/game-menu/inventory-stub.png")
div#equipped
h3 Equipped
- for (var i=0; i < slots.length; i += 3) {
div
- for (var j=i; j < slots.length && j < i + 3; j++) {
- var slot = slots[j];
div.panel.panel-default.item-slot(data-slot=slot)
.panel-heading
.panel-title.slot-name= slot
.panel-body.slot-item
if equipment[slot]
- var item = equipment[slot]
.replace-me(data-item-id=item.id)
- }
.clearfix
- }
div(data-i18n="inventory.temp") Temp
div#available-equipment
h3 Stash
for item in items
.list-group-item(class=item.classes, data-item-id=item.id)
h3 Interactions
ul
li Click an item slot. It is highlighted and items that can go in that slot show up on the right with short descriptions. Full info about it shows up on the lower left.
li Click an item on the menu. It shows up on the lower right.
li To equip an item: drag (if ipad), double click (if web), click swap button (either)
li Click an item on the menu. It swaps the item into the slot.
li If the equipment changed and the player clicks done, a new LevelSession is created with this new equipment. If “use current code” is selected, the code for the current session is copied over to the new session. Modal closes, data is loaded, world runs, etc.
div#selected-items
#selected-equipped-item.well
.item-view-stub
#selected-available-item.well
.item-view-stub
button#swap-button.btn.btn-danger
span.glyphicon.glyphicon-transfer

View file

@ -0,0 +1,12 @@
img(src=item.getPortraitURL()).img-thumbnail
div.item-info
if includes.name
strong= item.get('name')
if includes.stats
- var stats = item.getFrontFacingStats()
ul
for stat in stats
li #{stat.name}: #{stat.value}
.clearfix

View file

@ -4,3 +4,21 @@ template = require 'templates/community'
module.exports = class CommunityView extends RootView
id: 'community-view'
template: template
afterRender: ->
super()
@$el.find('.contribute-classes a').each ->
characterClass = $(@).attr('href').split('#')[1]
title = $.i18n.t("classes.#{characterClass}_title")
titleDescription = $.i18n.t("classes.#{characterClass}_title_description")
if characterClass is 'artisan'
summary = $.i18n.t("contribute.#{characterClass}_summary_pref") + ' Mondo Bizarro' + $.i18n.t("contribute.#{characterClass}_summary_suf")
else if characterClass is 'scribe'
summary = $.i18n.t("contribute.#{characterClass}_summary_pref") + 'Mozilla Developer Network' + $.i18n.t("contribute.#{characterClass}_summary_suf")
else
summary = $.i18n.t("contribute.#{characterClass}_summary")
explanation = "<h4>#{title} #{titleDescription}</h4>#{summary}"
$(@).find('img').popover(placement: 'bottom', trigger: 'hover', container: 'body', content: explanation, html: true)
@$el.find('.logo-row img').each ->
$(@).popover(placement: 'bottom', trigger: 'hover', container: 'body')

View file

@ -87,6 +87,7 @@ module.exports = DemoView = class DemoView extends RootView
else
@$el.find('#demo-area').empty().append(view.$el)
view.afterInsert()
window.currentDemoView = view
# TODO, maybe handle root views differently than modal views differently than everything else?
getAllDemoFiles: ->

View file

@ -7,6 +7,7 @@ module.exports = class ArchmageView extends ContributeClassView
contributorClassName: 'archmage'
contributors: [
{id: '52ccfc9bd3eb6b5a4100b60d', name: 'Glen De Cauwsemaecker', github: 'GlenDC'}
{id: '52bfc3ecb7ec628868001297', name: 'Tom Steinbrecher', github: 'TomSteinbrecher'}
{id: '5272806093680c5817033f73', name: 'Sébastien Moratinos', github: 'smoratinos'}
{name: 'deepak1556', avatar: 'deepak', github: 'deepak1556'}

