mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-23 23:58:02 -05:00
Real-time multiplayer subscription schemas
This commit is contained in:
parent
68cca74b43
commit
92cad5f46f
10 changed files with 58 additions and 46 deletions
|
@ -7,6 +7,7 @@ channelSchemas =
|
|||
'editor': require './schemas/subscriptions/editor'
|
||||
'errors': require './schemas/subscriptions/errors'
|
||||
'misc': require './schemas/subscriptions/misc'
|
||||
'multiplayer': require './schemas/subscriptions/multiplayer'
|
||||
'play': require './schemas/subscriptions/play'
|
||||
'surface': require './schemas/subscriptions/surface'
|
||||
'tome': require './schemas/subscriptions/tome'
|
||||
|
|
14
app/schemas/subscriptions/multiplayer.coffee
Normal file
14
app/schemas/subscriptions/multiplayer.coffee
Normal file
|
@ -0,0 +1,14 @@
|
|||
c = require 'schemas/schemas'
|
||||
|
||||
module.exports =
|
||||
'real-time-multiplayer:joined-game': c.object {title: 'Multiplayer joined game', required: ['session']},
|
||||
session: {type: 'object'}
|
||||
|
||||
'real-time-multiplayer:left-game': c.object {title: 'Multiplayer left game'}
|
||||
|
||||
'real-time-multiplayer:manual-cast': c.object {title: 'Multiplayer manual cast'}
|
||||
|
||||
'real-time-multiplayer:new-opponent-code': c.object {title: 'Multiplayer new opponent code', required: ['code', 'codeLanguage']},
|
||||
code: {type: 'object'}
|
||||
codeLanguage: {type: 'string'}
|
||||
|
|
@ -6,18 +6,18 @@ h4.home
|
|||
|
||||
h4.title
|
||||
| #{worldName}
|
||||
| -
|
||||
span.spl.spr -
|
||||
a(href=editorLink, data-i18n="nav.editor", title="Open " + worldName + " in the Level Editor") Editor
|
||||
if multiplayerSession
|
||||
- found = false
|
||||
- for (var i=0; i < multiplayerPlayers.length; i++) {
|
||||
if (multiplayerPlayers.at(i).id !== meID)
|
||||
| - vs #{multiplayerPlayers.at(i).get('name')}
|
||||
span.spl.spr - vs #{multiplayerPlayers.at(i).get('name')}
|
||||
- found = true
|
||||
- break
|
||||
- }
|
||||
if !found
|
||||
| - waiting...
|
||||
span.spl.spr - waiting...
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -37,8 +37,7 @@ module.exports = class MultiplayerView extends CocoView
|
|||
destroy: ->
|
||||
@multiplayerSessions?.off()
|
||||
@currentMultiplayerSession?.off()
|
||||
for id in @playersCollections
|
||||
@playersCollections[id].off()
|
||||
collection.off() for id, collection of @playersCollections
|
||||
super()
|
||||
|
||||
getRenderData: ->
|
||||
|
@ -65,7 +64,7 @@ module.exports = class MultiplayerView extends CocoView
|
|||
@ladderSubmissionView = new LadderSubmissionView session: @session, level: @level
|
||||
@insertSubView @ladderSubmissionView, @$el.find('.ladder-submission-view')
|
||||
@$el.find('#created-multiplayer-session').toggle Boolean(@currentMultiplayerSession?)
|
||||
@$el.find('#create-game-button').toggle Boolean(!(@currentMultiplayerSession?))
|
||||
@$el.find('#create-game-button').toggle Boolean(not (@currentMultiplayerSession?))
