mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 01:55:38 -05:00
Merge branch 'master' of https://github.com/codecombat/codecombat
This commit is contained in:
commit
8768d710ba
2 changed files with 129 additions and 129 deletions
|
@ -4,7 +4,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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saving: "Guardando..."
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sending: "Enviando..."
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cancel: "Cancelar"
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||||
# save: "Save"
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||||
save: "Guardar"
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||||
delay_1_sec: "1 segundo"
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||||
delay_3_sec: "3 segundos"
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delay_5_sec: "5 segundos"
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@ -31,15 +31,15 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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about: "Sobre nosotros"
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contact: "Contacta"
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twitter_follow: "Síguenos"
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# employers: "Employers"
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employers: "Empresas"
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||||
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||||
# versions:
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# save_version_title: "Save New Version"
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||||
# new_major_version: "New Major Version"
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||||
# cla_prefix: "To save changes, first you must agree to our"
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||||
# cla_url: "CLA"
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||||
# cla_suffix: "."
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||||
# cla_agree: "I AGREE"
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versions:
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save_version_title: "Guardar nueva versión"
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||||
new_major_version: "Nueva versión principal"
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||||
cla_prefix: "Para guardar los cambios, primero debes aceptar nuestro"
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cla_url: "CLA"
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cla_suffix: "."
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||||
cla_agree: "De acuerdo"
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||||
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login:
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sign_up: "Crear una cuenta"
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||||
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@ -49,10 +49,10 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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recover:
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recover_account_title: "recuperar cuenta"
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||||
# send_password: "Send Recovery Password"
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||||
send_password: "Enviar recuperación de contraseña"
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||||
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signup:
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# create_account_title: "Create Account to Save Progress"
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create_account_title: "Crea una cuenta para guardar tu progreso"
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description: "Es gratis. Solo necesitamos un par de cosas y listo para comenzar!"
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email_announcements: "Recibir noticias por correo electrónico"
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||||
coppa: "Soy mayor de 13 o de fuera de los Estados Unidos"
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||||
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@ -96,14 +96,14 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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diplomat_suggestion:
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title: "¡Ayuda a traducir CodeCombat!"
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sub_heading: "Necesitamos tus habilidades lingüisticas."
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pitch_body: "Nosotros desarrollamos CodeCombat en inglés, pero ya tenemos jugadores de todo el mundo. Muchos de ellos quieren jugar en Español porque no hablan inglés, así quesi hablas ambos idiomas, inscríbete como Diplomático y ayuda a traducir la web y todos los niveles de CodeCombat al Español."
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missing_translations: "Mientras terminamos la traducción al Español, verás en inglés las partes que no estén todavía disponibles."
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pitch_body: "Nosotros desarrollamos CodeCombat en inglés, pero ya tenemos jugadores de todo el mundo. Muchos de ellos quieren jugar en español porque no hablan inglés, así que si hablas ambos idiomas, inscríbete como Diplomático y ayuda a traducir la web y todos los niveles de CodeCombat al español."
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missing_translations: "Mientras terminamos la traducción al español, verás en inglés las partes que no estén todavía disponibles."
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learn_more: "Aprende más sobre ser un Diplomático"
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subscribe_as_diplomat: "Suscríbete como Diplomático"
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# wizard_settings:
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# title: "Wizard Settings"
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# customize_avatar: "Customize Your Avatar"
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wizard_settings:
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title: "Ajustes del mago"
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customize_avatar: "Personaliza tu Avatar"
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account_settings:
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title: "Ajustes de la cuenta"
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@ -122,7 +122,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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new_password_verify: "Verificar"
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||||
email_subscriptions: "Suscripciones de correo electrónico"
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email_announcements: "Noticias"
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# email_notifications_description: "Get periodic notifications for your account."
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email_notifications_description: "Recibe notificaciones periódicas para tu cuenta."
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email_announcements_description: "Recibe correos electrónicos con las últimas noticias y desarrollos de CodeCombat."
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contributor_emails: "Correos para colaboradores"
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||||
contribute_prefix: "¡Buscamos gente que se una a nuestro comunidad! Comprueba la "
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||||
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@ -139,15 +139,15 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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# profile_for_suffix: ""
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profile: "Perfil"
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user_not_found: "No se encontró al usuario. ¿Comprueba la URL?"
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gravatar_not_found_mine: "No podemos encontrar el prefil asociado con:"
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||||
gravatar_not_found_mine: "No podemos encontrar el perfil asociado con:"
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# gravatar_not_found_email_suffix: "."
