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Uncommented ellipse test cases.
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2 changed files with 102 additions and 101 deletions
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@ -3,97 +3,98 @@ describe 'Ellipse', ->
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Rectangle = require 'lib/world/rectangle'
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Rectangle = require 'lib/world/rectangle'
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Vector = require 'lib/world/vector'
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Vector = require 'lib/world/vector'
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#it 'contains its own center', ->
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it 'contains its own center', ->
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# ellipse = new Ellipse 0, 0, 10, 10
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ellipse = new Ellipse 0, 0, 10, 10
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# expect(ellipse.containsPoint(new Vector 0, 0)).toBe true
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expect(ellipse.containsPoint(new Vector 0, 0)).toBe true
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#
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#it 'contains a point when rotated', ->
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it 'contains a point when rotated', ->
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# ellipse = new Ellipse 0, -20, 40, 40, 3 * Math.PI / 4
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ellipse = new Ellipse 0, -20, 40, 40, 3 * Math.PI / 4
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# p = new Vector 0, 2
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expect(ellipse.containsPoint new Vector(0, 0)).toBe true
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# expect(ellipse.containsPoint(p, true)).toBe true
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expect(ellipse.containsPoint new Vector(0, 2)).toBe false
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#
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#it 'contains more points properly', ->
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it 'contains more points properly', ->
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# # ellipse with y major axis, off-origin center, and 45 degree rotation
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# ellipse with y major axis, off-origin center, and 45 degree rotation
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# ellipse = new Ellipse 1, 2, 4, 6, Math.PI / 4
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ellipse = new Ellipse 1, 2, 4, 6, Math.PI / 4
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# expect(ellipse.contains new Vector(1, 2)).toBe true
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expect(ellipse.containsPoint new Vector(1, 2)).toBe true
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# expect(ellipse.contains new Vector(-1, 3)).toBe true
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expect(ellipse.containsPoint new Vector(-1, 3)).toBe true
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# expect(ellipse.contains new Vector(0, 4)).toBe true
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expect(ellipse.containsPoint new Vector(0, 4)).toBe true
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# expect(ellipse.contains new Vector(1, 4)).toBe true
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expect(ellipse.containsPoint new Vector(1, 4)).toBe true
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# expect(ellipse.contains new Vector(3, 0)).toBe true
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expect(ellipse.containsPoint new Vector(3, 0)).toBe true
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# expect(ellipse.contains new Vector(1, 0)).toBe true
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expect(ellipse.containsPoint new Vector(1, 0)).toBe true
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# expect(ellipse.contains new Vector(0, 1)).toBe true
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expect(ellipse.containsPoint new Vector(0, 1)).toBe true
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# expect(ellipse.contains new Vector(-1, 2)).toBe true
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expect(ellipse.containsPoint new Vector(-1, 2)).toBe true
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# expect(ellipse.contains new Vector(2, 2)).toBe true
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expect(ellipse.containsPoint new Vector(2, 2)).toBe true
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# expect(ellipse.contains new Vector(0, 0)).toBe false
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expect(ellipse.containsPoint new Vector(0, 0)).toBe false
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# expect(ellipse.contains new Vector(0, 5)).toBe false
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expect(ellipse.containsPoint new Vector(0, 5)).toBe false
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# expect(ellipse.contains new Vector(3, 4)).toBe false
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expect(ellipse.containsPoint new Vector(3, 4)).toBe false
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# expect(ellipse.contains new Vector(4, 0)).toBe false
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expect(ellipse.containsPoint new Vector(4, 0)).toBe false
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# expect(ellipse.contains new Vector(2, -1)).toBe false
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expect(ellipse.containsPoint new Vector(2, -1)).toBe false
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# expect(ellipse.contains new Vector(0, -3)).toBe false
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expect(ellipse.containsPoint new Vector(0, -3)).toBe false
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# expect(ellipse.contains new Vector(-2, -2)).toBe false
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expect(ellipse.containsPoint new Vector(-2, -2)).toBe false
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# expect(ellipse.contains new Vector(-2, 0)).toBe false
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expect(ellipse.containsPoint new Vector(-2, 0)).toBe false
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# expect(ellipse.contains new Vector(-2, 4)).toBe false
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expect(ellipse.containsPoint new Vector(-2, 4)).toBe false
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#
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#it 'correctly calculates distance to a faraway point', ->
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xit 'correctly calculates distance to a faraway point', ->
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# ellipse = new Ellipse 100, 50, 20, 40
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# TODO: this is the correct distance if the ellipse were a rectangle, but need to update for actual ellipse expected distances.
