mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-01 03:16:56 -05:00
Merge branch 'master' into production
This commit is contained in:
commit
8e7183cc51
9 changed files with 49 additions and 40 deletions
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@ -103,6 +103,7 @@ module.exports = Lank = class Lank extends CocoClass
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setSprite: (newSprite) ->
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setSprite: (newSprite) ->
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if @sprite
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if @sprite
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@sprite.off 'animationend', @playNextAction
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@sprite.destroy?()
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@sprite.destroy?()
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if parent = @sprite.parent
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if parent = @sprite.parent
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parent.removeChild @sprite
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parent.removeChild @sprite
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@ -394,32 +394,32 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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# or_subscribe: "Or 3500 gems/mo if you..."
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# or_subscribe: "Or 3500 gems/mo if you..."
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subscribe:
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subscribe:
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# comparison_blurb: "Sharpen your skills with a CodeCombat subscription!"
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comparison_blurb: "Verbessere deine Fähigkeiten mit einem CodeCombat Abonnement" #"Sharpen your skills with a CodeCombat subscription!"
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# feature1: "60+ basic levels across 4 worlds"
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feature1: "60+ Basislevel in 4 Gebieten" #"60+ basic levels across 4 worlds"
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# feature2: "7 powerful <strong>new heroes</strong> with unique skills!"
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feature2: "7 mächtige <strong>neue Helden</strong> mit einzigartigen Fertigkeiten" #"7 powerful <strong>new heroes</strong> with unique skills!"
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# feature3: "30+ bonus levels"
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feature3: "30+ Bonuslevel" #"30+ bonus levels"
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# feature4: "<strong>3500 bonus gems</strong> every month!"
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feature4: "<strong>3500 Bonusedelsteine</strong> jeden Monat!" #"<strong>3500 bonus gems</strong> every month!"
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# feature5: "Video tutorials"
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feature5: "Videoanleitungen" #"Video tutorials"
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# feature6: "Premium email support"
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feature6: "Premium Emailsupport" #"Premium email support"
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free: "Kostenlos"
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free: "Kostenlos"
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month: "Monate"
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month: "Monate"
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subscribe_title: "Abonnieren"
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subscribe_title: "Abonnieren"
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unsubscribe: "Abmelden"
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unsubscribe: "Abmelden"
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# confirm_unsubscribe: "Confirm Unsubscribe"
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confirm_unsubscribe: "Abmeldung bestätigen" #"Confirm Unsubscribe"
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# never_mind: "Never Mind, I Still Love You"
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never_mind: "Keine Sorge. Ich hab dich trotzdem lieb" #"Never Mind, I Still Love You"
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thank_you_months_prefix: "Danke für deine Unterstützung in den letzten"
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thank_you_months_prefix: "Danke für deine Unterstützung in den letzten"
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thank_you_months_suffix: "Monaten."
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thank_you_months_suffix: "Monaten."
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thank_you: "Danke das du CodeCombat unterstützt."
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thank_you: "Danke das du CodeCombat unterstützt."
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# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
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sorry_to_see_you_go: "Schade, das du gehst! Bitte teile uns mit, was wir hätten besser machen können." #"Sorry to see you go! Please let us know what we could have done better."
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# unsubscribe_feedback_placeholder: "O, what have we done?"
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unsubscribe_feedback_placeholder: "Oh, was haben wir getan?" #"O, what have we done?"
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# parent_button: "Ask your parent"
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parent_button: "Frag deine Eltern" #"Ask your parent"
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# parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
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parent_email_description: "Wir werden ihnen eine Email senden, damit sie dir ein CodeCombat Abo kaufen können." #"We'll email them so they can buy you a CodeCombat subscription."
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# parent_email_input_invalid: "Email address invalid."
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parent_email_input_invalid: "Emailadresse nicht gültig" #"Email address invalid."
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# parent_email_input_label: "Parent email address"
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parent_email_input_label: "Emailadresse der Eltern" #"Parent email address"
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# parent_email_input_placeholder: "Enter parent email"
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parent_email_input_placeholder: "Emailadresse der Eltern eingeben" #"Enter parent email"
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# parent_email_send: "Send Email"
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parent_email_send: "Sende Email" #"Send Email"
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# parent_email_sent: "Email sent!"
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parent_email_sent: "Email gesendet!" #"Email sent!"
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# parent_email_title: "What's your parent's email?"
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parent_email_title: "Wie lautet die Emailadresse deiner Eltern?" #"What's your parent's email?"
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parents: "Für Eltern"
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parents: "Für Eltern"
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parents_title: "Dein Kind lernt zu programmieren."
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parents_title: "Dein Kind lernt zu programmieren."