|
||||
|
||||
onClickLink: (e) ->
|
||||
e.target.select()
|
||||
|
@ -94,14 +93,12 @@ module.exports = class MultiplayerView extends CocoView
|
|||
@playersCollections[e.id].on 'add', @onPlayerAdded
|
||||
@playersCollections[e.id].on 'remove', @onPlayerRemoved
|
||||
# Check if we've already joined this multiplayer session
|
||||
if not @currentMultiplayerSession and e.get('levelID') == @session.get('levelID')
|
||||
for i in [0...@playersCollections[e.id].length]
|
||||
player = @playersCollections[e.id].at(i)
|
||||
if player.get('id') is me.id and player.get('team') is @session.get('team')
|
||||
if not @currentMultiplayerSession and e.get('levelID') is @session.get('levelID')
|
||||
@playersCollections[e.id].each (player) =>
|
||||
if player.id is me.id and player.get('team') is @session.get('team')
|
||||
@currentMultiplayerSession = e
|
||||
@currentMultiplayerSession.on 'change', @onMultiplayerSessionChanged
|
||||
Backbone.Mediator.publish 'realtime-multiplayer:joined-game', @currentMultiplayerSession
|
||||
break
|
||||
Backbone.Mediator.publish 'real-time-multiplayer:joined-game', session: @currentMultiplayerSession
|
||||
@render()
|
||||
|
||||
onMultiplayerSessionRemoved: (e) =>
|
||||
|
@ -113,26 +110,26 @@ module.exports = class MultiplayerView extends CocoView
|
|||
@render()
|
||||
|
||||
onPlayerAdded: (e) =>
|
||||
# TODO: listeners not being unhooked, this should not be called if no @render.
|
||||
@render() if @render
|
||||
# TODO: listeners not being unhooked
|
||||
@render?()
|
||||
|
||||
onPlayerRemoved: (e) =>
|
||||
# TODO: listeners not being unhooked, this should not be called if no @render.
|
||||
@render() if @render
|
||||
# TODO: listeners not being unhooked
|
||||
@render?()
|
||||
|
||||
onCreateGame: ->
|
||||
s = @multiplayerSessions.create {
|
||||
creator: @session.get('creator')
|
||||
creatorName: @session.get('creatorName')
|
||||
levelID: @session.get('levelID')
|
||||
created: Date.now()
|
||||
created: (new Date()).toISOString()
|
||||
state: 'creating'
|
||||
}
|
||||
@currentMultiplayerSession = @multiplayerSessions.get(s.id)
|
||||
@currentMultiplayerSession.on 'change', @onMultiplayerSessionChanged
|
||||
players = new RealTimeCollection('multiplayer_level_sessions/' + @currentMultiplayerSession.id + '/players')
|
||||
players.create {id: me.id, name: @session.get('creatorName'), team: @session.get('team')}
|
||||
Backbone.Mediator.publish 'realtime-multiplayer:joined-game', @currentMultiplayerSession
|
||||
Backbone.Mediator.publish 'real-time-multiplayer:joined-game', session: @currentMultiplayerSession
|
||||
@render()
|
||||
|
||||
onJoinGame: (e) ->
|
||||
|
@ -144,7 +141,7 @@ module.exports = class MultiplayerView extends CocoView
|
|||
@playersCollections[item.id].create {id: me.id, name: @session.get('creatorName'), team: @session.get('team')}
|
||||
else
|
||||
console.error 'onJoinGame did not have a players collection', @currentMultiplayerSession
|
||||
Backbone.Mediator.publish 'realtime-multiplayer:joined-game', @currentMultiplayerSession
|
||||
Backbone.Mediator.publish 'real-time-multiplayer:joined-game', session: @currentMultiplayerSession
|
||||
if @playersCollections[item.id]?.length is 2
|
||||
@currentMultiplayerSession.set 'state', 'coding'