View file

@ -6,3 +6,87 @@ module.exports = class DiplomatView extends ContributeClassView
id: 'diplomat-view'
template: template
contributorClassName: 'diplomat'
getRenderData: ->
context = super()
context.viewName = @viewName
context.user = @user unless @user?.isAnonymous()
context.languageStats = @calculateSpokenLanguageStats()
context
calculateSpokenLanguageStats: ->
@locale ?= require 'locale/locale'
totalStrings = @countStrings @locale.en
languageStats = {}
for languageCode, language of @locale
languageStats[languageCode] =
githubURL: "https://github.com/codecombat/codecombat/blob/master/app/locale/#{languageCode}.coffee"
completion: @countStrings(language) / totalStrings
nativeDescription: language.nativeDescription
englishDescription: language.englishDescription
diplomats: @diplomats[languageCode]
languageCode: languageCode
languageStats
countStrings: (language) ->
translated = 0
for section, strings of language.translation
translated += _.size strings
translated
diplomats:
en: [] # English - English
'en-US': [] # English (US), English (US)
'en-GB': [] # English (UK), English (UK)
'en-AU': [] # English (AU), English (AU)
ru: ['fess89', 'ser-storchak', 'Mr A', 'a1ip'] # русский язык, Russian
de: ['Dirk', 'faabsen', 'HiroP0', 'Anon', 'bkimminich'] # Deutsch, German
'de-DE': [] # Deutsch (Deutschland), German (Germany)
'de-AT': [] # Deutsch (Österreich), German (Austria)
'de-CH': [] # Deutsch (Schweiz), German (Switzerland)
es: [] # español, Spanish
'es-419': ['Jesús Ruppel', 'Matthew Burt', 'Mariano Luzza'] # español (América Latina), Spanish (Latin America)
'es-ES': ['Matthew Burt', 'DanielRodriguezRivero', 'Anon', 'Pouyio'] # español (ES), Spanish (Spain)
zh: ['Adam23', 'spacepope', 'yangxuan8282', 'Cheng Zheng'] # , Chinese
'zh-HANS': [] # , Chinese (Simplified)
'zh-HANT': [] # , Chinese (Traditional)
'zh-WUU-HANS': [] # , Wuu (Simplified)
'zh-WUU-HANT': [] # , Wuu (Traditional)
fr: ['Xeonarno', 'Elfisen', 'Armaldio', 'MartinDelille', 'pstweb', 'veritable', 'jaybi', 'xavismeh', 'Anon', 'Feugy'] # français, French
ja: ['g1itch', 'kengos', 'treby'] # , Japanese
ar: [] # العربية, Arabic
pt: [] # português, Portuguese
'pt-BR': ['Gutenberg Barros', 'Kieizroe', 'Matthew Burt', 'brunoporto', 'cassiocardoso'] # português do Brasil, Portuguese (Brazil)
'pt-PT': ['Matthew Burt', 'ReiDuKuduro', 'Imperadeiro98'] # Português (Portugal), Portuguese (Portugal)
pl: ['Anon', 'Kacper Ciepielewski'] # język polski, Polish
it: ['flauta'] # italiano, Italian
tr: ['Nazım Gediz Aydındoğmuş', 'cobaimelan', 'wakeup'] # Türkçe, Turkish
nl: ['Glen De Cauwsemaecker', 'Guido Zuidhof', 'Ruben Vereecken', 'Jasper D\'haene'] # Nederlands, Dutch
'nl-BE': [] # Nederlands (België), Dutch (Belgium)
'nl-NL': [] # Nederlands (Nederland), Dutch (Netherlands)
fa: ['Reza Habibi (Rehb)'] # فارسی, Persian
cs: ['vanous'] # čeština, Czech
sv: [] # Svenska, Swedish
id: [] # Bahasa Indonesia, Indonesian
el: ['Stergios'] # ελληνικά, Greek
ro: [] # limba română, Romanian
vi: ['An Nguyen Hoang Thien'] # Tiếng Việt, Vietnamese
hu: ['ferpeter', 'csuvsaregal', 'atlantisguru', 'Anon'] # magyar, Hungarian
th: ['Kamolchanok Jittrepit'] # , Thai
da: ['Einar Rasmussen', 'sorsjen', 'Randi Hillerøe', 'Anon'] # dansk, Danish
ko: [] # , Korean
sk: ['Anon'] # slovenčina, Slovak
sl: [] # slovenščina, Slovene
fi: [] # suomi, Finnish
bg: [] # български език, Bulgarian
no: ['bardeh'] # Norsk, Norwegian
nn: [] # Norwegian (Nynorsk), Norwegian Nynorsk
nb: [] # Norsk Bokmål, Norwegian (Bokmål)
he: [] # עברית, Hebrew
lt: [] # lietuvių kalba, Lithuanian
sr: [] # српски, Serbian
uk: ['fess89'] # українська мова, Ukrainian
hi: [] # ि, Hindi
ur: [] # اُردُو, Urdu
ms: [] # Bahasa Melayu, Bahasa Malaysia
ca: [] # Català, Catalan

