mirror of
https://github.com/codeninjasllc/codecombat.git
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Merge branch 'master' of https://github.com/codecombat/codecombat
This commit is contained in:
commit
8d67e28977
7 changed files with 45 additions and 40 deletions
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@ -10,6 +10,8 @@
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display: none
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#docs-button
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display: none
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#gold-view
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right: 1%
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#control-bar-view
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width: 100%
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@ -41,7 +43,7 @@
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margin: 0 auto
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canvas#surface
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background-color: #ddd
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background-color: #333
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max-height: 93%
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max-height: -webkit-calc(100% - 60px)
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max-height: calc(100% - 60px)
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@ -168,7 +168,7 @@ module.exports = class LadderTabView extends CocoView
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$.when(
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$.get("/db/level/#{@level.get('slug')}/histogram_data?team=#{team.name.toLowerCase()}", (data) -> histogramData = data)
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).then =>
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@generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase())
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@generateHistogram(histogramWrapper, histogramData, team.name.toLowerCase()) unless @destroyed
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getRenderData: ->
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ctx = super()
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@ -242,7 +242,7 @@ module.exports = class LadderTabView extends CocoView
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if teamName.toLowerCase() is "humans" then rankClass = "rank-text humans-rank-text"
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message = "#{histogramData.length} players"
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if @leaderboards[teamName].session? then message="#{@leaderboards[teamName].myRank}/#{histogramData.length}"
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if @leaderboards[teamName].session? then message="##{@leaderboards[teamName].myRank} of #{histogramData.length}"
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svg.append("g")
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.append("text")
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.attr("class",rankClass)
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@ -35,7 +35,6 @@ module.exports = class ControlBarView extends View
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@session = options.session
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@level = options.level
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@playableTeams = options.playableTeams
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@ladderGame = options.ladderGame
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@spectateGame = options.spectateGame ? false
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super options
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@ -55,13 +54,13 @@ module.exports = class ControlBarView extends View
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super c
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c.worldName = @worldName
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c.multiplayerEnabled = @session.get('multiplayer')
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c.ladderGame = @ladderGame
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c.ladderGame = @level.get('type') is 'ladder'
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c.spectateGame = @spectateGame
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c.homeLink = "/"
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levelID = @level.get('slug')
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if levelID in ["brawlwood", "brawlwood-tutorial", "dungeon-arena", "dungeon-arena-tutorial"]
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levelID = 'brawlwood' if levelID is 'brawlwood-tutorial'
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c.homeLink = "/play/ladder/" + levelID
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console.log "level type is", @level.get('type')
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if @level.get('type') in ['ladder', 'ladder-tutorial']
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c.homeLink = '/play/ladder/' + @level.get('slug').replace /\-tutorial$/, ''
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else
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c.homeLink = '/'
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c
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afterRender: ->
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@ -97,8 +97,12 @@ module.exports = class SpellView extends View
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aceCommands.push c.name
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addCommand
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name: 'run-code'
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bindKey: {win: 'Shift-Enter|Ctrl-Enter|Ctrl-S', mac: 'Shift-Enter|Command-Enter|Ctrl-Enter|Command-S|Ctrl-S'}
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bindKey: {win: 'Shift-Enter|Ctrl-Enter', mac: 'Shift-Enter|Command-Enter|Ctrl-Enter'}
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exec: -> Backbone.Mediator.publish 'tome:manual-cast', {}
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addCommand
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name: 'no-op'
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bindKey: {win: 'Ctrl-S', mac: 'Command-S|Ctrl-S'}
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exec: -> # just prevent page save call
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addCommand
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name: 'toggle-playing'
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bindKey: {win: 'Ctrl-P', mac: 'Command-P|Ctrl-P'}
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@ -174,7 +174,7 @@ module.exports = class PlayLevelView extends View
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@initSurface()
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@initGoalManager()
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@initScriptManager()
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@insertSubviews ladderGame: (@level.get('type') is "ladder")
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@insertSubviews()
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@initVolume()
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@listenTo(@session, 'change:multiplayer', @onMultiplayerChanged)
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@originalSessionState = $.extend(true, {}, @session.get('state'))
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@ -238,15 +238,15 @@ module.exports = class PlayLevelView extends View
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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ctx.fillText("Loaded #{@modelsLoaded} thingies",50,50)
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insertSubviews: (subviewOptions) ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel, ladderGame: subviewOptions.ladderGame
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insertSubviews: ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel
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@insertSubView new PlaybackView {}
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@insertSubView new GoalsView {}
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@insertSubView new GoldView {}
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@insertSubView new HUDView {}
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@insertSubView new ChatView levelID: @levelID, sessionID: @session.id, session: @session
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worldName = utils.i18n @level.attributes, 'name'
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@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, ladderGame: subviewOptions.ladderGame}
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@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams}
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#Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!'
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afterInsert: ->
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@ -161,7 +161,7 @@ module.exports = class SpectateLevelView extends View
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@initSurface()
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@initGoalManager()
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@initScriptManager()
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@insertSubviews ladderGame: @otherSession?
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@insertSubviews()
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@initVolume()
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@originalSessionState = $.extend(true, {}, @session.get('state'))
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@ -229,8 +229,8 @@ module.exports = class SpectateLevelView extends View
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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ctx.fillText("Loaded #{@modelsLoaded} thingies",50,50)
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insertSubviews: (subviewOptions) ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel, ladderGame: subviewOptions.ladderGame
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insertSubviews: ->
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@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel
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@insertSubView new PlaybackView {}
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@insertSubView new GoldView {}
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@ -108,7 +108,7 @@ sendLadderUpdateEmail = (session, now, daysAgo) ->
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context =
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email_id: sendwithus.templates.ladder_update_email
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recipient:
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address: if DEBUGGING then 'nick@codecombat.com' else user.email
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address: if DEBUGGING then 'nick@codecombat.com' else user.get('email')
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name: name
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email_data:
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name: name
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