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parents_blurb1: "Mit CodeCombat, lernt dein Kind richtige Programme zu schreiben. Es fängt mit einfachen Befehlen an, und schreitet ganz unmerklich zu schwierigeren Themen fort."
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parents_blurb1: "Mit CodeCombat, lernt dein Kind richtige Programme zu schreiben. Es fängt mit einfachen Befehlen an, und schreitet ganz unmerklich zu schwierigeren Themen fort."
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@ -427,7 +427,7 @@ module.exports = nativeDescription: "Deutsch (Deutschland)", englishDescription:
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parents_blurb3: "Kein Risiko: 100% Geld zurück Garantie, und 1-Klick Abokündigung."
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parents_blurb3: "Kein Risiko: 100% Geld zurück Garantie, und 1-Klick Abokündigung."
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stripe_description: "Monatsabo"
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stripe_description: "Monatsabo"
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subscription_required_to_play: "Leider musst du ein Abo haben um dieses Level spielen zu können."
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subscription_required_to_play: "Leider musst du ein Abo haben um dieses Level spielen zu können."
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# unlock_help_videos: "Subscribe to unlock all video tutorials."
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unlock_help_videos: "Abonniere, um alle Videoanleitungen freizuschalten." #"Subscribe to unlock all video tutorials."
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choose_hero:
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choose_hero:
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choose_hero: "Wähle deinen Helden"
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choose_hero: "Wähle deinen Helden"
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@ -780,6 +780,7 @@
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level_completion: "Level Completion"
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level_completion: "Level Completion"
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pop_i18n: "Populate I18N"
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pop_i18n: "Populate I18N"
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tasks: "Tasks"
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tasks: "Tasks"
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clear_storage: "Clear your local changes"
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article:
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article:
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edit_btn_preview: "Preview"
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edit_btn_preview: "Preview"
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@ -427,8 +427,7 @@ $gameControlMargin: 30px
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&.sorcerer
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&.sorcerer
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background-position: (-12 * $spriteSheetSize) 0
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background-position: (-12 * $spriteSheetSize) 0
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.campaign-control-button
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#volume-button
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position: absolute
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position: absolute
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right: 1%
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right: 1%
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top: 1%
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top: 1%
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@ -439,9 +438,12 @@ $gameControlMargin: 30px
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@include opacity(1.0)
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@include opacity(1.0)
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.glyphicon
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.glyphicon
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display: none
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font-size: 32px
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font-size: 32px
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#volume-button
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.glyphicon
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display: none
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&.vol-up .glyphicon.glyphicon-volume-up
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&.vol-up .glyphicon.glyphicon-volume-up
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display: inline-block
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display: inline-block
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@ -454,20 +456,11 @@ $gameControlMargin: 30px
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&.vol-down .glyphicon.glyphicon-volume-down
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&.vol-down .glyphicon.glyphicon-volume-down
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display: inline-block
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display: inline-block
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#back-button
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#back-button, #clear-storage-button
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position: absolute
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position: absolute
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right: 70px
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right: 70px
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right: -webkit-calc(1% + 55px)
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right: -webkit-calc(1% + 55px)
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right: calc(1% + 55px)
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right: calc(1% + 55px)
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top: 1%
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padding: 3px 8px
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@include opacity(0.75)
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&:hover
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@include opacity(1.0)
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.glyphicon
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font-size: 32px
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#campaign-status
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#campaign-status
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position: absolute
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position: absolute
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@ -107,15 +107,19 @@ else
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button.btn.btn-illustrated.btn-primary(data-i18n="nav.contact", data-toggle="coco-modal", data-target="core/ContactModal") Contact
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button.btn.btn-illustrated.btn-primary(data-i18n="nav.contact", data-toggle="coco-modal", data-target="core/ContactModal") Contact
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button.btn.btn-lg.btn-inverse#volume-button(data-i18n="[title]play.adjust_volume", title="Adjust volume")
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button.btn.btn-lg.btn-inverse.campaign-control-button#volume-button(data-i18n="[title]play.adjust_volume", title="Adjust volume")
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.glyphicon.glyphicon-volume-off
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.glyphicon.glyphicon-volume-off
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.glyphicon.glyphicon-volume-down
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.glyphicon.glyphicon-volume-down
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.glyphicon.glyphicon-volume-up
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.glyphicon.glyphicon-volume-up
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if campaign
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if campaign && !editorMode
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button.btn.btn-lg.btn-inverse#back-button(data-i18n="[title]resources.campaigns", title="Campaigns")
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button.btn.btn-lg.btn-inverse.campaign-control-button#back-button(data-i18n="[title]resources.campaigns", title="Campaigns")
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.glyphicon.glyphicon-globe
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.glyphicon.glyphicon-globe
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if editorMode
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button.btn.btn-lg.btn-inverse.campaign-control-button#clear-storage-button(data-i18n="[title]editor.clear_storage", title="Clear your local changes")
