From 0496c9338dc5fdcc55d4fece7e22970faa8f89da Mon Sep 17 00:00:00 2001 From: nemoyatpeace <dwhittaker@ics.edu.sg> Date: Thu, 18 Dec 2014 09:10:07 +0800 Subject: [PATCH] Update SpellView.coffee Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy --- app/views/play/level/tome/SpellView.coffee | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/app/views/play/level/tome/SpellView.coffee b/app/views/play/level/tome/SpellView.coffee index d0d422c15..49800668b 100644 --- a/app/views/play/level/tome/SpellView.coffee +++ b/app/views/play/level/tome/SpellView.coffee @@ -417,7 +417,7 @@ module.exports = class SpellView extends CocoView meta: 'press enter' name: doc.name tabTrigger: doc.snippets[e.language].tab - if doc.name is 'findNearestEnemy' + if doc.name is 'findNearestEnemy' or doc.name is 'findNearest' # Remember if we have findNearestEnemy so attack snippet can be updated haveFindNearestEnemy = true if doc.name is 'attack'