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# p = new Vector 200, 300
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ellipse = new Ellipse 100, 50, 20, 40
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# d = 10 * Math.sqrt(610)
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p = new Vector 200, 300
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# expect(ellipse.distanceToPoint(p)).toBeCloseTo d
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d = 10 * Math.sqrt(610)
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# ellipse.rotation = Math.PI / 2
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expect(ellipse.distanceToPoint(p)).toBeCloseTo d
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# d = 80 * Math.sqrt(10)
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ellipse.rotation = Math.PI / 2
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# expect(ellipse.distanceToPoint(p)).toBeCloseTo d
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d = 80 * Math.sqrt(10)
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#
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expect(ellipse.distanceToPoint(p)).toBeCloseTo d
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#it 'does not modify itself or target Vector when calculating distance', ->
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# ellipse = new Ellipse -100, -200, 1, 100
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it 'does not modify itself or target Vector when calculating distance', ->
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# ellipse2 = ellipse.copy()
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ellipse = new Ellipse -100, -200, 1, 100
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# p = new Vector -100.25, -101
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ellipse2 = ellipse.copy()
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# p2 = p.copy()
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p = new Vector -100.25, -101
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# ellipse.distanceToPoint(p)
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p2 = p.copy()
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# expect(p.x).toEqual p2.x
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ellipse.distanceToPoint(p)
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# expect(p.y).toEqual p2.y
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expect(p.x).toEqual p2.x
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# expect(ellipse.x).toEqual ellipse2.x
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expect(p.y).toEqual p2.y
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# expect(ellipse.y).toEqual ellipse2.y
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expect(ellipse.x).toEqual ellipse2.x
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# expect(ellipse.width).toEqual ellipse2.width
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expect(ellipse.y).toEqual ellipse2.y
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# expect(ellipse.height).toEqual ellipse2.height
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expect(ellipse.width).toEqual ellipse2.width
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# expect(ellipse.rotation).toEqual ellipse2.rotation
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expect(ellipse.height).toEqual ellipse2.height
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#
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expect(ellipse.rotation).toEqual ellipse2.rotation
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#it 'correctly calculates distance to contained point', ->
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# ellipse = new Ellipse -100, -200, 1, 100
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it 'correctly calculates distance to contained point', ->
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# ellipse2 = ellipse.copy()
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ellipse = new Ellipse -100, -200, 1, 100
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# p = new Vector -100.25, -160
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ellipse2 = ellipse.copy()
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# p2 = p.copy()
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p = new Vector -100.25, -160
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# expect(ellipse.distanceToPoint(p)).toBe 0
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p2 = p.copy()
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# ellipse.rotation = 0.00000001 * Math.PI
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expect(ellipse.distanceToPoint(p)).toBe 0
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# expect(ellipse.distanceToPoint(p)).toBe 0
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ellipse.rotation = 0.00000001 * Math.PI
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#
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expect(ellipse.distanceToPoint(p)).toBe 0
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#it 'AABB works when not rotated', ->
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# ellipse = new Ellipse 10, 20, 30, 40
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it 'AABB works when not rotated', ->
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# rect = new Rectangle 10, 20, 30, 40
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ellipse = new Ellipse 10, 20, 30, 40
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# aabb1 = ellipse.axisAlignedBoundingBox()
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rect = new Rectangle 10, 20, 30, 40
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# aabb2 = ellipse.axisAlignedBoundingBox()
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aabb1 = ellipse.axisAlignedBoundingBox()
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# for prop in ['x', 'y', 'width', 'height']
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aabb2 = ellipse.axisAlignedBoundingBox()
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# expect(aabb1[prop]).toBe aabb2[prop]
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for prop in ['x', 'y', 'width', 'height']
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#
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expect(aabb1[prop]).toBe aabb2[prop]
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#it 'AABB works when rotated', ->
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# ellipse = new Ellipse 10, 20, 30, 40, Math.PI / 3
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it 'AABB works when rotated', ->
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# rect = new Rectangle 10, 20, 30, 40, Math.PI / 3
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ellipse = new Ellipse 10, 20, 30, 40, Math.PI / 3
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# aabb1 = ellipse.axisAlignedBoundingBox()
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rect = new Rectangle 10, 20, 30, 40, Math.PI / 3
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# aabb2 = ellipse.axisAlignedBoundingBox()
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aabb1 = ellipse.axisAlignedBoundingBox()