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||||
gravatar_signup_prefix: "Suscribete "
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||||
gravatar_signup_prefix: "¡Suscribete en "
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gravatar_signup_suffix: " para ponerte en marcha!"
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gravatar_not_found_other: "Vaya, no hay un perfil asociado a la dirección de correo electrónico de esta persona."
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gravatar_contact: "Contacto"
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gravatar_websites: "Paginas web"
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gravatar_accounts: "Como se vé en"
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gravatar_profile_link: "Prefil de Gravatar completo"
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gravatar_profile_link: "Perfil de Gravatar completo"
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play_level:
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level_load_error: "No se pudo cargar el nivel."
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@ -191,7 +191,7 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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tome_select_a_thang: "Selecciona a alguien para "
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tome_available_spells: "Hechizos disponibles"
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hud_continue: "Continuar (pulsa Shift+Space)"
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# spell_saved: "Spell Saved"
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spell_saved: "Hechizo guardado"
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# admin:
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# av_title: "Admin Views"
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@ -203,29 +203,29 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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# u_title: "User List"
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# lg_title: "Latest Games"
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# editor:
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editor:
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# main_title: "CodeCombat Editors"
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# main_description: "Build your own levels, campaigns, units and educational content. We provide all the tools you need!"
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# article_title: "Article Editor"
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main_description: "Construye tus propios niveles, campañas, unidades y contenido educativo. ¡Nosotros te ofrecemos todas las herramientas que necesitas!"
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article_title: "Editor de artículos"
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# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
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# thang_title: "Thang Editor"
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# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
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# level_title: "Level Editor"
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level_title: "Editor de Niveles"
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# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
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# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
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# contact_us: "contact us!"
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# hipchat_prefix: "You can also find us in our"
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# hipchat_url: "HipChat room."
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contact_us: "¡Contacta con nosotros!"
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hipchat_prefix: "También puedes encontrarnos en nuestra"
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# hipchat_url: "sala de HipChat."
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# level_some_options: "Some Options?"
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# level_tab_thangs: "Thangs"
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# level_tab_scripts: "Scripts"
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# level_tab_settings: "Settings"
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level_tab_settings: "Ajustes"
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# level_tab_components: "Components"
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# level_tab_systems: "Systems"
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# level_tab_thangs_title: "Current Thangs"
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# level_tab_thangs_conditions: "Starting Conditions"
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# level_tab_thangs_add: "Add Thangs"
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# level_settings_title: "Settings"
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level_settings_title: "Ajustes"
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# level_component_tab_title: "Current Components"
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||||
# level_component_btn_new: "Create New Component"
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||||
# level_systems_tab_title: "Current Systems"
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||||
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@ -239,86 +239,86 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
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# new_component_title: "Create New Component"
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||||
# new_component_field_system: "System"
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||||
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||||
# article:
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||||
# edit_btn_preview: "Preview"
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||||
# edit_article_title: "Edit Article"
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article:
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||||
edit_btn_preview: "Vista preliminar"
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||||
edit_article_title: "Editar artículo"
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||||
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||||
# general:
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# and: "and"
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||||
general:
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||||
and: "y"
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||||
or: "o"
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||||
# name: "Name"
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||||
name: "Nombre"
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||||
# body: "Body"
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||||
# version: "Version"
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||||
version: "Versión"
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||||
# commit_msg: "Commit Message"
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||||
# version_history_for: "Version History for: "
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||||
# results: "Results"
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||||
# description: "Description"
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||||
results: "Resultados"
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||||
description: "Descripción"
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||||
email: "Correo electrónico"
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message: "Mensaje"
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||||
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# about:
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# who_is_codecombat: "Who is CodeCombat?"
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# why_codecombat: "Why CodeCombat?"
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about:
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who_is_codecombat: "¿Qué es CodeCombat?"
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||||
why_codecombat: "¿Por qué CodeCombat?"
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||||
# who_description_prefix: "together started CodeCombat in 2013. We also created "
|
||||
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
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||||
# who_description_ending: "Now it's time to teach people to write code."
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||||
# who_description_ending: "Es hora de empezar a enseñar a la gente a escribir código."
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||||
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
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||||
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
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||||
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
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||||
# why_paragraph_3_italic: "yay a badge"
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||||
# why_paragraph_3_center: "but fun like"
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||||
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
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||||
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
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||||
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
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||||
# why_ending: "And hey, it's free. "
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||||
# why_ending_url: "Start wizarding now!"
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||||
why_paragraph_3_prefix: "De eso va la programación. Tiene que ser divertido. No divertido como:"
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||||
why_paragraph_3_italic: "¡bien una insignia!,"
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||||
why_paragraph_3_center: "sino más bien como:"
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||||
why_paragraph_3_italic_caps: "¡NO MAMA, TENGO QUE TERMINAR EL NIVEL!"
