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Crude initial version of ASCII representation for blind players.
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4 changed files with 59 additions and 4 deletions
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@ -7,6 +7,7 @@ FlagLank = require 'lib/surface/FlagLank'
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Lank = require 'lib/surface/Lank'
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Mark = require './Mark'
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Grid = require 'lib/world/Grid'
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utils = require 'core/utils'
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module.exports = class LankBoss extends CocoClass
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subscriptions:
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@ -213,6 +214,24 @@ module.exports = class LankBoss extends CocoClass
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if @willSelectThang and @lanks[@willSelectThang[0]]
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@selectThang @willSelectThang...
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@updateScreenReader()
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updateScreenReader: ->
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# Testing ASCII map for screen readers
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return unless me.get('name') is 'zersiax' #in ['zersiax', 'Nick']
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ascii = $('#ascii-surface')
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thangs = (lank.thang for lank in @lankArray)
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grid = new Grid thangs, @world.width, @world.height, 0, 0, 0, true
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utils.replaceText ascii, grid.toString true
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ascii.css 'transform', 'initial'
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fullWidth = ascii.innerWidth()
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fullHeight = ascii.innerHeight()
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availableWidth = ascii.parent().innerWidth()
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availableHeight = ascii.parent().innerHeight()
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scale = availableWidth / fullWidth
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scale = Math.min scale, availableHeight / fullHeight
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ascii.css 'transform', "scale(#{scale})"
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equipNewItems: (thang) ->
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itemsJustEquipped = []
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if thang.equip and not thang.equipped
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@ -1,7 +1,7 @@
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# TODO: this thing needs a bit of thinking/testing for grid square alignments, exclusive vs. inclusive mins/maxes, etc.
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module.exports = class Grid
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constructor: (thangs, @width, @height, @padding=0, @left=0, @bottom=0) ->
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constructor: (thangs, @width, @height, @padding=0, @left=0, @bottom=0, @rogue=false) ->
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@width = Math.ceil @width
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@height = Math.ceil @height
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@left = Math.floor @left
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@ -14,7 +14,11 @@ module.exports = class Grid
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@grid.push []
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for x in [0 .. @width]
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@grid[y].push []
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for thang in thangs when thang.collides
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if @rogue
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thangs = (t for t in thangs when t.collides or t.spriteName is 'Gem' and not t.dead)
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else
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thangs = (t for t in thangs when t.collides)
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for thang in thangs
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rect = thang.rectangle()
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[minX, maxX, minY, maxY] = [9001, -9001, 9001, -9001]
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for v in rect.vertices()
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@ -48,7 +52,24 @@ module.exports = class Grid
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rows: (minX, maxX) ->
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[@clampRow(minX) ... @clampRow(maxX)]
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toString: ->
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toString: (rogue=false) ->
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upsideDown = _.clone @grid
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upsideDown.reverse()
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(((if thangs.length then ('' + thangs.length) else ' ') for thangs in row).join(' ') for row in upsideDown).join("\n")
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((@charForThangs thangs, rogue for thangs in row).join(' ') for row in upsideDown).join("\n")
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charForThangs: (thangs, rogue) ->
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return thangs.length or ' ' unless rogue
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return '.' unless thangs.length
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return '@' if _.find thangs, (t) -> /Hero Placeholder/.test t.id
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return '>' if _.find thangs, spriteName: 'Spike Walls'
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return 'F' if _.find thangs, spriteName: 'Fence Wall'
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return 'T' if _.find thangs, spriteName: 'Fire Trap'
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return ' ' if _.find thangs, spriteName: 'Dungeon Wall'
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return 'G' if _.find thangs, spriteName: 'Gem'
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return 'C' if _.find thangs, spriteName: 'Treasure Chest'
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return '*' if _.find thangs, spriteName: 'Spear'
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return 'o' if _.find thangs, type: 'munchkin'
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return 'O' if _.find thangs, (t) -> t.team is 'ogres'
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return 'H' if _.find thangs, (t) -> t.team is 'humans'
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return 'N' if _.find thangs, (t) -> t.team is 'neutral'
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return '?'
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@ -101,6 +101,19 @@ $level-resize-transition-time: 0.5s
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&.flag-color-selected
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cursor: crosshair
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#ascii-surface
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position: absolute
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z-index: 3
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top: 0
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left: 0
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pointer-events: none
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white-space: pre
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font-family: Courier, monospace
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color: white
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background-color: rgba(14, 59, 130, 0.25)
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transform-origin: 0 0 0
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line-height: 15px
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min-width: 1024px
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position: relative
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@ -12,6 +12,7 @@
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#canvas-wrapper
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canvas(width=924, height=589)#webgl-surface
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canvas(width=924, height=589)#normal-surface
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#ascii-surface
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#canvas-left-gradient.gradient
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#canvas-top-gradient.gradient
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#goals-view
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@ -41,3 +42,4 @@ if !me.get('anonymous')
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#play-footer(class=me.isPremium() ? "premium" : "")
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p(class='footer-link-text')
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a.contact-link(title='Send CodeCombat a message', tabindex=-1, data-i18n="nav.contact") Contact
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