|
||||
# TODO: close multiplayer view?
|
||||
|
@ -166,7 +163,7 @@ module.exports = class MultiplayerView extends CocoView
|
|||
@multiplayerSessions.remove(cms)
|
||||
break
|
||||
console.error "Tried to leave a game we hadn't joined!" if @currentMultiplayerSession
|
||||
Backbone.Mediator.publish 'realtime-multiplayer:left-game'
|
||||
Backbone.Mediator.publish 'real-time-multiplayer:left-game', {}
|
||||
else
|
||||
console.error "Tried to leave a game with no currentMultiplayerSession"
|
||||
@render()
|
||||
|
|
|
@ -12,8 +12,8 @@ module.exports = class ControlBarView extends CocoView
|
|||
|
||||
subscriptions:
|
||||
'bus:player-states-changed': 'onPlayerStatesChanged'
|
||||
'realtime-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
|
||||
'realtime-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
|
||||
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
|
||||
'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
|
||||
|
||||
events:
|
||||
'click #docs-button': ->
|
||||
|
@ -85,14 +85,14 @@ module.exports = class ControlBarView extends CocoView
|
|||
showGameMenuModal: ->
|
||||
@openModalView new GameMenuModal level: @level, session: @session, playableTeams: @playableTeams
|
||||
|
||||
onJoinedRealTimeMultiplayerGame: (item) ->
|
||||
@multiplayerSession = item
|
||||
@multiplayerPlayers = new RealTimeCollection('multiplayer_level_sessions/' + item.id + '/players')
|
||||
onJoinedRealTimeMultiplayerGame: (e) ->
|
||||
@multiplayerSession = e.session
|
||||
@multiplayerPlayers = new RealTimeCollection('multiplayer_level_sessions/' + @multiplayerSession.id + '/players')
|
||||
@multiplayerPlayers.on 'add', @onRealTimeMultiplayerPlayerAdded
|
||||
@multiplayerPlayers.on 'remove', @onRealTimeMultiplayerPlayerRemoved
|
||||
@render()
|
||||
|
||||
onLeftRealTimeMultiplayerGame: ->
|
||||
onLeftRealTimeMultiplayerGame: (e) ->
|
||||
@multiplayerSession = null
|
||||
@multiplayerPlayers.off()
|
||||
@multiplayerPlayers = null
|
||||
|
|
|
@ -14,8 +14,8 @@ module.exports = class LevelFlagsView extends CocoView
|
|||
'god:new-world-created': 'onNewWorld'
|
||||
'god:streaming-world-updated': 'onNewWorld'
|
||||
'surface:remove-flag': 'onRemoveFlag'
|
||||
'realtime-multiplayer:joined-game': 'onJoinedMultiplayerGame'
|
||||
'realtime-multiplayer:left-game': 'onLeftMultiplayerGame'
|
||||
'real-time-multiplayer:joined-game': 'onJoinedMultiplayerGame'
|
||||
'real-time-multiplayer:left-game': 'onLeftMultiplayerGame'
|
||||
|
||||
events:
|
||||
'click .green-flag': -> @onFlagSelected color: 'green', source: 'button'
|
||||
|
@ -78,11 +78,11 @@ module.exports = class LevelFlagsView extends CocoView
|
|||
return unless event.world.name is @world.name
|
||||
@world = @options.world = event.world
|
||||
|
||||
onJoinedMultiplayerGame: (item) ->
|
||||
@realTimeFlags = new RealTimeCollection('multiplayer_level_sessions/' + item.id + '/flagHistory')
|
||||
onJoinedMultiplayerGame: (e) ->
|
||||
@realTimeFlags = new RealTimeCollection('multiplayer_level_sessions/' + e.session.id + '/flagHistory')
|
||||
@realTimeFlags.on 'add', @onRealTimeMultiplayerFlagAdded
|
||||
|
||||
onLeftMultiplayerGame: () ->
|
||||
onLeftMultiplayerGame: (e) ->
|
||||
@multiplayerState = null
|
||||
if @multiplayerSession
|
||||
@multiplayerSession.off()
|
||||
|
|
|
@ -25,7 +25,7 @@ module.exports = class LevelPlaybackView extends CocoView
|
|||
'tome:cast-spells': 'onTomeCast'
|
||||
'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
|
||||
'playback:stop-real-time-playback': 'onStopRealTimePlayback'
|
||||
'realtime-multiplayer:manual-cast': 'onRealTimeMultiplayerCast'
|
||||
'real-time-multiplayer:manual-cast': 'onRealTimeMultiplayerCast'
|
||||
|
||||
events:
|
||||
'click #debug-toggle': 'onToggleDebug'
|
||||
|
|
|
@ -66,9 +66,9 @@ module.exports = class PlayLevelView extends RootView
|
|||
'level:loading-view-unveiled': 'onLoadingViewUnveiled'