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# for prop in ['x', 'y', 'width', 'height']
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aabb2 = ellipse.axisAlignedBoundingBox()
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# expect(aabb1[prop]).toBe aabb2[prop]
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for prop in ['x', 'y', 'width', 'height']
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#
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expect(aabb1[prop]).toBe aabb2[prop]
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#it 'calculates ellipse intersections properly', ->
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# # ellipse with y major axis, off-origin center, and 45 degree rotation
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it 'calculates ellipse intersections properly', ->
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# ellipse = new Ellipse 1, 2, 4, 6, Math.PI / 4
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# ellipse with y major axis, off-origin center, and 45 degree rotation
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# expect(ellipse.intersectsShape new Rectangle(0, 0, 2, 2, 0)).toBe true
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ellipse = new Ellipse 1, 2, 4, 6, Math.PI / 4
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# expect(ellipse.intersectsShape new Rectangle(0, -1, 2, 3, 0)).toBe true
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expect(ellipse.intersectsShape new Rectangle(0, 0, 2, 2, 0)).toBe true
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# expect(ellipse.intersectsShape new Rectangle(-1, -0.5, 2 * Math.SQRT2, 2 * Math.SQRT2, Math.PI / 4)).toBe true
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expect(ellipse.intersectsShape new Rectangle(0, -1, 2, 3, 0)).toBe true
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# expect(ellipse.intersectsShape new Rectangle(-1, -0.5, 2 * Math.SQRT2, 2 * Math.SQRT2, 0)).toBe true
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expect(ellipse.intersectsShape new Rectangle(-1, -0.5, 2 * Math.SQRT2, 2 * Math.SQRT2, Math.PI / 4)).toBe true
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# expect(ellipse.intersectsShape new Rectangle(-1, -1, 2 * Math.SQRT2, 2 * Math.SQRT2, 0)).toBe true
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expect(ellipse.intersectsShape new Rectangle(-1, -0.5, 2 * Math.SQRT2, 2 * Math.SQRT2, 0)).toBe true
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# expect(ellipse.intersectsShape new Rectangle(-1, -1, 2 * Math.SQRT2, 2 * Math.SQRT2, Math.PI / 4)).toBe false
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expect(ellipse.intersectsShape new Rectangle(-1, -1, 2 * Math.SQRT2, 2 * Math.SQRT2, 0)).toBe true
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# expect(ellipse.intersectsShape new Rectangle(-2, -2, 2, 2, 0)).toBe false
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expect(ellipse.intersectsShape new Rectangle(-1, -1, 2 * Math.SQRT2, 2 * Math.SQRT2, Math.PI / 4)).toBe false
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# expect(ellipse.intersectsShape new Rectangle(-Math.SQRT2 / 2, -Math.SQRT2 / 2, Math.SQRT2, Math.SQRT2, 0)).toBe false
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expect(ellipse.intersectsShape new Rectangle(-2, -2, 2, 2, 0)).toBe false
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# expect(ellipse.intersectsShape new Rectangle(-Math.SQRT2 / 2, -Math.SQRT2 / 2, Math.SQRT2, Math.SQRT2, Math.PI / 4)).toBe false
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expect(ellipse.intersectsShape new Rectangle(-Math.SQRT2 / 2, -Math.SQRT2 / 2, Math.SQRT2, Math.SQRT2, 0)).toBe false
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# expect(ellipse.intersectsShape new Rectangle(-2, 0, 2, 2, 0)).toBe false
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expect(ellipse.intersectsShape new Rectangle(-Math.SQRT2 / 2, -Math.SQRT2 / 2, Math.SQRT2, Math.SQRT2, Math.PI / 4)).toBe false
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# expect(ellipse.intersectsShape new Rectangle(0, -2, 2, 2, 0)).toBe false
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expect(ellipse.intersectsShape new Rectangle(-2, 0, 2, 2, 0)).toBe false
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# expect(ellipse.intersectsShape new Rectangle(1, 2, 1, 1, 0)).toBe true
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expect(ellipse.intersectsShape new Rectangle(0, -2, 2, 2, 0)).toBe false
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expect(ellipse.intersectsShape new Rectangle(1, 2, 1, 1, 0)).toBe true
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@ -28,13 +28,13 @@ describe 'LineSegment', ->
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it 'can tell when a point is on a line or segment', ->
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it 'can tell when a point is on a line or segment', ->
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lineSegment = new LineSegment v00, v11
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lineSegment = new LineSegment v00, v11
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expect(lineSegment.pointOnLine v22, false).toBe true
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expect(lineSegment.pointOnLine v22, false).toBe true
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#expect(lineSegment.pointOnLine v22, true).toBe false
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expect(lineSegment.pointOnLine v22, true).toBe false
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#expect(lineSegment.pointOnLine v00, false).toBe true
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expect(lineSegment.pointOnLine v00, false).toBe true
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#expect(lineSegment.pointOnLine v00, true).toBe true
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expect(lineSegment.pointOnLine v00, true).toBe true
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#expect(lineSegment.pointOnLine v11, true).toBe true
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expect(lineSegment.pointOnLine v11, true).toBe true
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#expect(lineSegment.pointOnLine v11, false).toBe true
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expect(lineSegment.pointOnLine v11, false).toBe true
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#expect(lineSegment.pointOnLine v34, false).toBe false
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expect(lineSegment.pointOnLine v34, false).toBe false
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#expect(lineSegment.pointOnLine v34, true).toBe false
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expect(lineSegment.pointOnLine v34, true).toBe false
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it 'correctly calculates distance to points', ->
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it 'correctly calculates distance to points', ->
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lineSegment = new LineSegment v00, v11
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lineSegment = new LineSegment v00, v11
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