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Update nl-BE.coffee
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1 changed files with 55 additions and 55 deletions
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@ -19,10 +19,10 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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editor: "Editor"
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blog: "Blog"
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forum: "Forum"
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# account: "Account"
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account: "Account"
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profile: "Profiel"
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# stats: "Stats"
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# code: "Code"
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stats: "Statistiekens"
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code: "Code"
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admin: "Administrator" # Only shows up when you are an admin
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home: "Home"
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contribute: "Bijdragen"
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@ -52,7 +52,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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spectate: "Toeschouwen" # Ladder page
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players: "Spelers" # Hover over a level on /play
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hours_played: "Gespeelde uren" # Hover over a level on /play
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# items: "Items" # Tooltip on item shop button from /play
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items: "Items" # Tooltip on item shop button from /play
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unlock: "Ontsluit" # For purchasing items and heroes
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confirm: "Bevestig"
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owned: "In bezit" # For items you own
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@ -67,16 +67,16 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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# poll: "Poll" # Tooltip on poll button from /play
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next: "Volgende" # Go from choose hero to choose inventory before playing a level
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change_hero: "Held wisselen" # Go back from choose inventory to choose hero
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# choose_inventory: "Equip Items"
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choose_inventory: "Items dragen"
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buy_gems: "Koop juwelen"
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# subscription_required: "Subscription Required"
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subscription_required: "Abbonement vereist"
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anonymous: "Anonieme speler"
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level_difficulty: "Moeilijkheidsgraad: "
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campaign_beginner: "Beginnercampagne"
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# awaiting_levels_adventurer_prefix: "We release new levels every week."
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# awaiting_levels_adventurer: "Sign up as an Adventurer"
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# awaiting_levels_adventurer_suffix: "to be the first to play new levels."
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# adjust_volume: "Adjust volume"
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awaiting_levels_adventurer_prefix: "Iedere week komen er nieuwe levels bij."
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awaiting_levels_adventurer: "Registreer je als Avonturier"
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awaiting_levels_adventurer_suffix: "en wees de eerste om de nieuwe levels te spelen."
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adjust_volume: "Volume aanpassen"
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campaign_multiplayer: "Multiplayer Arena's"
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campaign_multiplayer_description: "... waarin je direct tegen andere spelers speelt."
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# campaign_old_multiplayer: "(Deprecated) Old Multiplayer Arenas"
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@ -84,10 +84,10 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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# share_progress_modal:
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# blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat."
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# email_invalid: "Email address invalid."
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email_invalid: "Ongeldig e-mailadres."
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# form_blurb: "Enter your parent's email below and we’ll show them!"
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# form_label: "Email Address"
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# placeholder: "email address"
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form_label: "E-mail-adress"
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placeholder: "e-mail adress"
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# title: "Excellent Work, Apprentice"
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login:
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@ -98,9 +98,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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forgot_password: "Paswoord vergeten?"
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# authenticate_gplus: "Authenticate G+"
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# load_profile: "Load G+ Profile"
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# finishing: "Finishing"
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# sign_in_with_facebook: "Sign in with Facebook"
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# sign_in_with_gplus: "Sign in with G+"
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finishing: "Voltooien"
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sign_in_with_facebook: "Inloggen met Facebook"
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sign_in_with_gplus: "Inloggen met G+"
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signup_switch: "Account aanmaken?"
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signup:
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@ -126,8 +126,8 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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books: "Boeken"
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common:
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# back: "Back" # When used as an action verb, like "Navigate backward"
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# continue: "Continue" # When used as an action verb, like "Continue forward"
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back: "Terug" # When used as an action verb, like "Navigate backward"
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continue: "Verder gaan" # When used as an action verb, like "Continue forward"
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loading: "Bezig met laden..."
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saving: "Opslaan..."
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sending: "Verzenden..."
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@ -140,19 +140,19 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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fork: "Fork"
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play: "Spelen" # When used as an action verb, like "Play next level"
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retry: "Probeer opnieuw"
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# actions: "Actions"
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# info: "Info"
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# help: "Help"
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actions: "Acties"
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info: "Info"
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help: "Help"
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watch: "Kijk"
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unwatch: "Niet kijken"
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# submit_patch: "Submit Patch"
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# submit_changes: "Submit Changes"
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# save_changes: "Save Changes"
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save_changes: "Wijzigingen Opslaan"
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general:
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and: "en"
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name: "Naam"
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# date: "Date"
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date: "Datum"
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body: "Inhoud"
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version: "Versie"
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# pending: "Pending"
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@ -166,11 +166,11 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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version_history: "Versie geschiedenis"
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version_history_for: "Versie geschiedenis voor: "
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# select_changes: "Select two changes below to see the difference."
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# undo_prefix: "Undo"
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# undo_shortcut: "(Ctrl+Z)"
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# redo_prefix: "Redo"
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# redo_shortcut: "(Ctrl+Shift+Z)"
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# play_preview: "Play preview of current level"
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undo_prefix: "Ongedaan maken"
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undo_shortcut: "(Ctrl+Z)"
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redo_prefix: "Opnieuw gedaan maken"
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redo_shortcut: "(Ctrl+Shift+Z)"
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play_preview: "Preview van huidig level spelen."
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result: "Resultaat"
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results: "Resultaten"
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description: "Beschrijving"
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@ -192,7 +192,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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medium: "Medium"
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hard: "Moeilijk"
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player: "Speler"
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# player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
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player_level: "Level" # Like player level 5, not like level: Dungeons of Kithgard
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# warrior: "Warrior"
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# ranger: "Ranger"
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# wizard: "Wizard"
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@ -205,7 +205,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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hour: "uur"
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hours: "uren"
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day: "dag"
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days: "dageb"
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days: "dagen" #dageb was wrong.