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||||
why_paragraph_3_suffix: "Por eso Codecombat es multijugador, no un curso con lecciones \"gamificadas\" . No pararemos hasta que tú no puedas parar... pero esta vez, eso será buena señal."
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||||
why_paragraph_4: "Si vas a engancharte a algún juego, engánchate a este y conviértete en uno de los magos de la era tecnológica."
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||||
why_ending: "Y, oye, es gratis. "
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||||
why_ending_url: "Comienza a hacer magia ¡ya!"
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||||
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
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||||
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
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||||
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
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||||
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
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||||
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
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||||
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||||
# legal:
|
||||
# page_title: "Legal"
|
||||
# opensource_intro: "CodeCombat is free to play and completely open source."
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||||
# opensource_description_prefix: "Check out "
|
||||
# github_url: "our GitHub"
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||||
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
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||||
# archmage_wiki_url: "our Archmage wiki"
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||||
# opensource_description_suffix: "for a list of the software that makes this game possible."
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||||
# practices_title: "Respectful Best Practices"
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||||
# practices_description: "These are our promises to you, the player, in slightly less legalese."
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||||
# privacy_title: "Privacy"
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||||
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
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||||
# security_title: "Security"
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||||
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
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||||
# email_title: "Email"
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||||
# email_description_prefix: "We will not inundate you with spam. Through"
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||||
# email_settings_url: "your email settings"
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||||
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
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||||
# cost_title: "Cost"
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||||
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
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||||
# recruitment_title: "Recruitment"
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||||
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizard–not just in the game, but also in real life."
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||||
# url_hire_programmers: "No one can hire programmers fast enough"
|
||||
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
|
||||
# recruitment_description_italic: "a lot"
|
||||
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
|
||||
# copyrights_title: "Copyrights and Licenses"
|
||||
# contributor_title: "Contributor License Agreement"
|
||||
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
|
||||
# cla_url: "CLA"
|
||||
# contributor_description_suffix: "to which you should agree before contributing."
|
||||
legal:
|
||||
page_title: "Legal"
|
||||
opensource_intro: "CodeCombat es gratis y totalmente open source."
|
||||
opensource_description_prefix: "Echa un vistazo a "
|
||||
github_url: "nuestro GitHub"
|
||||
opensource_description_center: "y ayúdanos si quieres. CodeCombat está desarrollado sobre docenas de proyectos open source, y nos encantana. Mira "
|
||||
archmage_wiki_url: "nuestra wiki del Archimago"
|
||||
opensource_description_suffix: "para encontrar una lista del software que hace este juego posible."
|
||||
practices_title: "Prácticas respetuosas"
|
||||
practices_description: "Esto es lo que te prometemos a ti, el jugador, sin usar mucha jerga legal."
|
||||
privacy_title: "Privacidad"
|
||||
privacy_description: "No venderemos tu información personal. Tenemos la intención de hacer dinero a través de la contratación con el tiempo, pero puedes estar seguro que no vamos a distribuir tu información personal a las empresas interesadas sin tu consentimiento expreso."
|
||||
security_title: "Seguridad"
|
||||
security_description: "Nos esforzamos por mantener segura tu información personal. Como proyecto de código abierto, nuestro sitio está abierto a cualquiera que quiera revisarlo y mejorar nuestros sistemas de seguridad."
|
||||
email_title: "Correo electrónico"
|
||||
email_description_prefix: "No te inundaremos con spam. Mediante"
|
||||
email_settings_url: "tus ajustes de correo electrónico"
|
||||
email_description_suffix: "o a través de los enlaces en los correos que te enviemos, puedes cambiar tus preferencias y darte de baja fácilmente en cualquier momento."
