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Resolved conflicts.
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06b106f42b
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2 changed files with 1 additions and 9 deletions
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@ -553,13 +553,10 @@ module.exports = Surface = class Surface extends CocoClass
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@onResize()
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@onResize()
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_.delay @onResize, resizeDelay + 100 # Do it again just to be double sure that we don't stay zoomed in due to timing problems.
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_.delay @onResize, resizeDelay + 100 # Do it again just to be double sure that we don't stay zoomed in due to timing problems.
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@spriteBoss.selfWizardSprite?.toggle true
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@spriteBoss.selfWizardSprite?.toggle true
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<<<<<<< HEAD
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@normalCanvas.add(@webGLCanvas).removeClass 'flag-color-selected'
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@normalCanvas.add(@webGLCanvas).removeClass 'flag-color-selected'
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=======
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@canvas.removeClass 'flag-color-selected'
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@canvas.removeClass 'flag-color-selected'
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if @previousCameraZoom
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if @previousCameraZoom
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@camera.zoomTo @camera.newTarget or @camera.target, @previousCameraZoom, 3000
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@camera.zoomTo @camera.newTarget or @camera.target, @previousCameraZoom, 3000
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>>>>>>> master
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onFlagColorSelected: (e) ->
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onFlagColorSelected: (e) ->
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@normalCanvas.add(@webGLCanvas).toggleClass 'flag-color-selected', Boolean(e.color)
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@normalCanvas.add(@webGLCanvas).toggleClass 'flag-color-selected', Boolean(e.color)
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@ -319,14 +319,9 @@ module.exports = class PlayLevelView extends RootView
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storage.save 'recently-played-matches', allRecentlyPlayedMatches
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storage.save 'recently-played-matches', allRecentlyPlayedMatches
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initSurface: ->
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initSurface: ->
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<<<<<<< HEAD
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webGLSurface = $('canvas#webgl-surface', @$el)
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webGLSurface = $('canvas#webgl-surface', @$el)
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normalSurface = $('canvas#normal-surface', @$el)
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normalSurface = $('canvas#normal-surface', @$el)
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@surface = new Surface(@world, normalSurface, webGLSurface, thangTypes: @supermodel.getModels(ThangType), playJingle: not @isEditorPreview)
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@surface = new Surface(@world, normalSurface, webGLSurface, thangTypes: @supermodel.getModels(ThangType), playJingle: not @isEditorPreview, wizards: @level.get('type', true) isnt 'hero')
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=======
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surfaceCanvas = $('canvas#surface', @$el)
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@surface = new Surface(@world, surfaceCanvas, thangTypes: @supermodel.getModels(ThangType), playJingle: not @isEditorPreview, wizards: @level.get('type', true) isnt 'hero')
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>>>>>>> master
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worldBounds = @world.getBounds()
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worldBounds = @world.getBounds()
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bounds = [{x: worldBounds.left, y: worldBounds.top}, {x: worldBounds.right, y: worldBounds.bottom}]
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bounds = [{x: worldBounds.left, y: worldBounds.top}, {x: worldBounds.right, y: worldBounds.bottom}]
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@surface.camera.setBounds(bounds)
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@surface.camera.setBounds(bounds)
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