From 0496c9338dc5fdcc55d4fece7e22970faa8f89da Mon Sep 17 00:00:00 2001
From: nemoyatpeace <dwhittaker@ics.edu.sg>
Date: Thu, 18 Dec 2014 09:10:07 +0800
Subject: [PATCH] Update SpellView.coffee

Fixed issue #1950 so attack defaults to enemy if player has findNearest or findNearestEnemy
---
 app/views/play/level/tome/SpellView.coffee | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/app/views/play/level/tome/SpellView.coffee b/app/views/play/level/tome/SpellView.coffee
index d0d422c15..49800668b 100644
--- a/app/views/play/level/tome/SpellView.coffee
+++ b/app/views/play/level/tome/SpellView.coffee
@@ -417,7 +417,7 @@ module.exports = class SpellView extends CocoView
             meta: 'press enter'
             name: doc.name
             tabTrigger: doc.snippets[e.language].tab
-          if doc.name is 'findNearestEnemy'
+          if doc.name is 'findNearestEnemy' or doc.name is 'findNearest'
             # Remember if we have findNearestEnemy so attack snippet can be updated
             haveFindNearestEnemy = true
           if doc.name is 'attack'