|
||||
'playback:real-time-playback-started': 'onRealTimePlaybackStarted'
|
||||
'playback:real-time-playback-ended': 'onRealTimePlaybackEnded'
|
||||
'realtime-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
|
||||
'realtime-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
|
||||
'realtime-multiplayer:manual-cast': 'onRealTimeMultiplayerCast'
|
||||
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
|
||||
'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
|
||||
'real-time-multiplayer:manual-cast': 'onRealTimeMultiplayerCast'
|
||||
|
||||
events:
|
||||
'click #level-done-button': 'onDonePressed'
|
||||
|
@ -550,10 +550,10 @@ module.exports = class PlayLevelView extends RootView
|
|||
|
||||
# Real-time Multiplayer ######################################################
|
||||
|
||||
onJoinedRealTimeMultiplayerGame: (item) ->
|
||||
@multiplayerSession = item
|
||||
onJoinedRealTimeMultiplayerGame: (e) ->
|
||||
@multiplayerSession = e.session
|
||||
|
||||
onLeftRealTimeMultiplayerGame: () ->
|
||||
onLeftRealTimeMultiplayerGame: (e) ->
|
||||
if @multiplayerSession
|
||||
@multiplayerSession.off()
|
||||
@multiplayerSession = null
|
||||
|
@ -592,7 +592,7 @@ module.exports = class PlayLevelView extends RootView
|
|||
|
||||
onOpponentSubmitted: (opponentPlayer, myPlayer) =>
|
||||
# Save opponent's code
|
||||
Backbone.Mediator.publish 'realtime-multiplayer:new-opponent-code', {codeLanguage: opponentPlayer.get('codeLanguage'), code: opponentPlayer.get('code')}
|
||||
Backbone.Mediator.publish 'real-time-multiplayer:new-opponent-code', {codeLanguage: opponentPlayer.get('codeLanguage'), code: opponentPlayer.get('code')}
|
||||
# I'm ready to rumble
|
||||
myPlayer.set 'state', 'ready'
|
||||
if opponentPlayer.get('state') is 'ready'
|
||||
|
|
|
@ -15,8 +15,8 @@ module.exports = class CastButtonView extends CocoView
|
|||
'tome:cast-spells': 'onCastSpells'
|
||||
'god:world-load-progress-changed': 'onWorldLoadProgressChanged'
|
||||
'god:new-world-created': 'onNewWorld'
|
||||
'realtime-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
|
||||
'realtime-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
|
||||
'real-time-multiplayer:joined-game': 'onJoinedRealTimeMultiplayerGame'
|
||||
'real-time-multiplayer:left-game': 'onLeftRealTimeMultiplayerGame'
|
||||
|
||||
constructor: (options) ->
|
||||
super options
|
||||
|
@ -51,7 +51,7 @@ module.exports = class CastButtonView extends CocoView
|
|||
|
||||
onCastRealTimeButtonClick: (e) ->
|
||||
if @multiplayerSession
|
||||
Backbone.Mediator.publish 'realtime-multiplayer:manual-cast', {}
|
||||
Backbone.Mediator.publish 'real-time-multiplayer:manual-cast', {}
|
||||
# Wait for multiplayer session to be up and running
|
||||
@multiplayerSession.on 'change', (e) =>
|
||||
if @multiplayerSession.get('state') is 'running'
|
||||
|
@ -118,10 +118,10 @@ module.exports = class CastButtonView extends CocoView
|
|||
@castOptions.find('a').each ->
|
||||
$(@).toggleClass('selected', parseInt($(@).attr('data-delay')) is delay)
|
||||
|
||||
onJoinedRealTimeMultiplayerGame: (item) ->
|
||||
@multiplayerSession = item
|
||||
onJoinedRealTimeMultiplayerGame: (e) ->
|
||||
@multiplayerSession = e.session
|
||||
|
||||
onLeftRealTimeMultiplayerGame: () ->
|
||||
onLeftRealTimeMultiplayerGame: (e) ->
|
||||
if @multiplayerSession
|
||||
@multiplayerSession.off()
|
||||
@multiplayerSession = null
|
||||
|
|
|
@ -47,7 +47,7 @@ module.exports = class Spell
|
|||
@tabView.render()
|
||||
@team = @permissions.readwrite[0] ? 'common'
|
||||
Backbone.Mediator.publish 'tome:spell-created', spell: @
|
||||
Backbone.Mediator.subscribe 'realtime-multiplayer:new-opponent-code', @onNewOpponentCode
|
||||
Backbone.Mediator.subscribe 'real-time-multiplayer:new-opponent-code', @onNewOpponentCode
|
||||
|
||||
destroy: ->
|
||||
@view?.destroy()
|
||||
|
|
Loading…
Reference in a new issue