View file

@ -48,6 +48,7 @@ module.exports = class ThangComponentConfigView extends CocoView
teams: teams
superteams: superteams
nodeClasses:
object: ComponentConfigNode
'point2d': nodes.WorldPointNode
'viewport': nodes.WorldViewportNode
'bounds': nodes.WorldBoundsNode
@ -71,10 +72,7 @@ module.exports = class ThangComponentConfigView extends CocoView
@changed = true
@trigger 'changed', { component: @component, config: @data() }
undo: ->
@editThangTreema.undo()
redo: ->
@editThangTreema.redo()
data: -> @editThangTreema.data
class ComponentConfigNode extends TreemaObjectNode
nodeDescription: 'Component Property'

View file

@ -12,8 +12,8 @@ nodes = require '../level/treema_nodes'
ThangType = require 'models/ThangType'
CocoCollection = require 'collections/CocoCollection'
class ThangTypeSearchCollection extends CocoCollection
url: '/db/thang.type?project=original,name,version,slug,kind,components'
class ItemThangTypeSearchCollection extends CocoCollection
url: '/db/thang.type?view=items&project=original,name,version,slug,kind,components'
model: ThangType
module.exports = class ThangComponentsEditView extends CocoView
@ -32,7 +32,7 @@ module.exports = class ThangComponentsEditView extends CocoView
@level = options.level
@loadComponents(@components)
# Need to grab the ThangTypes so that we can autocomplete items in inventory based on them.
@thangTypes = @supermodel.loadCollection(new ThangTypeSearchCollection(), 'thangs').model
@itemThangTypes = @supermodel.loadCollection(new ItemThangTypeSearchCollection(), 'thangs').model
loadComponents: (components) ->
for componentRef in components

View file

@ -33,7 +33,9 @@ module.exports = class LevelEditView extends RootView
'click #fork-start-button': 'startForking'
'click #level-history-button': 'showVersionHistory'
'click #undo-button': 'onUndo'
'mouseenter #undo-button': 'showUndoDescription'
'click #redo-button': 'onRedo'
'mouseenter #redo-button': 'showRedoDescription'
'click #patches-tab': -> @patchesView.load()
'click #components-tab': -> @subviews.editor_level_components_tab_view.refreshLevelThangsTreema @level.get('thangs')
'click #level-patch-button': 'startPatchingLevel'
@ -45,7 +47,7 @@ module.exports = class LevelEditView extends RootView
super options
@supermodel.shouldSaveBackups = (model) ->
model.constructor.className in ['Level', 'LevelComponent', 'LevelSystem', 'ThangType']
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, headless: true
@levelLoader = new LevelLoader supermodel: @supermodel, levelID: @levelID, headless: true, inLevelEditor: true
@level = @levelLoader.level
@files = new DocumentFiles(@levelLoader.level)
@supermodel.loadCollection(@files, 'file_names')
@ -110,10 +112,18 @@ module.exports = class LevelEditView extends RootView
@childWindow.focus()
onUndo: ->
@getCurrentView()?.undo?()
TreemaNode.getLastTreemaWithFocus()?.undo()
onRedo: ->
@getCurrentView()?.redo?()
TreemaNode.getLastTreemaWithFocus()?.redo()
showUndoDescription: ->
undoDescription = TreemaNode.getLastTreemaWithFocus().getUndoDescription()
@$el.find('#undo-button').attr('title', 'Undo ' + undoDescription + ' (Ctrl+Z)')
showRedoDescription: ->
redoDescription = TreemaNode.getLastTreemaWithFocus().getRedoDescription()
@$el.find('#redo-button').attr('title', 'Redo ' + redoDescription + ' (Ctrl+Shift+Z)')
getCurrentView: ->
tabText = _.string.underscored $('li.active')[0]?.textContent

View file

@ -47,6 +47,10 @@ module.exports = class SaveLevelModal extends SaveVersionModal
shouldSaveEntity: (m) ->
return false unless m.hasWriteAccess()
if m.get('system') is 'ai' and m.get('name') is 'Jitters' and m.type() is 'LevelComponent'
# Trying to debug the occasional phantom all-Components-must-be-saved bug
console.log "Should we save", m.get('system'), m.get('name'), m, "? localChanges:", m.hasLocalChanges(), "version:", m.get('version'), 'isPublished:', m.isPublished(), 'collection:', m.collection
return false
return true if m.hasLocalChanges()
return true if (m.get('version').major is 0 and m.get('version').minor is 0) or not m.isPublished() and not m.collection
# Sometimes we have two versions: one in a search collection and one with a URL. We only save changes to the latter.