|
||||
cost_title: "Precio"
|
||||
cost_description: "Actualmente, ¡CodeCombat es 100% gratis! Uno de nuestros principales objetivos es mantenerlo así, de forma que el mayor número posible de gente pueda jugar, independientemente de sus posibilidades económicas. Si las cosas se tuercen, quizás tengamos que cobrar suscripciones o por algún contenido, pero preferimos no hacerlo. Con un poco de suerte, podremos mantener la empresa con: "
|
||||
recruitment_title: "Contratación"
|
||||
recruitment_description_prefix: "En CodeCombat, te vas a convertir en un poderoso mago no solo en el juego, también en el mundo real."
|
||||
url_hire_programmers: "Nadie puede contratar programadores con la suficiente rapidez"
|
||||
recruitment_description_suffix: "así que una vez que hayas afilado tus habilidades y si estás de acuerdo, mostraremos tus mejores logros en programación a los miles de empresas que están deseando tener la oportunidad de contratarte. Ellos nos pagan un poco y ellos te pagan a ti"
|
||||
recruitment_description_italic: "un montón."
|
||||
recruitment_description_ending: "La web permanece gratuita y todo el mundo es feliz. Ese es el plan."
|
||||
copyrights_title: "Copyrights y Licencias"
|
||||
contributor_title: "Acuerdo de Licencia del Colaborador"
|
||||
contributor_description_prefix: "Todas las colaboraciones, tanto en la web como en nuestro repositorio de GitHub, están sujetas a nuestro"
|
||||
cla_url: "CLA"
|
||||
contributor_description_suffix: "con el que deberás estar de acuerdo antes de colaborar."
|
||||
# code_title: "Code - MIT"
|
||||
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
|
||||
# mit_license_url: "MIT license"
|
||||
mit_license_url: "Licencia MIT"
|
||||
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
|
||||
# art_title: "Art/Music - Creative Commons "
|
||||
# art_description_prefix: "All common content is available under the"
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||||
art_title: "Arte/Música - Creative Commons "
|
||||
art_description_prefix: "Todo el contenido común está disponible bajo la"
|
||||
# cc_license_url: "Creative Commons Attribution 4.0 International License"
|
||||
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
|
||||
# art_music: "Music"
|
||||
# art_sound: "Sound"
|
||||
art_music: "Música"
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||||
art_sound: "Sonido"
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||||
# art_artwork: "Artwork"
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||||
# art_sprites: "Sprites"
|
||||
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
|
||||
|
@ -339,8 +339,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
|
||||
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
|
||||
|
||||
# contribute:
|
||||
# page_title: "Contributing"
|
||||
contribute:
|
||||
page_title: "Colaborar"
|
||||
# character_classes_title: "Character Classes"
|
||||
# introduction_desc_intro: "We have high hopes for CodeCombat."
|
||||
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
|
||||
|
@ -424,8 +424,8 @@ module.exports = nativeDescription: "español (ES)", englishDescription: "Spanis
|
|||
# translating_diplomats: "Our Translating Diplomats:"
|
||||
# helpful_ambassadors: "Our Helpful Ambassadors:"
|
||||
|
||||
# classes:
|
||||
# archmage_title: "Archmage"
|
||||
classes:
|
||||
archmage_title: "Archimago"
|
||||
# archmage_title_description: "(Coder)"
|
||||
# artisan_title: "Artisan"
|
||||
# artisan_title_description: "(Level Builder)"
|
||||
|
|
|
@ -205,46 +205,46 @@ module.exports = nativeDescription: "magyar", englishDescription: "Hungarian", t
|
|||
|
||||
editor:
|
||||
main_title: "CodeCombat szerkesztők"
|
||||
main_description: "KLészíts saját pályákat, hadjáratokat, egységeket és oktatési célú tartalmakat. Mi megadunk hozzá minden eszközt amire csak szükséged lehet!"
|
||||
# article_title: "Article Editor"
|
||||
# article_description: "Write articles that give players overviews of programming concepts which can be used across a variety of levels and campaigns."
|
||||
# thang_title: "Thang Editor"
|
||||
# thang_description: "Build units, defining their default logic, graphics and audio. Currently only supports importing Flash exported vector graphics."
|
||||
# level_title: "Level Editor"
|
||||
# level_description: "Includes the tools for scripting, uploading audio, and constructing custom logic to create all sorts of levels. Everything we use ourselves!"
