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Update fr.coffee
Translated following strings : share_progress_modal (309) tip_reticulating (326) tip_superpower (329) tip_code_never_lies (335) : tip_move_forward (337) : tip_adding_evil (Traduction approximative de "evil" vers "mechanceté") subscribe (lots of things) Correction 427 (ecriVant pas ecriSant)
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1 changed files with 49 additions and 49 deletions
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@ -92,15 +92,15 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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campaign_classic_algorithms: "Algorithmes classiques"
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campaign_classic_algorithms_description: "... dans lesquels vous apprendrez les algorithmes les plus populaires dans l'informatique."
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# share_progress_modal:
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# blurb: "You’re making great progress! Tell someone how much you've learned with CodeCombat."
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# email_invalid: "Email address invalid."
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# form_blurb: "Enter their email below and we’ll show them!"
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# form_label: "Email Address"
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# placeholder: "email address"
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# title: "Excellent Work, Apprentice"
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# tell_friend: "Tell your Friend"
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# tell_parent: "Tell your Parent"
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share_progress_modal:
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blurb: "Vous faites beaucoup de progrès ! Partagez ce que vous avez appris avec CodeCombat avec vos amis."
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email_invalid: "Adresse e-mail non valide"
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form_blurb: "Entres leurs adresse e-mail ci dessous on leur montreras !"
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form_label: "Adresse e-mail"
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placeholder: "adresse e-mail"
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title: "Très bon travail apprenti !"
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tell_friend: "Parles en à tes amis"
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tell_parent: "Parles en à tes parents"
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login:
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sign_up: "Créer un compte"
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@ -306,7 +306,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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tip_baby_coders: "Dans le futur, même les bébés seront des archimages."
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tip_morale_improves: "Le chargement se poursuivra jusqu'à ce que la morale s'améliore."
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tip_all_species: "Nous croyons en l'égalité des chances d'apprendre la programmation pour toutes les espèces."
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# tip_reticulating: "Reticulating spines."
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tip_reticulating: "Réticulation des spines."
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# tip_harry: "Yer a Wizard, "
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tip_great_responsibility: "Avec de grandes compétences en programmation vient une grande responsabilité de débogage."
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tip_munchkin: "Si vous ne mangez pas vos légumes, un munchkin viendra après vous pendant que vous dormirez."
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@ -323,18 +323,18 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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tip_premature_optimization: "L'optimisation prématurée est la racine de tous les maux. - Donald Knuth"
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tip_brute_force: "En cas de doute, utiliser la force brute. - Ken Thompson"
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tip_extrapolation: "Il y a seulement deux types de personnes : celles qui peuvent extrapoler à partir de données incomplètes..."
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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tip_superpower: "Le développement est le chose la plus proche d'un super pouvoir."
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
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tip_no_code: "Aucun code n'est plus rapide qu'aucun code."
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# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
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tip_code_never_lies: "Le code ne ment jamais, les commentaires... parfois — Ron Jeffries"
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# tip_reusable_software: "Before software can be reusable it first has to be usable."
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# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
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# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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# tip_source_code: "I want to change the world but they would not give me the source code."
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# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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tip_move_forward: "Quoi que vous fassiez, continuez d'avancer. - Martin Luther King Jr."
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# tip_google: "Have a problem you can't solve? Google it!"
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# tip_adding_evil: "Adding a pinch of evil."
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tip_adding_evil: "Ajout d'une pincée de méchanceté"
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# tip_miss_lunch: "Anyone who has lost track of time when using a computer knows the propensity to dream, the urge to make dreams come true and the tendency to miss lunch. - Tim Berners-Lee"
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# tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
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@ -396,40 +396,40 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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# or_subscribe: "Or 3500 gems/mo if you..."
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subscribe:
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# comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
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# feature1: "60+ basic levels across 4 worlds"
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# feature2: "7 powerful <strong>new heroes</strong> with unique skills!"
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# feature3: "30+ bonus levels"
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# feature4: "<strong>3500 bonus gems</strong> every month!"
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comparison_blurb: "Eguisez vos compétences avec un abonnement CodeCombat !"
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feature1: "plus de 60 niveaux au travers de 4 mondes"
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feature2: "7 puissants <strong>nouveaux heros</strong> avec des compétences uniques !"
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feature3: "plus de 30 niveaux bonus"
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feature4: "<strong>3500 gemmes bonus</strong> tous les mois !"
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feature5: "Tutoriels vidéo"
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# feature6: "Premium email support"
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feature6: "Assitance par mail dédiée"
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free: "Gratuit"
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month: "mois"
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subscribe_title: "Inscription"
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unsubscribe: "Désinscription"
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confirm_unsubscribe: "Confirmer la désinscription"
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# never_mind: "Never Mind, I Still Love You"
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# thank_you_months_prefix: "Thank you for supporting us these last"
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# thank_you_months_suffix: "months."
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# thank_you: "Thank you for supporting CodeCombat."
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thank_you_months_prefix: "Merci de nous avoir supporté pendant"
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thank_you_months_suffix: "mois."
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thank_you: "Merci de supporter CodeCombat."
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# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
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# unsubscribe_feedback_placeholder: "O, what have we done?"
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# parent_button: "Ask your parent"
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# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
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# parent_email_input_invalid: "Email address invalid."
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# parent_email_input_label: "Parent email address"
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# parent_email_input_placeholder: "Enter parent email"
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# parent_email_send: "Send Email"
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# parent_email_sent: "Email sent!"
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# parent_email_title: "What's your parent's email?"
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unsubscribe_feedback_placeholder: "Nom de zeus, qu'avons nous fait ?"
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parent_button: "Demande à tes parents"
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parent_email_description: "Nous leur enverrons un e-mail pour qu'ils t'achetent un abonnement CodeCombat."