View file

@ -3,6 +3,7 @@ template = require 'templates/editor/level/scripts_tab'
Level = require 'models/Level'
Surface = require 'lib/surface/Surface'
nodes = require './../treema_nodes'
defaultScripts = require 'lib/DefaultScripts'
module.exports = class ScriptsTabView extends CocoView
id: 'editor-level-scripts-tab-view'
@ -22,13 +23,18 @@ module.exports = class ScriptsTabView extends CocoView
@level = e.level
@dimensions = @level.dimensions()
scripts = $.extend(true, [], @level.get('scripts') ? [])
if scripts.length is 0
scripts = $.extend(true, [], defaultScripts)
treemaOptions =
schema: Level.schema.properties.scripts
data: scripts
callbacks:
change: @onScriptsChanged
select: @onScriptSelected
addChild: @onNewScriptAdded
removeChild: @onScriptDeleted
nodeClasses:
array: ScriptsNode
object: ScriptNode
view: @
@scriptsTreema = @$el.find('#scripts-treema').treema treemaOptions
@ -39,22 +45,6 @@ module.exports = class ScriptsTabView extends CocoView
onScriptsChanged: (e) =>
@level.set 'scripts', @scriptsTreema.data
lastAction = @scriptsTreema.trackedActions[@scriptsTreema.trackedActions.length - 1]
return unless lastAction
if lastAction.action is 'insert' and lastAction.parentPath is '/'
newScript = @scriptsTreema.get lastAction.path
if newScript.id is undefined
@scriptsTreema.set lastAction.path+'/id', 'Script-' + @scriptsTreema.data.length
@scriptTreema.refreshDisplay()
if lastAction.action is 'delete' and lastAction.parentPath[0] is '/'
for key, treema of @scriptsTreema.childrenTreemas
key = parseInt(key)
if /Script-[0-9]*/.test treema.data.id
existingKey = parseInt(treema.data.id.substr(7))
if existingKey isnt key+1
treema.set 'id', 'Script-' + (key+1)
onScriptSelected: (e, selected) =>
selected = if selected.length > 1 then selected[0].getLastSelectedTreema() else selected[0]
@ -78,6 +68,7 @@ module.exports = class ScriptsTabView extends CocoView
callbacks:
change: @onScriptChanged
nodeClasses:
object: PropertiesNode
'event-value-chain': EventPropsNode
'event-prereqs': EventPrereqsNode
'event-prereq': EventPrereqNode
@ -99,14 +90,33 @@ module.exports = class ScriptsTabView extends CocoView
getThangIDs: ->
(t.id for t in @level.get('thangs') when t.id isnt 'Interface')
onNewScriptAdded: (scriptNode) =>
return unless scriptNode
if scriptNode.data.id is undefined
scriptNode.disableTracking()
scriptNode.set '/id', 'Script-' + @scriptsTreema.data.length
scriptNode.enableTracking()
onScriptDeleted: =>
for key, treema of @scriptsTreema.childrenTreemas
key = parseInt(key)
treema.disableTracking()
if /Script-[0-9]*/.test treema.data.id
existingKey = parseInt(treema.data.id.substr(7))
if existingKey isnt key+1
treema.set 'id', 'Script-' + (key+1)
treema.enableTracking()
onScriptChanged: =>
@scriptsTreema.set(@selectedScriptPath, @scriptTreema.data)
undo: ->
@scriptsTreema.undo() if @scriptTreema.undo() is undefined
redo: ->
@scriptsTreema.redo() if @scriptTreema.redo() is undefined
class ScriptsNode extends TreemaArrayNode
nodeDescription: 'Script'
addNewChild: ->
newTreema = super()
if @callbacks.addChild
@callbacks.addChild newTreema
newTreema
class ScriptNode extends TreemaObjectNode
valueClass: 'treema-script'
@ -120,6 +130,12 @@ class ScriptNode extends TreemaObjectNode
@tabToCurrentScript()
e.preventDefault()
onDeletePressed: (e) ->
returnVal = super(e)
if @callbacks.removeChild
@callbacks.removeChild()
returnVal
onRightArrowPressed: ->
@tabToCurrentScript()
@ -130,6 +146,9 @@ class ScriptNode extends TreemaObjectNode
return unless firstRow?
firstRow.select()
class PropertiesNode extends TreemaObjectNode
nodeDescription: 'Script Property'
class EventPropsNode extends TreemaNode.nodeMap.string
valueClass: 'treema-event-props'

