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+ Fixed headless_client
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1 changed files with 4 additions and 3 deletions
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@ -8,7 +8,7 @@ headlessClientPath = "./headless_client/"
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# SETTINGS
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# SETTINGS
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options =
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options =
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workerCode: require headlessClientPath + 'worker_world'
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workerCode: require headlessClientPath + 'worker_world'
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debug: true # Enable logging of ajax calls mainly
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debug: false # Enable logging of ajax calls mainly
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testing: false # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
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testing: false # Instead of simulating 'real' games, use the same one over and over again. Good for leak hunting.
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testFile: require headlessClientPath + 'test.js'
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testFile: require headlessClientPath + 'test.js'
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leakTest: false # Install callback that tries to find leaks automatically
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leakTest: false # Install callback that tries to find leaks automatically
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@ -125,11 +125,12 @@ $.ajax = (options) ->
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if (error)
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if (error)
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console.warn "\t↳Returned: error: #{error}"
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console.warn "\t↳Returned: error: #{error}"
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options.error(error) if options.error?
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options.error(error) if options.error?
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deferred.resolve()
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deferred.reject()
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else
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else
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console.log "\t↳Returned: statusCode #{response.statusCode}: #{if options.parse then JSON.stringify body else body}" if options.debug
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console.log "\t↳Returned: statusCode #{response.statusCode}: #{if options.parse then JSON.stringify body else body}" if options.debug
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options.success(body, response, status: response.statusCode) if options.success?
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options.success(body, response, status: response.statusCode) if options.success?
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deferred.reject()
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deferred.resolve()
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statusCode = response.statusCode if response?
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statusCode = response.statusCode if response?
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options.complete(status: statusCode) if options.complete?
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options.complete(status: statusCode) if options.complete?
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