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week: "week"
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weeks: "weken"
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month: "maand"
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@ -216,9 +216,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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play_level:
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done: "Klaar"
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home: "Home" # Not used any more, will be removed soon.
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# level: "Level" # Like "Level: Dungeons of Kithgard"
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level: "Level" # Like "Level: Dungeons of Kithgard"
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skip: "Sla over"
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# game_menu: "Game Menu"
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game_menu: "Spelmenu"
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guide: "Handleiding"
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restart: "Herstarten"
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goals: "Doelen"
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@ -252,7 +252,7 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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victory_hour_of_code_done_yes: "Ja, ik ben klaar met mijn Hour of Code!"
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victory_experience_gained: "XP verdiend"
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victory_gems_gained: "Juwelen verdiend"
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# victory_new_item: "New Item"
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victory_new_item: "Nieuw Item"
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# victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
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# victory_become_a_viking: "Become a Viking"
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guide_title: "Handleiding"
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@ -278,15 +278,15 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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loading_ready: "Klaar!"
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# loading_start: "Start Level"
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# problem_alert_title: "Fix Your Code"
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# problem_alert_help: "Help"
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problem_alert_help: "Help"
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time_current: "Nu:"
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time_total: "Maximum:"
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time_goto: "Ga naar:"
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# non_user_code_problem_title: "Unable to Load Level"
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# infinite_loop_title: "Infinite Loop Detected"
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infinite_loop_title: "Oneindige Lus Gedetecteerd"
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# infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
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# check_dev_console: "You can also open the developer console to see what might be going wrong."
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# check_dev_console_link: "(instructions)"
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check_dev_console_link: "(instructies)"
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infinite_loop_try_again: "Probeer opnieuw"
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infinite_loop_reset_level: "Level resetten"
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infinite_loop_comment_out: "Mijn code weg commentariëren"
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@ -323,13 +323,13 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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tip_extrapolation: "Er zijn maar 2 soorten van mensen: those that can extrapolate from incomplete data..."
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# tip_superpower: "Coding is the closest thing we have to a superpower."
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# tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
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# tip_no_code: "No code is faster than no code."
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# tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
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# tip_reusable_software: "Before software can be reusable it first has to be usable."
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tip_no_code: "Er is geen code sneller dan geen code."
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tip_code_never_lies: "Code liegt nooit, commentaar soms. — Ron Jeffries"
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tip_reusable_software: "Voor software herbruikbaar kan zijn, moet ze eerst bruikbaar zijn."
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# tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
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# tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
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# tip_source_code: "I want to change the world but they would not give me the source code."
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# tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
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tip_source_code: "Ik wil de wereld veranderen, maar ze willen me de broncode niet geven."
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tip_javascript_java: "Java staat tot JavaScript zoals een Auto tot een Automaat. - Chris Heilmann" #automaat instead of carpet: joke lost in tranlation
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# tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
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# tip_google: "Have a problem you can't solve? Google it!"
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# tip_adding_evil: "Adding a pinch of evil."
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@ -346,9 +346,9 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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options_tab: "Opties"
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guide_tab: "Gids"
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# guide_video_tutorial: "Video Tutorial"
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# guide_tips: "Tips"
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guide_tips: "Tips"
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multiplayer_tab: "Multiplayer"
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# auth_tab: "Sign Up"
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auth_tab: "Registreren"
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inventory_caption: "Rust je held uit"
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choose_hero_caption: "Kies held, taal"
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save_load_caption: "... en bekijk geschiedenis"
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@ -357,15 +357,15 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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multiplayer_caption: "Speel met vrienden!"
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auth_caption: "Bewaar je vooruitgang."
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# leaderboard:
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leaderboard:
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# leaderboard: "Leaderboard"
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# view_other_solutions: "View Leaderboards"
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# scores: "Scores"
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# top_players: "Top Players by"
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# day: "Today"
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# week: "This Week"
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# all: "All-Time"
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# time: "Time"
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day: "Vandaag"
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week: "Deze Week"
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all: "Ooit"
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time: "Tijd"
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# damage_taken: "Damage Taken"
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# damage_dealt: "Damage Dealt"
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# difficulty: "Difficulty"
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@ -406,14 +406,14 @@ module.exports = nativeDescription: "Nederlands (België)", englishDescription:
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# feature5: "Video tutorials"
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# feature6: "Premium email support"
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# feature7: "Private <strong>Clans</strong>"
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# free: "Free"
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# month: "month"
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# subscribe_title: "Subscribe"
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# unsubscribe: "Unsubscribe"
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# confirm_unsubscribe: "Confirm Unsubscribe"
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free: "Gratis"
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month: "maand"
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subscribe_title: "Registreren"
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unsubscribe: "Deregistreren"
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confirm_unsubscribe: "Bevestig deregistratie"
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# never_mind: "Never Mind, I Still Love You"
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# thank_you_months_prefix: "Thank you for supporting us these last"
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# thank_you_months_suffix: "months."
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thank_you_months_prefix: "Bedankt om ons te steunen in de voorbije"
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thank_you_months_suffix: "maanden."
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# thank_you: "Thank you for supporting CodeCombat."
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# sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
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# unsubscribe_feedback_placeholder: "O, what have we done?"
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