View file

@ -39,6 +39,7 @@ module.exports = class SettingsTabView extends CocoView
callbacks: {change: @onSettingsChanged}
thangIDs: thangIDs
nodeClasses:
object: SettingsNode
thang: nodes.ThangNode
@settingsTreema = @$el.find('#settings-treema').treema treemaOptions
@ -54,8 +55,5 @@ module.exports = class SettingsTabView extends CocoView
continue if @settingsTreema.data[key] is undefined
@level.set key, @settingsTreema.data[key]
undo: ->
@settingsTreema.undo()
redo: ->
@settingsTreema.redo()
class SettingsNode extends TreemaObjectNode
nodeDescription: 'Settings'

View file

@ -115,18 +115,6 @@ module.exports = class LevelSystemEditView extends CocoView
@levelSystem.watch(button.find('.watch').is(':visible'))
button.find('> span').toggleClass('secret')
undo: ->
if @$el.find('li.active > a#system-config-schema-tab')
@configSchemaTreema.undo()
if @$el.find('li.active > a#system-settings-tab')
@systemSettingsTreema.undo()
redo: ->
if @$el.find('li.active > a#system-config-schema-tab')
@configSchemaTreema.redo()
if @$el.find('li.active > a#system-settings-tab')
@systemSettingsTreema.redo()
destroy: ->
@editor?.destroy()
super()

View file

@ -125,13 +125,6 @@ module.exports = class SystemsTabView extends CocoView
{original: '528114e60268d018e300001a', majorVersion: 0} # UI
{original: '528114040268d018e3000011', majorVersion: 0} # Physics
]
undo: ->
return unless @levelSystemEditView
@levelSystemEditView.undo()
redo: ->
return unless @levelSystemEditView
@levelSystemEditView.redo()
class LevelSystemNode extends TreemaObjectNode
valueClass: 'treema-level-system'

View file

@ -92,11 +92,3 @@ module.exports = class LevelThangEditView extends CocoView
onComponentsChanged: (components) =>
@thangData.components = components
@saveThang()
undo: ->
return unless @thangComponentEditView
@thangComponentEditView.undo()
redo: ->
return unless @thangComponentEditView
@thangComponentEditView.redo()

View file

@ -58,8 +58,8 @@ module.exports = class ThangsTabView extends CocoView
'delete, del, backspace': 'deleteSelectedExtantThang'
'left': -> @moveAddThangSelection -1
'right': -> @moveAddThangSelection 1
'ctrl+z': 'undo'
'ctrl+shift+z': 'redo'
'ctrl+z, ⌘+z': 'undo'
'ctrl+shift+z, ⌘+shift+z': 'redo'
constructor: (options) ->
super options
@ -106,6 +106,11 @@ module.exports = class ThangsTabView extends CocoView
else
$('#thangs-list').height(oldHeight - thangsHeaderHeight - 80)
undo: (e) ->
if not @editThangView then @thangsTreema.undo() else @editThangView.undo()
redo: (e) ->
if not @editThangView then @thangsTreema.redo() else @editThangView.redo()
afterRender: ->
super()
@ -330,8 +335,8 @@ module.exports = class ThangsTabView extends CocoView
adjustThangPos: (sprite, thang, pos) ->
snap = sprite?.data?.snap or sprite?.thangType?.get('snap') or {x: 0.01, y: 0.01} # Centimeter resolution by default
pos.x = Math.round((pos.x - thang.width / 2) / snap.x) * snap.x + thang.width / 2
pos.y = Math.round((pos.y - thang.height / 2) / snap.y) * snap.y + thang.height / 2
pos.x = Math.round((pos.x - (thang.width ? 1) / 2) / snap.x) * snap.x + (thang.width ? 1) / 2
pos.y = Math.round((pos.y - (thang.height ? 1) / 2) / snap.y) * snap.y + (thang.height ? 1) / 2
pos.z = thang.depth / 2
thang.pos = pos
@surface.spriteBoss.update true # Make sure Obstacle layer resets cache
@ -436,7 +441,7 @@ module.exports = class ThangsTabView extends CocoView
else # Mediator event
window.thangsTreema = @thangsTreema
thangData = @thangsTreema.get "id=#{e.thangID}"
@editThangView = new LevelThangEditView thangData: thangData, level: @level, world: @world
@editThangView = new LevelThangEditView thangData: thangData, level: @level, world: @world, supermodel: @supermodel # supermodel needed for checkForMissingSystems
@insertSubView @editThangView
@$el.find('.thangs-column').hide()
Backbone.Mediator.publish 'level:view-switched', e
@ -479,14 +484,18 @@ module.exports = class ThangsTabView extends CocoView
$('#add-thangs-column').toggle()
@onWindowResize e
undo: (e) ->
if not @editThangView then @thangsTreema.undo() else @editThangView.undo()
redo: (e) ->
if not @editThangView then @thangsTreema.redo() else @editThangView.redo()
class ThangsNode extends TreemaNode.nodeMap.array
valueClass: 'treema-array-replacement'
nodeDescription: 'Thang'
getTrackedActionDescription: (trackedAction) ->
trackedActionDescription = super(trackedAction)
if trackedActionDescription is 'Edit ' + @nodeDescription
path = trackedAction.path.split '/'
if path[path.length-1] is 'pos'
trackedActionDescription = 'Move Thang'
trackedActionDescription
getChildren: ->
children = super(arguments...)
# TODO: add some filtering to only work with certain types of units at a time