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parent_email_input_invalid: "Adresse e-mail non valide"
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parent_email_input_label: "Adresse e-mail des parents"
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parent_email_input_placeholder: "Entrer l'adresse e-mail des parents"
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parent_email_send: "Evoyer l'e-mail"
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parent_email_sent: "E-mail envoyé !"
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parent_email_title: "Quelle est l'adresse e-mail de tes parents ?"
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parents: "Pour les parents"
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parents_title: "Votre enfant va apprendre à programmer."
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parents_blurb1: "Avec CodeCombat, votre enfant apprend en écrisant de vrais programmes. Ils commencent en apprenant des instructions simples, puis progressent sur des thèmes plus complexes."
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parents_blurb1: "Avec CodeCombat, votre enfant apprend en écrivant de vrais programmes. Ils commencent en apprenant des instructions simples, puis progressent sur des thèmes plus complexes."
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parents_blurb2: "Pour $9.99 USD/mois, ils obtiennent de nouveaux défis chaque semaine et le support par email de programmeurs professionnels."
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parents_blurb3: "Pas de risque : garantie 100% remboursé, désinscription facile en 1-clic."
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stripe_description: "Inscription mensuelle"
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subscription_required_to_play: "Vous avez besoin d'une inscription pour jouer à ce niveau."
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# unlock_help_videos: "Subscribe to unlock all video tutorials."
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subscription_required_to_play: "Vous avez besoin d'un abonnement pour jouer à ce niveau."
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unlock_help_videos: "Abonnez vous pour débloquer tous les tutoriels vidéo."
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choose_hero:
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choose_hero: "Choisissez votre Héro"
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@ -561,9 +561,9 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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# what_cover_2: "Students may continue past level 20, depending on their speed and interest, to learn two additional concepts in later levels:"
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what_cover_logic_1: "Logique conditionelle"
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# what_cover_logic_2: "- when and how to use if/else to control in-game outcomes."
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# what_cover_input_1: "Handling player input"
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what_cover_input_1: "Gérer les controles du joueur"
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# what_cover_input_2: "- responding to input events to create a user interface."
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# sys_requirements_title: "System Requirements"
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sys_requirements_title: "Configuration requise"
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# sys_requirements_1: "Because CodeCombat is a game, it is more intensive for computers to run smoothly than video or written tutorials. We have optimized it to run quickly on all modern browsers and on older machines so that everyone can play. That said, here are our suggestions for getting the most out of your Hour of Code experience:"
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# sys_requirements_2: "Use newer versions of Chrome or Firefox."
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# sys_requirements_3: "Although CodeCombat will work on browsers as old as IE9, the performance is not as good. Chrome is best."
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@ -590,7 +590,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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faq_prefix: "Il y a aussi une"
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faq: "FAQ"
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# subscribe_prefix: "If you need help figuring out a level, please"
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# subscribe: "buy a CodeCombat subscription"
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subscribe: "acheter un abonnement CodeCombat"
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# subscribe_suffix: "and we'll be happy to help you with your code."
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# subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
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# screenshot_included: "Screenshot included."
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@ -606,7 +606,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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me_tab: "Moi"
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picture_tab: "Photos"
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upload_picture: "Héberger une image"
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# god_mode: "God Mode"
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god_mode: "Puissance Divine"
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password_tab: "Mot de passe"
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emails_tab: "Emails"
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admin: "Admin"
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@ -706,18 +706,18 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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revert: "Annuler"
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revert_models: "Annuler les modèles"
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pick_a_terrain: "Choisir un terrain"
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# dungeon: "Dungeon"
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dungeon: "Donjon"
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# indoor: "Indoor"
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# desert: "Desert"
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desert: "Desert"
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grassy: "Herbeux"
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small: "Petit"
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# large: "Large"
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large: "Large"
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fork_title: "Fork une nouvelle version"
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fork_creating: "Créer un Fork..."
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generate_terrain: "Générer le terrain"
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more: "Plus"
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wiki: "Wiki"
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live_chat: "Chat en live"
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live_chat: "Chat en direct"
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thang_main: "Principal"
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thang_spritesheets: "Feuilles des sprites"
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thang_colors: "Couleurs"
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level_tab_thangs_all: "Tout"
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level_tab_thangs_conditions: "Conditions de départ"
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level_tab_thangs_add: "ajouter des Thangs"
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# add_components: "Add Components"
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# component_configs: "Component Configurations"
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add_components: "Ajouter des Composants"
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component_configs: "Configuration des composants"
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# config_thang: "Double click to configure a thang"
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delete: "Supprimer"
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duplicate: "Dupliquer"
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# stop_duplicate: "Stop Duplicate"
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stop_duplicate: "Arreter la Duplication"
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rotate: "Pivoter"
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level_settings_title: "Paramètres"
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level_component_tab_title: "Composants actuels"
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achievement_query_goals: "Succés important hors des objectifs de niveau"
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level_completion: "Niveau d'achèvement"
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pop_i18n: "Renseigner I18N"
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# tasks: "Tasks"
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tasks: "Tâches"
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article:
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edit_btn_preview: "Prévisualiser"
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@ -981,7 +981,7 @@ module.exports = nativeDescription: "français", englishDescription: "French", t
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leaderboard: "Classement"
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user_schema: "Schéma d'utilisateur"
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user_profile: "Profile d'utilisateur"
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# patch: "Patch"
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patch: "Patch"
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patches: "Patchs"
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patched_model: "Document Source"
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model: "Modèle"
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play_counts: "Nombre de parties"
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feedback: "Réaction"
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payment_info: "Info paiement"
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# campaigns: "Campaigns"
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campaigns: "Campagnes"
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delta:
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added: "Ajouté"
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