|
||||
# security_notice: "Many major features in these editors are not currently enabled by default. As we improve the security of these systems, they will be made generally available. If you'd like to use these features sooner, "
|
||||
# contact_us: "contact us!"
|
||||
# hipchat_prefix: "You can also find us in our"
|
||||
# hipchat_url: "HipChat room."
|
||||
# level_some_options: "Some Options?"
|
||||
# level_tab_thangs: "Thangs"
|
||||
# level_tab_scripts: "Scripts"
|
||||
# level_tab_settings: "Settings"
|
||||
# level_tab_components: "Components"
|
||||
# level_tab_systems: "Systems"
|
||||
# level_tab_thangs_title: "Current Thangs"
|
||||
# level_tab_thangs_conditions: "Starting Conditions"
|
||||
# level_tab_thangs_add: "Add Thangs"
|
||||
# level_settings_title: "Settings"
|
||||
# level_component_tab_title: "Current Components"
|
||||
# level_component_btn_new: "Create New Component"
|
||||
# level_systems_tab_title: "Current Systems"
|
||||
# level_systems_btn_new: "Create New System"
|
||||
# level_systems_btn_add: "Add System"
|
||||
# level_components_title: "Back to All Thangs"
|
||||
# level_components_type: "Type"
|
||||
# level_component_edit_title: "Edit Component"
|
||||
# level_system_edit_title: "Edit System"
|
||||
# create_system_title: "Create New System"
|
||||
# new_component_title: "Create New Component"
|
||||
# new_component_field_system: "System"
|
||||
main_description: "Készíts saját pályákat, hadjáratokat, egységeket és oktatési célú tartalmakat. Mi megadunk hozzá minden eszközt amire csak szükséged lehet!"
|
||||
article_title: "Cikk szerkesztő"
|
||||
article_description: "Írhatsz cikkeket, hogy átfogó képet adhass olyan programozási szemléletekről, melyeket a különböző pályákon és küldetések során felhasználhatnak."
|
||||
thang_title: "Eszköz szerkesztő"
|
||||
thang_description: "Építs egységeket, határozd meg az működésüket, kinézetüket és hangjukat. Jelenleg csak a Flash-ből exportált vektorgrafika támogatott."
|
||||
level_title: "Pálya szerkesztő"
|
||||
level_description: "Mindent magába foglal, ami kódolás, hangok feltöltése, és a pályák teljesen egyedi felépítése. Minden, amit mi használunk!"
|
||||
security_notice: "Számos főbb funkció ezekben a szerkesztőkben még nincs engedélyezve alapesetben. Amint a rendszer biztonságát növelni tudjuk, elérhetővé teszzük ezeket. Ha a későbbiekben használni szeretnéf ezeket a funkciókat, "
|
||||
contact_us: "lépj kapcsolatba velünk!"
|
||||
hipchat_prefix: "Megtalálhatsz bennünket a "
|
||||
hipchat_url: "HipChat szobában."
|
||||
level_some_options: "Néhány beállítás?"
|
||||
level_tab_thangs: "Eszközök"
|
||||
level_tab_scripts: "Kódok"
|
||||
level_tab_settings: "Beállítások"
|
||||
level_tab_components: "Komponensek"
|
||||
level_tab_systems: "Rendszerek"
|
||||
level_tab_thangs_title: "Jelenlegi eszközök"
|
||||
level_tab_thangs_conditions: "Kezdő feltételek"
|
||||
level_tab_thangs_add: "Eszköz hozzáadása"
|
||||
level_settings_title: "Beállítások"
|
||||
level_component_tab_title: "Jelenlegi komponensek"
|
||||
level_component_btn_new: "Új komponens készítése"
|
||||
level_systems_tab_title: "Jelenlegi rendszerek"
|
||||
level_systems_btn_new: "Új rendszer készítése"
|
||||
level_systems_btn_add: "Rendszer hozzáadása"
|
||||
level_components_title: "Vissza az összes eszközhöz"
|
||||
level_components_type: "Típus"
|
||||
level_component_edit_title: "Komponens szerkesztése"
|
||||
level_system_edit_title: "Rendszer szerkesztése"
|
||||
create_system_title: "Új rendszer készítése"
|
||||
new_component_title: "Új komponens készítése"
|
||||
new_component_field_system: "Rendszer"
|
||||
|
||||
# article:
|
||||
# edit_btn_preview: "Preview"
|
||||
# edit_article_title: "Edit Article"
|
||||
article:
|
||||
edit_btn_preview: "Előnézet"
|
||||
edit_article_title: "Cikk szerkesztése"
|
||||
|
||||
general:
|
||||
# and: "and"
|
||||
and: "és"
|
||||
or: "vagy "
|
||||
name: "Név"
|
||||
# body: "Body"
|
||||
|
|
Loading…
Reference in a new issue