View file

@ -2,15 +2,246 @@ CocoView = require 'views/kinds/CocoView'
template = require 'templates/game-menu/inventory-view'
{me} = require 'lib/auth'
ThangType = require 'models/ThangType'
CocoCollection = require 'collections/CocoCollection'
ItemView = require './ItemView'
module.exports = class InventoryView extends CocoView
id: 'inventory-view'
className: 'tab-pane'
template: template
slots: ['head', 'eyes', 'neck', 'torso', 'wrists', 'gloves', 'left-ring', 'right-ring', 'right-hand', 'left-hand', 'waist', 'feet', 'spellbook', 'programming-book', 'pet', 'minion', 'misc-0', 'misc-1', 'misc-2', 'misc-3', 'misc-4']
events:
'click .item-slot': 'onItemSlotClick'
'click #available-equipment .list-group-item': 'onAvailableItemClick'
'dblclick #available-equipment .list-group-item': 'onAvailableItemDoubleClick'
'dblclick .item-slot .item-view': 'onEquippedItemDoubleClick'
'click #swap-button': 'onClickSwapButton'
shortcuts:
'esc': 'clearSelection'
initialize: (options) ->
super(arguments...)
@items = new CocoCollection([], {model: ThangType})
@equipment = options.equipment or @options.session?.get('heroConfig')?.inventory or {}
@items.url = '/db/thang.type?view=items&project=name,description,components,original'
@supermodel.loadCollection(@items, 'items')
onLoaded: ->
super()
getRenderData: (context={}) ->
context = super(context)
context.equipped = _.values(@equipment)
context.items = @items.models
for item in @items.models
item.classes = item.getAllowedSlots()
item.classes.push 'equipped' if item.get('original') in context.equipped
context.slots = @slots
context.equipment = _.clone @equipment
for slot, itemOriginal of context.equipment
item = _.find @items.models, (item) -> item.get('original') is itemOriginal
context.equipment[slot] = item
context
afterRender: ->
super()
return unless @supermodel.finished()
keys = (item.id for item in @items.models)
itemMap = _.zipObject keys, @items.models
# Fill in equipped items
for slottedItemStub in @$el.find('.replace-me')
itemID = $(slottedItemStub).data('item-id')
item = itemMap[itemID]
itemView = new ItemView({item: item, includes: {name: true}})
itemView.render()
$(slottedItemStub).replaceWith(itemView.$el)
@registerSubView(itemView)
for availableItemEl in @$el.find('#available-equipment .list-group-item')
itemID = $(availableItemEl).data('item-id')
item = itemMap[itemID]
itemView = new ItemView({item: item, includes: {name: true}})
itemView.render()
$(availableItemEl).append(itemView.$el)
@registerSubView(itemView)
@delegateEvents()
clearSelection: ->
@$el.find('.panel-info').removeClass('panel-info')
@$el.find('.list-group-item').removeClass('active')
@onSelectionChanged()
onItemSlotClick: (e) ->
slot = $(e.target).closest('.panel')
wasActive = slot.hasClass('panel-info')
@unselectAllSlots()
@unselectAllAvailableEquipment() if slot.hasClass('disabled')
@selectSlot(slot) unless wasActive and not $(e.target).closest('.item-view')[0]
@onSelectionChanged()
onAvailableItemClick: (e) ->
itemContainer = $(e.target).closest('.list-group-item')
@unselectAllAvailableEquipment()
@selectAvailableItem(itemContainer)
@onSelectionChanged()
onAvailableItemDoubleClick: (e) ->
slot = @getSelectedSlot()
slot = @$el.find('.panel:not(.disabled):first') if not slot.length
@unequipItemFromSlot(slot)
@equipSelectedItemToSlot(slot)
@onSelectionChanged()
onEquippedItemDoubleClick: (e) ->
@unselectAllAvailableEquipment()
slot = $(e.target).closest('.item-slot')
@selectAvailableItem(@unequipItemFromSlot(slot))
@onSelectionChanged()
onClickSwapButton: ->
slot = @getSelectedSlot()
selectedItemContainer = @$el.find('#available-equipment .list-group-item.active')
return unless slot[0] or selectedItemContainer[0]
slot = @$el.find('.panel:not(.disabled):first') if not slot.length
itemContainer = @unequipItemFromSlot(slot)
@equipSelectedItemToSlot(slot)
@selectAvailableItem(itemContainer)
@selectSlot(slot)
@onSelectionChanged()
getSelectedSlot: ->
@$el.find('#equipped .item-slot.panel-info')
