diff --git a/app/lib/world/world_utils.coffee b/app/lib/world/world_utils.coffee index 1398c409b..67c1d406a 100644 --- a/app/lib/world/world_utils.coffee +++ b/app/lib/world/world_utils.coffee @@ -92,60 +92,58 @@ module.exports.consolidateThangs = consolidateThangs = (thangs) -> padding = 0 console.log 'got max width', width, 'height', height, 'left', left, 'bottom', bottom, 'of thangs', thangs.length, 'structural', structural.length if debug grid = new Grid structural, width, height, padding, left, bottom - console.log grid.toString() if debug - # Approach: start at bottom left. Go right, then up. At each occupied grid square, find the largest rectangle we can make starting at that corner, add a corresponding Thang to the grid, and unmark all occupied grid squares. - # Since it's not like we're going to do any of these: - # http://stackoverflow.com/questions/5919298/algorithm-for-finding-the-fewest-rectangles-to-cover-a-set-of-rectangles - # http://stackoverflow.com/questions/4701887/find-the-set-of-largest-contiguous-rectangles-to-cover-multiple-areas dissection = [] - for y in grid.columns bottom, height - for x in grid.rows left, width - continue unless grid.grid[y][x].length - rect = largestRectangle grid, y, x, false, debug - vertices = rect.vertices() - for y2 in [vertices[0].y ... vertices[1].y] # maybe ..? - for x2 in [vertices[0].x ... vertices[2].x] # maybe ..? - grid.grid[y2][x2] = [] - console.log grid.toString() if debug - thang = structural[dissection.length] # grab one we already know is configured properly - console.error 'Hmm, our dissection has more Thangs than the original structural Thangs?', dissection.length unless thang - thang.width = rect.width - thang.height = rect.height - thang.pos.x = rect.x - thang.pos.y = rect.y - thang.createBodyDef() - dissection.push thang + addStructuralThang = (rect) -> + thang = structural[dissection.length] # Grab one we already know is configured properly. + console.error 'Hmm, our dissection has more Thangs than the original structural Thangs?', dissection.length unless thang + thang.pos.x = rect.x + thang.pos.y = rect.y + thang.width = rect.width + thang.height = rect.height + thang.createBodyDef() + dissection.push thang + + dissectRectangles grid, addStructuralThang, false, debug + + # Now add the new structural thangs back to thangs and return the ones not in the dissection. console.log 'Turned', structural.length, 'structural Thangs into', dissection.length, 'dissecting Thangs.' thangs.push dissection... structural[dissection.length ... structural.length] -module.exports.largestRectangle = largestRectangle = (grid, bottomY, leftX, wantEmpty, debug) -> - # If wantEmpty, then we try to cover empty rectangles. - # Otherwise, we try to cover occupied rectangles. - coveredRows = [] - shortestCoveredRow = grid.width - leftX - for y in grid.columns bottomY, grid.height - coveredRow = 0 - for x in grid.rows leftX, leftX + shortestCoveredRow - if Boolean(grid.grid[y][x].length) isnt wantEmpty - ++coveredRow - else - break - break unless coveredRow - coveredRows.push coveredRow - shortestCoveredRow = Math.min(shortestCoveredRow, coveredRow) - console.log 'largestRectangle() for', bottomY, leftX, 'got coveredRows', coveredRows if debug - [maxArea, maxAreaRows, maxAreaRowLength, shortestRow] = [0, 0, 0, 0] - for rowLength, rowIndex in coveredRows - shortestRow ||= rowLength - area = rowLength * (rowIndex + 1) - if area > maxArea - maxAreaRows = rowIndex + 1 - maxAreaRowLength = shortestRow - maxArea = area - shortestRow = Math.min(rowLength, shortestRow) - console.log 'So largest rect has area', maxArea, 'with', maxAreaRows, 'rows of length', maxAreaRowLength if debug - rect = new Rectangle leftX + maxAreaRowLength / 2, bottomY + maxAreaRows / 2, maxAreaRowLength, maxAreaRows - console.log 'That corresponds to a rectangle', rect.toString() if debug - rect + +module.exports.dissectRectangles = dissectRectangles = (grid, rectangleCallback, wantEmpty, debug) -> + # Mark Maxham's fast sweeper approach: https://github.com/codecombat/codecombat/issues/1090 + console.log grid.toString() if debug + for x in grid.rows grid.left, grid.left + grid.width + y = grid.clampColumn grid.bottom + while y < grid.clampColumn grid.bottom + grid.height + y2 = y # Note our current y. + ++y2 until occ x, y2, grid, wantEmpty # Sweep through y to expand 1xN rect. + if y2 > y # If we get a hit, sweep X with that swath. + x2 = x + 1 + ++x2 until occCol x2, y, y2, grid, wantEmpty + w = x2 - x + h = y2 - y + rect = addRect grid, x, y, w, h, wantEmpty + rectangleCallback rect + console.log grid.toString() if debug + y = y2 + ++y + +occ = (x, y, grid, wantEmpty) -> + return true if y > grid.bottom + grid.height or x > grid.left + grid.width + console.error 'trying to check invalid coordinates', x, y, 'from grid', grid.bottom, grid.left, grid.width, grid.height unless grid.grid[y]?[x] + Boolean(grid.grid[y][x].length) is wantEmpty + +occCol = (x, y1, y2, grid, wantEmpty) -> + for j in [y1 ... y2] + if occ(x, j, grid, wantEmpty) + return true + false + +addRect = (grid, leftX, bottomY, width, height, wantEmpty) -> + for x in [leftX ... leftX + width] + for y in [bottomY ... bottomY + height] + grid.grid[y][x] = if wantEmpty then [true] else [] + new Rectangle leftX + width / 2, bottomY + height / 2, width, height diff --git a/app/schemas/subscriptions/surface.coffee b/app/schemas/subscriptions/surface.coffee index 2ed519135..73d7116bb 100644 --- a/app/schemas/subscriptions/surface.coffee +++ b/app/schemas/subscriptions/surface.coffee @@ -77,12 +77,14 @@ module.exports = # /app/lib/surface point: c.object {required: ['x', 'y']}, x: {type: 'number'} y: {type: 'number'} + z: {type: 'number'} 'surface:choose-region': c.object {required: ['points']}, points: c.array {minItems: 2, maxItems: 2}, c.object {required: ['x', 'y']}, x: {type: 'number'} y: {type: 'number'} + z: {type: 'number'} 'surface:new-thang-added': c.object {required: ['thang', 'sprite']}, thang: {type: 'object'} diff --git a/app/views/play/level/LevelPlaybackView.coffee b/app/views/play/level/LevelPlaybackView.coffee index cbe7e6633..8e7b299e9 100644 --- a/app/views/play/level/LevelPlaybackView.coffee +++ b/app/views/play/level/LevelPlaybackView.coffee @@ -234,7 +234,7 @@ module.exports = class LevelPlaybackView extends CocoView button.addClass(classes[2]) if e.volume >= 1.0 onScrub: (e, options) -> - e?.preventDefault() + e?.preventDefault?() options.scrubDuration = 500 Backbone.Mediator.publish('level:set-time', options) @@ -347,7 +347,7 @@ module.exports = class LevelPlaybackView extends CocoView shouldIgnore: -> return @disabled or @realTime onTogglePlay: (e) -> - e?.preventDefault() + e?.preventDefault?() return if @shouldIgnore() button = $('#play-button') willPlay = button.hasClass('paused') or button.hasClass('ended')