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.glyphicon.glyphicon-refresh
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if campaign && campaign.loaded
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if campaign && campaign.loaded
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h1#campaign-status
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h1#campaign-status
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.campaign-status-background
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.campaign-status-background
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@ -48,6 +48,7 @@ module.exports = class CampaignView extends RootView
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'click .level-info-container .view-solutions': 'onClickViewSolutions'
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'click .level-info-container .view-solutions': 'onClickViewSolutions'
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'click #volume-button': 'onToggleVolume'
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'click #volume-button': 'onToggleVolume'
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'click #back-button': 'onClickBack'
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'click #back-button': 'onClickBack'
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'click #clear-storage-button': 'onClickClearStorage'
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'click .portal .campaign': 'onClickPortalCampaign'
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'click .portal .campaign': 'onClickPortalCampaign'
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'mouseenter .portals': 'onMouseEnterPortals'
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'mouseenter .portals': 'onMouseEnterPortals'
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'mouseleave .portals': 'onMouseLeavePortals'
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'mouseleave .portals': 'onMouseLeavePortals'
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viewClass: CampaignView
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viewClass: CampaignView
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viewArgs: [{supermodel: @supermodel}]
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viewArgs: [{supermodel: @supermodel}]
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onClickClearStorage: (e) ->
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localStorage.clear()
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noty {
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text: 'Local storage cleared. Reload to view the original campaign.'
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layout: 'topCenter'
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timeout: 5000
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type: 'information'
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}
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updateHero: ->
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updateHero: ->
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return unless hero = me.get('heroConfig')?.thangType
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return unless hero = me.get('heroConfig')?.thangType
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for slug, original of ThangType.heroes when original is hero
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for slug, original of ThangType.heroes when original is hero
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@ -70,6 +70,7 @@ module.exports = class BuyGemsModal extends ModalView
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stripeHandler.open({
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stripeHandler.open({
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description: $.t(product.i18n)
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description: $.t(product.i18n)
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amount: product.amount
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amount: product.amount
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bitcoin: true
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})
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})
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@productBeingPurchased = product
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@productBeingPurchased = product
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@ -109,7 +109,7 @@ class AnalyticsPerDayHandler extends Handler
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campaignOriginalSlugs = []
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campaignOriginalSlugs = []
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for doc in documents
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for doc in documents
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campaignOriginalSlugs.push
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campaignOriginalSlugs.push
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slug: doc.get('name').toLowerCase().replace new RegExp(' ', 'g'), '-'
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slug: _.str.slugify(doc.get('name'))
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original: doc.get('original').toString()
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original: doc.get('original').toString()
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# Sort slugs against original levels from campaign
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# Sort slugs against original levels from campaign
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@ -447,7 +447,8 @@ module.exports = class Handler
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docLink = "http://codecombat.com#{editPath}"
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docLink = "http://codecombat.com#{editPath}"
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@sendChangedHipChatMessage creator: editor, target: changedDocument, docLink: docLink
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@sendChangedHipChatMessage creator: editor, target: changedDocument, docLink: docLink
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watchers = changedDocument.get('watchers') or []
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watchers = changedDocument.get('watchers') or []
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watchers = (w for w in watchers when not w.equals(editor.get('_id')))
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# Don't send these emails to the person who submitted the patch, or to Nick, George, or Scott.
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watchers = (w for w in watchers when not w.equals(editor.get('_id')) and not (w + '' in ['512ef4805a67a8c507000001', '5162fab9c92b4c751e000274', '51538fdb812dd9af02000001']))
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return unless watchers.length
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return unless watchers.length
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User.find({_id:{$in:watchers}}).select({email:1, name:1}).exec (err, watchers) =>
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User.find({_id:{$in:watchers}}).select({email:1, name:1}).exec (err, watchers) =>
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for watcher in watchers
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for watcher in watchers
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@ -477,9 +478,7 @@ module.exports = class Handler
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watchers = [req.user.get('_id')]
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watchers = [req.user.get('_id')]
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if req.user.isAdmin() # https://github.com/codecombat/codecombat/issues/1105
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if req.user.isAdmin() # https://github.com/codecombat/codecombat/issues/1105
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nick = mongoose.Types.ObjectId('512ef4805a67a8c507000001')
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nick = mongoose.Types.ObjectId('512ef4805a67a8c507000001')
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scott = mongoose.Types.ObjectId('5162fab9c92b4c751e000274')
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watchers.push nick unless _.find watchers, (id) -> id.equals nick
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watchers.push nick unless _.find watchers, (id) -> id.equals nick
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watchers.push scott unless _.find watchers, (id) -> id.equals scott
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model.set 'watchers', watchers
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model.set 'watchers', watchers
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model
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model
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