unselectAllAvailableEquipment: ->
@$el.find('#available-equipment .list-group-item').removeClass('active')
unselectAllSlots: ->
@$el.find('#equipped .panel').removeClass('panel-info')
selectSlot: (slot) ->
slot.addClass('panel-info')
getSlot: (name) ->
@$el.find(".item-slot[data-slot=#{name}]")
getSelectedAvailableItemContainer: ->
@$el.find('#available-equipment .list-group-item.active')
getAvailableItemContainer: (itemID) ->
@$el.find("#available-equipment .list-group-item[data-item-id='#{itemID}']")
selectAvailableItem: (itemContainer) ->
itemContainer?.addClass('active')
unequipItemFromSlot: (slot) ->
itemIDToUnequip = slot.find('.item-view').data('item-id')
return unless itemIDToUnequip
slot.find('.item-view').detach()
for el in @$el.find('#available-equipment .list-group-item')
itemID = $(el).find('.item-view').data('item-id')
if itemID is itemIDToUnequip
return $(el).removeClass('equipped')
equipSelectedItemToSlot: (slot) ->
selectedItemContainer = @getSelectedAvailableItemContainer()
newItemHTML = selectedItemContainer.html()
selectedItemContainer .addClass('equipped')
slotContainer = slot.find('.panel-body')
slotContainer.html(newItemHTML)
slotContainer.find('.item-view').data('item-id', selectedItemContainer.find('.item-view').data('item-id'))
@$el.find('.list-group-item').removeClass('active')
onSelectionChanged: ->
@$el.find('.item-slot').show()
selectedSlot = @$el.find('.panel.panel-info')
selectedItem = @$el.find('#available-equipment .list-group-item.active')
if selectedSlot.length
@$el.find('#available-equipment .list-group-item').hide()
@$el.find("#available-equipment .list-group-item.#{selectedSlot.data('slot')}").show()
selectedSlotItemID = selectedSlot.find('.item-view').data('item-id')
if selectedSlotItemID
item = _.find @items.models, {id:selectedSlotItemID}
@showSelectedSlotItem(item)
else
@hideSelectedSlotItem()
else
@$el.find('#available-equipment .list-group-item').show()
@$el.find('#available-equipment .list-group-item.equipped').hide()
@$el.find('.item-slot').removeClass('disabled')
if selectedItem.length
item = _.find @items.models, {id:selectedItem.find('.item-view').data('item-id')}
# update which slots are enabled
allowedSlots = item.getAllowedSlots()
for slotEl in @$el.find('.item-slot')
slotName = $(slotEl).data('slot')
if slotName not in allowedSlots
$(slotEl).addClass('disabled')
@showSelectedAvailableItem(item)
else
@hideSelectedAvailableItem()
@delegateEvents()
showSelectedSlotItem: (item) ->
if not @selectedEquippedItemView
@selectedEquippedItemView = new ItemView({
item: item, includes: {name: true, stats: true}})
@insertSubView(@selectedEquippedItemView, @$el.find('#selected-equipped-item .item-view-stub'))
else
@selectedEquippedItemView.$el.show()
@selectedEquippedItemView.item = item
@selectedEquippedItemView.render()
hideSelectedSlotItem: ->
@selectedEquippedItemView?.$el.hide()
showSelectedAvailableItem: (item) ->
if not @selectedAvailableItemView
@selectedAvailableItemView = new ItemView({
item: item, includes: {name: true, stats: true}})
@insertSubView(@selectedAvailableItemView, @$el.find('#selected-available-item .item-view-stub'))
else
@selectedAvailableItemView.$el.show()
@selectedAvailableItemView.item = item
@selectedAvailableItemView.render()
hideSelectedAvailableItem: ->
@selectedAvailableItemView?.$el.hide()
getCurrentEquipmentConfig: ->
config = {}
for slot in @$el.find('.item-slot')
slotName = $(slot).data('slot')
slotItemID = $(slot).find('.item-view').data('item-id')
continue unless slotItemID
item = _.find @items.models, {id:slotItemID}
config[slotName] = item.get('original')
config
onHidden: ->
inventory = @getCurrentEquipmentConfig()
heroConfig = @options.session.get('heroConfig') ? {}
unless _.isEqual inventory, heroConfig.inventory
heroConfig.inventory = inventory
heroConfig.thangType ?= '529ffbf1cf1818f2be000001' # Temp: assign Tharin as the hero
@options.session.set 'heroConfig', heroConfig
@options.session.patch()

View file

@ -0,0 +1,21 @@
CocoView = require 'views/kinds/CocoView'
template = require 'templates/game-menu/item-view'
module.exports = class ItemView extends CocoView
className: 'item-view'
template: template
initialize: (options) ->
super(arguments...)
@item = options.item
@includes = options.includes or {}
getRenderData: ->
c = super()
c.item = @item
c.includes = @includes
c
afterRender: ->
@$el.data('item-id', @item.id)

View file

@ -6,6 +6,7 @@ CocoView = require './CocoView'
{logoutUser, me} = require('lib/auth')
locale = require 'locale/locale'
Achievement = require 'models/Achievement'
AchievementPopup = require 'views/achievements/AchievementPopup'
utils = require 'lib/utils'

View file

@ -9,15 +9,14 @@ module.exports = class UserView extends RootView
constructor: (@userID, options) ->
super options
@userID ?= me.id
@listenTo @, 'userNotFound', @ifUserNotFound
@fetchUser @userID
fetchUser: (id) ->
fetchUser: ->
if @isMe()
@user = me
@onLoaded()
@user = new User _id: id
@user = new User _id: @userID
@supermodel.loadModel @user, 'user'
getRenderData: ->
@ -29,8 +28,12 @@ module.exports = class UserView extends RootView
isMe: -> @userID is me.id
onLoaded: ->
@onUserLoaded @user if @user.loaded and not @userLoaded
super()
onUserLoaded: ->
@userLoaded = true
ifUserNotFound: ->
console.warn 'user not found'
@render()

View file

@ -90,7 +90,7 @@ module.exports = class SpectateLevelView extends RootView
application.router.navigate "/play?not_found=#{@levelID}", {trigger: true}
setLevel: (@level, @supermodel) ->
serializedLevel = @level.serialize @supermodel
serializedLevel = @level.serialize @supermodel, @session
@god?.setLevel serializedLevel
if @world
@world.loadFromLevel serializedLevel, false
@ -155,7 +155,7 @@ module.exports = class SpectateLevelView extends RootView
#at this point, all requisite data is loaded, and sessions are not denormalized
team = @world.teamForPlayer(0)
@loadOpponentTeam(team)
@god.setLevel @level.serialize @supermodel
@god.setLevel @level.serialize @supermodel, @session
@god.setLevelSessionIDs if @otherSession then [@session.id, @otherSession.id] else [@session.id]
@god.setWorldClassMap @world.classMap
@setTeam team

View file

@ -104,7 +104,7 @@ module.exports = class PlayLevelView extends RootView
@supermodel.collections = givenSupermodel.collections
@supermodel.shouldSaveBackups = givenSupermodel.shouldSaveBackups
serializedLevel = @level.serialize @supermodel
serializedLevel = @level.serialize @supermodel, @session
@god?.setLevel serializedLevel
if @world
@world.loadFromLevel serializedLevel, false
@ -213,7 +213,7 @@ module.exports = class PlayLevelView extends RootView
@session.set 'multiplayer', false
setupGod: ->
@god.setLevel @level.serialize @supermodel
@god.setLevel @level.serialize @supermodel, @session
@god.setLevelSessionIDs if @otherSession then [@session.id, @otherSession.id] else [@session.id]
@god.setWorldClassMap @world.classMap

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